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author | PikalaxALT <PikalaxALT@users.noreply.github.com> | 2020-02-18 16:42:47 -0500 |
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committer | GitHub <noreply@github.com> | 2020-02-18 16:42:47 -0500 |
commit | f9c1b6101495f09cf797cf0cb466ec4cc5838e72 (patch) | |
tree | a9928af64ee6a0ee6c9409ca40d43ddefe14c27d /include/constants/map_types.h | |
parent | e4d15a2338500e91e1f2a9723c48ecf25ae8111e (diff) | |
parent | 753e894b6a9aa9f51789d4e1945d310749fd6c54 (diff) |
Merge pull request #258 from GriffinRichards/doc-headers
Document some header properties
Diffstat (limited to 'include/constants/map_types.h')
-rw-r--r-- | include/constants/map_types.h | 22 |
1 files changed, 16 insertions, 6 deletions
diff --git a/include/constants/map_types.h b/include/constants/map_types.h index 96ea73702..d32a4e2a4 100644 --- a/include/constants/map_types.h +++ b/include/constants/map_types.h @@ -1,15 +1,25 @@ #ifndef GUARD_CONSTANTS_MAP_TYPES_H #define GUARD_CONSTANTS_MAP_TYPES_H -#define MAP_TYPE_0 0 +#define MAP_TYPE_NONE 0 #define MAP_TYPE_TOWN 1 -#define MAP_TYPE_CITY 2 +#define MAP_TYPE_CITY 2 // Unused. RSE use this map type to distinguish Town and City. FRLG make no distinction #define MAP_TYPE_ROUTE 3 #define MAP_TYPE_UNDERGROUND 4 -#define MAP_TYPE_UNDERWATER 5 -#define MAP_TYPE_OCEAN_ROUTE 6 -#define MAP_TYPE_7 7 +#define MAP_TYPE_UNDERWATER 5 // Unused +#define MAP_TYPE_OCEAN_ROUTE 6 // Unused +#define MAP_TYPE_UNKNOWN 7 // Unused #define MAP_TYPE_INDOOR 8 -#define MAP_TYPE_SECRET_BASE 9 +#define MAP_TYPE_SECRET_BASE 9 // Unused + +#define MAP_BATTLE_SCENE_NORMAL 0 +#define MAP_BATTLE_SCENE_GYM 1 +#define MAP_BATTLE_SCENE_INDOOR_1 2 // Pokemon Tower, Tanoby ruins +#define MAP_BATTLE_SCENE_INDOOR_2 3 // Pokemon Mansion, Power Plant, Rocket Hideout/Warehouse +#define MAP_BATTLE_SCENE_LORELEI 4 +#define MAP_BATTLE_SCENE_BRUNO 5 +#define MAP_BATTLE_SCENE_AGATHA 6 +#define MAP_BATTLE_SCENE_LANCE 7 +#define MAP_BATTLE_SCENE_LINK 8 #endif // GUARD_CONSTANTS_MAP_TYPES_H |