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| author | Deokishisu <6993375+Deokishisu@users.noreply.github.com> | 2021-01-08 04:09:59 -0500 |
|---|---|---|
| committer | Deokishisu <6993375+Deokishisu@users.noreply.github.com> | 2021-01-08 04:09:59 -0500 |
| commit | 90e5a5ff7e624f0f0b5f96280ebb9387179ae987 (patch) | |
| tree | f49db2e3e0b627e4c80857751143bcd3d6b8ecad /include/constants/moves.h | |
| parent | 135fd3948a50529de11a327eba5a1ebb9e305b29 (diff) | |
Fix Egregious Magic Numbers in GetBattleBGM
Whoever originally decomped this function must've been really fed up with this file.
Renamed GetMUS_ForBattle to GetBattleBGM to be consistent with pokeemerald.
This entire function was magic numbers, so I replaced them with the appropriate constants.
Diffstat (limited to 'include/constants/moves.h')
0 files changed, 0 insertions, 0 deletions
