diff options
author | PikalaxALT <PikalaxALT@users.noreply.github.com> | 2019-10-23 09:05:26 -0400 |
---|---|---|
committer | GitHub <noreply@github.com> | 2019-10-23 09:05:26 -0400 |
commit | 6e36c229200e083ca005cbc448e99210d111f3b2 (patch) | |
tree | aec86bd0f081a7ff207f68cba33315991b629be1 /include/constants/vars.h | |
parent | 4bc284ff2c7d0ec3f24df8d94a77860fbaed588b (diff) | |
parent | 3efd2e1210b4149628197446d063df0fc11281ab (diff) |
Merge pull request #130 from PikalaxALT/trainers
Trainers, event flags, mystery_event_msg, map object gfx
Diffstat (limited to 'include/constants/vars.h')
-rw-r--r-- | include/constants/vars.h | 257 |
1 files changed, 149 insertions, 108 deletions
diff --git a/include/constants/vars.h b/include/constants/vars.h index a354320c2..59dbf8ebb 100644 --- a/include/constants/vars.h +++ b/include/constants/vars.h @@ -3,47 +3,83 @@ #define VAR_0x3F20 0x3F20 -#define VAR_0x4000 0x4000 -#define VAR_0x4001 0x4001 -#define VAR_0x4002 0x4002 -#define VAR_0x4003 0x4003 -#define VAR_0x4004 0x4004 -#define VAR_0x4005 0x4005 -#define VAR_0x4006 0x4006 -#define VAR_0x4007 0x4007 -#define VAR_0x4008 0x4008 -#define VAR_0x4009 0x4009 -#define VAR_0x400A 0x400A -#define VAR_0x400B 0x400B -#define VAR_0x400C 0x400C -#define VAR_0x400D 0x400D -#define VAR_0x400E 0x400E -#define VAR_0x400F 0x400F -#define VAR_0x4010 0x4010 -#define VAR_0x4011 0x4011 -#define VAR_0x4012 0x4012 -#define VAR_0x4013 0x4013 -#define VAR_0x4014 0x4014 -#define VAR_0x4015 0x4015 -#define VAR_0x4016 0x4016 -#define VAR_0x4017 0x4017 -#define VAR_0x4018 0x4018 -#define VAR_0x4019 0x4019 -#define VAR_0x401A 0x401A -#define VAR_0x401B 0x401B -#define VAR_0x401C 0x401C -#define VAR_0x401D 0x401D -#define VAR_0x401E 0x401E -#define VAR_0x401F 0x401F -#define VAR_REPEL_STEP_COUNT 0x4020 -#define VAR_0x4021 0x4021 -#define VAR_ICE_STEP_COUNT 0x4022 -#define VAR_0x4023 0x4023 -#define VAR_0x4024 0x4024 -#define VAR_0x4025 0x4025 -#define VAR_SECRET_BASE_MAP 0x4026 -#define VAR_0x4027 0x4027 -#define VAR_0x4028 0x4028 +#define VARS_START 0x4000 + +// Temporary variables. Reset on map load. +#define VAR_0x4000 0x4000 +#define VAR_0x4001 0x4001 +#define VAR_0x4002 0x4002 +#define VAR_0x4003 0x4003 +#define VAR_0x4004 0x4004 +#define VAR_0x4005 0x4005 +#define VAR_0x4006 0x4006 +#define VAR_0x4007 0x4007 +#define VAR_0x4008 0x4008 +#define VAR_0x4009 0x4009 +#define VAR_0x400A 0x400A +#define VAR_0x400B 0x400B +#define VAR_0x400C 0x400C +#define VAR_0x400D 0x400D +#define VAR_0x400E 0x400E +#define VAR_0x400F 0x400F + +// Object event graphics IDs which can be changed by +// script commands. +#define VAR_OBJ_GFX_ID_0 0x4010 +#define VAR_OBJ_GFX_ID_1 0x4011 +#define VAR_OBJ_GFX_ID_2 0x4012 +#define VAR_OBJ_GFX_ID_3 0x4013 +#define VAR_OBJ_GFX_ID_4 0x4014 +#define VAR_OBJ_GFX_ID_5 0x4015 +#define VAR_OBJ_GFX_ID_6 0x4016 +#define VAR_OBJ_GFX_ID_7 0x4017 +#define VAR_OBJ_GFX_ID_8 0x4018 +#define VAR_OBJ_GFX_ID_9 0x4019 +#define VAR_OBJ_GFX_ID_A 0x401A +#define VAR_OBJ_GFX_ID_B 0x401B +#define VAR_OBJ_GFX_ID_C 0x401C +#define VAR_OBJ_GFX_ID_D 0x401D +#define VAR_OBJ_GFX_ID_E 0x401E +#define VAR_OBJ_GFX_ID_F 0x401F + +// If nonzero, counts down by one every step. +// When it hits zero, repel's effect wears off. +#define VAR_REPEL_STEP_COUNT 0x4020 + +// Counts up every step. Wraps around at 128. +// When wraparound occurs, the friendship of +// every party poke gets a slight boost. +#define VAR_FRIENDSHIP_STEP_COUNT 0x4021 + +// Maybe unused? +#define VAR_ICE_STEP_COUNT 0x4022 + +// Step counter. Caps at 1500. If you enter a map with +// renewable hidden items and this counter is capped, +// the counter resets to 0 and all renewable hidden +// item flags are resampled. +#define VAR_RENEWABLE_ITEM_STEP_COUNTER 0x4023 + +// Determines which wild encounter set to use in the +// Altering Cave. Incremented by Mystery Event. +// Wraps around at 10. +#define VAR_ALTERING_CAVE_WILD_SET 0x4024 + +// Step counter set to 500 at game start. When you get +// a massage from Daisy, it resets to 0. Caps at 500. +#define VAR_MASSAGE_COOLDOWN_STEP_COUNTER 0x4025 + +// Step counter. Wraps around at 100. Used to +// determine whether the player has reached the +// triangle in time. +#define VAR_DEOXYS_INTERACTION_STEP_COUNTER 0x4026 + +// Bits 0-11 are the number of mons in all boxes +// with the species sanity bit set. +// Bits 12-15 are the same for the player's party. +// Used by Quest Log. +#define VAR_QUEST_LOG_MON_COUNTS 0x4027 +#define VAR_MENEWS_JISAN_STEP_COUNTER 0x4028 #define VAR_0x4029 0x4029 #define VAR_HAPPINESS_STEP_COUNTER 0x402A #define VAR_POISON_STEP_COUNTER 0x402B @@ -64,11 +100,11 @@ #define VAR_0x4037 0x4037 #define VAR_0x4038 0x4038 #define VAR_0x4039 0x4039 -#define VAR_0x403A 0x403A +#define VAR_ELEVATOR_FLOOR 0x403A #define VAR_0x403B 0x403B #define VAR_0x403C 0x403C #define VAR_0x403D 0x403D -#define VAR_ALTERING_CAVE_WILD_SET 0x403E +#define VAR_DEOXYS_INTERACTION_NUM 0x403E #define VAR_0x403F 0x403F #define VAR_DAYS 0x4040 #define VAR_0x4041 0x4041 @@ -79,73 +115,77 @@ #define VAR_NATIONAL_DEX 0x4046 #define VAR_SEEDOT_SIZE_RECORD 0x4047 #define VAR_ASH_GATHER_COUNT 0x4048 -#define VAR_BIRCH_STATE 0x4049 -#define VAR_CRUISE_STEP_COUNT 0x404A -#define VAR_POKELOT_RND1 0x404B +#define VAR_HOF_BRAG_STATE 0x4049 +#define VAR_EGG_BRAG_STATE 0x404A +#define VAR_LINK_WIN_BRAG_STATE 0x404B #define VAR_POKELOT_RND2 0x404C #define VAR_0x404D 0x404D #define VAR_0x404E 0x404E #define VAR_LOTAD_SIZE_RECORD 0x404F -#define VAR_MAP_SCENE_PALLET_TOWN 0x4050 -#define VAR_0x4051 0x4051 -#define VAR_0x4052 0x4052 -#define VAR_VERMILION_CITY_TICKET_CHECK_TRIGGER 0x4053 -#define VAR_0x4054 0x4054 -#define VAR_MAP_SCENE_PALLET_TOWN_PROFESSOR_OAKS_LAB 0x4055 -#define VAR_MAP_SCENE_PALLET_TOWN_PLAYERS_HOUSE_2F 0x4056 -#define VAR_MAP_SCENE_VIRIDIAN_CITY_MART 0x4057 -#define VAR_0x4058 0x4058 -#define VAR_0x4059 0x4059 -#define VAR_0x405A 0x405A -#define VAR_0x405B 0x405B -#define VAR_0x405C 0x405C -#define VAR_0x405D 0x405D -#define VAR_MAP_SCENE_ROUTE16 0x405E -#define VAR_0x405F 0x405F -#define VAR_0x4060 0x4060 -#define VAR_0x4061 0x4061 -#define VAR_0x4062 0x4062 -#define VAR_MAP_SCENE_SEAFOAM_ISLANDS_B4F 0x4063 -#define VAR_0x4064 0x4064 -#define VAR_0x4065 0x4065 -#define VAR_0x4066 0x4066 -#define VAR_0x4067 0x4067 -#define VAR_0x4068 0x4068 -#define VAR_0x4069 0x4069 -#define VAR_0x406A 0x406A -#define VAR_0x406B 0x406B -#define VAR_0x406C 0x406C -#define VAR_0x406D 0x406D -#define VAR_MAP_SCENE_FUCHSIA_CITY_SAFARI_ZONE_ENTRANCE 0x406E -#define VAR_0x406F 0x406F -#define VAR_0x4070 0x4070 -#define VAR_0x4071 0x4071 -#define VAR_0x4072 0x4072 -#define VAR_MAP_SCENE_SAFFRON_CITY_POKEMON_TRAINER_FAN_CLUB 0x4073 -#define VAR_MAP_SCENE_SEVEN_ISLAND_HOUSE_ROOM1 0x4074 -#define VAR_MAP_SCENE_ONE_ISLAND_HARBOR 0x4075 -#define VAR_MAP_SCENE_ONE_ISLAND_POKEMON_CENTER_1F 0x4076 -#define VAR_0x4077 0x4077 -#define VAR_0x4078 0x4078 -#define VAR_MAP_SCENE_TWO_ISLAND_JOYFUL_GAME_CORNER 0x4079 -#define VAR_0x407A 0x407A -#define VAR_0x407B 0x407B -#define VAR_0x407C 0x407C -#define VAR_0x407D 0x407D -#define VAR_MAP_SCENE_VERMILION_CITY 0x407E -#define VAR_0x407F 0x407F -#define VAR_0x4080 0x4080 -#define VAR_0x4081 0x4081 -#define VAR_0x4082 0x4082 -#define VAR_MAP_SCENE_FIVE_ISLAND_LOST_CAVE_ROOM10 0x4083 -#define VAR_MAP_SCENE_FIVE_ISLAND_RESORT_GORGEOUS 0x4084 -#define VAR_MAP_SCENE_INDIGO_PLATEAU_EXTERIOR 0x4085 -#define VAR_MAP_SCENE_FOUR_ISLAND 0x4086 -#define VAR_0x4087 0x4087 -#define VAR_0x4088 0x4088 -#define VAR_MAP_SCENE_SIX_ISLAND_POKEMON_CENTER_1F 0x4089 -#define VAR_MAP_SCENE_CINNABAR_ISLAND 0x408A -#define VAR_0x408B 0x408B + +// Map Scene +#define VAR_MAP_SCENE_PALLET_TOWN_OAK 0x4050 +#define VAR_MAP_SCENE_VIRIDIAN_CITY_OLD_MAN 0x4051 +#define VAR_MAP_SCENE_CERULEAN_CITY_RIVAL 0x4052 +#define VAR_VERMILION_CITY_TICKET_CHECK_TRIGGER 0x4053 +#define VAR_MAP_SCENE_ROUTE22 0x4054 +#define VAR_MAP_SCENE_PALLET_TOWN_PROFESSOR_OAKS_LAB 0x4055 +#define VAR_MAP_SCENE_PALLET_TOWN_PLAYERS_HOUSE_2F 0x4056 +#define VAR_MAP_SCENE_VIRIDIAN_CITY_MART 0x4057 +#define VAR_MAP_SCENE_PALLET_TOWN_GARYS_HOUSE 0x4058 +#define VAR_MAP_SCENE_POKEMON_TOWER_6F 0x4059 +#define VAR_MAP_SCENE_VIRIDIAN_CITY_GYM_DOOR 0x405A +#define VAR_MAP_SCENE_S_S_ANNE_2F_CORRIDOR 0x405B +#define VAR_MAP_SCENE_SILPH_CO_7F 0x405C +#define VAR_MAP_SCENE_POKEMON_TOWER_2F 0x405D +#define VAR_MAP_SCENE_ROUTE16 0x405E +#define VAR_MAP_SCENE_ROUTE23 0x405F +#define VAR_MAP_SCENE_SILPH_CO_11F 0x4060 +#define VAR_MAP_SCENE_PEWTER_CITY_MUSEUM_1F 0x4061 +#define VAR_MAP_SCENE_ROUTE5_ROUTE6_ROUTE7_ROUTE8_GATES 0x4062 +#define VAR_MAP_SCENE_SEAFOAM_ISLANDS_B4F 0x4063 +#define VAR_MAP_SCENE_VICTORY_ROAD_1F 0x4064 +#define VAR_MAP_SCENE_VICTORY_ROAD_2F_BOULDER1 0x4065 +#define VAR_MAP_SCENE_VICTORY_ROAD_2F_BOULDER2 0x4066 +#define VAR_MAP_SCENE_VICTORY_ROAD_3F 0x4067 +#define VAR_MAP_SCENE_POKEMON_LEAGUE 0x4068 +#define VAR_MAP_SCENE_CINNABAR_ISLAND_POKEMON_LAB_EXPERIMENT_ROOM_WHICH_FOSSIL 0x4069 +#define VAR_MAP_SCENE_CINNABAR_ISLAND_POKEMON_LAB_EXPERIMENT_ROOM_REVIVE_STATE 0x406A +#define VAR_MAP_SCENE_ROUTE24 0x406B +#define VAR_MAP_SCENE_PEWTER_CITY 0x406C +#define VAR_0x406D 0x406D +#define VAR_MAP_SCENE_FUCHSIA_CITY_SAFARI_ZONE_ENTRANCE 0x406E +#define VAR_0x406F 0x406F +#define VAR_MAP_SCENE_PALLET_TOWN_SIGN_LADY 0x4070 +#define VAR_MAP_SCENE_CINNABAR_ISLAND 0x4071 +#define VAR_0x4072 0x4072 +#define VAR_MAP_SCENE_SAFFRON_CITY_POKEMON_TRAINER_FAN_CLUB 0x4073 +#define VAR_MAP_SCENE_SEVEN_ISLAND_HOUSE_ROOM1 0x4074 +#define VAR_MAP_SCENE_ONE_ISLAND_HARBOR 0x4075 +#define VAR_MAP_SCENE_ONE_ISLAND_POKEMON_CENTER_1F 0x4076 +#define VAR_0x4077 0x4077 +#define VAR_MAP_SCENE_TWO_ISLAND 0x4078 +#define VAR_MAP_SCENE_TWO_ISLAND_JOYFUL_GAME_CORNER 0x4079 +#define VAR_0x407A 0x407A +#define VAR_MAP_SCENE_THREE_ISLAND 0x407B +#define VAR_MAP_SCENE_POKEMON_CENTER_TEALA 0x407C +#define VAR_MAP_SCENE_CERULEAN_CITY_ROCKET 0x407D +#define VAR_MAP_SCENE_VERMILION_CITY 0x407E +#define VAR_MAP_SCENE_MT_EMBER_EXTERIOR 0x407F +#define VAR_MAP_SCENE_ICEFALL_CAVE_BACK 0x4080 +#define VAR_MAP_SCENE_SAFFRON_CITY_DOJO 0x4081 +#define VAR_MAP_SCENE_TRAINER_TOWER 0x4082 +#define VAR_MAP_SCENE_FIVE_ISLAND_LOST_CAVE_ROOM10 0x4083 +#define VAR_MAP_SCENE_FIVE_ISLAND_RESORT_GORGEOUS 0x4084 +#define VAR_MAP_SCENE_INDIGO_PLATEAU_EXTERIOR 0x4085 +#define VAR_MAP_SCENE_FOUR_ISLAND 0x4086 +#define VAR_0x4087 0x4087 +#define VAR_MAP_SCENE_ROCKET_WAREHOUSE 0x4088 +#define VAR_MAP_SCENE_SIX_ISLAND_POKEMON_CENTER_1F 0x4089 +#define VAR_MAP_SCENE_CINNABAR_ISLAND_2 0x408A +#define VAR_MAP_SCENE_MT_MOON_B2F 0x408B + + #define VAR_0x408C 0x408C #define VAR_0x408D 0x408D #define VAR_0x408E 0x408E @@ -187,7 +227,7 @@ #define VAR_0x40B2 0x40B2 #define VAR_0x40B3 0x40B3 #define VAR_PORTHOLE 0x40B4 -#define VAR_0x40B5 0x40B5 +#define VAR_EVENT_PICHU_SLOT 0x40B5 #define VAR_0x40B6 0x40B6 #define VAR_0x40B7 0x40B7 #define VAR_0x40B8 0x40B8 @@ -263,6 +303,7 @@ #define VAR_0x40FE 0x40FE #define VAR_0x40FF 0x40FF +#define SPECIAL_VARS_START 0x8000 #define VAR_0x8000 0x8000 #define VAR_0x8001 0x8001 #define VAR_0x8002 0x8002 @@ -283,6 +324,6 @@ #define VAR_CONTEST_CATEGORY 0x8011 #define VAR_MON_BOX_ID 0x8012 #define VAR_MON_BOX_POS 0x8013 -#define VAR_0x8014 0x8014 +#define VAR_TEXT_COLOR 0x8014 #endif // GUARD_CONSTANTS_VARS_H |