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author | PikalaxALT <pikalaxalt@gmail.com> | 2020-02-28 09:06:19 -0500 |
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committer | PikalaxALT <pikalaxalt@gmail.com> | 2020-02-28 09:06:19 -0500 |
commit | db12644f0001346604c19e4004eead5cd2203fea (patch) | |
tree | 4d36ea86a8b61eff68a00ac969c5117cf851dd29 /include/global.fieldmap.h | |
parent | e07c771f1840fe614ac1040d55ce842602f44c4c (diff) |
FallWarpEffect funcs
Diffstat (limited to 'include/global.fieldmap.h')
-rw-r--r-- | include/global.fieldmap.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/include/global.fieldmap.h b/include/global.fieldmap.h index 57d8d0a35..aa1bb43ee 100644 --- a/include/global.fieldmap.h +++ b/include/global.fieldmap.h @@ -280,7 +280,7 @@ struct PlayerAvatar /* 0x202E858 */ /*0x03*/ u8 tileTransitionState; // this is a transition running state: 00 is not moving, 01 is transition between tiles, 02 means you are on the frame in which you have centered on a tile but are about to keep moving, even if changing directions. 2 is also used for a ledge hop, since you are transitioning. /*0x04*/ u8 spriteId; /*0x05*/ u8 objectEventId; - /*0x06*/ u8 unk6; + /*0x06*/ u8 preventStep; /*0x07*/ u8 gender; u8 acroBikeState; u8 unk9; |