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author | Deokishisu <6993375+Deokishisu@users.noreply.github.com> | 2021-06-03 12:45:59 -0400 |
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committer | Deokishisu <6993375+Deokishisu@users.noreply.github.com> | 2021-06-03 12:45:59 -0400 |
commit | 8e4320cc211da9d0ccd14a2b9c220cf85c05aeef (patch) | |
tree | dd73557d5f392e337696200898f5e86e56833917 /include/link.h | |
parent | 753b19d0ea79b9637c0eb08b3f1b04b543fe90a0 (diff) |
Sync LinkPlayer Struct with pokeemerald
In pokefirered, the `LinkPlayer` struct used an 11-byte name field and puts extra link-related info in the last three bytes. pokeemerald separates these last three bytes into their own fields. This commit replicates how pokeemerald handles those fields.
Also renamed `IntlConvertLinkPlayerName` to pokeemerald's `ConvertLinkPlayerName` because I was there and noticed it.
Diffstat (limited to 'include/link.h')
-rw-r--r-- | include/link.h | 7 |
1 files changed, 5 insertions, 2 deletions
diff --git a/include/link.h b/include/link.h index 564180b2b..7747bd7a9 100644 --- a/include/link.h +++ b/include/link.h @@ -127,7 +127,10 @@ struct LinkPlayer /* 0x00 */ u16 version; /* 0x02 */ u16 lp_field_2; /* 0x04 */ u32 trainerId; - /* 0x08 */ u8 name[11]; + /* 0x08 */ u8 name[PLAYER_NAME_LENGTH + 1]; + /* 0x10 */ u8 progressFlags; // (& 0x0F) is hasNationalDex, (& 0xF0) is hasClearedGame + /* 0x11 */ u8 neverRead; + /* 0x12 */ u8 progressFlagsCopy; /* 0x13 */ u8 gender; /* 0x14 */ u32 linkType; /* 0x18 */ u16 id; // battle bank in battles @@ -277,7 +280,7 @@ void CreateWirelessStatusIndicatorSprite(u8, u8); void sub_8009FE8(void); void ClearLinkCallback_2(void); void Rfu_SetLinkStandbyCallback(void); -void IntlConvertLinkPlayerName(struct LinkPlayer * linkPlayer); +void ConvertLinkPlayerName(struct LinkPlayer * linkPlayer); bool8 IsWirelessAdapterConnected(void); bool8 Link_PrepareCmd0xCCCC_Rfu0xA100(u8 blockRequestType); void LinkVSync(void); |