diff options
author | jiangzhengwenjz <jiangzhengwenjzw@qq.com> | 2019-11-24 03:03:29 +0800 |
---|---|---|
committer | Evan <eroelke@gmail.com> | 2019-12-04 14:54:50 -0700 |
commit | 1ffe7f78cb75b5e5f63bd803ad3fd47126a2e7c6 (patch) | |
tree | fb6ce6625c8df2b5ae4fadf5b5c67fd6f67864f5 /include/party_menu.h | |
parent | 98be2d1805920105f31baf633453ce39e968e018 (diff) |
party_menu fourth quarter
Diffstat (limited to 'include/party_menu.h')
-rw-r--r-- | include/party_menu.h | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/include/party_menu.h b/include/party_menu.h index b100097df..edd5efc92 100644 --- a/include/party_menu.h +++ b/include/party_menu.h @@ -25,7 +25,7 @@ extern u8 gPartyMenuUseExitCallback; extern u8 gSelectedMonPartyId; extern u8 gBattlePartyCurrentOrder[PARTY_SIZE / 2]; extern void (*gItemUseCB)(u8 taskId, TaskFunc func); -extern u8 gSelectedOrderFromParty[4]; +extern u8 gSelectedOrderFromParty[3]; bool8 FieldCallback_PrepareFadeInFromMenu(void); bool8 MonKnowsMove(struct Pokemon *, u16); @@ -47,16 +47,16 @@ u8 *GetMonNickname(struct Pokemon *mon, u8 *dest); u8 DisplayPartyMenuMessage(const u8 * src, u8 a1); bool8 IsPartyMenuTextPrinterActive(void); void InitPartyMenu(u8 a, u8 b, u8 c, u8 d, u8 messageId, TaskFunc task, MainCallback callback); -void sub_81252D0(u8 taskId, TaskFunc followUpFunc); +void ItemUseCB_Medicine(u8 taskId, TaskFunc followUpFunc); void ItemUseCB_PPRecovery(u8 taskId, TaskFunc followUpFunc); void ItemUseCB_PPUp(u8 taskId, TaskFunc followUpFunc); -void dp05_rare_candy(u8 taskId, TaskFunc followUpFunc); -void sub_8126B60(u8 taskId, TaskFunc followUpFunc); +void ItemUseCB_RareCandy(u8 taskId, TaskFunc followUpFunc); +void ItemUseCB_EvolutionStone(u8 taskId, TaskFunc followUpFunc); void ItemUseCB_SacredAsh(u8 taskId, TaskFunc followUpFunc); void sub_81279E0(void); -void ItemUseCB_Medicine(u8 taskId, TaskFunc followUpFunc); +void ItemUseCB_MedicineStep(u8 taskId, TaskFunc followUpFunc); u8 GetItemEffectType(u16 itemId); -u8 pokemon_order_func(u8); +u8 GetPartyIdFromBattlePartyId(u8); void BufferBattlePartyCurrentOrder(void); void BufferBattlePartyCurrentOrderBySide(u8 battlerId, u8 multiplayerFlag); void OpenPartyMenuInBattle(void); |