diff options
author | Swastik Baranwal <swstkbaranwal@gmail.com> | 2019-06-23 18:47:35 +0530 |
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committer | GitHub <noreply@github.com> | 2019-06-23 18:47:35 +0530 |
commit | 99703c6ab831d34e6859d8a8f53ba8e73dc4d3d9 (patch) | |
tree | 3a712d3039d152616af58a45a13d82c40a87e58f /include/window.h | |
parent | 6d190f861e3559eec922cd760778c0cba6e08397 (diff) | |
parent | 9ee0c34758a63f8c00724b6fc984b4e96be2f7af (diff) |
Merge pull request #5 from pret/master
Take files
Diffstat (limited to 'include/window.h')
-rw-r--r-- | include/window.h | 12 |
1 files changed, 8 insertions, 4 deletions
diff --git a/include/window.h b/include/window.h index 2705a7895..30e73dd32 100644 --- a/include/window.h +++ b/include/window.h @@ -3,9 +3,11 @@ #include "global.h" +#define PIXEL_FILL(num) ((num) | ((num) << 4)) + enum { - WINDOW_PRIORITY, + WINDOW_BG, WINDOW_TILEMAP_LEFT, WINDOW_TILEMAP_TOP, WINDOW_WIDTH, @@ -17,7 +19,7 @@ enum struct WindowTemplate { - u8 priority; + u8 bg; u8 tilemapLeft; u8 tilemapTop; u8 width; @@ -45,6 +47,8 @@ struct Window u8 *tileData; }; +typedef void (*WindowFunc)(u8 bg, u8 tilemapLeft, u8 tilemapTop, u8 width, u8 height, u8 paletteNum); + bool16 InitWindows(const struct WindowTemplate *templates); u16 AddWindow(const struct WindowTemplate *template); int AddWindowWithoutTileMap(const struct WindowTemplate *template); @@ -56,13 +60,13 @@ void PutWindowTilemap(u8 windowId); void PutWindowRectTilemapOverridePalette(u8 windowId, u8 x, u8 y, u8 width, u8 height, u8 palette); void ClearWindowTilemap(u8 windowId); void PutWindowRectTilemap(u8 windowId, u8 x, u8 y, u8 width, u8 height); -void BlitBitmapToWindow(u8 windowId, u8 *pixels, u16 x, u16 y, u16 width, u16 height); +void BlitBitmapToWindow(u8 windowId, const u8 *pixels, u16 x, u16 y, u16 width, u16 height); void BlitBitmapRectToWindow(u8 windowId, const u8 *pixels, u16 srcX, u16 srcY, u16 srcWidth, int srcHeight, u16 destX, u16 destY, u16 rectWidth, u16 rectHeight); void FillWindowPixelRect(u8 windowId, u8 fillValue, u16 x, u16 y, u16 width, u16 height); void CopyToWindowPixelBuffer(u8 windowId, const u8 *src, u16 size, u16 tileOffset); void FillWindowPixelBuffer(u8 windowId, u8 fillValue); void ScrollWindow(u8 windowId, u8 direction, u8 distance, u8 fillValue); -void CallWindowFunction(u8 windowId, void ( *func)(u8, u8, u8, u8, u8, u8)); +void CallWindowFunction(u8 windowId, WindowFunc func); bool8 SetWindowAttribute(u8 windowId, u8 attributeId, u32 value); u32 GetWindowAttribute(u8 windowId, u8 attributeId); u16 AddWindow8Bit(struct WindowTemplate *template); |