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authorPikalaxALT <pikalaxalt@gmail.com>2021-05-03 15:22:13 -0400
committerPikalaxALT <pikalaxalt@gmail.com>2021-05-03 15:22:13 -0400
commit014dd7f0be6533cf08a137c7cba263edd01181fb (patch)
tree7d74f9bfb4a68861694cd8823a417abc10240624 /include
parent7f5075336072486bc3261b20551f9a035768d42b (diff)
Sync field_effect_objects.h from Emerald
Diffstat (limited to 'include')
-rw-r--r--include/constants/field_effects.h95
-rw-r--r--include/event_object_movement.h2
-rw-r--r--include/field_effect.h2
-rw-r--r--include/field_effect_helpers.h2
4 files changed, 53 insertions, 48 deletions
diff --git a/include/constants/field_effects.h b/include/constants/field_effects.h
index 8c3ece863..47b5f2bed 100644
--- a/include/constants/field_effects.h
+++ b/include/constants/field_effects.h
@@ -1,16 +1,16 @@
#ifndef GUARD_CONSTANTS_FIELD_EFFECTS_H
#define GUARD_CONSTANTS_FIELD_EFFECTS_H
-#define FLDEFF_EXCLAMATION_MARK_ICON 0
-#define FLDEFF_USE_CUT_ON_GRASS 1
-#define FLDEFF_USE_CUT_ON_TREE 2
-#define FLDEFF_SHADOW 3
-#define FLDEFF_TALL_GRASS 4
-#define FLDEFF_RIPPLE 5
-#define FLDEFF_FIELD_MOVE_SHOW_MON 6
-#define FLDEFF_ASH 7
-#define FLDEFF_SURF_BLOB 8
-#define FLDEFF_USE_SURF 9
+#define FLDEFF_EXCLAMATION_MARK_ICON 0
+#define FLDEFF_USE_CUT_ON_GRASS 1
+#define FLDEFF_USE_CUT_ON_TREE 2
+#define FLDEFF_SHADOW 3
+#define FLDEFF_TALL_GRASS 4
+#define FLDEFF_RIPPLE 5
+#define FLDEFF_FIELD_MOVE_SHOW_MON 6
+#define FLDEFF_ASH 7
+#define FLDEFF_SURF_BLOB 8
+#define FLDEFF_USE_SURF 9
#define FLDEFF_DUST 10
#define FLDEFF_USE_SECRET_POWER_CAVE 11
#define FLDEFF_JUMP_TALL_GRASS 12
@@ -72,41 +72,46 @@
#define FLDEFF_DESTROY_DEOXYS_ROCK 68
#define FLDEFF_UNK_45 69 // TODO: related to fame checker photos
-#define FLDEFFOBJ_SHADOW_S 0
-#define FLDEFFOBJ_SHADOW_M 1
-#define FLDEFFOBJ_SHADOW_L 2
-#define FLDEFFOBJ_SHADOW_XL 3
-#define FLDEFFOBJ_TALL_GRASS 4
-#define FLDEFFOBJ_RIPPLE 5
+#define FLDEFF_PAL_TAG_GENERAL_0 0x1004
+#define FLDEFF_PAL_TAG_GENERAL_1 0x1005
+#define FLDEFF_PAL_TAG_ASH 0x100D
+#define FLDEFF_PAL_TAG_SMALL_SPARKLE 0x100F
+
+#define FLDEFFOBJ_SHADOW_S 0
+#define FLDEFFOBJ_SHADOW_M 1
+#define FLDEFFOBJ_SHADOW_L 2
+#define FLDEFFOBJ_SHADOW_XL 3
+#define FLDEFFOBJ_TALL_GRASS 4
+#define FLDEFFOBJ_RIPPLE 5
#define FLDEFFOBJ_ASH 6
-#define FLDEFFOBJ_SURF_BLOB 7
-#define FLDEFFOBJ_ARROW 8
-#define FLDEFFOBJ_GROUND_IMPACT_DUST 9
-#define FLDEFFOBJ_JUMP_TALL_GRASS 10
-#define FLDEFFOBJ_SAND_FOOTPRINTS 11
-#define FLDEFFOBJ_JUMP_BIG_SPLASH 12
-#define FLDEFFOBJ_SPLASH 13
-#define FLDEFFOBJ_JUMP_SMALL_SPLASH 14
-#define FLDEFFOBJ_LONG_GRASS 15
-#define FLDEFFOBJ_JUMP_LONG_GRASS 16
-#define FLDEFFOBJ_UNUSED_GRASS 17
-#define FLDEFFOBJ_UNUSED_GRASS_2 18
-#define FLDEFFOBJ_UNUSED_SAND 19
-#define FLDEFFOBJ_WATER_SURFACING 20
-#define FLDEFFOBJ_REFLECTION_DISTORTION 21
-#define FLDEFFOBJ_SPARKLE 22
-#define FLDEFFOBJ_DEEP_SAND_FOOTPRINTS 23
-#define FLDEFFOBJ_TREE_DISGUISE 24
-#define FLDEFFOBJ_MOUNTAIN_DISGUISE 25
-#define FLDEFFOBJ_BIRD 26
-#define FLDEFFOBJ_BIKE_TIRE_TRACKS 27
-#define FLDEFFOBJ_SAND_DISGUISE 28
-#define FLDEFFOBJ_SAND_PILE 29
-#define FLDEFFOBJ_SHORT_GRASS 30
-#define FLDEFFOBJ_HOT_SPRINGS_WATER 31
-#define FLDEFFOBJ_ASH_PUFF 32
-#define FLDEFFOBJ_ASH_LAUNCH 33
-#define FLDEFFOBJ_BUBBLES 34
-#define FLDEFFOBJ_SMALL_SPARKLE 35
+#define FLDEFFOBJ_SURF_BLOB 7
+#define FLDEFFOBJ_ARROW 8
+#define FLDEFFOBJ_GROUND_IMPACT_DUST 9
+#define FLDEFFOBJ_JUMP_TALL_GRASS 10
+#define FLDEFFOBJ_SAND_FOOTPRINTS 11
+#define FLDEFFOBJ_JUMP_BIG_SPLASH 12
+#define FLDEFFOBJ_SPLASH 13
+#define FLDEFFOBJ_JUMP_SMALL_SPLASH 14
+#define FLDEFFOBJ_LONG_GRASS 15
+#define FLDEFFOBJ_JUMP_LONG_GRASS 16
+#define FLDEFFOBJ_UNUSED_GRASS 17
+#define FLDEFFOBJ_UNUSED_GRASS_2 18
+#define FLDEFFOBJ_UNUSED_SAND 19
+#define FLDEFFOBJ_WATER_SURFACING 20
+#define FLDEFFOBJ_REFLECTION_DISTORTION 21
+#define FLDEFFOBJ_SPARKLE 22
+#define FLDEFFOBJ_DEEP_SAND_FOOTPRINTS 23
+#define FLDEFFOBJ_TREE_DISGUISE 24
+#define FLDEFFOBJ_MOUNTAIN_DISGUISE 25
+#define FLDEFFOBJ_BIRD 26
+#define FLDEFFOBJ_BIKE_TIRE_TRACKS 27
+#define FLDEFFOBJ_SAND_DISGUISE 28
+#define FLDEFFOBJ_SAND_PILE 29
+#define FLDEFFOBJ_SHORT_GRASS 30
+#define FLDEFFOBJ_HOT_SPRINGS_WATER 31
+#define FLDEFFOBJ_ASH_PUFF 32
+#define FLDEFFOBJ_ASH_LAUNCH 33
+#define FLDEFFOBJ_BUBBLES 34
+#define FLDEFFOBJ_SMALL_SPARKLE 35
#endif // GUARD_CONSTANTS_FIELD_EFFECTS_H
diff --git a/include/event_object_movement.h b/include/event_object_movement.h
index 25fd988ea..f9b29a3f2 100644
--- a/include/event_object_movement.h
+++ b/include/event_object_movement.h
@@ -196,7 +196,7 @@ u8 GetMoveDirectionAnimNum(u8 direction);
// Exported data declarations
extern const struct SpriteTemplate *const gFieldEffectObjectTemplatePointers[];
-extern const struct SpritePalette gUnknown_83A5348;
+extern const struct SpritePalette gSpritePalette_GeneralFieldEffect1;
extern const struct SpriteTemplate * const gFieldEffectObjectTemplatePointers[];
extern const struct OamData gObjectEventBaseOam_32x32;
extern const u16 gUnknown_8398648[];
diff --git a/include/field_effect.h b/include/field_effect.h
index a0673c517..48143b0d3 100644
--- a/include/field_effect.h
+++ b/include/field_effect.h
@@ -26,7 +26,7 @@ u8 CreateMonSprite_PicBox(u16 species, s16 x, s16 y, bool8 unused);
void ReturnToFieldFromFlyMapSelect(void);
void MultiplyInvertedPaletteRGBComponents(u16 i, u8 r, u8 g, u8 b);
void SpriteCB_PopOutOfAsh(struct Sprite * sprite);
-void SpriteCB_LavaridgeGymWarp(struct Sprite * sprite);
+void SpriteCB_AshLaunch(struct Sprite * sprite);
void FieldEffectActiveListClear(void);
#endif //GUARD_FIELD_EFFECTS_H
diff --git a/include/field_effect_helpers.h b/include/field_effect_helpers.h
index a842c5dc6..689f6d87b 100644
--- a/include/field_effect_helpers.h
+++ b/include/field_effect_helpers.h
@@ -25,7 +25,7 @@ u8 FindTallGrassFieldEffectSpriteId(u8 localId, u8 mapNum, u8 mapGroup, s16 x, s
void ShowWarpArrowSprite(u8 spriteId, u8 direction, s16 x, s16 y);
void SetSpriteInvisible(u8 spriteId);
void sub_80DC4A4(u8 spriteId, u8 value, s16 data1);
-void sub_80DCCE0(struct Sprite * sprite);
+void UpdateJumpImpactEffect(struct Sprite * sprite);
void UpdateShadowFieldEffect(struct Sprite * sprite);
void UpdateBubblesFieldEffect(struct Sprite * sprite);
void UpdateSparkleFieldEffect(struct Sprite * sprite);