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authorPikalaxALT <pikalaxalt@gmail.com>2020-02-21 13:41:18 -0500
committerPikalaxALT <pikalaxalt@gmail.com>2020-02-21 13:41:18 -0500
commit69d8833b31519208f04444d3393b68a393163aa3 (patch)
tree7eac32798c7e96558508a106c53cb67c5b061ea0 /include
parent14a599bbc2396087fb3a126b302a53f190b23e70 (diff)
Prelim names for mvmt actions; merge field_ground_effect into evobjmv
Diffstat (limited to 'include')
-rw-r--r--include/constants/event_object_movement.h247
-rw-r--r--include/constants/field_effects.h10
-rw-r--r--include/event_object_80688E4.h15
-rw-r--r--include/event_object_movement.h9
4 files changed, 139 insertions, 142 deletions
diff --git a/include/constants/event_object_movement.h b/include/constants/event_object_movement.h
index 40e391f91..875655983 100644
--- a/include/constants/event_object_movement.h
+++ b/include/constants/event_object_movement.h
@@ -88,65 +88,65 @@
#define MOVEMENT_ACTION_FACE_UP 0x1
#define MOVEMENT_ACTION_FACE_LEFT 0x2
#define MOVEMENT_ACTION_FACE_RIGHT 0x3
-#define MOVEMENT_ACTION_WALK_SLOW_DOWN 0x4
-#define MOVEMENT_ACTION_WALK_SLOW_UP 0x5
-#define MOVEMENT_ACTION_WALK_SLOW_LEFT 0x6
-#define MOVEMENT_ACTION_WALK_SLOW_RIGHT 0x7
-#define MOVEMENT_ACTION_WALK_NORMAL_DOWN 0x8
-#define MOVEMENT_ACTION_WALK_NORMAL_UP 0x9
-#define MOVEMENT_ACTION_WALK_NORMAL_LEFT 0xA
-#define MOVEMENT_ACTION_WALK_NORMAL_RIGHT 0xB
-#define MOVEMENT_ACTION_JUMP_2_DOWN 0xC
-#define MOVEMENT_ACTION_JUMP_2_UP 0xD
-#define MOVEMENT_ACTION_JUMP_2_LEFT 0xE
-#define MOVEMENT_ACTION_JUMP_2_RIGHT 0xF
-#define MOVEMENT_ACTION_DELAY_1 0x10
-#define MOVEMENT_ACTION_DELAY_2 0x11
-#define MOVEMENT_ACTION_DELAY_4 0x12
-#define MOVEMENT_ACTION_DELAY_8 0x13
-#define MOVEMENT_ACTION_DELAY_16 0x14
-#define MOVEMENT_ACTION_WALK_FAST_DOWN 0x15
-#define MOVEMENT_ACTION_WALK_FAST_UP 0x16
-#define MOVEMENT_ACTION_WALK_FAST_LEFT 0x17
-#define MOVEMENT_ACTION_WALK_FAST_RIGHT 0x18
-#define MOVEMENT_ACTION_WALK_IN_PLACE_SLOW_DOWN 0x19
-#define MOVEMENT_ACTION_WALK_IN_PLACE_SLOW_UP 0x1A
-#define MOVEMENT_ACTION_WALK_IN_PLACE_SLOW_LEFT 0x1B
-#define MOVEMENT_ACTION_WALK_IN_PLACE_SLOW_RIGHT 0x1C
-#define MOVEMENT_ACTION_WALK_IN_PLACE_NORMAL_DOWN 0x1D
-#define MOVEMENT_ACTION_WALK_IN_PLACE_NORMAL_UP 0x1E
-#define MOVEMENT_ACTION_WALK_IN_PLACE_NORMAL_LEFT 0x1F
-#define MOVEMENT_ACTION_WALK_IN_PLACE_NORMAL_RIGHT 0x20
-#define MOVEMENT_ACTION_WALK_IN_PLACE_FAST_DOWN 0x21
-#define MOVEMENT_ACTION_WALK_IN_PLACE_FAST_UP 0x22
-#define MOVEMENT_ACTION_WALK_IN_PLACE_FAST_LEFT 0x23
-#define MOVEMENT_ACTION_WALK_IN_PLACE_FAST_RIGHT 0x24
-#define MOVEMENT_ACTION_WALK_IN_PLACE_FASTEST_DOWN 0x25
-#define MOVEMENT_ACTION_WALK_IN_PLACE_FASTEST_UP 0x26
-#define MOVEMENT_ACTION_WALK_IN_PLACE_FASTEST_LEFT 0x27
-#define MOVEMENT_ACTION_WALK_IN_PLACE_FASTEST_RIGHT 0x28
-#define MOVEMENT_ACTION_RIDE_WATER_CURRENT_DOWN 0x29
-#define MOVEMENT_ACTION_RIDE_WATER_CURRENT_UP 0x2A
-#define MOVEMENT_ACTION_RIDE_WATER_CURRENT_LEFT 0x2B
-#define MOVEMENT_ACTION_RIDE_WATER_CURRENT_RIGHT 0x2C
-#define MOVEMENT_ACTION_WALK_FASTEST_DOWN 0x2D
-#define MOVEMENT_ACTION_WALK_FASTEST_UP 0x2E
-#define MOVEMENT_ACTION_WALK_FASTEST_LEFT 0x2F
-#define MOVEMENT_ACTION_WALK_FASTEST_RIGHT 0x30
-#define MOVEMENT_ACTION_SLIDE_DOWN 0x31
-#define MOVEMENT_ACTION_SLIDE_UP 0x32
-#define MOVEMENT_ACTION_SLIDE_LEFT 0x33
-#define MOVEMENT_ACTION_SLIDE_RIGHT 0x34
-#define MOVEMENT_ACTION_PLAYER_RUN_DOWN 0x35
-#define MOVEMENT_ACTION_PLAYER_RUN_UP 0x36
-#define MOVEMENT_ACTION_PLAYER_RUN_LEFT 0x37
-#define MOVEMENT_ACTION_PLAYER_RUN_RIGHT 0x38
-#define MOVEMENT_ACTION_START_ANIM_IN_DIRECTION 0x39
-#define MOVEMENT_ACTION_JUMP_SPECIAL_DOWN 0x3A
-#define MOVEMENT_ACTION_JUMP_SPECIAL_UP 0x3B
-#define MOVEMENT_ACTION_JUMP_SPECIAL_LEFT 0x3C
-#define MOVEMENT_ACTION_JUMP_SPECIAL_RIGHT 0x3D
// Something else here maybe? idk
+#define MOVEMENT_ACTION_WALK_SLOW_DOWN 0xC
+#define MOVEMENT_ACTION_WALK_SLOW_UP 0xD
+#define MOVEMENT_ACTION_WALK_SLOW_LEFT 0xE
+#define MOVEMENT_ACTION_WALK_SLOW_RIGHT 0xF
+#define MOVEMENT_ACTION_WALK_NORMAL_DOWN 0x10
+#define MOVEMENT_ACTION_WALK_NORMAL_UP 0x11
+#define MOVEMENT_ACTION_WALK_NORMAL_LEFT 0x12
+#define MOVEMENT_ACTION_WALK_NORMAL_RIGHT 0x13
+#define MOVEMENT_ACTION_JUMP_2_DOWN 0x14
+#define MOVEMENT_ACTION_JUMP_2_UP 0x15
+#define MOVEMENT_ACTION_JUMP_2_LEFT 0x16
+#define MOVEMENT_ACTION_JUMP_2_RIGHT 0x17
+#define MOVEMENT_ACTION_DELAY_1 0x18
+#define MOVEMENT_ACTION_DELAY_2 0x19
+#define MOVEMENT_ACTION_DELAY_4 0x1A
+#define MOVEMENT_ACTION_DELAY_8 0x1B
+#define MOVEMENT_ACTION_DELAY_16 0x1C
+#define MOVEMENT_ACTION_WALK_FAST_DOWN 0x1D
+#define MOVEMENT_ACTION_WALK_FAST_UP 0x1E
+#define MOVEMENT_ACTION_WALK_FAST_LEFT 0x1F
+#define MOVEMENT_ACTION_WALK_FAST_RIGHT 0x20
+#define MOVEMENT_ACTION_WALK_IN_PLACE_SLOW_DOWN 0x21
+#define MOVEMENT_ACTION_WALK_IN_PLACE_SLOW_UP 0x22
+#define MOVEMENT_ACTION_WALK_IN_PLACE_SLOW_LEFT 0x23
+#define MOVEMENT_ACTION_WALK_IN_PLACE_SLOW_RIGHT 0x24
+#define MOVEMENT_ACTION_WALK_IN_PLACE_NORMAL_DOWN 0x25
+#define MOVEMENT_ACTION_WALK_IN_PLACE_NORMAL_UP 0x26
+#define MOVEMENT_ACTION_WALK_IN_PLACE_NORMAL_LEFT 0x27
+#define MOVEMENT_ACTION_WALK_IN_PLACE_NORMAL_RIGHT 0x28
+#define MOVEMENT_ACTION_WALK_IN_PLACE_FAST_DOWN 0x29
+#define MOVEMENT_ACTION_WALK_IN_PLACE_FAST_UP 0x2A
+#define MOVEMENT_ACTION_WALK_IN_PLACE_FAST_LEFT 0x2B
+#define MOVEMENT_ACTION_WALK_IN_PLACE_FAST_RIGHT 0x2C
+#define MOVEMENT_ACTION_WALK_IN_PLACE_FASTEST_DOWN 0x2D
+#define MOVEMENT_ACTION_WALK_IN_PLACE_FASTEST_UP 0x2E
+#define MOVEMENT_ACTION_WALK_IN_PLACE_FASTEST_LEFT 0x2F
+#define MOVEMENT_ACTION_WALK_IN_PLACE_FASTEST_RIGHT 0x30
+#define MOVEMENT_ACTION_RIDE_WATER_CURRENT_DOWN 0x31
+#define MOVEMENT_ACTION_RIDE_WATER_CURRENT_UP 0x32
+#define MOVEMENT_ACTION_RIDE_WATER_CURRENT_LEFT 0x33
+#define MOVEMENT_ACTION_RIDE_WATER_CURRENT_RIGHT 0x34
+#define MOVEMENT_ACTION_WALK_FASTEST_DOWN 0x35
+#define MOVEMENT_ACTION_WALK_FASTEST_UP 0x36
+#define MOVEMENT_ACTION_WALK_FASTEST_LEFT 0x37
+#define MOVEMENT_ACTION_WALK_FASTEST_RIGHT 0x38
+#define MOVEMENT_ACTION_SLIDE_DOWN 0x39
+#define MOVEMENT_ACTION_SLIDE_UP 0x3A
+#define MOVEMENT_ACTION_SLIDE_LEFT 0x3B
+#define MOVEMENT_ACTION_SLIDE_RIGHT 0x3C
+#define MOVEMENT_ACTION_PLAYER_RUN_DOWN 0x3D
+#define MOVEMENT_ACTION_PLAYER_RUN_UP 0x3E
+#define MOVEMENT_ACTION_PLAYER_RUN_LEFT 0x3F
+#define MOVEMENT_ACTION_PLAYER_RUN_RIGHT 0x40
+#define MOVEMENT_ACTION_START_ANIM_IN_DIRECTION 0x41
+#define MOVEMENT_ACTION_JUMP_SPECIAL_DOWN 0x46
+#define MOVEMENT_ACTION_JUMP_SPECIAL_UP 0x47
+#define MOVEMENT_ACTION_JUMP_SPECIAL_LEFT 0x48
+#define MOVEMENT_ACTION_JUMP_SPECIAL_RIGHT 0x49
#define MOVEMENT_ACTION_FACE_PLAYER 0x4A
#define MOVEMENT_ACTION_FACE_AWAY_PLAYER 0x4B
#define MOVEMENT_ACTION_LOCK_FACING_DIRECTION 0x4C
@@ -173,8 +173,9 @@
#define MOVEMENT_ACTION_SET_VISIBLE 0x61
#define MOVEMENT_ACTION_EMOTE_EXCLAMATION_MARK 0x62
#define MOVEMENT_ACTION_EMOTE_QUESTION_MARK 0x63
-#define MOVEMENT_ACTION_EMOTE_HEART 0x64
-// more stuff here? idk
+#define MOVEMENT_ACTION_EMOTE_X 0x64
+#define MOVEMENT_ACTION_EMOTE_DOUBLE_EXCL_MARK 0x65
+#define MOVEMENT_ACTION_EMOTE_SMILE 0x66
#define MOVEMENT_ACTION_REVEAL_TRAINER 0x67
#define MOVEMENT_ACTION_ROCK_SMASH_BREAK 0x68
#define MOVEMENT_ACTION_CUT_TREE 0x69
@@ -182,72 +183,74 @@
#define MOVEMENT_ACTION_CLEAR_FIXED_PRIORITY 0x6B
#define MOVEMENT_ACTION_INIT_AFFINE_ANIM 0x6C
#define MOVEMENT_ACTION_CLEAR_AFFINE_ANIM 0x6D
-#define MOVEMENT_ACTION_HIDE_REFLECTION 0x6E
-#define MOVEMENT_ACTION_SHOW_REFLECTION 0x6F
-#define MOVEMENT_ACTION_WALK_DOWN_START_AFFINE 0x70
-#define MOVEMENT_ACTION_WALK_DOWN_AFFINE 0x71
-// Acro Bike related movement actions might not be in FRLG at all
-#define MOVEMENT_ACTION_ACRO_WHEELIE_FACE_DOWN 0x72
-#define MOVEMENT_ACTION_ACRO_WHEELIE_FACE_UP 0x73
-#define MOVEMENT_ACTION_ACRO_WHEELIE_FACE_LEFT 0x74
-#define MOVEMENT_ACTION_ACRO_WHEELIE_FACE_RIGHT 0x75
-#define MOVEMENT_ACTION_ACRO_POP_WHEELIE_DOWN 0x76
-#define MOVEMENT_ACTION_ACRO_POP_WHEELIE_UP 0x77
-#define MOVEMENT_ACTION_ACRO_POP_WHEELIE_LEFT 0x78
-#define MOVEMENT_ACTION_ACRO_POP_WHEELIE_RIGHT 0x79
-#define MOVEMENT_ACTION_ACRO_END_WHEELIE_FACE_DOWN 0x7A
-#define MOVEMENT_ACTION_ACRO_END_WHEELIE_FACE_UP 0x7B
-#define MOVEMENT_ACTION_ACRO_END_WHEELIE_FACE_LEFT 0x7C
-#define MOVEMENT_ACTION_ACRO_END_WHEELIE_FACE_RIGHT 0x7D
-#define MOVEMENT_ACTION_ACRO_WHEELIE_HOP_FACE_DOWN 0x7E
-#define MOVEMENT_ACTION_ACRO_WHEELIE_HOP_FACE_UP 0x7F
-#define MOVEMENT_ACTION_ACRO_WHEELIE_HOP_FACE_LEFT 0x80
-#define MOVEMENT_ACTION_ACRO_WHEELIE_HOP_FACE_RIGHT 0x81
-#define MOVEMENT_ACTION_ACRO_WHEELIE_HOP_DOWN 0x82
-#define MOVEMENT_ACTION_ACRO_WHEELIE_HOP_UP 0x83
-#define MOVEMENT_ACTION_ACRO_WHEELIE_HOP_LEFT 0x84
-#define MOVEMENT_ACTION_ACRO_WHEELIE_HOP_RIGHT 0x85
-#define MOVEMENT_ACTION_ACRO_WHEELIE_JUMP_DOWN 0x86
-#define MOVEMENT_ACTION_ACRO_WHEELIE_JUMP_UP 0x87
-#define MOVEMENT_ACTION_ACRO_WHEELIE_JUMP_LEFT 0x88
-#define MOVEMENT_ACTION_ACRO_WHEELIE_JUMP_RIGHT 0x89
-#define MOVEMENT_ACTION_ACRO_WHEELIE_IN_PLACE_DOWN 0x8A
-#define MOVEMENT_ACTION_ACRO_WHEELIE_IN_PLACE_UP 0x8B
-#define MOVEMENT_ACTION_ACRO_WHEELIE_IN_PLACE_LEFT 0x8C
-#define MOVEMENT_ACTION_ACRO_WHEELIE_IN_PLACE_RIGHT 0x8D
-#define MOVEMENT_ACTION_ACRO_POP_WHEELIE_MOVE_DOWN 0x8E
-#define MOVEMENT_ACTION_ACRO_POP_WHEELIE_MOVE_UP 0x8F
-#define MOVEMENT_ACTION_ACRO_POP_WHEELIE_MOVE_LEFT 0x90
-#define MOVEMENT_ACTION_ACRO_POP_WHEELIE_MOVE_RIGHT 0x91
-#define MOVEMENT_ACTION_ACRO_WHEELIE_MOVE_DOWN 0x92
-#define MOVEMENT_ACTION_ACRO_WHEELIE_MOVE_UP 0x93
-#define MOVEMENT_ACTION_ACRO_WHEELIE_MOVE_LEFT 0x94
-#define MOVEMENT_ACTION_ACRO_WHEELIE_MOVE_RIGHT 0x95
-#define MOVEMENT_ACTION_ACRO_END_WHEELIE_MOVE_DOWN 0x96
-#define MOVEMENT_ACTION_ACRO_END_WHEELIE_MOVE_UP 0x97
-#define MOVEMENT_ACTION_ACRO_END_WHEELIE_MOVE_LEFT 0x98
-#define MOVEMENT_ACTION_ACRO_END_WHEELIE_MOVE_RIGHT 0x99
-#define MOVEMENT_ACTION_WALK_NORMAL_DIAGONAL_UP_LEFT 0x9A
-#define MOVEMENT_ACTION_WALK_NORMAL_DIAGONAL_UP_RIGHT 0x9B
-#define MOVEMENT_ACTION_WALK_NORMAL_DIAGONAL_DOWN_LEFT 0x9C
-#define MOVEMENT_ACTION_WALK_NORMAL_DIAGONAL_DOWN_RIGHT 0x9D
-#define MOVEMENT_ACTION_WALK_SLOW_DIAGONAL_UP_LEFT 0x9E
-#define MOVEMENT_ACTION_WALK_SLOW_DIAGONAL_UP_RIGHT 0x9F
-#define MOVEMENT_ACTION_WALK_SLOW_DIAGONAL_DOWN_LEFT 0xA0
-#define MOVEMENT_ACTION_WALK_SLOW_DIAGONAL_DOWN_RIGHT 0xA1
-#define MOVEMENT_ACTION_STORE_AND_LOCK_ANIM 0xA2
-#define MOVEMENT_ACTION_FREE_AND_UNLOCK_ANIM 0xA3
-#define MOVEMENT_ACTION_WALK_LEFT_AFFINE 0xA4
-#define MOVEMENT_ACTION_WALK_RIGHT_AFFINE 0xA5
-#define MOVEMENT_ACTION_LEVITATE 0xA6
-#define MOVEMENT_ACTION_STOP_LEVITATE 0xA7
-#define MOVEMENT_ACTION_DESTROY_EXTRA_TASK_IF_AT_TOP 0xA8
-#define MOVEMENT_ACTION_FIGURE_8 0xA9
-// These two are verified correct in FRLG
+// These still exist in FRLG for some reason. They're not used by anything obvious.
+#define MOVEMENT_ACTION_WALK_DOWN_START_AFFINE 0x6E
+#define MOVEMENT_ACTION_WALK_DOWN_AFFINE 0x6F
+#define MOVEMENT_ACTION_ACRO_WHEELIE_FACE_DOWN 0x70
+#define MOVEMENT_ACTION_ACRO_WHEELIE_FACE_UP 0x71
+#define MOVEMENT_ACTION_ACRO_WHEELIE_FACE_LEFT 0x72
+#define MOVEMENT_ACTION_ACRO_WHEELIE_FACE_RIGHT 0x73
+#define MOVEMENT_ACTION_ACRO_POP_WHEELIE_DOWN 0x74
+#define MOVEMENT_ACTION_ACRO_POP_WHEELIE_UP 0x75
+#define MOVEMENT_ACTION_ACRO_POP_WHEELIE_LEFT 0x76
+#define MOVEMENT_ACTION_ACRO_POP_WHEELIE_RIGHT 0x77
+#define MOVEMENT_ACTION_ACRO_END_WHEELIE_FACE_DOWN 0x78
+#define MOVEMENT_ACTION_ACRO_END_WHEELIE_FACE_UP 0x79
+#define MOVEMENT_ACTION_ACRO_END_WHEELIE_FACE_LEFT 0x7A
+#define MOVEMENT_ACTION_ACRO_END_WHEELIE_FACE_RIGHT 0x7B
+#define MOVEMENT_ACTION_ACRO_WHEELIE_HOP_FACE_DOWN 0x7C
+#define MOVEMENT_ACTION_ACRO_WHEELIE_HOP_FACE_UP 0x7D
+#define MOVEMENT_ACTION_ACRO_WHEELIE_HOP_FACE_LEFT 0x7E
+#define MOVEMENT_ACTION_ACRO_WHEELIE_HOP_FACE_RIGHT 0x7F
+#define MOVEMENT_ACTION_ACRO_WHEELIE_HOP_DOWN 0x80
+#define MOVEMENT_ACTION_ACRO_WHEELIE_HOP_UP 0x81
+#define MOVEMENT_ACTION_ACRO_WHEELIE_HOP_LEFT 0x82
+#define MOVEMENT_ACTION_ACRO_WHEELIE_HOP_RIGHT 0x83
+#define MOVEMENT_ACTION_ACRO_WHEELIE_JUMP_DOWN 0x84
+#define MOVEMENT_ACTION_ACRO_WHEELIE_JUMP_UP 0x85
+#define MOVEMENT_ACTION_ACRO_WHEELIE_JUMP_LEFT 0x86
+#define MOVEMENT_ACTION_ACRO_WHEELIE_JUMP_RIGHT 0x87
+#define MOVEMENT_ACTION_ACRO_WHEELIE_IN_PLACE_DOWN 0x88
+#define MOVEMENT_ACTION_ACRO_WHEELIE_IN_PLACE_UP 0x89
+#define MOVEMENT_ACTION_ACRO_WHEELIE_IN_PLACE_LEFT 0x8A
+#define MOVEMENT_ACTION_ACRO_WHEELIE_IN_PLACE_RIGHT 0x8B
+#define MOVEMENT_ACTION_ACRO_POP_WHEELIE_MOVE_DOWN 0x8C
+#define MOVEMENT_ACTION_ACRO_POP_WHEELIE_MOVE_UP 0x8D
+#define MOVEMENT_ACTION_ACRO_POP_WHEELIE_MOVE_LEFT 0x8E
+#define MOVEMENT_ACTION_ACRO_POP_WHEELIE_MOVE_RIGHT 0x8F
+#define MOVEMENT_ACTION_ACRO_WHEELIE_MOVE_DOWN 0x90
+#define MOVEMENT_ACTION_ACRO_WHEELIE_MOVE_UP 0x91
+#define MOVEMENT_ACTION_ACRO_WHEELIE_MOVE_LEFT 0x92
+#define MOVEMENT_ACTION_ACRO_WHEELIE_MOVE_RIGHT 0x93
+#define MOVEMENT_ACTION_ACRO_END_WHEELIE_MOVE_DOWN 0x94
+#define MOVEMENT_ACTION_ACRO_END_WHEELIE_MOVE_UP 0x95
+#define MOVEMENT_ACTION_ACRO_END_WHEELIE_MOVE_LEFT 0x96
+#define MOVEMENT_ACTION_ACRO_END_WHEELIE_MOVE_RIGHT 0x97
+
+// 98-A3 are unknown
+#define MOVEMENT_ACTION_0x98 0x98
+#define MOVEMENT_ACTION_0x99 0x99
+#define MOVEMENT_ACTION_0x9A 0x9A
+#define MOVEMENT_ACTION_0x9B 0x9B
+#define MOVEMENT_ACTION_0x9C 0x9C
+#define MOVEMENT_ACTION_0x9D 0x9D
+#define MOVEMENT_ACTION_0x9E 0x9E
+#define MOVEMENT_ACTION_0x9F 0x9F
+#define MOVEMENT_ACTION_0xA0 0xA0
+#define MOVEMENT_ACTION_0xA1 0xA1
+#define MOVEMENT_ACTION_0xA2 0xA2
+#define MOVEMENT_ACTION_0xA3 0xA3
+
#define MOVEMENT_ACTION_FLY_UP 0xA4
#define MOVEMENT_ACTION_FLY_DOWN 0xA5
+// Duplicates of JUMP_SPECIAL?
+#define MOVEMENT_ACTION_0xA6 0xA6
+#define MOVEMENT_ACTION_0xA7 0xA7
+#define MOVEMENT_ACTION_0xA8 0xA8
+#define MOVEMENT_ACTION_0xA9 0xA9
+
#define MOVEMENT_ACTION_STEP_END 0xFE
#endif // GUARD_CONSTANTS_EVENT_OBJECT_MOVEMENT_H
diff --git a/include/constants/field_effects.h b/include/constants/field_effects.h
index f0086c0c8..c56c97d73 100644
--- a/include/constants/field_effects.h
+++ b/include/constants/field_effects.h
@@ -1,7 +1,7 @@
#ifndef GUARD_CONSTANTS_FIELD_EFFECTS_H
#define GUARD_CONSTANTS_FIELD_EFFECTS_H
-#define FLDEFF_EXCLAMATION_MARK_ICON_1 0
+#define FLDEFF_EXCLAMATION_MARK_ICON 0
#define FLDEFF_USE_CUT_ON_GRASS 1
#define FLDEFF_USE_CUT_ON_TREE 2
#define FLDEFF_SHADOW 3
@@ -34,7 +34,7 @@
#define FLDEFF_NPCFLY_OUT 30
#define FLDEFF_USE_FLY 31
#define FLDEFF_FLY_IN 32
-#define FLDEFF_EXCLAMATION_MARK_ICON_2 33
+#define FLDEFF_QUESTION_MARK_ICON 33
#define FLDEFF_FEET_IN_FLOWING_WATER 34
#define FLDEFF_BIKE_TIRE_TRACKS 35
#define FLDEFF_SAND_DISGUISE 36
@@ -65,11 +65,11 @@
#define FLDEFF_PCTURN_ON 61
#define FLDEFF_HALL_OF_FAME_RECORD 62
#define FLDEFF_USE_TELEPORT 63
-#define FLDEFF_SMILEY_FACE_ICON 64 // TODO: game corner smile icon?
+#define FLDEFF_SMILEY_FACE_ICON 64
#define FLDEFF_UNK_41 65 // TODO: related to vs_seeker
-#define FLDEFF_DOUBLE_EXCL_MARK_ICON 66 // TODO: related to trainer see
+#define FLDEFF_DOUBLE_EXCL_MARK_ICON 66
#define FLDEFF_UNK_43 67 // TODO: related to deoxys
-#define FLDEFF_UNK_44 68 // TODO: related to trainer see
+#define FLDEFF_UNK_44 68 // TODO: related to ???
#define FLDEFF_UNK_45 69 // TODO: related to fame checker photos
#endif // GUARD_CONSTANTS_FIELD_EFFECTS_H
diff --git a/include/event_object_80688E4.h b/include/event_object_80688E4.h
deleted file mode 100644
index 241d48c3a..000000000
--- a/include/event_object_80688E4.h
+++ /dev/null
@@ -1,15 +0,0 @@
-#ifndef GUARD_EVENT_OBJECT_80688E4_H
-#define GUARD_EVENT_OBJECT_80688E4_H
-
-#include "global.h"
-
-void FreezeObjectEvents(void);
-bool8 FreezeObjectEvent(struct ObjectEvent *);
-void FreezeObjectEventsExceptOne(u8 objEventId);
-void RfuUnionObjectSetFacingDirection(u8 objectEventId, u8 direction);
-void RfuUnionObjectToggleInvisibility(u8 objectEventId, bool32 invisible);
-bool32 RfuUnionObjectIsInvisible(u8 objectEventId);
-void RfuUnionObjectStartWarp(u8 objectEventId, u8 animNo);
-bool32 RfuUnionObjectIsWarping(u8 objectEventId);
-
-#endif // GUARD_EVENT_OBJECT_80688E4_H
diff --git a/include/event_object_movement.h b/include/event_object_movement.h
index 29f7ff3d7..9de104e49 100644
--- a/include/event_object_movement.h
+++ b/include/event_object_movement.h
@@ -107,6 +107,15 @@ u8 sub_8063FB0(u8 direction);
void OverrideTemplateCoordsForObjectEvent(struct ObjectEvent *);
void sub_805C774(void);
+void FreezeObjectEvents(void);
+bool8 FreezeObjectEvent(struct ObjectEvent *);
+void FreezeObjectEventsExceptOne(u8 objEventId);
+void RfuUnionObjectSetFacingDirection(u8 objectEventId, u8 direction);
+void RfuUnionObjectToggleInvisibility(u8 objectEventId, bool32 invisible);
+bool32 RfuUnionObjectIsInvisible(u8 objectEventId);
+void RfuUnionObjectStartWarp(u8 objectEventId, u8 animNo);
+bool32 RfuUnionObjectIsWarping(u8 objectEventId);
+
// Exported data declarations
extern const struct SpriteTemplate *const gFieldEffectObjectTemplatePointers[];