diff options
author | GriffinR <griffin.g.richards@gmail.com> | 2020-05-14 19:27:02 -0400 |
---|---|---|
committer | GitHub <noreply@github.com> | 2020-05-14 19:27:02 -0400 |
commit | 7b18204a905c8431d8fb58c9964bdc37b1e548ac (patch) | |
tree | 86884a6ed272d9a907b3d876db037a4af4e97f66 /include | |
parent | 992fba2bc534e6ceaa69938baada1427e03d83e1 (diff) | |
parent | ece62fa4ba8e385809deff330c7d7a0b348c10ae (diff) |
Merge branch 'master' into doc-inconnect
Diffstat (limited to 'include')
-rw-r--r-- | include/battle_anim.h | 152 | ||||
-rw-r--r-- | include/graphics.h | 6 | ||||
-rw-r--r-- | include/librfu.h | 8 |
3 files changed, 85 insertions, 81 deletions
diff --git a/include/battle_anim.h b/include/battle_anim.h index e987457c7..866ca663e 100644 --- a/include/battle_anim.h +++ b/include/battle_anim.h @@ -215,9 +215,10 @@ void AnimMetronomeFinger(struct Sprite *); void AnimFollowMeFinger(struct Sprite *); void AnimTauntFinger(struct Sprite *); void SetSpriteNextToMonHead(u8 battler, struct Sprite* sprite); -void sub_80A2F0C(u8 taskId); +void AnimTask_ShrinkTargetCopy(u8 taskId); // battle_anim_effects_2.c +extern const union AffineAnimCmd *const gGrowingRingAffineAnimTable[]; void sub_80A6E48(struct Sprite *); void sub_80A6E98(struct Sprite *); void sub_80A6F8C(struct Sprite *); @@ -345,7 +346,6 @@ void LaunchStatusAnimation(u8 battlerId, u8 statusAnimId); // battle_anim_mons.c extern const struct MonCoords gCastformFrontSpriteCoords[]; - u8 GetBattlerSpriteCoord(u8 battlerId, u8 coordType); u8 GetBattlerSpriteCoord2(u8 battlerId, u8 coordType); u8 GetBattlerSpriteDefault_Y(u8 battlerId); @@ -421,9 +421,9 @@ void AnimThrowProjectile(struct Sprite *sprite); void AnimSnoreZ(struct Sprite *sprite); s16 CloneBattlerSpriteWithBlend(u8 animBattler); void obj_delete_but_dont_free_vram(struct Sprite *sprite); -void sub_8076048(u8 taskId); +void AnimTask_AlphaFadeIn(u8 taskId); void AnimTask_BlendMonInAndOut(u8 task); -void sub_8076288(u8 taskId); +void AnimTask_BlendPalInAndOutByTag(u8 taskId); void PrepareAffineAnimInTaskData(struct Task *task, u8 spriteId, const union AffineAnimCmd *affineAnimCmds); bool8 RunAffineAnimFromTaskData(struct Task *task); void SetBattlerSpriteYOffsetFromYScale(u8 spriteId); @@ -445,9 +445,9 @@ u8 sub_8076E34(s32 battlerId, u8 spriteId, s32 species); void sub_8076ED8(struct Sprite *sprite); void sub_8076F58(struct Sprite *sprite); void sub_8076FD0(struct Sprite *sprite); -void sub_8077030(u8 taskId); +void AnimTask_AttackerPunchWithTrace(u8 taskId); void sub_807729C(struct Sprite *sprite); -void sub_8077350(struct Sprite *sprite); +void AnimWeatherBallDown(struct Sprite *sprite); // battle_anim_mon_movement.c void AnimTask_ShakeMon(u8 taskId); @@ -457,107 +457,111 @@ void AnimTask_ShakeAndSinkMon(u8 taskId); void AnimTask_TranslateMonElliptical(u8 taskId); void AnimTask_TranslateMonEllipticalRespectSide(u8 taskId); void AnimTask_WindUpLunge(u8 taskId); -void sub_80995FC(u8 taskId); +void AnimTask_SlideOffScreen(u8 taskId); void AnimTask_SwayMon(u8 taskId); void AnimTask_ScaleMonAndRestore(u8 taskId); -void sub_8099980(u8 taskId); -void sub_8099A78(u8 taskId); -void sub_8099BD4(u8 taskId); +void AnimTask_RotateMonSpriteToSide(u8 taskId); +void AnimTask_RotateMonToSideAndRestore(u8 taskId); +void AnimTask_ShakeTargetBasedOnMovePowerOrDmg(u8 taskId); // normal.c -extern const struct SpriteTemplate gUnknown_83E7C98; +extern const struct SpriteTemplate gFlashingHitSplatSpriteTemplate; extern const struct SpriteTemplate gBasicHitSplatSpriteTemplate; +extern const struct SpriteTemplate gWaterHitSplatSpriteTemplate; u32 UnpackSelectedBattleAnimPalettes(s16 selector); void AnimTask_CurseBlendEffect(u8 taskId); -void sub_80B9CE4(u8 taskId); -void sub_80B9E58(u8 taskId); -void sub_80B9F6C(u8 taskId); -void sub_80BA0E8(u8 taskId); -void sub_80BA47C(u8 taskId); +void AnimTask_BlendColorCycleExclude(u8 taskId); +void AnimTask_BlendColorCycleByTag(u8 taskId); +void AnimTask_FlashAnimTagWithColor(u8 taskId); +void AnimTask_InvertScreenColor(u8 taskId); +void AnimTask_ShakeBattleTerrain(u8 taskId); // ground.c -void sub_80B8E94(u8 taskId); -void sub_80B90EC(u8 taskId); -void sub_80B94B4(u8 taskId); +void AnimTask_DigDownMovement(u8 taskId); +void AnimTask_DigUpMovement(u8 taskId); +void AnimTask_HorizontalShake(u8 taskId); void AnimTask_IsPowerOver99(u8 taskId); -void sub_80B9800(u8 taskId); +void AnimTask_PositionFissureBgOnBattler(u8 taskId); // dragon.c -void sub_80B75E0(u8 taskId); +void AnimTask_DragonDanceWaver(u8 taskId); // ghost.c -void sub_80B54E8(u8 taskId); -void sub_80B58AC(u8 taskId); -void sub_80B5AAC(u8 taskId); -void sub_80B6020(u8 taskId); -void sub_80B63B4(u8 taskId); -void sub_80B68C8(u8 taskId); +void AnimTask_NightShadeClone(u8 taskId); +void AnimTask_NightmareClone(u8 taskId); +void AnimTask_SpiteTargetShadow(u8 taskId); +void AnimTask_DestinyBondWhiteShadow(u8 taskId); +void AnimTask_CurseStretchingBlackBg(u8 taskId); +void AnimTask_GrudgeFlames(u8 taskId); void sub_80B6BBC(u8 taskId); // rock.c void AnimTask_LoadSandstormBackground(u8 taskId); -void sub_80B4BD0(u8 taskId); +void AnimTask_Rollout(u8 taskId); void AnimTask_GetSeismicTossDamageLevel(u8 taskId); -void sub_80B5188(u8 taskId); -void sub_80B51EC(u8 taskId); +void AnimTask_MoveSeismicTossBg(u8 taskId); +void AnimTask_SeismicTossBgAccelerateDownAtEnd(u8 taskId); // psychic.c -void sub_80B3418(u8 taskId); -void sub_80B3480(u8 taskId); -void sub_80B3584(u8 taskId); -void sub_80B3834(u8 taskId); -void sub_80B3A58(u8 taskId); -void sub_80B3C78(u8 taskId); +void AnimTask_MeditateStretchAttacker(u8 taskId); +void AnimTask_Teleport(u8 taskId); +void AnimTask_ImprisonOrbs(u8 taskId); +void AnimTask_SkillSwap(u8 taskId); +void AnimTask_ExtrasensoryDistortion(u8 taskId); +void AnimTask_TransparentCloneGrowAndShrink(u8 taskId); // dark.c -extern const union AffineAnimCmd *const gUnknown_83E7910[]; -void sub_80B78E0(u8 taskId); -void sub_80B79DC(u8 taskId); -void sub_80B7A80(u8 taskId); -void sub_80B7DA4(u8 taskId); -void sub_80B8070(u8 taskId); -void sub_80B85B8(u8 taskId); +extern const union AffineAnimCmd *const gAffineAnims_Bite[]; +void AnimTask_AttackerFadeToInvisible(u8 taskId); +void AnimTask_AttackerFadeFromInvisible(u8 taskId); +void AnimTask_InitAttackerFadeFromInvisible(u8 taskId); +void AnimTask_MoveAttackerMementoShadow(u8 taskId); +void AnimTask_MoveTargetMementoShadow(u8 taskId); +void AnimTask_InitMementoShadow(u8 taskId); void sub_80B8664(u8 taskId); void AnimTask_MetallicShine(u8 taskId); void AnimTask_SetGreyscaleOrOriginalPal(u8 taskId); -void sub_80B8B38(u8 taskId); +void GetIsDoomDesireHitTurn(u8 taskId); // flying.c -void sub_80B194C(u8 taskId); +void AnimTask_AnimateGustTornadoPalette(u8 taskId); void sub_80B1D3C(struct Sprite *sprite); -void sub_80B2868(u8 taskId); +void AnimTask_DrillPeckHitSplats(u8 taskId); + +// poison.c +extern const union AffineAnimCmd *const gAffineAnims_Droplet[]; // fighting.c -void sub_80B1530(u8 taskId); +void AnimTask_MoveSkyUppercutBg(u8 taskId); // ice.c +extern const union AnimCmd *const gAnims_SmallBubblePair[]; void AnimTask_Haze1(u8 taskId); void AnimTask_LoadMistTiles(u8 taskId); void AnimTask_Hail1(u8 taskId); void AnimTask_GetRolloutCounter(u8 taskId); // electric.c -void sub_80AE220(u8 taskId); -void sub_80AE540(u8 taskId); -void sub_80AE8A0(u8 taskId); -void sub_80AEA10(u8 taskId); -void sub_80AECE0(u8 taskId); -void sub_80AEFA0(u8 taskId); +void AnimTask_ElectricBolt(u8 taskId); +void AnimTask_ElectricChargingParticles(u8 taskId); +void AnimTask_VoltTackleAttackerReappear(u8 taskId); +void AnimTask_VoltTackleBolt(u8 taskId); +void AnimTask_ShockWaveProgressingBolt(u8 taskId); +void AnimTask_ShockWaveLightning(u8 taskId); // fire.c -extern const union AnimCmd *const gUnknown_83E5D48[]; - -void sub_80ACEA4(u8 taskId); -void sub_80ADAD8(u8 taskId); +extern const union AnimCmd *const gAnims_BasicFire[]; +void AnimTask_EruptionLaunchRocks(u8 taskId); +void AnimTask_ShakeTargetInPattern(u8 taskId); void AnimTask_BlendBackground(u8 taskId); -void sub_80AD800(u8 taskId); +void AnimTask_MoveHeatWaveTargets(u8 taskId); -// water.s -extern const union AnimCmd *const gUnknown_83E5958[]; -extern const union AnimCmd *const gUnknown_83E5A78[]; +// water.c +extern const union AnimCmd *const gAnims_WaterMudOrb[]; +extern const union AnimCmd *const gAnims_WaterBubble[]; void AnimWaterPulseRing(struct Sprite *sprite); -// smokescreen.s +// smokescreen.c u8 SmokescreenImpact(s16 x, s16 y, u8 a3); // battle_anim_utility_funcs.c @@ -570,25 +574,25 @@ void AnimTask_CloneBattlerSpriteWithBlend(u8 taskId); void AnimTask_SetUpCurseBackground(u8 taskId); void sub_80BB088(u8 taskId); void sub_80BB660(u8 taskId); -void sub_80BB7DC(u8 taskId); -void sub_80BB82C(u8 taskId); +void AnimTask_BlendNonAttackerPalettes(u8 taskId); +void AnimTask_StartSlidingBg(u8 taskId); void AnimTask_GetAttackerSide(u8 taskId); void AnimTask_GetTargetSide(u8 taskId); void AnimTask_GetTargetIsAttackerPartner(u8 taskId); -void sub_80BB9B0(u8 taskId); +void AnimTask_SetAllNonAttackersInvisiblity(u8 taskId); void sub_80BBA20(u8 taskId, s32 unused, u16 arg2, u8 battler1, u8 arg4, u8 arg5, u8 arg6, u8 arg7, const u32 *gfx, const u32 *tilemap, const u32 *palette); void AnimTask_GetBattleTerrain(u8 taskId); -void sub_80BBE10(u8 taskId); -void sub_80BBE3C(u8 taskId); -void sub_80BBE6C(u8 taskId); -void sub_80BBF08(u8 taskId); -void sub_80BBFA4(u8 taskId); +void AnimTask_AllocBackupPalBuffer(u8 taskId); +void AnimTask_FreeBackupPalBuffer(u8 taskId); +void AnimTask_CopyPalUnfadedToBackup(u8 taskId); +void AnimTask_CopyPalUnfadedFromBackup(u8 taskId); +void AnimTask_CopyPalFadedToUnfaded(u8 taskId); void AnimTask_IsContest(u8 taskId); -void sub_80BC060(u8 taskId); +void AnimTask_SetAnimAttackerAndTargetForEffectTgt(u8 taskId); void AnimTask_IsTargetSameSide(u8 taskId); -void sub_80BC0DC(u8 taskId); -void sub_80BC0FC(u8 taskId); -void sub_80BC12C(u8 taskId); +void AnimTask_SetAnimTargetToBattlerTarget(u8 taskId); +void AnimTask_SetAnimAttackerAndTargetForEffectAtk(u8 taskId); +void AnimTask_SetAttackerInvisibleWaitForSignal(u8 taskId); // battle_anim_scripts.s extern const u8 *const gBattleAnims_StatusConditions[]; diff --git a/include/graphics.h b/include/graphics.h index 40a41b87e..35ef29391 100644 --- a/include/graphics.h +++ b/include/graphics.h @@ -4241,6 +4241,7 @@ extern const u32 gBattleAnimBgImage_Cosmic[]; extern const u32 gBattleAnimBgImage_InAir[]; extern const u32 gBattleAnimBgImage_Aurora[]; extern const u32 gBattleAnimBgImage_Fissure[]; +extern const u32 gBattleAnimBgImage_Surf[]; extern const u32 gBattleAnimBgPalette_Dark[]; extern const u32 gBattleAnimBgPalette_Ghost[]; extern const u32 gBattleAnimBgPalette_Psychic[]; @@ -4252,11 +4253,13 @@ extern const u32 gBattleAnimBgPalette_Guillotine[]; extern const u32 gBattleAnimBgPalette_Ice[]; extern const u32 gBattleAnimBgPalette_Cosmic[]; extern const u32 gBattleAnimBgPalette_InAir[]; +extern const u32 gBattleAnimBgPalette_MuddyWater[]; extern const u32 gBattleAnimBgPalette_Sky[]; extern const u32 gBattleAnimBgPalette_Aurora[]; extern const u32 gBattleAnimBgPalette_Fissure[]; extern const u32 gBattleAnimBgPalette_Bug[]; extern const u32 gBattleAnimBgPalette_Solarbeam[]; +extern const u32 gBattleAnimBgPalette_Surf[]; extern const u32 gBattleAnimBgTilemap_Dark[]; extern const u32 gBattleAnimBgTilemap_Ghost[]; extern const u32 gBattleAnimBgTilemap_Psychic[]; @@ -4276,6 +4279,9 @@ extern const u32 gBattleAnimBgTilemap_Cosmic[]; extern const u32 gBattleAnimBgTilemap_InAir[]; extern const u32 gBattleAnimBgTilemap_Aurora[]; extern const u32 gBattleAnimBgTilemap_Fissure[]; +extern const u32 gBattleAnimBgTilemap_SurfOpponent[]; +extern const u32 gBattleAnimBgTilemap_SurfPlayer[]; +extern const u32 gBattleAnimBgTilemap_SurfContest[]; // dark extern const u32 gMetalShineGfx[]; diff --git a/include/librfu.h b/include/librfu.h index 3c9d776f1..88e77acbd 100644 --- a/include/librfu.h +++ b/include/librfu.h @@ -90,13 +90,8 @@ #define RFU_MBOOT_DOWNLOADER_SERIAL_NO 0x0000 // The game serial number of the multi-boot downloader (programs that boot without a Game Pak) -#if LIBRFU_VERSION >= 1028 -#define RFU_API_BUFF_SIZE_RAM 0x0e8c // Necessary size for buffer specified by rfu_initializeAPI (fast communication version that operates the library SIO interrupt routines in RAM) -#define RFU_API_BUFF_SIZE_ROM 0x052c // Necessary size for buffer specified by rfu_initializeAPI (fast communication version that operates the library SIO interrupt routines in ROM) -#else #define RFU_API_BUFF_SIZE_RAM 0x0e64 // Necessary size for buffer specified by rfu_initializeAPI (fast communication version that operates the library SIO interrupt routines in RAM) #define RFU_API_BUFF_SIZE_ROM 0x0504 // Necessary size for buffer specified by rfu_initializeAPI (fast communication version that operates the library SIO interrupt routines in ROM) -#endif #define RFU_CHILD_MAX 4 // Maximum number of slaves that can be connected to one parent device @@ -376,8 +371,7 @@ struct NIComm u16 state; // Communication state of slot u16 failCounter; // Count of failed transmissions/receptions (Count is increased when transmission/reception of data does not succeed within 1PF=16.7 ms) const u8 *now_p[WINDOW_COUNT]; // Address of current send/receive (The data is divided into WINDOW_COUNT blocks and sent in payloadSize units.) - // remainSize is u32 in SDK. This is a hack to match ASM - s32 remainSize; // Size of remaining communication data + u32 remainSize; // Size of remaining communication data u16 errorCode; // Error code u8 bmSlot; // Expresses the current communication slot in bits // (When sending from the Master, because multiple slaves can be specified with bmSlot, communications are terminated based on the failCounter for each child device) |