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authorPikalaxALT <PikalaxALT@gmail.com>2020-03-25 19:40:34 -0400
committerPikalaxALT <PikalaxALT@gmail.com>2020-03-25 19:40:34 -0400
commitadc7a0b65a16f8fcbbadd527980950dec351b9cd (patch)
treeb5f9c1f67572c4c2d59468b7430d39ef9b684e4d /include
parent3a29f9be954b8846f32865be146aefaf1b9f5fda (diff)
Document field teleport anim
Diffstat (limited to 'include')
-rw-r--r--include/field_fadetransition.h4
-rw-r--r--include/field_player_avatar.h10
2 files changed, 7 insertions, 7 deletions
diff --git a/include/field_fadetransition.h b/include/field_fadetransition.h
index d649fc02f..240353f5e 100644
--- a/include/field_fadetransition.h
+++ b/include/field_fadetransition.h
@@ -11,7 +11,7 @@ void DoDoorWarp(void);
void DoFallWarp(void);
void DoTeleportWarp(void);
void sub_807E500(void);
-void sub_807DF64(void);
+void FieldCB_UnionRoomWarp(void);
void WarpFadeOutScreen(void);
void FieldCallback_ReturnToEventScript2(void);
void FadeInFromBlack(void);
@@ -20,7 +20,7 @@ void WarpFadeInScreen(void);
void sub_807DCE4(void);
-bool32 sub_807E418(void);
+bool32 FieldFadeTransitionBackgroundEffectIsFinished(void);
void palette_bg_faded_fill_black(void);
void sub_807E4A0(u16 metatileBehavior, u16 delay);
void DoEscalatorWarp(u8 a0);
diff --git a/include/field_player_avatar.h b/include/field_player_avatar.h
index d6c02d8ab..90e2baaaf 100644
--- a/include/field_player_avatar.h
+++ b/include/field_player_avatar.h
@@ -20,7 +20,7 @@ u8 GetPlayerAvatarGraphicsIdByStateId(u8);
void SetPlayerAvatarStateMask(u8 mask);
void AlignFishingAnimationFrames(struct Sprite *sprite);
void CreateStopSurfingTask_NoMusicChange(u8 direction);
-void sub_805DAE4(u8 direction);
+void SavePlayerFacingDirectionForTeleport(u8 direction);
void SetPlayerAvatarTransitionFlags(u16 a);
bool8 IsPlayerFacingSurfableFishableWater(void);
void StartFishing(u8 secondaryId);
@@ -29,10 +29,10 @@ u8 PlayerGetZCoord(void);
u8 GetPlayerAvatarGraphicsIdByCurrentState(void);
void sub_805CB70(void);
void SetPlayerInvisibility(bool8);
-void sub_805DC04(void);
-void sub_805DAB0(void);
-bool32 sub_805DAD0(void);
-bool32 sub_805DC24(void);
+void StartTeleportInPlayerAnim(void);
+void StartTeleportWarpOutPlayerAnim(void);
+bool32 WaitTeleportWarpOutPlayerAnim(void);
+bool32 WaitTeleportInPlayerAnim(void);
bool8 PartyHasMonWithSurf(void);
bool8 IsPlayerSurfingNorth(void);
u8 player_get_pos_including_state_based_drift(s16 *x, s16 *y);