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authorPikalaxALT <pikalaxalt@gmail.com>2021-03-18 20:32:20 -0400
committerPikalaxALT <pikalaxalt@gmail.com>2021-03-18 20:32:20 -0400
commitbf69c79b1235d2131e02e4fbe302e602816aa2f9 (patch)
tree52cbbe8ada6c606a85dfc62fd02f36bc79f2473f /include
parentd95cdf42f5259944a12403f483e88f872cbaa88b (diff)
Name all syms in battle_anim_mons
Diffstat (limited to 'include')
-rw-r--r--include/battle_anim.h22
1 files changed, 11 insertions, 11 deletions
diff --git a/include/battle_anim.h b/include/battle_anim.h
index 9c19b11c6..da4eb14ef 100644
--- a/include/battle_anim.h
+++ b/include/battle_anim.h
@@ -367,7 +367,7 @@ void TranslateSpriteInCircleOverDuration(struct Sprite *sprite);
void TranslateSpriteInGrowingCircleOverDuration(struct Sprite *sprite);
void TranslateSpriteInEllipseOverDuration(struct Sprite *sprite);
void WaitAnimForDuration(struct Sprite *sprite);
-void sub_8074C80(struct Sprite *sprite);
+void SetupLinearTranslationWithFixedDuration(struct Sprite *sprite);
void TranslateSpriteLinear(struct Sprite *sprite);
void TranslateSpriteLinearFixedPoint(struct Sprite *sprite);
void TranslateMonSpriteLinear(struct Sprite *sprite);
@@ -412,13 +412,13 @@ void BattleAnim_InitAndRunLinearTranslationWithDuration(struct Sprite *sprite);
void InitAndRunAnimFastLinearTranslation(struct Sprite *sprite);
bool8 AnimFastTranslateLinear(struct Sprite *sprite);
void InitAnimFastLinearTranslationWithSpeed(struct Sprite *sprite);
-void sub_8075830(struct Sprite *sprite);
+void InitAndStartAnimFastLinearTranslationWithSpeed(struct Sprite *sprite);
void SetSpriteRotScale(u8 spriteId, s16 xScale, s16 yScale, u16 rotation);
void PrepareBattlerSpriteForRotScale(u8 spriteId, u8 objMode);
void ResetSpriteRotScale(u8 spriteId);
void SetBattlerSpriteYOffsetFromRotation(u8 spriteId);
void TrySetSpriteRotScale(struct Sprite *sprite, bool8 recalcCenterVector, s16 xScale, s16 yScale, u16 rotation);
-void sub_8075AD8(struct Sprite *sprite);
+void TryResetSpriteAffineState(struct Sprite *sprite);
u16 ArcTan2Neg(s16 a, s16 b);
void SetGreyscaleOrOriginalPalette(u16 paletteNum, bool8 restoreOriginalColor);
u32 SelectBattleAnimSpriteAndBgPalettes(bool8 battleBackground, bool8 attacker, bool8 target, bool8 attackerPartner, bool8 targetPartner, bool8 a6, bool8 a7);
@@ -439,10 +439,10 @@ void SetBattlerSpriteYOffsetFromYScale(u8 spriteId);
void SetBattlerSpriteYOffsetFromOtherYScale(u8 spriteId, u8 otherSpriteId);
void StorePointerInVars(s16 *lo, s16 *hi, const void *ptr);
void *LoadPointerFromVars(s16 lo, s16 hi);
-void sub_80765D4(struct Task *task, u8 spriteId, s16 a3, s16 a4, s16 a5, s16 a6, u16 a7);
-u8 sub_8076640(struct Task *task);
+void BattleAnimHelper_SetSpriteSquashParams(struct Task *task, u8 spriteId, s16 xScale0, s16 yScale0, s16 xScale1, s16 yScale1, u16 duration);
+u8 BattleAnimHelper_RunSpriteSquash(struct Task *task);
void AnimTask_GetFrustrationPowerLevel(u8 taskId);
-void sub_80767F0(void);
+void ResetSpritePriorityOfAllVisibleBattlers(void);
u8 GetBattlerSpriteSubpriority(u8 battlerId);
u8 GetBattlerSpriteBGPriority(u8 battlerId);
@@ -453,12 +453,12 @@ u8 CreateAdditionalMonSpriteForMoveAnim(u16 species, bool8 isBackpic, u8 templat
void DestroySpriteAndFreeResources_(struct Sprite *sprite);
s16 GetBattlerSpriteCoordAttr(u8 battlerId, u8 attr);
void SetAverageBattlerPositions(u8 battlerId, bool8 respectMonPicOffsets, s16 *x, s16 *y);
-u8 sub_8076E34(s32 battlerId, u8 spriteId, s32 species);
-void sub_8076ED8(struct Sprite *sprite);
-void sub_8076F58(struct Sprite *sprite);
-void sub_8076FD0(struct Sprite *sprite);
+u8 CreateCloneOfSpriteInWindowMode(s32 battlerId, u8 spriteId, s32 species);
+void SpriteCB_AnimTranslateSpriteLinearAndFlicker(struct Sprite *sprite);
+void SpriteCB_AnimTranslateSpriteLinearAndFlicker2(struct Sprite *sprite);
+void SpriteCB_TrackOffsetFromAttackerAndWaitAnim(struct Sprite *sprite);
void AnimTask_AttackerPunchWithTrace(u8 taskId);
-void sub_807729C(struct Sprite *sprite);
+void SpriteCB_WeatherBallUp(struct Sprite *sprite);
void AnimWeatherBallDown(struct Sprite *sprite);
// battle_anim_mon_movement.c