diff options
author | jiangzhengwenjz <jiangzhengwenjzw@qq.com> | 2019-07-30 02:54:50 +0800 |
---|---|---|
committer | jiangzhengwenjz <jiangzhengwenjzw@qq.com> | 2019-07-31 07:58:09 +0800 |
commit | 045331d139f04169df59f4550fd2f5fadac14a58 (patch) | |
tree | d2788306fa202a3d5559a253f52c38fcb961032d /src/battle_ai_script_commands.c | |
parent | 604347808138a0514933b3b994ac0f4eb62237a8 (diff) |
ported battle_controllers from pokeem
Diffstat (limited to 'src/battle_ai_script_commands.c')
-rw-r--r-- | src/battle_ai_script_commands.c | 120 |
1 files changed, 60 insertions, 60 deletions
diff --git a/src/battle_ai_script_commands.c b/src/battle_ai_script_commands.c index 1650f1056..86e7d3143 100644 --- a/src/battle_ai_script_commands.c +++ b/src/battle_ai_script_commands.c @@ -249,7 +249,7 @@ static const u16 sDiscouragedPowerfulMoveEffects[] = }; // TODO: move these -extern u8 sBattler_AI; +extern u8 gBattlerAttacker; extern const u32 gBitTable[]; // util.h extern u32 gStatuses3[]; // battle_2.h extern u16 gSideAffecting[2]; @@ -318,7 +318,7 @@ void BattleAI_SetupAIData(void) } gBattleResources->AI_ScriptsStack->size = 0; - sBattler_AI = gActiveBattler; + gBattlerAttacker = gActiveBattler; // Decide a random target battlerId in doubles. if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE) @@ -331,7 +331,7 @@ void BattleAI_SetupAIData(void) // There's only one choice in single battles. else { - gBattlerTarget = sBattler_AI ^ BIT_SIDE; + gBattlerTarget = gBattlerAttacker ^ BIT_SIDE; } // Choose proper trainer ai scripts. @@ -425,13 +425,13 @@ void BattleAI_DoAIProcessing(void) break; case AIState_SettingUp: gAIScriptPtr = BattleAIs[AI_THINKING_STRUCT->aiLogicId]; // set the AI ptr. - if (gBattleMons[sBattler_AI].pp[AI_THINKING_STRUCT->movesetIndex] == 0) + if (gBattleMons[gBattlerAttacker].pp[AI_THINKING_STRUCT->movesetIndex] == 0) { AI_THINKING_STRUCT->moveConsidered = 0; // don't consider a move you have 0 PP for, idiot. } else { - AI_THINKING_STRUCT->moveConsidered = gBattleMons[sBattler_AI].moves[AI_THINKING_STRUCT->movesetIndex]; + AI_THINKING_STRUCT->moveConsidered = gBattleMons[gBattlerAttacker].moves[AI_THINKING_STRUCT->movesetIndex]; } AI_THINKING_STRUCT->aiState++; break; @@ -544,7 +544,7 @@ static void BattleAICmd_if_hp_less_than(void) u16 index; if (gAIScriptPtr[1] == USER) - index = sBattler_AI; + index = gBattlerAttacker; else index = gBattlerTarget; @@ -559,7 +559,7 @@ static void BattleAICmd_if_hp_more_than(void) u16 index; if (gAIScriptPtr[1] == USER) - index = sBattler_AI; + index = gBattlerAttacker; else index = gBattlerTarget; @@ -574,7 +574,7 @@ static void BattleAICmd_if_hp_equal(void) u16 index; if (gAIScriptPtr[1] == USER) - index = sBattler_AI; + index = gBattlerAttacker; else index = gBattlerTarget; @@ -589,7 +589,7 @@ static void BattleAICmd_if_hp_not_equal(void) u16 index; if (gAIScriptPtr[1] == USER) - index = sBattler_AI; + index = gBattlerAttacker; else index = gBattlerTarget; @@ -605,7 +605,7 @@ static void BattleAICmd_if_status(void) u32 arg; if (gAIScriptPtr[1] == USER) - index = sBattler_AI; + index = gBattlerAttacker; else index = gBattlerTarget; @@ -623,7 +623,7 @@ static void BattleAICmd_if_not_status(void) u32 arg; if (gAIScriptPtr[1] == USER) - index = sBattler_AI; + index = gBattlerAttacker; else index = gBattlerTarget; @@ -641,7 +641,7 @@ static void BattleAICmd_if_status2(void) u32 arg; if (gAIScriptPtr[1] == USER) - index = sBattler_AI; + index = gBattlerAttacker; else index = gBattlerTarget; @@ -659,7 +659,7 @@ static void BattleAICmd_if_not_status2(void) u32 arg; if (gAIScriptPtr[1] == USER) - index = sBattler_AI; + index = gBattlerAttacker; else index = gBattlerTarget; @@ -677,7 +677,7 @@ static void BattleAICmd_if_status3(void) u32 arg; if (gAIScriptPtr[1] == USER) - index = sBattler_AI; + index = gBattlerAttacker; else index = gBattlerTarget; @@ -695,7 +695,7 @@ static void BattleAICmd_if_not_status3(void) u32 arg; if (gAIScriptPtr[1] == USER) - index = sBattler_AI; + index = gBattlerAttacker; else index = gBattlerTarget; @@ -713,7 +713,7 @@ static void BattleAICmd_if_status4(void) u32 arg1, arg2; if (gAIScriptPtr[1] == USER) - index = sBattler_AI; + index = gBattlerAttacker; else index = gBattlerTarget; @@ -732,7 +732,7 @@ static void BattleAICmd_if_not_status4(void) u32 arg1, arg2; if (gAIScriptPtr[1] == USER) - index = sBattler_AI; + index = gBattlerAttacker; else index = gBattlerTarget; @@ -907,8 +907,8 @@ static void BattleAICmd_if_user_can_damage(void) for (i = 0; i < MAX_MON_MOVES; i++) { - if (gBattleMons[sBattler_AI].moves[i] != 0 - && gBattleMoves[gBattleMons[sBattler_AI].moves[i]].power != 0) + if (gBattleMons[gBattlerAttacker].moves[i] != 0 + && gBattleMoves[gBattleMons[gBattlerAttacker].moves[i]].power != 0) break; } if (i == MAX_MON_MOVES) @@ -923,8 +923,8 @@ static void BattleAICmd_if_user_cant_damage(void) for (i = 0; i < MAX_MON_MOVES; i++) { - if (gBattleMons[sBattler_AI].moves[i] != 0 - && gBattleMoves[gBattleMons[sBattler_AI].moves[i]].power != 0) + if (gBattleMons[gBattlerAttacker].moves[i] != 0 + && gBattleMoves[gBattleMons[gBattlerAttacker].moves[i]].power != 0) break; } if (i != MAX_MON_MOVES) @@ -944,13 +944,13 @@ static void BattleAICmd_get_type(void) switch (gAIScriptPtr[1]) { case 1: // player primary type - AI_THINKING_STRUCT->funcResult = gBattleMons[sBattler_AI].type1; + AI_THINKING_STRUCT->funcResult = gBattleMons[gBattlerAttacker].type1; break; case 0: // enemy primary type AI_THINKING_STRUCT->funcResult = gBattleMons[gBattlerTarget].type1; break; case 3: // player secondary type - AI_THINKING_STRUCT->funcResult = gBattleMons[sBattler_AI].type2; + AI_THINKING_STRUCT->funcResult = gBattleMons[gBattlerAttacker].type2; break; case 2: // enemy secondary type AI_THINKING_STRUCT->funcResult = gBattleMons[gBattlerTarget].type2; @@ -992,17 +992,17 @@ static void BattleAICmd_is_most_powerful_move(void) { for (i = 0; sDiscouragedPowerfulMoveEffects[i] != 0xFFFF; i++) { - if (gBattleMoves[gBattleMons[sBattler_AI].moves[checkedMove]].effect == sDiscouragedPowerfulMoveEffects[i]) + if (gBattleMoves[gBattleMons[gBattlerAttacker].moves[checkedMove]].effect == sDiscouragedPowerfulMoveEffects[i]) break; } - if (gBattleMons[sBattler_AI].moves[checkedMove] != MOVE_NONE + if (gBattleMons[gBattlerAttacker].moves[checkedMove] != MOVE_NONE && sDiscouragedPowerfulMoveEffects[i] == 0xFFFF - && gBattleMoves[gBattleMons[sBattler_AI].moves[checkedMove]].power > 1) + && gBattleMoves[gBattleMons[gBattlerAttacker].moves[checkedMove]].power > 1) { - gCurrentMove = gBattleMons[sBattler_AI].moves[checkedMove]; - AI_CalcDmg(sBattler_AI, gBattlerTarget); - TypeCalc(gCurrentMove, sBattler_AI, gBattlerTarget); + gCurrentMove = gBattleMons[gBattlerAttacker].moves[checkedMove]; + AI_CalcDmg(gBattlerAttacker, gBattlerTarget); + TypeCalc(gCurrentMove, gBattlerAttacker, gBattlerTarget); moveDmgs[checkedMove] = gBattleMoveDamage * AI_THINKING_STRUCT->simulatedRNG[checkedMove] / 100; if (moveDmgs[checkedMove] == 0) moveDmgs[checkedMove] = 1; @@ -1035,7 +1035,7 @@ static void BattleAICmd_is_most_powerful_move(void) static void BattleAICmd_get_move(void) { if (gAIScriptPtr[1] == USER) - AI_THINKING_STRUCT->funcResult = gLastUsedMove[sBattler_AI]; + AI_THINKING_STRUCT->funcResult = gLastUsedMove[gBattlerAttacker]; else AI_THINKING_STRUCT->funcResult = gLastUsedMove[gBattlerTarget]; @@ -1060,7 +1060,7 @@ static void BattleAICmd_if_arg_not_equal(void) static void BattleAICmd_if_would_go_first(void) { - if (GetWhoStrikesFirst(sBattler_AI, gBattlerTarget, TRUE) == gAIScriptPtr[1]) + if (GetWhoStrikesFirst(gBattlerAttacker, gBattlerTarget, TRUE) == gAIScriptPtr[1]) gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 2); else gAIScriptPtr += 6; @@ -1068,7 +1068,7 @@ static void BattleAICmd_if_would_go_first(void) static void BattleAICmd_if_would_not_go_first(void) { - if (GetWhoStrikesFirst(sBattler_AI, gBattlerTarget, TRUE) != gAIScriptPtr[1]) + if (GetWhoStrikesFirst(gBattlerAttacker, gBattlerTarget, TRUE) != gAIScriptPtr[1]) gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 2); else gAIScriptPtr += 6; @@ -1092,7 +1092,7 @@ static void BattleAICmd_count_alive_pokemon(void) AI_THINKING_STRUCT->funcResult = 0; if (gAIScriptPtr[1] == USER) - index = sBattler_AI; + index = gBattlerAttacker; else index = gBattlerTarget; @@ -1145,7 +1145,7 @@ static void BattleAICmd_get_ability(void) u8 index; if (gAIScriptPtr[1] == USER) - index = sBattler_AI; + index = gBattlerAttacker; else index = gBattlerTarget; @@ -1218,11 +1218,11 @@ static void BattleAICmd_get_highest_possible_damage(void) for (i = 0; i < 4; i++) { gBattleMoveDamage = 40; - gCurrentMove = gBattleMons[sBattler_AI].moves[i]; + gCurrentMove = gBattleMons[gBattlerAttacker].moves[i]; if (gCurrentMove != 0) { - TypeCalc(gCurrentMove, sBattler_AI, gBattlerTarget); + TypeCalc(gCurrentMove, gBattlerAttacker, gBattlerTarget); if (gBattleMoveDamage == 120) // Super effective STAB. gBattleMoveDamage = AI_EFFECTIVENESS_x2; @@ -1257,7 +1257,7 @@ static void BattleAICmd_if_type_effectiveness(void) gBattleMoveDamage = AI_EFFECTIVENESS_x1; gCurrentMove = AI_THINKING_STRUCT->moveConsidered; - TypeCalc(gCurrentMove, sBattler_AI, gBattlerTarget); + TypeCalc(gCurrentMove, gBattlerAttacker, gBattlerTarget); if (gBattleMoveDamage == 120) // Super effective STAB. gBattleMoveDamage = AI_EFFECTIVENESS_x2; @@ -1402,7 +1402,7 @@ static void BattleAICmd_if_stat_level_less_than(void) u32 party; if (gAIScriptPtr[1] == USER) - party = sBattler_AI; + party = gBattlerAttacker; else party = gBattlerTarget; @@ -1417,7 +1417,7 @@ static void BattleAICmd_if_stat_level_more_than(void) u32 party; if (gAIScriptPtr[1] == USER) - party = sBattler_AI; + party = gBattlerAttacker; else party = gBattlerTarget; @@ -1432,7 +1432,7 @@ static void BattleAICmd_if_stat_level_equal(void) u32 party; if (gAIScriptPtr[1] == USER) - party = sBattler_AI; + party = gBattlerAttacker; else party = gBattlerTarget; @@ -1447,7 +1447,7 @@ static void BattleAICmd_if_stat_level_not_equal(void) u32 party; if (gAIScriptPtr[1] == USER) - party = sBattler_AI; + party = gBattlerAttacker; else party = gBattlerTarget; @@ -1471,8 +1471,8 @@ static void BattleAICmd_if_can_faint(void) gMoveResultFlags = 0; gCritMultiplier = 1; gCurrentMove = AI_THINKING_STRUCT->moveConsidered; - AI_CalcDmg(sBattler_AI, gBattlerTarget); - TypeCalc(gCurrentMove, sBattler_AI, gBattlerTarget); + AI_CalcDmg(gBattlerAttacker, gBattlerTarget); + TypeCalc(gCurrentMove, gBattlerAttacker, gBattlerTarget); gBattleMoveDamage = gBattleMoveDamage * AI_THINKING_STRUCT->simulatedRNG[AI_THINKING_STRUCT->movesetIndex] / 100; @@ -1500,8 +1500,8 @@ static void BattleAICmd_if_cant_faint(void) gMoveResultFlags = 0; gCritMultiplier = 1; gCurrentMove = AI_THINKING_STRUCT->moveConsidered; - AI_CalcDmg(sBattler_AI, gBattlerTarget); - TypeCalc(gCurrentMove, sBattler_AI, gBattlerTarget); + AI_CalcDmg(gBattlerAttacker, gBattlerTarget); + TypeCalc(gCurrentMove, gBattlerAttacker, gBattlerTarget); gBattleMoveDamage = gBattleMoveDamage * AI_THINKING_STRUCT->simulatedRNG[AI_THINKING_STRUCT->movesetIndex] / 100; @@ -1524,7 +1524,7 @@ static void BattleAICmd_if_has_move(void) case 3: for (i = 0; i < MAX_MON_MOVES; i++) { - if (gBattleMons[sBattler_AI].moves[i] == *temp_ptr) + if (gBattleMons[gBattlerAttacker].moves[i] == *temp_ptr) break; } if (i == MAX_MON_MOVES) @@ -1558,7 +1558,7 @@ static void BattleAICmd_if_dont_have_move(void) case 3: for (i = 0; i < MAX_MON_MOVES; i++) { - if (gBattleMons[sBattler_AI].moves[i] == *temp_ptr) + if (gBattleMons[gBattlerAttacker].moves[i] == *temp_ptr) break; } if (i != MAX_MON_MOVES) @@ -1591,7 +1591,7 @@ static void BattleAICmd_if_move_effect(void) case 3: for (i = 0; i < MAX_MON_MOVES; i++) { - if (gBattleMons[sBattler_AI].moves[i] != 0 && gBattleMoves[gBattleMons[sBattler_AI].moves[i]].effect == gAIScriptPtr[2]) + if (gBattleMons[gBattlerAttacker].moves[i] != 0 && gBattleMoves[gBattleMons[gBattlerAttacker].moves[i]].effect == gAIScriptPtr[2]) break; } if (i != MAX_MON_MOVES) @@ -1603,7 +1603,7 @@ static void BattleAICmd_if_move_effect(void) case 2: for (i = 0; i < 8; i++) { - if (gBattleMons[sBattler_AI].moves[i] != 0 && gBattleMoves[BATTLE_HISTORY->usedMoves[gBattlerTarget >> 1][i]].effect == gAIScriptPtr[2]) + if (gBattleMons[gBattlerAttacker].moves[i] != 0 && gBattleMoves[BATTLE_HISTORY->usedMoves[gBattlerTarget >> 1][i]].effect == gAIScriptPtr[2]) break; } gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 3); @@ -1620,7 +1620,7 @@ static void BattleAICmd_if_not_move_effect(void) case 3: for (i = 0; i < MAX_MON_MOVES; i++) { - if (gBattleMons[sBattler_AI].moves[i] != 0 && gBattleMoves[gBattleMons[sBattler_AI].moves[i]].effect == gAIScriptPtr[2]) + if (gBattleMons[gBattlerAttacker].moves[i] != 0 && gBattleMoves[gBattleMons[gBattlerAttacker].moves[i]].effect == gAIScriptPtr[2]) break; } if (i != MAX_MON_MOVES) @@ -1644,7 +1644,7 @@ static void BattleAICmd_if_last_move_did_damage(void) u8 index; if (gAIScriptPtr[1] == USER) - index = sBattler_AI; + index = gBattlerAttacker; else index = gBattlerTarget; @@ -1739,7 +1739,7 @@ static void BattleAICmd_get_hold_effect(void) u16 side; if (gAIScriptPtr[1] == USER) - index = sBattler_AI; + index = gBattlerAttacker; else index = gBattlerTarget; @@ -1759,7 +1759,7 @@ static void BattleAICmd_get_gender(void) u8 index; if (gAIScriptPtr[1] == USER) - index = sBattler_AI; + index = gBattlerAttacker; else index = gBattlerTarget; @@ -1773,7 +1773,7 @@ static void BattleAICmd_is_first_turn(void) u8 index; if (gAIScriptPtr[1] == USER) - index = sBattler_AI; + index = gBattlerAttacker; else index = gBattlerTarget; @@ -1787,7 +1787,7 @@ static void BattleAICmd_get_stockpile_count(void) u8 index; if (gAIScriptPtr[1] == USER) - index = sBattler_AI; + index = gBattlerAttacker; else index = gBattlerTarget; @@ -1808,7 +1808,7 @@ static void BattleAICmd_get_used_held_item(void) u8 battlerId; if (gAIScriptPtr[1] == AI_USER) - battlerId = sBattler_AI; + battlerId = gBattlerAttacker; else battlerId = gBattlerTarget; @@ -1848,7 +1848,7 @@ static void BattleAICmd_get_protect_count(void) u8 index; if (gAIScriptPtr[1] == USER) - index = sBattler_AI; + index = gBattlerAttacker; else index = gBattlerTarget; @@ -1903,7 +1903,7 @@ static void BattleAICmd_if_level_compare(void) switch (gAIScriptPtr[1]) { case 0: // greater than - if (gBattleMons[sBattler_AI].level > gBattleMons[gBattlerTarget].level) + if (gBattleMons[gBattlerAttacker].level > gBattleMons[gBattlerTarget].level) { gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 2); return; @@ -1911,7 +1911,7 @@ static void BattleAICmd_if_level_compare(void) gAIScriptPtr += 6; return; case 1: // less than - if (gBattleMons[sBattler_AI].level < gBattleMons[gBattlerTarget].level) + if (gBattleMons[gBattlerAttacker].level < gBattleMons[gBattlerTarget].level) { gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 2); return; @@ -1919,7 +1919,7 @@ static void BattleAICmd_if_level_compare(void) gAIScriptPtr += 6; return; case 2: // equal - if (gBattleMons[sBattler_AI].level == gBattleMons[gBattlerTarget].level) + if (gBattleMons[gBattlerAttacker].level == gBattleMons[gBattlerTarget].level) { gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 2); return; |