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authorDeokishisu <6993375+Deokishisu@users.noreply.github.com>2021-06-03 12:45:59 -0400
committerDeokishisu <6993375+Deokishisu@users.noreply.github.com>2021-06-03 12:45:59 -0400
commit8e4320cc211da9d0ccd14a2b9c220cf85c05aeef (patch)
treedd73557d5f392e337696200898f5e86e56833917 /src/battle_ai_script_commands.c
parent753b19d0ea79b9637c0eb08b3f1b04b543fe90a0 (diff)
Sync LinkPlayer Struct with pokeemerald
In pokefirered, the `LinkPlayer` struct used an 11-byte name field and puts extra link-related info in the last three bytes. pokeemerald separates these last three bytes into their own fields. This commit replicates how pokeemerald handles those fields. Also renamed `IntlConvertLinkPlayerName` to pokeemerald's `ConvertLinkPlayerName` because I was there and noticed it.
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