diff options
author | PikalaxALT <pikalaxalt@gmail.com> | 2020-01-16 17:00:11 -0500 |
---|---|---|
committer | PikalaxALT <pikalaxalt@gmail.com> | 2020-01-16 17:00:47 -0500 |
commit | 9af01f5fadbc49ed6eb9f6e0d4ff7694e8cb5b15 (patch) | |
tree | a620d1bae1a5b88cfe999ab523b4d50248837026 /src/battle_ai_script_commands.c | |
parent | 8bdd942c9e087148a4b5c47a990550b2b363250a (diff) |
Move some symbols out of sym_ewram.txt
Diffstat (limited to 'src/battle_ai_script_commands.c')
-rw-r--r-- | src/battle_ai_script_commands.c | 508 |
1 files changed, 254 insertions, 254 deletions
diff --git a/src/battle_ai_script_commands.c b/src/battle_ai_script_commands.c index f98922c28..d988fd7b4 100644 --- a/src/battle_ai_script_commands.c +++ b/src/battle_ai_script_commands.c @@ -34,14 +34,14 @@ enum }; /* -gAIScriptPtr is a pointer to the next battle AI cmd command to read. -when a command finishes processing, gAIScriptPtr is incremented by +sAIScriptPtr is a pointer to the next battle AI cmd command to read. +when a command finishes processing, sAIScriptPtr is incremented by the number of bytes that the current command had reserved for arguments in order to read the next command correctly. refer to battle_ai_scripts.s for the AI scripts. */ -extern const u8 *gAIScriptPtr; +static EWRAM_DATA const u8 *sAIScriptPtr = NULL; extern u8 *gBattleAI_ScriptsTable[]; static void BattleAICmd_if_random_less_than(void); @@ -419,7 +419,7 @@ static void BattleAI_DoAIProcessing(void) case AIState_DoNotProcess: //Needed to match. break; case AIState_SettingUp: - gAIScriptPtr = gBattleAI_ScriptsTable[AI_THINKING_STRUCT->aiLogicId]; // set the AI ptr. + sAIScriptPtr = gBattleAI_ScriptsTable[AI_THINKING_STRUCT->aiLogicId]; // set the AI ptr. if (gBattleMons[gBattlerAttacker].pp[AI_THINKING_STRUCT->movesetIndex] == 0) { AI_THINKING_STRUCT->moveConsidered = 0; // don't consider a move you have 0 PP for, idiot. @@ -432,7 +432,7 @@ static void BattleAI_DoAIProcessing(void) break; case AIState_Processing: if (AI_THINKING_STRUCT->moveConsidered != 0) - sBattleAICmdTable[*gAIScriptPtr](); // run AI command. + sBattleAICmdTable[*sAIScriptPtr](); // run AI command. else { AI_THINKING_STRUCT->score[AI_THINKING_STRUCT->movesetIndex] = 0; // definitely do not consider any move that has 0 PP. @@ -490,44 +490,44 @@ void RecordItemEffectBattle(u8 battlerId, u8 itemEffect) static void BattleAICmd_if_random_less_than(void) { - if (Random() % 256 < gAIScriptPtr[1]) - gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 2); + if (Random() % 256 < sAIScriptPtr[1]) + sAIScriptPtr = T1_READ_PTR(sAIScriptPtr + 2); else - gAIScriptPtr += 6; + sAIScriptPtr += 6; } static void BattleAICmd_if_random_greater_than(void) { - if (Random() % 256 > gAIScriptPtr[1]) - gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 2); + if (Random() % 256 > sAIScriptPtr[1]) + sAIScriptPtr = T1_READ_PTR(sAIScriptPtr + 2); else - gAIScriptPtr += 6; + sAIScriptPtr += 6; } static void BattleAICmd_if_random_equal(void) { - if (Random() % 256 == gAIScriptPtr[1]) - gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 2); + if (Random() % 256 == sAIScriptPtr[1]) + sAIScriptPtr = T1_READ_PTR(sAIScriptPtr + 2); else - gAIScriptPtr += 6; + sAIScriptPtr += 6; } static void BattleAICmd_if_random_not_equal(void) { - if (Random() % 256 != gAIScriptPtr[1]) - gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 2); + if (Random() % 256 != sAIScriptPtr[1]) + sAIScriptPtr = T1_READ_PTR(sAIScriptPtr + 2); else - gAIScriptPtr += 6; + sAIScriptPtr += 6; } static void BattleAICmd_score(void) { - AI_THINKING_STRUCT->score[AI_THINKING_STRUCT->movesetIndex] += gAIScriptPtr[1]; // add the result to the array of the move consider's score. + AI_THINKING_STRUCT->score[AI_THINKING_STRUCT->movesetIndex] += sAIScriptPtr[1]; // add the result to the array of the move consider's score. if (AI_THINKING_STRUCT->score[AI_THINKING_STRUCT->movesetIndex] < 0) // if the score is negative, flatten it to 0. AI_THINKING_STRUCT->score[AI_THINKING_STRUCT->movesetIndex] = 0; - gAIScriptPtr += 2; // AI return. + sAIScriptPtr += 2; // AI return. } enum { @@ -539,60 +539,60 @@ static void BattleAICmd_if_hp_less_than(void) { u16 index; - if (gAIScriptPtr[1] == USER) + if (sAIScriptPtr[1] == USER) index = gBattlerAttacker; else index = gBattlerTarget; - if ((u32)(100 * gBattleMons[index].hp / gBattleMons[index].maxHP) < gAIScriptPtr[2]) - gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 3); + if ((u32)(100 * gBattleMons[index].hp / gBattleMons[index].maxHP) < sAIScriptPtr[2]) + sAIScriptPtr = T1_READ_PTR(sAIScriptPtr + 3); else - gAIScriptPtr += 7; + sAIScriptPtr += 7; } static void BattleAICmd_if_hp_more_than(void) { u16 index; - if (gAIScriptPtr[1] == USER) + if (sAIScriptPtr[1] == USER) index = gBattlerAttacker; else index = gBattlerTarget; - if ((u32)(100 * gBattleMons[index].hp / gBattleMons[index].maxHP) > gAIScriptPtr[2]) - gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 3); + if ((u32)(100 * gBattleMons[index].hp / gBattleMons[index].maxHP) > sAIScriptPtr[2]) + sAIScriptPtr = T1_READ_PTR(sAIScriptPtr + 3); else - gAIScriptPtr += 7; + sAIScriptPtr += 7; } static void BattleAICmd_if_hp_equal(void) { u16 index; - if (gAIScriptPtr[1] == USER) + if (sAIScriptPtr[1] == USER) index = gBattlerAttacker; else index = gBattlerTarget; - if ((u32)(100 * gBattleMons[index].hp / gBattleMons[index].maxHP) == gAIScriptPtr[2]) - gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 3); + if ((u32)(100 * gBattleMons[index].hp / gBattleMons[index].maxHP) == sAIScriptPtr[2]) + sAIScriptPtr = T1_READ_PTR(sAIScriptPtr + 3); else - gAIScriptPtr += 7; + sAIScriptPtr += 7; } static void BattleAICmd_if_hp_not_equal(void) { u16 index; - if (gAIScriptPtr[1] == USER) + if (sAIScriptPtr[1] == USER) index = gBattlerAttacker; else index = gBattlerTarget; - if ((u32)(100 * gBattleMons[index].hp / gBattleMons[index].maxHP) != gAIScriptPtr[2]) - gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 3); + if ((u32)(100 * gBattleMons[index].hp / gBattleMons[index].maxHP) != sAIScriptPtr[2]) + sAIScriptPtr = T1_READ_PTR(sAIScriptPtr + 3); else - gAIScriptPtr += 7; + sAIScriptPtr += 7; } static void BattleAICmd_if_status(void) @@ -600,17 +600,17 @@ static void BattleAICmd_if_status(void) u16 index; u32 arg; - if (gAIScriptPtr[1] == USER) + if (sAIScriptPtr[1] == USER) index = gBattlerAttacker; else index = gBattlerTarget; - arg = T1_READ_32(gAIScriptPtr + 2); + arg = T1_READ_32(sAIScriptPtr + 2); if ((gBattleMons[index].status1 & arg) != 0) - gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 6); + sAIScriptPtr = T1_READ_PTR(sAIScriptPtr + 6); else - gAIScriptPtr += 10; + sAIScriptPtr += 10; } static void BattleAICmd_if_not_status(void) @@ -618,17 +618,17 @@ static void BattleAICmd_if_not_status(void) u16 index; u32 arg; - if (gAIScriptPtr[1] == USER) + if (sAIScriptPtr[1] == USER) index = gBattlerAttacker; else index = gBattlerTarget; - arg = T1_READ_32(gAIScriptPtr + 2); + arg = T1_READ_32(sAIScriptPtr + 2); if ((gBattleMons[index].status1 & arg) == 0) - gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 6); + sAIScriptPtr = T1_READ_PTR(sAIScriptPtr + 6); else - gAIScriptPtr += 10; + sAIScriptPtr += 10; } static void BattleAICmd_if_status2(void) @@ -636,17 +636,17 @@ static void BattleAICmd_if_status2(void) u16 index; u32 arg; - if (gAIScriptPtr[1] == USER) + if (sAIScriptPtr[1] == USER) index = gBattlerAttacker; else index = gBattlerTarget; - arg = T1_READ_32(gAIScriptPtr + 2); + arg = T1_READ_32(sAIScriptPtr + 2); if ((gBattleMons[index].status2 & arg) != 0) - gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 6); + sAIScriptPtr = T1_READ_PTR(sAIScriptPtr + 6); else - gAIScriptPtr += 10; + sAIScriptPtr += 10; } static void BattleAICmd_if_not_status2(void) @@ -654,17 +654,17 @@ static void BattleAICmd_if_not_status2(void) u16 index; u32 arg; - if (gAIScriptPtr[1] == USER) + if (sAIScriptPtr[1] == USER) index = gBattlerAttacker; else index = gBattlerTarget; - arg = T1_READ_32(gAIScriptPtr + 2); + arg = T1_READ_32(sAIScriptPtr + 2); if ((gBattleMons[index].status2 & arg) == 0) - gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 6); + sAIScriptPtr = T1_READ_PTR(sAIScriptPtr + 6); else - gAIScriptPtr += 10; + sAIScriptPtr += 10; } static void BattleAICmd_if_status3(void) @@ -672,17 +672,17 @@ static void BattleAICmd_if_status3(void) u16 index; u32 arg; - if (gAIScriptPtr[1] == USER) + if (sAIScriptPtr[1] == USER) index = gBattlerAttacker; else index = gBattlerTarget; - arg = T1_READ_32(gAIScriptPtr + 2); + arg = T1_READ_32(sAIScriptPtr + 2); if ((gStatuses3[index] & arg) != 0) - gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 6); + sAIScriptPtr = T1_READ_PTR(sAIScriptPtr + 6); else - gAIScriptPtr += 10; + sAIScriptPtr += 10; } static void BattleAICmd_if_not_status3(void) @@ -690,17 +690,17 @@ static void BattleAICmd_if_not_status3(void) u16 index; u32 arg; - if (gAIScriptPtr[1] == USER) + if (sAIScriptPtr[1] == USER) index = gBattlerAttacker; else index = gBattlerTarget; - arg = T1_READ_32(gAIScriptPtr + 2); + arg = T1_READ_32(sAIScriptPtr + 2); if ((gStatuses3[index] & arg) == 0) - gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 6); + sAIScriptPtr = T1_READ_PTR(sAIScriptPtr + 6); else - gAIScriptPtr += 10; + sAIScriptPtr += 10; } static void BattleAICmd_if_status4(void) @@ -708,18 +708,18 @@ static void BattleAICmd_if_status4(void) u16 index; u32 arg1, arg2; - if (gAIScriptPtr[1] == USER) + if (sAIScriptPtr[1] == USER) index = gBattlerAttacker; else index = gBattlerTarget; arg1 = GetBattlerPosition(index) & 1; - arg2 = T1_READ_32(gAIScriptPtr + 2); + arg2 = T1_READ_32(sAIScriptPtr + 2); if ((gSideStatuses[arg1] & arg2) != 0) - gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 6); + sAIScriptPtr = T1_READ_PTR(sAIScriptPtr + 6); else - gAIScriptPtr += 10; + sAIScriptPtr += 10; } static void BattleAICmd_if_not_status4(void) @@ -727,174 +727,174 @@ static void BattleAICmd_if_not_status4(void) u16 index; u32 arg1, arg2; - if (gAIScriptPtr[1] == USER) + if (sAIScriptPtr[1] == USER) index = gBattlerAttacker; else index = gBattlerTarget; arg1 = GetBattlerPosition(index) & 1; - arg2 = T1_READ_32(gAIScriptPtr + 2); + arg2 = T1_READ_32(sAIScriptPtr + 2); if ((gSideStatuses[arg1] & arg2) == 0) - gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 6); + sAIScriptPtr = T1_READ_PTR(sAIScriptPtr + 6); else - gAIScriptPtr += 10; + sAIScriptPtr += 10; } static void BattleAICmd_if_less_than(void) { - if (AI_THINKING_STRUCT->funcResult < gAIScriptPtr[1]) - gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 2); + if (AI_THINKING_STRUCT->funcResult < sAIScriptPtr[1]) + sAIScriptPtr = T1_READ_PTR(sAIScriptPtr + 2); else - gAIScriptPtr += 6; + sAIScriptPtr += 6; } static void BattleAICmd_if_more_than(void) { - if (AI_THINKING_STRUCT->funcResult > gAIScriptPtr[1]) - gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 2); + if (AI_THINKING_STRUCT->funcResult > sAIScriptPtr[1]) + sAIScriptPtr = T1_READ_PTR(sAIScriptPtr + 2); else - gAIScriptPtr += 6; + sAIScriptPtr += 6; } static void BattleAICmd_if_equal(void) { - if (AI_THINKING_STRUCT->funcResult == gAIScriptPtr[1]) - gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 2); + if (AI_THINKING_STRUCT->funcResult == sAIScriptPtr[1]) + sAIScriptPtr = T1_READ_PTR(sAIScriptPtr + 2); else - gAIScriptPtr += 6; + sAIScriptPtr += 6; } static void BattleAICmd_if_not_equal(void) { - if (AI_THINKING_STRUCT->funcResult != gAIScriptPtr[1]) - gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 2); + if (AI_THINKING_STRUCT->funcResult != sAIScriptPtr[1]) + sAIScriptPtr = T1_READ_PTR(sAIScriptPtr + 2); else - gAIScriptPtr += 6; + sAIScriptPtr += 6; } static void BattleAICmd_if_less_than_32(void) { - u8 *temp = T1_READ_PTR(gAIScriptPtr + 1); + u8 *temp = T1_READ_PTR(sAIScriptPtr + 1); if (AI_THINKING_STRUCT->funcResult < *temp) - gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 5); + sAIScriptPtr = T1_READ_PTR(sAIScriptPtr + 5); else - gAIScriptPtr += 9; + sAIScriptPtr += 9; } static void BattleAICmd_if_more_than_32(void) { - u8 *temp = T1_READ_PTR(gAIScriptPtr + 1); + u8 *temp = T1_READ_PTR(sAIScriptPtr + 1); if (AI_THINKING_STRUCT->funcResult > *temp) - gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 5); + sAIScriptPtr = T1_READ_PTR(sAIScriptPtr + 5); else - gAIScriptPtr += 9; + sAIScriptPtr += 9; } static void BattleAICmd_if_equal_32(void) { - u8 *temp = T1_READ_PTR(gAIScriptPtr + 1); + u8 *temp = T1_READ_PTR(sAIScriptPtr + 1); if (AI_THINKING_STRUCT->funcResult == *temp) - gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 5); + sAIScriptPtr = T1_READ_PTR(sAIScriptPtr + 5); else - gAIScriptPtr += 9; + sAIScriptPtr += 9; } static void BattleAICmd_if_not_equal_32(void) { - u8 *temp = T1_READ_PTR(gAIScriptPtr + 1); + u8 *temp = T1_READ_PTR(sAIScriptPtr + 1); if (AI_THINKING_STRUCT->funcResult != *temp) - gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 5); + sAIScriptPtr = T1_READ_PTR(sAIScriptPtr + 5); else - gAIScriptPtr += 9; + sAIScriptPtr += 9; } static void BattleAICmd_if_move(void) { - u16 move = T1_READ_16(gAIScriptPtr + 1); + u16 move = T1_READ_16(sAIScriptPtr + 1); if (AI_THINKING_STRUCT->moveConsidered == move) - gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 3); + sAIScriptPtr = T1_READ_PTR(sAIScriptPtr + 3); else - gAIScriptPtr += 7; + sAIScriptPtr += 7; } static void BattleAICmd_if_not_move(void) { - u16 move = T1_READ_16(gAIScriptPtr + 1); + u16 move = T1_READ_16(sAIScriptPtr + 1); if (AI_THINKING_STRUCT->moveConsidered != move) - gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 3); + sAIScriptPtr = T1_READ_PTR(sAIScriptPtr + 3); else - gAIScriptPtr += 7; + sAIScriptPtr += 7; } static void BattleAICmd_if_in_bytes(void) { - u8 *ptr = T1_READ_PTR(gAIScriptPtr + 1); + u8 *ptr = T1_READ_PTR(sAIScriptPtr + 1); while (*ptr != 0xFF) { if (AI_THINKING_STRUCT->funcResult == *ptr) { - gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 5); + sAIScriptPtr = T1_READ_PTR(sAIScriptPtr + 5); return; } ptr++; } - gAIScriptPtr += 9; + sAIScriptPtr += 9; } static void BattleAICmd_if_not_in_bytes(void) { - u8 *ptr = T1_READ_PTR(gAIScriptPtr + 1); + u8 *ptr = T1_READ_PTR(sAIScriptPtr + 1); while (*ptr != 0xFF) { if (AI_THINKING_STRUCT->funcResult == *ptr) { - gAIScriptPtr += 9; + sAIScriptPtr += 9; return; } ptr++; } - gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 5); + sAIScriptPtr = T1_READ_PTR(sAIScriptPtr + 5); } static void BattleAICmd_if_in_words(void) { - u16 *ptr = (u16 *)T1_READ_PTR(gAIScriptPtr + 1); + u16 *ptr = (u16 *)T1_READ_PTR(sAIScriptPtr + 1); while (*ptr != 0xFFFF) { if (AI_THINKING_STRUCT->funcResult == *ptr) { - gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 5); + sAIScriptPtr = T1_READ_PTR(sAIScriptPtr + 5); return; } ptr++; } - gAIScriptPtr += 9; + sAIScriptPtr += 9; } static void BattleAICmd_if_not_in_words(void) { - u16 *ptr = (u16 *)T1_READ_PTR(gAIScriptPtr + 1); + u16 *ptr = (u16 *)T1_READ_PTR(sAIScriptPtr + 1); while (*ptr != 0xFFFF) { if (AI_THINKING_STRUCT->funcResult == *ptr) { - gAIScriptPtr += 9; + sAIScriptPtr += 9; return; } ptr++; } - gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 5); + sAIScriptPtr = T1_READ_PTR(sAIScriptPtr + 5); } static void BattleAICmd_if_user_can_damage(void) @@ -908,9 +908,9 @@ static void BattleAICmd_if_user_can_damage(void) break; } if (i == MAX_MON_MOVES) - gAIScriptPtr += 5; + sAIScriptPtr += 5; else - gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 1); + sAIScriptPtr = T1_READ_PTR(sAIScriptPtr + 1); } static void BattleAICmd_if_user_cant_damage(void) @@ -924,20 +924,20 @@ static void BattleAICmd_if_user_cant_damage(void) break; } if (i != MAX_MON_MOVES) - gAIScriptPtr += 5; + sAIScriptPtr += 5; else - gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 1); + sAIScriptPtr = T1_READ_PTR(sAIScriptPtr + 1); } static void BattleAICmd_get_turn_count(void) { AI_THINKING_STRUCT->funcResult = gBattleResults.battleTurnCounter; - gAIScriptPtr += 1; + sAIScriptPtr += 1; } static void BattleAICmd_get_type(void) { - switch (gAIScriptPtr[1]) + switch (sAIScriptPtr[1]) { case 1: // player primary type AI_THINKING_STRUCT->funcResult = gBattleMons[gBattlerAttacker].type1; @@ -955,13 +955,13 @@ static void BattleAICmd_get_type(void) AI_THINKING_STRUCT->funcResult = gBattleMoves[AI_THINKING_STRUCT->moveConsidered].type; break; } - gAIScriptPtr += 2; + sAIScriptPtr += 2; } static void BattleAICmd_get_move_power(void) { AI_THINKING_STRUCT->funcResult = gBattleMoves[AI_THINKING_STRUCT->moveConsidered].power; - gAIScriptPtr += 1; + sAIScriptPtr += 1; } static void BattleAICmd_is_most_powerful_move(void) @@ -1025,49 +1025,49 @@ static void BattleAICmd_is_most_powerful_move(void) AI_THINKING_STRUCT->funcResult = MOVE_POWER_DISCOURAGED; // Highly discouraged in terms of power. } - gAIScriptPtr++; + sAIScriptPtr++; } static void BattleAICmd_get_move(void) { - if (gAIScriptPtr[1] == USER) + if (sAIScriptPtr[1] == USER) AI_THINKING_STRUCT->funcResult = gLastMoves[gBattlerAttacker]; else AI_THINKING_STRUCT->funcResult = gLastMoves[gBattlerTarget]; - gAIScriptPtr += 2; + sAIScriptPtr += 2; } static void BattleAICmd_if_arg_equal(void) { - if (gAIScriptPtr[1] == AI_THINKING_STRUCT->funcResult) - gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 2); + if (sAIScriptPtr[1] == AI_THINKING_STRUCT->funcResult) + sAIScriptPtr = T1_READ_PTR(sAIScriptPtr + 2); else - gAIScriptPtr += 6; + sAIScriptPtr += 6; } static void BattleAICmd_if_arg_not_equal(void) { - if (gAIScriptPtr[1] != AI_THINKING_STRUCT->funcResult) - gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 2); + if (sAIScriptPtr[1] != AI_THINKING_STRUCT->funcResult) + sAIScriptPtr = T1_READ_PTR(sAIScriptPtr + 2); else - gAIScriptPtr += 6; + sAIScriptPtr += 6; } static void BattleAICmd_if_would_go_first(void) { - if (GetWhoStrikesFirst(gBattlerAttacker, gBattlerTarget, TRUE) == gAIScriptPtr[1]) - gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 2); + if (GetWhoStrikesFirst(gBattlerAttacker, gBattlerTarget, TRUE) == sAIScriptPtr[1]) + sAIScriptPtr = T1_READ_PTR(sAIScriptPtr + 2); else - gAIScriptPtr += 6; + sAIScriptPtr += 6; } static void BattleAICmd_if_would_not_go_first(void) { - if (GetWhoStrikesFirst(gBattlerAttacker, gBattlerTarget, TRUE) != gAIScriptPtr[1]) - gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 2); + if (GetWhoStrikesFirst(gBattlerAttacker, gBattlerTarget, TRUE) != sAIScriptPtr[1]) + sAIScriptPtr = T1_READ_PTR(sAIScriptPtr + 2); else - gAIScriptPtr += 6; + sAIScriptPtr += 6; } static void BattleAICmd_nullsub_2A(void) @@ -1087,7 +1087,7 @@ static void BattleAICmd_count_alive_pokemon(void) AI_THINKING_STRUCT->funcResult = 0; - if (gAIScriptPtr[1] == USER) + if (sAIScriptPtr[1] == USER) index = gBattlerAttacker; else index = gBattlerTarget; @@ -1121,26 +1121,26 @@ static void BattleAICmd_count_alive_pokemon(void) } } - gAIScriptPtr += 2; + sAIScriptPtr += 2; } static void BattleAICmd_get_considered_move(void) { AI_THINKING_STRUCT->funcResult = AI_THINKING_STRUCT->moveConsidered; - gAIScriptPtr += 1; + sAIScriptPtr += 1; } static void BattleAICmd_get_considered_move_effect(void) { AI_THINKING_STRUCT->funcResult = gBattleMoves[AI_THINKING_STRUCT->moveConsidered].effect; - gAIScriptPtr += 1; + sAIScriptPtr += 1; } static void BattleAICmd_get_ability(void) { u8 index; - if (gAIScriptPtr[1] == USER) + if (sAIScriptPtr[1] == USER) index = gBattlerAttacker; else index = gBattlerTarget; @@ -1152,7 +1152,7 @@ static void BattleAICmd_get_ability(void) if (BATTLE_HISTORY->abilities[side] != 0) { AI_THINKING_STRUCT->funcResult = BATTLE_HISTORY->abilities[side]; - gAIScriptPtr += 2; + sAIScriptPtr += 2; return; } @@ -1162,7 +1162,7 @@ static void BattleAICmd_get_ability(void) || gBattleMons[index].ability == ABILITY_ARENA_TRAP) { AI_THINKING_STRUCT->funcResult = gBattleMons[index].ability; - gAIScriptPtr += 2; + sAIScriptPtr += 2; return; } @@ -1195,7 +1195,7 @@ static void BattleAICmd_get_ability(void) // The AI knows its own ability. AI_THINKING_STRUCT->funcResult = gBattleMons[index].ability; } - gAIScriptPtr += 2; + sAIScriptPtr += 2; } static void BattleAICmd_get_highest_possible_damage(void) @@ -1237,7 +1237,7 @@ static void BattleAICmd_get_highest_possible_damage(void) } } - gAIScriptPtr += 1; + sAIScriptPtr += 1; } static void BattleAICmd_if_type_effectiveness(void) @@ -1267,13 +1267,13 @@ static void BattleAICmd_if_type_effectiveness(void) if (gMoveResultFlags & MOVE_RESULT_DOESNT_AFFECT_FOE) gBattleMoveDamage = AI_EFFECTIVENESS_x0; - // Store gBattleMoveDamage in a u8 variable because gAIScriptPtr[1] is a u8. + // Store gBattleMoveDamage in a u8 variable because sAIScriptPtr[1] is a u8. damageVar = gBattleMoveDamage; - if (damageVar == gAIScriptPtr[1]) - gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 2); + if (damageVar == sAIScriptPtr[1]) + sAIScriptPtr = T1_READ_PTR(sAIScriptPtr + 2); else - gAIScriptPtr += 6; + sAIScriptPtr += 6; } static void BattleAICmd_nullsub_32(void) @@ -1292,7 +1292,7 @@ static void BattleAICmd_if_status_in_party(void) u32 statusToCompareTo; // for whatever reason, game freak put the party pointer into 2 variables instead of 1. it's possible at some point the switch encompassed the whole function and used each respective variable creating largely duplicate code. - switch (gAIScriptPtr[1]) + switch (sAIScriptPtr[1]) { case 1: party = partyPtr = gEnemyParty; @@ -1302,7 +1302,7 @@ static void BattleAICmd_if_status_in_party(void) break; } - statusToCompareTo = T1_READ_32(gAIScriptPtr + 2); + statusToCompareTo = T1_READ_32(sAIScriptPtr + 2); for (i = 0; i < 6; i++) { @@ -1312,12 +1312,12 @@ static void BattleAICmd_if_status_in_party(void) if (species != SPECIES_NONE && species != SPECIES_EGG && hp != 0 && status == statusToCompareTo) { - gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 6); // WHAT. why is this being merged into the above switch + sAIScriptPtr = T1_READ_PTR(sAIScriptPtr + 6); // WHAT. why is this being merged into the above switch return; } } - gAIScriptPtr += 10; + sAIScriptPtr += 10; } // bugged, doesnt return properly. also unused @@ -1328,7 +1328,7 @@ static void BattleAICmd_if_status_not_in_party(void) int i; u32 statusToCompareTo; - switch (gAIScriptPtr[1]) + switch (sAIScriptPtr[1]) { case 1: party = partyPtr = gEnemyParty; @@ -1338,7 +1338,7 @@ static void BattleAICmd_if_status_not_in_party(void) break; } - statusToCompareTo = T1_READ_32(gAIScriptPtr + 2); + statusToCompareTo = T1_READ_32(sAIScriptPtr + 2); for (i = 0; i < 6; i++) { @@ -1348,9 +1348,9 @@ static void BattleAICmd_if_status_not_in_party(void) // everytime the status is found, the AI's logic jumps further and further past its intended destination. this results in a broken AI macro and is probably why it is unused. if (species != SPECIES_NONE && species != SPECIES_EGG && hp != 0 && status == statusToCompareTo) - gAIScriptPtr += 10; // doesnt return? + sAIScriptPtr += 10; // doesnt return? } - gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 6); + sAIScriptPtr = T1_READ_PTR(sAIScriptPtr + 6); } enum @@ -1374,90 +1374,90 @@ static void BattleAICmd_get_weather(void) if (gBattleWeather & WEATHER_HAIL) AI_THINKING_STRUCT->funcResult = WEATHER_TYPE_HAIL; - gAIScriptPtr += 1; + sAIScriptPtr += 1; } static void BattleAICmd_if_effect(void) { - if (gBattleMoves[AI_THINKING_STRUCT->moveConsidered].effect == gAIScriptPtr[1]) - gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 2); + if (gBattleMoves[AI_THINKING_STRUCT->moveConsidered].effect == sAIScriptPtr[1]) + sAIScriptPtr = T1_READ_PTR(sAIScriptPtr + 2); else - gAIScriptPtr += 6; + sAIScriptPtr += 6; } static void BattleAICmd_if_not_effect(void) { - if (gBattleMoves[AI_THINKING_STRUCT->moveConsidered].effect != gAIScriptPtr[1]) - gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 2); + if (gBattleMoves[AI_THINKING_STRUCT->moveConsidered].effect != sAIScriptPtr[1]) + sAIScriptPtr = T1_READ_PTR(sAIScriptPtr + 2); else - gAIScriptPtr += 6; + sAIScriptPtr += 6; } static void BattleAICmd_if_stat_level_less_than(void) { u32 party; - if (gAIScriptPtr[1] == USER) + if (sAIScriptPtr[1] == USER) party = gBattlerAttacker; else party = gBattlerTarget; - if (gBattleMons[party].statStages[gAIScriptPtr[2]] < gAIScriptPtr[3]) - gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 4); + if (gBattleMons[party].statStages[sAIScriptPtr[2]] < sAIScriptPtr[3]) + sAIScriptPtr = T1_READ_PTR(sAIScriptPtr + 4); else - gAIScriptPtr += 8; + sAIScriptPtr += 8; } static void BattleAICmd_if_stat_level_more_than(void) { u32 party; - if (gAIScriptPtr[1] == USER) + if (sAIScriptPtr[1] == USER) party = gBattlerAttacker; else party = gBattlerTarget; - if (gBattleMons[party].statStages[gAIScriptPtr[2]] > gAIScriptPtr[3]) - gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 4); + if (gBattleMons[party].statStages[sAIScriptPtr[2]] > sAIScriptPtr[3]) + sAIScriptPtr = T1_READ_PTR(sAIScriptPtr + 4); else - gAIScriptPtr += 8; + sAIScriptPtr += 8; } static void BattleAICmd_if_stat_level_equal(void) { u32 party; - if (gAIScriptPtr[1] == USER) + if (sAIScriptPtr[1] == USER) party = gBattlerAttacker; else party = gBattlerTarget; - if (gBattleMons[party].statStages[gAIScriptPtr[2]] == gAIScriptPtr[3]) - gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 4); + if (gBattleMons[party].statStages[sAIScriptPtr[2]] == sAIScriptPtr[3]) + sAIScriptPtr = T1_READ_PTR(sAIScriptPtr + 4); else - gAIScriptPtr += 8; + sAIScriptPtr += 8; } static void BattleAICmd_if_stat_level_not_equal(void) { u32 party; - if (gAIScriptPtr[1] == USER) + if (sAIScriptPtr[1] == USER) party = gBattlerAttacker; else party = gBattlerTarget; - if (gBattleMons[party].statStages[gAIScriptPtr[2]] != gAIScriptPtr[3]) - gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 4); + if (gBattleMons[party].statStages[sAIScriptPtr[2]] != sAIScriptPtr[3]) + sAIScriptPtr = T1_READ_PTR(sAIScriptPtr + 4); else - gAIScriptPtr += 8; + sAIScriptPtr += 8; } static void BattleAICmd_if_can_faint(void) { if (gBattleMoves[AI_THINKING_STRUCT->moveConsidered].power < 2) { - gAIScriptPtr += 5; + sAIScriptPtr += 5; return; } @@ -1477,16 +1477,16 @@ static void BattleAICmd_if_can_faint(void) gBattleMoveDamage = 1; if (gBattleMons[gBattlerTarget].hp <= gBattleMoveDamage) - gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 1); + sAIScriptPtr = T1_READ_PTR(sAIScriptPtr + 1); else - gAIScriptPtr += 5; + sAIScriptPtr += 5; } static void BattleAICmd_if_cant_faint(void) { if (gBattleMoves[AI_THINKING_STRUCT->moveConsidered].power < 2) { - gAIScriptPtr += 5; + sAIScriptPtr += 5; return; } @@ -1504,17 +1504,17 @@ static void BattleAICmd_if_cant_faint(void) // This macro is missing the damage 0 = 1 assumption. if (gBattleMons[gBattlerTarget].hp > gBattleMoveDamage) - gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 1); + sAIScriptPtr = T1_READ_PTR(sAIScriptPtr + 1); else - gAIScriptPtr += 5; + sAIScriptPtr += 5; } static void BattleAICmd_if_has_move(void) { int i; - u16 *temp_ptr = (u16 *)(gAIScriptPtr + 2); + u16 *temp_ptr = (u16 *)(sAIScriptPtr + 2); - switch (gAIScriptPtr[1]) + switch (sAIScriptPtr[1]) { case 1: case 3: @@ -1524,9 +1524,9 @@ static void BattleAICmd_if_has_move(void) break; } if (i == MAX_MON_MOVES) - gAIScriptPtr += 8; + sAIScriptPtr += 8; else - gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 4); + sAIScriptPtr = T1_READ_PTR(sAIScriptPtr + 4); break; case 0: case 2: @@ -1536,9 +1536,9 @@ static void BattleAICmd_if_has_move(void) break; } if (i == 8) - gAIScriptPtr += 8; + sAIScriptPtr += 8; else - gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 4); + sAIScriptPtr = T1_READ_PTR(sAIScriptPtr + 4); break; } } @@ -1546,9 +1546,9 @@ static void BattleAICmd_if_has_move(void) static void BattleAICmd_if_dont_have_move(void) { int i; - u16 *temp_ptr = (u16 *)(gAIScriptPtr + 2); + u16 *temp_ptr = (u16 *)(sAIScriptPtr + 2); - switch (gAIScriptPtr[1]) + switch (sAIScriptPtr[1]) { case 1: case 3: @@ -1558,9 +1558,9 @@ static void BattleAICmd_if_dont_have_move(void) break; } if (i != MAX_MON_MOVES) - gAIScriptPtr += 8; + sAIScriptPtr += 8; else - gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 4); + sAIScriptPtr = T1_READ_PTR(sAIScriptPtr + 4); break; case 0: case 2: @@ -1570,9 +1570,9 @@ static void BattleAICmd_if_dont_have_move(void) break; } if (i != 8) - gAIScriptPtr += 8; + sAIScriptPtr += 8; else - gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 4); + sAIScriptPtr = T1_READ_PTR(sAIScriptPtr + 4); break; } } @@ -1581,28 +1581,28 @@ static void BattleAICmd_if_move_effect(void) { int i; - switch (gAIScriptPtr[1]) + switch (sAIScriptPtr[1]) { case 1: case 3: for (i = 0; i < MAX_MON_MOVES; i++) { - if (gBattleMons[gBattlerAttacker].moves[i] != 0 && gBattleMoves[gBattleMons[gBattlerAttacker].moves[i]].effect == gAIScriptPtr[2]) + if (gBattleMons[gBattlerAttacker].moves[i] != 0 && gBattleMoves[gBattleMons[gBattlerAttacker].moves[i]].effect == sAIScriptPtr[2]) break; } if (i != MAX_MON_MOVES) - gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 3); + sAIScriptPtr = T1_READ_PTR(sAIScriptPtr + 3); else - gAIScriptPtr += 7; + sAIScriptPtr += 7; break; case 0: case 2: for (i = 0; i < 8; i++) { - if (gBattleMons[gBattlerAttacker].moves[i] != 0 && gBattleMoves[BATTLE_HISTORY->usedMoves[gBattlerTarget >> 1][i]].effect == gAIScriptPtr[2]) + if (gBattleMons[gBattlerAttacker].moves[i] != 0 && gBattleMoves[BATTLE_HISTORY->usedMoves[gBattlerTarget >> 1][i]].effect == sAIScriptPtr[2]) break; } - gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 3); + sAIScriptPtr = T1_READ_PTR(sAIScriptPtr + 3); } } @@ -1610,28 +1610,28 @@ static void BattleAICmd_if_not_move_effect(void) { int i; - switch (gAIScriptPtr[1]) + switch (sAIScriptPtr[1]) { case 1: case 3: for (i = 0; i < MAX_MON_MOVES; i++) { - if (gBattleMons[gBattlerAttacker].moves[i] != 0 && gBattleMoves[gBattleMons[gBattlerAttacker].moves[i]].effect == gAIScriptPtr[2]) + if (gBattleMons[gBattlerAttacker].moves[i] != 0 && gBattleMoves[gBattleMons[gBattlerAttacker].moves[i]].effect == sAIScriptPtr[2]) break; } if (i != MAX_MON_MOVES) - gAIScriptPtr += 7; + sAIScriptPtr += 7; else - gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 3); + sAIScriptPtr = T1_READ_PTR(sAIScriptPtr + 3); break; case 0: case 2: for (i = 0; i < 8; i++) { - if (BATTLE_HISTORY->usedMoves[gBattlerTarget >> 1][i] != 0 && gBattleMoves[BATTLE_HISTORY->usedMoves[gBattlerTarget >> 1][i]].effect == gAIScriptPtr[2]) + if (BATTLE_HISTORY->usedMoves[gBattlerTarget >> 1][i] != 0 && gBattleMoves[BATTLE_HISTORY->usedMoves[gBattlerTarget >> 1][i]].effect == sAIScriptPtr[2]) break; } - gAIScriptPtr += 7; + sAIScriptPtr += 7; } } @@ -1639,56 +1639,56 @@ static void BattleAICmd_if_last_move_did_damage(void) { u8 index; - if (gAIScriptPtr[1] == USER) + if (sAIScriptPtr[1] == USER) index = gBattlerAttacker; else index = gBattlerTarget; - if (gAIScriptPtr[2] == 0) + if (sAIScriptPtr[2] == 0) { if (gDisableStructs[index].disabledMove == MOVE_NONE) { - gAIScriptPtr += 7; + sAIScriptPtr += 7; return; } - gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 3); + sAIScriptPtr = T1_READ_PTR(sAIScriptPtr + 3); return; } - else if (gAIScriptPtr[2] != 1) // ignore the macro if its not 0 or 1. + else if (sAIScriptPtr[2] != 1) // ignore the macro if its not 0 or 1. { - gAIScriptPtr += 7; + sAIScriptPtr += 7; return; } else if (gDisableStructs[index].encoredMove != MOVE_NONE) { - gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 3); + sAIScriptPtr = T1_READ_PTR(sAIScriptPtr + 3); return; } - gAIScriptPtr += 7; + sAIScriptPtr += 7; } static void BattleAICmd_if_encored(void) { - switch (gAIScriptPtr[1]) + switch (sAIScriptPtr[1]) { case 0: // _08109348 if (gDisableStructs[gActiveBattler].disabledMove == AI_THINKING_STRUCT->moveConsidered) { - gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 2); + sAIScriptPtr = T1_READ_PTR(sAIScriptPtr + 2); return; } - gAIScriptPtr += 6; + sAIScriptPtr += 6; return; case 1: // _08109370 if (gDisableStructs[gActiveBattler].encoredMove == AI_THINKING_STRUCT->moveConsidered) { - gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 2); + sAIScriptPtr = T1_READ_PTR(sAIScriptPtr + 2); return; } - gAIScriptPtr += 6; + sAIScriptPtr += 6; return; default: - gAIScriptPtr += 6; + sAIScriptPtr += 6; return; } } @@ -1719,9 +1719,9 @@ static void BattleAICmd_frlg_safari(void) var = gBattleStruct->safariEscapeFactor; var *= 5; if ((u8)(Random() % 100) < var) - gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 1); + sAIScriptPtr = T1_READ_PTR(sAIScriptPtr + 1); else - gAIScriptPtr += 5; + sAIScriptPtr += 5; } static void BattleAICmd_watch(void) @@ -1734,7 +1734,7 @@ static void BattleAICmd_get_hold_effect(void) u8 index; u16 side; - if (gAIScriptPtr[1] == USER) + if (sAIScriptPtr[1] == USER) index = gBattlerAttacker; else index = gBattlerTarget; @@ -1747,104 +1747,104 @@ static void BattleAICmd_get_hold_effect(void) else AI_THINKING_STRUCT->funcResult = ItemId_GetHoldEffect(gBattleMons[index].item); - gAIScriptPtr += 2; + sAIScriptPtr += 2; } static void BattleAICmd_get_gender(void) { u8 index; - if (gAIScriptPtr[1] == USER) + if (sAIScriptPtr[1] == USER) index = gBattlerAttacker; else index = gBattlerTarget; AI_THINKING_STRUCT->funcResult = GetGenderFromSpeciesAndPersonality(gBattleMons[index].species, gBattleMons[index].personality); - gAIScriptPtr += 2; + sAIScriptPtr += 2; } static void BattleAICmd_is_first_turn(void) { u8 index; - if (gAIScriptPtr[1] == USER) + if (sAIScriptPtr[1] == USER) index = gBattlerAttacker; else index = gBattlerTarget; AI_THINKING_STRUCT->funcResult = gDisableStructs[index].isFirstTurn; - gAIScriptPtr += 2; + sAIScriptPtr += 2; } static void BattleAICmd_get_stockpile_count(void) { u8 index; - if (gAIScriptPtr[1] == USER) + if (sAIScriptPtr[1] == USER) index = gBattlerAttacker; else index = gBattlerTarget; AI_THINKING_STRUCT->funcResult = gDisableStructs[index].stockpileCounter; - gAIScriptPtr += 2; + sAIScriptPtr += 2; } static void BattleAICmd_is_double_battle(void) { AI_THINKING_STRUCT->funcResult = gBattleTypeFlags & BATTLE_TYPE_DOUBLE; - gAIScriptPtr += 1; + sAIScriptPtr += 1; } static void BattleAICmd_get_used_held_item(void) { u8 battlerId; - if (gAIScriptPtr[1] == AI_USER) + if (sAIScriptPtr[1] == AI_USER) battlerId = gBattlerAttacker; else battlerId = gBattlerTarget; // This is likely a leftover from Ruby's code and its ugly ewram access. AI_THINKING_STRUCT->funcResult = ((u8 *)gBattleStruct->usedHeldItems)[battlerId * 2]; - gAIScriptPtr += 2; + sAIScriptPtr += 2; } static void BattleAICmd_get_move_type_from_result(void) { AI_THINKING_STRUCT->funcResult = gBattleMoves[AI_THINKING_STRUCT->funcResult].type; - gAIScriptPtr += 1; + sAIScriptPtr += 1; } static void BattleAICmd_get_move_power_from_result(void) { AI_THINKING_STRUCT->funcResult = gBattleMoves[AI_THINKING_STRUCT->funcResult].power; - gAIScriptPtr += 1; + sAIScriptPtr += 1; } static void BattleAICmd_get_move_effect_from_result(void) { AI_THINKING_STRUCT->funcResult = gBattleMoves[AI_THINKING_STRUCT->funcResult].effect; - gAIScriptPtr += 1; + sAIScriptPtr += 1; } static void BattleAICmd_get_protect_count(void) { u8 index; - if (gAIScriptPtr[1] == USER) + if (sAIScriptPtr[1] == USER) index = gBattlerAttacker; else index = gBattlerTarget; AI_THINKING_STRUCT->funcResult = gDisableStructs[index].protectUses; - gAIScriptPtr += 2; + sAIScriptPtr += 2; } static void BattleAICmd_nullsub_52(void) @@ -1873,13 +1873,13 @@ static void BattleAICmd_nullsub_57(void) static void BattleAICmd_call(void) { - AIStackPushVar(gAIScriptPtr + 5); - gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 1); + AIStackPushVar(sAIScriptPtr + 5); + sAIScriptPtr = T1_READ_PTR(sAIScriptPtr + 1); } static void BattleAICmd_jump(void) { - gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 1); + sAIScriptPtr = T1_READ_PTR(sAIScriptPtr + 1); } static void BattleAICmd_end(void) @@ -1890,31 +1890,31 @@ static void BattleAICmd_end(void) static void BattleAICmd_if_level_compare(void) { - switch (gAIScriptPtr[1]) + switch (sAIScriptPtr[1]) { case 0: // greater than if (gBattleMons[gBattlerAttacker].level > gBattleMons[gBattlerTarget].level) { - gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 2); + sAIScriptPtr = T1_READ_PTR(sAIScriptPtr + 2); return; } - gAIScriptPtr += 6; + sAIScriptPtr += 6; return; case 1: // less than if (gBattleMons[gBattlerAttacker].level < gBattleMons[gBattlerTarget].level) { - gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 2); + sAIScriptPtr = T1_READ_PTR(sAIScriptPtr + 2); return; } - gAIScriptPtr += 6; + sAIScriptPtr += 6; return; case 2: // equal if (gBattleMons[gBattlerAttacker].level == gBattleMons[gBattlerTarget].level) { - gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 2); + sAIScriptPtr = T1_READ_PTR(sAIScriptPtr + 2); return; } - gAIScriptPtr += 6; + sAIScriptPtr += 6; return; } } @@ -1922,17 +1922,17 @@ static void BattleAICmd_if_level_compare(void) static void BattleAICmd_if_taunted(void) { if (gDisableStructs[gBattlerTarget].tauntTimer != 0) - gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 1); + sAIScriptPtr = T1_READ_PTR(sAIScriptPtr + 1); else - gAIScriptPtr += 5; + sAIScriptPtr += 5; } static void BattleAICmd_if_not_taunted(void) { if (gDisableStructs[gBattlerTarget].tauntTimer == 0) - gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 1); + sAIScriptPtr = T1_READ_PTR(sAIScriptPtr + 1); else - gAIScriptPtr += 5; + sAIScriptPtr += 5; } static void AIStackPushVar(const u8 *var) @@ -1943,7 +1943,7 @@ static void AIStackPushVar(const u8 *var) // unused static void AIStackPushVar_cursor(void) { - gBattleResources->AI_ScriptsStack->ptr[gBattleResources->AI_ScriptsStack->size++] = gAIScriptPtr; + gBattleResources->AI_ScriptsStack->ptr[gBattleResources->AI_ScriptsStack->size++] = sAIScriptPtr; } static bool8 AIStackPop(void) @@ -1951,7 +1951,7 @@ static bool8 AIStackPop(void) if (gBattleResources->AI_ScriptsStack->size != 0) { --gBattleResources->AI_ScriptsStack->size; - gAIScriptPtr = gBattleResources->AI_ScriptsStack->ptr[gBattleResources->AI_ScriptsStack->size]; + sAIScriptPtr = gBattleResources->AI_ScriptsStack->ptr[gBattleResources->AI_ScriptsStack->size]; return TRUE; } else |