diff options
author | jiangzhengwenjz <jiangzhengwenjzw@qq.com> | 2019-07-15 06:34:49 +0800 |
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committer | jiangzhengwenjz <jiangzhengwenjzw@qq.com> | 2019-07-15 06:34:49 +0800 |
commit | cb3722a57a45db006e2fe293b8c8b77afc944dc9 (patch) | |
tree | 90e295856e70a61641658251a56c6598f6f4e0ea /src/battle_ai_script_commands.c | |
parent | 96fa1a23edaf12082034b4ef79244e6ce3dd3128 (diff) |
decompiled learnset and evo table
Diffstat (limited to 'src/battle_ai_script_commands.c')
-rw-r--r-- | src/battle_ai_script_commands.c | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/src/battle_ai_script_commands.c b/src/battle_ai_script_commands.c index ff3d26b65..1650f1056 100644 --- a/src/battle_ai_script_commands.c +++ b/src/battle_ai_script_commands.c @@ -1170,28 +1170,28 @@ static void BattleAICmd_get_ability(void) return; } - if (gBaseStats[gBattleMons[index].species].ability1 != ABILITY_NONE) + if (gBaseStats[gBattleMons[index].species].abilities[0] != ABILITY_NONE) { - if (gBaseStats[gBattleMons[index].species].ability2 != ABILITY_NONE) + if (gBaseStats[gBattleMons[index].species].abilities[1] != ABILITY_NONE) { // AI has no knowledge of opponent, so it guesses which ability. if (Random() % 2) { - AI_THINKING_STRUCT->funcResult = gBaseStats[gBattleMons[index].species].ability1; + AI_THINKING_STRUCT->funcResult = gBaseStats[gBattleMons[index].species].abilities[0]; } else { - AI_THINKING_STRUCT->funcResult = gBaseStats[gBattleMons[index].species].ability2; + AI_THINKING_STRUCT->funcResult = gBaseStats[gBattleMons[index].species].abilities[1]; } } else { - AI_THINKING_STRUCT->funcResult = gBaseStats[gBattleMons[index].species].ability1; // it's definitely ability 1. + AI_THINKING_STRUCT->funcResult = gBaseStats[gBattleMons[index].species].abilities[0]; // it's definitely ability 1. } } else { - AI_THINKING_STRUCT->funcResult = gBaseStats[gBattleMons[index].species].ability2; // AI cant actually reach this part since every mon has at least 1 ability. + AI_THINKING_STRUCT->funcResult = gBaseStats[gBattleMons[index].species].abilities[1]; // AI cant actually reach this part since every mon has at least 1 ability. } } else |