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author | PikalaxALT <PikalaxALT@users.noreply.github.com> | 2019-07-20 12:41:34 -0400 |
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committer | GitHub <noreply@github.com> | 2019-07-20 12:41:34 -0400 |
commit | e4acfdf20b7d56b83cee6f4e49b257a2ecb92a95 (patch) | |
tree | 4346f5efdcea0f2adf207bc769488d3f129016fe /src/battle_ai_script_commands.c | |
parent | e13e7eccafdc48b648bf20f8e02f72130c51d1ab (diff) | |
parent | 9054fa32a01e102e668d1668c4e3893f2faffde8 (diff) |
Merge pull request #82 from jiangzhengwenjz/pokemon
pokemon
Diffstat (limited to 'src/battle_ai_script_commands.c')
-rw-r--r-- | src/battle_ai_script_commands.c | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/src/battle_ai_script_commands.c b/src/battle_ai_script_commands.c index ff3d26b65..1650f1056 100644 --- a/src/battle_ai_script_commands.c +++ b/src/battle_ai_script_commands.c @@ -1170,28 +1170,28 @@ static void BattleAICmd_get_ability(void) return; } - if (gBaseStats[gBattleMons[index].species].ability1 != ABILITY_NONE) + if (gBaseStats[gBattleMons[index].species].abilities[0] != ABILITY_NONE) { - if (gBaseStats[gBattleMons[index].species].ability2 != ABILITY_NONE) + if (gBaseStats[gBattleMons[index].species].abilities[1] != ABILITY_NONE) { // AI has no knowledge of opponent, so it guesses which ability. if (Random() % 2) { - AI_THINKING_STRUCT->funcResult = gBaseStats[gBattleMons[index].species].ability1; + AI_THINKING_STRUCT->funcResult = gBaseStats[gBattleMons[index].species].abilities[0]; } else { - AI_THINKING_STRUCT->funcResult = gBaseStats[gBattleMons[index].species].ability2; + AI_THINKING_STRUCT->funcResult = gBaseStats[gBattleMons[index].species].abilities[1]; } } else { - AI_THINKING_STRUCT->funcResult = gBaseStats[gBattleMons[index].species].ability1; // it's definitely ability 1. + AI_THINKING_STRUCT->funcResult = gBaseStats[gBattleMons[index].species].abilities[0]; // it's definitely ability 1. } } else { - AI_THINKING_STRUCT->funcResult = gBaseStats[gBattleMons[index].species].ability2; // AI cant actually reach this part since every mon has at least 1 ability. + AI_THINKING_STRUCT->funcResult = gBaseStats[gBattleMons[index].species].abilities[1]; // AI cant actually reach this part since every mon has at least 1 ability. } } else |