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authorGriffinR <griffin.g.richards@gmail.com>2020-08-31 13:42:41 -0400
committerGitHub <noreply@github.com>2020-08-31 13:42:41 -0400
commit4cf09577950db22d7f0acf6ede45b8dca1c97156 (patch)
treecb094078122b217fc67e2285614b79c6e83eaf88 /src/battle_controller_opponent.c
parentc5839905a1259fd7e843c0ffa1ce2470d40b76ae (diff)
parentbb56d4a3f4cab33f899646e0630282fc6176a9c9 (diff)
Merge pull request #356 from GriffinRichards/rename-songs
Give songs meaningful english names
Diffstat (limited to 'src/battle_controller_opponent.c')
-rw-r--r--src/battle_controller_opponent.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/battle_controller_opponent.c b/src/battle_controller_opponent.c
index b7522c0de..29cde44df 100644
--- a/src/battle_controller_opponent.c
+++ b/src/battle_controller_opponent.c
@@ -1202,7 +1202,7 @@ static void OpponentHandleFaintAnimation(void)
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive)
{
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0;
- PlaySE12WithPanning(SE_POKE_DEAD, SOUND_PAN_TARGET);
+ PlaySE12WithPanning(SE_FAINT, SOUND_PAN_TARGET);
gSprites[gBattlerSpriteIds[gActiveBattler]].callback = SpriteCB_FaintOpponentMon;
gBattlerControllerFuncs[gActiveBattler] = sub_803612C;
}