diff options
author | PikalaxALT <PikalaxALT@users.noreply.github.com> | 2019-11-24 08:44:21 -0500 |
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committer | GitHub <noreply@github.com> | 2019-11-24 08:44:21 -0500 |
commit | bb8c712f75e6ed5ec66b2ee94c6da1157693c284 (patch) | |
tree | dc8d135873f6a7cc8ca1fad8bb5d1a7a84e4b0f7 /src/battle_controller_player.c | |
parent | 2177f1f40b4dda2091ac3be3522c1bc4f6690e88 (diff) | |
parent | 2b2dfa7e49a0d28983a4e516ca44aee8cb7c66bb (diff) |
Merge pull request #160 from jiangzhengwenjz/party_menu
party_menu
Diffstat (limited to 'src/battle_controller_player.c')
-rw-r--r-- | src/battle_controller_player.c | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/battle_controller_player.c b/src/battle_controller_player.c index 16bf1ec87..baa794f70 100644 --- a/src/battle_controller_player.c +++ b/src/battle_controller_player.c @@ -1305,7 +1305,7 @@ static void OpenPartyMenuToChooseMon(void) caseId = gTasks[gUnknown_3004FFC[gActiveBattler]].data[0]; DestroyTask(gUnknown_3004FFC[gActiveBattler]); FreeAllWindowBuffers(); - OpenPartyMenuInBattle(caseId); + OpenPartyMenuInTutorialBattle(caseId); } } @@ -1313,8 +1313,8 @@ static void WaitForMonSelection(void) { if (gMain.callback2 == BattleMainCB2 && !gPaletteFade.active) { - if (gUnknown_203B0C0 == 1) - BtlController_EmitChosenMonReturnValue(1, gUnknown_203B0C1, gUnknown_203B0DC); + if (gPartyMenuUseExitCallback == 1) + BtlController_EmitChosenMonReturnValue(1, gSelectedMonPartyId, gBattlePartyCurrentOrder); else BtlController_EmitChosenMonReturnValue(1, 6, NULL); if ((gBattleBufferA[gActiveBattler][1] & 0xF) == 1) @@ -2462,7 +2462,7 @@ static void PlayerHandleChooseItem(void) gBattlerControllerFuncs[gActiveBattler] = OpenBagAndChooseItem; gBattlerInMenuId = gActiveBattler; for (i = 0; i < 3; ++i) - gUnknown_203B0DC[i] = gBattleBufferA[gActiveBattler][1 + i]; + gBattlePartyCurrentOrder[i] = gBattleBufferA[gActiveBattler][1 + i]; } static void PlayerHandleChoosePokemon(void) @@ -2475,7 +2475,7 @@ static void PlayerHandleChoosePokemon(void) *(&gBattleStruct->field_8B) = gBattleBufferA[gActiveBattler][2]; *(&gBattleStruct->abilityPreventingSwitchout) = gBattleBufferA[gActiveBattler][3]; for (i = 0; i < 3; ++i) - gUnknown_203B0DC[i] = gBattleBufferA[gActiveBattler][4 + i]; + gBattlePartyCurrentOrder[i] = gBattleBufferA[gActiveBattler][4 + i]; BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 0x10, RGB_BLACK); gBattlerControllerFuncs[gActiveBattler] = OpenPartyMenuToChooseMon; gBattlerInMenuId = gActiveBattler; |