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author | jiangzhengwenjz <jiangzhengwenjzw@qq.com> | 2019-10-19 03:14:17 +0800 |
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committer | jiangzhengwenjz <jiangzhengwenjzw@qq.com> | 2019-10-19 03:14:17 +0800 |
commit | e48725d9b54ed9f71f65c3ba5577cffa8f4887d1 (patch) | |
tree | d5f737251666df1642aebd8ffc311bb5e07d7a9d /src/battle_controllers.c | |
parent | 34b440a3584d4d2c6d4f28cb4d8bf77efb734bc3 (diff) |
document battle_setup symbols
Diffstat (limited to 'src/battle_controllers.c')
-rw-r--r-- | src/battle_controllers.c | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/src/battle_controllers.c b/src/battle_controllers.c index 544af1006..ad4201225 100644 --- a/src/battle_controllers.c +++ b/src/battle_controllers.c @@ -85,9 +85,9 @@ static void InitSinglePlayerBtlControllers(void) gBattleMainFunc = BeginBattleIntro; if (gBattleTypeFlags & BATTLE_TYPE_POKEDUDE) { - gBattlerControllerFuncs[0] = SetControllerToPokedude; + gBattlerControllerFuncs[0] = SetControllerToPokeDude; gBattlerPositions[0] = B_POSITION_PLAYER_LEFT; - gBattlerControllerFuncs[1] = SetControllerToPokedude; + gBattlerControllerFuncs[1] = SetControllerToPokeDude; gBattlerPositions[1] = B_POSITION_OPPONENT_LEFT; gBattlersCount = 2; } @@ -96,7 +96,7 @@ static void InitSinglePlayerBtlControllers(void) if (gBattleTypeFlags & BATTLE_TYPE_SAFARI) gBattlerControllerFuncs[0] = SetControllerToSafari; else if (gBattleTypeFlags & (BATTLE_TYPE_OLDMAN_TUTORIAL | BATTLE_TYPE_FIRST_BATTLE)) - gBattlerControllerFuncs[0] = SetControllerToOakOrOldman; + gBattlerControllerFuncs[0] = SetControllerToOakOrOldMan; else gBattlerControllerFuncs[0] = SetControllerToPlayer; gBattlerPositions[0] = B_POSITION_PLAYER_LEFT; @@ -110,13 +110,13 @@ static void InitSinglePlayerBtlControllers(void) gBattleMainFunc = BeginBattleIntro; if (gBattleTypeFlags & BATTLE_TYPE_POKEDUDE) { - gBattlerControllerFuncs[0] = SetControllerToPokedude; + gBattlerControllerFuncs[0] = SetControllerToPokeDude; gBattlerPositions[0] = B_POSITION_PLAYER_LEFT; - gBattlerControllerFuncs[1] = SetControllerToPokedude; + gBattlerControllerFuncs[1] = SetControllerToPokeDude; gBattlerPositions[1] = B_POSITION_OPPONENT_LEFT; - gBattlerControllerFuncs[2] = SetControllerToPokedude; + gBattlerControllerFuncs[2] = SetControllerToPokeDude; gBattlerPositions[2] = B_POSITION_PLAYER_RIGHT; - gBattlerControllerFuncs[3] = SetControllerToPokedude; + gBattlerControllerFuncs[3] = SetControllerToPokeDude; gBattlerPositions[3] = B_POSITION_OPPONENT_RIGHT; gBattlersCount = MAX_BATTLERS_COUNT; } |