diff options
author | PikalaxALT <pikalaxalt@gmail.com> | 2020-01-10 16:32:32 -0500 |
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committer | PikalaxALT <pikalaxalt@gmail.com> | 2020-01-10 16:32:32 -0500 |
commit | 3e79c7890fe3196f3c9142a796e18f9b628dd762 (patch) | |
tree | 47c9cbd6107cdab808f6e1d5472c92b64a98fe59 /src/battle_interface.c | |
parent | 1a246cc567f91d3975a7b9ca26a74afd06245bc9 (diff) |
through UpdateLvlInHealthbox
Diffstat (limited to 'src/battle_interface.c')
-rw-r--r-- | src/battle_interface.c | 383 |
1 files changed, 383 insertions, 0 deletions
diff --git a/src/battle_interface.c b/src/battle_interface.c new file mode 100644 index 000000000..fd4f9af3e --- /dev/null +++ b/src/battle_interface.c @@ -0,0 +1,383 @@ +#include "global.h" +#include "battle_anim.h" +#include "battle_interface.h" +#include "graphics.h" +#include "pokemon_summary_screen.h" +#include "string_util.h" +#include "strings.h" +#include "text.h" + +void SpriteCB_HealthBoxOther(struct Sprite * sprite); +const u8 *GetHealthboxElementGfxPtr(u8 which); +u8 *AddTextPrinterAndCreateWindowOnHealthbox(const u8 *str, u32 x, u32 y, u32 *windowId); +void RemoveWindowOnHealthbox(u32 windowId); +void TextIntoHealthboxObject(void *dest, u8 *windowTileData, s32 windowWidth); +void UpdateHpTextInHealthboxInDoubles(u8 healthboxSpriteId, s16 value, u8 maxOrCurrent); + +extern const struct SpriteTemplate sHealthboxPlayerSpriteTemplates[]; +extern const struct SpriteTemplate sHealthboxOpponentSpriteTemplates[]; +extern const struct SpriteTemplate sHealthboxSafariSpriteTemplate; +extern const struct SpriteTemplate gUnknown_82602F8[]; +extern const struct SubspriteTable gUnknown_82603C4[]; +extern const u8 gUnknown_826051C[16]; +extern const u8 gUnknown_826052C[20]; +extern const u8 gUnknown_8260542[20]; + +void sub_8047B0C(s16 number, u16 *dest, bool8 unk) +{ + s8 i, j; + u8 buff[4]; + + for (i = 0; i < 4; i++) + { + buff[i] = 0; + } + + for (i = 3; ; i--) + { + if (number > 0) + { + buff[i] = number % 10; + number /= 10; + } + else + { + for (; i > -1; i--) + { + buff[i] = 0xFF; + } + if (buff[3] == 0xFF) + buff[3] = 0; + break; + } + } + + + + if (!unk) + { + for (i = 0, j = 0; i < 4; i++) + { + if (buff[j] == 0xFF) + { + dest[j + 0x00] &= 0xFC00; + dest[j + 0x00] |= 0x1E; + dest[i + 0x20] &= 0xFC00; + dest[i + 0x20] |= 0x1E; + } + else + { + dest[j + 0x00] &= 0xFC00; + dest[j + 0x00] |= 0x14 + buff[j]; + dest[i + 0x20] &= 0xFC00; + dest[i + 0x20] |= 0x34 + buff[i]; + } + j++; + } + } + else + { + for (i = 0; i < 4; i++) + { + if (buff[i] == 0xFF) + { + dest[i + 0x00] &= 0xFC00; + dest[i + 0x00] |= 0x1E; + dest[i + 0x20] &= 0xFC00; + dest[i + 0x20] |= 0x1E; + } + else + { + dest[i + 0x00] &= 0xFC00; + dest[i + 0x00] |= 0x14 + buff[i]; + dest[i + 0x20] &= 0xFC00; + dest[i + 0x20] |= 0x34 + buff[i]; + } + } + } +} + +void sub_8047CAC(s16 num1, s16 num2, u16 *dest) +{ + dest[4] = 0x1E; + sub_8047B0C(num2, &dest[0], FALSE); + sub_8047B0C(num1, &dest[5], TRUE); +} + +// Because the healthbox is too large to fit into one sprite, it is divided into two sprites. +// healthboxLeft or healthboxMain is the left part that is used as the 'main' sprite. +// healthboxRight or healthboxOther is the right part of the healthbox. +// There's also the third sprite under name of healthbarSprite that refers to the healthbar visible on the healtbox. + +// data fields for healthboxMain +// oam.affineParam holds healthboxRight spriteId +#define hMain_HealthBarSpriteId data[5] +#define hMain_Battler data[6] +#define hMain_Data7 data[7] + +// data fields for healthboxRight +#define hOther_HealthBoxSpriteId data[5] + +// data fields for healthbar +#define hBar_HealthBoxSpriteId data[5] +#define hBar_Data6 data[6] + +u8 CreateBattlerHealthboxSprites(u8 a) +{ + s16 data6 = 0; + u8 healthboxLeftSpriteId; + u8 healthboxRightSpriteId; + u8 healthbarSpriteId; + struct Sprite *sprite; + + if (!IsDoubleBattle()) + { + if (GetBattlerSide(a) == 0) + { + healthboxLeftSpriteId = CreateSprite(&sHealthboxPlayerSpriteTemplates[0], 240, 160, 1); + healthboxRightSpriteId = CreateSpriteAtEnd(&sHealthboxPlayerSpriteTemplates[0], 240, 160, 1); + + gSprites[healthboxLeftSpriteId].oam.shape = 0; + gSprites[healthboxRightSpriteId].oam.shape = 0; + gSprites[healthboxRightSpriteId].oam.tileNum += 64; + } + else + { + healthboxLeftSpriteId = CreateSprite(&sHealthboxOpponentSpriteTemplates[0], 240, 160, 1); + healthboxRightSpriteId = CreateSpriteAtEnd(&sHealthboxOpponentSpriteTemplates[0], 240, 160, 1); + + gSprites[healthboxRightSpriteId].oam.tileNum += 32; + data6 = 2; + } + + gSprites[healthboxLeftSpriteId].oam.affineParam = healthboxRightSpriteId; + gSprites[healthboxRightSpriteId].hBar_HealthBoxSpriteId = healthboxLeftSpriteId; + gSprites[healthboxRightSpriteId].callback = SpriteCB_HealthBoxOther; + } + else + { + if (GetBattlerSide(a) == 0) + { + healthboxLeftSpriteId = CreateSprite(&sHealthboxPlayerSpriteTemplates[GetBattlerPosition(a) / 2], 240, 160, 1); + healthboxRightSpriteId = CreateSpriteAtEnd(&sHealthboxPlayerSpriteTemplates[GetBattlerPosition(a) / 2], 240, 160, 1); + + gSprites[healthboxLeftSpriteId].oam.affineParam = healthboxRightSpriteId; + gSprites[healthboxRightSpriteId].hBar_HealthBoxSpriteId = healthboxLeftSpriteId; + gSprites[healthboxRightSpriteId].oam.tileNum += 32; + gSprites[healthboxRightSpriteId].callback = SpriteCB_HealthBoxOther; + data6 = 1; + } + else + { + healthboxLeftSpriteId = CreateSprite(&sHealthboxOpponentSpriteTemplates[GetBattlerPosition(a) / 2], 240, 160, 1); + healthboxRightSpriteId = CreateSpriteAtEnd(&sHealthboxOpponentSpriteTemplates[GetBattlerPosition(a) / 2], 240, 160, 1); + + gSprites[healthboxLeftSpriteId].oam.affineParam = healthboxRightSpriteId; + gSprites[healthboxRightSpriteId].hBar_HealthBoxSpriteId = healthboxLeftSpriteId; + gSprites[healthboxRightSpriteId].oam.tileNum += 32; + gSprites[healthboxRightSpriteId].callback = SpriteCB_HealthBoxOther; + data6 = 2; + } + } + healthbarSpriteId = CreateSpriteAtEnd(&gUnknown_82602F8[gBattlerPositions[a]], 140, 60, 0); + sprite = &gSprites[healthbarSpriteId]; + SetSubspriteTables(sprite, &gUnknown_82603C4[GetBattlerSide(a)]); + sprite->subspriteMode = 2; + sprite->oam.priority = 1; + CpuCopy32(GetHealthboxElementGfxPtr(1), OBJ_VRAM0 + sprite->oam.tileNum * 32, 64); + + gSprites[healthboxLeftSpriteId].hBar_HealthBoxSpriteId = healthbarSpriteId; + gSprites[healthboxLeftSpriteId].hBar_Data6 = a; + gSprites[healthboxLeftSpriteId].invisible = TRUE; + gSprites[healthboxRightSpriteId].invisible = TRUE; + sprite->data[5] = healthboxLeftSpriteId; + sprite->data[6] = data6; + sprite->invisible = TRUE; + + return healthboxLeftSpriteId; +} + +u8 CreateSafariPlayerHealthboxSprites(void) +{ + u8 healthboxLeftSpriteId = CreateSprite(&sHealthboxSafariSpriteTemplate, 240, 160, 1); + u8 healthboxRightSpriteId = CreateSpriteAtEnd(&sHealthboxSafariSpriteTemplate, 240, 160, 1); + + gSprites[healthboxLeftSpriteId].oam.shape = ST_OAM_SQUARE; + gSprites[healthboxRightSpriteId].oam.shape = ST_OAM_SQUARE; + gSprites[healthboxRightSpriteId].oam.tileNum += 0x40; + gSprites[healthboxLeftSpriteId].oam.affineParam = healthboxRightSpriteId; + gSprites[healthboxRightSpriteId].hBar_HealthBoxSpriteId = healthboxLeftSpriteId; + gSprites[healthboxRightSpriteId].callback = SpriteCB_HealthBoxOther; + return healthboxLeftSpriteId; +} + +const u8 *GetHealthboxElementGfxPtr(u8 elementId) +{ + return gHealthboxElementsGfxTable[elementId]; +} + +// Syncs the position of healthbar accordingly with the healthbox. +void SpriteCB_HealthBar(struct Sprite *sprite) +{ + u8 r5 = sprite->data[5]; + + switch (sprite->data[6]) + { + case 0: + sprite->pos1.x = gSprites[r5].pos1.x + 16; + sprite->pos1.y = gSprites[r5].pos1.y; + break; + case 1: + sprite->pos1.x = gSprites[r5].pos1.x + 16; + sprite->pos1.y = gSprites[r5].pos1.y; + break; + default: + case 2: + sprite->pos1.x = gSprites[r5].pos1.x + 8; + sprite->pos1.y = gSprites[r5].pos1.y; + break; + } + sprite->pos2.x = gSprites[r5].pos2.x; + sprite->pos2.y = gSprites[r5].pos2.y; +} + +void SpriteCB_HealthBoxOther(struct Sprite *sprite) +{ + u8 healthboxMainSpriteId = sprite->hOther_HealthBoxSpriteId; + + sprite->pos1.x = gSprites[healthboxMainSpriteId].pos1.x + 64; + sprite->pos1.y = gSprites[healthboxMainSpriteId].pos1.y; + + sprite->pos2.x = gSprites[healthboxMainSpriteId].pos2.x; + sprite->pos2.y = gSprites[healthboxMainSpriteId].pos2.y; +} + +void SetBattleBarStruct(u8 battlerId, u8 healthboxSpriteId, s32 maxVal, s32 oldVal, s32 receivedValue) +{ + gBattleSpritesDataPtr->battleBars[battlerId].healthboxSpriteId = healthboxSpriteId; + gBattleSpritesDataPtr->battleBars[battlerId].maxValue = maxVal; + gBattleSpritesDataPtr->battleBars[battlerId].oldValue = oldVal; + gBattleSpritesDataPtr->battleBars[battlerId].receivedValue = receivedValue; + gBattleSpritesDataPtr->battleBars[battlerId].currValue = -32768; +} + +void SetHealthboxSpriteInvisible(u8 healthboxSpriteId) +{ + gSprites[healthboxSpriteId].invisible = TRUE; + gSprites[gSprites[healthboxSpriteId].hMain_HealthBarSpriteId].invisible = TRUE; + gSprites[gSprites[healthboxSpriteId].oam.affineParam].invisible = TRUE; +} + +void SetHealthboxSpriteVisible(u8 healthboxSpriteId) +{ + gSprites[healthboxSpriteId].invisible = FALSE; + gSprites[gSprites[healthboxSpriteId].hMain_HealthBarSpriteId].invisible = FALSE; + gSprites[gSprites[healthboxSpriteId].oam.affineParam].invisible = FALSE; +} + +void UpdateSpritePos(u8 spriteId, s16 x, s16 y) +{ + gSprites[spriteId].pos1.x = x; + gSprites[spriteId].pos1.y = y; +} + +void DestoryHealthboxSprite(u8 healthboxSpriteId) +{ + DestroySprite(&gSprites[gSprites[healthboxSpriteId].oam.affineParam]); + DestroySprite(&gSprites[gSprites[healthboxSpriteId].hMain_HealthBarSpriteId]); + DestroySprite(&gSprites[healthboxSpriteId]); +} + +void DummyBattleInterfaceFunc(u8 healthboxSpriteId, bool8 isDoubleBattleBattlerOnly) +{ + +} + +void UpdateOamPriorityInAllHealthboxes(u8 priority) +{ + s32 i; + + for (i = 0; i < gBattlersCount; i++) + { + u8 healthboxLeftSpriteId = gHealthboxSpriteIds[i]; + u8 healthboxRightSpriteId = gSprites[gHealthboxSpriteIds[i]].oam.affineParam; + u8 healthbarSpriteId = gSprites[gHealthboxSpriteIds[i]].hMain_HealthBarSpriteId; + + gSprites[healthboxLeftSpriteId].oam.priority = priority; + gSprites[healthboxRightSpriteId].oam.priority = priority; + gSprites[healthbarSpriteId].oam.priority = priority; + } +} + +void InitBattlerHealthboxCoords(u8 battler) +{ + s16 x = 0, y = 0; + + if (!IsDoubleBattle()) + { + if (GetBattlerSide(battler) != B_SIDE_PLAYER) + x = 44, y = 30; + else + x = 158, y = 88; + } + else + { + switch (GetBattlerPosition(battler)) + { + case B_POSITION_PLAYER_LEFT: + x = 159, y = 75; + break; + case B_POSITION_PLAYER_RIGHT: + x = 171, y = 100; + break; + case B_POSITION_OPPONENT_LEFT: + x = 44, y = 19; + break; + case B_POSITION_OPPONENT_RIGHT: + x = 32, y = 44; + break; + } + } + + UpdateSpritePos(gHealthboxSpriteIds[battler], x, y); +} + +void UpdateLvlInHealthbox(u8 healthboxSpriteId, u8 lvl) +{ + u32 windowId, spriteTileNum; + u8 *windowTileData; + u8 text[16]; + u32 xPos, var1; + void *objVram; + + memcpy(text, gUnknown_826051C, 16); + + xPos = (u32) ConvertIntToDecimalStringN(text + 2, lvl, STR_CONV_MODE_LEFT_ALIGN, 3); + // Alright, that part was unmatchable. It's basically doing: + // xPos = 5 * (3 - (u32)(&text[2])); + xPos--; + xPos--; + xPos -= ((u32)(text)); + var1 = (3 - xPos); + xPos = 4 * var1; + xPos += var1; + + windowTileData = AddTextPrinterAndCreateWindowOnHealthbox(text, xPos, 3, &windowId); + spriteTileNum = gSprites[healthboxSpriteId].oam.tileNum * TILE_SIZE_4BPP; + + if (GetBattlerSide(gSprites[healthboxSpriteId].hMain_Battler) == B_SIDE_PLAYER) + { + objVram = (void*)(OBJ_VRAM0); + if (!IsDoubleBattle()) + objVram += spriteTileNum + 0x820; + else + objVram += spriteTileNum + 0x420; + } + else + { + objVram = (void*)(OBJ_VRAM0); + objVram += spriteTileNum + 0x400; + } + TextIntoHealthboxObject(objVram, windowTileData, 3); + RemoveWindowOnHealthbox(windowId); +} |