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authorjiangzhengwenjz <jiangzhengwenjzw@qq.com>2019-10-18 06:16:11 +0800
committerjiangzhengwenjz <jiangzhengwenjzw@qq.com>2019-10-18 06:16:11 +0800
commit88ad62c3f3ba977146d7f997cf23e612b31d2d69 (patch)
treeb78f80c9fd00f22de38bf369d8a4a7a80ea2eb90 /src/battle_main.c
parent1862f70466d6047d1585fe2487de5aa4fa1e8324 (diff)
thru HandleEndTurn_MonFled
Diffstat (limited to 'src/battle_main.c')
-rw-r--r--src/battle_main.c1188
1 files changed, 1187 insertions, 1 deletions
diff --git a/src/battle_main.c b/src/battle_main.c
index 02e80919b..e7f34ce8a 100644
--- a/src/battle_main.c
+++ b/src/battle_main.c
@@ -107,6 +107,19 @@ void SpecialStatusesClear(void);
void BattleIntroPrepareBackgroundSlide(void);
void BattleIntroDrawTrainersOrMonsSprites(void);
void BattleIntroDrawPartySummaryScreens(void);
+void BattleIntroPrintTrainerWantsToBattle(void);
+void BattleIntroPrintWildMonAttacked(void);
+void BattleIntroPrintOpponentSendsOut(void);
+void BattleIntroPrintPlayerSendsOut(void);
+void BattleIntroRecordMonsToDex(void);
+void BattleIntroOpponentSendsOutMonAnimation(void);
+void BattleIntroPlayerSendsOutMonAnimation(void);
+void TryDoEventsBeforeFirstTurn(void);
+void HandleTurnActionSelectionState(void);
+void RunTurnActionsFunctions(void);
+void SetActionsAndBattlersTurnOrder(void);
+void CheckFocusPunch_ClearVarsBeforeTurnStarts(void);
+void HandleEndTurn_FinishBattle(void);
// TODO: put ewram variables here after resolving symbol ref in between
extern u32 gUnknown_2022AE8[25];
@@ -2062,7 +2075,7 @@ void BeginBattleIntro(void)
void BattleMainCB1(void)
{
gBattleMainFunc();
- for (gActiveBattler = 0; gActiveBattler < gBattlersCount; gActiveBattler++)
+ for (gActiveBattler = 0; gActiveBattler < gBattlersCount; ++gActiveBattler)
gBattlerControllerFuncs[gActiveBattler]();
}
@@ -2462,3 +2475,1176 @@ void BattleIntroDrawTrainersOrMonsSprites(void)
gBattleMainFunc = BattleIntroDrawPartySummaryScreens;
}
}
+
+void BattleIntroDrawPartySummaryScreens(void)
+{
+ s32 i;
+ struct HpAndStatus hpStatus[PARTY_SIZE];
+
+ if (!gBattleControllerExecFlags)
+ {
+ if (gBattleTypeFlags & BATTLE_TYPE_TRAINER)
+ {
+ for (i = 0; i < PARTY_SIZE; ++i)
+ {
+ if (GetMonData(&gEnemyParty[i], MON_DATA_SPECIES2) == SPECIES_NONE
+ || GetMonData(&gEnemyParty[i], MON_DATA_SPECIES2) == SPECIES_EGG)
+ {
+ hpStatus[i].hp = 0xFFFF;
+ hpStatus[i].status = 0;
+ }
+ else
+ {
+ hpStatus[i].hp = GetMonData(&gEnemyParty[i], MON_DATA_HP);
+ hpStatus[i].status = GetMonData(&gEnemyParty[i], MON_DATA_STATUS);
+ }
+ }
+ gActiveBattler = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT);
+ BtlController_EmitDrawPartyStatusSummary(0, hpStatus, 0x80);
+ MarkBattlerForControllerExec(gActiveBattler);
+ for (i = 0; i < PARTY_SIZE; ++i)
+ {
+ if (GetMonData(&gPlayerParty[i], MON_DATA_SPECIES2) == SPECIES_NONE
+ || GetMonData(&gPlayerParty[i], MON_DATA_SPECIES2) == SPECIES_EGG)
+ {
+ hpStatus[i].hp = 0xFFFF;
+ hpStatus[i].status = 0;
+ }
+ else
+ {
+ hpStatus[i].hp = GetMonData(&gPlayerParty[i], MON_DATA_HP);
+ hpStatus[i].status = GetMonData(&gPlayerParty[i], MON_DATA_STATUS);
+ }
+ }
+ gActiveBattler = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT);
+ BtlController_EmitDrawPartyStatusSummary(0, hpStatus, 0x80);
+ MarkBattlerForControllerExec(gActiveBattler);
+
+ gBattleMainFunc = BattleIntroPrintTrainerWantsToBattle;
+ }
+ else
+ {
+ // The struct gets set here, but nothing is ever done with it since
+ // wild battles don't show the party summary.
+ // Still, there's no point in having dead code.
+ for (i = 0; i < PARTY_SIZE; ++i)
+ {
+ if (GetMonData(&gPlayerParty[i], MON_DATA_SPECIES2) == SPECIES_NONE
+ || GetMonData(&gPlayerParty[i], MON_DATA_SPECIES2) == SPECIES_EGG)
+ {
+ hpStatus[i].hp = 0xFFFF;
+ hpStatus[i].status = 0;
+ }
+ else
+ {
+ hpStatus[i].hp = GetMonData(&gPlayerParty[i], MON_DATA_HP);
+ hpStatus[i].status = GetMonData(&gPlayerParty[i], MON_DATA_STATUS);
+ }
+ }
+ gBattleMainFunc = BattleIntroPrintWildMonAttacked;
+ }
+ }
+}
+
+void BattleIntroPrintTrainerWantsToBattle(void)
+{
+ if (!gBattleControllerExecFlags)
+ {
+ gActiveBattler = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT);
+ PrepareStringBattle(STRINGID_INTROMSG, gActiveBattler);
+ gBattleMainFunc = BattleIntroPrintOpponentSendsOut;
+ }
+}
+
+void BattleIntroPrintWildMonAttacked(void)
+{
+ if (!gBattleControllerExecFlags)
+ {
+ gBattleMainFunc = BattleIntroPrintPlayerSendsOut;
+ PrepareStringBattle(STRINGID_INTROMSG, 0);
+ if ((gBattleTypeFlags & (BATTLE_TYPE_LEGENDARY | BATTLE_TYPE_GHOST)) == (BATTLE_TYPE_LEGENDARY | BATTLE_TYPE_GHOST))
+ {
+ gBattleScripting.battler = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT);
+ BattleScriptExecute(gUnknown_81D91A1);
+ }
+ }
+}
+
+void BattleIntroPrintOpponentSendsOut(void)
+{
+ if (!gBattleControllerExecFlags)
+ {
+ PrepareStringBattle(STRINGID_INTROSENDOUT, GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT));
+ gBattleMainFunc = BattleIntroOpponentSendsOutMonAnimation;
+ }
+}
+
+void BattleIntroOpponentSendsOutMonAnimation(void)
+{
+ if (!gBattleControllerExecFlags)
+ {
+ for (gActiveBattler = 0; gActiveBattler < gBattlersCount; ++gActiveBattler)
+ {
+ if (GetBattlerPosition(gActiveBattler) == B_POSITION_OPPONENT_LEFT)
+ {
+ BtlController_EmitIntroTrainerBallThrow(0);
+ MarkBattlerForControllerExec(gActiveBattler);
+ }
+ if (gBattleTypeFlags & BATTLE_TYPE_MULTI && GetBattlerPosition(gActiveBattler) == B_POSITION_OPPONENT_RIGHT)
+ {
+ BtlController_EmitIntroTrainerBallThrow(0);
+ MarkBattlerForControllerExec(gActiveBattler);
+ }
+ }
+ gBattleMainFunc = BattleIntroRecordMonsToDex;
+ }
+}
+
+void BattleIntroRecordMonsToDex(void)
+{
+ if (!gBattleControllerExecFlags)
+ {
+ for (gActiveBattler = 0; gActiveBattler < gBattlersCount; ++gActiveBattler)
+ if (GetBattlerSide(gActiveBattler) == B_SIDE_OPPONENT
+ && !(gBattleTypeFlags & (BATTLE_TYPE_EREADER_TRAINER
+ | BATTLE_TYPE_POKEDUDE
+ | BATTLE_TYPE_LINK
+ | BATTLE_TYPE_GHOST
+ | BATTLE_TYPE_OLDMAN_TUTORIAL
+ | BATTLE_TYPE_LEGENDARY)))
+ HandleSetPokedexFlag(SpeciesToNationalPokedexNum(gBattleMons[gActiveBattler].species), FLAG_SET_SEEN, gBattleMons[gActiveBattler].personality);
+ gBattleMainFunc = BattleIntroPrintPlayerSendsOut;
+ }
+}
+
+// not used
+void sub_80136C4(void)
+{
+ if (!gBattleControllerExecFlags)
+ gBattleMainFunc = BattleIntroPrintPlayerSendsOut;
+}
+
+void BattleIntroPrintPlayerSendsOut(void)
+{
+ if (!gBattleControllerExecFlags)
+ {
+ if (!(gBattleTypeFlags & BATTLE_TYPE_SAFARI))
+ PrepareStringBattle(STRINGID_INTROSENDOUT, GetBattlerAtPosition(B_POSITION_PLAYER_LEFT));
+ gBattleMainFunc = BattleIntroPlayerSendsOutMonAnimation;
+ }
+}
+
+void BattleIntroPlayerSendsOutMonAnimation(void)
+{
+ u32 position;
+
+ if (!gBattleControllerExecFlags)
+ {
+ for (gActiveBattler = 0; gActiveBattler < gBattlersCount; ++gActiveBattler)
+ {
+ if (GetBattlerPosition(gActiveBattler) == B_POSITION_PLAYER_LEFT)
+ {
+ BtlController_EmitIntroTrainerBallThrow(0);
+ MarkBattlerForControllerExec(gActiveBattler);
+ }
+ if (gBattleTypeFlags & BATTLE_TYPE_MULTI && GetBattlerPosition(gActiveBattler) == B_POSITION_PLAYER_RIGHT)
+ {
+ BtlController_EmitIntroTrainerBallThrow(0);
+ MarkBattlerForControllerExec(gActiveBattler);
+ }
+ }
+ gBattleStruct->switchInAbilitiesCounter = 0;
+ gBattleStruct->switchInItemsCounter = 0;
+ gBattleStruct->overworldWeatherDone = FALSE;
+ gBattleMainFunc = TryDoEventsBeforeFirstTurn;
+ }
+}
+
+// not used
+void sub_80137D0(void)
+{
+ if (!gBattleControllerExecFlags)
+ {
+ for (gActiveBattler = 0; gActiveBattler < gBattlersCount; ++gActiveBattler)
+ {
+ if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER)
+ {
+ BtlController_EmitSwitchInAnim(0, gBattlerPartyIndexes[gActiveBattler], FALSE);
+ MarkBattlerForControllerExec(gActiveBattler);
+ }
+ }
+ gBattleStruct->switchInAbilitiesCounter = 0;
+ gBattleStruct->switchInItemsCounter = 0;
+ gBattleStruct->overworldWeatherDone = FALSE;
+ gBattleMainFunc = TryDoEventsBeforeFirstTurn;
+ }
+}
+
+void TryDoEventsBeforeFirstTurn(void)
+{
+ s32 i, j;
+ u8 effect = 0;
+
+ if (!gBattleControllerExecFlags)
+ {
+
+ if (gBattleStruct->switchInAbilitiesCounter == 0)
+ {
+ for (i = 0; i < gBattlersCount; ++i)
+ gBattlerByTurnOrder[i] = i;
+ for (i = 0; i < gBattlersCount - 1; ++i)
+ for (j = i + 1; j < gBattlersCount; ++j)
+ if (GetWhoStrikesFirst(gBattlerByTurnOrder[i], gBattlerByTurnOrder[j], TRUE) != 0)
+ SwapTurnOrder(i, j);
+ }
+ if (!gBattleStruct->overworldWeatherDone
+ && AbilityBattleEffects(0, 0, 0, ABILITYEFFECT_SWITCH_IN_WEATHER, 0) != 0)
+ {
+ gBattleStruct->overworldWeatherDone = TRUE;
+ return;
+ }
+ // Check all switch in abilities happening from the fastest mon to slowest.
+ while (gBattleStruct->switchInAbilitiesCounter < gBattlersCount)
+ {
+ if (AbilityBattleEffects(ABILITYEFFECT_ON_SWITCHIN, gBattlerByTurnOrder[gBattleStruct->switchInAbilitiesCounter], 0, 0, 0) != 0)
+ ++effect;
+ ++gBattleStruct->switchInAbilitiesCounter;
+ if (effect)
+ return;
+ }
+ if (AbilityBattleEffects(ABILITYEFFECT_INTIMIDATE1, 0, 0, 0, 0) != 0)
+ return;
+ if (AbilityBattleEffects(ABILITYEFFECT_TRACE, 0, 0, 0, 0) != 0)
+ return;
+ // Check all switch in items having effect from the fastest mon to slowest.
+ while (gBattleStruct->switchInItemsCounter < gBattlersCount)
+ {
+ if (ItemBattleEffects(ITEMEFFECT_ON_SWITCH_IN, gBattlerByTurnOrder[gBattleStruct->switchInItemsCounter], FALSE))
+ ++effect;
+ ++gBattleStruct->switchInItemsCounter;
+ if (effect)
+ return;
+ }
+ for (i = 0; i < gBattlersCount; ++i) // pointless, ruby leftover
+ ;
+ for (i = 0; i < MAX_BATTLERS_COUNT; ++i)
+ {
+ *(gBattleStruct->monToSwitchIntoId + i) = PARTY_SIZE;
+ gChosenActionByBattler[i] = B_ACTION_NONE;
+ gChosenMoveByBattler[i] = MOVE_NONE;
+ }
+ TurnValuesCleanUp(FALSE);
+ SpecialStatusesClear();
+ *(&gBattleStruct->field_91) = gAbsentBattlerFlags;
+ gBattleMainFunc = HandleTurnActionSelectionState;
+ ResetSentPokesToOpponentValue();
+ for (i = 0; i < BATTLE_COMMUNICATION_ENTRIES_COUNT; ++i)
+ gBattleCommunication[i] = 0;
+ for (i = 0; i < gBattlersCount; ++i)
+ gBattleMons[i].status2 &= ~(STATUS2_FLINCHED);
+ *(&gBattleStruct->turnEffectsTracker) = 0;
+ *(&gBattleStruct->turnEffectsBattlerId) = 0;
+ *(&gBattleStruct->wishPerishSongState) = 0;
+ *(&gBattleStruct->wishPerishSongBattlerId) = 0;
+ gBattleScripting.atk49_state = 0;
+ gBattleStruct->faintedActionsState = 0;
+ gBattleStruct->turnCountersTracker = 0;
+ gMoveResultFlags = 0;
+ gRandomTurnNumber = Random();
+ }
+}
+
+void HandleEndTurn_ContinueBattle(void)
+{
+ s32 i;
+
+ if (!gBattleControllerExecFlags)
+ {
+ gBattleMainFunc = BattleTurnPassed;
+ for (i = 0; i < BATTLE_COMMUNICATION_ENTRIES_COUNT; ++i)
+ gBattleCommunication[i] = 0;
+ for (i = 0; i < gBattlersCount; ++i)
+ {
+ gBattleMons[i].status2 &= ~(STATUS2_FLINCHED);
+ if ((gBattleMons[i].status1 & STATUS1_SLEEP) && (gBattleMons[i].status2 & STATUS2_MULTIPLETURNS))
+ CancelMultiTurnMoves(i);
+ }
+ gBattleStruct->turnEffectsTracker = 0;
+ gBattleStruct->turnEffectsBattlerId = 0;
+ gBattleStruct->wishPerishSongState = 0;
+ gBattleStruct->wishPerishSongBattlerId = 0;
+ gBattleStruct->turnCountersTracker = 0;
+ gMoveResultFlags = 0;
+ }
+}
+
+void BattleTurnPassed(void)
+{
+ s32 i;
+
+ TurnValuesCleanUp(TRUE);
+ if (gBattleOutcome == 0)
+ {
+ if (DoFieldEndTurnEffects())
+ return;
+ if (DoBattlerEndTurnEffects())
+ return;
+ }
+ if (HandleFaintedMonActions())
+ return;
+ gBattleStruct->faintedActionsState = 0;
+ if (HandleWishPerishSongOnTurnEnd())
+ return;
+ TurnValuesCleanUp(FALSE);
+ gHitMarker &= ~(HITMARKER_NO_ATTACKSTRING);
+ gHitMarker &= ~(HITMARKER_UNABLE_TO_USE_MOVE);
+ gHitMarker &= ~(HITMARKER_x400000);
+ gHitMarker &= ~(HITMARKER_x100000);
+ gBattleScripting.animTurn = 0;
+ gBattleScripting.animTargetsHit = 0;
+ gBattleScripting.atk49_state = 0;
+ gBattleMoveDamage = 0;
+ gMoveResultFlags = 0;
+ for (i = 0; i < 5; ++i)
+ gBattleCommunication[i] = 0;
+ if (gBattleOutcome != 0)
+ {
+ gCurrentActionFuncId = B_ACTION_FINISHED;
+ gBattleMainFunc = RunTurnActionsFunctions;
+ return;
+ }
+ if (gBattleResults.battleTurnCounter < 0xFF)
+ ++gBattleResults.battleTurnCounter;
+ for (i = 0; i < gBattlersCount; ++i)
+ {
+ gChosenActionByBattler[i] = B_ACTION_NONE;
+ gChosenMoveByBattler[i] = MOVE_NONE;
+ }
+ for (i = 0; i < MAX_BATTLERS_COUNT; ++i)
+ *(gBattleStruct->monToSwitchIntoId + i) = PARTY_SIZE;
+ *(&gBattleStruct->field_91) = gAbsentBattlerFlags;
+ gBattleMainFunc = HandleTurnActionSelectionState;
+ gRandomTurnNumber = Random();
+}
+
+u8 IsRunningFromBattleImpossible(void)
+{
+ u8 holdEffect;
+ u8 side;
+ s32 i;
+
+ if (gBattleMons[gActiveBattler].item == ITEM_ENIGMA_BERRY)
+ holdEffect = gEnigmaBerries[gActiveBattler].holdEffect;
+ else
+ holdEffect = ItemId_GetHoldEffect(gBattleMons[gActiveBattler].item);
+ gPotentialItemEffectBattler = gActiveBattler;
+ if (holdEffect == HOLD_EFFECT_CAN_ALWAYS_RUN)
+ return 0;
+ if (gBattleTypeFlags & BATTLE_TYPE_LINK)
+ return 0;
+ if (gBattleMons[gActiveBattler].ability == ABILITY_RUN_AWAY)
+ return 0;
+ side = GetBattlerSide(gActiveBattler);
+ for (i = 0; i < gBattlersCount; ++i)
+ {
+ if (side != GetBattlerSide(i)
+ && gBattleMons[i].ability == ABILITY_SHADOW_TAG)
+ {
+ gBattleScripting.battler = i;
+ gLastUsedAbility = gBattleMons[i].ability;
+ gBattleCommunication[MULTISTRING_CHOOSER] = 2;
+ return 2;
+ }
+ if (side != GetBattlerSide(i)
+ && gBattleMons[gActiveBattler].ability != ABILITY_LEVITATE
+ && !IS_BATTLER_OF_TYPE(gActiveBattler, TYPE_FLYING)
+ && gBattleMons[i].ability == ABILITY_ARENA_TRAP)
+ {
+ gBattleScripting.battler = i;
+ gLastUsedAbility = gBattleMons[i].ability;
+ gBattleCommunication[MULTISTRING_CHOOSER] = 2;
+ return 2;
+ }
+ }
+ i = AbilityBattleEffects(ABILITYEFFECT_CHECK_FIELD_EXCEPT_BATTLER, gActiveBattler, ABILITY_MAGNET_PULL, 0, 0);
+ if (i != 0 && IS_BATTLER_OF_TYPE(gActiveBattler, TYPE_STEEL))
+ {
+ gBattleScripting.battler = i - 1;
+ gLastUsedAbility = gBattleMons[i - 1].ability;
+ gBattleCommunication[MULTISTRING_CHOOSER] = 2;
+ return 2;
+ }
+ if ((gBattleMons[gActiveBattler].status2 & (STATUS2_ESCAPE_PREVENTION | STATUS2_WRAPPED))
+ || (gStatuses3[gActiveBattler] & STATUS3_ROOTED))
+ {
+ gBattleCommunication[MULTISTRING_CHOOSER] = 0;
+ return 1;
+ }
+ if (gBattleTypeFlags & BATTLE_TYPE_FIRST_BATTLE)
+ {
+ gBattleCommunication[MULTISTRING_CHOOSER] = 1;
+ return 1;
+ }
+ return 0;
+}
+
+void sub_8013F6C(u8 battler)
+{
+ s32 i;
+ u8 r4, r1;
+
+ for (i = 0; i < 3; ++i)
+ gUnknown_203B0DC[i] = *(battler * 3 + i + (u8 *)(gBattleStruct->field_60));
+ r4 = pokemon_order_func(gBattlerPartyIndexes[battler]);
+ r1 = pokemon_order_func(*(gBattleStruct->monToSwitchIntoId + battler));
+ sub_8127FF4(r4, r1);
+ if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
+ {
+ for (i = 0; i < 3; ++i)
+ {
+ *(battler * 3 + i + (u8 *)(gBattleStruct->field_60)) = gUnknown_203B0DC[i];
+ *(BATTLE_PARTNER(battler) * 3 + i + (u8 *)(gBattleStruct->field_60)) = gUnknown_203B0DC[i];
+ }
+ }
+ else
+ {
+ for (i = 0; i < 3; ++i)
+ *(battler * 3 + i + (u8 *)(gBattleStruct->field_60)) = gUnknown_203B0DC[i];
+ }
+}
+
+enum
+{
+ STATE_BEFORE_ACTION_CHOSEN,
+ STATE_WAIT_ACTION_CHOSEN,
+ STATE_WAIT_ACTION_CASE_CHOSEN,
+ STATE_WAIT_ACTION_CONFIRMED_STANDBY,
+ STATE_WAIT_ACTION_CONFIRMED,
+ STATE_SELECTION_SCRIPT,
+ STATE_WAIT_SET_BEFORE_ACTION,
+};
+
+void HandleTurnActionSelectionState(void)
+{
+ s32 i;
+
+ gBattleCommunication[ACTIONS_CONFIRMED_COUNT] = 0;
+ for (gActiveBattler = 0; gActiveBattler < gBattlersCount; ++gActiveBattler)
+ {
+ u8 position = GetBattlerPosition(gActiveBattler);
+
+ switch (gBattleCommunication[gActiveBattler])
+ {
+ case STATE_BEFORE_ACTION_CHOSEN: // Choose an action.
+ *(gBattleStruct->monToSwitchIntoId + gActiveBattler) = PARTY_SIZE;
+ if (gBattleTypeFlags & BATTLE_TYPE_MULTI
+ || (position & BIT_FLANK) == B_FLANK_LEFT
+ || gBattleStruct->field_91 & gBitTable[GetBattlerAtPosition(BATTLE_PARTNER(position))]
+ || gBattleCommunication[GetBattlerAtPosition(BATTLE_PARTNER(position))] == STATE_WAIT_ACTION_CONFIRMED)
+ {
+ if (gBattleStruct->field_91 & gBitTable[gActiveBattler])
+ {
+ gChosenActionByBattler[gActiveBattler] = B_ACTION_NOTHING_FAINTED;
+ if (!(gBattleTypeFlags & BATTLE_TYPE_MULTI))
+ gBattleCommunication[gActiveBattler] = STATE_WAIT_ACTION_CONFIRMED;
+ else
+ gBattleCommunication[gActiveBattler] = STATE_WAIT_ACTION_CONFIRMED_STANDBY;
+ }
+ else
+ {
+ if (gBattleMons[gActiveBattler].status2 & STATUS2_MULTIPLETURNS
+ || gBattleMons[gActiveBattler].status2 & STATUS2_RECHARGE)
+ {
+ gChosenActionByBattler[gActiveBattler] = B_ACTION_USE_MOVE;
+ gBattleCommunication[gActiveBattler] = STATE_WAIT_ACTION_CONFIRMED_STANDBY;
+ }
+ else
+ {
+ BtlController_EmitChooseAction(0, gChosenActionByBattler[0], gBattleBufferB[0][1] | (gBattleBufferB[0][2] << 8));
+ MarkBattlerForControllerExec(gActiveBattler);
+ ++gBattleCommunication[gActiveBattler];
+ }
+ }
+ }
+ break;
+ case STATE_WAIT_ACTION_CHOSEN: // Try to perform an action.
+ if (!(gBattleControllerExecFlags & ((gBitTable[gActiveBattler]) | (0xF0000000) | (gBitTable[gActiveBattler] << 4) | (gBitTable[gActiveBattler] << 8) | (gBitTable[gActiveBattler] << 0xC))))
+ {
+ gChosenActionByBattler[gActiveBattler] = gBattleBufferB[gActiveBattler][1];
+ switch (gBattleBufferB[gActiveBattler][1])
+ {
+ case B_ACTION_USE_MOVE:
+ if (AreAllMovesUnusable())
+ {
+ gBattleCommunication[gActiveBattler] = STATE_SELECTION_SCRIPT;
+ *(gBattleStruct->selectionScriptFinished + gActiveBattler) = FALSE;
+ *(gBattleStruct->stateIdAfterSelScript + gActiveBattler) = STATE_WAIT_ACTION_CONFIRMED_STANDBY;
+ *(gBattleStruct->moveTarget + gActiveBattler) = gBattleBufferB[gActiveBattler][3];
+ return;
+ }
+ else if (gDisableStructs[gActiveBattler].encoredMove != MOVE_NONE)
+ {
+ gChosenMoveByBattler[gActiveBattler] = gDisableStructs[gActiveBattler].encoredMove;
+ *(gBattleStruct->chosenMovePositions + gActiveBattler) = gDisableStructs[gActiveBattler].encoredMovePos;
+ gBattleCommunication[gActiveBattler] = STATE_WAIT_ACTION_CONFIRMED_STANDBY;
+ return;
+ }
+ else
+ {
+ struct ChooseMoveStruct moveInfo;
+
+ moveInfo.species = gBattleMons[gActiveBattler].species;
+ moveInfo.monType1 = gBattleMons[gActiveBattler].type1;
+ moveInfo.monType2 = gBattleMons[gActiveBattler].type2;
+ for (i = 0; i < MAX_MON_MOVES; ++i)
+ {
+ moveInfo.moves[i] = gBattleMons[gActiveBattler].moves[i];
+ moveInfo.currentPp[i] = gBattleMons[gActiveBattler].pp[i];
+ moveInfo.maxPp[i] = CalculatePPWithBonus(gBattleMons[gActiveBattler].moves[i],
+ gBattleMons[gActiveBattler].ppBonuses,
+ i);
+ }
+ BtlController_EmitChooseMove(0, (gBattleTypeFlags & BATTLE_TYPE_DOUBLE) != 0, FALSE, &moveInfo);
+ MarkBattlerForControllerExec(gActiveBattler);
+ }
+ break;
+ case B_ACTION_USE_ITEM:
+ if (gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_BATTLE_TOWER | BATTLE_TYPE_EREADER_TRAINER))
+ {
+ gSelectionBattleScripts[gActiveBattler] = BattleScript_ActionSelectionItemsCantBeUsed;
+ gBattleCommunication[gActiveBattler] = STATE_SELECTION_SCRIPT;
+ *(gBattleStruct->selectionScriptFinished + gActiveBattler) = FALSE;
+ *(gBattleStruct->stateIdAfterSelScript + gActiveBattler) = STATE_BEFORE_ACTION_CHOSEN;
+ return;
+ }
+ else
+ {
+ BtlController_EmitChooseItem(0, gBattleStruct->field_60[gActiveBattler]);
+ MarkBattlerForControllerExec(gActiveBattler);
+ }
+ break;
+ case B_ACTION_SWITCH:
+ *(gBattleStruct->field_58 + gActiveBattler) = gBattlerPartyIndexes[gActiveBattler];
+ if (gBattleMons[gActiveBattler].status2 & (STATUS2_WRAPPED | STATUS2_ESCAPE_PREVENTION) || gStatuses3[gActiveBattler] & STATUS3_ROOTED)
+ {
+ BtlController_EmitChoosePokemon(0, PARTY_CANT_SWITCH, 6, ABILITY_NONE, gBattleStruct->field_60[gActiveBattler]);
+ }
+ else if ((i = ABILITY_ON_OPPOSING_FIELD(gActiveBattler, ABILITY_SHADOW_TAG))
+ || ((i = ABILITY_ON_OPPOSING_FIELD(gActiveBattler, ABILITY_ARENA_TRAP))
+ && !IS_BATTLER_OF_TYPE(gActiveBattler, TYPE_FLYING)
+ && gBattleMons[gActiveBattler].ability != ABILITY_LEVITATE)
+ || ((i = AbilityBattleEffects(ABILITYEFFECT_CHECK_FIELD_EXCEPT_BATTLER, gActiveBattler, ABILITY_MAGNET_PULL, 0, 0))
+ && IS_BATTLER_OF_TYPE(gActiveBattler, TYPE_STEEL)))
+ {
+ BtlController_EmitChoosePokemon(0, ((i - 1) << 4) | PARTY_ABILITY_PREVENTS, 6, gLastUsedAbility, gBattleStruct->field_60[gActiveBattler]);
+ }
+ else
+ {
+ if (gActiveBattler == 2 && gChosenActionByBattler[0] == B_ACTION_SWITCH)
+ BtlController_EmitChoosePokemon(0, PARTY_CHOOSE_MON, *(gBattleStruct->monToSwitchIntoId + 0), ABILITY_NONE, gBattleStruct->field_60[gActiveBattler]);
+ else if (gActiveBattler == 3 && gChosenActionByBattler[1] == B_ACTION_SWITCH)
+ BtlController_EmitChoosePokemon(0, PARTY_CHOOSE_MON, *(gBattleStruct->monToSwitchIntoId + 1), ABILITY_NONE, gBattleStruct->field_60[gActiveBattler]);
+ else
+ BtlController_EmitChoosePokemon(0, PARTY_CHOOSE_MON, 6, ABILITY_NONE, gBattleStruct->field_60[gActiveBattler]);
+ }
+ MarkBattlerForControllerExec(gActiveBattler);
+ break;
+ case B_ACTION_SAFARI_BALL:
+ if (IsPlayerPartyAndPokemonStorageFull())
+ {
+ gSelectionBattleScripts[gActiveBattler] = BattleScript_PrintFullBox;
+ gBattleCommunication[gActiveBattler] = STATE_SELECTION_SCRIPT;
+ *(gBattleStruct->selectionScriptFinished + gActiveBattler) = FALSE;
+ *(gBattleStruct->stateIdAfterSelScript + gActiveBattler) = STATE_BEFORE_ACTION_CHOSEN;
+ return;
+ }
+ break;
+ case B_ACTION_CANCEL_PARTNER:
+ gBattleCommunication[gActiveBattler] = STATE_WAIT_SET_BEFORE_ACTION;
+ gBattleCommunication[GetBattlerAtPosition(BATTLE_PARTNER(GetBattlerPosition(gActiveBattler)))] = STATE_BEFORE_ACTION_CHOSEN;
+ BtlController_EmitEndBounceEffect(0);
+ MarkBattlerForControllerExec(gActiveBattler);
+ return;
+ }
+ if (gBattleTypeFlags & BATTLE_TYPE_TRAINER
+ && !(gBattleTypeFlags & BATTLE_TYPE_LINK)
+ && gBattleBufferB[gActiveBattler][1] == B_ACTION_RUN)
+ {
+ BattleScriptExecute(BattleScript_PrintCantRunFromTrainer);
+ gBattleCommunication[gActiveBattler] = STATE_BEFORE_ACTION_CHOSEN;
+ }
+ else if (IsRunningFromBattleImpossible()
+ && gBattleBufferB[gActiveBattler][1] == B_ACTION_RUN)
+ {
+ gSelectionBattleScripts[gActiveBattler] = BattleScript_PrintCantEscapeFromBattle;
+ gBattleCommunication[gActiveBattler] = STATE_SELECTION_SCRIPT;
+ *(gBattleStruct->selectionScriptFinished + gActiveBattler) = FALSE;
+ *(gBattleStruct->stateIdAfterSelScript + gActiveBattler) = STATE_BEFORE_ACTION_CHOSEN;
+ return;
+ }
+ else
+ {
+ ++gBattleCommunication[gActiveBattler];
+ }
+ }
+ break;
+ case STATE_WAIT_ACTION_CASE_CHOSEN:
+ if (!(gBattleControllerExecFlags & ((gBitTable[gActiveBattler]) | (0xF0000000) | (gBitTable[gActiveBattler] << 4) | (gBitTable[gActiveBattler] << 8) | (gBitTable[gActiveBattler] << 0xC))))
+ {
+ switch (gChosenActionByBattler[gActiveBattler])
+ {
+ case B_ACTION_USE_MOVE:
+ switch (gBattleBufferB[gActiveBattler][1])
+ {
+ case 3 ... 9:
+ gChosenActionByBattler[gActiveBattler] = gBattleBufferB[gActiveBattler][1];
+ return;
+ default:
+ if ((gBattleBufferB[gActiveBattler][2] | (gBattleBufferB[gActiveBattler][3] << 8)) == 0xFFFF)
+ {
+ gBattleCommunication[gActiveBattler] = STATE_BEFORE_ACTION_CHOSEN;
+ }
+ else if (TrySetCantSelectMoveBattleScript())
+ {
+ gBattleCommunication[gActiveBattler] = STATE_SELECTION_SCRIPT;
+ *(gBattleStruct->selectionScriptFinished + gActiveBattler) = FALSE;
+ gBattleBufferB[gActiveBattler][1] = 0;
+ *(gBattleStruct->stateIdAfterSelScript + gActiveBattler) = STATE_WAIT_ACTION_CHOSEN;
+ return;
+ }
+ else
+ {
+ *(gBattleStruct->chosenMovePositions + gActiveBattler) = gBattleBufferB[gActiveBattler][2];
+ gChosenMoveByBattler[gActiveBattler] = gBattleMons[gActiveBattler].moves[*(gBattleStruct->chosenMovePositions + gActiveBattler)];
+ *(gBattleStruct->moveTarget + gActiveBattler) = gBattleBufferB[gActiveBattler][3];
+ ++gBattleCommunication[gActiveBattler];
+ }
+ break;
+ }
+ break;
+ case B_ACTION_USE_ITEM:
+ if ((gBattleBufferB[gActiveBattler][1] | (gBattleBufferB[gActiveBattler][2] << 8)) == 0)
+ {
+ gBattleCommunication[gActiveBattler] = STATE_BEFORE_ACTION_CHOSEN;
+ }
+ else
+ {
+ gLastUsedItem = (gBattleBufferB[gActiveBattler][1] | (gBattleBufferB[gActiveBattler][2] << 8));
+ ++gBattleCommunication[gActiveBattler];
+ }
+ break;
+ case B_ACTION_SWITCH:
+ if (gBattleBufferB[gActiveBattler][1] == PARTY_SIZE)
+ {
+ gBattleCommunication[gActiveBattler] = STATE_BEFORE_ACTION_CHOSEN;
+ }
+ else
+ {
+ *(gBattleStruct->monToSwitchIntoId + gActiveBattler) = gBattleBufferB[gActiveBattler][1];
+ if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
+ {
+ *(gActiveBattler * 3 + (u8 *)(gBattleStruct->field_60) + 0) &= 0xF;
+ *(gActiveBattler * 3 + (u8 *)(gBattleStruct->field_60) + 0) |= (gBattleBufferB[gActiveBattler][2] & 0xF0);
+ *(gActiveBattler * 3 + (u8 *)(gBattleStruct->field_60) + 1) = gBattleBufferB[gActiveBattler][3];
+ *((gActiveBattler ^ BIT_FLANK) * 3 + (u8 *)(gBattleStruct->field_60) + 0) &= (0xF0);
+ *((gActiveBattler ^ BIT_FLANK) * 3 + (u8 *)(gBattleStruct->field_60) + 0) |= (gBattleBufferB[gActiveBattler][2] & 0xF0) >> 4;
+ *((gActiveBattler ^ BIT_FLANK) * 3 + (u8 *)(gBattleStruct->field_60) + 2) = gBattleBufferB[gActiveBattler][3];
+ }
+ ++gBattleCommunication[gActiveBattler];
+ }
+ break;
+ case B_ACTION_RUN:
+ gHitMarker |= HITMARKER_RUN;
+ ++gBattleCommunication[gActiveBattler];
+ break;
+ case B_ACTION_SAFARI_WATCH_CAREFULLY:
+ ++gBattleCommunication[gActiveBattler];
+ break;
+ case B_ACTION_SAFARI_BALL:
+ ++gBattleCommunication[gActiveBattler];
+ break;
+ case B_ACTION_SAFARI_POKEBLOCK:
+ case B_ACTION_SAFARI_GO_NEAR:
+ ++gBattleCommunication[gActiveBattler];
+ break;
+ case B_ACTION_SAFARI_RUN:
+ gHitMarker |= HITMARKER_RUN;
+ ++gBattleCommunication[gActiveBattler];
+ break;
+ case B_ACTION_OLDMAN_THROW:
+ ++gBattleCommunication[gActiveBattler];
+ break;
+ }
+ }
+ break;
+ case STATE_WAIT_ACTION_CONFIRMED_STANDBY:
+ if (!(gBattleControllerExecFlags & ((gBitTable[gActiveBattler]) | (0xF0000000) | (gBitTable[gActiveBattler] << 4) | (gBitTable[gActiveBattler] << 8) | (gBitTable[gActiveBattler] << 0xC))))
+ {
+ if (((gBattleTypeFlags & (BATTLE_TYPE_MULTI | BATTLE_TYPE_DOUBLE)) != BATTLE_TYPE_DOUBLE)
+ || (position & BIT_FLANK) != B_FLANK_LEFT
+ || (*(&gBattleStruct->field_91) & gBitTable[GetBattlerAtPosition(position ^ BIT_FLANK)]))
+ BtlController_EmitLinkStandbyMsg(0, 0);
+ else
+ BtlController_EmitLinkStandbyMsg(0, 1);
+ MarkBattlerForControllerExec(gActiveBattler);
+ ++gBattleCommunication[gActiveBattler];
+ }
+ break;
+ case STATE_WAIT_ACTION_CONFIRMED:
+ if (!(gBattleControllerExecFlags & ((gBitTable[gActiveBattler]) | (0xF0000000) | (gBitTable[gActiveBattler] << 4) | (gBitTable[gActiveBattler] << 8) | (gBitTable[gActiveBattler] << 0xC))))
+ ++gBattleCommunication[ACTIONS_CONFIRMED_COUNT];
+ break;
+ case STATE_SELECTION_SCRIPT:
+ if (*(gBattleStruct->selectionScriptFinished + gActiveBattler))
+ {
+ gBattleCommunication[gActiveBattler] = *(gBattleStruct->stateIdAfterSelScript + gActiveBattler);
+ }
+ else
+ {
+ gBattlerAttacker = gActiveBattler;
+ gBattlescriptCurrInstr = gSelectionBattleScripts[gActiveBattler];
+ if (!(gBattleControllerExecFlags & ((gBitTable[gActiveBattler]) | (0xF0000000) | (gBitTable[gActiveBattler] << 4) | (gBitTable[gActiveBattler] << 8) | (gBitTable[gActiveBattler] << 0xC))))
+ gBattleScriptingCommandsTable[gBattlescriptCurrInstr[0]]();
+ gSelectionBattleScripts[gActiveBattler] = gBattlescriptCurrInstr;
+ }
+ break;
+ case STATE_WAIT_SET_BEFORE_ACTION:
+ if (!(gBattleControllerExecFlags & ((gBitTable[gActiveBattler]) | (0xF0000000) | (gBitTable[gActiveBattler] << 4) | (gBitTable[gActiveBattler] << 8) | (gBitTable[gActiveBattler] << 0xC))))
+ gBattleCommunication[gActiveBattler] = STATE_BEFORE_ACTION_CHOSEN;
+ break;
+ }
+ }
+ // Check if everyone chose actions.
+ if (gBattleCommunication[ACTIONS_CONFIRMED_COUNT] == gBattlersCount)
+ gBattleMainFunc = SetActionsAndBattlersTurnOrder;
+}
+
+void SwapTurnOrder(u8 id1, u8 id2)
+{
+ u32 temp;
+
+ SWAP(gActionsByTurnOrder[id1], gActionsByTurnOrder[id2], temp);
+ SWAP(gBattlerByTurnOrder[id1], gBattlerByTurnOrder[id2], temp);
+}
+
+u8 GetWhoStrikesFirst(u8 battler1, u8 battler2, bool8 ignoreChosenMoves)
+{
+ u8 strikesFirst = 0;
+ u8 speedMultiplierBattler1 = 0, speedMultiplierBattler2 = 0;
+ u32 speedBattler1 = 0, speedBattler2 = 0;
+ u8 holdEffect = 0;
+ u8 holdEffectParam = 0;
+ u16 moveBattler1 = 0, moveBattler2 = 0;
+
+ if (WEATHER_HAS_EFFECT)
+ {
+ if ((gBattleMons[battler1].ability == ABILITY_SWIFT_SWIM && gBattleWeather & WEATHER_RAIN_ANY)
+ || (gBattleMons[battler1].ability == ABILITY_CHLOROPHYLL && gBattleWeather & WEATHER_SUN_ANY))
+ speedMultiplierBattler1 = 2;
+ else
+ speedMultiplierBattler1 = 1;
+ if ((gBattleMons[battler2].ability == ABILITY_SWIFT_SWIM && gBattleWeather & WEATHER_RAIN_ANY)
+ || (gBattleMons[battler2].ability == ABILITY_CHLOROPHYLL && gBattleWeather & WEATHER_SUN_ANY))
+ speedMultiplierBattler2 = 2;
+ else
+ speedMultiplierBattler2 = 1;
+ }
+ else
+ {
+ speedMultiplierBattler1 = 1;
+ speedMultiplierBattler2 = 1;
+ }
+ speedBattler1 = (gBattleMons[battler1].speed * speedMultiplierBattler1)
+ * (gStatStageRatios[gBattleMons[battler1].statStages[STAT_SPEED]][0])
+ / (gStatStageRatios[gBattleMons[battler1].statStages[STAT_SPEED]][1]);
+ if (gBattleMons[battler1].item == ITEM_ENIGMA_BERRY)
+ {
+ holdEffect = gEnigmaBerries[battler1].holdEffect;
+ holdEffectParam = gEnigmaBerries[battler1].holdEffectParam;
+ }
+ else
+ {
+ holdEffect = ItemId_GetHoldEffect(gBattleMons[battler1].item);
+ holdEffectParam = ItemId_GetHoldEffectParam(gBattleMons[battler1].item);
+ }
+ // badge boost
+ if (!(gBattleTypeFlags & BATTLE_TYPE_LINK)
+ && FlagGet(FLAG_0x822)
+ && GetBattlerSide(battler1) == B_SIDE_PLAYER)
+ speedBattler1 = (speedBattler1 * 110) / 100;
+ if (holdEffect == HOLD_EFFECT_MACHO_BRACE)
+ speedBattler1 /= 2;
+ if (gBattleMons[battler1].status1 & STATUS1_PARALYSIS)
+ speedBattler1 /= 4;
+ if (holdEffect == HOLD_EFFECT_QUICK_CLAW && gRandomTurnNumber < (0xFFFF * holdEffectParam) / 100)
+ speedBattler1 = UINT_MAX;
+ // check second battlerId's speed
+ speedBattler2 = (gBattleMons[battler2].speed * speedMultiplierBattler2)
+ * (gStatStageRatios[gBattleMons[battler2].statStages[STAT_SPEED]][0])
+ / (gStatStageRatios[gBattleMons[battler2].statStages[STAT_SPEED]][1]);
+ if (gBattleMons[battler2].item == ITEM_ENIGMA_BERRY)
+ {
+ holdEffect = gEnigmaBerries[battler2].holdEffect;
+ holdEffectParam = gEnigmaBerries[battler2].holdEffectParam;
+ }
+ else
+ {
+ holdEffect = ItemId_GetHoldEffect(gBattleMons[battler2].item);
+ holdEffectParam = ItemId_GetHoldEffectParam(gBattleMons[battler2].item);
+ }
+ // badge boost
+ if (!(gBattleTypeFlags & BATTLE_TYPE_LINK)
+ && FlagGet(FLAG_0x822)
+ && GetBattlerSide(battler2) == B_SIDE_PLAYER)
+ speedBattler2 = (speedBattler2 * 110) / 100;
+ if (holdEffect == HOLD_EFFECT_MACHO_BRACE)
+ speedBattler2 /= 2;
+ if (gBattleMons[battler2].status1 & STATUS1_PARALYSIS)
+ speedBattler2 /= 4;
+ if (holdEffect == HOLD_EFFECT_QUICK_CLAW && gRandomTurnNumber < (0xFFFF * holdEffectParam) / 100)
+ speedBattler2 = UINT_MAX;
+ if (ignoreChosenMoves)
+ {
+ moveBattler1 = MOVE_NONE;
+ moveBattler2 = MOVE_NONE;
+ }
+ else
+ {
+ if (gChosenActionByBattler[battler1] == B_ACTION_USE_MOVE)
+ {
+ if (gProtectStructs[battler1].noValidMoves)
+ moveBattler1 = MOVE_STRUGGLE;
+ else
+ moveBattler1 = gBattleMons[battler1].moves[*(gBattleStruct->chosenMovePositions + battler1)];
+ }
+ else
+ moveBattler1 = MOVE_NONE;
+ if (gChosenActionByBattler[battler2] == B_ACTION_USE_MOVE)
+ {
+ if (gProtectStructs[battler2].noValidMoves)
+ moveBattler2 = MOVE_STRUGGLE;
+ else
+ moveBattler2 = gBattleMons[battler2].moves[*(gBattleStruct->chosenMovePositions + battler2)];
+ }
+ else
+ moveBattler2 = MOVE_NONE;
+ }
+ // both move priorities are different than 0
+ if (gBattleMoves[moveBattler1].priority != 0 || gBattleMoves[moveBattler2].priority != 0)
+ {
+ // both priorities are the same
+ if (gBattleMoves[moveBattler1].priority == gBattleMoves[moveBattler2].priority)
+ {
+ if (speedBattler1 == speedBattler2 && Random() & 1)
+ strikesFirst = 2; // same speeds, same priorities
+ else if (speedBattler1 < speedBattler2)
+ strikesFirst = 1; // battler2 has more speed
+ // else battler1 has more speed
+ }
+ else if (gBattleMoves[moveBattler1].priority < gBattleMoves[moveBattler2].priority)
+ strikesFirst = 1; // battler2's move has greater priority
+ // else battler1's move has greater priority
+ }
+ // both priorities are equal to 0
+ else
+ {
+ if (speedBattler1 == speedBattler2 && Random() & 1)
+ strikesFirst = 2; // same speeds, same priorities
+ else if (speedBattler1 < speedBattler2)
+ strikesFirst = 1; // battler2 has more speed
+ // else battler1 has more speed
+ }
+ return strikesFirst;
+}
+
+void SetActionsAndBattlersTurnOrder(void)
+{
+ s32 turnOrderId = 0;
+ s32 i, j;
+
+ if (gBattleTypeFlags & BATTLE_TYPE_SAFARI)
+ {
+ for (gActiveBattler = 0; gActiveBattler < gBattlersCount; ++gActiveBattler)
+ {
+ gActionsByTurnOrder[turnOrderId] = gChosenActionByBattler[gActiveBattler];
+ gBattlerByTurnOrder[turnOrderId] = gActiveBattler;
+ ++turnOrderId;
+ }
+ }
+ else
+ {
+ if (gBattleTypeFlags & BATTLE_TYPE_LINK)
+ {
+ for (gActiveBattler = 0; gActiveBattler < gBattlersCount; ++gActiveBattler)
+ {
+ if (gChosenActionByBattler[gActiveBattler] == B_ACTION_RUN)
+ {
+ turnOrderId = 5;
+ break;
+ }
+ }
+ }
+ else if (gChosenActionByBattler[0] == B_ACTION_RUN)
+ {
+ gActiveBattler = 0;
+ turnOrderId = 5;
+ }
+ if (turnOrderId == 5) // One of battlers wants to run.
+ {
+ gActionsByTurnOrder[0] = gChosenActionByBattler[gActiveBattler];
+ gBattlerByTurnOrder[0] = gActiveBattler;
+ turnOrderId = 1;
+ for (i = 0; i < gBattlersCount; ++i)
+ {
+ if (i != gActiveBattler)
+ {
+ gActionsByTurnOrder[turnOrderId] = gChosenActionByBattler[i];
+ gBattlerByTurnOrder[turnOrderId] = i;
+ ++turnOrderId;
+ }
+ }
+ gBattleMainFunc = CheckFocusPunch_ClearVarsBeforeTurnStarts;
+ gBattleStruct->focusPunchBattlerId = 0;
+ return;
+ }
+ else
+ {
+ for (gActiveBattler = 0; gActiveBattler < gBattlersCount; ++gActiveBattler)
+ {
+ if (gChosenActionByBattler[gActiveBattler] == B_ACTION_USE_ITEM || gChosenActionByBattler[gActiveBattler] == B_ACTION_SWITCH)
+ {
+ gActionsByTurnOrder[turnOrderId] = gChosenActionByBattler[gActiveBattler];
+ gBattlerByTurnOrder[turnOrderId] = gActiveBattler;
+ ++turnOrderId;
+ }
+ }
+ for (gActiveBattler = 0; gActiveBattler < gBattlersCount; ++gActiveBattler)
+ {
+ if (gChosenActionByBattler[gActiveBattler] != B_ACTION_USE_ITEM && gChosenActionByBattler[gActiveBattler] != B_ACTION_SWITCH)
+ {
+ gActionsByTurnOrder[turnOrderId] = gChosenActionByBattler[gActiveBattler];
+ gBattlerByTurnOrder[turnOrderId] = gActiveBattler;
+ ++turnOrderId;
+ }
+ }
+ for (i = 0; i < gBattlersCount - 1; ++i)
+ {
+ for (j = i + 1; j < gBattlersCount; ++j)
+ {
+ u8 battler1 = gBattlerByTurnOrder[i];
+ u8 battler2 = gBattlerByTurnOrder[j];
+
+ if (gActionsByTurnOrder[i] != B_ACTION_USE_ITEM
+ && gActionsByTurnOrder[j] != B_ACTION_USE_ITEM
+ && gActionsByTurnOrder[i] != B_ACTION_SWITCH
+ && gActionsByTurnOrder[j] != B_ACTION_SWITCH)
+ if (GetWhoStrikesFirst(battler1, battler2, FALSE))
+ SwapTurnOrder(i, j);
+ }
+ }
+ }
+ }
+ gBattleMainFunc = CheckFocusPunch_ClearVarsBeforeTurnStarts;
+ gBattleStruct->focusPunchBattlerId = 0;
+}
+
+void TurnValuesCleanUp(bool8 var0)
+{
+ s32 i;
+ u8 *dataPtr;
+
+ for (gActiveBattler = 0; gActiveBattler < gBattlersCount; ++gActiveBattler)
+ {
+ if (var0)
+ {
+ gProtectStructs[gActiveBattler].protected = FALSE;
+ gProtectStructs[gActiveBattler].endured = FALSE;
+ }
+ else
+ {
+ dataPtr = (u8 *)(&gProtectStructs[gActiveBattler]);
+ for (i = 0; i < sizeof(struct ProtectStruct); ++i)
+ dataPtr[i] = 0;
+ if (gDisableStructs[gActiveBattler].isFirstTurn)
+ --gDisableStructs[gActiveBattler].isFirstTurn;
+ if (gDisableStructs[gActiveBattler].rechargeTimer)
+ {
+ --gDisableStructs[gActiveBattler].rechargeTimer;
+ if (gDisableStructs[gActiveBattler].rechargeTimer == 0)
+ gBattleMons[gActiveBattler].status2 &= ~(STATUS2_RECHARGE);
+ }
+ }
+
+ if (gDisableStructs[gActiveBattler].substituteHP == 0)
+ gBattleMons[gActiveBattler].status2 &= ~(STATUS2_SUBSTITUTE);
+ }
+ gSideTimers[0].followmeTimer = 0;
+ gSideTimers[1].followmeTimer = 0;
+}
+
+void SpecialStatusesClear(void)
+{
+ for (gActiveBattler = 0; gActiveBattler < gBattlersCount; ++gActiveBattler)
+ {
+ s32 i;
+ u8 *dataPtr = (u8 *)(&gSpecialStatuses[gActiveBattler]);
+
+ for (i = 0; i < sizeof(struct SpecialStatus); ++i)
+ dataPtr[i] = 0;
+ }
+}
+
+void CheckFocusPunch_ClearVarsBeforeTurnStarts(void)
+{
+ if (!(gHitMarker & HITMARKER_RUN))
+ {
+ while (gBattleStruct->focusPunchBattlerId < gBattlersCount)
+ {
+ gActiveBattler = gBattlerAttacker = gBattleStruct->focusPunchBattlerId;
+ ++gBattleStruct->focusPunchBattlerId;
+ if (gChosenMoveByBattler[gActiveBattler] == MOVE_FOCUS_PUNCH
+ && !(gBattleMons[gActiveBattler].status1 & STATUS1_SLEEP)
+ && !(gDisableStructs[gBattlerAttacker].truantCounter)
+ && !(gProtectStructs[gActiveBattler].noValidMoves))
+ {
+ BattleScriptExecute(BattleScript_FocusPunchSetUp);
+ return;
+ }
+ }
+ }
+ TryClearRageStatuses();
+ gCurrentTurnActionNumber = 0;
+ {
+ // something stupid needed to match
+ u8 zero;
+
+ gCurrentActionFuncId = gActionsByTurnOrder[(zero = 0)];
+ }
+ gDynamicBasePower = 0;
+ gBattleStruct->dynamicMoveType = 0;
+ gBattleMainFunc = RunTurnActionsFunctions;
+ gBattleCommunication[3] = 0;
+ gBattleCommunication[4] = 0;
+ gBattleScripting.multihitMoveEffect = 0;
+ gBattleResources->battleScriptsStack->size = 0;
+}
+
+void RunTurnActionsFunctions(void)
+{
+ if (gBattleOutcome != 0)
+ gCurrentActionFuncId = B_ACTION_FINISHED;
+ *(&gBattleStruct->savedTurnActionNumber) = gCurrentTurnActionNumber;
+ sTurnActionsFuncsTable[gCurrentActionFuncId]();
+
+ if (gCurrentTurnActionNumber >= gBattlersCount) // everyone did their actions, turn finished
+ {
+ gHitMarker &= ~(HITMARKER_x100000);
+ gBattleMainFunc = sEndTurnFuncsTable[gBattleOutcome & 0x7F];
+ }
+ else
+ {
+ if (gBattleStruct->savedTurnActionNumber != gCurrentTurnActionNumber) // action turn has been done, clear hitmarker bits for another battlerId
+ {
+ gHitMarker &= ~(HITMARKER_NO_ATTACKSTRING);
+ gHitMarker &= ~(HITMARKER_UNABLE_TO_USE_MOVE);
+ }
+ }
+}
+
+void HandleEndTurn_BattleWon(void)
+{
+ gCurrentActionFuncId = 0;
+ if (gBattleTypeFlags & BATTLE_TYPE_LINK)
+ {
+ gBattleTextBuff1[0] = gBattleOutcome;
+ gBattlerAttacker = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT);
+ gBattlescriptCurrInstr = BattleScript_LinkBattleWonOrLost;
+ gBattleOutcome &= ~(B_OUTCOME_LINK_BATTLE_RAN);
+ }
+ else if (gBattleTypeFlags & (BATTLE_TYPE_TRAINER_TOWER | BATTLE_TYPE_EREADER_TRAINER | BATTLE_TYPE_BATTLE_TOWER))
+ {
+ BattleStopLowHpSound();
+ PlayBGM(MUS_WIN_TRE);
+ gBattlescriptCurrInstr = gUnknown_81D88D7;
+ }
+ else if (gBattleTypeFlags & BATTLE_TYPE_TRAINER && !(gBattleTypeFlags & BATTLE_TYPE_LINK))
+ {
+ BattleStopLowHpSound();
+ gBattlescriptCurrInstr = BattleScript_LocalTrainerBattleWon;
+ switch (gTrainers[gTrainerBattleOpponent_A].trainerClass)
+ {
+ case CLASS_LEADER_2:
+ case CLASS_CHAMPION_2:
+ PlayBGM(MUS_WIN_GYM);
+ break;
+ case CLASS_BOSS:
+ case CLASS_TEAM_ROCKET:
+ case CLASS_COOLTRAINER_2:
+ case CLASS_ELITE_FOUR_2:
+ case CLASS_GENTLEMAN_2:
+ default:
+ PlayBGM(MUS_WIN_TRE);
+ break;
+ }
+ }
+ else
+ {
+ gBattlescriptCurrInstr = BattleScript_PayDayMoneyAndPickUpItems;
+ }
+ gBattleMainFunc = HandleEndTurn_FinishBattle;
+}
+
+void HandleEndTurn_BattleLost(void)
+{
+ gCurrentActionFuncId = 0;
+ if (gBattleTypeFlags & BATTLE_TYPE_LINK)
+ {
+ gBattleTextBuff1[0] = gBattleOutcome;
+ gBattlerAttacker = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT);
+ gBattlescriptCurrInstr = BattleScript_LinkBattleWonOrLost;
+ gBattleOutcome &= ~(B_OUTCOME_LINK_BATTLE_RAN);
+ }
+ else
+ {
+ if (gBattleTypeFlags & BATTLE_TYPE_TRAINER && sub_80803CC() == 9)
+ {
+ if (sub_80803D8() & 1)
+ gBattleCommunication[MULTISTRING_CHOOSER] = 1;
+ else
+ gBattleCommunication[MULTISTRING_CHOOSER] = 2;
+ gBattlerAttacker = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT);
+ }
+ else
+ {
+ gBattleCommunication[MULTISTRING_CHOOSER] = 0;
+ }
+ gBattlescriptCurrInstr = BattleScript_LocalBattleLost;
+ }
+ gBattleMainFunc = HandleEndTurn_FinishBattle;
+}
+
+void HandleEndTurn_RanFromBattle(void)
+{
+ gCurrentActionFuncId = 0;
+ switch (gProtectStructs[gBattlerAttacker].fleeFlag)
+ {
+ default:
+ gBattlescriptCurrInstr = BattleScript_GotAwaySafely;
+ break;
+ case 1:
+ gBattlescriptCurrInstr = BattleScript_SmokeBallEscape;
+ break;
+ case 2:
+ gBattlescriptCurrInstr = BattleScript_RanAwayUsingMonAbility;
+ break;
+ }
+ gBattleMainFunc = HandleEndTurn_FinishBattle;
+}
+
+void HandleEndTurn_MonFled(void)
+{
+ gCurrentActionFuncId = 0;
+ PREPARE_MON_NICK_BUFFER(gBattleTextBuff1, gBattlerAttacker, gBattlerPartyIndexes[gBattlerAttacker]);
+ gBattlescriptCurrInstr = BattleScript_WildMonFled;
+ gBattleMainFunc = HandleEndTurn_FinishBattle;
+}