diff options
author | PikalaxALT <PikalaxALT@gmail.com> | 2019-10-26 10:23:13 -0400 |
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committer | PikalaxALT <PikalaxALT@gmail.com> | 2019-10-26 10:23:13 -0400 |
commit | 93f0703fcdda810062071fde4febe111146c18cc (patch) | |
tree | 241164c7e5fd5e71a9e3eca6eb8d6a918566d963 /src/battle_main.c | |
parent | fd78afa5a7d4441fe0d76693e301deb6bc2557dc (diff) | |
parent | 1f569f0136952135a0e17fe22cf180c0e87dd007 (diff) |
Merge branch 'master' of github.com:pret/pokefirered into script_menu
Diffstat (limited to 'src/battle_main.c')
-rw-r--r-- | src/battle_main.c | 4412 |
1 files changed, 4412 insertions, 0 deletions
diff --git a/src/battle_main.c b/src/battle_main.c new file mode 100644 index 000000000..1b1614a5a --- /dev/null +++ b/src/battle_main.c @@ -0,0 +1,4412 @@ +#include "global.h" +#include "battle.h" +#include "battle_anim.h" +#include "battle_ai_script_commands.h" +#include "battle_controllers.h" +#include "battle_interface.h" +#include "battle_main.h" +#include "battle_message.h" +#include "battle_scripts.h" +#include "battle_setup.h" +#include "battle_tower.h" +#include "battle_string_ids.h" +#include "berry.h" +#include "bg.h" +#include "data.h" +#include "decompress.h" +#include "dma3.h" +#include "event_data.h" +#include "evolution_scene.h" +#include "graphics.h" +#include "gpu_regs.h" +#include "help_system.h" +#include "international_string_util.h" +#include "item.h" +#include "link.h" +#include "link_rfu.h" +#include "load_save.h" +#include "main.h" +#include "malloc.h" +#include "m4a.h" +#include "palette.h" +#include "party_menu.h" +#include "pokeball.h" +#include "pokedex.h" +#include "pokemon.h" +#include "quest_log.h" +#include "random.h" +#include "roamer.h" +#include "safari_zone.h" +#include "scanline_effect.h" +#include "sound.h" +#include "sprite.h" +#include "string_util.h" +#include "strings.h" +#include "task.h" +#include "text.h" +#include "trig.h" +#include "vs_seeker.h" +#include "util.h" +#include "window.h" +#include "cable_club.h" +#include "constants/abilities.h" +#include "constants/battle_move_effects.h" +#include "constants/hold_effects.h" +#include "constants/items.h" +#include "constants/moves.h" +#include "constants/pokemon.h" +#include "constants/songs.h" +#include "constants/species.h" +#include "constants/trainers.h" +#include "constants/trainer_classes.h" + +static void sub_80111EC(struct Sprite *sprite); +static void HandleAction_UseMove(void); +static void HandleAction_Switch(void); +static void HandleAction_UseItem(void); +static void HandleAction_Run(void); +static void HandleAction_WatchesCarefully(void); +static void HandleAction_SafariZoneBallThrow(void); +static void HandleAction_ThrowPokeblock(void); +static void HandleAction_GoNear(void); +static void HandleAction_SafariZoneRun(void); +static void HandleAction_OldManBallThrow(void); +static void HandleAction_TryFinish(void); +static void HandleAction_NothingIsFainted(void); +static void HandleAction_ActionFinished(void); +static void HandleEndTurn_ContinueBattle(void); +static void HandleEndTurn_BattleWon(void); +static void HandleEndTurn_BattleLost(void); +static void HandleEndTurn_RanFromBattle(void); +static void HandleEndTurn_MonFled(void); +static void HandleEndTurn_FinishBattle(void); +static void CB2_InitBattleInternal(void); +static void CB2_PreInitMultiBattle(void); +static void CB2_HandleStartMultiBattle(void); +static u8 CreateNPCTrainerParty(struct Pokemon *party, u16 trainerNum); +static void CB2_HandleStartBattle(void); +static void TryCorrectShedinjaLanguage(struct Pokemon *mon); +static void BattleMainCB1(void); +static void CB2_QuitPokeDudeBattle(void); +static void sub_80111FC(struct Sprite *sprite); +static void sub_8011B94(void); +static void sub_8011BB0(void); +static void SpriteCB_MoveWildMonToRight(struct Sprite *sprite); +static void SpriteCB_WildMonShowHealthbox(struct Sprite *sprite); +static void sub_8011E3C(struct Sprite *sprite); +static void SpriteCB_AnimFaintOpponent(struct Sprite *sprite); +static void sub_8012060(struct Sprite *sprite); +static void oac_poke_ally_(struct Sprite *sprite); +static void SpriteCallbackDummy3(struct Sprite *sprite); +static void SpriteCB_BounceEffect(struct Sprite *sprite); +static void sub_8012398(struct Sprite *sprite); +static void BattleStartClearSetData(void); +static void BattleIntroGetMonsData(void); +static void TurnValuesCleanUp(bool8 var0); +static void SpecialStatusesClear(void); +static void BattleIntroPrepareBackgroundSlide(void); +static void BattleIntroDrawTrainersOrMonsSprites(void); +static void BattleIntroDrawPartySummaryScreens(void); +static void BattleIntroPrintTrainerWantsToBattle(void); +static void BattleIntroPrintWildMonAttacked(void); +static void BattleIntroPrintOpponentSendsOut(void); +static void BattleIntroPrintPlayerSendsOut(void); +static void BattleIntroRecordMonsToDex(void); +static void BattleIntroOpponentSendsOutMonAnimation(void); +static void BattleIntroPlayerSendsOutMonAnimation(void); +static void TryDoEventsBeforeFirstTurn(void); +static void HandleTurnActionSelectionState(void); +static void RunTurnActionsFunctions(void); +static void SetActionsAndBattlersTurnOrder(void); +static void CheckFocusPunch_ClearVarsBeforeTurnStarts(void); +static void HandleEndTurn_FinishBattle(void); +static void FreeResetData_ReturnToOvOrDoEvolutions(void); +static void ReturnFromBattleToOverworld(void); +static void TryEvolvePokemon(void); +static void WaitForEvoSceneToFinish(void); + +EWRAM_DATA u16 gBattle_BG0_X = 0; +EWRAM_DATA u16 gBattle_BG0_Y = 0; +EWRAM_DATA u16 gBattle_BG1_X = 0; +EWRAM_DATA u16 gBattle_BG1_Y = 0; +EWRAM_DATA u16 gBattle_BG2_X = 0; +EWRAM_DATA u16 gBattle_BG2_Y = 0; +EWRAM_DATA u16 gBattle_BG3_X = 0; +EWRAM_DATA u16 gBattle_BG3_Y = 0; +EWRAM_DATA u16 gBattle_WIN0H = 0; +EWRAM_DATA u16 gBattle_WIN0V = 0; +EWRAM_DATA u16 gBattle_WIN1H = 0; +EWRAM_DATA u16 gBattle_WIN1V = 0; +EWRAM_DATA u8 gDisplayedStringBattle[300] = {0}; +EWRAM_DATA u8 gBattleTextBuff1[TEXT_BUFF_ARRAY_COUNT] = {0}; +EWRAM_DATA u8 gBattleTextBuff2[TEXT_BUFF_ARRAY_COUNT] = {0}; +EWRAM_DATA u8 gBattleTextBuff3[TEXT_BUFF_ARRAY_COUNT] = {0}; +static EWRAM_DATA u32 gUnknown_2022AE8[25] = {0}; +EWRAM_DATA u32 gBattleTypeFlags = 0; +EWRAM_DATA u8 gBattleTerrain = 0; +EWRAM_DATA u32 gUnknown_2022B54 = 0; +EWRAM_DATA struct UnknownPokemonStruct4 gUnknown_2022B58[3] = {0}; +EWRAM_DATA u8 *gUnknown_2022BB8 = NULL; +EWRAM_DATA u8 *gUnknown_2022BBC = NULL; +EWRAM_DATA u16 *gUnknown_2022BC0 = NULL; +EWRAM_DATA u8 gBattleBufferA[MAX_BATTLERS_COUNT][0x200] = {0}; +EWRAM_DATA u8 gBattleBufferB[MAX_BATTLERS_COUNT][0x200] = {0}; +EWRAM_DATA u8 gActiveBattler = 0; +EWRAM_DATA u32 gBattleControllerExecFlags = 0; +EWRAM_DATA u8 gBattlersCount = 0; +EWRAM_DATA u16 gBattlerPartyIndexes[MAX_BATTLERS_COUNT] = {0}; +EWRAM_DATA u8 gBattlerPositions[MAX_BATTLERS_COUNT] = {0}; +EWRAM_DATA u8 gActionsByTurnOrder[MAX_BATTLERS_COUNT] = {0}; +EWRAM_DATA u8 gBattlerByTurnOrder[MAX_BATTLERS_COUNT] = {0}; +EWRAM_DATA u8 gCurrentTurnActionNumber = 0; +EWRAM_DATA u8 gCurrentActionFuncId = 0; +EWRAM_DATA struct BattlePokemon gBattleMons[MAX_BATTLERS_COUNT] = {0}; +EWRAM_DATA u8 gBattlerSpriteIds[MAX_BATTLERS_COUNT] = {0}; +EWRAM_DATA u8 gCurrMovePos = 0; +EWRAM_DATA u8 gChosenMovePos = 0; +EWRAM_DATA u16 gCurrentMove = 0; +EWRAM_DATA u16 gChosenMove = 0; +EWRAM_DATA u16 gCalledMove = 0; +EWRAM_DATA s32 gBattleMoveDamage = 0; +EWRAM_DATA s32 gHpDealt = 0; +EWRAM_DATA s32 gTakenDmg[MAX_BATTLERS_COUNT] = {0}; +EWRAM_DATA u16 gLastUsedItem = 0; +EWRAM_DATA u8 gLastUsedAbility = 0; +EWRAM_DATA u8 gBattlerAttacker = 0; +EWRAM_DATA u8 gBattlerTarget = 0; +EWRAM_DATA u8 gBattlerFainted = 0; +EWRAM_DATA u8 gEffectBattler = 0; +EWRAM_DATA u8 gPotentialItemEffectBattler = 0; +EWRAM_DATA u8 gAbsentBattlerFlags = 0; +EWRAM_DATA u8 gCritMultiplier = 0; +EWRAM_DATA u8 gMultiHitCounter = 0; +EWRAM_DATA const u8 *gBattlescriptCurrInstr = NULL; +EWRAM_DATA u32 gUnusedBattleMainVar = 0; +EWRAM_DATA u8 gChosenActionByBattler[MAX_BATTLERS_COUNT] = {0}; +EWRAM_DATA const u8 *gSelectionBattleScripts[MAX_BATTLERS_COUNT] = {NULL}; +EWRAM_DATA u16 gLastPrintedMoves[MAX_BATTLERS_COUNT] = {0}; +EWRAM_DATA u16 gLastMoves[MAX_BATTLERS_COUNT] = {0}; +EWRAM_DATA u16 gLastLandedMoves[MAX_BATTLERS_COUNT] = {0}; +EWRAM_DATA u16 gLastHitByType[MAX_BATTLERS_COUNT] = {0}; +EWRAM_DATA u16 gLastResultingMoves[MAX_BATTLERS_COUNT] = {0}; +EWRAM_DATA u16 gLockedMoves[MAX_BATTLERS_COUNT] = {0}; +EWRAM_DATA u8 gLastHitBy[MAX_BATTLERS_COUNT] = {0}; +EWRAM_DATA u16 gChosenMoveByBattler[MAX_BATTLERS_COUNT] = {0}; +EWRAM_DATA u8 gMoveResultFlags = 0; +EWRAM_DATA u32 gHitMarker = 0; +static EWRAM_DATA u8 gUnknown_2023DD4[MAX_BATTLERS_COUNT] = {0}; +EWRAM_DATA u8 gTakenDmgByBattler[MAX_BATTLERS_COUNT] = {0}; +EWRAM_DATA u8 gUnknown_2023DDC = 0; +EWRAM_DATA u16 gSideStatuses[2] = {0}; +EWRAM_DATA struct SideTimer gSideTimers[2] = {0}; +EWRAM_DATA u32 gStatuses3[MAX_BATTLERS_COUNT] = {0}; +EWRAM_DATA struct DisableStruct gDisableStructs[MAX_BATTLERS_COUNT] = {0}; +EWRAM_DATA u16 gPauseCounterBattle = 0; +EWRAM_DATA u16 gPaydayMoney = 0; +EWRAM_DATA u16 gRandomTurnNumber = 0; +EWRAM_DATA u8 gBattleCommunication[BATTLE_COMMUNICATION_ENTRIES_COUNT] = {0}; +EWRAM_DATA u8 gBattleOutcome = 0; +EWRAM_DATA struct ProtectStruct gProtectStructs[MAX_BATTLERS_COUNT] = {0}; +EWRAM_DATA struct SpecialStatus gSpecialStatuses[MAX_BATTLERS_COUNT] = {0}; +EWRAM_DATA u16 gBattleWeather = 0; +EWRAM_DATA struct WishFutureKnock gWishFutureKnock = {0}; +EWRAM_DATA u16 gIntroSlideFlags = 0; +EWRAM_DATA u8 gSentPokesToOpponent[2] = {0}; +EWRAM_DATA u16 gDynamicBasePower = 0; +EWRAM_DATA u16 gExpShareExp = 0; +EWRAM_DATA struct BattleEnigmaBerry gEnigmaBerries[MAX_BATTLERS_COUNT] = {0}; +EWRAM_DATA struct BattleScripting gBattleScripting = {0}; +EWRAM_DATA struct BattleStruct *gBattleStruct = NULL; +EWRAM_DATA u8 *gLinkBattleSendBuffer = NULL; +EWRAM_DATA u8 *gLinkBattleRecvBuffer = NULL; +EWRAM_DATA struct BattleResources *gBattleResources = NULL; +EWRAM_DATA u8 gActionSelectionCursor[MAX_BATTLERS_COUNT] = {0}; +EWRAM_DATA u8 gMoveSelectionCursor[MAX_BATTLERS_COUNT] = {0}; +EWRAM_DATA u8 gBattlerStatusSummaryTaskId[MAX_BATTLERS_COUNT] = {0}; +EWRAM_DATA u8 gBattlerInMenuId = 0; +EWRAM_DATA bool8 gDoingBattleAnim = FALSE; +EWRAM_DATA u32 gTransformedPersonalities[MAX_BATTLERS_COUNT] = {0}; +EWRAM_DATA struct BattleSpriteData *gBattleSpritesDataPtr = NULL; +EWRAM_DATA struct MonSpritesGfx *gMonSpritesGfxPtr = NULL; +EWRAM_DATA u16 gBattleMovePower = 0; +EWRAM_DATA u16 gMoveToLearn = 0; +EWRAM_DATA u8 gBattleMonForms[MAX_BATTLERS_COUNT] = {0}; + +void (*gPreBattleCallback1)(void); +void (*gBattleMainFunc)(void); +struct BattleResults gBattleResults; +u8 gLeveledUpInBattle; +void (*gBattlerControllerFuncs[MAX_BATTLERS_COUNT])(void); +u8 gHealthboxSpriteIds[MAX_BATTLERS_COUNT]; +u8 gMultiUsePlayerCursor; +u8 gNumberOfMovesToChoose; +u8 gUnknown_3004FFC[MAX_BATTLERS_COUNT]; + +static const struct ScanlineEffectParams sIntroScanlineParams16Bit = +{ + ®_BG3HOFS, SCANLINE_EFFECT_DMACNT_16BIT, 1 +}; + +const struct SpriteTemplate gUnknown_824EFF0 = +{ + .tileTag = 0, + .paletteTag = 0, + .oam = &gDummyOamData, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_80111EC, +}; + +static const u8 sText_ShedinjaJpnName[] = _("ヌケニン"); // Nukenin + +const struct OamData gOamData_824F010 = +{ + .y = 0, + .affineMode = ST_OAM_AFFINE_NORMAL, + .objMode = ST_OAM_OBJ_NORMAL, + .bpp = ST_OAM_4BPP, + .shape = SPRITE_SHAPE(64x64), + .x = 0, + .size = SPRITE_SIZE(64x64), + .tileNum = 0, + .priority = 2, + .paletteNum = 0, + .affineParam = 0, +}; + +const struct OamData gOamData_824F018 = +{ + .y = 0, + .affineMode = ST_OAM_AFFINE_NORMAL, + .objMode = ST_OAM_OBJ_NORMAL, + .bpp = ST_OAM_4BPP, + .shape = SPRITE_SHAPE(64x64), + .x = 0, + .size = SPRITE_SIZE(64x64), + .tileNum = 0, + .priority = 2, + .paletteNum = 2, + .affineParam = 0, +}; + +// not used +static const union AnimCmd gUnknown_824F020[] = +{ + ANIMCMD_FRAME(0, 5), + ANIMCMD_JUMP(0), +}; + +// not used +static const union AnimCmd *const gUnknown_824F028[] = +{ + gUnknown_824F020, +}; + +// not used +static const union AffineAnimCmd gUnknown_824F02C[] = +{ + AFFINEANIMCMD_FRAME(-0x10, 0x0, 0, 4), + AFFINEANIMCMD_FRAME(0x0, 0x0, 0, 0x3C), + AFFINEANIMCMD_JUMP(1), +}; + +// not used +static const union AffineAnimCmd *const gUnknown_824F044[] = +{ + gUnknown_824F02C, +}; + +static const s8 gUnknown_824F048[] = { -32, -16, -16, -32, -32, 0, 0, 0 }; + +// format: attacking type, defending type, damage multiplier +// the multiplier is a (decimal) fixed-point number: +// 20 is ×2.0 TYPE_MUL_SUPER_EFFECTIVE +// 10 is ×1.0 TYPE_MUL_NORMAL +// 05 is ×0.5 TYPE_MUL_NOT_EFFECTIVE +// 00 is ×0.0 TYPE_MUL_NO_EFFECT +const u8 gTypeEffectiveness[336] = +{ + TYPE_NORMAL, TYPE_ROCK, TYPE_MUL_NOT_EFFECTIVE, + TYPE_NORMAL, TYPE_STEEL, TYPE_MUL_NOT_EFFECTIVE, + TYPE_FIRE, TYPE_FIRE, TYPE_MUL_NOT_EFFECTIVE, + TYPE_FIRE, TYPE_WATER, TYPE_MUL_NOT_EFFECTIVE, + TYPE_FIRE, TYPE_GRASS, TYPE_MUL_SUPER_EFFECTIVE, + TYPE_FIRE, TYPE_ICE, TYPE_MUL_SUPER_EFFECTIVE, + TYPE_FIRE, TYPE_BUG, TYPE_MUL_SUPER_EFFECTIVE, + TYPE_FIRE, TYPE_ROCK, TYPE_MUL_NOT_EFFECTIVE, + TYPE_FIRE, TYPE_DRAGON, TYPE_MUL_NOT_EFFECTIVE, + TYPE_FIRE, TYPE_STEEL, TYPE_MUL_SUPER_EFFECTIVE, + TYPE_WATER, TYPE_FIRE, TYPE_MUL_SUPER_EFFECTIVE, + TYPE_WATER, TYPE_WATER, TYPE_MUL_NOT_EFFECTIVE, + TYPE_WATER, TYPE_GRASS, TYPE_MUL_NOT_EFFECTIVE, + TYPE_WATER, TYPE_GROUND, TYPE_MUL_SUPER_EFFECTIVE, + TYPE_WATER, TYPE_ROCK, TYPE_MUL_SUPER_EFFECTIVE, + TYPE_WATER, TYPE_DRAGON, TYPE_MUL_NOT_EFFECTIVE, + TYPE_ELECTRIC, TYPE_WATER, TYPE_MUL_SUPER_EFFECTIVE, + TYPE_ELECTRIC, TYPE_ELECTRIC, TYPE_MUL_NOT_EFFECTIVE, + TYPE_ELECTRIC, TYPE_GRASS, TYPE_MUL_NOT_EFFECTIVE, + TYPE_ELECTRIC, TYPE_GROUND, TYPE_MUL_NO_EFFECT, + TYPE_ELECTRIC, TYPE_FLYING, TYPE_MUL_SUPER_EFFECTIVE, + TYPE_ELECTRIC, TYPE_DRAGON, TYPE_MUL_NOT_EFFECTIVE, + TYPE_GRASS, TYPE_FIRE, TYPE_MUL_NOT_EFFECTIVE, + TYPE_GRASS, TYPE_WATER, TYPE_MUL_SUPER_EFFECTIVE, + TYPE_GRASS, TYPE_GRASS, TYPE_MUL_NOT_EFFECTIVE, + TYPE_GRASS, TYPE_POISON, TYPE_MUL_NOT_EFFECTIVE, + TYPE_GRASS, TYPE_GROUND, TYPE_MUL_SUPER_EFFECTIVE, + TYPE_GRASS, TYPE_FLYING, TYPE_MUL_NOT_EFFECTIVE, + TYPE_GRASS, TYPE_BUG, TYPE_MUL_NOT_EFFECTIVE, + TYPE_GRASS, TYPE_ROCK, TYPE_MUL_SUPER_EFFECTIVE, + TYPE_GRASS, TYPE_DRAGON, TYPE_MUL_NOT_EFFECTIVE, + TYPE_GRASS, TYPE_STEEL, TYPE_MUL_NOT_EFFECTIVE, + TYPE_ICE, TYPE_WATER, TYPE_MUL_NOT_EFFECTIVE, + TYPE_ICE, TYPE_GRASS, TYPE_MUL_SUPER_EFFECTIVE, + TYPE_ICE, TYPE_ICE, TYPE_MUL_NOT_EFFECTIVE, + TYPE_ICE, TYPE_GROUND, TYPE_MUL_SUPER_EFFECTIVE, + TYPE_ICE, TYPE_FLYING, TYPE_MUL_SUPER_EFFECTIVE, + TYPE_ICE, TYPE_DRAGON, TYPE_MUL_SUPER_EFFECTIVE, + TYPE_ICE, TYPE_STEEL, TYPE_MUL_NOT_EFFECTIVE, + TYPE_ICE, TYPE_FIRE, TYPE_MUL_NOT_EFFECTIVE, + TYPE_FIGHTING, TYPE_NORMAL, TYPE_MUL_SUPER_EFFECTIVE, + TYPE_FIGHTING, TYPE_ICE, TYPE_MUL_SUPER_EFFECTIVE, + TYPE_FIGHTING, TYPE_POISON, TYPE_MUL_NOT_EFFECTIVE, + TYPE_FIGHTING, TYPE_FLYING, TYPE_MUL_NOT_EFFECTIVE, + TYPE_FIGHTING, TYPE_PSYCHIC, TYPE_MUL_NOT_EFFECTIVE, + TYPE_FIGHTING, TYPE_BUG, TYPE_MUL_NOT_EFFECTIVE, + TYPE_FIGHTING, TYPE_ROCK, TYPE_MUL_SUPER_EFFECTIVE, + TYPE_FIGHTING, TYPE_DARK, TYPE_MUL_SUPER_EFFECTIVE, + TYPE_FIGHTING, TYPE_STEEL, TYPE_MUL_SUPER_EFFECTIVE, + TYPE_POISON, TYPE_GRASS, TYPE_MUL_SUPER_EFFECTIVE, + TYPE_POISON, TYPE_POISON, TYPE_MUL_NOT_EFFECTIVE, + TYPE_POISON, TYPE_GROUND, TYPE_MUL_NOT_EFFECTIVE, + TYPE_POISON, TYPE_ROCK, TYPE_MUL_NOT_EFFECTIVE, + TYPE_POISON, TYPE_GHOST, TYPE_MUL_NOT_EFFECTIVE, + TYPE_POISON, TYPE_STEEL, TYPE_MUL_NO_EFFECT, + TYPE_GROUND, TYPE_FIRE, TYPE_MUL_SUPER_EFFECTIVE, + TYPE_GROUND, TYPE_ELECTRIC, TYPE_MUL_SUPER_EFFECTIVE, + TYPE_GROUND, TYPE_GRASS, TYPE_MUL_NOT_EFFECTIVE, + TYPE_GROUND, TYPE_POISON, TYPE_MUL_SUPER_EFFECTIVE, + TYPE_GROUND, TYPE_FLYING, TYPE_MUL_NO_EFFECT, + TYPE_GROUND, TYPE_BUG, TYPE_MUL_NOT_EFFECTIVE, + TYPE_GROUND, TYPE_ROCK, TYPE_MUL_SUPER_EFFECTIVE, + TYPE_GROUND, TYPE_STEEL, TYPE_MUL_SUPER_EFFECTIVE, + TYPE_FLYING, TYPE_ELECTRIC, TYPE_MUL_NOT_EFFECTIVE, + TYPE_FLYING, TYPE_GRASS, TYPE_MUL_SUPER_EFFECTIVE, + TYPE_FLYING, TYPE_FIGHTING, TYPE_MUL_SUPER_EFFECTIVE, + TYPE_FLYING, TYPE_BUG, TYPE_MUL_SUPER_EFFECTIVE, + TYPE_FLYING, TYPE_ROCK, TYPE_MUL_NOT_EFFECTIVE, + TYPE_FLYING, TYPE_STEEL, TYPE_MUL_NOT_EFFECTIVE, + TYPE_PSYCHIC, TYPE_FIGHTING, TYPE_MUL_SUPER_EFFECTIVE, + TYPE_PSYCHIC, TYPE_POISON, TYPE_MUL_SUPER_EFFECTIVE, + TYPE_PSYCHIC, TYPE_PSYCHIC, TYPE_MUL_NOT_EFFECTIVE, + TYPE_PSYCHIC, TYPE_DARK, TYPE_MUL_NO_EFFECT, + TYPE_PSYCHIC, TYPE_STEEL, TYPE_MUL_NOT_EFFECTIVE, + TYPE_BUG, TYPE_FIRE, TYPE_MUL_NOT_EFFECTIVE, + TYPE_BUG, TYPE_GRASS, TYPE_MUL_SUPER_EFFECTIVE, + TYPE_BUG, TYPE_FIGHTING, TYPE_MUL_NOT_EFFECTIVE, + TYPE_BUG, TYPE_POISON, TYPE_MUL_NOT_EFFECTIVE, + TYPE_BUG, TYPE_FLYING, TYPE_MUL_NOT_EFFECTIVE, + TYPE_BUG, TYPE_PSYCHIC, TYPE_MUL_SUPER_EFFECTIVE, + TYPE_BUG, TYPE_GHOST, TYPE_MUL_NOT_EFFECTIVE, + TYPE_BUG, TYPE_DARK, TYPE_MUL_SUPER_EFFECTIVE, + TYPE_BUG, TYPE_STEEL, TYPE_MUL_NOT_EFFECTIVE, + TYPE_ROCK, TYPE_FIRE, TYPE_MUL_SUPER_EFFECTIVE, + TYPE_ROCK, TYPE_ICE, TYPE_MUL_SUPER_EFFECTIVE, + TYPE_ROCK, TYPE_FIGHTING, TYPE_MUL_NOT_EFFECTIVE, + TYPE_ROCK, TYPE_GROUND, TYPE_MUL_NOT_EFFECTIVE, + TYPE_ROCK, TYPE_FLYING, TYPE_MUL_SUPER_EFFECTIVE, + TYPE_ROCK, TYPE_BUG, TYPE_MUL_SUPER_EFFECTIVE, + TYPE_ROCK, TYPE_STEEL, TYPE_MUL_NOT_EFFECTIVE, + TYPE_GHOST, TYPE_NORMAL, TYPE_MUL_NO_EFFECT, + TYPE_GHOST, TYPE_PSYCHIC, TYPE_MUL_SUPER_EFFECTIVE, + TYPE_GHOST, TYPE_DARK, TYPE_MUL_NOT_EFFECTIVE, + TYPE_GHOST, TYPE_STEEL, TYPE_MUL_NOT_EFFECTIVE, + TYPE_GHOST, TYPE_GHOST, TYPE_MUL_SUPER_EFFECTIVE, + TYPE_DRAGON, TYPE_DRAGON, TYPE_MUL_SUPER_EFFECTIVE, + TYPE_DRAGON, TYPE_STEEL, TYPE_MUL_NOT_EFFECTIVE, + TYPE_DARK, TYPE_FIGHTING, TYPE_MUL_NOT_EFFECTIVE, + TYPE_DARK, TYPE_PSYCHIC, TYPE_MUL_SUPER_EFFECTIVE, + TYPE_DARK, TYPE_GHOST, TYPE_MUL_SUPER_EFFECTIVE, + TYPE_DARK, TYPE_DARK, TYPE_MUL_NOT_EFFECTIVE, + TYPE_DARK, TYPE_STEEL, TYPE_MUL_NOT_EFFECTIVE, + TYPE_STEEL, TYPE_FIRE, TYPE_MUL_NOT_EFFECTIVE, + TYPE_STEEL, TYPE_WATER, TYPE_MUL_NOT_EFFECTIVE, + TYPE_STEEL, TYPE_ELECTRIC, TYPE_MUL_NOT_EFFECTIVE, + TYPE_STEEL, TYPE_ICE, TYPE_MUL_SUPER_EFFECTIVE, + TYPE_STEEL, TYPE_ROCK, TYPE_MUL_SUPER_EFFECTIVE, + TYPE_STEEL, TYPE_STEEL, TYPE_MUL_NOT_EFFECTIVE, + TYPE_FORESIGHT, TYPE_FORESIGHT, TYPE_MUL_NO_EFFECT, + TYPE_NORMAL, TYPE_GHOST, TYPE_MUL_NO_EFFECT, + TYPE_FIGHTING, TYPE_GHOST, TYPE_MUL_NO_EFFECT, + TYPE_ENDTABLE, TYPE_ENDTABLE, TYPE_MUL_NO_EFFECT +}; + +const u8 gTypeNames[][TYPE_NAME_LENGTH + 1] = +{ + _("NORMAL"), + _("FIGHT"), + _("FLYING"), + _("POISON"), + _("GROUND"), + _("ROCK"), + _("BUG"), + _("GHOST"), + _("STEEL"), + _("???"), + _("FIRE"), + _("WATER"), + _("GRASS"), + _("ELECTR"), + _("PSYCHC"), + _("ICE"), + _("DRAGON"), + _("DARK"), +}; + +// This is a factor in how much money you get for beating a trainer. +const struct TrainerMoney gTrainerMoneyTable[] = +{ + { CLASS_LEADER_2, 25 }, + { CLASS_ELITE_FOUR_2, 25 }, + { CLASS_PKMN_PROF, 25 }, + { CLASS_RIVAL, 4 }, + { CLASS_RIVAL_2, 9 }, + { CLASS_CHAMPION_2, 25 }, + { CLASS_YOUNGSTER_2, 4 }, + { CLASS_BUG_CATCHER_2, 3 }, + { CLASS_HIKER_2, 9 }, + { CLASS_BIRD_KEEPER_2, 6 }, + { CLASS_PICNICKER_2, 5 }, + { CLASS_SUPER_NERD, 6 }, + { CLASS_FISHERMAN_2, 9 }, + { CLASS_TEAM_ROCKET, 8 }, + { CLASS_LASS_2, 4 }, + { CLASS_BEAUTY_2, 18 }, + { CLASS_BLACK_BELT_2, 6 }, + { CLASS_CUE_BALL, 6 }, + { CLASS_CHANNELER, 8 }, + { CLASS_ROCKER, 6 }, + { CLASS_GENTLEMAN_2, 18 }, + { CLASS_BURGLAR, 22 }, + { CLASS_SWIMMER_MALE_2, 1 }, + { CLASS_ENGINEER, 12 }, + { CLASS_JUGGLER, 10 }, + { CLASS_SAILOR_2, 8 }, + { CLASS_COOLTRAINER_2, 9 }, + { CLASS_POKEMANIAC_2, 12 }, + { CLASS_TAMER, 10 }, + { CLASS_CAMPER_2, 5 }, + { CLASS_PSYCHIC_2, 5 }, + { CLASS_BIKER, 5 }, + { CLASS_GAMER, 18 }, + { CLASS_SCIENTIST, 12 }, + { CLASS_CRUSH_GIRL, 6 }, + { CLASS_TUBER_3, 1 }, + { CLASS_PKMN_BREEDER_2, 7 }, + { CLASS_PKMN_RANGER_2, 9 }, + { CLASS_AROMA_LADY_2, 7 }, + { CLASS_RUIN_MANIAC_2, 12 }, + { CLASS_LADY_2, 50 }, + { CLASS_PAINTER, 4 }, + { CLASS_TWINS_2, 3 }, + { CLASS_YOUNG_COUPLE_2, 7 }, + { CLASS_SIS_AND_BRO_2, 1 }, + { CLASS_COOL_COUPLE, 6 }, + { CLASS_CRUSH_KIN, 6 }, + { CLASS_SWIMMER_FEMALE_2, 1 }, + { CLASS_PLAYER, 1 }, + { CLASS_LEADER, 25 }, + { CLASS_ELITE_FOUR, 25 }, + { CLASS_LASS, 4 }, + { CLASS_YOUNGSTER, 4 }, + { CLASS_PKMN_TRAINER_3, 15 }, + { CLASS_HIKER, 10 }, + { CLASS_BEAUTY, 20 }, + { CLASS_FISHERMAN, 10 }, + { CLASS_LADY, 50 }, + { CLASS_TRIATHLETE, 10 }, + { CLASS_TEAM_AQUA, 5 }, + { CLASS_TWINS, 3 }, + { CLASS_SWIMMER_FEMALE, 2 }, + { CLASS_BUG_CATCHER, 4 }, + { CLASS_SCHOOL_KID, 5 }, + { CLASS_RICH_BOY, 50 }, + { CLASS_SR_AND_JR, 4 }, + { CLASS_BLACK_BELT, 8 }, + { CLASS_TUBER, 1 }, + { CLASS_HEX_MANIAC, 6 }, + { CLASS_PKMN_BREEDER, 10 }, + { CLASS_TEAM_MAGMA, 5 }, + { CLASS_INTERVIEWER, 12 }, + { CLASS_TUBER_2, 1 }, + { CLASS_YOUNG_COUPLE, 8 }, + { CLASS_GUITARIST, 8 }, + { CLASS_GENTLEMAN, 20 }, + { CLASS_CHAMPION, 50 }, + { CLASS_MAGMA_LEADER, 20 }, + { CLASS_BATTLE_GIRL, 6 }, + { CLASS_SWIMMER_MALE, 2 }, + { CLASS_POKEFAN, 20 }, + { CLASS_EXPERT, 10 }, + { CLASS_DRAGON_TAMER, 12 }, + { CLASS_BIRD_KEEPER, 8 }, + { CLASS_NINJA_BOY, 3 }, + { CLASS_PARASOL_LADY, 10 }, + { CLASS_BUG_MANIAC, 15 }, + { CLASS_SAILOR, 8 }, + { CLASS_COLLECTOR, 15 }, + { CLASS_PKMN_RANGER, 12 }, + { CLASS_MAGMA_ADMIN, 10 }, + { CLASS_AROMA_LADY, 10 }, + { CLASS_RUIN_MANIAC, 15 }, + { CLASS_COOLTRAINER, 12 }, + { CLASS_POKEMANIAC, 15 }, + { CLASS_KINDLER, 8 }, + { CLASS_CAMPER, 4 }, + { CLASS_PICNICKER, 4 }, + { CLASS_PSYCHIC, 6 }, + { CLASS_SIS_AND_BRO, 3 }, + { CLASS_OLD_COUPLE, 10 }, + { CLASS_AQUA_ADMIN, 10 }, + { CLASS_AQUA_LEADER, 20 }, + { CLASS_BOSS, 25 }, + { 0xFF, 5 }, +}; + +#include "data/text/abilities.h" + +static void (*const sTurnActionsFuncsTable[])(void) = +{ + [B_ACTION_USE_MOVE] = HandleAction_UseMove, + [B_ACTION_USE_ITEM] = HandleAction_UseItem, + [B_ACTION_SWITCH] = HandleAction_Switch, + [B_ACTION_RUN] = HandleAction_Run, + [B_ACTION_SAFARI_WATCH_CAREFULLY] = HandleAction_WatchesCarefully, + [B_ACTION_SAFARI_BALL] = HandleAction_SafariZoneBallThrow, + [B_ACTION_SAFARI_POKEBLOCK] = HandleAction_ThrowPokeblock, + [B_ACTION_SAFARI_GO_NEAR] = HandleAction_GoNear, + [B_ACTION_SAFARI_RUN] = HandleAction_SafariZoneRun, + [B_ACTION_OLDMAN_THROW] = HandleAction_OldManBallThrow, + [B_ACTION_EXEC_SCRIPT] = HandleAction_RunBattleScript, + [B_ACTION_TRY_FINISH] = HandleAction_TryFinish, + [B_ACTION_FINISHED] = HandleAction_ActionFinished, + [B_ACTION_NOTHING_FAINTED] = HandleAction_NothingIsFainted, +}; + +static void (*const sEndTurnFuncsTable[])(void) = +{ + [0] = HandleEndTurn_ContinueBattle, //B_OUTCOME_NONE? + [B_OUTCOME_WON] = HandleEndTurn_BattleWon, + [B_OUTCOME_LOST] = HandleEndTurn_BattleLost, + [B_OUTCOME_DREW] = HandleEndTurn_BattleLost, + [B_OUTCOME_RAN] = HandleEndTurn_RanFromBattle, + [B_OUTCOME_PLAYER_TELEPORTED] = HandleEndTurn_FinishBattle, + [B_OUTCOME_MON_FLED] = HandleEndTurn_MonFled, + [B_OUTCOME_CAUGHT] = HandleEndTurn_FinishBattle, + [B_OUTCOME_NO_SAFARI_BALLS] = HandleEndTurn_FinishBattle, +}; + +const u8 gStatusConditionString_PoisonJpn[8] = _("どく$$$$$"); +const u8 gStatusConditionString_SleepJpn[8] = _("ねむり$$$$"); +const u8 gStatusConditionString_ParalysisJpn[8] = _("まひ$$$$$"); +const u8 gStatusConditionString_BurnJpn[8] = _("やけど$$$$"); +const u8 gStatusConditionString_IceJpn[8] = _("こおり$$$$"); +const u8 gStatusConditionString_ConfusionJpn[8] = _("こんらん$$$"); +const u8 gStatusConditionString_LoveJpn[8] = _("メロメロ$$$"); + +const u8 *const gStatusConditionStringsTable[7][2] = +{ + { gStatusConditionString_PoisonJpn, gText_Poison }, + { gStatusConditionString_SleepJpn, gText_Sleep }, + { gStatusConditionString_ParalysisJpn, gText_Paralysis }, + { gStatusConditionString_BurnJpn, gText_Burn }, + { gStatusConditionString_IceJpn, gText_Ice }, + { gStatusConditionString_ConfusionJpn, gText_Confusion }, + { gStatusConditionString_LoveJpn, gText_Love } +}; + +void CB2_InitBattle(void) +{ + MoveSaveBlocks_ResetHeap(); + AllocateBattleResources(); + AllocateBattleSpritesData(); + AllocateMonSpritesGfx(); + if (gBattleTypeFlags & BATTLE_TYPE_MULTI) + { + HandleLinkBattleSetup(); + SetMainCallback2(CB2_PreInitMultiBattle); + gBattleCommunication[MULTIUSE_STATE] = 0; + } + else + { + CB2_InitBattleInternal(); + if (!(gBattleTypeFlags & BATTLE_TYPE_LINK)) + { + if (gBattleTypeFlags & BATTLE_TYPE_TRAINER) + { + if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE) + HelpSystem_SetSomeVariable2(0x19); + else + HelpSystem_SetSomeVariable2(0x18); + } + else if (gBattleTypeFlags & BATTLE_TYPE_SAFARI) + { + HelpSystem_SetSomeVariable2(0x1A); + } + else + { + HelpSystem_SetSomeVariable2(0x17); + } + } + } +} + +static void CB2_InitBattleInternal(void) +{ + s32 i; + + SetHBlankCallback(NULL); + SetVBlankCallback(NULL); + CpuFill32(0, (void *)VRAM, VRAM_SIZE); + SetGpuReg(REG_OFFSET_MOSAIC, 0); + SetGpuReg(REG_OFFSET_WIN0H, WIN_RANGE(0, 0xF0)); + SetGpuReg(REG_OFFSET_WIN0V, WIN_RANGE(0x50, 0x51)); + SetGpuReg(REG_OFFSET_WININ, 0); + SetGpuReg(REG_OFFSET_WINOUT, 0); + gBattle_WIN0H = WIN_RANGE(0, 0xF0); + gBattle_WIN0V = WIN_RANGE(0x50, 0x51); + ScanlineEffect_Clear(); + for (i = 0; i < 80; ++i) + { + gScanlineEffectRegBuffers[0][i] = 0xF0; + gScanlineEffectRegBuffers[1][i] = 0xF0; + } + for (; i < 160; ++i) + { + gScanlineEffectRegBuffers[0][i] = 0xFF10; + gScanlineEffectRegBuffers[1][i] = 0xFF10; + } + ScanlineEffect_SetParams(sIntroScanlineParams16Bit); + ResetPaletteFade(); + gBattle_BG0_X = 0; + gBattle_BG0_Y = 0; + gBattle_BG1_X = 0; + gBattle_BG1_Y = 0; + gBattle_BG2_X = 0; + gBattle_BG2_Y = 0; + gBattle_BG3_X = 0; + gBattle_BG3_Y = 0; + gBattleTerrain = BattleSetup_GetTerrainId(); + sub_800F34C(); + LoadBattleTextboxAndBackground(); + ResetSpriteData(); + ResetTasks(); + DrawBattleEntryBackground(); + FreeAllSpritePalettes(); + gReservedSpritePaletteCount = 4; + SetVBlankCallback(VBlankCB_Battle); + SetUpBattleVars(); + if (gBattleTypeFlags & BATTLE_TYPE_MULTI) + SetMainCallback2(CB2_HandleStartMultiBattle); + else + SetMainCallback2(CB2_HandleStartBattle); + if (!(gBattleTypeFlags & BATTLE_TYPE_LINK)) + { + CreateNPCTrainerParty(&gEnemyParty[0], gTrainerBattleOpponent_A); + SetWildMonHeldItem(); + } + gMain.inBattle = TRUE; + for (i = 0; i < PARTY_SIZE; ++i) + AdjustFriendship(&gPlayerParty[i], 3); + gBattleCommunication[MULTIUSE_STATE] = 0; +} + +static void sub_800FFEC(void) +{ + u16 r6 = 0; + u16 species = SPECIES_NONE; + u16 hp = 0; + u32 status = 0; + s32 i; + + for (i = 0; i < PARTY_SIZE; ++i) + { + species = GetMonData(&gPlayerParty[i], MON_DATA_SPECIES2); + hp = GetMonData(&gPlayerParty[i], MON_DATA_HP); + status = GetMonData(&gPlayerParty[i], MON_DATA_STATUS); + if (species == SPECIES_NONE) + continue; + if (species != SPECIES_EGG && hp != 0 && status == 0) + r6 |= 1 << i * 2; + if (species == SPECIES_NONE) + continue; + if (hp != 0 && (species == SPECIES_EGG || status != 0)) + r6 |= 2 << i * 2; + if (species == SPECIES_NONE) + continue; + if (species != SPECIES_EGG && hp == 0) + r6 |= 3 << i * 2; + } + gBattleStruct->field_186 = r6; + *(&gBattleStruct->field_187) = r6 >> 8; +} + +static void SetPlayerBerryDataInBattleStruct(void) +{ + s32 i; + struct BattleStruct *battleStruct = gBattleStruct; + struct BattleEnigmaBerry *battleBerry = &battleStruct->battleEnigmaBerry; + + if (IsEnigmaBerryValid() == TRUE) + { + for (i = 0; i < BERRY_NAME_LENGTH; ++i) + battleBerry->name[i] = gSaveBlock1Ptr->enigmaBerry.berry.name[i]; + battleBerry->name[i] = EOS; + for (i = 0; i < BERRY_ITEM_EFFECT_COUNT; ++i) + battleBerry->itemEffect[i] = gSaveBlock1Ptr->enigmaBerry.itemEffect[i]; + battleBerry->holdEffect = gSaveBlock1Ptr->enigmaBerry.holdEffect; + battleBerry->holdEffectParam = gSaveBlock1Ptr->enigmaBerry.holdEffectParam; + } + else + { + const struct Berry *berryData = GetBerryInfo(ItemIdToBerryType(ITEM_ENIGMA_BERRY)); + + for (i = 0; i < BERRY_NAME_LENGTH; ++i) + battleBerry->name[i] = berryData->name[i]; + battleBerry->name[i] = EOS; + for (i = 0; i < BERRY_ITEM_EFFECT_COUNT; ++i) + battleBerry->itemEffect[i] = 0; + battleBerry->holdEffect = HOLD_EFFECT_NONE; + battleBerry->holdEffectParam = 0; + } +} + +static void SetAllPlayersBerryData(void) +{ + s32 i, j; + + if (!(gBattleTypeFlags & BATTLE_TYPE_LINK)) + { + if (IsEnigmaBerryValid() == TRUE) + { + for (i = 0; i < BERRY_NAME_LENGTH; ++i) + { + gEnigmaBerries[0].name[i] = gSaveBlock1Ptr->enigmaBerry.berry.name[i]; + gEnigmaBerries[2].name[i] = gSaveBlock1Ptr->enigmaBerry.berry.name[i]; + } + gEnigmaBerries[0].name[i] = EOS; + gEnigmaBerries[2].name[i] = EOS; + for (i = 0; i < BERRY_ITEM_EFFECT_COUNT; ++i) + { + gEnigmaBerries[0].itemEffect[i] = gSaveBlock1Ptr->enigmaBerry.itemEffect[i]; + gEnigmaBerries[2].itemEffect[i] = gSaveBlock1Ptr->enigmaBerry.itemEffect[i]; + } + gEnigmaBerries[0].holdEffect = gSaveBlock1Ptr->enigmaBerry.holdEffect; + gEnigmaBerries[2].holdEffect = gSaveBlock1Ptr->enigmaBerry.holdEffect; + gEnigmaBerries[0].holdEffectParam = gSaveBlock1Ptr->enigmaBerry.holdEffectParam; + gEnigmaBerries[2].holdEffectParam = gSaveBlock1Ptr->enigmaBerry.holdEffectParam; + } + else + { + const struct Berry *berryData = GetBerryInfo(ItemIdToBerryType(ITEM_ENIGMA_BERRY)); + + for (i = 0; i < BERRY_NAME_LENGTH; ++i) + { + gEnigmaBerries[0].name[i] = berryData->name[i]; + gEnigmaBerries[2].name[i] = berryData->name[i]; + } + gEnigmaBerries[0].name[i] = EOS; + gEnigmaBerries[2].name[i] = EOS; + for (i = 0; i < BERRY_ITEM_EFFECT_COUNT; ++i) + { + gEnigmaBerries[0].itemEffect[i] = 0; + gEnigmaBerries[2].itemEffect[i] = 0; + } + gEnigmaBerries[0].holdEffect = HOLD_EFFECT_NONE; + gEnigmaBerries[2].holdEffect = HOLD_EFFECT_NONE; + gEnigmaBerries[0].holdEffectParam = 0; + gEnigmaBerries[2].holdEffectParam = 0; + } + } + else + { + s32 numPlayers; + struct BattleEnigmaBerry *src; + u8 battlerId; + + if (gBattleTypeFlags & BATTLE_TYPE_MULTI) + { + for (i = 0; i < 4; ++i) + { + src = (struct BattleEnigmaBerry *)(gBlockRecvBuffer[i] + 2); + battlerId = gLinkPlayers[i].id; + for (j = 0; j < BERRY_NAME_LENGTH; ++j) + gEnigmaBerries[battlerId].name[j] = src->name[j]; + gEnigmaBerries[battlerId].name[j] = EOS; + for (j = 0; j < BERRY_ITEM_EFFECT_COUNT; ++j) + gEnigmaBerries[battlerId].itemEffect[j] = src->itemEffect[j]; + gEnigmaBerries[battlerId].holdEffect = src->holdEffect; + gEnigmaBerries[battlerId].holdEffectParam = src->holdEffectParam; + } + } + else + { + for (i = 0; i < 2; ++i) + { + src = (struct BattleEnigmaBerry *)(gBlockRecvBuffer[i] + 2); + for (j = 0; j < BERRY_NAME_LENGTH; ++j) + { + gEnigmaBerries[i].name[j] = src->name[j]; + gEnigmaBerries[i + 2].name[j] = src->name[j]; + } + gEnigmaBerries[i].name[j] = EOS; + gEnigmaBerries[i + 2].name[j] = EOS; + for (j = 0; j < BERRY_ITEM_EFFECT_COUNT; ++j) + { + gEnigmaBerries[i].itemEffect[j] = src->itemEffect[j]; + gEnigmaBerries[i + 2].itemEffect[j] = src->itemEffect[j]; + } + gEnigmaBerries[i].holdEffect = src->holdEffect; + gEnigmaBerries[i + 2].holdEffect = src->holdEffect; + gEnigmaBerries[i].holdEffectParam = src->holdEffectParam; + gEnigmaBerries[i + 2].holdEffectParam = src->holdEffectParam; + } + } + } +} + +static void sub_8010414(u8 arg0, u8 arg1) +{ + u8 var = 0; + + if (gBlockRecvBuffer[0][0] == 256) + { + if (arg1 == 0) + gBattleTypeFlags |= BATTLE_TYPE_IS_MASTER | BATTLE_TYPE_TRAINER; + else + gBattleTypeFlags |= BATTLE_TYPE_TRAINER; + ++var; + } + if (var == 0) + { + s32 i; + + for (i = 0; i < arg0; ++i) + if (gBlockRecvBuffer[0][0] != gBlockRecvBuffer[i][0]) + break; + if (i == arg0) + { + if (arg1 == 0) + gBattleTypeFlags |= BATTLE_TYPE_IS_MASTER | BATTLE_TYPE_TRAINER; + else + gBattleTypeFlags |= BATTLE_TYPE_TRAINER; + ++var; + } + if (var == 0) + { + for (i = 0; i < arg0; ++i) + { + if (gBlockRecvBuffer[i][0] == 0x201) + if (i != arg1 && i < arg1) + break; + if (gBlockRecvBuffer[i][0] > 0x201 && i != arg1) + break; + } + if (i == arg0) + gBattleTypeFlags |= BATTLE_TYPE_IS_MASTER | BATTLE_TYPE_TRAINER; + else + gBattleTypeFlags |= BATTLE_TYPE_TRAINER; + } + } +} + +static void CB2_HandleStartBattle(void) +{ + u8 playerMultiplayerId; + u8 enemyMultiplayerId; + + RunTasks(); + AnimateSprites(); + BuildOamBuffer(); + playerMultiplayerId = GetMultiplayerId(); + gBattleStruct->multiplayerId = playerMultiplayerId; + enemyMultiplayerId = playerMultiplayerId ^ BIT_SIDE; + switch (gBattleCommunication[MULTIUSE_STATE]) + { + case 0: + if (!IsDma3ManagerBusyWithBgCopy()) + { + ShowBg(0); + ShowBg(1); + ShowBg(2); + ShowBg(3); + sub_80357C8(); + gBattleCommunication[MULTIUSE_STATE] = 1; + } + if (gWirelessCommType) + LoadWirelessStatusIndicatorSpriteGfx(); + break; + case 1: + if (gBattleTypeFlags & BATTLE_TYPE_LINK) + { + if (gReceivedRemoteLinkPlayers != 0) + { + if (IsLinkTaskFinished()) + { + *(&gBattleStruct->field_184) = 1; + *(&gBattleStruct->field_185) = 2; + sub_800FFEC(); + SetPlayerBerryDataInBattleStruct(); + SendBlock(bitmask_all_link_players_but_self(), &gBattleStruct->field_184, 32); + gBattleCommunication[MULTIUSE_STATE] = 2; + } + if (gWirelessCommType != 0) + CreateWirelessStatusIndicatorSprite(0, 0); + } + } + else + { + gBattleTypeFlags |= BATTLE_TYPE_IS_MASTER; + gBattleCommunication[MULTIUSE_STATE] = 15; + SetAllPlayersBerryData(); + } + break; + case 2: + if ((GetBlockReceivedStatus() & 3) == 3) + { + u8 taskId; + + ResetBlockReceivedFlags(); + sub_8010414(2, playerMultiplayerId); + SetAllPlayersBerryData(); + taskId = CreateTask(sub_800F6FC, 0); + gTasks[taskId].data[1] = 270; + gTasks[taskId].data[2] = 90; + gTasks[taskId].data[5] = 0; + gTasks[taskId].data[3] = gBattleStruct->field_186 | (gBattleStruct->field_187 << 8); + gTasks[taskId].data[4] = gBlockRecvBuffer[enemyMultiplayerId][1]; + SetDeoxysStats(); + ++gBattleCommunication[MULTIUSE_STATE]; + } + break; + case 3: + if (IsLinkTaskFinished()) + { + SendBlock(bitmask_all_link_players_but_self(), gPlayerParty, sizeof(struct Pokemon) * 2); + ++gBattleCommunication[MULTIUSE_STATE]; + } + break; + case 4: + if ((GetBlockReceivedStatus() & 3) == 3) + { + ResetBlockReceivedFlags(); + memcpy(gEnemyParty, gBlockRecvBuffer[enemyMultiplayerId], sizeof(struct Pokemon) * 2); + ++gBattleCommunication[MULTIUSE_STATE]; + } + break; + case 7: + if (IsLinkTaskFinished()) + { + SendBlock(bitmask_all_link_players_but_self(), gPlayerParty + 2, sizeof(struct Pokemon) * 2); + ++gBattleCommunication[MULTIUSE_STATE]; + } + break; + case 8: + if ((GetBlockReceivedStatus() & 3) == 3) + { + ResetBlockReceivedFlags(); + memcpy(gEnemyParty + 2, gBlockRecvBuffer[enemyMultiplayerId], sizeof(struct Pokemon) * 2); + ++gBattleCommunication[MULTIUSE_STATE]; + } + break; + case 11: + if (IsLinkTaskFinished()) + { + SendBlock(bitmask_all_link_players_but_self(), gPlayerParty + 4, sizeof(struct Pokemon) * 2); + ++gBattleCommunication[MULTIUSE_STATE]; + } + break; + case 12: + if ((GetBlockReceivedStatus() & 3) == 3) + { + ResetBlockReceivedFlags(); + memcpy(gEnemyParty + 4, gBlockRecvBuffer[enemyMultiplayerId], sizeof(struct Pokemon) * 2); + TryCorrectShedinjaLanguage(&gEnemyParty[0]); + TryCorrectShedinjaLanguage(&gEnemyParty[1]); + TryCorrectShedinjaLanguage(&gEnemyParty[2]); + TryCorrectShedinjaLanguage(&gEnemyParty[3]); + TryCorrectShedinjaLanguage(&gEnemyParty[4]); + TryCorrectShedinjaLanguage(&gEnemyParty[5]); + ++gBattleCommunication[MULTIUSE_STATE]; + } + break; + case 15: + sub_800D30C(); + ++gBattleCommunication[MULTIUSE_STATE]; + gBattleCommunication[SPRITES_INIT_STATE1] = 0; + gBattleCommunication[SPRITES_INIT_STATE2] = 0; + break; + case 16: + if (BattleInitAllSprites(&gBattleCommunication[SPRITES_INIT_STATE1], &gBattleCommunication[SPRITES_INIT_STATE2])) + { + gPreBattleCallback1 = gMain.callback1; + gMain.callback1 = BattleMainCB1; + SetMainCallback2(BattleMainCB2); + if (gBattleTypeFlags & BATTLE_TYPE_LINK) + { + gBattleTypeFlags |= BATTLE_TYPE_20; + } + } + break; + case 5: + case 9: + case 13: + ++gBattleCommunication[MULTIUSE_STATE]; + gBattleCommunication[1] = 1; + case 6: + case 10: + case 14: + if (--gBattleCommunication[1] == 0) + ++gBattleCommunication[MULTIUSE_STATE]; + break; + } +} + +static void sub_80108C4(void) +{ + s32 i, j; + u8 *nick, *cur; + + for (i = 0; i < 3; ++i) + { + gUnknown_2022B58[i].species = GetMonData(&gPlayerParty[i], MON_DATA_SPECIES); + gUnknown_2022B58[i].heldItem = GetMonData(&gPlayerParty[i], MON_DATA_HELD_ITEM); + nick = gUnknown_2022B58[i].nickname; + GetMonData(&gPlayerParty[i], MON_DATA_NICKNAME, nick); + gUnknown_2022B58[i].level = GetMonData(&gPlayerParty[i], MON_DATA_LEVEL); + gUnknown_2022B58[i].hp = GetMonData(&gPlayerParty[i], MON_DATA_HP); + gUnknown_2022B58[i].maxhp = GetMonData(&gPlayerParty[i], MON_DATA_MAX_HP); + gUnknown_2022B58[i].status = GetMonData(&gPlayerParty[i], MON_DATA_STATUS); + gUnknown_2022B58[i].personality = GetMonData(&gPlayerParty[i], MON_DATA_PERSONALITY); + gUnknown_2022B58[i].gender = GetMonGender(&gPlayerParty[i]); + StripExtCtrlCodes(nick); + if (GetMonData(&gPlayerParty[i], MON_DATA_LANGUAGE) != LANGUAGE_JAPANESE) + { + for (cur = nick, j = 0; cur[j] != EOS; ++j) + ; + while (j < 6) + cur[j++] = 0; + cur[j] = EOS; + } + } + memcpy(&gBattleStruct->field_184, gUnknown_2022B58, sizeof(gUnknown_2022B58)); +} + +static void CB2_PreInitMultiBattle(void) +{ + s32 i; + u8 playerMultiplierId; + u8 r4 = 0xF; + u16 *savedBattleTypeFlags; + void (**savedCallback)(void); + + playerMultiplierId = GetMultiplayerId(); + gBattleStruct->multiplayerId = playerMultiplierId; + savedCallback = &gBattleStruct->savedCallback; + savedBattleTypeFlags = &gBattleStruct->savedBattleTypeFlags; + + RunTasks(); + AnimateSprites(); + BuildOamBuffer(); + switch (gBattleCommunication[MULTIUSE_STATE]) + { + case 0: + if (gReceivedRemoteLinkPlayers != 0 && IsLinkTaskFinished()) + { + sub_80108C4(); + SendBlock(bitmask_all_link_players_but_self(), &gBattleStruct->field_184, sizeof(gUnknown_2022B58)); + ++gBattleCommunication[MULTIUSE_STATE]; + } + break; + case 1: + if ((GetBlockReceivedStatus() & r4) == r4) + { + ResetBlockReceivedFlags(); + for (i = 0; i < 4; ++i) + { + if (i == playerMultiplierId) + continue; + if ((!(gLinkPlayers[i].id & 1) && !(gLinkPlayers[playerMultiplierId].id & 1)) + || (gLinkPlayers[i].id & 1 && gLinkPlayers[playerMultiplierId].id & 1)) + memcpy(gUnknown_2022B58, gBlockRecvBuffer[i], sizeof(gUnknown_2022B58)); + } + ++gBattleCommunication[MULTIUSE_STATE]; + *savedCallback = gMain.savedCallback; + *savedBattleTypeFlags = gBattleTypeFlags; + gMain.savedCallback = CB2_PreInitMultiBattle; + sub_8128198(); + } + break; + case 2: + if (!gPaletteFade.active) + { + ++gBattleCommunication[MULTIUSE_STATE]; + if (gWirelessCommType) + sub_800AB9C(); + else + sub_800AAC0(); + } + break; + case 3: + if (gWirelessCommType) + { + if (IsLinkRfuTaskFinished()) + { + gBattleTypeFlags = *savedBattleTypeFlags; + gMain.savedCallback = *savedCallback; + SetMainCallback2(CB2_InitBattleInternal); + } + } + else if (gReceivedRemoteLinkPlayers == 0) + { + gBattleTypeFlags = *savedBattleTypeFlags; + gMain.savedCallback = *savedCallback; + SetMainCallback2(CB2_InitBattleInternal); + } + break; + } +} + +static void CB2_HandleStartMultiBattle(void) +{ + u8 playerMultiplayerId; + s32 id; + u8 taskId; + + playerMultiplayerId = GetMultiplayerId(); + gBattleStruct->multiplayerId = playerMultiplayerId; + RunTasks(); + AnimateSprites(); + BuildOamBuffer(); + switch (gBattleCommunication[MULTIUSE_STATE]) + { + case 0: + if (!IsDma3ManagerBusyWithBgCopy()) + { + ShowBg(0); + ShowBg(1); + ShowBg(2); + ShowBg(3); + sub_80357C8(); + gBattleCommunication[MULTIUSE_STATE] = 1; + } + if (gWirelessCommType) + LoadWirelessStatusIndicatorSpriteGfx(); + break; + case 1: + if (gReceivedRemoteLinkPlayers != 0) + { + if (IsLinkTaskFinished()) + { + *(&gBattleStruct->field_184) = 1; + *(&gBattleStruct->field_185) = 2; + sub_800FFEC(); + SetPlayerBerryDataInBattleStruct(); + SendBlock(bitmask_all_link_players_but_self(), &gBattleStruct->field_184, 32); + ++gBattleCommunication[MULTIUSE_STATE]; + } + if (gWirelessCommType) + CreateWirelessStatusIndicatorSprite(0, 0); + } + break; + case 2: + if ((GetBlockReceivedStatus() & 0xF) == 0xF) + { + ResetBlockReceivedFlags(); + sub_8010414(4, playerMultiplayerId); + SetAllPlayersBerryData(); + SetDeoxysStats(); + memcpy(gDecompressionBuffer, gPlayerParty, sizeof(struct Pokemon) * 3); + taskId = CreateTask(sub_800F6FC, 0); + gTasks[taskId].data[1] = 270; + gTasks[taskId].data[2] = 90; + gTasks[taskId].data[5] = 0; + gTasks[taskId].data[3] = 0; + gTasks[taskId].data[4] = 0; + for (id = 0; id < MAX_LINK_PLAYERS; ++id) + { + switch (gLinkPlayers[id].id) + { + case 0: + gTasks[taskId].data[3] |= gBlockRecvBuffer[id][1] & 0x3F; + break; + case 1: + gTasks[taskId].data[4] |= gBlockRecvBuffer[id][1] & 0x3F; + break; + case 2: + gTasks[taskId].data[3] |= (gBlockRecvBuffer[id][1] & 0x3F) << 6; + break; + case 3: + gTasks[taskId].data[4] |= (gBlockRecvBuffer[id][1] & 0x3F) << 6; + break; + } + } + ZeroPlayerPartyMons(); + ZeroEnemyPartyMons(); + ++gBattleCommunication[MULTIUSE_STATE]; + } + else + { + break; + } + // fall through + case 3: + if (IsLinkTaskFinished()) + { + SendBlock(bitmask_all_link_players_but_self(), gDecompressionBuffer, sizeof(struct Pokemon) * 2); + ++gBattleCommunication[MULTIUSE_STATE]; + } + break; + case 4: + if ((GetBlockReceivedStatus() & 0xF) == 0xF) + { + ResetBlockReceivedFlags(); + for (id = 0; id < MAX_LINK_PLAYERS; ++id) + { + if (id == playerMultiplayerId) + { + switch (gLinkPlayers[id].id) + { + case 0: + case 3: + memcpy(gPlayerParty, gBlockRecvBuffer[id], sizeof(struct Pokemon) * 2); + break; + case 1: + case 2: + memcpy(gPlayerParty + 3, gBlockRecvBuffer[id], sizeof(struct Pokemon) * 2); + break; + } + } + else + { + if ((!(gLinkPlayers[id].id & 1) && !(gLinkPlayers[playerMultiplayerId].id & 1)) + || ((gLinkPlayers[id].id & 1) && (gLinkPlayers[playerMultiplayerId].id & 1))) + { + switch (gLinkPlayers[id].id) + { + case 0: + case 3: + memcpy(gPlayerParty, gBlockRecvBuffer[id], sizeof(struct Pokemon) * 2); + break; + case 1: + case 2: + memcpy(gPlayerParty + 3, gBlockRecvBuffer[id], sizeof(struct Pokemon) * 2); + break; + } + } + else + { + switch (gLinkPlayers[id].id) + { + case 0: + case 3: + memcpy(gEnemyParty, gBlockRecvBuffer[id], sizeof(struct Pokemon) * 2); + break; + case 1: + case 2: + memcpy(gEnemyParty + 3, gBlockRecvBuffer[id], sizeof(struct Pokemon) * 2); + break; + } + } + } + } + ++gBattleCommunication[MULTIUSE_STATE]; + } + break; + case 7: + if (IsLinkTaskFinished()) + { + SendBlock(bitmask_all_link_players_but_self(), gDecompressionBuffer + sizeof(struct Pokemon) * 2, sizeof(struct Pokemon)); + ++gBattleCommunication[MULTIUSE_STATE]; + } + break; + case 8: + if ((GetBlockReceivedStatus() & 0xF) == 0xF) + { + ResetBlockReceivedFlags(); + for (id = 0; id < MAX_LINK_PLAYERS; ++id) + { + if (id == playerMultiplayerId) + { + switch (gLinkPlayers[id].id) + { + case 0: + case 3: + memcpy(gPlayerParty + 2, gBlockRecvBuffer[id], sizeof(struct Pokemon)); + break; + case 1: + case 2: + memcpy(gPlayerParty + 5, gBlockRecvBuffer[id], sizeof(struct Pokemon)); + break; + } + } + else + { + if ((!(gLinkPlayers[id].id & 1) && !(gLinkPlayers[playerMultiplayerId].id & 1)) + || ((gLinkPlayers[id].id & 1) && (gLinkPlayers[playerMultiplayerId].id & 1))) + { + switch (gLinkPlayers[id].id) + { + case 0: + case 3: + memcpy(gPlayerParty + 2, gBlockRecvBuffer[id], sizeof(struct Pokemon)); + break; + case 1: + case 2: + memcpy(gPlayerParty + 5, gBlockRecvBuffer[id], sizeof(struct Pokemon)); + break; + } + } + else + { + switch (gLinkPlayers[id].id) + { + case 0: + case 3: + memcpy(gEnemyParty + 2, gBlockRecvBuffer[id], sizeof(struct Pokemon)); + break; + case 1: + case 2: + memcpy(gEnemyParty + 5, gBlockRecvBuffer[id], sizeof(struct Pokemon)); + break; + } + } + } + } + TryCorrectShedinjaLanguage(&gPlayerParty[0]); + TryCorrectShedinjaLanguage(&gPlayerParty[1]); + TryCorrectShedinjaLanguage(&gPlayerParty[2]); + TryCorrectShedinjaLanguage(&gPlayerParty[3]); + TryCorrectShedinjaLanguage(&gPlayerParty[4]); + TryCorrectShedinjaLanguage(&gPlayerParty[5]); + TryCorrectShedinjaLanguage(&gEnemyParty[0]); + TryCorrectShedinjaLanguage(&gEnemyParty[1]); + TryCorrectShedinjaLanguage(&gEnemyParty[2]); + TryCorrectShedinjaLanguage(&gEnemyParty[3]); + TryCorrectShedinjaLanguage(&gEnemyParty[4]); + TryCorrectShedinjaLanguage(&gEnemyParty[5]); + ++gBattleCommunication[MULTIUSE_STATE]; + } + break; + case 11: + sub_800D30C(); + ++gBattleCommunication[MULTIUSE_STATE]; + gBattleCommunication[SPRITES_INIT_STATE1] = 0; + gBattleCommunication[SPRITES_INIT_STATE2] = 0; + break; + case 12: + if (BattleInitAllSprites(&gBattleCommunication[SPRITES_INIT_STATE1], &gBattleCommunication[SPRITES_INIT_STATE2])) + { + gPreBattleCallback1 = gMain.callback1; + gMain.callback1 = BattleMainCB1; + SetMainCallback2(BattleMainCB2); + if (gBattleTypeFlags & BATTLE_TYPE_LINK) + gBattleTypeFlags |= BATTLE_TYPE_20; + } + break; + case 5: + case 9: + ++gBattleCommunication[0]; + gBattleCommunication[SPRITES_INIT_STATE1] = 1; + // fall through + case 6: + case 10: + if (--gBattleCommunication[SPRITES_INIT_STATE1] == 0) + ++gBattleCommunication[0]; + break; + } +} + +void BattleMainCB2(void) +{ + AnimateSprites(); + BuildOamBuffer(); + RunTextPrinters(); + UpdatePaletteFade(); + RunTasks(); + if (JOY_HELD(B_BUTTON) && gBattleTypeFlags & BATTLE_TYPE_POKEDUDE) + { + gSpecialVar_Result = gBattleOutcome = B_OUTCOME_DREW; + ResetPaletteFadeControl(); + BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 0x10, RGB_BLACK); + SetMainCallback2(CB2_QuitPokeDudeBattle); + } +} + +void FreeRestoreBattleData(void) +{ + gMain.callback1 = gPreBattleCallback1; + gScanlineEffect.state = 3; + gMain.inBattle = FALSE; + ZeroEnemyPartyMons(); + m4aSongNumStop(SE_HINSI); + FreeMonSpritesGfx(); + FreeBattleSpritesData(); + FreeBattleResources(); +} + +static void CB2_QuitPokeDudeBattle(void) +{ + UpdatePaletteFade(); + if (!gPaletteFade.active) + { + FreeRestoreBattleData(); + FreeAllWindowBuffers(); + SetMainCallback2(gMain.savedCallback); + } +} + +static void sub_80111EC(struct Sprite *sprite) +{ + sprite->data[0] = 0; + sprite->callback = sub_80111FC; +} + +static void sub_80111FC(struct Sprite *sprite) +{ + switch (sprite->data[0]) + { + case 0: + gUnknown_2022BC0 = AllocZeroed(0x1000); + ++sprite->data[0]; + sprite->data[1] = 0; + sprite->data[2] = 0x281; + sprite->data[3] = 0; + sprite->data[4] = 1; + // fall through + case 1: + if (--sprite->data[4] == 0) + { + s32 i, r2, r0; + + sprite->data[4] = 2; + r2 = sprite->data[1] + sprite->data[3] * 32; + r0 = sprite->data[2] - sprite->data[3] * 32; + for (i = 0; i <= 29; i += 2) + { + *(&gUnknown_2022BC0[r2] + i) = 0x3D; + *(&gUnknown_2022BC0[r0] + i) = 0x3D; + } + if (++sprite->data[3] == 21) + { + ++sprite->data[0]; + sprite->data[1] = 32; + } + } + break; + case 2: + if (--sprite->data[1] == 20) + { + if (gUnknown_2022BC0 != NULL) + { + memset(gUnknown_2022BC0, 0, 0x1000); + FREE_AND_SET_NULL(gUnknown_2022BC0); + } + SetMainCallback2(CB2_InitBattle); + } + break; + } +} + +static u8 CreateNPCTrainerParty(struct Pokemon *party, u16 trainerNum) +{ + u32 nameHash = 0; + u32 personalityValue; + u8 fixedIV; + s32 i, j; + + if (trainerNum == TRAINER_SECRET_BASE) + return 0; + if (gBattleTypeFlags & BATTLE_TYPE_TRAINER + && !(gBattleTypeFlags & (BATTLE_TYPE_BATTLE_TOWER | BATTLE_TYPE_EREADER_TRAINER | BATTLE_TYPE_TRAINER_TOWER))) + { + ZeroEnemyPartyMons(); + for (i = 0; i < gTrainers[trainerNum].partySize; ++i) + { + + if (gTrainers[trainerNum].doubleBattle == TRUE) + personalityValue = 0x80; + else if (gTrainers[trainerNum].encounterMusic_gender & 0x80) + personalityValue = 0x78; + else + personalityValue = 0x88; + for (j = 0; gTrainers[trainerNum].trainerName[j] != EOS; ++j) + nameHash += gTrainers[trainerNum].trainerName[j]; + switch (gTrainers[trainerNum].partyFlags) + { + case 0: + { + const struct TrainerMonNoItemDefaultMoves *partyData = gTrainers[trainerNum].party.NoItemDefaultMoves; + + for (j = 0; gSpeciesNames[partyData[i].species][j] != EOS; ++j) + nameHash += gSpeciesNames[partyData[i].species][j]; + personalityValue += nameHash << 8; + fixedIV = partyData[i].iv * 31 / 255; + CreateMon(&party[i], partyData[i].species, partyData[i].lvl, fixedIV, TRUE, personalityValue, OT_ID_RANDOM_NO_SHINY, 0); + break; + } + case F_TRAINER_PARTY_CUSTOM_MOVESET: + { + const struct TrainerMonNoItemCustomMoves *partyData = gTrainers[trainerNum].party.NoItemCustomMoves; + + for (j = 0; gSpeciesNames[partyData[i].species][j] != EOS; ++j) + nameHash += gSpeciesNames[partyData[i].species][j]; + personalityValue += nameHash << 8; + fixedIV = partyData[i].iv * 31 / 255; + CreateMon(&party[i], partyData[i].species, partyData[i].lvl, fixedIV, TRUE, personalityValue, OT_ID_RANDOM_NO_SHINY, 0); + for (j = 0; j < MAX_MON_MOVES; ++j) + { + SetMonData(&party[i], MON_DATA_MOVE1 + j, &partyData[i].moves[j]); + SetMonData(&party[i], MON_DATA_PP1 + j, &gBattleMoves[partyData[i].moves[j]].pp); + } + break; + } + case F_TRAINER_PARTY_HELD_ITEM: + { + const struct TrainerMonItemDefaultMoves *partyData = gTrainers[trainerNum].party.ItemDefaultMoves; + + for (j = 0; gSpeciesNames[partyData[i].species][j] != EOS; ++j) + nameHash += gSpeciesNames[partyData[i].species][j]; + personalityValue += nameHash << 8; + fixedIV = partyData[i].iv * 31 / 255; + CreateMon(&party[i], partyData[i].species, partyData[i].lvl, fixedIV, TRUE, personalityValue, OT_ID_RANDOM_NO_SHINY, 0); + + SetMonData(&party[i], MON_DATA_HELD_ITEM, &partyData[i].heldItem); + break; + } + case F_TRAINER_PARTY_CUSTOM_MOVESET | F_TRAINER_PARTY_HELD_ITEM: + { + const struct TrainerMonItemCustomMoves *partyData = gTrainers[trainerNum].party.ItemCustomMoves; + + for (j = 0; gSpeciesNames[partyData[i].species][j] != EOS; ++j) + nameHash += gSpeciesNames[partyData[i].species][j]; + personalityValue += nameHash << 8; + fixedIV = partyData[i].iv * 31 / 255; + CreateMon(&party[i], partyData[i].species, partyData[i].lvl, fixedIV, TRUE, personalityValue, OT_ID_RANDOM_NO_SHINY, 0); + SetMonData(&party[i], MON_DATA_HELD_ITEM, &partyData[i].heldItem); + for (j = 0; j < MAX_MON_MOVES; ++j) + { + SetMonData(&party[i], MON_DATA_MOVE1 + j, &partyData[i].moves[j]); + SetMonData(&party[i], MON_DATA_PP1 + j, &gBattleMoves[partyData[i].moves[j]].pp); + } + break; + } + } + } + gBattleTypeFlags |= gTrainers[trainerNum].doubleBattle; + } + return gTrainers[trainerNum].partySize; +} + +// not used +static void sub_80116CC(void) +{ + if (REG_VCOUNT < 0xA0 && REG_VCOUNT >= 0x6F) + REG_BG0CNT = BGCNT_PRIORITY(0) | BGCNT_CHARBASE(0) | BGCNT_SCREENBASE(24) | BGCNT_16COLOR | BGCNT_TXT256x512; +} + +void VBlankCB_Battle(void) +{ + // Change gRngSeed every vblank. + Random(); + SetGpuReg(REG_OFFSET_BG0HOFS, gBattle_BG0_X); + SetGpuReg(REG_OFFSET_BG0VOFS, gBattle_BG0_Y); + SetGpuReg(REG_OFFSET_BG1HOFS, gBattle_BG1_X); + SetGpuReg(REG_OFFSET_BG1VOFS, gBattle_BG1_Y); + SetGpuReg(REG_OFFSET_BG2HOFS, gBattle_BG2_X); + SetGpuReg(REG_OFFSET_BG2VOFS, gBattle_BG2_Y); + SetGpuReg(REG_OFFSET_BG3HOFS, gBattle_BG3_X); + SetGpuReg(REG_OFFSET_BG3VOFS, gBattle_BG3_Y); + SetGpuReg(REG_OFFSET_WIN0H, gBattle_WIN0H); + SetGpuReg(REG_OFFSET_WIN0V, gBattle_WIN0V); + SetGpuReg(REG_OFFSET_WIN1H, gBattle_WIN1H); + SetGpuReg(REG_OFFSET_WIN1V, gBattle_WIN1V); + LoadOam(); + ProcessSpriteCopyRequests(); + TransferPlttBuffer(); + ScanlineEffect_InitHBlankDmaTransfer(); +} + +void nullsub_9(struct Sprite *sprite) +{ +} + +static void sub_80117BC(struct Sprite *sprite) +{ + if (sprite->data[0] != 0) + sprite->pos1.x = sprite->data[1] + ((sprite->data[2] & 0xFF00) >> 8); + else + sprite->pos1.x = sprite->data[1] - ((sprite->data[2] & 0xFF00) >> 8); + sprite->data[2] += 0x180; + if (sprite->affineAnimEnded) + { + FreeSpriteTilesByTag(ANIM_SPRITES_START); + FreeSpritePaletteByTag(ANIM_SPRITES_START); + FreeSpriteOamMatrix(sprite); + DestroySprite(sprite); + } +} + +void sub_801182C(struct Sprite *sprite) +{ + StartSpriteAffineAnim(sprite, 1); + sprite->callback = sub_80117BC; + PlaySE(SE_BT_START); +} + +static void sub_801184C(u8 taskId) +{ + struct Pokemon *party1 = NULL; + struct Pokemon *party2 = NULL; + u8 multiplayerId = gBattleStruct->multiplayerId; + u32 r7; + s32 i; + + if (gBattleTypeFlags & BATTLE_TYPE_MULTI) + { + switch (gLinkPlayers[multiplayerId].id) + { + case 0: + case 2: + party1 = gPlayerParty; + party2 = gEnemyParty; + break; + case 1: + case 3: + party1 = gEnemyParty; + party2 = gPlayerParty; + break; + } + } + else + { + party1 = gPlayerParty; + party2 = gEnemyParty; + } + r7 = 0; + for (i = 0; i < PARTY_SIZE; ++i) + { + u16 species = GetMonData(&party1[i], MON_DATA_SPECIES2); + u16 hp = GetMonData(&party1[i], MON_DATA_HP); + u32 status = GetMonData(&party1[i], MON_DATA_STATUS); + + if (species == SPECIES_NONE) + continue; + if (species != SPECIES_EGG && hp != 0 && status == 0) + r7 |= 1 << i * 2; + + if (species == SPECIES_NONE) + continue; + if (hp != 0 && (species == SPECIES_EGG || status != 0)) + r7 |= 2 << i * 2; + + if (species == SPECIES_NONE) + continue; + if (species != SPECIES_EGG && hp == 0) + r7 |= 3 << i * 2; + } + gTasks[taskId].data[3] = r7; + r7 = 0; + for (i = 0; i < PARTY_SIZE; ++i) + { + u16 species = GetMonData(&party2[i], MON_DATA_SPECIES2); + u16 hp = GetMonData(&party2[i], MON_DATA_HP); + u32 status = GetMonData(&party2[i], MON_DATA_STATUS); + + if (species == SPECIES_NONE) + continue; + if (species != SPECIES_EGG && hp != 0 && status == 0) + r7 |= 1 << i * 2; + if (species == SPECIES_NONE) + continue; + if (hp != 0 && (species == SPECIES_EGG || status != 0)) + r7 |= 2 << i * 2; + if (species == SPECIES_NONE) + continue; + if (species != SPECIES_EGG && hp == 0) + r7 |= 3 << i * 2; + } + gTasks[taskId].data[4] = r7; +} + +void sub_8011A1C(void) +{ + s32 i; + u8 taskId; + + SetHBlankCallback(NULL); + SetVBlankCallback(NULL); + CpuFill32(0, (void *)VRAM, VRAM_SIZE); + SetGpuReg(REG_OFFSET_MOSAIC, 0); + SetGpuReg(REG_OFFSET_WIN0H, WIN_RANGE(0, 0xF0)); + SetGpuReg(REG_OFFSET_WIN0V, WIN_RANGE(0x50, 0x51)); + SetGpuReg(REG_OFFSET_WININ, 0); + SetGpuReg(REG_OFFSET_WINOUT, 0); + gBattle_WIN0H = WIN_RANGE(0, 0xF0); + gBattle_WIN0V = WIN_RANGE(0x50, 0x51); + ScanlineEffect_Clear(); + for (i = 0; i < 80; ++i) + { + gScanlineEffectRegBuffers[0][i] = 0xF0; + gScanlineEffectRegBuffers[1][i] = 0xF0; + } + + for (; i < 160; ++i) + { + gScanlineEffectRegBuffers[0][i] = 0xFF10; + gScanlineEffectRegBuffers[1][i] = 0xFF10; + } + ResetPaletteFade(); + gBattle_BG0_X = 0; + gBattle_BG0_Y = 0; + gBattle_BG1_X = 0; + gBattle_BG1_Y = 0; + gBattle_BG2_X = 0; + gBattle_BG2_Y = 0; + gBattle_BG3_X = 0; + gBattle_BG3_Y = 0; + sub_800F34C(); + LoadCompressedPalette(gBattleTextboxPalette, 0, 64); + LoadBattleMenuWindowGfx(); + ResetSpriteData(); + ResetTasks(); + DrawBattleEntryBackground(); + SetGpuReg(REG_OFFSET_WINOUT, WININ_WIN0_BG0 | WININ_WIN0_BG1 | WININ_WIN0_BG2 | WININ_WIN0_OBJ | WININ_WIN0_CLR); + FreeAllSpritePalettes(); + gReservedSpritePaletteCount = 4; + SetVBlankCallback(VBlankCB_Battle); + taskId = CreateTask(sub_800F6FC, 0); + gTasks[taskId].data[1] = 270; + gTasks[taskId].data[2] = 90; + gTasks[taskId].data[5] = 1; + sub_801184C(taskId); + SetMainCallback2(sub_8011B94); + gBattleCommunication[MULTIUSE_STATE] = 0; +} + +static void sub_8011B94(void) +{ + sub_8011BB0(); + AnimateSprites(); + BuildOamBuffer(); + UpdatePaletteFade(); + RunTasks(); +} + +static void sub_8011BB0(void) +{ + s32 i; + + switch (gBattleCommunication[MULTIUSE_STATE]) + { + case 0: + ShowBg(0); + ShowBg(1); + ShowBg(2); + gBattleCommunication[1] = 0xFF; + ++gBattleCommunication[MULTIUSE_STATE]; + break; + case 1: + if (--gBattleCommunication[1] == 0) + { + BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 0x10, RGB_BLACK); + ++gBattleCommunication[MULTIUSE_STATE]; + } + break; + case 2: + if (!gPaletteFade.active) + { + SetMainCallback2(gMain.savedCallback); + sub_812C224(); + FreeMonSpritesGfx(); + FreeBattleSpritesData(); + FreeBattleResources(); + } + break; + } +} + +u32 sub_8011C44(u8 arrayId, u8 caseId) +{ + u32 ret = 0; + + switch (caseId) + { + case 0: + ret = gBattleBgTemplates[arrayId].bg; + break; + case 1: + ret = gBattleBgTemplates[arrayId].charBaseIndex; + break; + case 2: + ret = gBattleBgTemplates[arrayId].mapBaseIndex; + break; + case 3: + ret = gBattleBgTemplates[arrayId].screenSize; + break; + case 4: + ret = gBattleBgTemplates[arrayId].paletteMode; + break; + case 5: + ret = gBattleBgTemplates[arrayId].priority; + break; + case 6: + ret = gBattleBgTemplates[arrayId].baseTile; + break; + } + return ret; +} + +static void TryCorrectShedinjaLanguage(struct Pokemon *mon) +{ + u8 nickname[POKEMON_NAME_LENGTH + 1]; + u8 language = LANGUAGE_JAPANESE; + + if (GetMonData(mon, MON_DATA_SPECIES) == SPECIES_SHEDINJA + && GetMonData(mon, MON_DATA_LANGUAGE) != language) + { + GetMonData(mon, MON_DATA_NICKNAME, nickname); + if (StringCompareWithoutExtCtrlCodes(nickname, sText_ShedinjaJpnName) == 0) + SetMonData(mon, MON_DATA_LANGUAGE, &language); + } +} + +#define sBattler data[0] +#define sSpeciesId data[2] + +void SpriteCB_WildMon(struct Sprite *sprite) +{ + sprite->callback = SpriteCB_MoveWildMonToRight; + StartSpriteAnimIfDifferent(sprite, 0); + BeginNormalPaletteFade(0x20000, 0, 10, 10, RGB(8, 8, 8)); +} + +static void SpriteCB_MoveWildMonToRight(struct Sprite *sprite) +{ + if ((gIntroSlideFlags & 1) == 0) + { + sprite->pos2.x += 2; + if (sprite->pos2.x == 0) + { + sprite->callback = SpriteCB_WildMonShowHealthbox; + PlayCry1(sprite->data[2], 25); + } + } +} + +static void SpriteCB_WildMonShowHealthbox(struct Sprite *sprite) +{ + if (sprite->animEnded) + { + sub_804BD94(sprite->sBattler); + SetHealthboxSpriteVisible(gHealthboxSpriteIds[sprite->sBattler]); + sprite->callback = SpriteCallbackDummy2; + StartSpriteAnimIfDifferent(sprite, 0); + BeginNormalPaletteFade(0x20000, 0, 10, 0, RGB(8, 8, 8)); + } +} + +void SpriteCallbackDummy2(struct Sprite *sprite) +{ +} + +// not used +static void sub_8011E28(struct Sprite *sprite) +{ + sprite->data[3] = 6; + sprite->data[4] = 1; + sprite->callback = sub_8011E3C; +} + +// not used +static void sub_8011E3C(struct Sprite *sprite) +{ + --sprite->data[4]; + if (sprite->data[4] == 0) + { + sprite->data[4] = 8; + sprite->invisible ^= 1; + --sprite->data[3]; + if (sprite->data[3] == 0) + { + sprite->invisible = FALSE; + sprite->callback = SpriteCallbackDummy2; + gUnknown_2022AE8[0] = 0; + } + } +} + +void SpriteCB_FaintOpponentMon(struct Sprite *sprite) +{ + u8 battler = sprite->sBattler; + u16 species; + u8 yOffset; + + if (gBattleSpritesDataPtr->battlerData[battler].transformSpecies != 0) + species = gBattleSpritesDataPtr->battlerData[battler].transformSpecies; + else + species = sprite->sSpeciesId; + GetMonData(&gEnemyParty[gBattlerPartyIndexes[battler]], MON_DATA_PERSONALITY); // Unused return value. + if (species == SPECIES_UNOWN) + { + u32 personalityValue = GetMonData(&gEnemyParty[gBattlerPartyIndexes[battler]], MON_DATA_PERSONALITY); + u16 unownForm = ((((personalityValue & 0x3000000) >> 18) | ((personalityValue & 0x30000) >> 12) | ((personalityValue & 0x300) >> 6) | (personalityValue & 3)) % 0x1C); + u16 unownSpecies; + + if (unownForm == 0) + unownSpecies = SPECIES_UNOWN; // Use the A Unown form. + else + unownSpecies = NUM_SPECIES + unownForm; // Use one of the other Unown letters. + yOffset = gMonFrontPicCoords[unownSpecies].y_offset; + } + else if (species == SPECIES_CASTFORM) + { + yOffset = gCastformFrontSpriteCoords[gBattleMonForms[battler]].y_offset; + } + else if (species > NUM_SPECIES) + { + yOffset = gMonFrontPicCoords[SPECIES_NONE].y_offset; + } + else + { + yOffset = gMonFrontPicCoords[species].y_offset; + } + sprite->data[3] = 8 - yOffset / 8; + sprite->data[4] = 1; + sprite->callback = SpriteCB_AnimFaintOpponent; +} + +static void SpriteCB_AnimFaintOpponent(struct Sprite *sprite) +{ + s32 i; + + if (--sprite->data[4] == 0) + { + sprite->data[4] = 2; + sprite->pos2.y += 8; // Move the sprite down. + if (--sprite->data[3] < 0) + { + FreeSpriteOamMatrix(sprite); + DestroySprite(sprite); + } + else // Erase bottom part of the sprite to create a smooth illusion of mon falling down. + { + u8 *dst = (u8 *)gMonSpritesGfxPtr->sprites[GetBattlerPosition(sprite->sBattler)] + (gBattleMonForms[sprite->sBattler] << 11) + (sprite->data[3] << 8); + + for (i = 0; i < 0x100; ++i) + *(dst++) = 0; + StartSpriteAnim(sprite, gBattleMonForms[sprite->sBattler]); + } + } +} + +void sub_8012044(struct Sprite *sprite) +{ + sprite->data[3] = 8; + sprite->data[4] = sprite->invisible; + sprite->callback = sub_8012060; +} + +static void sub_8012060(struct Sprite *sprite) +{ + --sprite->data[3]; + if (sprite->data[3] == 0) + { + sprite->invisible ^= 1; + sprite->data[3] = 8; + } +} + +void sub_8012098(struct Sprite *sprite) +{ + sprite->invisible = sprite->data[4]; + sprite->data[4] = FALSE; + sprite->callback = SpriteCallbackDummy2; +} + +void sub_80120C4(struct Sprite *sprite) +{ + sprite->callback = oac_poke_ally_; +} + +static void oac_poke_ally_(struct Sprite *sprite) +{ + if (!(gIntroSlideFlags & 1)) + { + sprite->pos2.x -= 2; + if (sprite->pos2.x == 0) + { + sprite->callback = SpriteCallbackDummy3; + sprite->data[1] = 0; + } + } +} + +void sub_8012100(struct Sprite *sprite) +{ + sprite->callback = SpriteCallbackDummy3; +} + +static void SpriteCallbackDummy3(struct Sprite *sprite) +{ +} + +void sub_8012110(struct Sprite *sprite) +{ + if (!(gIntroSlideFlags & 1)) + { + sprite->pos2.x += sprite->data[1]; + sprite->pos2.y += sprite->data[2]; + } +} + +#define sSinIndex data[0] +#define sDelta data[1] +#define sAmplitude data[2] +#define sBouncerSpriteId data[3] +#define sWhich data[4] + +void DoBounceEffect(u8 battler, u8 which, s8 delta, s8 amplitude) +{ + u8 invisibleSpriteId; + u8 bouncerSpriteId; + + switch (which) + { + case BOUNCE_HEALTHBOX: + default: + if (gBattleSpritesDataPtr->healthBoxesData[battler].healthboxIsBouncing) + return; + break; + case BOUNCE_MON: + if (gBattleSpritesDataPtr->healthBoxesData[battler].battlerIsBouncing) + return; + break; + } + invisibleSpriteId = CreateInvisibleSpriteWithCallback(SpriteCB_BounceEffect); + if (which == BOUNCE_HEALTHBOX) + { + bouncerSpriteId = gHealthboxSpriteIds[battler]; + gBattleSpritesDataPtr->healthBoxesData[battler].healthboxBounceSpriteId = invisibleSpriteId; + gBattleSpritesDataPtr->healthBoxesData[battler].healthboxIsBouncing = 1; + gSprites[invisibleSpriteId].sSinIndex = 128; // 0 + } + else + { + bouncerSpriteId = gBattlerSpriteIds[battler]; + gBattleSpritesDataPtr->healthBoxesData[battler].battlerBounceSpriteId = invisibleSpriteId; + gBattleSpritesDataPtr->healthBoxesData[battler].battlerIsBouncing = 1; + gSprites[invisibleSpriteId].sSinIndex = 192; // -1 + } + gSprites[invisibleSpriteId].sDelta = delta; + gSprites[invisibleSpriteId].sAmplitude = amplitude; + gSprites[invisibleSpriteId].sBouncerSpriteId = bouncerSpriteId; + gSprites[invisibleSpriteId].sWhich = which; + gSprites[bouncerSpriteId].pos2.x = 0; + gSprites[bouncerSpriteId].pos2.y = 0; +} + +void EndBounceEffect(u8 battler, u8 which) +{ + u8 bouncerSpriteId; + + if (which == BOUNCE_HEALTHBOX) + { + if (!gBattleSpritesDataPtr->healthBoxesData[battler].healthboxIsBouncing) + return; + + bouncerSpriteId = gSprites[gBattleSpritesDataPtr->healthBoxesData[battler].healthboxBounceSpriteId].sBouncerSpriteId; + DestroySprite(&gSprites[gBattleSpritesDataPtr->healthBoxesData[battler].healthboxBounceSpriteId]); + gBattleSpritesDataPtr->healthBoxesData[battler].healthboxIsBouncing = 0; + } + else + { + if (!gBattleSpritesDataPtr->healthBoxesData[battler].battlerIsBouncing) + return; + + bouncerSpriteId = gSprites[gBattleSpritesDataPtr->healthBoxesData[battler].battlerBounceSpriteId].sBouncerSpriteId; + DestroySprite(&gSprites[gBattleSpritesDataPtr->healthBoxesData[battler].battlerBounceSpriteId]); + gBattleSpritesDataPtr->healthBoxesData[battler].battlerIsBouncing = 0; + } + gSprites[bouncerSpriteId].pos2.x = 0; + gSprites[bouncerSpriteId].pos2.y = 0; +} + +static void SpriteCB_BounceEffect(struct Sprite *sprite) +{ + u8 bouncerSpriteId = sprite->sBouncerSpriteId; + s32 index; + + if (sprite->sWhich == BOUNCE_HEALTHBOX) + index = sprite->sSinIndex; + else + index = sprite->sSinIndex; + gSprites[bouncerSpriteId].pos2.y = Sin(index, sprite->sAmplitude) + sprite->sAmplitude; + sprite->sSinIndex = (sprite->sSinIndex + sprite->sDelta) & 0xFF; +} + +void sub_8012354(struct Sprite *sprite) +{ + StartSpriteAnim(sprite, 1); + sprite->callback = sub_8012398; +} + +void sub_801236C(struct Sprite *sprite) +{ + if (sprite->animDelayCounter == 0) + sprite->centerToCornerVecX = gUnknown_824F048[sprite->animCmdIndex]; +} + +static void sub_8012398(struct Sprite *sprite) +{ + sub_801236C(sprite); + if (sprite->animEnded) + sprite->callback = SpriteCallbackDummy3; +} + +void nullsub_12(void) +{ +} + +void BeginBattleIntro(void) +{ + BattleStartClearSetData(); + gBattleCommunication[1] = 0; + gBattleMainFunc = BattleIntroGetMonsData; +} + +static void BattleMainCB1(void) +{ + gBattleMainFunc(); + for (gActiveBattler = 0; gActiveBattler < gBattlersCount; ++gActiveBattler) + gBattlerControllerFuncs[gActiveBattler](); +} + +static void BattleStartClearSetData(void) +{ + s32 i; + u32 j; + u8 *dataPtr; + + TurnValuesCleanUp(FALSE); + SpecialStatusesClear(); + for (i = 0; i < MAX_BATTLERS_COUNT; ++i) + { + gStatuses3[i] = 0; + dataPtr = (u8 *)&gDisableStructs[i]; + for (j = 0; j < sizeof(struct DisableStruct); ++j) + dataPtr[j] = 0; + gDisableStructs[i].isFirstTurn = 2; + gUnknown_2023DD4[i] = 0; + gLastMoves[i] = MOVE_NONE; + gLastLandedMoves[i] = MOVE_NONE; + gLastHitByType[i] = 0; + gLastResultingMoves[i] = MOVE_NONE; + gLastHitBy[i] = 0xFF; + gLockedMoves[i] = MOVE_NONE; + gLastPrintedMoves[i] = MOVE_NONE; + gBattleResources->flags->flags[i] = 0; + } + for (i = 0; i < 2; ++i) + { + gSideStatuses[i] = 0; + dataPtr = (u8 *)&gSideTimers[i]; + for (j = 0; j < sizeof(struct SideTimer); ++j) + dataPtr[j] = 0; + } + gBattlerAttacker = 0; + gBattlerTarget = 0; + gBattleWeather = 0; + dataPtr = (u8 *)&gWishFutureKnock; + for (i = 0; i < sizeof(struct WishFutureKnock); ++i) + dataPtr[i] = 0; + gHitMarker = 0; + if (!(gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_POKEDUDE)) && gSaveBlock2Ptr->optionsBattleSceneOff) + gHitMarker |= HITMARKER_NO_ANIMATIONS; + gBattleScripting.battleStyle = gSaveBlock2Ptr->optionsBattleStyle; + gMultiHitCounter = 0; + gBattleOutcome = 0; + gBattleControllerExecFlags = 0; + gPaydayMoney = 0; + gBattleResources->battleScriptsStack->size = 0; + gBattleResources->battleCallbackStack->size = 0; + for (i = 0; i < BATTLE_COMMUNICATION_ENTRIES_COUNT; ++i) + gBattleCommunication[i] = 0; + gPauseCounterBattle = 0; + gBattleMoveDamage = 0; + gIntroSlideFlags = 0; + gBattleScripting.animTurn = 0; + gBattleScripting.animTargetsHit = 0; + gLeveledUpInBattle = 0; + gAbsentBattlerFlags = 0; + gBattleStruct->runTries = 0; + gBattleStruct->safariGoNearCounter = 0; + gBattleStruct->safariPkblThrowCounter = 0; + *(&gBattleStruct->safariCatchFactor) = gBaseStats[GetMonData(&gEnemyParty[0], MON_DATA_SPECIES)].catchRate * 100 / 1275; + *(&gBattleStruct->safariEscapeFactor) = gBaseStats[GetMonData(&gEnemyParty[0], MON_DATA_SPECIES)].safariZoneFleeRate * 100 / 1275; + if (gBattleStruct->safariEscapeFactor <= 1) + gBattleStruct->safariEscapeFactor = 2; + gBattleStruct->wildVictorySong = 0; + gBattleStruct->moneyMultiplier = 1; + for (i = 0; i < 8; ++i) + { + *((u8 *)gBattleStruct->lastTakenMove + i) = MOVE_NONE; + *((u8 *)gBattleStruct->usedHeldItems + i) = ITEM_NONE; + *((u8 *)gBattleStruct->choicedMove + i) = MOVE_NONE; + *((u8 *)gBattleStruct->changedItems + i) = ITEM_NONE; + *(i + 0 * 8 + (u8 *)(gBattleStruct->lastTakenMoveFrom) + 0) = 0; + *(i + 1 * 8 + (u8 *)(gBattleStruct->lastTakenMoveFrom) + 0) = 0; + *(i + 2 * 8 + (u8 *)(gBattleStruct->lastTakenMoveFrom) + 0) = 0; + *(i + 3 * 8 + (u8 *)(gBattleStruct->lastTakenMoveFrom) + 0) = 0; + } + *(gBattleStruct->AI_monToSwitchIntoId + 0) = PARTY_SIZE; + *(gBattleStruct->AI_monToSwitchIntoId + 1) = PARTY_SIZE; + *(&gBattleStruct->givenExpMons) = 0; + for (i = 0; i < 11; ++i) + gBattleResults.catchAttempts[i] = 0; + gBattleResults.battleTurnCounter = 0; + gBattleResults.playerFaintCounter = 0; + gBattleResults.opponentFaintCounter = 0; + gBattleResults.playerSwitchesCounter = 0; + gBattleResults.numHealingItemsUsed = 0; + gBattleResults.numRevivesUsed = 0; + gBattleResults.playerMonWasDamaged = FALSE; + gBattleResults.usedMasterBall = FALSE; + gBattleResults.lastOpponentSpecies = SPECIES_NONE; + gBattleResults.lastUsedMovePlayer = MOVE_NONE; + gBattleResults.lastUsedMoveOpponent = MOVE_NONE; + gBattleResults.playerMon1Species = SPECIES_NONE; + gBattleResults.playerMon2Species = SPECIES_NONE; + gBattleResults.caughtMonSpecies = SPECIES_NONE; + for (i = 0; i < POKEMON_NAME_LENGTH; ++i) + { + gBattleResults.playerMon1Name[i] = 0; + gBattleResults.playerMon2Name[i] = 0; + gBattleResults.caughtMonNick[i] = 0; + } +} + +void SwitchInClearSetData(void) +{ + struct DisableStruct disableStructCopy = gDisableStructs[gActiveBattler]; + s32 i; + u8 *ptr; + + if (gBattleMoves[gCurrentMove].effect != EFFECT_BATON_PASS) + { + for (i = 0; i < NUM_BATTLE_STATS; ++i) + gBattleMons[gActiveBattler].statStages[i] = 6; + for (i = 0; i < gBattlersCount; ++i) + { + if ((gBattleMons[i].status2 & STATUS2_ESCAPE_PREVENTION) && gDisableStructs[i].battlerPreventingEscape == gActiveBattler) + gBattleMons[i].status2 &= ~STATUS2_ESCAPE_PREVENTION; + if ((gStatuses3[i] & STATUS3_ALWAYS_HITS) && gDisableStructs[i].battlerWithSureHit == gActiveBattler) + { + gStatuses3[i] &= ~STATUS3_ALWAYS_HITS; + gDisableStructs[i].battlerWithSureHit = 0; + } + } + } + if (gBattleMoves[gCurrentMove].effect == EFFECT_BATON_PASS) + { + gBattleMons[gActiveBattler].status2 &= (STATUS2_CONFUSION | STATUS2_FOCUS_ENERGY | STATUS2_SUBSTITUTE | STATUS2_ESCAPE_PREVENTION | STATUS2_CURSED); + gStatuses3[gActiveBattler] &= (STATUS3_LEECHSEED_BATTLER | STATUS3_LEECHSEED | STATUS3_ALWAYS_HITS | STATUS3_PERISH_SONG | STATUS3_ROOTED | STATUS3_MUDSPORT | STATUS3_WATERSPORT); + for (i = 0; i < gBattlersCount; ++i) + { + if (GetBattlerSide(gActiveBattler) != GetBattlerSide(i) + && (gStatuses3[i] & STATUS3_ALWAYS_HITS) != 0 + && (gDisableStructs[i].battlerWithSureHit == gActiveBattler)) + { + gStatuses3[i] &= ~(STATUS3_ALWAYS_HITS); + gStatuses3[i] |= 0x10; + } + } + } + else + { + gBattleMons[gActiveBattler].status2 = 0; + gStatuses3[gActiveBattler] = 0; + } + for (i = 0; i < gBattlersCount; ++i) + { + if (gBattleMons[i].status2 & STATUS2_INFATUATED_WITH(gActiveBattler)) + gBattleMons[i].status2 &= ~(STATUS2_INFATUATED_WITH(gActiveBattler)); + if ((gBattleMons[i].status2 & STATUS2_WRAPPED) && *(gBattleStruct->wrappedBy + i) == gActiveBattler) + gBattleMons[i].status2 &= ~(STATUS2_WRAPPED); + } + gActionSelectionCursor[gActiveBattler] = 0; + gMoveSelectionCursor[gActiveBattler] = 0; + ptr = (u8 *)&gDisableStructs[gActiveBattler]; + for (i = 0; i < sizeof(struct DisableStruct); ++i) + ptr[i] = 0; + if (gBattleMoves[gCurrentMove].effect == EFFECT_BATON_PASS) + { + gDisableStructs[gActiveBattler].substituteHP = disableStructCopy.substituteHP; + gDisableStructs[gActiveBattler].battlerWithSureHit = disableStructCopy.battlerWithSureHit; + gDisableStructs[gActiveBattler].perishSongTimer = disableStructCopy.perishSongTimer; + gDisableStructs[gActiveBattler].perishSongTimerStartValue = disableStructCopy.perishSongTimerStartValue; + gDisableStructs[gActiveBattler].battlerPreventingEscape = disableStructCopy.battlerPreventingEscape; + } + gMoveResultFlags = 0; + gDisableStructs[gActiveBattler].isFirstTurn = 2; + gLastMoves[gActiveBattler] = MOVE_NONE; + gLastLandedMoves[gActiveBattler] = MOVE_NONE; + gLastHitByType[gActiveBattler] = 0; + gLastResultingMoves[gActiveBattler] = MOVE_NONE; + gLastPrintedMoves[gActiveBattler] = MOVE_NONE; + gLastHitBy[gActiveBattler] = 0xFF; + *(gBattleStruct->lastTakenMove + gActiveBattler * 2 + 0) = MOVE_NONE; + *(gBattleStruct->lastTakenMove + gActiveBattler * 2 + 1) = MOVE_NONE; + *(0 * 2 + gActiveBattler * 8 + (u8 *)(gBattleStruct->lastTakenMoveFrom) + 0) = 0; + *(0 * 2 + gActiveBattler * 8 + (u8 *)(gBattleStruct->lastTakenMoveFrom) + 1) = 0; + *(1 * 2 + gActiveBattler * 8 + (u8 *)(gBattleStruct->lastTakenMoveFrom) + 0) = 0; + *(1 * 2 + gActiveBattler * 8 + (u8 *)(gBattleStruct->lastTakenMoveFrom) + 1) = 0; + *(2 * 2 + gActiveBattler * 8 + (u8 *)(gBattleStruct->lastTakenMoveFrom) + 0) = 0; + *(2 * 2 + gActiveBattler * 8 + (u8 *)(gBattleStruct->lastTakenMoveFrom) + 1) = 0; + *(3 * 2 + gActiveBattler * 8 + (u8 *)(gBattleStruct->lastTakenMoveFrom) + 0) = 0; + *(3 * 2 + gActiveBattler * 8 + (u8 *)(gBattleStruct->lastTakenMoveFrom) + 1) = 0; + for (i = 0; i < gBattlersCount; ++i) + { + if (i != gActiveBattler) + { + *(gBattleStruct->lastTakenMove + i * 2 + 0) = MOVE_NONE; + *(gBattleStruct->lastTakenMove + i * 2 + 1) = MOVE_NONE; + } + *(i * 8 + gActiveBattler * 2 + (u8 *)(gBattleStruct->lastTakenMoveFrom) + 0) = 0; + *(i * 8 + gActiveBattler * 2 + (u8 *)(gBattleStruct->lastTakenMoveFrom) + 1) = 0; + } + *((u8 *)(&gBattleStruct->choicedMove[gActiveBattler]) + 0) = MOVE_NONE; + *((u8 *)(&gBattleStruct->choicedMove[gActiveBattler]) + 1) = MOVE_NONE; + gBattleResources->flags->flags[gActiveBattler] = 0; + gCurrentMove = MOVE_NONE; +} + +void FaintClearSetData(void) +{ + s32 i; + u8 *ptr; + + for (i = 0; i < NUM_BATTLE_STATS; ++i) + gBattleMons[gActiveBattler].statStages[i] = 6; + gBattleMons[gActiveBattler].status2 = 0; + gStatuses3[gActiveBattler] = 0; + for (i = 0; i < gBattlersCount; ++i) + { + if ((gBattleMons[i].status2 & STATUS2_ESCAPE_PREVENTION) && gDisableStructs[i].battlerPreventingEscape == gActiveBattler) + gBattleMons[i].status2 &= ~STATUS2_ESCAPE_PREVENTION; + if (gBattleMons[i].status2 & STATUS2_INFATUATED_WITH(gActiveBattler)) + gBattleMons[i].status2 &= ~(STATUS2_INFATUATED_WITH(gActiveBattler)); + if ((gBattleMons[i].status2 & STATUS2_WRAPPED) && *(gBattleStruct->wrappedBy + i) == gActiveBattler) + gBattleMons[i].status2 &= ~(STATUS2_WRAPPED); + } + gActionSelectionCursor[gActiveBattler] = 0; + gMoveSelectionCursor[gActiveBattler] = 0; + ptr = (u8 *)&gDisableStructs[gActiveBattler]; + for (i = 0; i < sizeof(struct DisableStruct); ++i) + ptr[i] = 0; + gProtectStructs[gActiveBattler].protected = FALSE; + gProtectStructs[gActiveBattler].endured = FALSE; + gProtectStructs[gActiveBattler].noValidMoves = FALSE; + gProtectStructs[gActiveBattler].helpingHand = FALSE; + gProtectStructs[gActiveBattler].bounceMove = FALSE; + gProtectStructs[gActiveBattler].stealMove = FALSE; + gProtectStructs[gActiveBattler].flag0Unknown = FALSE; + gProtectStructs[gActiveBattler].prlzImmobility = FALSE; + gProtectStructs[gActiveBattler].confusionSelfDmg = FALSE; + gProtectStructs[gActiveBattler].targetNotAffected = FALSE; + gProtectStructs[gActiveBattler].chargingTurn = FALSE; + gProtectStructs[gActiveBattler].fleeFlag = 0; + gProtectStructs[gActiveBattler].usedImprisonedMove = FALSE; + gProtectStructs[gActiveBattler].loveImmobility = FALSE; + gProtectStructs[gActiveBattler].usedDisabledMove = FALSE; + gProtectStructs[gActiveBattler].usedTauntedMove = FALSE; + gProtectStructs[gActiveBattler].flag2Unknown = FALSE; + gProtectStructs[gActiveBattler].flinchImmobility = FALSE; + gProtectStructs[gActiveBattler].notFirstStrike = FALSE; + gDisableStructs[gActiveBattler].isFirstTurn = 2; + gLastMoves[gActiveBattler] = MOVE_NONE; + gLastLandedMoves[gActiveBattler] = MOVE_NONE; + gLastHitByType[gActiveBattler] = MOVE_NONE; + gLastResultingMoves[gActiveBattler] = MOVE_NONE; + gLastPrintedMoves[gActiveBattler] = MOVE_NONE; + gLastHitBy[gActiveBattler] = 0xFF; + *((u8 *)(&gBattleStruct->choicedMove[gActiveBattler]) + 0) = MOVE_NONE; + *((u8 *)(&gBattleStruct->choicedMove[gActiveBattler]) + 1) = MOVE_NONE; + *(gBattleStruct->lastTakenMove + gActiveBattler * 2 + 0) = MOVE_NONE; + *(gBattleStruct->lastTakenMove + gActiveBattler * 2 + 1) = MOVE_NONE; + *(0 * 2 + gActiveBattler * 8 + (u8 *)(gBattleStruct->lastTakenMoveFrom) + 0) = 0; + *(0 * 2 + gActiveBattler * 8 + (u8 *)(gBattleStruct->lastTakenMoveFrom) + 1) = 0; + *(1 * 2 + gActiveBattler * 8 + (u8 *)(gBattleStruct->lastTakenMoveFrom) + 0) = 0; + *(1 * 2 + gActiveBattler * 8 + (u8 *)(gBattleStruct->lastTakenMoveFrom) + 1) = 0; + *(2 * 2 + gActiveBattler * 8 + (u8 *)(gBattleStruct->lastTakenMoveFrom) + 0) = 0; + *(2 * 2 + gActiveBattler * 8 + (u8 *)(gBattleStruct->lastTakenMoveFrom) + 1) = 0; + *(3 * 2 + gActiveBattler * 8 + (u8 *)(gBattleStruct->lastTakenMoveFrom) + 0) = 0; + *(3 * 2 + gActiveBattler * 8 + (u8 *)(gBattleStruct->lastTakenMoveFrom) + 1) = 0; + for (i = 0; i < gBattlersCount; ++i) + { + if (i != gActiveBattler) + { + *(gBattleStruct->lastTakenMove + i * 2 + 0) = MOVE_NONE; + *(gBattleStruct->lastTakenMove + i * 2 + 1) = MOVE_NONE; + } + *(i * 8 + gActiveBattler * 2 + (u8 *)(gBattleStruct->lastTakenMoveFrom) + 0) = 0; + *(i * 8 + gActiveBattler * 2 + (u8 *)(gBattleStruct->lastTakenMoveFrom) + 1) = 0; + } + gBattleResources->flags->flags[gActiveBattler] = 0; + gBattleMons[gActiveBattler].type1 = gBaseStats[gBattleMons[gActiveBattler].species].type1; + gBattleMons[gActiveBattler].type2 = gBaseStats[gBattleMons[gActiveBattler].species].type2; +} + +static void BattleIntroGetMonsData(void) +{ + switch (gBattleCommunication[MULTIUSE_STATE]) + { + case 0: + gActiveBattler = gBattleCommunication[1]; + BtlController_EmitGetMonData(0, REQUEST_ALL_BATTLE, 0); + MarkBattlerForControllerExec(gActiveBattler); + ++gBattleCommunication[MULTIUSE_STATE]; + break; + case 1: + if (gBattleControllerExecFlags == 0) + { + ++gBattleCommunication[1]; + if (gBattleCommunication[1] == gBattlersCount) + gBattleMainFunc = BattleIntroPrepareBackgroundSlide; + else + gBattleCommunication[MULTIUSE_STATE] = 0; + } + break; + } +} + +static void BattleIntroPrepareBackgroundSlide(void) +{ + if (gBattleControllerExecFlags == 0) + { + gActiveBattler = GetBattlerAtPosition(0); + BtlController_EmitIntroSlide(0, gBattleTerrain); + MarkBattlerForControllerExec(gActiveBattler); + gBattleMainFunc = BattleIntroDrawTrainersOrMonsSprites; + gBattleCommunication[MULTIUSE_STATE] = 0; + gBattleCommunication[SPRITES_INIT_STATE1] = 0; + } +} + +static void BattleIntroDrawTrainersOrMonsSprites(void) +{ + u8 *ptr; + s32 i; + + if (!gBattleControllerExecFlags) + { + for (gActiveBattler = 0; gActiveBattler < gBattlersCount; ++gActiveBattler) + { + if ((gBattleTypeFlags & BATTLE_TYPE_SAFARI) + && GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER) + { + ptr = (u8 *)&gBattleMons[gActiveBattler]; + for (i = 0; i < sizeof(struct BattlePokemon); ++i) + ptr[i] = 0; + } + else + { + u16 *hpOnSwitchout; + + ptr = (u8 *)&gBattleMons[gActiveBattler]; + for (i = 0; i < sizeof(struct BattlePokemon); ++i) + ptr[i] = gBattleBufferB[gActiveBattler][4 + i]; + gBattleMons[gActiveBattler].type1 = gBaseStats[gBattleMons[gActiveBattler].species].type1; + gBattleMons[gActiveBattler].type2 = gBaseStats[gBattleMons[gActiveBattler].species].type2; + gBattleMons[gActiveBattler].ability = GetAbilityBySpecies(gBattleMons[gActiveBattler].species, gBattleMons[gActiveBattler].abilityNum); + hpOnSwitchout = &gBattleStruct->hpOnSwitchout[GetBattlerSide(gActiveBattler)]; + *hpOnSwitchout = gBattleMons[gActiveBattler].hp; + for (i = 0; i < NUM_BATTLE_STATS; ++i) + gBattleMons[gActiveBattler].statStages[i] = 6; + gBattleMons[gActiveBattler].status2 = 0; + } + if (GetBattlerPosition(gActiveBattler) == B_POSITION_PLAYER_LEFT) + { + BtlController_EmitDrawTrainerPic(0); + MarkBattlerForControllerExec(gActiveBattler); + } + if (gBattleTypeFlags & BATTLE_TYPE_TRAINER) + { + if (GetBattlerPosition(gActiveBattler) == B_POSITION_OPPONENT_LEFT) + { + BtlController_EmitDrawTrainerPic(0); + MarkBattlerForControllerExec(gActiveBattler); + } + if (GetBattlerSide(gActiveBattler) == B_SIDE_OPPONENT + && !(gBattleTypeFlags & (BATTLE_TYPE_EREADER_TRAINER + | BATTLE_TYPE_POKEDUDE + | BATTLE_TYPE_LINK + | BATTLE_TYPE_GHOST + | BATTLE_TYPE_OLD_MAN_TUTORIAL + | BATTLE_TYPE_LEGENDARY))) + HandleSetPokedexFlag(SpeciesToNationalPokedexNum(gBattleMons[gActiveBattler].species), FLAG_SET_SEEN, gBattleMons[gActiveBattler].personality); + } + else + { + if (GetBattlerSide(gActiveBattler) == B_SIDE_OPPONENT) + { + if (gBattleTypeFlags & (BATTLE_TYPE_GHOST | BATTLE_TYPE_LEGENDARY)) + { + if ((gBattleTypeFlags & (BATTLE_TYPE_GHOST | BATTLE_TYPE_LEGENDARY)) != BATTLE_TYPE_GHOST) + HandleSetPokedexFlag(SpeciesToNationalPokedexNum(gBattleMons[gActiveBattler].species), FLAG_SET_SEEN, gBattleMons[gActiveBattler].personality); + } + else if (!(gBattleTypeFlags & (BATTLE_TYPE_EREADER_TRAINER + | BATTLE_TYPE_POKEDUDE + | BATTLE_TYPE_LINK + | BATTLE_TYPE_GHOST + | BATTLE_TYPE_OLD_MAN_TUTORIAL + | BATTLE_TYPE_LEGENDARY))) + { + HandleSetPokedexFlag(SpeciesToNationalPokedexNum(gBattleMons[gActiveBattler].species), FLAG_SET_SEEN, gBattleMons[gActiveBattler].personality); + } + BtlController_EmitLoadMonSprite(0); + MarkBattlerForControllerExec(gActiveBattler); + } + } + if (gBattleTypeFlags & BATTLE_TYPE_MULTI + && (GetBattlerPosition(gActiveBattler) == B_POSITION_PLAYER_RIGHT || GetBattlerPosition(gActiveBattler) == B_POSITION_OPPONENT_RIGHT)) + { + BtlController_EmitDrawTrainerPic(0); + MarkBattlerForControllerExec(gActiveBattler); + } + } + gBattleMainFunc = BattleIntroDrawPartySummaryScreens; + } +} + +static void BattleIntroDrawPartySummaryScreens(void) +{ + s32 i; + struct HpAndStatus hpStatus[PARTY_SIZE]; + + if (!gBattleControllerExecFlags) + { + if (gBattleTypeFlags & BATTLE_TYPE_TRAINER) + { + for (i = 0; i < PARTY_SIZE; ++i) + { + if (GetMonData(&gEnemyParty[i], MON_DATA_SPECIES2) == SPECIES_NONE + || GetMonData(&gEnemyParty[i], MON_DATA_SPECIES2) == SPECIES_EGG) + { + hpStatus[i].hp = 0xFFFF; + hpStatus[i].status = 0; + } + else + { + hpStatus[i].hp = GetMonData(&gEnemyParty[i], MON_DATA_HP); + hpStatus[i].status = GetMonData(&gEnemyParty[i], MON_DATA_STATUS); + } + } + gActiveBattler = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT); + BtlController_EmitDrawPartyStatusSummary(0, hpStatus, 0x80); + MarkBattlerForControllerExec(gActiveBattler); + for (i = 0; i < PARTY_SIZE; ++i) + { + if (GetMonData(&gPlayerParty[i], MON_DATA_SPECIES2) == SPECIES_NONE + || GetMonData(&gPlayerParty[i], MON_DATA_SPECIES2) == SPECIES_EGG) + { + hpStatus[i].hp = 0xFFFF; + hpStatus[i].status = 0; + } + else + { + hpStatus[i].hp = GetMonData(&gPlayerParty[i], MON_DATA_HP); + hpStatus[i].status = GetMonData(&gPlayerParty[i], MON_DATA_STATUS); + } + } + gActiveBattler = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT); + BtlController_EmitDrawPartyStatusSummary(0, hpStatus, 0x80); + MarkBattlerForControllerExec(gActiveBattler); + + gBattleMainFunc = BattleIntroPrintTrainerWantsToBattle; + } + else + { + // The struct gets set here, but nothing is ever done with it since + // wild battles don't show the party summary. + // Still, there's no point in having dead code. + for (i = 0; i < PARTY_SIZE; ++i) + { + if (GetMonData(&gPlayerParty[i], MON_DATA_SPECIES2) == SPECIES_NONE + || GetMonData(&gPlayerParty[i], MON_DATA_SPECIES2) == SPECIES_EGG) + { + hpStatus[i].hp = 0xFFFF; + hpStatus[i].status = 0; + } + else + { + hpStatus[i].hp = GetMonData(&gPlayerParty[i], MON_DATA_HP); + hpStatus[i].status = GetMonData(&gPlayerParty[i], MON_DATA_STATUS); + } + } + gBattleMainFunc = BattleIntroPrintWildMonAttacked; + } + } +} + +static void BattleIntroPrintTrainerWantsToBattle(void) +{ + if (!gBattleControllerExecFlags) + { + gActiveBattler = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT); + PrepareStringBattle(STRINGID_INTROMSG, gActiveBattler); + gBattleMainFunc = BattleIntroPrintOpponentSendsOut; + } +} + +static void BattleIntroPrintWildMonAttacked(void) +{ + if (!gBattleControllerExecFlags) + { + gBattleMainFunc = BattleIntroPrintPlayerSendsOut; + PrepareStringBattle(STRINGID_INTROMSG, 0); + if ((gBattleTypeFlags & (BATTLE_TYPE_LEGENDARY | BATTLE_TYPE_GHOST)) == (BATTLE_TYPE_LEGENDARY | BATTLE_TYPE_GHOST)) + { + gBattleScripting.battler = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT); + BattleScriptExecute(gUnknown_81D91A1); + } + } +} + +static void BattleIntroPrintOpponentSendsOut(void) +{ + if (!gBattleControllerExecFlags) + { + PrepareStringBattle(STRINGID_INTROSENDOUT, GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT)); + gBattleMainFunc = BattleIntroOpponentSendsOutMonAnimation; + } +} + +static void BattleIntroOpponentSendsOutMonAnimation(void) +{ + if (!gBattleControllerExecFlags) + { + for (gActiveBattler = 0; gActiveBattler < gBattlersCount; ++gActiveBattler) + { + if (GetBattlerPosition(gActiveBattler) == B_POSITION_OPPONENT_LEFT) + { + BtlController_EmitIntroTrainerBallThrow(0); + MarkBattlerForControllerExec(gActiveBattler); + } + if (gBattleTypeFlags & BATTLE_TYPE_MULTI && GetBattlerPosition(gActiveBattler) == B_POSITION_OPPONENT_RIGHT) + { + BtlController_EmitIntroTrainerBallThrow(0); + MarkBattlerForControllerExec(gActiveBattler); + } + } + gBattleMainFunc = BattleIntroRecordMonsToDex; + } +} + +static void BattleIntroRecordMonsToDex(void) +{ + if (!gBattleControllerExecFlags) + { + for (gActiveBattler = 0; gActiveBattler < gBattlersCount; ++gActiveBattler) + if (GetBattlerSide(gActiveBattler) == B_SIDE_OPPONENT + && !(gBattleTypeFlags & (BATTLE_TYPE_EREADER_TRAINER + | BATTLE_TYPE_POKEDUDE + | BATTLE_TYPE_LINK + | BATTLE_TYPE_GHOST + | BATTLE_TYPE_OLD_MAN_TUTORIAL + | BATTLE_TYPE_LEGENDARY))) + HandleSetPokedexFlag(SpeciesToNationalPokedexNum(gBattleMons[gActiveBattler].species), FLAG_SET_SEEN, gBattleMons[gActiveBattler].personality); + gBattleMainFunc = BattleIntroPrintPlayerSendsOut; + } +} + +// not used +static void sub_80136C4(void) +{ + if (!gBattleControllerExecFlags) + gBattleMainFunc = BattleIntroPrintPlayerSendsOut; +} + +void BattleIntroPrintPlayerSendsOut(void) +{ + if (!gBattleControllerExecFlags) + { + if (!(gBattleTypeFlags & BATTLE_TYPE_SAFARI)) + PrepareStringBattle(STRINGID_INTROSENDOUT, GetBattlerAtPosition(B_POSITION_PLAYER_LEFT)); + gBattleMainFunc = BattleIntroPlayerSendsOutMonAnimation; + } +} + +static void BattleIntroPlayerSendsOutMonAnimation(void) +{ + u32 position; + + if (!gBattleControllerExecFlags) + { + for (gActiveBattler = 0; gActiveBattler < gBattlersCount; ++gActiveBattler) + { + if (GetBattlerPosition(gActiveBattler) == B_POSITION_PLAYER_LEFT) + { + BtlController_EmitIntroTrainerBallThrow(0); + MarkBattlerForControllerExec(gActiveBattler); + } + if (gBattleTypeFlags & BATTLE_TYPE_MULTI && GetBattlerPosition(gActiveBattler) == B_POSITION_PLAYER_RIGHT) + { + BtlController_EmitIntroTrainerBallThrow(0); + MarkBattlerForControllerExec(gActiveBattler); + } + } + gBattleStruct->switchInAbilitiesCounter = 0; + gBattleStruct->switchInItemsCounter = 0; + gBattleStruct->overworldWeatherDone = FALSE; + gBattleMainFunc = TryDoEventsBeforeFirstTurn; + } +} + +// not used +static void sub_80137D0(void) +{ + if (!gBattleControllerExecFlags) + { + for (gActiveBattler = 0; gActiveBattler < gBattlersCount; ++gActiveBattler) + { + if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER) + { + BtlController_EmitSwitchInAnim(0, gBattlerPartyIndexes[gActiveBattler], FALSE); + MarkBattlerForControllerExec(gActiveBattler); + } + } + gBattleStruct->switchInAbilitiesCounter = 0; + gBattleStruct->switchInItemsCounter = 0; + gBattleStruct->overworldWeatherDone = FALSE; + gBattleMainFunc = TryDoEventsBeforeFirstTurn; + } +} + +static void TryDoEventsBeforeFirstTurn(void) +{ + s32 i, j; + u8 effect = 0; + + if (!gBattleControllerExecFlags) + { + + if (gBattleStruct->switchInAbilitiesCounter == 0) + { + for (i = 0; i < gBattlersCount; ++i) + gBattlerByTurnOrder[i] = i; + for (i = 0; i < gBattlersCount - 1; ++i) + for (j = i + 1; j < gBattlersCount; ++j) + if (GetWhoStrikesFirst(gBattlerByTurnOrder[i], gBattlerByTurnOrder[j], TRUE) != 0) + SwapTurnOrder(i, j); + } + if (!gBattleStruct->overworldWeatherDone + && AbilityBattleEffects(0, 0, 0, ABILITYEFFECT_SWITCH_IN_WEATHER, 0) != 0) + { + gBattleStruct->overworldWeatherDone = TRUE; + return; + } + // Check all switch in abilities happening from the fastest mon to slowest. + while (gBattleStruct->switchInAbilitiesCounter < gBattlersCount) + { + if (AbilityBattleEffects(ABILITYEFFECT_ON_SWITCHIN, gBattlerByTurnOrder[gBattleStruct->switchInAbilitiesCounter], 0, 0, 0) != 0) + ++effect; + ++gBattleStruct->switchInAbilitiesCounter; + if (effect) + return; + } + if (AbilityBattleEffects(ABILITYEFFECT_INTIMIDATE1, 0, 0, 0, 0) != 0) + return; + if (AbilityBattleEffects(ABILITYEFFECT_TRACE, 0, 0, 0, 0) != 0) + return; + // Check all switch in items having effect from the fastest mon to slowest. + while (gBattleStruct->switchInItemsCounter < gBattlersCount) + { + if (ItemBattleEffects(ITEMEFFECT_ON_SWITCH_IN, gBattlerByTurnOrder[gBattleStruct->switchInItemsCounter], FALSE)) + ++effect; + ++gBattleStruct->switchInItemsCounter; + if (effect) + return; + } + for (i = 0; i < gBattlersCount; ++i) // pointless, ruby leftover + ; + for (i = 0; i < MAX_BATTLERS_COUNT; ++i) + { + *(gBattleStruct->monToSwitchIntoId + i) = PARTY_SIZE; + gChosenActionByBattler[i] = B_ACTION_NONE; + gChosenMoveByBattler[i] = MOVE_NONE; + } + TurnValuesCleanUp(FALSE); + SpecialStatusesClear(); + *(&gBattleStruct->field_91) = gAbsentBattlerFlags; + gBattleMainFunc = HandleTurnActionSelectionState; + ResetSentPokesToOpponentValue(); + for (i = 0; i < BATTLE_COMMUNICATION_ENTRIES_COUNT; ++i) + gBattleCommunication[i] = 0; + for (i = 0; i < gBattlersCount; ++i) + gBattleMons[i].status2 &= ~(STATUS2_FLINCHED); + *(&gBattleStruct->turnEffectsTracker) = 0; + *(&gBattleStruct->turnEffectsBattlerId) = 0; + *(&gBattleStruct->wishPerishSongState) = 0; + *(&gBattleStruct->wishPerishSongBattlerId) = 0; + gBattleScripting.atk49_state = 0; + gBattleStruct->faintedActionsState = 0; + gBattleStruct->turnCountersTracker = 0; + gMoveResultFlags = 0; + gRandomTurnNumber = Random(); + } +} + +static void HandleEndTurn_ContinueBattle(void) +{ + s32 i; + + if (!gBattleControllerExecFlags) + { + gBattleMainFunc = BattleTurnPassed; + for (i = 0; i < BATTLE_COMMUNICATION_ENTRIES_COUNT; ++i) + gBattleCommunication[i] = 0; + for (i = 0; i < gBattlersCount; ++i) + { + gBattleMons[i].status2 &= ~(STATUS2_FLINCHED); + if ((gBattleMons[i].status1 & STATUS1_SLEEP) && (gBattleMons[i].status2 & STATUS2_MULTIPLETURNS)) + CancelMultiTurnMoves(i); + } + gBattleStruct->turnEffectsTracker = 0; + gBattleStruct->turnEffectsBattlerId = 0; + gBattleStruct->wishPerishSongState = 0; + gBattleStruct->wishPerishSongBattlerId = 0; + gBattleStruct->turnCountersTracker = 0; + gMoveResultFlags = 0; + } +} + +void BattleTurnPassed(void) +{ + s32 i; + + TurnValuesCleanUp(TRUE); + if (gBattleOutcome == 0) + { + if (DoFieldEndTurnEffects()) + return; + if (DoBattlerEndTurnEffects()) + return; + } + if (HandleFaintedMonActions()) + return; + gBattleStruct->faintedActionsState = 0; + if (HandleWishPerishSongOnTurnEnd()) + return; + TurnValuesCleanUp(FALSE); + gHitMarker &= ~(HITMARKER_NO_ATTACKSTRING); + gHitMarker &= ~(HITMARKER_UNABLE_TO_USE_MOVE); + gHitMarker &= ~(HITMARKER_x400000); + gHitMarker &= ~(HITMARKER_x100000); + gBattleScripting.animTurn = 0; + gBattleScripting.animTargetsHit = 0; + gBattleScripting.atk49_state = 0; + gBattleMoveDamage = 0; + gMoveResultFlags = 0; + for (i = 0; i < 5; ++i) + gBattleCommunication[i] = 0; + if (gBattleOutcome != 0) + { + gCurrentActionFuncId = B_ACTION_FINISHED; + gBattleMainFunc = RunTurnActionsFunctions; + return; + } + if (gBattleResults.battleTurnCounter < 0xFF) + ++gBattleResults.battleTurnCounter; + for (i = 0; i < gBattlersCount; ++i) + { + gChosenActionByBattler[i] = B_ACTION_NONE; + gChosenMoveByBattler[i] = MOVE_NONE; + } + for (i = 0; i < MAX_BATTLERS_COUNT; ++i) + *(gBattleStruct->monToSwitchIntoId + i) = PARTY_SIZE; + *(&gBattleStruct->field_91) = gAbsentBattlerFlags; + gBattleMainFunc = HandleTurnActionSelectionState; + gRandomTurnNumber = Random(); +} + +u8 IsRunningFromBattleImpossible(void) +{ + u8 holdEffect; + u8 side; + s32 i; + + if (gBattleMons[gActiveBattler].item == ITEM_ENIGMA_BERRY) + holdEffect = gEnigmaBerries[gActiveBattler].holdEffect; + else + holdEffect = ItemId_GetHoldEffect(gBattleMons[gActiveBattler].item); + gPotentialItemEffectBattler = gActiveBattler; + if (holdEffect == HOLD_EFFECT_CAN_ALWAYS_RUN + || (gBattleTypeFlags & BATTLE_TYPE_LINK) + || gBattleMons[gActiveBattler].ability == ABILITY_RUN_AWAY) + return BATTLE_RUN_SUCCESS; + side = GetBattlerSide(gActiveBattler); + for (i = 0; i < gBattlersCount; ++i) + { + if (side != GetBattlerSide(i) + && gBattleMons[i].ability == ABILITY_SHADOW_TAG) + { + gBattleScripting.battler = i; + gLastUsedAbility = gBattleMons[i].ability; + gBattleCommunication[MULTISTRING_CHOOSER] = 2; + return BATTLE_RUN_FAILURE; + } + if (side != GetBattlerSide(i) + && gBattleMons[gActiveBattler].ability != ABILITY_LEVITATE + && !IS_BATTLER_OF_TYPE(gActiveBattler, TYPE_FLYING) + && gBattleMons[i].ability == ABILITY_ARENA_TRAP) + { + gBattleScripting.battler = i; + gLastUsedAbility = gBattleMons[i].ability; + gBattleCommunication[MULTISTRING_CHOOSER] = 2; + return BATTLE_RUN_FAILURE; + } + } + i = AbilityBattleEffects(ABILITYEFFECT_CHECK_FIELD_EXCEPT_BATTLER, gActiveBattler, ABILITY_MAGNET_PULL, 0, 0); + if (i != 0 && IS_BATTLER_OF_TYPE(gActiveBattler, TYPE_STEEL)) + { + gBattleScripting.battler = i - 1; + gLastUsedAbility = gBattleMons[i - 1].ability; + gBattleCommunication[MULTISTRING_CHOOSER] = 2; + return BATTLE_RUN_FAILURE; + } + if ((gBattleMons[gActiveBattler].status2 & (STATUS2_ESCAPE_PREVENTION | STATUS2_WRAPPED)) + || (gStatuses3[gActiveBattler] & STATUS3_ROOTED)) + { + gBattleCommunication[MULTISTRING_CHOOSER] = 0; + return BATTLE_RUN_FORBIDDEN; + } + if (gBattleTypeFlags & BATTLE_TYPE_FIRST_BATTLE) + { + gBattleCommunication[MULTISTRING_CHOOSER] = 1; + return BATTLE_RUN_FORBIDDEN; + } + return BATTLE_RUN_SUCCESS; +} + +void sub_8013F6C(u8 battler) +{ + s32 i; + u8 r4, r1; + + for (i = 0; i < 3; ++i) + gUnknown_203B0DC[i] = *(battler * 3 + i + (u8 *)(gBattleStruct->field_60)); + r4 = pokemon_order_func(gBattlerPartyIndexes[battler]); + r1 = pokemon_order_func(*(gBattleStruct->monToSwitchIntoId + battler)); + sub_8127FF4(r4, r1); + if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE) + { + for (i = 0; i < 3; ++i) + { + *(battler * 3 + i + (u8 *)(gBattleStruct->field_60)) = gUnknown_203B0DC[i]; + *(BATTLE_PARTNER(battler) * 3 + i + (u8 *)(gBattleStruct->field_60)) = gUnknown_203B0DC[i]; + } + } + else + { + for (i = 0; i < 3; ++i) + *(battler * 3 + i + (u8 *)(gBattleStruct->field_60)) = gUnknown_203B0DC[i]; + } +} + +enum +{ + STATE_BEFORE_ACTION_CHOSEN, + STATE_WAIT_ACTION_CHOSEN, + STATE_WAIT_ACTION_CASE_CHOSEN, + STATE_WAIT_ACTION_CONFIRMED_STANDBY, + STATE_WAIT_ACTION_CONFIRMED, + STATE_SELECTION_SCRIPT, + STATE_WAIT_SET_BEFORE_ACTION, +}; + +static void HandleTurnActionSelectionState(void) +{ + s32 i; + + gBattleCommunication[ACTIONS_CONFIRMED_COUNT] = 0; + for (gActiveBattler = 0; gActiveBattler < gBattlersCount; ++gActiveBattler) + { + u8 position = GetBattlerPosition(gActiveBattler); + + switch (gBattleCommunication[gActiveBattler]) + { + case STATE_BEFORE_ACTION_CHOSEN: // Choose an action. + *(gBattleStruct->monToSwitchIntoId + gActiveBattler) = PARTY_SIZE; + if (gBattleTypeFlags & BATTLE_TYPE_MULTI + || (position & BIT_FLANK) == B_FLANK_LEFT + || gBattleStruct->field_91 & gBitTable[GetBattlerAtPosition(BATTLE_PARTNER(position))] + || gBattleCommunication[GetBattlerAtPosition(BATTLE_PARTNER(position))] == STATE_WAIT_ACTION_CONFIRMED) + { + if (gBattleStruct->field_91 & gBitTable[gActiveBattler]) + { + gChosenActionByBattler[gActiveBattler] = B_ACTION_NOTHING_FAINTED; + if (!(gBattleTypeFlags & BATTLE_TYPE_MULTI)) + gBattleCommunication[gActiveBattler] = STATE_WAIT_ACTION_CONFIRMED; + else + gBattleCommunication[gActiveBattler] = STATE_WAIT_ACTION_CONFIRMED_STANDBY; + } + else + { + if (gBattleMons[gActiveBattler].status2 & STATUS2_MULTIPLETURNS + || gBattleMons[gActiveBattler].status2 & STATUS2_RECHARGE) + { + gChosenActionByBattler[gActiveBattler] = B_ACTION_USE_MOVE; + gBattleCommunication[gActiveBattler] = STATE_WAIT_ACTION_CONFIRMED_STANDBY; + } + else + { + BtlController_EmitChooseAction(0, gChosenActionByBattler[0], gBattleBufferB[0][1] | (gBattleBufferB[0][2] << 8)); + MarkBattlerForControllerExec(gActiveBattler); + ++gBattleCommunication[gActiveBattler]; + } + } + } + break; + case STATE_WAIT_ACTION_CHOSEN: // Try to perform an action. + if (!(gBattleControllerExecFlags & ((gBitTable[gActiveBattler]) | (0xF0000000) | (gBitTable[gActiveBattler] << 4) | (gBitTable[gActiveBattler] << 8) | (gBitTable[gActiveBattler] << 0xC)))) + { + gChosenActionByBattler[gActiveBattler] = gBattleBufferB[gActiveBattler][1]; + switch (gBattleBufferB[gActiveBattler][1]) + { + case B_ACTION_USE_MOVE: + if (AreAllMovesUnusable()) + { + gBattleCommunication[gActiveBattler] = STATE_SELECTION_SCRIPT; + *(gBattleStruct->selectionScriptFinished + gActiveBattler) = FALSE; + *(gBattleStruct->stateIdAfterSelScript + gActiveBattler) = STATE_WAIT_ACTION_CONFIRMED_STANDBY; + *(gBattleStruct->moveTarget + gActiveBattler) = gBattleBufferB[gActiveBattler][3]; + return; + } + else if (gDisableStructs[gActiveBattler].encoredMove != MOVE_NONE) + { + gChosenMoveByBattler[gActiveBattler] = gDisableStructs[gActiveBattler].encoredMove; + *(gBattleStruct->chosenMovePositions + gActiveBattler) = gDisableStructs[gActiveBattler].encoredMovePos; + gBattleCommunication[gActiveBattler] = STATE_WAIT_ACTION_CONFIRMED_STANDBY; + return; + } + else + { + struct ChooseMoveStruct moveInfo; + + moveInfo.species = gBattleMons[gActiveBattler].species; + moveInfo.monType1 = gBattleMons[gActiveBattler].type1; + moveInfo.monType2 = gBattleMons[gActiveBattler].type2; + for (i = 0; i < MAX_MON_MOVES; ++i) + { + moveInfo.moves[i] = gBattleMons[gActiveBattler].moves[i]; + moveInfo.currentPp[i] = gBattleMons[gActiveBattler].pp[i]; + moveInfo.maxPp[i] = CalculatePPWithBonus(gBattleMons[gActiveBattler].moves[i], + gBattleMons[gActiveBattler].ppBonuses, + i); + } + BtlController_EmitChooseMove(0, (gBattleTypeFlags & BATTLE_TYPE_DOUBLE) != 0, FALSE, &moveInfo); + MarkBattlerForControllerExec(gActiveBattler); + } + break; + case B_ACTION_USE_ITEM: + if (gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_BATTLE_TOWER | BATTLE_TYPE_EREADER_TRAINER)) + { + gSelectionBattleScripts[gActiveBattler] = BattleScript_ActionSelectionItemsCantBeUsed; + gBattleCommunication[gActiveBattler] = STATE_SELECTION_SCRIPT; + *(gBattleStruct->selectionScriptFinished + gActiveBattler) = FALSE; + *(gBattleStruct->stateIdAfterSelScript + gActiveBattler) = STATE_BEFORE_ACTION_CHOSEN; + return; + } + else + { + BtlController_EmitChooseItem(0, gBattleStruct->field_60[gActiveBattler]); + MarkBattlerForControllerExec(gActiveBattler); + } + break; + case B_ACTION_SWITCH: + *(gBattleStruct->field_58 + gActiveBattler) = gBattlerPartyIndexes[gActiveBattler]; + if (gBattleMons[gActiveBattler].status2 & (STATUS2_WRAPPED | STATUS2_ESCAPE_PREVENTION) || gStatuses3[gActiveBattler] & STATUS3_ROOTED) + { + BtlController_EmitChoosePokemon(0, PARTY_CANT_SWITCH, 6, ABILITY_NONE, gBattleStruct->field_60[gActiveBattler]); + } + else if ((i = ABILITY_ON_OPPOSING_FIELD(gActiveBattler, ABILITY_SHADOW_TAG)) + || ((i = ABILITY_ON_OPPOSING_FIELD(gActiveBattler, ABILITY_ARENA_TRAP)) + && !IS_BATTLER_OF_TYPE(gActiveBattler, TYPE_FLYING) + && gBattleMons[gActiveBattler].ability != ABILITY_LEVITATE) + || ((i = AbilityBattleEffects(ABILITYEFFECT_CHECK_FIELD_EXCEPT_BATTLER, gActiveBattler, ABILITY_MAGNET_PULL, 0, 0)) + && IS_BATTLER_OF_TYPE(gActiveBattler, TYPE_STEEL))) + { + BtlController_EmitChoosePokemon(0, ((i - 1) << 4) | PARTY_ABILITY_PREVENTS, 6, gLastUsedAbility, gBattleStruct->field_60[gActiveBattler]); + } + else + { + if (gActiveBattler == 2 && gChosenActionByBattler[0] == B_ACTION_SWITCH) + BtlController_EmitChoosePokemon(0, PARTY_CHOOSE_MON, *(gBattleStruct->monToSwitchIntoId + 0), ABILITY_NONE, gBattleStruct->field_60[gActiveBattler]); + else if (gActiveBattler == 3 && gChosenActionByBattler[1] == B_ACTION_SWITCH) + BtlController_EmitChoosePokemon(0, PARTY_CHOOSE_MON, *(gBattleStruct->monToSwitchIntoId + 1), ABILITY_NONE, gBattleStruct->field_60[gActiveBattler]); + else + BtlController_EmitChoosePokemon(0, PARTY_CHOOSE_MON, 6, ABILITY_NONE, gBattleStruct->field_60[gActiveBattler]); + } + MarkBattlerForControllerExec(gActiveBattler); + break; + case B_ACTION_SAFARI_BALL: + if (IsPlayerPartyAndPokemonStorageFull()) + { + gSelectionBattleScripts[gActiveBattler] = BattleScript_PrintFullBox; + gBattleCommunication[gActiveBattler] = STATE_SELECTION_SCRIPT; + *(gBattleStruct->selectionScriptFinished + gActiveBattler) = FALSE; + *(gBattleStruct->stateIdAfterSelScript + gActiveBattler) = STATE_BEFORE_ACTION_CHOSEN; + return; + } + break; + case B_ACTION_CANCEL_PARTNER: + gBattleCommunication[gActiveBattler] = STATE_WAIT_SET_BEFORE_ACTION; + gBattleCommunication[GetBattlerAtPosition(BATTLE_PARTNER(GetBattlerPosition(gActiveBattler)))] = STATE_BEFORE_ACTION_CHOSEN; + BtlController_EmitEndBounceEffect(0); + MarkBattlerForControllerExec(gActiveBattler); + return; + } + if (gBattleTypeFlags & BATTLE_TYPE_TRAINER + && !(gBattleTypeFlags & BATTLE_TYPE_LINK) + && gBattleBufferB[gActiveBattler][1] == B_ACTION_RUN) + { + BattleScriptExecute(BattleScript_PrintCantRunFromTrainer); + gBattleCommunication[gActiveBattler] = STATE_BEFORE_ACTION_CHOSEN; + } + else if (IsRunningFromBattleImpossible() != BATTLE_RUN_SUCCESS + && gBattleBufferB[gActiveBattler][1] == B_ACTION_RUN) + { + gSelectionBattleScripts[gActiveBattler] = BattleScript_PrintCantEscapeFromBattle; + gBattleCommunication[gActiveBattler] = STATE_SELECTION_SCRIPT; + *(gBattleStruct->selectionScriptFinished + gActiveBattler) = FALSE; + *(gBattleStruct->stateIdAfterSelScript + gActiveBattler) = STATE_BEFORE_ACTION_CHOSEN; + return; + } + else + { + ++gBattleCommunication[gActiveBattler]; + } + } + break; + case STATE_WAIT_ACTION_CASE_CHOSEN: + if (!(gBattleControllerExecFlags & ((gBitTable[gActiveBattler]) | (0xF0000000) | (gBitTable[gActiveBattler] << 4) | (gBitTable[gActiveBattler] << 8) | (gBitTable[gActiveBattler] << 0xC)))) + { + switch (gChosenActionByBattler[gActiveBattler]) + { + case B_ACTION_USE_MOVE: + switch (gBattleBufferB[gActiveBattler][1]) + { + case 3 ... 9: + gChosenActionByBattler[gActiveBattler] = gBattleBufferB[gActiveBattler][1]; + return; + default: + if ((gBattleBufferB[gActiveBattler][2] | (gBattleBufferB[gActiveBattler][3] << 8)) == 0xFFFF) + { + gBattleCommunication[gActiveBattler] = STATE_BEFORE_ACTION_CHOSEN; + } + else if (TrySetCantSelectMoveBattleScript()) + { + gBattleCommunication[gActiveBattler] = STATE_SELECTION_SCRIPT; + *(gBattleStruct->selectionScriptFinished + gActiveBattler) = FALSE; + gBattleBufferB[gActiveBattler][1] = 0; + *(gBattleStruct->stateIdAfterSelScript + gActiveBattler) = STATE_WAIT_ACTION_CHOSEN; + return; + } + else + { + *(gBattleStruct->chosenMovePositions + gActiveBattler) = gBattleBufferB[gActiveBattler][2]; + gChosenMoveByBattler[gActiveBattler] = gBattleMons[gActiveBattler].moves[*(gBattleStruct->chosenMovePositions + gActiveBattler)]; + *(gBattleStruct->moveTarget + gActiveBattler) = gBattleBufferB[gActiveBattler][3]; + ++gBattleCommunication[gActiveBattler]; + } + break; + } + break; + case B_ACTION_USE_ITEM: + if ((gBattleBufferB[gActiveBattler][1] | (gBattleBufferB[gActiveBattler][2] << 8)) == 0) + { + gBattleCommunication[gActiveBattler] = STATE_BEFORE_ACTION_CHOSEN; + } + else + { + gLastUsedItem = (gBattleBufferB[gActiveBattler][1] | (gBattleBufferB[gActiveBattler][2] << 8)); + ++gBattleCommunication[gActiveBattler]; + } + break; + case B_ACTION_SWITCH: + if (gBattleBufferB[gActiveBattler][1] == PARTY_SIZE) + { + gBattleCommunication[gActiveBattler] = STATE_BEFORE_ACTION_CHOSEN; + } + else + { + *(gBattleStruct->monToSwitchIntoId + gActiveBattler) = gBattleBufferB[gActiveBattler][1]; + if (gBattleTypeFlags & BATTLE_TYPE_MULTI) + { + *(gActiveBattler * 3 + (u8 *)(gBattleStruct->field_60) + 0) &= 0xF; + *(gActiveBattler * 3 + (u8 *)(gBattleStruct->field_60) + 0) |= (gBattleBufferB[gActiveBattler][2] & 0xF0); + *(gActiveBattler * 3 + (u8 *)(gBattleStruct->field_60) + 1) = gBattleBufferB[gActiveBattler][3]; + *((gActiveBattler ^ BIT_FLANK) * 3 + (u8 *)(gBattleStruct->field_60) + 0) &= (0xF0); + *((gActiveBattler ^ BIT_FLANK) * 3 + (u8 *)(gBattleStruct->field_60) + 0) |= (gBattleBufferB[gActiveBattler][2] & 0xF0) >> 4; + *((gActiveBattler ^ BIT_FLANK) * 3 + (u8 *)(gBattleStruct->field_60) + 2) = gBattleBufferB[gActiveBattler][3]; + } + ++gBattleCommunication[gActiveBattler]; + } + break; + case B_ACTION_RUN: + gHitMarker |= HITMARKER_RUN; + ++gBattleCommunication[gActiveBattler]; + break; + case B_ACTION_SAFARI_WATCH_CAREFULLY: + ++gBattleCommunication[gActiveBattler]; + break; + case B_ACTION_SAFARI_BALL: + ++gBattleCommunication[gActiveBattler]; + break; + case B_ACTION_SAFARI_POKEBLOCK: + case B_ACTION_SAFARI_GO_NEAR: + ++gBattleCommunication[gActiveBattler]; + break; + case B_ACTION_SAFARI_RUN: + gHitMarker |= HITMARKER_RUN; + ++gBattleCommunication[gActiveBattler]; + break; + case B_ACTION_OLDMAN_THROW: + ++gBattleCommunication[gActiveBattler]; + break; + } + } + break; + case STATE_WAIT_ACTION_CONFIRMED_STANDBY: + if (!(gBattleControllerExecFlags & ((gBitTable[gActiveBattler]) | (0xF0000000) | (gBitTable[gActiveBattler] << 4) | (gBitTable[gActiveBattler] << 8) | (gBitTable[gActiveBattler] << 0xC)))) + { + if (((gBattleTypeFlags & (BATTLE_TYPE_MULTI | BATTLE_TYPE_DOUBLE)) != BATTLE_TYPE_DOUBLE) + || (position & BIT_FLANK) != B_FLANK_LEFT + || (*(&gBattleStruct->field_91) & gBitTable[GetBattlerAtPosition(position ^ BIT_FLANK)])) + BtlController_EmitLinkStandbyMsg(0, 0); + else + BtlController_EmitLinkStandbyMsg(0, 1); + MarkBattlerForControllerExec(gActiveBattler); + ++gBattleCommunication[gActiveBattler]; + } + break; + case STATE_WAIT_ACTION_CONFIRMED: + if (!(gBattleControllerExecFlags & ((gBitTable[gActiveBattler]) | (0xF0000000) | (gBitTable[gActiveBattler] << 4) | (gBitTable[gActiveBattler] << 8) | (gBitTable[gActiveBattler] << 0xC)))) + ++gBattleCommunication[ACTIONS_CONFIRMED_COUNT]; + break; + case STATE_SELECTION_SCRIPT: + if (*(gBattleStruct->selectionScriptFinished + gActiveBattler)) + { + gBattleCommunication[gActiveBattler] = *(gBattleStruct->stateIdAfterSelScript + gActiveBattler); + } + else + { + gBattlerAttacker = gActiveBattler; + gBattlescriptCurrInstr = gSelectionBattleScripts[gActiveBattler]; + if (!(gBattleControllerExecFlags & ((gBitTable[gActiveBattler]) | (0xF0000000) | (gBitTable[gActiveBattler] << 4) | (gBitTable[gActiveBattler] << 8) | (gBitTable[gActiveBattler] << 0xC)))) + gBattleScriptingCommandsTable[gBattlescriptCurrInstr[0]](); + gSelectionBattleScripts[gActiveBattler] = gBattlescriptCurrInstr; + } + break; + case STATE_WAIT_SET_BEFORE_ACTION: + if (!(gBattleControllerExecFlags & ((gBitTable[gActiveBattler]) | (0xF0000000) | (gBitTable[gActiveBattler] << 4) | (gBitTable[gActiveBattler] << 8) | (gBitTable[gActiveBattler] << 0xC)))) + gBattleCommunication[gActiveBattler] = STATE_BEFORE_ACTION_CHOSEN; + break; + } + } + // Check if everyone chose actions. + if (gBattleCommunication[ACTIONS_CONFIRMED_COUNT] == gBattlersCount) + gBattleMainFunc = SetActionsAndBattlersTurnOrder; +} + +void SwapTurnOrder(u8 id1, u8 id2) +{ + u32 temp; + + SWAP(gActionsByTurnOrder[id1], gActionsByTurnOrder[id2], temp); + SWAP(gBattlerByTurnOrder[id1], gBattlerByTurnOrder[id2], temp); +} + +u8 GetWhoStrikesFirst(u8 battler1, u8 battler2, bool8 ignoreChosenMoves) +{ + u8 strikesFirst = 0; + u8 speedMultiplierBattler1 = 0, speedMultiplierBattler2 = 0; + u32 speedBattler1 = 0, speedBattler2 = 0; + u8 holdEffect = 0; + u8 holdEffectParam = 0; + u16 moveBattler1 = 0, moveBattler2 = 0; + + if (WEATHER_HAS_EFFECT) + { + if ((gBattleMons[battler1].ability == ABILITY_SWIFT_SWIM && gBattleWeather & WEATHER_RAIN_ANY) + || (gBattleMons[battler1].ability == ABILITY_CHLOROPHYLL && gBattleWeather & WEATHER_SUN_ANY)) + speedMultiplierBattler1 = 2; + else + speedMultiplierBattler1 = 1; + if ((gBattleMons[battler2].ability == ABILITY_SWIFT_SWIM && gBattleWeather & WEATHER_RAIN_ANY) + || (gBattleMons[battler2].ability == ABILITY_CHLOROPHYLL && gBattleWeather & WEATHER_SUN_ANY)) + speedMultiplierBattler2 = 2; + else + speedMultiplierBattler2 = 1; + } + else + { + speedMultiplierBattler1 = 1; + speedMultiplierBattler2 = 1; + } + speedBattler1 = (gBattleMons[battler1].speed * speedMultiplierBattler1) + * (gStatStageRatios[gBattleMons[battler1].statStages[STAT_SPEED]][0]) + / (gStatStageRatios[gBattleMons[battler1].statStages[STAT_SPEED]][1]); + if (gBattleMons[battler1].item == ITEM_ENIGMA_BERRY) + { + holdEffect = gEnigmaBerries[battler1].holdEffect; + holdEffectParam = gEnigmaBerries[battler1].holdEffectParam; + } + else + { + holdEffect = ItemId_GetHoldEffect(gBattleMons[battler1].item); + holdEffectParam = ItemId_GetHoldEffectParam(gBattleMons[battler1].item); + } + // badge boost + if (!(gBattleTypeFlags & BATTLE_TYPE_LINK) + && FlagGet(FLAG_BADGE03_GET) + && GetBattlerSide(battler1) == B_SIDE_PLAYER) + speedBattler1 = (speedBattler1 * 110) / 100; + if (holdEffect == HOLD_EFFECT_MACHO_BRACE) + speedBattler1 /= 2; + if (gBattleMons[battler1].status1 & STATUS1_PARALYSIS) + speedBattler1 /= 4; + if (holdEffect == HOLD_EFFECT_QUICK_CLAW && gRandomTurnNumber < (0xFFFF * holdEffectParam) / 100) + speedBattler1 = UINT_MAX; + // check second battlerId's speed + speedBattler2 = (gBattleMons[battler2].speed * speedMultiplierBattler2) + * (gStatStageRatios[gBattleMons[battler2].statStages[STAT_SPEED]][0]) + / (gStatStageRatios[gBattleMons[battler2].statStages[STAT_SPEED]][1]); + if (gBattleMons[battler2].item == ITEM_ENIGMA_BERRY) + { + holdEffect = gEnigmaBerries[battler2].holdEffect; + holdEffectParam = gEnigmaBerries[battler2].holdEffectParam; + } + else + { + holdEffect = ItemId_GetHoldEffect(gBattleMons[battler2].item); + holdEffectParam = ItemId_GetHoldEffectParam(gBattleMons[battler2].item); + } + // badge boost + if (!(gBattleTypeFlags & BATTLE_TYPE_LINK) + && FlagGet(FLAG_BADGE03_GET) + && GetBattlerSide(battler2) == B_SIDE_PLAYER) + speedBattler2 = (speedBattler2 * 110) / 100; + if (holdEffect == HOLD_EFFECT_MACHO_BRACE) + speedBattler2 /= 2; + if (gBattleMons[battler2].status1 & STATUS1_PARALYSIS) + speedBattler2 /= 4; + if (holdEffect == HOLD_EFFECT_QUICK_CLAW && gRandomTurnNumber < (0xFFFF * holdEffectParam) / 100) + speedBattler2 = UINT_MAX; + if (ignoreChosenMoves) + { + moveBattler1 = MOVE_NONE; + moveBattler2 = MOVE_NONE; + } + else + { + if (gChosenActionByBattler[battler1] == B_ACTION_USE_MOVE) + { + if (gProtectStructs[battler1].noValidMoves) + moveBattler1 = MOVE_STRUGGLE; + else + moveBattler1 = gBattleMons[battler1].moves[*(gBattleStruct->chosenMovePositions + battler1)]; + } + else + moveBattler1 = MOVE_NONE; + if (gChosenActionByBattler[battler2] == B_ACTION_USE_MOVE) + { + if (gProtectStructs[battler2].noValidMoves) + moveBattler2 = MOVE_STRUGGLE; + else + moveBattler2 = gBattleMons[battler2].moves[*(gBattleStruct->chosenMovePositions + battler2)]; + } + else + moveBattler2 = MOVE_NONE; + } + // both move priorities are different than 0 + if (gBattleMoves[moveBattler1].priority != 0 || gBattleMoves[moveBattler2].priority != 0) + { + // both priorities are the same + if (gBattleMoves[moveBattler1].priority == gBattleMoves[moveBattler2].priority) + { + if (speedBattler1 == speedBattler2 && Random() & 1) + strikesFirst = 2; // same speeds, same priorities + else if (speedBattler1 < speedBattler2) + strikesFirst = 1; // battler2 has more speed + // else battler1 has more speed + } + else if (gBattleMoves[moveBattler1].priority < gBattleMoves[moveBattler2].priority) + strikesFirst = 1; // battler2's move has greater priority + // else battler1's move has greater priority + } + // both priorities are equal to 0 + else + { + if (speedBattler1 == speedBattler2 && Random() & 1) + strikesFirst = 2; // same speeds, same priorities + else if (speedBattler1 < speedBattler2) + strikesFirst = 1; // battler2 has more speed + // else battler1 has more speed + } + return strikesFirst; +} + +static void SetActionsAndBattlersTurnOrder(void) +{ + s32 turnOrderId = 0; + s32 i, j; + + if (gBattleTypeFlags & BATTLE_TYPE_SAFARI) + { + for (gActiveBattler = 0; gActiveBattler < gBattlersCount; ++gActiveBattler) + { + gActionsByTurnOrder[turnOrderId] = gChosenActionByBattler[gActiveBattler]; + gBattlerByTurnOrder[turnOrderId] = gActiveBattler; + ++turnOrderId; + } + } + else + { + if (gBattleTypeFlags & BATTLE_TYPE_LINK) + { + for (gActiveBattler = 0; gActiveBattler < gBattlersCount; ++gActiveBattler) + { + if (gChosenActionByBattler[gActiveBattler] == B_ACTION_RUN) + { + turnOrderId = 5; + break; + } + } + } + else if (gChosenActionByBattler[0] == B_ACTION_RUN) + { + gActiveBattler = 0; + turnOrderId = 5; + } + if (turnOrderId == 5) // One of battlers wants to run. + { + gActionsByTurnOrder[0] = gChosenActionByBattler[gActiveBattler]; + gBattlerByTurnOrder[0] = gActiveBattler; + turnOrderId = 1; + for (i = 0; i < gBattlersCount; ++i) + { + if (i != gActiveBattler) + { + gActionsByTurnOrder[turnOrderId] = gChosenActionByBattler[i]; + gBattlerByTurnOrder[turnOrderId] = i; + ++turnOrderId; + } + } + gBattleMainFunc = CheckFocusPunch_ClearVarsBeforeTurnStarts; + gBattleStruct->focusPunchBattlerId = 0; + return; + } + else + { + for (gActiveBattler = 0; gActiveBattler < gBattlersCount; ++gActiveBattler) + { + if (gChosenActionByBattler[gActiveBattler] == B_ACTION_USE_ITEM || gChosenActionByBattler[gActiveBattler] == B_ACTION_SWITCH) + { + gActionsByTurnOrder[turnOrderId] = gChosenActionByBattler[gActiveBattler]; + gBattlerByTurnOrder[turnOrderId] = gActiveBattler; + ++turnOrderId; + } + } + for (gActiveBattler = 0; gActiveBattler < gBattlersCount; ++gActiveBattler) + { + if (gChosenActionByBattler[gActiveBattler] != B_ACTION_USE_ITEM && gChosenActionByBattler[gActiveBattler] != B_ACTION_SWITCH) + { + gActionsByTurnOrder[turnOrderId] = gChosenActionByBattler[gActiveBattler]; + gBattlerByTurnOrder[turnOrderId] = gActiveBattler; + ++turnOrderId; + } + } + for (i = 0; i < gBattlersCount - 1; ++i) + { + for (j = i + 1; j < gBattlersCount; ++j) + { + u8 battler1 = gBattlerByTurnOrder[i]; + u8 battler2 = gBattlerByTurnOrder[j]; + + if (gActionsByTurnOrder[i] != B_ACTION_USE_ITEM + && gActionsByTurnOrder[j] != B_ACTION_USE_ITEM + && gActionsByTurnOrder[i] != B_ACTION_SWITCH + && gActionsByTurnOrder[j] != B_ACTION_SWITCH) + if (GetWhoStrikesFirst(battler1, battler2, FALSE)) + SwapTurnOrder(i, j); + } + } + } + } + gBattleMainFunc = CheckFocusPunch_ClearVarsBeforeTurnStarts; + gBattleStruct->focusPunchBattlerId = 0; +} + +static void TurnValuesCleanUp(bool8 var0) +{ + s32 i; + u8 *dataPtr; + + for (gActiveBattler = 0; gActiveBattler < gBattlersCount; ++gActiveBattler) + { + if (var0) + { + gProtectStructs[gActiveBattler].protected = FALSE; + gProtectStructs[gActiveBattler].endured = FALSE; + } + else + { + dataPtr = (u8 *)(&gProtectStructs[gActiveBattler]); + for (i = 0; i < sizeof(struct ProtectStruct); ++i) + dataPtr[i] = 0; + if (gDisableStructs[gActiveBattler].isFirstTurn) + --gDisableStructs[gActiveBattler].isFirstTurn; + if (gDisableStructs[gActiveBattler].rechargeTimer) + { + --gDisableStructs[gActiveBattler].rechargeTimer; + if (gDisableStructs[gActiveBattler].rechargeTimer == 0) + gBattleMons[gActiveBattler].status2 &= ~(STATUS2_RECHARGE); + } + } + + if (gDisableStructs[gActiveBattler].substituteHP == 0) + gBattleMons[gActiveBattler].status2 &= ~(STATUS2_SUBSTITUTE); + } + gSideTimers[0].followmeTimer = 0; + gSideTimers[1].followmeTimer = 0; +} + +static void SpecialStatusesClear(void) +{ + for (gActiveBattler = 0; gActiveBattler < gBattlersCount; ++gActiveBattler) + { + s32 i; + u8 *dataPtr = (u8 *)(&gSpecialStatuses[gActiveBattler]); + + for (i = 0; i < sizeof(struct SpecialStatus); ++i) + dataPtr[i] = 0; + } +} + +static void CheckFocusPunch_ClearVarsBeforeTurnStarts(void) +{ + if (!(gHitMarker & HITMARKER_RUN)) + { + while (gBattleStruct->focusPunchBattlerId < gBattlersCount) + { + gActiveBattler = gBattlerAttacker = gBattleStruct->focusPunchBattlerId; + ++gBattleStruct->focusPunchBattlerId; + if (gChosenMoveByBattler[gActiveBattler] == MOVE_FOCUS_PUNCH + && !(gBattleMons[gActiveBattler].status1 & STATUS1_SLEEP) + && !(gDisableStructs[gBattlerAttacker].truantCounter) + && !(gProtectStructs[gActiveBattler].noValidMoves)) + { + BattleScriptExecute(BattleScript_FocusPunchSetUp); + return; + } + } + } + TryClearRageStatuses(); + gCurrentTurnActionNumber = 0; + { + // something stupid needed to match + u8 zero; + + gCurrentActionFuncId = gActionsByTurnOrder[(zero = 0)]; + } + gDynamicBasePower = 0; + gBattleStruct->dynamicMoveType = 0; + gBattleMainFunc = RunTurnActionsFunctions; + gBattleCommunication[3] = 0; + gBattleCommunication[4] = 0; + gBattleScripting.multihitMoveEffect = 0; + gBattleResources->battleScriptsStack->size = 0; +} + +static void RunTurnActionsFunctions(void) +{ + if (gBattleOutcome != 0) + gCurrentActionFuncId = B_ACTION_FINISHED; + *(&gBattleStruct->savedTurnActionNumber) = gCurrentTurnActionNumber; + sTurnActionsFuncsTable[gCurrentActionFuncId](); + + if (gCurrentTurnActionNumber >= gBattlersCount) // everyone did their actions, turn finished + { + gHitMarker &= ~(HITMARKER_x100000); + gBattleMainFunc = sEndTurnFuncsTable[gBattleOutcome & 0x7F]; + } + else + { + if (gBattleStruct->savedTurnActionNumber != gCurrentTurnActionNumber) // action turn has been done, clear hitmarker bits for another battlerId + { + gHitMarker &= ~(HITMARKER_NO_ATTACKSTRING); + gHitMarker &= ~(HITMARKER_UNABLE_TO_USE_MOVE); + } + } +} + +static void HandleEndTurn_BattleWon(void) +{ + gCurrentActionFuncId = 0; + if (gBattleTypeFlags & BATTLE_TYPE_LINK) + { + gBattleTextBuff1[0] = gBattleOutcome; + gBattlerAttacker = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT); + gBattlescriptCurrInstr = BattleScript_LinkBattleWonOrLost; + gBattleOutcome &= ~(B_OUTCOME_LINK_BATTLE_RAN); + } + else if (gBattleTypeFlags & (BATTLE_TYPE_TRAINER_TOWER | BATTLE_TYPE_EREADER_TRAINER | BATTLE_TYPE_BATTLE_TOWER)) + { + BattleStopLowHpSound(); + PlayBGM(MUS_WIN_TRE); + gBattlescriptCurrInstr = gUnknown_81D88D7; + } + else if (gBattleTypeFlags & BATTLE_TYPE_TRAINER && !(gBattleTypeFlags & BATTLE_TYPE_LINK)) + { + BattleStopLowHpSound(); + gBattlescriptCurrInstr = BattleScript_LocalTrainerBattleWon; + switch (gTrainers[gTrainerBattleOpponent_A].trainerClass) + { + case CLASS_LEADER_2: + case CLASS_CHAMPION_2: + PlayBGM(MUS_WIN_GYM); + break; + case CLASS_BOSS: + case CLASS_TEAM_ROCKET: + case CLASS_COOLTRAINER_2: + case CLASS_ELITE_FOUR_2: + case CLASS_GENTLEMAN_2: + default: + PlayBGM(MUS_WIN_TRE); + break; + } + } + else + { + gBattlescriptCurrInstr = BattleScript_PayDayMoneyAndPickUpItems; + } + gBattleMainFunc = HandleEndTurn_FinishBattle; +} + +static void HandleEndTurn_BattleLost(void) +{ + gCurrentActionFuncId = 0; + if (gBattleTypeFlags & BATTLE_TYPE_LINK) + { + gBattleTextBuff1[0] = gBattleOutcome; + gBattlerAttacker = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT); + gBattlescriptCurrInstr = BattleScript_LinkBattleWonOrLost; + gBattleOutcome &= ~(B_OUTCOME_LINK_BATTLE_RAN); + } + else + { + if (gBattleTypeFlags & BATTLE_TYPE_TRAINER && ScrSpecial_GetTrainerBattleMode() == 9) + { + if (sub_80803D8() & 1) + gBattleCommunication[MULTISTRING_CHOOSER] = 1; + else + gBattleCommunication[MULTISTRING_CHOOSER] = 2; + gBattlerAttacker = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT); + } + else + { + gBattleCommunication[MULTISTRING_CHOOSER] = 0; + } + gBattlescriptCurrInstr = BattleScript_LocalBattleLost; + } + gBattleMainFunc = HandleEndTurn_FinishBattle; +} + +static void HandleEndTurn_RanFromBattle(void) +{ + gCurrentActionFuncId = 0; + switch (gProtectStructs[gBattlerAttacker].fleeFlag) + { + default: + gBattlescriptCurrInstr = BattleScript_GotAwaySafely; + break; + case 1: + gBattlescriptCurrInstr = BattleScript_SmokeBallEscape; + break; + case 2: + gBattlescriptCurrInstr = BattleScript_RanAwayUsingMonAbility; + break; + } + gBattleMainFunc = HandleEndTurn_FinishBattle; +} + +static void HandleEndTurn_MonFled(void) +{ + gCurrentActionFuncId = 0; + PREPARE_MON_NICK_BUFFER(gBattleTextBuff1, gBattlerAttacker, gBattlerPartyIndexes[gBattlerAttacker]); + gBattlescriptCurrInstr = BattleScript_WildMonFled; + gBattleMainFunc = HandleEndTurn_FinishBattle; +} + +static void HandleEndTurn_FinishBattle(void) +{ + if (gCurrentActionFuncId == B_ACTION_TRY_FINISH || gCurrentActionFuncId == B_ACTION_FINISHED) + { + if (!(gBattleTypeFlags & (BATTLE_TYPE_TRAINER_TOWER | BATTLE_TYPE_EREADER_TRAINER | BATTLE_TYPE_OLD_MAN_TUTORIAL | BATTLE_TYPE_BATTLE_TOWER | BATTLE_TYPE_SAFARI | BATTLE_TYPE_FIRST_BATTLE | BATTLE_TYPE_LINK))) + { + for (gActiveBattler = 0; gActiveBattler < gBattlersCount; ++gActiveBattler) + { + if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER) + { + if (gBattleResults.playerMon1Species == SPECIES_NONE) + { + gBattleResults.playerMon1Species = gBattleMons[gActiveBattler].species; + StringCopy(gBattleResults.playerMon1Name, gBattleMons[gActiveBattler].nickname); + } + else + { + gBattleResults.playerMon2Species = gBattleMons[gActiveBattler].species; + StringCopy(gBattleResults.playerMon2Name, gBattleMons[gActiveBattler].nickname); + } + } + } + } + sub_812BFDC(); + if (gBattleTypeFlags & BATTLE_TYPE_TRAINER) + sub_810CB90(); + BeginFastPaletteFade(3); + FadeOutMapMusic(5); + gBattleMainFunc = FreeResetData_ReturnToOvOrDoEvolutions; + gCB2_AfterEvolution = BattleMainCB2; + } + else if (!gBattleControllerExecFlags) + { + gBattleScriptingCommandsTable[gBattlescriptCurrInstr[0]](); + } +} + +static void FreeResetData_ReturnToOvOrDoEvolutions(void) +{ + if (!gPaletteFade.active) + { + ResetSpriteData(); + if (gLeveledUpInBattle == 0 || gBattleOutcome != B_OUTCOME_WON) + gBattleMainFunc = ReturnFromBattleToOverworld; + else + gBattleMainFunc = TryEvolvePokemon; + FreeAllWindowBuffers(); + if (!(gBattleTypeFlags & BATTLE_TYPE_LINK)) + { + FreeMonSpritesGfx(); + FreeBattleSpritesData(); + FreeBattleResources(); + } + } +} + +static void TryEvolvePokemon(void) +{ + s32 i; + + while (gLeveledUpInBattle != 0) + { + for (i = 0; i < PARTY_SIZE; ++i) + { + if (gLeveledUpInBattle & gBitTable[i]) + { + u16 species; + u8 levelUpBits = gLeveledUpInBattle; + + levelUpBits &= ~(gBitTable[i]); + gLeveledUpInBattle = levelUpBits; + species = GetEvolutionTargetSpecies(&gPlayerParty[i], 0, levelUpBits); + if (species != SPECIES_NONE) + { + gBattleMainFunc = WaitForEvoSceneToFinish; + EvolutionScene(&gPlayerParty[i], species, 0x81, i); + return; + } + } + } + } + gBattleMainFunc = ReturnFromBattleToOverworld; +} + +static void WaitForEvoSceneToFinish(void) +{ + if (gMain.callback2 == BattleMainCB2) + gBattleMainFunc = TryEvolvePokemon; +} + +static void ReturnFromBattleToOverworld(void) +{ + if (!(gBattleTypeFlags & BATTLE_TYPE_LINK)) + { + RandomlyGivePartyPokerus(gPlayerParty); + PartySpreadPokerus(gPlayerParty); + } + if (!(gBattleTypeFlags & BATTLE_TYPE_LINK) || gReceivedRemoteLinkPlayers == 0) + { + gSpecialVar_Result = gBattleOutcome; + gMain.inBattle = FALSE; + gMain.callback1 = gPreBattleCallback1; + if (gBattleTypeFlags & BATTLE_TYPE_ROAMER) + { + UpdateRoamerHPStatus(&gEnemyParty[0]); + if ((gBattleOutcome & B_OUTCOME_WON) || gBattleOutcome == B_OUTCOME_CAUGHT) + SetRoamerInactive(); + } + m4aSongNumStop(SE_HINSI); + SetMainCallback2(gMain.savedCallback); + } +} + +void RunBattleScriptCommands_PopCallbacksStack(void) +{ + if (gCurrentActionFuncId == B_ACTION_TRY_FINISH || gCurrentActionFuncId == B_ACTION_FINISHED) + { + if (gBattleResources->battleCallbackStack->size != 0) + --gBattleResources->battleCallbackStack->size; + gBattleMainFunc = gBattleResources->battleCallbackStack->function[gBattleResources->battleCallbackStack->size]; + } + else + { + if (!gBattleControllerExecFlags) + gBattleScriptingCommandsTable[gBattlescriptCurrInstr[0]](); + } +} + +void RunBattleScriptCommands(void) +{ + if (!gBattleControllerExecFlags) + gBattleScriptingCommandsTable[gBattlescriptCurrInstr[0]](); +} + +static void HandleAction_UseMove(void) +{ + u8 side; + u8 var = 4; + + gBattlerAttacker = gBattlerByTurnOrder[gCurrentTurnActionNumber]; + if (*(&gBattleStruct->field_91) & gBitTable[gBattlerAttacker]) + { + gCurrentActionFuncId = B_ACTION_FINISHED; + return; + } + gCritMultiplier = 1; + gBattleScripting.dmgMultiplier = 1; + gBattleStruct->atkCancellerTracker = 0; + gMoveResultFlags = 0; + gMultiHitCounter = 0; + gBattleCommunication[6] = 0; + gCurrMovePos = gChosenMovePos = *(gBattleStruct->chosenMovePositions + gBattlerAttacker); + // choose move + if (gProtectStructs[gBattlerAttacker].noValidMoves) + { + gProtectStructs[gBattlerAttacker].noValidMoves = 0; + gCurrentMove = gChosenMove = MOVE_STRUGGLE; + gHitMarker |= HITMARKER_NO_PPDEDUCT; + *(gBattleStruct->moveTarget + gBattlerAttacker) = GetMoveTarget(MOVE_STRUGGLE, 0); + } + else if (gBattleMons[gBattlerAttacker].status2 & STATUS2_MULTIPLETURNS || gBattleMons[gBattlerAttacker].status2 & STATUS2_RECHARGE) + { + gCurrentMove = gChosenMove = gLockedMoves[gBattlerAttacker]; + } + // encore forces you to use the same move + else if (gDisableStructs[gBattlerAttacker].encoredMove != MOVE_NONE + && gDisableStructs[gBattlerAttacker].encoredMove == gBattleMons[gBattlerAttacker].moves[gDisableStructs[gBattlerAttacker].encoredMovePos]) + { + gCurrentMove = gChosenMove = gDisableStructs[gBattlerAttacker].encoredMove; + gCurrMovePos = gChosenMovePos = gDisableStructs[gBattlerAttacker].encoredMovePos; + *(gBattleStruct->moveTarget + gBattlerAttacker) = GetMoveTarget(gCurrentMove, 0); + } + // check if the encored move wasn't overwritten + else if (gDisableStructs[gBattlerAttacker].encoredMove != MOVE_NONE + && gDisableStructs[gBattlerAttacker].encoredMove != gBattleMons[gBattlerAttacker].moves[gDisableStructs[gBattlerAttacker].encoredMovePos]) + { + gCurrMovePos = gChosenMovePos = gDisableStructs[gBattlerAttacker].encoredMovePos; + gCurrentMove = gChosenMove = gBattleMons[gBattlerAttacker].moves[gCurrMovePos]; + gDisableStructs[gBattlerAttacker].encoredMove = MOVE_NONE; + gDisableStructs[gBattlerAttacker].encoredMovePos = 0; + gDisableStructs[gBattlerAttacker].encoreTimer = 0; + *(gBattleStruct->moveTarget + gBattlerAttacker) = GetMoveTarget(gCurrentMove, 0); + } + else if (gBattleMons[gBattlerAttacker].moves[gCurrMovePos] != gChosenMoveByBattler[gBattlerAttacker]) + { + gCurrentMove = gChosenMove = gBattleMons[gBattlerAttacker].moves[gCurrMovePos]; + *(gBattleStruct->moveTarget + gBattlerAttacker) = GetMoveTarget(gCurrentMove, 0); + } + else + { + gCurrentMove = gChosenMove = gBattleMons[gBattlerAttacker].moves[gCurrMovePos]; + } + if (GetBattlerSide(gBattlerAttacker) == B_SIDE_PLAYER) + gBattleResults.lastUsedMovePlayer = gCurrentMove; + else + gBattleResults.lastUsedMoveOpponent = gCurrentMove; + // choose target + side = GetBattlerSide(gBattlerAttacker) ^ BIT_SIDE; + if (gSideTimers[side].followmeTimer != 0 + && gBattleMoves[gCurrentMove].target == MOVE_TARGET_SELECTED + && GetBattlerSide(gBattlerAttacker) != GetBattlerSide(gSideTimers[side].followmeTarget) + && gBattleMons[gSideTimers[side].followmeTarget].hp != 0) + { + gBattlerTarget = gSideTimers[side].followmeTarget; + } + else if ((gBattleTypeFlags & BATTLE_TYPE_DOUBLE) + && gSideTimers[side].followmeTimer == 0 + && (gBattleMoves[gCurrentMove].power != 0 + || gBattleMoves[gCurrentMove].target != MOVE_TARGET_USER) + && gBattleMons[*(gBattleStruct->moveTarget + gBattlerAttacker)].ability != ABILITY_LIGHTNING_ROD + && gBattleMoves[gCurrentMove].type == TYPE_ELECTRIC) + { + side = GetBattlerSide(gBattlerAttacker); + for (gActiveBattler = 0; gActiveBattler < gBattlersCount; ++gActiveBattler) + if (side != GetBattlerSide(gActiveBattler) + && *(gBattleStruct->moveTarget + gBattlerAttacker) != gActiveBattler + && gBattleMons[gActiveBattler].ability == ABILITY_LIGHTNING_ROD + && GetBattlerTurnOrderNum(gActiveBattler) < var) + var = GetBattlerTurnOrderNum(gActiveBattler); + if (var == 4) + { + if (gBattleMoves[gChosenMove].target & MOVE_TARGET_RANDOM) + { + if (GetBattlerSide(gBattlerAttacker) == B_SIDE_PLAYER) + { + if (Random() & 1) + gBattlerTarget = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT); + else + gBattlerTarget = GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT); + } + else + { + if (Random() & 1) + gBattlerTarget = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT); + else + gBattlerTarget = GetBattlerAtPosition(B_POSITION_PLAYER_RIGHT); + } + } + else + { + gBattlerTarget = *(gBattleStruct->moveTarget + gBattlerAttacker); + } + if (gAbsentBattlerFlags & gBitTable[gBattlerTarget]) + { + if (GetBattlerSide(gBattlerAttacker) != GetBattlerSide(gBattlerTarget)) + { + gBattlerTarget = GetBattlerAtPosition(GetBattlerPosition(gBattlerTarget) ^ BIT_FLANK); + } + else + { + gBattlerTarget = GetBattlerAtPosition(GetBattlerPosition(gBattlerAttacker) ^ BIT_SIDE); + if (gAbsentBattlerFlags & gBitTable[gBattlerTarget]) + gBattlerTarget = GetBattlerAtPosition(GetBattlerPosition(gBattlerTarget) ^ BIT_FLANK); + } + } + } + else + { + gActiveBattler = gBattlerByTurnOrder[var]; + RecordAbilityBattle(gActiveBattler, gBattleMons[gActiveBattler].ability); + gSpecialStatuses[gActiveBattler].lightningRodRedirected = 1; + gBattlerTarget = gActiveBattler; + } + } + else if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE + && gBattleMoves[gChosenMove].target & MOVE_TARGET_RANDOM) + { + if (GetBattlerSide(gBattlerAttacker) == B_SIDE_PLAYER) + { + if (Random() & 1) + gBattlerTarget = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT); + else + gBattlerTarget = GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT); + } + else + { + if (Random() & 1) + gBattlerTarget = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT); + else + gBattlerTarget = GetBattlerAtPosition(B_POSITION_PLAYER_RIGHT); + } + if (gAbsentBattlerFlags & gBitTable[gBattlerTarget] + && GetBattlerSide(gBattlerAttacker) != GetBattlerSide(gBattlerTarget)) + gBattlerTarget = GetBattlerAtPosition(GetBattlerPosition(gBattlerTarget) ^ BIT_FLANK); + } + else + { + gBattlerTarget = *(gBattleStruct->moveTarget + gBattlerAttacker); + if (gAbsentBattlerFlags & gBitTable[gBattlerTarget]) + { + if (GetBattlerSide(gBattlerAttacker) != GetBattlerSide(gBattlerTarget)) + { + gBattlerTarget = GetBattlerAtPosition(GetBattlerPosition(gBattlerTarget) ^ BIT_FLANK); + } + else + { + gBattlerTarget = GetBattlerAtPosition(GetBattlerPosition(gBattlerAttacker) ^ BIT_SIDE); + if (gAbsentBattlerFlags & gBitTable[gBattlerTarget]) + gBattlerTarget = GetBattlerAtPosition(GetBattlerPosition(gBattlerTarget) ^ BIT_FLANK); + } + } + } + gBattlescriptCurrInstr = gBattleScriptsForMoveEffects[gBattleMoves[gCurrentMove].effect]; + gCurrentActionFuncId = B_ACTION_EXEC_SCRIPT; +} + +static void HandleAction_Switch(void) +{ + gBattlerAttacker = gBattlerByTurnOrder[gCurrentTurnActionNumber]; + gBattle_BG0_X = 0; + gBattle_BG0_Y = 0; + gActionSelectionCursor[gBattlerAttacker] = 0; + gMoveSelectionCursor[gBattlerAttacker] = 0; + PREPARE_MON_NICK_BUFFER(gBattleTextBuff1, gBattlerAttacker, *(gBattleStruct->field_58 + gBattlerAttacker)); + gBattleScripting.battler = gBattlerAttacker; + gBattlescriptCurrInstr = BattleScript_ActionSwitch; + gCurrentActionFuncId = B_ACTION_EXEC_SCRIPT; + if (gBattleResults.playerSwitchesCounter < 255) + ++gBattleResults.playerSwitchesCounter; +} + +static void HandleAction_UseItem(void) +{ + gBattlerAttacker = gBattlerTarget = gBattlerByTurnOrder[gCurrentTurnActionNumber]; + gBattle_BG0_X = 0; + gBattle_BG0_Y = 0; + ClearFuryCutterDestinyBondGrudge(gBattlerAttacker); + gLastUsedItem = gBattleBufferB[gBattlerAttacker][1] | (gBattleBufferB[gBattlerAttacker][2] << 8); + if (gLastUsedItem <= ITEM_PREMIER_BALL) // is ball + { + gBattlescriptCurrInstr = gBattlescriptsForBallThrow[gLastUsedItem]; + } + else if (gLastUsedItem == ITEM_POKE_DOLL || gLastUsedItem == ITEM_FLUFFY_TAIL) + { + gBattlescriptCurrInstr = gBattlescriptsForRunningByItem[0]; + } + else if (gLastUsedItem == ITEM_POKE_FLUTE) + { + gBattlescriptCurrInstr = gBattlescriptsForRunningByItem[1]; + } + else if (GetBattlerSide(gBattlerAttacker) == B_SIDE_PLAYER) + { + gBattlescriptCurrInstr = gBattlescriptsForUsingItem[0]; + } + else + { + gBattleScripting.battler = gBattlerAttacker; + switch (*(gBattleStruct->AI_itemType + (gBattlerAttacker >> 1))) + { + case AI_ITEM_FULL_RESTORE: + case AI_ITEM_HEAL_HP: + break; + case AI_ITEM_CURE_CONDITION: + gBattleCommunication[MULTISTRING_CHOOSER] = 0; + if (*(gBattleStruct->AI_itemFlags + gBattlerAttacker / 2) & 1) + { + if (*(gBattleStruct->AI_itemFlags + gBattlerAttacker / 2) & 0x3E) + gBattleCommunication[MULTISTRING_CHOOSER] = 5; + } + else + { + while (!(*(gBattleStruct->AI_itemFlags + gBattlerAttacker / 2) & 1)) + { + *(gBattleStruct->AI_itemFlags + gBattlerAttacker / 2) >>= 1; + ++gBattleCommunication[MULTISTRING_CHOOSER]; + } + } + break; + case AI_ITEM_X_STAT: + gBattleCommunication[MULTISTRING_CHOOSER] = 4; + if (*(gBattleStruct->AI_itemFlags + (gBattlerAttacker >> 1)) & 0x80) + { + gBattleCommunication[MULTISTRING_CHOOSER] = 5; + } + else + { + PREPARE_STAT_BUFFER(gBattleTextBuff1, STAT_ATK); + PREPARE_STRING_BUFFER(gBattleTextBuff2, CHAR_X); + while (!((*(gBattleStruct->AI_itemFlags + (gBattlerAttacker >> 1))) & 1)) + { + *(gBattleStruct->AI_itemFlags + gBattlerAttacker / 2) >>= 1; + ++gBattleTextBuff1[2]; + } + gBattleScripting.animArg1 = gBattleTextBuff1[2] + 14; + gBattleScripting.animArg2 = 0; + } + break; + case AI_ITEM_GUARD_SPECS: + if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE) + gBattleCommunication[MULTISTRING_CHOOSER] = 2; + else + gBattleCommunication[MULTISTRING_CHOOSER] = 0; + break; + } + + gBattlescriptCurrInstr = gBattlescriptsForUsingItem[*(gBattleStruct->AI_itemType + gBattlerAttacker / 2)]; + } + gCurrentActionFuncId = B_ACTION_EXEC_SCRIPT; +} + +bool8 TryRunFromBattle(u8 battler) +{ + bool8 effect = FALSE; + u8 holdEffect; + u8 pyramidMultiplier; + u8 speedVar; + + if (gBattleMons[battler].item == ITEM_ENIGMA_BERRY) + holdEffect = gEnigmaBerries[battler].holdEffect; + else + holdEffect = ItemId_GetHoldEffect(gBattleMons[battler].item); + gPotentialItemEffectBattler = battler; + if (holdEffect == HOLD_EFFECT_CAN_ALWAYS_RUN) + { + gLastUsedItem = gBattleMons[battler].item; + gProtectStructs[battler].fleeFlag = 1; + ++effect; + } + else if (gBattleMons[battler].ability == ABILITY_RUN_AWAY) + { + gLastUsedAbility = ABILITY_RUN_AWAY; + gProtectStructs[battler].fleeFlag = 2; + ++effect; + } + else if ((gBattleTypeFlags & (BATTLE_TYPE_LEGENDARY | BATTLE_TYPE_GHOST)) == BATTLE_TYPE_GHOST) + { + if (GetBattlerSide(battler) == B_SIDE_PLAYER) + ++effect; + } + else + { + if (!(gBattleTypeFlags & BATTLE_TYPE_DOUBLE)) + { + if (gBattleMons[battler].speed < gBattleMons[BATTLE_OPPOSITE(battler)].speed) + { + speedVar = (gBattleMons[battler].speed * 128) / (gBattleMons[BATTLE_OPPOSITE(battler)].speed) + (gBattleStruct->runTries * 30); + if (speedVar > (Random() & 0xFF)) + ++effect; + } + else // same speed or faster + { + ++effect; + } + } + + ++gBattleStruct->runTries; + } + if (effect) + { + gCurrentTurnActionNumber = gBattlersCount; + gBattleOutcome = B_OUTCOME_RAN; + } + return effect; +} + +static void HandleAction_Run(void) +{ + gBattlerAttacker = gBattlerByTurnOrder[gCurrentTurnActionNumber]; + + if (gBattleTypeFlags & BATTLE_TYPE_LINK) + { + gCurrentTurnActionNumber = gBattlersCount; + for (gActiveBattler = 0; gActiveBattler < gBattlersCount; ++gActiveBattler) + { + if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER) + { + if (gChosenActionByBattler[gActiveBattler] == B_ACTION_RUN) + gBattleOutcome |= B_OUTCOME_LOST; + } + else + { + if (gChosenActionByBattler[gActiveBattler] == B_ACTION_RUN) + gBattleOutcome |= B_OUTCOME_WON; + } + } + gBattleOutcome |= B_OUTCOME_LINK_BATTLE_RAN; + } + else + { + if (GetBattlerSide(gBattlerAttacker) == B_SIDE_PLAYER) + { + if (!TryRunFromBattle(gBattlerAttacker)) // failed to run away + { + ClearFuryCutterDestinyBondGrudge(gBattlerAttacker); + gBattleCommunication[MULTISTRING_CHOOSER] = 3; + gBattlescriptCurrInstr = BattleScript_PrintFailedToRunString; + gCurrentActionFuncId = B_ACTION_EXEC_SCRIPT; + } + } + else + { + if (gBattleMons[gBattlerAttacker].status2 & (STATUS2_WRAPPED | STATUS2_ESCAPE_PREVENTION)) + { + gBattleCommunication[MULTISTRING_CHOOSER] = 4; + gBattlescriptCurrInstr = BattleScript_PrintFailedToRunString; + gCurrentActionFuncId = B_ACTION_EXEC_SCRIPT; + } + else + { + gCurrentTurnActionNumber = gBattlersCount; + gBattleOutcome = B_OUTCOME_MON_FLED; + } + } + } +} + +static void HandleAction_WatchesCarefully(void) +{ + gBattlerAttacker = gBattlerByTurnOrder[gCurrentTurnActionNumber]; + gBattle_BG0_X = 0; + gBattle_BG0_Y = 0; + if (gBattleStruct->safariGoNearCounter != 0) + { + --gBattleStruct->safariGoNearCounter; + if (gBattleStruct->safariGoNearCounter == 0) + { + *(&gBattleStruct->safariCatchFactor) = gBaseStats[GetMonData(gEnemyParty, MON_DATA_SPECIES)].catchRate * 100 / 1275; + gBattleCommunication[MULTISTRING_CHOOSER] = 0; + } + else + { + gBattleCommunication[MULTISTRING_CHOOSER] = 1; + } + } + else + { + if (gBattleStruct->safariPkblThrowCounter != 0) + { + --gBattleStruct->safariPkblThrowCounter; + if (gBattleStruct->safariPkblThrowCounter == 0) + gBattleCommunication[MULTISTRING_CHOOSER] = 0; + else + gBattleCommunication[5] = 2; + } + else + { + gBattleCommunication[MULTISTRING_CHOOSER] = 0; + } + } + gBattlescriptCurrInstr = gBattlescriptsForSafariActions[0]; + gCurrentActionFuncId = B_ACTION_EXEC_SCRIPT; +} + +static void HandleAction_SafariZoneBallThrow(void) +{ + gBattlerAttacker = gBattlerByTurnOrder[gCurrentTurnActionNumber]; + gBattle_BG0_X = 0; + gBattle_BG0_Y = 0; + --gNumSafariBalls; + gLastUsedItem = ITEM_SAFARI_BALL; + gBattlescriptCurrInstr = gBattlescriptsForBallThrow[ITEM_SAFARI_BALL]; + gCurrentActionFuncId = B_ACTION_EXEC_SCRIPT; +} + +static void HandleAction_ThrowPokeblock(void) +{ + gBattlerAttacker = gBattlerByTurnOrder[gCurrentTurnActionNumber]; + gBattle_BG0_X = 0; + gBattle_BG0_Y = 0; + gBattleStruct->safariPkblThrowCounter += Random() % 5 + 2; + if (gBattleStruct->safariPkblThrowCounter > 6) + gBattleStruct->safariPkblThrowCounter = 6; + gBattleStruct->safariGoNearCounter = 0; + gBattleStruct->safariCatchFactor >>= 1; + if (gBattleStruct->safariCatchFactor <= 2) + gBattleStruct->safariCatchFactor = 3; + gBattlescriptCurrInstr = gBattlescriptsForSafariActions[2]; + gCurrentActionFuncId = B_ACTION_EXEC_SCRIPT; +} + +static void HandleAction_GoNear(void) +{ + gBattlerAttacker = gBattlerByTurnOrder[gCurrentTurnActionNumber]; + gBattle_BG0_X = 0; + gBattle_BG0_Y = 0; + gBattleStruct->safariGoNearCounter += Random() % 5 + 2; + if (gBattleStruct->safariGoNearCounter > 6) + gBattleStruct->safariGoNearCounter = 6; + gBattleStruct->safariPkblThrowCounter = 0; + gBattleStruct->safariCatchFactor <<= 1; + if (gBattleStruct->safariCatchFactor > 20) + gBattleStruct->safariCatchFactor = 20; + gBattlescriptCurrInstr = gBattlescriptsForSafariActions[1]; + gCurrentActionFuncId = B_ACTION_EXEC_SCRIPT; +} + +static void HandleAction_SafariZoneRun(void) +{ + gBattlerAttacker = gBattlerByTurnOrder[gCurrentTurnActionNumber]; + PlaySE(SE_NIGERU); + gCurrentTurnActionNumber = gBattlersCount; + gBattleOutcome = B_OUTCOME_RAN; +} + +static void HandleAction_OldManBallThrow(void) +{ + gBattlerAttacker = gBattlerByTurnOrder[gCurrentTurnActionNumber]; + gBattle_BG0_X = 0; + gBattle_BG0_Y = 0; + PREPARE_MON_NICK_BUFFER(gBattleTextBuff1, gBattlerAttacker, gBattlerPartyIndexes[gBattlerAttacker]) + gBattlescriptCurrInstr = gBattlescriptsForSafariActions[3]; + gCurrentActionFuncId = B_ACTION_EXEC_SCRIPT; + gActionsByTurnOrder[1] = B_ACTION_FINISHED; +} + +static void HandleAction_TryFinish(void) +{ + if (!HandleFaintedMonActions()) + { + gBattleStruct->faintedActionsState = 0; + gCurrentActionFuncId = B_ACTION_FINISHED; + } +} + +static void HandleAction_NothingIsFainted(void) +{ + ++gCurrentTurnActionNumber; + gCurrentActionFuncId = gActionsByTurnOrder[gCurrentTurnActionNumber]; + gHitMarker &= ~(HITMARKER_DESTINYBOND | HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_ATTACKSTRING_PRINTED + | HITMARKER_NO_PPDEDUCT | HITMARKER_IGNORE_SAFEGUARD | HITMARKER_IGNORE_ON_AIR + | HITMARKER_IGNORE_UNDERGROUND | HITMARKER_IGNORE_UNDERWATER | HITMARKER_x100000 + | HITMARKER_OBEYS | HITMARKER_x10 | HITMARKER_SYNCHRONISE_EFFECT + | HITMARKER_CHARGING | HITMARKER_x4000000); +} + +static void HandleAction_ActionFinished(void) +{ + ++gCurrentTurnActionNumber; + gCurrentActionFuncId = gActionsByTurnOrder[gCurrentTurnActionNumber]; + SpecialStatusesClear(); + gHitMarker &= ~(HITMARKER_DESTINYBOND | HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_ATTACKSTRING_PRINTED + | HITMARKER_NO_PPDEDUCT | HITMARKER_IGNORE_SAFEGUARD | HITMARKER_IGNORE_ON_AIR + | HITMARKER_IGNORE_UNDERGROUND | HITMARKER_IGNORE_UNDERWATER | HITMARKER_x100000 + | HITMARKER_OBEYS | HITMARKER_x10 | HITMARKER_SYNCHRONISE_EFFECT + | HITMARKER_CHARGING | HITMARKER_x4000000); + gCurrentMove = MOVE_NONE; + gBattleMoveDamage = 0; + gMoveResultFlags = 0; + gBattleScripting.animTurn = 0; + gBattleScripting.animTargetsHit = 0; + gLastLandedMoves[gBattlerAttacker] = 0; + gLastHitByType[gBattlerAttacker] = 0; + gBattleStruct->dynamicMoveType = 0; + gDynamicBasePower = 0; + gBattleScripting.atk49_state = 0; + gBattleCommunication[MOVE_EFFECT_BYTE] = 0; + gBattleCommunication[ACTIONS_CONFIRMED_COUNT] = 0; + gBattleScripting.multihitMoveEffect = 0; + gBattleResources->battleScriptsStack->size = 0; +} |