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authorPikalaxALT <pikalaxalt@gmail.com>2021-07-07 09:05:48 -0400
committerPikalaxALT <pikalaxalt@gmail.com>2021-07-07 09:05:48 -0400
commitaec808ac0d6266dc1c96ecf1aca998a06b11db19 (patch)
tree74759e6d06b82ec3308e7ca8242d706604395f7b /src/battle_main.c
parent1a43cdc81f31dc6213366beb9808f6f610580c49 (diff)
Flatten pos fields in struct Sprite
Diffstat (limited to 'src/battle_main.c')
-rw-r--r--src/battle_main.c28
1 files changed, 14 insertions, 14 deletions
diff --git a/src/battle_main.c b/src/battle_main.c
index 53757d13c..a2529c299 100644
--- a/src/battle_main.c
+++ b/src/battle_main.c
@@ -1642,9 +1642,9 @@ void SpriteCB_VsLetterDummy(struct Sprite *sprite)
static void SpriteCB_VsLetter(struct Sprite *sprite)
{
if (sprite->data[0] != 0)
- sprite->pos1.x = sprite->data[1] + ((sprite->data[2] & 0xFF00) >> 8);
+ sprite->x = sprite->data[1] + ((sprite->data[2] & 0xFF00) >> 8);
else
- sprite->pos1.x = sprite->data[1] - ((sprite->data[2] & 0xFF00) >> 8);
+ sprite->x = sprite->data[1] - ((sprite->data[2] & 0xFF00) >> 8);
sprite->data[2] += 0x180;
if (sprite->affineAnimEnded)
{
@@ -1855,8 +1855,8 @@ static void SpriteCB_MoveWildMonToRight(struct Sprite *sprite)
{
if ((gIntroSlideFlags & 1) == 0)
{
- sprite->pos2.x += 2;
- if (sprite->pos2.x == 0)
+ sprite->x2 += 2;
+ if (sprite->x2 == 0)
{
sprite->callback = SpriteCB_WildMonShowHealthbox;
PlayCry1(sprite->data[2], 25);
@@ -1953,7 +1953,7 @@ static void SpriteCB_AnimFaintOpponent(struct Sprite *sprite)
if (--sprite->data[4] == 0)
{
sprite->data[4] = 2;
- sprite->pos2.y += 8; // Move the sprite down.
+ sprite->y2 += 8; // Move the sprite down.
if (--sprite->data[3] < 0)
{
FreeSpriteOamMatrix(sprite);
@@ -2003,8 +2003,8 @@ static void oac_poke_ally_(struct Sprite *sprite)
{
if (!(gIntroSlideFlags & 1))
{
- sprite->pos2.x -= 2;
- if (sprite->pos2.x == 0)
+ sprite->x2 -= 2;
+ if (sprite->x2 == 0)
{
sprite->callback = SpriteCallbackDummy3;
sprite->data[1] = 0;
@@ -2025,8 +2025,8 @@ void SpriteCB_FaintSlideAnim(struct Sprite *sprite)
{
if (!(gIntroSlideFlags & 1))
{
- sprite->pos2.x += sprite->data[1];
- sprite->pos2.y += sprite->data[2];
+ sprite->x2 += sprite->data[1];
+ sprite->y2 += sprite->data[2];
}
}
@@ -2072,8 +2072,8 @@ void DoBounceEffect(u8 battler, u8 which, s8 delta, s8 amplitude)
gSprites[invisibleSpriteId].sAmplitude = amplitude;
gSprites[invisibleSpriteId].sBouncerSpriteId = bouncerSpriteId;
gSprites[invisibleSpriteId].sWhich = which;
- gSprites[bouncerSpriteId].pos2.x = 0;
- gSprites[bouncerSpriteId].pos2.y = 0;
+ gSprites[bouncerSpriteId].x2 = 0;
+ gSprites[bouncerSpriteId].y2 = 0;
}
void EndBounceEffect(u8 battler, u8 which)
@@ -2098,8 +2098,8 @@ void EndBounceEffect(u8 battler, u8 which)
DestroySprite(&gSprites[gBattleSpritesDataPtr->healthBoxesData[battler].battlerBounceSpriteId]);
gBattleSpritesDataPtr->healthBoxesData[battler].battlerIsBouncing = 0;
}
- gSprites[bouncerSpriteId].pos2.x = 0;
- gSprites[bouncerSpriteId].pos2.y = 0;
+ gSprites[bouncerSpriteId].x2 = 0;
+ gSprites[bouncerSpriteId].y2 = 0;
}
static void SpriteCB_BounceEffect(struct Sprite *sprite)
@@ -2111,7 +2111,7 @@ static void SpriteCB_BounceEffect(struct Sprite *sprite)
index = sprite->sSinIndex;
else
index = sprite->sSinIndex;
- gSprites[bouncerSpriteId].pos2.y = Sin(index, sprite->sAmplitude) + sprite->sAmplitude;
+ gSprites[bouncerSpriteId].y2 = Sin(index, sprite->sAmplitude) + sprite->sAmplitude;
sprite->sSinIndex = (sprite->sSinIndex + sprite->sDelta) & 0xFF;
}