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authorPikalaxALT <pikalaxalt@gmail.com>2019-11-01 16:43:38 -0400
committerPikalaxALT <pikalaxalt@gmail.com>2019-11-01 16:44:08 -0400
commitb5de3ab0123def8c6de850ddb19df03c1214ebcc (patch)
tree7958830893cf5f2162191f6ad68ca7561652a757 /src/data/easy_chat/easy_chat_group_battle.h
parent2100eb9d8194683f8814237c16333b76bfb2c0c9 (diff)
Easy chat groups and such are static too
Diffstat (limited to 'src/data/easy_chat/easy_chat_group_battle.h')
-rw-r--r--src/data/easy_chat/easy_chat_group_battle.h254
1 files changed, 127 insertions, 127 deletions
diff --git a/src/data/easy_chat/easy_chat_group_battle.h b/src/data/easy_chat/easy_chat_group_battle.h
index 2f65701d3..11d01bee2 100644
--- a/src/data/easy_chat/easy_chat_group_battle.h
+++ b/src/data/easy_chat/easy_chat_group_battle.h
@@ -1,381 +1,381 @@
-const u8 gEasyChatWord_MatchUp[] = _("MATCH UP");
-const u8 gEasyChatWord_Go[] = _("GO");
-const u8 gEasyChatWord_No1[] = _("NO. 1");
-const u8 gEasyChatWord_Decide[] = _("DECIDE");
-const u8 gEasyChatWord_LetMeWin[] = _("LET ME WIN");
-const u8 gEasyChatWord_Wins[] = _("WINS");
-const u8 gEasyChatWord_Win[] = _("WIN");
-const u8 gEasyChatWord_Won[] = _("WON");
-const u8 gEasyChatWord_IfIWin[] = _("IF I WIN");
-const u8 gEasyChatWord_WhenIWin[] = _("WHEN I WIN");
-const u8 gEasyChatWord_CantWin[] = _("CAN'T WIN");
-const u8 gEasyChatWord_CanWin[] = _("CAN WIN");
-const u8 gEasyChatWord_NoMatch[] = _("NO MATCH");
-const u8 gEasyChatWord_Spirit[] = _("SPIRIT");
-const u8 gEasyChatWord_Decided[] = _("DECIDED");
-const u8 gEasyChatWord_TrumpCard[] = _("TRUMP CARD");
-const u8 gEasyChatWord_TakeThat[] = _("TAKE THAT");
-const u8 gEasyChatWord_ComeOn[] = _("COME ON");
-const u8 gEasyChatWord_Attack[] = _("ATTACK");
-const u8 gEasyChatWord_Surrender[] = _("SURRENDER");
-const u8 gEasyChatWord_Gutsy[] = _("GUTSY");
-const u8 gEasyChatWord_Talent[] = _("TALENT");
-const u8 gEasyChatWord_Strategy[] = _("STRATEGY");
-const u8 gEasyChatWord_Smite[] = _("SMITE");
-const u8 gEasyChatWord_Match[] = _("MATCH");
-const u8 gEasyChatWord_Victory[] = _("VICTORY");
-const u8 gEasyChatWord_Offensive[] = _("OFFENSIVE");
-const u8 gEasyChatWord_Sense[] = _("SENSE");
-const u8 gEasyChatWord_Versus[] = _("VERSUS");
-const u8 gEasyChatWord_Fights[] = _("FIGHTS");
-const u8 gEasyChatWord_Power[] = _("POWER");
-const u8 gEasyChatWord_Challenge[] = _("CHALLENGE");
-const u8 gEasyChatWord_Strong[] = _("STRONG");
-const u8 gEasyChatWord_TooStrong[] = _("TOO STRONG");
-const u8 gEasyChatWord_GoEasy[] = _("GO EASY");
-const u8 gEasyChatWord_Foe[] = _("FOE");
-const u8 gEasyChatWord_Genius[] = _("GENIUS");
-const u8 gEasyChatWord_Legend[] = _("LEGEND");
-const u8 gEasyChatWord_Escape[] = _("ESCAPE");
-const u8 gEasyChatWord_Aim[] = _("AIM");
-const u8 gEasyChatWord_Battle[] = _("BATTLE");
-const u8 gEasyChatWord_Fight[] = _("FIGHT");
-const u8 gEasyChatWord_Resuscitate[] = _("RESUSCITATE");
-const u8 gEasyChatWord_Points[] = _("POINTS");
-const u8 gEasyChatWord_Serious[] = _("SERIOUS");
-const u8 gEasyChatWord_GiveUp[] = _("GIVE UP");
-const u8 gEasyChatWord_Loss[] = _("LOSS");
-const u8 gEasyChatWord_IfILose[] = _("IF I LOSE");
-const u8 gEasyChatWord_Lost[] = _("LOST");
-const u8 gEasyChatWord_Lose[] = _("LOSE");
-const u8 gEasyChatWord_Guard[] = _("GUARD");
-const u8 gEasyChatWord_Partner[] = _("PARTNER");
-const u8 gEasyChatWord_Reject[] = _("REJECT");
-const u8 gEasyChatWord_Accept[] = _("ACCEPT");
-const u8 gEasyChatWord_Invincible[] = _("INVINCIBLE");
-const u8 gEasyChatWord_Received[] = _("RECEIVED");
-const u8 gEasyChatWord_Easy[] = _("EASY");
-const u8 gEasyChatWord_Weak[] = _("WEAK");
-const u8 gEasyChatWord_TooWeak[] = _("TOO WEAK");
-const u8 gEasyChatWord_Pushover[] = _("PUSHOVER");
-const u8 gEasyChatWord_Leader[] = _("LEADER");
-const u8 gEasyChatWord_Rule[] = _("RULE");
-const u8 gEasyChatWord_Move[] = _("MOVE");
+static const u8 sEasyChatWord_MatchUp[] = _("MATCH UP");
+static const u8 sEasyChatWord_Go[] = _("GO");
+static const u8 sEasyChatWord_No1[] = _("NO. 1");
+static const u8 sEasyChatWord_Decide[] = _("DECIDE");
+static const u8 sEasyChatWord_LetMeWin[] = _("LET ME WIN");
+static const u8 sEasyChatWord_Wins[] = _("WINS");
+static const u8 sEasyChatWord_Win[] = _("WIN");
+static const u8 sEasyChatWord_Won[] = _("WON");
+static const u8 sEasyChatWord_IfIWin[] = _("IF I WIN");
+static const u8 sEasyChatWord_WhenIWin[] = _("WHEN I WIN");
+static const u8 sEasyChatWord_CantWin[] = _("CAN'T WIN");
+static const u8 sEasyChatWord_CanWin[] = _("CAN WIN");
+static const u8 sEasyChatWord_NoMatch[] = _("NO MATCH");
+static const u8 sEasyChatWord_Spirit[] = _("SPIRIT");
+static const u8 sEasyChatWord_Decided[] = _("DECIDED");
+static const u8 sEasyChatWord_TrumpCard[] = _("TRUMP CARD");
+static const u8 sEasyChatWord_TakeThat[] = _("TAKE THAT");
+static const u8 sEasyChatWord_ComeOn[] = _("COME ON");
+static const u8 sEasyChatWord_Attack[] = _("ATTACK");
+static const u8 sEasyChatWord_Surrender[] = _("SURRENDER");
+static const u8 sEasyChatWord_Gutsy[] = _("GUTSY");
+static const u8 sEasyChatWord_Talent[] = _("TALENT");
+static const u8 sEasyChatWord_Strategy[] = _("STRATEGY");
+static const u8 sEasyChatWord_Smite[] = _("SMITE");
+static const u8 sEasyChatWord_Match[] = _("MATCH");
+static const u8 sEasyChatWord_Victory[] = _("VICTORY");
+static const u8 sEasyChatWord_Offensive[] = _("OFFENSIVE");
+static const u8 sEasyChatWord_Sense[] = _("SENSE");
+static const u8 sEasyChatWord_Versus[] = _("VERSUS");
+static const u8 sEasyChatWord_Fights[] = _("FIGHTS");
+static const u8 sEasyChatWord_Power[] = _("POWER");
+static const u8 sEasyChatWord_Challenge[] = _("CHALLENGE");
+static const u8 sEasyChatWord_Strong[] = _("STRONG");
+static const u8 sEasyChatWord_TooStrong[] = _("TOO STRONG");
+static const u8 sEasyChatWord_GoEasy[] = _("GO EASY");
+static const u8 sEasyChatWord_Foe[] = _("FOE");
+static const u8 sEasyChatWord_Genius[] = _("GENIUS");
+static const u8 sEasyChatWord_Legend[] = _("LEGEND");
+static const u8 sEasyChatWord_Escape[] = _("ESCAPE");
+static const u8 sEasyChatWord_Aim[] = _("AIM");
+static const u8 sEasyChatWord_Battle[] = _("BATTLE");
+static const u8 sEasyChatWord_Fight[] = _("FIGHT");
+static const u8 sEasyChatWord_Resuscitate[] = _("RESUSCITATE");
+static const u8 sEasyChatWord_Points[] = _("POINTS");
+static const u8 sEasyChatWord_Serious[] = _("SERIOUS");
+static const u8 sEasyChatWord_GiveUp[] = _("GIVE UP");
+static const u8 sEasyChatWord_Loss[] = _("LOSS");
+static const u8 sEasyChatWord_IfILose[] = _("IF I LOSE");
+static const u8 sEasyChatWord_Lost[] = _("LOST");
+static const u8 sEasyChatWord_Lose[] = _("LOSE");
+static const u8 sEasyChatWord_Guard[] = _("GUARD");
+static const u8 sEasyChatWord_Partner[] = _("PARTNER");
+static const u8 sEasyChatWord_Reject[] = _("REJECT");
+static const u8 sEasyChatWord_Accept[] = _("ACCEPT");
+static const u8 sEasyChatWord_Invincible[] = _("INVINCIBLE");
+static const u8 sEasyChatWord_Received[] = _("RECEIVED");
+static const u8 sEasyChatWord_Easy[] = _("EASY");
+static const u8 sEasyChatWord_Weak[] = _("WEAK");
+static const u8 sEasyChatWord_TooWeak[] = _("TOO WEAK");
+static const u8 sEasyChatWord_Pushover[] = _("PUSHOVER");
+static const u8 sEasyChatWord_Leader[] = _("LEADER");
+static const u8 sEasyChatWord_Rule[] = _("RULE");
+static const u8 sEasyChatWord_Move[] = _("MOVE");
-const struct EasyChatWordInfo gEasyChatGroup_Battle[] = {
+static const struct EasyChatWordInfo sEasyChatGroup_Battle[] = {
{
- .text = gEasyChatWord_MatchUp,
+ .text = sEasyChatWord_MatchUp,
.alphabeticalOrder = 53,
.enabled = TRUE
},
{
- .text = gEasyChatWord_Go,
+ .text = sEasyChatWord_Go,
.alphabeticalOrder = 39,
.enabled = TRUE
},
{
- .text = gEasyChatWord_No1,
+ .text = sEasyChatWord_No1,
.alphabeticalOrder = 18,
.enabled = TRUE
},
{
- .text = gEasyChatWord_Decide,
+ .text = sEasyChatWord_Decide,
.alphabeticalOrder = 40,
.enabled = TRUE
},
{
- .text = gEasyChatWord_LetMeWin,
+ .text = sEasyChatWord_LetMeWin,
.alphabeticalOrder = 11,
.enabled = TRUE
},
{
- .text = gEasyChatWord_Wins,
+ .text = sEasyChatWord_Wins,
.alphabeticalOrder = 10,
.enabled = TRUE
},
{
- .text = gEasyChatWord_Win,
+ .text = sEasyChatWord_Win,
.alphabeticalOrder = 31,
.enabled = TRUE
},
{
- .text = gEasyChatWord_Won,
+ .text = sEasyChatWord_Won,
.alphabeticalOrder = 17,
.enabled = TRUE
},
{
- .text = gEasyChatWord_IfIWin,
+ .text = sEasyChatWord_IfIWin,
.alphabeticalOrder = 3,
.enabled = TRUE
},
{
- .text = gEasyChatWord_WhenIWin,
+ .text = sEasyChatWord_WhenIWin,
.alphabeticalOrder = 14,
.enabled = TRUE
},
{
- .text = gEasyChatWord_CantWin,
+ .text = sEasyChatWord_CantWin,
.alphabeticalOrder = 56,
.enabled = TRUE
},
{
- .text = gEasyChatWord_CanWin,
+ .text = sEasyChatWord_CanWin,
.alphabeticalOrder = 38,
.enabled = TRUE
},
{
- .text = gEasyChatWord_NoMatch,
+ .text = sEasyChatWord_NoMatch,
.alphabeticalOrder = 41,
.enabled = TRUE
},
{
- .text = gEasyChatWord_Spirit,
+ .text = sEasyChatWord_Spirit,
.alphabeticalOrder = 29,
.enabled = TRUE
},
{
- .text = gEasyChatWord_Decided,
+ .text = sEasyChatWord_Decided,
.alphabeticalOrder = 35,
.enabled = TRUE
},
{
- .text = gEasyChatWord_TrumpCard,
+ .text = sEasyChatWord_TrumpCard,
.alphabeticalOrder = 36,
.enabled = TRUE
},
{
- .text = gEasyChatWord_TakeThat,
+ .text = sEasyChatWord_TakeThat,
.alphabeticalOrder = 45,
.enabled = TRUE
},
{
- .text = gEasyChatWord_ComeOn,
+ .text = sEasyChatWord_ComeOn,
.alphabeticalOrder = 1,
.enabled = TRUE
},
{
- .text = gEasyChatWord_Attack,
+ .text = sEasyChatWord_Attack,
.alphabeticalOrder = 34,
.enabled = TRUE
},
{
- .text = gEasyChatWord_Surrender,
+ .text = sEasyChatWord_Surrender,
.alphabeticalOrder = 50,
.enabled = TRUE
},
{
- .text = gEasyChatWord_Gutsy,
+ .text = sEasyChatWord_Gutsy,
.alphabeticalOrder = 20,
.enabled = TRUE
},
{
- .text = gEasyChatWord_Talent,
+ .text = sEasyChatWord_Talent,
.alphabeticalOrder = 47,
.enabled = TRUE
},
{
- .text = gEasyChatWord_Strategy,
+ .text = sEasyChatWord_Strategy,
.alphabeticalOrder = 8,
.enabled = TRUE
},
{
- .text = gEasyChatWord_Smite,
+ .text = sEasyChatWord_Smite,
.alphabeticalOrder = 54,
.enabled = TRUE
},
{
- .text = gEasyChatWord_Match,
+ .text = sEasyChatWord_Match,
.alphabeticalOrder = 60,
.enabled = TRUE
},
{
- .text = gEasyChatWord_Victory,
+ .text = sEasyChatWord_Victory,
.alphabeticalOrder = 37,
.enabled = TRUE
},
{
- .text = gEasyChatWord_Offensive,
+ .text = sEasyChatWord_Offensive,
.alphabeticalOrder = 4,
.enabled = TRUE
},
{
- .text = gEasyChatWord_Sense,
+ .text = sEasyChatWord_Sense,
.alphabeticalOrder = 49,
.enabled = TRUE
},
{
- .text = gEasyChatWord_Versus,
+ .text = sEasyChatWord_Versus,
.alphabeticalOrder = 46,
.enabled = TRUE
},
{
- .text = gEasyChatWord_Fights,
+ .text = sEasyChatWord_Fights,
.alphabeticalOrder = 48,
.enabled = TRUE
},
{
- .text = gEasyChatWord_Power,
+ .text = sEasyChatWord_Power,
.alphabeticalOrder = 24,
.enabled = TRUE
},
{
- .text = gEasyChatWord_Challenge,
+ .text = sEasyChatWord_Challenge,
.alphabeticalOrder = 0,
.enabled = TRUE
},
{
- .text = gEasyChatWord_Strong,
+ .text = sEasyChatWord_Strong,
.alphabeticalOrder = 62,
.enabled = TRUE
},
{
- .text = gEasyChatWord_TooStrong,
+ .text = sEasyChatWord_TooStrong,
.alphabeticalOrder = 12,
.enabled = TRUE
},
{
- .text = gEasyChatWord_GoEasy,
+ .text = sEasyChatWord_GoEasy,
.alphabeticalOrder = 2,
.enabled = TRUE
},
{
- .text = gEasyChatWord_Foe,
+ .text = sEasyChatWord_Foe,
.alphabeticalOrder = 26,
.enabled = TRUE
},
{
- .text = gEasyChatWord_Genius,
+ .text = sEasyChatWord_Genius,
.alphabeticalOrder = 51,
.enabled = TRUE
},
{
- .text = gEasyChatWord_Legend,
+ .text = sEasyChatWord_Legend,
.alphabeticalOrder = 43,
.enabled = TRUE
},
{
- .text = gEasyChatWord_Escape,
+ .text = sEasyChatWord_Escape,
.alphabeticalOrder = 30,
.enabled = TRUE
},
{
- .text = gEasyChatWord_Aim,
+ .text = sEasyChatWord_Aim,
.alphabeticalOrder = 59,
.enabled = TRUE
},
{
- .text = gEasyChatWord_Battle,
+ .text = sEasyChatWord_Battle,
.alphabeticalOrder = 55,
.enabled = TRUE
},
{
- .text = gEasyChatWord_Fight,
+ .text = sEasyChatWord_Fight,
.alphabeticalOrder = 52,
.enabled = TRUE
},
{
- .text = gEasyChatWord_Resuscitate,
+ .text = sEasyChatWord_Resuscitate,
.alphabeticalOrder = 42,
.enabled = TRUE
},
{
- .text = gEasyChatWord_Points,
+ .text = sEasyChatWord_Points,
.alphabeticalOrder = 61,
.enabled = TRUE
},
{
- .text = gEasyChatWord_Serious,
+ .text = sEasyChatWord_Serious,
.alphabeticalOrder = 27,
.enabled = TRUE
},
{
- .text = gEasyChatWord_GiveUp,
+ .text = sEasyChatWord_GiveUp,
.alphabeticalOrder = 44,
.enabled = TRUE
},
{
- .text = gEasyChatWord_Loss,
+ .text = sEasyChatWord_Loss,
.alphabeticalOrder = 23,
.enabled = TRUE
},
{
- .text = gEasyChatWord_IfILose,
+ .text = sEasyChatWord_IfILose,
.alphabeticalOrder = 13,
.enabled = TRUE
},
{
- .text = gEasyChatWord_Lost,
+ .text = sEasyChatWord_Lost,
.alphabeticalOrder = 22,
.enabled = TRUE
},
{
- .text = gEasyChatWord_Lose,
+ .text = sEasyChatWord_Lose,
.alphabeticalOrder = 32,
.enabled = TRUE
},
{
- .text = gEasyChatWord_Guard,
+ .text = sEasyChatWord_Guard,
.alphabeticalOrder = 19,
.enabled = TRUE
},
{
- .text = gEasyChatWord_Partner,
+ .text = sEasyChatWord_Partner,
.alphabeticalOrder = 16,
.enabled = TRUE
},
{
- .text = gEasyChatWord_Reject,
+ .text = sEasyChatWord_Reject,
.alphabeticalOrder = 21,
.enabled = TRUE
},
{
- .text = gEasyChatWord_Accept,
+ .text = sEasyChatWord_Accept,
.alphabeticalOrder = 33,
.enabled = TRUE
},
{
- .text = gEasyChatWord_Invincible,
+ .text = sEasyChatWord_Invincible,
.alphabeticalOrder = 58,
.enabled = TRUE
},
{
- .text = gEasyChatWord_Received,
+ .text = sEasyChatWord_Received,
.alphabeticalOrder = 15,
.enabled = TRUE
},
{
- .text = gEasyChatWord_Easy,
+ .text = sEasyChatWord_Easy,
.alphabeticalOrder = 28,
.enabled = TRUE
},
{
- .text = gEasyChatWord_Weak,
+ .text = sEasyChatWord_Weak,
.alphabeticalOrder = 25,
.enabled = TRUE
},
{
- .text = gEasyChatWord_TooWeak,
+ .text = sEasyChatWord_TooWeak,
.alphabeticalOrder = 57,
.enabled = TRUE
},
{
- .text = gEasyChatWord_Pushover,
+ .text = sEasyChatWord_Pushover,
.alphabeticalOrder = 9,
.enabled = TRUE
},
{
- .text = gEasyChatWord_Leader,
+ .text = sEasyChatWord_Leader,
.alphabeticalOrder = 6,
.enabled = TRUE
},
{
- .text = gEasyChatWord_Rule,
+ .text = sEasyChatWord_Rule,
.alphabeticalOrder = 5,
.enabled = TRUE
},
{
- .text = gEasyChatWord_Move,
+ .text = sEasyChatWord_Move,
.alphabeticalOrder = 7,
.enabled = TRUE
}