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authorGriffinR <griffin.g.richards@gmail.com>2020-03-25 03:22:12 -0400
committerGriffinR <griffin.g.richards@gmail.com>2020-03-25 03:22:12 -0400
commit89c4e3229e40030866da3b1afe2aa7737726e39e (patch)
treedce3dadde08beedac7adfa4570d1835ea7ec3ebd /src/data/object_events/movement_action_func_tables.h
parentf6d0a14e7f083ec6f789a78fe50b3153c4cfd87c (diff)
Review static evobjmv data
Diffstat (limited to 'src/data/object_events/movement_action_func_tables.h')
-rw-r--r--src/data/object_events/movement_action_func_tables.h1269
1 files changed, 634 insertions, 635 deletions
diff --git a/src/data/object_events/movement_action_func_tables.h b/src/data/object_events/movement_action_func_tables.h
index aa75e457b..701167500 100644
--- a/src/data/object_events/movement_action_func_tables.h
+++ b/src/data/object_events/movement_action_func_tables.h
@@ -1,467 +1,466 @@
-bool8 MovementActionFunc_x04_0(struct ObjectEvent *, struct Sprite *);
-bool8 MovementActionFunc_x05_0(struct ObjectEvent *, struct Sprite *);
-bool8 MovementActionFunc_x06_0(struct ObjectEvent *, struct Sprite *);
-bool8 MovementActionFunc_x07_0(struct ObjectEvent *, struct Sprite *);
-bool8 MovementActionFunc_x08_0(struct ObjectEvent *, struct Sprite *);
-bool8 MovementActionFunc_x08_1(struct ObjectEvent *, struct Sprite *);
-bool8 MovementActionFunc_x09_0(struct ObjectEvent *, struct Sprite *);
-bool8 MovementActionFunc_x09_1(struct ObjectEvent *, struct Sprite *);
-bool8 MovementActionFunc_x0A_0(struct ObjectEvent *, struct Sprite *);
-bool8 MovementActionFunc_x0A_1(struct ObjectEvent *, struct Sprite *);
-bool8 MovementActionFunc_x0B_0(struct ObjectEvent *, struct Sprite *);
-bool8 MovementActionFunc_x0B_1(struct ObjectEvent *, struct Sprite *);
-bool8 MovementActionFunc_x0C_0(struct ObjectEvent *, struct Sprite *);
-bool8 MovementActionFunc_x0C_1(struct ObjectEvent *, struct Sprite *);
-bool8 MovementActionFunc_x0D_0(struct ObjectEvent *, struct Sprite *);
-bool8 MovementActionFunc_x0D_1(struct ObjectEvent *, struct Sprite *);
-bool8 MovementActionFunc_x0E_0(struct ObjectEvent *, struct Sprite *);
-bool8 MovementActionFunc_x0E_1(struct ObjectEvent *, struct Sprite *);
-bool8 MovementActionFunc_x0F_0(struct ObjectEvent *, struct Sprite *);
-bool8 MovementActionFunc_x0F_1(struct ObjectEvent *, struct Sprite *);
-bool8 MovementActionFunc_x41_0(struct ObjectEvent *, struct Sprite *);
-bool8 MovementActionFunc_x41_1(struct ObjectEvent *, struct Sprite *);
-bool8 MovementActionFunc_x42_0(struct ObjectEvent *, struct Sprite *);
-bool8 MovementActionFunc_x42_1(struct ObjectEvent *, struct Sprite *);
-bool8 MovementActionFunc_x43_0(struct ObjectEvent *, struct Sprite *);
-bool8 MovementActionFunc_x43_1(struct ObjectEvent *, struct Sprite *);
-bool8 MovementActionFunc_x44_0(struct ObjectEvent *, struct Sprite *);
-bool8 MovementActionFunc_x44_1(struct ObjectEvent *, struct Sprite *);
-bool8 MovementActionFunc_x70_0(struct ObjectEvent *, struct Sprite *);
-bool8 MovementActionFunc_x71_0(struct ObjectEvent *, struct Sprite *);
-bool8 MovementActionFunc_x72_0(struct ObjectEvent *, struct Sprite *);
-bool8 MovementActionFunc_x73_0(struct ObjectEvent *, struct Sprite *);
-bool8 MovementActionFunc_x88_0(struct ObjectEvent *, struct Sprite *);
-bool8 MovementActionFunc_x89_0(struct ObjectEvent *, struct Sprite *);
-bool8 MovementActionFunc_x8A_0(struct ObjectEvent *, struct Sprite *);
-bool8 MovementActionFunc_x8B_0(struct ObjectEvent *, struct Sprite *);
-bool8 MovementActionFunc_x94_0(struct ObjectEvent *, struct Sprite *);
-bool8 MovementActionFunc_x94_1(struct ObjectEvent *, struct Sprite *);
-bool8 MovementActionFunc_x95_0(struct ObjectEvent *, struct Sprite *);
-bool8 MovementActionFunc_x95_1(struct ObjectEvent *, struct Sprite *);
-bool8 MovementActionFunc_x96_0(struct ObjectEvent *, struct Sprite *);
-bool8 MovementActionFunc_x96_1(struct ObjectEvent *, struct Sprite *);
-bool8 MovementActionFunc_x97_0(struct ObjectEvent *, struct Sprite *);
-bool8 MovementActionFunc_x97_1(struct ObjectEvent *, struct Sprite *);
-bool8 MovementActionFunc_x98_0(struct ObjectEvent *, struct Sprite *);
-bool8 MovementActionFunc_x98_1(struct ObjectEvent *, struct Sprite *);
-bool8 MovementActionFunc_x99_1(struct ObjectEvent *, struct Sprite *);
-bool8 MovementActionFunc_x9A_1(struct ObjectEvent *, struct Sprite *);
-bool8 MovementActionFunc_x9B_0(struct ObjectEvent *, struct Sprite *);
-bool8 MovementActionFunc_x9B_1(struct ObjectEvent *, struct Sprite *);
-bool8 MovementActionFunc_x9C_0(struct ObjectEvent *, struct Sprite *);
-bool8 MovementActionFunc_x9C_1(struct ObjectEvent *, struct Sprite *);
-bool8 MovementActionFunc_x9D_0(struct ObjectEvent *, struct Sprite *);
-bool8 MovementActionFunc_x9D_1(struct ObjectEvent *, struct Sprite *);
-bool8 MovementActionFunc_x9E_0(struct ObjectEvent *, struct Sprite *);
-bool8 MovementActionFunc_x9E_1(struct ObjectEvent *, struct Sprite *);
-bool8 MovementActionFunc_x9F_0(struct ObjectEvent *, struct Sprite *);
-bool8 MovementActionFunc_x9F_1(struct ObjectEvent *, struct Sprite *);
-bool8 MovementActionFunc_xA0_0(struct ObjectEvent *, struct Sprite *);
-bool8 MovementActionFunc_xA0_1(struct ObjectEvent *, struct Sprite *);
-bool8 MovementActionFunc_xA1_0(struct ObjectEvent *, struct Sprite *);
-bool8 MovementActionFunc_xA1_1(struct ObjectEvent *, struct Sprite *);
-bool8 MovementActionFunc_xA2_0(struct ObjectEvent *, struct Sprite *);
-bool8 MovementActionFunc_xA2_1(struct ObjectEvent *, struct Sprite *);
-bool8 MovementActionFunc_xA3_0(struct ObjectEvent *, struct Sprite *);
-bool8 MovementActionFunc_xA3_1(struct ObjectEvent *, struct Sprite *);
-bool8 MovementActionFunc_xA4_0(struct ObjectEvent *, struct Sprite *);
-bool8 MovementActionFunc_xA4_1(struct ObjectEvent *, struct Sprite *);
-bool8 MovementActionFunc_xA4_2(struct ObjectEvent *, struct Sprite *);
-bool8 MovementActionFunc_xA5_0(struct ObjectEvent *, struct Sprite *);
-bool8 MovementActionFunc_xA5_1(struct ObjectEvent *, struct Sprite *);
-bool8 MovementActionFunc_xA6_0(struct ObjectEvent *, struct Sprite *);
-bool8 MovementActionFunc_xA6_1(struct ObjectEvent *, struct Sprite *);
-bool8 MovementActionFunc_xA7_0(struct ObjectEvent *, struct Sprite *);
-bool8 MovementActionFunc_xA7_1(struct ObjectEvent *, struct Sprite *);
-bool8 MovementActionFunc_xA8_0(struct ObjectEvent *, struct Sprite *);
-bool8 MovementActionFunc_xA8_1(struct ObjectEvent *, struct Sprite *);
-bool8 MovementActionFunc_xA9_0(struct ObjectEvent *, struct Sprite *);
-bool8 MovementActionFunc_xA9_1(struct ObjectEvent *, struct Sprite *);
-bool8 MovementAction_FaceDown_Step0(struct ObjectEvent *, struct Sprite *);
-bool8 MovementAction_FaceUp_Step0(struct ObjectEvent *, struct Sprite *);
-bool8 MovementAction_FaceLeft_Step0(struct ObjectEvent *, struct Sprite *);
-bool8 MovementAction_FaceRight_Step0(struct ObjectEvent *, struct Sprite *);
-bool8 MovementAction_PauseSpriteAnim(struct ObjectEvent *, struct Sprite *);
-bool8 MovementAction_WalkNormalDown_Step0(struct ObjectEvent *, struct Sprite *);
-bool8 MovementAction_WalkNormalDown_Step1(struct ObjectEvent *, struct Sprite *);
-bool8 MovementAction_WalkNormalUp_Step0(struct ObjectEvent *, struct Sprite *);
-bool8 MovementAction_WalkNormalUp_Step1(struct ObjectEvent *, struct Sprite *);
-bool8 MovementAction_WalkNormalLeft_Step0(struct ObjectEvent *, struct Sprite *);
-bool8 MovementAction_WalkNormalLeft_Step1(struct ObjectEvent *, struct Sprite *);
-bool8 MovementAction_WalkNormalRight_Step0(struct ObjectEvent *, struct Sprite *);
-bool8 MovementAction_WalkNormalRight_Step1(struct ObjectEvent *, struct Sprite *);
-bool8 MovementAction_WalkInPlaceSlowDown_Step0(struct ObjectEvent *, struct Sprite *);
-bool8 MovementAction_WalkInPlaceSlowUp_Step0(struct ObjectEvent *, struct Sprite *);
-bool8 MovementAction_WalkInPlaceSlowLeft_Step0(struct ObjectEvent *, struct Sprite *);
-bool8 MovementAction_WalkInPlaceSlowRight_Step0(struct ObjectEvent *, struct Sprite *);
-bool8 MovementAction_WalkInPlaceSlow_Step1(struct ObjectEvent *, struct Sprite *);
-bool8 MovementAction_WalkInPlaceNormalDown_Step0(struct ObjectEvent *, struct Sprite *);
-bool8 MovementAction_WalkInPlaceNormalUp_Step0(struct ObjectEvent *, struct Sprite *);
-bool8 MovementAction_WalkInPlaceNormalLeft_Step0(struct ObjectEvent *, struct Sprite *);
-bool8 MovementAction_WalkInPlaceNormalRight_Step0(struct ObjectEvent *, struct Sprite *);
-bool8 MovementAction_WalkInPlace_Step1(struct ObjectEvent *, struct Sprite *);
-bool8 MovementAction_WalkInPlaceFastDown_Step0(struct ObjectEvent *, struct Sprite *);
-bool8 MovementAction_WalkInPlaceFastUp_Step0(struct ObjectEvent *, struct Sprite *);
-bool8 MovementAction_WalkInPlaceFastLeft_Step0(struct ObjectEvent *, struct Sprite *);
-bool8 MovementAction_WalkInPlaceFastRight_Step0(struct ObjectEvent *, struct Sprite *);
-bool8 MovementAction_WalkInPlaceFastestDown_Step0(struct ObjectEvent *, struct Sprite *);
-bool8 MovementAction_WalkInPlaceFastestUp_Step0(struct ObjectEvent *, struct Sprite *);
-bool8 MovementAction_WalkInPlaceFastestLeft_Step0(struct ObjectEvent *, struct Sprite *);
-bool8 MovementAction_WalkInPlaceFastestRight_Step0(struct ObjectEvent *, struct Sprite *);
-bool8 MovementAction_Jump2Down_Step0(struct ObjectEvent *, struct Sprite *);
-bool8 MovementAction_Jump2Down_Step1(struct ObjectEvent *, struct Sprite *);
-bool8 MovementAction_Jump2Up_Step0(struct ObjectEvent *, struct Sprite *);
-bool8 MovementAction_Jump2Up_Step1(struct ObjectEvent *, struct Sprite *);
-bool8 MovementAction_Jump2Left_Step0(struct ObjectEvent *, struct Sprite *);
-bool8 MovementAction_Jump2Left_Step1(struct ObjectEvent *, struct Sprite *);
-bool8 MovementAction_Jump2Right_Step0(struct ObjectEvent *, struct Sprite *);
-bool8 MovementAction_Jump2Right_Step1(struct ObjectEvent *, struct Sprite *);
-bool8 MovementAction_WalkFastDown_Step0(struct ObjectEvent *, struct Sprite *);
-bool8 MovementAction_WalkFastDown_Step1(struct ObjectEvent *, struct Sprite *);
-bool8 MovementAction_WalkFastUp_Step0(struct ObjectEvent *, struct Sprite *);
-bool8 MovementAction_WalkFastUp_Step1(struct ObjectEvent *, struct Sprite *);
-bool8 MovementAction_WalkFastLeft_Step0(struct ObjectEvent *, struct Sprite *);
-bool8 MovementAction_WalkFastLeft_Step1(struct ObjectEvent *, struct Sprite *);
-bool8 MovementAction_WalkFastRight_Step0(struct ObjectEvent *, struct Sprite *);
-bool8 MovementAction_WalkFastRight_Step1(struct ObjectEvent *, struct Sprite *);
-bool8 MovementAction_RideWaterCurrentDown_Step0(struct ObjectEvent *, struct Sprite *);
-bool8 MovementAction_RideWaterCurrentDown_Step1(struct ObjectEvent *, struct Sprite *);
-bool8 MovementAction_RideWaterCurrentUp_Step0(struct ObjectEvent *, struct Sprite *);
-bool8 MovementAction_RideWaterCurrentUp_Step1(struct ObjectEvent *, struct Sprite *);
-bool8 MovementAction_RideWaterCurrentLeft_Step0(struct ObjectEvent *, struct Sprite *);
-bool8 MovementAction_RideWaterCurrentLeft_Step1(struct ObjectEvent *, struct Sprite *);
-bool8 MovementAction_RideWaterCurrentRight_Step0(struct ObjectEvent *, struct Sprite *);
-bool8 MovementAction_RideWaterCurrentRight_Step1(struct ObjectEvent *, struct Sprite *);
-bool8 MovementAction_WalkFastestDown_Step0(struct ObjectEvent *, struct Sprite *);
-bool8 MovementAction_WalkFastestDown_Step1(struct ObjectEvent *, struct Sprite *);
-bool8 MovementAction_WalkFastestUp_Step0(struct ObjectEvent *, struct Sprite *);
-bool8 MovementAction_WalkFastestUp_Step1(struct ObjectEvent *, struct Sprite *);
-bool8 MovementAction_WalkFastestLeft_Step0(struct ObjectEvent *, struct Sprite *);
-bool8 MovementAction_WalkFastestLeft_Step1(struct ObjectEvent *, struct Sprite *);
-bool8 MovementAction_WalkFastestRight_Step0(struct ObjectEvent *, struct Sprite *);
-bool8 MovementAction_WalkFastestRight_Step1(struct ObjectEvent *, struct Sprite *);
-bool8 MovementAction_SlideDown_Step0(struct ObjectEvent *, struct Sprite *);
-bool8 MovementAction_SlideDown_Step1(struct ObjectEvent *, struct Sprite *);
-bool8 MovementAction_SlideUp_Step0(struct ObjectEvent *, struct Sprite *);
-bool8 MovementAction_SlideUp_Step1(struct ObjectEvent *, struct Sprite *);
-bool8 MovementAction_SlideLeft_Step0(struct ObjectEvent *, struct Sprite *);
-bool8 MovementAction_SlideLeft_Step1(struct ObjectEvent *, struct Sprite *);
-bool8 MovementAction_SlideRight_Step0(struct ObjectEvent *, struct Sprite *);
-bool8 MovementAction_SlideRight_Step1(struct ObjectEvent *, struct Sprite *);
-bool8 MovementAction_PlayerRunDown_Step0(struct ObjectEvent *, struct Sprite *);
-bool8 MovementAction_PlayerRunDown_Step1(struct ObjectEvent *, struct Sprite *);
-bool8 MovementAction_PlayerRunUp_Step0(struct ObjectEvent *, struct Sprite *);
-bool8 MovementAction_PlayerRunUp_Step1(struct ObjectEvent *, struct Sprite *);
-bool8 MovementAction_PlayerRunLeft_Step0(struct ObjectEvent *, struct Sprite *);
-bool8 MovementAction_PlayerRunLeft_Step1(struct ObjectEvent *, struct Sprite *);
-bool8 MovementAction_PlayerRunRight_Step0(struct ObjectEvent *, struct Sprite *);
-bool8 MovementAction_PlayerRunRight_Step1(struct ObjectEvent *, struct Sprite *);
-bool8 MovementAction_JumpSpecialDown_Step0(struct ObjectEvent *, struct Sprite *);
-bool8 MovementAction_JumpSpecialDown_Step1(struct ObjectEvent *, struct Sprite *);
-bool8 MovementAction_JumpSpecialUp_Step0(struct ObjectEvent *, struct Sprite *);
-bool8 MovementAction_JumpSpecialUp_Step1(struct ObjectEvent *, struct Sprite *);
-bool8 MovementAction_JumpSpecialLeft_Step0(struct ObjectEvent *, struct Sprite *);
-bool8 MovementAction_JumpSpecialLeft_Step1(struct ObjectEvent *, struct Sprite *);
-bool8 MovementAction_JumpSpecialRight_Step0(struct ObjectEvent *, struct Sprite *);
-bool8 MovementAction_JumpSpecialRight_Step1(struct ObjectEvent *, struct Sprite *);
-bool8 MovementAction_JumpDown_Step0(struct ObjectEvent *, struct Sprite *);
-bool8 MovementAction_JumpDown_Step1(struct ObjectEvent *, struct Sprite *);
-bool8 MovementAction_JumpUp_Step0(struct ObjectEvent *, struct Sprite *);
-bool8 MovementAction_JumpUp_Step1(struct ObjectEvent *, struct Sprite *);
-bool8 MovementAction_JumpLeft_Step0(struct ObjectEvent *, struct Sprite *);
-bool8 MovementAction_JumpLeft_Step1(struct ObjectEvent *, struct Sprite *);
-bool8 MovementAction_JumpRight_Step0(struct ObjectEvent *, struct Sprite *);
-bool8 MovementAction_JumpRight_Step1(struct ObjectEvent *, struct Sprite *);
-bool8 MovementAction_JumpInPlaceDown_Step0(struct ObjectEvent *, struct Sprite *);
-bool8 MovementAction_JumpInPlaceDown_Step1(struct ObjectEvent *, struct Sprite *);
-bool8 MovementAction_JumpInPlaceUp_Step0(struct ObjectEvent *, struct Sprite *);
-bool8 MovementAction_JumpInPlaceUp_Step1(struct ObjectEvent *, struct Sprite *);
-bool8 MovementAction_JumpInPlaceLeft_Step0(struct ObjectEvent *, struct Sprite *);
-bool8 MovementAction_JumpInPlaceLeft_Step1(struct ObjectEvent *, struct Sprite *);
-bool8 MovementAction_JumpInPlaceRight_Step0(struct ObjectEvent *, struct Sprite *);
-bool8 MovementAction_JumpInPlaceRight_Step1(struct ObjectEvent *, struct Sprite *);
-bool8 MovementAction_JumpInPlaceDownUp_Step0(struct ObjectEvent *, struct Sprite *);
-bool8 MovementAction_JumpInPlaceDownUp_Step1(struct ObjectEvent *, struct Sprite *);
-bool8 MovementAction_JumpInPlaceUpDown_Step0(struct ObjectEvent *, struct Sprite *);
-bool8 MovementAction_JumpInPlaceUpDown_Step1(struct ObjectEvent *, struct Sprite *);
-bool8 MovementAction_JumpInPlaceLeftRight_Step0(struct ObjectEvent *, struct Sprite *);
-bool8 MovementAction_JumpInPlaceLeftRight_Step1(struct ObjectEvent *, struct Sprite *);
-bool8 MovementAction_JumpInPlaceRightLeft_Step0(struct ObjectEvent *, struct Sprite *);
-bool8 MovementAction_JumpInPlaceRightLeft_Step1(struct ObjectEvent *, struct Sprite *);
-bool8 MovementAction_RevealTrainer_Step0(struct ObjectEvent *, struct Sprite *);
-bool8 MovementAction_RevealTrainer_Step1(struct ObjectEvent *, struct Sprite *);
-bool8 MovementAction_WalkDownStartAffine_Step0(struct ObjectEvent *, struct Sprite *);
-bool8 MovementAction_WalkDownStartAffine_Step1(struct ObjectEvent *, struct Sprite *);
-bool8 MovementAction_WalkDownAffine_Step0(struct ObjectEvent *, struct Sprite *);
-bool8 MovementAction_WalkDownAffine_Step1(struct ObjectEvent *, struct Sprite *);
-bool8 MovementAction_AcroWheelieHopFaceDown_Step0(struct ObjectEvent *, struct Sprite *);
-bool8 MovementAction_AcroWheelieHopFaceDown_Step1(struct ObjectEvent *, struct Sprite *);
-bool8 MovementAction_AcroWheelieHopFaceUp_Step0(struct ObjectEvent *, struct Sprite *);
-bool8 MovementAction_AcroWheelieHopFaceUp_Step1(struct ObjectEvent *, struct Sprite *);
-bool8 MovementAction_AcroWheelieHopFaceLeft_Step0(struct ObjectEvent *, struct Sprite *);
-bool8 MovementAction_AcroWheelieHopFaceLeft_Step1(struct ObjectEvent *, struct Sprite *);
-bool8 MovementAction_AcroWheelieHopFaceRight_Step0(struct ObjectEvent *, struct Sprite *);
-bool8 MovementAction_AcroWheelieHopFaceRight_Step1(struct ObjectEvent *, struct Sprite *);
-bool8 MovementAction_AcroWheelieHopDown_Step0(struct ObjectEvent *, struct Sprite *);
-bool8 MovementAction_AcroWheelieHopDown_Step1(struct ObjectEvent *, struct Sprite *);
-bool8 MovementAction_AcroWheelieHopUp_Step0(struct ObjectEvent *, struct Sprite *);
-bool8 MovementAction_AcroWheelieHopUp_Step1(struct ObjectEvent *, struct Sprite *);
-bool8 MovementAction_AcroWheelieHopLeft_Step0(struct ObjectEvent *, struct Sprite *);
-bool8 MovementAction_AcroWheelieHopLeft_Step1(struct ObjectEvent *, struct Sprite *);
-bool8 MovementAction_AcroWheelieHopRight_Step0(struct ObjectEvent *, struct Sprite *);
-bool8 MovementAction_AcroWheelieHopRight_Step1(struct ObjectEvent *, struct Sprite *);
-bool8 MovementAction_AcroWheelieJumpDown_Step0(struct ObjectEvent *, struct Sprite *);
-bool8 MovementAction_AcroWheelieJumpDown_Step1(struct ObjectEvent *, struct Sprite *);
-bool8 MovementAction_AcroWheelieJumpUp_Step0(struct ObjectEvent *, struct Sprite *);
-bool8 MovementAction_AcroWheelieJumpUp_Step1(struct ObjectEvent *, struct Sprite *);
-bool8 MovementAction_AcroWheelieJumpLeft_Step0(struct ObjectEvent *, struct Sprite *);
-bool8 MovementAction_AcroWheelieJumpLeft_Step1(struct ObjectEvent *, struct Sprite *);
-bool8 MovementAction_AcroWheelieJumpRight_Step0(struct ObjectEvent *, struct Sprite *);
-bool8 MovementAction_AcroWheelieJumpRight_Step1(struct ObjectEvent *, struct Sprite *);
-bool8 MovementAction_AcroPopWheelieDown_Step0(struct ObjectEvent *, struct Sprite *);
-bool8 MovementAction_AcroPopWheelieDown_Step1(struct ObjectEvent *, struct Sprite *);
-bool8 MovementAction_AcroPopWheelieUp_Step0(struct ObjectEvent *, struct Sprite *);
-bool8 MovementAction_AcroPopWheelieUp_Step1(struct ObjectEvent *, struct Sprite *);
-bool8 MovementAction_AcroPopWheelieLeft_Step0(struct ObjectEvent *, struct Sprite *);
-bool8 MovementAction_AcroPopWheelieLeft_Step1(struct ObjectEvent *, struct Sprite *);
-bool8 MovementAction_AcroPopWheelieRight_Step0(struct ObjectEvent *, struct Sprite *);
-bool8 MovementAction_AcroPopWheelieRight_Step1(struct ObjectEvent *, struct Sprite *);
-bool8 MovementAction_AcroPopWheelieMoveDown_Step0(struct ObjectEvent *, struct Sprite *);
-bool8 MovementAction_AcroPopWheelieMoveDown_Step1(struct ObjectEvent *, struct Sprite *);
-bool8 MovementAction_AcroPopWheelieMoveUp_Step0(struct ObjectEvent *, struct Sprite *);
-bool8 MovementAction_AcroPopWheelieMoveUp_Step1(struct ObjectEvent *, struct Sprite *);
-bool8 MovementAction_AcroPopWheelieMoveLeft_Step0(struct ObjectEvent *, struct Sprite *);
-bool8 MovementAction_AcroPopWheelieMoveLeft_Step1(struct ObjectEvent *, struct Sprite *);
-bool8 MovementAction_AcroPopWheelieMoveRight_Step0(struct ObjectEvent *, struct Sprite *);
-bool8 MovementAction_AcroPopWheelieMoveRight_Step1(struct ObjectEvent *, struct Sprite *);
-bool8 MovementAction_AcroWheelieMoveDown_Step0(struct ObjectEvent *, struct Sprite *);
-bool8 MovementAction_AcroWheelieMoveDown_Step1(struct ObjectEvent *, struct Sprite *);
-bool8 MovementAction_AcroWheelieMoveUp_Step0(struct ObjectEvent *, struct Sprite *);
-bool8 MovementAction_AcroWheelieMoveUp_Step1(struct ObjectEvent *, struct Sprite *);
-bool8 MovementAction_AcroWheelieMoveLeft_Step0(struct ObjectEvent *, struct Sprite *);
-bool8 MovementAction_AcroWheelieMoveLeft_Step1(struct ObjectEvent *, struct Sprite *);
-bool8 MovementAction_AcroWheelieMoveRight_Step0(struct ObjectEvent *, struct Sprite *);
-bool8 MovementAction_AcroWheelieMoveRight_Step1(struct ObjectEvent *, struct Sprite *);
-bool8 MovementAction_AcroEndWheelieFaceDown_Step0(struct ObjectEvent *, struct Sprite *);
-bool8 MovementAction_AcroEndWheelieFaceUp_Step0(struct ObjectEvent *, struct Sprite *);
-bool8 MovementAction_AcroEndWheelieFaceLeft_Step0(struct ObjectEvent *, struct Sprite *);
-bool8 MovementAction_AcroEndWheelieFaceRight_Step0(struct ObjectEvent *, struct Sprite *);
-bool8 MovementAction_UnusedAcroActionDown_Step0(struct ObjectEvent *, struct Sprite *);
-bool8 MovementAction_UnusedAcroActionUp_Step0(struct ObjectEvent *, struct Sprite *);
-bool8 MovementAction_UnusedAcroActionLeft_Step0(struct ObjectEvent *, struct Sprite *);
-bool8 MovementAction_UnusedAcroActionRight_Step0(struct ObjectEvent *, struct Sprite *);
-bool8 MovementAction_RockSmashBreak_Step0(struct ObjectEvent *, struct Sprite *);
-bool8 MovementAction_RockSmashBreak_Step1(struct ObjectEvent *, struct Sprite *);
-bool8 MovementAction_RockSmashBreak_Step2(struct ObjectEvent *, struct Sprite *);
-bool8 MovementAction_CutTree_Step0(struct ObjectEvent *, struct Sprite *);
-bool8 MovementAction_CutTree_Step1(struct ObjectEvent *, struct Sprite *);
-bool8 MovementAction_CutTree_Step2(struct ObjectEvent *, struct Sprite *);
-bool8 MovementAction_WaitSpriteAnim(struct ObjectEvent *, struct Sprite *);
-bool8 MovementAction_Finish(struct ObjectEvent *, struct Sprite *);
-bool8 MovementAction_Delay_Step1(struct ObjectEvent *, struct Sprite *);
-bool8 MovementAction_Delay1_Step0(struct ObjectEvent *, struct Sprite *);
-bool8 MovementAction_Delay2_Step0(struct ObjectEvent *, struct Sprite *);
-bool8 MovementAction_Delay4_Step0(struct ObjectEvent *, struct Sprite *);
-bool8 MovementAction_Delay8_Step0(struct ObjectEvent *, struct Sprite *);
-bool8 MovementAction_Delay16_Step0(struct ObjectEvent *, struct Sprite *);
-bool8 MovementAction_FacePlayer_Step0(struct ObjectEvent *, struct Sprite *);
-bool8 MovementAction_FaceAwayPlayer_Step0(struct ObjectEvent *, struct Sprite *);
-bool8 MovementAction_FaceOriginalDirection_Step0(struct ObjectEvent *, struct Sprite *);
-bool8 MovementAction_LockFacingDirection_Step0(struct ObjectEvent *, struct Sprite *);
-bool8 MovementAction_UnlockFacingDirection_Step0(struct ObjectEvent *, struct Sprite *);
-bool8 MovementAction_DisableAnimation_Step0(struct ObjectEvent *, struct Sprite *);
-bool8 MovementAction_RestoreAnimation_Step0(struct ObjectEvent *, struct Sprite *);
-bool8 MovementAction_SetInvisible_Step0(struct ObjectEvent *, struct Sprite *);
-bool8 MovementAction_SetVisible_Step0(struct ObjectEvent *, struct Sprite *);
-bool8 MovementAction_StartAnimInDirection_Step0(struct ObjectEvent *, struct Sprite *);
-bool8 MovementAction_NurseJoyBowDown_Step0(struct ObjectEvent *, struct Sprite *);
-bool8 MovementAction_EnableJumpLandingGroundEffect_Step0(struct ObjectEvent *, struct Sprite *);
-bool8 MovementAction_DisableJumpLandingGroundEffect_Step0(struct ObjectEvent *, struct Sprite *);
-bool8 MovementAction_EmoteExclamationMark_Step0(struct ObjectEvent *, struct Sprite *);
-bool8 MovementAction_EmoteQuestionMark_Step0(struct ObjectEvent *, struct Sprite *);
-bool8 MovementAction_EmoteHeart_Step0(struct ObjectEvent *, struct Sprite *);
-bool8 do_double_excl_bubble(struct ObjectEvent *, struct Sprite *);
-bool8 do_smile_bubble(struct ObjectEvent *, struct Sprite *);
-bool8 MovementAction_SetFixedPriority_Step0(struct ObjectEvent *, struct Sprite *);
-bool8 MovementAction_ClearFixedPriority_Step0(struct ObjectEvent *, struct Sprite *);
-bool8 MovementAction_InitAffineAnim_Step0(struct ObjectEvent *, struct Sprite *);
-bool8 MovementAction_ClearAffineAnim_Step0(struct ObjectEvent *, struct Sprite *);
-
-bool8 (*const sMovementActionFuncs_x00[])(struct ObjectEvent *, struct Sprite *);
-bool8 (*const sMovementActionFuncs_x01[])(struct ObjectEvent *, struct Sprite *);
-bool8 (*const sMovementActionFuncs_x02[])(struct ObjectEvent *, struct Sprite *);
-bool8 (*const sMovementActionFuncs_x03[])(struct ObjectEvent *, struct Sprite *);
-bool8 (*const sMovementActionFuncs_x04[])(struct ObjectEvent *, struct Sprite *);
-bool8 (*const sMovementActionFuncs_x05[])(struct ObjectEvent *, struct Sprite *);
-bool8 (*const sMovementActionFuncs_x06[])(struct ObjectEvent *, struct Sprite *);
-bool8 (*const sMovementActionFuncs_x07[])(struct ObjectEvent *, struct Sprite *);
-bool8 (*const sMovementActionFuncs_x08[])(struct ObjectEvent *, struct Sprite *);
-bool8 (*const sMovementActionFuncs_x09[])(struct ObjectEvent *, struct Sprite *);
-bool8 (*const sMovementActionFuncs_x0A[])(struct ObjectEvent *, struct Sprite *);
-bool8 (*const sMovementActionFuncs_x0B[])(struct ObjectEvent *, struct Sprite *);
-bool8 (*const sMovementActionFuncs_x0D[])(struct ObjectEvent *, struct Sprite *);
-bool8 (*const sMovementActionFuncs_x0C[])(struct ObjectEvent *, struct Sprite *);
-bool8 (*const sMovementActionFuncs_x0E[])(struct ObjectEvent *, struct Sprite *);
-bool8 (*const sMovementActionFuncs_x0F[])(struct ObjectEvent *, struct Sprite *);
-bool8 (*const sMovementActionFuncs_x10[])(struct ObjectEvent *, struct Sprite *);
-bool8 (*const sMovementActionFuncs_x11[])(struct ObjectEvent *, struct Sprite *);
-bool8 (*const sMovementActionFuncs_x12[])(struct ObjectEvent *, struct Sprite *);
-bool8 (*const sMovementActionFuncs_x13[])(struct ObjectEvent *, struct Sprite *);
-bool8 (*const sMovementActionFuncs_x14[])(struct ObjectEvent *, struct Sprite *);
-bool8 (*const sMovementActionFuncs_x15[])(struct ObjectEvent *, struct Sprite *);
-bool8 (*const sMovementActionFuncs_x16[])(struct ObjectEvent *, struct Sprite *);
-bool8 (*const sMovementActionFuncs_x17[])(struct ObjectEvent *, struct Sprite *);
-bool8 (*const sMovementActionFuncs_x18[])(struct ObjectEvent *, struct Sprite *);
-bool8 (*const sMovementActionFuncs_x19[])(struct ObjectEvent *, struct Sprite *);
-bool8 (*const sMovementActionFuncs_x1A[])(struct ObjectEvent *, struct Sprite *);
-bool8 (*const sMovementActionFuncs_x1B[])(struct ObjectEvent *, struct Sprite *);
-bool8 (*const sMovementActionFuncs_x1C[])(struct ObjectEvent *, struct Sprite *);
-bool8 (*const sMovementActionFuncs_x1D[])(struct ObjectEvent *, struct Sprite *);
-bool8 (*const sMovementActionFuncs_x1E[])(struct ObjectEvent *, struct Sprite *);
-bool8 (*const sMovementActionFuncs_x1F[])(struct ObjectEvent *, struct Sprite *);
-bool8 (*const sMovementActionFuncs_x20[])(struct ObjectEvent *, struct Sprite *);
-bool8 (*const sMovementActionFuncs_x21[])(struct ObjectEvent *, struct Sprite *);
-bool8 (*const sMovementActionFuncs_x22[])(struct ObjectEvent *, struct Sprite *);
-bool8 (*const sMovementActionFuncs_x23[])(struct ObjectEvent *, struct Sprite *);
-bool8 (*const sMovementActionFuncs_x24[])(struct ObjectEvent *, struct Sprite *);
-bool8 (*const sMovementActionFuncs_x25[])(struct ObjectEvent *, struct Sprite *);
-bool8 (*const sMovementActionFuncs_x26[])(struct ObjectEvent *, struct Sprite *);
-bool8 (*const sMovementActionFuncs_x27[])(struct ObjectEvent *, struct Sprite *);
-bool8 (*const sMovementActionFuncs_x28[])(struct ObjectEvent *, struct Sprite *);
-bool8 (*const sMovementActionFuncs_x29[])(struct ObjectEvent *, struct Sprite *);
-bool8 (*const sMovementActionFuncs_x2A[])(struct ObjectEvent *, struct Sprite *);
-bool8 (*const sMovementActionFuncs_x2B[])(struct ObjectEvent *, struct Sprite *);
-bool8 (*const sMovementActionFuncs_x2C[])(struct ObjectEvent *, struct Sprite *);
-bool8 (*const sMovementActionFuncs_x2D[])(struct ObjectEvent *, struct Sprite *);
-bool8 (*const sMovementActionFuncs_x2E[])(struct ObjectEvent *, struct Sprite *);
-bool8 (*const sMovementActionFuncs_x2F[])(struct ObjectEvent *, struct Sprite *);
-bool8 (*const sMovementActionFuncs_x30[])(struct ObjectEvent *, struct Sprite *);
-bool8 (*const sMovementActionFuncs_x31[])(struct ObjectEvent *, struct Sprite *);
-bool8 (*const sMovementActionFuncs_x32[])(struct ObjectEvent *, struct Sprite *);
-bool8 (*const sMovementActionFuncs_x33[])(struct ObjectEvent *, struct Sprite *);
-bool8 (*const sMovementActionFuncs_x34[])(struct ObjectEvent *, struct Sprite *);
-bool8 (*const sMovementActionFuncs_x35[])(struct ObjectEvent *, struct Sprite *);
-bool8 (*const sMovementActionFuncs_x36[])(struct ObjectEvent *, struct Sprite *);
-bool8 (*const sMovementActionFuncs_x37[])(struct ObjectEvent *, struct Sprite *);
-bool8 (*const sMovementActionFuncs_x38[])(struct ObjectEvent *, struct Sprite *);
-bool8 (*const sMovementActionFuncs_x39[])(struct ObjectEvent *, struct Sprite *);
-bool8 (*const sMovementActionFuncs_x3A[])(struct ObjectEvent *, struct Sprite *);
-bool8 (*const sMovementActionFuncs_x3B[])(struct ObjectEvent *, struct Sprite *);
-bool8 (*const sMovementActionFuncs_x3C[])(struct ObjectEvent *, struct Sprite *);
-bool8 (*const sMovementActionFuncs_x3D[])(struct ObjectEvent *, struct Sprite *);
-bool8 (*const sMovementActionFuncs_x3E[])(struct ObjectEvent *, struct Sprite *);
-bool8 (*const sMovementActionFuncs_x3F[])(struct ObjectEvent *, struct Sprite *);
-bool8 (*const sMovementActionFuncs_x40[])(struct ObjectEvent *, struct Sprite *);
-bool8 (*const sMovementActionFuncs_x41[])(struct ObjectEvent *, struct Sprite *);
-bool8 (*const sMovementActionFuncs_x42[])(struct ObjectEvent *, struct Sprite *);
-bool8 (*const sMovementActionFuncs_x43[])(struct ObjectEvent *, struct Sprite *);
-bool8 (*const sMovementActionFuncs_x44[])(struct ObjectEvent *, struct Sprite *);
-bool8 (*const sMovementActionFuncs_x45[])(struct ObjectEvent *, struct Sprite *);
-bool8 (*const sMovementActionFuncs_x46[])(struct ObjectEvent *, struct Sprite *);
-bool8 (*const sMovementActionFuncs_x47[])(struct ObjectEvent *, struct Sprite *);
-bool8 (*const sMovementActionFuncs_x48[])(struct ObjectEvent *, struct Sprite *);
-bool8 (*const sMovementActionFuncs_x49[])(struct ObjectEvent *, struct Sprite *);
-bool8 (*const sMovementActionFuncs_x4A[])(struct ObjectEvent *, struct Sprite *);
-bool8 (*const sMovementActionFuncs_x4B[])(struct ObjectEvent *, struct Sprite *);
-bool8 (*const sMovementActionFuncs_x4C[])(struct ObjectEvent *, struct Sprite *);
-bool8 (*const sMovementActionFuncs_x4D[])(struct ObjectEvent *, struct Sprite *);
-bool8 (*const sMovementActionFuncs_x4E[])(struct ObjectEvent *, struct Sprite *);
-bool8 (*const sMovementActionFuncs_x4F[])(struct ObjectEvent *, struct Sprite *);
-bool8 (*const sMovementActionFuncs_x50[])(struct ObjectEvent *, struct Sprite *);
-bool8 (*const sMovementActionFuncs_x51[])(struct ObjectEvent *, struct Sprite *);
-bool8 (*const sMovementActionFuncs_x52[])(struct ObjectEvent *, struct Sprite *);
-bool8 (*const sMovementActionFuncs_x53[])(struct ObjectEvent *, struct Sprite *);
-bool8 (*const sMovementActionFuncs_x54[])(struct ObjectEvent *, struct Sprite *);
-bool8 (*const sMovementActionFuncs_x55[])(struct ObjectEvent *, struct Sprite *);
-bool8 (*const sMovementActionFuncs_x56[])(struct ObjectEvent *, struct Sprite *);
-bool8 (*const sMovementActionFuncs_x57[])(struct ObjectEvent *, struct Sprite *);
-bool8 (*const sMovementActionFuncs_x58[])(struct ObjectEvent *, struct Sprite *);
-bool8 (*const sMovementActionFuncs_x59[])(struct ObjectEvent *, struct Sprite *);
-bool8 (*const sMovementActionFuncs_x5A[])(struct ObjectEvent *, struct Sprite *);
-bool8 (*const sMovementActionFuncs_x5B[])(struct ObjectEvent *, struct Sprite *);
-bool8 (*const sMovementActionFuncs_x5C[])(struct ObjectEvent *, struct Sprite *);
-bool8 (*const sMovementActionFuncs_x5D[])(struct ObjectEvent *, struct Sprite *);
-bool8 (*const sMovementActionFuncs_x5E[])(struct ObjectEvent *, struct Sprite *);
-bool8 (*const sMovementActionFuncs_x5F[])(struct ObjectEvent *, struct Sprite *);
-bool8 (*const sMovementActionFuncs_x60[])(struct ObjectEvent *, struct Sprite *);
-bool8 (*const sMovementActionFuncs_x61[])(struct ObjectEvent *, struct Sprite *);
-bool8 (*const sMovementActionFuncs_x62[])(struct ObjectEvent *, struct Sprite *);
-bool8 (*const sMovementActionFuncs_x63[])(struct ObjectEvent *, struct Sprite *);
-bool8 (*const sMovementActionFuncs_x64[])(struct ObjectEvent *, struct Sprite *);
-bool8 (*const sMovementActionFuncs_x65[])(struct ObjectEvent *, struct Sprite *);
-bool8 (*const sMovementActionFuncs_x66[])(struct ObjectEvent *, struct Sprite *);
-bool8 (*const sMovementActionFuncs_x67[])(struct ObjectEvent *, struct Sprite *);
-bool8 (*const sMovementActionFuncs_x68[])(struct ObjectEvent *, struct Sprite *);
-bool8 (*const sMovementActionFuncs_x69[])(struct ObjectEvent *, struct Sprite *);
-bool8 (*const sMovementActionFuncs_x6A[])(struct ObjectEvent *, struct Sprite *);
-bool8 (*const sMovementActionFuncs_x6B[])(struct ObjectEvent *, struct Sprite *);
-bool8 (*const sMovementActionFuncs_x6C[])(struct ObjectEvent *, struct Sprite *);
-bool8 (*const sMovementActionFuncs_x6D[])(struct ObjectEvent *, struct Sprite *);
-bool8 (*const sMovementActionFuncs_x6E[])(struct ObjectEvent *, struct Sprite *);
-bool8 (*const sMovementActionFuncs_x6F[])(struct ObjectEvent *, struct Sprite *);
-bool8 (*const sMovementActionFuncs_x70[])(struct ObjectEvent *, struct Sprite *);
-bool8 (*const sMovementActionFuncs_x71[])(struct ObjectEvent *, struct Sprite *);
-bool8 (*const sMovementActionFuncs_x72[])(struct ObjectEvent *, struct Sprite *);
-bool8 (*const sMovementActionFuncs_x73[])(struct ObjectEvent *, struct Sprite *);
-bool8 (*const sMovementActionFuncs_x74[])(struct ObjectEvent *, struct Sprite *);
-bool8 (*const sMovementActionFuncs_x75[])(struct ObjectEvent *, struct Sprite *);
-bool8 (*const sMovementActionFuncs_x76[])(struct ObjectEvent *, struct Sprite *);
-bool8 (*const sMovementActionFuncs_x77[])(struct ObjectEvent *, struct Sprite *);
-bool8 (*const sMovementActionFuncs_x78[])(struct ObjectEvent *, struct Sprite *);
-bool8 (*const sMovementActionFuncs_x79[])(struct ObjectEvent *, struct Sprite *);
-bool8 (*const sMovementActionFuncs_x7A[])(struct ObjectEvent *, struct Sprite *);
-bool8 (*const sMovementActionFuncs_x7B[])(struct ObjectEvent *, struct Sprite *);
-bool8 (*const sMovementActionFuncs_x7C[])(struct ObjectEvent *, struct Sprite *);
-bool8 (*const sMovementActionFuncs_x7D[])(struct ObjectEvent *, struct Sprite *);
-bool8 (*const sMovementActionFuncs_x7E[])(struct ObjectEvent *, struct Sprite *);
-bool8 (*const sMovementActionFuncs_x7F[])(struct ObjectEvent *, struct Sprite *);
-bool8 (*const sMovementActionFuncs_x80[])(struct ObjectEvent *, struct Sprite *);
-bool8 (*const sMovementActionFuncs_x81[])(struct ObjectEvent *, struct Sprite *);
-bool8 (*const sMovementActionFuncs_x82[])(struct ObjectEvent *, struct Sprite *);
-bool8 (*const sMovementActionFuncs_x83[])(struct ObjectEvent *, struct Sprite *);
-bool8 (*const sMovementActionFuncs_x84[])(struct ObjectEvent *, struct Sprite *);
-bool8 (*const sMovementActionFuncs_x85[])(struct ObjectEvent *, struct Sprite *);
-bool8 (*const sMovementActionFuncs_x86[])(struct ObjectEvent *, struct Sprite *);
-bool8 (*const sMovementActionFuncs_x87[])(struct ObjectEvent *, struct Sprite *);
-bool8 (*const sMovementActionFuncs_x88[])(struct ObjectEvent *, struct Sprite *);
-bool8 (*const sMovementActionFuncs_x89[])(struct ObjectEvent *, struct Sprite *);
-bool8 (*const sMovementActionFuncs_x8A[])(struct ObjectEvent *, struct Sprite *);
-bool8 (*const sMovementActionFuncs_x8B[])(struct ObjectEvent *, struct Sprite *);
-bool8 (*const sMovementActionFuncs_x8C[])(struct ObjectEvent *, struct Sprite *);
-bool8 (*const sMovementActionFuncs_x8D[])(struct ObjectEvent *, struct Sprite *);
-bool8 (*const sMovementActionFuncs_x8E[])(struct ObjectEvent *, struct Sprite *);
-bool8 (*const sMovementActionFuncs_x8F[])(struct ObjectEvent *, struct Sprite *);
-bool8 (*const sMovementActionFuncs_x90[])(struct ObjectEvent *, struct Sprite *);
-bool8 (*const sMovementActionFuncs_x91[])(struct ObjectEvent *, struct Sprite *);
-bool8 (*const sMovementActionFuncs_x92[])(struct ObjectEvent *, struct Sprite *);
-bool8 (*const sMovementActionFuncs_x93[])(struct ObjectEvent *, struct Sprite *);
-bool8 (*const sMovementActionFuncs_x94[])(struct ObjectEvent *, struct Sprite *);
-bool8 (*const sMovementActionFuncs_x95[])(struct ObjectEvent *, struct Sprite *);
-bool8 (*const sMovementActionFuncs_x96[])(struct ObjectEvent *, struct Sprite *);
-bool8 (*const sMovementActionFuncs_x97[])(struct ObjectEvent *, struct Sprite *);
-bool8 (*const sMovementActionFuncs_x98[])(struct ObjectEvent *, struct Sprite *);
-bool8 (*const sMovementActionFuncs_x99[])(struct ObjectEvent *, struct Sprite *);
-bool8 (*const sMovementActionFuncs_x9A[])(struct ObjectEvent *, struct Sprite *);
-bool8 (*const sMovementActionFuncs_x9B[])(struct ObjectEvent *, struct Sprite *);
-bool8 (*const sMovementActionFuncs_x9C[])(struct ObjectEvent *, struct Sprite *);
-bool8 (*const sMovementActionFuncs_x9D[])(struct ObjectEvent *, struct Sprite *);
-bool8 (*const sMovementActionFuncs_x9E[])(struct ObjectEvent *, struct Sprite *);
-bool8 (*const sMovementActionFuncs_x9F[])(struct ObjectEvent *, struct Sprite *);
-bool8 (*const sMovementActionFuncs_xA0[])(struct ObjectEvent *, struct Sprite *);
-bool8 (*const sMovementActionFuncs_xA1[])(struct ObjectEvent *, struct Sprite *);
-bool8 (*const sMovementActionFuncs_xA2[])(struct ObjectEvent *, struct Sprite *);
-bool8 (*const sMovementActionFuncs_xA3[])(struct ObjectEvent *, struct Sprite *);
-bool8 (*const sMovementActionFuncs_xA4[])(struct ObjectEvent *, struct Sprite *);
-bool8 (*const sMovementActionFuncs_xA5[])(struct ObjectEvent *, struct Sprite *);
-bool8 (*const sMovementActionFuncs_xA6[])(struct ObjectEvent *, struct Sprite *);
-bool8 (*const sMovementActionFuncs_xA7[])(struct ObjectEvent *, struct Sprite *);
-bool8 (*const sMovementActionFuncs_xA8[])(struct ObjectEvent *, struct Sprite *);
-bool8 (*const sMovementActionFuncs_xA9[])(struct ObjectEvent *, struct Sprite *);
-
-u8 GetMoveDirectionAnimNum(u8 direction);
-u8 GetMoveDirectionFastAnimNum(u8 direction);
-u8 GetMoveDirectionFasterAnimNum(u8 direction);
-u8 GetMoveDirectionFastestAnimNum(u8 direction);
+static bool8 MovementActionFunc_x04_0(struct ObjectEvent *, struct Sprite *);
+static bool8 MovementActionFunc_x05_0(struct ObjectEvent *, struct Sprite *);
+static bool8 MovementActionFunc_x06_0(struct ObjectEvent *, struct Sprite *);
+static bool8 MovementActionFunc_x07_0(struct ObjectEvent *, struct Sprite *);
+static bool8 MovementActionFunc_x08_0(struct ObjectEvent *, struct Sprite *);
+static bool8 MovementActionFunc_x08_1(struct ObjectEvent *, struct Sprite *);
+static bool8 MovementActionFunc_x09_0(struct ObjectEvent *, struct Sprite *);
+static bool8 MovementActionFunc_x09_1(struct ObjectEvent *, struct Sprite *);
+static bool8 MovementActionFunc_x0A_0(struct ObjectEvent *, struct Sprite *);
+static bool8 MovementActionFunc_x0A_1(struct ObjectEvent *, struct Sprite *);
+static bool8 MovementActionFunc_x0B_0(struct ObjectEvent *, struct Sprite *);
+static bool8 MovementActionFunc_x0B_1(struct ObjectEvent *, struct Sprite *);
+static bool8 MovementActionFunc_x0C_0(struct ObjectEvent *, struct Sprite *);
+static bool8 MovementActionFunc_x0C_1(struct ObjectEvent *, struct Sprite *);
+static bool8 MovementActionFunc_x0D_0(struct ObjectEvent *, struct Sprite *);
+static bool8 MovementActionFunc_x0D_1(struct ObjectEvent *, struct Sprite *);
+static bool8 MovementActionFunc_x0E_0(struct ObjectEvent *, struct Sprite *);
+static bool8 MovementActionFunc_x0E_1(struct ObjectEvent *, struct Sprite *);
+static bool8 MovementActionFunc_x0F_0(struct ObjectEvent *, struct Sprite *);
+static bool8 MovementActionFunc_x0F_1(struct ObjectEvent *, struct Sprite *);
+static bool8 MovementActionFunc_x41_0(struct ObjectEvent *, struct Sprite *);
+static bool8 MovementActionFunc_x41_1(struct ObjectEvent *, struct Sprite *);
+static bool8 MovementActionFunc_x42_0(struct ObjectEvent *, struct Sprite *);
+static bool8 MovementActionFunc_x42_1(struct ObjectEvent *, struct Sprite *);
+static bool8 MovementActionFunc_x43_0(struct ObjectEvent *, struct Sprite *);
+static bool8 MovementActionFunc_x43_1(struct ObjectEvent *, struct Sprite *);
+static bool8 MovementActionFunc_x44_0(struct ObjectEvent *, struct Sprite *);
+static bool8 MovementActionFunc_x44_1(struct ObjectEvent *, struct Sprite *);
+static bool8 MovementActionFunc_x70_0(struct ObjectEvent *, struct Sprite *);
+static bool8 MovementActionFunc_x71_0(struct ObjectEvent *, struct Sprite *);
+static bool8 MovementActionFunc_x72_0(struct ObjectEvent *, struct Sprite *);
+static bool8 MovementActionFunc_x73_0(struct ObjectEvent *, struct Sprite *);
+static bool8 MovementActionFunc_x88_0(struct ObjectEvent *, struct Sprite *);
+static bool8 MovementActionFunc_x89_0(struct ObjectEvent *, struct Sprite *);
+static bool8 MovementActionFunc_x8A_0(struct ObjectEvent *, struct Sprite *);
+static bool8 MovementActionFunc_x8B_0(struct ObjectEvent *, struct Sprite *);
+static bool8 MovementActionFunc_x94_0(struct ObjectEvent *, struct Sprite *);
+static bool8 MovementActionFunc_x94_1(struct ObjectEvent *, struct Sprite *);
+static bool8 MovementActionFunc_x95_0(struct ObjectEvent *, struct Sprite *);
+static bool8 MovementActionFunc_x95_1(struct ObjectEvent *, struct Sprite *);
+static bool8 MovementActionFunc_x96_0(struct ObjectEvent *, struct Sprite *);
+static bool8 MovementActionFunc_x96_1(struct ObjectEvent *, struct Sprite *);
+static bool8 MovementActionFunc_x97_0(struct ObjectEvent *, struct Sprite *);
+static bool8 MovementActionFunc_x97_1(struct ObjectEvent *, struct Sprite *);
+static bool8 MovementActionFunc_x98_0(struct ObjectEvent *, struct Sprite *);
+static bool8 MovementActionFunc_x98_1(struct ObjectEvent *, struct Sprite *);
+static bool8 MovementActionFunc_x99_1(struct ObjectEvent *, struct Sprite *);
+static bool8 MovementActionFunc_x9A_1(struct ObjectEvent *, struct Sprite *);
+static bool8 MovementActionFunc_x9B_0(struct ObjectEvent *, struct Sprite *);
+static bool8 MovementActionFunc_x9B_1(struct ObjectEvent *, struct Sprite *);
+static bool8 MovementActionFunc_x9C_0(struct ObjectEvent *, struct Sprite *);
+static bool8 MovementActionFunc_x9C_1(struct ObjectEvent *, struct Sprite *);
+static bool8 MovementActionFunc_x9D_0(struct ObjectEvent *, struct Sprite *);
+static bool8 MovementActionFunc_x9D_1(struct ObjectEvent *, struct Sprite *);
+static bool8 MovementActionFunc_x9E_0(struct ObjectEvent *, struct Sprite *);
+static bool8 MovementActionFunc_x9E_1(struct ObjectEvent *, struct Sprite *);
+static bool8 MovementActionFunc_x9F_0(struct ObjectEvent *, struct Sprite *);
+static bool8 MovementActionFunc_x9F_1(struct ObjectEvent *, struct Sprite *);
+static bool8 MovementActionFunc_xA0_0(struct ObjectEvent *, struct Sprite *);
+static bool8 MovementActionFunc_xA0_1(struct ObjectEvent *, struct Sprite *);
+static bool8 MovementActionFunc_xA1_0(struct ObjectEvent *, struct Sprite *);
+static bool8 MovementActionFunc_xA1_1(struct ObjectEvent *, struct Sprite *);
+static bool8 MovementActionFunc_xA2_0(struct ObjectEvent *, struct Sprite *);
+static bool8 MovementActionFunc_xA2_1(struct ObjectEvent *, struct Sprite *);
+static bool8 MovementActionFunc_xA3_0(struct ObjectEvent *, struct Sprite *);
+static bool8 MovementActionFunc_xA3_1(struct ObjectEvent *, struct Sprite *);
+static bool8 MovementActionFunc_xA4_0(struct ObjectEvent *, struct Sprite *);
+static bool8 MovementActionFunc_xA4_1(struct ObjectEvent *, struct Sprite *);
+static bool8 MovementActionFunc_xA4_2(struct ObjectEvent *, struct Sprite *);
+static bool8 MovementActionFunc_xA5_0(struct ObjectEvent *, struct Sprite *);
+static bool8 MovementActionFunc_xA5_1(struct ObjectEvent *, struct Sprite *);
+static bool8 MovementActionFunc_xA6_0(struct ObjectEvent *, struct Sprite *);
+static bool8 MovementActionFunc_xA6_1(struct ObjectEvent *, struct Sprite *);
+static bool8 MovementActionFunc_xA7_0(struct ObjectEvent *, struct Sprite *);
+static bool8 MovementActionFunc_xA7_1(struct ObjectEvent *, struct Sprite *);
+static bool8 MovementActionFunc_xA8_0(struct ObjectEvent *, struct Sprite *);
+static bool8 MovementActionFunc_xA8_1(struct ObjectEvent *, struct Sprite *);
+static bool8 MovementActionFunc_xA9_0(struct ObjectEvent *, struct Sprite *);
+static bool8 MovementActionFunc_xA9_1(struct ObjectEvent *, struct Sprite *);
+static bool8 MovementAction_FaceDown_Step0(struct ObjectEvent *, struct Sprite *);
+static bool8 MovementAction_FaceUp_Step0(struct ObjectEvent *, struct Sprite *);
+static bool8 MovementAction_FaceLeft_Step0(struct ObjectEvent *, struct Sprite *);
+static bool8 MovementAction_FaceRight_Step0(struct ObjectEvent *, struct Sprite *);
+static bool8 MovementAction_PauseSpriteAnim(struct ObjectEvent *, struct Sprite *);
+static bool8 MovementAction_WalkNormalDown_Step0(struct ObjectEvent *, struct Sprite *);
+static bool8 MovementAction_WalkNormalDown_Step1(struct ObjectEvent *, struct Sprite *);
+static bool8 MovementAction_WalkNormalUp_Step0(struct ObjectEvent *, struct Sprite *);
+static bool8 MovementAction_WalkNormalUp_Step1(struct ObjectEvent *, struct Sprite *);
+static bool8 MovementAction_WalkNormalLeft_Step0(struct ObjectEvent *, struct Sprite *);
+static bool8 MovementAction_WalkNormalLeft_Step1(struct ObjectEvent *, struct Sprite *);
+static bool8 MovementAction_WalkNormalRight_Step0(struct ObjectEvent *, struct Sprite *);
+static bool8 MovementAction_WalkNormalRight_Step1(struct ObjectEvent *, struct Sprite *);
+static bool8 MovementAction_WalkInPlaceSlowDown_Step0(struct ObjectEvent *, struct Sprite *);
+static bool8 MovementAction_WalkInPlaceSlowUp_Step0(struct ObjectEvent *, struct Sprite *);
+static bool8 MovementAction_WalkInPlaceSlowLeft_Step0(struct ObjectEvent *, struct Sprite *);
+static bool8 MovementAction_WalkInPlaceSlowRight_Step0(struct ObjectEvent *, struct Sprite *);
+static bool8 MovementAction_WalkInPlaceSlow_Step1(struct ObjectEvent *, struct Sprite *);
+static bool8 MovementAction_WalkInPlaceNormalDown_Step0(struct ObjectEvent *, struct Sprite *);
+static bool8 MovementAction_WalkInPlaceNormalUp_Step0(struct ObjectEvent *, struct Sprite *);
+static bool8 MovementAction_WalkInPlaceNormalLeft_Step0(struct ObjectEvent *, struct Sprite *);
+static bool8 MovementAction_WalkInPlaceNormalRight_Step0(struct ObjectEvent *, struct Sprite *);
+static bool8 MovementAction_WalkInPlace_Step1(struct ObjectEvent *, struct Sprite *);
+static bool8 MovementAction_WalkInPlaceFastDown_Step0(struct ObjectEvent *, struct Sprite *);
+static bool8 MovementAction_WalkInPlaceFastUp_Step0(struct ObjectEvent *, struct Sprite *);
+static bool8 MovementAction_WalkInPlaceFastLeft_Step0(struct ObjectEvent *, struct Sprite *);
+static bool8 MovementAction_WalkInPlaceFastRight_Step0(struct ObjectEvent *, struct Sprite *);
+static bool8 MovementAction_WalkInPlaceFastestDown_Step0(struct ObjectEvent *, struct Sprite *);
+static bool8 MovementAction_WalkInPlaceFastestUp_Step0(struct ObjectEvent *, struct Sprite *);
+static bool8 MovementAction_WalkInPlaceFastestLeft_Step0(struct ObjectEvent *, struct Sprite *);
+static bool8 MovementAction_WalkInPlaceFastestRight_Step0(struct ObjectEvent *, struct Sprite *);
+static bool8 MovementAction_Jump2Down_Step0(struct ObjectEvent *, struct Sprite *);
+static bool8 MovementAction_Jump2Down_Step1(struct ObjectEvent *, struct Sprite *);
+static bool8 MovementAction_Jump2Up_Step0(struct ObjectEvent *, struct Sprite *);
+static bool8 MovementAction_Jump2Up_Step1(struct ObjectEvent *, struct Sprite *);
+static bool8 MovementAction_Jump2Left_Step0(struct ObjectEvent *, struct Sprite *);
+static bool8 MovementAction_Jump2Left_Step1(struct ObjectEvent *, struct Sprite *);
+static bool8 MovementAction_Jump2Right_Step0(struct ObjectEvent *, struct Sprite *);
+static bool8 MovementAction_Jump2Right_Step1(struct ObjectEvent *, struct Sprite *);
+static bool8 MovementAction_WalkFastDown_Step0(struct ObjectEvent *, struct Sprite *);
+static bool8 MovementAction_WalkFastDown_Step1(struct ObjectEvent *, struct Sprite *);
+static bool8 MovementAction_WalkFastUp_Step0(struct ObjectEvent *, struct Sprite *);
+static bool8 MovementAction_WalkFastUp_Step1(struct ObjectEvent *, struct Sprite *);
+static bool8 MovementAction_WalkFastLeft_Step0(struct ObjectEvent *, struct Sprite *);
+static bool8 MovementAction_WalkFastLeft_Step1(struct ObjectEvent *, struct Sprite *);
+static bool8 MovementAction_WalkFastRight_Step0(struct ObjectEvent *, struct Sprite *);
+static bool8 MovementAction_WalkFastRight_Step1(struct ObjectEvent *, struct Sprite *);
+static bool8 MovementAction_RideWaterCurrentDown_Step0(struct ObjectEvent *, struct Sprite *);
+static bool8 MovementAction_RideWaterCurrentDown_Step1(struct ObjectEvent *, struct Sprite *);
+static bool8 MovementAction_RideWaterCurrentUp_Step0(struct ObjectEvent *, struct Sprite *);
+static bool8 MovementAction_RideWaterCurrentUp_Step1(struct ObjectEvent *, struct Sprite *);
+static bool8 MovementAction_RideWaterCurrentLeft_Step0(struct ObjectEvent *, struct Sprite *);
+static bool8 MovementAction_RideWaterCurrentLeft_Step1(struct ObjectEvent *, struct Sprite *);
+static bool8 MovementAction_RideWaterCurrentRight_Step0(struct ObjectEvent *, struct Sprite *);
+static bool8 MovementAction_RideWaterCurrentRight_Step1(struct ObjectEvent *, struct Sprite *);
+static bool8 MovementAction_WalkFastestDown_Step0(struct ObjectEvent *, struct Sprite *);
+static bool8 MovementAction_WalkFastestDown_Step1(struct ObjectEvent *, struct Sprite *);
+static bool8 MovementAction_WalkFastestUp_Step0(struct ObjectEvent *, struct Sprite *);
+static bool8 MovementAction_WalkFastestUp_Step1(struct ObjectEvent *, struct Sprite *);
+static bool8 MovementAction_WalkFastestLeft_Step0(struct ObjectEvent *, struct Sprite *);
+static bool8 MovementAction_WalkFastestLeft_Step1(struct ObjectEvent *, struct Sprite *);
+static bool8 MovementAction_WalkFastestRight_Step0(struct ObjectEvent *, struct Sprite *);
+static bool8 MovementAction_WalkFastestRight_Step1(struct ObjectEvent *, struct Sprite *);
+static bool8 MovementAction_SlideDown_Step0(struct ObjectEvent *, struct Sprite *);
+static bool8 MovementAction_SlideDown_Step1(struct ObjectEvent *, struct Sprite *);
+static bool8 MovementAction_SlideUp_Step0(struct ObjectEvent *, struct Sprite *);
+static bool8 MovementAction_SlideUp_Step1(struct ObjectEvent *, struct Sprite *);
+static bool8 MovementAction_SlideLeft_Step0(struct ObjectEvent *, struct Sprite *);
+static bool8 MovementAction_SlideLeft_Step1(struct ObjectEvent *, struct Sprite *);
+static bool8 MovementAction_SlideRight_Step0(struct ObjectEvent *, struct Sprite *);
+static bool8 MovementAction_SlideRight_Step1(struct ObjectEvent *, struct Sprite *);
+static bool8 MovementAction_PlayerRunDown_Step0(struct ObjectEvent *, struct Sprite *);
+static bool8 MovementAction_PlayerRunDown_Step1(struct ObjectEvent *, struct Sprite *);
+static bool8 MovementAction_PlayerRunUp_Step0(struct ObjectEvent *, struct Sprite *);
+static bool8 MovementAction_PlayerRunUp_Step1(struct ObjectEvent *, struct Sprite *);
+static bool8 MovementAction_PlayerRunLeft_Step0(struct ObjectEvent *, struct Sprite *);
+static bool8 MovementAction_PlayerRunLeft_Step1(struct ObjectEvent *, struct Sprite *);
+static bool8 MovementAction_PlayerRunRight_Step0(struct ObjectEvent *, struct Sprite *);
+static bool8 MovementAction_PlayerRunRight_Step1(struct ObjectEvent *, struct Sprite *);
+static bool8 MovementAction_JumpSpecialDown_Step0(struct ObjectEvent *, struct Sprite *);
+static bool8 MovementAction_JumpSpecialDown_Step1(struct ObjectEvent *, struct Sprite *);
+static bool8 MovementAction_JumpSpecialUp_Step0(struct ObjectEvent *, struct Sprite *);
+static bool8 MovementAction_JumpSpecialUp_Step1(struct ObjectEvent *, struct Sprite *);
+static bool8 MovementAction_JumpSpecialLeft_Step0(struct ObjectEvent *, struct Sprite *);
+static bool8 MovementAction_JumpSpecialLeft_Step1(struct ObjectEvent *, struct Sprite *);
+static bool8 MovementAction_JumpSpecialRight_Step0(struct ObjectEvent *, struct Sprite *);
+static bool8 MovementAction_JumpSpecialRight_Step1(struct ObjectEvent *, struct Sprite *);
+static bool8 MovementAction_JumpDown_Step0(struct ObjectEvent *, struct Sprite *);
+static bool8 MovementAction_JumpDown_Step1(struct ObjectEvent *, struct Sprite *);
+static bool8 MovementAction_JumpUp_Step0(struct ObjectEvent *, struct Sprite *);
+static bool8 MovementAction_JumpUp_Step1(struct ObjectEvent *, struct Sprite *);
+static bool8 MovementAction_JumpLeft_Step0(struct ObjectEvent *, struct Sprite *);
+static bool8 MovementAction_JumpLeft_Step1(struct ObjectEvent *, struct Sprite *);
+static bool8 MovementAction_JumpRight_Step0(struct ObjectEvent *, struct Sprite *);
+static bool8 MovementAction_JumpRight_Step1(struct ObjectEvent *, struct Sprite *);
+static bool8 MovementAction_JumpInPlaceDown_Step0(struct ObjectEvent *, struct Sprite *);
+static bool8 MovementAction_JumpInPlaceDown_Step1(struct ObjectEvent *, struct Sprite *);
+static bool8 MovementAction_JumpInPlaceUp_Step0(struct ObjectEvent *, struct Sprite *);
+static bool8 MovementAction_JumpInPlaceUp_Step1(struct ObjectEvent *, struct Sprite *);
+static bool8 MovementAction_JumpInPlaceLeft_Step0(struct ObjectEvent *, struct Sprite *);
+static bool8 MovementAction_JumpInPlaceLeft_Step1(struct ObjectEvent *, struct Sprite *);
+static bool8 MovementAction_JumpInPlaceRight_Step0(struct ObjectEvent *, struct Sprite *);
+static bool8 MovementAction_JumpInPlaceRight_Step1(struct ObjectEvent *, struct Sprite *);
+static bool8 MovementAction_JumpInPlaceDownUp_Step0(struct ObjectEvent *, struct Sprite *);
+static bool8 MovementAction_JumpInPlaceDownUp_Step1(struct ObjectEvent *, struct Sprite *);
+static bool8 MovementAction_JumpInPlaceUpDown_Step0(struct ObjectEvent *, struct Sprite *);
+static bool8 MovementAction_JumpInPlaceUpDown_Step1(struct ObjectEvent *, struct Sprite *);
+static bool8 MovementAction_JumpInPlaceLeftRight_Step0(struct ObjectEvent *, struct Sprite *);
+static bool8 MovementAction_JumpInPlaceLeftRight_Step1(struct ObjectEvent *, struct Sprite *);
+static bool8 MovementAction_JumpInPlaceRightLeft_Step0(struct ObjectEvent *, struct Sprite *);
+static bool8 MovementAction_JumpInPlaceRightLeft_Step1(struct ObjectEvent *, struct Sprite *);
+static bool8 MovementAction_RevealTrainer_Step0(struct ObjectEvent *, struct Sprite *);
+static bool8 MovementAction_RevealTrainer_Step1(struct ObjectEvent *, struct Sprite *);
+static bool8 MovementAction_WalkDownStartAffine_Step0(struct ObjectEvent *, struct Sprite *);
+static bool8 MovementAction_WalkDownStartAffine_Step1(struct ObjectEvent *, struct Sprite *);
+static bool8 MovementAction_WalkDownAffine_Step0(struct ObjectEvent *, struct Sprite *);
+static bool8 MovementAction_WalkDownAffine_Step1(struct ObjectEvent *, struct Sprite *);
+static bool8 MovementAction_AcroWheelieHopFaceDown_Step0(struct ObjectEvent *, struct Sprite *);
+static bool8 MovementAction_AcroWheelieHopFaceDown_Step1(struct ObjectEvent *, struct Sprite *);
+static bool8 MovementAction_AcroWheelieHopFaceUp_Step0(struct ObjectEvent *, struct Sprite *);
+static bool8 MovementAction_AcroWheelieHopFaceUp_Step1(struct ObjectEvent *, struct Sprite *);
+static bool8 MovementAction_AcroWheelieHopFaceLeft_Step0(struct ObjectEvent *, struct Sprite *);
+static bool8 MovementAction_AcroWheelieHopFaceLeft_Step1(struct ObjectEvent *, struct Sprite *);
+static bool8 MovementAction_AcroWheelieHopFaceRight_Step0(struct ObjectEvent *, struct Sprite *);
+static bool8 MovementAction_AcroWheelieHopFaceRight_Step1(struct ObjectEvent *, struct Sprite *);
+static bool8 MovementAction_AcroWheelieHopDown_Step0(struct ObjectEvent *, struct Sprite *);
+static bool8 MovementAction_AcroWheelieHopDown_Step1(struct ObjectEvent *, struct Sprite *);
+static bool8 MovementAction_AcroWheelieHopUp_Step0(struct ObjectEvent *, struct Sprite *);
+static bool8 MovementAction_AcroWheelieHopUp_Step1(struct ObjectEvent *, struct Sprite *);
+static bool8 MovementAction_AcroWheelieHopLeft_Step0(struct ObjectEvent *, struct Sprite *);
+static bool8 MovementAction_AcroWheelieHopLeft_Step1(struct ObjectEvent *, struct Sprite *);
+static bool8 MovementAction_AcroWheelieHopRight_Step0(struct ObjectEvent *, struct Sprite *);
+static bool8 MovementAction_AcroWheelieHopRight_Step1(struct ObjectEvent *, struct Sprite *);
+static bool8 MovementAction_AcroWheelieJumpDown_Step0(struct ObjectEvent *, struct Sprite *);
+static bool8 MovementAction_AcroWheelieJumpDown_Step1(struct ObjectEvent *, struct Sprite *);
+static bool8 MovementAction_AcroWheelieJumpUp_Step0(struct ObjectEvent *, struct Sprite *);
+static bool8 MovementAction_AcroWheelieJumpUp_Step1(struct ObjectEvent *, struct Sprite *);
+static bool8 MovementAction_AcroWheelieJumpLeft_Step0(struct ObjectEvent *, struct Sprite *);
+static bool8 MovementAction_AcroWheelieJumpLeft_Step1(struct ObjectEvent *, struct Sprite *);
+static bool8 MovementAction_AcroWheelieJumpRight_Step0(struct ObjectEvent *, struct Sprite *);
+static bool8 MovementAction_AcroWheelieJumpRight_Step1(struct ObjectEvent *, struct Sprite *);
+static bool8 MovementAction_AcroPopWheelieDown_Step0(struct ObjectEvent *, struct Sprite *);
+static bool8 MovementAction_AcroPopWheelieDown_Step1(struct ObjectEvent *, struct Sprite *);
+static bool8 MovementAction_AcroPopWheelieUp_Step0(struct ObjectEvent *, struct Sprite *);
+static bool8 MovementAction_AcroPopWheelieUp_Step1(struct ObjectEvent *, struct Sprite *);
+static bool8 MovementAction_AcroPopWheelieLeft_Step0(struct ObjectEvent *, struct Sprite *);
+static bool8 MovementAction_AcroPopWheelieLeft_Step1(struct ObjectEvent *, struct Sprite *);
+static bool8 MovementAction_AcroPopWheelieRight_Step0(struct ObjectEvent *, struct Sprite *);
+static bool8 MovementAction_AcroPopWheelieRight_Step1(struct ObjectEvent *, struct Sprite *);
+static bool8 MovementAction_AcroPopWheelieMoveDown_Step0(struct ObjectEvent *, struct Sprite *);
+static bool8 MovementAction_AcroPopWheelieMoveDown_Step1(struct ObjectEvent *, struct Sprite *);
+static bool8 MovementAction_AcroPopWheelieMoveUp_Step0(struct ObjectEvent *, struct Sprite *);
+static bool8 MovementAction_AcroPopWheelieMoveUp_Step1(struct ObjectEvent *, struct Sprite *);
+static bool8 MovementAction_AcroPopWheelieMoveLeft_Step0(struct ObjectEvent *, struct Sprite *);
+static bool8 MovementAction_AcroPopWheelieMoveLeft_Step1(struct ObjectEvent *, struct Sprite *);
+static bool8 MovementAction_AcroPopWheelieMoveRight_Step0(struct ObjectEvent *, struct Sprite *);
+static bool8 MovementAction_AcroPopWheelieMoveRight_Step1(struct ObjectEvent *, struct Sprite *);
+static bool8 MovementAction_AcroWheelieMoveDown_Step0(struct ObjectEvent *, struct Sprite *);
+static bool8 MovementAction_AcroWheelieMoveDown_Step1(struct ObjectEvent *, struct Sprite *);
+static bool8 MovementAction_AcroWheelieMoveUp_Step0(struct ObjectEvent *, struct Sprite *);
+static bool8 MovementAction_AcroWheelieMoveUp_Step1(struct ObjectEvent *, struct Sprite *);
+static bool8 MovementAction_AcroWheelieMoveLeft_Step0(struct ObjectEvent *, struct Sprite *);
+static bool8 MovementAction_AcroWheelieMoveLeft_Step1(struct ObjectEvent *, struct Sprite *);
+static bool8 MovementAction_AcroWheelieMoveRight_Step0(struct ObjectEvent *, struct Sprite *);
+static bool8 MovementAction_AcroWheelieMoveRight_Step1(struct ObjectEvent *, struct Sprite *);
+static bool8 MovementAction_AcroEndWheelieFaceDown_Step0(struct ObjectEvent *, struct Sprite *);
+static bool8 MovementAction_AcroEndWheelieFaceUp_Step0(struct ObjectEvent *, struct Sprite *);
+static bool8 MovementAction_AcroEndWheelieFaceLeft_Step0(struct ObjectEvent *, struct Sprite *);
+static bool8 MovementAction_AcroEndWheelieFaceRight_Step0(struct ObjectEvent *, struct Sprite *);
+static bool8 MovementAction_UnusedAcroActionDown_Step0(struct ObjectEvent *, struct Sprite *);
+static bool8 MovementAction_UnusedAcroActionUp_Step0(struct ObjectEvent *, struct Sprite *);
+static bool8 MovementAction_UnusedAcroActionLeft_Step0(struct ObjectEvent *, struct Sprite *);
+static bool8 MovementAction_UnusedAcroActionRight_Step0(struct ObjectEvent *, struct Sprite *);
+static bool8 MovementAction_RockSmashBreak_Step0(struct ObjectEvent *, struct Sprite *);
+static bool8 MovementAction_RockSmashBreak_Step1(struct ObjectEvent *, struct Sprite *);
+static bool8 MovementAction_RockSmashBreak_Step2(struct ObjectEvent *, struct Sprite *);
+static bool8 MovementAction_CutTree_Step0(struct ObjectEvent *, struct Sprite *);
+static bool8 MovementAction_CutTree_Step1(struct ObjectEvent *, struct Sprite *);
+static bool8 MovementAction_CutTree_Step2(struct ObjectEvent *, struct Sprite *);
+static bool8 MovementAction_WaitSpriteAnim(struct ObjectEvent *, struct Sprite *);
+static bool8 MovementAction_Finish(struct ObjectEvent *, struct Sprite *);
+static bool8 MovementAction_Delay_Step1(struct ObjectEvent *, struct Sprite *);
+static bool8 MovementAction_Delay1_Step0(struct ObjectEvent *, struct Sprite *);
+static bool8 MovementAction_Delay2_Step0(struct ObjectEvent *, struct Sprite *);
+static bool8 MovementAction_Delay4_Step0(struct ObjectEvent *, struct Sprite *);
+static bool8 MovementAction_Delay8_Step0(struct ObjectEvent *, struct Sprite *);
+static bool8 MovementAction_Delay16_Step0(struct ObjectEvent *, struct Sprite *);
+static bool8 MovementAction_FacePlayer_Step0(struct ObjectEvent *, struct Sprite *);
+static bool8 MovementAction_FaceAwayPlayer_Step0(struct ObjectEvent *, struct Sprite *);
+static bool8 MovementAction_FaceOriginalDirection_Step0(struct ObjectEvent *, struct Sprite *);
+static bool8 MovementAction_LockFacingDirection_Step0(struct ObjectEvent *, struct Sprite *);
+static bool8 MovementAction_UnlockFacingDirection_Step0(struct ObjectEvent *, struct Sprite *);
+static bool8 MovementAction_DisableAnimation_Step0(struct ObjectEvent *, struct Sprite *);
+static bool8 MovementAction_RestoreAnimation_Step0(struct ObjectEvent *, struct Sprite *);
+static bool8 MovementAction_SetInvisible_Step0(struct ObjectEvent *, struct Sprite *);
+static bool8 MovementAction_SetVisible_Step0(struct ObjectEvent *, struct Sprite *);
+static bool8 MovementAction_StartAnimInDirection_Step0(struct ObjectEvent *, struct Sprite *);
+static bool8 MovementAction_NurseJoyBowDown_Step0(struct ObjectEvent *, struct Sprite *);
+static bool8 MovementAction_EnableJumpLandingGroundEffect_Step0(struct ObjectEvent *, struct Sprite *);
+static bool8 MovementAction_DisableJumpLandingGroundEffect_Step0(struct ObjectEvent *, struct Sprite *);
+static bool8 MovementAction_EmoteExclamationMark_Step0(struct ObjectEvent *, struct Sprite *);
+static bool8 MovementAction_EmoteQuestionMark_Step0(struct ObjectEvent *, struct Sprite *);
+static bool8 MovementAction_EmoteHeart_Step0(struct ObjectEvent *, struct Sprite *);
+static bool8 do_double_excl_bubble(struct ObjectEvent *, struct Sprite *);
+static bool8 do_smile_bubble(struct ObjectEvent *, struct Sprite *);
+static bool8 MovementAction_SetFixedPriority_Step0(struct ObjectEvent *, struct Sprite *);
+static bool8 MovementAction_ClearFixedPriority_Step0(struct ObjectEvent *, struct Sprite *);
+static bool8 MovementAction_InitAffineAnim_Step0(struct ObjectEvent *, struct Sprite *);
+static bool8 MovementAction_ClearAffineAnim_Step0(struct ObjectEvent *, struct Sprite *);
+
+static bool8 (*const sMovementActionFuncs_x00[])(struct ObjectEvent *, struct Sprite *);
+static bool8 (*const sMovementActionFuncs_x01[])(struct ObjectEvent *, struct Sprite *);
+static bool8 (*const sMovementActionFuncs_x02[])(struct ObjectEvent *, struct Sprite *);
+static bool8 (*const sMovementActionFuncs_x03[])(struct ObjectEvent *, struct Sprite *);
+static bool8 (*const sMovementActionFuncs_x04[])(struct ObjectEvent *, struct Sprite *);
+static bool8 (*const sMovementActionFuncs_x05[])(struct ObjectEvent *, struct Sprite *);
+static bool8 (*const sMovementActionFuncs_x06[])(struct ObjectEvent *, struct Sprite *);
+static bool8 (*const sMovementActionFuncs_x07[])(struct ObjectEvent *, struct Sprite *);
+static bool8 (*const sMovementActionFuncs_x08[])(struct ObjectEvent *, struct Sprite *);
+static bool8 (*const sMovementActionFuncs_x09[])(struct ObjectEvent *, struct Sprite *);
+static bool8 (*const sMovementActionFuncs_x0A[])(struct ObjectEvent *, struct Sprite *);
+static bool8 (*const sMovementActionFuncs_x0B[])(struct ObjectEvent *, struct Sprite *);
+static bool8 (*const sMovementActionFuncs_x0D[])(struct ObjectEvent *, struct Sprite *);
+static bool8 (*const sMovementActionFuncs_x0C[])(struct ObjectEvent *, struct Sprite *);
+static bool8 (*const sMovementActionFuncs_x0E[])(struct ObjectEvent *, struct Sprite *);
+static bool8 (*const sMovementActionFuncs_x0F[])(struct ObjectEvent *, struct Sprite *);
+static bool8 (*const sMovementActionFuncs_x10[])(struct ObjectEvent *, struct Sprite *);
+static bool8 (*const sMovementActionFuncs_x11[])(struct ObjectEvent *, struct Sprite *);
+static bool8 (*const sMovementActionFuncs_x12[])(struct ObjectEvent *, struct Sprite *);
+static bool8 (*const sMovementActionFuncs_x13[])(struct ObjectEvent *, struct Sprite *);
+static bool8 (*const sMovementActionFuncs_x14[])(struct ObjectEvent *, struct Sprite *);
+static bool8 (*const sMovementActionFuncs_x15[])(struct ObjectEvent *, struct Sprite *);
+static bool8 (*const sMovementActionFuncs_x16[])(struct ObjectEvent *, struct Sprite *);
+static bool8 (*const sMovementActionFuncs_x17[])(struct ObjectEvent *, struct Sprite *);
+static bool8 (*const sMovementActionFuncs_x18[])(struct ObjectEvent *, struct Sprite *);
+static bool8 (*const sMovementActionFuncs_x19[])(struct ObjectEvent *, struct Sprite *);
+static bool8 (*const sMovementActionFuncs_x1A[])(struct ObjectEvent *, struct Sprite *);
+static bool8 (*const sMovementActionFuncs_x1B[])(struct ObjectEvent *, struct Sprite *);
+static bool8 (*const sMovementActionFuncs_x1C[])(struct ObjectEvent *, struct Sprite *);
+static bool8 (*const sMovementActionFuncs_x1D[])(struct ObjectEvent *, struct Sprite *);
+static bool8 (*const sMovementActionFuncs_x1E[])(struct ObjectEvent *, struct Sprite *);
+static bool8 (*const sMovementActionFuncs_x1F[])(struct ObjectEvent *, struct Sprite *);
+static bool8 (*const sMovementActionFuncs_x20[])(struct ObjectEvent *, struct Sprite *);
+static bool8 (*const sMovementActionFuncs_x21[])(struct ObjectEvent *, struct Sprite *);
+static bool8 (*const sMovementActionFuncs_x22[])(struct ObjectEvent *, struct Sprite *);
+static bool8 (*const sMovementActionFuncs_x23[])(struct ObjectEvent *, struct Sprite *);
+static bool8 (*const sMovementActionFuncs_x24[])(struct ObjectEvent *, struct Sprite *);
+static bool8 (*const sMovementActionFuncs_x25[])(struct ObjectEvent *, struct Sprite *);
+static bool8 (*const sMovementActionFuncs_x26[])(struct ObjectEvent *, struct Sprite *);
+static bool8 (*const sMovementActionFuncs_x27[])(struct ObjectEvent *, struct Sprite *);
+static bool8 (*const sMovementActionFuncs_x28[])(struct ObjectEvent *, struct Sprite *);
+static bool8 (*const sMovementActionFuncs_x29[])(struct ObjectEvent *, struct Sprite *);
+static bool8 (*const sMovementActionFuncs_x2A[])(struct ObjectEvent *, struct Sprite *);
+static bool8 (*const sMovementActionFuncs_x2B[])(struct ObjectEvent *, struct Sprite *);
+static bool8 (*const sMovementActionFuncs_x2C[])(struct ObjectEvent *, struct Sprite *);
+static bool8 (*const sMovementActionFuncs_x2D[])(struct ObjectEvent *, struct Sprite *);
+static bool8 (*const sMovementActionFuncs_x2E[])(struct ObjectEvent *, struct Sprite *);
+static bool8 (*const sMovementActionFuncs_x2F[])(struct ObjectEvent *, struct Sprite *);
+static bool8 (*const sMovementActionFuncs_x30[])(struct ObjectEvent *, struct Sprite *);
+static bool8 (*const sMovementActionFuncs_x31[])(struct ObjectEvent *, struct Sprite *);
+static bool8 (*const sMovementActionFuncs_x32[])(struct ObjectEvent *, struct Sprite *);
+static bool8 (*const sMovementActionFuncs_x33[])(struct ObjectEvent *, struct Sprite *);
+static bool8 (*const sMovementActionFuncs_x34[])(struct ObjectEvent *, struct Sprite *);
+static bool8 (*const sMovementActionFuncs_x35[])(struct ObjectEvent *, struct Sprite *);
+static bool8 (*const sMovementActionFuncs_x36[])(struct ObjectEvent *, struct Sprite *);
+static bool8 (*const sMovementActionFuncs_x37[])(struct ObjectEvent *, struct Sprite *);
+static bool8 (*const sMovementActionFuncs_x38[])(struct ObjectEvent *, struct Sprite *);
+static bool8 (*const sMovementActionFuncs_x39[])(struct ObjectEvent *, struct Sprite *);
+static bool8 (*const sMovementActionFuncs_x3A[])(struct ObjectEvent *, struct Sprite *);
+static bool8 (*const sMovementActionFuncs_x3B[])(struct ObjectEvent *, struct Sprite *);
+static bool8 (*const sMovementActionFuncs_x3C[])(struct ObjectEvent *, struct Sprite *);
+static bool8 (*const sMovementActionFuncs_x3D[])(struct ObjectEvent *, struct Sprite *);
+static bool8 (*const sMovementActionFuncs_x3E[])(struct ObjectEvent *, struct Sprite *);
+static bool8 (*const sMovementActionFuncs_x3F[])(struct ObjectEvent *, struct Sprite *);
+static bool8 (*const sMovementActionFuncs_x40[])(struct ObjectEvent *, struct Sprite *);
+static bool8 (*const sMovementActionFuncs_x41[])(struct ObjectEvent *, struct Sprite *);
+static bool8 (*const sMovementActionFuncs_x42[])(struct ObjectEvent *, struct Sprite *);
+static bool8 (*const sMovementActionFuncs_x43[])(struct ObjectEvent *, struct Sprite *);
+static bool8 (*const sMovementActionFuncs_x44[])(struct ObjectEvent *, struct Sprite *);
+static bool8 (*const sMovementActionFuncs_x45[])(struct ObjectEvent *, struct Sprite *);
+static bool8 (*const sMovementActionFuncs_x46[])(struct ObjectEvent *, struct Sprite *);
+static bool8 (*const sMovementActionFuncs_x47[])(struct ObjectEvent *, struct Sprite *);
+static bool8 (*const sMovementActionFuncs_x48[])(struct ObjectEvent *, struct Sprite *);
+static bool8 (*const sMovementActionFuncs_x49[])(struct ObjectEvent *, struct Sprite *);
+static bool8 (*const sMovementActionFuncs_x4A[])(struct ObjectEvent *, struct Sprite *);
+static bool8 (*const sMovementActionFuncs_x4B[])(struct ObjectEvent *, struct Sprite *);
+static bool8 (*const sMovementActionFuncs_x4C[])(struct ObjectEvent *, struct Sprite *);
+static bool8 (*const sMovementActionFuncs_x4D[])(struct ObjectEvent *, struct Sprite *);
+static bool8 (*const sMovementActionFuncs_x4E[])(struct ObjectEvent *, struct Sprite *);
+static bool8 (*const sMovementActionFuncs_x4F[])(struct ObjectEvent *, struct Sprite *);
+static bool8 (*const sMovementActionFuncs_x50[])(struct ObjectEvent *, struct Sprite *);
+static bool8 (*const sMovementActionFuncs_x51[])(struct ObjectEvent *, struct Sprite *);
+static bool8 (*const sMovementActionFuncs_x52[])(struct ObjectEvent *, struct Sprite *);
+static bool8 (*const sMovementActionFuncs_x53[])(struct ObjectEvent *, struct Sprite *);
+static bool8 (*const sMovementActionFuncs_x54[])(struct ObjectEvent *, struct Sprite *);
+static bool8 (*const sMovementActionFuncs_x55[])(struct ObjectEvent *, struct Sprite *);
+static bool8 (*const sMovementActionFuncs_x56[])(struct ObjectEvent *, struct Sprite *);
+static bool8 (*const sMovementActionFuncs_x57[])(struct ObjectEvent *, struct Sprite *);
+static bool8 (*const sMovementActionFuncs_x58[])(struct ObjectEvent *, struct Sprite *);
+static bool8 (*const sMovementActionFuncs_x59[])(struct ObjectEvent *, struct Sprite *);
+static bool8 (*const sMovementActionFuncs_x5A[])(struct ObjectEvent *, struct Sprite *);
+static bool8 (*const sMovementActionFuncs_x5B[])(struct ObjectEvent *, struct Sprite *);
+static bool8 (*const sMovementActionFuncs_x5C[])(struct ObjectEvent *, struct Sprite *);
+static bool8 (*const sMovementActionFuncs_x5D[])(struct ObjectEvent *, struct Sprite *);
+static bool8 (*const sMovementActionFuncs_x5E[])(struct ObjectEvent *, struct Sprite *);
+static bool8 (*const sMovementActionFuncs_x5F[])(struct ObjectEvent *, struct Sprite *);
+static bool8 (*const sMovementActionFuncs_x60[])(struct ObjectEvent *, struct Sprite *);
+static bool8 (*const sMovementActionFuncs_x61[])(struct ObjectEvent *, struct Sprite *);
+static bool8 (*const sMovementActionFuncs_x62[])(struct ObjectEvent *, struct Sprite *);
+static bool8 (*const sMovementActionFuncs_x63[])(struct ObjectEvent *, struct Sprite *);
+static bool8 (*const sMovementActionFuncs_x64[])(struct ObjectEvent *, struct Sprite *);
+static bool8 (*const sMovementActionFuncs_x65[])(struct ObjectEvent *, struct Sprite *);
+static bool8 (*const sMovementActionFuncs_x66[])(struct ObjectEvent *, struct Sprite *);
+static bool8 (*const sMovementActionFuncs_x67[])(struct ObjectEvent *, struct Sprite *);
+static bool8 (*const sMovementActionFuncs_x68[])(struct ObjectEvent *, struct Sprite *);
+static bool8 (*const sMovementActionFuncs_x69[])(struct ObjectEvent *, struct Sprite *);
+static bool8 (*const sMovementActionFuncs_x6A[])(struct ObjectEvent *, struct Sprite *);
+static bool8 (*const sMovementActionFuncs_x6B[])(struct ObjectEvent *, struct Sprite *);
+static bool8 (*const sMovementActionFuncs_x6C[])(struct ObjectEvent *, struct Sprite *);
+static bool8 (*const sMovementActionFuncs_x6D[])(struct ObjectEvent *, struct Sprite *);
+static bool8 (*const sMovementActionFuncs_x6E[])(struct ObjectEvent *, struct Sprite *);
+static bool8 (*const sMovementActionFuncs_x6F[])(struct ObjectEvent *, struct Sprite *);
+static bool8 (*const sMovementActionFuncs_x70[])(struct ObjectEvent *, struct Sprite *);
+static bool8 (*const sMovementActionFuncs_x71[])(struct ObjectEvent *, struct Sprite *);
+static bool8 (*const sMovementActionFuncs_x72[])(struct ObjectEvent *, struct Sprite *);
+static bool8 (*const sMovementActionFuncs_x73[])(struct ObjectEvent *, struct Sprite *);
+static bool8 (*const sMovementActionFuncs_x74[])(struct ObjectEvent *, struct Sprite *);
+static bool8 (*const sMovementActionFuncs_x75[])(struct ObjectEvent *, struct Sprite *);
+static bool8 (*const sMovementActionFuncs_x76[])(struct ObjectEvent *, struct Sprite *);
+static bool8 (*const sMovementActionFuncs_x77[])(struct ObjectEvent *, struct Sprite *);
+static bool8 (*const sMovementActionFuncs_x78[])(struct ObjectEvent *, struct Sprite *);
+static bool8 (*const sMovementActionFuncs_x79[])(struct ObjectEvent *, struct Sprite *);
+static bool8 (*const sMovementActionFuncs_x7A[])(struct ObjectEvent *, struct Sprite *);
+static bool8 (*const sMovementActionFuncs_x7B[])(struct ObjectEvent *, struct Sprite *);
+static bool8 (*const sMovementActionFuncs_x7C[])(struct ObjectEvent *, struct Sprite *);
+static bool8 (*const sMovementActionFuncs_x7D[])(struct ObjectEvent *, struct Sprite *);
+static bool8 (*const sMovementActionFuncs_x7E[])(struct ObjectEvent *, struct Sprite *);
+static bool8 (*const sMovementActionFuncs_x7F[])(struct ObjectEvent *, struct Sprite *);
+static bool8 (*const sMovementActionFuncs_x80[])(struct ObjectEvent *, struct Sprite *);
+static bool8 (*const sMovementActionFuncs_x81[])(struct ObjectEvent *, struct Sprite *);
+static bool8 (*const sMovementActionFuncs_x82[])(struct ObjectEvent *, struct Sprite *);
+static bool8 (*const sMovementActionFuncs_x83[])(struct ObjectEvent *, struct Sprite *);
+static bool8 (*const sMovementActionFuncs_x84[])(struct ObjectEvent *, struct Sprite *);
+static bool8 (*const sMovementActionFuncs_x85[])(struct ObjectEvent *, struct Sprite *);
+static bool8 (*const sMovementActionFuncs_x86[])(struct ObjectEvent *, struct Sprite *);
+static bool8 (*const sMovementActionFuncs_x87[])(struct ObjectEvent *, struct Sprite *);
+static bool8 (*const sMovementActionFuncs_x88[])(struct ObjectEvent *, struct Sprite *);
+static bool8 (*const sMovementActionFuncs_x89[])(struct ObjectEvent *, struct Sprite *);
+static bool8 (*const sMovementActionFuncs_x8A[])(struct ObjectEvent *, struct Sprite *);
+static bool8 (*const sMovementActionFuncs_x8B[])(struct ObjectEvent *, struct Sprite *);
+static bool8 (*const sMovementActionFuncs_x8C[])(struct ObjectEvent *, struct Sprite *);
+static bool8 (*const sMovementActionFuncs_x8D[])(struct ObjectEvent *, struct Sprite *);
+static bool8 (*const sMovementActionFuncs_x8E[])(struct ObjectEvent *, struct Sprite *);
+static bool8 (*const sMovementActionFuncs_x8F[])(struct ObjectEvent *, struct Sprite *);
+static bool8 (*const sMovementActionFuncs_x90[])(struct ObjectEvent *, struct Sprite *);
+static bool8 (*const sMovementActionFuncs_x91[])(struct ObjectEvent *, struct Sprite *);
+static bool8 (*const sMovementActionFuncs_x92[])(struct ObjectEvent *, struct Sprite *);
+static bool8 (*const sMovementActionFuncs_x93[])(struct ObjectEvent *, struct Sprite *);
+static bool8 (*const sMovementActionFuncs_x94[])(struct ObjectEvent *, struct Sprite *);
+static bool8 (*const sMovementActionFuncs_x95[])(struct ObjectEvent *, struct Sprite *);
+static bool8 (*const sMovementActionFuncs_x96[])(struct ObjectEvent *, struct Sprite *);
+static bool8 (*const sMovementActionFuncs_x97[])(struct ObjectEvent *, struct Sprite *);
+static bool8 (*const sMovementActionFuncs_x98[])(struct ObjectEvent *, struct Sprite *);
+static bool8 (*const sMovementActionFuncs_x99[])(struct ObjectEvent *, struct Sprite *);
+static bool8 (*const sMovementActionFuncs_x9A[])(struct ObjectEvent *, struct Sprite *);
+static bool8 (*const sMovementActionFuncs_x9B[])(struct ObjectEvent *, struct Sprite *);
+static bool8 (*const sMovementActionFuncs_x9C[])(struct ObjectEvent *, struct Sprite *);
+static bool8 (*const sMovementActionFuncs_x9D[])(struct ObjectEvent *, struct Sprite *);
+static bool8 (*const sMovementActionFuncs_x9E[])(struct ObjectEvent *, struct Sprite *);
+static bool8 (*const sMovementActionFuncs_x9F[])(struct ObjectEvent *, struct Sprite *);
+static bool8 (*const sMovementActionFuncs_xA0[])(struct ObjectEvent *, struct Sprite *);
+static bool8 (*const sMovementActionFuncs_xA1[])(struct ObjectEvent *, struct Sprite *);
+static bool8 (*const sMovementActionFuncs_xA2[])(struct ObjectEvent *, struct Sprite *);
+static bool8 (*const sMovementActionFuncs_xA3[])(struct ObjectEvent *, struct Sprite *);
+static bool8 (*const sMovementActionFuncs_xA4[])(struct ObjectEvent *, struct Sprite *);
+static bool8 (*const sMovementActionFuncs_xA5[])(struct ObjectEvent *, struct Sprite *);
+static bool8 (*const sMovementActionFuncs_xA6[])(struct ObjectEvent *, struct Sprite *);
+static bool8 (*const sMovementActionFuncs_xA7[])(struct ObjectEvent *, struct Sprite *);
+static bool8 (*const sMovementActionFuncs_xA8[])(struct ObjectEvent *, struct Sprite *);
+static bool8 (*const sMovementActionFuncs_xA9[])(struct ObjectEvent *, struct Sprite *);
+
+static u8 GetMoveDirectionFastAnimNum(u8 direction);
+static u8 GetMoveDirectionFasterAnimNum(u8 direction);
+static u8 GetMoveDirectionFastestAnimNum(u8 direction);
bool8 (*const *const gMovementActionFuncs[])(struct ObjectEvent *, struct Sprite *) = {
sMovementActionFuncs_x00,
@@ -636,27 +635,27 @@ bool8 (*const *const gMovementActionFuncs[])(struct ObjectEvent *, struct Sprite
sMovementActionFuncs_xA9,
};
-bool8 (*const sMovementActionFuncs_x00[])(struct ObjectEvent *, struct Sprite *) = {
+static bool8 (*const sMovementActionFuncs_x00[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_FaceDown_Step0,
MovementAction_PauseSpriteAnim,
};
-bool8 (*const sMovementActionFuncs_x01[])(struct ObjectEvent *, struct Sprite *) = {
+static bool8 (*const sMovementActionFuncs_x01[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_FaceUp_Step0,
MovementAction_PauseSpriteAnim,
};
-bool8 (*const sMovementActionFuncs_x02[])(struct ObjectEvent *, struct Sprite *) = {
+static bool8 (*const sMovementActionFuncs_x02[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_FaceLeft_Step0,
MovementAction_PauseSpriteAnim,
};
-bool8 (*const sMovementActionFuncs_x03[])(struct ObjectEvent *, struct Sprite *) = {
+static bool8 (*const sMovementActionFuncs_x03[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_FaceRight_Step0,
MovementAction_PauseSpriteAnim,
};
-bool8 (*const gUnknown_83A6884[])(u8) = {
+static bool8 (*const gUnknown_83A6884[])(u8) = {
GetMoveDirectionAnimNum,
GetMoveDirectionFastAnimNum,
GetMoveDirectionFastAnimNum,
@@ -664,97 +663,97 @@ bool8 (*const gUnknown_83A6884[])(u8) = {
GetMoveDirectionFastestAnimNum,
};
-bool8 (*const sMovementActionFuncs_x9B[])(struct ObjectEvent *, struct Sprite *) = {
+static bool8 (*const sMovementActionFuncs_x9B[])(struct ObjectEvent *, struct Sprite *) = {
MovementActionFunc_x9B_0,
MovementActionFunc_x9B_1,
MovementAction_PauseSpriteAnim,
};
-bool8 (*const sMovementActionFuncs_x9C[])(struct ObjectEvent *, struct Sprite *) = {
+static bool8 (*const sMovementActionFuncs_x9C[])(struct ObjectEvent *, struct Sprite *) = {
MovementActionFunc_x9C_0,
MovementActionFunc_x9C_1,
MovementAction_PauseSpriteAnim,
};
-bool8 (*const sMovementActionFuncs_x9D[])(struct ObjectEvent *, struct Sprite *) = {
+static bool8 (*const sMovementActionFuncs_x9D[])(struct ObjectEvent *, struct Sprite *) = {
MovementActionFunc_x9D_0,
MovementActionFunc_x9D_1,
MovementAction_PauseSpriteAnim,
};
-bool8 (*const sMovementActionFuncs_x9E[])(struct ObjectEvent *, struct Sprite *) = {
+static bool8 (*const sMovementActionFuncs_x9E[])(struct ObjectEvent *, struct Sprite *) = {
MovementActionFunc_x9E_0,
MovementActionFunc_x9E_1,
MovementAction_PauseSpriteAnim,
};
-bool8 (*const sMovementActionFuncs_x08[])(struct ObjectEvent *, struct Sprite *) = {
+static bool8 (*const sMovementActionFuncs_x08[])(struct ObjectEvent *, struct Sprite *) = {
MovementActionFunc_x08_0,
MovementActionFunc_x08_1,
MovementAction_PauseSpriteAnim,
};
-bool8 (*const sMovementActionFuncs_x09[])(struct ObjectEvent *, struct Sprite *) = {
+static bool8 (*const sMovementActionFuncs_x09[])(struct ObjectEvent *, struct Sprite *) = {
MovementActionFunc_x09_0,
MovementActionFunc_x09_1,
MovementAction_PauseSpriteAnim,
};
-bool8 (*const sMovementActionFuncs_x0A[])(struct ObjectEvent *, struct Sprite *) = {
+static bool8 (*const sMovementActionFuncs_x0A[])(struct ObjectEvent *, struct Sprite *) = {
MovementActionFunc_x0A_0,
MovementActionFunc_x0A_1,
MovementAction_PauseSpriteAnim,
};
-bool8 (*const sMovementActionFuncs_x0B[])(struct ObjectEvent *, struct Sprite *) = {
+static bool8 (*const sMovementActionFuncs_x0B[])(struct ObjectEvent *, struct Sprite *) = {
MovementActionFunc_x0B_0,
MovementActionFunc_x0B_1,
MovementAction_PauseSpriteAnim,
};
-bool8 (*const sMovementActionFuncs_x0D[])(struct ObjectEvent *, struct Sprite *) = {
+static bool8 (*const sMovementActionFuncs_x0D[])(struct ObjectEvent *, struct Sprite *) = {
MovementActionFunc_x0D_0,
MovementActionFunc_x0D_1,
MovementAction_PauseSpriteAnim,
};
-bool8 (*const sMovementActionFuncs_x0C[])(struct ObjectEvent *, struct Sprite *) = {
+static bool8 (*const sMovementActionFuncs_x0C[])(struct ObjectEvent *, struct Sprite *) = {
MovementActionFunc_x0C_0,
MovementActionFunc_x0C_1,
MovementAction_PauseSpriteAnim,
};
-bool8 (*const sMovementActionFuncs_x0E[])(struct ObjectEvent *, struct Sprite *) = {
+static bool8 (*const sMovementActionFuncs_x0E[])(struct ObjectEvent *, struct Sprite *) = {
MovementActionFunc_x0E_0,
MovementActionFunc_x0E_1,
MovementAction_PauseSpriteAnim,
};
-bool8 (*const sMovementActionFuncs_x0F[])(struct ObjectEvent *, struct Sprite *) = {
+static bool8 (*const sMovementActionFuncs_x0F[])(struct ObjectEvent *, struct Sprite *) = {
MovementActionFunc_x0F_0,
MovementActionFunc_x0F_1,
MovementAction_PauseSpriteAnim,
};
-bool8 (*const sMovementActionFuncs_x10[])(struct ObjectEvent *, struct Sprite *) = {
+static bool8 (*const sMovementActionFuncs_x10[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_WalkNormalDown_Step0,
MovementAction_WalkNormalDown_Step1,
MovementAction_PauseSpriteAnim,
};
-bool8 (*const sMovementActionFuncs_x11[])(struct ObjectEvent *, struct Sprite *) = {
+static bool8 (*const sMovementActionFuncs_x11[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_WalkNormalUp_Step0,
MovementAction_WalkNormalUp_Step1,
MovementAction_PauseSpriteAnim,
};
-bool8 (*const sMovementActionFuncs_x12[])(struct ObjectEvent *, struct Sprite *) = {
+static bool8 (*const sMovementActionFuncs_x12[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_WalkNormalLeft_Step0,
MovementAction_WalkNormalLeft_Step1,
MovementAction_PauseSpriteAnim,
};
-bool8 (*const sMovementActionFuncs_x13[])(struct ObjectEvent *, struct Sprite *) = {
+static bool8 (*const sMovementActionFuncs_x13[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_WalkNormalRight_Step0,
MovementAction_WalkNormalRight_Step1,
MovementAction_PauseSpriteAnim,
@@ -763,671 +762,671 @@ bool8 (*const sMovementActionFuncs_x13[])(struct ObjectEvent *, struct Sprite *)
const s16 gUnknown_83A6958[] = {0, 1, 1};
const s16 gUnknown_83A695E[] = {0, 0, 1};
-bool8 (*const sMovementActionFuncs_x14[])(struct ObjectEvent *, struct Sprite *) = {
+static bool8 (*const sMovementActionFuncs_x14[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_Jump2Down_Step0,
MovementAction_Jump2Down_Step1,
MovementAction_PauseSpriteAnim,
};
-bool8 (*const sMovementActionFuncs_x15[])(struct ObjectEvent *, struct Sprite *) = {
+static bool8 (*const sMovementActionFuncs_x15[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_Jump2Up_Step0,
MovementAction_Jump2Up_Step1,
MovementAction_PauseSpriteAnim,
};
-bool8 (*const sMovementActionFuncs_x16[])(struct ObjectEvent *, struct Sprite *) = {
+static bool8 (*const sMovementActionFuncs_x16[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_Jump2Left_Step0,
MovementAction_Jump2Left_Step1,
MovementAction_PauseSpriteAnim,
};
-bool8 (*const sMovementActionFuncs_x17[])(struct ObjectEvent *, struct Sprite *) = {
+static bool8 (*const sMovementActionFuncs_x17[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_Jump2Right_Step0,
MovementAction_Jump2Right_Step1,
MovementAction_PauseSpriteAnim,
};
-bool8 (*const sMovementActionFuncs_x18[])(struct ObjectEvent *, struct Sprite *) = {
+static bool8 (*const sMovementActionFuncs_x18[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_Delay1_Step0,
MovementAction_Delay_Step1,
MovementAction_Finish,
};
-bool8 (*const sMovementActionFuncs_x19[])(struct ObjectEvent *, struct Sprite *) = {
+static bool8 (*const sMovementActionFuncs_x19[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_Delay2_Step0,
MovementAction_Delay_Step1,
MovementAction_Finish,
};
-bool8 (*const sMovementActionFuncs_x1A[])(struct ObjectEvent *, struct Sprite *) = {
+static bool8 (*const sMovementActionFuncs_x1A[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_Delay4_Step0,
MovementAction_Delay_Step1,
MovementAction_Finish,
};
-bool8 (*const sMovementActionFuncs_x1B[])(struct ObjectEvent *, struct Sprite *) = {
+static bool8 (*const sMovementActionFuncs_x1B[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_Delay8_Step0,
MovementAction_Delay_Step1,
MovementAction_Finish,
};
-bool8 (*const sMovementActionFuncs_x1C[])(struct ObjectEvent *, struct Sprite *) = {
+static bool8 (*const sMovementActionFuncs_x1C[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_Delay16_Step0,
MovementAction_Delay_Step1,
MovementAction_Finish,
};
-bool8 (*const sMovementActionFuncs_x1D[])(struct ObjectEvent *, struct Sprite *) = {
+static bool8 (*const sMovementActionFuncs_x1D[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_WalkFastDown_Step0,
MovementAction_WalkFastDown_Step1,
MovementAction_PauseSpriteAnim,
};
-bool8 (*const sMovementActionFuncs_x1E[])(struct ObjectEvent *, struct Sprite *) = {
+static bool8 (*const sMovementActionFuncs_x1E[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_WalkFastUp_Step0,
MovementAction_WalkFastUp_Step1,
MovementAction_PauseSpriteAnim,
};
-bool8 (*const sMovementActionFuncs_x1F[])(struct ObjectEvent *, struct Sprite *) = {
+static bool8 (*const sMovementActionFuncs_x1F[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_WalkFastLeft_Step0,
MovementAction_WalkFastLeft_Step1,
MovementAction_PauseSpriteAnim,
};
-bool8 (*const sMovementActionFuncs_x20[])(struct ObjectEvent *, struct Sprite *) = {
+static bool8 (*const sMovementActionFuncs_x20[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_WalkFastRight_Step0,
MovementAction_WalkFastRight_Step1,
MovementAction_PauseSpriteAnim,
};
-bool8 (*const sMovementActionFuncs_xA0[])(struct ObjectEvent *, struct Sprite *) = {
+static bool8 (*const sMovementActionFuncs_xA0[])(struct ObjectEvent *, struct Sprite *) = {
MovementActionFunc_xA0_0,
MovementActionFunc_xA0_1,
MovementAction_Finish,
};
-bool8 (*const sMovementActionFuncs_xA1[])(struct ObjectEvent *, struct Sprite *) = {
+static bool8 (*const sMovementActionFuncs_xA1[])(struct ObjectEvent *, struct Sprite *) = {
MovementActionFunc_xA1_0,
MovementActionFunc_xA1_1,
MovementAction_Finish,
};
-bool8 (*const sMovementActionFuncs_xA2[])(struct ObjectEvent *, struct Sprite *) = {
+static bool8 (*const sMovementActionFuncs_xA2[])(struct ObjectEvent *, struct Sprite *) = {
MovementActionFunc_xA2_0,
MovementActionFunc_xA2_1,
MovementAction_Finish,
};
-bool8 (*const sMovementActionFuncs_xA3[])(struct ObjectEvent *, struct Sprite *) = {
+static bool8 (*const sMovementActionFuncs_xA3[])(struct ObjectEvent *, struct Sprite *) = {
MovementActionFunc_xA3_0,
MovementActionFunc_xA3_1,
MovementAction_Finish,
};
-bool8 (*const sMovementActionFuncs_x04[])(struct ObjectEvent *, struct Sprite *) = {
+static bool8 (*const sMovementActionFuncs_x04[])(struct ObjectEvent *, struct Sprite *) = {
MovementActionFunc_x04_0,
MovementAction_Finish,
};
-bool8 (*const sMovementActionFuncs_x05[])(struct ObjectEvent *, struct Sprite *) = {
+static bool8 (*const sMovementActionFuncs_x05[])(struct ObjectEvent *, struct Sprite *) = {
MovementActionFunc_x05_0,
MovementAction_Finish,
};
-bool8 (*const sMovementActionFuncs_x06[])(struct ObjectEvent *, struct Sprite *) = {
+static bool8 (*const sMovementActionFuncs_x06[])(struct ObjectEvent *, struct Sprite *) = {
MovementActionFunc_x06_0,
MovementAction_Finish,
};
-bool8 (*const sMovementActionFuncs_x07[])(struct ObjectEvent *, struct Sprite *) = {
+static bool8 (*const sMovementActionFuncs_x07[])(struct ObjectEvent *, struct Sprite *) = {
MovementActionFunc_x07_0,
MovementAction_Finish,
};
-bool8 (*const sMovementActionFuncs_x21[])(struct ObjectEvent *, struct Sprite *) = {
+static bool8 (*const sMovementActionFuncs_x21[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_WalkInPlaceSlowDown_Step0,
MovementAction_WalkInPlaceSlow_Step1,
MovementAction_PauseSpriteAnim,
};
-bool8 (*const sMovementActionFuncs_x22[])(struct ObjectEvent *, struct Sprite *) = {
+static bool8 (*const sMovementActionFuncs_x22[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_WalkInPlaceSlowUp_Step0,
MovementAction_WalkInPlaceSlow_Step1,
MovementAction_PauseSpriteAnim,
};
-bool8 (*const sMovementActionFuncs_x23[])(struct ObjectEvent *, struct Sprite *) = {
+static bool8 (*const sMovementActionFuncs_x23[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_WalkInPlaceSlowLeft_Step0,
MovementAction_WalkInPlaceSlow_Step1,
MovementAction_PauseSpriteAnim,
};
-bool8 (*const sMovementActionFuncs_x24[])(struct ObjectEvent *, struct Sprite *) = {
+static bool8 (*const sMovementActionFuncs_x24[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_WalkInPlaceSlowRight_Step0,
MovementAction_WalkInPlaceSlow_Step1,
MovementAction_PauseSpriteAnim,
};
-bool8 (*const sMovementActionFuncs_x25[])(struct ObjectEvent *, struct Sprite *) = {
+static bool8 (*const sMovementActionFuncs_x25[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_WalkInPlaceNormalDown_Step0,
MovementAction_WalkInPlace_Step1,
MovementAction_PauseSpriteAnim,
};
-bool8 (*const sMovementActionFuncs_x26[])(struct ObjectEvent *, struct Sprite *) = {
+static bool8 (*const sMovementActionFuncs_x26[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_WalkInPlaceNormalUp_Step0,
MovementAction_WalkInPlace_Step1,
MovementAction_PauseSpriteAnim,
};
-bool8 (*const sMovementActionFuncs_x27[])(struct ObjectEvent *, struct Sprite *) = {
+static bool8 (*const sMovementActionFuncs_x27[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_WalkInPlaceNormalLeft_Step0,
MovementAction_WalkInPlace_Step1,
MovementAction_PauseSpriteAnim,
};
-bool8 (*const sMovementActionFuncs_x28[])(struct ObjectEvent *, struct Sprite *) = {
+static bool8 (*const sMovementActionFuncs_x28[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_WalkInPlaceNormalRight_Step0,
MovementAction_WalkInPlace_Step1,
MovementAction_PauseSpriteAnim,
};
-bool8 (*const sMovementActionFuncs_x29[])(struct ObjectEvent *, struct Sprite *) = {
+static bool8 (*const sMovementActionFuncs_x29[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_WalkInPlaceFastDown_Step0,
MovementAction_WalkInPlace_Step1,
MovementAction_PauseSpriteAnim,
};
-bool8 (*const sMovementActionFuncs_x2A[])(struct ObjectEvent *, struct Sprite *) = {
+static bool8 (*const sMovementActionFuncs_x2A[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_WalkInPlaceFastUp_Step0,
MovementAction_WalkInPlace_Step1,
MovementAction_PauseSpriteAnim,
};
-bool8 (*const sMovementActionFuncs_x2B[])(struct ObjectEvent *, struct Sprite *) = {
+static bool8 (*const sMovementActionFuncs_x2B[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_WalkInPlaceFastLeft_Step0,
MovementAction_WalkInPlace_Step1,
MovementAction_PauseSpriteAnim,
};
-bool8 (*const sMovementActionFuncs_x2C[])(struct ObjectEvent *, struct Sprite *) = {
+static bool8 (*const sMovementActionFuncs_x2C[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_WalkInPlaceFastRight_Step0,
MovementAction_WalkInPlace_Step1,
MovementAction_PauseSpriteAnim,
};
-bool8 (*const sMovementActionFuncs_x2D[])(struct ObjectEvent *, struct Sprite *) = {
+static bool8 (*const sMovementActionFuncs_x2D[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_WalkInPlaceFastestDown_Step0,
MovementAction_WalkInPlace_Step1,
MovementAction_PauseSpriteAnim,
};
-bool8 (*const sMovementActionFuncs_x2E[])(struct ObjectEvent *, struct Sprite *) = {
+static bool8 (*const sMovementActionFuncs_x2E[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_WalkInPlaceFastestUp_Step0,
MovementAction_WalkInPlace_Step1,
MovementAction_PauseSpriteAnim,
};
-bool8 (*const sMovementActionFuncs_x2F[])(struct ObjectEvent *, struct Sprite *) = {
+static bool8 (*const sMovementActionFuncs_x2F[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_WalkInPlaceFastestLeft_Step0,
MovementAction_WalkInPlace_Step1,
MovementAction_PauseSpriteAnim,
};
-bool8 (*const sMovementActionFuncs_x30[])(struct ObjectEvent *, struct Sprite *) = {
+static bool8 (*const sMovementActionFuncs_x30[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_WalkInPlaceFastestRight_Step0,
MovementAction_WalkInPlace_Step1,
MovementAction_PauseSpriteAnim,
};
-bool8 (*const sMovementActionFuncs_x31[])(struct ObjectEvent *, struct Sprite *) = {
+static bool8 (*const sMovementActionFuncs_x31[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_RideWaterCurrentDown_Step0,
MovementAction_RideWaterCurrentDown_Step1,
MovementAction_PauseSpriteAnim,
};
-bool8 (*const sMovementActionFuncs_x32[])(struct ObjectEvent *, struct Sprite *) = {
+static bool8 (*const sMovementActionFuncs_x32[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_RideWaterCurrentUp_Step0,
MovementAction_RideWaterCurrentUp_Step1,
MovementAction_PauseSpriteAnim,
};
-bool8 (*const sMovementActionFuncs_x33[])(struct ObjectEvent *, struct Sprite *) = {
+static bool8 (*const sMovementActionFuncs_x33[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_RideWaterCurrentLeft_Step0,
MovementAction_RideWaterCurrentLeft_Step1,
MovementAction_PauseSpriteAnim,
};
-bool8 (*const sMovementActionFuncs_x34[])(struct ObjectEvent *, struct Sprite *) = {
+static bool8 (*const sMovementActionFuncs_x34[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_RideWaterCurrentRight_Step0,
MovementAction_RideWaterCurrentRight_Step1,
MovementAction_PauseSpriteAnim,
};
-bool8 (*const sMovementActionFuncs_x35[])(struct ObjectEvent *, struct Sprite *) = {
+static bool8 (*const sMovementActionFuncs_x35[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_WalkFastestDown_Step0,
MovementAction_WalkFastestDown_Step1,
MovementAction_PauseSpriteAnim,
};
-bool8 (*const sMovementActionFuncs_x36[])(struct ObjectEvent *, struct Sprite *) = {
+static bool8 (*const sMovementActionFuncs_x36[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_WalkFastestUp_Step0,
MovementAction_WalkFastestUp_Step1,
MovementAction_PauseSpriteAnim,
};
-bool8 (*const sMovementActionFuncs_x37[])(struct ObjectEvent *, struct Sprite *) = {
+static bool8 (*const sMovementActionFuncs_x37[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_WalkFastestLeft_Step0,
MovementAction_WalkFastestLeft_Step1,
MovementAction_PauseSpriteAnim,
};
-bool8 (*const sMovementActionFuncs_x38[])(struct ObjectEvent *, struct Sprite *) = {
+static bool8 (*const sMovementActionFuncs_x38[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_WalkFastestRight_Step0,
MovementAction_WalkFastestRight_Step1,
MovementAction_PauseSpriteAnim,
};
-bool8 (*const sMovementActionFuncs_x39[])(struct ObjectEvent *, struct Sprite *) = {
+static bool8 (*const sMovementActionFuncs_x39[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_SlideDown_Step0,
MovementAction_SlideDown_Step1,
MovementAction_PauseSpriteAnim,
};
-bool8 (*const sMovementActionFuncs_x3A[])(struct ObjectEvent *, struct Sprite *) = {
+static bool8 (*const sMovementActionFuncs_x3A[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_SlideUp_Step0,
MovementAction_SlideUp_Step1,
MovementAction_PauseSpriteAnim,
};
-bool8 (*const sMovementActionFuncs_x3B[])(struct ObjectEvent *, struct Sprite *) = {
+static bool8 (*const sMovementActionFuncs_x3B[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_SlideLeft_Step0,
MovementAction_SlideLeft_Step1,
MovementAction_PauseSpriteAnim,
};
-bool8 (*const sMovementActionFuncs_x3C[])(struct ObjectEvent *, struct Sprite *) = {
+static bool8 (*const sMovementActionFuncs_x3C[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_SlideRight_Step0,
MovementAction_SlideRight_Step1,
MovementAction_PauseSpriteAnim,
};
-bool8 (*const sMovementActionFuncs_x3D[])(struct ObjectEvent *, struct Sprite *) = {
+static bool8 (*const sMovementActionFuncs_x3D[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_PlayerRunDown_Step0,
MovementAction_PlayerRunDown_Step1,
MovementAction_PauseSpriteAnim,
};
-bool8 (*const sMovementActionFuncs_x3E[])(struct ObjectEvent *, struct Sprite *) = {
+static bool8 (*const sMovementActionFuncs_x3E[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_PlayerRunUp_Step0,
MovementAction_PlayerRunUp_Step1,
MovementAction_PauseSpriteAnim,
};
-bool8 (*const sMovementActionFuncs_x3F[])(struct ObjectEvent *, struct Sprite *) = {
+static bool8 (*const sMovementActionFuncs_x3F[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_PlayerRunLeft_Step0,
MovementAction_PlayerRunLeft_Step1,
MovementAction_PauseSpriteAnim,
};
-bool8 (*const sMovementActionFuncs_x40[])(struct ObjectEvent *, struct Sprite *) = {
+static bool8 (*const sMovementActionFuncs_x40[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_PlayerRunRight_Step0,
MovementAction_PlayerRunRight_Step1,
MovementAction_PauseSpriteAnim,
};
-bool8 (*const sMovementActionFuncs_x41[])(struct ObjectEvent *, struct Sprite *) = {
+static bool8 (*const sMovementActionFuncs_x41[])(struct ObjectEvent *, struct Sprite *) = {
MovementActionFunc_x41_0,
MovementActionFunc_x41_1,
MovementAction_PauseSpriteAnim,
};
-bool8 (*const sMovementActionFuncs_x42[])(struct ObjectEvent *, struct Sprite *) = {
+static bool8 (*const sMovementActionFuncs_x42[])(struct ObjectEvent *, struct Sprite *) = {
MovementActionFunc_x42_0,
MovementActionFunc_x42_1,
MovementAction_PauseSpriteAnim,
};
-bool8 (*const sMovementActionFuncs_x43[])(struct ObjectEvent *, struct Sprite *) = {
+static bool8 (*const sMovementActionFuncs_x43[])(struct ObjectEvent *, struct Sprite *) = {
MovementActionFunc_x43_0,
MovementActionFunc_x43_1,
MovementAction_PauseSpriteAnim,
};
-bool8 (*const sMovementActionFuncs_x44[])(struct ObjectEvent *, struct Sprite *) = {
+static bool8 (*const sMovementActionFuncs_x44[])(struct ObjectEvent *, struct Sprite *) = {
MovementActionFunc_x44_0,
MovementActionFunc_x44_1,
MovementAction_PauseSpriteAnim,
};
-bool8 (*const sMovementActionFuncs_x45[])(struct ObjectEvent *, struct Sprite *) = {
+static bool8 (*const sMovementActionFuncs_x45[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_StartAnimInDirection_Step0,
MovementAction_WaitSpriteAnim,
MovementAction_PauseSpriteAnim,
};
-bool8 (*const sMovementActionFuncs_x46[])(struct ObjectEvent *, struct Sprite *) = {
+static bool8 (*const sMovementActionFuncs_x46[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_JumpSpecialDown_Step0,
MovementAction_JumpSpecialDown_Step1,
MovementAction_PauseSpriteAnim,
};
-bool8 (*const sMovementActionFuncs_x47[])(struct ObjectEvent *, struct Sprite *) = {
+static bool8 (*const sMovementActionFuncs_x47[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_JumpSpecialUp_Step0,
MovementAction_JumpSpecialUp_Step1,
MovementAction_PauseSpriteAnim,
};
-bool8 (*const sMovementActionFuncs_x48[])(struct ObjectEvent *, struct Sprite *) = {
+static bool8 (*const sMovementActionFuncs_x48[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_JumpSpecialLeft_Step0,
MovementAction_JumpSpecialLeft_Step1,
MovementAction_PauseSpriteAnim,
};
-bool8 (*const sMovementActionFuncs_x49[])(struct ObjectEvent *, struct Sprite *) = {
+static bool8 (*const sMovementActionFuncs_x49[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_JumpSpecialRight_Step0,
MovementAction_JumpSpecialRight_Step1,
MovementAction_PauseSpriteAnim,
};
-bool8 (*const sMovementActionFuncs_xA6[])(struct ObjectEvent *, struct Sprite *) = {
+static bool8 (*const sMovementActionFuncs_xA6[])(struct ObjectEvent *, struct Sprite *) = {
MovementActionFunc_xA6_0,
MovementActionFunc_xA6_1,
MovementAction_PauseSpriteAnim,
};
-bool8 (*const sMovementActionFuncs_xA7[])(struct ObjectEvent *, struct Sprite *) = {
+static bool8 (*const sMovementActionFuncs_xA7[])(struct ObjectEvent *, struct Sprite *) = {
MovementActionFunc_xA7_0,
MovementActionFunc_xA7_1,
MovementAction_PauseSpriteAnim,
};
-bool8 (*const sMovementActionFuncs_xA8[])(struct ObjectEvent *, struct Sprite *) = {
+static bool8 (*const sMovementActionFuncs_xA8[])(struct ObjectEvent *, struct Sprite *) = {
MovementActionFunc_xA8_0,
MovementActionFunc_xA8_1,
MovementAction_PauseSpriteAnim,
};
-bool8 (*const sMovementActionFuncs_xA9[])(struct ObjectEvent *, struct Sprite *) = {
+static bool8 (*const sMovementActionFuncs_xA9[])(struct ObjectEvent *, struct Sprite *) = {
MovementActionFunc_xA9_0,
MovementActionFunc_xA9_1,
MovementAction_PauseSpriteAnim,
};
-bool8 (*const sMovementActionFuncs_x4A[])(struct ObjectEvent *, struct Sprite *) = {
+static bool8 (*const sMovementActionFuncs_x4A[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_FacePlayer_Step0,
MovementAction_PauseSpriteAnim,
};
-bool8 (*const sMovementActionFuncs_x4B[])(struct ObjectEvent *, struct Sprite *) = {
+static bool8 (*const sMovementActionFuncs_x4B[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_FaceAwayPlayer_Step0,
MovementAction_PauseSpriteAnim,
};
-bool8 (*const sMovementActionFuncs_x4C[])(struct ObjectEvent *, struct Sprite *) = {
+static bool8 (*const sMovementActionFuncs_x4C[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_LockFacingDirection_Step0,
MovementAction_PauseSpriteAnim,
};
-bool8 (*const sMovementActionFuncs_x4D[])(struct ObjectEvent *, struct Sprite *) = {
+static bool8 (*const sMovementActionFuncs_x4D[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_UnlockFacingDirection_Step0,
MovementAction_PauseSpriteAnim,
};
-bool8 (*const sMovementActionFuncs_x4E[])(struct ObjectEvent *, struct Sprite *) = {
+static bool8 (*const sMovementActionFuncs_x4E[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_JumpDown_Step0,
MovementAction_JumpDown_Step1,
MovementAction_PauseSpriteAnim,
};
-bool8 (*const sMovementActionFuncs_x4F[])(struct ObjectEvent *, struct Sprite *) = {
+static bool8 (*const sMovementActionFuncs_x4F[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_JumpUp_Step0,
MovementAction_JumpUp_Step1,
MovementAction_PauseSpriteAnim,
};
-bool8 (*const sMovementActionFuncs_x50[])(struct ObjectEvent *, struct Sprite *) = {
+static bool8 (*const sMovementActionFuncs_x50[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_JumpLeft_Step0,
MovementAction_JumpLeft_Step1,
MovementAction_PauseSpriteAnim,
};
-bool8 (*const sMovementActionFuncs_x51[])(struct ObjectEvent *, struct Sprite *) = {
+static bool8 (*const sMovementActionFuncs_x51[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_JumpRight_Step0,
MovementAction_JumpRight_Step1,
MovementAction_PauseSpriteAnim,
};
-bool8 (*const sMovementActionFuncs_x52[])(struct ObjectEvent *, struct Sprite *) = {
+static bool8 (*const sMovementActionFuncs_x52[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_JumpInPlaceDown_Step0,
MovementAction_JumpInPlaceDown_Step1,
MovementAction_PauseSpriteAnim,
};
-bool8 (*const sMovementActionFuncs_x53[])(struct ObjectEvent *, struct Sprite *) = {
+static bool8 (*const sMovementActionFuncs_x53[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_JumpInPlaceUp_Step0,
MovementAction_JumpInPlaceUp_Step1,
MovementAction_PauseSpriteAnim,
};
-bool8 (*const sMovementActionFuncs_x54[])(struct ObjectEvent *, struct Sprite *) = {
+static bool8 (*const sMovementActionFuncs_x54[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_JumpInPlaceLeft_Step0,
MovementAction_JumpInPlaceLeft_Step1,
MovementAction_PauseSpriteAnim,
};
-bool8 (*const sMovementActionFuncs_x55[])(struct ObjectEvent *, struct Sprite *) = {
+static bool8 (*const sMovementActionFuncs_x55[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_JumpInPlaceRight_Step0,
MovementAction_JumpInPlaceRight_Step1,
MovementAction_PauseSpriteAnim,
};
-bool8 (*const sMovementActionFuncs_x56[])(struct ObjectEvent *, struct Sprite *) = {
+static bool8 (*const sMovementActionFuncs_x56[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_JumpInPlaceDownUp_Step0,
MovementAction_JumpInPlaceDownUp_Step1,
MovementAction_PauseSpriteAnim,
};
-bool8 (*const sMovementActionFuncs_x57[])(struct ObjectEvent *, struct Sprite *) = {
+static bool8 (*const sMovementActionFuncs_x57[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_JumpInPlaceUpDown_Step0,
MovementAction_JumpInPlaceUpDown_Step1,
MovementAction_PauseSpriteAnim,
};
-bool8 (*const sMovementActionFuncs_x58[])(struct ObjectEvent *, struct Sprite *) = {
+static bool8 (*const sMovementActionFuncs_x58[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_JumpInPlaceLeftRight_Step0,
MovementAction_JumpInPlaceLeftRight_Step1,
MovementAction_PauseSpriteAnim,
};
-bool8 (*const sMovementActionFuncs_x59[])(struct ObjectEvent *, struct Sprite *) = {
+static bool8 (*const sMovementActionFuncs_x59[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_JumpInPlaceRightLeft_Step0,
MovementAction_JumpInPlaceRightLeft_Step1,
MovementAction_PauseSpriteAnim,
};
-bool8 (*const sMovementActionFuncs_x5A[])(struct ObjectEvent *, struct Sprite *) = {
+static bool8 (*const sMovementActionFuncs_x5A[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_FaceOriginalDirection_Step0,
MovementAction_PauseSpriteAnim,
};
-bool8 (*const sMovementActionFuncs_x5B[])(struct ObjectEvent *, struct Sprite *) = {
+static bool8 (*const sMovementActionFuncs_x5B[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_NurseJoyBowDown_Step0,
MovementAction_WaitSpriteAnim,
MovementAction_PauseSpriteAnim,
};
-bool8 (*const sMovementActionFuncs_x5C[])(struct ObjectEvent *, struct Sprite *) = {
+static bool8 (*const sMovementActionFuncs_x5C[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_EnableJumpLandingGroundEffect_Step0,
MovementAction_Finish,
};
-bool8 (*const sMovementActionFuncs_x5D[])(struct ObjectEvent *, struct Sprite *) = {
+static bool8 (*const sMovementActionFuncs_x5D[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_DisableJumpLandingGroundEffect_Step0,
MovementAction_Finish,
};
-bool8 (*const sMovementActionFuncs_x5E[])(struct ObjectEvent *, struct Sprite *) = {
+static bool8 (*const sMovementActionFuncs_x5E[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_DisableAnimation_Step0,
MovementAction_Finish,
};
-bool8 (*const sMovementActionFuncs_x5F[])(struct ObjectEvent *, struct Sprite *) = {
+static bool8 (*const sMovementActionFuncs_x5F[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_RestoreAnimation_Step0,
MovementAction_Finish,
};
-bool8 (*const sMovementActionFuncs_x60[])(struct ObjectEvent *, struct Sprite *) = {
+static bool8 (*const sMovementActionFuncs_x60[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_SetInvisible_Step0,
MovementAction_Finish,
};
-bool8 (*const sMovementActionFuncs_x61[])(struct ObjectEvent *, struct Sprite *) = {
+static bool8 (*const sMovementActionFuncs_x61[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_SetVisible_Step0,
MovementAction_Finish,
};
-bool8 (*const sMovementActionFuncs_x62[])(struct ObjectEvent *, struct Sprite *) = {
+static bool8 (*const sMovementActionFuncs_x62[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_EmoteExclamationMark_Step0,
MovementAction_Finish,
};
-bool8 (*const sMovementActionFuncs_x63[])(struct ObjectEvent *, struct Sprite *) = {
+static bool8 (*const sMovementActionFuncs_x63[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_EmoteQuestionMark_Step0,
MovementAction_Finish,
};
-bool8 (*const sMovementActionFuncs_x64[])(struct ObjectEvent *, struct Sprite *) = {
+static bool8 (*const sMovementActionFuncs_x64[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_EmoteHeart_Step0,
MovementAction_Finish,
};
-bool8 (*const sMovementActionFuncs_x65[])(struct ObjectEvent *, struct Sprite *) = {
+static bool8 (*const sMovementActionFuncs_x65[])(struct ObjectEvent *, struct Sprite *) = {
do_double_excl_bubble,
MovementAction_Finish,
};
-bool8 (*const sMovementActionFuncs_x66[])(struct ObjectEvent *, struct Sprite *) = {
+static bool8 (*const sMovementActionFuncs_x66[])(struct ObjectEvent *, struct Sprite *) = {
do_smile_bubble,
MovementAction_Finish,
};
-bool8 (*const sMovementActionFuncs_x67[])(struct ObjectEvent *, struct Sprite *) = {
+static bool8 (*const sMovementActionFuncs_x67[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_RevealTrainer_Step0,
MovementAction_RevealTrainer_Step1,
MovementAction_Finish,
};
-bool8 (*const sMovementActionFuncs_x68[])(struct ObjectEvent *, struct Sprite *) = {
+static bool8 (*const sMovementActionFuncs_x68[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_RockSmashBreak_Step0,
MovementAction_RockSmashBreak_Step1,
MovementAction_RockSmashBreak_Step2,
MovementAction_Finish,
};
-bool8 (*const sMovementActionFuncs_x69[])(struct ObjectEvent *, struct Sprite *) = {
+static bool8 (*const sMovementActionFuncs_x69[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_CutTree_Step0,
MovementAction_CutTree_Step1,
MovementAction_CutTree_Step2,
MovementAction_Finish,
};
-bool8 (*const sMovementActionFuncs_x6A[])(struct ObjectEvent *, struct Sprite *) = {
+static bool8 (*const sMovementActionFuncs_x6A[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_SetFixedPriority_Step0,
MovementAction_Finish,
};
-bool8 (*const sMovementActionFuncs_x6B[])(struct ObjectEvent *, struct Sprite *) = {
+static bool8 (*const sMovementActionFuncs_x6B[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_ClearFixedPriority_Step0,
MovementAction_Finish,
};
-bool8 (*const sMovementActionFuncs_x6C[])(struct ObjectEvent *, struct Sprite *) = {
+static bool8 (*const sMovementActionFuncs_x6C[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_InitAffineAnim_Step0,
MovementAction_Finish,
};
-bool8 (*const sMovementActionFuncs_x6D[])(struct ObjectEvent *, struct Sprite *) = {
+static bool8 (*const sMovementActionFuncs_x6D[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_ClearAffineAnim_Step0,
MovementAction_Finish,
};
-bool8 (*const sMovementActionFuncs_x6E[])(struct ObjectEvent *, struct Sprite *) = {
+static bool8 (*const sMovementActionFuncs_x6E[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_WalkDownStartAffine_Step0,
MovementAction_WalkDownStartAffine_Step1,
MovementAction_PauseSpriteAnim,
};
-bool8 (*const sMovementActionFuncs_x6F[])(struct ObjectEvent *, struct Sprite *) = {
+static bool8 (*const sMovementActionFuncs_x6F[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_WalkDownAffine_Step0,
MovementAction_WalkDownAffine_Step1,
MovementAction_PauseSpriteAnim,
};
-bool8 (*const sMovementActionFuncs_x70[])(struct ObjectEvent *, struct Sprite *) = {
+static bool8 (*const sMovementActionFuncs_x70[])(struct ObjectEvent *, struct Sprite *) = {
MovementActionFunc_x70_0,
MovementAction_PauseSpriteAnim,
};
-bool8 (*const sMovementActionFuncs_x71[])(struct ObjectEvent *, struct Sprite *) = {
+static bool8 (*const sMovementActionFuncs_x71[])(struct ObjectEvent *, struct Sprite *) = {
MovementActionFunc_x71_0,
MovementAction_PauseSpriteAnim,
};
-bool8 (*const sMovementActionFuncs_x72[])(struct ObjectEvent *, struct Sprite *) = {
+static bool8 (*const sMovementActionFuncs_x72[])(struct ObjectEvent *, struct Sprite *) = {
MovementActionFunc_x72_0,
MovementAction_PauseSpriteAnim,
};
-bool8 (*const sMovementActionFuncs_x73[])(struct ObjectEvent *, struct Sprite *) = {
+static bool8 (*const sMovementActionFuncs_x73[])(struct ObjectEvent *, struct Sprite *) = {
MovementActionFunc_x73_0,
MovementAction_PauseSpriteAnim,
};
-bool8 (*const sMovementActionFuncs_x74[])(struct ObjectEvent *, struct Sprite *) = {
+static bool8 (*const sMovementActionFuncs_x74[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_AcroPopWheelieDown_Step0,
MovementAction_WaitSpriteAnim,
MovementAction_PauseSpriteAnim,
};
-bool8 (*const sMovementActionFuncs_x75[])(struct ObjectEvent *, struct Sprite *) = {
+static bool8 (*const sMovementActionFuncs_x75[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_AcroPopWheelieUp_Step0,
MovementAction_WaitSpriteAnim,
MovementAction_PauseSpriteAnim,
};
-bool8 (*const sMovementActionFuncs_x76[])(struct ObjectEvent *, struct Sprite *) = {
+static bool8 (*const sMovementActionFuncs_x76[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_AcroPopWheelieLeft_Step0,
MovementAction_WaitSpriteAnim,
MovementAction_PauseSpriteAnim,
};
-bool8 (*const sMovementActionFuncs_x77[])(struct ObjectEvent *, struct Sprite *) = {
+static bool8 (*const sMovementActionFuncs_x77[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_AcroPopWheelieRight_Step0,
MovementAction_WaitSpriteAnim,
MovementAction_PauseSpriteAnim,
};
-bool8 (*const sMovementActionFuncs_x78[])(struct ObjectEvent *, struct Sprite *) = {
+static bool8 (*const sMovementActionFuncs_x78[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_AcroEndWheelieFaceDown_Step0,
MovementAction_WaitSpriteAnim,
MovementAction_PauseSpriteAnim,
};
-bool8 (*const sMovementActionFuncs_x79[])(struct ObjectEvent *, struct Sprite *) = {
+static bool8 (*const sMovementActionFuncs_x79[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_AcroEndWheelieFaceUp_Step0,
MovementAction_WaitSpriteAnim,
MovementAction_PauseSpriteAnim,
};
-bool8 (*const sMovementActionFuncs_x7A[])(struct ObjectEvent *, struct Sprite *) = {
+static bool8 (*const sMovementActionFuncs_x7A[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_AcroEndWheelieFaceLeft_Step0,
MovementAction_WaitSpriteAnim,
MovementAction_PauseSpriteAnim,
};
-bool8 (*const sMovementActionFuncs_x7B[])(struct ObjectEvent *, struct Sprite *) = {
+static bool8 (*const sMovementActionFuncs_x7B[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_AcroEndWheelieFaceRight_Step0,
MovementAction_WaitSpriteAnim,
MovementAction_PauseSpriteAnim,
@@ -1445,201 +1444,201 @@ bool8 (*const sMovementActionFuncs_x7B[])(struct ObjectEvent *, struct Sprite *)
MovementAction_PauseSpriteAnim,
};
-bool8 (*const sMovementActionFuncs_x7C[])(struct ObjectEvent *, struct Sprite *) = {
+static bool8 (*const sMovementActionFuncs_x7C[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_AcroWheelieHopFaceDown_Step0,
MovementAction_AcroWheelieHopFaceDown_Step1,
MovementAction_PauseSpriteAnim,
};
-bool8 (*const sMovementActionFuncs_x7D[])(struct ObjectEvent *, struct Sprite *) = {
+static bool8 (*const sMovementActionFuncs_x7D[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_AcroWheelieHopFaceUp_Step0,
MovementAction_AcroWheelieHopFaceUp_Step1,
MovementAction_PauseSpriteAnim,
};
-bool8 (*const sMovementActionFuncs_x7E[])(struct ObjectEvent *, struct Sprite *) = {
+static bool8 (*const sMovementActionFuncs_x7E[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_AcroWheelieHopFaceLeft_Step0,
MovementAction_AcroWheelieHopFaceLeft_Step1,
MovementAction_PauseSpriteAnim,
};
-bool8 (*const sMovementActionFuncs_x7F[])(struct ObjectEvent *, struct Sprite *) = {
+static bool8 (*const sMovementActionFuncs_x7F[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_AcroWheelieHopFaceRight_Step0,
MovementAction_AcroWheelieHopFaceRight_Step1,
MovementAction_PauseSpriteAnim,
};
-bool8 (*const sMovementActionFuncs_x80[])(struct ObjectEvent *, struct Sprite *) = {
+static bool8 (*const sMovementActionFuncs_x80[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_AcroWheelieHopDown_Step0,
MovementAction_AcroWheelieHopDown_Step1,
MovementAction_PauseSpriteAnim,
};
-bool8 (*const sMovementActionFuncs_x81[])(struct ObjectEvent *, struct Sprite *) = {
+static bool8 (*const sMovementActionFuncs_x81[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_AcroWheelieHopUp_Step0,
MovementAction_AcroWheelieHopUp_Step1,
MovementAction_PauseSpriteAnim,
};
-bool8 (*const sMovementActionFuncs_x82[])(struct ObjectEvent *, struct Sprite *) = {
+static bool8 (*const sMovementActionFuncs_x82[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_AcroWheelieHopLeft_Step0,
MovementAction_AcroWheelieHopLeft_Step1,
MovementAction_PauseSpriteAnim,
};
-bool8 (*const sMovementActionFuncs_x83[])(struct ObjectEvent *, struct Sprite *) = {
+static bool8 (*const sMovementActionFuncs_x83[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_AcroWheelieHopRight_Step0,
MovementAction_AcroWheelieHopRight_Step1,
MovementAction_PauseSpriteAnim,
};
-bool8 (*const sMovementActionFuncs_x84[])(struct ObjectEvent *, struct Sprite *) = {
+static bool8 (*const sMovementActionFuncs_x84[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_AcroWheelieJumpDown_Step0,
MovementAction_AcroWheelieJumpDown_Step1,
MovementAction_PauseSpriteAnim,
};
-bool8 (*const sMovementActionFuncs_x85[])(struct ObjectEvent *, struct Sprite *) = {
+static bool8 (*const sMovementActionFuncs_x85[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_AcroWheelieJumpUp_Step0,
MovementAction_AcroWheelieJumpUp_Step1,
MovementAction_PauseSpriteAnim,
};
-bool8 (*const sMovementActionFuncs_x86[])(struct ObjectEvent *, struct Sprite *) = {
+static bool8 (*const sMovementActionFuncs_x86[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_AcroWheelieJumpLeft_Step0,
MovementAction_AcroWheelieJumpLeft_Step1,
MovementAction_PauseSpriteAnim,
};
-bool8 (*const sMovementActionFuncs_x87[])(struct ObjectEvent *, struct Sprite *) = {
+static bool8 (*const sMovementActionFuncs_x87[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_AcroWheelieJumpRight_Step0,
MovementAction_AcroWheelieJumpRight_Step1,
MovementAction_PauseSpriteAnim,
};
-bool8 (*const sMovementActionFuncs_x88[])(struct ObjectEvent *, struct Sprite *) = {
+static bool8 (*const sMovementActionFuncs_x88[])(struct ObjectEvent *, struct Sprite *) = {
MovementActionFunc_x88_0,
MovementAction_WalkInPlace_Step1,
MovementAction_PauseSpriteAnim,
};
-bool8 (*const sMovementActionFuncs_x89[])(struct ObjectEvent *, struct Sprite *) = {
+static bool8 (*const sMovementActionFuncs_x89[])(struct ObjectEvent *, struct Sprite *) = {
MovementActionFunc_x89_0,
MovementAction_WalkInPlace_Step1,
MovementAction_PauseSpriteAnim,
};
-bool8 (*const sMovementActionFuncs_x8A[])(struct ObjectEvent *, struct Sprite *) = {
+static bool8 (*const sMovementActionFuncs_x8A[])(struct ObjectEvent *, struct Sprite *) = {
MovementActionFunc_x8A_0,
MovementAction_WalkInPlace_Step1,
MovementAction_PauseSpriteAnim,
};
-bool8 (*const sMovementActionFuncs_x8B[])(struct ObjectEvent *, struct Sprite *) = {
+static bool8 (*const sMovementActionFuncs_x8B[])(struct ObjectEvent *, struct Sprite *) = {
MovementActionFunc_x8B_0,
MovementAction_WalkInPlace_Step1,
MovementAction_PauseSpriteAnim,
};
-bool8 (*const sMovementActionFuncs_x8C[])(struct ObjectEvent *, struct Sprite *) = {
+static bool8 (*const sMovementActionFuncs_x8C[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_AcroPopWheelieMoveDown_Step0,
MovementAction_AcroPopWheelieMoveDown_Step1,
MovementAction_PauseSpriteAnim,
};
-bool8 (*const sMovementActionFuncs_x8D[])(struct ObjectEvent *, struct Sprite *) = {
+static bool8 (*const sMovementActionFuncs_x8D[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_AcroPopWheelieMoveUp_Step0,
MovementAction_AcroPopWheelieMoveUp_Step1,
MovementAction_PauseSpriteAnim,
};
-bool8 (*const sMovementActionFuncs_x8E[])(struct ObjectEvent *, struct Sprite *) = {
+static bool8 (*const sMovementActionFuncs_x8E[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_AcroPopWheelieMoveLeft_Step0,
MovementAction_AcroPopWheelieMoveLeft_Step1,
MovementAction_PauseSpriteAnim,
};
-bool8 (*const sMovementActionFuncs_x8F[])(struct ObjectEvent *, struct Sprite *) = {
+static bool8 (*const sMovementActionFuncs_x8F[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_AcroPopWheelieMoveRight_Step0,
MovementAction_AcroPopWheelieMoveRight_Step1,
MovementAction_PauseSpriteAnim,
};
-bool8 (*const sMovementActionFuncs_x90[])(struct ObjectEvent *, struct Sprite *) = {
+static bool8 (*const sMovementActionFuncs_x90[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_AcroWheelieMoveDown_Step0,
MovementAction_AcroWheelieMoveDown_Step1,
MovementAction_PauseSpriteAnim,
};
-bool8 (*const sMovementActionFuncs_x91[])(struct ObjectEvent *, struct Sprite *) = {
+static bool8 (*const sMovementActionFuncs_x91[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_AcroWheelieMoveUp_Step0,
MovementAction_AcroWheelieMoveUp_Step1,
MovementAction_PauseSpriteAnim,
};
-bool8 (*const sMovementActionFuncs_x92[])(struct ObjectEvent *, struct Sprite *) = {
+static bool8 (*const sMovementActionFuncs_x92[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_AcroWheelieMoveLeft_Step0,
MovementAction_AcroWheelieMoveLeft_Step1,
MovementAction_PauseSpriteAnim,
};
-bool8 (*const sMovementActionFuncs_x93[])(struct ObjectEvent *, struct Sprite *) = {
+static bool8 (*const sMovementActionFuncs_x93[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_AcroWheelieMoveRight_Step0,
MovementAction_AcroWheelieMoveRight_Step1,
MovementAction_PauseSpriteAnim,
};
-bool8 (*const sMovementActionFuncs_x94[])(struct ObjectEvent *, struct Sprite *) = {
+static bool8 (*const sMovementActionFuncs_x94[])(struct ObjectEvent *, struct Sprite *) = {
MovementActionFunc_x94_0,
MovementActionFunc_x94_1,
MovementAction_PauseSpriteAnim,
};
-bool8 (*const sMovementActionFuncs_x95[])(struct ObjectEvent *, struct Sprite *) = {
+static bool8 (*const sMovementActionFuncs_x95[])(struct ObjectEvent *, struct Sprite *) = {
MovementActionFunc_x95_0,
MovementActionFunc_x95_1,
MovementAction_PauseSpriteAnim,
};
-bool8 (*const sMovementActionFuncs_x96[])(struct ObjectEvent *, struct Sprite *) = {
+static bool8 (*const sMovementActionFuncs_x96[])(struct ObjectEvent *, struct Sprite *) = {
MovementActionFunc_x96_0,
MovementActionFunc_x96_1,
MovementAction_PauseSpriteAnim,
};
-bool8 (*const sMovementActionFuncs_x97[])(struct ObjectEvent *, struct Sprite *) = {
+static bool8 (*const sMovementActionFuncs_x97[])(struct ObjectEvent *, struct Sprite *) = {
MovementActionFunc_x97_0,
MovementActionFunc_x97_1,
MovementAction_PauseSpriteAnim,
};
-bool8 (*const sMovementActionFuncs_x98[])(struct ObjectEvent *, struct Sprite *) = {
+static bool8 (*const sMovementActionFuncs_x98[])(struct ObjectEvent *, struct Sprite *) = {
MovementActionFunc_x98_0,
MovementActionFunc_x98_1,
};
-bool8 (*const sMovementActionFuncs_x99[])(struct ObjectEvent *, struct Sprite *) = {
+static bool8 (*const sMovementActionFuncs_x99[])(struct ObjectEvent *, struct Sprite *) = {
MovementActionFunc_x98_0,
MovementActionFunc_x99_1,
};
-bool8 (*const sMovementActionFuncs_x9A[])(struct ObjectEvent *, struct Sprite *) = {
+static bool8 (*const sMovementActionFuncs_x9A[])(struct ObjectEvent *, struct Sprite *) = {
MovementActionFunc_x98_0,
MovementActionFunc_x9A_1,
};
-bool8 (*const sMovementActionFuncs_x9F[])(struct ObjectEvent *, struct Sprite *) = {
+static bool8 (*const sMovementActionFuncs_x9F[])(struct ObjectEvent *, struct Sprite *) = {
MovementActionFunc_x9F_0,
MovementActionFunc_x9F_1,
};
-bool8 (*const sMovementActionFuncs_xA4[])(struct ObjectEvent *, struct Sprite *) = {
+static bool8 (*const sMovementActionFuncs_xA4[])(struct ObjectEvent *, struct Sprite *) = {
MovementActionFunc_xA4_0,
MovementActionFunc_xA4_1,
MovementActionFunc_xA4_2,
};
-bool8 (*const sMovementActionFuncs_xA5[])(struct ObjectEvent *, struct Sprite *) = {
+static bool8 (*const sMovementActionFuncs_xA5[])(struct ObjectEvent *, struct Sprite *) = {
MovementActionFunc_xA5_0,
MovementActionFunc_xA5_1,
MovementActionFunc_xA4_2,