diff options
author | jiangzhengwenjz <jiangzhengwenjzw@qq.com> | 2019-07-15 06:34:49 +0800 |
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committer | jiangzhengwenjz <jiangzhengwenjzw@qq.com> | 2019-07-15 06:34:49 +0800 |
commit | cb3722a57a45db006e2fe293b8c8b77afc944dc9 (patch) | |
tree | 90e295856e70a61641658251a56c6598f6f4e0ea /src/data/pokemon/level_up_learnsets.h | |
parent | 96fa1a23edaf12082034b4ef79244e6ce3dd3128 (diff) |
decompiled learnset and evo table
Diffstat (limited to 'src/data/pokemon/level_up_learnsets.h')
-rw-r--r-- | src/data/pokemon/level_up_learnsets.h | 5683 |
1 files changed, 5683 insertions, 0 deletions
diff --git a/src/data/pokemon/level_up_learnsets.h b/src/data/pokemon/level_up_learnsets.h new file mode 100644 index 000000000..5b91a6825 --- /dev/null +++ b/src/data/pokemon/level_up_learnsets.h @@ -0,0 +1,5683 @@ +#define LEVEL_UP_MOVE(lvl, move) ((lvl << 9) | move) +#define LEVEL_UP_END 0xFFFF + +static const u16 sBulbasaurLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_TACKLE), + LEVEL_UP_MOVE(4, MOVE_GROWL), + LEVEL_UP_MOVE(7, MOVE_LEECH_SEED), + LEVEL_UP_MOVE(10, MOVE_VINE_WHIP), + LEVEL_UP_MOVE(15, MOVE_POISON_POWDER), + LEVEL_UP_MOVE(15, MOVE_SLEEP_POWDER), + LEVEL_UP_MOVE(20, MOVE_RAZOR_LEAF), + LEVEL_UP_MOVE(25, MOVE_SWEET_SCENT), + LEVEL_UP_MOVE(32, MOVE_GROWTH), + LEVEL_UP_MOVE(39, MOVE_SYNTHESIS), + LEVEL_UP_MOVE(46, MOVE_SOLAR_BEAM), + LEVEL_UP_END +}; + +static const u16 sIvysaurLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_TACKLE), + LEVEL_UP_MOVE(1, MOVE_GROWL), + LEVEL_UP_MOVE(1, MOVE_LEECH_SEED), + LEVEL_UP_MOVE(4, MOVE_GROWL), + LEVEL_UP_MOVE(7, MOVE_LEECH_SEED), + LEVEL_UP_MOVE(10, MOVE_VINE_WHIP), + LEVEL_UP_MOVE(15, MOVE_POISON_POWDER), + LEVEL_UP_MOVE(15, MOVE_SLEEP_POWDER), + LEVEL_UP_MOVE(22, MOVE_RAZOR_LEAF), + LEVEL_UP_MOVE(29, MOVE_SWEET_SCENT), + LEVEL_UP_MOVE(38, MOVE_GROWTH), + LEVEL_UP_MOVE(47, MOVE_SYNTHESIS), + LEVEL_UP_MOVE(56, MOVE_SOLAR_BEAM), + LEVEL_UP_END +}; + +static const u16 sVenusaurLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_TACKLE), + LEVEL_UP_MOVE(1, MOVE_GROWL), + LEVEL_UP_MOVE(1, MOVE_LEECH_SEED), + LEVEL_UP_MOVE(1, MOVE_VINE_WHIP), + LEVEL_UP_MOVE(4, MOVE_GROWL), + LEVEL_UP_MOVE(7, MOVE_LEECH_SEED), + LEVEL_UP_MOVE(10, MOVE_VINE_WHIP), + LEVEL_UP_MOVE(15, MOVE_POISON_POWDER), + LEVEL_UP_MOVE(15, MOVE_SLEEP_POWDER), + LEVEL_UP_MOVE(22, MOVE_RAZOR_LEAF), + LEVEL_UP_MOVE(29, MOVE_SWEET_SCENT), + LEVEL_UP_MOVE(41, MOVE_GROWTH), + LEVEL_UP_MOVE(53, MOVE_SYNTHESIS), + LEVEL_UP_MOVE(65, MOVE_SOLAR_BEAM), + LEVEL_UP_END +}; + +static const u16 sCharmanderLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_SCRATCH), + LEVEL_UP_MOVE(1, MOVE_GROWL), + LEVEL_UP_MOVE(7, MOVE_EMBER), + LEVEL_UP_MOVE(13, MOVE_METAL_CLAW), + LEVEL_UP_MOVE(19, MOVE_SMOKESCREEN), + LEVEL_UP_MOVE(25, MOVE_SCARY_FACE), + LEVEL_UP_MOVE(31, MOVE_FLAMETHROWER), + LEVEL_UP_MOVE(37, MOVE_SLASH), + LEVEL_UP_MOVE(43, MOVE_DRAGON_RAGE), + LEVEL_UP_MOVE(49, MOVE_FIRE_SPIN), + LEVEL_UP_END +}; + +static const u16 sCharmeleonLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_SCRATCH), + LEVEL_UP_MOVE(1, MOVE_GROWL), + LEVEL_UP_MOVE(1, MOVE_EMBER), + LEVEL_UP_MOVE(7, MOVE_EMBER), + LEVEL_UP_MOVE(13, MOVE_METAL_CLAW), + LEVEL_UP_MOVE(20, MOVE_SMOKESCREEN), + LEVEL_UP_MOVE(27, MOVE_SCARY_FACE), + LEVEL_UP_MOVE(34, MOVE_FLAMETHROWER), + LEVEL_UP_MOVE(41, MOVE_SLASH), + LEVEL_UP_MOVE(48, MOVE_DRAGON_RAGE), + LEVEL_UP_MOVE(55, MOVE_FIRE_SPIN), + LEVEL_UP_END +}; + +static const u16 sCharizardLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_HEAT_WAVE), + LEVEL_UP_MOVE(1, MOVE_SCRATCH), + LEVEL_UP_MOVE(1, MOVE_GROWL), + LEVEL_UP_MOVE(1, MOVE_EMBER), + LEVEL_UP_MOVE(1, MOVE_METAL_CLAW), + LEVEL_UP_MOVE(7, MOVE_EMBER), + LEVEL_UP_MOVE(13, MOVE_METAL_CLAW), + LEVEL_UP_MOVE(20, MOVE_SMOKESCREEN), + LEVEL_UP_MOVE(27, MOVE_SCARY_FACE), + LEVEL_UP_MOVE(34, MOVE_FLAMETHROWER), + LEVEL_UP_MOVE(36, MOVE_WING_ATTACK), + LEVEL_UP_MOVE(44, MOVE_SLASH), + LEVEL_UP_MOVE(54, MOVE_DRAGON_RAGE), + LEVEL_UP_MOVE(64, MOVE_FIRE_SPIN), + LEVEL_UP_END +}; + +static const u16 sSquirtleLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_TACKLE), + LEVEL_UP_MOVE(4, MOVE_TAIL_WHIP), + LEVEL_UP_MOVE(7, MOVE_BUBBLE), + LEVEL_UP_MOVE(10, MOVE_WITHDRAW), + LEVEL_UP_MOVE(13, MOVE_WATER_GUN), + LEVEL_UP_MOVE(18, MOVE_BITE), + LEVEL_UP_MOVE(23, MOVE_RAPID_SPIN), + LEVEL_UP_MOVE(28, MOVE_PROTECT), + LEVEL_UP_MOVE(33, MOVE_RAIN_DANCE), + LEVEL_UP_MOVE(40, MOVE_SKULL_BASH), + LEVEL_UP_MOVE(47, MOVE_HYDRO_PUMP), + LEVEL_UP_END +}; + +static const u16 sWartortleLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_TACKLE), + LEVEL_UP_MOVE(1, MOVE_TAIL_WHIP), + LEVEL_UP_MOVE(1, MOVE_BUBBLE), + LEVEL_UP_MOVE(4, MOVE_TAIL_WHIP), + LEVEL_UP_MOVE(7, MOVE_BUBBLE), + LEVEL_UP_MOVE(10, MOVE_WITHDRAW), + LEVEL_UP_MOVE(13, MOVE_WATER_GUN), + LEVEL_UP_MOVE(19, MOVE_BITE), + LEVEL_UP_MOVE(25, MOVE_RAPID_SPIN), + LEVEL_UP_MOVE(31, MOVE_PROTECT), + LEVEL_UP_MOVE(37, MOVE_RAIN_DANCE), + LEVEL_UP_MOVE(45, MOVE_SKULL_BASH), + LEVEL_UP_MOVE(53, MOVE_HYDRO_PUMP), + LEVEL_UP_END +}; + +static const u16 sBlastoiseLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_TACKLE), + LEVEL_UP_MOVE(1, MOVE_TAIL_WHIP), + LEVEL_UP_MOVE(1, MOVE_BUBBLE), + LEVEL_UP_MOVE(1, MOVE_WITHDRAW), + LEVEL_UP_MOVE(4, MOVE_TAIL_WHIP), + LEVEL_UP_MOVE(7, MOVE_BUBBLE), + LEVEL_UP_MOVE(10, MOVE_WITHDRAW), + LEVEL_UP_MOVE(13, MOVE_WATER_GUN), + LEVEL_UP_MOVE(19, MOVE_BITE), + LEVEL_UP_MOVE(25, MOVE_RAPID_SPIN), + LEVEL_UP_MOVE(31, MOVE_PROTECT), + LEVEL_UP_MOVE(42, MOVE_RAIN_DANCE), + LEVEL_UP_MOVE(55, MOVE_SKULL_BASH), + LEVEL_UP_MOVE(68, MOVE_HYDRO_PUMP), + LEVEL_UP_END +}; + +static const u16 sCaterpieLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_TACKLE), + LEVEL_UP_MOVE(1, MOVE_STRING_SHOT), + LEVEL_UP_END +}; + +static const u16 sMetapodLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_HARDEN), + LEVEL_UP_MOVE(7, MOVE_HARDEN), + LEVEL_UP_END +}; + +static const u16 sButterfreeLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_CONFUSION), + LEVEL_UP_MOVE(10, MOVE_CONFUSION), + LEVEL_UP_MOVE(13, MOVE_POISON_POWDER), + LEVEL_UP_MOVE(14, MOVE_STUN_SPORE), + LEVEL_UP_MOVE(15, MOVE_SLEEP_POWDER), + LEVEL_UP_MOVE(18, MOVE_SUPERSONIC), + LEVEL_UP_MOVE(23, MOVE_WHIRLWIND), + LEVEL_UP_MOVE(28, MOVE_GUST), + LEVEL_UP_MOVE(34, MOVE_PSYBEAM), + LEVEL_UP_MOVE(40, MOVE_SAFEGUARD), + LEVEL_UP_MOVE(47, MOVE_SILVER_WIND), + LEVEL_UP_END +}; + +static const u16 sWeedleLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_POISON_STING), + LEVEL_UP_MOVE(1, MOVE_STRING_SHOT), + LEVEL_UP_END +}; + +static const u16 sKakunaLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_HARDEN), + LEVEL_UP_MOVE(7, MOVE_HARDEN), + LEVEL_UP_END +}; + +static const u16 sBeedrillLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_FURY_ATTACK), + LEVEL_UP_MOVE(10, MOVE_FURY_ATTACK), + LEVEL_UP_MOVE(15, MOVE_FOCUS_ENERGY), + LEVEL_UP_MOVE(20, MOVE_TWINEEDLE), + LEVEL_UP_MOVE(25, MOVE_RAGE), + LEVEL_UP_MOVE(30, MOVE_PURSUIT), + LEVEL_UP_MOVE(35, MOVE_PIN_MISSILE), + LEVEL_UP_MOVE(40, MOVE_AGILITY), + LEVEL_UP_MOVE(45, MOVE_ENDEAVOR), + LEVEL_UP_END +}; + +static const u16 sPidgeyLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_TACKLE), + LEVEL_UP_MOVE(5, MOVE_SAND_ATTACK), + LEVEL_UP_MOVE(9, MOVE_GUST), + LEVEL_UP_MOVE(13, MOVE_QUICK_ATTACK), + LEVEL_UP_MOVE(19, MOVE_WHIRLWIND), + LEVEL_UP_MOVE(25, MOVE_WING_ATTACK), + LEVEL_UP_MOVE(31, MOVE_FEATHER_DANCE), + LEVEL_UP_MOVE(39, MOVE_AGILITY), + LEVEL_UP_MOVE(47, MOVE_MIRROR_MOVE), + LEVEL_UP_END +}; + +static const u16 sPidgeottoLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_TACKLE), + LEVEL_UP_MOVE(1, MOVE_SAND_ATTACK), + LEVEL_UP_MOVE(1, MOVE_GUST), + LEVEL_UP_MOVE(5, MOVE_SAND_ATTACK), + LEVEL_UP_MOVE(9, MOVE_GUST), + LEVEL_UP_MOVE(13, MOVE_QUICK_ATTACK), + LEVEL_UP_MOVE(20, MOVE_WHIRLWIND), + LEVEL_UP_MOVE(27, MOVE_WING_ATTACK), + LEVEL_UP_MOVE(34, MOVE_FEATHER_DANCE), + LEVEL_UP_MOVE(43, MOVE_AGILITY), + LEVEL_UP_MOVE(52, MOVE_MIRROR_MOVE), + LEVEL_UP_END +}; + +static const u16 sPidgeotLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_TACKLE), + LEVEL_UP_MOVE(1, MOVE_SAND_ATTACK), + LEVEL_UP_MOVE(1, MOVE_GUST), + LEVEL_UP_MOVE(1, MOVE_QUICK_ATTACK), + LEVEL_UP_MOVE(5, MOVE_SAND_ATTACK), + LEVEL_UP_MOVE(9, MOVE_GUST), + LEVEL_UP_MOVE(13, MOVE_QUICK_ATTACK), + LEVEL_UP_MOVE(20, MOVE_WHIRLWIND), + LEVEL_UP_MOVE(27, MOVE_WING_ATTACK), + LEVEL_UP_MOVE(34, MOVE_FEATHER_DANCE), + LEVEL_UP_MOVE(48, MOVE_AGILITY), + LEVEL_UP_MOVE(62, MOVE_MIRROR_MOVE), + LEVEL_UP_END +}; + +static const u16 sRattataLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_TACKLE), + LEVEL_UP_MOVE(1, MOVE_TAIL_WHIP), + LEVEL_UP_MOVE(7, MOVE_QUICK_ATTACK), + LEVEL_UP_MOVE(13, MOVE_HYPER_FANG), + LEVEL_UP_MOVE(20, MOVE_FOCUS_ENERGY), + LEVEL_UP_MOVE(27, MOVE_PURSUIT), + LEVEL_UP_MOVE(34, MOVE_SUPER_FANG), + LEVEL_UP_MOVE(41, MOVE_ENDEAVOR), + LEVEL_UP_END +}; + +static const u16 sRaticateLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_TACKLE), + LEVEL_UP_MOVE(1, MOVE_TAIL_WHIP), + LEVEL_UP_MOVE(1, MOVE_QUICK_ATTACK), + LEVEL_UP_MOVE(7, MOVE_QUICK_ATTACK), + LEVEL_UP_MOVE(13, MOVE_HYPER_FANG), + LEVEL_UP_MOVE(20, MOVE_SCARY_FACE), + LEVEL_UP_MOVE(30, MOVE_PURSUIT), + LEVEL_UP_MOVE(40, MOVE_SUPER_FANG), + LEVEL_UP_MOVE(50, MOVE_ENDEAVOR), + LEVEL_UP_END +}; + +static const u16 sSpearowLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_PECK), + LEVEL_UP_MOVE(1, MOVE_GROWL), + LEVEL_UP_MOVE(7, MOVE_LEER), + LEVEL_UP_MOVE(13, MOVE_FURY_ATTACK), + LEVEL_UP_MOVE(19, MOVE_PURSUIT), + LEVEL_UP_MOVE(25, MOVE_AERIAL_ACE), + LEVEL_UP_MOVE(31, MOVE_MIRROR_MOVE), + LEVEL_UP_MOVE(37, MOVE_DRILL_PECK), + LEVEL_UP_MOVE(43, MOVE_AGILITY), + LEVEL_UP_END +}; + +static const u16 sFearowLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_PECK), + LEVEL_UP_MOVE(1, MOVE_GROWL), + LEVEL_UP_MOVE(1, MOVE_LEER), + LEVEL_UP_MOVE(1, MOVE_FURY_ATTACK), + LEVEL_UP_MOVE(7, MOVE_LEER), + LEVEL_UP_MOVE(13, MOVE_FURY_ATTACK), + LEVEL_UP_MOVE(26, MOVE_PURSUIT), + LEVEL_UP_MOVE(32, MOVE_MIRROR_MOVE), + LEVEL_UP_MOVE(40, MOVE_DRILL_PECK), + LEVEL_UP_MOVE(47, MOVE_AGILITY), + LEVEL_UP_END +}; + +static const u16 sEkansLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_WRAP), + LEVEL_UP_MOVE(1, MOVE_LEER), + LEVEL_UP_MOVE(8, MOVE_POISON_STING), + LEVEL_UP_MOVE(13, MOVE_BITE), + LEVEL_UP_MOVE(20, MOVE_GLARE), + LEVEL_UP_MOVE(25, MOVE_SCREECH), + LEVEL_UP_MOVE(32, MOVE_ACID), + LEVEL_UP_MOVE(37, MOVE_STOCKPILE), + LEVEL_UP_MOVE(37, MOVE_SWALLOW), + LEVEL_UP_MOVE(37, MOVE_SPIT_UP), + LEVEL_UP_MOVE(44, MOVE_HAZE), + LEVEL_UP_END +}; + +static const u16 sArbokLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_WRAP), + LEVEL_UP_MOVE(1, MOVE_LEER), + LEVEL_UP_MOVE(1, MOVE_POISON_STING), + LEVEL_UP_MOVE(1, MOVE_BITE), + LEVEL_UP_MOVE(8, MOVE_POISON_STING), + LEVEL_UP_MOVE(13, MOVE_BITE), + LEVEL_UP_MOVE(20, MOVE_GLARE), + LEVEL_UP_MOVE(28, MOVE_SCREECH), + LEVEL_UP_MOVE(38, MOVE_ACID), + LEVEL_UP_MOVE(46, MOVE_STOCKPILE), + LEVEL_UP_MOVE(46, MOVE_SWALLOW), + LEVEL_UP_MOVE(46, MOVE_SPIT_UP), + LEVEL_UP_MOVE(56, MOVE_HAZE), + LEVEL_UP_END +}; + +static const u16 sPikachuLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_THUNDER_SHOCK), + LEVEL_UP_MOVE(1, MOVE_GROWL), + LEVEL_UP_MOVE(6, MOVE_TAIL_WHIP), + LEVEL_UP_MOVE(8, MOVE_THUNDER_WAVE), + LEVEL_UP_MOVE(11, MOVE_QUICK_ATTACK), + LEVEL_UP_MOVE(15, MOVE_DOUBLE_TEAM), + LEVEL_UP_MOVE(20, MOVE_SLAM), + LEVEL_UP_MOVE(26, MOVE_THUNDERBOLT), + LEVEL_UP_MOVE(33, MOVE_AGILITY), + LEVEL_UP_MOVE(41, MOVE_THUNDER), + LEVEL_UP_MOVE(50, MOVE_LIGHT_SCREEN), + LEVEL_UP_END +}; + +static const u16 sRaichuLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_THUNDER_SHOCK), + LEVEL_UP_MOVE(1, MOVE_TAIL_WHIP), + LEVEL_UP_MOVE(1, MOVE_QUICK_ATTACK), + LEVEL_UP_MOVE(1, MOVE_THUNDERBOLT), + LEVEL_UP_END +}; + +static const u16 sSandshrewLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_SCRATCH), + LEVEL_UP_MOVE(6, MOVE_DEFENSE_CURL), + LEVEL_UP_MOVE(11, MOVE_SAND_ATTACK), + LEVEL_UP_MOVE(17, MOVE_POISON_STING), + LEVEL_UP_MOVE(23, MOVE_SLASH), + LEVEL_UP_MOVE(30, MOVE_SWIFT), + LEVEL_UP_MOVE(37, MOVE_FURY_SWIPES), + LEVEL_UP_MOVE(45, MOVE_SAND_TOMB), + LEVEL_UP_MOVE(53, MOVE_SANDSTORM), + LEVEL_UP_END +}; + +static const u16 sSandslashLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_SCRATCH), + LEVEL_UP_MOVE(1, MOVE_DEFENSE_CURL), + LEVEL_UP_MOVE(1, MOVE_SAND_ATTACK), + LEVEL_UP_MOVE(6, MOVE_DEFENSE_CURL), + LEVEL_UP_MOVE(11, MOVE_SAND_ATTACK), + LEVEL_UP_MOVE(17, MOVE_POISON_STING), + LEVEL_UP_MOVE(24, MOVE_SLASH), + LEVEL_UP_MOVE(33, MOVE_SWIFT), + LEVEL_UP_MOVE(42, MOVE_FURY_SWIPES), + LEVEL_UP_MOVE(52, MOVE_SAND_TOMB), + LEVEL_UP_MOVE(62, MOVE_SANDSTORM), + LEVEL_UP_END +}; + +static const u16 sNidoranFLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_GROWL), + LEVEL_UP_MOVE(1, MOVE_SCRATCH), + LEVEL_UP_MOVE(8, MOVE_TAIL_WHIP), + LEVEL_UP_MOVE(12, MOVE_DOUBLE_KICK), + LEVEL_UP_MOVE(17, MOVE_POISON_STING), + LEVEL_UP_MOVE(20, MOVE_BITE), + LEVEL_UP_MOVE(23, MOVE_HELPING_HAND), + LEVEL_UP_MOVE(30, MOVE_FURY_SWIPES), + LEVEL_UP_MOVE(38, MOVE_FLATTER), + LEVEL_UP_MOVE(47, MOVE_CRUNCH), + LEVEL_UP_END +}; + +static const u16 sNidorinaLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_GROWL), + LEVEL_UP_MOVE(1, MOVE_SCRATCH), + LEVEL_UP_MOVE(8, MOVE_TAIL_WHIP), + LEVEL_UP_MOVE(12, MOVE_DOUBLE_KICK), + LEVEL_UP_MOVE(18, MOVE_POISON_STING), + LEVEL_UP_MOVE(22, MOVE_BITE), + LEVEL_UP_MOVE(26, MOVE_HELPING_HAND), + LEVEL_UP_MOVE(34, MOVE_FURY_SWIPES), + LEVEL_UP_MOVE(43, MOVE_FLATTER), + LEVEL_UP_MOVE(53, MOVE_CRUNCH), + LEVEL_UP_END +}; + +static const u16 sNidoqueenLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_SCRATCH), + LEVEL_UP_MOVE(1, MOVE_TAIL_WHIP), + LEVEL_UP_MOVE(1, MOVE_DOUBLE_KICK), + LEVEL_UP_MOVE(1, MOVE_POISON_STING), + LEVEL_UP_MOVE(22, MOVE_BODY_SLAM), + LEVEL_UP_MOVE(43, MOVE_SUPERPOWER), + LEVEL_UP_END +}; + +static const u16 sNidoranMLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_LEER), + LEVEL_UP_MOVE(1, MOVE_PECK), + LEVEL_UP_MOVE(8, MOVE_FOCUS_ENERGY), + LEVEL_UP_MOVE(12, MOVE_DOUBLE_KICK), + LEVEL_UP_MOVE(17, MOVE_POISON_STING), + LEVEL_UP_MOVE(20, MOVE_HORN_ATTACK), + LEVEL_UP_MOVE(23, MOVE_HELPING_HAND), + LEVEL_UP_MOVE(30, MOVE_FURY_ATTACK), + LEVEL_UP_MOVE(38, MOVE_FLATTER), + LEVEL_UP_MOVE(47, MOVE_HORN_DRILL), + LEVEL_UP_END +}; + +static const u16 sNidorinoLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_LEER), + LEVEL_UP_MOVE(1, MOVE_PECK), + LEVEL_UP_MOVE(8, MOVE_FOCUS_ENERGY), + LEVEL_UP_MOVE(12, MOVE_DOUBLE_KICK), + LEVEL_UP_MOVE(18, MOVE_POISON_STING), + LEVEL_UP_MOVE(22, MOVE_HORN_ATTACK), + LEVEL_UP_MOVE(26, MOVE_HELPING_HAND), + LEVEL_UP_MOVE(34, MOVE_FURY_ATTACK), + LEVEL_UP_MOVE(43, MOVE_FLATTER), + LEVEL_UP_MOVE(53, MOVE_HORN_DRILL), + LEVEL_UP_END +}; + +static const u16 sNidokingLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_PECK), + LEVEL_UP_MOVE(1, MOVE_FOCUS_ENERGY), + LEVEL_UP_MOVE(1, MOVE_DOUBLE_KICK), + LEVEL_UP_MOVE(1, MOVE_POISON_STING), + LEVEL_UP_MOVE(22, MOVE_THRASH), + LEVEL_UP_MOVE(43, MOVE_MEGAHORN), + LEVEL_UP_END +}; + +static const u16 sClefairyLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_POUND), + LEVEL_UP_MOVE(1, MOVE_GROWL), + LEVEL_UP_MOVE(5, MOVE_ENCORE), + LEVEL_UP_MOVE(9, MOVE_SING), + LEVEL_UP_MOVE(13, MOVE_DOUBLE_SLAP), + LEVEL_UP_MOVE(17, MOVE_FOLLOW_ME), + LEVEL_UP_MOVE(21, MOVE_MINIMIZE), + LEVEL_UP_MOVE(25, MOVE_DEFENSE_CURL), + LEVEL_UP_MOVE(29, MOVE_METRONOME), + LEVEL_UP_MOVE(33, MOVE_COSMIC_POWER), + LEVEL_UP_MOVE(37, MOVE_MOONLIGHT), + LEVEL_UP_MOVE(41, MOVE_LIGHT_SCREEN), + LEVEL_UP_MOVE(45, MOVE_METEOR_MASH), + LEVEL_UP_END +}; + +static const u16 sClefableLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_SING), + LEVEL_UP_MOVE(1, MOVE_DOUBLE_SLAP), + LEVEL_UP_MOVE(1, MOVE_MINIMIZE), + LEVEL_UP_MOVE(1, MOVE_METRONOME), + LEVEL_UP_END +}; + +static const u16 sVulpixLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_EMBER), + LEVEL_UP_MOVE(5, MOVE_TAIL_WHIP), + LEVEL_UP_MOVE(9, MOVE_ROAR), + LEVEL_UP_MOVE(13, MOVE_QUICK_ATTACK), + LEVEL_UP_MOVE(17, MOVE_WILL_O_WISP), + LEVEL_UP_MOVE(21, MOVE_CONFUSE_RAY), + LEVEL_UP_MOVE(25, MOVE_IMPRISON), + LEVEL_UP_MOVE(29, MOVE_FLAMETHROWER), + LEVEL_UP_MOVE(33, MOVE_SAFEGUARD), + LEVEL_UP_MOVE(37, MOVE_GRUDGE), + LEVEL_UP_MOVE(41, MOVE_FIRE_SPIN), + LEVEL_UP_END +}; + +static const u16 sNinetalesLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_EMBER), + LEVEL_UP_MOVE(1, MOVE_QUICK_ATTACK), + LEVEL_UP_MOVE(1, MOVE_CONFUSE_RAY), + LEVEL_UP_MOVE(1, MOVE_SAFEGUARD), + LEVEL_UP_MOVE(45, MOVE_FIRE_SPIN), + LEVEL_UP_END +}; + +static const u16 sJigglypuffLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_SING), + LEVEL_UP_MOVE(4, MOVE_DEFENSE_CURL), + LEVEL_UP_MOVE(9, MOVE_POUND), + LEVEL_UP_MOVE(14, MOVE_DISABLE), + LEVEL_UP_MOVE(19, MOVE_ROLLOUT), + LEVEL_UP_MOVE(24, MOVE_DOUBLE_SLAP), + LEVEL_UP_MOVE(29, MOVE_REST), + LEVEL_UP_MOVE(34, MOVE_BODY_SLAM), + LEVEL_UP_MOVE(39, MOVE_MIMIC), + LEVEL_UP_MOVE(44, MOVE_HYPER_VOICE), + LEVEL_UP_MOVE(49, MOVE_DOUBLE_EDGE), + LEVEL_UP_END +}; + +static const u16 sWigglytuffLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_SING), + LEVEL_UP_MOVE(1, MOVE_DISABLE), + LEVEL_UP_MOVE(1, MOVE_DEFENSE_CURL), + LEVEL_UP_MOVE(1, MOVE_DOUBLE_SLAP), + LEVEL_UP_END +}; + +static const u16 sZubatLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_LEECH_LIFE), + LEVEL_UP_MOVE(6, MOVE_ASTONISH), + LEVEL_UP_MOVE(11, MOVE_SUPERSONIC), + LEVEL_UP_MOVE(16, MOVE_BITE), + LEVEL_UP_MOVE(21, MOVE_WING_ATTACK), + LEVEL_UP_MOVE(26, MOVE_CONFUSE_RAY), + LEVEL_UP_MOVE(31, MOVE_AIR_CUTTER), + LEVEL_UP_MOVE(36, MOVE_MEAN_LOOK), + LEVEL_UP_MOVE(41, MOVE_POISON_FANG), + LEVEL_UP_MOVE(46, MOVE_HAZE), + LEVEL_UP_END +}; + +static const u16 sGolbatLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_SCREECH), + LEVEL_UP_MOVE(1, MOVE_LEECH_LIFE), + LEVEL_UP_MOVE(1, MOVE_ASTONISH), + LEVEL_UP_MOVE(1, MOVE_SUPERSONIC), + LEVEL_UP_MOVE(6, MOVE_ASTONISH), + LEVEL_UP_MOVE(11, MOVE_SUPERSONIC), + LEVEL_UP_MOVE(16, MOVE_BITE), + LEVEL_UP_MOVE(21, MOVE_WING_ATTACK), + LEVEL_UP_MOVE(28, MOVE_CONFUSE_RAY), + LEVEL_UP_MOVE(35, MOVE_AIR_CUTTER), + LEVEL_UP_MOVE(42, MOVE_MEAN_LOOK), + LEVEL_UP_MOVE(49, MOVE_POISON_FANG), + LEVEL_UP_MOVE(56, MOVE_HAZE), + LEVEL_UP_END +}; + +static const u16 sOddishLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_ABSORB), + LEVEL_UP_MOVE(7, MOVE_SWEET_SCENT), + LEVEL_UP_MOVE(14, MOVE_POISON_POWDER), + LEVEL_UP_MOVE(16, MOVE_STUN_SPORE), + LEVEL_UP_MOVE(18, MOVE_SLEEP_POWDER), + LEVEL_UP_MOVE(23, MOVE_ACID), + LEVEL_UP_MOVE(32, MOVE_MOONLIGHT), + LEVEL_UP_MOVE(39, MOVE_PETAL_DANCE), + LEVEL_UP_END +}; + +static const u16 sGloomLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_ABSORB), + LEVEL_UP_MOVE(1, MOVE_SWEET_SCENT), + LEVEL_UP_MOVE(1, MOVE_POISON_POWDER), + LEVEL_UP_MOVE(7, MOVE_SWEET_SCENT), + LEVEL_UP_MOVE(14, MOVE_POISON_POWDER), + LEVEL_UP_MOVE(16, MOVE_STUN_SPORE), + LEVEL_UP_MOVE(18, MOVE_SLEEP_POWDER), + LEVEL_UP_MOVE(24, MOVE_ACID), + LEVEL_UP_MOVE(35, MOVE_MOONLIGHT), + LEVEL_UP_MOVE(44, MOVE_PETAL_DANCE), + LEVEL_UP_END +}; + +static const u16 sVileplumeLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_ABSORB), + LEVEL_UP_MOVE(1, MOVE_AROMATHERAPY), + LEVEL_UP_MOVE(1, MOVE_STUN_SPORE), + LEVEL_UP_MOVE(1, MOVE_MEGA_DRAIN), + LEVEL_UP_MOVE(44, MOVE_PETAL_DANCE), + LEVEL_UP_END +}; + +static const u16 sParasLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_SCRATCH), + LEVEL_UP_MOVE(7, MOVE_STUN_SPORE), + LEVEL_UP_MOVE(13, MOVE_POISON_POWDER), + LEVEL_UP_MOVE(19, MOVE_LEECH_LIFE), + LEVEL_UP_MOVE(25, MOVE_SPORE), + LEVEL_UP_MOVE(31, MOVE_SLASH), + LEVEL_UP_MOVE(37, MOVE_GROWTH), + LEVEL_UP_MOVE(43, MOVE_GIGA_DRAIN), + LEVEL_UP_MOVE(49, MOVE_AROMATHERAPY), + LEVEL_UP_END +}; + +static const u16 sParasectLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_SCRATCH), + LEVEL_UP_MOVE(1, MOVE_STUN_SPORE), + LEVEL_UP_MOVE(1, MOVE_POISON_POWDER), + LEVEL_UP_MOVE(7, MOVE_STUN_SPORE), + LEVEL_UP_MOVE(13, MOVE_POISON_POWDER), + LEVEL_UP_MOVE(19, MOVE_LEECH_LIFE), + LEVEL_UP_MOVE(27, MOVE_SPORE), + LEVEL_UP_MOVE(35, MOVE_SLASH), + LEVEL_UP_MOVE(43, MOVE_GROWTH), + LEVEL_UP_MOVE(51, MOVE_GIGA_DRAIN), + LEVEL_UP_MOVE(59, MOVE_AROMATHERAPY), + LEVEL_UP_END +}; + +static const u16 sVenonatLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_TACKLE), + LEVEL_UP_MOVE(1, MOVE_DISABLE), + LEVEL_UP_MOVE(1, MOVE_FORESIGHT), + LEVEL_UP_MOVE(9, MOVE_SUPERSONIC), + LEVEL_UP_MOVE(17, MOVE_CONFUSION), + LEVEL_UP_MOVE(20, MOVE_POISON_POWDER), + LEVEL_UP_MOVE(25, MOVE_LEECH_LIFE), + LEVEL_UP_MOVE(28, MOVE_STUN_SPORE), + LEVEL_UP_MOVE(33, MOVE_PSYBEAM), + LEVEL_UP_MOVE(36, MOVE_SLEEP_POWDER), + LEVEL_UP_MOVE(41, MOVE_PSYCHIC), + LEVEL_UP_END +}; + +static const u16 sVenomothLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_SILVER_WIND), + LEVEL_UP_MOVE(1, MOVE_TACKLE), + LEVEL_UP_MOVE(1, MOVE_DISABLE), + LEVEL_UP_MOVE(1, MOVE_FORESIGHT), + LEVEL_UP_MOVE(1, MOVE_SUPERSONIC), + LEVEL_UP_MOVE(9, MOVE_SUPERSONIC), + LEVEL_UP_MOVE(17, MOVE_CONFUSION), + LEVEL_UP_MOVE(20, MOVE_POISON_POWDER), + LEVEL_UP_MOVE(25, MOVE_LEECH_LIFE), + LEVEL_UP_MOVE(28, MOVE_STUN_SPORE), + LEVEL_UP_MOVE(31, MOVE_GUST), + LEVEL_UP_MOVE(36, MOVE_PSYBEAM), + LEVEL_UP_MOVE(42, MOVE_SLEEP_POWDER), + LEVEL_UP_MOVE(52, MOVE_PSYCHIC), + LEVEL_UP_END +}; + +static const u16 sDiglettLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_SAND_ATTACK), + LEVEL_UP_MOVE(1, MOVE_SCRATCH), + LEVEL_UP_MOVE(5, MOVE_GROWL), + LEVEL_UP_MOVE(9, MOVE_MAGNITUDE), + LEVEL_UP_MOVE(17, MOVE_DIG), + LEVEL_UP_MOVE(21, MOVE_FURY_SWIPES), + LEVEL_UP_MOVE(25, MOVE_MUD_SLAP), + LEVEL_UP_MOVE(33, MOVE_SLASH), + LEVEL_UP_MOVE(41, MOVE_EARTHQUAKE), + LEVEL_UP_MOVE(49, MOVE_FISSURE), + LEVEL_UP_END +}; + +static const u16 sDugtrioLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_TRI_ATTACK), + LEVEL_UP_MOVE(1, MOVE_SCRATCH), + LEVEL_UP_MOVE(1, MOVE_SAND_ATTACK), + LEVEL_UP_MOVE(1, MOVE_GROWL), + LEVEL_UP_MOVE(5, MOVE_GROWL), + LEVEL_UP_MOVE(9, MOVE_MAGNITUDE), + LEVEL_UP_MOVE(17, MOVE_DIG), + LEVEL_UP_MOVE(21, MOVE_FURY_SWIPES), + LEVEL_UP_MOVE(25, MOVE_MUD_SLAP), + LEVEL_UP_MOVE(26, MOVE_SAND_TOMB), + LEVEL_UP_MOVE(38, MOVE_SLASH), + LEVEL_UP_MOVE(51, MOVE_EARTHQUAKE), + LEVEL_UP_MOVE(64, MOVE_FISSURE), + LEVEL_UP_END +}; + +static const u16 sMeowthLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_SCRATCH), + LEVEL_UP_MOVE(1, MOVE_GROWL), + LEVEL_UP_MOVE(10, MOVE_BITE), + LEVEL_UP_MOVE(18, MOVE_PAY_DAY), + LEVEL_UP_MOVE(25, MOVE_FAINT_ATTACK), + LEVEL_UP_MOVE(31, MOVE_SCREECH), + LEVEL_UP_MOVE(36, MOVE_FURY_SWIPES), + LEVEL_UP_MOVE(40, MOVE_SLASH), + LEVEL_UP_MOVE(43, MOVE_FAKE_OUT), + LEVEL_UP_MOVE(45, MOVE_SWAGGER), + LEVEL_UP_END +}; + +static const u16 sPersianLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_SCRATCH), + LEVEL_UP_MOVE(1, MOVE_GROWL), + LEVEL_UP_MOVE(1, MOVE_BITE), + LEVEL_UP_MOVE(10, MOVE_BITE), + LEVEL_UP_MOVE(18, MOVE_PAY_DAY), + LEVEL_UP_MOVE(25, MOVE_FAINT_ATTACK), + LEVEL_UP_MOVE(34, MOVE_SCREECH), + LEVEL_UP_MOVE(42, MOVE_FURY_SWIPES), + LEVEL_UP_MOVE(49, MOVE_SLASH), + LEVEL_UP_MOVE(55, MOVE_FAKE_OUT), + LEVEL_UP_MOVE(61, MOVE_SWAGGER), + LEVEL_UP_END +}; + +static const u16 sPsyduckLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_WATER_SPORT), + LEVEL_UP_MOVE(1, MOVE_SCRATCH), + LEVEL_UP_MOVE(5, MOVE_TAIL_WHIP), + LEVEL_UP_MOVE(10, MOVE_DISABLE), + LEVEL_UP_MOVE(16, MOVE_CONFUSION), + LEVEL_UP_MOVE(23, MOVE_SCREECH), + LEVEL_UP_MOVE(31, MOVE_PSYCH_UP), + LEVEL_UP_MOVE(40, MOVE_FURY_SWIPES), + LEVEL_UP_MOVE(50, MOVE_HYDRO_PUMP), + LEVEL_UP_END +}; + +static const u16 sGolduckLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_WATER_SPORT), + LEVEL_UP_MOVE(1, MOVE_SCRATCH), + LEVEL_UP_MOVE(1, MOVE_TAIL_WHIP), + LEVEL_UP_MOVE(1, MOVE_DISABLE), + LEVEL_UP_MOVE(5, MOVE_TAIL_WHIP), + LEVEL_UP_MOVE(10, MOVE_DISABLE), + LEVEL_UP_MOVE(16, MOVE_CONFUSION), + LEVEL_UP_MOVE(23, MOVE_SCREECH), + LEVEL_UP_MOVE(31, MOVE_PSYCH_UP), + LEVEL_UP_MOVE(44, MOVE_FURY_SWIPES), + LEVEL_UP_MOVE(58, MOVE_HYDRO_PUMP), + LEVEL_UP_END +}; + +static const u16 sMankeyLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_SCRATCH), + LEVEL_UP_MOVE(1, MOVE_LEER), + LEVEL_UP_MOVE(6, MOVE_LOW_KICK), + LEVEL_UP_MOVE(11, MOVE_KARATE_CHOP), + LEVEL_UP_MOVE(16, MOVE_FURY_SWIPES), + LEVEL_UP_MOVE(21, MOVE_FOCUS_ENERGY), + LEVEL_UP_MOVE(26, MOVE_SEISMIC_TOSS), + LEVEL_UP_MOVE(31, MOVE_CROSS_CHOP), + LEVEL_UP_MOVE(36, MOVE_SWAGGER), + LEVEL_UP_MOVE(41, MOVE_SCREECH), + LEVEL_UP_MOVE(46, MOVE_THRASH), + LEVEL_UP_END +}; + +static const u16 sPrimeapeLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_SCRATCH), + LEVEL_UP_MOVE(1, MOVE_LEER), + LEVEL_UP_MOVE(1, MOVE_LOW_KICK), + LEVEL_UP_MOVE(1, MOVE_RAGE), + LEVEL_UP_MOVE(6, MOVE_LOW_KICK), + LEVEL_UP_MOVE(11, MOVE_KARATE_CHOP), + LEVEL_UP_MOVE(16, MOVE_FURY_SWIPES), + LEVEL_UP_MOVE(21, MOVE_FOCUS_ENERGY), + LEVEL_UP_MOVE(26, MOVE_SEISMIC_TOSS), + LEVEL_UP_MOVE(28, MOVE_RAGE), + LEVEL_UP_MOVE(35, MOVE_CROSS_CHOP), + LEVEL_UP_MOVE(44, MOVE_SWAGGER), + LEVEL_UP_MOVE(53, MOVE_SCREECH), + LEVEL_UP_MOVE(62, MOVE_THRASH), + LEVEL_UP_END +}; + +static const u16 sGrowlitheLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_BITE), + LEVEL_UP_MOVE(1, MOVE_ROAR), + LEVEL_UP_MOVE(7, MOVE_EMBER), + LEVEL_UP_MOVE(13, MOVE_LEER), + LEVEL_UP_MOVE(19, MOVE_ODOR_SLEUTH), + LEVEL_UP_MOVE(25, MOVE_TAKE_DOWN), + LEVEL_UP_MOVE(31, MOVE_FLAME_WHEEL), + LEVEL_UP_MOVE(37, MOVE_HELPING_HAND), + LEVEL_UP_MOVE(43, MOVE_AGILITY), + LEVEL_UP_MOVE(49, MOVE_FLAMETHROWER), + LEVEL_UP_END +}; + +static const u16 sArcanineLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_BITE), + LEVEL_UP_MOVE(1, MOVE_ROAR), + LEVEL_UP_MOVE(1, MOVE_EMBER), + LEVEL_UP_MOVE(1, MOVE_ODOR_SLEUTH), + LEVEL_UP_MOVE(49, MOVE_EXTREME_SPEED), + LEVEL_UP_END +}; + +static const u16 sPoliwagLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_BUBBLE), + LEVEL_UP_MOVE(7, MOVE_HYPNOSIS), + LEVEL_UP_MOVE(13, MOVE_WATER_GUN), + LEVEL_UP_MOVE(19, MOVE_DOUBLE_SLAP), + LEVEL_UP_MOVE(25, MOVE_RAIN_DANCE), + LEVEL_UP_MOVE(31, MOVE_BODY_SLAM), + LEVEL_UP_MOVE(37, MOVE_BELLY_DRUM), + LEVEL_UP_MOVE(43, MOVE_HYDRO_PUMP), + LEVEL_UP_END +}; + +static const u16 sPoliwhirlLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_BUBBLE), + LEVEL_UP_MOVE(1, MOVE_HYPNOSIS), + LEVEL_UP_MOVE(1, MOVE_WATER_GUN), + LEVEL_UP_MOVE(7, MOVE_HYPNOSIS), + LEVEL_UP_MOVE(13, MOVE_WATER_GUN), + LEVEL_UP_MOVE(19, MOVE_DOUBLE_SLAP), + LEVEL_UP_MOVE(27, MOVE_RAIN_DANCE), + LEVEL_UP_MOVE(35, MOVE_BODY_SLAM), + LEVEL_UP_MOVE(43, MOVE_BELLY_DRUM), + LEVEL_UP_MOVE(51, MOVE_HYDRO_PUMP), + LEVEL_UP_END +}; + +static const u16 sPoliwrathLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_WATER_GUN), + LEVEL_UP_MOVE(1, MOVE_HYPNOSIS), + LEVEL_UP_MOVE(1, MOVE_DOUBLE_SLAP), + LEVEL_UP_MOVE(1, MOVE_SUBMISSION), + LEVEL_UP_MOVE(35, MOVE_SUBMISSION), + LEVEL_UP_MOVE(51, MOVE_MIND_READER), + LEVEL_UP_END +}; + +static const u16 sAbraLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_TELEPORT), + LEVEL_UP_END +}; + +static const u16 sKadabraLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_TELEPORT), + LEVEL_UP_MOVE(1, MOVE_KINESIS), + LEVEL_UP_MOVE(1, MOVE_CONFUSION), + LEVEL_UP_MOVE(16, MOVE_CONFUSION), + LEVEL_UP_MOVE(18, MOVE_DISABLE), + LEVEL_UP_MOVE(21, MOVE_PSYBEAM), + LEVEL_UP_MOVE(23, MOVE_REFLECT), + LEVEL_UP_MOVE(25, MOVE_RECOVER), + LEVEL_UP_MOVE(30, MOVE_FUTURE_SIGHT), + LEVEL_UP_MOVE(33, MOVE_ROLE_PLAY), + LEVEL_UP_MOVE(36, MOVE_PSYCHIC), + LEVEL_UP_MOVE(43, MOVE_TRICK), + LEVEL_UP_END +}; + +static const u16 sAlakazamLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_TELEPORT), + LEVEL_UP_MOVE(1, MOVE_KINESIS), + LEVEL_UP_MOVE(1, MOVE_CONFUSION), + LEVEL_UP_MOVE(16, MOVE_CONFUSION), + LEVEL_UP_MOVE(18, MOVE_DISABLE), + LEVEL_UP_MOVE(21, MOVE_PSYBEAM), + LEVEL_UP_MOVE(23, MOVE_REFLECT), + LEVEL_UP_MOVE(25, MOVE_RECOVER), + LEVEL_UP_MOVE(30, MOVE_FUTURE_SIGHT), + LEVEL_UP_MOVE(33, MOVE_CALM_MIND), + LEVEL_UP_MOVE(36, MOVE_PSYCHIC), + LEVEL_UP_MOVE(43, MOVE_TRICK), + LEVEL_UP_END +}; + +static const u16 sMachopLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_LOW_KICK), + LEVEL_UP_MOVE(1, MOVE_LEER), + LEVEL_UP_MOVE(7, MOVE_FOCUS_ENERGY), + LEVEL_UP_MOVE(13, MOVE_KARATE_CHOP), + LEVEL_UP_MOVE(19, MOVE_SEISMIC_TOSS), + LEVEL_UP_MOVE(22, MOVE_FORESIGHT), + LEVEL_UP_MOVE(25, MOVE_REVENGE), + LEVEL_UP_MOVE(31, MOVE_VITAL_THROW), + LEVEL_UP_MOVE(37, MOVE_SUBMISSION), + LEVEL_UP_MOVE(40, MOVE_CROSS_CHOP), + LEVEL_UP_MOVE(43, MOVE_SCARY_FACE), + LEVEL_UP_MOVE(49, MOVE_DYNAMIC_PUNCH), + LEVEL_UP_END +}; + +static const u16 sMachokeLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_LOW_KICK), + LEVEL_UP_MOVE(1, MOVE_LEER), + LEVEL_UP_MOVE(1, MOVE_FOCUS_ENERGY), + LEVEL_UP_MOVE(7, MOVE_FOCUS_ENERGY), + LEVEL_UP_MOVE(13, MOVE_KARATE_CHOP), + LEVEL_UP_MOVE(19, MOVE_SEISMIC_TOSS), + LEVEL_UP_MOVE(22, MOVE_FORESIGHT), + LEVEL_UP_MOVE(25, MOVE_REVENGE), + LEVEL_UP_MOVE(33, MOVE_VITAL_THROW), + LEVEL_UP_MOVE(41, MOVE_SUBMISSION), + LEVEL_UP_MOVE(46, MOVE_CROSS_CHOP), + LEVEL_UP_MOVE(51, MOVE_SCARY_FACE), + LEVEL_UP_MOVE(59, MOVE_DYNAMIC_PUNCH), + LEVEL_UP_END +}; + +static const u16 sMachampLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_LOW_KICK), + LEVEL_UP_MOVE(1, MOVE_LEER), + LEVEL_UP_MOVE(1, MOVE_FOCUS_ENERGY), + LEVEL_UP_MOVE(7, MOVE_FOCUS_ENERGY), + LEVEL_UP_MOVE(13, MOVE_KARATE_CHOP), + LEVEL_UP_MOVE(19, MOVE_SEISMIC_TOSS), + LEVEL_UP_MOVE(22, MOVE_FORESIGHT), + LEVEL_UP_MOVE(25, MOVE_REVENGE), + LEVEL_UP_MOVE(33, MOVE_VITAL_THROW), + LEVEL_UP_MOVE(41, MOVE_SUBMISSION), + LEVEL_UP_MOVE(46, MOVE_CROSS_CHOP), + LEVEL_UP_MOVE(51, MOVE_SCARY_FACE), + LEVEL_UP_MOVE(59, MOVE_DYNAMIC_PUNCH), + LEVEL_UP_END +}; + +static const u16 sBellsproutLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_VINE_WHIP), + LEVEL_UP_MOVE(6, MOVE_GROWTH), + LEVEL_UP_MOVE(11, MOVE_WRAP), + LEVEL_UP_MOVE(15, MOVE_SLEEP_POWDER), + LEVEL_UP_MOVE(17, MOVE_POISON_POWDER), + LEVEL_UP_MOVE(19, MOVE_STUN_SPORE), + LEVEL_UP_MOVE(23, MOVE_ACID), + LEVEL_UP_MOVE(30, MOVE_SWEET_SCENT), + LEVEL_UP_MOVE(37, MOVE_RAZOR_LEAF), + LEVEL_UP_MOVE(45, MOVE_SLAM), + LEVEL_UP_END +}; + +static const u16 sWeepinbellLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_VINE_WHIP), + LEVEL_UP_MOVE(1, MOVE_GROWTH), + LEVEL_UP_MOVE(1, MOVE_WRAP), + LEVEL_UP_MOVE(6, MOVE_GROWTH), + LEVEL_UP_MOVE(11, MOVE_WRAP), + LEVEL_UP_MOVE(15, MOVE_SLEEP_POWDER), + LEVEL_UP_MOVE(17, MOVE_POISON_POWDER), + LEVEL_UP_MOVE(19, MOVE_STUN_SPORE), + LEVEL_UP_MOVE(24, MOVE_ACID), + LEVEL_UP_MOVE(33, MOVE_SWEET_SCENT), + LEVEL_UP_MOVE(42, MOVE_RAZOR_LEAF), + LEVEL_UP_MOVE(54, MOVE_SLAM), + LEVEL_UP_END +}; + +static const u16 sVictreebelLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_STOCKPILE), + LEVEL_UP_MOVE(1, MOVE_SPIT_UP), + LEVEL_UP_MOVE(1, MOVE_SWALLOW), + LEVEL_UP_MOVE(1, MOVE_VINE_WHIP), + LEVEL_UP_MOVE(1, MOVE_SLEEP_POWDER), + LEVEL_UP_MOVE(1, MOVE_SWEET_SCENT), + LEVEL_UP_MOVE(1, MOVE_RAZOR_LEAF), + LEVEL_UP_END +}; + +static const u16 sTentacoolLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_POISON_STING), + LEVEL_UP_MOVE(6, MOVE_SUPERSONIC), + LEVEL_UP_MOVE(12, MOVE_CONSTRICT), + LEVEL_UP_MOVE(19, MOVE_ACID), + LEVEL_UP_MOVE(25, MOVE_BUBBLE_BEAM), + LEVEL_UP_MOVE(30, MOVE_WRAP), + LEVEL_UP_MOVE(36, MOVE_BARRIER), + LEVEL_UP_MOVE(43, MOVE_SCREECH), + LEVEL_UP_MOVE(49, MOVE_HYDRO_PUMP), + LEVEL_UP_END +}; + +static const u16 sTentacruelLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_POISON_STING), + LEVEL_UP_MOVE(1, MOVE_SUPERSONIC), + LEVEL_UP_MOVE(1, MOVE_CONSTRICT), + LEVEL_UP_MOVE(6, MOVE_SUPERSONIC), + LEVEL_UP_MOVE(12, MOVE_CONSTRICT), + LEVEL_UP_MOVE(19, MOVE_ACID), + LEVEL_UP_MOVE(25, MOVE_BUBBLE_BEAM), + LEVEL_UP_MOVE(30, MOVE_WRAP), + LEVEL_UP_MOVE(38, MOVE_BARRIER), + LEVEL_UP_MOVE(47, MOVE_SCREECH), + LEVEL_UP_MOVE(55, MOVE_HYDRO_PUMP), + LEVEL_UP_END +}; + +static const u16 sGeodudeLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_TACKLE), + LEVEL_UP_MOVE(1, MOVE_DEFENSE_CURL), + LEVEL_UP_MOVE(6, MOVE_MUD_SPORT), + LEVEL_UP_MOVE(11, MOVE_ROCK_THROW), + LEVEL_UP_MOVE(16, MOVE_MAGNITUDE), + LEVEL_UP_MOVE(21, MOVE_SELF_DESTRUCT), + LEVEL_UP_MOVE(26, MOVE_ROLLOUT), + LEVEL_UP_MOVE(31, MOVE_ROCK_BLAST), + LEVEL_UP_MOVE(36, MOVE_EARTHQUAKE), + LEVEL_UP_MOVE(41, MOVE_EXPLOSION), + LEVEL_UP_MOVE(46, MOVE_DOUBLE_EDGE), + LEVEL_UP_END +}; + +static const u16 sGravelerLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_TACKLE), + LEVEL_UP_MOVE(1, MOVE_DEFENSE_CURL), + LEVEL_UP_MOVE(1, MOVE_MUD_SPORT), + LEVEL_UP_MOVE(1, MOVE_ROCK_THROW), + LEVEL_UP_MOVE(6, MOVE_MUD_SPORT), + LEVEL_UP_MOVE(11, MOVE_ROCK_THROW), + LEVEL_UP_MOVE(16, MOVE_MAGNITUDE), + LEVEL_UP_MOVE(21, MOVE_SELF_DESTRUCT), + LEVEL_UP_MOVE(29, MOVE_ROLLOUT), + LEVEL_UP_MOVE(37, MOVE_ROCK_BLAST), + LEVEL_UP_MOVE(45, MOVE_EARTHQUAKE), + LEVEL_UP_MOVE(53, MOVE_EXPLOSION), + LEVEL_UP_MOVE(62, MOVE_DOUBLE_EDGE), + LEVEL_UP_END +}; + +static const u16 sGolemLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_TACKLE), + LEVEL_UP_MOVE(1, MOVE_DEFENSE_CURL), + LEVEL_UP_MOVE(1, MOVE_MUD_SPORT), + LEVEL_UP_MOVE(1, MOVE_ROCK_THROW), + LEVEL_UP_MOVE(6, MOVE_MUD_SPORT), + LEVEL_UP_MOVE(11, MOVE_ROCK_THROW), + LEVEL_UP_MOVE(16, MOVE_MAGNITUDE), + LEVEL_UP_MOVE(21, MOVE_SELF_DESTRUCT), + LEVEL_UP_MOVE(29, MOVE_ROLLOUT), + LEVEL_UP_MOVE(37, MOVE_ROCK_BLAST), + LEVEL_UP_MOVE(45, MOVE_EARTHQUAKE), + LEVEL_UP_MOVE(53, MOVE_EXPLOSION), + LEVEL_UP_MOVE(62, MOVE_DOUBLE_EDGE), + LEVEL_UP_END +}; + +static const u16 sPonytaLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_QUICK_ATTACK), + LEVEL_UP_MOVE(5, MOVE_GROWL), + LEVEL_UP_MOVE(9, MOVE_TAIL_WHIP), + LEVEL_UP_MOVE(14, MOVE_EMBER), + LEVEL_UP_MOVE(19, MOVE_STOMP), + LEVEL_UP_MOVE(25, MOVE_FIRE_SPIN), + LEVEL_UP_MOVE(31, MOVE_TAKE_DOWN), + LEVEL_UP_MOVE(38, MOVE_AGILITY), + LEVEL_UP_MOVE(45, MOVE_BOUNCE), + LEVEL_UP_MOVE(53, MOVE_FIRE_BLAST), + LEVEL_UP_END +}; + +static const u16 sRapidashLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_QUICK_ATTACK), + LEVEL_UP_MOVE(1, MOVE_GROWL), + LEVEL_UP_MOVE(1, MOVE_TAIL_WHIP), + LEVEL_UP_MOVE(1, MOVE_EMBER), + LEVEL_UP_MOVE(5, MOVE_GROWL), + LEVEL_UP_MOVE(9, MOVE_TAIL_WHIP), + LEVEL_UP_MOVE(14, MOVE_EMBER), + LEVEL_UP_MOVE(19, MOVE_STOMP), + LEVEL_UP_MOVE(25, MOVE_FIRE_SPIN), + LEVEL_UP_MOVE(31, MOVE_TAKE_DOWN), + LEVEL_UP_MOVE(38, MOVE_AGILITY), + LEVEL_UP_MOVE(40, MOVE_FURY_ATTACK), + LEVEL_UP_MOVE(50, MOVE_BOUNCE), + LEVEL_UP_MOVE(63, MOVE_FIRE_BLAST), + LEVEL_UP_END +}; + +static const u16 sSlowpokeLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_CURSE), + LEVEL_UP_MOVE(1, MOVE_YAWN), + LEVEL_UP_MOVE(1, MOVE_TACKLE), + LEVEL_UP_MOVE(6, MOVE_GROWL), + LEVEL_UP_MOVE(13, MOVE_WATER_GUN), + LEVEL_UP_MOVE(17, MOVE_CONFUSION), + LEVEL_UP_MOVE(24, MOVE_DISABLE), + LEVEL_UP_MOVE(29, MOVE_HEADBUTT), + LEVEL_UP_MOVE(36, MOVE_AMNESIA), + LEVEL_UP_MOVE(40, MOVE_PSYCHIC), + LEVEL_UP_MOVE(47, MOVE_PSYCH_UP), + LEVEL_UP_END +}; + +static const u16 sSlowbroLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_CURSE), + LEVEL_UP_MOVE(1, MOVE_YAWN), + LEVEL_UP_MOVE(1, MOVE_TACKLE), + LEVEL_UP_MOVE(1, MOVE_GROWL), + LEVEL_UP_MOVE(6, MOVE_GROWL), + LEVEL_UP_MOVE(13, MOVE_WATER_GUN), + LEVEL_UP_MOVE(17, MOVE_CONFUSION), + LEVEL_UP_MOVE(24, MOVE_DISABLE), + LEVEL_UP_MOVE(29, MOVE_HEADBUTT), + LEVEL_UP_MOVE(36, MOVE_AMNESIA), + LEVEL_UP_MOVE(37, MOVE_WITHDRAW), + LEVEL_UP_MOVE(44, MOVE_PSYCHIC), + LEVEL_UP_MOVE(55, MOVE_PSYCH_UP), + LEVEL_UP_END +}; + +static const u16 sMagnemiteLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_METAL_SOUND), + LEVEL_UP_MOVE(1, MOVE_TACKLE), + LEVEL_UP_MOVE(6, MOVE_THUNDER_SHOCK), + LEVEL_UP_MOVE(11, MOVE_SUPERSONIC), + LEVEL_UP_MOVE(16, MOVE_SONIC_BOOM), + LEVEL_UP_MOVE(21, MOVE_THUNDER_WAVE), + LEVEL_UP_MOVE(26, MOVE_SPARK), + LEVEL_UP_MOVE(32, MOVE_LOCK_ON), + LEVEL_UP_MOVE(38, MOVE_SWIFT), + LEVEL_UP_MOVE(44, MOVE_SCREECH), + LEVEL_UP_MOVE(50, MOVE_ZAP_CANNON), + LEVEL_UP_END +}; + +static const u16 sMagnetonLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_METAL_SOUND), + LEVEL_UP_MOVE(1, MOVE_TACKLE), + LEVEL_UP_MOVE(1, MOVE_THUNDER_SHOCK), + LEVEL_UP_MOVE(1, MOVE_SUPERSONIC), + LEVEL_UP_MOVE(6, MOVE_THUNDER_SHOCK), + LEVEL_UP_MOVE(11, MOVE_SUPERSONIC), + LEVEL_UP_MOVE(16, MOVE_SONIC_BOOM), + LEVEL_UP_MOVE(21, MOVE_THUNDER_WAVE), + LEVEL_UP_MOVE(26, MOVE_SPARK), + LEVEL_UP_MOVE(35, MOVE_LOCK_ON), + LEVEL_UP_MOVE(44, MOVE_TRI_ATTACK), + LEVEL_UP_MOVE(53, MOVE_SCREECH), + LEVEL_UP_MOVE(62, MOVE_ZAP_CANNON), + LEVEL_UP_END +}; + +static const u16 sFarfetchdLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_PECK), + LEVEL_UP_MOVE(6, MOVE_SAND_ATTACK), + LEVEL_UP_MOVE(11, MOVE_LEER), + LEVEL_UP_MOVE(16, MOVE_FURY_ATTACK), + LEVEL_UP_MOVE(21, MOVE_KNOCK_OFF), + LEVEL_UP_MOVE(26, MOVE_FURY_CUTTER), + LEVEL_UP_MOVE(31, MOVE_SWORDS_DANCE), + LEVEL_UP_MOVE(36, MOVE_AGILITY), + LEVEL_UP_MOVE(41, MOVE_SLASH), + LEVEL_UP_MOVE(46, MOVE_FALSE_SWIPE), + LEVEL_UP_END +}; + +static const u16 sDoduoLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_PECK), + LEVEL_UP_MOVE(1, MOVE_GROWL), + LEVEL_UP_MOVE(9, MOVE_PURSUIT), + LEVEL_UP_MOVE(13, MOVE_FURY_ATTACK), + LEVEL_UP_MOVE(21, MOVE_TRI_ATTACK), + LEVEL_UP_MOVE(25, MOVE_RAGE), + LEVEL_UP_MOVE(33, MOVE_UPROAR), + LEVEL_UP_MOVE(37, MOVE_DRILL_PECK), + LEVEL_UP_MOVE(45, MOVE_AGILITY), + LEVEL_UP_END +}; + +static const u16 sDodrioLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_PECK), + LEVEL_UP_MOVE(1, MOVE_GROWL), + LEVEL_UP_MOVE(1, MOVE_PURSUIT), + LEVEL_UP_MOVE(1, MOVE_FURY_ATTACK), + LEVEL_UP_MOVE(9, MOVE_PURSUIT), + LEVEL_UP_MOVE(13, MOVE_FURY_ATTACK), + LEVEL_UP_MOVE(21, MOVE_TRI_ATTACK), + LEVEL_UP_MOVE(25, MOVE_RAGE), + LEVEL_UP_MOVE(38, MOVE_UPROAR), + LEVEL_UP_MOVE(47, MOVE_DRILL_PECK), + LEVEL_UP_MOVE(60, MOVE_AGILITY), + LEVEL_UP_END +}; + +static const u16 sSeelLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_HEADBUTT), + LEVEL_UP_MOVE(9, MOVE_GROWL), + LEVEL_UP_MOVE(17, MOVE_ICY_WIND), + LEVEL_UP_MOVE(21, MOVE_AURORA_BEAM), + LEVEL_UP_MOVE(29, MOVE_REST), + LEVEL_UP_MOVE(37, MOVE_TAKE_DOWN), + LEVEL_UP_MOVE(41, MOVE_ICE_BEAM), + LEVEL_UP_MOVE(49, MOVE_SAFEGUARD), + LEVEL_UP_END +}; + +static const u16 sDewgongLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_SIGNAL_BEAM), + LEVEL_UP_MOVE(1, MOVE_HEADBUTT), + LEVEL_UP_MOVE(1, MOVE_GROWL), + LEVEL_UP_MOVE(1, MOVE_ICY_WIND), + LEVEL_UP_MOVE(1, MOVE_AURORA_BEAM), + LEVEL_UP_MOVE(9, MOVE_GROWL), + LEVEL_UP_MOVE(17, MOVE_ICY_WIND), + LEVEL_UP_MOVE(21, MOVE_AURORA_BEAM), + LEVEL_UP_MOVE(29, MOVE_REST), + LEVEL_UP_MOVE(34, MOVE_SHEER_COLD), + LEVEL_UP_MOVE(42, MOVE_TAKE_DOWN), + LEVEL_UP_MOVE(51, MOVE_ICE_BEAM), + LEVEL_UP_MOVE(64, MOVE_SAFEGUARD), + LEVEL_UP_END +}; + +static const u16 sGrimerLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_POISON_GAS), + LEVEL_UP_MOVE(1, MOVE_POUND), + LEVEL_UP_MOVE(4, MOVE_HARDEN), + LEVEL_UP_MOVE(8, MOVE_DISABLE), + LEVEL_UP_MOVE(13, MOVE_SLUDGE), + LEVEL_UP_MOVE(19, MOVE_MINIMIZE), + LEVEL_UP_MOVE(26, MOVE_SCREECH), + LEVEL_UP_MOVE(34, MOVE_ACID_ARMOR), + LEVEL_UP_MOVE(43, MOVE_SLUDGE_BOMB), + LEVEL_UP_MOVE(53, MOVE_MEMENTO), + LEVEL_UP_END +}; + +static const u16 sMukLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_POISON_GAS), + LEVEL_UP_MOVE(1, MOVE_POUND), + LEVEL_UP_MOVE(1, MOVE_HARDEN), + LEVEL_UP_MOVE(4, MOVE_HARDEN), + LEVEL_UP_MOVE(8, MOVE_DISABLE), + LEVEL_UP_MOVE(13, MOVE_SLUDGE), + LEVEL_UP_MOVE(19, MOVE_MINIMIZE), + LEVEL_UP_MOVE(26, MOVE_SCREECH), + LEVEL_UP_MOVE(34, MOVE_ACID_ARMOR), + LEVEL_UP_MOVE(47, MOVE_SLUDGE_BOMB), + LEVEL_UP_MOVE(61, MOVE_MEMENTO), + LEVEL_UP_END +}; + +static const u16 sShellderLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_TACKLE), + LEVEL_UP_MOVE(1, MOVE_WITHDRAW), + LEVEL_UP_MOVE(8, MOVE_ICICLE_SPEAR), + LEVEL_UP_MOVE(15, MOVE_SUPERSONIC), + LEVEL_UP_MOVE(22, MOVE_AURORA_BEAM), + LEVEL_UP_MOVE(29, MOVE_PROTECT), + LEVEL_UP_MOVE(36, MOVE_LEER), + LEVEL_UP_MOVE(43, MOVE_CLAMP), + LEVEL_UP_MOVE(50, MOVE_ICE_BEAM), + LEVEL_UP_END +}; + +static const u16 sCloysterLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_WITHDRAW), + LEVEL_UP_MOVE(1, MOVE_SUPERSONIC), + LEVEL_UP_MOVE(1, MOVE_AURORA_BEAM), + LEVEL_UP_MOVE(1, MOVE_PROTECT), + LEVEL_UP_MOVE(36, MOVE_SPIKES), + LEVEL_UP_MOVE(43, MOVE_SPIKE_CANNON), + LEVEL_UP_END +}; + +static const u16 sGastlyLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_HYPNOSIS), + LEVEL_UP_MOVE(1, MOVE_LICK), + LEVEL_UP_MOVE(8, MOVE_SPITE), + LEVEL_UP_MOVE(13, MOVE_CURSE), + LEVEL_UP_MOVE(16, MOVE_NIGHT_SHADE), + LEVEL_UP_MOVE(21, MOVE_CONFUSE_RAY), + LEVEL_UP_MOVE(28, MOVE_DREAM_EATER), + LEVEL_UP_MOVE(33, MOVE_DESTINY_BOND), + LEVEL_UP_MOVE(36, MOVE_SHADOW_BALL), + LEVEL_UP_MOVE(41, MOVE_NIGHTMARE), + LEVEL_UP_MOVE(48, MOVE_MEAN_LOOK), + LEVEL_UP_END +}; + +static const u16 sHaunterLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_HYPNOSIS), + LEVEL_UP_MOVE(1, MOVE_LICK), + LEVEL_UP_MOVE(1, MOVE_SPITE), + LEVEL_UP_MOVE(8, MOVE_SPITE), + LEVEL_UP_MOVE(13, MOVE_CURSE), + LEVEL_UP_MOVE(16, MOVE_NIGHT_SHADE), + LEVEL_UP_MOVE(21, MOVE_CONFUSE_RAY), + LEVEL_UP_MOVE(25, MOVE_SHADOW_PUNCH), + LEVEL_UP_MOVE(31, MOVE_DREAM_EATER), + LEVEL_UP_MOVE(39, MOVE_DESTINY_BOND), + LEVEL_UP_MOVE(45, MOVE_SHADOW_BALL), + LEVEL_UP_MOVE(53, MOVE_NIGHTMARE), + LEVEL_UP_MOVE(64, MOVE_MEAN_LOOK), + LEVEL_UP_END +}; + +static const u16 sGengarLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_HYPNOSIS), + LEVEL_UP_MOVE(1, MOVE_LICK), + LEVEL_UP_MOVE(1, MOVE_SPITE), + LEVEL_UP_MOVE(8, MOVE_SPITE), + LEVEL_UP_MOVE(13, MOVE_CURSE), + LEVEL_UP_MOVE(16, MOVE_NIGHT_SHADE), + LEVEL_UP_MOVE(21, MOVE_CONFUSE_RAY), + LEVEL_UP_MOVE(25, MOVE_SHADOW_PUNCH), + LEVEL_UP_MOVE(31, MOVE_DREAM_EATER), + LEVEL_UP_MOVE(39, MOVE_DESTINY_BOND), + LEVEL_UP_MOVE(45, MOVE_SHADOW_BALL), + LEVEL_UP_MOVE(53, MOVE_NIGHTMARE), + LEVEL_UP_MOVE(64, MOVE_MEAN_LOOK), + LEVEL_UP_END +}; + +static const u16 sOnixLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_TACKLE), + LEVEL_UP_MOVE(1, MOVE_SCREECH), + LEVEL_UP_MOVE(8, MOVE_BIND), + LEVEL_UP_MOVE(12, MOVE_ROCK_THROW), + LEVEL_UP_MOVE(19, MOVE_HARDEN), + LEVEL_UP_MOVE(23, MOVE_RAGE), + LEVEL_UP_MOVE(30, MOVE_DRAGON_BREATH), + LEVEL_UP_MOVE(34, MOVE_SANDSTORM), + LEVEL_UP_MOVE(41, MOVE_SLAM), + LEVEL_UP_MOVE(45, MOVE_IRON_TAIL), + LEVEL_UP_MOVE(52, MOVE_SAND_TOMB), + LEVEL_UP_MOVE(56, MOVE_DOUBLE_EDGE), + LEVEL_UP_END +}; + +static const u16 sDrowzeeLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_POUND), + LEVEL_UP_MOVE(1, MOVE_HYPNOSIS), + LEVEL_UP_MOVE(7, MOVE_DISABLE), + LEVEL_UP_MOVE(11, MOVE_CONFUSION), + LEVEL_UP_MOVE(17, MOVE_HEADBUTT), + LEVEL_UP_MOVE(21, MOVE_POISON_GAS), + LEVEL_UP_MOVE(27, MOVE_MEDITATE), + LEVEL_UP_MOVE(31, MOVE_PSYCHIC), + LEVEL_UP_MOVE(37, MOVE_PSYCH_UP), + LEVEL_UP_MOVE(41, MOVE_SWAGGER), + LEVEL_UP_MOVE(47, MOVE_FUTURE_SIGHT), + LEVEL_UP_END +}; + +static const u16 sHypnoLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_NIGHTMARE), + LEVEL_UP_MOVE(1, MOVE_POUND), + LEVEL_UP_MOVE(1, MOVE_HYPNOSIS), + LEVEL_UP_MOVE(1, MOVE_DISABLE), + LEVEL_UP_MOVE(1, MOVE_CONFUSION), + LEVEL_UP_MOVE(7, MOVE_DISABLE), + LEVEL_UP_MOVE(11, MOVE_CONFUSION), + LEVEL_UP_MOVE(17, MOVE_HEADBUTT), + LEVEL_UP_MOVE(21, MOVE_POISON_GAS), + LEVEL_UP_MOVE(29, MOVE_MEDITATE), + LEVEL_UP_MOVE(35, MOVE_PSYCHIC), + LEVEL_UP_MOVE(43, MOVE_PSYCH_UP), + LEVEL_UP_MOVE(49, MOVE_SWAGGER), + LEVEL_UP_MOVE(57, MOVE_FUTURE_SIGHT), + LEVEL_UP_END +}; + +static const u16 sKrabbyLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_BUBBLE), + LEVEL_UP_MOVE(5, MOVE_LEER), + LEVEL_UP_MOVE(12, MOVE_VICE_GRIP), + LEVEL_UP_MOVE(16, MOVE_HARDEN), + LEVEL_UP_MOVE(23, MOVE_MUD_SHOT), + LEVEL_UP_MOVE(27, MOVE_STOMP), + LEVEL_UP_MOVE(34, MOVE_GUILLOTINE), + LEVEL_UP_MOVE(38, MOVE_PROTECT), + LEVEL_UP_MOVE(45, MOVE_CRABHAMMER), + LEVEL_UP_MOVE(49, MOVE_FLAIL), + LEVEL_UP_END +}; + +static const u16 sKinglerLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_METAL_CLAW), + LEVEL_UP_MOVE(1, MOVE_BUBBLE), + LEVEL_UP_MOVE(1, MOVE_LEER), + LEVEL_UP_MOVE(1, MOVE_VICE_GRIP), + LEVEL_UP_MOVE(1, MOVE_HARDEN), + LEVEL_UP_MOVE(5, MOVE_LEER), + LEVEL_UP_MOVE(12, MOVE_VICE_GRIP), + LEVEL_UP_MOVE(16, MOVE_HARDEN), + LEVEL_UP_MOVE(23, MOVE_MUD_SHOT), + LEVEL_UP_MOVE(27, MOVE_STOMP), + LEVEL_UP_MOVE(38, MOVE_GUILLOTINE), + LEVEL_UP_MOVE(42, MOVE_PROTECT), + LEVEL_UP_MOVE(57, MOVE_CRABHAMMER), + LEVEL_UP_MOVE(65, MOVE_FLAIL), + LEVEL_UP_END +}; + +static const u16 sVoltorbLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_CHARGE), + LEVEL_UP_MOVE(1, MOVE_TACKLE), + LEVEL_UP_MOVE(8, MOVE_SCREECH), + LEVEL_UP_MOVE(15, MOVE_SONIC_BOOM), + LEVEL_UP_MOVE(21, MOVE_SPARK), + LEVEL_UP_MOVE(27, MOVE_SELF_DESTRUCT), + LEVEL_UP_MOVE(32, MOVE_ROLLOUT), + LEVEL_UP_MOVE(37, MOVE_LIGHT_SCREEN), + LEVEL_UP_MOVE(42, MOVE_SWIFT), + LEVEL_UP_MOVE(46, MOVE_EXPLOSION), + LEVEL_UP_MOVE(49, MOVE_MIRROR_COAT), + LEVEL_UP_END +}; + +static const u16 sElectrodeLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_CHARGE), + LEVEL_UP_MOVE(1, MOVE_TACKLE), + LEVEL_UP_MOVE(1, MOVE_SCREECH), + LEVEL_UP_MOVE(1, MOVE_SONIC_BOOM), + LEVEL_UP_MOVE(8, MOVE_SCREECH), + LEVEL_UP_MOVE(15, MOVE_SONIC_BOOM), + LEVEL_UP_MOVE(21, MOVE_SPARK), + LEVEL_UP_MOVE(27, MOVE_SELF_DESTRUCT), + LEVEL_UP_MOVE(34, MOVE_ROLLOUT), + LEVEL_UP_MOVE(41, MOVE_LIGHT_SCREEN), + LEVEL_UP_MOVE(48, MOVE_SWIFT), + LEVEL_UP_MOVE(54, MOVE_EXPLOSION), + LEVEL_UP_MOVE(59, MOVE_MIRROR_COAT), + LEVEL_UP_END +}; + +static const u16 sExeggcuteLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_BARRAGE), + LEVEL_UP_MOVE(1, MOVE_UPROAR), + LEVEL_UP_MOVE(1, MOVE_HYPNOSIS), + LEVEL_UP_MOVE(7, MOVE_REFLECT), + LEVEL_UP_MOVE(13, MOVE_LEECH_SEED), + LEVEL_UP_MOVE(19, MOVE_CONFUSION), + LEVEL_UP_MOVE(25, MOVE_STUN_SPORE), + LEVEL_UP_MOVE(31, MOVE_POISON_POWDER), + LEVEL_UP_MOVE(37, MOVE_SLEEP_POWDER), + LEVEL_UP_MOVE(43, MOVE_SOLAR_BEAM), + LEVEL_UP_END +}; + +static const u16 sExeggutorLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_BARRAGE), + LEVEL_UP_MOVE(1, MOVE_HYPNOSIS), + LEVEL_UP_MOVE(1, MOVE_CONFUSION), + LEVEL_UP_MOVE(19, MOVE_STOMP), + LEVEL_UP_MOVE(31, MOVE_EGG_BOMB), + LEVEL_UP_END +}; + +static const u16 sCuboneLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_GROWL), + LEVEL_UP_MOVE(5, MOVE_TAIL_WHIP), + LEVEL_UP_MOVE(9, MOVE_BONE_CLUB), + LEVEL_UP_MOVE(13, MOVE_HEADBUTT), + LEVEL_UP_MOVE(17, MOVE_LEER), + LEVEL_UP_MOVE(21, MOVE_FOCUS_ENERGY), + LEVEL_UP_MOVE(25, MOVE_BONEMERANG), + LEVEL_UP_MOVE(29, MOVE_RAGE), + LEVEL_UP_MOVE(33, MOVE_FALSE_SWIPE), + LEVEL_UP_MOVE(37, MOVE_THRASH), + LEVEL_UP_MOVE(41, MOVE_BONE_RUSH), + LEVEL_UP_MOVE(45, MOVE_DOUBLE_EDGE), + LEVEL_UP_END +}; + +static const u16 sMarowakLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_GROWL), + LEVEL_UP_MOVE(1, MOVE_TAIL_WHIP), + LEVEL_UP_MOVE(1, MOVE_BONE_CLUB), + LEVEL_UP_MOVE(1, MOVE_HEADBUTT), + LEVEL_UP_MOVE(5, MOVE_TAIL_WHIP), + LEVEL_UP_MOVE(9, MOVE_BONE_CLUB), + LEVEL_UP_MOVE(13, MOVE_HEADBUTT), + LEVEL_UP_MOVE(17, MOVE_LEER), + LEVEL_UP_MOVE(21, MOVE_FOCUS_ENERGY), + LEVEL_UP_MOVE(25, MOVE_BONEMERANG), + LEVEL_UP_MOVE(32, MOVE_RAGE), + LEVEL_UP_MOVE(39, MOVE_FALSE_SWIPE), + LEVEL_UP_MOVE(46, MOVE_THRASH), + LEVEL_UP_MOVE(53, MOVE_BONE_RUSH), + LEVEL_UP_MOVE(61, MOVE_DOUBLE_EDGE), + LEVEL_UP_END +}; + +static const u16 sHitmonleeLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_REVENGE), + LEVEL_UP_MOVE(1, MOVE_DOUBLE_KICK), + LEVEL_UP_MOVE(6, MOVE_MEDITATE), + LEVEL_UP_MOVE(11, MOVE_ROLLING_KICK), + LEVEL_UP_MOVE(16, MOVE_JUMP_KICK), + LEVEL_UP_MOVE(20, MOVE_BRICK_BREAK), + LEVEL_UP_MOVE(21, MOVE_FOCUS_ENERGY), + LEVEL_UP_MOVE(26, MOVE_HI_JUMP_KICK), + LEVEL_UP_MOVE(31, MOVE_MIND_READER), + LEVEL_UP_MOVE(36, MOVE_FORESIGHT), + LEVEL_UP_MOVE(41, MOVE_ENDURE), + LEVEL_UP_MOVE(46, MOVE_MEGA_KICK), + LEVEL_UP_MOVE(51, MOVE_REVERSAL), + LEVEL_UP_END +}; + +static const u16 sHitmonchanLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_REVENGE), + LEVEL_UP_MOVE(1, MOVE_COMET_PUNCH), + LEVEL_UP_MOVE(7, MOVE_AGILITY), + LEVEL_UP_MOVE(13, MOVE_PURSUIT), + LEVEL_UP_MOVE(20, MOVE_MACH_PUNCH), + LEVEL_UP_MOVE(26, MOVE_THUNDER_PUNCH), + LEVEL_UP_MOVE(26, MOVE_ICE_PUNCH), + LEVEL_UP_MOVE(26, MOVE_FIRE_PUNCH), + LEVEL_UP_MOVE(32, MOVE_SKY_UPPERCUT), + LEVEL_UP_MOVE(38, MOVE_MEGA_PUNCH), + LEVEL_UP_MOVE(44, MOVE_DETECT), + LEVEL_UP_MOVE(50, MOVE_COUNTER), + LEVEL_UP_END +}; + +static const u16 sLickitungLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_LICK), + LEVEL_UP_MOVE(7, MOVE_SUPERSONIC), + LEVEL_UP_MOVE(12, MOVE_DEFENSE_CURL), + LEVEL_UP_MOVE(18, MOVE_KNOCK_OFF), + LEVEL_UP_MOVE(23, MOVE_STOMP), + LEVEL_UP_MOVE(29, MOVE_WRAP), + LEVEL_UP_MOVE(34, MOVE_DISABLE), + LEVEL_UP_MOVE(40, MOVE_SLAM), + LEVEL_UP_MOVE(45, MOVE_SCREECH), + LEVEL_UP_MOVE(51, MOVE_REFRESH), + LEVEL_UP_END +}; + +static const u16 sKoffingLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_POISON_GAS), + LEVEL_UP_MOVE(1, MOVE_TACKLE), + LEVEL_UP_MOVE(9, MOVE_SMOG), + LEVEL_UP_MOVE(17, MOVE_SELF_DESTRUCT), + LEVEL_UP_MOVE(21, MOVE_SLUDGE), + LEVEL_UP_MOVE(25, MOVE_SMOKESCREEN), + LEVEL_UP_MOVE(33, MOVE_HAZE), + LEVEL_UP_MOVE(41, MOVE_EXPLOSION), + LEVEL_UP_MOVE(45, MOVE_DESTINY_BOND), + LEVEL_UP_MOVE(49, MOVE_MEMENTO), + LEVEL_UP_END +}; + +static const u16 sWeezingLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_POISON_GAS), + LEVEL_UP_MOVE(1, MOVE_TACKLE), + LEVEL_UP_MOVE(1, MOVE_SMOG), + LEVEL_UP_MOVE(1, MOVE_SELF_DESTRUCT), + LEVEL_UP_MOVE(9, MOVE_SMOG), + LEVEL_UP_MOVE(17, MOVE_SELF_DESTRUCT), + LEVEL_UP_MOVE(21, MOVE_SLUDGE), + LEVEL_UP_MOVE(25, MOVE_SMOKESCREEN), + LEVEL_UP_MOVE(33, MOVE_HAZE), + LEVEL_UP_MOVE(44, MOVE_EXPLOSION), + LEVEL_UP_MOVE(51, MOVE_DESTINY_BOND), + LEVEL_UP_MOVE(58, MOVE_MEMENTO), + LEVEL_UP_END +}; + +static const u16 sRhyhornLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_HORN_ATTACK), + LEVEL_UP_MOVE(1, MOVE_TAIL_WHIP), + LEVEL_UP_MOVE(10, MOVE_STOMP), + LEVEL_UP_MOVE(15, MOVE_FURY_ATTACK), + LEVEL_UP_MOVE(24, MOVE_SCARY_FACE), + LEVEL_UP_MOVE(29, MOVE_ROCK_BLAST), + LEVEL_UP_MOVE(38, MOVE_HORN_DRILL), + LEVEL_UP_MOVE(43, MOVE_TAKE_DOWN), + LEVEL_UP_MOVE(52, MOVE_EARTHQUAKE), + LEVEL_UP_MOVE(57, MOVE_MEGAHORN), + LEVEL_UP_END +}; + +static const u16 sRhydonLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_HORN_ATTACK), + LEVEL_UP_MOVE(1, MOVE_TAIL_WHIP), + LEVEL_UP_MOVE(1, MOVE_STOMP), + LEVEL_UP_MOVE(1, MOVE_FURY_ATTACK), + LEVEL_UP_MOVE(10, MOVE_STOMP), + LEVEL_UP_MOVE(15, MOVE_FURY_ATTACK), + LEVEL_UP_MOVE(24, MOVE_SCARY_FACE), + LEVEL_UP_MOVE(29, MOVE_ROCK_BLAST), + LEVEL_UP_MOVE(38, MOVE_HORN_DRILL), + LEVEL_UP_MOVE(46, MOVE_TAKE_DOWN), + LEVEL_UP_MOVE(58, MOVE_EARTHQUAKE), + LEVEL_UP_MOVE(66, MOVE_MEGAHORN), + LEVEL_UP_END +}; + +static const u16 sChanseyLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_POUND), + LEVEL_UP_MOVE(1, MOVE_GROWL), + LEVEL_UP_MOVE(5, MOVE_TAIL_WHIP), + LEVEL_UP_MOVE(9, MOVE_REFRESH), + LEVEL_UP_MOVE(13, MOVE_SOFT_BOILED), + LEVEL_UP_MOVE(17, MOVE_DOUBLE_SLAP), + LEVEL_UP_MOVE(23, MOVE_MINIMIZE), + LEVEL_UP_MOVE(29, MOVE_SING), + LEVEL_UP_MOVE(35, MOVE_EGG_BOMB), + LEVEL_UP_MOVE(41, MOVE_DEFENSE_CURL), + LEVEL_UP_MOVE(49, MOVE_LIGHT_SCREEN), + LEVEL_UP_MOVE(57, MOVE_DOUBLE_EDGE), + LEVEL_UP_END +}; + +static const u16 sTangelaLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_INGRAIN), + LEVEL_UP_MOVE(1, MOVE_CONSTRICT), + LEVEL_UP_MOVE(4, MOVE_SLEEP_POWDER), + LEVEL_UP_MOVE(10, MOVE_ABSORB), + LEVEL_UP_MOVE(13, MOVE_GROWTH), + LEVEL_UP_MOVE(19, MOVE_POISON_POWDER), + LEVEL_UP_MOVE(22, MOVE_VINE_WHIP), + LEVEL_UP_MOVE(28, MOVE_BIND), + LEVEL_UP_MOVE(31, MOVE_MEGA_DRAIN), + LEVEL_UP_MOVE(37, MOVE_STUN_SPORE), + LEVEL_UP_MOVE(40, MOVE_SLAM), + LEVEL_UP_MOVE(46, MOVE_TICKLE), + LEVEL_UP_END +}; + +static const u16 sKangaskhanLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_COMET_PUNCH), + LEVEL_UP_MOVE(1, MOVE_LEER), + LEVEL_UP_MOVE(7, MOVE_BITE), + LEVEL_UP_MOVE(13, MOVE_TAIL_WHIP), + LEVEL_UP_MOVE(19, MOVE_FAKE_OUT), + LEVEL_UP_MOVE(25, MOVE_MEGA_PUNCH), + LEVEL_UP_MOVE(31, MOVE_RAGE), + LEVEL_UP_MOVE(37, MOVE_ENDURE), + LEVEL_UP_MOVE(43, MOVE_DIZZY_PUNCH), + LEVEL_UP_MOVE(49, MOVE_REVERSAL), + LEVEL_UP_END +}; + +static const u16 sHorseaLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_BUBBLE), + LEVEL_UP_MOVE(8, MOVE_SMOKESCREEN), + LEVEL_UP_MOVE(15, MOVE_LEER), + LEVEL_UP_MOVE(22, MOVE_WATER_GUN), + LEVEL_UP_MOVE(29, MOVE_TWISTER), + LEVEL_UP_MOVE(36, MOVE_AGILITY), + LEVEL_UP_MOVE(43, MOVE_HYDRO_PUMP), + LEVEL_UP_MOVE(50, MOVE_DRAGON_DANCE), + LEVEL_UP_END +}; + +static const u16 sSeadraLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_BUBBLE), + LEVEL_UP_MOVE(1, MOVE_SMOKESCREEN), + LEVEL_UP_MOVE(1, MOVE_LEER), + LEVEL_UP_MOVE(1, MOVE_WATER_GUN), + LEVEL_UP_MOVE(8, MOVE_SMOKESCREEN), + LEVEL_UP_MOVE(15, MOVE_LEER), + LEVEL_UP_MOVE(22, MOVE_WATER_GUN), + LEVEL_UP_MOVE(29, MOVE_TWISTER), + LEVEL_UP_MOVE(40, MOVE_AGILITY), + LEVEL_UP_MOVE(51, MOVE_HYDRO_PUMP), + LEVEL_UP_MOVE(62, MOVE_DRAGON_DANCE), + LEVEL_UP_END +}; + +static const u16 sGoldeenLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_PECK), + LEVEL_UP_MOVE(1, MOVE_TAIL_WHIP), + LEVEL_UP_MOVE(1, MOVE_WATER_SPORT), + LEVEL_UP_MOVE(10, MOVE_SUPERSONIC), + LEVEL_UP_MOVE(15, MOVE_HORN_ATTACK), + LEVEL_UP_MOVE(24, MOVE_FLAIL), + LEVEL_UP_MOVE(29, MOVE_FURY_ATTACK), + LEVEL_UP_MOVE(38, MOVE_WATERFALL), + LEVEL_UP_MOVE(43, MOVE_HORN_DRILL), + LEVEL_UP_MOVE(52, MOVE_AGILITY), + LEVEL_UP_MOVE(57, MOVE_MEGAHORN), + LEVEL_UP_END +}; + +static const u16 sSeakingLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_PECK), + LEVEL_UP_MOVE(1, MOVE_TAIL_WHIP), + LEVEL_UP_MOVE(1, MOVE_WATER_SPORT), + LEVEL_UP_MOVE(1, MOVE_SUPERSONIC), + LEVEL_UP_MOVE(10, MOVE_SUPERSONIC), + LEVEL_UP_MOVE(15, MOVE_HORN_ATTACK), + LEVEL_UP_MOVE(24, MOVE_FLAIL), + LEVEL_UP_MOVE(29, MOVE_FURY_ATTACK), + LEVEL_UP_MOVE(41, MOVE_WATERFALL), + LEVEL_UP_MOVE(49, MOVE_HORN_DRILL), + LEVEL_UP_MOVE(61, MOVE_AGILITY), + LEVEL_UP_MOVE(69, MOVE_MEGAHORN), + LEVEL_UP_END +}; + +static const u16 sStaryuLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_TACKLE), + LEVEL_UP_MOVE(1, MOVE_HARDEN), + LEVEL_UP_MOVE(6, MOVE_WATER_GUN), + LEVEL_UP_MOVE(10, MOVE_RAPID_SPIN), + LEVEL_UP_MOVE(15, MOVE_RECOVER), + LEVEL_UP_MOVE(19, MOVE_CAMOUFLAGE), + LEVEL_UP_MOVE(24, MOVE_SWIFT), + LEVEL_UP_MOVE(28, MOVE_BUBBLE_BEAM), + LEVEL_UP_MOVE(33, MOVE_MINIMIZE), + LEVEL_UP_MOVE(37, MOVE_LIGHT_SCREEN), + LEVEL_UP_MOVE(42, MOVE_COSMIC_POWER), + LEVEL_UP_MOVE(46, MOVE_HYDRO_PUMP), + LEVEL_UP_END +}; + +static const u16 sStarmieLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_WATER_GUN), + LEVEL_UP_MOVE(1, MOVE_RAPID_SPIN), + LEVEL_UP_MOVE(1, MOVE_RECOVER), + LEVEL_UP_MOVE(1, MOVE_SWIFT), + LEVEL_UP_MOVE(33, MOVE_CONFUSE_RAY), + LEVEL_UP_END +}; + +static const u16 sMrMimeLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_BARRIER), + LEVEL_UP_MOVE(5, MOVE_CONFUSION), + LEVEL_UP_MOVE(8, MOVE_SUBSTITUTE), + LEVEL_UP_MOVE(12, MOVE_MEDITATE), + LEVEL_UP_MOVE(15, MOVE_DOUBLE_SLAP), + LEVEL_UP_MOVE(19, MOVE_LIGHT_SCREEN), + LEVEL_UP_MOVE(19, MOVE_REFLECT), + LEVEL_UP_MOVE(22, MOVE_MAGICAL_LEAF), + LEVEL_UP_MOVE(26, MOVE_ENCORE), + LEVEL_UP_MOVE(29, MOVE_PSYBEAM), + LEVEL_UP_MOVE(33, MOVE_RECYCLE), + LEVEL_UP_MOVE(36, MOVE_TRICK), + LEVEL_UP_MOVE(40, MOVE_ROLE_PLAY), + LEVEL_UP_MOVE(43, MOVE_PSYCHIC), + LEVEL_UP_MOVE(47, MOVE_BATON_PASS), + LEVEL_UP_MOVE(50, MOVE_SAFEGUARD), + LEVEL_UP_END +}; + +static const u16 sScytherLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_QUICK_ATTACK), + LEVEL_UP_MOVE(1, MOVE_LEER), + LEVEL_UP_MOVE(6, MOVE_FOCUS_ENERGY), + LEVEL_UP_MOVE(11, MOVE_PURSUIT), + LEVEL_UP_MOVE(16, MOVE_FALSE_SWIPE), + LEVEL_UP_MOVE(21, MOVE_AGILITY), + LEVEL_UP_MOVE(26, MOVE_WING_ATTACK), + LEVEL_UP_MOVE(31, MOVE_SLASH), + LEVEL_UP_MOVE(36, MOVE_SWORDS_DANCE), + LEVEL_UP_MOVE(41, MOVE_DOUBLE_TEAM), + LEVEL_UP_MOVE(46, MOVE_FURY_CUTTER), + LEVEL_UP_END +}; + +static const u16 sJynxLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_POUND), + LEVEL_UP_MOVE(1, MOVE_LICK), + LEVEL_UP_MOVE(1, MOVE_LOVELY_KISS), + LEVEL_UP_MOVE(1, MOVE_POWDER_SNOW), + LEVEL_UP_MOVE(9, MOVE_LOVELY_KISS), + LEVEL_UP_MOVE(13, MOVE_POWDER_SNOW), + LEVEL_UP_MOVE(21, MOVE_DOUBLE_SLAP), + LEVEL_UP_MOVE(25, MOVE_ICE_PUNCH), + LEVEL_UP_MOVE(35, MOVE_MEAN_LOOK), + LEVEL_UP_MOVE(41, MOVE_FAKE_TEARS), + LEVEL_UP_MOVE(51, MOVE_BODY_SLAM), + LEVEL_UP_MOVE(57, MOVE_PERISH_SONG), + LEVEL_UP_MOVE(67, MOVE_BLIZZARD), + LEVEL_UP_END +}; + +static const u16 sElectabuzzLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_QUICK_ATTACK), + LEVEL_UP_MOVE(1, MOVE_LEER), + LEVEL_UP_MOVE(1, MOVE_THUNDER_PUNCH), + LEVEL_UP_MOVE(9, MOVE_THUNDER_PUNCH), + LEVEL_UP_MOVE(17, MOVE_LIGHT_SCREEN), + LEVEL_UP_MOVE(25, MOVE_SWIFT), + LEVEL_UP_MOVE(36, MOVE_SCREECH), + LEVEL_UP_MOVE(47, MOVE_THUNDERBOLT), + LEVEL_UP_MOVE(58, MOVE_THUNDER), + LEVEL_UP_END +}; + +static const u16 sMagmarLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_EMBER), + LEVEL_UP_MOVE(1, MOVE_LEER), + LEVEL_UP_MOVE(1, MOVE_SMOG), + LEVEL_UP_MOVE(1, MOVE_FIRE_PUNCH), + LEVEL_UP_MOVE(7, MOVE_LEER), + LEVEL_UP_MOVE(13, MOVE_SMOG), + LEVEL_UP_MOVE(19, MOVE_FIRE_PUNCH), + LEVEL_UP_MOVE(25, MOVE_SMOKESCREEN), + LEVEL_UP_MOVE(33, MOVE_SUNNY_DAY), + LEVEL_UP_MOVE(41, MOVE_FLAMETHROWER), + LEVEL_UP_MOVE(49, MOVE_CONFUSE_RAY), + LEVEL_UP_MOVE(57, MOVE_FIRE_BLAST), + LEVEL_UP_END +}; + +static const u16 sPinsirLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_VICE_GRIP), + LEVEL_UP_MOVE(1, MOVE_FOCUS_ENERGY), + LEVEL_UP_MOVE(7, MOVE_BIND), + LEVEL_UP_MOVE(13, MOVE_SEISMIC_TOSS), + LEVEL_UP_MOVE(19, MOVE_HARDEN), + LEVEL_UP_MOVE(25, MOVE_REVENGE), + LEVEL_UP_MOVE(31, MOVE_BRICK_BREAK), + LEVEL_UP_MOVE(37, MOVE_GUILLOTINE), + LEVEL_UP_MOVE(43, MOVE_SUBMISSION), + LEVEL_UP_MOVE(49, MOVE_SWORDS_DANCE), + LEVEL_UP_END +}; + +static const u16 sTaurosLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_TACKLE), + LEVEL_UP_MOVE(1, MOVE_TAIL_WHIP), + LEVEL_UP_MOVE(4, MOVE_RAGE), + LEVEL_UP_MOVE(8, MOVE_HORN_ATTACK), + LEVEL_UP_MOVE(13, MOVE_SCARY_FACE), + LEVEL_UP_MOVE(19, MOVE_PURSUIT), + LEVEL_UP_MOVE(26, MOVE_SWAGGER), + LEVEL_UP_MOVE(34, MOVE_REST), + LEVEL_UP_MOVE(43, MOVE_THRASH), + LEVEL_UP_MOVE(53, MOVE_TAKE_DOWN), + LEVEL_UP_END +}; + +static const u16 sMagikarpLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_SPLASH), + LEVEL_UP_MOVE(15, MOVE_TACKLE), + LEVEL_UP_MOVE(30, MOVE_FLAIL), + LEVEL_UP_END +}; + +static const u16 sGyaradosLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_THRASH), + LEVEL_UP_MOVE(20, MOVE_BITE), + LEVEL_UP_MOVE(25, MOVE_DRAGON_RAGE), + LEVEL_UP_MOVE(30, MOVE_LEER), + LEVEL_UP_MOVE(35, MOVE_TWISTER), + LEVEL_UP_MOVE(40, MOVE_HYDRO_PUMP), + LEVEL_UP_MOVE(45, MOVE_RAIN_DANCE), + LEVEL_UP_MOVE(50, MOVE_DRAGON_DANCE), + LEVEL_UP_MOVE(55, MOVE_HYPER_BEAM), + LEVEL_UP_END +}; + +static const u16 sLaprasLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_WATER_GUN), + LEVEL_UP_MOVE(1, MOVE_GROWL), + LEVEL_UP_MOVE(1, MOVE_SING), + LEVEL_UP_MOVE(7, MOVE_MIST), + LEVEL_UP_MOVE(13, MOVE_BODY_SLAM), + LEVEL_UP_MOVE(19, MOVE_CONFUSE_RAY), + LEVEL_UP_MOVE(25, MOVE_PERISH_SONG), + LEVEL_UP_MOVE(31, MOVE_ICE_BEAM), + LEVEL_UP_MOVE(37, MOVE_RAIN_DANCE), + LEVEL_UP_MOVE(43, MOVE_SAFEGUARD), + LEVEL_UP_MOVE(49, MOVE_HYDRO_PUMP), + LEVEL_UP_MOVE(55, MOVE_SHEER_COLD), + LEVEL_UP_END +}; + +static const u16 sDittoLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_TRANSFORM), + LEVEL_UP_END +}; + +static const u16 sEeveeLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_TACKLE), + LEVEL_UP_MOVE(1, MOVE_TAIL_WHIP), + LEVEL_UP_MOVE(1, MOVE_HELPING_HAND), + LEVEL_UP_MOVE(8, MOVE_SAND_ATTACK), + LEVEL_UP_MOVE(16, MOVE_GROWL), + LEVEL_UP_MOVE(23, MOVE_QUICK_ATTACK), + LEVEL_UP_MOVE(30, MOVE_BITE), + LEVEL_UP_MOVE(36, MOVE_BATON_PASS), + LEVEL_UP_MOVE(42, MOVE_TAKE_DOWN), + LEVEL_UP_END +}; + +static const u16 sVaporeonLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_TACKLE), + LEVEL_UP_MOVE(1, MOVE_TAIL_WHIP), + LEVEL_UP_MOVE(1, MOVE_HELPING_HAND), + LEVEL_UP_MOVE(8, MOVE_SAND_ATTACK), + LEVEL_UP_MOVE(16, MOVE_WATER_GUN), + LEVEL_UP_MOVE(23, MOVE_QUICK_ATTACK), + LEVEL_UP_MOVE(30, MOVE_BITE), + LEVEL_UP_MOVE(36, MOVE_AURORA_BEAM), + LEVEL_UP_MOVE(42, MOVE_HAZE), + LEVEL_UP_MOVE(47, MOVE_ACID_ARMOR), + LEVEL_UP_MOVE(52, MOVE_HYDRO_PUMP), + LEVEL_UP_END +}; + +static const u16 sJolteonLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_TACKLE), + LEVEL_UP_MOVE(1, MOVE_TAIL_WHIP), + LEVEL_UP_MOVE(1, MOVE_HELPING_HAND), + LEVEL_UP_MOVE(8, MOVE_SAND_ATTACK), + LEVEL_UP_MOVE(16, MOVE_THUNDER_SHOCK), + LEVEL_UP_MOVE(23, MOVE_QUICK_ATTACK), + LEVEL_UP_MOVE(30, MOVE_DOUBLE_KICK), + LEVEL_UP_MOVE(36, MOVE_PIN_MISSILE), + LEVEL_UP_MOVE(42, MOVE_THUNDER_WAVE), + LEVEL_UP_MOVE(47, MOVE_AGILITY), + LEVEL_UP_MOVE(52, MOVE_THUNDER), + LEVEL_UP_END +}; + +static const u16 sFlareonLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_TACKLE), + LEVEL_UP_MOVE(1, MOVE_TAIL_WHIP), + LEVEL_UP_MOVE(1, MOVE_HELPING_HAND), + LEVEL_UP_MOVE(8, MOVE_SAND_ATTACK), + LEVEL_UP_MOVE(16, MOVE_EMBER), + LEVEL_UP_MOVE(23, MOVE_QUICK_ATTACK), + LEVEL_UP_MOVE(30, MOVE_BITE), + LEVEL_UP_MOVE(36, MOVE_FIRE_SPIN), + LEVEL_UP_MOVE(42, MOVE_SMOG), + LEVEL_UP_MOVE(47, MOVE_LEER), + LEVEL_UP_MOVE(52, MOVE_FLAMETHROWER), + LEVEL_UP_END +}; + +static const u16 sPorygonLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_CONVERSION_2), + LEVEL_UP_MOVE(1, MOVE_TACKLE), + LEVEL_UP_MOVE(1, MOVE_CONVERSION), + LEVEL_UP_MOVE(9, MOVE_AGILITY), + LEVEL_UP_MOVE(12, MOVE_PSYBEAM), + LEVEL_UP_MOVE(20, MOVE_RECOVER), + LEVEL_UP_MOVE(24, MOVE_SHARPEN), + LEVEL_UP_MOVE(32, MOVE_LOCK_ON), + LEVEL_UP_MOVE(36, MOVE_TRI_ATTACK), + LEVEL_UP_MOVE(44, MOVE_RECYCLE), + LEVEL_UP_MOVE(48, MOVE_ZAP_CANNON), + LEVEL_UP_END +}; + +static const u16 sOmanyteLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_CONSTRICT), + LEVEL_UP_MOVE(1, MOVE_WITHDRAW), + LEVEL_UP_MOVE(13, MOVE_BITE), + LEVEL_UP_MOVE(19, MOVE_WATER_GUN), + LEVEL_UP_MOVE(25, MOVE_MUD_SHOT), + LEVEL_UP_MOVE(31, MOVE_LEER), + LEVEL_UP_MOVE(37, MOVE_PROTECT), + LEVEL_UP_MOVE(43, MOVE_TICKLE), + LEVEL_UP_MOVE(49, MOVE_ANCIENT_POWER), + LEVEL_UP_MOVE(55, MOVE_HYDRO_PUMP), + LEVEL_UP_END +}; + +static const u16 sOmastarLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_CONSTRICT), + LEVEL_UP_MOVE(1, MOVE_WITHDRAW), + LEVEL_UP_MOVE(1, MOVE_BITE), + LEVEL_UP_MOVE(1, MOVE_WATER_GUN), + LEVEL_UP_MOVE(13, MOVE_BITE), + LEVEL_UP_MOVE(19, MOVE_WATER_GUN), + LEVEL_UP_MOVE(25, MOVE_MUD_SHOT), + LEVEL_UP_MOVE(31, MOVE_LEER), + LEVEL_UP_MOVE(37, MOVE_PROTECT), + LEVEL_UP_MOVE(40, MOVE_SPIKE_CANNON), + LEVEL_UP_MOVE(46, MOVE_TICKLE), + LEVEL_UP_MOVE(55, MOVE_ANCIENT_POWER), + LEVEL_UP_MOVE(65, MOVE_HYDRO_PUMP), + LEVEL_UP_END +}; + +static const u16 sKabutoLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_SCRATCH), + LEVEL_UP_MOVE(1, MOVE_HARDEN), + LEVEL_UP_MOVE(13, MOVE_ABSORB), + LEVEL_UP_MOVE(19, MOVE_LEER), + LEVEL_UP_MOVE(25, MOVE_MUD_SHOT), + LEVEL_UP_MOVE(31, MOVE_SAND_ATTACK), + LEVEL_UP_MOVE(37, MOVE_ENDURE), + LEVEL_UP_MOVE(43, MOVE_METAL_SOUND), + LEVEL_UP_MOVE(49, MOVE_MEGA_DRAIN), + LEVEL_UP_MOVE(55, MOVE_ANCIENT_POWER), + LEVEL_UP_END +}; + +static const u16 sKabutopsLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_FURY_CUTTER), + LEVEL_UP_MOVE(1, MOVE_SCRATCH), + LEVEL_UP_MOVE(1, MOVE_HARDEN), + LEVEL_UP_MOVE(1, MOVE_ABSORB), + LEVEL_UP_MOVE(1, MOVE_LEER), + LEVEL_UP_MOVE(13, MOVE_ABSORB), + LEVEL_UP_MOVE(19, MOVE_LEER), + LEVEL_UP_MOVE(25, MOVE_MUD_SHOT), + LEVEL_UP_MOVE(31, MOVE_SAND_ATTACK), + LEVEL_UP_MOVE(37, MOVE_ENDURE), + LEVEL_UP_MOVE(40, MOVE_SLASH), + LEVEL_UP_MOVE(46, MOVE_METAL_SOUND), + LEVEL_UP_MOVE(55, MOVE_MEGA_DRAIN), + LEVEL_UP_MOVE(65, MOVE_ANCIENT_POWER), + LEVEL_UP_END +}; + +static const u16 sAerodactylLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_WING_ATTACK), + LEVEL_UP_MOVE(8, MOVE_AGILITY), + LEVEL_UP_MOVE(15, MOVE_BITE), + LEVEL_UP_MOVE(22, MOVE_SUPERSONIC), + LEVEL_UP_MOVE(29, MOVE_ANCIENT_POWER), + LEVEL_UP_MOVE(36, MOVE_SCARY_FACE), + LEVEL_UP_MOVE(43, MOVE_TAKE_DOWN), + LEVEL_UP_MOVE(50, MOVE_HYPER_BEAM), + LEVEL_UP_END +}; + +static const u16 sSnorlaxLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_TACKLE), + LEVEL_UP_MOVE(5, MOVE_AMNESIA), + LEVEL_UP_MOVE(9, MOVE_DEFENSE_CURL), + LEVEL_UP_MOVE(13, MOVE_BELLY_DRUM), + LEVEL_UP_MOVE(17, MOVE_HEADBUTT), + LEVEL_UP_MOVE(21, MOVE_YAWN), + LEVEL_UP_MOVE(25, MOVE_REST), + LEVEL_UP_MOVE(29, MOVE_SNORE), + LEVEL_UP_MOVE(33, MOVE_BODY_SLAM), + LEVEL_UP_MOVE(37, MOVE_SLEEP_TALK), + LEVEL_UP_MOVE(41, MOVE_BLOCK), + LEVEL_UP_MOVE(45, MOVE_COVET), + LEVEL_UP_MOVE(49, MOVE_ROLLOUT), + LEVEL_UP_MOVE(53, MOVE_HYPER_BEAM), + LEVEL_UP_END +}; + +static const u16 sArticunoLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_GUST), + LEVEL_UP_MOVE(1, MOVE_POWDER_SNOW), + LEVEL_UP_MOVE(13, MOVE_MIST), + LEVEL_UP_MOVE(25, MOVE_AGILITY), + LEVEL_UP_MOVE(37, MOVE_MIND_READER), + LEVEL_UP_MOVE(49, MOVE_ICE_BEAM), + LEVEL_UP_MOVE(61, MOVE_REFLECT), + LEVEL_UP_MOVE(73, MOVE_BLIZZARD), + LEVEL_UP_MOVE(85, MOVE_SHEER_COLD), + LEVEL_UP_END +}; + +static const u16 sZapdosLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_PECK), + LEVEL_UP_MOVE(1, MOVE_THUNDER_SHOCK), + LEVEL_UP_MOVE(13, MOVE_THUNDER_WAVE), + LEVEL_UP_MOVE(25, MOVE_AGILITY), + LEVEL_UP_MOVE(37, MOVE_DETECT), + LEVEL_UP_MOVE(49, MOVE_DRILL_PECK), + LEVEL_UP_MOVE(61, MOVE_CHARGE), + LEVEL_UP_MOVE(73, MOVE_LIGHT_SCREEN), + LEVEL_UP_MOVE(85, MOVE_THUNDER), + LEVEL_UP_END +}; + +static const u16 sMoltresLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_WING_ATTACK), + LEVEL_UP_MOVE(1, MOVE_EMBER), + LEVEL_UP_MOVE(13, MOVE_FIRE_SPIN), + LEVEL_UP_MOVE(25, MOVE_AGILITY), + LEVEL_UP_MOVE(37, MOVE_ENDURE), + LEVEL_UP_MOVE(49, MOVE_FLAMETHROWER), + LEVEL_UP_MOVE(61, MOVE_SAFEGUARD), + LEVEL_UP_MOVE(73, MOVE_HEAT_WAVE), + LEVEL_UP_MOVE(85, MOVE_SKY_ATTACK), + LEVEL_UP_END +}; + +static const u16 sDratiniLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_WRAP), + LEVEL_UP_MOVE(1, MOVE_LEER), + LEVEL_UP_MOVE(8, MOVE_THUNDER_WAVE), + LEVEL_UP_MOVE(15, MOVE_TWISTER), + LEVEL_UP_MOVE(22, MOVE_DRAGON_RAGE), + LEVEL_UP_MOVE(29, MOVE_SLAM), + LEVEL_UP_MOVE(36, MOVE_AGILITY), + LEVEL_UP_MOVE(43, MOVE_SAFEGUARD), + LEVEL_UP_MOVE(50, MOVE_OUTRAGE), + LEVEL_UP_MOVE(57, MOVE_HYPER_BEAM), + LEVEL_UP_END +}; + +static const u16 sDragonairLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_WRAP), + LEVEL_UP_MOVE(1, MOVE_LEER), + LEVEL_UP_MOVE(1, MOVE_THUNDER_WAVE), + LEVEL_UP_MOVE(1, MOVE_TWISTER), + LEVEL_UP_MOVE(8, MOVE_THUNDER_WAVE), + LEVEL_UP_MOVE(15, MOVE_TWISTER), + LEVEL_UP_MOVE(22, MOVE_DRAGON_RAGE), + LEVEL_UP_MOVE(29, MOVE_SLAM), + LEVEL_UP_MOVE(38, MOVE_AGILITY), + LEVEL_UP_MOVE(47, MOVE_SAFEGUARD), + LEVEL_UP_MOVE(56, MOVE_OUTRAGE), + LEVEL_UP_MOVE(65, MOVE_HYPER_BEAM), + LEVEL_UP_END +}; + +static const u16 sDragoniteLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_WRAP), + LEVEL_UP_MOVE(1, MOVE_LEER), + LEVEL_UP_MOVE(1, MOVE_THUNDER_WAVE), + LEVEL_UP_MOVE(1, MOVE_TWISTER), + LEVEL_UP_MOVE(8, MOVE_THUNDER_WAVE), + LEVEL_UP_MOVE(15, MOVE_TWISTER), + LEVEL_UP_MOVE(22, MOVE_DRAGON_RAGE), + LEVEL_UP_MOVE(29, MOVE_SLAM), + LEVEL_UP_MOVE(38, MOVE_AGILITY), + LEVEL_UP_MOVE(47, MOVE_SAFEGUARD), + LEVEL_UP_MOVE(55, MOVE_WING_ATTACK), + LEVEL_UP_MOVE(61, MOVE_OUTRAGE), + LEVEL_UP_MOVE(75, MOVE_HYPER_BEAM), + LEVEL_UP_END +}; + +static const u16 sMewtwoLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_CONFUSION), + LEVEL_UP_MOVE(1, MOVE_DISABLE), + LEVEL_UP_MOVE(11, MOVE_BARRIER), + LEVEL_UP_MOVE(22, MOVE_MIST), + LEVEL_UP_MOVE(33, MOVE_SWIFT), + LEVEL_UP_MOVE(44, MOVE_RECOVER), + LEVEL_UP_MOVE(55, MOVE_SAFEGUARD), + LEVEL_UP_MOVE(66, MOVE_PSYCHIC), + LEVEL_UP_MOVE(77, MOVE_PSYCH_UP), + LEVEL_UP_MOVE(88, MOVE_FUTURE_SIGHT), + LEVEL_UP_MOVE(99, MOVE_AMNESIA), + LEVEL_UP_END +}; + +static const u16 sMewLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_POUND), + LEVEL_UP_MOVE(10, MOVE_TRANSFORM), + LEVEL_UP_MOVE(20, MOVE_MEGA_PUNCH), + LEVEL_UP_MOVE(30, MOVE_METRONOME), + LEVEL_UP_MOVE(40, MOVE_PSYCHIC), + LEVEL_UP_MOVE(50, MOVE_ANCIENT_POWER), + LEVEL_UP_END +}; + +static const u16 sChikoritaLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_TACKLE), + LEVEL_UP_MOVE(1, MOVE_GROWL), + LEVEL_UP_MOVE(8, MOVE_RAZOR_LEAF), + LEVEL_UP_MOVE(12, MOVE_REFLECT), + LEVEL_UP_MOVE(15, MOVE_POISON_POWDER), + LEVEL_UP_MOVE(22, MOVE_SYNTHESIS), + LEVEL_UP_MOVE(29, MOVE_BODY_SLAM), + LEVEL_UP_MOVE(36, MOVE_LIGHT_SCREEN), + LEVEL_UP_MOVE(43, MOVE_SAFEGUARD), + LEVEL_UP_MOVE(50, MOVE_SOLAR_BEAM), + LEVEL_UP_END +}; + +static const u16 sBayleefLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_TACKLE), + LEVEL_UP_MOVE(1, MOVE_GROWL), + LEVEL_UP_MOVE(1, MOVE_RAZOR_LEAF), + LEVEL_UP_MOVE(1, MOVE_REFLECT), + LEVEL_UP_MOVE(8, MOVE_RAZOR_LEAF), + LEVEL_UP_MOVE(12, MOVE_REFLECT), + LEVEL_UP_MOVE(15, MOVE_POISON_POWDER), + LEVEL_UP_MOVE(23, MOVE_SYNTHESIS), + LEVEL_UP_MOVE(31, MOVE_BODY_SLAM), + LEVEL_UP_MOVE(39, MOVE_LIGHT_SCREEN), + LEVEL_UP_MOVE(47, MOVE_SAFEGUARD), + LEVEL_UP_MOVE(55, MOVE_SOLAR_BEAM), + LEVEL_UP_END +}; + +static const u16 sMeganiumLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_TACKLE), + LEVEL_UP_MOVE(1, MOVE_GROWL), + LEVEL_UP_MOVE(1, MOVE_RAZOR_LEAF), + LEVEL_UP_MOVE(1, MOVE_REFLECT), + LEVEL_UP_MOVE(8, MOVE_RAZOR_LEAF), + LEVEL_UP_MOVE(12, MOVE_REFLECT), + LEVEL_UP_MOVE(15, MOVE_POISON_POWDER), + LEVEL_UP_MOVE(23, MOVE_SYNTHESIS), + LEVEL_UP_MOVE(31, MOVE_BODY_SLAM), + LEVEL_UP_MOVE(41, MOVE_LIGHT_SCREEN), + LEVEL_UP_MOVE(51, MOVE_SAFEGUARD), + LEVEL_UP_MOVE(61, MOVE_SOLAR_BEAM), + LEVEL_UP_END +}; + +static const u16 sCyndaquilLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_TACKLE), + LEVEL_UP_MOVE(1, MOVE_LEER), + LEVEL_UP_MOVE(6, MOVE_SMOKESCREEN), + LEVEL_UP_MOVE(12, MOVE_EMBER), + LEVEL_UP_MOVE(19, MOVE_QUICK_ATTACK), + LEVEL_UP_MOVE(27, MOVE_FLAME_WHEEL), + LEVEL_UP_MOVE(36, MOVE_SWIFT), + LEVEL_UP_MOVE(46, MOVE_FLAMETHROWER), + LEVEL_UP_END +}; + +static const u16 sQuilavaLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_TACKLE), + LEVEL_UP_MOVE(1, MOVE_LEER), + LEVEL_UP_MOVE(1, MOVE_SMOKESCREEN), + LEVEL_UP_MOVE(6, MOVE_SMOKESCREEN), + LEVEL_UP_MOVE(12, MOVE_EMBER), + LEVEL_UP_MOVE(21, MOVE_QUICK_ATTACK), + LEVEL_UP_MOVE(31, MOVE_FLAME_WHEEL), + LEVEL_UP_MOVE(42, MOVE_SWIFT), + LEVEL_UP_MOVE(54, MOVE_FLAMETHROWER), + LEVEL_UP_END +}; + +static const u16 sTyphlosionLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_TACKLE), + LEVEL_UP_MOVE(1, MOVE_LEER), + LEVEL_UP_MOVE(1, MOVE_SMOKESCREEN), + LEVEL_UP_MOVE(1, MOVE_EMBER), + LEVEL_UP_MOVE(6, MOVE_SMOKESCREEN), + LEVEL_UP_MOVE(12, MOVE_EMBER), + LEVEL_UP_MOVE(21, MOVE_QUICK_ATTACK), + LEVEL_UP_MOVE(31, MOVE_FLAME_WHEEL), + LEVEL_UP_MOVE(45, MOVE_SWIFT), + LEVEL_UP_MOVE(60, MOVE_FLAMETHROWER), + LEVEL_UP_END +}; + +static const u16 sTotodileLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_SCRATCH), + LEVEL_UP_MOVE(1, MOVE_LEER), + LEVEL_UP_MOVE(7, MOVE_RAGE), + LEVEL_UP_MOVE(13, MOVE_WATER_GUN), + LEVEL_UP_MOVE(20, MOVE_BITE), + LEVEL_UP_MOVE(27, MOVE_SCARY_FACE), + LEVEL_UP_MOVE(35, MOVE_SLASH), + LEVEL_UP_MOVE(43, MOVE_SCREECH), + LEVEL_UP_MOVE(52, MOVE_HYDRO_PUMP), + LEVEL_UP_END +}; + +static const u16 sCroconawLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_SCRATCH), + LEVEL_UP_MOVE(1, MOVE_LEER), + LEVEL_UP_MOVE(1, MOVE_RAGE), + LEVEL_UP_MOVE(7, MOVE_RAGE), + LEVEL_UP_MOVE(13, MOVE_WATER_GUN), + LEVEL_UP_MOVE(21, MOVE_BITE), + LEVEL_UP_MOVE(28, MOVE_SCARY_FACE), + LEVEL_UP_MOVE(37, MOVE_SLASH), + LEVEL_UP_MOVE(45, MOVE_SCREECH), + LEVEL_UP_MOVE(55, MOVE_HYDRO_PUMP), + LEVEL_UP_END +}; + +static const u16 sFeraligatrLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_SCRATCH), + LEVEL_UP_MOVE(1, MOVE_LEER), + LEVEL_UP_MOVE(1, MOVE_RAGE), + LEVEL_UP_MOVE(1, MOVE_WATER_GUN), + LEVEL_UP_MOVE(7, MOVE_RAGE), + LEVEL_UP_MOVE(13, MOVE_WATER_GUN), + LEVEL_UP_MOVE(21, MOVE_BITE), + LEVEL_UP_MOVE(28, MOVE_SCARY_FACE), + LEVEL_UP_MOVE(38, MOVE_SLASH), + LEVEL_UP_MOVE(47, MOVE_SCREECH), + LEVEL_UP_MOVE(58, MOVE_HYDRO_PUMP), + LEVEL_UP_END +}; + +static const u16 sSentretLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_SCRATCH), + LEVEL_UP_MOVE(4, MOVE_DEFENSE_CURL), + LEVEL_UP_MOVE(7, MOVE_QUICK_ATTACK), + LEVEL_UP_MOVE(12, MOVE_FURY_SWIPES), + LEVEL_UP_MOVE(17, MOVE_HELPING_HAND), + LEVEL_UP_MOVE(24, MOVE_SLAM), + LEVEL_UP_MOVE(31, MOVE_FOLLOW_ME), + LEVEL_UP_MOVE(40, MOVE_REST), + LEVEL_UP_MOVE(49, MOVE_AMNESIA), + LEVEL_UP_END +}; + +static const u16 sFurretLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_SCRATCH), + LEVEL_UP_MOVE(1, MOVE_DEFENSE_CURL), + LEVEL_UP_MOVE(1, MOVE_QUICK_ATTACK), + LEVEL_UP_MOVE(4, MOVE_DEFENSE_CURL), + LEVEL_UP_MOVE(7, MOVE_QUICK_ATTACK), + LEVEL_UP_MOVE(12, MOVE_FURY_SWIPES), + LEVEL_UP_MOVE(19, MOVE_HELPING_HAND), + LEVEL_UP_MOVE(28, MOVE_SLAM), + LEVEL_UP_MOVE(37, MOVE_FOLLOW_ME), + LEVEL_UP_MOVE(48, MOVE_REST), + LEVEL_UP_MOVE(59, MOVE_AMNESIA), + LEVEL_UP_END +}; + +static const u16 sHoothootLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_TACKLE), + LEVEL_UP_MOVE(1, MOVE_GROWL), + LEVEL_UP_MOVE(6, MOVE_FORESIGHT), + LEVEL_UP_MOVE(11, MOVE_PECK), + LEVEL_UP_MOVE(16, MOVE_HYPNOSIS), + LEVEL_UP_MOVE(22, MOVE_REFLECT), + LEVEL_UP_MOVE(28, MOVE_TAKE_DOWN), + LEVEL_UP_MOVE(34, MOVE_CONFUSION), + LEVEL_UP_MOVE(48, MOVE_DREAM_EATER), + LEVEL_UP_END +}; + +static const u16 sNoctowlLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_TACKLE), + LEVEL_UP_MOVE(1, MOVE_GROWL), + LEVEL_UP_MOVE(1, MOVE_FORESIGHT), + LEVEL_UP_MOVE(1, MOVE_PECK), + LEVEL_UP_MOVE(6, MOVE_FORESIGHT), + LEVEL_UP_MOVE(11, MOVE_PECK), + LEVEL_UP_MOVE(16, MOVE_HYPNOSIS), + LEVEL_UP_MOVE(25, MOVE_REFLECT), + LEVEL_UP_MOVE(33, MOVE_TAKE_DOWN), + LEVEL_UP_MOVE(41, MOVE_CONFUSION), + LEVEL_UP_MOVE(57, MOVE_DREAM_EATER), + LEVEL_UP_END +}; + +static const u16 sLedybaLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_TACKLE), + LEVEL_UP_MOVE(8, MOVE_SUPERSONIC), + LEVEL_UP_MOVE(15, MOVE_COMET_PUNCH), + LEVEL_UP_MOVE(22, MOVE_LIGHT_SCREEN), + LEVEL_UP_MOVE(22, MOVE_REFLECT), + LEVEL_UP_MOVE(22, MOVE_SAFEGUARD), + LEVEL_UP_MOVE(29, MOVE_BATON_PASS), + LEVEL_UP_MOVE(36, MOVE_SWIFT), + LEVEL_UP_MOVE(43, MOVE_AGILITY), + LEVEL_UP_MOVE(50, MOVE_DOUBLE_EDGE), + LEVEL_UP_END +}; + +static const u16 sLedianLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_TACKLE), + LEVEL_UP_MOVE(1, MOVE_SUPERSONIC), + LEVEL_UP_MOVE(8, MOVE_SUPERSONIC), + LEVEL_UP_MOVE(15, MOVE_COMET_PUNCH), + LEVEL_UP_MOVE(24, MOVE_LIGHT_SCREEN), + LEVEL_UP_MOVE(24, MOVE_REFLECT), + LEVEL_UP_MOVE(24, MOVE_SAFEGUARD), + LEVEL_UP_MOVE(33, MOVE_BATON_PASS), + LEVEL_UP_MOVE(42, MOVE_SWIFT), + LEVEL_UP_MOVE(51, MOVE_AGILITY), + LEVEL_UP_MOVE(60, MOVE_DOUBLE_EDGE), + LEVEL_UP_END +}; + +static const u16 sSpinarakLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_POISON_STING), + LEVEL_UP_MOVE(1, MOVE_STRING_SHOT), + LEVEL_UP_MOVE(6, MOVE_SCARY_FACE), + LEVEL_UP_MOVE(11, MOVE_CONSTRICT), + LEVEL_UP_MOVE(17, MOVE_NIGHT_SHADE), + LEVEL_UP_MOVE(23, MOVE_LEECH_LIFE), + LEVEL_UP_MOVE(30, MOVE_FURY_SWIPES), + LEVEL_UP_MOVE(37, MOVE_SPIDER_WEB), + LEVEL_UP_MOVE(45, MOVE_AGILITY), + LEVEL_UP_MOVE(53, MOVE_PSYCHIC), + LEVEL_UP_END +}; + +static const u16 sAriadosLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_POISON_STING), + LEVEL_UP_MOVE(1, MOVE_STRING_SHOT), + LEVEL_UP_MOVE(1, MOVE_SCARY_FACE), + LEVEL_UP_MOVE(1, MOVE_CONSTRICT), + LEVEL_UP_MOVE(6, MOVE_SCARY_FACE), + LEVEL_UP_MOVE(11, MOVE_CONSTRICT), + LEVEL_UP_MOVE(17, MOVE_NIGHT_SHADE), + LEVEL_UP_MOVE(25, MOVE_LEECH_LIFE), + LEVEL_UP_MOVE(34, MOVE_FURY_SWIPES), + LEVEL_UP_MOVE(43, MOVE_SPIDER_WEB), + LEVEL_UP_MOVE(53, MOVE_AGILITY), + LEVEL_UP_MOVE(63, MOVE_PSYCHIC), + LEVEL_UP_END +}; + +static const u16 sCrobatLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_SCREECH), + LEVEL_UP_MOVE(1, MOVE_LEECH_LIFE), + LEVEL_UP_MOVE(1, MOVE_ASTONISH), + LEVEL_UP_MOVE(1, MOVE_SUPERSONIC), + LEVEL_UP_MOVE(6, MOVE_ASTONISH), + LEVEL_UP_MOVE(11, MOVE_SUPERSONIC), + LEVEL_UP_MOVE(16, MOVE_BITE), + LEVEL_UP_MOVE(21, MOVE_WING_ATTACK), + LEVEL_UP_MOVE(28, MOVE_CONFUSE_RAY), + LEVEL_UP_MOVE(35, MOVE_AIR_CUTTER), + LEVEL_UP_MOVE(42, MOVE_MEAN_LOOK), + LEVEL_UP_MOVE(49, MOVE_POISON_FANG), + LEVEL_UP_MOVE(56, MOVE_HAZE), + LEVEL_UP_END +}; + +static const u16 sChinchouLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_BUBBLE), + LEVEL_UP_MOVE(1, MOVE_THUNDER_WAVE), + LEVEL_UP_MOVE(5, MOVE_SUPERSONIC), + LEVEL_UP_MOVE(13, MOVE_FLAIL), + LEVEL_UP_MOVE(17, MOVE_WATER_GUN), + LEVEL_UP_MOVE(25, MOVE_SPARK), + LEVEL_UP_MOVE(29, MOVE_CONFUSE_RAY), + LEVEL_UP_MOVE(37, MOVE_TAKE_DOWN), + LEVEL_UP_MOVE(41, MOVE_HYDRO_PUMP), + LEVEL_UP_MOVE(49, MOVE_CHARGE), + LEVEL_UP_END +}; + +static const u16 sLanturnLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_BUBBLE), + LEVEL_UP_MOVE(1, MOVE_THUNDER_WAVE), + LEVEL_UP_MOVE(1, MOVE_SUPERSONIC), + LEVEL_UP_MOVE(5, MOVE_SUPERSONIC), + LEVEL_UP_MOVE(13, MOVE_FLAIL), + LEVEL_UP_MOVE(17, MOVE_WATER_GUN), + LEVEL_UP_MOVE(25, MOVE_SPARK), + LEVEL_UP_MOVE(32, MOVE_CONFUSE_RAY), + LEVEL_UP_MOVE(43, MOVE_TAKE_DOWN), + LEVEL_UP_MOVE(50, MOVE_HYDRO_PUMP), + LEVEL_UP_MOVE(61, MOVE_CHARGE), + LEVEL_UP_END +}; + +static const u16 sPichuLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_THUNDER_SHOCK), + LEVEL_UP_MOVE(1, MOVE_CHARM), + LEVEL_UP_MOVE(6, MOVE_TAIL_WHIP), + LEVEL_UP_MOVE(8, MOVE_THUNDER_WAVE), + LEVEL_UP_MOVE(11, MOVE_SWEET_KISS), + LEVEL_UP_END +}; + +static const u16 sCleffaLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_POUND), + LEVEL_UP_MOVE(1, MOVE_CHARM), + LEVEL_UP_MOVE(4, MOVE_ENCORE), + LEVEL_UP_MOVE(8, MOVE_SING), + LEVEL_UP_MOVE(13, MOVE_SWEET_KISS), + LEVEL_UP_MOVE(17, MOVE_MAGICAL_LEAF), + LEVEL_UP_END +}; + +static const u16 sIgglybuffLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_SING), + LEVEL_UP_MOVE(1, MOVE_CHARM), + LEVEL_UP_MOVE(4, MOVE_DEFENSE_CURL), + LEVEL_UP_MOVE(9, MOVE_POUND), + LEVEL_UP_MOVE(14, MOVE_SWEET_KISS), + LEVEL_UP_END +}; + +static const u16 sTogepiLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_GROWL), + LEVEL_UP_MOVE(1, MOVE_CHARM), + LEVEL_UP_MOVE(4, MOVE_METRONOME), + LEVEL_UP_MOVE(9, MOVE_SWEET_KISS), + LEVEL_UP_MOVE(13, MOVE_YAWN), + LEVEL_UP_MOVE(17, MOVE_ENCORE), + LEVEL_UP_MOVE(21, MOVE_ANCIENT_POWER), + LEVEL_UP_MOVE(25, MOVE_FOLLOW_ME), + LEVEL_UP_MOVE(29, MOVE_WISH), + LEVEL_UP_MOVE(33, MOVE_SAFEGUARD), + LEVEL_UP_MOVE(37, MOVE_DOUBLE_EDGE), + LEVEL_UP_MOVE(41, MOVE_BATON_PASS), + LEVEL_UP_END +}; + +static const u16 sTogeticLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_MAGICAL_LEAF), + LEVEL_UP_MOVE(1, MOVE_GROWL), + LEVEL_UP_MOVE(1, MOVE_CHARM), + LEVEL_UP_MOVE(1, MOVE_METRONOME), + LEVEL_UP_MOVE(1, MOVE_SWEET_KISS), + LEVEL_UP_MOVE(4, MOVE_METRONOME), + LEVEL_UP_MOVE(9, MOVE_SWEET_KISS), + LEVEL_UP_MOVE(13, MOVE_YAWN), + LEVEL_UP_MOVE(17, MOVE_ENCORE), + LEVEL_UP_MOVE(21, MOVE_ANCIENT_POWER), + LEVEL_UP_MOVE(25, MOVE_FOLLOW_ME), + LEVEL_UP_MOVE(29, MOVE_WISH), + LEVEL_UP_MOVE(33, MOVE_SAFEGUARD), + LEVEL_UP_MOVE(37, MOVE_DOUBLE_EDGE), + LEVEL_UP_MOVE(41, MOVE_BATON_PASS), + LEVEL_UP_END +}; + +static const u16 sNatuLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_PECK), + LEVEL_UP_MOVE(1, MOVE_LEER), + LEVEL_UP_MOVE(10, MOVE_NIGHT_SHADE), + LEVEL_UP_MOVE(20, MOVE_TELEPORT), + LEVEL_UP_MOVE(30, MOVE_WISH), + LEVEL_UP_MOVE(30, MOVE_FUTURE_SIGHT), + LEVEL_UP_MOVE(40, MOVE_CONFUSE_RAY), + LEVEL_UP_MOVE(50, MOVE_PSYCHIC), + LEVEL_UP_END +}; + +static const u16 sXatuLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_PECK), + LEVEL_UP_MOVE(1, MOVE_LEER), + LEVEL_UP_MOVE(10, MOVE_NIGHT_SHADE), + LEVEL_UP_MOVE(20, MOVE_TELEPORT), + LEVEL_UP_MOVE(35, MOVE_WISH), + LEVEL_UP_MOVE(35, MOVE_FUTURE_SIGHT), + LEVEL_UP_MOVE(50, MOVE_CONFUSE_RAY), + LEVEL_UP_MOVE(65, MOVE_PSYCHIC), + LEVEL_UP_END +}; + +static const u16 sMareepLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_TACKLE), + LEVEL_UP_MOVE(1, MOVE_GROWL), + LEVEL_UP_MOVE(9, MOVE_THUNDER_SHOCK), + LEVEL_UP_MOVE(16, MOVE_THUNDER_WAVE), + LEVEL_UP_MOVE(23, MOVE_COTTON_SPORE), + LEVEL_UP_MOVE(30, MOVE_LIGHT_SCREEN), + LEVEL_UP_MOVE(37, MOVE_THUNDER), + LEVEL_UP_END +}; + +static const u16 sFlaaffyLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_TACKLE), + LEVEL_UP_MOVE(1, MOVE_GROWL), + LEVEL_UP_MOVE(1, MOVE_THUNDER_SHOCK), + LEVEL_UP_MOVE(9, MOVE_THUNDER_SHOCK), + LEVEL_UP_MOVE(18, MOVE_THUNDER_WAVE), + LEVEL_UP_MOVE(27, MOVE_COTTON_SPORE), + LEVEL_UP_MOVE(36, MOVE_LIGHT_SCREEN), + LEVEL_UP_MOVE(45, MOVE_THUNDER), + LEVEL_UP_END +}; + +static const u16 sAmpharosLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_TACKLE), + LEVEL_UP_MOVE(1, MOVE_GROWL), + LEVEL_UP_MOVE(1, MOVE_THUNDER_SHOCK), + LEVEL_UP_MOVE(1, MOVE_THUNDER_WAVE), + LEVEL_UP_MOVE(9, MOVE_THUNDER_SHOCK), + LEVEL_UP_MOVE(18, MOVE_THUNDER_WAVE), + LEVEL_UP_MOVE(27, MOVE_COTTON_SPORE), + LEVEL_UP_MOVE(30, MOVE_THUNDER_PUNCH), + LEVEL_UP_MOVE(42, MOVE_LIGHT_SCREEN), + LEVEL_UP_MOVE(57, MOVE_THUNDER), + LEVEL_UP_END +}; + +static const u16 sBellossomLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_ABSORB), + LEVEL_UP_MOVE(1, MOVE_SWEET_SCENT), + LEVEL_UP_MOVE(1, MOVE_STUN_SPORE), + LEVEL_UP_MOVE(1, MOVE_MAGICAL_LEAF), + LEVEL_UP_MOVE(44, MOVE_PETAL_DANCE), + LEVEL_UP_MOVE(55, MOVE_SOLAR_BEAM), + LEVEL_UP_END +}; + +static const u16 sMarillLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_TACKLE), + LEVEL_UP_MOVE(3, MOVE_DEFENSE_CURL), + LEVEL_UP_MOVE(6, MOVE_TAIL_WHIP), + LEVEL_UP_MOVE(10, MOVE_WATER_GUN), + LEVEL_UP_MOVE(15, MOVE_ROLLOUT), + LEVEL_UP_MOVE(21, MOVE_BUBBLE_BEAM), + LEVEL_UP_MOVE(28, MOVE_DOUBLE_EDGE), + LEVEL_UP_MOVE(36, MOVE_RAIN_DANCE), + LEVEL_UP_MOVE(45, MOVE_HYDRO_PUMP), + LEVEL_UP_END +}; + +static const u16 sAzumarillLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_TACKLE), + LEVEL_UP_MOVE(1, MOVE_DEFENSE_CURL), + LEVEL_UP_MOVE(1, MOVE_TAIL_WHIP), + LEVEL_UP_MOVE(1, MOVE_WATER_GUN), + LEVEL_UP_MOVE(3, MOVE_DEFENSE_CURL), + LEVEL_UP_MOVE(6, MOVE_TAIL_WHIP), + LEVEL_UP_MOVE(10, MOVE_WATER_GUN), + LEVEL_UP_MOVE(15, MOVE_ROLLOUT), + LEVEL_UP_MOVE(24, MOVE_BUBBLE_BEAM), + LEVEL_UP_MOVE(34, MOVE_DOUBLE_EDGE), + LEVEL_UP_MOVE(45, MOVE_RAIN_DANCE), + LEVEL_UP_MOVE(57, MOVE_HYDRO_PUMP), + LEVEL_UP_END +}; + +static const u16 sSudowoodoLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_ROCK_THROW), + LEVEL_UP_MOVE(1, MOVE_MIMIC), + LEVEL_UP_MOVE(9, MOVE_FLAIL), + LEVEL_UP_MOVE(17, MOVE_LOW_KICK), + LEVEL_UP_MOVE(25, MOVE_ROCK_SLIDE), + LEVEL_UP_MOVE(33, MOVE_BLOCK), + LEVEL_UP_MOVE(41, MOVE_FAINT_ATTACK), + LEVEL_UP_MOVE(49, MOVE_SLAM), + LEVEL_UP_MOVE(57, MOVE_DOUBLE_EDGE), + LEVEL_UP_END +}; + +static const u16 sPolitoedLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_WATER_GUN), + LEVEL_UP_MOVE(1, MOVE_HYPNOSIS), + LEVEL_UP_MOVE(1, MOVE_DOUBLE_SLAP), + LEVEL_UP_MOVE(1, MOVE_PERISH_SONG), + LEVEL_UP_MOVE(35, MOVE_PERISH_SONG), + LEVEL_UP_MOVE(51, MOVE_SWAGGER), + LEVEL_UP_END +}; + +static const u16 sHoppipLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_SPLASH), + LEVEL_UP_MOVE(5, MOVE_SYNTHESIS), + LEVEL_UP_MOVE(5, MOVE_TAIL_WHIP), + LEVEL_UP_MOVE(10, MOVE_TACKLE), + LEVEL_UP_MOVE(13, MOVE_POISON_POWDER), + LEVEL_UP_MOVE(15, MOVE_STUN_SPORE), + LEVEL_UP_MOVE(17, MOVE_SLEEP_POWDER), + LEVEL_UP_MOVE(20, MOVE_LEECH_SEED), + LEVEL_UP_MOVE(25, MOVE_COTTON_SPORE), + LEVEL_UP_MOVE(30, MOVE_MEGA_DRAIN), + LEVEL_UP_END +}; + +static const u16 sSkiploomLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_SPLASH), + LEVEL_UP_MOVE(1, MOVE_SYNTHESIS), + LEVEL_UP_MOVE(1, MOVE_TAIL_WHIP), + LEVEL_UP_MOVE(1, MOVE_TACKLE), + LEVEL_UP_MOVE(5, MOVE_SYNTHESIS), + LEVEL_UP_MOVE(5, MOVE_TAIL_WHIP), + LEVEL_UP_MOVE(10, MOVE_TACKLE), + LEVEL_UP_MOVE(13, MOVE_POISON_POWDER), + LEVEL_UP_MOVE(15, MOVE_STUN_SPORE), + LEVEL_UP_MOVE(17, MOVE_SLEEP_POWDER), + LEVEL_UP_MOVE(22, MOVE_LEECH_SEED), + LEVEL_UP_MOVE(29, MOVE_COTTON_SPORE), + LEVEL_UP_MOVE(36, MOVE_MEGA_DRAIN), + LEVEL_UP_END +}; + +static const u16 sJumpluffLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_SPLASH), + LEVEL_UP_MOVE(1, MOVE_SYNTHESIS), + LEVEL_UP_MOVE(1, MOVE_TAIL_WHIP), + LEVEL_UP_MOVE(1, MOVE_TACKLE), + LEVEL_UP_MOVE(5, MOVE_SYNTHESIS), + LEVEL_UP_MOVE(5, MOVE_TAIL_WHIP), + LEVEL_UP_MOVE(10, MOVE_TACKLE), + LEVEL_UP_MOVE(13, MOVE_POISON_POWDER), + LEVEL_UP_MOVE(15, MOVE_STUN_SPORE), + LEVEL_UP_MOVE(17, MOVE_SLEEP_POWDER), + LEVEL_UP_MOVE(22, MOVE_LEECH_SEED), + LEVEL_UP_MOVE(33, MOVE_COTTON_SPORE), + LEVEL_UP_MOVE(44, MOVE_MEGA_DRAIN), + LEVEL_UP_END +}; + +static const u16 sAipomLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_SCRATCH), + LEVEL_UP_MOVE(1, MOVE_TAIL_WHIP), + LEVEL_UP_MOVE(6, MOVE_SAND_ATTACK), + LEVEL_UP_MOVE(13, MOVE_ASTONISH), + LEVEL_UP_MOVE(18, MOVE_BATON_PASS), + LEVEL_UP_MOVE(25, MOVE_TICKLE), + LEVEL_UP_MOVE(31, MOVE_FURY_SWIPES), + LEVEL_UP_MOVE(38, MOVE_SWIFT), + LEVEL_UP_MOVE(43, MOVE_SCREECH), + LEVEL_UP_MOVE(50, MOVE_AGILITY), + LEVEL_UP_END +}; + +static const u16 sSunkernLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_ABSORB), + LEVEL_UP_MOVE(6, MOVE_GROWTH), + LEVEL_UP_MOVE(13, MOVE_MEGA_DRAIN), + LEVEL_UP_MOVE(18, MOVE_INGRAIN), + LEVEL_UP_MOVE(25, MOVE_ENDEAVOR), + LEVEL_UP_MOVE(30, MOVE_SUNNY_DAY), + LEVEL_UP_MOVE(37, MOVE_SYNTHESIS), + LEVEL_UP_MOVE(42, MOVE_GIGA_DRAIN), + LEVEL_UP_END +}; + +static const u16 sSunfloraLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_ABSORB), + LEVEL_UP_MOVE(1, MOVE_POUND), + LEVEL_UP_MOVE(6, MOVE_GROWTH), + LEVEL_UP_MOVE(13, MOVE_RAZOR_LEAF), + LEVEL_UP_MOVE(18, MOVE_INGRAIN), + LEVEL_UP_MOVE(25, MOVE_BULLET_SEED), + LEVEL_UP_MOVE(30, MOVE_SUNNY_DAY), + LEVEL_UP_MOVE(37, MOVE_PETAL_DANCE), + LEVEL_UP_MOVE(42, MOVE_SOLAR_BEAM), + LEVEL_UP_END +}; + +static const u16 sYanmaLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_TACKLE), + LEVEL_UP_MOVE(1, MOVE_FORESIGHT), + LEVEL_UP_MOVE(6, MOVE_QUICK_ATTACK), + LEVEL_UP_MOVE(12, MOVE_DOUBLE_TEAM), + LEVEL_UP_MOVE(17, MOVE_SONIC_BOOM), + LEVEL_UP_MOVE(23, MOVE_HYPNOSIS), + LEVEL_UP_MOVE(28, MOVE_DETECT), + LEVEL_UP_MOVE(34, MOVE_UPROAR), + LEVEL_UP_MOVE(39, MOVE_WING_ATTACK), + LEVEL_UP_MOVE(45, MOVE_SUPERSONIC), + LEVEL_UP_MOVE(50, MOVE_SCREECH), + LEVEL_UP_END +}; + +static const u16 sWooperLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_WATER_GUN), + LEVEL_UP_MOVE(1, MOVE_TAIL_WHIP), + LEVEL_UP_MOVE(11, MOVE_SLAM), + LEVEL_UP_MOVE(16, MOVE_MUD_SHOT), + LEVEL_UP_MOVE(21, MOVE_AMNESIA), + LEVEL_UP_MOVE(31, MOVE_YAWN), + LEVEL_UP_MOVE(36, MOVE_EARTHQUAKE), + LEVEL_UP_MOVE(41, MOVE_RAIN_DANCE), + LEVEL_UP_MOVE(51, MOVE_MIST), + LEVEL_UP_MOVE(51, MOVE_HAZE), + LEVEL_UP_END +}; + +static const u16 sQuagsireLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_WATER_GUN), + LEVEL_UP_MOVE(1, MOVE_TAIL_WHIP), + LEVEL_UP_MOVE(11, MOVE_SLAM), + LEVEL_UP_MOVE(16, MOVE_MUD_SHOT), + LEVEL_UP_MOVE(23, MOVE_AMNESIA), + LEVEL_UP_MOVE(35, MOVE_YAWN), + LEVEL_UP_MOVE(42, MOVE_EARTHQUAKE), + LEVEL_UP_MOVE(49, MOVE_RAIN_DANCE), + LEVEL_UP_MOVE(61, MOVE_MIST), + LEVEL_UP_MOVE(61, MOVE_HAZE), + LEVEL_UP_END +}; + +static const u16 sEspeonLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_TACKLE), + LEVEL_UP_MOVE(1, MOVE_TAIL_WHIP), + LEVEL_UP_MOVE(1, MOVE_HELPING_HAND), + LEVEL_UP_MOVE(8, MOVE_SAND_ATTACK), + LEVEL_UP_MOVE(16, MOVE_CONFUSION), + LEVEL_UP_MOVE(23, MOVE_QUICK_ATTACK), + LEVEL_UP_MOVE(30, MOVE_SWIFT), + LEVEL_UP_MOVE(36, MOVE_PSYBEAM), + LEVEL_UP_MOVE(42, MOVE_PSYCH_UP), + LEVEL_UP_MOVE(47, MOVE_PSYCHIC), + LEVEL_UP_MOVE(52, MOVE_MORNING_SUN), + LEVEL_UP_END +}; + +static const u16 sUmbreonLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_TACKLE), + LEVEL_UP_MOVE(1, MOVE_TAIL_WHIP), + LEVEL_UP_MOVE(1, MOVE_HELPING_HAND), + LEVEL_UP_MOVE(8, MOVE_SAND_ATTACK), + LEVEL_UP_MOVE(16, MOVE_PURSUIT), + LEVEL_UP_MOVE(23, MOVE_QUICK_ATTACK), + LEVEL_UP_MOVE(30, MOVE_CONFUSE_RAY), + LEVEL_UP_MOVE(36, MOVE_FAINT_ATTACK), + LEVEL_UP_MOVE(42, MOVE_MEAN_LOOK), + LEVEL_UP_MOVE(47, MOVE_SCREECH), + LEVEL_UP_MOVE(52, MOVE_MOONLIGHT), + LEVEL_UP_END +}; + +static const u16 sMurkrowLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_PECK), + LEVEL_UP_MOVE(9, MOVE_ASTONISH), + LEVEL_UP_MOVE(14, MOVE_PURSUIT), + LEVEL_UP_MOVE(22, MOVE_HAZE), + LEVEL_UP_MOVE(27, MOVE_NIGHT_SHADE), + LEVEL_UP_MOVE(35, MOVE_FAINT_ATTACK), + LEVEL_UP_MOVE(40, MOVE_TAUNT), + LEVEL_UP_MOVE(48, MOVE_MEAN_LOOK), + LEVEL_UP_END +}; + +static const u16 sSlowkingLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_CURSE), + LEVEL_UP_MOVE(1, MOVE_YAWN), + LEVEL_UP_MOVE(1, MOVE_TACKLE), + LEVEL_UP_MOVE(6, MOVE_GROWL), + LEVEL_UP_MOVE(13, MOVE_WATER_GUN), + LEVEL_UP_MOVE(17, MOVE_CONFUSION), + LEVEL_UP_MOVE(24, MOVE_DISABLE), + LEVEL_UP_MOVE(29, MOVE_HEADBUTT), + LEVEL_UP_MOVE(36, MOVE_SWAGGER), + LEVEL_UP_MOVE(40, MOVE_PSYCHIC), + LEVEL_UP_MOVE(47, MOVE_PSYCH_UP), + LEVEL_UP_END +}; + +static const u16 sMisdreavusLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_GROWL), + LEVEL_UP_MOVE(1, MOVE_PSYWAVE), + LEVEL_UP_MOVE(6, MOVE_SPITE), + LEVEL_UP_MOVE(11, MOVE_ASTONISH), + LEVEL_UP_MOVE(17, MOVE_CONFUSE_RAY), + LEVEL_UP_MOVE(23, MOVE_MEAN_LOOK), + LEVEL_UP_MOVE(30, MOVE_PSYBEAM), + LEVEL_UP_MOVE(37, MOVE_PAIN_SPLIT), + LEVEL_UP_MOVE(45, MOVE_PERISH_SONG), + LEVEL_UP_MOVE(53, MOVE_GRUDGE), + LEVEL_UP_END +}; + +static const u16 sUnownLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_HIDDEN_POWER), + LEVEL_UP_END +}; + +static const u16 sWobbuffetLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_COUNTER), + LEVEL_UP_MOVE(1, MOVE_MIRROR_COAT), + LEVEL_UP_MOVE(1, MOVE_SAFEGUARD), + LEVEL_UP_MOVE(1, MOVE_DESTINY_BOND), + LEVEL_UP_END +}; + +static const u16 sGirafarigLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_TACKLE), + LEVEL_UP_MOVE(1, MOVE_GROWL), + LEVEL_UP_MOVE(7, MOVE_ASTONISH), + LEVEL_UP_MOVE(13, MOVE_CONFUSION), + LEVEL_UP_MOVE(19, MOVE_STOMP), + LEVEL_UP_MOVE(25, MOVE_ODOR_SLEUTH), + LEVEL_UP_MOVE(31, MOVE_AGILITY), + LEVEL_UP_MOVE(37, MOVE_BATON_PASS), + LEVEL_UP_MOVE(43, MOVE_PSYBEAM), + LEVEL_UP_MOVE(49, MOVE_CRUNCH), + LEVEL_UP_END +}; + +static const u16 sPinecoLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_TACKLE), + LEVEL_UP_MOVE(1, MOVE_PROTECT), + LEVEL_UP_MOVE(8, MOVE_SELF_DESTRUCT), + LEVEL_UP_MOVE(15, MOVE_TAKE_DOWN), + LEVEL_UP_MOVE(22, MOVE_RAPID_SPIN), + LEVEL_UP_MOVE(29, MOVE_BIDE), + LEVEL_UP_MOVE(36, MOVE_EXPLOSION), + LEVEL_UP_MOVE(43, MOVE_SPIKES), + LEVEL_UP_MOVE(50, MOVE_DOUBLE_EDGE), + LEVEL_UP_END +}; + +static const u16 sForretressLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_TACKLE), + LEVEL_UP_MOVE(1, MOVE_PROTECT), + LEVEL_UP_MOVE(1, MOVE_SELF_DESTRUCT), + LEVEL_UP_MOVE(8, MOVE_SELF_DESTRUCT), + LEVEL_UP_MOVE(15, MOVE_TAKE_DOWN), + LEVEL_UP_MOVE(22, MOVE_RAPID_SPIN), + LEVEL_UP_MOVE(29, MOVE_BIDE), + LEVEL_UP_MOVE(31, MOVE_ZAP_CANNON), + LEVEL_UP_MOVE(39, MOVE_EXPLOSION), + LEVEL_UP_MOVE(49, MOVE_SPIKES), + LEVEL_UP_MOVE(59, MOVE_DOUBLE_EDGE), + LEVEL_UP_END +}; + +static const u16 sDunsparceLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_RAGE), + LEVEL_UP_MOVE(4, MOVE_DEFENSE_CURL), + LEVEL_UP_MOVE(11, MOVE_YAWN), + LEVEL_UP_MOVE(14, MOVE_GLARE), + LEVEL_UP_MOVE(21, MOVE_ROLLOUT), + LEVEL_UP_MOVE(24, MOVE_SPITE), + LEVEL_UP_MOVE(31, MOVE_PURSUIT), + LEVEL_UP_MOVE(34, MOVE_SCREECH), + LEVEL_UP_MOVE(41, MOVE_TAKE_DOWN), + LEVEL_UP_MOVE(44, MOVE_FLAIL), + LEVEL_UP_MOVE(51, MOVE_ENDEAVOR), + LEVEL_UP_END +}; + +static const u16 sGligarLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_POISON_STING), + LEVEL_UP_MOVE(6, MOVE_SAND_ATTACK), + LEVEL_UP_MOVE(13, MOVE_HARDEN), + LEVEL_UP_MOVE(20, MOVE_QUICK_ATTACK), + LEVEL_UP_MOVE(28, MOVE_FAINT_ATTACK), + LEVEL_UP_MOVE(36, MOVE_SLASH), + LEVEL_UP_MOVE(44, MOVE_SCREECH), + LEVEL_UP_MOVE(52, MOVE_GUILLOTINE), + LEVEL_UP_END +}; + +static const u16 sSteelixLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_TACKLE), + LEVEL_UP_MOVE(1, MOVE_SCREECH), + LEVEL_UP_MOVE(8, MOVE_BIND), + LEVEL_UP_MOVE(12, MOVE_ROCK_THROW), + LEVEL_UP_MOVE(19, MOVE_HARDEN), + LEVEL_UP_MOVE(23, MOVE_RAGE), + LEVEL_UP_MOVE(30, MOVE_DRAGON_BREATH), + LEVEL_UP_MOVE(34, MOVE_SANDSTORM), + LEVEL_UP_MOVE(41, MOVE_SLAM), + LEVEL_UP_MOVE(45, MOVE_IRON_TAIL), + LEVEL_UP_MOVE(52, MOVE_CRUNCH), + LEVEL_UP_MOVE(56, MOVE_DOUBLE_EDGE), + LEVEL_UP_END +}; + +static const u16 sSnubbullLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_TACKLE), + LEVEL_UP_MOVE(1, MOVE_SCARY_FACE), + LEVEL_UP_MOVE(4, MOVE_TAIL_WHIP), + LEVEL_UP_MOVE(8, MOVE_CHARM), + LEVEL_UP_MOVE(13, MOVE_BITE), + LEVEL_UP_MOVE(19, MOVE_LICK), + LEVEL_UP_MOVE(26, MOVE_ROAR), + LEVEL_UP_MOVE(34, MOVE_RAGE), + LEVEL_UP_MOVE(43, MOVE_TAKE_DOWN), + LEVEL_UP_MOVE(53, MOVE_CRUNCH), + LEVEL_UP_END +}; + +static const u16 sGranbullLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_TACKLE), + LEVEL_UP_MOVE(1, MOVE_SCARY_FACE), + LEVEL_UP_MOVE(4, MOVE_TAIL_WHIP), + LEVEL_UP_MOVE(8, MOVE_CHARM), + LEVEL_UP_MOVE(13, MOVE_BITE), + LEVEL_UP_MOVE(19, MOVE_LICK), + LEVEL_UP_MOVE(28, MOVE_ROAR), + LEVEL_UP_MOVE(38, MOVE_RAGE), + LEVEL_UP_MOVE(49, MOVE_TAKE_DOWN), + LEVEL_UP_MOVE(61, MOVE_CRUNCH), + LEVEL_UP_END +}; + +static const u16 sQwilfishLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_SPIKES), + LEVEL_UP_MOVE(1, MOVE_TACKLE), + LEVEL_UP_MOVE(1, MOVE_POISON_STING), + LEVEL_UP_MOVE(9, MOVE_HARDEN), + LEVEL_UP_MOVE(9, MOVE_MINIMIZE), + LEVEL_UP_MOVE(13, MOVE_WATER_GUN), + LEVEL_UP_MOVE(21, MOVE_PIN_MISSILE), + LEVEL_UP_MOVE(25, MOVE_REVENGE), + LEVEL_UP_MOVE(33, MOVE_TAKE_DOWN), + LEVEL_UP_MOVE(37, MOVE_HYDRO_PUMP), + LEVEL_UP_MOVE(45, MOVE_DESTINY_BOND), + LEVEL_UP_END +}; + +static const u16 sScizorLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_QUICK_ATTACK), + LEVEL_UP_MOVE(1, MOVE_LEER), + LEVEL_UP_MOVE(6, MOVE_FOCUS_ENERGY), + LEVEL_UP_MOVE(11, MOVE_PURSUIT), + LEVEL_UP_MOVE(16, MOVE_FALSE_SWIPE), + LEVEL_UP_MOVE(21, MOVE_AGILITY), + LEVEL_UP_MOVE(26, MOVE_METAL_CLAW), + LEVEL_UP_MOVE(31, MOVE_SLASH), + LEVEL_UP_MOVE(36, MOVE_SWORDS_DANCE), + LEVEL_UP_MOVE(41, MOVE_IRON_DEFENSE), + LEVEL_UP_MOVE(46, MOVE_FURY_CUTTER), + LEVEL_UP_END +}; + +static const u16 sShuckleLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_CONSTRICT), + LEVEL_UP_MOVE(1, MOVE_WITHDRAW), + LEVEL_UP_MOVE(9, MOVE_WRAP), + LEVEL_UP_MOVE(14, MOVE_ENCORE), + LEVEL_UP_MOVE(23, MOVE_SAFEGUARD), + LEVEL_UP_MOVE(28, MOVE_BIDE), + LEVEL_UP_MOVE(37, MOVE_REST), + LEVEL_UP_END +}; + +static const u16 sHeracrossLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_TACKLE), + LEVEL_UP_MOVE(1, MOVE_LEER), + LEVEL_UP_MOVE(6, MOVE_HORN_ATTACK), + LEVEL_UP_MOVE(11, MOVE_ENDURE), + LEVEL_UP_MOVE(17, MOVE_FURY_ATTACK), + LEVEL_UP_MOVE(23, MOVE_BRICK_BREAK), + LEVEL_UP_MOVE(30, MOVE_COUNTER), + LEVEL_UP_MOVE(37, MOVE_TAKE_DOWN), + LEVEL_UP_MOVE(45, MOVE_REVERSAL), + LEVEL_UP_MOVE(53, MOVE_MEGAHORN), + LEVEL_UP_END +}; + +static const u16 sSneaselLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_SCRATCH), + LEVEL_UP_MOVE(1, MOVE_LEER), + LEVEL_UP_MOVE(1, MOVE_TAUNT), + LEVEL_UP_MOVE(8, MOVE_QUICK_ATTACK), + LEVEL_UP_MOVE(15, MOVE_SCREECH), + LEVEL_UP_MOVE(22, MOVE_FAINT_ATTACK), + LEVEL_UP_MOVE(29, MOVE_FURY_SWIPES), + LEVEL_UP_MOVE(36, MOVE_AGILITY), + LEVEL_UP_MOVE(43, MOVE_ICY_WIND), + LEVEL_UP_MOVE(50, MOVE_SLASH), + LEVEL_UP_MOVE(57, MOVE_BEAT_UP), + LEVEL_UP_MOVE(64, MOVE_METAL_CLAW), + LEVEL_UP_END +}; + +static const u16 sTeddiursaLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_SCRATCH), + LEVEL_UP_MOVE(1, MOVE_LEER), + LEVEL_UP_MOVE(7, MOVE_LICK), + LEVEL_UP_MOVE(13, MOVE_FURY_SWIPES), + LEVEL_UP_MOVE(19, MOVE_FAKE_TEARS), + LEVEL_UP_MOVE(25, MOVE_FAINT_ATTACK), + LEVEL_UP_MOVE(31, MOVE_REST), + LEVEL_UP_MOVE(37, MOVE_SLASH), + LEVEL_UP_MOVE(43, MOVE_SNORE), + LEVEL_UP_MOVE(49, MOVE_THRASH), + LEVEL_UP_END +}; + +static const u16 sUrsaringLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_SCRATCH), + LEVEL_UP_MOVE(1, MOVE_LEER), + LEVEL_UP_MOVE(1, MOVE_LICK), + LEVEL_UP_MOVE(1, MOVE_FURY_SWIPES), + LEVEL_UP_MOVE(7, MOVE_LICK), + LEVEL_UP_MOVE(13, MOVE_FURY_SWIPES), + LEVEL_UP_MOVE(19, MOVE_FAKE_TEARS), + LEVEL_UP_MOVE(25, MOVE_FAINT_ATTACK), + LEVEL_UP_MOVE(31, MOVE_REST), + LEVEL_UP_MOVE(37, MOVE_SLASH), + LEVEL_UP_MOVE(43, MOVE_SNORE), + LEVEL_UP_MOVE(49, MOVE_THRASH), + LEVEL_UP_END +}; + +static const u16 sSlugmaLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_YAWN), + LEVEL_UP_MOVE(1, MOVE_SMOG), + LEVEL_UP_MOVE(8, MOVE_EMBER), + LEVEL_UP_MOVE(15, MOVE_ROCK_THROW), + LEVEL_UP_MOVE(22, MOVE_HARDEN), + LEVEL_UP_MOVE(29, MOVE_AMNESIA), + LEVEL_UP_MOVE(36, MOVE_FLAMETHROWER), + LEVEL_UP_MOVE(43, MOVE_ROCK_SLIDE), + LEVEL_UP_MOVE(50, MOVE_BODY_SLAM), + LEVEL_UP_END +}; + +static const u16 sMagcargoLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_YAWN), + LEVEL_UP_MOVE(1, MOVE_SMOG), + LEVEL_UP_MOVE(1, MOVE_EMBER), + LEVEL_UP_MOVE(1, MOVE_ROCK_THROW), + LEVEL_UP_MOVE(8, MOVE_EMBER), + LEVEL_UP_MOVE(15, MOVE_ROCK_THROW), + LEVEL_UP_MOVE(22, MOVE_HARDEN), + LEVEL_UP_MOVE(29, MOVE_AMNESIA), + LEVEL_UP_MOVE(36, MOVE_FLAMETHROWER), + LEVEL_UP_MOVE(48, MOVE_ROCK_SLIDE), + LEVEL_UP_MOVE(60, MOVE_BODY_SLAM), + LEVEL_UP_END +}; + +static const u16 sSwinubLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_TACKLE), + LEVEL_UP_MOVE(1, MOVE_ODOR_SLEUTH), + LEVEL_UP_MOVE(10, MOVE_POWDER_SNOW), + LEVEL_UP_MOVE(19, MOVE_ENDURE), + LEVEL_UP_MOVE(28, MOVE_TAKE_DOWN), + LEVEL_UP_MOVE(37, MOVE_MIST), + LEVEL_UP_MOVE(46, MOVE_BLIZZARD), + LEVEL_UP_MOVE(55, MOVE_AMNESIA), + LEVEL_UP_END +}; + +static const u16 sPiloswineLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_HORN_ATTACK), + LEVEL_UP_MOVE(1, MOVE_ODOR_SLEUTH), + LEVEL_UP_MOVE(1, MOVE_POWDER_SNOW), + LEVEL_UP_MOVE(1, MOVE_ENDURE), + LEVEL_UP_MOVE(10, MOVE_POWDER_SNOW), + LEVEL_UP_MOVE(19, MOVE_ENDURE), + LEVEL_UP_MOVE(28, MOVE_TAKE_DOWN), + LEVEL_UP_MOVE(33, MOVE_FURY_ATTACK), + LEVEL_UP_MOVE(42, MOVE_MIST), + LEVEL_UP_MOVE(56, MOVE_BLIZZARD), + LEVEL_UP_MOVE(70, MOVE_AMNESIA), + LEVEL_UP_END +}; + +static const u16 sCorsolaLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_TACKLE), + LEVEL_UP_MOVE(6, MOVE_HARDEN), + LEVEL_UP_MOVE(12, MOVE_BUBBLE), + LEVEL_UP_MOVE(17, MOVE_RECOVER), + LEVEL_UP_MOVE(17, MOVE_REFRESH), + LEVEL_UP_MOVE(23, MOVE_BUBBLE_BEAM), + LEVEL_UP_MOVE(28, MOVE_SPIKE_CANNON), + LEVEL_UP_MOVE(34, MOVE_ROCK_BLAST), + LEVEL_UP_MOVE(39, MOVE_MIRROR_COAT), + LEVEL_UP_MOVE(45, MOVE_ANCIENT_POWER), + LEVEL_UP_END +}; + +static const u16 sRemoraidLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_WATER_GUN), + LEVEL_UP_MOVE(11, MOVE_LOCK_ON), + LEVEL_UP_MOVE(22, MOVE_PSYBEAM), + LEVEL_UP_MOVE(22, MOVE_AURORA_BEAM), + LEVEL_UP_MOVE(22, MOVE_BUBBLE_BEAM), + LEVEL_UP_MOVE(33, MOVE_FOCUS_ENERGY), + LEVEL_UP_MOVE(44, MOVE_ICE_BEAM), + LEVEL_UP_MOVE(55, MOVE_HYPER_BEAM), + LEVEL_UP_END +}; + +static const u16 sOctilleryLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_WATER_GUN), + LEVEL_UP_MOVE(11, MOVE_CONSTRICT), + LEVEL_UP_MOVE(22, MOVE_PSYBEAM), + LEVEL_UP_MOVE(22, MOVE_AURORA_BEAM), + LEVEL_UP_MOVE(22, MOVE_BUBBLE_BEAM), + LEVEL_UP_MOVE(25, MOVE_OCTAZOOKA), + LEVEL_UP_MOVE(38, MOVE_FOCUS_ENERGY), + LEVEL_UP_MOVE(54, MOVE_ICE_BEAM), + LEVEL_UP_MOVE(70, MOVE_HYPER_BEAM), + LEVEL_UP_END +}; + +static const u16 sDelibirdLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_PRESENT), + LEVEL_UP_END +}; + +static const u16 sMantineLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_TACKLE), + LEVEL_UP_MOVE(1, MOVE_BUBBLE), + LEVEL_UP_MOVE(8, MOVE_SUPERSONIC), + LEVEL_UP_MOVE(15, MOVE_BUBBLE_BEAM), + LEVEL_UP_MOVE(22, MOVE_TAKE_DOWN), + LEVEL_UP_MOVE(29, MOVE_AGILITY), + LEVEL_UP_MOVE(36, MOVE_WING_ATTACK), + LEVEL_UP_MOVE(43, MOVE_WATER_PULSE), + LEVEL_UP_MOVE(50, MOVE_CONFUSE_RAY), + LEVEL_UP_END +}; + +static const u16 sSkarmoryLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_LEER), + LEVEL_UP_MOVE(1, MOVE_PECK), + LEVEL_UP_MOVE(10, MOVE_SAND_ATTACK), + LEVEL_UP_MOVE(13, MOVE_SWIFT), + LEVEL_UP_MOVE(16, MOVE_AGILITY), + LEVEL_UP_MOVE(26, MOVE_FURY_ATTACK), + LEVEL_UP_MOVE(29, MOVE_AIR_CUTTER), + LEVEL_UP_MOVE(32, MOVE_STEEL_WING), + LEVEL_UP_MOVE(42, MOVE_SPIKES), + LEVEL_UP_MOVE(45, MOVE_METAL_SOUND), + LEVEL_UP_END +}; + +static const u16 sHoundourLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_LEER), + LEVEL_UP_MOVE(1, MOVE_EMBER), + LEVEL_UP_MOVE(7, MOVE_HOWL), + LEVEL_UP_MOVE(13, MOVE_SMOG), + LEVEL_UP_MOVE(19, MOVE_ROAR), + LEVEL_UP_MOVE(25, MOVE_BITE), + LEVEL_UP_MOVE(31, MOVE_ODOR_SLEUTH), + LEVEL_UP_MOVE(37, MOVE_FAINT_ATTACK), + LEVEL_UP_MOVE(43, MOVE_FLAMETHROWER), + LEVEL_UP_MOVE(49, MOVE_CRUNCH), + LEVEL_UP_END +}; + +static const u16 sHoundoomLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_LEER), + LEVEL_UP_MOVE(1, MOVE_EMBER), + LEVEL_UP_MOVE(1, MOVE_HOWL), + LEVEL_UP_MOVE(7, MOVE_HOWL), + LEVEL_UP_MOVE(13, MOVE_SMOG), + LEVEL_UP_MOVE(19, MOVE_ROAR), + LEVEL_UP_MOVE(27, MOVE_BITE), + LEVEL_UP_MOVE(35, MOVE_ODOR_SLEUTH), + LEVEL_UP_MOVE(43, MOVE_FAINT_ATTACK), + LEVEL_UP_MOVE(51, MOVE_FLAMETHROWER), + LEVEL_UP_MOVE(59, MOVE_CRUNCH), + LEVEL_UP_END +}; + +static const u16 sKingdraLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_BUBBLE), + LEVEL_UP_MOVE(1, MOVE_SMOKESCREEN), + LEVEL_UP_MOVE(1, MOVE_LEER), + LEVEL_UP_MOVE(1, MOVE_WATER_GUN), + LEVEL_UP_MOVE(8, MOVE_SMOKESCREEN), + LEVEL_UP_MOVE(15, MOVE_LEER), + LEVEL_UP_MOVE(22, MOVE_WATER_GUN), + LEVEL_UP_MOVE(29, MOVE_TWISTER), + LEVEL_UP_MOVE(40, MOVE_AGILITY), + LEVEL_UP_MOVE(51, MOVE_HYDRO_PUMP), + LEVEL_UP_MOVE(62, MOVE_DRAGON_DANCE), + LEVEL_UP_END +}; + +static const u16 sPhanpyLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_ODOR_SLEUTH), + LEVEL_UP_MOVE(1, MOVE_TACKLE), + LEVEL_UP_MOVE(1, MOVE_GROWL), + LEVEL_UP_MOVE(9, MOVE_DEFENSE_CURL), + LEVEL_UP_MOVE(17, MOVE_FLAIL), + LEVEL_UP_MOVE(25, MOVE_TAKE_DOWN), + LEVEL_UP_MOVE(33, MOVE_ROLLOUT), + LEVEL_UP_MOVE(41, MOVE_ENDURE), + LEVEL_UP_MOVE(49, MOVE_DOUBLE_EDGE), + LEVEL_UP_END +}; + +static const u16 sDonphanLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_ODOR_SLEUTH), + LEVEL_UP_MOVE(1, MOVE_HORN_ATTACK), + LEVEL_UP_MOVE(1, MOVE_GROWL), + LEVEL_UP_MOVE(9, MOVE_DEFENSE_CURL), + LEVEL_UP_MOVE(17, MOVE_FLAIL), + LEVEL_UP_MOVE(25, MOVE_FURY_ATTACK), + LEVEL_UP_MOVE(33, MOVE_ROLLOUT), + LEVEL_UP_MOVE(41, MOVE_RAPID_SPIN), + LEVEL_UP_MOVE(49, MOVE_EARTHQUAKE), + LEVEL_UP_END +}; + +static const u16 sPorygon2LevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_CONVERSION_2), + LEVEL_UP_MOVE(1, MOVE_TACKLE), + LEVEL_UP_MOVE(1, MOVE_CONVERSION), + LEVEL_UP_MOVE(9, MOVE_AGILITY), + LEVEL_UP_MOVE(12, MOVE_PSYBEAM), + LEVEL_UP_MOVE(20, MOVE_RECOVER), + LEVEL_UP_MOVE(24, MOVE_DEFENSE_CURL), + LEVEL_UP_MOVE(32, MOVE_LOCK_ON), + LEVEL_UP_MOVE(36, MOVE_TRI_ATTACK), + LEVEL_UP_MOVE(44, MOVE_RECYCLE), + LEVEL_UP_MOVE(48, MOVE_ZAP_CANNON), + LEVEL_UP_END +}; + +static const u16 sStantlerLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_TACKLE), + LEVEL_UP_MOVE(7, MOVE_LEER), + LEVEL_UP_MOVE(11, MOVE_ASTONISH), + LEVEL_UP_MOVE(17, MOVE_HYPNOSIS), + LEVEL_UP_MOVE(21, MOVE_STOMP), + LEVEL_UP_MOVE(27, MOVE_SAND_ATTACK), + LEVEL_UP_MOVE(31, MOVE_ROLE_PLAY), + LEVEL_UP_MOVE(37, MOVE_TAKE_DOWN), + LEVEL_UP_MOVE(41, MOVE_CONFUSE_RAY), + LEVEL_UP_MOVE(47, MOVE_CALM_MIND), + LEVEL_UP_END +}; + +static const u16 sSmeargleLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_SKETCH), + LEVEL_UP_MOVE(11, MOVE_SKETCH), + LEVEL_UP_MOVE(21, MOVE_SKETCH), + LEVEL_UP_MOVE(31, MOVE_SKETCH), + LEVEL_UP_MOVE(41, MOVE_SKETCH), + LEVEL_UP_MOVE(51, MOVE_SKETCH), + LEVEL_UP_MOVE(61, MOVE_SKETCH), + LEVEL_UP_MOVE(71, MOVE_SKETCH), + LEVEL_UP_MOVE(81, MOVE_SKETCH), + LEVEL_UP_MOVE(91, MOVE_SKETCH), + LEVEL_UP_END +}; + +static const u16 sTyrogueLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_TACKLE), + LEVEL_UP_END +}; + +static const u16 sHitmontopLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_REVENGE), + LEVEL_UP_MOVE(1, MOVE_ROLLING_KICK), + LEVEL_UP_MOVE(7, MOVE_FOCUS_ENERGY), + LEVEL_UP_MOVE(13, MOVE_PURSUIT), + LEVEL_UP_MOVE(19, MOVE_QUICK_ATTACK), + LEVEL_UP_MOVE(20, MOVE_TRIPLE_KICK), + LEVEL_UP_MOVE(25, MOVE_RAPID_SPIN), + LEVEL_UP_MOVE(31, MOVE_COUNTER), + LEVEL_UP_MOVE(37, MOVE_AGILITY), + LEVEL_UP_MOVE(43, MOVE_DETECT), + LEVEL_UP_MOVE(49, MOVE_ENDEAVOR), + LEVEL_UP_END +}; + +static const u16 sSmoochumLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_POUND), + LEVEL_UP_MOVE(1, MOVE_LICK), + LEVEL_UP_MOVE(9, MOVE_SWEET_KISS), + LEVEL_UP_MOVE(13, MOVE_POWDER_SNOW), + LEVEL_UP_MOVE(21, MOVE_CONFUSION), + LEVEL_UP_MOVE(25, MOVE_SING), + LEVEL_UP_MOVE(33, MOVE_MEAN_LOOK), + LEVEL_UP_MOVE(37, MOVE_FAKE_TEARS), + LEVEL_UP_MOVE(45, MOVE_PSYCHIC), + LEVEL_UP_MOVE(49, MOVE_PERISH_SONG), + LEVEL_UP_MOVE(57, MOVE_BLIZZARD), + LEVEL_UP_END +}; + +static const u16 sElekidLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_QUICK_ATTACK), + LEVEL_UP_MOVE(1, MOVE_LEER), + LEVEL_UP_MOVE(9, MOVE_THUNDER_PUNCH), + LEVEL_UP_MOVE(17, MOVE_LIGHT_SCREEN), + LEVEL_UP_MOVE(25, MOVE_SWIFT), + LEVEL_UP_MOVE(33, MOVE_SCREECH), + LEVEL_UP_MOVE(41, MOVE_THUNDERBOLT), + LEVEL_UP_MOVE(49, MOVE_THUNDER), + LEVEL_UP_END +}; + +static const u16 sMagbyLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_EMBER), + LEVEL_UP_MOVE(7, MOVE_LEER), + LEVEL_UP_MOVE(13, MOVE_SMOG), + LEVEL_UP_MOVE(19, MOVE_FIRE_PUNCH), + LEVEL_UP_MOVE(25, MOVE_SMOKESCREEN), + LEVEL_UP_MOVE(31, MOVE_SUNNY_DAY), + LEVEL_UP_MOVE(37, MOVE_FLAMETHROWER), + LEVEL_UP_MOVE(43, MOVE_CONFUSE_RAY), + LEVEL_UP_MOVE(49, MOVE_FIRE_BLAST), + LEVEL_UP_END +}; + +static const u16 sMiltankLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_TACKLE), + LEVEL_UP_MOVE(4, MOVE_GROWL), + LEVEL_UP_MOVE(8, MOVE_DEFENSE_CURL), + LEVEL_UP_MOVE(13, MOVE_STOMP), + LEVEL_UP_MOVE(19, MOVE_MILK_DRINK), + LEVEL_UP_MOVE(26, MOVE_BIDE), + LEVEL_UP_MOVE(34, MOVE_ROLLOUT), + LEVEL_UP_MOVE(43, MOVE_BODY_SLAM), + LEVEL_UP_MOVE(53, MOVE_HEAL_BELL), + LEVEL_UP_END +}; + +static const u16 sBlisseyLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_POUND), + LEVEL_UP_MOVE(1, MOVE_GROWL), + LEVEL_UP_MOVE(4, MOVE_TAIL_WHIP), + LEVEL_UP_MOVE(7, MOVE_REFRESH), + LEVEL_UP_MOVE(10, MOVE_SOFT_BOILED), + LEVEL_UP_MOVE(13, MOVE_DOUBLE_SLAP), + LEVEL_UP_MOVE(18, MOVE_MINIMIZE), + LEVEL_UP_MOVE(23, MOVE_SING), + LEVEL_UP_MOVE(28, MOVE_EGG_BOMB), + LEVEL_UP_MOVE(33, MOVE_DEFENSE_CURL), + LEVEL_UP_MOVE(40, MOVE_LIGHT_SCREEN), + LEVEL_UP_MOVE(47, MOVE_DOUBLE_EDGE), + LEVEL_UP_END +}; + +static const u16 sRaikouLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_BITE), + LEVEL_UP_MOVE(1, MOVE_LEER), + LEVEL_UP_MOVE(11, MOVE_THUNDER_SHOCK), + LEVEL_UP_MOVE(21, MOVE_ROAR), + LEVEL_UP_MOVE(31, MOVE_QUICK_ATTACK), + LEVEL_UP_MOVE(41, MOVE_SPARK), + LEVEL_UP_MOVE(51, MOVE_REFLECT), + LEVEL_UP_MOVE(61, MOVE_CRUNCH), + LEVEL_UP_MOVE(71, MOVE_THUNDER), + LEVEL_UP_MOVE(81, MOVE_CALM_MIND), + LEVEL_UP_END +}; + +static const u16 sEnteiLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_BITE), + LEVEL_UP_MOVE(1, MOVE_LEER), + LEVEL_UP_MOVE(11, MOVE_EMBER), + LEVEL_UP_MOVE(21, MOVE_ROAR), + LEVEL_UP_MOVE(31, MOVE_FIRE_SPIN), + LEVEL_UP_MOVE(41, MOVE_STOMP), + LEVEL_UP_MOVE(51, MOVE_FLAMETHROWER), + LEVEL_UP_MOVE(61, MOVE_SWAGGER), + LEVEL_UP_MOVE(71, MOVE_FIRE_BLAST), + LEVEL_UP_MOVE(81, MOVE_CALM_MIND), + LEVEL_UP_END +}; + +static const u16 sSuicuneLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_BITE), + LEVEL_UP_MOVE(1, MOVE_LEER), + LEVEL_UP_MOVE(11, MOVE_BUBBLE_BEAM), + LEVEL_UP_MOVE(21, MOVE_RAIN_DANCE), + LEVEL_UP_MOVE(31, MOVE_GUST), + LEVEL_UP_MOVE(41, MOVE_AURORA_BEAM), + LEVEL_UP_MOVE(51, MOVE_MIST), + LEVEL_UP_MOVE(61, MOVE_MIRROR_COAT), + LEVEL_UP_MOVE(71, MOVE_HYDRO_PUMP), + LEVEL_UP_MOVE(81, MOVE_CALM_MIND), + LEVEL_UP_END +}; + +static const u16 sLarvitarLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_BITE), + LEVEL_UP_MOVE(1, MOVE_LEER), + LEVEL_UP_MOVE(8, MOVE_SANDSTORM), + LEVEL_UP_MOVE(15, MOVE_SCREECH), + LEVEL_UP_MOVE(22, MOVE_ROCK_SLIDE), + LEVEL_UP_MOVE(29, MOVE_THRASH), + LEVEL_UP_MOVE(36, MOVE_SCARY_FACE), + LEVEL_UP_MOVE(43, MOVE_CRUNCH), + LEVEL_UP_MOVE(50, MOVE_EARTHQUAKE), + LEVEL_UP_MOVE(57, MOVE_HYPER_BEAM), + LEVEL_UP_END +}; + +static const u16 sPupitarLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_BITE), + LEVEL_UP_MOVE(1, MOVE_LEER), + LEVEL_UP_MOVE(1, MOVE_SANDSTORM), + LEVEL_UP_MOVE(1, MOVE_SCREECH), + LEVEL_UP_MOVE(8, MOVE_SANDSTORM), + LEVEL_UP_MOVE(15, MOVE_SCREECH), + LEVEL_UP_MOVE(22, MOVE_ROCK_SLIDE), + LEVEL_UP_MOVE(29, MOVE_THRASH), + LEVEL_UP_MOVE(38, MOVE_SCARY_FACE), + LEVEL_UP_MOVE(47, MOVE_CRUNCH), + LEVEL_UP_MOVE(56, MOVE_EARTHQUAKE), + LEVEL_UP_MOVE(65, MOVE_HYPER_BEAM), + LEVEL_UP_END +}; + +static const u16 sTyranitarLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_BITE), + LEVEL_UP_MOVE(1, MOVE_LEER), + LEVEL_UP_MOVE(1, MOVE_SANDSTORM), + LEVEL_UP_MOVE(1, MOVE_SCREECH), + LEVEL_UP_MOVE(8, MOVE_SANDSTORM), + LEVEL_UP_MOVE(15, MOVE_SCREECH), + LEVEL_UP_MOVE(22, MOVE_ROCK_SLIDE), + LEVEL_UP_MOVE(29, MOVE_THRASH), + LEVEL_UP_MOVE(38, MOVE_SCARY_FACE), + LEVEL_UP_MOVE(47, MOVE_CRUNCH), + LEVEL_UP_MOVE(61, MOVE_EARTHQUAKE), + LEVEL_UP_MOVE(75, MOVE_HYPER_BEAM), + LEVEL_UP_END +}; + +static const u16 sLugiaLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_WHIRLWIND), + LEVEL_UP_MOVE(11, MOVE_SAFEGUARD), + LEVEL_UP_MOVE(22, MOVE_GUST), + LEVEL_UP_MOVE(33, MOVE_RECOVER), + LEVEL_UP_MOVE(44, MOVE_HYDRO_PUMP), + LEVEL_UP_MOVE(55, MOVE_RAIN_DANCE), + LEVEL_UP_MOVE(66, MOVE_SWIFT), + LEVEL_UP_MOVE(77, MOVE_AEROBLAST), + LEVEL_UP_MOVE(88, MOVE_ANCIENT_POWER), + LEVEL_UP_MOVE(99, MOVE_FUTURE_SIGHT), + LEVEL_UP_END +}; + +static const u16 sHoOhLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_WHIRLWIND), + LEVEL_UP_MOVE(11, MOVE_SAFEGUARD), + LEVEL_UP_MOVE(22, MOVE_GUST), + LEVEL_UP_MOVE(33, MOVE_RECOVER), + LEVEL_UP_MOVE(44, MOVE_FIRE_BLAST), + LEVEL_UP_MOVE(55, MOVE_SUNNY_DAY), + LEVEL_UP_MOVE(66, MOVE_SWIFT), + LEVEL_UP_MOVE(77, MOVE_SACRED_FIRE), + LEVEL_UP_MOVE(88, MOVE_ANCIENT_POWER), + LEVEL_UP_MOVE(99, MOVE_FUTURE_SIGHT), + LEVEL_UP_END +}; + +static const u16 sCelebiLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_LEECH_SEED), + LEVEL_UP_MOVE(1, MOVE_CONFUSION), + LEVEL_UP_MOVE(1, MOVE_RECOVER), + LEVEL_UP_MOVE(1, MOVE_HEAL_BELL), + LEVEL_UP_MOVE(10, MOVE_SAFEGUARD), + LEVEL_UP_MOVE(20, MOVE_ANCIENT_POWER), + LEVEL_UP_MOVE(30, MOVE_FUTURE_SIGHT), + LEVEL_UP_MOVE(40, MOVE_BATON_PASS), + LEVEL_UP_MOVE(50, MOVE_PERISH_SONG), + LEVEL_UP_END +}; + +static const u16 sSpecies252LevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_TACKLE), + LEVEL_UP_END +}; + +static const u16 sSpecies253LevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_TACKLE), + LEVEL_UP_END +}; + +static const u16 sSpecies254LevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_TACKLE), + LEVEL_UP_END +}; + +static const u16 sSpecies255LevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_TACKLE), + LEVEL_UP_END +}; + +static const u16 sSpecies256LevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_TACKLE), + LEVEL_UP_END +}; + +static const u16 sSpecies257LevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_TACKLE), + LEVEL_UP_END +}; + +static const u16 sSpecies258LevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_TACKLE), + LEVEL_UP_END +}; + +static const u16 sSpecies259LevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_TACKLE), + LEVEL_UP_END +}; + +static const u16 sSpecies260LevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_TACKLE), + LEVEL_UP_END +}; + +static const u16 sSpecies261LevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_TACKLE), + LEVEL_UP_END +}; + +static const u16 sSpecies262LevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_TACKLE), + LEVEL_UP_END +}; + +static const u16 sSpecies263LevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_TACKLE), + LEVEL_UP_END +}; + +static const u16 sSpecies264LevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_TACKLE), + LEVEL_UP_END +}; + +static const u16 sSpecies265LevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_TACKLE), + LEVEL_UP_END +}; + +static const u16 sSpecies266LevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_TACKLE), + LEVEL_UP_END +}; + +static const u16 sSpecies267LevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_TACKLE), + LEVEL_UP_END +}; + +static const u16 sSpecies268LevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_TACKLE), + LEVEL_UP_END +}; + +static const u16 sSpecies269LevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_TACKLE), + LEVEL_UP_END +}; + +static const u16 sSpecies270LevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_TACKLE), + LEVEL_UP_END +}; + +static const u16 sSpecies271LevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_TACKLE), + LEVEL_UP_END +}; + +static const u16 sSpecies272LevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_TACKLE), + LEVEL_UP_END +}; + +static const u16 sSpecies273LevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_TACKLE), + LEVEL_UP_END +}; + +static const u16 sSpecies274LevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_TACKLE), + LEVEL_UP_END +}; + +static const u16 sSpecies275LevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_TACKLE), + LEVEL_UP_END +}; + +static const u16 sSpecies276LevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_TACKLE), + LEVEL_UP_END +}; + +static const u16 sTreeckoLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_POUND), + LEVEL_UP_MOVE(1, MOVE_LEER), + LEVEL_UP_MOVE(6, MOVE_ABSORB), + LEVEL_UP_MOVE(11, MOVE_QUICK_ATTACK), + LEVEL_UP_MOVE(16, MOVE_PURSUIT), + LEVEL_UP_MOVE(21, MOVE_SCREECH), + LEVEL_UP_MOVE(26, MOVE_MEGA_DRAIN), + LEVEL_UP_MOVE(31, MOVE_AGILITY), + LEVEL_UP_MOVE(36, MOVE_SLAM), + LEVEL_UP_MOVE(41, MOVE_DETECT), + LEVEL_UP_MOVE(46, MOVE_GIGA_DRAIN), + LEVEL_UP_END +}; + +static const u16 sGrovyleLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_POUND), + LEVEL_UP_MOVE(1, MOVE_LEER), + LEVEL_UP_MOVE(1, MOVE_ABSORB), + LEVEL_UP_MOVE(1, MOVE_QUICK_ATTACK), + LEVEL_UP_MOVE(6, MOVE_ABSORB), + LEVEL_UP_MOVE(11, MOVE_QUICK_ATTACK), + LEVEL_UP_MOVE(16, MOVE_FURY_CUTTER), + LEVEL_UP_MOVE(17, MOVE_PURSUIT), + LEVEL_UP_MOVE(23, MOVE_SCREECH), + LEVEL_UP_MOVE(29, MOVE_LEAF_BLADE), + LEVEL_UP_MOVE(35, MOVE_AGILITY), + LEVEL_UP_MOVE(41, MOVE_SLAM), + LEVEL_UP_MOVE(47, MOVE_DETECT), + LEVEL_UP_MOVE(53, MOVE_FALSE_SWIPE), + LEVEL_UP_END +}; + +static const u16 sSceptileLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_POUND), + LEVEL_UP_MOVE(1, MOVE_LEER), + LEVEL_UP_MOVE(1, MOVE_ABSORB), + LEVEL_UP_MOVE(1, MOVE_QUICK_ATTACK), + LEVEL_UP_MOVE(6, MOVE_ABSORB), + LEVEL_UP_MOVE(11, MOVE_QUICK_ATTACK), + LEVEL_UP_MOVE(16, MOVE_FURY_CUTTER), + LEVEL_UP_MOVE(17, MOVE_PURSUIT), + LEVEL_UP_MOVE(23, MOVE_SCREECH), + LEVEL_UP_MOVE(29, MOVE_LEAF_BLADE), + LEVEL_UP_MOVE(35, MOVE_AGILITY), + LEVEL_UP_MOVE(43, MOVE_SLAM), + LEVEL_UP_MOVE(51, MOVE_DETECT), + LEVEL_UP_MOVE(59, MOVE_FALSE_SWIPE), + LEVEL_UP_END +}; + +static const u16 sTorchicLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_SCRATCH), + LEVEL_UP_MOVE(1, MOVE_GROWL), + LEVEL_UP_MOVE(7, MOVE_FOCUS_ENERGY), + LEVEL_UP_MOVE(10, MOVE_EMBER), + LEVEL_UP_MOVE(16, MOVE_PECK), + LEVEL_UP_MOVE(19, MOVE_SAND_ATTACK), + LEVEL_UP_MOVE(25, MOVE_FIRE_SPIN), + LEVEL_UP_MOVE(28, MOVE_QUICK_ATTACK), + LEVEL_UP_MOVE(34, MOVE_SLASH), + LEVEL_UP_MOVE(37, MOVE_MIRROR_MOVE), + LEVEL_UP_MOVE(43, MOVE_FLAMETHROWER), + LEVEL_UP_END +}; + +static const u16 sCombuskenLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_SCRATCH), + LEVEL_UP_MOVE(1, MOVE_GROWL), + LEVEL_UP_MOVE(1, MOVE_FOCUS_ENERGY), + LEVEL_UP_MOVE(1, MOVE_EMBER), + LEVEL_UP_MOVE(7, MOVE_FOCUS_ENERGY), + LEVEL_UP_MOVE(13, MOVE_EMBER), + LEVEL_UP_MOVE(16, MOVE_DOUBLE_KICK), + LEVEL_UP_MOVE(17, MOVE_PECK), + LEVEL_UP_MOVE(21, MOVE_SAND_ATTACK), + LEVEL_UP_MOVE(28, MOVE_BULK_UP), + LEVEL_UP_MOVE(32, MOVE_QUICK_ATTACK), + LEVEL_UP_MOVE(39, MOVE_SLASH), + LEVEL_UP_MOVE(43, MOVE_MIRROR_MOVE), + LEVEL_UP_MOVE(50, MOVE_SKY_UPPERCUT), + LEVEL_UP_END +}; + +static const u16 sBlazikenLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_FIRE_PUNCH), + LEVEL_UP_MOVE(1, MOVE_SCRATCH), + LEVEL_UP_MOVE(1, MOVE_GROWL), + LEVEL_UP_MOVE(1, MOVE_FOCUS_ENERGY), + LEVEL_UP_MOVE(1, MOVE_EMBER), + LEVEL_UP_MOVE(7, MOVE_FOCUS_ENERGY), + LEVEL_UP_MOVE(13, MOVE_EMBER), + LEVEL_UP_MOVE(16, MOVE_DOUBLE_KICK), + LEVEL_UP_MOVE(17, MOVE_PECK), + LEVEL_UP_MOVE(21, MOVE_SAND_ATTACK), + LEVEL_UP_MOVE(28, MOVE_BULK_UP), + LEVEL_UP_MOVE(32, MOVE_QUICK_ATTACK), + LEVEL_UP_MOVE(36, MOVE_BLAZE_KICK), + LEVEL_UP_MOVE(42, MOVE_SLASH), + LEVEL_UP_MOVE(49, MOVE_MIRROR_MOVE), + LEVEL_UP_MOVE(59, MOVE_SKY_UPPERCUT), + LEVEL_UP_END +}; + +static const u16 sMudkipLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_TACKLE), + LEVEL_UP_MOVE(1, MOVE_GROWL), + LEVEL_UP_MOVE(6, MOVE_MUD_SLAP), + LEVEL_UP_MOVE(10, MOVE_WATER_GUN), + LEVEL_UP_MOVE(15, MOVE_BIDE), + LEVEL_UP_MOVE(19, MOVE_FORESIGHT), + LEVEL_UP_MOVE(24, MOVE_MUD_SPORT), + LEVEL_UP_MOVE(28, MOVE_TAKE_DOWN), + LEVEL_UP_MOVE(33, MOVE_WHIRLPOOL), + LEVEL_UP_MOVE(37, MOVE_PROTECT), + LEVEL_UP_MOVE(42, MOVE_HYDRO_PUMP), + LEVEL_UP_MOVE(46, MOVE_ENDEAVOR), + LEVEL_UP_END +}; + +static const u16 sMarshtompLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_TACKLE), + LEVEL_UP_MOVE(1, MOVE_GROWL), + LEVEL_UP_MOVE(1, MOVE_MUD_SLAP), + LEVEL_UP_MOVE(1, MOVE_WATER_GUN), + LEVEL_UP_MOVE(6, MOVE_MUD_SLAP), + LEVEL_UP_MOVE(10, MOVE_WATER_GUN), + LEVEL_UP_MOVE(15, MOVE_BIDE), + LEVEL_UP_MOVE(16, MOVE_MUD_SHOT), + LEVEL_UP_MOVE(20, MOVE_FORESIGHT), + LEVEL_UP_MOVE(25, MOVE_MUD_SPORT), + LEVEL_UP_MOVE(31, MOVE_TAKE_DOWN), + LEVEL_UP_MOVE(37, MOVE_MUDDY_WATER), + LEVEL_UP_MOVE(42, MOVE_PROTECT), + LEVEL_UP_MOVE(46, MOVE_EARTHQUAKE), + LEVEL_UP_MOVE(53, MOVE_ENDEAVOR), + LEVEL_UP_END +}; + +static const u16 sSwampertLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_TACKLE), + LEVEL_UP_MOVE(1, MOVE_GROWL), + LEVEL_UP_MOVE(1, MOVE_MUD_SLAP), + LEVEL_UP_MOVE(1, MOVE_WATER_GUN), + LEVEL_UP_MOVE(6, MOVE_MUD_SLAP), + LEVEL_UP_MOVE(10, MOVE_WATER_GUN), + LEVEL_UP_MOVE(15, MOVE_BIDE), + LEVEL_UP_MOVE(16, MOVE_MUD_SHOT), + LEVEL_UP_MOVE(20, MOVE_FORESIGHT), + LEVEL_UP_MOVE(25, MOVE_MUD_SPORT), + LEVEL_UP_MOVE(31, MOVE_TAKE_DOWN), + LEVEL_UP_MOVE(39, MOVE_MUDDY_WATER), + LEVEL_UP_MOVE(46, MOVE_PROTECT), + LEVEL_UP_MOVE(52, MOVE_EARTHQUAKE), + LEVEL_UP_MOVE(61, MOVE_ENDEAVOR), + LEVEL_UP_END +}; + +static const u16 sPoochyenaLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_TACKLE), + LEVEL_UP_MOVE(5, MOVE_HOWL), + LEVEL_UP_MOVE(9, MOVE_SAND_ATTACK), + LEVEL_UP_MOVE(13, MOVE_BITE), + LEVEL_UP_MOVE(17, MOVE_ODOR_SLEUTH), + LEVEL_UP_MOVE(21, MOVE_ROAR), + LEVEL_UP_MOVE(25, MOVE_SWAGGER), + LEVEL_UP_MOVE(29, MOVE_SCARY_FACE), + LEVEL_UP_MOVE(33, MOVE_TAKE_DOWN), + LEVEL_UP_MOVE(37, MOVE_TAUNT), + LEVEL_UP_MOVE(41, MOVE_CRUNCH), + LEVEL_UP_MOVE(45, MOVE_THIEF), + LEVEL_UP_END +}; + +static const u16 sMightyenaLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_TACKLE), + LEVEL_UP_MOVE(1, MOVE_HOWL), + LEVEL_UP_MOVE(1, MOVE_SAND_ATTACK), + LEVEL_UP_MOVE(1, MOVE_BITE), + LEVEL_UP_MOVE(5, MOVE_HOWL), + LEVEL_UP_MOVE(9, MOVE_SAND_ATTACK), + LEVEL_UP_MOVE(13, MOVE_BITE), + LEVEL_UP_MOVE(17, MOVE_ODOR_SLEUTH), + LEVEL_UP_MOVE(22, MOVE_ROAR), + LEVEL_UP_MOVE(27, MOVE_SWAGGER), + LEVEL_UP_MOVE(32, MOVE_SCARY_FACE), + LEVEL_UP_MOVE(37, MOVE_TAKE_DOWN), + LEVEL_UP_MOVE(42, MOVE_TAUNT), + LEVEL_UP_MOVE(47, MOVE_CRUNCH), + LEVEL_UP_MOVE(52, MOVE_THIEF), + LEVEL_UP_END +}; + +static const u16 sZigzagoonLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_TACKLE), + LEVEL_UP_MOVE(1, MOVE_GROWL), + LEVEL_UP_MOVE(5, MOVE_TAIL_WHIP), + LEVEL_UP_MOVE(9, MOVE_HEADBUTT), + LEVEL_UP_MOVE(13, MOVE_SAND_ATTACK), + LEVEL_UP_MOVE(17, MOVE_ODOR_SLEUTH), + LEVEL_UP_MOVE(21, MOVE_MUD_SPORT), + LEVEL_UP_MOVE(25, MOVE_PIN_MISSILE), + LEVEL_UP_MOVE(29, MOVE_COVET), + LEVEL_UP_MOVE(33, MOVE_FLAIL), + LEVEL_UP_MOVE(37, MOVE_REST), + LEVEL_UP_MOVE(41, MOVE_BELLY_DRUM), + LEVEL_UP_END +}; + +static const u16 sLinooneLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_TACKLE), + LEVEL_UP_MOVE(1, MOVE_GROWL), + LEVEL_UP_MOVE(1, MOVE_TAIL_WHIP), + LEVEL_UP_MOVE(1, MOVE_HEADBUTT), + LEVEL_UP_MOVE(5, MOVE_TAIL_WHIP), + LEVEL_UP_MOVE(9, MOVE_HEADBUTT), + LEVEL_UP_MOVE(13, MOVE_SAND_ATTACK), + LEVEL_UP_MOVE(17, MOVE_ODOR_SLEUTH), + LEVEL_UP_MOVE(23, MOVE_MUD_SPORT), + LEVEL_UP_MOVE(29, MOVE_FURY_SWIPES), + LEVEL_UP_MOVE(35, MOVE_COVET), + LEVEL_UP_MOVE(41, MOVE_SLASH), + LEVEL_UP_MOVE(47, MOVE_REST), + LEVEL_UP_MOVE(53, MOVE_BELLY_DRUM), + LEVEL_UP_END +}; + +static const u16 sWurmpleLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_TACKLE), + LEVEL_UP_MOVE(1, MOVE_STRING_SHOT), + LEVEL_UP_MOVE(5, MOVE_POISON_STING), + LEVEL_UP_END +}; + +static const u16 sSilcoonLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_HARDEN), + LEVEL_UP_MOVE(7, MOVE_HARDEN), + LEVEL_UP_END +}; + +static const u16 sBeautiflyLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_ABSORB), + LEVEL_UP_MOVE(10, MOVE_ABSORB), + LEVEL_UP_MOVE(13, MOVE_GUST), + LEVEL_UP_MOVE(17, MOVE_STUN_SPORE), + LEVEL_UP_MOVE(20, MOVE_MORNING_SUN), + LEVEL_UP_MOVE(24, MOVE_MEGA_DRAIN), + LEVEL_UP_MOVE(27, MOVE_WHIRLWIND), + LEVEL_UP_MOVE(31, MOVE_ATTRACT), + LEVEL_UP_MOVE(34, MOVE_SILVER_WIND), + LEVEL_UP_MOVE(38, MOVE_GIGA_DRAIN), + LEVEL_UP_END +}; + +static const u16 sCascoonLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_HARDEN), + LEVEL_UP_MOVE(7, MOVE_HARDEN), + LEVEL_UP_END +}; + +static const u16 sDustoxLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_CONFUSION), + LEVEL_UP_MOVE(10, MOVE_CONFUSION), + LEVEL_UP_MOVE(13, MOVE_GUST), + LEVEL_UP_MOVE(17, MOVE_PROTECT), + LEVEL_UP_MOVE(20, MOVE_MOONLIGHT), + LEVEL_UP_MOVE(24, MOVE_PSYBEAM), + LEVEL_UP_MOVE(27, MOVE_WHIRLWIND), + LEVEL_UP_MOVE(31, MOVE_LIGHT_SCREEN), + LEVEL_UP_MOVE(34, MOVE_SILVER_WIND), + LEVEL_UP_MOVE(38, MOVE_TOXIC), + LEVEL_UP_END +}; + +static const u16 sLotadLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_ASTONISH), + LEVEL_UP_MOVE(3, MOVE_GROWL), + LEVEL_UP_MOVE(7, MOVE_ABSORB), + LEVEL_UP_MOVE(13, MOVE_NATURE_POWER), + LEVEL_UP_MOVE(21, MOVE_MIST), + LEVEL_UP_MOVE(31, MOVE_RAIN_DANCE), + LEVEL_UP_MOVE(43, MOVE_MEGA_DRAIN), + LEVEL_UP_END +}; + +static const u16 sLombreLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_ASTONISH), + LEVEL_UP_MOVE(3, MOVE_GROWL), + LEVEL_UP_MOVE(7, MOVE_ABSORB), + LEVEL_UP_MOVE(13, MOVE_NATURE_POWER), + LEVEL_UP_MOVE(19, MOVE_FAKE_OUT), + LEVEL_UP_MOVE(25, MOVE_FURY_SWIPES), + LEVEL_UP_MOVE(31, MOVE_WATER_SPORT), + LEVEL_UP_MOVE(37, MOVE_THIEF), + LEVEL_UP_MOVE(43, MOVE_UPROAR), + LEVEL_UP_MOVE(49, MOVE_HYDRO_PUMP), + LEVEL_UP_END +}; + +static const u16 sLudicoloLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_ASTONISH), + LEVEL_UP_MOVE(1, MOVE_GROWL), + LEVEL_UP_MOVE(1, MOVE_ABSORB), + LEVEL_UP_MOVE(1, MOVE_NATURE_POWER), + LEVEL_UP_END +}; + +static const u16 sSeedotLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_BIDE), + LEVEL_UP_MOVE(3, MOVE_HARDEN), + LEVEL_UP_MOVE(7, MOVE_GROWTH), + LEVEL_UP_MOVE(13, MOVE_NATURE_POWER), + LEVEL_UP_MOVE(21, MOVE_SYNTHESIS), + LEVEL_UP_MOVE(31, MOVE_SUNNY_DAY), + LEVEL_UP_MOVE(43, MOVE_EXPLOSION), + LEVEL_UP_END +}; + +static const u16 sNuzleafLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_POUND), + LEVEL_UP_MOVE(3, MOVE_HARDEN), + LEVEL_UP_MOVE(7, MOVE_GROWTH), + LEVEL_UP_MOVE(13, MOVE_NATURE_POWER), + LEVEL_UP_MOVE(19, MOVE_FAKE_OUT), + LEVEL_UP_MOVE(25, MOVE_TORMENT), + LEVEL_UP_MOVE(31, MOVE_FAINT_ATTACK), + LEVEL_UP_MOVE(37, MOVE_RAZOR_WIND), + LEVEL_UP_MOVE(43, MOVE_SWAGGER), + LEVEL_UP_MOVE(49, MOVE_EXTRASENSORY), + LEVEL_UP_END +}; + +static const u16 sShiftryLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_POUND), + LEVEL_UP_MOVE(1, MOVE_HARDEN), + LEVEL_UP_MOVE(1, MOVE_GROWTH), + LEVEL_UP_MOVE(1, MOVE_NATURE_POWER), + LEVEL_UP_END +}; + +static const u16 sNincadaLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_SCRATCH), + LEVEL_UP_MOVE(1, MOVE_HARDEN), + LEVEL_UP_MOVE(5, MOVE_LEECH_LIFE), + LEVEL_UP_MOVE(9, MOVE_SAND_ATTACK), + LEVEL_UP_MOVE(14, MOVE_FURY_SWIPES), + LEVEL_UP_MOVE(19, MOVE_MIND_READER), + LEVEL_UP_MOVE(25, MOVE_FALSE_SWIPE), + LEVEL_UP_MOVE(31, MOVE_MUD_SLAP), + LEVEL_UP_MOVE(38, MOVE_METAL_CLAW), + LEVEL_UP_MOVE(45, MOVE_DIG), + LEVEL_UP_END +}; + +static const u16 sNinjaskLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_SCRATCH), + LEVEL_UP_MOVE(1, MOVE_HARDEN), + LEVEL_UP_MOVE(1, MOVE_LEECH_LIFE), + LEVEL_UP_MOVE(1, MOVE_SAND_ATTACK), + LEVEL_UP_MOVE(5, MOVE_LEECH_LIFE), + LEVEL_UP_MOVE(9, MOVE_SAND_ATTACK), + LEVEL_UP_MOVE(14, MOVE_FURY_SWIPES), + LEVEL_UP_MOVE(19, MOVE_MIND_READER), + LEVEL_UP_MOVE(20, MOVE_DOUBLE_TEAM), + LEVEL_UP_MOVE(20, MOVE_FURY_CUTTER), + LEVEL_UP_MOVE(20, MOVE_SCREECH), + LEVEL_UP_MOVE(25, MOVE_SWORDS_DANCE), + LEVEL_UP_MOVE(31, MOVE_SLASH), + LEVEL_UP_MOVE(38, MOVE_AGILITY), + LEVEL_UP_MOVE(45, MOVE_BATON_PASS), + LEVEL_UP_END +}; + +static const u16 sShedinjaLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_SCRATCH), + LEVEL_UP_MOVE(1, MOVE_HARDEN), + LEVEL_UP_MOVE(5, MOVE_LEECH_LIFE), + LEVEL_UP_MOVE(9, MOVE_SAND_ATTACK), + LEVEL_UP_MOVE(14, MOVE_FURY_SWIPES), + LEVEL_UP_MOVE(19, MOVE_MIND_READER), + LEVEL_UP_MOVE(25, MOVE_SPITE), + LEVEL_UP_MOVE(31, MOVE_CONFUSE_RAY), + LEVEL_UP_MOVE(38, MOVE_SHADOW_BALL), + LEVEL_UP_MOVE(45, MOVE_GRUDGE), + LEVEL_UP_END +}; + +static const u16 sTaillowLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_PECK), + LEVEL_UP_MOVE(1, MOVE_GROWL), + LEVEL_UP_MOVE(4, MOVE_FOCUS_ENERGY), + LEVEL_UP_MOVE(8, MOVE_QUICK_ATTACK), + LEVEL_UP_MOVE(13, MOVE_WING_ATTACK), + LEVEL_UP_MOVE(19, MOVE_DOUBLE_TEAM), + LEVEL_UP_MOVE(26, MOVE_ENDEAVOR), + LEVEL_UP_MOVE(34, MOVE_AERIAL_ACE), + LEVEL_UP_MOVE(43, MOVE_AGILITY), + LEVEL_UP_END +}; + +static const u16 sSwellowLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_PECK), + LEVEL_UP_MOVE(1, MOVE_GROWL), + LEVEL_UP_MOVE(1, MOVE_FOCUS_ENERGY), + LEVEL_UP_MOVE(1, MOVE_QUICK_ATTACK), + LEVEL_UP_MOVE(4, MOVE_FOCUS_ENERGY), + LEVEL_UP_MOVE(8, MOVE_QUICK_ATTACK), + LEVEL_UP_MOVE(13, MOVE_WING_ATTACK), + LEVEL_UP_MOVE(19, MOVE_DOUBLE_TEAM), + LEVEL_UP_MOVE(28, MOVE_ENDEAVOR), + LEVEL_UP_MOVE(38, MOVE_AERIAL_ACE), + LEVEL_UP_MOVE(49, MOVE_AGILITY), + LEVEL_UP_END +}; + +static const u16 sShroomishLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_ABSORB), + LEVEL_UP_MOVE(4, MOVE_TACKLE), + LEVEL_UP_MOVE(7, MOVE_STUN_SPORE), + LEVEL_UP_MOVE(10, MOVE_LEECH_SEED), + LEVEL_UP_MOVE(16, MOVE_MEGA_DRAIN), + LEVEL_UP_MOVE(22, MOVE_HEADBUTT), + LEVEL_UP_MOVE(28, MOVE_POISON_POWDER), + LEVEL_UP_MOVE(36, MOVE_GROWTH), + LEVEL_UP_MOVE(45, MOVE_GIGA_DRAIN), + LEVEL_UP_MOVE(54, MOVE_SPORE), + LEVEL_UP_END +}; + +static const u16 sBreloomLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_ABSORB), + LEVEL_UP_MOVE(1, MOVE_TACKLE), + LEVEL_UP_MOVE(1, MOVE_STUN_SPORE), + LEVEL_UP_MOVE(1, MOVE_LEECH_SEED), + LEVEL_UP_MOVE(4, MOVE_TACKLE), + LEVEL_UP_MOVE(7, MOVE_STUN_SPORE), + LEVEL_UP_MOVE(10, MOVE_LEECH_SEED), + LEVEL_UP_MOVE(16, MOVE_MEGA_DRAIN), + LEVEL_UP_MOVE(22, MOVE_HEADBUTT), + LEVEL_UP_MOVE(23, MOVE_MACH_PUNCH), + LEVEL_UP_MOVE(28, MOVE_COUNTER), + LEVEL_UP_MOVE(36, MOVE_SKY_UPPERCUT), + LEVEL_UP_MOVE(45, MOVE_MIND_READER), + LEVEL_UP_MOVE(54, MOVE_DYNAMIC_PUNCH), + LEVEL_UP_END +}; + +static const u16 sSpindaLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_TACKLE), + LEVEL_UP_MOVE(5, MOVE_UPROAR), + LEVEL_UP_MOVE(12, MOVE_FAINT_ATTACK), + LEVEL_UP_MOVE(16, MOVE_PSYBEAM), + LEVEL_UP_MOVE(23, MOVE_HYPNOSIS), + LEVEL_UP_MOVE(27, MOVE_DIZZY_PUNCH), + LEVEL_UP_MOVE(34, MOVE_TEETER_DANCE), + LEVEL_UP_MOVE(38, MOVE_PSYCH_UP), + LEVEL_UP_MOVE(45, MOVE_DOUBLE_EDGE), + LEVEL_UP_MOVE(49, MOVE_FLAIL), + LEVEL_UP_MOVE(56, MOVE_THRASH), + LEVEL_UP_END +}; + +static const u16 sWingullLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_GROWL), + LEVEL_UP_MOVE(1, MOVE_WATER_GUN), + LEVEL_UP_MOVE(7, MOVE_SUPERSONIC), + LEVEL_UP_MOVE(13, MOVE_WING_ATTACK), + LEVEL_UP_MOVE(21, MOVE_MIST), + LEVEL_UP_MOVE(31, MOVE_QUICK_ATTACK), + LEVEL_UP_MOVE(43, MOVE_PURSUIT), + LEVEL_UP_MOVE(55, MOVE_AGILITY), + LEVEL_UP_END +}; + +static const u16 sPelipperLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_GROWL), + LEVEL_UP_MOVE(1, MOVE_WATER_GUN), + LEVEL_UP_MOVE(1, MOVE_WATER_SPORT), + LEVEL_UP_MOVE(1, MOVE_WING_ATTACK), + LEVEL_UP_MOVE(3, MOVE_WATER_GUN), + LEVEL_UP_MOVE(7, MOVE_SUPERSONIC), + LEVEL_UP_MOVE(13, MOVE_WING_ATTACK), + LEVEL_UP_MOVE(21, MOVE_MIST), + LEVEL_UP_MOVE(25, MOVE_PROTECT), + LEVEL_UP_MOVE(33, MOVE_STOCKPILE), + LEVEL_UP_MOVE(33, MOVE_SWALLOW), + LEVEL_UP_MOVE(47, MOVE_SPIT_UP), + LEVEL_UP_MOVE(61, MOVE_HYDRO_PUMP), + LEVEL_UP_END +}; + +static const u16 sSurskitLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_BUBBLE), + LEVEL_UP_MOVE(7, MOVE_QUICK_ATTACK), + LEVEL_UP_MOVE(13, MOVE_SWEET_SCENT), + LEVEL_UP_MOVE(19, MOVE_WATER_SPORT), + LEVEL_UP_MOVE(25, MOVE_BUBBLE_BEAM), + LEVEL_UP_MOVE(31, MOVE_AGILITY), + LEVEL_UP_MOVE(37, MOVE_MIST), + LEVEL_UP_MOVE(37, MOVE_HAZE), + LEVEL_UP_END +}; + +static const u16 sMasquerainLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_BUBBLE), + LEVEL_UP_MOVE(1, MOVE_QUICK_ATTACK), + LEVEL_UP_MOVE(1, MOVE_SWEET_SCENT), + LEVEL_UP_MOVE(1, MOVE_WATER_SPORT), + LEVEL_UP_MOVE(7, MOVE_QUICK_ATTACK), + LEVEL_UP_MOVE(13, MOVE_SWEET_SCENT), + LEVEL_UP_MOVE(19, MOVE_WATER_SPORT), + LEVEL_UP_MOVE(26, MOVE_GUST), + LEVEL_UP_MOVE(33, MOVE_SCARY_FACE), + LEVEL_UP_MOVE(40, MOVE_STUN_SPORE), + LEVEL_UP_MOVE(47, MOVE_SILVER_WIND), + LEVEL_UP_MOVE(53, MOVE_WHIRLWIND), + LEVEL_UP_END +}; + +static const u16 sWailmerLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_SPLASH), + LEVEL_UP_MOVE(5, MOVE_GROWL), + LEVEL_UP_MOVE(10, MOVE_WATER_GUN), + LEVEL_UP_MOVE(14, MOVE_ROLLOUT), + LEVEL_UP_MOVE(19, MOVE_WHIRLPOOL), + LEVEL_UP_MOVE(23, MOVE_ASTONISH), + LEVEL_UP_MOVE(28, MOVE_WATER_PULSE), + LEVEL_UP_MOVE(32, MOVE_MIST), + LEVEL_UP_MOVE(37, MOVE_REST), + LEVEL_UP_MOVE(41, MOVE_WATER_SPOUT), + LEVEL_UP_MOVE(46, MOVE_AMNESIA), + LEVEL_UP_MOVE(50, MOVE_HYDRO_PUMP), + LEVEL_UP_END +}; + +static const u16 sWailordLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_SPLASH), + LEVEL_UP_MOVE(1, MOVE_GROWL), + LEVEL_UP_MOVE(1, MOVE_WATER_GUN), + LEVEL_UP_MOVE(1, MOVE_ROLLOUT), + LEVEL_UP_MOVE(5, MOVE_GROWL), + LEVEL_UP_MOVE(10, MOVE_WATER_GUN), + LEVEL_UP_MOVE(14, MOVE_ROLLOUT), + LEVEL_UP_MOVE(19, MOVE_WHIRLPOOL), + LEVEL_UP_MOVE(23, MOVE_ASTONISH), + LEVEL_UP_MOVE(28, MOVE_WATER_PULSE), + LEVEL_UP_MOVE(32, MOVE_MIST), + LEVEL_UP_MOVE(37, MOVE_REST), + LEVEL_UP_MOVE(44, MOVE_WATER_SPOUT), + LEVEL_UP_MOVE(52, MOVE_AMNESIA), + LEVEL_UP_MOVE(59, MOVE_HYDRO_PUMP), + LEVEL_UP_END +}; + +static const u16 sSkittyLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_GROWL), + LEVEL_UP_MOVE(1, MOVE_TACKLE), + LEVEL_UP_MOVE(3, MOVE_TAIL_WHIP), + LEVEL_UP_MOVE(7, MOVE_ATTRACT), + LEVEL_UP_MOVE(13, MOVE_SING), + LEVEL_UP_MOVE(15, MOVE_DOUBLE_SLAP), + LEVEL_UP_MOVE(19, MOVE_ASSIST), + LEVEL_UP_MOVE(25, MOVE_CHARM), + LEVEL_UP_MOVE(27, MOVE_FAINT_ATTACK), + LEVEL_UP_MOVE(31, MOVE_COVET), + LEVEL_UP_MOVE(37, MOVE_HEAL_BELL), + LEVEL_UP_MOVE(39, MOVE_DOUBLE_EDGE), + LEVEL_UP_END +}; + +static const u16 sDelcattyLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_GROWL), + LEVEL_UP_MOVE(1, MOVE_ATTRACT), + LEVEL_UP_MOVE(1, MOVE_SING), + LEVEL_UP_MOVE(1, MOVE_DOUBLE_SLAP), + LEVEL_UP_END +}; + +static const u16 sKecleonLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_THIEF), + LEVEL_UP_MOVE(1, MOVE_TAIL_WHIP), + LEVEL_UP_MOVE(1, MOVE_ASTONISH), + LEVEL_UP_MOVE(1, MOVE_LICK), + LEVEL_UP_MOVE(1, MOVE_SCRATCH), + LEVEL_UP_MOVE(4, MOVE_BIND), + LEVEL_UP_MOVE(7, MOVE_FAINT_ATTACK), + LEVEL_UP_MOVE(12, MOVE_FURY_SWIPES), + LEVEL_UP_MOVE(17, MOVE_PSYBEAM), + LEVEL_UP_MOVE(24, MOVE_SCREECH), + LEVEL_UP_MOVE(31, MOVE_SLASH), + LEVEL_UP_MOVE(40, MOVE_SUBSTITUTE), + LEVEL_UP_MOVE(49, MOVE_ANCIENT_POWER), + LEVEL_UP_END +}; + +static const u16 sBaltoyLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_CONFUSION), + LEVEL_UP_MOVE(3, MOVE_HARDEN), + LEVEL_UP_MOVE(5, MOVE_RAPID_SPIN), + LEVEL_UP_MOVE(7, MOVE_MUD_SLAP), + LEVEL_UP_MOVE(11, MOVE_PSYBEAM), + LEVEL_UP_MOVE(15, MOVE_ROCK_TOMB), + LEVEL_UP_MOVE(19, MOVE_SELF_DESTRUCT), + LEVEL_UP_MOVE(25, MOVE_ANCIENT_POWER), + LEVEL_UP_MOVE(31, MOVE_SANDSTORM), + LEVEL_UP_MOVE(37, MOVE_COSMIC_POWER), + LEVEL_UP_MOVE(45, MOVE_EXPLOSION), + LEVEL_UP_END +}; + +static const u16 sClaydolLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_TELEPORT), + LEVEL_UP_MOVE(1, MOVE_CONFUSION), + LEVEL_UP_MOVE(1, MOVE_HARDEN), + LEVEL_UP_MOVE(1, MOVE_RAPID_SPIN), + LEVEL_UP_MOVE(3, MOVE_HARDEN), + LEVEL_UP_MOVE(5, MOVE_RAPID_SPIN), + LEVEL_UP_MOVE(7, MOVE_MUD_SLAP), + LEVEL_UP_MOVE(11, MOVE_PSYBEAM), + LEVEL_UP_MOVE(15, MOVE_ROCK_TOMB), + LEVEL_UP_MOVE(19, MOVE_SELF_DESTRUCT), + LEVEL_UP_MOVE(25, MOVE_ANCIENT_POWER), + LEVEL_UP_MOVE(31, MOVE_SANDSTORM), + LEVEL_UP_MOVE(36, MOVE_HYPER_BEAM), + LEVEL_UP_MOVE(42, MOVE_COSMIC_POWER), + LEVEL_UP_MOVE(55, MOVE_EXPLOSION), + LEVEL_UP_END +}; + +static const u16 sNosepassLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_TACKLE), + LEVEL_UP_MOVE(7, MOVE_HARDEN), + LEVEL_UP_MOVE(13, MOVE_ROCK_THROW), + LEVEL_UP_MOVE(16, MOVE_BLOCK), + LEVEL_UP_MOVE(22, MOVE_THUNDER_WAVE), + LEVEL_UP_MOVE(28, MOVE_ROCK_SLIDE), + LEVEL_UP_MOVE(31, MOVE_SANDSTORM), + LEVEL_UP_MOVE(37, MOVE_REST), + LEVEL_UP_MOVE(43, MOVE_ZAP_CANNON), + LEVEL_UP_MOVE(46, MOVE_LOCK_ON), + LEVEL_UP_END +}; + +static const u16 sTorkoalLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_EMBER), + LEVEL_UP_MOVE(4, MOVE_SMOG), + LEVEL_UP_MOVE(7, MOVE_CURSE), + LEVEL_UP_MOVE(14, MOVE_SMOKESCREEN), + LEVEL_UP_MOVE(17, MOVE_FIRE_SPIN), + LEVEL_UP_MOVE(20, MOVE_BODY_SLAM), + LEVEL_UP_MOVE(27, MOVE_PROTECT), + LEVEL_UP_MOVE(30, MOVE_FLAMETHROWER), + LEVEL_UP_MOVE(33, MOVE_IRON_DEFENSE), + LEVEL_UP_MOVE(40, MOVE_AMNESIA), + LEVEL_UP_MOVE(43, MOVE_FLAIL), + LEVEL_UP_MOVE(46, MOVE_HEAT_WAVE), + LEVEL_UP_END +}; + +static const u16 sSableyeLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_LEER), + LEVEL_UP_MOVE(1, MOVE_SCRATCH), + LEVEL_UP_MOVE(5, MOVE_FORESIGHT), + LEVEL_UP_MOVE(9, MOVE_NIGHT_SHADE), + LEVEL_UP_MOVE(13, MOVE_ASTONISH), + LEVEL_UP_MOVE(17, MOVE_FURY_SWIPES), + LEVEL_UP_MOVE(21, MOVE_FAKE_OUT), + LEVEL_UP_MOVE(25, MOVE_DETECT), + LEVEL_UP_MOVE(29, MOVE_FAINT_ATTACK), + LEVEL_UP_MOVE(33, MOVE_KNOCK_OFF), + LEVEL_UP_MOVE(37, MOVE_CONFUSE_RAY), + LEVEL_UP_MOVE(41, MOVE_SHADOW_BALL), + LEVEL_UP_MOVE(45, MOVE_MEAN_LOOK), + LEVEL_UP_END +}; + +static const u16 sBarboachLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_MUD_SLAP), + LEVEL_UP_MOVE(6, MOVE_MUD_SPORT), + LEVEL_UP_MOVE(6, MOVE_WATER_SPORT), + LEVEL_UP_MOVE(11, MOVE_WATER_GUN), + LEVEL_UP_MOVE(16, MOVE_MAGNITUDE), + LEVEL_UP_MOVE(21, MOVE_AMNESIA), + LEVEL_UP_MOVE(26, MOVE_REST), + LEVEL_UP_MOVE(26, MOVE_SNORE), + LEVEL_UP_MOVE(31, MOVE_EARTHQUAKE), + LEVEL_UP_MOVE(36, MOVE_FUTURE_SIGHT), + LEVEL_UP_MOVE(41, MOVE_FISSURE), + LEVEL_UP_END +}; + +static const u16 sWhiscashLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_TICKLE), + LEVEL_UP_MOVE(1, MOVE_MUD_SLAP), + LEVEL_UP_MOVE(1, MOVE_MUD_SPORT), + LEVEL_UP_MOVE(1, MOVE_WATER_SPORT), + LEVEL_UP_MOVE(6, MOVE_MUD_SPORT), + LEVEL_UP_MOVE(6, MOVE_WATER_SPORT), + LEVEL_UP_MOVE(11, MOVE_WATER_GUN), + LEVEL_UP_MOVE(16, MOVE_MAGNITUDE), + LEVEL_UP_MOVE(21, MOVE_AMNESIA), + LEVEL_UP_MOVE(26, MOVE_REST), + LEVEL_UP_MOVE(26, MOVE_SNORE), + LEVEL_UP_MOVE(36, MOVE_EARTHQUAKE), + LEVEL_UP_MOVE(46, MOVE_FUTURE_SIGHT), + LEVEL_UP_MOVE(56, MOVE_FISSURE), + LEVEL_UP_END +}; + +static const u16 sLuvdiscLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_TACKLE), + LEVEL_UP_MOVE(4, MOVE_CHARM), + LEVEL_UP_MOVE(12, MOVE_WATER_GUN), + LEVEL_UP_MOVE(16, MOVE_AGILITY), + LEVEL_UP_MOVE(24, MOVE_TAKE_DOWN), + LEVEL_UP_MOVE(28, MOVE_ATTRACT), + LEVEL_UP_MOVE(36, MOVE_SWEET_KISS), + LEVEL_UP_MOVE(40, MOVE_FLAIL), + LEVEL_UP_MOVE(48, MOVE_SAFEGUARD), + LEVEL_UP_END +}; + +static const u16 sCorphishLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_BUBBLE), + LEVEL_UP_MOVE(7, MOVE_HARDEN), + LEVEL_UP_MOVE(10, MOVE_VICE_GRIP), + LEVEL_UP_MOVE(13, MOVE_LEER), + LEVEL_UP_MOVE(19, MOVE_BUBBLE_BEAM), + LEVEL_UP_MOVE(22, MOVE_PROTECT), + LEVEL_UP_MOVE(25, MOVE_KNOCK_OFF), + LEVEL_UP_MOVE(31, MOVE_TAUNT), + LEVEL_UP_MOVE(34, MOVE_CRABHAMMER), + LEVEL_UP_MOVE(37, MOVE_SWORDS_DANCE), + LEVEL_UP_MOVE(43, MOVE_CRUNCH), + LEVEL_UP_MOVE(46, MOVE_GUILLOTINE), + LEVEL_UP_END +}; + +static const u16 sCrawdauntLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_BUBBLE), + LEVEL_UP_MOVE(1, MOVE_HARDEN), + LEVEL_UP_MOVE(1, MOVE_VICE_GRIP), + LEVEL_UP_MOVE(1, MOVE_LEER), + LEVEL_UP_MOVE(7, MOVE_HARDEN), + LEVEL_UP_MOVE(10, MOVE_VICE_GRIP), + LEVEL_UP_MOVE(13, MOVE_LEER), + LEVEL_UP_MOVE(19, MOVE_BUBBLE_BEAM), + LEVEL_UP_MOVE(22, MOVE_PROTECT), + LEVEL_UP_MOVE(25, MOVE_KNOCK_OFF), + LEVEL_UP_MOVE(33, MOVE_TAUNT), + LEVEL_UP_MOVE(38, MOVE_CRABHAMMER), + LEVEL_UP_MOVE(43, MOVE_SWORDS_DANCE), + LEVEL_UP_MOVE(51, MOVE_CRUNCH), + LEVEL_UP_MOVE(56, MOVE_GUILLOTINE), + LEVEL_UP_END +}; + +static const u16 sFeebasLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_SPLASH), + LEVEL_UP_MOVE(15, MOVE_TACKLE), + LEVEL_UP_MOVE(30, MOVE_FLAIL), + LEVEL_UP_END +}; + +static const u16 sMiloticLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_WATER_GUN), + LEVEL_UP_MOVE(5, MOVE_WRAP), + LEVEL_UP_MOVE(10, MOVE_WATER_SPORT), + LEVEL_UP_MOVE(15, MOVE_REFRESH), + LEVEL_UP_MOVE(20, MOVE_WATER_PULSE), + LEVEL_UP_MOVE(25, MOVE_TWISTER), + LEVEL_UP_MOVE(30, MOVE_RECOVER), + LEVEL_UP_MOVE(35, MOVE_RAIN_DANCE), + LEVEL_UP_MOVE(40, MOVE_HYDRO_PUMP), + LEVEL_UP_MOVE(45, MOVE_ATTRACT), + LEVEL_UP_MOVE(50, MOVE_SAFEGUARD), + LEVEL_UP_END +}; + +static const u16 sCarvanhaLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_LEER), + LEVEL_UP_MOVE(1, MOVE_BITE), + LEVEL_UP_MOVE(7, MOVE_RAGE), + LEVEL_UP_MOVE(13, MOVE_FOCUS_ENERGY), + LEVEL_UP_MOVE(16, MOVE_SCARY_FACE), + LEVEL_UP_MOVE(22, MOVE_CRUNCH), + LEVEL_UP_MOVE(28, MOVE_SCREECH), + LEVEL_UP_MOVE(31, MOVE_TAKE_DOWN), + LEVEL_UP_MOVE(37, MOVE_SWAGGER), + LEVEL_UP_MOVE(43, MOVE_AGILITY), + LEVEL_UP_END +}; + +static const u16 sSharpedoLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_LEER), + LEVEL_UP_MOVE(1, MOVE_BITE), + LEVEL_UP_MOVE(1, MOVE_RAGE), + LEVEL_UP_MOVE(1, MOVE_FOCUS_ENERGY), + LEVEL_UP_MOVE(7, MOVE_RAGE), + LEVEL_UP_MOVE(13, MOVE_FOCUS_ENERGY), + LEVEL_UP_MOVE(16, MOVE_SCARY_FACE), + LEVEL_UP_MOVE(22, MOVE_CRUNCH), + LEVEL_UP_MOVE(28, MOVE_SCREECH), + LEVEL_UP_MOVE(33, MOVE_SLASH), + LEVEL_UP_MOVE(38, MOVE_TAUNT), + LEVEL_UP_MOVE(43, MOVE_SWAGGER), + LEVEL_UP_MOVE(48, MOVE_SKULL_BASH), + LEVEL_UP_MOVE(53, MOVE_AGILITY), + LEVEL_UP_END +}; + +static const u16 sTrapinchLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_BITE), + LEVEL_UP_MOVE(9, MOVE_SAND_ATTACK), + LEVEL_UP_MOVE(17, MOVE_FAINT_ATTACK), + LEVEL_UP_MOVE(25, MOVE_SAND_TOMB), + LEVEL_UP_MOVE(33, MOVE_CRUNCH), + LEVEL_UP_MOVE(41, MOVE_DIG), + LEVEL_UP_MOVE(49, MOVE_SANDSTORM), + LEVEL_UP_MOVE(57, MOVE_HYPER_BEAM), + LEVEL_UP_END +}; + +static const u16 sVibravaLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_BITE), + LEVEL_UP_MOVE(1, MOVE_SAND_ATTACK), + LEVEL_UP_MOVE(1, MOVE_FAINT_ATTACK), + LEVEL_UP_MOVE(1, MOVE_SAND_TOMB), + LEVEL_UP_MOVE(9, MOVE_SAND_ATTACK), + LEVEL_UP_MOVE(17, MOVE_FAINT_ATTACK), + LEVEL_UP_MOVE(25, MOVE_SAND_TOMB), + LEVEL_UP_MOVE(33, MOVE_CRUNCH), + LEVEL_UP_MOVE(35, MOVE_DRAGON_BREATH), + LEVEL_UP_MOVE(41, MOVE_SCREECH), + LEVEL_UP_MOVE(49, MOVE_SANDSTORM), + LEVEL_UP_MOVE(57, MOVE_HYPER_BEAM), + LEVEL_UP_END +}; + +static const u16 sFlygonLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_BITE), + LEVEL_UP_MOVE(1, MOVE_SAND_ATTACK), + LEVEL_UP_MOVE(1, MOVE_FAINT_ATTACK), + LEVEL_UP_MOVE(1, MOVE_SAND_TOMB), + LEVEL_UP_MOVE(9, MOVE_SAND_ATTACK), + LEVEL_UP_MOVE(17, MOVE_FAINT_ATTACK), + LEVEL_UP_MOVE(25, MOVE_SAND_TOMB), + LEVEL_UP_MOVE(33, MOVE_CRUNCH), + LEVEL_UP_MOVE(35, MOVE_DRAGON_BREATH), + LEVEL_UP_MOVE(41, MOVE_SCREECH), + LEVEL_UP_MOVE(53, MOVE_SANDSTORM), + LEVEL_UP_MOVE(65, MOVE_HYPER_BEAM), + LEVEL_UP_END +}; + +static const u16 sMakuhitaLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_TACKLE), + LEVEL_UP_MOVE(1, MOVE_FOCUS_ENERGY), + LEVEL_UP_MOVE(4, MOVE_SAND_ATTACK), + LEVEL_UP_MOVE(10, MOVE_ARM_THRUST), + LEVEL_UP_MOVE(13, MOVE_VITAL_THROW), + LEVEL_UP_MOVE(19, MOVE_FAKE_OUT), + LEVEL_UP_MOVE(22, MOVE_WHIRLWIND), + LEVEL_UP_MOVE(28, MOVE_KNOCK_OFF), + LEVEL_UP_MOVE(31, MOVE_SMELLING_SALT), + LEVEL_UP_MOVE(37, MOVE_BELLY_DRUM), + LEVEL_UP_MOVE(40, MOVE_ENDURE), + LEVEL_UP_MOVE(46, MOVE_SEISMIC_TOSS), + LEVEL_UP_MOVE(49, MOVE_REVERSAL), + LEVEL_UP_END +}; + +static const u16 sHariyamaLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_TACKLE), + LEVEL_UP_MOVE(1, MOVE_FOCUS_ENERGY), + LEVEL_UP_MOVE(1, MOVE_SAND_ATTACK), + LEVEL_UP_MOVE(1, MOVE_ARM_THRUST), + LEVEL_UP_MOVE(4, MOVE_SAND_ATTACK), + LEVEL_UP_MOVE(10, MOVE_ARM_THRUST), + LEVEL_UP_MOVE(13, MOVE_VITAL_THROW), + LEVEL_UP_MOVE(19, MOVE_FAKE_OUT), + LEVEL_UP_MOVE(22, MOVE_WHIRLWIND), + LEVEL_UP_MOVE(29, MOVE_KNOCK_OFF), + LEVEL_UP_MOVE(33, MOVE_SMELLING_SALT), + LEVEL_UP_MOVE(40, MOVE_BELLY_DRUM), + LEVEL_UP_MOVE(44, MOVE_ENDURE), + LEVEL_UP_MOVE(51, MOVE_SEISMIC_TOSS), + LEVEL_UP_MOVE(55, MOVE_REVERSAL), + LEVEL_UP_END +}; + +static const u16 sElectrikeLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_TACKLE), + LEVEL_UP_MOVE(4, MOVE_THUNDER_WAVE), + LEVEL_UP_MOVE(9, MOVE_LEER), + LEVEL_UP_MOVE(12, MOVE_HOWL), + LEVEL_UP_MOVE(17, MOVE_QUICK_ATTACK), + LEVEL_UP_MOVE(20, MOVE_SPARK), + LEVEL_UP_MOVE(25, MOVE_ODOR_SLEUTH), + LEVEL_UP_MOVE(28, MOVE_ROAR), + LEVEL_UP_MOVE(33, MOVE_BITE), + LEVEL_UP_MOVE(36, MOVE_THUNDER), + LEVEL_UP_MOVE(41, MOVE_CHARGE), + LEVEL_UP_END +}; + +static const u16 sManectricLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_TACKLE), + LEVEL_UP_MOVE(1, MOVE_THUNDER_WAVE), + LEVEL_UP_MOVE(1, MOVE_LEER), + LEVEL_UP_MOVE(1, MOVE_HOWL), + LEVEL_UP_MOVE(4, MOVE_THUNDER_WAVE), + LEVEL_UP_MOVE(9, MOVE_LEER), + LEVEL_UP_MOVE(12, MOVE_HOWL), + LEVEL_UP_MOVE(17, MOVE_QUICK_ATTACK), + LEVEL_UP_MOVE(20, MOVE_SPARK), + LEVEL_UP_MOVE(25, MOVE_ODOR_SLEUTH), + LEVEL_UP_MOVE(31, MOVE_ROAR), + LEVEL_UP_MOVE(39, MOVE_BITE), + LEVEL_UP_MOVE(45, MOVE_THUNDER), + LEVEL_UP_MOVE(53, MOVE_CHARGE), + LEVEL_UP_END +}; + +static const u16 sNumelLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_GROWL), + LEVEL_UP_MOVE(1, MOVE_TACKLE), + LEVEL_UP_MOVE(11, MOVE_EMBER), + LEVEL_UP_MOVE(19, MOVE_MAGNITUDE), + LEVEL_UP_MOVE(25, MOVE_FOCUS_ENERGY), + LEVEL_UP_MOVE(29, MOVE_TAKE_DOWN), + LEVEL_UP_MOVE(31, MOVE_AMNESIA), + LEVEL_UP_MOVE(35, MOVE_EARTHQUAKE), + LEVEL_UP_MOVE(41, MOVE_FLAMETHROWER), + LEVEL_UP_MOVE(49, MOVE_DOUBLE_EDGE), + LEVEL_UP_END +}; + +static const u16 sCameruptLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_GROWL), + LEVEL_UP_MOVE(1, MOVE_TACKLE), + LEVEL_UP_MOVE(1, MOVE_EMBER), + LEVEL_UP_MOVE(1, MOVE_MAGNITUDE), + LEVEL_UP_MOVE(11, MOVE_EMBER), + LEVEL_UP_MOVE(19, MOVE_MAGNITUDE), + LEVEL_UP_MOVE(25, MOVE_FOCUS_ENERGY), + LEVEL_UP_MOVE(29, MOVE_TAKE_DOWN), + LEVEL_UP_MOVE(31, MOVE_AMNESIA), + LEVEL_UP_MOVE(33, MOVE_ROCK_SLIDE), + LEVEL_UP_MOVE(37, MOVE_EARTHQUAKE), + LEVEL_UP_MOVE(45, MOVE_ERUPTION), + LEVEL_UP_MOVE(55, MOVE_FISSURE), + LEVEL_UP_END +}; + +static const u16 sSphealLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_POWDER_SNOW), + LEVEL_UP_MOVE(1, MOVE_GROWL), + LEVEL_UP_MOVE(1, MOVE_DEFENSE_CURL), + LEVEL_UP_MOVE(1, MOVE_WATER_GUN), + LEVEL_UP_MOVE(7, MOVE_ENCORE), + LEVEL_UP_MOVE(13, MOVE_ICE_BALL), + LEVEL_UP_MOVE(19, MOVE_BODY_SLAM), + LEVEL_UP_MOVE(25, MOVE_AURORA_BEAM), + LEVEL_UP_MOVE(31, MOVE_HAIL), + LEVEL_UP_MOVE(37, MOVE_REST), + LEVEL_UP_MOVE(37, MOVE_SNORE), + LEVEL_UP_MOVE(43, MOVE_BLIZZARD), + LEVEL_UP_MOVE(49, MOVE_SHEER_COLD), + LEVEL_UP_END +}; + +static const u16 sSealeoLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_POWDER_SNOW), + LEVEL_UP_MOVE(1, MOVE_GROWL), + LEVEL_UP_MOVE(1, MOVE_DEFENSE_CURL), + LEVEL_UP_MOVE(1, MOVE_WATER_GUN), + LEVEL_UP_MOVE(7, MOVE_ENCORE), + LEVEL_UP_MOVE(13, MOVE_ICE_BALL), + LEVEL_UP_MOVE(19, MOVE_BODY_SLAM), + LEVEL_UP_MOVE(25, MOVE_AURORA_BEAM), + LEVEL_UP_MOVE(31, MOVE_HAIL), + LEVEL_UP_MOVE(39, MOVE_REST), + LEVEL_UP_MOVE(39, MOVE_SNORE), + LEVEL_UP_MOVE(47, MOVE_BLIZZARD), + LEVEL_UP_MOVE(55, MOVE_SHEER_COLD), + LEVEL_UP_END +}; + +static const u16 sWalreinLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_POWDER_SNOW), + LEVEL_UP_MOVE(1, MOVE_GROWL), + LEVEL_UP_MOVE(1, MOVE_DEFENSE_CURL), + LEVEL_UP_MOVE(1, MOVE_WATER_GUN), + LEVEL_UP_MOVE(7, MOVE_ENCORE), + LEVEL_UP_MOVE(13, MOVE_ICE_BALL), + LEVEL_UP_MOVE(19, MOVE_BODY_SLAM), + LEVEL_UP_MOVE(25, MOVE_AURORA_BEAM), + LEVEL_UP_MOVE(31, MOVE_HAIL), + LEVEL_UP_MOVE(39, MOVE_REST), + LEVEL_UP_MOVE(39, MOVE_SNORE), + LEVEL_UP_MOVE(50, MOVE_BLIZZARD), + LEVEL_UP_MOVE(61, MOVE_SHEER_COLD), + LEVEL_UP_END +}; + +static const u16 sCacneaLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_POISON_STING), + LEVEL_UP_MOVE(1, MOVE_LEER), + LEVEL_UP_MOVE(5, MOVE_ABSORB), + LEVEL_UP_MOVE(9, MOVE_GROWTH), + LEVEL_UP_MOVE(13, MOVE_LEECH_SEED), + LEVEL_UP_MOVE(17, MOVE_SAND_ATTACK), + LEVEL_UP_MOVE(21, MOVE_PIN_MISSILE), + LEVEL_UP_MOVE(25, MOVE_INGRAIN), + LEVEL_UP_MOVE(29, MOVE_FAINT_ATTACK), + LEVEL_UP_MOVE(33, MOVE_SPIKES), + LEVEL_UP_MOVE(37, MOVE_NEEDLE_ARM), + LEVEL_UP_MOVE(41, MOVE_COTTON_SPORE), + LEVEL_UP_MOVE(45, MOVE_SANDSTORM), + LEVEL_UP_MOVE(49, MOVE_DESTINY_BOND), + LEVEL_UP_END +}; + +static const u16 sCacturneLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_REVENGE), + LEVEL_UP_MOVE(1, MOVE_POISON_STING), + LEVEL_UP_MOVE(1, MOVE_LEER), + LEVEL_UP_MOVE(1, MOVE_ABSORB), + LEVEL_UP_MOVE(1, MOVE_GROWTH), + LEVEL_UP_MOVE(5, MOVE_ABSORB), + LEVEL_UP_MOVE(9, MOVE_GROWTH), + LEVEL_UP_MOVE(13, MOVE_LEECH_SEED), + LEVEL_UP_MOVE(17, MOVE_SAND_ATTACK), + LEVEL_UP_MOVE(21, MOVE_PIN_MISSILE), + LEVEL_UP_MOVE(25, MOVE_INGRAIN), + LEVEL_UP_MOVE(29, MOVE_FAINT_ATTACK), + LEVEL_UP_MOVE(35, MOVE_SPIKES), + LEVEL_UP_MOVE(41, MOVE_NEEDLE_ARM), + LEVEL_UP_MOVE(47, MOVE_COTTON_SPORE), + LEVEL_UP_MOVE(53, MOVE_SANDSTORM), + LEVEL_UP_MOVE(59, MOVE_DESTINY_BOND), + LEVEL_UP_END +}; + +static const u16 sSnoruntLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_POWDER_SNOW), + LEVEL_UP_MOVE(1, MOVE_LEER), + LEVEL_UP_MOVE(7, MOVE_DOUBLE_TEAM), + LEVEL_UP_MOVE(10, MOVE_BITE), + LEVEL_UP_MOVE(16, MOVE_ICY_WIND), + LEVEL_UP_MOVE(19, MOVE_HEADBUTT), + LEVEL_UP_MOVE(25, MOVE_PROTECT), + LEVEL_UP_MOVE(28, MOVE_CRUNCH), + LEVEL_UP_MOVE(34, MOVE_ICE_BEAM), + LEVEL_UP_MOVE(37, MOVE_HAIL), + LEVEL_UP_MOVE(43, MOVE_BLIZZARD), + LEVEL_UP_END +}; + +static const u16 sGlalieLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_POWDER_SNOW), + LEVEL_UP_MOVE(1, MOVE_LEER), + LEVEL_UP_MOVE(1, MOVE_DOUBLE_TEAM), + LEVEL_UP_MOVE(1, MOVE_BITE), + LEVEL_UP_MOVE(7, MOVE_DOUBLE_TEAM), + LEVEL_UP_MOVE(10, MOVE_BITE), + LEVEL_UP_MOVE(16, MOVE_ICY_WIND), + LEVEL_UP_MOVE(19, MOVE_HEADBUTT), + LEVEL_UP_MOVE(25, MOVE_PROTECT), + LEVEL_UP_MOVE(28, MOVE_CRUNCH), + LEVEL_UP_MOVE(34, MOVE_ICE_BEAM), + LEVEL_UP_MOVE(42, MOVE_HAIL), + LEVEL_UP_MOVE(53, MOVE_BLIZZARD), + LEVEL_UP_MOVE(61, MOVE_SHEER_COLD), + LEVEL_UP_END +}; + +static const u16 sLunatoneLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_TACKLE), + LEVEL_UP_MOVE(1, MOVE_HARDEN), + LEVEL_UP_MOVE(7, MOVE_CONFUSION), + LEVEL_UP_MOVE(13, MOVE_ROCK_THROW), + LEVEL_UP_MOVE(19, MOVE_HYPNOSIS), + LEVEL_UP_MOVE(25, MOVE_PSYWAVE), + LEVEL_UP_MOVE(31, MOVE_COSMIC_POWER), + LEVEL_UP_MOVE(37, MOVE_PSYCHIC), + LEVEL_UP_MOVE(43, MOVE_FUTURE_SIGHT), + LEVEL_UP_MOVE(49, MOVE_EXPLOSION), + LEVEL_UP_END +}; + +static const u16 sSolrockLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_TACKLE), + LEVEL_UP_MOVE(1, MOVE_HARDEN), + LEVEL_UP_MOVE(7, MOVE_CONFUSION), + LEVEL_UP_MOVE(13, MOVE_ROCK_THROW), + LEVEL_UP_MOVE(19, MOVE_FIRE_SPIN), + LEVEL_UP_MOVE(25, MOVE_PSYWAVE), + LEVEL_UP_MOVE(31, MOVE_COSMIC_POWER), + LEVEL_UP_MOVE(37, MOVE_ROCK_SLIDE), + LEVEL_UP_MOVE(43, MOVE_SOLAR_BEAM), + LEVEL_UP_MOVE(49, MOVE_EXPLOSION), + LEVEL_UP_END +}; + +static const u16 sAzurillLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_SPLASH), + LEVEL_UP_MOVE(3, MOVE_CHARM), + LEVEL_UP_MOVE(6, MOVE_TAIL_WHIP), + LEVEL_UP_MOVE(10, MOVE_BUBBLE), + LEVEL_UP_MOVE(15, MOVE_SLAM), + LEVEL_UP_MOVE(21, MOVE_WATER_GUN), + LEVEL_UP_END +}; + +static const u16 sSpoinkLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_SPLASH), + LEVEL_UP_MOVE(7, MOVE_PSYWAVE), + LEVEL_UP_MOVE(10, MOVE_ODOR_SLEUTH), + LEVEL_UP_MOVE(16, MOVE_PSYBEAM), + LEVEL_UP_MOVE(19, MOVE_PSYCH_UP), + LEVEL_UP_MOVE(25, MOVE_CONFUSE_RAY), + LEVEL_UP_MOVE(28, MOVE_MAGIC_COAT), + LEVEL_UP_MOVE(34, MOVE_PSYCHIC), + LEVEL_UP_MOVE(37, MOVE_REST), + LEVEL_UP_MOVE(37, MOVE_SNORE), + LEVEL_UP_MOVE(43, MOVE_BOUNCE), + LEVEL_UP_END +}; + +static const u16 sGrumpigLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_SPLASH), + LEVEL_UP_MOVE(1, MOVE_PSYWAVE), + LEVEL_UP_MOVE(1, MOVE_ODOR_SLEUTH), + LEVEL_UP_MOVE(1, MOVE_PSYBEAM), + LEVEL_UP_MOVE(7, MOVE_PSYWAVE), + LEVEL_UP_MOVE(10, MOVE_ODOR_SLEUTH), + LEVEL_UP_MOVE(16, MOVE_PSYBEAM), + LEVEL_UP_MOVE(19, MOVE_PSYCH_UP), + LEVEL_UP_MOVE(25, MOVE_CONFUSE_RAY), + LEVEL_UP_MOVE(28, MOVE_MAGIC_COAT), + LEVEL_UP_MOVE(37, MOVE_PSYCHIC), + LEVEL_UP_MOVE(43, MOVE_REST), + LEVEL_UP_MOVE(43, MOVE_SNORE), + LEVEL_UP_MOVE(55, MOVE_BOUNCE), + LEVEL_UP_END +}; + +static const u16 sPlusleLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_GROWL), + LEVEL_UP_MOVE(4, MOVE_THUNDER_WAVE), + LEVEL_UP_MOVE(10, MOVE_QUICK_ATTACK), + LEVEL_UP_MOVE(13, MOVE_HELPING_HAND), + LEVEL_UP_MOVE(19, MOVE_SPARK), + LEVEL_UP_MOVE(22, MOVE_ENCORE), + LEVEL_UP_MOVE(28, MOVE_FAKE_TEARS), + LEVEL_UP_MOVE(31, MOVE_CHARGE), + LEVEL_UP_MOVE(37, MOVE_THUNDER), + LEVEL_UP_MOVE(40, MOVE_BATON_PASS), + LEVEL_UP_MOVE(47, MOVE_AGILITY), + LEVEL_UP_END +}; + +static const u16 sMinunLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_GROWL), + LEVEL_UP_MOVE(4, MOVE_THUNDER_WAVE), + LEVEL_UP_MOVE(10, MOVE_QUICK_ATTACK), + LEVEL_UP_MOVE(13, MOVE_HELPING_HAND), + LEVEL_UP_MOVE(19, MOVE_SPARK), + LEVEL_UP_MOVE(22, MOVE_ENCORE), + LEVEL_UP_MOVE(28, MOVE_CHARM), + LEVEL_UP_MOVE(31, MOVE_CHARGE), + LEVEL_UP_MOVE(37, MOVE_THUNDER), + LEVEL_UP_MOVE(40, MOVE_BATON_PASS), + LEVEL_UP_MOVE(47, MOVE_AGILITY), + LEVEL_UP_END +}; + +static const u16 sMawileLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_ASTONISH), + LEVEL_UP_MOVE(6, MOVE_FAKE_TEARS), + LEVEL_UP_MOVE(11, MOVE_BITE), + LEVEL_UP_MOVE(16, MOVE_SWEET_SCENT), + LEVEL_UP_MOVE(21, MOVE_VICE_GRIP), + LEVEL_UP_MOVE(26, MOVE_FAINT_ATTACK), + LEVEL_UP_MOVE(31, MOVE_BATON_PASS), + LEVEL_UP_MOVE(36, MOVE_CRUNCH), + LEVEL_UP_MOVE(41, MOVE_IRON_DEFENSE), + LEVEL_UP_MOVE(46, MOVE_STOCKPILE), + LEVEL_UP_MOVE(46, MOVE_SWALLOW), + LEVEL_UP_MOVE(46, MOVE_SPIT_UP), + LEVEL_UP_END +}; + +static const u16 sMedititeLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_BIDE), + LEVEL_UP_MOVE(4, MOVE_MEDITATE), + LEVEL_UP_MOVE(9, MOVE_CONFUSION), + LEVEL_UP_MOVE(12, MOVE_DETECT), + LEVEL_UP_MOVE(17, MOVE_HIDDEN_POWER), + LEVEL_UP_MOVE(20, MOVE_SWAGGER), + LEVEL_UP_MOVE(25, MOVE_MIND_READER), + LEVEL_UP_MOVE(28, MOVE_CALM_MIND), + LEVEL_UP_MOVE(33, MOVE_HI_JUMP_KICK), + LEVEL_UP_MOVE(36, MOVE_PSYCH_UP), + LEVEL_UP_MOVE(41, MOVE_REVERSAL), + LEVEL_UP_MOVE(44, MOVE_RECOVER), + LEVEL_UP_END +}; + +static const u16 sMedichamLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_FIRE_PUNCH), + LEVEL_UP_MOVE(1, MOVE_THUNDER_PUNCH), + LEVEL_UP_MOVE(1, MOVE_ICE_PUNCH), + LEVEL_UP_MOVE(1, MOVE_BIDE), + LEVEL_UP_MOVE(1, MOVE_MEDITATE), + LEVEL_UP_MOVE(1, MOVE_CONFUSION), + LEVEL_UP_MOVE(1, MOVE_DETECT), + LEVEL_UP_MOVE(4, MOVE_MEDITATE), + LEVEL_UP_MOVE(9, MOVE_CONFUSION), + LEVEL_UP_MOVE(12, MOVE_DETECT), + LEVEL_UP_MOVE(17, MOVE_HIDDEN_POWER), + LEVEL_UP_MOVE(20, MOVE_SWAGGER), + LEVEL_UP_MOVE(25, MOVE_MIND_READER), + LEVEL_UP_MOVE(28, MOVE_CALM_MIND), + LEVEL_UP_MOVE(33, MOVE_HI_JUMP_KICK), + LEVEL_UP_MOVE(36, MOVE_PSYCH_UP), + LEVEL_UP_MOVE(47, MOVE_REVERSAL), + LEVEL_UP_MOVE(56, MOVE_RECOVER), + LEVEL_UP_END +}; + +static const u16 sSwabluLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_PECK), + LEVEL_UP_MOVE(1, MOVE_GROWL), + LEVEL_UP_MOVE(8, MOVE_ASTONISH), + LEVEL_UP_MOVE(11, MOVE_SING), + LEVEL_UP_MOVE(18, MOVE_FURY_ATTACK), + LEVEL_UP_MOVE(21, MOVE_SAFEGUARD), + LEVEL_UP_MOVE(28, MOVE_MIST), + LEVEL_UP_MOVE(31, MOVE_TAKE_DOWN), + LEVEL_UP_MOVE(38, MOVE_MIRROR_MOVE), + LEVEL_UP_MOVE(41, MOVE_REFRESH), + LEVEL_UP_MOVE(48, MOVE_PERISH_SONG), + LEVEL_UP_END +}; + +static const u16 sAltariaLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_PECK), + LEVEL_UP_MOVE(1, MOVE_GROWL), + LEVEL_UP_MOVE(1, MOVE_ASTONISH), + LEVEL_UP_MOVE(1, MOVE_SING), + LEVEL_UP_MOVE(8, MOVE_ASTONISH), + LEVEL_UP_MOVE(11, MOVE_SING), + LEVEL_UP_MOVE(18, MOVE_FURY_ATTACK), + LEVEL_UP_MOVE(21, MOVE_SAFEGUARD), + LEVEL_UP_MOVE(28, MOVE_MIST), + LEVEL_UP_MOVE(31, MOVE_TAKE_DOWN), + LEVEL_UP_MOVE(35, MOVE_DRAGON_BREATH), + LEVEL_UP_MOVE(40, MOVE_DRAGON_DANCE), + LEVEL_UP_MOVE(45, MOVE_REFRESH), + LEVEL_UP_MOVE(54, MOVE_PERISH_SONG), + LEVEL_UP_MOVE(59, MOVE_SKY_ATTACK), + LEVEL_UP_END +}; + +static const u16 sWynautLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_SPLASH), + LEVEL_UP_MOVE(1, MOVE_CHARM), + LEVEL_UP_MOVE(1, MOVE_ENCORE), + LEVEL_UP_MOVE(15, MOVE_COUNTER), + LEVEL_UP_MOVE(15, MOVE_MIRROR_COAT), + LEVEL_UP_MOVE(15, MOVE_SAFEGUARD), + LEVEL_UP_MOVE(15, MOVE_DESTINY_BOND), + LEVEL_UP_END +}; + +static const u16 sDuskullLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_LEER), + LEVEL_UP_MOVE(1, MOVE_NIGHT_SHADE), + LEVEL_UP_MOVE(5, MOVE_DISABLE), + LEVEL_UP_MOVE(12, MOVE_FORESIGHT), + LEVEL_UP_MOVE(16, MOVE_ASTONISH), + LEVEL_UP_MOVE(23, MOVE_CONFUSE_RAY), + LEVEL_UP_MOVE(27, MOVE_PURSUIT), + LEVEL_UP_MOVE(34, MOVE_CURSE), + LEVEL_UP_MOVE(38, MOVE_WILL_O_WISP), + LEVEL_UP_MOVE(45, MOVE_MEAN_LOOK), + LEVEL_UP_MOVE(49, MOVE_FUTURE_SIGHT), + LEVEL_UP_END +}; + +static const u16 sDusclopsLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_BIND), + LEVEL_UP_MOVE(1, MOVE_LEER), + LEVEL_UP_MOVE(1, MOVE_NIGHT_SHADE), + LEVEL_UP_MOVE(1, MOVE_DISABLE), + LEVEL_UP_MOVE(5, MOVE_DISABLE), + LEVEL_UP_MOVE(12, MOVE_FORESIGHT), + LEVEL_UP_MOVE(16, MOVE_ASTONISH), + LEVEL_UP_MOVE(23, MOVE_CONFUSE_RAY), + LEVEL_UP_MOVE(27, MOVE_PURSUIT), + LEVEL_UP_MOVE(34, MOVE_CURSE), + LEVEL_UP_MOVE(37, MOVE_SHADOW_PUNCH), + LEVEL_UP_MOVE(41, MOVE_WILL_O_WISP), + LEVEL_UP_MOVE(51, MOVE_MEAN_LOOK), + LEVEL_UP_MOVE(58, MOVE_FUTURE_SIGHT), + LEVEL_UP_END +}; + +static const u16 sRoseliaLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_ABSORB), + LEVEL_UP_MOVE(5, MOVE_GROWTH), + LEVEL_UP_MOVE(9, MOVE_POISON_STING), + LEVEL_UP_MOVE(13, MOVE_STUN_SPORE), + LEVEL_UP_MOVE(17, MOVE_MEGA_DRAIN), + LEVEL_UP_MOVE(21, MOVE_LEECH_SEED), + LEVEL_UP_MOVE(25, MOVE_MAGICAL_LEAF), + LEVEL_UP_MOVE(29, MOVE_GRASS_WHISTLE), + LEVEL_UP_MOVE(33, MOVE_GIGA_DRAIN), + LEVEL_UP_MOVE(37, MOVE_SWEET_SCENT), + LEVEL_UP_MOVE(41, MOVE_INGRAIN), + LEVEL_UP_MOVE(45, MOVE_TOXIC), + LEVEL_UP_MOVE(49, MOVE_PETAL_DANCE), + LEVEL_UP_MOVE(53, MOVE_AROMATHERAPY), + LEVEL_UP_MOVE(57, MOVE_SYNTHESIS), + LEVEL_UP_END +}; + +static const u16 sSlakothLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_SCRATCH), + LEVEL_UP_MOVE(1, MOVE_YAWN), + LEVEL_UP_MOVE(7, MOVE_ENCORE), + LEVEL_UP_MOVE(13, MOVE_SLACK_OFF), + LEVEL_UP_MOVE(19, MOVE_FAINT_ATTACK), + LEVEL_UP_MOVE(25, MOVE_AMNESIA), + LEVEL_UP_MOVE(31, MOVE_COVET), + LEVEL_UP_MOVE(37, MOVE_COUNTER), + LEVEL_UP_MOVE(43, MOVE_FLAIL), + LEVEL_UP_END +}; + +static const u16 sVigorothLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_SCRATCH), + LEVEL_UP_MOVE(1, MOVE_FOCUS_ENERGY), + LEVEL_UP_MOVE(1, MOVE_ENCORE), + LEVEL_UP_MOVE(1, MOVE_UPROAR), + LEVEL_UP_MOVE(7, MOVE_ENCORE), + LEVEL_UP_MOVE(13, MOVE_UPROAR), + LEVEL_UP_MOVE(19, MOVE_FURY_SWIPES), + LEVEL_UP_MOVE(25, MOVE_ENDURE), + LEVEL_UP_MOVE(31, MOVE_SLASH), + LEVEL_UP_MOVE(37, MOVE_COUNTER), + LEVEL_UP_MOVE(43, MOVE_FOCUS_PUNCH), + LEVEL_UP_MOVE(49, MOVE_REVERSAL), + LEVEL_UP_END +}; + +static const u16 sSlakingLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_SCRATCH), + LEVEL_UP_MOVE(1, MOVE_YAWN), + LEVEL_UP_MOVE(1, MOVE_ENCORE), + LEVEL_UP_MOVE(1, MOVE_SLACK_OFF), + LEVEL_UP_MOVE(7, MOVE_ENCORE), + LEVEL_UP_MOVE(13, MOVE_SLACK_OFF), + LEVEL_UP_MOVE(19, MOVE_FAINT_ATTACK), + LEVEL_UP_MOVE(25, MOVE_AMNESIA), + LEVEL_UP_MOVE(31, MOVE_COVET), + LEVEL_UP_MOVE(36, MOVE_SWAGGER), + LEVEL_UP_MOVE(37, MOVE_COUNTER), + LEVEL_UP_MOVE(43, MOVE_FLAIL), + LEVEL_UP_END +}; + +static const u16 sGulpinLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_POUND), + LEVEL_UP_MOVE(6, MOVE_YAWN), + LEVEL_UP_MOVE(9, MOVE_POISON_GAS), + LEVEL_UP_MOVE(14, MOVE_SLUDGE), + LEVEL_UP_MOVE(17, MOVE_AMNESIA), + LEVEL_UP_MOVE(23, MOVE_ENCORE), + LEVEL_UP_MOVE(28, MOVE_TOXIC), + LEVEL_UP_MOVE(34, MOVE_STOCKPILE), + LEVEL_UP_MOVE(34, MOVE_SPIT_UP), + LEVEL_UP_MOVE(34, MOVE_SWALLOW), + LEVEL_UP_MOVE(39, MOVE_SLUDGE_BOMB), + LEVEL_UP_END +}; + +static const u16 sSwalotLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_POUND), + LEVEL_UP_MOVE(1, MOVE_YAWN), + LEVEL_UP_MOVE(1, MOVE_POISON_GAS), + LEVEL_UP_MOVE(1, MOVE_SLUDGE), + LEVEL_UP_MOVE(6, MOVE_YAWN), + LEVEL_UP_MOVE(9, MOVE_POISON_GAS), + LEVEL_UP_MOVE(14, MOVE_SLUDGE), + LEVEL_UP_MOVE(17, MOVE_AMNESIA), + LEVEL_UP_MOVE(23, MOVE_ENCORE), + LEVEL_UP_MOVE(26, MOVE_BODY_SLAM), + LEVEL_UP_MOVE(31, MOVE_TOXIC), + LEVEL_UP_MOVE(40, MOVE_STOCKPILE), + LEVEL_UP_MOVE(40, MOVE_SPIT_UP), + LEVEL_UP_MOVE(40, MOVE_SWALLOW), + LEVEL_UP_MOVE(48, MOVE_SLUDGE_BOMB), + LEVEL_UP_END +}; + +static const u16 sTropiusLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_LEER), + LEVEL_UP_MOVE(1, MOVE_GUST), + LEVEL_UP_MOVE(7, MOVE_GROWTH), + LEVEL_UP_MOVE(11, MOVE_RAZOR_LEAF), + LEVEL_UP_MOVE(17, MOVE_STOMP), + LEVEL_UP_MOVE(21, MOVE_SWEET_SCENT), + LEVEL_UP_MOVE(27, MOVE_WHIRLWIND), + LEVEL_UP_MOVE(31, MOVE_MAGICAL_LEAF), + LEVEL_UP_MOVE(37, MOVE_BODY_SLAM), + LEVEL_UP_MOVE(41, MOVE_SOLAR_BEAM), + LEVEL_UP_MOVE(47, MOVE_SYNTHESIS), + LEVEL_UP_END +}; + +static const u16 sWhismurLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_POUND), + LEVEL_UP_MOVE(5, MOVE_UPROAR), + LEVEL_UP_MOVE(11, MOVE_ASTONISH), + LEVEL_UP_MOVE(15, MOVE_HOWL), + LEVEL_UP_MOVE(21, MOVE_SUPERSONIC), + LEVEL_UP_MOVE(25, MOVE_STOMP), + LEVEL_UP_MOVE(31, MOVE_SCREECH), + LEVEL_UP_MOVE(35, MOVE_ROAR), + LEVEL_UP_MOVE(41, MOVE_REST), + LEVEL_UP_MOVE(41, MOVE_SLEEP_TALK), + LEVEL_UP_MOVE(45, MOVE_HYPER_VOICE), + LEVEL_UP_END +}; + +static const u16 sLoudredLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_POUND), + LEVEL_UP_MOVE(1, MOVE_UPROAR), + LEVEL_UP_MOVE(1, MOVE_ASTONISH), + LEVEL_UP_MOVE(1, MOVE_HOWL), + LEVEL_UP_MOVE(5, MOVE_UPROAR), + LEVEL_UP_MOVE(11, MOVE_ASTONISH), + LEVEL_UP_MOVE(15, MOVE_HOWL), + LEVEL_UP_MOVE(23, MOVE_SUPERSONIC), + LEVEL_UP_MOVE(29, MOVE_STOMP), + LEVEL_UP_MOVE(37, MOVE_SCREECH), + LEVEL_UP_MOVE(43, MOVE_ROAR), + LEVEL_UP_MOVE(51, MOVE_REST), + LEVEL_UP_MOVE(51, MOVE_SLEEP_TALK), + LEVEL_UP_MOVE(57, MOVE_HYPER_VOICE), + LEVEL_UP_END +}; + +static const u16 sExploudLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_POUND), + LEVEL_UP_MOVE(1, MOVE_UPROAR), + LEVEL_UP_MOVE(1, MOVE_ASTONISH), + LEVEL_UP_MOVE(1, MOVE_HOWL), + LEVEL_UP_MOVE(5, MOVE_UPROAR), + LEVEL_UP_MOVE(11, MOVE_ASTONISH), + LEVEL_UP_MOVE(15, MOVE_HOWL), + LEVEL_UP_MOVE(23, MOVE_SUPERSONIC), + LEVEL_UP_MOVE(29, MOVE_STOMP), + LEVEL_UP_MOVE(37, MOVE_SCREECH), + LEVEL_UP_MOVE(40, MOVE_HYPER_BEAM), + LEVEL_UP_MOVE(45, MOVE_ROAR), + LEVEL_UP_MOVE(55, MOVE_REST), + LEVEL_UP_MOVE(55, MOVE_SLEEP_TALK), + LEVEL_UP_MOVE(63, MOVE_HYPER_VOICE), + LEVEL_UP_END +}; + +static const u16 sClamperlLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_CLAMP), + LEVEL_UP_MOVE(1, MOVE_WATER_GUN), + LEVEL_UP_MOVE(1, MOVE_WHIRLPOOL), + LEVEL_UP_MOVE(1, MOVE_IRON_DEFENSE), + LEVEL_UP_END +}; + +static const u16 sHuntailLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_WHIRLPOOL), + LEVEL_UP_MOVE(8, MOVE_BITE), + LEVEL_UP_MOVE(15, MOVE_SCREECH), + LEVEL_UP_MOVE(22, MOVE_WATER_PULSE), + LEVEL_UP_MOVE(29, MOVE_SCARY_FACE), + LEVEL_UP_MOVE(36, MOVE_CRUNCH), + LEVEL_UP_MOVE(43, MOVE_BATON_PASS), + LEVEL_UP_MOVE(50, MOVE_HYDRO_PUMP), + LEVEL_UP_END +}; + +static const u16 sGorebyssLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_WHIRLPOOL), + LEVEL_UP_MOVE(8, MOVE_CONFUSION), + LEVEL_UP_MOVE(15, MOVE_AGILITY), + LEVEL_UP_MOVE(22, MOVE_WATER_PULSE), + LEVEL_UP_MOVE(29, MOVE_AMNESIA), + LEVEL_UP_MOVE(36, MOVE_PSYCHIC), + LEVEL_UP_MOVE(43, MOVE_BATON_PASS), + LEVEL_UP_MOVE(50, MOVE_HYDRO_PUMP), + LEVEL_UP_END +}; + +static const u16 sAbsolLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_SCRATCH), + LEVEL_UP_MOVE(5, MOVE_LEER), + LEVEL_UP_MOVE(9, MOVE_TAUNT), + LEVEL_UP_MOVE(13, MOVE_QUICK_ATTACK), + LEVEL_UP_MOVE(17, MOVE_RAZOR_WIND), + LEVEL_UP_MOVE(21, MOVE_BITE), + LEVEL_UP_MOVE(26, MOVE_SWORDS_DANCE), + LEVEL_UP_MOVE(31, MOVE_DOUBLE_TEAM), + LEVEL_UP_MOVE(36, MOVE_SLASH), + LEVEL_UP_MOVE(41, MOVE_FUTURE_SIGHT), + LEVEL_UP_MOVE(46, MOVE_PERISH_SONG), + LEVEL_UP_END +}; + +static const u16 sShuppetLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_KNOCK_OFF), + LEVEL_UP_MOVE(8, MOVE_SCREECH), + LEVEL_UP_MOVE(13, MOVE_NIGHT_SHADE), + LEVEL_UP_MOVE(20, MOVE_CURSE), + LEVEL_UP_MOVE(25, MOVE_SPITE), + LEVEL_UP_MOVE(32, MOVE_WILL_O_WISP), + LEVEL_UP_MOVE(37, MOVE_FAINT_ATTACK), + LEVEL_UP_MOVE(44, MOVE_SHADOW_BALL), + LEVEL_UP_MOVE(49, MOVE_SNATCH), + LEVEL_UP_MOVE(56, MOVE_GRUDGE), + LEVEL_UP_END +}; + +static const u16 sBanetteLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_KNOCK_OFF), + LEVEL_UP_MOVE(1, MOVE_SCREECH), + LEVEL_UP_MOVE(1, MOVE_NIGHT_SHADE), + LEVEL_UP_MOVE(1, MOVE_CURSE), + LEVEL_UP_MOVE(8, MOVE_SCREECH), + LEVEL_UP_MOVE(13, MOVE_NIGHT_SHADE), + LEVEL_UP_MOVE(20, MOVE_CURSE), + LEVEL_UP_MOVE(25, MOVE_SPITE), + LEVEL_UP_MOVE(32, MOVE_WILL_O_WISP), + LEVEL_UP_MOVE(39, MOVE_FAINT_ATTACK), + LEVEL_UP_MOVE(48, MOVE_SHADOW_BALL), + LEVEL_UP_MOVE(55, MOVE_SNATCH), + LEVEL_UP_MOVE(64, MOVE_GRUDGE), + LEVEL_UP_END +}; + +static const u16 sSeviperLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_WRAP), + LEVEL_UP_MOVE(7, MOVE_LICK), + LEVEL_UP_MOVE(10, MOVE_BITE), + LEVEL_UP_MOVE(16, MOVE_POISON_TAIL), + LEVEL_UP_MOVE(19, MOVE_SCREECH), + LEVEL_UP_MOVE(25, MOVE_GLARE), + LEVEL_UP_MOVE(28, MOVE_CRUNCH), + LEVEL_UP_MOVE(34, MOVE_POISON_FANG), + LEVEL_UP_MOVE(37, MOVE_SWAGGER), + LEVEL_UP_MOVE(43, MOVE_HAZE), + LEVEL_UP_END +}; + +static const u16 sZangooseLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_SCRATCH), + LEVEL_UP_MOVE(4, MOVE_LEER), + LEVEL_UP_MOVE(7, MOVE_QUICK_ATTACK), + LEVEL_UP_MOVE(10, MOVE_SWORDS_DANCE), + LEVEL_UP_MOVE(13, MOVE_FURY_CUTTER), + LEVEL_UP_MOVE(19, MOVE_SLASH), + LEVEL_UP_MOVE(25, MOVE_PURSUIT), + LEVEL_UP_MOVE(31, MOVE_CRUSH_CLAW), + LEVEL_UP_MOVE(37, MOVE_TAUNT), + LEVEL_UP_MOVE(46, MOVE_DETECT), + LEVEL_UP_MOVE(55, MOVE_FALSE_SWIPE), + LEVEL_UP_END +}; + +static const u16 sRelicanthLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_TACKLE), + LEVEL_UP_MOVE(1, MOVE_HARDEN), + LEVEL_UP_MOVE(8, MOVE_WATER_GUN), + LEVEL_UP_MOVE(15, MOVE_ROCK_TOMB), + LEVEL_UP_MOVE(22, MOVE_YAWN), + LEVEL_UP_MOVE(29, MOVE_TAKE_DOWN), + LEVEL_UP_MOVE(36, MOVE_MUD_SPORT), + LEVEL_UP_MOVE(43, MOVE_ANCIENT_POWER), + LEVEL_UP_MOVE(50, MOVE_REST), + LEVEL_UP_MOVE(57, MOVE_DOUBLE_EDGE), + LEVEL_UP_MOVE(64, MOVE_HYDRO_PUMP), + LEVEL_UP_END +}; + +static const u16 sAronLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_TACKLE), + LEVEL_UP_MOVE(4, MOVE_HARDEN), + LEVEL_UP_MOVE(7, MOVE_MUD_SLAP), + LEVEL_UP_MOVE(10, MOVE_HEADBUTT), + LEVEL_UP_MOVE(13, MOVE_METAL_CLAW), + LEVEL_UP_MOVE(17, MOVE_IRON_DEFENSE), + LEVEL_UP_MOVE(21, MOVE_ROAR), + LEVEL_UP_MOVE(25, MOVE_TAKE_DOWN), + LEVEL_UP_MOVE(29, MOVE_IRON_TAIL), + LEVEL_UP_MOVE(34, MOVE_PROTECT), + LEVEL_UP_MOVE(39, MOVE_METAL_SOUND), + LEVEL_UP_MOVE(44, MOVE_DOUBLE_EDGE), + LEVEL_UP_END +}; + +static const u16 sLaironLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_TACKLE), + LEVEL_UP_MOVE(1, MOVE_HARDEN), + LEVEL_UP_MOVE(1, MOVE_MUD_SLAP), + LEVEL_UP_MOVE(1, MOVE_HEADBUTT), + LEVEL_UP_MOVE(4, MOVE_HARDEN), + LEVEL_UP_MOVE(7, MOVE_MUD_SLAP), + LEVEL_UP_MOVE(10, MOVE_HEADBUTT), + LEVEL_UP_MOVE(13, MOVE_METAL_CLAW), + LEVEL_UP_MOVE(17, MOVE_IRON_DEFENSE), + LEVEL_UP_MOVE(21, MOVE_ROAR), + LEVEL_UP_MOVE(25, MOVE_TAKE_DOWN), + LEVEL_UP_MOVE(29, MOVE_IRON_TAIL), + LEVEL_UP_MOVE(37, MOVE_PROTECT), + LEVEL_UP_MOVE(45, MOVE_METAL_SOUND), + LEVEL_UP_MOVE(53, MOVE_DOUBLE_EDGE), + LEVEL_UP_END +}; + +static const u16 sAggronLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_TACKLE), + LEVEL_UP_MOVE(1, MOVE_HARDEN), + LEVEL_UP_MOVE(1, MOVE_MUD_SLAP), + LEVEL_UP_MOVE(1, MOVE_HEADBUTT), + LEVEL_UP_MOVE(4, MOVE_HARDEN), + LEVEL_UP_MOVE(7, MOVE_MUD_SLAP), + LEVEL_UP_MOVE(10, MOVE_HEADBUTT), + LEVEL_UP_MOVE(13, MOVE_METAL_CLAW), + LEVEL_UP_MOVE(17, MOVE_IRON_DEFENSE), + LEVEL_UP_MOVE(21, MOVE_ROAR), + LEVEL_UP_MOVE(25, MOVE_TAKE_DOWN), + LEVEL_UP_MOVE(29, MOVE_IRON_TAIL), + LEVEL_UP_MOVE(37, MOVE_PROTECT), + LEVEL_UP_MOVE(50, MOVE_METAL_SOUND), + LEVEL_UP_MOVE(63, MOVE_DOUBLE_EDGE), + LEVEL_UP_END +}; + +static const u16 sCastformLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_TACKLE), + LEVEL_UP_MOVE(10, MOVE_WATER_GUN), + LEVEL_UP_MOVE(10, MOVE_EMBER), + LEVEL_UP_MOVE(10, MOVE_POWDER_SNOW), + LEVEL_UP_MOVE(20, MOVE_RAIN_DANCE), + LEVEL_UP_MOVE(20, MOVE_SUNNY_DAY), + LEVEL_UP_MOVE(20, MOVE_HAIL), + LEVEL_UP_MOVE(30, MOVE_WEATHER_BALL), + LEVEL_UP_END +}; + +static const u16 sVolbeatLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_TACKLE), + LEVEL_UP_MOVE(5, MOVE_CONFUSE_RAY), + LEVEL_UP_MOVE(9, MOVE_DOUBLE_TEAM), + LEVEL_UP_MOVE(13, MOVE_MOONLIGHT), + LEVEL_UP_MOVE(17, MOVE_QUICK_ATTACK), + LEVEL_UP_MOVE(21, MOVE_TAIL_GLOW), + LEVEL_UP_MOVE(25, MOVE_SIGNAL_BEAM), + LEVEL_UP_MOVE(29, MOVE_PROTECT), + LEVEL_UP_MOVE(33, MOVE_HELPING_HAND), + LEVEL_UP_MOVE(37, MOVE_DOUBLE_EDGE), + LEVEL_UP_END +}; + +static const u16 sIllumiseLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_TACKLE), + LEVEL_UP_MOVE(5, MOVE_SWEET_SCENT), + LEVEL_UP_MOVE(9, MOVE_CHARM), + LEVEL_UP_MOVE(13, MOVE_MOONLIGHT), + LEVEL_UP_MOVE(17, MOVE_QUICK_ATTACK), + LEVEL_UP_MOVE(21, MOVE_WISH), + LEVEL_UP_MOVE(25, MOVE_ENCORE), + LEVEL_UP_MOVE(29, MOVE_FLATTER), + LEVEL_UP_MOVE(33, MOVE_HELPING_HAND), + LEVEL_UP_MOVE(37, MOVE_COVET), + LEVEL_UP_END +}; + +static const u16 sLileepLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_ASTONISH), + LEVEL_UP_MOVE(8, MOVE_CONSTRICT), + LEVEL_UP_MOVE(15, MOVE_ACID), + LEVEL_UP_MOVE(22, MOVE_INGRAIN), + LEVEL_UP_MOVE(29, MOVE_CONFUSE_RAY), + LEVEL_UP_MOVE(36, MOVE_AMNESIA), + LEVEL_UP_MOVE(43, MOVE_ANCIENT_POWER), + LEVEL_UP_MOVE(50, MOVE_STOCKPILE), + LEVEL_UP_MOVE(50, MOVE_SPIT_UP), + LEVEL_UP_MOVE(50, MOVE_SWALLOW), + LEVEL_UP_END +}; + +static const u16 sCradilyLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_ASTONISH), + LEVEL_UP_MOVE(1, MOVE_CONSTRICT), + LEVEL_UP_MOVE(1, MOVE_ACID), + LEVEL_UP_MOVE(1, MOVE_INGRAIN), + LEVEL_UP_MOVE(8, MOVE_CONSTRICT), + LEVEL_UP_MOVE(15, MOVE_ACID), + LEVEL_UP_MOVE(22, MOVE_INGRAIN), + LEVEL_UP_MOVE(29, MOVE_CONFUSE_RAY), + LEVEL_UP_MOVE(36, MOVE_AMNESIA), + LEVEL_UP_MOVE(48, MOVE_ANCIENT_POWER), + LEVEL_UP_MOVE(60, MOVE_STOCKPILE), + LEVEL_UP_MOVE(60, MOVE_SPIT_UP), + LEVEL_UP_MOVE(60, MOVE_SWALLOW), + LEVEL_UP_END +}; + +static const u16 sAnorithLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_SCRATCH), + LEVEL_UP_MOVE(7, MOVE_HARDEN), + LEVEL_UP_MOVE(13, MOVE_MUD_SPORT), + LEVEL_UP_MOVE(19, MOVE_WATER_GUN), + LEVEL_UP_MOVE(25, MOVE_METAL_CLAW), + LEVEL_UP_MOVE(31, MOVE_PROTECT), + LEVEL_UP_MOVE(37, MOVE_ANCIENT_POWER), + LEVEL_UP_MOVE(43, MOVE_FURY_CUTTER), + LEVEL_UP_MOVE(49, MOVE_SLASH), + LEVEL_UP_MOVE(55, MOVE_ROCK_BLAST), + LEVEL_UP_END +}; + +static const u16 sArmaldoLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_SCRATCH), + LEVEL_UP_MOVE(1, MOVE_HARDEN), + LEVEL_UP_MOVE(1, MOVE_MUD_SPORT), + LEVEL_UP_MOVE(1, MOVE_WATER_GUN), + LEVEL_UP_MOVE(7, MOVE_HARDEN), + LEVEL_UP_MOVE(13, MOVE_MUD_SPORT), + LEVEL_UP_MOVE(19, MOVE_WATER_GUN), + LEVEL_UP_MOVE(25, MOVE_METAL_CLAW), + LEVEL_UP_MOVE(31, MOVE_PROTECT), + LEVEL_UP_MOVE(37, MOVE_ANCIENT_POWER), + LEVEL_UP_MOVE(46, MOVE_FURY_CUTTER), + LEVEL_UP_MOVE(55, MOVE_SLASH), + LEVEL_UP_MOVE(64, MOVE_ROCK_BLAST), + LEVEL_UP_END +}; + +static const u16 sRaltsLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_GROWL), + LEVEL_UP_MOVE(6, MOVE_CONFUSION), + LEVEL_UP_MOVE(11, MOVE_DOUBLE_TEAM), + LEVEL_UP_MOVE(16, MOVE_TELEPORT), + LEVEL_UP_MOVE(21, MOVE_CALM_MIND), + LEVEL_UP_MOVE(26, MOVE_PSYCHIC), + LEVEL_UP_MOVE(31, MOVE_IMPRISON), + LEVEL_UP_MOVE(36, MOVE_FUTURE_SIGHT), + LEVEL_UP_MOVE(41, MOVE_HYPNOSIS), + LEVEL_UP_MOVE(46, MOVE_DREAM_EATER), + LEVEL_UP_END +}; + +static const u16 sKirliaLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_MAGICAL_LEAF), + LEVEL_UP_MOVE(1, MOVE_GROWL), + LEVEL_UP_MOVE(1, MOVE_CONFUSION), + LEVEL_UP_MOVE(1, MOVE_DOUBLE_TEAM), + LEVEL_UP_MOVE(1, MOVE_TELEPORT), + LEVEL_UP_MOVE(6, MOVE_CONFUSION), + LEVEL_UP_MOVE(11, MOVE_DOUBLE_TEAM), + LEVEL_UP_MOVE(16, MOVE_TELEPORT), + LEVEL_UP_MOVE(21, MOVE_CALM_MIND), + LEVEL_UP_MOVE(26, MOVE_PSYCHIC), + LEVEL_UP_MOVE(33, MOVE_IMPRISON), + LEVEL_UP_MOVE(40, MOVE_FUTURE_SIGHT), + LEVEL_UP_MOVE(47, MOVE_HYPNOSIS), + LEVEL_UP_MOVE(54, MOVE_DREAM_EATER), + LEVEL_UP_END +}; + +static const u16 sGardevoirLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_GROWL), + LEVEL_UP_MOVE(1, MOVE_CONFUSION), + LEVEL_UP_MOVE(1, MOVE_DOUBLE_TEAM), + LEVEL_UP_MOVE(1, MOVE_TELEPORT), + LEVEL_UP_MOVE(6, MOVE_CONFUSION), + LEVEL_UP_MOVE(11, MOVE_DOUBLE_TEAM), + LEVEL_UP_MOVE(16, MOVE_TELEPORT), + LEVEL_UP_MOVE(21, MOVE_CALM_MIND), + LEVEL_UP_MOVE(26, MOVE_PSYCHIC), + LEVEL_UP_MOVE(33, MOVE_IMPRISON), + LEVEL_UP_MOVE(42, MOVE_FUTURE_SIGHT), + LEVEL_UP_MOVE(51, MOVE_HYPNOSIS), + LEVEL_UP_MOVE(60, MOVE_DREAM_EATER), + LEVEL_UP_END +}; + +static const u16 sBagonLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_RAGE), + LEVEL_UP_MOVE(5, MOVE_BITE), + LEVEL_UP_MOVE(9, MOVE_LEER), + LEVEL_UP_MOVE(17, MOVE_HEADBUTT), + LEVEL_UP_MOVE(21, MOVE_FOCUS_ENERGY), + LEVEL_UP_MOVE(25, MOVE_EMBER), + LEVEL_UP_MOVE(33, MOVE_DRAGON_BREATH), + LEVEL_UP_MOVE(37, MOVE_SCARY_FACE), + LEVEL_UP_MOVE(41, MOVE_CRUNCH), + LEVEL_UP_MOVE(49, MOVE_DRAGON_CLAW), + LEVEL_UP_MOVE(53, MOVE_DOUBLE_EDGE), + LEVEL_UP_END +}; + +static const u16 sShelgonLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_RAGE), + LEVEL_UP_MOVE(1, MOVE_BITE), + LEVEL_UP_MOVE(1, MOVE_LEER), + LEVEL_UP_MOVE(1, MOVE_HEADBUTT), + LEVEL_UP_MOVE(5, MOVE_BITE), + LEVEL_UP_MOVE(9, MOVE_LEER), + LEVEL_UP_MOVE(17, MOVE_HEADBUTT), + LEVEL_UP_MOVE(21, MOVE_FOCUS_ENERGY), + LEVEL_UP_MOVE(25, MOVE_EMBER), + LEVEL_UP_MOVE(30, MOVE_PROTECT), + LEVEL_UP_MOVE(38, MOVE_DRAGON_BREATH), + LEVEL_UP_MOVE(47, MOVE_SCARY_FACE), + LEVEL_UP_MOVE(56, MOVE_CRUNCH), + LEVEL_UP_MOVE(69, MOVE_DRAGON_CLAW), + LEVEL_UP_MOVE(78, MOVE_DOUBLE_EDGE), + LEVEL_UP_END +}; + +static const u16 sSalamenceLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_RAGE), + LEVEL_UP_MOVE(1, MOVE_BITE), + LEVEL_UP_MOVE(1, MOVE_LEER), + LEVEL_UP_MOVE(1, MOVE_HEADBUTT), + LEVEL_UP_MOVE(5, MOVE_BITE), + LEVEL_UP_MOVE(9, MOVE_LEER), + LEVEL_UP_MOVE(17, MOVE_HEADBUTT), + LEVEL_UP_MOVE(21, MOVE_FOCUS_ENERGY), + LEVEL_UP_MOVE(25, MOVE_EMBER), + LEVEL_UP_MOVE(30, MOVE_PROTECT), + LEVEL_UP_MOVE(38, MOVE_DRAGON_BREATH), + LEVEL_UP_MOVE(47, MOVE_SCARY_FACE), + LEVEL_UP_MOVE(50, MOVE_FLY), + LEVEL_UP_MOVE(61, MOVE_CRUNCH), + LEVEL_UP_MOVE(79, MOVE_DRAGON_CLAW), + LEVEL_UP_MOVE(93, MOVE_DOUBLE_EDGE), + LEVEL_UP_END +}; + +static const u16 sBeldumLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_TAKE_DOWN), + LEVEL_UP_END +}; + +static const u16 sMetangLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_TAKE_DOWN), + LEVEL_UP_MOVE(20, MOVE_CONFUSION), + LEVEL_UP_MOVE(20, MOVE_METAL_CLAW), + LEVEL_UP_MOVE(26, MOVE_SCARY_FACE), + LEVEL_UP_MOVE(32, MOVE_PURSUIT), + LEVEL_UP_MOVE(38, MOVE_PSYCHIC), + LEVEL_UP_MOVE(44, MOVE_IRON_DEFENSE), + LEVEL_UP_MOVE(50, MOVE_METEOR_MASH), + LEVEL_UP_MOVE(56, MOVE_AGILITY), + LEVEL_UP_MOVE(62, MOVE_HYPER_BEAM), + LEVEL_UP_END +}; + +static const u16 sMetagrossLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_TAKE_DOWN), + LEVEL_UP_MOVE(1, MOVE_CONFUSION), + LEVEL_UP_MOVE(1, MOVE_METAL_CLAW), + LEVEL_UP_MOVE(1, MOVE_SCARY_FACE), + LEVEL_UP_MOVE(20, MOVE_CONFUSION), + LEVEL_UP_MOVE(20, MOVE_METAL_CLAW), + LEVEL_UP_MOVE(26, MOVE_SCARY_FACE), + LEVEL_UP_MOVE(32, MOVE_PURSUIT), + LEVEL_UP_MOVE(38, MOVE_PSYCHIC), + LEVEL_UP_MOVE(44, MOVE_IRON_DEFENSE), + LEVEL_UP_MOVE(55, MOVE_METEOR_MASH), + LEVEL_UP_MOVE(66, MOVE_AGILITY), + LEVEL_UP_MOVE(77, MOVE_HYPER_BEAM), + LEVEL_UP_END +}; + +static const u16 sRegirockLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_EXPLOSION), + LEVEL_UP_MOVE(9, MOVE_ROCK_THROW), + LEVEL_UP_MOVE(17, MOVE_CURSE), + LEVEL_UP_MOVE(25, MOVE_SUPERPOWER), + LEVEL_UP_MOVE(33, MOVE_ANCIENT_POWER), + LEVEL_UP_MOVE(41, MOVE_IRON_DEFENSE), + LEVEL_UP_MOVE(49, MOVE_ZAP_CANNON), + LEVEL_UP_MOVE(57, MOVE_LOCK_ON), + LEVEL_UP_MOVE(65, MOVE_HYPER_BEAM), + LEVEL_UP_END +}; + +static const u16 sRegiceLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_EXPLOSION), + LEVEL_UP_MOVE(9, MOVE_ICY_WIND), + LEVEL_UP_MOVE(17, MOVE_CURSE), + LEVEL_UP_MOVE(25, MOVE_SUPERPOWER), + LEVEL_UP_MOVE(33, MOVE_ANCIENT_POWER), + LEVEL_UP_MOVE(41, MOVE_AMNESIA), + LEVEL_UP_MOVE(49, MOVE_ZAP_CANNON), + LEVEL_UP_MOVE(57, MOVE_LOCK_ON), + LEVEL_UP_MOVE(65, MOVE_HYPER_BEAM), + LEVEL_UP_END +}; + +static const u16 sRegisteelLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_EXPLOSION), + LEVEL_UP_MOVE(9, MOVE_METAL_CLAW), + LEVEL_UP_MOVE(17, MOVE_CURSE), + LEVEL_UP_MOVE(25, MOVE_SUPERPOWER), + LEVEL_UP_MOVE(33, MOVE_ANCIENT_POWER), + LEVEL_UP_MOVE(41, MOVE_IRON_DEFENSE), + LEVEL_UP_MOVE(41, MOVE_AMNESIA), + LEVEL_UP_MOVE(49, MOVE_ZAP_CANNON), + LEVEL_UP_MOVE(57, MOVE_LOCK_ON), + LEVEL_UP_MOVE(65, MOVE_HYPER_BEAM), + LEVEL_UP_END +}; + +static const u16 sKyogreLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_WATER_PULSE), + LEVEL_UP_MOVE(5, MOVE_SCARY_FACE), + LEVEL_UP_MOVE(15, MOVE_ANCIENT_POWER), + LEVEL_UP_MOVE(20, MOVE_BODY_SLAM), + LEVEL_UP_MOVE(30, MOVE_CALM_MIND), + LEVEL_UP_MOVE(35, MOVE_ICE_BEAM), + LEVEL_UP_MOVE(45, MOVE_HYDRO_PUMP), + LEVEL_UP_MOVE(50, MOVE_REST), + LEVEL_UP_MOVE(60, MOVE_SHEER_COLD), + LEVEL_UP_MOVE(65, MOVE_DOUBLE_EDGE), + LEVEL_UP_MOVE(75, MOVE_WATER_SPOUT), + LEVEL_UP_END +}; + +static const u16 sGroudonLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_MUD_SHOT), + LEVEL_UP_MOVE(5, MOVE_SCARY_FACE), + LEVEL_UP_MOVE(15, MOVE_ANCIENT_POWER), + LEVEL_UP_MOVE(20, MOVE_SLASH), + LEVEL_UP_MOVE(30, MOVE_BULK_UP), + LEVEL_UP_MOVE(35, MOVE_EARTHQUAKE), + LEVEL_UP_MOVE(45, MOVE_FIRE_BLAST), + LEVEL_UP_MOVE(50, MOVE_REST), + LEVEL_UP_MOVE(60, MOVE_FISSURE), + LEVEL_UP_MOVE(65, MOVE_SOLAR_BEAM), + LEVEL_UP_MOVE(75, MOVE_ERUPTION), + LEVEL_UP_END +}; + +static const u16 sRayquazaLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_TWISTER), + LEVEL_UP_MOVE(5, MOVE_SCARY_FACE), + LEVEL_UP_MOVE(15, MOVE_ANCIENT_POWER), + LEVEL_UP_MOVE(20, MOVE_DRAGON_CLAW), + LEVEL_UP_MOVE(30, MOVE_DRAGON_DANCE), + LEVEL_UP_MOVE(35, MOVE_CRUNCH), + LEVEL_UP_MOVE(45, MOVE_FLY), + LEVEL_UP_MOVE(50, MOVE_REST), + LEVEL_UP_MOVE(60, MOVE_EXTREME_SPEED), + LEVEL_UP_MOVE(65, MOVE_OUTRAGE), + LEVEL_UP_MOVE(75, MOVE_HYPER_BEAM), + LEVEL_UP_END +}; + +static const u16 sLatiasLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_PSYWAVE), + LEVEL_UP_MOVE(5, MOVE_WISH), + LEVEL_UP_MOVE(10, MOVE_HELPING_HAND), + LEVEL_UP_MOVE(15, MOVE_SAFEGUARD), + LEVEL_UP_MOVE(20, MOVE_DRAGON_BREATH), + LEVEL_UP_MOVE(25, MOVE_WATER_SPORT), + LEVEL_UP_MOVE(30, MOVE_REFRESH), + LEVEL_UP_MOVE(35, MOVE_MIST_BALL), + LEVEL_UP_MOVE(40, MOVE_PSYCHIC), + LEVEL_UP_MOVE(45, MOVE_RECOVER), + LEVEL_UP_MOVE(50, MOVE_CHARM), + LEVEL_UP_END +}; + +static const u16 sLatiosLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_PSYWAVE), + LEVEL_UP_MOVE(5, MOVE_MEMENTO), + LEVEL_UP_MOVE(10, MOVE_HELPING_HAND), + LEVEL_UP_MOVE(15, MOVE_SAFEGUARD), + LEVEL_UP_MOVE(20, MOVE_DRAGON_BREATH), + LEVEL_UP_MOVE(25, MOVE_PROTECT), + LEVEL_UP_MOVE(30, MOVE_REFRESH), + LEVEL_UP_MOVE(35, MOVE_LUSTER_PURGE), + LEVEL_UP_MOVE(40, MOVE_PSYCHIC), + LEVEL_UP_MOVE(45, MOVE_RECOVER), + LEVEL_UP_MOVE(50, MOVE_DRAGON_DANCE), + LEVEL_UP_END +}; + +static const u16 sJirachiLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_WISH), + LEVEL_UP_MOVE(1, MOVE_CONFUSION), + LEVEL_UP_MOVE(5, MOVE_REST), + LEVEL_UP_MOVE(10, MOVE_SWIFT), + LEVEL_UP_MOVE(15, MOVE_HELPING_HAND), + LEVEL_UP_MOVE(20, MOVE_PSYCHIC), + LEVEL_UP_MOVE(25, MOVE_REFRESH), + LEVEL_UP_MOVE(30, MOVE_REST), + LEVEL_UP_MOVE(35, MOVE_DOUBLE_EDGE), + LEVEL_UP_MOVE(40, MOVE_FUTURE_SIGHT), + LEVEL_UP_MOVE(45, MOVE_COSMIC_POWER), + LEVEL_UP_MOVE(50, MOVE_DOOM_DESIRE), + LEVEL_UP_END +}; + +static const u16 sDeoxysLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_LEER), + LEVEL_UP_MOVE(1, MOVE_WRAP), + LEVEL_UP_MOVE(5, MOVE_NIGHT_SHADE), + LEVEL_UP_MOVE(10, MOVE_TELEPORT), + LEVEL_UP_MOVE(15, MOVE_TAUNT), + LEVEL_UP_MOVE(20, MOVE_PURSUIT), + LEVEL_UP_MOVE(25, MOVE_PSYCHIC), + LEVEL_UP_MOVE(30, MOVE_SUPERPOWER), + LEVEL_UP_MOVE(35, MOVE_COSMIC_POWER), + LEVEL_UP_MOVE(40, MOVE_ZAP_CANNON), + LEVEL_UP_MOVE(45, MOVE_PSYCHO_BOOST), + LEVEL_UP_MOVE(50, MOVE_HYPER_BEAM), + LEVEL_UP_END +}; + +static const u16 sChimechoLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_WRAP), + LEVEL_UP_MOVE(6, MOVE_GROWL), + LEVEL_UP_MOVE(9, MOVE_ASTONISH), + LEVEL_UP_MOVE(14, MOVE_CONFUSION), + LEVEL_UP_MOVE(17, MOVE_TAKE_DOWN), + LEVEL_UP_MOVE(22, MOVE_UPROAR), + LEVEL_UP_MOVE(25, MOVE_YAWN), + LEVEL_UP_MOVE(30, MOVE_PSYWAVE), + LEVEL_UP_MOVE(33, MOVE_DOUBLE_EDGE), + LEVEL_UP_MOVE(38, MOVE_HEAL_BELL), + LEVEL_UP_MOVE(41, MOVE_SAFEGUARD), + LEVEL_UP_MOVE(46, MOVE_PSYCHIC), + LEVEL_UP_END +}; + |