diff options
| author | PikalaxALT <pikalaxalt@gmail.com> | 2021-05-11 12:06:00 -0400 |
|---|---|---|
| committer | PikalaxALT <pikalaxalt@gmail.com> | 2021-05-11 12:06:00 -0400 |
| commit | b1603bba92dac95fd1621978f21ee9bf107f7b6a (patch) | |
| tree | 9d86f2a2aed82e2dcbefebe7c5dbdecf3aed607e /src/data | |
| parent | 44dc1a473c8a4ff1c73b776889f2002136c7787d (diff) | |
| parent | 4767019e4f541a19577a9bfd09851a94b2e3c745 (diff) | |
Merge remote-tracking branch 'origin/master' into modern_ld
Diffstat (limited to 'src/data')
| -rw-r--r-- | src/data/graphics/battle_terrain.h | 30 | ||||
| -rw-r--r-- | src/data/graphics/battle_terrain_unused.h | 32 |
2 files changed, 32 insertions, 30 deletions
diff --git a/src/data/graphics/battle_terrain.h b/src/data/graphics/battle_terrain.h deleted file mode 100644 index f91c2d0d9..000000000 --- a/src/data/graphics/battle_terrain.h +++ /dev/null @@ -1,30 +0,0 @@ - -const u32 gFile_graphics_battle_terrain_plain_palette_palette[] = INCBIN_U32("graphics/battle_terrain/plain/palette.gbapal.lz"); - -const u32 gFile_graphics_battle_terrain_building_tiles_sheet[] = INCBIN_U32("graphics/battle_terrain/building/tiles.4bpp.lz"); - -const u32 gFile_graphics_battle_terrain_stadium_battle_frontier_palette[] = INCBIN_U32("graphics/battle_terrain/stadium/battle_frontier.gbapal.lz"); - -const u32 gFile_graphics_battle_terrain_building_map_tilemap[] = INCBIN_U32("graphics/battle_terrain/building/map.bin.lz"); - -const u32 gFile_graphics_battle_terrain_stadium_tiles_sheet[] = INCBIN_U32("graphics/battle_terrain/stadium/tiles.4bpp.lz"); -const u32 gFile_graphics_battle_terrain_stadium_map_tilemap[] = INCBIN_U32("graphics/battle_terrain/stadium/map.bin.lz"); - -const u32 gFile_graphics_battle_terrain_building_palette_palette[] = INCBIN_U32("graphics/battle_terrain/building/palette.gbapal.lz"); - -const u32 gFile_graphics_battle_terrain_water_kyogre_palette[] = INCBIN_U32("graphics/battle_terrain/water/kyogre.gbapal.lz"); -const u32 gFile_graphics_battle_terrain_cave_groudon_palette[] = INCBIN_U32("graphics/battle_terrain/cave/groudon.gbapal.lz"); - -const u32 gFile_graphics_battle_terrain_building_palette2_palette[] = INCBIN_U32("graphics/battle_terrain/building/palette2.gbapal.lz"); -const u32 gFile_graphics_battle_terrain_building_palette3_palette[] = INCBIN_U32("graphics/battle_terrain/building/palette3.gbapal.lz"); - -const u32 gFile_graphics_battle_terrain_stadium_palette1_palette[] = INCBIN_U32("graphics/battle_terrain/stadium/palette1.gbapal.lz"); -const u32 gFile_graphics_battle_terrain_stadium_palette2_palette[] = INCBIN_U32("graphics/battle_terrain/stadium/palette2.gbapal.lz"); -const u32 gFile_graphics_battle_terrain_stadium_palette3_palette[] = INCBIN_U32("graphics/battle_terrain/stadium/palette3.gbapal.lz"); -const u32 gFile_graphics_battle_terrain_stadium_palette4_palette[] = INCBIN_U32("graphics/battle_terrain/stadium/palette4.gbapal.lz"); -const u32 gFile_graphics_battle_terrain_stadium_palette5_palette[] = INCBIN_U32("graphics/battle_terrain/stadium/palette5.gbapal.lz"); -const u32 gFile_graphics_battle_terrain_stadium_palette6_palette[] = INCBIN_U32("graphics/battle_terrain/stadium/palette6.gbapal.lz"); -const u32 gFile_graphics_battle_terrain_stadium_palette7_palette[] = INCBIN_U32("graphics/battle_terrain/stadium/palette7.gbapal.lz"); - -const u32 gFile_graphics_battle_terrain_building_anim_tiles_sheet[] = INCBIN_U32("graphics/battle_terrain/building/anim_tiles.4bpp.lz"); -const u32 gFile_graphics_battle_terrain_building_anim_map_tilemap[] = INCBIN_U32("graphics/battle_terrain/building/anim_map.bin.lz"); diff --git a/src/data/graphics/battle_terrain_unused.h b/src/data/graphics/battle_terrain_unused.h new file mode 100644 index 000000000..b2024a8c2 --- /dev/null +++ b/src/data/graphics/battle_terrain_unused.h @@ -0,0 +1,32 @@ + +// All graphics in this file go completely unused. + +const u32 gUnusedBattleTerrain_Plain_Palette[] = INCBIN_U32("graphics/battle_terrain/unused/plain.gbapal.lz"); + +const u32 gUnusedBattleTerrain_Building_Tiles_Sheet[] = INCBIN_U32("graphics/battle_terrain/unused/building/tiles.4bpp.lz"); + +const u32 gUnusedBattleTerrain_Stadium_Battle_Frontier_Palette[] = INCBIN_U32("graphics/battle_terrain/unused/stadium/battle_frontier.gbapal.lz"); + +const u32 gUnusedBattleTerrain_Building_Map_Tilemap[] = INCBIN_U32("graphics/battle_terrain/unused/building/map.bin.lz"); + +const u32 gUnusedBattleTerrain_Stadium_Tiles_Sheet[] = INCBIN_U32("graphics/battle_terrain/unused/stadium/tiles.4bpp.lz"); +const u32 gUnusedBattleTerrain_Stadium_Map_Tilemap[] = INCBIN_U32("graphics/battle_terrain/unused/stadium/map.bin.lz"); + +const u32 gUnusedBattleTerrain_Building_Palette[] = INCBIN_U32("graphics/battle_terrain/unused/building/palette.gbapal.lz"); + +const u32 gUnusedBattleTerrain_Kyogre_Palette[] = INCBIN_U32("graphics/battle_terrain/unused/kyogre.gbapal.lz"); +const u32 gUnusedBattleTerrain_Groudon_Palette[] = INCBIN_U32("graphics/battle_terrain/unused/groudon.gbapal.lz"); + +const u32 gUnusedBattleTerrain_Building_Palette2[] = INCBIN_U32("graphics/battle_terrain/unused/building/palette2.gbapal.lz"); +const u32 gUnusedBattleTerrain_Building_Palette3[] = INCBIN_U32("graphics/battle_terrain/unused/building/palette3.gbapal.lz"); + +const u32 gUnusedBattleTerrain_Stadium_Palette1[] = INCBIN_U32("graphics/battle_terrain/unused/stadium/palette1.gbapal.lz"); +const u32 gUnusedBattleTerrain_Stadium_Palette2[] = INCBIN_U32("graphics/battle_terrain/unused/stadium/palette2.gbapal.lz"); +const u32 gUnusedBattleTerrain_Stadium_Palette3[] = INCBIN_U32("graphics/battle_terrain/unused/stadium/palette3.gbapal.lz"); +const u32 gUnusedBattleTerrain_Stadium_Palette4[] = INCBIN_U32("graphics/battle_terrain/unused/stadium/palette4.gbapal.lz"); +const u32 gUnusedBattleTerrain_Stadium_Palette5[] = INCBIN_U32("graphics/battle_terrain/unused/stadium/palette5.gbapal.lz"); +const u32 gUnusedBattleTerrain_Stadium_Palette6[] = INCBIN_U32("graphics/battle_terrain/unused/stadium/palette6.gbapal.lz"); +const u32 gUnusedBattleTerrain_Stadium_Palette7[] = INCBIN_U32("graphics/battle_terrain/unused/stadium/palette7.gbapal.lz"); + +const u32 gUnusedBattleTerrain_Building_Anim_Tiles_Sheet[] = INCBIN_U32("graphics/battle_terrain/unused/building/anim_tiles.4bpp.lz"); +const u32 gUnusedBattleTerrain_Building_Anim_Map_Tilemap[] = INCBIN_U32("graphics/battle_terrain/unused/building/anim_map.bin.lz"); |
