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author | Deokishisu <6993375+Deokishisu@users.noreply.github.com> | 2021-02-14 14:59:10 -0500 |
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committer | Deokishisu <6993375+Deokishisu@users.noreply.github.com> | 2021-02-14 14:59:10 -0500 |
commit | fc623d2abf07d35579a6560fea271941b3a67c0b (patch) | |
tree | 44878dcfb932d27cdd2bce7b49a23bf63a083807 /src/event_object_movement.c | |
parent | 8c66bde7153cd29be3fd17dccb3fef6b09dd8ee4 (diff) |
Rename "Hidden" Movement Type to "Buried"
This commit mirrors the change to pokeemerald that renames `MOVEMENT_TYPE_HIDDEN` to `MOVEMENT_TYPE_BURIED` to avoid confusion between it and `MOVEMENT_TYPE_INVISIBLE`.
As the files and function labels are not synced between the two repos, only the necessary changes were made based on what pokefirered calls its functions. More syncing of labels with pokeemerald will need to be done in the future.
Diffstat (limited to 'src/event_object_movement.c')
-rw-r--r-- | src/event_object_movement.c | 22 |
1 files changed, 11 insertions, 11 deletions
diff --git a/src/event_object_movement.c b/src/event_object_movement.c index 39d69700b..7f6785e37 100644 --- a/src/event_object_movement.c +++ b/src/event_object_movement.c @@ -89,7 +89,7 @@ static bool8 sub_805E27C(struct ObjectEventTemplate *, s16, s16); static bool8 sub_805E2E8(struct ObjectEventTemplate *, s16, s16); static void sub_805E384(struct ObjectEventTemplate *); static bool8 MovementType_Disguise_Callback(struct ObjectEvent *, struct Sprite *); -static bool8 MovementType_Hidden_Callback(struct ObjectEvent *, struct Sprite *); +static bool8 MovementType_Buried_Callback(struct ObjectEvent *, struct Sprite *); static u8 sub_8063304(struct ObjectEvent *, struct Sprite *); static u8 sub_8063324(struct ObjectEvent *, struct Sprite *); static u8 sub_8063344(struct ObjectEvent *, struct Sprite *); @@ -142,7 +142,7 @@ static void MovementType_CopyPlayer(struct Sprite *); static void MovementType_TreeDisguise(struct Sprite *); static void MovementType_MountainDisguise(struct Sprite *); static void MovementType_CopyPlayerInGrass(struct Sprite *); -static void MovementType_Hidden(struct Sprite *); +static void MovementType_Buried(struct Sprite *); static void MovementType_WalkInPlace(struct Sprite *); static void MovementType_WalkSlowlyInPlace(struct Sprite *); static void MovementType_JogInPlace(struct Sprite *); @@ -261,7 +261,7 @@ static void (*const sMovementTypeCallbacks[])(struct Sprite *) = { MovementType_CopyPlayerInGrass, MovementType_CopyPlayerInGrass, MovementType_CopyPlayerInGrass, - MovementType_Hidden, + MovementType_Buried, MovementType_WalkInPlace, MovementType_WalkInPlace, MovementType_WalkInPlace, @@ -345,7 +345,7 @@ const bool8 gRangedMovementTypes[NUM_FIELD_MAP_OBJECT_TEMPLATES] = { [MOVEMENT_TYPE_COPY_PLAYER_OPPOSITE_IN_GRASS] = TRUE, [MOVEMENT_TYPE_COPY_PLAYER_COUNTERCLOCKWISE_IN_GRASS] = TRUE, [MOVEMENT_TYPE_COPY_PLAYER_CLOCKWISE_IN_GRASS] = TRUE, - [MOVEMENT_TYPE_HIDDEN] = FALSE, + [MOVEMENT_TYPE_BURIED] = FALSE, [MOVEMENT_TYPE_WALK_IN_PLACE_DOWN] = FALSE, [MOVEMENT_TYPE_WALK_IN_PLACE_UP] = FALSE, [MOVEMENT_TYPE_WALK_IN_PLACE_LEFT] = FALSE, @@ -429,7 +429,7 @@ const u8 gInitialMovementTypeFacingDirections[NUM_FIELD_MAP_OBJECT_TEMPLATES] = [MOVEMENT_TYPE_COPY_PLAYER_OPPOSITE_IN_GRASS] = DIR_SOUTH, [MOVEMENT_TYPE_COPY_PLAYER_COUNTERCLOCKWISE_IN_GRASS] = DIR_WEST, [MOVEMENT_TYPE_COPY_PLAYER_CLOCKWISE_IN_GRASS] = DIR_EAST, - [MOVEMENT_TYPE_HIDDEN] = DIR_SOUTH, + [MOVEMENT_TYPE_BURIED] = DIR_SOUTH, [MOVEMENT_TYPE_WALK_IN_PLACE_DOWN] = DIR_SOUTH, [MOVEMENT_TYPE_WALK_IN_PLACE_UP] = DIR_NORTH, [MOVEMENT_TYPE_WALK_IN_PLACE_LEFT] = DIR_WEST, @@ -4739,7 +4739,7 @@ static void MovementType_MountainDisguise(struct Sprite *sprite) UpdateObjectEventCurrentMovement(&gObjectEvents[sprite->data[0]], sprite, MovementType_Disguise_Callback); } -static void MovementType_Hidden(struct Sprite *sprite) +static void MovementType_Buried(struct Sprite *sprite) { if (!sprite->data[7]) { @@ -4748,15 +4748,15 @@ static void MovementType_Hidden(struct Sprite *sprite) sprite->oam.priority = 3; sprite->data[7]++; } - UpdateObjectEventCurrentMovement(&gObjectEvents[sprite->data[0]], sprite, MovementType_Hidden_Callback); + UpdateObjectEventCurrentMovement(&gObjectEvents[sprite->data[0]], sprite, MovementType_Buried_Callback); } -static bool8 MovementType_Hidden_Callback(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementType_Buried_Callback(struct ObjectEvent *objectEvent, struct Sprite *sprite) { - return gMovementTypeFuncs_Hidden[sprite->data[1]](objectEvent, sprite); + return gMovementTypeFuncs_Buried[sprite->data[1]](objectEvent, sprite); } -static bool8 MovementType_Hidden_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementType_Buried_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { ClearObjectEventMovement(objectEvent, sprite); return FALSE; @@ -7382,7 +7382,7 @@ static bool8 do_smile_bubble(struct ObjectEvent *objectEvent, struct Sprite *spr static bool8 MovementAction_RevealTrainer_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { - if (objectEvent->movementType == MOVEMENT_TYPE_HIDDEN) + if (objectEvent->movementType == MOVEMENT_TYPE_BURIED) { MovementAction_RevealTrainer_RunTrainerSeeFuncList(objectEvent); return FALSE; |