diff options
author | GriffinR <griffin.g.richards@gmail.com> | 2022-03-01 09:51:09 -0500 |
---|---|---|
committer | GitHub <noreply@github.com> | 2022-03-01 09:51:09 -0500 |
commit | fdfc8318c7b9f2996be0d0f99f02077c9ca039fb (patch) | |
tree | ca9637d65aa47b117962d1cba61e3db83a3b8e5b /src/event_object_movement.c | |
parent | 7cc59fbb1102f8f5520a20718c9181e9436223b4 (diff) | |
parent | cd9d40b3cd1f14a69682bdf751f77e2865b1f698 (diff) |
Merge pull request #491 from GriffinRichards/doc-anims
Document/sync object event anims
Diffstat (limited to 'src/event_object_movement.c')
-rw-r--r-- | src/event_object_movement.c | 437 |
1 files changed, 199 insertions, 238 deletions
diff --git a/src/event_object_movement.c b/src/event_object_movement.c index c304b8b52..099211d4c 100644 --- a/src/event_object_movement.c +++ b/src/event_object_movement.c @@ -282,31 +282,11 @@ static void (*const sMovementTypeCallbacks[MOVEMENT_TYPES_COUNT])(struct Sprite }; static const bool8 gRangedMovementTypes[MOVEMENT_TYPES_COUNT] = { - [MOVEMENT_TYPE_NONE] = FALSE, - [MOVEMENT_TYPE_LOOK_AROUND] = FALSE, [MOVEMENT_TYPE_WANDER_AROUND] = TRUE, [MOVEMENT_TYPE_WANDER_UP_AND_DOWN] = TRUE, [MOVEMENT_TYPE_WANDER_DOWN_AND_UP] = TRUE, [MOVEMENT_TYPE_WANDER_LEFT_AND_RIGHT] = TRUE, [MOVEMENT_TYPE_WANDER_RIGHT_AND_LEFT] = TRUE, - [MOVEMENT_TYPE_FACE_UP] = FALSE, - [MOVEMENT_TYPE_FACE_DOWN] = FALSE, - [MOVEMENT_TYPE_FACE_LEFT] = FALSE, - [MOVEMENT_TYPE_FACE_RIGHT] = FALSE, - [MOVEMENT_TYPE_PLAYER] = FALSE, - [MOVEMENT_TYPE_BERRY_TREE_GROWTH] = FALSE, - [MOVEMENT_TYPE_FACE_DOWN_AND_UP] = FALSE, - [MOVEMENT_TYPE_FACE_LEFT_AND_RIGHT] = FALSE, - [MOVEMENT_TYPE_FACE_UP_AND_LEFT] = FALSE, - [MOVEMENT_TYPE_FACE_UP_AND_RIGHT] = FALSE, - [MOVEMENT_TYPE_FACE_DOWN_AND_LEFT] = FALSE, - [MOVEMENT_TYPE_FACE_DOWN_AND_RIGHT] = FALSE, - [MOVEMENT_TYPE_FACE_DOWN_UP_AND_LEFT] = FALSE, - [MOVEMENT_TYPE_FACE_DOWN_UP_AND_RIGHT] = FALSE, - [MOVEMENT_TYPE_FACE_UP_LEFT_AND_RIGHT] = FALSE, - [MOVEMENT_TYPE_FACE_DOWN_LEFT_AND_RIGHT] = FALSE, - [MOVEMENT_TYPE_ROTATE_COUNTERCLOCKWISE] = FALSE, - [MOVEMENT_TYPE_ROTATE_CLOCKWISE] = FALSE, [MOVEMENT_TYPE_WALK_UP_AND_DOWN] = TRUE, [MOVEMENT_TYPE_WALK_DOWN_AND_UP] = TRUE, [MOVEMENT_TYPE_WALK_LEFT_AND_RIGHT] = TRUE, @@ -339,29 +319,10 @@ static const bool8 gRangedMovementTypes[MOVEMENT_TYPES_COUNT] = { [MOVEMENT_TYPE_COPY_PLAYER_OPPOSITE] = TRUE, [MOVEMENT_TYPE_COPY_PLAYER_COUNTERCLOCKWISE] = TRUE, [MOVEMENT_TYPE_COPY_PLAYER_CLOCKWISE] = TRUE, - [MOVEMENT_TYPE_TREE_DISGUISE] = FALSE, - [MOVEMENT_TYPE_MOUNTAIN_DISGUISE] = FALSE, [MOVEMENT_TYPE_COPY_PLAYER_IN_GRASS] = TRUE, [MOVEMENT_TYPE_COPY_PLAYER_OPPOSITE_IN_GRASS] = TRUE, [MOVEMENT_TYPE_COPY_PLAYER_COUNTERCLOCKWISE_IN_GRASS] = TRUE, [MOVEMENT_TYPE_COPY_PLAYER_CLOCKWISE_IN_GRASS] = TRUE, - [MOVEMENT_TYPE_BURIED] = FALSE, - [MOVEMENT_TYPE_WALK_IN_PLACE_DOWN] = FALSE, - [MOVEMENT_TYPE_WALK_IN_PLACE_UP] = FALSE, - [MOVEMENT_TYPE_WALK_IN_PLACE_LEFT] = FALSE, - [MOVEMENT_TYPE_WALK_IN_PLACE_RIGHT] = FALSE, - [MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_DOWN] = FALSE, - [MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_UP] = FALSE, - [MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_LEFT] = FALSE, - [MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_RIGHT] = FALSE, - [MOVEMENT_TYPE_JOG_IN_PLACE_DOWN] = FALSE, - [MOVEMENT_TYPE_JOG_IN_PLACE_UP] = FALSE, - [MOVEMENT_TYPE_JOG_IN_PLACE_LEFT] = FALSE, - [MOVEMENT_TYPE_JOG_IN_PLACE_RIGHT] = FALSE, - [MOVEMENT_TYPE_INVISIBLE] = FALSE, - [MOVEMENT_TYPE_VS_SEEKER_4D] = FALSE, - [MOVEMENT_TYPE_VS_SEEKER_4E] = FALSE, - [MOVEMENT_TYPE_VS_SEEKER_4F] = FALSE, [MOVEMENT_TYPE_WANDER_AROUND_SLOWER] = TRUE, }; @@ -691,208 +652,208 @@ static const s16 gMovementDelaysShort[] = {32, 48, 64, 80}; #include "data/object_events/movement_type_func_tables.h" -static const u8 gFaceDirectionAnimNums[] = { - [DIR_NONE] = 0x00, - [DIR_SOUTH] = 0x00, - [DIR_NORTH] = 0x01, - [DIR_WEST] = 0x02, - [DIR_EAST] = 0x03, - [DIR_SOUTHWEST] = 0x00, - [DIR_SOUTHEAST] = 0x00, - [DIR_NORTHWEST] = 0x01, - [DIR_NORTHEAST] = 0x01, +static const u8 sFaceDirectionAnimNums[] = { + [DIR_NONE] = ANIM_STD_FACE_SOUTH, + [DIR_SOUTH] = ANIM_STD_FACE_SOUTH, + [DIR_NORTH] = ANIM_STD_FACE_NORTH, + [DIR_WEST] = ANIM_STD_FACE_WEST, + [DIR_EAST] = ANIM_STD_FACE_EAST, + [DIR_SOUTHWEST] = ANIM_STD_FACE_SOUTH, + [DIR_SOUTHEAST] = ANIM_STD_FACE_SOUTH, + [DIR_NORTHWEST] = ANIM_STD_FACE_NORTH, + [DIR_NORTHEAST] = ANIM_STD_FACE_NORTH, }; -static const u8 gMoveDirectionAnimNums[] = { - [DIR_NONE] = 0x4, - [DIR_SOUTH] = 0x4, - [DIR_NORTH] = 0x5, - [DIR_WEST] = 0x6, - [DIR_EAST] = 0x7, - [DIR_SOUTHWEST] = 0x4, - [DIR_SOUTHEAST] = 0x4, - [DIR_NORTHWEST] = 0x5, - [DIR_NORTHEAST] = 0x5, +static const u8 sMoveDirectionAnimNums[] = { + [DIR_NONE] = ANIM_STD_GO_SOUTH, + [DIR_SOUTH] = ANIM_STD_GO_SOUTH, + [DIR_NORTH] = ANIM_STD_GO_NORTH, + [DIR_WEST] = ANIM_STD_GO_WEST, + [DIR_EAST] = ANIM_STD_GO_EAST, + [DIR_SOUTHWEST] = ANIM_STD_GO_SOUTH, + [DIR_SOUTHEAST] = ANIM_STD_GO_SOUTH, + [DIR_NORTHWEST] = ANIM_STD_GO_NORTH, + [DIR_NORTHEAST] = ANIM_STD_GO_NORTH, }; -static const u8 gMoveDirectionFastAnimNums[] = { - [DIR_NONE] = 0x8, - [DIR_SOUTH] = 0x8, - [DIR_NORTH] = 0x9, - [DIR_WEST] = 0xA, - [DIR_EAST] = 0xB, - [DIR_SOUTHWEST] = 0x8, - [DIR_SOUTHEAST] = 0x8, - [DIR_NORTHWEST] = 0x9, - [DIR_NORTHEAST] = 0x9, +static const u8 sMoveDirectionFastAnimNums[] = { + [DIR_NONE] = ANIM_STD_GO_FAST_SOUTH, + [DIR_SOUTH] = ANIM_STD_GO_FAST_SOUTH, + [DIR_NORTH] = ANIM_STD_GO_FAST_NORTH, + [DIR_WEST] = ANIM_STD_GO_FAST_WEST, + [DIR_EAST] = ANIM_STD_GO_FAST_EAST, + [DIR_SOUTHWEST] = ANIM_STD_GO_FAST_SOUTH, + [DIR_SOUTHEAST] = ANIM_STD_GO_FAST_SOUTH, + [DIR_NORTHWEST] = ANIM_STD_GO_FAST_NORTH, + [DIR_NORTHEAST] = ANIM_STD_GO_FAST_NORTH, }; -static const u8 gMoveDirectionFasterAnimNums[] = { - [DIR_NONE] = 0xC, - [DIR_SOUTH] = 0xC, - [DIR_NORTH] = 0xD, - [DIR_WEST] = 0xE, - [DIR_EAST] = 0xF, - [DIR_SOUTHWEST] = 0xC, - [DIR_SOUTHEAST] = 0xC, - [DIR_NORTHWEST] = 0xD, - [DIR_NORTHEAST] = 0xD, +static const u8 sMoveDirectionFasterAnimNums[] = { + [DIR_NONE] = ANIM_STD_GO_FASTER_SOUTH, + [DIR_SOUTH] = ANIM_STD_GO_FASTER_SOUTH, + [DIR_NORTH] = ANIM_STD_GO_FASTER_NORTH, + [DIR_WEST] = ANIM_STD_GO_FASTER_WEST, + [DIR_EAST] = ANIM_STD_GO_FASTER_EAST, + [DIR_SOUTHWEST] = ANIM_STD_GO_FASTER_SOUTH, + [DIR_SOUTHEAST] = ANIM_STD_GO_FASTER_SOUTH, + [DIR_NORTHWEST] = ANIM_STD_GO_FASTER_NORTH, + [DIR_NORTHEAST] = ANIM_STD_GO_FASTER_NORTH, }; -static const u8 gMoveDirectionFastestAnimNums[] = { - [DIR_NONE] = 0x10, - [DIR_SOUTH] = 0x10, - [DIR_NORTH] = 0x11, - [DIR_WEST] = 0x12, - [DIR_EAST] = 0x13, - [DIR_SOUTHWEST] = 0x10, - [DIR_SOUTHEAST] = 0x10, - [DIR_NORTHWEST] = 0x11, - [DIR_NORTHEAST] = 0x11, +static const u8 sMoveDirectionFastestAnimNums[] = { + [DIR_NONE] = ANIM_STD_GO_FASTEST_SOUTH, + [DIR_SOUTH] = ANIM_STD_GO_FASTEST_SOUTH, + [DIR_NORTH] = ANIM_STD_GO_FASTEST_NORTH, + [DIR_WEST] = ANIM_STD_GO_FASTEST_WEST, + [DIR_EAST] = ANIM_STD_GO_FASTEST_EAST, + [DIR_SOUTHWEST] = ANIM_STD_GO_FASTEST_SOUTH, + [DIR_SOUTHEAST] = ANIM_STD_GO_FASTEST_SOUTH, + [DIR_NORTHWEST] = ANIM_STD_GO_FASTEST_NORTH, + [DIR_NORTHEAST] = ANIM_STD_GO_FASTEST_NORTH, }; -static const u8 gJumpSpecialDirectionAnimNums[] = { - [DIR_NONE] = 0x14, - [DIR_SOUTH] = 0x14, - [DIR_NORTH] = 0x15, - [DIR_WEST] = 0x16, - [DIR_EAST] = 0x17, - [DIR_SOUTHWEST] = 0x14, - [DIR_SOUTHEAST] = 0x14, - [DIR_NORTHWEST] = 0x15, - [DIR_NORTHEAST] = 0x15, +static const u8 sJumpSpecialDirectionAnimNums[] = { + [DIR_NONE] = ANIM_GET_ON_OFF_POKEMON_SOUTH, + [DIR_SOUTH] = ANIM_GET_ON_OFF_POKEMON_SOUTH, + [DIR_NORTH] = ANIM_GET_ON_OFF_POKEMON_NORTH, + [DIR_WEST] = ANIM_GET_ON_OFF_POKEMON_WEST, + [DIR_EAST] = ANIM_GET_ON_OFF_POKEMON_EAST, + [DIR_SOUTHWEST] = ANIM_GET_ON_OFF_POKEMON_SOUTH, + [DIR_SOUTHEAST] = ANIM_GET_ON_OFF_POKEMON_SOUTH, + [DIR_NORTHWEST] = ANIM_GET_ON_OFF_POKEMON_NORTH, + [DIR_NORTHEAST] = ANIM_GET_ON_OFF_POKEMON_NORTH, }; -static const u8 gAcroWheelieDirectionAnimNums[] = { - [DIR_NONE] = 0x14, - [DIR_SOUTH] = 0x14, - [DIR_NORTH] = 0x15, - [DIR_WEST] = 0x16, - [DIR_EAST] = 0x17, - [DIR_SOUTHWEST] = 0x14, - [DIR_SOUTHEAST] = 0x14, - [DIR_NORTHWEST] = 0x15, - [DIR_NORTHEAST] = 0x15, +static const u8 sAcroBunnyHopBackWheelDirectionAnimNums[] = { + [DIR_NONE] = ANIM_BUNNY_HOP_BACK_WHEEL_SOUTH, + [DIR_SOUTH] = ANIM_BUNNY_HOP_BACK_WHEEL_SOUTH, + [DIR_NORTH] = ANIM_BUNNY_HOP_BACK_WHEEL_NORTH, + [DIR_WEST] = ANIM_BUNNY_HOP_BACK_WHEEL_WEST, + [DIR_EAST] = ANIM_BUNNY_HOP_BACK_WHEEL_EAST, + [DIR_SOUTHWEST] = ANIM_BUNNY_HOP_BACK_WHEEL_SOUTH, + [DIR_SOUTHEAST] = ANIM_BUNNY_HOP_BACK_WHEEL_SOUTH, + [DIR_NORTHWEST] = ANIM_BUNNY_HOP_BACK_WHEEL_NORTH, + [DIR_NORTHEAST] = ANIM_BUNNY_HOP_BACK_WHEEL_NORTH, }; -static const u8 gUnrefAnimNums_080634A0[] = { - [DIR_NONE] = 0x18, - [DIR_SOUTH] = 0x18, - [DIR_NORTH] = 0x19, - [DIR_WEST] = 0x1A, - [DIR_EAST] = 0x1B, - [DIR_SOUTHWEST] = 0x18, - [DIR_SOUTHEAST] = 0x18, - [DIR_NORTHWEST] = 0x19, - [DIR_NORTHEAST] = 0x19, +static const u8 sAcroBunnyHopFrontWheelDirectionAnimNums[] = { + [DIR_NONE] = ANIM_BUNNY_HOP_FRONT_WHEEL_SOUTH, + [DIR_SOUTH] = ANIM_BUNNY_HOP_FRONT_WHEEL_SOUTH, + [DIR_NORTH] = ANIM_BUNNY_HOP_FRONT_WHEEL_NORTH, + [DIR_WEST] = ANIM_BUNNY_HOP_FRONT_WHEEL_WEST, + [DIR_EAST] = ANIM_BUNNY_HOP_FRONT_WHEEL_EAST, + [DIR_SOUTHWEST] = ANIM_BUNNY_HOP_FRONT_WHEEL_SOUTH, + [DIR_SOUTHEAST] = ANIM_BUNNY_HOP_FRONT_WHEEL_SOUTH, + [DIR_NORTHWEST] = ANIM_BUNNY_HOP_FRONT_WHEEL_NORTH, + [DIR_NORTHEAST] = ANIM_BUNNY_HOP_FRONT_WHEEL_NORTH, }; -static const u8 gAcroEndWheelieDirectionAnimNums[] = { - [DIR_NONE] = 0x1C, - [DIR_SOUTH] = 0x1C, - [DIR_NORTH] = 0x1D, - [DIR_WEST] = 0x1E, - [DIR_EAST] = 0x1F, - [DIR_SOUTHWEST] = 0x1C, - [DIR_SOUTHEAST] = 0x1C, - [DIR_NORTHWEST] = 0x1D, - [DIR_NORTHEAST] = 0x1D, +static const u8 sAcroStandingWheelieBackWheelDirectionAnimNums[] = { + [DIR_NONE] = ANIM_STANDING_WHEELIE_BACK_WHEEL_SOUTH, + [DIR_SOUTH] = ANIM_STANDING_WHEELIE_BACK_WHEEL_SOUTH, + [DIR_NORTH] = ANIM_STANDING_WHEELIE_BACK_WHEEL_NORTH, + [DIR_WEST] = ANIM_STANDING_WHEELIE_BACK_WHEEL_WEST, + [DIR_EAST] = ANIM_STANDING_WHEELIE_BACK_WHEEL_EAST, + [DIR_SOUTHWEST] = ANIM_STANDING_WHEELIE_BACK_WHEEL_SOUTH, + [DIR_SOUTHEAST] = ANIM_STANDING_WHEELIE_BACK_WHEEL_SOUTH, + [DIR_NORTHWEST] = ANIM_STANDING_WHEELIE_BACK_WHEEL_NORTH, + [DIR_NORTHEAST] = ANIM_STANDING_WHEELIE_BACK_WHEEL_NORTH, }; -static const u8 gUnknown_83A6465[] = { - [DIR_NONE] = 0x18, - [DIR_SOUTH] = 0x18, - [DIR_NORTH] = 0x19, - [DIR_WEST] = 0x1A, - [DIR_EAST] = 0x1B, - [DIR_SOUTHWEST] = 0x18, - [DIR_SOUTHEAST] = 0x19, - [DIR_NORTHWEST] = 0x1A, - [DIR_NORTHEAST] = 0x1B, +static const u8 sSpinDirectionAnimNums[] = { + [DIR_NONE] = ANIM_SPIN_SOUTH, + [DIR_SOUTH] = ANIM_SPIN_SOUTH, + [DIR_NORTH] = ANIM_SPIN_NORTH, + [DIR_WEST] = ANIM_SPIN_WEST, + [DIR_EAST] = ANIM_SPIN_EAST, + [DIR_SOUTHWEST] = ANIM_SPIN_SOUTH, + [DIR_SOUTHEAST] = ANIM_SPIN_NORTH, + [DIR_NORTHWEST] = ANIM_SPIN_WEST, + [DIR_NORTHEAST] = ANIM_SPIN_EAST, }; -static const u8 gAcroUnusedActionDirectionAnimNums[] = { - [DIR_NONE] = 0x20, - [DIR_SOUTH] = 0x20, - [DIR_NORTH] = 0x21, - [DIR_WEST] = 0x22, - [DIR_EAST] = 0x23, - [DIR_SOUTHWEST] = 0x20, - [DIR_SOUTHEAST] = 0x20, - [DIR_NORTHWEST] = 0x21, - [DIR_NORTHEAST] = 0x21, +static const u8 sAcroStandingWheelieFrontWheelDirectionAnimNums[] = { + [DIR_NONE] = ANIM_STANDING_WHEELIE_FRONT_WHEEL_SOUTH, + [DIR_SOUTH] = ANIM_STANDING_WHEELIE_FRONT_WHEEL_SOUTH, + [DIR_NORTH] = ANIM_STANDING_WHEELIE_FRONT_WHEEL_NORTH, + [DIR_WEST] = ANIM_STANDING_WHEELIE_FRONT_WHEEL_WEST, + [DIR_EAST] = ANIM_STANDING_WHEELIE_FRONT_WHEEL_EAST, + [DIR_SOUTHWEST] = ANIM_STANDING_WHEELIE_FRONT_WHEEL_SOUTH, + [DIR_SOUTHEAST] = ANIM_STANDING_WHEELIE_FRONT_WHEEL_SOUTH, + [DIR_NORTHWEST] = ANIM_STANDING_WHEELIE_FRONT_WHEEL_NORTH, + [DIR_NORTHEAST] = ANIM_STANDING_WHEELIE_FRONT_WHEEL_NORTH, }; -static const u8 gAcroWheeliePedalDirectionAnimNums[] = { - [DIR_NONE] = 0x24, - [DIR_SOUTH] = 0x24, - [DIR_NORTH] = 0x25, - [DIR_WEST] = 0x26, - [DIR_EAST] = 0x27, - [DIR_SOUTHWEST] = 0x24, - [DIR_SOUTHEAST] = 0x24, - [DIR_NORTHWEST] = 0x25, - [DIR_NORTHEAST] = 0x25, +static const u8 sAcroMovingWheelieDirectionAnimNums[] = { + [DIR_NONE] = ANIM_MOVING_WHEELIE_SOUTH, + [DIR_SOUTH] = ANIM_MOVING_WHEELIE_SOUTH, + [DIR_NORTH] = ANIM_MOVING_WHEELIE_NORTH, + [DIR_WEST] = ANIM_MOVING_WHEELIE_WEST, + [DIR_EAST] = ANIM_MOVING_WHEELIE_EAST, + [DIR_SOUTHWEST] = ANIM_MOVING_WHEELIE_SOUTH, + [DIR_SOUTHEAST] = ANIM_MOVING_WHEELIE_SOUTH, + [DIR_NORTHWEST] = ANIM_MOVING_WHEELIE_NORTH, + [DIR_NORTHEAST] = ANIM_MOVING_WHEELIE_NORTH, }; -static const u8 gFishingDirectionAnimNums[] = { - [DIR_NONE] = 0x0, - [DIR_SOUTH] = 0x0, - [DIR_NORTH] = 0x1, - [DIR_WEST] = 0x2, - [DIR_EAST] = 0x3, - [DIR_SOUTHWEST] = 0x0, - [DIR_SOUTHEAST] = 0x0, - [DIR_NORTHWEST] = 0x1, - [DIR_NORTHEAST] = 0x1, +static const u8 sFishingDirectionAnimNums[] = { + [DIR_NONE] = ANIM_TAKE_OUT_ROD_SOUTH, + [DIR_SOUTH] = ANIM_TAKE_OUT_ROD_SOUTH, + [DIR_NORTH] = ANIM_TAKE_OUT_ROD_NORTH, + [DIR_WEST] = ANIM_TAKE_OUT_ROD_WEST, + [DIR_EAST] = ANIM_TAKE_OUT_ROD_EAST, + [DIR_SOUTHWEST] = ANIM_TAKE_OUT_ROD_SOUTH, + [DIR_SOUTHEAST] = ANIM_TAKE_OUT_ROD_SOUTH, + [DIR_NORTHWEST] = ANIM_TAKE_OUT_ROD_NORTH, + [DIR_NORTHEAST] = ANIM_TAKE_OUT_ROD_NORTH, }; -static const u8 gFishingNoCatchDirectionAnimNums[] = { - [DIR_NONE] = 0x4, - [DIR_SOUTH] = 0x4, - [DIR_NORTH] = 0x5, - [DIR_WEST] = 0x6, - [DIR_EAST] = 0x7, - [DIR_SOUTHWEST] = 0x4, - [DIR_SOUTHEAST] = 0x4, - [DIR_NORTHWEST] = 0x5, - [DIR_NORTHEAST] = 0x5, +static const u8 sFishingNoCatchDirectionAnimNums[] = { + [DIR_NONE] = ANIM_PUT_AWAY_ROD_SOUTH, + [DIR_SOUTH] = ANIM_PUT_AWAY_ROD_SOUTH, + [DIR_NORTH] = ANIM_PUT_AWAY_ROD_NORTH, + [DIR_WEST] = ANIM_PUT_AWAY_ROD_WEST, + [DIR_EAST] = ANIM_PUT_AWAY_ROD_EAST, + [DIR_SOUTHWEST] = ANIM_PUT_AWAY_ROD_SOUTH, + [DIR_SOUTHEAST] = ANIM_PUT_AWAY_ROD_SOUTH, + [DIR_NORTHWEST] = ANIM_PUT_AWAY_ROD_NORTH, + [DIR_NORTHEAST] = ANIM_PUT_AWAY_ROD_NORTH, }; -static const u8 gFishingBiteDirectionAnimNums[] = { - [DIR_NONE] = 0x8, - [DIR_SOUTH] = 0x8, - [DIR_NORTH] = 0x9, - [DIR_WEST] = 0xA, - [DIR_EAST] = 0xB, - [DIR_SOUTHWEST] = 0x8, - [DIR_SOUTHEAST] = 0x8, - [DIR_NORTHWEST] = 0x9, - [DIR_NORTHEAST] = 0x9, +static const u8 sFishingBiteDirectionAnimNums[] = { + [DIR_NONE] = ANIM_HOOKED_POKEMON_SOUTH, + [DIR_SOUTH] = ANIM_HOOKED_POKEMON_SOUTH, + [DIR_NORTH] = ANIM_HOOKED_POKEMON_NORTH, + [DIR_WEST] = ANIM_HOOKED_POKEMON_WEST, + [DIR_EAST] = ANIM_HOOKED_POKEMON_EAST, + [DIR_SOUTHWEST] = ANIM_HOOKED_POKEMON_SOUTH, + [DIR_SOUTHEAST] = ANIM_HOOKED_POKEMON_SOUTH, + [DIR_NORTHWEST] = ANIM_HOOKED_POKEMON_NORTH, + [DIR_NORTHEAST] = ANIM_HOOKED_POKEMON_NORTH, }; -static const u8 gRunningDirectionAnimNums[] = { - [DIR_NONE] = 0x14, - [DIR_SOUTH] = 0x14, - [DIR_NORTH] = 0x15, - [DIR_WEST] = 0x16, - [DIR_EAST] = 0x17, - [DIR_SOUTHWEST] = 0x14, - [DIR_SOUTHEAST] = 0x14, - [DIR_NORTHWEST] = 0x15, - [DIR_NORTHEAST] = 0x15, +static const u8 sRunningDirectionAnimNums[] = { + [DIR_NONE] = ANIM_RUN_SOUTH, + [DIR_SOUTH] = ANIM_RUN_SOUTH, + [DIR_NORTH] = ANIM_RUN_NORTH, + [DIR_WEST] = ANIM_RUN_WEST, + [DIR_EAST] = ANIM_RUN_EAST, + [DIR_SOUTHWEST] = ANIM_RUN_SOUTH, + [DIR_SOUTHEAST] = ANIM_RUN_SOUTH, + [DIR_NORTHWEST] = ANIM_RUN_NORTH, + [DIR_NORTHEAST] = ANIM_RUN_NORTH, }; -static const u8 gTrainerFacingDirectionMovementTypes[] = { - [DIR_NONE] = 0x08, - [DIR_SOUTH] = 0x08, - [DIR_NORTH] = 0x07, - [DIR_WEST] = 0x09, - [DIR_EAST] = 0x0A, - [DIR_SOUTHWEST] = 0x08, - [DIR_SOUTHEAST] = 0x08, - [DIR_NORTHWEST] = 0x07, - [DIR_NORTHEAST] = 0x07, +static const u8 sTrainerFacingDirectionMovementTypes[] = { + [DIR_NONE] = MOVEMENT_TYPE_FACE_DOWN, + [DIR_SOUTH] = MOVEMENT_TYPE_FACE_DOWN, + [DIR_NORTH] = MOVEMENT_TYPE_FACE_UP, + [DIR_WEST] = MOVEMENT_TYPE_FACE_LEFT, + [DIR_EAST] = MOVEMENT_TYPE_FACE_RIGHT, + [DIR_SOUTHWEST] = MOVEMENT_TYPE_FACE_DOWN, + [DIR_SOUTHEAST] = MOVEMENT_TYPE_FACE_DOWN, + [DIR_NORTHWEST] = MOVEMENT_TYPE_FACE_UP, + [DIR_NORTHEAST] = MOVEMENT_TYPE_FACE_UP, }; bool8 (*const gOppositeDirectionBlockedMetatileFuncs[])(u8) = { @@ -4702,89 +4663,89 @@ static void ClearObjectEventMovement(struct ObjectEvent *objectEvent, struct Spr u8 GetFaceDirectionAnimNum(u8 direction) { - return gFaceDirectionAnimNums[direction]; + return sFaceDirectionAnimNums[direction]; } u8 GetMoveDirectionAnimNum(u8 direction) { - return gMoveDirectionAnimNums[direction]; + return sMoveDirectionAnimNums[direction]; } static u8 GetMoveDirectionFastAnimNum(u8 direction) { - return gMoveDirectionFastAnimNums[direction]; + return sMoveDirectionFastAnimNums[direction]; } static u8 GetMoveDirectionFasterAnimNum(u8 direction) { - return gMoveDirectionFasterAnimNums[direction]; + return sMoveDirectionFasterAnimNums[direction]; } static u8 GetMoveDirectionFastestAnimNum(u8 direction) { - return gMoveDirectionFastestAnimNums[direction]; + return sMoveDirectionFastestAnimNums[direction]; } u8 GetJumpSpecialDirectionAnimNum(u8 direction) { - return gJumpSpecialDirectionAnimNums[direction]; + return sJumpSpecialDirectionAnimNums[direction]; } u8 GetAcroWheelieDirectionAnimNum(u8 direction) { - return gAcroWheelieDirectionAnimNums[direction]; + return sAcroBunnyHopBackWheelDirectionAnimNums[direction]; } u8 Unref_GetAnimNums_080634A0(u8 direction) { - return gUnrefAnimNums_080634A0[direction]; + return sAcroBunnyHopFrontWheelDirectionAnimNums[direction]; } u8 GetAcroEndWheelieDirectionAnimNum(u8 direction) { - return gAcroEndWheelieDirectionAnimNums[direction]; + return sAcroStandingWheelieBackWheelDirectionAnimNums[direction]; } u8 GetSpinDirectionAnimNum(u8 direction) { - return gUnknown_83A6465[direction]; + return sSpinDirectionAnimNums[direction]; } u8 GetAcroUnusedActionDirectionAnimNum(u8 direction) { - return gAcroUnusedActionDirectionAnimNums[direction]; + return sAcroStandingWheelieFrontWheelDirectionAnimNums[direction]; } u8 GetAcroWheeliePedalDirectionAnimNum(u8 direction) { - return gAcroWheeliePedalDirectionAnimNums[direction]; + return sAcroMovingWheelieDirectionAnimNums[direction]; } u8 GetFishingDirectionAnimNum(u8 direction) { - return gFishingDirectionAnimNums[direction]; + return sFishingDirectionAnimNums[direction]; } u8 GetFishingNoCatchDirectionAnimNum(u8 direction) { - return gFishingNoCatchDirectionAnimNums[direction]; + return sFishingNoCatchDirectionAnimNums[direction]; } u8 GetFishingBiteDirectionAnimNum(u8 direction) { - return gFishingBiteDirectionAnimNums[direction]; + return sFishingBiteDirectionAnimNums[direction]; } u8 GetRunningDirectionAnimNum(u8 direction) { - return gRunningDirectionAnimNums[direction]; + return sRunningDirectionAnimNums[direction]; } -static const struct UnkStruct_083A3698 *GetStepAnimTable(const union AnimCmd *const *anims) +static const struct StepAnimTable *GetStepAnimTable(const union AnimCmd *const *anims) { - const struct UnkStruct_083A3698 *stepTable; + const struct StepAnimTable *stepTable; - for (stepTable = gUnknown_83A3698; stepTable->anims != NULL; stepTable++) + for (stepTable = sStepAnimTables; stepTable->anims != NULL; stepTable++) if (stepTable->anims == anims) return stepTable; @@ -4793,7 +4754,7 @@ static const struct UnkStruct_083A3698 *GetStepAnimTable(const union AnimCmd *co void SetStepAnimHandleAlternation(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 animNum) { - const struct UnkStruct_083A3698 *stepTable; + const struct StepAnimTable *stepTable; if (!objectEvent->inanimate) { @@ -4812,7 +4773,7 @@ void SetStepAnimHandleAlternation(struct ObjectEvent *objectEvent, struct Sprite void SetStepAnim(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 animNum) { - const struct UnkStruct_083A3698 *stepTable; + const struct StepAnimTable *stepTable; if (!objectEvent->inanimate) { @@ -4861,7 +4822,7 @@ void SetTrainerMovementType(struct ObjectEvent *objectEvent, u8 movementType) u8 GetTrainerFacingDirectionMovementType(u8 direction) { - return gTrainerFacingDirectionMovementTypes[direction]; + return sTrainerFacingDirectionMovementTypes[direction]; } static u8 GetCollisionInDirection(struct ObjectEvent *objectEvent, u8 direction) @@ -7066,7 +7027,7 @@ static bool8 MovementAction_FaceOriginalDirection_Step0(struct ObjectEvent *obje static bool8 MovementAction_NurseJoyBowDown_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { - StartSpriteAnimInDirection(objectEvent, sprite, DIR_SOUTH, 0x14); + StartSpriteAnimInDirection(objectEvent, sprite, DIR_SOUTH, ANIM_NURSE_BOW); return FALSE; } @@ -7181,7 +7142,7 @@ static bool8 MovementAction_RevealTrainer_Step1(struct ObjectEvent *objectEvent, static bool8 MovementAction_RockSmashBreak_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { - SetAndStartSpriteAnim(sprite, 1, 0); + SetAndStartSpriteAnim(sprite, ANIM_REMOVE_OBSTACLE, 0); sprite->data[2] = 1; return FALSE; } @@ -7209,7 +7170,7 @@ static bool8 MovementAction_RockSmashBreak_Step2(struct ObjectEvent *objectEvent static bool8 MovementAction_CutTree_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { - SetAndStartSpriteAnim(sprite, 1, 0); + SetAndStartSpriteAnim(sprite, ANIM_REMOVE_OBSTACLE, 0); sprite->data[2] = 1; return FALSE; } @@ -7858,7 +7819,7 @@ static bool8 MovementActionFunc_x97_1(struct ObjectEvent *objectEvent, struct Sp static bool8 MovementActionFunc_x98_0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { - StartSpriteAnim(sprite, 20); + StartSpriteAnim(sprite, ANIM_RAISE_HAND); sprite->animPaused = FALSE; objectEvent->disableAnim = FALSE; sprite->data[2] = 1; @@ -7884,7 +7845,7 @@ static bool8 MovementActionFunc_x99_1(struct ObjectEvent *objectEvent, struct Sp sprite->data[6] = 0; sprite->data[5]++; sprite->data[7] = sprite->data[5]; - StartSpriteAnim(sprite, 0); + StartSpriteAnim(sprite, ANIM_STD_FACE_SOUTH); sprite->animPaused = FALSE; objectEvent->disableAnim = FALSE; } @@ -7895,7 +7856,7 @@ static bool8 MovementActionFunc_x99_1(struct ObjectEvent *objectEvent, struct Sp if (++sprite->data[4] > 16) { sprite->data[4] = 0; - StartSpriteAnim(sprite, 20); + StartSpriteAnim(sprite, ANIM_RAISE_HAND); sprite->animPaused = FALSE; objectEvent->disableAnim = FALSE; sprite->data[7] = 0; @@ -7934,7 +7895,7 @@ static bool8 MovementActionFunc_x9A_1(struct ObjectEvent *objectEvent, struct Sp static bool8 MovementActionFunc_x9F_0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { - StartSpriteAnim(sprite, 28); + StartSpriteAnim(sprite, ANIM_SHAKE_HEAD_OR_WALK_IN_PLACE); sprite->animPaused = FALSE; objectEvent->disableAnim = FALSE; sprite->data[2] = 1; |