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authorPikalaxALT <pikalaxalt@gmail.com>2021-07-07 09:05:48 -0400
committerPikalaxALT <pikalaxalt@gmail.com>2021-07-07 09:05:48 -0400
commitaec808ac0d6266dc1c96ecf1aca998a06b11db19 (patch)
tree74759e6d06b82ec3308e7ca8242d706604395f7b /src/field_effect_helpers.c
parent1a43cdc81f31dc6213366beb9808f6f610580c49 (diff)
Flatten pos fields in struct Sprite
Diffstat (limited to 'src/field_effect_helpers.c')
-rw-r--r--src/field_effect_helpers.c100
1 files changed, 50 insertions, 50 deletions
diff --git a/src/field_effect_helpers.c b/src/field_effect_helpers.c
index fd4198712..2f22f25ea 100644
--- a/src/field_effect_helpers.c
+++ b/src/field_effect_helpers.c
@@ -33,7 +33,7 @@ void SetUpReflection(struct ObjectEvent * objectEvent, struct Sprite * sprite, b
{
struct Sprite * reflectionSprite;
- reflectionSprite = &gSprites[CreateCopySpriteAt(sprite, sprite->pos1.x, sprite->pos1.y, 0x98)];
+ reflectionSprite = &gSprites[CreateCopySpriteAt(sprite, sprite->x, sprite->y, 0x98)];
reflectionSprite->callback = UpdateObjectReflectionSprite;
reflectionSprite->oam.priority = 3;
reflectionSprite->oam.paletteNum = gReflectionEffectPaletteMap[reflectionSprite->oam.paletteNum];
@@ -131,13 +131,13 @@ static void UpdateObjectReflectionSprite(struct Sprite * reflectionSprite)
reflectionSprite->subspriteTables = mainSprite->subspriteTables;
reflectionSprite->subspriteTableNum = mainSprite->subspriteTableNum;
reflectionSprite->invisible = mainSprite->invisible;
- reflectionSprite->pos1.x = mainSprite->pos1.x;
+ reflectionSprite->x = mainSprite->x;
// reflectionSprite->data[2] holds an additional vertical offset, used by the high bridges on Route 120
- reflectionSprite->pos1.y = mainSprite->pos1.y + GetReflectionVerticalOffset(objectEvent) + reflectionSprite->data[2];
+ reflectionSprite->y = mainSprite->y + GetReflectionVerticalOffset(objectEvent) + reflectionSprite->data[2];
reflectionSprite->centerToCornerVecX = mainSprite->centerToCornerVecX;
reflectionSprite->centerToCornerVecY = mainSprite->centerToCornerVecY;
- reflectionSprite->pos2.x = mainSprite->pos2.x;
- reflectionSprite->pos2.y = -mainSprite->pos2.y;
+ reflectionSprite->x2 = mainSprite->x2;
+ reflectionSprite->y2 = -mainSprite->y2;
reflectionSprite->coordOffsetEnabled = mainSprite->coordOffsetEnabled;
/*
@@ -192,8 +192,8 @@ void ShowWarpArrowSprite(u8 spriteId, u8 direction, s16 x, s16 y)
{
SetSpritePosToMapCoords(x, y, &x2, &y2);
sprite = &gSprites[spriteId];
- sprite->pos1.x = x2 + 8;
- sprite->pos1.y = y2 + 8;
+ sprite->x = x2 + 8;
+ sprite->y = y2 + 8;
sprite->invisible = FALSE;
sprite->data[0] = x;
sprite->data[1] = y;
@@ -250,8 +250,8 @@ void UpdateShadowFieldEffect(struct Sprite * sprite)
objectEvent = &gObjectEvents[objectEventId];
linkedSprite = &gSprites[objectEvent->spriteId];
sprite->oam.priority = linkedSprite->oam.priority;
- sprite->pos1.x = linkedSprite->pos1.x;
- sprite->pos1.y = linkedSprite->pos1.y + sprite->data[3];
+ sprite->x = linkedSprite->x;
+ sprite->y = linkedSprite->y + sprite->data[3];
if (!objectEvent->active || !objectEvent->hasShadow
|| MetatileBehavior_IsPokeGrass(objectEvent->currentMetatileBehavior)
|| MetatileBehavior_IsSurfable(objectEvent->currentMetatileBehavior)
@@ -474,8 +474,8 @@ u32 FldEff_ShortGrass(void)
sprite->data[0] = gFieldEffectArguments[0];
sprite->data[1] = gFieldEffectArguments[1];
sprite->data[2] = gFieldEffectArguments[2];
- sprite->data[3] = gSprites[objectEvent->spriteId].pos1.x;
- sprite->data[4] = gSprites[objectEvent->spriteId].pos1.y;
+ sprite->data[3] = gSprites[objectEvent->spriteId].x;
+ sprite->data[4] = gSprites[objectEvent->spriteId].y;
}
return 0;
}
@@ -496,8 +496,8 @@ void UpdateShortGrassFieldEffect(struct Sprite * sprite)
{
graphicsInfo = GetObjectEventGraphicsInfo(gObjectEvents[objectEventId].graphicsId);
linkedSprite = &gSprites[gObjectEvents[objectEventId].spriteId];
- y = linkedSprite->pos1.y;
- x = linkedSprite->pos1.x;
+ y = linkedSprite->y;
+ x = linkedSprite->x;
if (x != sprite->data[3] || y != sprite->data[4])
{
sprite->data[3] = x;
@@ -507,9 +507,9 @@ void UpdateShortGrassFieldEffect(struct Sprite * sprite)
StartSpriteAnim(sprite, 0);
}
}
- sprite->pos1.x = x;
- sprite->pos1.y = y;
- sprite->pos2.y = (graphicsInfo->height >> 1) - 8;
+ sprite->x = x;
+ sprite->y = y;
+ sprite->y2 = (graphicsInfo->height >> 1) - 8;
sprite->subpriority = linkedSprite->subpriority - 1;
sprite->oam.priority = linkedSprite->oam.priority;
UpdateObjectEventSpriteVisibility(sprite, linkedSprite->invisible);
@@ -622,7 +622,7 @@ u32 FldEff_Splash(void)
sprite->data[0] = gFieldEffectArguments[0];
sprite->data[1] = gFieldEffectArguments[1];
sprite->data[2] = gFieldEffectArguments[2];
- sprite->pos2.y = (graphicsInfo->height >> 1) - 4;
+ sprite->y2 = (graphicsInfo->height >> 1) - 4;
PlaySE(SE_PUDDLE);
}
return 0;
@@ -638,8 +638,8 @@ void UpdateSplashFieldEffect(struct Sprite * sprite)
}
else
{
- sprite->pos1.x = gSprites[gObjectEvents[objectEventId].spriteId].pos1.x;
- sprite->pos1.y = gSprites[gObjectEvents[objectEventId].spriteId].pos1.y;
+ sprite->x = gSprites[gObjectEvents[objectEventId].spriteId].x;
+ sprite->y = gSprites[gObjectEvents[objectEventId].spriteId].y;
UpdateObjectEventSpriteVisibility(sprite, FALSE);
}
}
@@ -703,7 +703,7 @@ u32 FldEff_FeetInFlowingWater(void)
sprite->data[2] = gFieldEffectArguments[2];
sprite->data[3] = -1;
sprite->data[4] = -1;
- sprite->pos2.y = (graphicsInfo->height >> 1) - 4;
+ sprite->y2 = (graphicsInfo->height >> 1) - 4;
StartSpriteAnim(sprite, 1);
}
return 0;
@@ -723,8 +723,8 @@ static void UpdateFeetInFlowingWaterFieldEffect(struct Sprite * sprite)
{
objectEvent = &gObjectEvents[objectEventId];
linkedSprite = &gSprites[objectEvent->spriteId];
- sprite->pos1.x = linkedSprite->pos1.x;
- sprite->pos1.y = linkedSprite->pos1.y;
+ sprite->x = linkedSprite->x;
+ sprite->y = linkedSprite->y;
sprite->subpriority = linkedSprite->subpriority;
UpdateObjectEventSpriteVisibility(sprite, FALSE);
if (objectEvent->currentCoords.x != sprite->data[3] || objectEvent->currentCoords.y != sprite->data[4])
@@ -773,8 +773,8 @@ u32 FldEff_HotSpringsWater(void)
sprite->data[0] = gFieldEffectArguments[0];
sprite->data[1] = gFieldEffectArguments[1];
sprite->data[2] = gFieldEffectArguments[2];
- sprite->data[3] = gSprites[objectEvent->spriteId].pos1.x;
- sprite->data[4] = gSprites[objectEvent->spriteId].pos1.y;
+ sprite->data[3] = gSprites[objectEvent->spriteId].x;
+ sprite->data[4] = gSprites[objectEvent->spriteId].y;
}
return 0;
}
@@ -793,8 +793,8 @@ void UpdateHotSpringsWaterFieldEffect(struct Sprite * sprite)
{
graphicsInfo = GetObjectEventGraphicsInfo(gObjectEvents[objectEventId].graphicsId);
linkedSprite = &gSprites[gObjectEvents[objectEventId].spriteId];
- sprite->pos1.x = linkedSprite->pos1.x;
- sprite->pos1.y = (graphicsInfo->height >> 1) + linkedSprite->pos1.y - 8;
+ sprite->x = linkedSprite->x;
+ sprite->y = (graphicsInfo->height >> 1) + linkedSprite->y - 8;
sprite->subpriority = linkedSprite->subpriority - 1;
UpdateObjectEventSpriteVisibility(sprite, FALSE);
}
@@ -1023,7 +1023,7 @@ void sub_80DC588(struct ObjectEvent * objectEvent, struct Sprite * sprite)
u8 i;
s16 x = objectEvent->currentCoords.x;
s16 y = objectEvent->currentCoords.y;
- s32 spriteY = sprite->pos2.y;
+ s32 spriteY = sprite->y2;
if (spriteY == 0 && (x != sprite->data[6] || y != sprite->data[7]))
{
@@ -1050,7 +1050,7 @@ static void CreateBobbingEffect(struct ObjectEvent * objectEvent, struct Sprite
{
if (((u16)(++ sprite->data[4]) & unk_83FECFA[sprite->data[5]]) == 0)
{
- sprite->pos2.y += sprite->data[3];
+ sprite->y2 += sprite->data[3];
}
if ((sprite->data[4] & 0x1F) == 0)
{
@@ -1059,13 +1059,13 @@ static void CreateBobbingEffect(struct ObjectEvent * objectEvent, struct Sprite
if (v0 != 2)
{
if (sub_80DC4EC(sprite) == 0)
- linkedSprite->pos2.y = sprite->pos2.y;
+ linkedSprite->y2 = sprite->y2;
else
- linkedSprite->pos2.y = sprite->data[1] + sprite->pos2.y;
+ linkedSprite->y2 = sprite->data[1] + sprite->y2;
if (sprite->animCmdIndex != 0)
- linkedSprite->pos2.y++;
- sprite->pos1.x = linkedSprite->pos1.x;
- sprite->pos1.y = linkedSprite->pos1.y + 8;
+ linkedSprite->y2++;
+ sprite->x = linkedSprite->x;
+ sprite->y = linkedSprite->y + 8;
}
}
}
@@ -1091,7 +1091,7 @@ static void sub_80DC700(struct Sprite * sprite)
oldSprite = &gSprites[sprite->data[0]];
if (((sprite->data[2]++) & 0x03) == 0)
{
- oldSprite->pos2.y += sprite->data[1];
+ oldSprite->y2 += sprite->data[1];
}
if ((sprite->data[2] & 0x0F) == 0)
{
@@ -1137,9 +1137,9 @@ u32 FldEff_SandPile(void)
sprite->data[0] = gFieldEffectArguments[0];
sprite->data[1] = gFieldEffectArguments[1];
sprite->data[2] = gFieldEffectArguments[2];
- sprite->data[3] = gSprites[objectEvent->spriteId].pos1.x;
- sprite->data[4] = gSprites[objectEvent->spriteId].pos1.y;
- sprite->pos2.y = (graphicsInfo->height >> 1) - 2;
+ sprite->data[3] = gSprites[objectEvent->spriteId].x;
+ sprite->data[4] = gSprites[objectEvent->spriteId].y;
+ sprite->y2 = (graphicsInfo->height >> 1) - 2;
SeekSpriteAnim(sprite, 2);
}
return 0;
@@ -1157,8 +1157,8 @@ void UpdateSandPileFieldEffect(struct Sprite * sprite)
}
else
{
- y = gSprites[gObjectEvents[objectEventId].spriteId].pos1.y;
- x = gSprites[gObjectEvents[objectEventId].spriteId].pos1.x;
+ y = gSprites[gObjectEvents[objectEventId].spriteId].y;
+ x = gSprites[gObjectEvents[objectEventId].spriteId].x;
if (x != sprite->data[3] || y != sprite->data[4])
{
sprite->data[3] = x;
@@ -1168,8 +1168,8 @@ void UpdateSandPileFieldEffect(struct Sprite * sprite)
StartSpriteAnim(sprite, 0);
}
}
- sprite->pos1.x = x;
- sprite->pos1.y = y;
+ sprite->x = x;
+ sprite->y = y;
sprite->subpriority = gSprites[gObjectEvents[objectEventId].spriteId].subpriority;
UpdateObjectEventSpriteVisibility(sprite, FALSE);
}
@@ -1195,7 +1195,7 @@ void UpdateBubblesFieldEffect(struct Sprite * sprite)
{
sprite->data[0] += 0x80;
sprite->data[0] &= 0x100;
- sprite->pos1.y -= sprite->data[0] >> 8;
+ sprite->y -= sprite->data[0] >> 8;
UpdateObjectEventSpriteVisibility(sprite, FALSE);
if (sprite->invisible || sprite->animEnded)
{
@@ -1274,8 +1274,8 @@ void UpdateDisguiseFieldEffect(struct Sprite * sprite)
graphicsInfo = GetObjectEventGraphicsInfo(gObjectEvents[objectEventId].graphicsId);
linkedSprite = &gSprites[gObjectEvents[objectEventId].spriteId];
sprite->invisible = linkedSprite->invisible;
- sprite->pos1.x = linkedSprite->pos1.x;
- sprite->pos1.y = (graphicsInfo->height >> 1) + linkedSprite->pos1.y - 16;
+ sprite->x = linkedSprite->x;
+ sprite->y = (graphicsInfo->height >> 1) + linkedSprite->y - 16;
sprite->subpriority = linkedSprite->subpriority - 1;
if (sprite->data[0] == 1)
{
@@ -1392,13 +1392,13 @@ static void sub_80DCD48(struct Sprite * sprite, u8 z, u8 offset)
{
graphicsInfo = GetObjectEventGraphicsInfo(objectEvent->graphicsId);
linkedSprite = &gSprites[objectEvent->spriteId];
- xhi = sprite->pos1.x + sprite->centerToCornerVecX;
- var = sprite->pos1.x - sprite->centerToCornerVecX;
- if (xhi < linkedSprite->pos1.x && var > linkedSprite->pos1.x)
+ xhi = sprite->x + sprite->centerToCornerVecX;
+ var = sprite->x - sprite->centerToCornerVecX;
+ if (xhi < linkedSprite->x && var > linkedSprite->x)
{
- lyhi = linkedSprite->pos1.y + linkedSprite->centerToCornerVecY;
- var = linkedSprite->pos1.y;
- ylo = sprite->pos1.y - sprite->centerToCornerVecY;
+ lyhi = linkedSprite->y + linkedSprite->centerToCornerVecY;
+ var = linkedSprite->y;
+ ylo = sprite->y - sprite->centerToCornerVecY;
yhi = ylo + linkedSprite->centerToCornerVecY;
if ((lyhi < yhi || lyhi < ylo) && var > yhi && sprite->subpriority <= linkedSprite->subpriority)
{