diff options
author | PikalaxALT <pikalaxalt@gmail.com> | 2021-07-07 09:05:48 -0400 |
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committer | PikalaxALT <pikalaxalt@gmail.com> | 2021-07-07 09:05:48 -0400 |
commit | aec808ac0d6266dc1c96ecf1aca998a06b11db19 (patch) | |
tree | 74759e6d06b82ec3308e7ca8242d706604395f7b /src/field_effect_helpers.c | |
parent | 1a43cdc81f31dc6213366beb9808f6f610580c49 (diff) |
Flatten pos fields in struct Sprite
Diffstat (limited to 'src/field_effect_helpers.c')
-rw-r--r-- | src/field_effect_helpers.c | 100 |
1 files changed, 50 insertions, 50 deletions
diff --git a/src/field_effect_helpers.c b/src/field_effect_helpers.c index fd4198712..2f22f25ea 100644 --- a/src/field_effect_helpers.c +++ b/src/field_effect_helpers.c @@ -33,7 +33,7 @@ void SetUpReflection(struct ObjectEvent * objectEvent, struct Sprite * sprite, b { struct Sprite * reflectionSprite; - reflectionSprite = &gSprites[CreateCopySpriteAt(sprite, sprite->pos1.x, sprite->pos1.y, 0x98)]; + reflectionSprite = &gSprites[CreateCopySpriteAt(sprite, sprite->x, sprite->y, 0x98)]; reflectionSprite->callback = UpdateObjectReflectionSprite; reflectionSprite->oam.priority = 3; reflectionSprite->oam.paletteNum = gReflectionEffectPaletteMap[reflectionSprite->oam.paletteNum]; @@ -131,13 +131,13 @@ static void UpdateObjectReflectionSprite(struct Sprite * reflectionSprite) reflectionSprite->subspriteTables = mainSprite->subspriteTables; reflectionSprite->subspriteTableNum = mainSprite->subspriteTableNum; reflectionSprite->invisible = mainSprite->invisible; - reflectionSprite->pos1.x = mainSprite->pos1.x; + reflectionSprite->x = mainSprite->x; // reflectionSprite->data[2] holds an additional vertical offset, used by the high bridges on Route 120 - reflectionSprite->pos1.y = mainSprite->pos1.y + GetReflectionVerticalOffset(objectEvent) + reflectionSprite->data[2]; + reflectionSprite->y = mainSprite->y + GetReflectionVerticalOffset(objectEvent) + reflectionSprite->data[2]; reflectionSprite->centerToCornerVecX = mainSprite->centerToCornerVecX; reflectionSprite->centerToCornerVecY = mainSprite->centerToCornerVecY; - reflectionSprite->pos2.x = mainSprite->pos2.x; - reflectionSprite->pos2.y = -mainSprite->pos2.y; + reflectionSprite->x2 = mainSprite->x2; + reflectionSprite->y2 = -mainSprite->y2; reflectionSprite->coordOffsetEnabled = mainSprite->coordOffsetEnabled; /* @@ -192,8 +192,8 @@ void ShowWarpArrowSprite(u8 spriteId, u8 direction, s16 x, s16 y) { SetSpritePosToMapCoords(x, y, &x2, &y2); sprite = &gSprites[spriteId]; - sprite->pos1.x = x2 + 8; - sprite->pos1.y = y2 + 8; + sprite->x = x2 + 8; + sprite->y = y2 + 8; sprite->invisible = FALSE; sprite->data[0] = x; sprite->data[1] = y; @@ -250,8 +250,8 @@ void UpdateShadowFieldEffect(struct Sprite * sprite) objectEvent = &gObjectEvents[objectEventId]; linkedSprite = &gSprites[objectEvent->spriteId]; sprite->oam.priority = linkedSprite->oam.priority; - sprite->pos1.x = linkedSprite->pos1.x; - sprite->pos1.y = linkedSprite->pos1.y + sprite->data[3]; + sprite->x = linkedSprite->x; + sprite->y = linkedSprite->y + sprite->data[3]; if (!objectEvent->active || !objectEvent->hasShadow || MetatileBehavior_IsPokeGrass(objectEvent->currentMetatileBehavior) || MetatileBehavior_IsSurfable(objectEvent->currentMetatileBehavior) @@ -474,8 +474,8 @@ u32 FldEff_ShortGrass(void) sprite->data[0] = gFieldEffectArguments[0]; sprite->data[1] = gFieldEffectArguments[1]; sprite->data[2] = gFieldEffectArguments[2]; - sprite->data[3] = gSprites[objectEvent->spriteId].pos1.x; - sprite->data[4] = gSprites[objectEvent->spriteId].pos1.y; + sprite->data[3] = gSprites[objectEvent->spriteId].x; + sprite->data[4] = gSprites[objectEvent->spriteId].y; } return 0; } @@ -496,8 +496,8 @@ void UpdateShortGrassFieldEffect(struct Sprite * sprite) { graphicsInfo = GetObjectEventGraphicsInfo(gObjectEvents[objectEventId].graphicsId); linkedSprite = &gSprites[gObjectEvents[objectEventId].spriteId]; - y = linkedSprite->pos1.y; - x = linkedSprite->pos1.x; + y = linkedSprite->y; + x = linkedSprite->x; if (x != sprite->data[3] || y != sprite->data[4]) { sprite->data[3] = x; @@ -507,9 +507,9 @@ void UpdateShortGrassFieldEffect(struct Sprite * sprite) StartSpriteAnim(sprite, 0); } } - sprite->pos1.x = x; - sprite->pos1.y = y; - sprite->pos2.y = (graphicsInfo->height >> 1) - 8; + sprite->x = x; + sprite->y = y; + sprite->y2 = (graphicsInfo->height >> 1) - 8; sprite->subpriority = linkedSprite->subpriority - 1; sprite->oam.priority = linkedSprite->oam.priority; UpdateObjectEventSpriteVisibility(sprite, linkedSprite->invisible); @@ -622,7 +622,7 @@ u32 FldEff_Splash(void) sprite->data[0] = gFieldEffectArguments[0]; sprite->data[1] = gFieldEffectArguments[1]; sprite->data[2] = gFieldEffectArguments[2]; - sprite->pos2.y = (graphicsInfo->height >> 1) - 4; + sprite->y2 = (graphicsInfo->height >> 1) - 4; PlaySE(SE_PUDDLE); } return 0; @@ -638,8 +638,8 @@ void UpdateSplashFieldEffect(struct Sprite * sprite) } else { - sprite->pos1.x = gSprites[gObjectEvents[objectEventId].spriteId].pos1.x; - sprite->pos1.y = gSprites[gObjectEvents[objectEventId].spriteId].pos1.y; + sprite->x = gSprites[gObjectEvents[objectEventId].spriteId].x; + sprite->y = gSprites[gObjectEvents[objectEventId].spriteId].y; UpdateObjectEventSpriteVisibility(sprite, FALSE); } } @@ -703,7 +703,7 @@ u32 FldEff_FeetInFlowingWater(void) sprite->data[2] = gFieldEffectArguments[2]; sprite->data[3] = -1; sprite->data[4] = -1; - sprite->pos2.y = (graphicsInfo->height >> 1) - 4; + sprite->y2 = (graphicsInfo->height >> 1) - 4; StartSpriteAnim(sprite, 1); } return 0; @@ -723,8 +723,8 @@ static void UpdateFeetInFlowingWaterFieldEffect(struct Sprite * sprite) { objectEvent = &gObjectEvents[objectEventId]; linkedSprite = &gSprites[objectEvent->spriteId]; - sprite->pos1.x = linkedSprite->pos1.x; - sprite->pos1.y = linkedSprite->pos1.y; + sprite->x = linkedSprite->x; + sprite->y = linkedSprite->y; sprite->subpriority = linkedSprite->subpriority; UpdateObjectEventSpriteVisibility(sprite, FALSE); if (objectEvent->currentCoords.x != sprite->data[3] || objectEvent->currentCoords.y != sprite->data[4]) @@ -773,8 +773,8 @@ u32 FldEff_HotSpringsWater(void) sprite->data[0] = gFieldEffectArguments[0]; sprite->data[1] = gFieldEffectArguments[1]; sprite->data[2] = gFieldEffectArguments[2]; - sprite->data[3] = gSprites[objectEvent->spriteId].pos1.x; - sprite->data[4] = gSprites[objectEvent->spriteId].pos1.y; + sprite->data[3] = gSprites[objectEvent->spriteId].x; + sprite->data[4] = gSprites[objectEvent->spriteId].y; } return 0; } @@ -793,8 +793,8 @@ void UpdateHotSpringsWaterFieldEffect(struct Sprite * sprite) { graphicsInfo = GetObjectEventGraphicsInfo(gObjectEvents[objectEventId].graphicsId); linkedSprite = &gSprites[gObjectEvents[objectEventId].spriteId]; - sprite->pos1.x = linkedSprite->pos1.x; - sprite->pos1.y = (graphicsInfo->height >> 1) + linkedSprite->pos1.y - 8; + sprite->x = linkedSprite->x; + sprite->y = (graphicsInfo->height >> 1) + linkedSprite->y - 8; sprite->subpriority = linkedSprite->subpriority - 1; UpdateObjectEventSpriteVisibility(sprite, FALSE); } @@ -1023,7 +1023,7 @@ void sub_80DC588(struct ObjectEvent * objectEvent, struct Sprite * sprite) u8 i; s16 x = objectEvent->currentCoords.x; s16 y = objectEvent->currentCoords.y; - s32 spriteY = sprite->pos2.y; + s32 spriteY = sprite->y2; if (spriteY == 0 && (x != sprite->data[6] || y != sprite->data[7])) { @@ -1050,7 +1050,7 @@ static void CreateBobbingEffect(struct ObjectEvent * objectEvent, struct Sprite { if (((u16)(++ sprite->data[4]) & unk_83FECFA[sprite->data[5]]) == 0) { - sprite->pos2.y += sprite->data[3]; + sprite->y2 += sprite->data[3]; } if ((sprite->data[4] & 0x1F) == 0) { @@ -1059,13 +1059,13 @@ static void CreateBobbingEffect(struct ObjectEvent * objectEvent, struct Sprite if (v0 != 2) { if (sub_80DC4EC(sprite) == 0) - linkedSprite->pos2.y = sprite->pos2.y; + linkedSprite->y2 = sprite->y2; else - linkedSprite->pos2.y = sprite->data[1] + sprite->pos2.y; + linkedSprite->y2 = sprite->data[1] + sprite->y2; if (sprite->animCmdIndex != 0) - linkedSprite->pos2.y++; - sprite->pos1.x = linkedSprite->pos1.x; - sprite->pos1.y = linkedSprite->pos1.y + 8; + linkedSprite->y2++; + sprite->x = linkedSprite->x; + sprite->y = linkedSprite->y + 8; } } } @@ -1091,7 +1091,7 @@ static void sub_80DC700(struct Sprite * sprite) oldSprite = &gSprites[sprite->data[0]]; if (((sprite->data[2]++) & 0x03) == 0) { - oldSprite->pos2.y += sprite->data[1]; + oldSprite->y2 += sprite->data[1]; } if ((sprite->data[2] & 0x0F) == 0) { @@ -1137,9 +1137,9 @@ u32 FldEff_SandPile(void) sprite->data[0] = gFieldEffectArguments[0]; sprite->data[1] = gFieldEffectArguments[1]; sprite->data[2] = gFieldEffectArguments[2]; - sprite->data[3] = gSprites[objectEvent->spriteId].pos1.x; - sprite->data[4] = gSprites[objectEvent->spriteId].pos1.y; - sprite->pos2.y = (graphicsInfo->height >> 1) - 2; + sprite->data[3] = gSprites[objectEvent->spriteId].x; + sprite->data[4] = gSprites[objectEvent->spriteId].y; + sprite->y2 = (graphicsInfo->height >> 1) - 2; SeekSpriteAnim(sprite, 2); } return 0; @@ -1157,8 +1157,8 @@ void UpdateSandPileFieldEffect(struct Sprite * sprite) } else { - y = gSprites[gObjectEvents[objectEventId].spriteId].pos1.y; - x = gSprites[gObjectEvents[objectEventId].spriteId].pos1.x; + y = gSprites[gObjectEvents[objectEventId].spriteId].y; + x = gSprites[gObjectEvents[objectEventId].spriteId].x; if (x != sprite->data[3] || y != sprite->data[4]) { sprite->data[3] = x; @@ -1168,8 +1168,8 @@ void UpdateSandPileFieldEffect(struct Sprite * sprite) StartSpriteAnim(sprite, 0); } } - sprite->pos1.x = x; - sprite->pos1.y = y; + sprite->x = x; + sprite->y = y; sprite->subpriority = gSprites[gObjectEvents[objectEventId].spriteId].subpriority; UpdateObjectEventSpriteVisibility(sprite, FALSE); } @@ -1195,7 +1195,7 @@ void UpdateBubblesFieldEffect(struct Sprite * sprite) { sprite->data[0] += 0x80; sprite->data[0] &= 0x100; - sprite->pos1.y -= sprite->data[0] >> 8; + sprite->y -= sprite->data[0] >> 8; UpdateObjectEventSpriteVisibility(sprite, FALSE); if (sprite->invisible || sprite->animEnded) { @@ -1274,8 +1274,8 @@ void UpdateDisguiseFieldEffect(struct Sprite * sprite) graphicsInfo = GetObjectEventGraphicsInfo(gObjectEvents[objectEventId].graphicsId); linkedSprite = &gSprites[gObjectEvents[objectEventId].spriteId]; sprite->invisible = linkedSprite->invisible; - sprite->pos1.x = linkedSprite->pos1.x; - sprite->pos1.y = (graphicsInfo->height >> 1) + linkedSprite->pos1.y - 16; + sprite->x = linkedSprite->x; + sprite->y = (graphicsInfo->height >> 1) + linkedSprite->y - 16; sprite->subpriority = linkedSprite->subpriority - 1; if (sprite->data[0] == 1) { @@ -1392,13 +1392,13 @@ static void sub_80DCD48(struct Sprite * sprite, u8 z, u8 offset) { graphicsInfo = GetObjectEventGraphicsInfo(objectEvent->graphicsId); linkedSprite = &gSprites[objectEvent->spriteId]; - xhi = sprite->pos1.x + sprite->centerToCornerVecX; - var = sprite->pos1.x - sprite->centerToCornerVecX; - if (xhi < linkedSprite->pos1.x && var > linkedSprite->pos1.x) + xhi = sprite->x + sprite->centerToCornerVecX; + var = sprite->x - sprite->centerToCornerVecX; + if (xhi < linkedSprite->x && var > linkedSprite->x) { - lyhi = linkedSprite->pos1.y + linkedSprite->centerToCornerVecY; - var = linkedSprite->pos1.y; - ylo = sprite->pos1.y - sprite->centerToCornerVecY; + lyhi = linkedSprite->y + linkedSprite->centerToCornerVecY; + var = linkedSprite->y; + ylo = sprite->y - sprite->centerToCornerVecY; yhi = ylo + linkedSprite->centerToCornerVecY; if ((lyhi < yhi || lyhi < ylo) && var > yhi && sprite->subpriority <= linkedSprite->subpriority) { |