diff options
author | lioniac <lioniac@protonmail.com> | 2021-10-24 17:42:24 -0300 |
---|---|---|
committer | lioniac <lioniac@protonmail.com> | 2021-10-27 11:56:03 -0300 |
commit | 0cc1d8a1b578ff438c04329d6099a8a820ef58f4 (patch) | |
tree | 08b2e9ca3e7ffa1d091b655af2639230c3700042 /src/field_fadetransition.c | |
parent | 471608b56abbdf70a452896a0d895ffa5b4b06f9 (diff) |
Multiple renamings; Removed some orphaned functions
Diffstat (limited to 'src/field_fadetransition.c')
-rw-r--r-- | src/field_fadetransition.c | 32 |
1 files changed, 16 insertions, 16 deletions
diff --git a/src/field_fadetransition.c b/src/field_fadetransition.c index 0171ef015..701449cc8 100644 --- a/src/field_fadetransition.c +++ b/src/field_fadetransition.c @@ -68,7 +68,7 @@ void WarpFadeInScreen(void) } } -static void sub_807DBAC(void) +static void WarpFadeInScreenWithDelay(void) { switch (MapTransitionIsExit(GetLastUsedWarpMapType(), GetCurrentMapType())) { @@ -111,7 +111,7 @@ void WarpFadeOutScreen(void) } } -static void sub_807DC70(void) +static void sub_807DC70(void) // Unused { switch (MapTransitionIsEnter(GetCurrentMapType(), GetDestinationWarpMapHeader()->mapType)) { @@ -124,9 +124,9 @@ static void sub_807DC70(void) } } -static void sub_807DCB0(bool8 arg) +static void SetPlayerVisibility(bool8 visible) { - SetPlayerInvisibility(!arg); + SetPlayerInvisibility(!visible); } static void task0A_nop_for_a_while(u8 taskId) @@ -135,7 +135,7 @@ static void task0A_nop_for_a_while(u8 taskId) DestroyTask(taskId); } -void sub_807DCE4(void) +void FieldCB_ContinueScriptUnionRoom(void) { ScriptContext2_Enable(); Overworld_PlaySpecialMapMusic(); @@ -201,7 +201,7 @@ void FieldCB_ReturnToFieldCableLink(void) CreateTask(task_mpl_807DD60, 10); } -static void sub_807DDF0(u8 taskId) +static void Task_ReturnToFieldRecordMixing(u8 taskId) { struct Task *task = &gTasks[taskId]; switch (task->data[0]) @@ -220,7 +220,7 @@ static void sub_807DDF0(u8 taskId) case 2: if (FieldFadeTransitionBackgroundEffectIsFinished() == TRUE) { - sub_8009FE8(); + StartSendingKeysToLink(); ScriptContext2_Disable(); DestroyTask(taskId); } @@ -233,7 +233,7 @@ void FieldCB_ReturnToFieldWirelessLink(void) ScriptContext2_Enable(); Overworld_PlaySpecialMapMusic(); palette_bg_faded_fill_black(); - CreateTask(sub_807DDF0, 10); + CreateTask(Task_ReturnToFieldRecordMixing, 10); } static void sub_807DE78(bool8 a0) @@ -322,17 +322,17 @@ static void sub_807DFBC(u8 taskId) switch (task->data[0]) { case 0: // Never reached - sub_807DCB0(0); + SetPlayerVisibility(0); FreezeObjectEvents(); PlayerGetDestCoords(x, y); FieldSetDoorOpened(*x, *y); task->data[0] = 1; break; case 5: - sub_807DCB0(0); + SetPlayerVisibility(0); FreezeObjectEvents(); DoOutwardBarnDoorWipe(); - sub_807DBAC(); + WarpFadeInScreenWithDelay(); task->data[0] = 6; break; case 6: @@ -349,7 +349,7 @@ static void sub_807DFBC(u8 taskId) if (!FieldIsDoorAnimationRunning()) { PlayerGetDestCoords(&task->data[12], &task->data[13]); - sub_807DCB0(TRUE); + SetPlayerVisibility(TRUE); ObjectEventSetHeldMovement(&gObjectEvents[GetObjectEventIdByLocalIdAndMap(OBJ_EVENT_ID_PLAYER, 0, 0)], MOVEMENT_ACTION_WALK_NORMAL_DOWN); task->data[0] = 8; } @@ -373,7 +373,7 @@ static void sub_807DFBC(u8 taskId) case 1: if (FieldFadeTransitionBackgroundEffectIsFinished()) { - sub_807DCB0(TRUE); + SetPlayerVisibility(TRUE); ObjectEventSetHeldMovement(&gObjectEvents[GetObjectEventIdByLocalIdAndMap(OBJ_EVENT_ID_PLAYER, 0, 0)], MOVEMENT_ACTION_WALK_NORMAL_DOWN); task->data[0] = 2; } @@ -407,7 +407,7 @@ static void task_map_chg_seq_0807E20C(u8 taskId) switch (task->data[0]) { case 0: - sub_807DCB0(0); + SetPlayerVisibility(0); FreezeObjectEvents(); PlayerGetDestCoords(x, y); task->data[0] = 1; @@ -415,7 +415,7 @@ static void task_map_chg_seq_0807E20C(u8 taskId) case 1: if (FieldFadeTransitionBackgroundEffectIsFinished()) { - sub_807DCB0(TRUE); + SetPlayerVisibility(TRUE); ObjectEventSetHeldMovement(&gObjectEvents[GetObjectEventIdByLocalIdAndMap(OBJ_EVENT_ID_PLAYER, 0, 0)], GetWalkNormalMovementAction(GetPlayerFacingDirection())); task->data[0] = 2; } @@ -763,7 +763,7 @@ static void Task_DoorWarp(u8 taskId) { task->data[1] = FieldAnimateDoorClose(*xp, *yp - 1); ObjectEventClearHeldMovementIfFinished(&gObjectEvents[GetObjectEventIdByLocalIdAndMap(OBJ_EVENT_ID_PLAYER, 0, 0)]); - sub_807DCB0(FALSE); + SetPlayerVisibility(FALSE); task->data[0] = 3; } break; |