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authorPikalaxALT <PikalaxALT@users.noreply.github.com>2020-03-17 08:53:24 -0400
committerGitHub <noreply@github.com>2020-03-17 08:53:24 -0400
commitd52f2aa5712d042f344409d8925ed80d7109706e (patch)
treebd32fd38e0409fa6f899b6fbc02433bbccb3a237 /src/field_weather_util.c
parentf8915246a77a4453135ac3a4e6a61c098d557451 (diff)
parent8a64f8b431b0d68453f8d4302474926adf407bb1 (diff)
Merge pull request #305 from PikalaxALT/field_weather
Field weather
Diffstat (limited to 'src/field_weather_util.c')
-rw-r--r--src/field_weather_util.c105
1 files changed, 105 insertions, 0 deletions
diff --git a/src/field_weather_util.c b/src/field_weather_util.c
new file mode 100644
index 000000000..459071736
--- /dev/null
+++ b/src/field_weather_util.c
@@ -0,0 +1,105 @@
+#include "global.h"
+#include "field_weather.h"
+#include "overworld.h"
+#include "constants/weather.h"
+
+static u8 TranslateWeatherNum(u8 weather);
+static void UpdateRainCounter(u8 newWeather, u8 oldWeather);
+
+void SetSav1Weather(u32 weather)
+{
+ u8 oldWeather = gSaveBlock1Ptr->weather;
+ gSaveBlock1Ptr->weather = TranslateWeatherNum(weather);
+ UpdateRainCounter(gSaveBlock1Ptr->weather, oldWeather);
+}
+
+u8 GetSav1Weather(void)
+{
+ return gSaveBlock1Ptr->weather;
+}
+
+void SetSav1WeatherFromCurrMapHeader(void)
+{
+ u8 oldWeather = gSaveBlock1Ptr->weather;
+ gSaveBlock1Ptr->weather = TranslateWeatherNum(gMapHeader.weather);
+ UpdateRainCounter(gSaveBlock1Ptr->weather, oldWeather);
+}
+
+void SetWeather(u32 weather)
+{
+ SetSav1Weather(weather);
+ SetNextWeather(GetSav1Weather());
+}
+
+void SetWeather_Unused(u32 weather)
+{
+ SetSav1Weather(weather);
+ SetCurrentAndNextWeather(GetSav1Weather());
+}
+
+void DoCurrentWeather(void)
+{
+ u8 weather = GetSav1Weather();
+
+ SetNextWeather(weather);
+}
+
+void ResumePausedWeather(void)
+{
+ u8 weather = GetSav1Weather();
+
+ SetCurrentAndNextWeather(weather);
+}
+
+static const u8 sWeatherCycleRoute119[] = {
+ WEATHER_SUNNY,
+ WEATHER_RAIN,
+ WEATHER_RAIN_THUNDERSTORM,
+ WEATHER_RAIN,
+};
+
+static const u8 sWeatherCycleRoute123[] = {
+ WEATHER_SUNNY,
+ WEATHER_SUNNY,
+ WEATHER_RAIN,
+ WEATHER_SUNNY,
+};
+
+static u8 TranslateWeatherNum(u8 weather)
+{
+ switch (weather)
+ {
+ case WEATHER_NONE: return WEATHER_NONE;
+ case WEATHER_SUNNY_CLOUDS: return WEATHER_SUNNY_CLOUDS;
+ case WEATHER_SUNNY: return WEATHER_SUNNY;
+ case WEATHER_RAIN: return WEATHER_RAIN;
+ case WEATHER_SNOW: return WEATHER_SNOW;
+ case WEATHER_RAIN_THUNDERSTORM: return WEATHER_RAIN_THUNDERSTORM;
+ case WEATHER_FOG_HORIZONTAL: return WEATHER_FOG_HORIZONTAL;
+ case WEATHER_VOLCANIC_ASH: return WEATHER_VOLCANIC_ASH;
+ case WEATHER_SANDSTORM: return WEATHER_SANDSTORM;
+ case WEATHER_FOG_DIAGONAL: return WEATHER_FOG_DIAGONAL;
+ case WEATHER_UNDERWATER: return WEATHER_UNDERWATER;
+ case WEATHER_SHADE: return WEATHER_SHADE;
+ case WEATHER_DROUGHT: return WEATHER_DROUGHT;
+ case WEATHER_DOWNPOUR: return WEATHER_DOWNPOUR;
+ case WEATHER_UNDERWATER_BUBBLES: return WEATHER_UNDERWATER_BUBBLES;
+ case WEATHER_ROUTE119_CYCLE: return sWeatherCycleRoute119[gSaveBlock1Ptr->weatherCycleStage];
+ case WEATHER_ROUTE123_CYCLE: return sWeatherCycleRoute123[gSaveBlock1Ptr->weatherCycleStage];
+ default: return WEATHER_NONE;
+ }
+}
+
+void UpdateWeatherPerDay(u16 increment)
+{
+ u16 weatherStage = gSaveBlock1Ptr->weatherCycleStage + increment;
+ weatherStage %= 4;
+ gSaveBlock1Ptr->weatherCycleStage = weatherStage;
+}
+
+static void UpdateRainCounter(u8 newWeather, u8 oldWeather)
+{
+ if (newWeather != oldWeather
+ && (newWeather == WEATHER_RAIN || newWeather == WEATHER_RAIN_THUNDERSTORM))
+ IncrementGameStat(GAME_STAT_GOT_RAINED_ON);
+}