diff options
author | PikalaxALT <pikalaxalt@gmail.com> | 2021-07-07 09:05:48 -0400 |
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committer | PikalaxALT <pikalaxalt@gmail.com> | 2021-07-07 09:05:48 -0400 |
commit | aec808ac0d6266dc1c96ecf1aca998a06b11db19 (patch) | |
tree | 74759e6d06b82ec3308e7ca8242d706604395f7b /src/hall_of_fame.c | |
parent | 1a43cdc81f31dc6213366beb9808f6f610580c49 (diff) |
Flatten pos fields in struct Sprite
Diffstat (limited to 'src/hall_of_fame.c')
-rw-r--r-- | src/hall_of_fame.c | 34 |
1 files changed, 17 insertions, 17 deletions
diff --git a/src/hall_of_fame.c b/src/hall_of_fame.c index d2c7555e2..4c2ee703a 100644 --- a/src/hall_of_fame.c +++ b/src/hall_of_fame.c @@ -629,9 +629,9 @@ static void Task_Hof_WaitAndPrintPlayerInfo(u8 taskId) { gTasks[taskId].data[3]--; } - else if (gSprites[gTasks[taskId].data[4]].pos1.x != 192) + else if (gSprites[gTasks[taskId].data[4]].x != 192) { - gSprites[gTasks[taskId].data[4]].pos1.x++; + gSprites[gTasks[taskId].data[4]].x++; } else { @@ -1220,18 +1220,18 @@ static void SpriteCB_EndGetOnScreen(struct Sprite * sprite) static void SpriteCB_GetOnScreen(struct Sprite * sprite) { - if (sprite->pos1.x != sprite->data[1] - || sprite->pos1.y != sprite->data[2]) + if (sprite->x != sprite->data[1] + || sprite->y != sprite->data[2]) { - if (sprite->pos1.x < sprite->data[1]) - sprite->pos1.x += 15; - if (sprite->pos1.x > sprite->data[1]) - sprite->pos1.x -= 15; - - if (sprite->pos1.y < sprite->data[2]) - sprite->pos1.y += 10; - if (sprite->pos1.y > sprite->data[2]) - sprite->pos1.y -= 10; + if (sprite->x < sprite->data[1]) + sprite->x += 15; + if (sprite->x > sprite->data[1]) + sprite->x -= 15; + + if (sprite->y < sprite->data[2]) + sprite->y += 10; + if (sprite->y > sprite->data[2]) + sprite->y -= 10; } else { @@ -1242,7 +1242,7 @@ static void SpriteCB_GetOnScreen(struct Sprite * sprite) static void SpriteCB_Confetti(struct Sprite* sprite) { - if (sprite->pos2.y > 120) + if (sprite->y2 > 120) { DestroySprite(sprite); } @@ -1251,12 +1251,12 @@ static void SpriteCB_Confetti(struct Sprite* sprite) u16 rand; u8 tableID; - sprite->pos2.y++; - sprite->pos2.y += sprite->data[1]; + sprite->y2++; + sprite->y2 += sprite->data[1]; tableID = sprite->data[0]; rand = (Random() % 4) + 8; - sprite->pos2.x = rand * gSineTable[tableID] / 256; + sprite->x2 = rand * gSineTable[tableID] / 256; sprite->data[0] += 4; } |