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authorPetuuuhhh <peterswanton191@bellsouth.net>2020-04-12 22:37:49 -0400
committerPetuuuhhh <peterswanton191@bellsouth.net>2020-04-12 22:37:49 -0400
commit1137346fca03d3abb7705bf311253eb984c33959 (patch)
tree1d5f017beedc37cfbc91da3613699c73c69dcc08 /src/learn_move.c
parent355b210b02f51b9cc294a4e7ff44e454e3e91eb8 (diff)
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Diffstat (limited to 'src/learn_move.c')
-rw-r--r--src/learn_move.c10
1 files changed, 2 insertions, 8 deletions
diff --git a/src/learn_move.c b/src/learn_move.c
index b7beb06bf..260be916d 100644
--- a/src/learn_move.c
+++ b/src/learn_move.c
@@ -22,14 +22,8 @@
* ------------------------
*
* CB2_MoveRelearner_Init
- * - Creates moveDisplayArrowTask to listen to right/left buttons.
- * - Creates moveListScrollArrowTask to listen to up/down buttons.
- * - Whenever the selected move changes (and once on init), the MoveRelearnerCursorCallback
- * is called (see sMoveRelearnerMovesListTemplate). That callback will reload the contest
- * display and battle display windows for the new move. Both are always loaded in
- * memory, but only the currently active one is copied to VRAM. The exception to this
- * is the appeal and jam hearts, which are sprites. MoveRelearnerShowHideHearts is called
- * while reloading the contest display to control them.
+ * - Creates listMenuScrollPos to listen to right/left buttons.
+ * - Creates listMenuScrollRow to listen to up/down buttons.
* MoveRelearnerStateMachine: MENU_STATE_FADE_TO_BLACK
* MoveRelearnerStateMachine: MENU_STATE_WAIT_FOR_FADE
* - Go to MENU_STATE_IDLE_BATTLE_MODE