diff options
author | Kurausukun <lord.uber1@gmail.com> | 2021-04-09 22:34:08 -0400 |
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committer | Kurausukun <lord.uber1@gmail.com> | 2021-04-09 22:34:08 -0400 |
commit | 4b182affb63101bb73bedc2a1e94babb9352cc36 (patch) | |
tree | c4b025af4d93cd1f512fc749d914dfa5721b177d /src/naming_screen.c | |
parent | 52c25bac8e7c9fe7ad97d7890be89c7feededf65 (diff) |
standardize "grey" to "gray"
Diffstat (limited to 'src/naming_screen.c')
-rw-r--r-- | src/naming_screen.c | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/naming_screen.c b/src/naming_screen.c index 76c1a241e..2f40cf2aa 100644 --- a/src/naming_screen.c +++ b/src/naming_screen.c @@ -706,7 +706,7 @@ static void pokemon_transfer_to_pc_with_message(void) StringExpandPlaceholders(gStringVar4, sTransferredToPCMessages[stringToDisplay]); DrawDialogueFrame(0, FALSE); gTextFlags.canABSpeedUpPrint = TRUE; - AddTextPrinterParameterized2(0, 2, gStringVar4, GetTextSpeedSetting(), NULL, TEXT_COLOR_DARK_GREY, TEXT_COLOR_WHITE, TEXT_COLOR_LIGHT_GREY); + AddTextPrinterParameterized2(0, 2, gStringVar4, GetTextSpeedSetting(), NULL, TEXT_COLOR_DARK_GRAY, TEXT_COLOR_WHITE, TEXT_COLOR_LIGHT_GRAY); CopyWindowToVram(0, COPYWIN_BOTH); } @@ -1814,9 +1814,9 @@ struct TextColor // Needed because of alignment static const struct TextColor sTextColorStruct = { { - {TEXT_DYNAMIC_COLOR_4, TEXT_COLOR_WHITE, TEXT_COLOR_DARK_GREY}, - {TEXT_DYNAMIC_COLOR_5, TEXT_COLOR_WHITE, TEXT_COLOR_DARK_GREY}, - {TEXT_DYNAMIC_COLOR_6, TEXT_COLOR_WHITE, TEXT_COLOR_DARK_GREY} + {TEXT_DYNAMIC_COLOR_4, TEXT_COLOR_WHITE, TEXT_COLOR_DARK_GRAY}, + {TEXT_DYNAMIC_COLOR_5, TEXT_COLOR_WHITE, TEXT_COLOR_DARK_GRAY}, + {TEXT_DYNAMIC_COLOR_6, TEXT_COLOR_WHITE, TEXT_COLOR_DARK_GRAY} } }; @@ -1880,7 +1880,7 @@ static void sub_809FA60(void) static void sub_809FAE4(void) { - const u8 color[3] = { TEXT_DYNAMIC_COLOR_6, TEXT_COLOR_WHITE, TEXT_COLOR_DARK_GREY }; + const u8 color[3] = { TEXT_DYNAMIC_COLOR_6, TEXT_COLOR_WHITE, TEXT_COLOR_DARK_GRAY }; int strwidth = GetStringWidth(0, gText_MoveOkBack, 0); FillWindowPixelBuffer(sNamingScreenData->windows[4], PIXEL_FILL(15)); |