diff options
author | PikalaxALT <pikalaxalt@gmail.com> | 2020-03-10 14:20:35 -0400 |
---|---|---|
committer | PikalaxALT <pikalaxalt@gmail.com> | 2020-03-10 14:20:35 -0400 |
commit | 7209db3397451f4b1424e01fb8950d4d74f8f4fa (patch) | |
tree | 7b9baa6d26e1cd6ea99b4aa266de6b0cf914978c /src/naming_screen.c | |
parent | 0454ce25d303f1ad68db59811e66332e812bf4e7 (diff) |
gNamingScreenData --> sNamingScreenData
Diffstat (limited to 'src/naming_screen.c')
-rw-r--r-- | src/naming_screen.c | 280 |
1 files changed, 140 insertions, 140 deletions
diff --git a/src/naming_screen.c b/src/naming_screen.c index 7fe8560eb..364fc3fe6 100644 --- a/src/naming_screen.c +++ b/src/naming_screen.c @@ -110,7 +110,7 @@ struct NamingScreenData /*0x1E3C*/ MainCallback returnCallback; }; -static EWRAM_DATA struct NamingScreenData * gNamingScreenData = NULL; +static EWRAM_DATA struct NamingScreenData * sNamingScreenData = NULL; static void CB2_NamingScreen(void); static void NamingScreen_Init(void); @@ -377,19 +377,19 @@ static const struct NamingScreenTemplate *const sNamingScreenTemplates[]; void DoNamingScreen(u8 templateNum, u8 *destBuffer, u16 monSpecies, u16 monGender, u32 monPersonality, MainCallback returnCallback) { - gNamingScreenData = Alloc(sizeof(struct NamingScreenData)); - if (!gNamingScreenData) + sNamingScreenData = Alloc(sizeof(struct NamingScreenData)); + if (!sNamingScreenData) { SetMainCallback2(returnCallback); } else { - gNamingScreenData->templateNum = templateNum; - gNamingScreenData->monSpecies = monSpecies; - gNamingScreenData->monGender = monGender; - gNamingScreenData->monPersonality = monPersonality; - gNamingScreenData->destBuffer = destBuffer; - gNamingScreenData->returnCallback = returnCallback; + sNamingScreenData->templateNum = templateNum; + sNamingScreenData->monSpecies = monSpecies; + sNamingScreenData->monGender = monGender; + sNamingScreenData->monPersonality = monPersonality; + sNamingScreenData->destBuffer = destBuffer; + sNamingScreenData->returnCallback = returnCallback; if (templateNum == 0) StartTimer1(); @@ -447,20 +447,20 @@ static void CB2_NamingScreen(void) static void NamingScreen_Init(void) { - gNamingScreenData->state = 0; - gNamingScreenData->bg1vOffset = 0; - gNamingScreenData->bg2vOffset = 0; - gNamingScreenData->bg1Priority = BGCNT_PRIORITY(1); - gNamingScreenData->bg2Priority = BGCNT_PRIORITY(2); - gNamingScreenData->bgToReveal = 0; - gNamingScreenData->bgToHide = 1; - gNamingScreenData->template = sNamingScreenTemplates[gNamingScreenData->templateNum]; - gNamingScreenData->currentPage = gNamingScreenData->template->initialPage; - gNamingScreenData->inputCharBaseXPos = (240 - gNamingScreenData->template->maxChars * 8) / 2 + 6; - gNamingScreenData->keyRepeatStartDelayCopy = gKeyRepeatStartDelay; - memset(gNamingScreenData->textBuffer, 0xFF, sizeof(gNamingScreenData->textBuffer)); - if (gNamingScreenData->template->copyExistingString != 0) - StringCopy(gNamingScreenData->textBuffer, gNamingScreenData->destBuffer); + sNamingScreenData->state = 0; + sNamingScreenData->bg1vOffset = 0; + sNamingScreenData->bg2vOffset = 0; + sNamingScreenData->bg1Priority = BGCNT_PRIORITY(1); + sNamingScreenData->bg2Priority = BGCNT_PRIORITY(2); + sNamingScreenData->bgToReveal = 0; + sNamingScreenData->bgToHide = 1; + sNamingScreenData->template = sNamingScreenTemplates[sNamingScreenData->templateNum]; + sNamingScreenData->currentPage = sNamingScreenData->template->initialPage; + sNamingScreenData->inputCharBaseXPos = (240 - sNamingScreenData->template->maxChars * 8) / 2 + 6; + sNamingScreenData->keyRepeatStartDelayCopy = gKeyRepeatStartDelay; + memset(sNamingScreenData->textBuffer, 0xFF, sizeof(sNamingScreenData->textBuffer)); + if (sNamingScreenData->template->copyExistingString != 0) + StringCopy(sNamingScreenData->textBuffer, sNamingScreenData->destBuffer); gKeyRepeatStartDelay = 16; } @@ -500,15 +500,15 @@ static void NamingScreen_InitBGs(void) ResetBg0(); for (i = 0; i < NELEMS(gUnknown_83E22A0) - 1; i++) - gNamingScreenData->windows[i] = AddWindow(&gUnknown_83E22A0[i]); + sNamingScreenData->windows[i] = AddWindow(&gUnknown_83E22A0[i]); SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_OBJ_1D_MAP | DISPCNT_OBJ_ON); SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_EFFECT_BLEND | BLDCNT_TGT2_BG1 | BLDCNT_TGT2_BG2); SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(0xC, 0x8)); - SetBgTilemapBuffer(1, gNamingScreenData->tilemapBuffer1); - SetBgTilemapBuffer(2, gNamingScreenData->tilemapBuffer2); - SetBgTilemapBuffer(3, gNamingScreenData->tilemapBuffer3); + SetBgTilemapBuffer(1, sNamingScreenData->tilemapBuffer1); + SetBgTilemapBuffer(2, sNamingScreenData->tilemapBuffer2); + SetBgTilemapBuffer(3, sNamingScreenData->tilemapBuffer3); FillBgTilemapBufferRect_Palette0(1, 0, 0, 0, 0x20, 0x20); FillBgTilemapBufferRect_Palette0(2, 0, 0, 0, 0x20, 0x20); @@ -525,7 +525,7 @@ static void sub_809DD60(void) static void sub_809DD88(u8 taskId) { - switch (gNamingScreenData->state) + switch (sNamingScreenData->state) { case MAIN_STATE_BEGIN_FADE_IN: MainState_BeginFadeIn(); @@ -587,22 +587,22 @@ static u8 sub_809DE20(u8 a1) static u8 sub_809DE30(void) { - return sPageOrderUpperFirst[gNamingScreenData->currentPage]; + return sPageOrderUpperFirst[sNamingScreenData->currentPage]; } static u8 sub_809DE50(void) { - return sPageOrderSymbolsFirst[gNamingScreenData->currentPage]; + return sPageOrderSymbolsFirst[sNamingScreenData->currentPage]; } static bool8 MainState_BeginFadeIn(void) { DecompressToBgTilemapBuffer(3, gUnknown_8E982BC); - gNamingScreenData->currentPage = KBPAGE_LETTERS_UPPER; + sNamingScreenData->currentPage = KBPAGE_LETTERS_UPPER; DecompressToBgTilemapBuffer(2, gUnknown_8E98458); DecompressToBgTilemapBuffer(1, gUnknown_8E98398); - sub_809F9E8(gNamingScreenData->windows[1], KBPAGE_LETTERS_LOWER); - sub_809F9E8(gNamingScreenData->windows[0], KBPAGE_LETTERS_UPPER); + sub_809F9E8(sNamingScreenData->windows[1], KBPAGE_LETTERS_LOWER); + sub_809F9E8(sNamingScreenData->windows[0], KBPAGE_LETTERS_UPPER); PrintBufferCharactersOnScreen(); PrintTitle(); sub_809FAE4(); @@ -611,7 +611,7 @@ static bool8 MainState_BeginFadeIn(void) CopyBgTilemapBufferToVram(3); BlendPalettes(-1, 16, RGB_BLACK); BeginNormalPaletteFade(0xFFFFFFFF, 0, 16, 0, RGB_BLACK); - gNamingScreenData->state++; + sNamingScreenData->state++; return FALSE; } @@ -621,7 +621,7 @@ static bool8 MainState_WaitFadeIn(void) { SetInputState(INPUT_STATE_ENABLED); sub_809EA64(1); - gNamingScreenData->state++; + sNamingScreenData->state++; } return FALSE; } @@ -637,7 +637,7 @@ static bool8 MainState_MoveToOKButton(void) { SetInputState(INPUT_STATE_ENABLED); MoveCursorToOKButton(); - gNamingScreenData->state = MAIN_STATE_HANDLE_INPUT; + sNamingScreenData->state = MAIN_STATE_HANDLE_INPUT; } return FALSE; } @@ -648,16 +648,16 @@ static bool8 pokemon_store(void) SetInputState(INPUT_STATE_DISABLED); sub_809EA64(0); sub_809E518(3, 0, 1); - if (gNamingScreenData->templateNum == NAMING_SCREEN_CAUGHT_MON && + if (sNamingScreenData->templateNum == NAMING_SCREEN_CAUGHT_MON && CalculatePlayerPartyCount() >= 6) { pokemon_transfer_to_pc_with_message(); - gNamingScreenData->state = MAIN_STATE_UPDATE_SENT_TO_PC_MESSAGE; + sNamingScreenData->state = MAIN_STATE_UPDATE_SENT_TO_PC_MESSAGE; return FALSE; } else { - gNamingScreenData->state = MAIN_STATE_BEGIN_FADE_OUT; + sNamingScreenData->state = MAIN_STATE_BEGIN_FADE_OUT; return TRUE; //Exit the naming screen } } @@ -665,7 +665,7 @@ static bool8 pokemon_store(void) static bool8 MainState_BeginFadeInOut(void) { BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 16, RGB_BLACK); - gNamingScreenData->state++; + sNamingScreenData->state++; return FALSE; } @@ -673,12 +673,12 @@ static bool8 MainState_WaitFadeOutAndExit(void) { if (!gPaletteFade.active) { - if (gNamingScreenData->templateNum == NAMING_SCREEN_PLAYER) + if (sNamingScreenData->templateNum == NAMING_SCREEN_PLAYER) SeedRngAndSetTrainerId(); - SetMainCallback2(gNamingScreenData->returnCallback); + SetMainCallback2(sNamingScreenData->returnCallback); DestroyTask(FindTaskIdByFunc(sub_809DD88)); FreeAllWindowBuffers(); - FREE_AND_SET_NULL(gNamingScreenData); + FREE_AND_SET_NULL(sNamingScreenData); RestoreHelpContext(); } return FALSE; @@ -691,12 +691,12 @@ static void pokemon_transfer_to_pc_with_message(void) if (!IsDestinationBoxFull()) { StringCopy(gStringVar1, GetBoxNamePtr(VarGet(VAR_PC_BOX_TO_SEND_MON))); - StringCopy(gStringVar2, gNamingScreenData->destBuffer); + StringCopy(gStringVar2, sNamingScreenData->destBuffer); } else { StringCopy(gStringVar1, GetBoxNamePtr(VarGet(VAR_PC_BOX_TO_SEND_MON))); - StringCopy(gStringVar2, gNamingScreenData->destBuffer); + StringCopy(gStringVar2, sNamingScreenData->destBuffer); StringCopy(gStringVar3, GetBoxNamePtr(GetPCBoxToSendMon())); stringToDisplay = 2; } @@ -716,7 +716,7 @@ static bool8 sub_809E1D4(void) RunTextPrinters(); if (!IsTextPrinterActive(0) && (JOY_NEW(A_BUTTON))) - gNamingScreenData->state = MAIN_STATE_BEGIN_FADE_OUT; + sNamingScreenData->state = MAIN_STATE_BEGIN_FADE_OUT; return FALSE; } @@ -729,7 +729,7 @@ static bool8 MainState_StartPageSwap(void) sub_809EA0C(1); sub_809E518(0, 0, 1); PlaySE(SE_WIN_OPEN); - gNamingScreenData->state = MAIN_STATE_WAIT_PAGE_SWAP; + sNamingScreenData->state = MAIN_STATE_WAIT_PAGE_SWAP; return FALSE; } @@ -745,9 +745,9 @@ static bool8 MainState_WaitPageSwap(void) GetCursorPos(&cursorX, &cursorY); var3 = (cursorX == GetCurrentPageColumnCount()); - gNamingScreenData->state = MAIN_STATE_HANDLE_INPUT; - gNamingScreenData->currentPage++; - gNamingScreenData->currentPage %= 3; + sNamingScreenData->state = MAIN_STATE_HANDLE_INPUT; + sNamingScreenData->currentPage++; + sNamingScreenData->currentPage %= 3; if (var3) { @@ -805,8 +805,8 @@ static bool8 IsPageSwapAnimNotInProgress(void) static bool8 PageSwapAnimState_Init(struct Task *task) { - gNamingScreenData->bg1vOffset = 0; - gNamingScreenData->bg2vOffset = 0; + sNamingScreenData->bg1vOffset = 0; + sNamingScreenData->bg2vOffset = 0; task->tState++; return 0; } @@ -815,19 +815,19 @@ static bool8 PageSwapAnimState_1(struct Task *task) { u16 *const arr[] = { - &gNamingScreenData->bg2vOffset, - &gNamingScreenData->bg1vOffset + &sNamingScreenData->bg2vOffset, + &sNamingScreenData->bg1vOffset }; task->tFrameCount += 4; - *arr[gNamingScreenData->bgToReveal] = Sin(task->tFrameCount, 40); - *arr[gNamingScreenData->bgToHide] = Sin((task->tFrameCount + 128) & 0xFF, 40); + *arr[sNamingScreenData->bgToReveal] = Sin(task->tFrameCount, 40); + *arr[sNamingScreenData->bgToHide] = Sin((task->tFrameCount + 128) & 0xFF, 40); if (task->tFrameCount >= 64) { - u8 temp = gNamingScreenData->bg1Priority; //Why u8 and not u16? + u8 temp = sNamingScreenData->bg1Priority; //Why u8 and not u16? - gNamingScreenData->bg1Priority = gNamingScreenData->bg2Priority; - gNamingScreenData->bg2Priority = temp; + sNamingScreenData->bg1Priority = sNamingScreenData->bg2Priority; + sNamingScreenData->bg2Priority = temp; task->tState++; } return 0; @@ -837,19 +837,19 @@ static bool8 PageSwapAnimState_2(struct Task *task) { u16 *const arr[] = { - &gNamingScreenData->bg2vOffset, - &gNamingScreenData->bg1vOffset + &sNamingScreenData->bg2vOffset, + &sNamingScreenData->bg1vOffset }; task->tFrameCount += 4; - *arr[gNamingScreenData->bgToReveal] = Sin(task->tFrameCount, 40); - *arr[gNamingScreenData->bgToHide] = Sin((task->tFrameCount + 128) & 0xFF, 40); + *arr[sNamingScreenData->bgToReveal] = Sin(task->tFrameCount, 40); + *arr[sNamingScreenData->bgToHide] = Sin((task->tFrameCount + 128) & 0xFF, 40); if (task->tFrameCount >= 128) { - u8 temp = gNamingScreenData->bgToReveal; + u8 temp = sNamingScreenData->bgToReveal; - gNamingScreenData->bgToReveal = gNamingScreenData->bgToHide; - gNamingScreenData->bgToHide = temp; + sNamingScreenData->bgToReveal = sNamingScreenData->bgToHide; + sNamingScreenData->bgToHide = temp; task->tState++; } return 0; @@ -1054,18 +1054,18 @@ static void sub_809E898(void) static void CursorInit(void) { - gNamingScreenData->cursorSpriteId = CreateSprite(&gUnknown_83E25EC, 38, 88, 1); + sNamingScreenData->cursorSpriteId = CreateSprite(&gUnknown_83E25EC, 38, 88, 1); sub_809EA0C(1); - gSprites[gNamingScreenData->cursorSpriteId].oam.priority = 1; - gSprites[gNamingScreenData->cursorSpriteId].oam.objMode = ST_OAM_OBJ_BLEND; - gSprites[gNamingScreenData->cursorSpriteId].data[6] = 1; - gSprites[gNamingScreenData->cursorSpriteId].data[6] = 2; + gSprites[sNamingScreenData->cursorSpriteId].oam.priority = 1; + gSprites[sNamingScreenData->cursorSpriteId].oam.objMode = ST_OAM_OBJ_BLEND; + gSprites[sNamingScreenData->cursorSpriteId].data[6] = 1; + gSprites[sNamingScreenData->cursorSpriteId].data[6] = 2; SetCursorPos(0, 0); } static void SetCursorPos(s16 x, s16 y) { - struct Sprite *cursorSprite = &gSprites[gNamingScreenData->cursorSpriteId]; + struct Sprite *cursorSprite = &gSprites[sNamingScreenData->cursorSpriteId]; if (x < gUnknown_83E2330[sub_809DE50()]) cursorSprite->pos1.x = gUnknown_83E2333[sub_809DE50()][x] + 38; @@ -1081,7 +1081,7 @@ static void SetCursorPos(s16 x, s16 y) static void GetCursorPos(s16 *x, s16 *y) { - struct Sprite *cursorSprite = &gSprites[gNamingScreenData->cursorSpriteId]; + struct Sprite *cursorSprite = &gSprites[sNamingScreenData->cursorSpriteId]; *x = cursorSprite->data[0]; *y = cursorSprite->data[1]; @@ -1094,25 +1094,25 @@ static void MoveCursorToOKButton(void) static void sub_809EA0C(u8 a) { - gSprites[gNamingScreenData->cursorSpriteId].data[4] &= ~0xFF; - gSprites[gNamingScreenData->cursorSpriteId].data[4] |= a; - StartSpriteAnim(&gSprites[gNamingScreenData->cursorSpriteId], 0); + gSprites[sNamingScreenData->cursorSpriteId].data[4] &= ~0xFF; + gSprites[sNamingScreenData->cursorSpriteId].data[4] |= a; + StartSpriteAnim(&gSprites[sNamingScreenData->cursorSpriteId], 0); } static void sub_809EA64(u8 a) { - gSprites[gNamingScreenData->cursorSpriteId].data[4] &= 0xFF; - gSprites[gNamingScreenData->cursorSpriteId].data[4] |= a << 8; + gSprites[sNamingScreenData->cursorSpriteId].data[4] &= 0xFF; + gSprites[sNamingScreenData->cursorSpriteId].data[4] |= a << 8; } static void sub_809EAA8(void) { - StartSpriteAnim(&gSprites[gNamingScreenData->cursorSpriteId], 1); + StartSpriteAnim(&gSprites[sNamingScreenData->cursorSpriteId], 1); } static bool8 IsCursorAnimFinished(void) { - return gSprites[gNamingScreenData->cursorSpriteId].animEnded; + return gSprites[sNamingScreenData->cursorSpriteId].animEnded; } static const u8 sKeyRoles[] = {KEY_ROLE_PAGE, KEY_ROLE_BACKSPACE, KEY_ROLE_OK}; @@ -1141,7 +1141,7 @@ static void CreatePageSwitcherSprites(void) u8 spriteId3; spriteId1 = CreateSprite(&gUnknown_83E2574, 0xCC, 0x58, 0); - gNamingScreenData->selectBtnFrameSpriteId = spriteId1; + sNamingScreenData->selectBtnFrameSpriteId = spriteId1; SetSubspriteTables(&gSprites[spriteId1], gUnknown_83E2504); gSprites[spriteId1].invisible = TRUE; @@ -1158,10 +1158,10 @@ static void CreatePageSwitcherSprites(void) static void sub_809EC20(void) { - struct Sprite *sprite = &gSprites[gNamingScreenData->selectBtnFrameSpriteId]; + struct Sprite *sprite = &gSprites[sNamingScreenData->selectBtnFrameSpriteId]; sprite->data[0] = 2; - sprite->data[1] = gNamingScreenData->currentPage; + sprite->data[1] = sNamingScreenData->currentPage; } static bool8 (*const sPageSwapSpritesCBs[])(struct Sprite * sprite) = { @@ -1182,7 +1182,7 @@ static bool8 PageSwapSpritesCB_Init(struct Sprite *sprite) struct Sprite *sprite1 = &gSprites[sprite->data[6]]; struct Sprite *sprite2 = &gSprites[sprite->data[7]]; - sub_809ED88(sub_809DE20(gNamingScreenData->currentPage), sprite1, sprite2); + sub_809ED88(sub_809DE20(sNamingScreenData->currentPage), sprite1, sprite2); sprite->data[0]++; return FALSE; } @@ -1259,12 +1259,12 @@ static void CreateUnderscoreSprites(void) s16 xPos; u8 i; - xPos = gNamingScreenData->inputCharBaseXPos - 5; + xPos = sNamingScreenData->inputCharBaseXPos - 5; spriteId = CreateSprite(&sSpriteTemplate_InputArrow, xPos, 0x38, 0); gSprites[spriteId].oam.priority = 3; gSprites[spriteId].invisible = TRUE; - xPos = gNamingScreenData->inputCharBaseXPos; - for (i = 0; i < gNamingScreenData->template->maxChars; i++, xPos += 8) + xPos = sNamingScreenData->inputCharBaseXPos; + for (i = 0; i < sNamingScreenData->template->maxChars; i++, xPos += 8) { spriteId = CreateSprite(&sSpriteTemplate_Underscore, xPos + 3, 0x3C, 0); gSprites[spriteId].oam.priority = 3; @@ -1287,7 +1287,7 @@ static void (*const sIconFunctions[])(void) = { static void CreateInputTargetIcon(void) { - sIconFunctions[gNamingScreenData->template->iconFunction](); + sIconFunctions[sNamingScreenData->template->iconFunction](); } static void NamingScreen_NoCreateIcon(void) @@ -1300,7 +1300,7 @@ static void NamingScreen_CreatePlayerIcon(void) u8 rivalGfxId; u8 spriteId; - rivalGfxId = sub_805C7C8(0, gNamingScreenData->monSpecies); + rivalGfxId = sub_805C7C8(0, sNamingScreenData->monSpecies); spriteId = AddPseudoObjectEvent(rivalGfxId, SpriteCallbackDummy, 0x38, 0x25, 0); gSprites[spriteId].oam.priority = 3; StartSpriteAnim(&gSprites[spriteId], 4); @@ -1320,7 +1320,7 @@ static void NamingScreen_CreateMonIcon(void) u8 spriteId; LoadMonIconPalettes(); - spriteId = CreateMonIcon(gNamingScreenData->monSpecies, SpriteCallbackDummy, 0x38, 0x28, 0, gNamingScreenData->monPersonality, 1); + spriteId = CreateMonIcon(sNamingScreenData->monSpecies, SpriteCallbackDummy, 0x38, 0x28, 0, sNamingScreenData->monPersonality, 1); gSprites[spriteId].oam.priority = 3; } @@ -1402,7 +1402,7 @@ static bool8 KeyboardKeyHandler_Character(u8 event) if (var) { SetInputState(INPUT_STATE_DISABLED); - gNamingScreenData->state = MAIN_STATE_MOVE_TO_OK_BUTTON; + sNamingScreenData->state = MAIN_STATE_MOVE_TO_OK_BUTTON; } } return FALSE; @@ -1431,7 +1431,7 @@ static bool8 KeyboardKeyHandler_OK(u8 event) if (event == KBEVENT_PRESSED_A) { PlaySE(SE_SELECT); - gNamingScreenData->state = MAIN_STATE_6; + sNamingScreenData->state = MAIN_STATE_6; return TRUE; } else @@ -1440,7 +1440,7 @@ static bool8 KeyboardKeyHandler_OK(u8 event) static bool8 TriggerKeyboardChange(void) { - gNamingScreenData->state = MAIN_STATE_START_PAGE_SWAP; + sNamingScreenData->state = MAIN_STATE_START_PAGE_SWAP; return TRUE; } @@ -1604,20 +1604,20 @@ static void HandleDpadMovement(struct Task *task) static void PrintTitleFunction_NoMon(void) { - FillWindowPixelBuffer(gNamingScreenData->windows[3], PIXEL_FILL(1)); - AddTextPrinterParameterized(gNamingScreenData->windows[3], 1, gNamingScreenData->template->title, 1, 1, 0, NULL); - PutWindowTilemap(gNamingScreenData->windows[3]); + FillWindowPixelBuffer(sNamingScreenData->windows[3], PIXEL_FILL(1)); + AddTextPrinterParameterized(sNamingScreenData->windows[3], 1, sNamingScreenData->template->title, 1, 1, 0, NULL); + PutWindowTilemap(sNamingScreenData->windows[3]); } static void PrintTitleFunction_WithMon(void) { u8 buffer[0x20]; - StringCopy(buffer, gSpeciesNames[gNamingScreenData->monSpecies]); - StringAppendN(buffer, gNamingScreenData->template->title, 15); - FillWindowPixelBuffer(gNamingScreenData->windows[3], PIXEL_FILL(1)); - AddTextPrinterParameterized(gNamingScreenData->windows[3], 1, buffer, 1, 1, 0, NULL); - PutWindowTilemap(gNamingScreenData->windows[3]); + StringCopy(buffer, gSpeciesNames[sNamingScreenData->monSpecies]); + StringAppendN(buffer, sNamingScreenData->template->title, 15); + FillWindowPixelBuffer(sNamingScreenData->windows[3], PIXEL_FILL(1)); + AddTextPrinterParameterized(sNamingScreenData->windows[3], 1, buffer, 1, 1, 0, NULL); + PutWindowTilemap(sNamingScreenData->windows[3]); } static void (*const sPrintTitleFuncs[])(void) = { @@ -1630,7 +1630,7 @@ static void (*const sPrintTitleFuncs[])(void) = { static void PrintTitle(void) { - sPrintTitleFuncs[gNamingScreenData->templateNum](); + sPrintTitleFuncs[sNamingScreenData->templateNum](); } static void (*const sAddGenderIconFuncs[])(void) = { @@ -1640,7 +1640,7 @@ static void (*const sAddGenderIconFuncs[])(void) = { static void CallAddGenderIconFunc(void) { - sAddGenderIconFuncs[gNamingScreenData->template->addGenderIcon](); + sAddGenderIconFuncs[sNamingScreenData->template->addGenderIcon](); } static void AddGenderIconFunc_No(void) @@ -1660,14 +1660,14 @@ static void AddGenderIconFunc_Yes(void) StringCopy(genderSymbol, gText_MaleSymbol); - if (gNamingScreenData->monGender != MON_GENDERLESS) + if (sNamingScreenData->monGender != MON_GENDERLESS) { - if (gNamingScreenData->monGender == MON_FEMALE) + if (sNamingScreenData->monGender == MON_FEMALE) { StringCopy(genderSymbol, gText_FemaleSymbol); gender = FEMALE; } - AddTextPrinterParameterized3(gNamingScreenData->windows[2], 2, 0x68, 1, sGenderColors[gender], TEXT_SPEED_FF, genderSymbol); + AddTextPrinterParameterized3(sNamingScreenData->windows[2], 2, 0x68, 1, sGenderColors[gender], TEXT_SPEED_FF, genderSymbol); } } @@ -1680,21 +1680,21 @@ static u8 GetTextCaretPosition(void) { u8 i; - for (i = 0; i < gNamingScreenData->template->maxChars; i++) + for (i = 0; i < sNamingScreenData->template->maxChars; i++) { - if (gNamingScreenData->textBuffer[i] == EOS) + if (sNamingScreenData->textBuffer[i] == EOS) return i; } - return gNamingScreenData->template->maxChars - 1; + return sNamingScreenData->template->maxChars - 1; } static u8 GetPreviousTextCaretPosition(void) { s8 i; - for (i = gNamingScreenData->template->maxChars - 1; i > 0; i--) + for (i = sNamingScreenData->template->maxChars - 1; i > 0; i--) { - if (gNamingScreenData->textBuffer[i] != EOS) + if (sNamingScreenData->textBuffer[i] != EOS) return i; } return 0; @@ -1707,10 +1707,10 @@ static void DeleteTextCharacter(void) index = GetPreviousTextCaretPosition(); // Temporarily make this a space for redrawing purposes - gNamingScreenData->textBuffer[index] = CHAR_SPACE; + sNamingScreenData->textBuffer[index] = CHAR_SPACE; PrintBufferCharactersOnScreen(); CopyBgTilemapBufferToVram(3); - gNamingScreenData->textBuffer[index] = EOS; + sNamingScreenData->textBuffer[index] = EOS; var2 = GetKeyRoleAtCursorPos(); if (var2 == KEY_ROLE_CHAR || var2 == KEY_ROLE_BACKSPACE) sub_809E518(1, 0, 1); @@ -1728,7 +1728,7 @@ static bool8 AppendCharToBuffer_CheckBufferFull(void) CopyBgTilemapBufferToVram(3); PlaySE(SE_SELECT); - if (GetPreviousTextCaretPosition() != gNamingScreenData->template->maxChars - 1) + if (GetPreviousTextCaretPosition() != sNamingScreenData->template->maxChars - 1) return FALSE; else return TRUE; @@ -1738,7 +1738,7 @@ static void AddTextCharacter(u8 ch) { u8 index = GetTextCaretPosition(); - gNamingScreenData->textBuffer[index] = ch; + sNamingScreenData->textBuffer[index] = ch; } static void CopyStringToDestBuffer(void) @@ -1746,11 +1746,11 @@ static void CopyStringToDestBuffer(void) // Copy from the first non-whitespace character u8 i; - for (i = 0; i < gNamingScreenData->template->maxChars; i++) + for (i = 0; i < sNamingScreenData->template->maxChars; i++) { - if (gNamingScreenData->textBuffer[i] != CHAR_SPACE && gNamingScreenData->textBuffer[i] != EOS) + if (sNamingScreenData->textBuffer[i] != CHAR_SPACE && sNamingScreenData->textBuffer[i] != EOS) { - StringCopyN(gNamingScreenData->destBuffer, gNamingScreenData->textBuffer, gNamingScreenData->template->maxChars + 1); + StringCopyN(sNamingScreenData->destBuffer, sNamingScreenData->textBuffer, sNamingScreenData->template->maxChars + 1); break; } } @@ -1758,10 +1758,10 @@ static void CopyStringToDestBuffer(void) static void choose_name_or_words_screen_load_bg_tile_patterns(void) { - LZ77UnCompWram(gNamingScreenMenu_Gfx, gNamingScreenData->tileBuffer); - LoadBgTiles(1, gNamingScreenData->tileBuffer, 0x600, 0); - LoadBgTiles(2, gNamingScreenData->tileBuffer, 0x600, 0); - LoadBgTiles(3, gNamingScreenData->tileBuffer, 0x600, 0); + LZ77UnCompWram(gNamingScreenMenu_Gfx, sNamingScreenData->tileBuffer); + LoadBgTiles(1, sNamingScreenData->tileBuffer, 0x600, 0); + LoadBgTiles(2, sNamingScreenData->tileBuffer, 0x600, 0); + LoadBgTiles(3, sNamingScreenData->tileBuffer, 0x600, 0); LoadSpriteSheets(gUnknown_83E267C); LoadSpritePalettes(gUnknown_83E26E4); } @@ -1789,23 +1789,23 @@ static void PrintBufferCharactersOnScreen(void) u8 i; u8 temp[2]; u16 xoff; - u8 maxChars = gNamingScreenData->template->maxChars; - u16 xpos = gNamingScreenData->inputCharBaseXPos - 0x40; + u8 maxChars = sNamingScreenData->template->maxChars; + u16 xpos = sNamingScreenData->inputCharBaseXPos - 0x40; - FillWindowPixelBuffer(gNamingScreenData->windows[2], PIXEL_FILL(1)); + FillWindowPixelBuffer(sNamingScreenData->windows[2], PIXEL_FILL(1)); for (i = 0; i < maxChars; i++) { - temp[0] = gNamingScreenData->textBuffer[i]; + temp[0] = sNamingScreenData->textBuffer[i]; temp[1] = gExpandedPlaceholder_Empty[0]; xoff = (IsLetter(temp[0]) == TRUE) ? 2 : 0; - AddTextPrinterParameterized(gNamingScreenData->windows[2], 2, temp, i * 8 + xpos + xoff, 1, TEXT_SPEED_FF, NULL); + AddTextPrinterParameterized(sNamingScreenData->windows[2], 2, temp, i * 8 + xpos + xoff, 1, TEXT_SPEED_FF, NULL); } CallAddGenderIconFunc(); - CopyWindowToVram(gNamingScreenData->windows[2], 2); - PutWindowTilemap(gNamingScreenData->windows[2]); + CopyWindowToVram(sNamingScreenData->windows[2], 2); + PutWindowTilemap(sNamingScreenData->windows[2]); } struct TextColor // Needed because of alignment @@ -1865,16 +1865,16 @@ static void sub_809FA60(void) { bgId = 1; bgId_copy = 1; - windowId = gNamingScreenData->windows[0]; + windowId = sNamingScreenData->windows[0]; } else { bgId = 2; bgId_copy = 2; - windowId = gNamingScreenData->windows[1]; + windowId = sNamingScreenData->windows[1]; } - DecompressToBgTilemapBuffer(bgId, gUnknown_83E244C[gNamingScreenData->currentPage]); + DecompressToBgTilemapBuffer(bgId, gUnknown_83E244C[sNamingScreenData->currentPage]); sub_809F9E8(windowId, sub_809DE30()); CopyBgTilemapBufferToVram(bgId_copy); } @@ -1884,10 +1884,10 @@ static void sub_809FAE4(void) const u8 color[3] = { TEXT_DYNAMIC_COLOR_6, TEXT_COLOR_WHITE, TEXT_COLOR_DARK_GREY }; int strwidth = GetStringWidth(0, gText_MoveOkBack, 0); - FillWindowPixelBuffer(gNamingScreenData->windows[4], PIXEL_FILL(15)); - AddTextPrinterParameterized3(gNamingScreenData->windows[4], 0, 236 - strwidth, 0, color, 0, gText_MoveOkBack); - PutWindowTilemap(gNamingScreenData->windows[4]); - CopyWindowToVram(gNamingScreenData->windows[4], 3); + FillWindowPixelBuffer(sNamingScreenData->windows[4], PIXEL_FILL(15)); + AddTextPrinterParameterized3(sNamingScreenData->windows[4], 0, 236 - strwidth, 0, color, 0, gText_MoveOkBack); + PutWindowTilemap(sNamingScreenData->windows[4]); + CopyWindowToVram(sNamingScreenData->windows[4], 3); } static void sub_809FB70(void) @@ -1914,12 +1914,12 @@ static void VBlankCB_NamingScreen(void) LoadOam(); ProcessSpriteCopyRequests(); TransferPlttBuffer(); - SetGpuReg(REG_OFFSET_BG1VOFS, gNamingScreenData->bg1vOffset); - SetGpuReg(REG_OFFSET_BG2VOFS, gNamingScreenData->bg2vOffset); + SetGpuReg(REG_OFFSET_BG1VOFS, sNamingScreenData->bg1vOffset); + SetGpuReg(REG_OFFSET_BG2VOFS, sNamingScreenData->bg2vOffset); SetGpuReg(REG_OFFSET_BG1CNT, GetGpuReg(REG_OFFSET_BG1CNT) & 0xFFFC); // clear priority bits - SetGpuRegBits(REG_OFFSET_BG1CNT, gNamingScreenData->bg1Priority); + SetGpuRegBits(REG_OFFSET_BG1CNT, sNamingScreenData->bg1Priority); SetGpuReg(REG_OFFSET_BG2CNT, GetGpuReg(REG_OFFSET_BG2CNT) & 0xFFFC); // clear priority bits - SetGpuRegBits(REG_OFFSET_BG2CNT, gNamingScreenData->bg2Priority); + SetGpuRegBits(REG_OFFSET_BG2CNT, sNamingScreenData->bg2Priority); } static void ShowAllBgs(void) |