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authorPikalaxALT <pikalaxalt@gmail.com>2019-11-19 11:12:41 -0500
committerPikalaxALT <pikalaxalt@gmail.com>2019-11-19 11:12:41 -0500
commitff3fb436227a1993add63fdd9f14b61c304b37c8 (patch)
tree9ec424760d0dab9dddd2ac938fc698c249986912 /src/poison.c
parentd13375a4e03519feb3e9a6b0f7784f09b55b7709 (diff)
parent89dc26755ad2818c10b37a34ed46f5c79dc571c8 (diff)
Merge branch 'master' of github.com:pret/pokefirered into dism_more_data
Diffstat (limited to 'src/poison.c')
-rw-r--r--src/poison.c298
1 files changed, 298 insertions, 0 deletions
diff --git a/src/poison.c b/src/poison.c
new file mode 100644
index 000000000..7a0788c29
--- /dev/null
+++ b/src/poison.c
@@ -0,0 +1,298 @@
+#include "global.h"
+#include "battle_anim.h"
+#include "trig.h"
+
+static void sub_80B1620(struct Sprite *sprite);
+static void sub_80B16A0(struct Sprite *sprite);
+static void sub_80B1744(struct Sprite *sprite);
+static void sub_80B17C4(struct Sprite *sprite);
+static void AnimBubbleEffect(struct Sprite *sprite);
+static void sub_80B1684(struct Sprite *sprite);
+static void sub_80B1728(struct Sprite *sprite);
+static void sub_80B1798(struct Sprite *sprite);
+static void AnimBubbleEffectStep(struct Sprite *sprite);
+
+static const union AnimCmd gUnknown_83E6994[] =
+{
+ ANIMCMD_FRAME(0, 5),
+ ANIMCMD_FRAME(8, 5),
+ ANIMCMD_FRAME(16, 5),
+ ANIMCMD_FRAME(24, 5),
+ ANIMCMD_END,
+};
+
+static const union AnimCmd *const gUnknown_83E69A8[] =
+{
+ gUnknown_83E6994,
+};
+
+const struct SpriteTemplate gUnknown_83E69AC =
+{
+ .tileTag = ANIM_TAG_TOXIC_BUBBLE,
+ .paletteTag = ANIM_TAG_TOXIC_BUBBLE,
+ .oam = &gOamData_83ACA18,
+ .anims = gUnknown_83E69A8,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = AnimSpriteOnMonPos,
+};
+
+static const union AnimCmd gUnknown_83E69C4[] =
+{
+ ANIMCMD_FRAME(0, 1),
+ ANIMCMD_END,
+};
+
+static const union AnimCmd gUnknown_83E69CC[] =
+{
+ ANIMCMD_FRAME(4, 1),
+ ANIMCMD_END,
+};
+
+static const union AnimCmd gUnknown_83E69D4[] =
+{
+ ANIMCMD_FRAME(8, 1),
+ ANIMCMD_END,
+};
+
+static const union AnimCmd *const gUnknown_83E69DC[] =
+{
+ gUnknown_83E69C4,
+};
+
+static const union AnimCmd *const gUnknown_83E69E0[] =
+{
+ gUnknown_83E69CC,
+};
+
+static const union AnimCmd *const gUnknown_83E69E4[] =
+{
+ gUnknown_83E69D4,
+};
+
+static const union AffineAnimCmd gUnknown_83E69E8[] =
+{
+ AFFINEANIMCMD_FRAME(0x160, 0x160, 0, 0),
+ AFFINEANIMCMD_FRAME(-0xA, -0xA, 0, 10),
+ AFFINEANIMCMD_FRAME(0xA, 0xA, 0, 10),
+ AFFINEANIMCMD_JUMP(0),
+};
+
+static const union AffineAnimCmd gUnknown_83E6A08[] =
+{
+ AFFINEANIMCMD_FRAME(0xEC, 0xEC, 0, 0),
+ AFFINEANIMCMD_END,
+};
+
+static const union AffineAnimCmd *const gUnknown_83E6A18[] =
+{
+ gUnknown_83E69E8,
+};
+
+static const union AffineAnimCmd *const gUnknown_83E6A1C[] =
+{
+ gUnknown_83E6A08,
+};
+
+const struct SpriteTemplate gUnknown_83E6A20 =
+{
+ .tileTag = ANIM_TAG_POISON_BUBBLE,
+ .paletteTag = ANIM_TAG_POISON_BUBBLE,
+ .oam = &gOamData_83ACA90,
+ .anims = gUnknown_83E69DC,
+ .images = NULL,
+ .affineAnims = gUnknown_83E6A18,
+ .callback = sub_80B1620,
+};
+
+const struct SpriteTemplate gUnknown_83E6A38 =
+{
+ .tileTag = ANIM_TAG_POISON_BUBBLE,
+ .paletteTag = ANIM_TAG_POISON_BUBBLE,
+ .oam = &gOamData_83ACA90,
+ .anims = gUnknown_83E69DC,
+ .images = NULL,
+ .affineAnims = gUnknown_83E6A18,
+ .callback = sub_80B16A0,
+};
+
+const struct SpriteTemplate gUnknown_83E6A50 =
+{
+ .tileTag = ANIM_TAG_POISON_BUBBLE,
+ .paletteTag = ANIM_TAG_POISON_BUBBLE,
+ .oam = &gOamData_83ACA30,
+ .anims = gUnknown_83E69E4,
+ .images = NULL,
+ .affineAnims = gUnknown_83E6A1C,
+ .callback = sub_80B1744,
+};
+
+static const union AffineAnimCmd gUnknown_83E6A68[] =
+{
+ AFFINEANIMCMD_FRAME(-0x10, 0x10, 0, 6),
+ AFFINEANIMCMD_FRAME(0x10, -0x10, 0, 6),
+ AFFINEANIMCMD_JUMP(0),
+};
+
+const union AffineAnimCmd *const gUnknown_83E6A80[] =
+{
+ gUnknown_83E6A68,
+};
+
+const struct SpriteTemplate gUnknown_83E6A84 =
+{
+ .tileTag = ANIM_TAG_POISON_BUBBLE,
+ .paletteTag = ANIM_TAG_POISON_BUBBLE,
+ .oam = &gOamData_83ACA90,
+ .anims = gUnknown_83E69E0,
+ .images = NULL,
+ .affineAnims = gUnknown_83E6A80,
+ .callback = sub_80B17C4,
+};
+
+static const union AffineAnimCmd gUnknown_83E6A9C[] =
+{
+ AFFINEANIMCMD_FRAME(0x9C, 0x9C, 0, 0),
+ AFFINEANIMCMD_FRAME(0x5, 0x5, 0, 20),
+ AFFINEANIMCMD_END,
+};
+
+static const union AffineAnimCmd *const gUnknown_83E6AB4[] =
+{
+ gUnknown_83E6A9C,
+};
+
+const struct SpriteTemplate gPoisonBubbleSpriteTemplate =
+{
+ .tileTag = ANIM_TAG_POISON_BUBBLE,
+ .paletteTag = ANIM_TAG_POISON_BUBBLE,
+ .oam = &gOamData_83ACA30,
+ .anims = gUnknown_83E69DC,
+ .images = NULL,
+ .affineAnims = gUnknown_83E6AB4,
+ .callback = AnimBubbleEffect,
+};
+
+const struct SpriteTemplate gWaterBubbleSpriteTemplate =
+{
+ .tileTag = ANIM_TAG_SMALL_BUBBLES,
+ .paletteTag = ANIM_TAG_SMALL_BUBBLES,
+ .oam = &gOamData_83ACB50,
+ .anims = gUnknown_83E5A78,
+ .images = NULL,
+ .affineAnims = gUnknown_83E6AB4,
+ .callback = AnimBubbleEffect,
+};
+
+static void sub_80B1620(struct Sprite *sprite)
+{
+ if (!gBattleAnimArgs[3])
+ StartSpriteAnim(sprite, 2);
+ InitSpritePosToAnimAttacker(sprite, 1);
+ sprite->data[0] = gBattleAnimArgs[2];
+ sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
+ sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 3);
+ sprite->data[5] = -30;
+ InitAnimArcTranslation(sprite);
+ sprite->callback = sub_80B1684;
+}
+
+static void sub_80B1684(struct Sprite *sprite)
+{
+ if (TranslateAnimHorizontalArc(sprite))
+ DestroyAnimSprite(sprite);
+}
+
+static void sub_80B16A0(struct Sprite *sprite)
+{
+ s16 l1, l2;
+
+ if (!gBattleAnimArgs[3])
+ StartSpriteAnim(sprite, 2);
+ InitSpritePosToAnimAttacker(sprite, 1);
+ SetAverageBattlerPositions(gBattleAnimTarget, 1, &l1, &l2);
+ if (GetBattlerSide(gBattleAnimAttacker))
+ gBattleAnimArgs[4] = -gBattleAnimArgs[4];
+ sprite->data[0] = gBattleAnimArgs[2];
+ sprite->data[2] = l1 + gBattleAnimArgs[4];
+ sprite->data[4] = l2 + gBattleAnimArgs[5];
+ sprite->data[5] = -30;
+ InitAnimArcTranslation(sprite);
+ sprite->callback = sub_80B1728;
+}
+
+static void sub_80B1728(struct Sprite *sprite)
+{
+ if (TranslateAnimHorizontalArc(sprite))
+ DestroyAnimSprite(sprite);
+}
+
+static void sub_80B1744(struct Sprite *sprite)
+{
+ sprite->data[0] = gBattleAnimArgs[2];
+ sprite->data[1] = sprite->pos1.x;
+ sprite->data[2] = sprite->pos1.x + gBattleAnimArgs[0];
+ sprite->data[3] = sprite->pos1.y;
+ sprite->data[4] = sprite->pos1.y + gBattleAnimArgs[1];
+ InitSpriteDataForLinearTranslation(sprite);
+ sprite->data[5] = sprite->data[1] / gBattleAnimArgs[2];
+ sprite->data[6] = sprite->data[2] / gBattleAnimArgs[2];
+ sprite->callback = sub_80B1798;
+}
+
+static void sub_80B1798(struct Sprite *sprite)
+{
+ TranslateSpriteLinearFixedPoint(sprite);
+ sprite->data[1] -= sprite->data[5];
+ sprite->data[2] -= sprite->data[6];
+ if (!sprite->data[0])
+ DestroyAnimSprite(sprite);
+}
+
+static void sub_80B17C4(struct Sprite *sprite)
+{
+ SetAverageBattlerPositions(gBattleAnimTarget, TRUE, &sprite->pos1.x, &sprite->pos1.y);
+ if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
+ gBattleAnimArgs[0] = -gBattleAnimArgs[0];
+ sprite->pos1.x += gBattleAnimArgs[0];
+ sprite->pos1.y += gBattleAnimArgs[1];
+ sprite->data[0] = gBattleAnimArgs[4];
+ sprite->data[2] = sprite->pos1.x + gBattleAnimArgs[2];
+ sprite->data[4] = sprite->pos1.y + sprite->data[0];
+ sprite->callback = StartAnimLinearTranslation;
+ StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
+}
+
+// Animates a bubble by rising upward, swaying side to side, and
+// enlarging the sprite. This is used as an after-effect by poison-type
+// moves, along with MOVE_BUBBLE, and MOVE_BUBBLEBEAM.
+// arg 0: initial x pixel offset
+// arg 1: initial y pixel offset
+// arg 2: 0 = single-target, 1 = multi-target
+static void AnimBubbleEffect(struct Sprite *sprite)
+{
+ if (!gBattleAnimArgs[2])
+ {
+ InitSpritePosToAnimTarget(sprite, TRUE);
+ }
+ else
+ {
+ SetAverageBattlerPositions(gBattleAnimTarget, TRUE, &sprite->pos1.x, &sprite->pos1.y);
+
+ if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
+ gBattleAnimArgs[0] = -gBattleAnimArgs[0];
+ sprite->pos1.x += gBattleAnimArgs[0];
+ sprite->pos1.y += gBattleAnimArgs[1];
+ }
+ sprite->callback = AnimBubbleEffectStep;
+}
+
+static void AnimBubbleEffectStep(struct Sprite *sprite)
+{
+ sprite->data[0] = (sprite->data[0] + 0xB) & 0xFF;
+ sprite->pos2.x = Sin(sprite->data[0], 4);
+ sprite->data[1] += 0x30;
+ sprite->pos2.y = -(sprite->data[1] >> 8);
+ if (sprite->affineAnimEnded)
+ DestroyAnimSprite(sprite);
+}