diff options
author | lioniac <lioniac@protonmail.com> | 2021-10-24 17:42:24 -0300 |
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committer | lioniac <lioniac@protonmail.com> | 2021-10-27 11:56:03 -0300 |
commit | 0cc1d8a1b578ff438c04329d6099a8a820ef58f4 (patch) | |
tree | 08b2e9ca3e7ffa1d091b655af2639230c3700042 /src/pokeball.c | |
parent | 471608b56abbdf70a452896a0d895ffa5b4b06f9 (diff) |
Multiple renamings; Removed some orphaned functions
Diffstat (limited to 'src/pokeball.c')
-rw-r--r-- | src/pokeball.c | 110 |
1 files changed, 55 insertions, 55 deletions
diff --git a/src/pokeball.c b/src/pokeball.c index 83f35015c..4a55756c3 100644 --- a/src/pokeball.c +++ b/src/pokeball.c @@ -37,31 +37,31 @@ // Function Declarations static void Task_DoPokeballSendOutAnim(u8 taskId); static void SpriteCB_TestBallThrow(struct Sprite *sprite); -static void sub_804AC88(struct Sprite *sprite); -static void sub_804AC94(struct Sprite *sprite); -static void sub_804AD00(struct Sprite *sprite); -static void sub_804AD98(struct Sprite *sprite); -static void sub_804ADEC(struct Sprite *sprite); -static void sub_804AEE4(struct Sprite *sprite); -static void sub_804AF24(struct Sprite *sprite); +static void SpriteCB_BallThrow_ReachMon(struct Sprite *sprite); +static void SpriteCB_BallThrow_StartShrinkMon(struct Sprite *sprite); +static void SpriteCB_BallThrow_ShrinkMon(struct Sprite *sprite); +static void SpriteCB_BallThrow_Close(struct Sprite *sprite); +static void SpriteCB_BallThrow_FallToGround(struct Sprite *sprite); +static void SpriteCB_BallThrow_StartShakes(struct Sprite *sprite); +static void SpriteCB_BallThrow_Shake(struct Sprite *sprite); static void Task_PlayCryWhenReleasedFromBall(u8 taskId); static void SpriteCB_ReleaseMonFromBall(struct Sprite *sprite); -static void sub_804B484(struct Sprite *sprite); +static void SpriteCB_BallThrow_StartCaptureMon(struct Sprite *sprite); static void HandleBallAnimEnd(struct Sprite *sprite); -static void sub_804B5C8(struct Sprite *sprite); +static void SpriteCB_BallThrow_CaptureMon(struct Sprite *sprite); static void SpriteCB_PlayerMonSendOut_1(struct Sprite *sprite); static void SpriteCB_PlayerMonSendOut_2(struct Sprite *sprite); static void SpriteCB_ReleaseMon2FromBall(struct Sprite *sprite); static void SpriteCB_OpponentMonSendOut(struct Sprite *sprite); static u8 LaunchBallStarsTaskForPokeball(u8 x, u8 y, u8 kindOfStars, u8 d); static u8 LaunchBallFadeMonTaskForPokeball(bool8 unFadeLater, u8 battlerId, u32 arg2); -static void sub_804B9E8(struct Sprite *sprite); -static void sub_804BAA4(struct Sprite *sprite); -static void sub_804BC50(struct Sprite *sprite); -static void sub_804BCF8(struct Sprite *sprite); -static void sub_804BD6C(struct Sprite *sprite); -static void sub_804BE24(struct Sprite *sprite); -static void sub_804BE48(struct Sprite *sprite); +static void SpriteCB_PokeballReleaseMon(struct Sprite *sprite); +static void SpriteCB_ReleasedMonFlyOut(struct Sprite *sprite); +static void SpriteCB_TradePokeball(struct Sprite *sprite); +static void SpriteCB_TradePokeballSendOff(struct Sprite *sprite); +static void SpriteCB_TradePokeballEnd(struct Sprite *sprite); +static void SpriteCB_HealthboxSlideInDelayed(struct Sprite *sprite); +static void SpriteCB_HealthboxSlideIn(struct Sprite *sprite); static void SpriteCB_HitAnimHealthoxEffect(struct Sprite *sprite); static u16 GetBattlerPokeballItemId(u8 battlerId); @@ -446,7 +446,7 @@ static void SpriteCB_TestBallThrow(struct Sprite *sprite) sprite->sBattler = opponentBattler; sprite->data[7] = noOfShakes; DestroyTask(taskId); - sprite->callback = sub_804AC88; + sprite->callback = SpriteCB_BallThrow_ReachMon; } } @@ -456,24 +456,24 @@ static void SpriteCB_TestBallThrow(struct Sprite *sprite) #undef tBattler #undef tOpponentBattler -static void sub_804AC88(struct Sprite *sprite) +static void SpriteCB_BallThrow_ReachMon(struct Sprite *sprite) { - sprite->callback = sub_804AC94; + sprite->callback = SpriteCB_BallThrow_StartShrinkMon; } -static void sub_804AC94(struct Sprite *sprite) +static void SpriteCB_BallThrow_StartShrinkMon(struct Sprite *sprite) { if (++sprite->data[5] == 10) { sprite->data[5] = 0; - sprite->callback = sub_804AD00; + sprite->callback = SpriteCB_BallThrow_ShrinkMon; StartSpriteAffineAnim(&gSprites[gBattlerSpriteIds[sprite->sBattler]], 2); AnimateSprite(&gSprites[gBattlerSpriteIds[sprite->sBattler]]); gSprites[gBattlerSpriteIds[sprite->sBattler]].data[1] = 0; } } -static void sub_804AD00(struct Sprite *sprite) +static void SpriteCB_BallThrow_ShrinkMon(struct Sprite *sprite) { sprite->data[5]++; if (sprite->data[5] == 11) @@ -484,7 +484,7 @@ static void sub_804AD00(struct Sprite *sprite) StartSpriteAnim(sprite, 2); gSprites[gBattlerSpriteIds[sprite->sBattler]].invisible = TRUE; sprite->data[5] = 0; - sprite->callback = sub_804AD98; + sprite->callback = SpriteCB_BallThrow_Close; } else { @@ -493,7 +493,7 @@ static void sub_804AD00(struct Sprite *sprite) } } -static void sub_804AD98(struct Sprite *sprite) +static void SpriteCB_BallThrow_Close(struct Sprite *sprite) { if (sprite->animEnded) { @@ -505,12 +505,12 @@ static void sub_804AD98(struct Sprite *sprite) sprite->data[5] = 0; sprite->y += Cos(0, 32); sprite->y2 = -Cos(0, sprite->data[4]); - sprite->callback = sub_804ADEC; + sprite->callback = SpriteCB_BallThrow_FallToGround; } } } -static void sub_804ADEC(struct Sprite *sprite) +static void SpriteCB_BallThrow_FallToGround(struct Sprite *sprite) { bool8 r5 = FALSE; @@ -563,14 +563,14 @@ static void sub_804ADEC(struct Sprite *sprite) } else { - sprite->callback = sub_804AEE4; + sprite->callback = SpriteCB_BallThrow_StartShakes; sprite->data[4] = 1; sprite->data[5] = 0; } } } -static void sub_804AEE4(struct Sprite *sprite) +static void SpriteCB_BallThrow_StartShakes(struct Sprite *sprite) { sprite->data[3]++; if (sprite->data[3] == 31) @@ -578,12 +578,12 @@ static void sub_804AEE4(struct Sprite *sprite) sprite->data[3] = 0; sprite->affineAnimPaused = TRUE; StartSpriteAffineAnim(sprite, 1); - sprite->callback = sub_804AF24; + sprite->callback = SpriteCB_BallThrow_Shake; PlaySE(SE_BALL); } } -static void sub_804AF24(struct Sprite *sprite) +static void SpriteCB_BallThrow_Shake(struct Sprite *sprite) { switch (sprite->data[3] & 0xFF) { @@ -626,7 +626,7 @@ static void sub_804AF24(struct Sprite *sprite) { if (sprite->data[7] == 4 && sprite->data[3] >> 8 == 3) { - sprite->callback = sub_804B484; + sprite->callback = SpriteCB_BallThrow_StartCaptureMon; sprite->affineAnimPaused = TRUE; } else @@ -817,10 +817,10 @@ static void SpriteCB_ReleaseMonFromBall(struct Sprite *sprite) #undef tCryTaskFrames #undef tCryTaskState -static void sub_804B484(struct Sprite *sprite) +static void SpriteCB_BallThrow_StartCaptureMon(struct Sprite *sprite) { sprite->animPaused = TRUE; - sprite->callback = sub_804B5C8; + sprite->callback = SpriteCB_BallThrow_CaptureMon; sprite->data[3] = 0; sprite->data[4] = 0; sprite->data[5] = 0; @@ -867,7 +867,7 @@ static void HandleBallAnimEnd(struct Sprite *sprite) } } -static void sub_804B5C8(struct Sprite *sprite) +static void SpriteCB_BallThrow_CaptureMon(struct Sprite *sprite) { u8 battlerId = sprite->sBattler; @@ -1012,11 +1012,11 @@ void CreatePokeballSpriteToReleaseMon(u8 monSpriteId, u8 battlerId, u8 x, u8 y, gSprites[spriteId].data[3] = h; gSprites[spriteId].data[4] = h >> 0x10; gSprites[spriteId].oam.priority = oamPriority; - gSprites[spriteId].callback = sub_804B9E8; + gSprites[spriteId].callback = SpriteCB_PokeballReleaseMon; gSprites[monSpriteId].invisible = TRUE; } -static void sub_804B9E8(struct Sprite *sprite) +static void SpriteCB_PokeballReleaseMon(struct Sprite *sprite) { if (sprite->data[1] == 0) { @@ -1033,7 +1033,7 @@ static void sub_804B9E8(struct Sprite *sprite) StartSpriteAnim(sprite, 1); LaunchBallStarsTaskForPokeball(sprite->x, sprite->y - 5, sprite->oam.priority, r5); sprite->data[1] = LaunchBallFadeMonTaskForPokeball(1, battlerId, r4); - sprite->callback = sub_804BAA4; + sprite->callback = SpriteCB_ReleasedMonFlyOut; gSprites[r7].invisible = FALSE; StartSpriteAffineAnim(&gSprites[r7], 1); AnimateSprite(&gSprites[r7]); @@ -1046,7 +1046,7 @@ static void sub_804B9E8(struct Sprite *sprite) } } -static void sub_804BAA4(struct Sprite *sprite) +static void SpriteCB_ReleasedMonFlyOut(struct Sprite *sprite) { bool8 r12 = FALSE; bool8 r6 = FALSE; @@ -1101,11 +1101,11 @@ u8 CreateTradePokeballSprite(u8 a, u8 b, u8 x, u8 y, u8 oamPriority, u8 subPrior gSprites[spriteId].data[3] = h; gSprites[spriteId].data[4] = h >> 16; gSprites[spriteId].oam.priority = oamPriority; - gSprites[spriteId].callback = sub_804BC50; + gSprites[spriteId].callback = SpriteCB_TradePokeball; return spriteId; } -static void sub_804BC50(struct Sprite *sprite) +static void SpriteCB_TradePokeball(struct Sprite *sprite) { if (sprite->data[1] == 0) { @@ -1122,7 +1122,7 @@ static void sub_804BC50(struct Sprite *sprite) StartSpriteAnim(sprite, 1); LaunchBallStarsTaskForPokeball(sprite->x, sprite->y - 5, sprite->oam.priority, r6); sprite->data[1] = LaunchBallFadeMonTaskForPokeball(1, r8, r5); - sprite->callback = sub_804BCF8; + sprite->callback = SpriteCB_TradePokeballSendOff; StartSpriteAffineAnim(&gSprites[r7], 2); AnimateSprite(&gSprites[r7]); gSprites[r7].data[1] = 0; @@ -1133,30 +1133,30 @@ static void sub_804BC50(struct Sprite *sprite) } } -static void sub_804BCF8(struct Sprite *sprite) +static void SpriteCB_TradePokeballSendOff(struct Sprite *sprite) { - u8 r1; + u8 monSpriteId; sprite->data[5]++; if (sprite->data[5] == 11) PlaySE(SE_BALL_TRADE); - r1 = sprite->data[0]; - if (gSprites[r1].affineAnimEnded) + monSpriteId = sprite->data[0]; + if (gSprites[monSpriteId].affineAnimEnded) { StartSpriteAnim(sprite, 2); - gSprites[r1].invisible = TRUE; + gSprites[monSpriteId].invisible = TRUE; sprite->data[5] = 0; - sprite->callback = sub_804BD6C; + sprite->callback = SpriteCB_TradePokeballEnd; } else { - gSprites[r1].data[1] += 96; - gSprites[r1].y2 = -gSprites[r1].data[1] >> 8; + gSprites[monSpriteId].data[1] += 96; + gSprites[monSpriteId].y2 = -gSprites[monSpriteId].data[1] >> 8; } } -static void sub_804BD6C(struct Sprite *sprite) +static void SpriteCB_TradePokeballEnd(struct Sprite *sprite) { if (sprite->animEnded) sprite->callback = SpriteCallbackDummy; @@ -1175,7 +1175,7 @@ void StartHealthboxSlideIn(u8 battlerId) healthboxSprite->data[1] = 0; healthboxSprite->x2 = 0x73; healthboxSprite->y2 = 0; - healthboxSprite->callback = sub_804BE48; + healthboxSprite->callback = SpriteCB_HealthboxSlideIn; if (GetBattlerSide(battlerId) != B_SIDE_PLAYER) { healthboxSprite->data[0] = -healthboxSprite->data[0]; @@ -1186,20 +1186,20 @@ void StartHealthboxSlideIn(u8 battlerId) gSprites[healthboxSprite->data[5]].callback(&gSprites[healthboxSprite->data[5]]); if (GetBattlerPosition(battlerId) == B_POSITION_PLAYER_RIGHT) - healthboxSprite->callback = sub_804BE24; + healthboxSprite->callback = SpriteCB_HealthboxSlideInDelayed; } -static void sub_804BE24(struct Sprite *sprite) +static void SpriteCB_HealthboxSlideInDelayed(struct Sprite *sprite) { sprite->data[1]++; if (sprite->data[1] == 20) { sprite->data[1] = 0; - sprite->callback = sub_804BE48; + sprite->callback = SpriteCB_HealthboxSlideIn; } } -static void sub_804BE48(struct Sprite *sprite) +static void SpriteCB_HealthboxSlideIn(struct Sprite *sprite) { sprite->x2 -= sprite->data[0]; sprite->y2 -= sprite->data[1]; |