summaryrefslogtreecommitdiff
path: root/src/scrcmd.c
diff options
context:
space:
mode:
authorjiangzhengwenjz <jiangzhengwenjzw@qq.com>2019-06-29 08:36:18 +0800
committerjiangzhengwenjz <jiangzhengwenjzw@qq.com>2019-06-29 10:03:06 +0800
commitb566ae26decaa937c72f608044d8ea604c643260 (patch)
treed6f141d51737b3bacd37a25bc69f43a2236a756c /src/scrcmd.c
parent38febc8bafcab19965608e434135c054893dfb68 (diff)
finished fldeff_dig + fldeff_rocksmash
Diffstat (limited to 'src/scrcmd.c')
-rw-r--r--src/scrcmd.c10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/scrcmd.c b/src/scrcmd.c
index 12b2892bb..d317a78b5 100644
--- a/src/scrcmd.c
+++ b/src/scrcmd.c
@@ -807,7 +807,7 @@ bool8 ScrCmd_warpteleport2(struct ScriptContext *ctx)
u16 y = VarGet(ScriptReadHalfword(ctx));
Overworld_SetWarpDestination(mapGroup, mapNum, warpId, x, y);
- sub_805DAE4(player_get_direction_lower_nybble());
+ sub_805DAE4(GetPlayerFacingDirection());
sub_807E500();
ResetInitialPlayerAvatarState();
return TRUE;
@@ -1154,7 +1154,7 @@ bool8 ScrCmd_faceplayer(struct ScriptContext *ctx)
if (gMapObjects[gSelectedEventObject].active)
{
FieldObjectFaceOppositeDirection(&gMapObjects[gSelectedEventObject],
- player_get_direction_lower_nybble());
+ GetPlayerFacingDirection());
}
return FALSE;
}
@@ -1241,7 +1241,7 @@ bool8 ScrCmd_releaseall(struct ScriptContext *ctx)
HideFieldMessageBox();
playerObjectId = GetFieldObjectIdByLocalIdAndMap(0xFF, 0, 0);
- FieldObjectClearAnimIfSpecialAnimFinished(&gMapObjects[playerObjectId]);
+ FieldObjectClearHeldMovementIfFinished(&gMapObjects[playerObjectId]);
sub_80974D8();
UnfreezeMapObjects();
return FALSE;
@@ -1253,9 +1253,9 @@ bool8 ScrCmd_release(struct ScriptContext *ctx)
HideFieldMessageBox();
if (gMapObjects[gSelectedEventObject].active)
- FieldObjectClearAnimIfSpecialAnimFinished(&gMapObjects[gSelectedEventObject]);
+ FieldObjectClearHeldMovementIfFinished(&gMapObjects[gSelectedEventObject]);
playerObjectId = GetFieldObjectIdByLocalIdAndMap(0xFF, 0, 0);
- FieldObjectClearAnimIfSpecialAnimFinished(&gMapObjects[playerObjectId]);
+ FieldObjectClearHeldMovementIfFinished(&gMapObjects[playerObjectId]);
sub_80974D8();
UnfreezeMapObjects();
return FALSE;