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authorPikalaxALT <PikalaxALT@gmail.com>2020-04-11 14:34:45 -0400
committerPikalaxALT <PikalaxALT@gmail.com>2020-04-11 14:34:45 -0400
commit8f8665e1dcfffaa83727e3cb814c82179aa3dbe3 (patch)
treefb1346209b13912ef04467337f8e9ba867796dd7 /src/strings.c
parentec0edfd1985287212220d886dcf8243b0949bd28 (diff)
Some documentation of berry_crush
Diffstat (limited to 'src/strings.c')
-rw-r--r--src/strings.c18
1 files changed, 9 insertions, 9 deletions
diff --git a/src/strings.c b/src/strings.c
index 29bbd2fdf..eefd52b90 100644
--- a/src/strings.c
+++ b/src/strings.c
@@ -1023,15 +1023,15 @@ const u8 gText_WantToPlayAgain[] = _("Want to play again?");
const u8 gText_SomeoneDroppedOut[] = _("Somebody dropped out.\nThe link will be canceled.");
const u8 gText_SpacePoints[] = _(" points");
const u8 gText_CommunicationStandby3[] = _("Communication standby…");
-ALIGNED(4) const u8 gUnknown_841CE3C[] = _("Are you ready to BERRY-CRUSH?\nPlease pick a BERRY for use.\p");
-ALIGNED(4) const u8 gUnknown_841CE78[] = _("Please wait while each member\nchooses a BERRY.");
-ALIGNED(4) const u8 gUnknown_841CEA8[] = _("{PAUSE_MUSIC}{PLAY_BGM MUS_FANFA1}You ended up with {STR_VAR_1} units of\nsilky-smooth BERRY POWDER.{RESUME_MUSIC}\pYour total amount of BERRY POWDER\nis {STR_VAR_2}.\p");
-ALIGNED(4) const u8 gUnknown_841CF14[] = _("Recording your game results in the\nsave file.\nPlease wait.");
-ALIGNED(4) const u8 gUnknown_841CF50[] = _("Want to play BERRY CRUSH again?");
-ALIGNED(4) const u8 gUnknown_841CF70[] = _("You have no BERRIES.\nThe game will be canceled.");
-ALIGNED(4) const u8 gUnknown_841CFA0[] = _("A member dropped out.\nThe game will be canceled.");
-ALIGNED(4) const u8 gUnknown_841CFD4[] = _("Time's up.\pGood BERRY POWDER could not be\nmade…\p");
-ALIGNED(4) const u8 gUnknown_841D008[] = _("Communication standby…");
+ALIGNED(4) const u8 gText_BerryCrush_AreYouReady[] = _("Are you ready to BERRY-CRUSH?\nPlease pick a BERRY for use.\p");
+ALIGNED(4) const u8 gText_BerryCrush_WaitForOthersToChooseBerry[] = _("Please wait while each member\nchooses a BERRY.");
+ALIGNED(4) const u8 gText_BerryCrush_GainedXUnitsOfPowder[] = _("{PAUSE_MUSIC}{PLAY_BGM MUS_FANFA1}You ended up with {STR_VAR_1} units of\nsilky-smooth BERRY POWDER.{RESUME_MUSIC}\pYour total amount of BERRY POWDER\nis {STR_VAR_2}.\p");
+ALIGNED(4) const u8 gText_BerryCrush_RecordingGameResults[] = _("Recording your game results in the\nsave file.\nPlease wait.");
+ALIGNED(4) const u8 gText_BerryCrush_WantToPlayAgain[] = _("Want to play BERRY CRUSH again?");
+ALIGNED(4) const u8 gText_BerryCrush_NoBerries[] = _("You have no BERRIES.\nThe game will be canceled.");
+ALIGNED(4) const u8 gText_BerryCrush_MemberDroppedOut[] = _("A member dropped out.\nThe game will be canceled.");
+ALIGNED(4) const u8 gText_BerryCrush_TimeUp[] = _("Time's up.\pGood BERRY POWDER could not be\nmade…\p");
+ALIGNED(4) const u8 gText_BerryCrush_CommunicationStandby[] = _("Communication standby…");
ALIGNED(4) const u8 gText_1_ClrLtGryShdwBlk_Dynamic0[] = _("1. {COLOR LIGHT_GRAY}{SHADOW BLACK}{DYNAMIC 0x00}");
const u8 gText_1_Dynamic0[] = _("1. {DYNAMIC 0x00}");
ALIGNED(4) const u8 gText_SpaceTimes[] = _(" times");