diff options
author | paul <nintendo6496@googlemail.com> | 2018-10-06 17:51:44 +0200 |
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committer | paul <nintendo6496@googlemail.com> | 2018-10-06 17:51:44 +0200 |
commit | 0aa555d13499fb5f446b5c42d3d7c5166225edc4 (patch) | |
tree | 7a73f77a735323c7967cc80d056b070b2fd687c7 /src | |
parent | efebe909c604beff57c7e2481a0de83dfe084d21 (diff) | |
parent | 2cb551cf0df29e2602d6a80c16f8bac0a136b134 (diff) |
Merge remote-tracking branch 'upstream/master'
Diffstat (limited to 'src')
-rw-r--r-- | src/battle_ai_script_commands.c | 2234 | ||||
-rw-r--r-- | src/m4a_2.c | 8 | ||||
-rw-r--r-- | src/script.c | 554 | ||||
-rw-r--r-- | src/sound.c | 628 | ||||
-rw-r--r-- | src/task.c | 219 | ||||
-rw-r--r-- | src/text.c | 8 |
6 files changed, 3643 insertions, 8 deletions
diff --git a/src/battle_ai_script_commands.c b/src/battle_ai_script_commands.c new file mode 100644 index 000000000..22ed95040 --- /dev/null +++ b/src/battle_ai_script_commands.c @@ -0,0 +1,2234 @@ +#include "global.h" +#include "battle.h" +#include "item.h" +#include "pokemon.h" +#include "constants/species.h" +#include "constants/abilities.h" +#include "constants/battle_ai.h" +#include "constants/battle_move_effects.h" + +extern u16 Random(void); +extern void sub_80C7164(void); + +#define AI_ACTION_DONE 0x0001 +#define AI_ACTION_FLEE 0x0002 +#define AI_ACTION_WATCH 0x0004 +#define AI_ACTION_DO_NOT_ATTACK 0x0008 +#define AI_ACTION_UNK5 0x0010 +#define AI_ACTION_UNK6 0x0020 +#define AI_ACTION_UNK7 0x0040 +#define AI_ACTION_UNK8 0x0080 + +#define AI_THINKING_STRUCT ((struct AI_ThinkingStruct *)(gBattleResources->ai)) +#define BATTLE_HISTORY ((struct BattleHistory *)(gBattleResources->battleHistory)) + +// AI states +enum +{ + AIState_SettingUp, + AIState_Processing, + AIState_FinishedProcessing, + AIState_DoNotProcess +}; + +extern const u8 *gAIScriptPtr; +extern u8 *BattleAIs[]; +extern u16 gLastUsedMove[]; + +static void BattleAICmd_if_random_less_than(void); +static void BattleAICmd_if_random_greater_than(void); +static void BattleAICmd_if_random_equal(void); +static void BattleAICmd_if_random_not_equal(void); +static void BattleAICmd_score(void); +static void BattleAICmd_if_hp_less_than(void); +static void BattleAICmd_if_hp_more_than(void); +static void BattleAICmd_if_hp_equal(void); +static void BattleAICmd_if_hp_not_equal(void); +static void BattleAICmd_if_status(void); +static void BattleAICmd_if_not_status(void); +static void BattleAICmd_if_status2(void); +static void BattleAICmd_if_not_status2(void); +static void BattleAICmd_if_status3(void); +static void BattleAICmd_if_not_status3(void); +static void BattleAICmd_if_status4(void); +static void BattleAICmd_if_not_status4(void); +static void BattleAICmd_if_less_than(void); +static void BattleAICmd_if_more_than(void); +static void BattleAICmd_if_equal(void); +static void BattleAICmd_if_not_equal(void); +static void BattleAICmd_if_less_than_32(void); +static void BattleAICmd_if_more_than_32(void); +static void BattleAICmd_if_equal_32(void); +static void BattleAICmd_if_not_equal_32(void); +static void BattleAICmd_if_move(void); +static void BattleAICmd_if_not_move(void); +static void BattleAICmd_if_in_bytes(void); +static void BattleAICmd_if_not_in_bytes(void); +static void BattleAICmd_if_in_words(void); +static void BattleAICmd_if_not_in_words(void); +static void BattleAICmd_if_user_can_damage(void); +static void BattleAICmd_if_user_cant_damage(void); +static void BattleAICmd_get_turn_count(void); +static void BattleAICmd_get_type(void); +static void BattleAICmd_get_move_power(void); +static void BattleAICmd_is_most_powerful_move(void); +static void BattleAICmd_get_move(void); +static void BattleAICmd_if_arg_equal(void); +static void BattleAICmd_if_arg_not_equal(void); +static void BattleAICmd_if_would_go_first(void); +static void BattleAICmd_if_would_not_go_first(void); +static void BattleAICmd_nullsub_2A(void); +static void BattleAICmd_nullsub_2B(void); +static void BattleAICmd_count_alive_pokemon(void); +static void BattleAICmd_get_considered_move(void); +static void BattleAICmd_get_considered_move_effect(void); +static void BattleAICmd_get_ability(void); +static void BattleAICmd_get_highest_possible_damage(void); +static void BattleAICmd_if_type_effectiveness(void); +static void BattleAICmd_nullsub_32(void); +static void BattleAICmd_nullsub_33(void); +static void BattleAICmd_if_status_in_party(void); +static void BattleAICmd_if_status_not_in_party(void); +static void BattleAICmd_get_weather(void); +static void BattleAICmd_if_effect(void); +static void BattleAICmd_if_not_effect(void); +static void BattleAICmd_if_stat_level_less_than(void); +static void BattleAICmd_if_stat_level_more_than(void); +static void BattleAICmd_if_stat_level_equal(void); +static void BattleAICmd_if_stat_level_not_equal(void); +static void BattleAICmd_if_can_faint(void); +static void BattleAICmd_if_cant_faint(void); +static void BattleAICmd_if_has_move(void); +static void BattleAICmd_if_dont_have_move(void); +static void BattleAICmd_if_move_effect(void); +static void BattleAICmd_if_not_move_effect(void); +static void BattleAICmd_if_last_move_did_damage(void); +static void BattleAICmd_if_encored(void); +static void BattleAICmd_flee(void); +static void BattleAICmd_frlg_safari(void); +static void BattleAICmd_watch(void); +static void BattleAICmd_get_hold_effect(void); +static void BattleAICmd_get_gender(void); +static void BattleAICmd_is_first_turn(void); +static void BattleAICmd_get_stockpile_count(void); +static void BattleAICmd_is_double_battle(void); +static void BattleAICmd_get_used_held_item(void); +static void BattleAICmd_get_move_type_from_result(void); +static void BattleAICmd_get_move_power_from_result(void); +static void BattleAICmd_get_move_effect_from_result(void); +static void BattleAICmd_get_protect_count(void); +static void BattleAICmd_nullsub_52(void); +static void BattleAICmd_nullsub_53(void); +static void BattleAICmd_nullsub_54(void); +static void BattleAICmd_nullsub_55(void); +static void BattleAICmd_nullsub_56(void); +static void BattleAICmd_nullsub_57(void); +static void BattleAICmd_call(void); +static void BattleAICmd_jump(void); +static void BattleAICmd_end(void); +static void BattleAICmd_if_level_compare(void); +static void BattleAICmd_if_taunted(void); +static void BattleAICmd_if_not_taunted(void); + +typedef void (*BattleAICmdFunc)(void); + +static const BattleAICmdFunc sBattleAICmdTable[] = +{ + BattleAICmd_if_random_less_than, // 0x0 + BattleAICmd_if_random_greater_than, // 0x1 + BattleAICmd_if_random_equal, // 0x2 + BattleAICmd_if_random_not_equal, // 0x3 + BattleAICmd_score, // 0x4 + BattleAICmd_if_hp_less_than, // 0x5 + BattleAICmd_if_hp_more_than, // 0x6 + BattleAICmd_if_hp_equal, // 0x7 + BattleAICmd_if_hp_not_equal, // 0x8 + BattleAICmd_if_status, // 0x9 + BattleAICmd_if_not_status, // 0xA + BattleAICmd_if_status2, // 0xB + BattleAICmd_if_not_status2, // 0xC + BattleAICmd_if_status3, // 0xD + BattleAICmd_if_not_status3, // 0xE + BattleAICmd_if_status4, // 0xF + BattleAICmd_if_not_status4, // 0x10 + BattleAICmd_if_less_than, // 0x11 + BattleAICmd_if_more_than, // 0x12 + BattleAICmd_if_equal, // 0x13 + BattleAICmd_if_not_equal, // 0x14 + BattleAICmd_if_less_than_32, // 0x15 + BattleAICmd_if_more_than_32, // 0x16 + BattleAICmd_if_equal_32, // 0x17 + BattleAICmd_if_not_equal_32, // 0x18 + BattleAICmd_if_move, // 0x19 + BattleAICmd_if_not_move, // 0x1A + BattleAICmd_if_in_bytes, // 0x1B + BattleAICmd_if_not_in_bytes, // 0x1C + BattleAICmd_if_in_words, // 0x1D + BattleAICmd_if_not_in_words, // 0x1E + BattleAICmd_if_user_can_damage, // 0x1F + BattleAICmd_if_user_cant_damage, // 0x20 + BattleAICmd_get_turn_count, // 0x21 + BattleAICmd_get_type, // 0x22 + BattleAICmd_get_move_power, // 0x23 + BattleAICmd_is_most_powerful_move, // 0x24 + BattleAICmd_get_move, // 0x25 + BattleAICmd_if_arg_equal, // 0x26 + BattleAICmd_if_arg_not_equal, // 0x27 + BattleAICmd_if_would_go_first, // 0x28 + BattleAICmd_if_would_not_go_first, // 0x29 + BattleAICmd_nullsub_2A, // 0x2A + BattleAICmd_nullsub_2B, // 0x2B + BattleAICmd_count_alive_pokemon, // 0x2C + BattleAICmd_get_considered_move, // 0x2D + BattleAICmd_get_considered_move_effect, // 0x2E + BattleAICmd_get_ability, // 0x2F + BattleAICmd_get_highest_possible_damage, // 0x30 + BattleAICmd_if_type_effectiveness, // 0x31 + BattleAICmd_nullsub_32, // 0x32 + BattleAICmd_nullsub_33, // 0x33 + BattleAICmd_if_status_in_party, // 0x34 + BattleAICmd_if_status_not_in_party, // 0x35 + BattleAICmd_get_weather, // 0x36 + BattleAICmd_if_effect, // 0x37 + BattleAICmd_if_not_effect, // 0x38 + BattleAICmd_if_stat_level_less_than, // 0x39 + BattleAICmd_if_stat_level_more_than, // 0x3A + BattleAICmd_if_stat_level_equal, // 0x3B + BattleAICmd_if_stat_level_not_equal, // 0x3C + BattleAICmd_if_can_faint, // 0x3D + BattleAICmd_if_cant_faint, // 0x3E + BattleAICmd_if_has_move, // 0x3F + BattleAICmd_if_dont_have_move, // 0x40 + BattleAICmd_if_move_effect, // 0x41 + BattleAICmd_if_not_move_effect, // 0x42 + BattleAICmd_if_last_move_did_damage, // 0x43 + BattleAICmd_if_encored, // 0x44 + BattleAICmd_flee, // 0x45 + BattleAICmd_frlg_safari, // 0x46 + BattleAICmd_watch, // 0x47 + BattleAICmd_get_hold_effect, // 0x48 + BattleAICmd_get_gender, // 0x49 + BattleAICmd_is_first_turn, // 0x4A + BattleAICmd_get_stockpile_count, // 0x4B + BattleAICmd_is_double_battle, // 0x4C + BattleAICmd_get_used_held_item, // 0x4D + BattleAICmd_get_move_type_from_result, // 0x4E + BattleAICmd_get_move_power_from_result, // 0x4F + BattleAICmd_get_move_effect_from_result, // 0x50 + BattleAICmd_get_protect_count, // 0x51 + BattleAICmd_nullsub_52, // 0x52 + BattleAICmd_nullsub_53, // 0x53 + BattleAICmd_nullsub_54, // 0x54 + BattleAICmd_nullsub_55, // 0x55 + BattleAICmd_nullsub_56, // 0x56 + BattleAICmd_nullsub_57, // 0x57 + BattleAICmd_call, // 0x58 + BattleAICmd_jump, // 0x59 + BattleAICmd_end, // 0x5A + BattleAICmd_if_level_compare, // 0x5B + BattleAICmd_if_taunted, // 0x5C + BattleAICmd_if_not_taunted, // 0x5D +}; + +#ifdef NONMATCHING +static +#endif +const u16 sDiscouragedPowerfulMoveEffects[] = +{ + EFFECT_EXPLOSION, + EFFECT_DREAM_EATER, + EFFECT_RAZOR_WIND, + EFFECT_SKY_ATTACK, + EFFECT_RECHARGE, + EFFECT_SKULL_BASH, + EFFECT_SOLARBEAM, + EFFECT_SPIT_UP, + EFFECT_FOCUS_PUNCH, + EFFECT_SUPERPOWER, + EFFECT_ERUPTION, + EFFECT_OVERHEAT, + 0xFFFF +}; + +// TODO: move these +extern u8 sBattler_AI; +extern const u32 gBitTable[]; // util.h +extern u32 gStatuses3[]; // battle_2.h +extern u16 gSideAffecting[2]; +extern const struct BattleMove gBattleMoves[]; +extern u16 gBattlerPartyIndexes[]; +extern u16 gDynamicBasePower; +extern u8 gMoveResultFlags; +extern u8 gCritMultiplier; +extern u16 gCurrentMove; +extern s32 gBattleMoveDamage; + +void BattleAI_SetupAIData(void); +void BattleAI_DoAIProcessing(void); +void AIStackPushVar(const u8 *ptr); +bool8 AIStackPop(void); + +void BattleAI_HandleItemUseBeforeAISetup(void) +{ + s32 i; + u8 *data = (u8 *)BATTLE_HISTORY; + + for (i = 0; i < sizeof(struct BattleHistory); i++) + data[i] = 0; + + // Items are allowed to use in ONLY trainer battles. + // TODO: Use proper flags + if ((gBattleTypeFlags & 0x8) + && (gTrainerBattleOpponent_A != 0x400) + && !(gBattleTypeFlags & 0x80982) + ) + { + for (i = 0; i < 4; i++) + { + if (gTrainers[gTrainerBattleOpponent_A].items[i] != 0) + { + BATTLE_HISTORY->trainerItems[BATTLE_HISTORY->itemsNo] = gTrainers[gTrainerBattleOpponent_A].items[i]; + BATTLE_HISTORY->itemsNo++; + } + } + } + + BattleAI_SetupAIData(); +} + +void BattleAI_SetupAIData(void) +{ + s32 i; + u8 *data = (u8 *)AI_THINKING_STRUCT; + u8 moveLimitations; + + // Clear AI data. + for (i = 0; i < sizeof(struct AI_ThinkingStruct); i++) + data[i] = 0; + + for (i = 0; i < 4; i++) + AI_THINKING_STRUCT->score[i] = 100; + + moveLimitations = CheckMoveLimitations(gActiveBattler, 0, 0xFF); + + // Ignore moves that aren't possible to use. + for (i = 0; i < 4; i++) + { + if (gBitTable[i] & moveLimitations) + AI_THINKING_STRUCT->score[i] = 0; + + AI_THINKING_STRUCT->simulatedRNG[i] = 100 - (Random() % 16); + } + + gBattleResources->AI_ScriptsStack->size = 0; + sBattler_AI = gActiveBattler; + + // Decide a random target battlerId in doubles. + if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE) + { + gBattlerTarget = (Random() & BIT_FLANK); + + if (gAbsentBattlerFlags & gBitTable[gBattlerTarget]) + gBattlerTarget ^= BIT_FLANK; + } + // There's only one choice in single battles. + else + { + gBattlerTarget = sBattler_AI ^ BIT_SIDE; + } + + // Choose proper trainer ai scripts. + // Fire Red, why all the returns?!? + if (gBattleTypeFlags & BATTLE_TYPE_SAFARI) // _080C6E84 + { + AI_THINKING_STRUCT->aiFlags = AI_SCRIPT_SAFARI; + return; + } + else if (gBattleTypeFlags & BATTLE_TYPE_ROAMER) // _080C6EAC + { + AI_THINKING_STRUCT->aiFlags = AI_SCRIPT_ROAMING; + return; + } + else if (!(gBattleTypeFlags & (0x80900)) && (gTrainerBattleOpponent_A != 0x400)) // _080C6ECC + { + if(gBattleTypeFlags & (0x80 << 10)) + { + AI_THINKING_STRUCT->aiFlags = 1; + return; + } + else if(gBattleTypeFlags & (0x80 << 11)) + { + AI_THINKING_STRUCT->aiFlags = 7; + return; + } + } + else + { + AI_THINKING_STRUCT->aiFlags = 7; + return; + } + AI_THINKING_STRUCT->aiFlags = gTrainers[gTrainerBattleOpponent_A].aiFlags; +} + +u8 BattleAI_GetAIActionToUse(void) +{ + u8 currentMoveArray[MAX_MON_MOVES]; + u8 consideredMoveArray[MAX_MON_MOVES]; + u8 numOfBestMoves; + s32 i; + + sub_80C7164(); + while (AI_THINKING_STRUCT->aiFlags != 0) + { + if (AI_THINKING_STRUCT->aiFlags & 1) + { + AI_THINKING_STRUCT->aiState = AIState_SettingUp; + BattleAI_DoAIProcessing(); + } + AI_THINKING_STRUCT->aiFlags >>= 1; + AI_THINKING_STRUCT->aiLogicId++; + AI_THINKING_STRUCT->movesetIndex = 0; + } + + // special flee or watch cases for safari. + if (AI_THINKING_STRUCT->aiAction & (AI_ACTION_FLEE)) // flee + return 4; + if (AI_THINKING_STRUCT->aiAction & (AI_ACTION_WATCH)) // watch + return 5; + + numOfBestMoves = 1; + currentMoveArray[0] = AI_THINKING_STRUCT->score[0]; + consideredMoveArray[0] = 0; + + for (i = 1; i < MAX_MON_MOVES; i++) + { + if (currentMoveArray[0] < AI_THINKING_STRUCT->score[i]) + { + numOfBestMoves = 1; + currentMoveArray[0] = AI_THINKING_STRUCT->score[i]; + consideredMoveArray[0] = i; + } + if (currentMoveArray[0] == AI_THINKING_STRUCT->score[i]) + { + currentMoveArray[numOfBestMoves] = AI_THINKING_STRUCT->score[i]; + consideredMoveArray[numOfBestMoves++] = i; + } + } + + return consideredMoveArray[Random() % numOfBestMoves]; // break any ties that exist. +} + +void BattleAI_DoAIProcessing(void) +{ + while (AI_THINKING_STRUCT->aiState != AIState_FinishedProcessing) + { + switch (AI_THINKING_STRUCT->aiState) + { + case AIState_DoNotProcess: //Needed to match. + break; + case AIState_SettingUp: + gAIScriptPtr = BattleAIs[AI_THINKING_STRUCT->aiLogicId]; // set the AI ptr. + if (gBattleMons[sBattler_AI].pp[AI_THINKING_STRUCT->movesetIndex] == 0) + { + AI_THINKING_STRUCT->moveConsidered = 0; // don't consider a move you have 0 PP for, idiot. + } + else + { + AI_THINKING_STRUCT->moveConsidered = gBattleMons[sBattler_AI].moves[AI_THINKING_STRUCT->movesetIndex]; + } + AI_THINKING_STRUCT->aiState++; + break; + case AIState_Processing: + if (AI_THINKING_STRUCT->moveConsidered != 0) + sBattleAICmdTable[*gAIScriptPtr](); // run AI command. + else + { + AI_THINKING_STRUCT->score[AI_THINKING_STRUCT->movesetIndex] = 0; // definitely do not consider any move that has 0 PP. + AI_THINKING_STRUCT->aiAction |= AI_ACTION_DONE; + } + if (AI_THINKING_STRUCT->aiAction & AI_ACTION_DONE) + { + AI_THINKING_STRUCT->movesetIndex++; + if (AI_THINKING_STRUCT->movesetIndex < MAX_MON_MOVES && (AI_THINKING_STRUCT->aiAction & AI_ACTION_DO_NOT_ATTACK) == 0) + AI_THINKING_STRUCT->aiState = AIState_SettingUp; // as long as their are more moves to process, keep setting this to setup state. + else + AI_THINKING_STRUCT->aiState++; // done processing. + AI_THINKING_STRUCT->aiAction &= (AI_ACTION_FLEE | AI_ACTION_WATCH | AI_ACTION_DO_NOT_ATTACK | + AI_ACTION_UNK5 | AI_ACTION_UNK6 | AI_ACTION_UNK7 | AI_ACTION_UNK8); // disable AI_ACTION_DONE. + } + break; + } + } +} + +void sub_80C7164(void) +{ + s32 i; + + for (i = 0; i < 8; i++) + { + if (BATTLE_HISTORY->usedMoves[gBattlerTarget >> 1][i] == 0) + { + BATTLE_HISTORY->usedMoves[gBattlerTarget >> 1][i] = gLastUsedMove[gBattlerTarget]; + return; + } + } +} + +void sub_80C71A8(u8 a) +{ + s32 i; + + for (i = 0; i < 8; i++) + BATTLE_HISTORY->usedMoves[a / 2][i] = 0; +} + +void sub_80C71D0(u8 a, u8 b) +{ + if (GetBankSide(a) == 0) + BATTLE_HISTORY->abilities[GetBankIdentity(a) & 1] = b; +} + +void sub_80C7208(u8 a, u8 b) +{ + if (GetBankSide(a) == 0) + BATTLE_HISTORY->itemEffects[GetBankIdentity(a) & 1] = b; +} + +static void BattleAICmd_if_random_less_than(void) +{ + if (Random() % 256 < gAIScriptPtr[1]) + gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 2); + else + gAIScriptPtr += 6; +} + +static void BattleAICmd_if_random_greater_than(void) +{ + if (Random() % 256 > gAIScriptPtr[1]) + gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 2); + else + gAIScriptPtr += 6; +} + +static void BattleAICmd_if_random_equal(void) +{ + if (Random() % 256 == gAIScriptPtr[1]) + gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 2); + else + gAIScriptPtr += 6; +} + +static void BattleAICmd_if_random_not_equal(void) +{ + if (Random() % 256 != gAIScriptPtr[1]) + gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 2); + else + gAIScriptPtr += 6; +} + +static void BattleAICmd_score(void) +{ + AI_THINKING_STRUCT->score[AI_THINKING_STRUCT->movesetIndex] += gAIScriptPtr[1]; // add the result to the array of the move consider's score. + + if (AI_THINKING_STRUCT->score[AI_THINKING_STRUCT->movesetIndex] < 0) // if the score is negative, flatten it to 0. + AI_THINKING_STRUCT->score[AI_THINKING_STRUCT->movesetIndex] = 0; + + gAIScriptPtr += 2; // AI return. +} + +enum { + TARGET, + USER +}; + +static void BattleAICmd_if_hp_less_than(void) +{ + u16 index; + + if (gAIScriptPtr[1] == USER) + index = sBattler_AI; + else + index = gBattlerTarget; + + if ((u32)(100 * gBattleMons[index].hp / gBattleMons[index].maxHP) < gAIScriptPtr[2]) + gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 3); + else + gAIScriptPtr += 7; +} + +static void BattleAICmd_if_hp_more_than(void) +{ + u16 index; + + if (gAIScriptPtr[1] == USER) + index = sBattler_AI; + else + index = gBattlerTarget; + + if ((u32)(100 * gBattleMons[index].hp / gBattleMons[index].maxHP) > gAIScriptPtr[2]) + gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 3); + else + gAIScriptPtr += 7; +} + +static void BattleAICmd_if_hp_equal(void) +{ + u16 index; + + if (gAIScriptPtr[1] == USER) + index = sBattler_AI; + else + index = gBattlerTarget; + + if ((u32)(100 * gBattleMons[index].hp / gBattleMons[index].maxHP) == gAIScriptPtr[2]) + gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 3); + else + gAIScriptPtr += 7; +} + +static void BattleAICmd_if_hp_not_equal(void) +{ + u16 index; + + if (gAIScriptPtr[1] == USER) + index = sBattler_AI; + else + index = gBattlerTarget; + + if ((u32)(100 * gBattleMons[index].hp / gBattleMons[index].maxHP) != gAIScriptPtr[2]) + gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 3); + else + gAIScriptPtr += 7; +} + +static void BattleAICmd_if_status(void) +{ + u16 index; + u32 arg; + + if (gAIScriptPtr[1] == USER) + index = sBattler_AI; + else + index = gBattlerTarget; + + arg = T1_READ_32(gAIScriptPtr + 2); + + if ((gBattleMons[index].status1 & arg) != 0) + gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 6); + else + gAIScriptPtr += 10; +} + +static void BattleAICmd_if_not_status(void) +{ + u16 index; + u32 arg; + + if (gAIScriptPtr[1] == USER) + index = sBattler_AI; + else + index = gBattlerTarget; + + arg = T1_READ_32(gAIScriptPtr + 2); + + if ((gBattleMons[index].status1 & arg) == 0) + gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 6); + else + gAIScriptPtr += 10; +} + +static void BattleAICmd_if_status2(void) +{ + u16 index; + u32 arg; + + if (gAIScriptPtr[1] == USER) + index = sBattler_AI; + else + index = gBattlerTarget; + + arg = T1_READ_32(gAIScriptPtr + 2); + + if ((gBattleMons[index].status2 & arg) != 0) + gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 6); + else + gAIScriptPtr += 10; +} + +static void BattleAICmd_if_not_status2(void) +{ + u16 index; + u32 arg; + + if (gAIScriptPtr[1] == USER) + index = sBattler_AI; + else + index = gBattlerTarget; + + arg = T1_READ_32(gAIScriptPtr + 2); + + if ((gBattleMons[index].status2 & arg) == 0) + gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 6); + else + gAIScriptPtr += 10; +} + +static void BattleAICmd_if_status3(void) +{ + u16 index; + u32 arg; + + if (gAIScriptPtr[1] == USER) + index = sBattler_AI; + else + index = gBattlerTarget; + + arg = T1_READ_32(gAIScriptPtr + 2); + + if ((gStatuses3[index] & arg) != 0) + gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 6); + else + gAIScriptPtr += 10; +} + +static void BattleAICmd_if_not_status3(void) +{ + u16 index; + u32 arg; + + if (gAIScriptPtr[1] == USER) + index = sBattler_AI; + else + index = gBattlerTarget; + + arg = T1_READ_32(gAIScriptPtr + 2); + + if ((gStatuses3[index] & arg) == 0) + gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 6); + else + gAIScriptPtr += 10; +} + +static void BattleAICmd_if_status4(void) +{ + u16 index; + u32 arg1, arg2; + + if (gAIScriptPtr[1] == USER) + index = sBattler_AI; + else + index = gBattlerTarget; + + arg1 = GetBankIdentity(index) & 1; + arg2 = T1_READ_32(gAIScriptPtr + 2); + + if ((gSideAffecting[arg1] & arg2) != 0) + gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 6); + else + gAIScriptPtr += 10; +} + +static void BattleAICmd_if_not_status4(void) +{ + u16 index; + u32 arg1, arg2; + + if (gAIScriptPtr[1] == USER) + index = sBattler_AI; + else + index = gBattlerTarget; + + arg1 = GetBankIdentity(index) & 1; + arg2 = T1_READ_32(gAIScriptPtr + 2); + + if ((gSideAffecting[arg1] & arg2) == 0) + gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 6); + else + gAIScriptPtr += 10; +} + +static void BattleAICmd_if_less_than(void) +{ + if (AI_THINKING_STRUCT->funcResult < gAIScriptPtr[1]) + gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 2); + else + gAIScriptPtr += 6; +} + +static void BattleAICmd_if_more_than(void) +{ + if (AI_THINKING_STRUCT->funcResult > gAIScriptPtr[1]) + gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 2); + else + gAIScriptPtr += 6; +} + +static void BattleAICmd_if_equal(void) +{ + if (AI_THINKING_STRUCT->funcResult == gAIScriptPtr[1]) + gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 2); + else + gAIScriptPtr += 6; +} + +static void BattleAICmd_if_not_equal(void) +{ + if (AI_THINKING_STRUCT->funcResult != gAIScriptPtr[1]) + gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 2); + else + gAIScriptPtr += 6; +} + +static void BattleAICmd_if_less_than_32(void) +{ + u8 *temp = T1_READ_PTR(gAIScriptPtr + 1); + + if (AI_THINKING_STRUCT->funcResult < *temp) + gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 5); + else + gAIScriptPtr += 9; +} + +static void BattleAICmd_if_more_than_32(void) +{ + u8 *temp = T1_READ_PTR(gAIScriptPtr + 1); + + if (AI_THINKING_STRUCT->funcResult > *temp) + gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 5); + else + gAIScriptPtr += 9; +} + +static void BattleAICmd_if_equal_32(void) +{ + u8 *temp = T1_READ_PTR(gAIScriptPtr + 1); + + if (AI_THINKING_STRUCT->funcResult == *temp) + gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 5); + else + gAIScriptPtr += 9; +} + +static void BattleAICmd_if_not_equal_32(void) +{ + u8 *temp = T1_READ_PTR(gAIScriptPtr + 1); + + if (AI_THINKING_STRUCT->funcResult != *temp) + gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 5); + else + gAIScriptPtr += 9; +} + +static void BattleAICmd_if_move(void) +{ + u16 move = T1_READ_16(gAIScriptPtr + 1); + + if (AI_THINKING_STRUCT->moveConsidered == move) + gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 3); + else + gAIScriptPtr += 7; +} + +static void BattleAICmd_if_not_move(void) +{ + u16 move = T1_READ_16(gAIScriptPtr + 1); + + if (AI_THINKING_STRUCT->moveConsidered != move) + gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 3); + else + gAIScriptPtr += 7; +} + +static void BattleAICmd_if_in_bytes(void) +{ + u8 *ptr = T1_READ_PTR(gAIScriptPtr + 1); + + while (*ptr != 0xFF) + { + if (AI_THINKING_STRUCT->funcResult == *ptr) + { + gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 5); + return; + } + ptr++; + } + gAIScriptPtr += 9; +} + +static void BattleAICmd_if_not_in_bytes(void) +{ + u8 *ptr = T1_READ_PTR(gAIScriptPtr + 1); + + while (*ptr != 0xFF) + { + if (AI_THINKING_STRUCT->funcResult == *ptr) + { + gAIScriptPtr += 9; + return; + } + ptr++; + } + gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 5); +} + +static void BattleAICmd_if_in_words(void) +{ + u16 *ptr = (u16 *)T1_READ_PTR(gAIScriptPtr + 1); + + while (*ptr != 0xFFFF) + { + if (AI_THINKING_STRUCT->funcResult == *ptr) + { + gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 5); + return; + } + ptr++; + } + gAIScriptPtr += 9; +} + +static void BattleAICmd_if_not_in_words(void) +{ + u16 *ptr = (u16 *)T1_READ_PTR(gAIScriptPtr + 1); + + while (*ptr != 0xFFFF) + { + if (AI_THINKING_STRUCT->funcResult == *ptr) + { + gAIScriptPtr += 9; + return; + } + ptr++; + } + gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 5); +} + +static void BattleAICmd_if_user_can_damage(void) +{ + s32 i; + + for (i = 0; i < MAX_MON_MOVES; i++) + { + if (gBattleMons[sBattler_AI].moves[i] != 0 + && gBattleMoves[gBattleMons[sBattler_AI].moves[i]].power != 0) + break; + } + if (i == MAX_MON_MOVES) + gAIScriptPtr += 5; + else + gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 1); +} + +static void BattleAICmd_if_user_cant_damage(void) +{ + s32 i; + + for (i = 0; i < MAX_MON_MOVES; i++) + { + if (gBattleMons[sBattler_AI].moves[i] != 0 + && gBattleMoves[gBattleMons[sBattler_AI].moves[i]].power != 0) + break; + } + if (i != MAX_MON_MOVES) + gAIScriptPtr += 5; + else + gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 1); +} + +static void BattleAICmd_get_turn_count(void) +{ + AI_THINKING_STRUCT->funcResult = gBattleResults.battleTurnCounter; + gAIScriptPtr += 1; +} + +static void BattleAICmd_get_type(void) +{ + switch (gAIScriptPtr[1]) + { + case 1: // player primary type + AI_THINKING_STRUCT->funcResult = gBattleMons[sBattler_AI].type1; + break; + case 0: // enemy primary type + AI_THINKING_STRUCT->funcResult = gBattleMons[gBattlerTarget].type1; + break; + case 3: // player secondary type + AI_THINKING_STRUCT->funcResult = gBattleMons[sBattler_AI].type2; + break; + case 2: // enemy secondary type + AI_THINKING_STRUCT->funcResult = gBattleMons[gBattlerTarget].type2; + break; + case 4: // type of move being pointed to + AI_THINKING_STRUCT->funcResult = gBattleMoves[AI_THINKING_STRUCT->moveConsidered].type; + break; + } + gAIScriptPtr += 2; +} + +static void BattleAICmd_get_move_power(void) +{ + AI_THINKING_STRUCT->funcResult = gBattleMoves[AI_THINKING_STRUCT->moveConsidered].power; + gAIScriptPtr += 1; +} + +// still a nonmatching +#ifdef NONMATCHING +static void BattleAICmd_is_most_powerful_move(void) +{ + int i, j; + s32 damages[MAX_MON_MOVES]; + + for (i = 0; sDiscouragedPowerfulMoveEffects[i] != 0xFFFF; i++) + if (gBattleMoves[AI_THINKING_STRUCT->moveConsidered].effect == sDiscouragedPowerfulMoveEffects[i]) + break; + + if (gBattleMoves[AI_THINKING_STRUCT->moveConsidered].power > 1 + && sDiscouragedPowerfulMoveEffects[i] == 0xFFFF) + { + gDynamicBasePower = 0; + eDynamicMoveType = 0; + eDmgMultiplier = 1; + gMoveResultFlags = 0; + gCritMultiplier = 1; + + for (i = 0; i < MAX_MON_MOVES; i++) + { + for (j = 0; sDiscouragedPowerfulMoveEffects[j] != 0xFFFF; j++) + { // _08108276 + if (gBattleMoves[gBattleMons[gBankAttacker].moves[i]].effect == sDiscouragedPowerfulMoveEffects[j]) + break; + } + + // _081082BA + if (gBattleMons[gBankAttacker].moves[i] + && sDiscouragedPowerfulMoveEffects[j] == 0xFFFF + && gBattleMoves[gBattleMons[gBankAttacker].moves[i]].power > 1) + { + gCurrentMove = gBattleMons[gBankAttacker].moves[i]; + AI_CalcDmg(gBankAttacker, gBankTarget); + TypeCalc(gCurrentMove, gBankAttacker, gBankTarget); + damages[i] = (gBattleMoveDamage * AI_THINKING_STRUCT->simulatedRNG[i]) / 100; + + if (damages[i] == 0) // moves always do at least 1 damage. + damages[i] = 1; + } + else + { + damages[i] = 0; + } + } + + for (i = 0; i < MAX_MON_MOVES; i++) + if (damages[i] > damages[AI_THINKING_STRUCT->movesetIndex]) + break; + + if (i == MAX_MON_MOVES) + AI_THINKING_STRUCT->funcResult = 2; + else + AI_THINKING_STRUCT->funcResult = 1; + } + else + { + AI_THINKING_STRUCT->funcResult = 0; + } + + gAIScriptPtr += 1; +} +#else +NAKED +static void BattleAICmd_is_most_powerful_move(void) +{ + asm(".syntax unified\n\ + push {r4-r7,lr}\n\ + mov r7, r10\n\ + mov r6, r9\n\ + mov r5, r8\n\ + push {r5-r7}\n\ + sub sp, 0x14\n\ + movs r3, 0\n\ + ldr r0, _080C80A4 @ =sDiscouragedPowerfulMoveEffects\n\ + ldrh r1, [r0]\n\ + ldr r5, _080C80A8 @ =0x0000ffff\n\ + ldr r6, _080C80AC @ =gBattleMoves\n\ + ldr r2, _080C80B0 @ =gBattleResources\n\ + cmp r1, r5\n\ + beq _080C7FA2\n\ + ldr r0, [r2]\n\ + ldr r0, [r0, 0x14]\n\ + ldrh r1, [r0, 0x2]\n\ + lsls r0, r1, 1\n\ + adds r0, r1\n\ + lsls r0, 2\n\ + adds r0, r6\n\ + ldrb r4, [r0]\n\ + ldr r1, _080C80A4 @ =sDiscouragedPowerfulMoveEffects\n\ +_080C7F92:\n\ + ldrh r0, [r1]\n\ + cmp r4, r0\n\ + beq _080C7FA2\n\ + adds r1, 0x2\n\ + adds r3, 0x1\n\ + ldrh r0, [r1]\n\ + cmp r0, r5\n\ + bne _080C7F92\n\ +_080C7FA2:\n\ + ldr r0, [r2]\n\ + ldr r0, [r0, 0x14]\n\ + ldrh r1, [r0, 0x2]\n\ + lsls r0, r1, 1\n\ + adds r0, r1\n\ + lsls r0, 2\n\ + adds r0, r6\n\ + ldrb r0, [r0, 0x1]\n\ + cmp r0, 0x1\n\ + bhi _080C7FB8\n\ + b _080C8142\n\ +_080C7FB8:\n\ + lsls r0, r3, 1\n\ + ldr r1, _080C80A4 @ =sDiscouragedPowerfulMoveEffects\n\ + adds r0, r1\n\ + ldrh r3, [r0]\n\ + ldr r0, _080C80A8 @ =0x0000ffff\n\ + cmp r3, r0\n\ + beq _080C7FC8\n\ + b _080C8142\n\ +_080C7FC8:\n\ + ldr r0, _080C80B4 @ =gDynamicBasePower\n\ + movs r1, 0\n\ + strh r1, [r0]\n\ + ldr r0, _080C80B8 @ =gBattleStruct\n\ + ldr r0, [r0]\n\ + strb r1, [r0, 0x13]\n\ + ldr r0, _080C80BC @ =gBattleScripting\n\ + movs r2, 0x1\n\ + strb r2, [r0, 0xE]\n\ + ldr r0, _080C80C0 @ =gMoveResultFlags\n\ + strb r1, [r0]\n\ + ldr r0, _080C80C4 @ =gCritMultiplier\n\ + strb r2, [r0]\n\ + movs r6, 0\n\ + mov r9, r3\n\ + ldr r2, _080C80A4 @ =sDiscouragedPowerfulMoveEffects\n\ + ldrh r2, [r2]\n\ + str r2, [sp, 0x10]\n\ +_080C7FEC:\n\ + movs r3, 0\n\ + ldr r5, _080C80C8 @ =gBattleMons\n\ + lsls r4, r6, 1\n\ + ldr r7, _080C80CC @ =sBattler_AI\n\ + lsls r0, r6, 2\n\ + mov r8, r0\n\ + adds r1, r6, 0x1\n\ + mov r10, r1\n\ + ldr r2, [sp, 0x10]\n\ + cmp r2, r9\n\ + beq _080C8030\n\ + ldr r2, _080C80AC @ =gBattleMoves\n\ + ldrb r1, [r7]\n\ + movs r0, 0x58\n\ + muls r0, r1\n\ + adds r0, r4, r0\n\ + adds r1, r5, 0\n\ + adds r1, 0xC\n\ + adds r0, r1\n\ + ldrh r1, [r0]\n\ + lsls r0, r1, 1\n\ + adds r0, r1\n\ + lsls r0, 2\n\ + adds r0, r2\n\ + ldrb r2, [r0]\n\ + ldr r1, _080C80A4 @ =sDiscouragedPowerfulMoveEffects\n\ +_080C8020:\n\ + ldrh r0, [r1]\n\ + cmp r2, r0\n\ + beq _080C8030\n\ + adds r1, 0x2\n\ + adds r3, 0x1\n\ + ldrh r0, [r1]\n\ + cmp r0, r9\n\ + bne _080C8020\n\ +_080C8030:\n\ + ldrb r1, [r7]\n\ + movs r0, 0x58\n\ + muls r0, r1\n\ + adds r0, r4, r0\n\ + adds r1, r5, 0\n\ + adds r1, 0xC\n\ + adds r1, r0, r1\n\ + ldrh r0, [r1]\n\ + cmp r0, 0\n\ + beq _080C80DC\n\ + lsls r0, r3, 1\n\ + ldr r2, _080C80A4 @ =sDiscouragedPowerfulMoveEffects\n\ + adds r0, r2\n\ + ldrh r0, [r0]\n\ + cmp r0, r9\n\ + bne _080C80DC\n\ + ldr r0, _080C80AC @ =gBattleMoves\n\ + ldrh r2, [r1]\n\ + lsls r1, r2, 1\n\ + adds r1, r2\n\ + lsls r1, 2\n\ + adds r1, r0\n\ + ldrb r0, [r1, 0x1]\n\ + cmp r0, 0x1\n\ + bls _080C80DC\n\ + ldr r5, _080C80D0 @ =gCurrentMove\n\ + strh r2, [r5]\n\ + ldrb r0, [r7]\n\ + ldr r4, _080C80D4 @ =gBattlerTarget\n\ + ldrb r1, [r4]\n\ + bl AI_CalcDmg\n\ + ldrh r0, [r5]\n\ + ldrb r1, [r7]\n\ + ldrb r2, [r4]\n\ + bl TypeCalc\n\ + mov r4, sp\n\ + add r4, r8\n\ + ldr r2, _080C80D8 @ =gBattleMoveDamage\n\ + ldr r0, _080C80B0 @ =gBattleResources\n\ + ldr r0, [r0]\n\ + ldr r0, [r0, 0x14]\n\ + adds r0, 0x18\n\ + adds r0, r6\n\ + ldrb r1, [r0]\n\ + ldr r0, [r2]\n\ + muls r0, r1\n\ + movs r1, 0x64\n\ + bl __divsi3\n\ + str r0, [r4]\n\ + cmp r0, 0\n\ + bne _080C80E4\n\ + movs r0, 0x1\n\ + str r0, [r4]\n\ + b _080C80E4\n\ + .align 2, 0\n\ +_080C80A4: .4byte sDiscouragedPowerfulMoveEffects\n\ +_080C80A8: .4byte 0x0000ffff\n\ +_080C80AC: .4byte gBattleMoves\n\ +_080C80B0: .4byte gBattleResources\n\ +_080C80B4: .4byte gDynamicBasePower\n\ +_080C80B8: .4byte gBattleStruct\n\ +_080C80BC: .4byte gBattleScripting\n\ +_080C80C0: .4byte gMoveResultFlags\n\ +_080C80C4: .4byte gCritMultiplier\n\ +_080C80C8: .4byte gBattleMons\n\ +_080C80CC: .4byte sBattler_AI\n\ +_080C80D0: .4byte gCurrentMove\n\ +_080C80D4: .4byte gBattlerTarget\n\ +_080C80D8: .4byte gBattleMoveDamage\n\ +_080C80DC:\n\ + mov r1, sp\n\ + add r1, r8\n\ + movs r0, 0\n\ + str r0, [r1]\n\ +_080C80E4:\n\ + mov r6, r10\n\ + cmp r6, 0x3\n\ + bgt _080C80EC\n\ + b _080C7FEC\n\ +_080C80EC:\n\ + movs r6, 0\n\ + ldr r2, _080C8130 @ =gBattleResources\n\ + ldr r0, [r2]\n\ + ldr r0, [r0, 0x14]\n\ + ldrb r0, [r0, 0x1]\n\ + lsls r0, 2\n\ + add r0, sp\n\ + ldr r1, [sp]\n\ + ldr r0, [r0]\n\ + ldr r5, _080C8134 @ =gAIScriptPtr\n\ + cmp r1, r0\n\ + bgt _080C8122\n\ + adds r4, r2, 0\n\ + mov r3, sp\n\ +_080C8108:\n\ + adds r3, 0x4\n\ + adds r6, 0x1\n\ + cmp r6, 0x3\n\ + bgt _080C8122\n\ + ldr r0, [r4]\n\ + ldr r0, [r0, 0x14]\n\ + ldrb r0, [r0, 0x1]\n\ + lsls r0, 2\n\ + add r0, sp\n\ + ldr r1, [r3]\n\ + ldr r0, [r0]\n\ + cmp r1, r0\n\ + ble _080C8108\n\ +_080C8122:\n\ + cmp r6, 0x4\n\ + bne _080C8138\n\ + ldr r0, [r2]\n\ + ldr r1, [r0, 0x14]\n\ + movs r0, 0x2\n\ + str r0, [r1, 0x8]\n\ + b _080C814C\n\ + .align 2, 0\n\ +_080C8130: .4byte gBattleResources\n\ +_080C8134: .4byte gAIScriptPtr\n\ +_080C8138:\n\ + ldr r0, [r2]\n\ + ldr r1, [r0, 0x14]\n\ + movs r0, 0x1\n\ + str r0, [r1, 0x8]\n\ + b _080C814C\n\ +_080C8142:\n\ + ldr r0, [r2]\n\ + ldr r1, [r0, 0x14]\n\ + movs r0, 0\n\ + str r0, [r1, 0x8]\n\ + ldr r5, _080C8164 @ =gAIScriptPtr\n\ +_080C814C:\n\ + ldr r0, [r5]\n\ + adds r0, 0x1\n\ + str r0, [r5]\n\ + add sp, 0x14\n\ + pop {r3-r5}\n\ + mov r8, r3\n\ + mov r9, r4\n\ + mov r10, r5\n\ + pop {r4-r7}\n\ + pop {r0}\n\ + bx r0\n\ + .align 2, 0\n\ +_080C8164: .4byte gAIScriptPtr\n\ + .syntax divided\n"); +} +#endif + +static void BattleAICmd_get_move(void) +{ + if (gAIScriptPtr[1] == USER) + AI_THINKING_STRUCT->funcResult = gLastUsedMove[sBattler_AI]; + else + AI_THINKING_STRUCT->funcResult = gLastUsedMove[gBattlerTarget]; + + gAIScriptPtr += 2; +} + +static void BattleAICmd_if_arg_equal(void) +{ + if (gAIScriptPtr[1] == AI_THINKING_STRUCT->funcResult) + gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 2); + else + gAIScriptPtr += 6; +} + +static void BattleAICmd_if_arg_not_equal(void) +{ + if (gAIScriptPtr[1] != AI_THINKING_STRUCT->funcResult) + gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 2); + else + gAIScriptPtr += 6; +} + +static void BattleAICmd_if_would_go_first(void) +{ + if (GetWhoStrikesFirst(sBattler_AI, gBattlerTarget, TRUE) == gAIScriptPtr[1]) + gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 2); + else + gAIScriptPtr += 6; +} + +static void BattleAICmd_if_would_not_go_first(void) +{ + if (GetWhoStrikesFirst(sBattler_AI, gBattlerTarget, TRUE) != gAIScriptPtr[1]) + gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 2); + else + gAIScriptPtr += 6; +} + +static void BattleAICmd_nullsub_2A(void) +{ +} + +static void BattleAICmd_nullsub_2B(void) +{ +} + +static void BattleAICmd_count_alive_pokemon(void) +{ + struct Pokemon *party; + int i; + u8 index; + u8 var, var2; + + AI_THINKING_STRUCT->funcResult = 0; + + if (gAIScriptPtr[1] == USER) + index = sBattler_AI; + else + index = gBattlerTarget; + + if (GetBankSide(index) == 0) + party = gPlayerParty; + else + party = gEnemyParty; + + if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE) + { + u32 status; + var = gBattlerPartyIndexes[index]; + status = GetBankIdentity(index) ^ 2; + var2 = gBattlerPartyIndexes[GetBankByIdentity(status)]; + } + else + { + var = gBattlerPartyIndexes[index]; + var2 = gBattlerPartyIndexes[index]; + } + + for (i = 0; i < 6; i++) + { + if (i != var && i != var2 + && GetMonData(&party[i], MON_DATA_HP) != 0 + && GetMonData(&party[i], MON_DATA_SPECIES2) != SPECIES_NONE + && GetMonData(&party[i], MON_DATA_SPECIES2) != SPECIES_EGG) + { + AI_THINKING_STRUCT->funcResult++; + } + } + + gAIScriptPtr += 2; +} + +static void BattleAICmd_get_considered_move(void) +{ + AI_THINKING_STRUCT->funcResult = AI_THINKING_STRUCT->moveConsidered; + gAIScriptPtr += 1; +} + +static void BattleAICmd_get_considered_move_effect(void) +{ + AI_THINKING_STRUCT->funcResult = gBattleMoves[AI_THINKING_STRUCT->moveConsidered].effect; + gAIScriptPtr += 1; +} + +static void BattleAICmd_get_ability(void) +{ + u8 index; + + if (gAIScriptPtr[1] == USER) + index = sBattler_AI; + else + index = gBattlerTarget; + + if (GetBankSide(index) == TARGET) + { + u16 side = GetBankIdentity(index) & 1; + + if (BATTLE_HISTORY->abilities[side] != 0) + { + AI_THINKING_STRUCT->funcResult = BATTLE_HISTORY->abilities[side]; + gAIScriptPtr += 2; + return; + } + + // abilities that prevent fleeing. + if (gBattleMons[index].ability == ABILITY_SHADOW_TAG + || gBattleMons[index].ability == ABILITY_MAGNET_PULL + || gBattleMons[index].ability == ABILITY_ARENA_TRAP) + { + AI_THINKING_STRUCT->funcResult = gBattleMons[index].ability; + gAIScriptPtr += 2; + return; + } + + if (gBaseStats[gBattleMons[index].species].ability1 != ABILITY_NONE) + { + if (gBaseStats[gBattleMons[index].species].ability2 != ABILITY_NONE) + { + // AI has no knowledge of opponent, so it guesses which ability. + if (Random() % 2) + { + AI_THINKING_STRUCT->funcResult = gBaseStats[gBattleMons[index].species].ability1; + } + else + { + AI_THINKING_STRUCT->funcResult = gBaseStats[gBattleMons[index].species].ability2; + } + } + else + { + AI_THINKING_STRUCT->funcResult = gBaseStats[gBattleMons[index].species].ability1; // it's definitely ability 1. + } + } + else + { + AI_THINKING_STRUCT->funcResult = gBaseStats[gBattleMons[index].species].ability2; // AI cant actually reach this part since every mon has at least 1 ability. + } + } + else + { + // The AI knows its own ability. + AI_THINKING_STRUCT->funcResult = gBattleMons[index].ability; + } + gAIScriptPtr += 2; +} + +static void BattleAICmd_get_highest_possible_damage(void) +{ + s32 i; + u8 *dynamicMoveType; + + gDynamicBasePower = 0; + dynamicMoveType = &gBattleStruct->dynamicMoveType; + *dynamicMoveType = 0; + gBattleScripting.dmgMultiplier = 1; + gMoveResultFlags = 0; + gCritMultiplier = 1; + AI_THINKING_STRUCT->funcResult = 0; + + for (i = 0; i < 4; i++) + { + gBattleMoveDamage = 40; + gCurrentMove = gBattleMons[sBattler_AI].moves[i]; + + if (gCurrentMove != 0) + { + TypeCalc(gCurrentMove, sBattler_AI, gBattlerTarget); + + if (gBattleMoveDamage == 120) // Super effective STAB. + gBattleMoveDamage = AI_EFFECTIVENESS_x2; + if (gBattleMoveDamage == 240) + gBattleMoveDamage = AI_EFFECTIVENESS_x4; + if (gBattleMoveDamage == 30) // Not very effective STAB. + gBattleMoveDamage = AI_EFFECTIVENESS_x0_5; + if (gBattleMoveDamage == 15) + gBattleMoveDamage = AI_EFFECTIVENESS_x0_25; + + if (gMoveResultFlags & MOVE_RESULT_DOESNT_AFFECT_FOE) + gBattleMoveDamage = AI_EFFECTIVENESS_x0; + + if (AI_THINKING_STRUCT->funcResult < gBattleMoveDamage) + AI_THINKING_STRUCT->funcResult = gBattleMoveDamage; + } + } + + gAIScriptPtr += 1; +} + +static void BattleAICmd_if_type_effectiveness(void) +{ + u8 damageVar; + + gDynamicBasePower = 0; + gBattleStruct->dynamicMoveType = 0; + gBattleScripting.dmgMultiplier = 1; + gMoveResultFlags = 0; + gCritMultiplier = 1; + + gBattleMoveDamage = AI_EFFECTIVENESS_x1; + gCurrentMove = AI_THINKING_STRUCT->moveConsidered; + + TypeCalc(gCurrentMove, sBattler_AI, gBattlerTarget); + + if (gBattleMoveDamage == 120) // Super effective STAB. + gBattleMoveDamage = AI_EFFECTIVENESS_x2; + if (gBattleMoveDamage == 240) + gBattleMoveDamage = AI_EFFECTIVENESS_x4; + if (gBattleMoveDamage == 30) // Not very effective STAB. + gBattleMoveDamage = AI_EFFECTIVENESS_x0_5; + if (gBattleMoveDamage == 15) + gBattleMoveDamage = AI_EFFECTIVENESS_x0_25; + + if (gMoveResultFlags & MOVE_RESULT_DOESNT_AFFECT_FOE) + gBattleMoveDamage = AI_EFFECTIVENESS_x0; + + // Store gBattleMoveDamage in a u8 variable because gAIScriptPtr[1] is a u8. + damageVar = gBattleMoveDamage; + + if (damageVar == gAIScriptPtr[1]) + gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 2); + else + gAIScriptPtr += 6; +} + +static void BattleAICmd_nullsub_32(void) +{ +} + +static void BattleAICmd_nullsub_33(void) +{ +} + +static void BattleAICmd_if_status_in_party(void) +{ + struct Pokemon *party; + struct Pokemon *partyPtr; + int i; + u32 statusToCompareTo; + + // for whatever reason, game freak put the party pointer into 2 variables instead of 1. it's possible at some point the switch encompassed the whole function and used each respective variable creating largely duplicate code. + switch (gAIScriptPtr[1]) + { + case 1: + party = partyPtr = gEnemyParty; + break; + default: + party = partyPtr = gPlayerParty; + break; + } + + statusToCompareTo = T1_READ_32(gAIScriptPtr + 2); + + for (i = 0; i < 6; i++) + { + u16 species = GetMonData(&party[i], MON_DATA_SPECIES); + u16 hp = GetMonData(&party[i], MON_DATA_HP); + u32 status = GetMonData(&party[i], MON_DATA_STATUS); + + if (species != SPECIES_NONE && species != SPECIES_EGG && hp != 0 && status == statusToCompareTo) + { + gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 6); // WHAT. why is this being merged into the above switch + return; + } + } + + gAIScriptPtr += 10; +} + +// bugged, doesnt return properly. also unused +static void BattleAICmd_if_status_not_in_party(void) +{ + struct Pokemon *party; + struct Pokemon *partyPtr; + int i; + u32 statusToCompareTo; + + switch (gAIScriptPtr[1]) + { + case 1: + party = partyPtr = gEnemyParty; + break; + default: + party = partyPtr = gPlayerParty; + break; + } + + statusToCompareTo = T1_READ_32(gAIScriptPtr + 2); + + for (i = 0; i < 6; i++) + { + u16 species = GetMonData(&party[i], MON_DATA_SPECIES); + u16 hp = GetMonData(&party[i], MON_DATA_HP); + u32 status = GetMonData(&party[i], MON_DATA_STATUS); + + // everytime the status is found, the AI's logic jumps further and further past its intended destination. this results in a broken AI macro and is probably why it is unused. + if (species != SPECIES_NONE && species != SPECIES_EGG && hp != 0 && status == statusToCompareTo) + gAIScriptPtr += 10; // doesnt return? + } + gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 6); +} + +enum +{ + WEATHER_TYPE_SUN, + WEATHER_TYPE_RAIN, + WEATHER_TYPE_SANDSTORM, + WEATHER_TYPE_HAIL, +}; + +extern u16 gBattleWeather; + +static void BattleAICmd_get_weather(void) +{ + if (gBattleWeather & WEATHER_RAIN_ANY) + AI_THINKING_STRUCT->funcResult = WEATHER_TYPE_RAIN; + if (gBattleWeather & WEATHER_SANDSTORM_ANY) + AI_THINKING_STRUCT->funcResult = WEATHER_TYPE_SANDSTORM; + if (gBattleWeather & WEATHER_SUN_ANY) + AI_THINKING_STRUCT->funcResult = WEATHER_TYPE_SUN; + if (gBattleWeather & WEATHER_HAIL) + AI_THINKING_STRUCT->funcResult = WEATHER_TYPE_HAIL; + + gAIScriptPtr += 1; +} + +static void BattleAICmd_if_effect(void) +{ + if (gBattleMoves[AI_THINKING_STRUCT->moveConsidered].effect == gAIScriptPtr[1]) + gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 2); + else + gAIScriptPtr += 6; +} + +static void BattleAICmd_if_not_effect(void) +{ + if (gBattleMoves[AI_THINKING_STRUCT->moveConsidered].effect != gAIScriptPtr[1]) + gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 2); + else + gAIScriptPtr += 6; +} + +static void BattleAICmd_if_stat_level_less_than(void) +{ + u32 party; + + if (gAIScriptPtr[1] == USER) + party = sBattler_AI; + else + party = gBattlerTarget; + + if (gBattleMons[party].statStages[gAIScriptPtr[2]] < gAIScriptPtr[3]) + gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 4); + else + gAIScriptPtr += 8; +} + +static void BattleAICmd_if_stat_level_more_than(void) +{ + u32 party; + + if (gAIScriptPtr[1] == USER) + party = sBattler_AI; + else + party = gBattlerTarget; + + if (gBattleMons[party].statStages[gAIScriptPtr[2]] > gAIScriptPtr[3]) + gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 4); + else + gAIScriptPtr += 8; +} + +static void BattleAICmd_if_stat_level_equal(void) +{ + u32 party; + + if (gAIScriptPtr[1] == USER) + party = sBattler_AI; + else + party = gBattlerTarget; + + if (gBattleMons[party].statStages[gAIScriptPtr[2]] == gAIScriptPtr[3]) + gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 4); + else + gAIScriptPtr += 8; +} + +static void BattleAICmd_if_stat_level_not_equal(void) +{ + u32 party; + + if (gAIScriptPtr[1] == USER) + party = sBattler_AI; + else + party = gBattlerTarget; + + if (gBattleMons[party].statStages[gAIScriptPtr[2]] != gAIScriptPtr[3]) + gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 4); + else + gAIScriptPtr += 8; +} + +static void BattleAICmd_if_can_faint(void) +{ + if (gBattleMoves[AI_THINKING_STRUCT->moveConsidered].power < 2) + { + gAIScriptPtr += 5; + return; + } + + gDynamicBasePower = 0; + gBattleStruct->dynamicMoveType = 0; + gBattleScripting.dmgMultiplier = 1; + gMoveResultFlags = 0; + gCritMultiplier = 1; + gCurrentMove = AI_THINKING_STRUCT->moveConsidered; + AI_CalcDmg(sBattler_AI, gBattlerTarget); + TypeCalc(gCurrentMove, sBattler_AI, gBattlerTarget); + + gBattleMoveDamage = gBattleMoveDamage * AI_THINKING_STRUCT->simulatedRNG[AI_THINKING_STRUCT->movesetIndex] / 100; + + // Moves always do at least 1 damage. + if (gBattleMoveDamage == 0) + gBattleMoveDamage = 1; + + if (gBattleMons[gBattlerTarget].hp <= gBattleMoveDamage) + gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 1); + else + gAIScriptPtr += 5; +} + +static void BattleAICmd_if_cant_faint(void) +{ + if (gBattleMoves[AI_THINKING_STRUCT->moveConsidered].power < 2) + { + gAIScriptPtr += 5; + return; + } + + gDynamicBasePower = 0; + gBattleStruct->dynamicMoveType = 0; + gBattleScripting.dmgMultiplier = 1; + gMoveResultFlags = 0; + gCritMultiplier = 1; + gCurrentMove = AI_THINKING_STRUCT->moveConsidered; + AI_CalcDmg(sBattler_AI, gBattlerTarget); + TypeCalc(gCurrentMove, sBattler_AI, gBattlerTarget); + + gBattleMoveDamage = gBattleMoveDamage * AI_THINKING_STRUCT->simulatedRNG[AI_THINKING_STRUCT->movesetIndex] / 100; + + // This macro is missing the damage 0 = 1 assumption. + + if (gBattleMons[gBattlerTarget].hp > gBattleMoveDamage) + gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 1); + else + gAIScriptPtr += 5; +} + +static void BattleAICmd_if_has_move(void) +{ + int i; + u16 *temp_ptr = (u16 *)(gAIScriptPtr + 2); + + switch (gAIScriptPtr[1]) + { + case 1: + case 3: + for (i = 0; i < MAX_MON_MOVES; i++) + { + if (gBattleMons[sBattler_AI].moves[i] == *temp_ptr) + break; + } + if (i == MAX_MON_MOVES) + gAIScriptPtr += 8; + else + gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 4); + break; + case 0: + case 2: + for (i = 0; i < 8; i++) + { + if (BATTLE_HISTORY->usedMoves[gBattlerTarget >> 1][i] == *temp_ptr) + break; + } + if (i == 8) + gAIScriptPtr += 8; + else + gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 4); + break; + } +} + +static void BattleAICmd_if_dont_have_move(void) +{ + int i; + u16 *temp_ptr = (u16 *)(gAIScriptPtr + 2); + + switch (gAIScriptPtr[1]) + { + case 1: + case 3: + for (i = 0; i < MAX_MON_MOVES; i++) + { + if (gBattleMons[sBattler_AI].moves[i] == *temp_ptr) + break; + } + if (i != MAX_MON_MOVES) + gAIScriptPtr += 8; + else + gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 4); + break; + case 0: + case 2: + for (i = 0; i < 8; i++) + { + if (BATTLE_HISTORY->usedMoves[gBattlerTarget >> 1][i] == *temp_ptr) + break; + } + if (i != 8) + gAIScriptPtr += 8; + else + gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 4); + break; + } +} + +static void BattleAICmd_if_move_effect(void) +{ + int i; + + switch (gAIScriptPtr[1]) + { + case 1: + case 3: + for (i = 0; i < MAX_MON_MOVES; i++) + { + if (gBattleMons[sBattler_AI].moves[i] != 0 && gBattleMoves[gBattleMons[sBattler_AI].moves[i]].effect == gAIScriptPtr[2]) + break; + } + if (i != MAX_MON_MOVES) + gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 3); + else + gAIScriptPtr += 7; + break; + case 0: + case 2: + for (i = 0; i < 8; i++) + { + if (gBattleMons[sBattler_AI].moves[i] != 0 && gBattleMoves[BATTLE_HISTORY->usedMoves[gBattlerTarget >> 1][i]].effect == gAIScriptPtr[2]) + break; + } + gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 3); + } +} + +static void BattleAICmd_if_not_move_effect(void) +{ + int i; + + switch (gAIScriptPtr[1]) + { + case 1: + case 3: + for (i = 0; i < MAX_MON_MOVES; i++) + { + if (gBattleMons[sBattler_AI].moves[i] != 0 && gBattleMoves[gBattleMons[sBattler_AI].moves[i]].effect == gAIScriptPtr[2]) + break; + } + if (i != MAX_MON_MOVES) + gAIScriptPtr += 7; + else + gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 3); + break; + case 0: + case 2: + for (i = 0; i < 8; i++) + { + if (BATTLE_HISTORY->usedMoves[gBattlerTarget >> 1][i] != 0 && gBattleMoves[BATTLE_HISTORY->usedMoves[gBattlerTarget >> 1][i]].effect == gAIScriptPtr[2]) + break; + } + gAIScriptPtr += 7; + } +} + +static void BattleAICmd_if_last_move_did_damage(void) +{ + u8 index; + + if (gAIScriptPtr[1] == USER) + index = sBattler_AI; + else + index = gBattlerTarget; + + if (gAIScriptPtr[2] == 0) + { + if (gDisableStructs[index].disabledMove == 0) + { + gAIScriptPtr += 7; + return; + } + gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 3); + return; + } + else if (gAIScriptPtr[2] != 1) // ignore the macro if its not 0 or 1. + { + gAIScriptPtr += 7; + return; + } + else if (gDisableStructs[index].encoredMove != 0) + { + gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 3); + return; + } + gAIScriptPtr += 7; +} + +static void BattleAICmd_if_encored(void) +{ + switch (gAIScriptPtr[1]) + { + case 0: // _08109348 + if (gDisableStructs[gActiveBattler].disabledMove == AI_THINKING_STRUCT->moveConsidered) + { + gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 2); + return; + } + gAIScriptPtr += 6; + return; + case 1: // _08109370 + if (gDisableStructs[gActiveBattler].encoredMove == AI_THINKING_STRUCT->moveConsidered) + { + gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 2); + return; + } + gAIScriptPtr += 6; + return; + default: + gAIScriptPtr += 6; + return; + } +} + +static void BattleAICmd_flee(void) +{ + AI_THINKING_STRUCT->aiAction |= (AI_ACTION_DONE | AI_ACTION_FLEE | AI_ACTION_DO_NOT_ATTACK); // what matters is AI_ACTION_FLEE being enabled. +} + +// FRLG safari command +static void BattleAICmd_frlg_safari(void) +{ + u8 var; + + if(gBattleStruct->safariGoNearCounter) + { + var = gBattleStruct->safariEscapeFactor * 2; + if(var > 20) + var = 20; + } + else if(gBattleStruct->safariPkblThrowCounter != 0) // _080C91DC + { + var = gBattleStruct->safariEscapeFactor / 4; + if(var == 0) + var = 1; + } + else + var = gBattleStruct->safariEscapeFactor; + var *= 5; + if((u8)(Random() % 100) < var) + gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 1); + else + gAIScriptPtr += 5; +} + +static void BattleAICmd_watch(void) +{ + AI_THINKING_STRUCT->aiAction |= (AI_ACTION_DONE | AI_ACTION_WATCH | AI_ACTION_DO_NOT_ATTACK); // what matters is AI_ACTION_WATCH being enabled. +} + +static void BattleAICmd_get_hold_effect(void) +{ + u8 index; + u16 side; + + if (gAIScriptPtr[1] == USER) + index = sBattler_AI; + else + index = gBattlerTarget; + + if (GetBankSide(index) == 0) + { + side = (GetBankIdentity(index) & 1); + AI_THINKING_STRUCT->funcResult = BATTLE_HISTORY->itemEffects[side]; + } + else + AI_THINKING_STRUCT->funcResult = ItemId_GetHoldEffect(gBattleMons[index].item); + + gAIScriptPtr += 2; +} + +static void BattleAICmd_get_gender(void) +{ + u8 index; + + if (gAIScriptPtr[1] == USER) + index = sBattler_AI; + else + index = gBattlerTarget; + + AI_THINKING_STRUCT->funcResult = GetGenderFromSpeciesAndPersonality(gBattleMons[index].species, gBattleMons[index].personality); + + gAIScriptPtr += 2; +} + +static void BattleAICmd_is_first_turn(void) +{ + u8 index; + + if (gAIScriptPtr[1] == USER) + index = sBattler_AI; + else + index = gBattlerTarget; + + AI_THINKING_STRUCT->funcResult = gDisableStructs[index].isFirstTurn; + + gAIScriptPtr += 2; +} + +static void BattleAICmd_get_stockpile_count(void) +{ + u8 index; + + if (gAIScriptPtr[1] == USER) + index = sBattler_AI; + else + index = gBattlerTarget; + + AI_THINKING_STRUCT->funcResult = gDisableStructs[index].stockpileCounter; + + gAIScriptPtr += 2; +} + +static void BattleAICmd_is_double_battle(void) +{ + AI_THINKING_STRUCT->funcResult = gBattleTypeFlags & BATTLE_TYPE_DOUBLE; + + gAIScriptPtr += 1; +} + +static void BattleAICmd_get_used_held_item(void) +{ + u8 battlerId; + + if (gAIScriptPtr[1] == AI_USER) + battlerId = sBattler_AI; + else + battlerId = gBattlerTarget; + + // This is likely a leftover from Ruby's code and its ugly ewram access. + #ifdef NONMATCHING + AI_THINKING_STRUCT->funcResult = gBattleStruct->usedHeldItems[battlerId]; + #else + AI_THINKING_STRUCT->funcResult = *(u8*)((u8*)(gBattleStruct) + offsetof(struct BattleStruct, usedHeldItems) + (battlerId * 2)); + #endif // NONMATCHING + + gAIScriptPtr += 2; +} + +static void BattleAICmd_get_move_type_from_result(void) +{ + AI_THINKING_STRUCT->funcResult = gBattleMoves[AI_THINKING_STRUCT->funcResult].type; + + gAIScriptPtr += 1; +} + +static void BattleAICmd_get_move_power_from_result(void) +{ + AI_THINKING_STRUCT->funcResult = gBattleMoves[AI_THINKING_STRUCT->funcResult].power; + + gAIScriptPtr += 1; +} + +static void BattleAICmd_get_move_effect_from_result(void) +{ + AI_THINKING_STRUCT->funcResult = gBattleMoves[AI_THINKING_STRUCT->funcResult].effect; + + gAIScriptPtr += 1; +} + +static void BattleAICmd_get_protect_count(void) +{ + u8 index; + + if (gAIScriptPtr[1] == USER) + index = sBattler_AI; + else + index = gBattlerTarget; + + AI_THINKING_STRUCT->funcResult = gDisableStructs[index].protectUses; + + gAIScriptPtr += 2; +} + +static void BattleAICmd_nullsub_52(void) +{ +} + +static void BattleAICmd_nullsub_53(void) +{ +} + +static void BattleAICmd_nullsub_54(void) +{ +} + +static void BattleAICmd_nullsub_55(void) +{ +} + +static void BattleAICmd_nullsub_56(void) +{ +} + +static void BattleAICmd_nullsub_57(void) +{ +} + +static void BattleAICmd_call(void) +{ + AIStackPushVar(gAIScriptPtr + 5); + gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 1); +} + +static void BattleAICmd_jump(void) +{ + gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 1); +} + +static void BattleAICmd_end(void) +{ + if (AIStackPop() == FALSE) + AI_THINKING_STRUCT->aiAction |= AI_ACTION_DONE; +} + +static void BattleAICmd_if_level_compare(void) +{ + switch (gAIScriptPtr[1]) + { + case 0: // greater than + if (gBattleMons[sBattler_AI].level > gBattleMons[gBattlerTarget].level) + { + gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 2); + return; + } + gAIScriptPtr += 6; + return; + case 1: // less than + if (gBattleMons[sBattler_AI].level < gBattleMons[gBattlerTarget].level) + { + gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 2); + return; + } + gAIScriptPtr += 6; + return; + case 2: // equal + if (gBattleMons[sBattler_AI].level == gBattleMons[gBattlerTarget].level) + { + gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 2); + return; + } + gAIScriptPtr += 6; + return; + } +} + +static void BattleAICmd_if_taunted(void) +{ + if (gDisableStructs[gBattlerTarget].tauntTimer1 != 0) + gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 1); + else + gAIScriptPtr += 5; +} + +static void BattleAICmd_if_not_taunted(void) +{ + if (gDisableStructs[gBattlerTarget].tauntTimer1 == 0) + gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 1); + else + gAIScriptPtr += 5; +} + +void AIStackPushVar(const u8 *var) +{ + gBattleResources->AI_ScriptsStack->ptr[gBattleResources->AI_ScriptsStack->size++] = var; +} + +// unused +void AIStackPushVar_cursor(void) +{ + gBattleResources->AI_ScriptsStack->ptr[gBattleResources->AI_ScriptsStack->size++] = gAIScriptPtr; +} + +bool8 AIStackPop(void) +{ + if (gBattleResources->AI_ScriptsStack->size != 0) + { + --gBattleResources->AI_ScriptsStack->size; + gAIScriptPtr = gBattleResources->AI_ScriptsStack->ptr[gBattleResources->AI_ScriptsStack->size]; + return TRUE; + } + else + return FALSE; +} diff --git a/src/m4a_2.c b/src/m4a_2.c index 2d3c65848..0625f05d1 100644 --- a/src/m4a_2.c +++ b/src/m4a_2.c @@ -11,10 +11,10 @@ void *gMPlayJumpTable[36]; struct CgbChannel gCgbChans[4]; struct MusicPlayerTrack gPokemonCryTracks[MAX_POKEMON_CRIES * 2]; struct PokemonCrySong gPokemonCrySong; -struct MusicPlayerInfo gMPlay_BGM; -struct MusicPlayerInfo gMPlay_SE1; -struct MusicPlayerInfo gMPlay_SE2; -struct MusicPlayerInfo gMPlay_SE3; +struct MusicPlayerInfo gMPlayInfo_BGM; +struct MusicPlayerInfo gMPlayInfo_SE1; +struct MusicPlayerInfo gMPlayInfo_SE2; +struct MusicPlayerInfo gMPlayInfo_SE3; u8 gMPlayMemAccArea[0x10]; u32 MidiKeyToFreq(struct WaveData *wav, u8 key, u8 fineAdjust) diff --git a/src/script.c b/src/script.c new file mode 100644 index 000000000..0c74debb2 --- /dev/null +++ b/src/script.c @@ -0,0 +1,554 @@ +#include "global.h" +#include "script.h" +#include "event_data.h" + +#define RAM_SCRIPT_MAGIC 51 +#define SCRIPT_STACK_SIZE 20 + +extern u8 gUnknown_203ADFA; + +extern void sub_80CBDE8(void); // field_specials +extern u16 CalcCRC16WithTable(u8 *data, int length); // util +extern bool32 sub_8143FC8(void); // mevent + +enum +{ + SCRIPT_MODE_STOPPED, + SCRIPT_MODE_BYTECODE, + SCRIPT_MODE_NATIVE, +}; + +EWRAM_DATA u8 gUnknown_20370A0 = 0; +EWRAM_DATA u8 *gUnknown_20370A4 = NULL; + +// ewram bss +IWRAM_DATA static u8 sScriptContext1Status; +IWRAM_DATA static u32 sUnusedVariable1; +IWRAM_DATA static struct ScriptContext sScriptContext1; +IWRAM_DATA static u32 sUnusedVariable2; +IWRAM_DATA static struct ScriptContext sScriptContext2; +IWRAM_DATA static bool8 sScriptContext2Enabled; +IWRAM_DATA static u8 gUnknown_3000F9D; +IWRAM_DATA static u8 gUnknown_3000F9E; +IWRAM_DATA static u8 gUnknown_3000F9F; +IWRAM_DATA static u8 gUnknown_3000FA0; +IWRAM_DATA static u8 gUnknown_3000FA1; + +extern ScrCmdFunc gScriptCmdTable[]; +extern ScrCmdFunc gScriptCmdTableEnd[]; +extern void *gNullScriptPtr; + +void InitScriptContext(struct ScriptContext *ctx, void *cmdTable, void *cmdTableEnd) +{ + s32 i; + + ctx->mode = SCRIPT_MODE_STOPPED; + ctx->scriptPtr = NULL; + ctx->stackDepth = 0; + ctx->nativePtr = NULL; + ctx->cmdTable = cmdTable; + ctx->cmdTableEnd = cmdTableEnd; + + for (i = 0; i < 4; i++) + ctx->data[i] = 0; + + for (i = 0; i < SCRIPT_STACK_SIZE; i++) + ctx->stack[i] = 0; +} + +u8 SetupBytecodeScript(struct ScriptContext *ctx, const u8 *ptr) +{ + ctx->scriptPtr = ptr; + ctx->mode = SCRIPT_MODE_BYTECODE; + return 1; +} + +void SetupNativeScript(struct ScriptContext *ctx, bool8 (*ptr)(void)) +{ + ctx->mode = SCRIPT_MODE_NATIVE; + ctx->nativePtr = ptr; +} + +void StopScript(struct ScriptContext *ctx) +{ + ctx->mode = SCRIPT_MODE_STOPPED; + ctx->scriptPtr = NULL; +} + +bool8 RunScriptCommand(struct ScriptContext *ctx) +{ + // FRLG disabled this check, where-as it is present + // in Ruby/Sapphire and Emerald. Why did the programmers + // bother to remove a redundant check when it still + // exists in Emerald? + //if (ctx->mode == SCRIPT_MODE_STOPPED) + // return FALSE; + + switch (ctx->mode) + { + case SCRIPT_MODE_STOPPED: + return FALSE; + case SCRIPT_MODE_NATIVE: + if (ctx->nativePtr) + { + if (ctx->nativePtr() == TRUE) + ctx->mode = SCRIPT_MODE_BYTECODE; + return TRUE; + } + ctx->mode = SCRIPT_MODE_BYTECODE; + case SCRIPT_MODE_BYTECODE: + while (1) + { + u8 cmdCode; + ScrCmdFunc *cmdFunc; + + if (ctx->scriptPtr == NULL) + { + ctx->mode = SCRIPT_MODE_STOPPED; + return FALSE; + } + + if (ctx->scriptPtr == gNullScriptPtr) + { + while (1) + asm("svc 2"); // HALT + } + + cmdCode = *(ctx->scriptPtr); + ctx->scriptPtr++; + cmdFunc = &ctx->cmdTable[cmdCode]; + + if (cmdFunc >= ctx->cmdTableEnd) + { + ctx->mode = SCRIPT_MODE_STOPPED; + return FALSE; + } + + if ((*cmdFunc)(ctx) == TRUE) + return TRUE; + } + } + + return TRUE; +} + +u8 ScriptPush(struct ScriptContext *ctx, const u8 *ptr) +{ + if (ctx->stackDepth + 1 >= SCRIPT_STACK_SIZE) + { + return 1; + } + else + { + ctx->stack[ctx->stackDepth] = ptr; + ctx->stackDepth++; + return 0; + } +} + +const u8 *ScriptPop(struct ScriptContext *ctx) +{ + if (ctx->stackDepth == 0) + return NULL; + + ctx->stackDepth--; + return ctx->stack[ctx->stackDepth]; +} + +void ScriptJump(struct ScriptContext *ctx, const u8 *ptr) +{ + ctx->scriptPtr = ptr; +} + +void ScriptCall(struct ScriptContext *ctx, const u8 *ptr) +{ + ScriptPush(ctx, ctx->scriptPtr); + ctx->scriptPtr = ptr; +} + +void ScriptReturn(struct ScriptContext *ctx) +{ + ctx->scriptPtr = ScriptPop(ctx); +} + +u16 ScriptReadHalfword(struct ScriptContext *ctx) +{ + u16 value = *(ctx->scriptPtr++); + value |= *(ctx->scriptPtr++) << 8; + return value; +} + +u32 ScriptReadWord(struct ScriptContext *ctx) +{ + u32 value0 = *(ctx->scriptPtr++); + u32 value1 = *(ctx->scriptPtr++); + u32 value2 = *(ctx->scriptPtr++); + u32 value3 = *(ctx->scriptPtr++); + return (((((value3 << 8) + value2) << 8) + value1) << 8) + value0; +} + +void ScriptContext2_Enable(void) +{ + sScriptContext2Enabled = TRUE; +} + +void ScriptContext2_Disable(void) +{ + sScriptContext2Enabled = FALSE; +} + +bool8 ScriptContext2_IsEnabled(void) +{ + return sScriptContext2Enabled; +} + +void sub_8069964(void) +{ + gUnknown_3000FA0 = 1; +} + +void sub_8069970(void) +{ + gUnknown_3000FA0 = 0; +} + +bool8 sub_806997C(void) +{ + if(gUnknown_3000FA0 == TRUE) + return TRUE; + else + return FALSE; +} + +void sub_8069998(u8 var) +{ + gUnknown_3000F9F = var; +} + +void sub_80699A4(void) +{ + gUnknown_3000F9F = 0; +} + +u8 sub_80699B0(void) +{ + return gUnknown_3000F9F; +} + +void sub_80699BC(void) +{ + gUnknown_3000F9D = 1; +} + +void sub_80699C8(void) +{ + gUnknown_3000F9D = 0; +} + +u8 sub_80699D4(void) +{ + return gUnknown_3000F9D; +} + +void sub_80699E0(void) +{ + gUnknown_20370A0 = 6; + gUnknown_3000F9E = 1; +} + +void sub_80699F8(void) +{ + gUnknown_3000F9E = 0; +} + +bool8 sub_8069A04(void) +{ + if(gUnknown_3000F9E == TRUE) + return TRUE; + else + return FALSE; +} + +void sub_8069A20(void) +{ + gUnknown_3000FA1 = 1; +} + +void sub_8069A2C(void) +{ + gUnknown_3000FA1 = 0; +} + +bool8 sub_8069A38(void) +{ + if(gUnknown_3000FA1 == TRUE) + return TRUE; + else + return FALSE; +} + +void sub_8069A54(void) +{ + sub_80CBDE8(); + sub_8069A2C(); +} + +bool8 ScriptContext1_IsScriptSetUp(void) +{ + if (sScriptContext1Status == 0) + return TRUE; + else + return FALSE; +} + +void ScriptContext1_Init(void) +{ + InitScriptContext(&sScriptContext1, gScriptCmdTable, gScriptCmdTableEnd); + sScriptContext1Status = 2; +} + +bool8 ScriptContext2_RunScript(void) +{ + if (sScriptContext1Status == 2) + return 0; + + if (sScriptContext1Status == 1) + return 0; + + ScriptContext2_Enable(); + + if (!RunScriptCommand(&sScriptContext1)) + { + sScriptContext1Status = 2; + ScriptContext2_Disable(); + return 0; + } + + return 1; +} + +void ScriptContext1_SetupScript(const u8 *ptr) +{ + sub_80699F8(); + sub_80699C8(); + sub_8069970(); + InitScriptContext(&sScriptContext1, gScriptCmdTable, gScriptCmdTableEnd); + SetupBytecodeScript(&sScriptContext1, ptr); + ScriptContext2_Enable(); + sScriptContext1Status = 0; +} + +void ScriptContext1_Stop(void) +{ + sScriptContext1Status = 1; +} + +void EnableBothScriptContexts(void) +{ + sScriptContext1Status = 0; + ScriptContext2_Enable(); +} + +void ScriptContext2_RunNewScript(const u8 *ptr) +{ + InitScriptContext(&sScriptContext2, &gScriptCmdTable, &gScriptCmdTableEnd); + SetupBytecodeScript(&sScriptContext2, ptr); + while (RunScriptCommand(&sScriptContext2) == TRUE); +} + +u8 *mapheader_get_tagged_pointer(u8 tag) +{ + u8 *mapScripts = gMapHeader.mapScripts; + + if (mapScripts == NULL) + return NULL; + + while (1) + { + if (*mapScripts == 0) + return NULL; + if (*mapScripts == tag) + { + mapScripts++; + return (u8 *)(mapScripts[0] + (mapScripts[1] << 8) + (mapScripts[2] << 16) + (mapScripts[3] << 24)); + } + mapScripts += 5; + } +} + +void mapheader_run_script_by_tag(u8 tag) +{ + u8 *ptr = mapheader_get_tagged_pointer(tag); + if (ptr) + ScriptContext2_RunNewScript(ptr); +} + +u8 *mapheader_get_first_match_from_tagged_ptr_list(u8 tag) +{ + u8 *ptr = mapheader_get_tagged_pointer(tag); + + if (!ptr) + return NULL; + + while (1) + { + u16 varIndex1; + u16 varIndex2; + varIndex1 = ptr[0] | (ptr[1] << 8); + if (!varIndex1) + return NULL; + ptr += 2; + varIndex2 = ptr[0] | (ptr[1] << 8); + ptr += 2; + if (VarGet(varIndex1) == VarGet(varIndex2)) + return (u8 *)(ptr[0] + (ptr[1] << 8) + (ptr[2] << 16) + (ptr[3] << 24)); + ptr += 4; + } +} + +void mapheader_run_script_with_tag_x1(void) +{ + mapheader_run_script_by_tag(1); +} + +void mapheader_run_script_with_tag_x3(void) +{ + mapheader_run_script_by_tag(3); +} + +void mapheader_run_script_with_tag_x5(void) +{ + mapheader_run_script_by_tag(5); +} + +void mapheader_run_script_with_tag_x7(void) +{ + mapheader_run_script_by_tag(7); +} + +void mapheader_run_script_with_tag_x6(void) +{ + mapheader_run_script_by_tag(6); +} + +bool8 mapheader_run_first_tag2_script_list_match(void) +{ + u8 *ptr; + + if(gUnknown_203ADFA == 3) + return 0; + + ptr = mapheader_get_first_match_from_tagged_ptr_list(2); + + if (!ptr) + return 0; + + ScriptContext1_SetupScript(ptr); + return 1; +} + +void mapheader_run_first_tag4_script_list_match(void) +{ + u8 *ptr = mapheader_get_first_match_from_tagged_ptr_list(4); + if (ptr) + ScriptContext2_RunNewScript(ptr); +} + +u32 CalculateRamScriptChecksum(void) +{ + return CalcCRC16WithTable((u8*)(&gSaveBlock1Ptr->ramScript.data), sizeof(gSaveBlock1Ptr->ramScript.data)); +} + +void ClearRamScript(void) +{ + CpuFill32(0, &gSaveBlock1Ptr->ramScript, sizeof(struct RamScript)); +} + +bool8 InitRamScript(u8 *script, u16 scriptSize, u8 mapGroup, u8 mapNum, u8 objectId) +{ + struct RamScriptData *scriptData = &gSaveBlock1Ptr->ramScript.data; + + ClearRamScript(); + + if (scriptSize > sizeof(scriptData->script)) + return FALSE; + + scriptData->magic = RAM_SCRIPT_MAGIC; + scriptData->mapGroup = mapGroup; + scriptData->mapNum = mapNum; + scriptData->objectId = objectId; + memcpy(scriptData->script, script, scriptSize); + gSaveBlock1Ptr->ramScript.checksum = CalculateRamScriptChecksum(); + return TRUE; +} + +u8 *GetRamScript(u8 objectId, u8 *script) +{ + struct RamScriptData *scriptData = &gSaveBlock1Ptr->ramScript.data; + gUnknown_20370A4 = NULL; + if (scriptData->magic != RAM_SCRIPT_MAGIC) + return script; + if (scriptData->mapGroup != gSaveBlock1Ptr->location.mapGroup) + return script; + if (scriptData->mapNum != gSaveBlock1Ptr->location.mapNum) + return script; + if (scriptData->objectId != objectId) + return script; + if (CalculateRamScriptChecksum() != gSaveBlock1Ptr->ramScript.checksum) + { + ClearRamScript(); + return script; + } + else + { + gUnknown_20370A4 = script; + return scriptData->script; + } +} + +bool32 sub_8069DFC(void) +{ + struct RamScriptData *scriptData = &gSaveBlock1Ptr->ramScript.data; + if (scriptData->magic != RAM_SCRIPT_MAGIC) + return FALSE; + if (scriptData->mapGroup != 0xFF) + return FALSE; + if (scriptData->mapNum != 0xFF) + return FALSE; + if (scriptData->objectId != 0xFF) + return FALSE; + if (CalculateRamScriptChecksum() != gSaveBlock1Ptr->ramScript.checksum) + return FALSE; + return TRUE; +} + +u8 *sub_8069E48(void) +{ + struct RamScriptData *scriptData = &gSaveBlock1Ptr->ramScript.data; + if (!sub_8143FC8()) + return NULL; + if (scriptData->magic != RAM_SCRIPT_MAGIC) + return NULL; + if (scriptData->mapGroup != 0xFF) + return NULL; + if (scriptData->mapNum != 0xFF) + return NULL; + if (scriptData->objectId != 0xFF) + return NULL; + if (CalculateRamScriptChecksum() != gSaveBlock1Ptr->ramScript.checksum) + { + ClearRamScript(); + return NULL; + } + else + { + return scriptData->script; + } +} + +void sub_8069EA4(u8 *script, u16 scriptSize) +{ + if (scriptSize > sizeof(gSaveBlock1Ptr->ramScript.data.script)) + scriptSize = sizeof(gSaveBlock1Ptr->ramScript.data.script); + InitRamScript(script, scriptSize, 0xFF, 0xFF, 0xFF); +} diff --git a/src/sound.c b/src/sound.c new file mode 100644 index 000000000..b8814de81 --- /dev/null +++ b/src/sound.c @@ -0,0 +1,628 @@ +#include "global.h" +#include "gba/m4a_internal.h" +#include "sound.h" +#include "battle.h" +#include "m4a.h" +#include "main.h" +#include "pokemon.h" +#include "constants/songs.h" +#include "task.h" + +struct Fanfare +{ + u16 songNum; + u16 duration; +}; + +// TODO: what are these +extern u8 gUnknown_2031DD8; +extern u8 gUnknown_203ADFA; +extern u8 gUnknown_203F174; + +// ewram +EWRAM_DATA struct MusicPlayerInfo* gMPlay_PokemonCry = NULL; +EWRAM_DATA u8 gPokemonCryBGMDuckingCounter = 0; + +// iwram bss +IWRAM_DATA static u16 sCurrentMapMusic; +IWRAM_DATA static u16 sNextMapMusic; +IWRAM_DATA static u8 sMapMusicState; +IWRAM_DATA static u8 sMapMusicFadeInSpeed; +IWRAM_DATA static u16 sFanfareCounter; + +// iwram common +bool8 gDisableMusic; + +extern u32 gBattleTypeFlags; +extern struct MusicPlayerInfo gMPlayInfo_BGM; +extern struct MusicPlayerInfo gMPlayInfo_SE1; +extern struct MusicPlayerInfo gMPlayInfo_SE2; +extern struct MusicPlayerInfo gMPlayInfo_SE3; +extern struct ToneData gCryTable[]; +extern struct ToneData gCryTable2[]; +extern const struct Fanfare sFanfares[]; + +extern u16 SpeciesToCryId(u16); + +static void Task_Fanfare(u8 taskId); +static void CreateFanfareTask(void); +static void Task_DuckBGMForPokemonCry(u8 taskId); +static void RestoreBGMVolumeAfterPokemonCry(void); + +#define CRY_VOLUME 120 // was 125 in R/S + +void InitMapMusic(void) +{ + gDisableMusic = FALSE; + ResetMapMusic(); +} + +void MapMusicMain(void) +{ + switch (sMapMusicState) + { + case 0: + break; + case 1: + sMapMusicState = 2; + PlayBGM(sCurrentMapMusic); + break; + case 2: + case 3: + case 4: + break; + case 5: + if (IsBGMStopped()) + { + sNextMapMusic = 0; + sMapMusicState = 0; + } + break; + case 6: + if (IsBGMStopped() && IsFanfareTaskInactive()) + { + sCurrentMapMusic = sNextMapMusic; + sNextMapMusic = 0; + sMapMusicState = 2; + PlayBGM(sCurrentMapMusic); + } + break; + case 7: + if (IsBGMStopped() && IsFanfareTaskInactive()) + { + FadeInNewBGM(sNextMapMusic, sMapMusicFadeInSpeed); + sCurrentMapMusic = sNextMapMusic; + sNextMapMusic = 0; + sMapMusicState = 2; + sMapMusicFadeInSpeed = 0; + } + break; + } +} + +void ResetMapMusic(void) +{ + sCurrentMapMusic = 0; + sNextMapMusic = 0; + sMapMusicState = 0; + sMapMusicFadeInSpeed = 0; +} + +u16 GetCurrentMapMusic(void) +{ + return sCurrentMapMusic; +} + +void PlayNewMapMusic(u16 songNum) +{ + sCurrentMapMusic = songNum; + sNextMapMusic = 0; + sMapMusicState = 1; +} + +void StopMapMusic(void) +{ + sCurrentMapMusic = 0; + sNextMapMusic = 0; + sMapMusicState = 1; +} + +void FadeOutMapMusic(u8 speed) +{ + if (IsNotWaitingForBGMStop()) + FadeOutBGM(speed); + sCurrentMapMusic = 0; + sNextMapMusic = 0; + sMapMusicState = 5; +} + +void FadeOutAndPlayNewMapMusic(u16 songNum, u8 speed) +{ + FadeOutMapMusic(speed); + sCurrentMapMusic = 0; + sNextMapMusic = songNum; + sMapMusicState = 6; +} + +void FadeOutAndFadeInNewMapMusic(u16 songNum, u8 fadeOutSpeed, u8 fadeInSpeed) +{ + FadeOutMapMusic(fadeOutSpeed); + sCurrentMapMusic = 0; + sNextMapMusic = songNum; + sMapMusicState = 7; + sMapMusicFadeInSpeed = fadeInSpeed; +} + +void FadeInNewMapMusic(u16 songNum, u8 speed) +{ + FadeInNewBGM(songNum, speed); + sCurrentMapMusic = songNum; + sNextMapMusic = 0; + sMapMusicState = 2; + sMapMusicFadeInSpeed = 0; +} + +bool8 IsNotWaitingForBGMStop(void) +{ + if (sMapMusicState == 6) + return FALSE; + if (sMapMusicState == 5) + return FALSE; + if (sMapMusicState == 7) + return FALSE; + return TRUE; +} + +void PlayFanfareByFanfareNum(u8 fanfareNum) +{ + u16 songNum; + + if(gUnknown_203ADFA == 2) + { + sFanfareCounter = 0xFF; + } + else + { + m4aMPlayStop(&gMPlayInfo_BGM); + songNum = sFanfares[fanfareNum].songNum; + sFanfareCounter = sFanfares[fanfareNum].duration; + m4aSongNumStart(songNum); + } +} + +bool8 WaitFanfare(bool8 stop) +{ + if (sFanfareCounter) + { + sFanfareCounter--; + return FALSE; + } + else + { + if (!stop) + m4aMPlayContinue(&gMPlayInfo_BGM); + else + m4aSongNumStart(MUS_DUMMY); + + return TRUE; + } +} + +void StopFanfareByFanfareNum(u8 fanfareNum) +{ + m4aSongNumStop(sFanfares[fanfareNum].songNum); +} + +void PlayFanfare(u16 songNum) +{ + s32 i; + for (i = 0; (u32)i < 14; i++) + { + if (sFanfares[i].songNum == songNum) + { + PlayFanfareByFanfareNum(i); + CreateFanfareTask(); + return; + } + } + + PlayFanfareByFanfareNum(0); + CreateFanfareTask(); +} + +bool8 IsFanfareTaskInactive(void) +{ + if (FuncIsActiveTask(Task_Fanfare) == TRUE) + return FALSE; + return TRUE; +} + +static void Task_Fanfare(u8 taskId) +{ + if (sFanfareCounter) + { + sFanfareCounter--; + } + else + { + m4aMPlayContinue(&gMPlayInfo_BGM); + DestroyTask(taskId); + } +} + +static void CreateFanfareTask(void) +{ + if (FuncIsActiveTask(Task_Fanfare) != TRUE) + CreateTask(Task_Fanfare, 80); +} + +void FadeInNewBGM(u16 songNum, u8 speed) +{ + if (gDisableMusic) + songNum = 0; + if (songNum == 0xFFFF) + songNum = 0; + m4aSongNumStart(songNum); + m4aMPlayImmInit(&gMPlayInfo_BGM); + m4aMPlayVolumeControl(&gMPlayInfo_BGM, 0xFFFF, 0); + m4aSongNumStop(songNum); + m4aMPlayFadeIn(&gMPlayInfo_BGM, speed); +} + +void FadeOutBGMTemporarily(u8 speed) +{ + m4aMPlayFadeOutTemporarily(&gMPlayInfo_BGM, speed); +} + +bool8 IsBGMPausedOrStopped(void) +{ + if (gMPlayInfo_BGM.status & MUSICPLAYER_STATUS_PAUSE) + return TRUE; + if (!(gMPlayInfo_BGM.status & MUSICPLAYER_STATUS_TRACK)) + return TRUE; + return FALSE; +} + +void FadeInBGM(u8 speed) +{ + m4aMPlayFadeIn(&gMPlayInfo_BGM, speed); +} + +void FadeOutBGM(u8 speed) +{ + m4aMPlayFadeOut(&gMPlayInfo_BGM, speed); +} + +bool8 IsBGMStopped(void) +{ + if (!(gMPlayInfo_BGM.status & MUSICPLAYER_STATUS_TRACK)) + return TRUE; + return FALSE; +} + +void PlayCry1(u16 species, s8 pan) +{ + m4aMPlayVolumeControl(&gMPlayInfo_BGM, 0xFFFF, 85); + PlayCryInternal(species, pan, CRY_VOLUME, 10, 0); + gPokemonCryBGMDuckingCounter = 2; + RestoreBGMVolumeAfterPokemonCry(); +} + +void PlayCry2(u16 species, s8 pan, s8 volume, u8 priority) +{ + PlayCryInternal(species, pan, volume, priority, 0); +} + +void PlayCry3(u16 species, s8 pan, u8 mode) +{ + if (mode == 1) + { + PlayCryInternal(species, pan, CRY_VOLUME, 10, 1); + } + else + { + m4aMPlayVolumeControl(&gMPlayInfo_BGM, 0xFFFF, 85); + PlayCryInternal(species, pan, CRY_VOLUME, 10, mode); + gPokemonCryBGMDuckingCounter = 2; + RestoreBGMVolumeAfterPokemonCry(); + } +} + +void PlayCry4(u16 species, s8 pan, u8 mode) +{ + if (mode == 1) + { + PlayCryInternal(species, pan, CRY_VOLUME, 10, 1); + } + else + { + if (!(gBattleTypeFlags & BATTLE_TYPE_MULTI)) + m4aMPlayVolumeControl(&gMPlayInfo_BGM, 0xFFFF, 85); + PlayCryInternal(species, pan, CRY_VOLUME, 10, mode); + } +} + +// PlayCry5 and 6 are not in FR/LG. + +void PlayCry7(u16 species, u8 mode) // exclusive to FR/LG +{ + if((u8)(gUnknown_203ADFA - 2) >= 2) + { + m4aMPlayVolumeControl(&gMPlayInfo_BGM, 0xFFFF, 85); + PlayCryInternal(species, 0, CRY_VOLUME, 10, mode); + } + gPokemonCryBGMDuckingCounter = 2; + RestoreBGMVolumeAfterPokemonCry(); +} + +void PlayCryInternal(u16 species, s8 pan, s8 volume, u8 priority, u8 mode) +{ + bool32 v0; + u32 release; + u32 length; + u32 pitch; + u32 chorus; + u32 index; + u8 table; + + species--; + length = 140; + v0 = FALSE; + release = 0; + pitch = 15360; + chorus = 0; + + switch (mode) + { + case 0: + break; + case 1: + length = 20; + release = 225; + break; + case 2: + release = 225; + pitch = 15600; + chorus = 20; + volume = 90; + break; + case 3: + length = 50; + release = 200; + pitch = 15800; + chorus = 20; + volume = 90; + break; + case 4: + length = 25; + v0 = TRUE; + release = 100; + pitch = 15600; + chorus = 192; + volume = 90; + break; + case 5: + release = 200; + pitch = 14440; + break; + case 6: // _08072044 + release = 220; + pitch = 15555; + chorus = 192; + volume = 90; // FR/LG changed this from 70 to 90 + break; + case 7: + length = 10; + release = 100; + pitch = 14848; + break; + case 8: + length = 60; + release = 225; + pitch = 15616; + break; + case 9: + length = 15; + v0 = TRUE; + release = 125; + pitch = 15200; + break; + case 10: + length = 100; + release = 225; + pitch = 15200; + break; + case 12: + length = 20; + release = 225; + case 11: + pitch = 15000; + break; + } + + SetPokemonCryVolume(volume); + SetPokemonCryPanpot(pan); + SetPokemonCryPitch(pitch); + SetPokemonCryLength(length); + SetPokemonCryProgress(0); + SetPokemonCryRelease(release); + SetPokemonCryChorus(chorus); + SetPokemonCryPriority(priority); + + // This is a fancy way to get a cry of a pokemon. + // It creates 4 sets of 128 mini cry tables. + // If you wish to expand pokemon, you need to + // append new cases to the switch. + species = SpeciesToCryId(species); + index = species & 0x7F; + table = species / 128; + + switch (table) + { + case 0: + gMPlay_PokemonCry = SetPokemonCryTone( + v0 ? &gCryTable2[(128 * 0) + index] : &gCryTable[(128 * 0) + index]); + break; + case 1: + gMPlay_PokemonCry = SetPokemonCryTone( + v0 ? &gCryTable2[(128 * 1) + index] : &gCryTable[(128 * 1) + index]); + break; + case 2: + gMPlay_PokemonCry = SetPokemonCryTone( + v0 ? &gCryTable2[(128 * 2) + index] : &gCryTable[(128 * 2) + index]); + break; + case 3: + gMPlay_PokemonCry = SetPokemonCryTone( + v0 ? &gCryTable2[(128 * 3) + index] : &gCryTable[(128 * 3) + index]); + break; + } +} + +bool8 IsCryFinished(void) +{ + if (FuncIsActiveTask(Task_DuckBGMForPokemonCry) == TRUE) + { + return FALSE; + } + else + { + ClearPokemonCrySongs(); + return TRUE; + } +} + +void StopCryAndClearCrySongs(void) +{ + m4aMPlayStop(gMPlay_PokemonCry); + ClearPokemonCrySongs(); +} + +void StopCry(void) +{ + m4aMPlayStop(gMPlay_PokemonCry); +} + +bool8 IsCryPlayingOrClearCrySongs(void) +{ + if (IsPokemonCryPlaying(gMPlay_PokemonCry)) + { + return TRUE; + } + else + { + ClearPokemonCrySongs(); + return FALSE; + } +} + +bool8 IsCryPlaying(void) +{ + if (IsPokemonCryPlaying(gMPlay_PokemonCry)) + return TRUE; + else + return FALSE; +} + +static void Task_DuckBGMForPokemonCry(u8 taskId) +{ + if (gPokemonCryBGMDuckingCounter) + { + gPokemonCryBGMDuckingCounter--; + return; + } + + if (!IsPokemonCryPlaying(gMPlay_PokemonCry)) + { + m4aMPlayVolumeControl(&gMPlayInfo_BGM, 0xFFFF, 256); + DestroyTask(taskId); + } +} + +static void RestoreBGMVolumeAfterPokemonCry(void) +{ + if (FuncIsActiveTask(Task_DuckBGMForPokemonCry) != TRUE) + CreateTask(Task_DuckBGMForPokemonCry, 80); +} + +void PlayBGM(u16 songNum) +{ + if (gDisableMusic) + songNum = 0; + if (songNum == 0xFFFF) + songNum = 0; + m4aSongNumStart(songNum); +} + +void PlaySE(u16 songNum) +{ + if(gUnknown_2031DD8 == 0 && gUnknown_203ADFA != 2) + m4aSongNumStart(songNum); +} + +void PlaySE12WithPanning(u16 songNum, s8 pan) +{ + m4aSongNumStart(songNum); + m4aMPlayImmInit(&gMPlayInfo_SE1); + m4aMPlayImmInit(&gMPlayInfo_SE2); + m4aMPlayPanpotControl(&gMPlayInfo_SE1, 0xFFFF, pan); + m4aMPlayPanpotControl(&gMPlayInfo_SE2, 0xFFFF, pan); +} + +void PlaySE1WithPanning(u16 songNum, s8 pan) +{ + m4aSongNumStart(songNum); + m4aMPlayImmInit(&gMPlayInfo_SE1); + m4aMPlayPanpotControl(&gMPlayInfo_SE1, 0xFFFF, pan); +} + +void PlaySE2WithPanning(u16 songNum, s8 pan) +{ + m4aSongNumStart(songNum); + m4aMPlayImmInit(&gMPlayInfo_SE2); + m4aMPlayPanpotControl(&gMPlayInfo_SE2, 0xFFFF, pan); +} + +void SE12PanpotControl(s8 pan) +{ + m4aMPlayPanpotControl(&gMPlayInfo_SE1, 0xFFFF, pan); + m4aMPlayPanpotControl(&gMPlayInfo_SE2, 0xFFFF, pan); +} + +bool8 IsSEPlaying(void) +{ + if ((gMPlayInfo_SE1.status & MUSICPLAYER_STATUS_PAUSE) && (gMPlayInfo_SE2.status & MUSICPLAYER_STATUS_PAUSE)) + return FALSE; + if (!(gMPlayInfo_SE1.status & MUSICPLAYER_STATUS_TRACK) && !(gMPlayInfo_SE2.status & MUSICPLAYER_STATUS_TRACK)) + return FALSE; + return TRUE; +} + +bool8 IsBGMPlaying(void) +{ + if (gMPlayInfo_BGM.status & MUSICPLAYER_STATUS_PAUSE) + return FALSE; + if (!(gMPlayInfo_BGM.status & MUSICPLAYER_STATUS_TRACK)) + return FALSE; + return TRUE; +} + +bool8 IsSpecialSEPlaying(void) +{ + if (gMPlayInfo_SE3.status & MUSICPLAYER_STATUS_PAUSE) + return FALSE; + if (!(gMPlayInfo_SE3.status & MUSICPLAYER_STATUS_TRACK)) + return FALSE; + return TRUE; +} + +void sub_8072474(u16 volume) +{ + gUnknown_203F174 = 1; + m4aMPlayVolumeControl(&gMPlayInfo_BGM, 0xFFFF, volume); +} + +void sub_807249C(void) +{ + gUnknown_203F174 = 0; + m4aMPlayVolumeControl(&gMPlayInfo_BGM, 0xFFFF, 256); +} diff --git a/src/task.c b/src/task.c new file mode 100644 index 000000000..fafa7c70d --- /dev/null +++ b/src/task.c @@ -0,0 +1,219 @@ +#include "global.h" +#include "task.h" + +#define HEAD_SENTINEL 0xFE +#define TAIL_SENTINEL 0xFF + +struct Task gTasks[NUM_TASKS]; + +static void InsertTask(u8 newTaskId); +static u8 FindFirstActiveTask(); + +void ResetTasks(void) +{ + u8 i; + + for (i = 0; i < NUM_TASKS; i++) + { + gTasks[i].isActive = FALSE; + gTasks[i].func = TaskDummy; + gTasks[i].prev = i; + gTasks[i].next = i + 1; + gTasks[i].priority = -1; + memset(gTasks[i].data, 0, sizeof(gTasks[i].data)); + } + + gTasks[0].prev = HEAD_SENTINEL; + gTasks[NUM_TASKS - 1].next = TAIL_SENTINEL; +} + +u8 CreateTask(TaskFunc func, u8 priority) +{ + u8 i; + + for (i = 0; i < NUM_TASKS; i++) + { + if (!gTasks[i].isActive) + { + gTasks[i].func = func; + gTasks[i].priority = priority; + InsertTask(i); + memset(gTasks[i].data, 0, sizeof(gTasks[i].data)); + gTasks[i].isActive = TRUE; + return i; + } + } + + return 0; +} + +static void InsertTask(u8 newTaskId) +{ + u8 taskId = FindFirstActiveTask(); + + if (taskId == NUM_TASKS) + { + // The new task is the only task. + gTasks[newTaskId].prev = HEAD_SENTINEL; + gTasks[newTaskId].next = TAIL_SENTINEL; + return; + } + + while (1) + { + if (gTasks[newTaskId].priority < gTasks[taskId].priority) + { + // We've found a task with a higher priority value, + // so we insert the new task before it. + gTasks[newTaskId].prev = gTasks[taskId].prev; + gTasks[newTaskId].next = taskId; + if (gTasks[taskId].prev != HEAD_SENTINEL) + gTasks[gTasks[taskId].prev].next = newTaskId; + gTasks[taskId].prev = newTaskId; + return; + } + if (gTasks[taskId].next == TAIL_SENTINEL) + { + // We've reached the end. + gTasks[newTaskId].prev = taskId; + gTasks[newTaskId].next = gTasks[taskId].next; + gTasks[taskId].next = newTaskId; + return; + } + taskId = gTasks[taskId].next; + } +} + +void DestroyTask(u8 taskId) +{ + if (gTasks[taskId].isActive) + { + gTasks[taskId].isActive = FALSE; + + if (gTasks[taskId].prev == HEAD_SENTINEL) + { + if (gTasks[taskId].next != TAIL_SENTINEL) + gTasks[gTasks[taskId].next].prev = HEAD_SENTINEL; + } + else + { + if (gTasks[taskId].next == TAIL_SENTINEL) + { + gTasks[gTasks[taskId].prev].next = TAIL_SENTINEL; + } + else + { + gTasks[gTasks[taskId].prev].next = gTasks[taskId].next; + gTasks[gTasks[taskId].next].prev = gTasks[taskId].prev; + } + } + } +} + +void RunTasks(void) +{ + u8 taskId = FindFirstActiveTask(); + + if (taskId != NUM_TASKS) + { + do + { + gTasks[taskId].func(taskId); + taskId = gTasks[taskId].next; + } while (taskId != TAIL_SENTINEL); + } +} + +static u8 FindFirstActiveTask() +{ + u8 taskId; + + for (taskId = 0; taskId < NUM_TASKS; taskId++) + if (gTasks[taskId].isActive == TRUE && gTasks[taskId].prev == HEAD_SENTINEL) + break; + + return taskId; +} + +void TaskDummy(u8 taskId) +{ +} + +#define TASK_DATA_OP(taskId, offset, op) \ +{ \ + u32 tasksAddr = (u32)gTasks; \ + u32 addr = taskId * sizeof(struct Task) + offset; \ + u32 dataAddr = tasksAddr + offsetof(struct Task, data); \ + addr += dataAddr; \ + op; \ +} + +void SetTaskFuncWithFollowupFunc(u8 taskId, TaskFunc func, TaskFunc followupFunc) +{ + TASK_DATA_OP(taskId, 28, *((u16 *)addr) = (u32)followupFunc) + TASK_DATA_OP(taskId, 30, *((u16 *)addr) = (u32)followupFunc >> 16) + gTasks[taskId].func = func; +} + +void SwitchTaskToFollowupFunc(u8 taskId) +{ + s32 func; + + gTasks[taskId].func = NULL; + + TASK_DATA_OP(taskId, 28, func = *((u16 *)addr)) + TASK_DATA_OP(taskId, 30, func |= *((s16 *)addr) << 16) + + gTasks[taskId].func = (TaskFunc)func; +} + +bool8 FuncIsActiveTask(TaskFunc func) +{ + u8 i; + + for (i = 0; i < NUM_TASKS; i++) + if (gTasks[i].isActive == TRUE && gTasks[i].func == func) + return TRUE; + + return FALSE; +} + +u8 FindTaskIdByFunc(TaskFunc func) +{ + s32 i; + + for (i = 0; i < NUM_TASKS; i++) + if (gTasks[i].isActive == TRUE && gTasks[i].func == func) + return (u8)i; + + return -1; +} + +u8 GetTaskCount(void) +{ + u8 i; + u8 count = 0; + + for (i = 0; i < NUM_TASKS; i++) + if (gTasks[i].isActive == TRUE) + count++; + + return count; +} + +void SetWordTaskArg(u8 taskId, u8 dataElem, u32 value) +{ + if (dataElem <= 14) + { + gTasks[taskId].data[dataElem] = value; + gTasks[taskId].data[dataElem + 1] = value >> 16; + } +} + +u32 GetWordTaskArg(u8 taskId, u8 dataElem) +{ + if (dataElem <= 14) + return (u16)gTasks[taskId].data[dataElem] | (gTasks[taskId].data[dataElem + 1] << 16); + else + return 0; +} diff --git a/src/text.c b/src/text.c index 76c6dba63..7832d86f3 100644 --- a/src/text.c +++ b/src/text.c @@ -680,17 +680,17 @@ _08005A84:\n\ bl FillWindowPixelBuffer\n\ b _0800589E\n\ _08005A96:\n\ - ldr r0, _08005AA0 @ =gMPlay_BGM\n\ + ldr r0, _08005AA0 @ =gMPlayInfo_BGM\n\ bl m4aMPlayStop\n\ b _0800589E\n\ .align 2, 0\n\ -_08005AA0: .4byte gMPlay_BGM\n\ +_08005AA0: .4byte gMPlayInfo_BGM\n\ _08005AA4:\n\ - ldr r0, _08005AAC @ =gMPlay_BGM\n\ + ldr r0, _08005AAC @ =gMPlayInfo_BGM\n\ bl m4aMPlayContinue\n\ b _0800589E\n\ .align 2, 0\n\ -_08005AAC: .4byte gMPlay_BGM\n\ +_08005AAC: .4byte gMPlayInfo_BGM\n\ _08005AB0:\n\ ldr r0, [r6]\n\ ldrb r4, [r0]\n\ |