diff options
author | Missingmew <nintendo6496@googlemail.com> | 2020-05-21 00:00:42 +0200 |
---|---|---|
committer | Missingmew <nintendo6496@googlemail.com> | 2020-05-21 00:00:42 +0200 |
commit | 10d672da0d38aa4ac6936f3fe130877782a7ca16 (patch) | |
tree | 12ce9c3ae8db837c4eb81e988940e929835092a5 /src | |
parent | ece62fa4ba8e385809deff330c7d7a0b348c10ae (diff) |
Decompile unused decompress function, as seen in ruby
Diffstat (limited to 'src')
-rw-r--r-- | src/decompress.c | 590 |
1 files changed, 141 insertions, 449 deletions
diff --git a/src/decompress.c b/src/decompress.c index 3e32f00eb..799b4943c 100644 --- a/src/decompress.c +++ b/src/decompress.c @@ -117,457 +117,149 @@ static void Unused_LZDecompressWramIndirect(const void **src, void *dest) LZ77UnCompWram(*src, dest); } -#ifdef NONMATCHING -static void sub_800EDDC(s32 a0, s32 a1, const u8 *a2, u8 *a3) +static void sub_800EDDC(int object_size, int object_count, unsigned char *src_tiles, unsigned char *dest_tiles) { - u8 *v1, *v2; - int i, j, k, l; - - if (a0 & 1) - { - u8 v40 = ((a0 >> 1) + 4); - for (i = 0; i < a1; ++i) - { - // this nested loop failed to match - for (j = 0; j < 8 - a0; ++j) - { - for (k = 0; k < 8; ++k) - { - - v1 = a3 + 0x100 * v40 + 0x100 * (j >> 1) + 0x20 * k; - v2 = a3 + 0x20 * k + 0x100 * (j >> 1); - for (l = 0; l < 0x10; ++l) - { - if (!(j & 1)) - { - v2[0] = j & 1; - v1[16] = 0; -// a3[0x100 * (j / 2) + 0x20 * k + l] = 0; -// a3[0x100 * v40 + 0x100 * (j / 2) + 0x20 * k + l + 0x10] = 0; - } - else - { - v2[16] = 0; - v1[0x100] = 0; -// a3[0x100 * (j / 2) + 0x20 * k + l + 0x10] = 0; -// a3[0x100 * v40 + 0x100 * (j / 2) + 0x20 * k + l + 0x100] = 0; - } - ++v1; - ++v2; // this should be generated if you write stuff inside operator [] instead of declaring v1/v2 - } - } - } - for (j = 0; j < 2; ++j) - { - for (k = 0; k < 8; ++k) - { - for (l = 0; l < 0x20; ++l) - { - a3[0x100 * k + 0x20 * j + l] = 0; - a3[0x100 * k + 0xC0 + 0x20 * j + l] = 0; - } - } - } - if (a0 == 5) - a3 += 0x120; - for (j = 0; j < a0; ++j) - { - for (k = 0; k < a0; ++k) - { - for (l = 0; l < 4; ++l) - { - a3[0x12 + 4 * l] = a2[0 + 4 * l]; - a3[0x13 + 4 * l] = a2[1 + 4 * l]; - a3[0x12 + 0x1E + 4 * l] = a2[2 + 4 * l]; - a3[0x12 + 0x1F + 4 * l] = a2[3 + 4 * l]; - a3[0x102 + 4 * l] = a2[0x10 + 4 * l]; - a3[0x103 + 4 * l] = a2[0x11 + 4 * l]; - a3[0x120 + 4 * l] = a2[0x12 + 4 * l]; - a3[0x121 + 4 * l] = a2[0x13 + 4 * l]; - } - a2 += 0x20; - a3 += 0x20; - } - if (a0 == 7) - a3 += 0x20; - else if (a0 == 5) - a3 += 0x60; - } - if (a0 == 7) - a3 += 0x100; - else if (a0 == 5) - a3 += 0x1E0; - } - } - else - { - for (i = 0; i < a1; ++i) - { - if (a0 == 6) - for (j = 0; j < 0x100; ++j) - *a3++ = 0; - for (j = 0; j < a0; ++j) - { - if (a0 == 6) - for (k = 0; k < 0x20; ++k) - *a3++ = 0; - for (k = 0; k < 0x20 * a0; ++k) - *a3++ = *a2++; - if (a0 == 6) - for (k = 0; k < 0x20; ++k) - *a3++ = 0; - } - if (a0 == 6) - for (j = 0; j < 0x100; ++j) - *a3++ = 0; - } - } -} -#else -NAKED -static void sub_800EDDC(s32 a0, s32 a1, const u8 *a2, u8 *a3) -{ - asm_unified("\n\ - push {r4-r7,lr}\n\ - mov r7, r10\n\ - mov r6, r9\n\ - mov r5, r8\n\ - push {r5-r7}\n\ - sub sp, 0x24\n\ - mov r9, r0\n\ - str r1, [sp]\n\ - str r2, [sp, 0x4]\n\ - adds r5, r3, 0\n\ - movs r0, 0x1\n\ - mov r1, r9\n\ - ands r0, r1\n\ - cmp r0, 0\n\ - bne _0800EDFC\n\ - b _0800EF94\n\ - _0800EDFC:\n\ - asrs r0, r1, 1\n\ - adds r0, 0x4\n\ - lsls r0, 24\n\ - lsrs r0, 24\n\ - str r0, [sp, 0x8]\n\ - movs r0, 0\n\ - ldr r2, [sp]\n\ - cmp r0, r2\n\ - blt _0800EE10\n\ - b _0800F024\n\ - _0800EE10:\n\ - movs r4, 0x8\n\ - subs r1, r4, r1\n\ - str r1, [sp, 0x10]\n\ - _0800EE16:\n\ - movs r7, 0\n\ - adds r0, 0x1\n\ - str r0, [sp, 0x14]\n\ - ldr r0, [sp, 0x10]\n\ - cmp r7, r0\n\ - bge _0800EE92\n\ - ldr r1, [sp, 0x8]\n\ - lsls r1, 8\n\ - str r1, [sp, 0x18]\n\ - movs r2, 0\n\ - mov r10, r2\n\ - mov r0, r9\n\ - movs r4, 0x8\n\ - subs r0, r4, r0\n\ - str r0, [sp, 0xC]\n\ - _0800EE34:\n\ - movs r3, 0\n\ - asrs r0, r7, 1\n\ - adds r1, r7, 0\n\ - movs r2, 0x1\n\ - ands r1, r2\n\ - str r1, [sp, 0x20]\n\ - lsls r0, 8\n\ - mov r8, r0\n\ - mov r12, r5\n\ - _0800EE46:\n\ - lsls r1, r3, 5\n\ - ldr r4, [sp, 0x18]\n\ - adds r0, r5, r4\n\ - adds r0, r1\n\ - mov r1, r8\n\ - adds r2, r0, r1\n\ - mov r1, r12\n\ - add r1, r8\n\ - movs r6, 0xF\n\ - _0800EE58:\n\ - ldr r4, [sp, 0x20]\n\ - cmp r4, 0\n\ - bne _0800EE68\n\ - strb r4, [r1]\n\ - add r4, sp, 0x20\n\ - ldrb r4, [r4]\n\ - strb r4, [r2, 0x10]\n\ - b _0800EE76\n\ - _0800EE68:\n\ - mov r0, r10\n\ - strb r0, [r1, 0x10]\n\ - movs r4, 0x80\n\ - lsls r4, 1\n\ - adds r4, r2, r4\n\ - str r4, [sp, 0x1C]\n\ - strb r0, [r4]\n\ - _0800EE76:\n\ - adds r2, 0x1\n\ - adds r1, 0x1\n\ - subs r6, 0x1\n\ - cmp r6, 0\n\ - bge _0800EE58\n\ - movs r0, 0x20\n\ - add r12, r0\n\ - adds r3, 0x1\n\ - cmp r3, 0x7\n\ - ble _0800EE46\n\ - adds r7, 0x1\n\ - ldr r1, [sp, 0xC]\n\ - cmp r7, r1\n\ - blt _0800EE34\n\ - _0800EE92:\n\ - movs r7, 0\n\ - movs r2, 0\n\ - _0800EE96:\n\ - movs r6, 0\n\ - adds r4, r7, 0x1\n\ - mov r8, r4\n\ - lsls r4, r7, 5\n\ - _0800EE9E:\n\ - adds r0, r6, 0x1\n\ - mov r10, r0\n\ - lsls r1, r6, 8\n\ - adds r0, r1, 0\n\ - adds r0, 0xC0\n\ - adds r0, r5, r0\n\ - adds r0, r4\n\ - adds r1, r5, r1\n\ - adds r1, r4\n\ - movs r3, 0x1F\n\ - _0800EEB2:\n\ - strb r2, [r1]\n\ - strb r2, [r0]\n\ - adds r0, 0x1\n\ - adds r1, 0x1\n\ - subs r3, 0x1\n\ - cmp r3, 0\n\ - bge _0800EEB2\n\ - mov r6, r10\n\ - cmp r6, 0x7\n\ - ble _0800EE9E\n\ - mov r7, r8\n\ - cmp r7, 0x1\n\ - ble _0800EE96\n\ - mov r1, r9\n\ - cmp r1, 0x5\n\ - bne _0800EED8\n\ - movs r2, 0x90\n\ - lsls r2, 1\n\ - adds r5, r2\n\ - _0800EED8:\n\ - movs r7, 0\n\ - cmp r7, r9\n\ - bge _0800EF6E\n\ - _0800EEDE:\n\ - movs r3, 0\n\ - adds r7, 0x1\n\ - mov r8, r7\n\ - cmp r3, r9\n\ - bge _0800EF4E\n\ - _0800EEE8:\n\ - adds r3, 0x1\n\ - mov r10, r3\n\ - ldr r4, [sp, 0x4]\n\ - adds r4, 0x20\n\ - adds r7, r5, 0\n\ - adds r7, 0x20\n\ - movs r0, 0x12\n\ - adds r0, r5\n\ - mov r12, r0\n\ - ldr r2, [sp, 0x4]\n\ - adds r3, r5, 0\n\ - movs r6, 0x3\n\ - _0800EF00:\n\ - ldrb r0, [r2]\n\ - mov r1, r12\n\ - strb r0, [r1]\n\ - ldrb r0, [r2, 0x1]\n\ - strb r0, [r1, 0x1]\n\ - ldrb r0, [r2, 0x2]\n\ - strb r0, [r1, 0x1E]\n\ - ldrb r0, [r2, 0x3]\n\ - strb r0, [r1, 0x1F]\n\ - movs r0, 0x81\n\ - lsls r0, 1\n\ - adds r1, r3, r0\n\ - ldrb r0, [r2, 0x10]\n\ - strb r0, [r1]\n\ - ldr r0, _0800EF58 @ =0x00000103\n\ - adds r1, r3, r0\n\ - ldrb r0, [r2, 0x11]\n\ - strb r0, [r1]\n\ - movs r0, 0x90\n\ - lsls r0, 1\n\ - adds r1, r3, r0\n\ - ldrb r0, [r2, 0x12]\n\ - strb r0, [r1]\n\ - ldr r0, _0800EF5C @ =0x00000121\n\ - adds r1, r3, r0\n\ - ldrb r0, [r2, 0x13]\n\ - strb r0, [r1]\n\ - movs r1, 0x4\n\ - add r12, r1\n\ - adds r2, 0x4\n\ - adds r3, 0x4\n\ - subs r6, 0x1\n\ - cmp r6, 0\n\ - bge _0800EF00\n\ - str r4, [sp, 0x4]\n\ - adds r5, r7, 0\n\ - mov r3, r10\n\ - cmp r3, r9\n\ - blt _0800EEE8\n\ - _0800EF4E:\n\ - mov r2, r9\n\ - cmp r2, 0x7\n\ - bne _0800EF60\n\ - adds r5, 0x20\n\ - b _0800EF68\n\ - .align 2, 0\n\ - _0800EF58: .4byte 0x00000103\n\ - _0800EF5C: .4byte 0x00000121\n\ - _0800EF60:\n\ - mov r4, r9\n\ - cmp r4, 0x5\n\ - bne _0800EF68\n\ - adds r5, 0x60\n\ - _0800EF68:\n\ - mov r7, r8\n\ - cmp r7, r9\n\ - blt _0800EEDE\n\ - _0800EF6E:\n\ - mov r0, r9\n\ - cmp r0, 0x7\n\ - bne _0800EF7C\n\ - movs r1, 0x80\n\ - lsls r1, 1\n\ - adds r5, r1\n\ - b _0800EF88\n\ - _0800EF7C:\n\ - mov r2, r9\n\ - cmp r2, 0x5\n\ - bne _0800EF88\n\ - movs r4, 0xF0\n\ - lsls r4, 1\n\ - adds r5, r4\n\ - _0800EF88:\n\ - ldr r0, [sp, 0x14]\n\ - ldr r1, [sp]\n\ - cmp r0, r1\n\ - bge _0800EF92\n\ - b _0800EE16\n\ - _0800EF92:\n\ - b _0800F024\n\ - _0800EF94:\n\ - movs r6, 0\n\ - ldr r2, [sp]\n\ - cmp r6, r2\n\ - bge _0800F024\n\ - _0800EF9C:\n\ - adds r6, 0x1\n\ - mov r10, r6\n\ - mov r4, r9\n\ - cmp r4, 0x6\n\ - bne _0800EFB4\n\ - movs r0, 0\n\ - movs r3, 0xFF\n\ - _0800EFAA:\n\ - strb r0, [r5]\n\ - adds r5, 0x1\n\ - subs r3, 0x1\n\ - cmp r3, 0\n\ - bge _0800EFAA\n\ - _0800EFB4:\n\ - movs r7, 0\n\ - cmp r7, r9\n\ - bge _0800F008\n\ - _0800EFBA:\n\ - adds r7, 0x1\n\ - mov r8, r7\n\ - mov r1, r9\n\ - lsls r0, r1, 5\n\ - cmp r1, 0x6\n\ - bne _0800EFD4\n\ - movs r1, 0\n\ - movs r3, 0x1F\n\ - _0800EFCA:\n\ - strb r1, [r5]\n\ - adds r5, 0x1\n\ - subs r3, 0x1\n\ - cmp r3, 0\n\ - bge _0800EFCA\n\ - _0800EFD4:\n\ - adds r1, r0, 0\n\ - cmp r1, 0\n\ - ble _0800EFEE\n\ - adds r3, r1, 0\n\ - _0800EFDC:\n\ - ldr r2, [sp, 0x4]\n\ - ldrb r0, [r2]\n\ - strb r0, [r5]\n\ - adds r2, 0x1\n\ - str r2, [sp, 0x4]\n\ - adds r5, 0x1\n\ - subs r3, 0x1\n\ - cmp r3, 0\n\ - bne _0800EFDC\n\ - _0800EFEE:\n\ - mov r4, r9\n\ - cmp r4, 0x6\n\ - bne _0800F002\n\ - movs r0, 0\n\ - movs r3, 0x1F\n\ - _0800EFF8:\n\ - strb r0, [r5]\n\ - adds r5, 0x1\n\ - subs r3, 0x1\n\ - cmp r3, 0\n\ - bge _0800EFF8\n\ - _0800F002:\n\ - mov r7, r8\n\ - cmp r7, r9\n\ - blt _0800EFBA\n\ - _0800F008:\n\ - mov r0, r9\n\ - cmp r0, 0x6\n\ - bne _0800F01C\n\ - movs r0, 0\n\ - movs r3, 0xFF\n\ - _0800F012:\n\ - strb r0, [r5]\n\ - adds r5, 0x1\n\ - subs r3, 0x1\n\ - cmp r3, 0\n\ - bge _0800F012\n\ - _0800F01C:\n\ - mov r6, r10\n\ - ldr r1, [sp]\n\ - cmp r6, r1\n\ - blt _0800EF9C\n\ - _0800F024:\n\ - add sp, 0x24\n\ - pop {r3-r5}\n\ - mov r8, r3\n\ - mov r9, r4\n\ - mov r10, r5\n\ - pop {r4-r7}\n\ - pop {r0}\n\ - bx r0\n\ - "); + /* + This function appears to emulate behaviour found in the GB(C) versions regarding how the Pokemon images + are stitched together to be displayed on the battle screen. + Given "compacted" tiles, an object count and a bounding box/object size, place the tiles in such a way + that the result will have each object centered in a 8x8 tile canvas. + */ + int i, j, k, l; + unsigned char *src = src_tiles, *dest = dest_tiles; + unsigned char bottom_off; + + if (object_size & 1) + { + // Object size is odd + bottom_off = (object_size >> 1) + 4; + for (l = 0; l < object_count; l++) + { + // Clear all unused rows of tiles plus the half-tile required due to centering + for (j = 0; j < 8-object_size; j++) + { + for (k = 0; k < 8; k++) + { + for (i = 0; i < 16; i++) + { + if (j % 2 == 0) + { + // Clear top half of top tile and bottom half of bottom tile when on even j + ((dest+i) + (k << 5))[((j >> 1) << 8)] = 0; + ((bottom_off << 8) + (dest+i) + (k << 5) + 16)[((j >> 1) << 8)] = 0; + } + else + { + // Clear bottom half of top tile and top half of tile following bottom tile when on odd j + ((dest+i) + (k << 5) + 16)[((j >> 1) << 8)] = 0; + ((bottom_off << 8) + (dest+i) + (k << 5) + 256)[((j >> 1) << 8)] = 0; + } + } + } + } + + // Clear the columns to the left and right that wont be used completely + // Unlike the previous loops, this will clear the later used space as well + for (j = 0; j < 2; j++) + { + for (i = 0; i < 8; i++) + { + for (k = 0; k < 32; k++) + { + // Left side + ((dest+k) + (i << 8))[(j << 5)] = 0; + // Right side + ((dest+k) + (i << 8))[(j << 5)+192] = 0; + } + } + } + + // Skip the top row and first tile on the second row for objects of size 5 + if (object_size == 5) dest += 0x120; + + // Copy tile data + for (j = 0; j < object_size; j++) + { + for (k = 0; k < object_size; k++) + { + for (i = 0; i < 4; i++) + { + // Offset the tile by +4px in both x and y directions + (dest + (i << 2))[18] = (src + (i << 2))[0]; + (dest + (i << 2))[19] = (src + (i << 2))[1]; + (dest + (i << 2))[48] = (src + (i << 2))[2]; + (dest + (i << 2))[49] = (src + (i << 2))[3]; + + (dest + (i << 2))[258] = (src + (i << 2))[16]; + (dest + (i << 2))[259] = (src + (i << 2))[17]; + (dest + (i << 2))[288] = (src + (i << 2))[18]; + (dest + (i << 2))[289] = (src + (i << 2))[19]; + } + src += 32; + dest += 32; + } + + // At the end of a row, skip enough tiles to get to the beginning of the next row + if (object_size == 7) dest += 0x20; + else if (object_size == 5) dest += 0x60; + } + + // Skip remaining unused space to go to the beginning of the next object + if (object_size == 7) dest += 0x100; + else if (object_size == 5) dest += 0x1e0; + } + } + else + { + // Object size is even + for (i = 0; i < object_count; i++) + { + // For objects of size 6, the first and last row and column will be cleared + // While the remaining space will be filled with actual data + if (object_size == 6) + { + for (k = 0; k < 256; k++) { + *dest = 0; + dest++; + } + } + + for (j = 0; j < object_size; j++) + { + if (object_size == 6) + { + for (k = 0; k < 32; k++) { + *dest = 0; + dest++; + } + } + + // Copy tile data + for (k = 0; k < 32 * object_size; k++) { + *dest = *src; + src++; + dest++; + } + + if (object_size == 6) + { + for (k = 0; k < 32; k++) { + *dest = 0; + dest++; + } + } + } + + if (object_size == 6) + { + for (k = 0; k < 256; k++) { + *dest = 0; + dest++; + } + } + } + } } -#endif bool8 LoadCompressedSpriteSheetUsingHeap(const struct CompressedSpriteSheet* src) { |