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authorPikalaxALT <pikalaxalt@gmail.com>2020-02-21 09:02:06 -0500
committerPikalaxALT <pikalaxalt@gmail.com>2020-02-21 09:02:06 -0500
commit14a599bbc2396087fb3a126b302a53f190b23e70 (patch)
treea994e4191a740f34108135d34e84c119bc6c5a4b /src
parent93ee43a31a40af9e0db9e4d0866626af6990d29e (diff)
Address review comments; name some methods in event_object_movement
Diffstat (limited to 'src')
-rw-r--r--src/trainer_see.c17
1 files changed, 8 insertions, 9 deletions
diff --git a/src/trainer_see.c b/src/trainer_see.c
index abc68b5c5..cee5a7444 100644
--- a/src/trainer_see.c
+++ b/src/trainer_see.c
@@ -6,15 +6,14 @@
#include "quest_log.h"
#include "script.h"
#include "task.h"
-#include "trainer_see.h"
#include "util.h"
#include "constants/battle_setup.h"
#include "constants/event_object_movement.h"
#include "constants/event_objects.h"
#include "constants/object_events.h"
-typedef u8 (*TRAINER_APPROACH_FUNC)(struct ObjectEvent *, s16, s16, s16);
-typedef bool8 (*TRAINER_SEE_FUNC)(u8, struct Task *, struct ObjectEvent *);
+typedef u8 (*trainerApproachFunc)(struct ObjectEvent *, s16, s16, s16);
+typedef bool8 (*trainerSeeFunc)(u8, struct Task *, struct ObjectEvent *);
static bool8 CheckTrainer(u8 trainerObjId);
static u8 GetTrainerApproachDistance(struct ObjectEvent * trainerObj);
@@ -51,7 +50,7 @@ static const u16 sGfx_Emoticons[] = INCBIN_U16("graphics/object_events/emoticons
// x and y are the player's coordinates
// Returns distance to walk if trainer has unobstructed view of player
// Returns 0 if trainer can't see player
-static const TRAINER_APPROACH_FUNC sDirectionalApproachDistanceFuncs[] = {
+static const trainerApproachFunc sDirectionalApproachDistanceFuncs[] = {
GetTrainerApproachDistanceSouth,
GetTrainerApproachDistanceNorth,
GetTrainerApproachDistanceWest,
@@ -61,7 +60,7 @@ static const TRAINER_APPROACH_FUNC sDirectionalApproachDistanceFuncs[] = {
// bool8 func(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj)
// Returns TRUE to run the next func immediately
// Returns FALSE to delay the next func to the next frame
-static const TRAINER_SEE_FUNC sTrainerSeeFuncList[] = {
+static const trainerSeeFunc sTrainerSeeFuncList[] = {
TrainerSeeFunc_Dummy,
TrainerSeeFunc_StartExclMark,
TrainerSeeFunc_WaitExclMark,
@@ -79,7 +78,7 @@ static const TRAINER_SEE_FUNC sTrainerSeeFuncList[] = {
TrainerSeeFunc_OffscreenAboveTrainerCameraObjMoveDown
};
-static const TRAINER_SEE_FUNC sTrainerSeeFuncList2[] = {
+static const trainerSeeFunc sTrainerSeeFuncList2[] = {
TrainerSeeFunc_TrainerInAshFacesPlayer,
TrainerSeeFunc_BeginJumpOutOfAsh,
TrainerSeeFunc_WaitJumpOutOfAsh,
@@ -427,8 +426,8 @@ static bool8 TrainerSeeFunc_WaitJumpOutOfAsh(u8 taskId, struct Task * task, stru
if (gSprites[task->tOutOfAshSpriteId].animCmdIndex == 2)
{
- trainerObj->fixedPriority = 0;
- trainerObj->triggerGroundEffectsOnMove = 1;
+ trainerObj->fixedPriority = FALSE;
+ trainerObj->triggerGroundEffectsOnMove = TRUE;
sprite = &gSprites[trainerObj->spriteId];
sprite->oam.priority = 2;
@@ -537,7 +536,7 @@ static void Task_RevealTrainer_RunTrainerSeeFuncList(u8 taskId)
}
else
{
- trainerObj->heldMovementFinished = 0;
+ trainerObj->heldMovementFinished = FALSE;
}
}