diff options
author | PikalaxALT <PikalaxALT@users.noreply.github.com> | 2019-04-24 23:10:28 -0400 |
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committer | GitHub <noreply@github.com> | 2019-04-24 23:10:28 -0400 |
commit | 1a4867a4bf4427c45af7545adcabae58ee19eb6e (patch) | |
tree | eb9c51a236166d5ae172d2d043f9aff010e37985 /src | |
parent | 1d28c9820f3435b458bc73712f6c5902715efaa7 (diff) | |
parent | 276db165b7dddb1ed6ec91261ae49ceab244fd69 (diff) |
Merge pull request #52 from PikalaxALT/seagallop
Decompile seagallop
Diffstat (limited to 'src')
-rw-r--r-- | src/seagallop.c | 460 |
1 files changed, 460 insertions, 0 deletions
diff --git a/src/seagallop.c b/src/seagallop.c new file mode 100644 index 000000000..585838607 --- /dev/null +++ b/src/seagallop.c @@ -0,0 +1,460 @@ +#include "global.h" +#include "gpu_regs.h" +#include "bg.h" +#include "palette.h" +#include "malloc.h" +#include "scanline_effect.h" +#include "battle_dome_cards.h" +#include "window.h" +#include "text_window.h" +#include "sound.h" +#include "task.h" +#include "help_system.h" +#include "overworld.h" +#include "event_data.h" +#include "field_fadetransition.h" +#include "field_weather.h" +#include "constants/songs.h" +#include "constants/maps.h" +#include "seagallop.h" + +#define TILESTAG_FERRY 3000 +#define TILESTAG_WAKE 4000 + +#define PALTAG_FERRY_WAKE 3000 + +static EWRAM_DATA void * sBg3TilemapBuffer = NULL; + +static void CB2_SetUpSeaGallopScene(void); +static void VBlankCB_SeaGallop(void); +static void MainCB2_SeaGallop(void); +static void Task_SeaGallop_0(u8 taskId); +static void Task_SeaGallop_1(u8 taskId); +static void Task_SeaGallop_2(u8 taskId); +static void Task_SeaGallop_3(void); +static void ResetGPU(void); +static void ResetAllAssets(void); +static void SetDispcnt(void); +static void ResetBGPos(void); +static void LoadFerrySpriteResources(void); +static void FreeFerrySpriteResources(void); +static void CreateFerrySprite(void); +static void SpriteCB_Ferry(struct Sprite * sprite); +static void CreateWakeSprite(s16 x); +static void SpriteCB_Wake(struct Sprite * sprite); +static bool8 GetDirectionOfTravel(void); + +static const u16 sWaterTiles[] = INCBIN_U16("data/seagallop/water.4bpp"); +static const u16 sWaterPal[] = INCBIN_U16("data/seagallop/water.gbapal"); +static const u16 sWaterTilemap_WB[] = INCBIN_U16("data/seagallop/wb_tilemap.bin"); +static const u16 sWaterTilemap_EB[] = INCBIN_U16("data/seagallop/eb_tilemap.bin"); +static const u16 sFerrySpriteTiles[] = INCBIN_U16("data/seagallop/ferry_sprite.4bpp"); +static const u16 sFerryAndWakePal[] = INCBIN_U16("data/seagallop/ferry_and_wake.gbapal"); +static const u16 sWakeSpriteTiles[] = INCBIN_U16("data/seagallop/wake.4bpp"); + +static const struct BgTemplate sBGTemplates[] = { + { + .bg = 3, + .charBaseIndex = 3, + .mapBaseIndex = 30, + .screenSize = 0, + .paletteMode = 0, + .priority = 3, + .baseTile = 0x000 + } +}; + +static const s8 sSeaGallopSpawnTable[][4] = { + // Map X Y + [SEAGALLOP_VERMILION_CITY] = {MAP(VERMILIONCITY), 0x17, 0x20}, + [SEAGALLOP_ONE_ISLAND] = {MAP(ONEISLAND_HARBOR), 0x08, 0x05}, + [SEAGALLOP_TWO_ISLAND] = {MAP(TWOISLAND_HARBOR), 0x08, 0x05}, + [SEAGALLOP_THREE_ISLAND] = {MAP(THREEISLAND_HARBOR), 0x08, 0x05}, + [SEAGALLOP_FOUR_ISLAND] = {MAP(FOURISLAND_HARBOR), 0x08, 0x05}, + [SEAGALLOP_FIVE_ISLAND] = {MAP(FIVEISLAND_HARBOR), 0x08, 0x05}, + [SEAGALLOP_SIX_ISLAND] = {MAP(SIXISLAND_HARBOR), 0x08, 0x05}, + [SEAGALLOP_SEVEN_ISLAND] = {MAP(SEVENISLAND_HARBOR), 0x08, 0x05}, + [SEAGALLOP_CINNABAR_ISLAND] = {MAP(CINNABARISLAND), 0x15, 0x07}, + [SEAGALLOP_NAVEL_ROCK] = {MAP(NAVELROCK_HARBOR), 0x08, 0x05}, + [SEAGALLOP_BIRTH_ISLAND] = {MAP(BIRTHISLAND_HARBOR), 0x08, 0x05} +}; + +// Bitpacked array. In the commented section, right-most bit is the +// flag for traveling from (row port) to Vermilion City, and so on. +// Flags follow these enums: + +enum TravelDirections +{ + DIRN_WESTBOUND = 0, + DIRN_EASTBOUND = 1 +}; + +static const u16 sTravelDirectionMatrix[] = { + [SEAGALLOP_VERMILION_CITY] = 0x6fe, // 11011111110 + [SEAGALLOP_ONE_ISLAND] = 0x6fc, // 11011111100 + [SEAGALLOP_TWO_ISLAND] = 0x6f8, // 11011111000 + [SEAGALLOP_THREE_ISLAND] = 0x6f0, // 11011110000 + [SEAGALLOP_FOUR_ISLAND] = 0x6e0, // 11011100000 + [SEAGALLOP_FIVE_ISLAND] = 0x4c0, // 10011000000 + [SEAGALLOP_SIX_ISLAND] = 0x400, // 10000000000 + [SEAGALLOP_SEVEN_ISLAND] = 0x440, // 10001000000 + [SEAGALLOP_CINNABAR_ISLAND] = 0x7ff, // 11111111111 + [SEAGALLOP_NAVEL_ROCK] = 0x6e0, // 11011100000 + [SEAGALLOP_BIRTH_ISLAND] = 0x000 // 00000000000 +}; + +static const union AnimCmd sSpriteAnims_Ferry_WB[] = { + ANIMCMD_FRAME(0, 10), + ANIMCMD_END +}; + +static const union AnimCmd sSpriteAnims_Ferry_EB[] = { + ANIMCMD_FRAME(0, 10, .hFlip = TRUE), + ANIMCMD_END +}; + +static const union AnimCmd *const sSpriteAnimTable_Ferry[] = { + sSpriteAnims_Ferry_WB, + sSpriteAnims_Ferry_EB +}; + +static const struct OamData sOamData_Ferry = { + .size = 3 +}; + +static const struct SpriteTemplate sFerrySpriteTemplate = { + TILESTAG_FERRY, + PALTAG_FERRY_WAKE, + &sOamData_Ferry, + sSpriteAnimTable_Ferry, + NULL, + gDummySpriteAffineAnimTable, + SpriteCB_Ferry +}; + +static const struct SpriteSheet sFerryAndWakeSpriteSheets[] = { + {(const void *)sWakeSpriteTiles, sizeof(sWakeSpriteTiles), TILESTAG_WAKE}, + {(const void *)sFerrySpriteTiles, sizeof(sFerrySpriteTiles), TILESTAG_FERRY}, + {} +}; + +static const struct SpritePalette sFerryAndWakeSpritePalettes[] = { + {sFerryAndWakePal, PALTAG_FERRY_WAKE}, + {} +}; + +static const union AnimCmd sSpriteAnims_Wake_WB[] = { + ANIMCMD_FRAME(0x00, 0x14), + ANIMCMD_FRAME(0x10, 0x14), + ANIMCMD_FRAME(0x20, 0x0f), + ANIMCMD_END, +}; + +static const union AnimCmd sSpriteAnims_Wake_EB[] = { + ANIMCMD_FRAME(0x00, 0x14, .hFlip = TRUE), + ANIMCMD_FRAME(0x10, 0x14, .hFlip = TRUE), + ANIMCMD_FRAME(0x20, 0x0f, .hFlip = TRUE), + ANIMCMD_END, +}; + +static const union AnimCmd *const sSpriteAnimTable_Wake[] = { + sSpriteAnims_Wake_WB, + sSpriteAnims_Wake_EB +}; + +static const struct OamData sOamData_Wake = { + .size = 2 +}; + +static const struct SpriteTemplate sWakeSpriteTemplate = { + TILESTAG_WAKE, + PALTAG_FERRY_WAKE, + &sOamData_Wake, + sSpriteAnimTable_Wake, + NULL, + gDummySpriteAffineAnimTable, + SpriteCB_Wake +}; + +void ScrSpecial_SeaGallopFerry(void) +{ + SetVBlankCallback(NULL); + sub_812B478(); + SetMainCallback2(CB2_SetUpSeaGallopScene); +} + +static void CB2_SetUpSeaGallopScene(void) +{ + void ** ptr; + switch (gMain.state) + { + case 0: + SetVBlankCallback(NULL); // redundant since the setup routine already did this + ResetGPU(); + gMain.state++; + break; + case 1: + ResetAllAssets(); + gMain.state++; + break; + case 2: + ptr = &sBg3TilemapBuffer; + *ptr = AllocZeroed(0x800); + ResetBgsAndClearDma3BusyFlags(0); + InitBgsFromTemplates(0, sBGTemplates, NELEMS(sBGTemplates)); + SetBgTilemapBuffer(3, *ptr); + ResetBGPos(); + gMain.state++; + break; + case 3: + LoadBgTiles(3, sWaterTiles, sizeof(sWaterTiles), 0); + if (GetDirectionOfTravel() == DIRN_EASTBOUND) + { + CopyToBgTilemapBufferRect(3, sWaterTilemap_EB, 0, 0, 32, 32); + } + else + { + CopyToBgTilemapBufferRect(3, sWaterTilemap_WB, 0, 0, 32, 32); + } + LoadPalette(sWaterPal, 0x40, 0x20); + LoadPalette(stdpal_get(2), 0xF0, 0x20); + gMain.state++; + break; + case 4: + if (IsDma3ManagerBusyWithBgCopy() != DIRN_EASTBOUND) + { + ShowBg(0); + ShowBg(3); + CopyBgTilemapBufferToVram(3); + gMain.state++; + } + break; + case 5: + LoadFerrySpriteResources(); + BlendPalettes(0xFFFFFFFF, 16, RGB_BLACK); + gMain.state++; + break; + case 6: + BeginNormalPaletteFade(0xFFFFFFFF, 0, 16, 0, RGB_BLACK); + gMain.state++; + break; + case 7: + SetDispcnt(); + SetVBlankCallback(VBlankCB_SeaGallop); + PlaySE(SE_NAMINORI); + CreateFerrySprite(); + SetGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_WIN0_ON); + SetGpuReg(REG_OFFSET_WININ, 0x3F); + SetGpuReg(REG_OFFSET_WINOUT, 0x00); + SetGpuReg(REG_OFFSET_WIN0H, 0x00F0); + SetGpuReg(REG_OFFSET_WIN0V, 0x1888); + CreateTask(Task_SeaGallop_0, 8); + SetMainCallback2(MainCB2_SeaGallop); + gMain.state = 0; + break; + } +} + +static void VBlankCB_SeaGallop(void) +{ + LoadOam(); + ProcessSpriteCopyRequests(); + TransferPlttBuffer(); +} + +static void MainCB2_SeaGallop(void) +{ + RunTasks(); + AnimateSprites(); + BuildOamBuffer(); + UpdatePaletteFade(); +} + +static void Task_SeaGallop_0(u8 taskId) +{ + gTasks[taskId].func = Task_SeaGallop_1; +} + +static void ScrollBG(void) +{ + if (GetDirectionOfTravel() == DIRN_EASTBOUND) + { + ChangeBgX(3, 0x600, 1); + } + else + { + ChangeBgX(3, 0x600, 2); + } +} + +static void Task_SeaGallop_1(u8 taskId) +{ + struct Task * task = &gTasks[taskId]; + + ScrollBG(); + if (++task->data[1] == 140) + { + Overworld_FadeOutMapMusic(); + sub_807DC18(); + task->func = Task_SeaGallop_2; + } +} + +static void Task_SeaGallop_2(u8 taskId) +{ + ScrollBG(); + if (sub_8055FC4() && !gPaletteFade.active) + { + Task_SeaGallop_3(); + sub_812B484(); + DestroyTask(taskId); + } +} + +static void Task_SeaGallop_3(void) +{ + const s8 * warpInfo; + + if (gSpecialVar_0x8006 >= NELEMS(sSeaGallopSpawnTable)) + gSpecialVar_0x8006 = 0; + + warpInfo = sSeaGallopSpawnTable[gSpecialVar_0x8006]; + Overworld_SetWarpDestination(warpInfo[0], warpInfo[1], -1, warpInfo[2], warpInfo[3]); + play_some_sound(); + PlaySE(SE_KAIDAN); + gUnknown_3005020 = sub_807DF64; + warp_in(); + SetMainCallback2(sub_805671C); + ResetInitialPlayerAvatarState(); + FreeFerrySpriteResources(); + Free(sBg3TilemapBuffer); + FreeAllWindowBuffers(); +} + +static void ResetGPU(void) +{ + void * dest = (void *) VRAM; + DmaClearLarge16(3, dest, VRAM_SIZE, 0x1000); + + DmaClear32(3, (void *)OAM, OAM_SIZE); + DmaClear16(3, (void *)PLTT, PLTT_SIZE); + SetGpuReg(REG_OFFSET_DISPCNT, 0); + SetGpuReg(REG_OFFSET_BG0CNT, 0); + SetGpuReg(REG_OFFSET_BG0HOFS, 0); + SetGpuReg(REG_OFFSET_BG0VOFS, 0); + SetGpuReg(REG_OFFSET_BG1CNT, 0); + SetGpuReg(REG_OFFSET_BG1HOFS, 0); + SetGpuReg(REG_OFFSET_BG1VOFS, 0); + SetGpuReg(REG_OFFSET_BG2CNT, 0); + SetGpuReg(REG_OFFSET_BG2HOFS, 0); + SetGpuReg(REG_OFFSET_BG2VOFS, 0); + SetGpuReg(REG_OFFSET_BG3CNT, 0); + SetGpuReg(REG_OFFSET_BG3HOFS, 0); + SetGpuReg(REG_OFFSET_BG3VOFS, 0); + SetGpuReg(REG_OFFSET_WIN0H, 0); + SetGpuReg(REG_OFFSET_WIN0V, 0); + SetGpuReg(REG_OFFSET_WININ, 0); + SetGpuReg(REG_OFFSET_WINOUT, 0); + SetGpuReg(REG_OFFSET_BLDCNT, 0); + SetGpuReg(REG_OFFSET_BLDALPHA, 0); + SetGpuReg(REG_OFFSET_BLDY, 0); +} + +static void ResetAllAssets(void) +{ + ScanlineEffect_Stop(); + ResetTasks(); + ResetSpriteData(); + dp13_810BB8C(); + ResetPaletteFade(); + FreeAllSpritePalettes(); +} + +static void SetDispcnt(void) +{ + SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_MODE_0 | DISPCNT_OBJ_1D_MAP | DISPCNT_BG0_ON | DISPCNT_BG3_ON | DISPCNT_OBJ_ON); +} + +static void ResetBGPos(void) +{ + ChangeBgX(0, 0, 0); + ChangeBgY(0, 0, 0); + ChangeBgX(1, 0, 0); + ChangeBgY(1, 0, 0); + ChangeBgX(2, 0, 0); + ChangeBgY(2, 0, 0); + ChangeBgX(3, 0, 0); + ChangeBgY(3, 0, 0); +} + +static void LoadFerrySpriteResources(void) +{ + LoadSpriteSheets(sFerryAndWakeSpriteSheets); + LoadSpritePalettes(sFerryAndWakeSpritePalettes); +} + +static void FreeFerrySpriteResources(void) +{ + FreeSpriteTilesByTag(TILESTAG_FERRY); + FreeSpriteTilesByTag(TILESTAG_WAKE); + FreeSpritePaletteByTag(PALTAG_FERRY_WAKE); +} + +static void CreateFerrySprite(void) +{ + u8 spriteId = CreateSprite(&sFerrySpriteTemplate, 0, 92, 0); + gSprites[spriteId].data[0] = 48; + if (GetDirectionOfTravel() == DIRN_EASTBOUND) + { + StartSpriteAnim(&gSprites[spriteId], 1); + } + else + { + gSprites[spriteId].pos1.x = 240; + gSprites[spriteId].data[0] *= -1; + } +} + +static void SpriteCB_Ferry(struct Sprite * sprite) +{ + sprite->data[1] += sprite->data[0]; + sprite->pos2.x = sprite->data[1] >> 4; + if (sprite->data[2] % 5 == 0) + { + CreateWakeSprite(sprite->pos1.x + sprite->pos2.x); + } + sprite->data[2]++; + if ((u16)(300 + sprite->pos2.x) > 600) + { + DestroySprite(sprite); + } +} + +static void CreateWakeSprite(s16 x) +{ + u8 spriteId = CreateSprite(&sWakeSpriteTemplate, x, 92, 8); + if (spriteId != MAX_SPRITES) + { + if (GetDirectionOfTravel() == DIRN_EASTBOUND) + { + StartSpriteAnim(&gSprites[spriteId], 1); + } + } +} + +static void SpriteCB_Wake(struct Sprite * sprite) +{ + if (sprite->animEnded) + { + DestroySprite(sprite); + } +} + +static bool8 GetDirectionOfTravel(void) +{ + if (gSpecialVar_0x8004 >= NELEMS(sTravelDirectionMatrix)) + { + return DIRN_EASTBOUND; + } + return (sTravelDirectionMatrix[gSpecialVar_0x8004] >> gSpecialVar_0x8006) & 1; +} |