diff options
author | SatoMew <SatoMew@users.noreply.github.com> | 2019-10-08 22:46:32 +0100 |
---|---|---|
committer | SatoMew <SatoMew@users.noreply.github.com> | 2019-10-08 22:46:32 +0100 |
commit | 2c254082de042dde46cee9d2da2d9bb1bc340905 (patch) | |
tree | af99bcac2c6fece9523b12dbabe4128ec26f6fc9 /src | |
parent | 78558b07b0983b6b8b06085933fdf66b801658e9 (diff) | |
parent | 2a7205dec677c98d087cb8ba191370de464c8bf0 (diff) |
Merge branch 'master' of https://github.com/pret/pokefirered
Diffstat (limited to 'src')
70 files changed, 35954 insertions, 3310 deletions
@@ -14,7 +14,7 @@ extern const u8 gText_DepositItem[]; const u16 gUnknown_8453098[] = INCBIN_U16("data/bag/bag_window_pal.gbapal"); -const struct TextColor gUnknown_84530B8[] = { +const u8 gUnknown_84530B8[][3] = { {0, 1, 2}, {0, 2, 3}, {0, 3, 2}, @@ -229,13 +229,13 @@ void sub_810B858(void) void sub_810B8F0(u8 windowId, u8 fontId, const u8 * str, u8 x, u8 y, u8 letterSpacing, u8 lineSpacing, s8 speed, u8 colorIdx) { - AddTextPrinterParameterized4(windowId, fontId, x, y, letterSpacing, lineSpacing, &gUnknown_84530B8[colorIdx], speed, str); + AddTextPrinterParameterized4(windowId, fontId, x, y, letterSpacing, lineSpacing, gUnknown_84530B8[colorIdx], speed, str); } void sub_810B958(const u8 * str) { u32 x = 0x48 - GetStringWidth(1, str, 0); - AddTextPrinterParameterized3(2, 1, x / 2, 1, &gUnknown_84530B8[0], 0, str); + AddTextPrinterParameterized3(2, 1, x / 2, 1, gUnknown_84530B8[0], 0, str); } void sub_810B994(void) diff --git a/src/battle_ai_script_commands.c b/src/battle_ai_script_commands.c index 1650f1056..c57825b4f 100644 --- a/src/battle_ai_script_commands.c +++ b/src/battle_ai_script_commands.c @@ -1,16 +1,17 @@ #include "global.h" #include "battle.h" +#include "battle_main.h" +#include "util.h" #include "item.h" +#include "random.h" #include "pokemon.h" +#include "battle_ai_script_commands.h" #include "constants/species.h" #include "constants/abilities.h" #include "constants/battle_ai.h" #include "constants/battle_move_effects.h" #include "constants/moves.h" -extern u16 Random(void); -extern void sub_80C7164(void); - #define AI_ACTION_DONE 0x0001 #define AI_ACTION_FLEE 0x0002 #define AI_ACTION_WATCH 0x0004 @@ -20,8 +21,8 @@ extern void sub_80C7164(void); #define AI_ACTION_UNK7 0x0040 #define AI_ACTION_UNK8 0x0080 -#define AI_THINKING_STRUCT ((struct AI_ThinkingStruct *)(gBattleResources->ai)) -#define BATTLE_HISTORY ((struct BattleHistory *)(gBattleResources->battleHistory)) +#define AI_THINKING_STRUCT (gBattleResources->ai) +#define BATTLE_HISTORY (gBattleResources->battleHistory) // AI states enum @@ -32,9 +33,16 @@ enum AIState_DoNotProcess }; +/* +gAIScriptPtr is a pointer to the next battle AI cmd command to read. +when a command finishes processing, gAIScriptPtr is incremented by +the number of bytes that the current command had reserved for arguments +in order to read the next command correctly. refer to battle_ai_scripts.s for the +AI scripts. +*/ + extern const u8 *gAIScriptPtr; -extern u8 *BattleAIs[]; -extern u16 gLastUsedMove[]; +extern u8 *gBattleAI_ScriptsTable[]; static void BattleAICmd_if_random_less_than(void); static void BattleAICmd_if_random_greater_than(void); @@ -131,6 +139,11 @@ static void BattleAICmd_if_level_compare(void); static void BattleAICmd_if_taunted(void); static void BattleAICmd_if_not_taunted(void); +static void RecordLastUsedMoveByTarget(void); +static void BattleAI_DoAIProcessing(void); +static void AIStackPushVar(const u8 *ptr); +static bool8 AIStackPop(void); + typedef void (*BattleAICmdFunc)(void); static const BattleAICmdFunc sBattleAICmdTable[] = @@ -248,23 +261,6 @@ static const u16 sDiscouragedPowerfulMoveEffects[] = 0xFFFF }; -// TODO: move these -extern u8 sBattler_AI; -extern const u32 gBitTable[]; // util.h -extern u32 gStatuses3[]; // battle_2.h -extern u16 gSideAffecting[2]; -extern const struct BattleMove gBattleMoves[]; -extern u16 gDynamicBasePower; -extern u8 gMoveResultFlags; -extern u8 gCritMultiplier; -extern u16 gCurrentMove; -extern s32 gBattleMoveDamage; - -void BattleAI_SetupAIData(void); -void BattleAI_DoAIProcessing(void); -void AIStackPushVar(const u8 *ptr); -bool8 AIStackPop(void); - void BattleAI_HandleItemUseBeforeAISetup(void) { s32 i; @@ -275,9 +271,9 @@ void BattleAI_HandleItemUseBeforeAISetup(void) // Items are allowed to use in ONLY trainer battles. // TODO: Use proper flags - if ((gBattleTypeFlags & 0x8) + if ((gBattleTypeFlags & BATTLE_TYPE_TRAINER) && (gTrainerBattleOpponent_A != 0x400) - && !(gBattleTypeFlags & 0x80982) + && !(gBattleTypeFlags & (BATTLE_TYPE_TRAINER_TOWER | BATTLE_TYPE_EREADER_TRAINER | BATTLE_TYPE_BATTLE_TOWER | BATTLE_TYPE_SAFARI | BATTLE_TYPE_LINK)) ) { for (i = 0; i < 4; i++) @@ -318,7 +314,7 @@ void BattleAI_SetupAIData(void) } gBattleResources->AI_ScriptsStack->size = 0; - sBattler_AI = gActiveBattler; + gBattlerAttacker = gActiveBattler; // Decide a random target battlerId in doubles. if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE) @@ -331,7 +327,7 @@ void BattleAI_SetupAIData(void) // There's only one choice in single battles. else { - gBattlerTarget = sBattler_AI ^ BIT_SIDE; + gBattlerTarget = gBattlerAttacker ^ BIT_SIDE; } // Choose proper trainer ai scripts. @@ -348,12 +344,12 @@ void BattleAI_SetupAIData(void) } else if (!(gBattleTypeFlags & (0x80900)) && (gTrainerBattleOpponent_A != 0x400)) // _080C6ECC { - if(gBattleTypeFlags & (0x80 << 10)) + if (gBattleTypeFlags & (0x80 << 10)) { AI_THINKING_STRUCT->aiFlags = 1; return; } - else if(gBattleTypeFlags & (0x80 << 11)) + else if (gBattleTypeFlags & (0x80 << 11)) { AI_THINKING_STRUCT->aiFlags = 7; return; @@ -367,14 +363,14 @@ void BattleAI_SetupAIData(void) AI_THINKING_STRUCT->aiFlags = gTrainers[gTrainerBattleOpponent_A].aiFlags; } -u8 BattleAI_GetAIActionToUse(void) +u8 BattleAI_ChooseMoveOrAction(void) { u8 currentMoveArray[MAX_MON_MOVES]; u8 consideredMoveArray[MAX_MON_MOVES]; u8 numOfBestMoves; s32 i; - sub_80C7164(); + RecordLastUsedMoveByTarget(); while (AI_THINKING_STRUCT->aiFlags != 0) { if (AI_THINKING_STRUCT->aiFlags & 1) @@ -415,7 +411,7 @@ u8 BattleAI_GetAIActionToUse(void) return consideredMoveArray[Random() % numOfBestMoves]; // break any ties that exist. } -void BattleAI_DoAIProcessing(void) +static void BattleAI_DoAIProcessing(void) { while (AI_THINKING_STRUCT->aiState != AIState_FinishedProcessing) { @@ -424,14 +420,14 @@ void BattleAI_DoAIProcessing(void) case AIState_DoNotProcess: //Needed to match. break; case AIState_SettingUp: - gAIScriptPtr = BattleAIs[AI_THINKING_STRUCT->aiLogicId]; // set the AI ptr. - if (gBattleMons[sBattler_AI].pp[AI_THINKING_STRUCT->movesetIndex] == 0) + gAIScriptPtr = gBattleAI_ScriptsTable[AI_THINKING_STRUCT->aiLogicId]; // set the AI ptr. + if (gBattleMons[gBattlerAttacker].pp[AI_THINKING_STRUCT->movesetIndex] == 0) { AI_THINKING_STRUCT->moveConsidered = 0; // don't consider a move you have 0 PP for, idiot. } else { - AI_THINKING_STRUCT->moveConsidered = gBattleMons[sBattler_AI].moves[AI_THINKING_STRUCT->movesetIndex]; + AI_THINKING_STRUCT->moveConsidered = gBattleMons[gBattlerAttacker].moves[AI_THINKING_STRUCT->movesetIndex]; } AI_THINKING_STRUCT->aiState++; break; @@ -458,7 +454,7 @@ void BattleAI_DoAIProcessing(void) } } -void sub_80C7164(void) +static void RecordLastUsedMoveByTarget(void) { s32 i; @@ -466,30 +462,31 @@ void sub_80C7164(void) { if (BATTLE_HISTORY->usedMoves[gBattlerTarget >> 1][i] == 0) { - BATTLE_HISTORY->usedMoves[gBattlerTarget >> 1][i] = gLastUsedMove[gBattlerTarget]; + BATTLE_HISTORY->usedMoves[gBattlerTarget >> 1][i] = gLastMoves[gBattlerTarget]; return; } } } -void sub_80C71A8(u8 a) +// not used +static void ClearBattlerMoveHistory(u8 battlerId) { s32 i; for (i = 0; i < 8; i++) - BATTLE_HISTORY->usedMoves[a / 2][i] = 0; + BATTLE_HISTORY->usedMoves[battlerId / 2][i] = MOVE_NONE; } -void sub_80C71D0(u8 a, u8 b) +void RecordAbilityBattle(u8 battlerId, u8 abilityId) { - if (GetBattlerSide(a) == 0) - BATTLE_HISTORY->abilities[GetBattlerPosition(a) & 1] = b; + if (GetBattlerSide(battlerId) == 0) + BATTLE_HISTORY->abilities[GetBattlerPosition(battlerId) & 1] = abilityId; } -void sub_80C7208(u8 a, u8 b) +void RecordItemEffectBattle(u8 battlerId, u8 itemEffect) { - if (GetBattlerSide(a) == 0) - BATTLE_HISTORY->itemEffects[GetBattlerPosition(a) & 1] = b; + if (GetBattlerSide(battlerId) == 0) + BATTLE_HISTORY->itemEffects[GetBattlerPosition(battlerId) & 1] = itemEffect; } static void BattleAICmd_if_random_less_than(void) @@ -544,7 +541,7 @@ static void BattleAICmd_if_hp_less_than(void) u16 index; if (gAIScriptPtr[1] == USER) - index = sBattler_AI; + index = gBattlerAttacker; else index = gBattlerTarget; @@ -559,7 +556,7 @@ static void BattleAICmd_if_hp_more_than(void) u16 index; if (gAIScriptPtr[1] == USER) - index = sBattler_AI; + index = gBattlerAttacker; else index = gBattlerTarget; @@ -574,7 +571,7 @@ static void BattleAICmd_if_hp_equal(void) u16 index; if (gAIScriptPtr[1] == USER) - index = sBattler_AI; + index = gBattlerAttacker; else index = gBattlerTarget; @@ -589,7 +586,7 @@ static void BattleAICmd_if_hp_not_equal(void) u16 index; if (gAIScriptPtr[1] == USER) - index = sBattler_AI; + index = gBattlerAttacker; else index = gBattlerTarget; @@ -605,7 +602,7 @@ static void BattleAICmd_if_status(void) u32 arg; if (gAIScriptPtr[1] == USER) - index = sBattler_AI; + index = gBattlerAttacker; else index = gBattlerTarget; @@ -623,7 +620,7 @@ static void BattleAICmd_if_not_status(void) u32 arg; if (gAIScriptPtr[1] == USER) - index = sBattler_AI; + index = gBattlerAttacker; else index = gBattlerTarget; @@ -641,7 +638,7 @@ static void BattleAICmd_if_status2(void) u32 arg; if (gAIScriptPtr[1] == USER) - index = sBattler_AI; + index = gBattlerAttacker; else index = gBattlerTarget; @@ -659,7 +656,7 @@ static void BattleAICmd_if_not_status2(void) u32 arg; if (gAIScriptPtr[1] == USER) - index = sBattler_AI; + index = gBattlerAttacker; else index = gBattlerTarget; @@ -677,7 +674,7 @@ static void BattleAICmd_if_status3(void) u32 arg; if (gAIScriptPtr[1] == USER) - index = sBattler_AI; + index = gBattlerAttacker; else index = gBattlerTarget; @@ -695,7 +692,7 @@ static void BattleAICmd_if_not_status3(void) u32 arg; if (gAIScriptPtr[1] == USER) - index = sBattler_AI; + index = gBattlerAttacker; else index = gBattlerTarget; @@ -713,14 +710,14 @@ static void BattleAICmd_if_status4(void) u32 arg1, arg2; if (gAIScriptPtr[1] == USER) - index = sBattler_AI; + index = gBattlerAttacker; else index = gBattlerTarget; arg1 = GetBattlerPosition(index) & 1; arg2 = T1_READ_32(gAIScriptPtr + 2); - if ((gSideAffecting[arg1] & arg2) != 0) + if ((gSideStatuses[arg1] & arg2) != 0) gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 6); else gAIScriptPtr += 10; @@ -732,14 +729,14 @@ static void BattleAICmd_if_not_status4(void) u32 arg1, arg2; if (gAIScriptPtr[1] == USER) - index = sBattler_AI; + index = gBattlerAttacker; else index = gBattlerTarget; arg1 = GetBattlerPosition(index) & 1; arg2 = T1_READ_32(gAIScriptPtr + 2); - if ((gSideAffecting[arg1] & arg2) == 0) + if ((gSideStatuses[arg1] & arg2) == 0) gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 6); else gAIScriptPtr += 10; @@ -907,8 +904,8 @@ static void BattleAICmd_if_user_can_damage(void) for (i = 0; i < MAX_MON_MOVES; i++) { - if (gBattleMons[sBattler_AI].moves[i] != 0 - && gBattleMoves[gBattleMons[sBattler_AI].moves[i]].power != 0) + if (gBattleMons[gBattlerAttacker].moves[i] != 0 + && gBattleMoves[gBattleMons[gBattlerAttacker].moves[i]].power != 0) break; } if (i == MAX_MON_MOVES) @@ -923,8 +920,8 @@ static void BattleAICmd_if_user_cant_damage(void) for (i = 0; i < MAX_MON_MOVES; i++) { - if (gBattleMons[sBattler_AI].moves[i] != 0 - && gBattleMoves[gBattleMons[sBattler_AI].moves[i]].power != 0) + if (gBattleMons[gBattlerAttacker].moves[i] != 0 + && gBattleMoves[gBattleMons[gBattlerAttacker].moves[i]].power != 0) break; } if (i != MAX_MON_MOVES) @@ -944,13 +941,13 @@ static void BattleAICmd_get_type(void) switch (gAIScriptPtr[1]) { case 1: // player primary type - AI_THINKING_STRUCT->funcResult = gBattleMons[sBattler_AI].type1; + AI_THINKING_STRUCT->funcResult = gBattleMons[gBattlerAttacker].type1; break; case 0: // enemy primary type AI_THINKING_STRUCT->funcResult = gBattleMons[gBattlerTarget].type1; break; case 3: // player secondary type - AI_THINKING_STRUCT->funcResult = gBattleMons[sBattler_AI].type2; + AI_THINKING_STRUCT->funcResult = gBattleMons[gBattlerAttacker].type2; break; case 2: // enemy secondary type AI_THINKING_STRUCT->funcResult = gBattleMons[gBattlerTarget].type2; @@ -992,17 +989,17 @@ static void BattleAICmd_is_most_powerful_move(void) { for (i = 0; sDiscouragedPowerfulMoveEffects[i] != 0xFFFF; i++) { - if (gBattleMoves[gBattleMons[sBattler_AI].moves[checkedMove]].effect == sDiscouragedPowerfulMoveEffects[i]) + if (gBattleMoves[gBattleMons[gBattlerAttacker].moves[checkedMove]].effect == sDiscouragedPowerfulMoveEffects[i]) break; } - if (gBattleMons[sBattler_AI].moves[checkedMove] != MOVE_NONE + if (gBattleMons[gBattlerAttacker].moves[checkedMove] != MOVE_NONE && sDiscouragedPowerfulMoveEffects[i] == 0xFFFF - && gBattleMoves[gBattleMons[sBattler_AI].moves[checkedMove]].power > 1) + && gBattleMoves[gBattleMons[gBattlerAttacker].moves[checkedMove]].power > 1) { - gCurrentMove = gBattleMons[sBattler_AI].moves[checkedMove]; - AI_CalcDmg(sBattler_AI, gBattlerTarget); - TypeCalc(gCurrentMove, sBattler_AI, gBattlerTarget); + gCurrentMove = gBattleMons[gBattlerAttacker].moves[checkedMove]; + AI_CalcDmg(gBattlerAttacker, gBattlerTarget); + TypeCalc(gCurrentMove, gBattlerAttacker, gBattlerTarget); moveDmgs[checkedMove] = gBattleMoveDamage * AI_THINKING_STRUCT->simulatedRNG[checkedMove] / 100; if (moveDmgs[checkedMove] == 0) moveDmgs[checkedMove] = 1; @@ -1035,9 +1032,9 @@ static void BattleAICmd_is_most_powerful_move(void) static void BattleAICmd_get_move(void) { if (gAIScriptPtr[1] == USER) - AI_THINKING_STRUCT->funcResult = gLastUsedMove[sBattler_AI]; + AI_THINKING_STRUCT->funcResult = gLastMoves[gBattlerAttacker]; else - AI_THINKING_STRUCT->funcResult = gLastUsedMove[gBattlerTarget]; + AI_THINKING_STRUCT->funcResult = gLastMoves[gBattlerTarget]; gAIScriptPtr += 2; } @@ -1060,7 +1057,7 @@ static void BattleAICmd_if_arg_not_equal(void) static void BattleAICmd_if_would_go_first(void) { - if (GetWhoStrikesFirst(sBattler_AI, gBattlerTarget, TRUE) == gAIScriptPtr[1]) + if (GetWhoStrikesFirst(gBattlerAttacker, gBattlerTarget, TRUE) == gAIScriptPtr[1]) gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 2); else gAIScriptPtr += 6; @@ -1068,7 +1065,7 @@ static void BattleAICmd_if_would_go_first(void) static void BattleAICmd_if_would_not_go_first(void) { - if (GetWhoStrikesFirst(sBattler_AI, gBattlerTarget, TRUE) != gAIScriptPtr[1]) + if (GetWhoStrikesFirst(gBattlerAttacker, gBattlerTarget, TRUE) != gAIScriptPtr[1]) gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 2); else gAIScriptPtr += 6; @@ -1092,7 +1089,7 @@ static void BattleAICmd_count_alive_pokemon(void) AI_THINKING_STRUCT->funcResult = 0; if (gAIScriptPtr[1] == USER) - index = sBattler_AI; + index = gBattlerAttacker; else index = gBattlerTarget; @@ -1145,7 +1142,7 @@ static void BattleAICmd_get_ability(void) u8 index; if (gAIScriptPtr[1] == USER) - index = sBattler_AI; + index = gBattlerAttacker; else index = gBattlerTarget; @@ -1218,11 +1215,11 @@ static void BattleAICmd_get_highest_possible_damage(void) for (i = 0; i < 4; i++) { gBattleMoveDamage = 40; - gCurrentMove = gBattleMons[sBattler_AI].moves[i]; + gCurrentMove = gBattleMons[gBattlerAttacker].moves[i]; if (gCurrentMove != 0) { - TypeCalc(gCurrentMove, sBattler_AI, gBattlerTarget); + TypeCalc(gCurrentMove, gBattlerAttacker, gBattlerTarget); if (gBattleMoveDamage == 120) // Super effective STAB. gBattleMoveDamage = AI_EFFECTIVENESS_x2; @@ -1257,7 +1254,7 @@ static void BattleAICmd_if_type_effectiveness(void) gBattleMoveDamage = AI_EFFECTIVENESS_x1; gCurrentMove = AI_THINKING_STRUCT->moveConsidered; - TypeCalc(gCurrentMove, sBattler_AI, gBattlerTarget); + TypeCalc(gCurrentMove, gBattlerAttacker, gBattlerTarget); if (gBattleMoveDamage == 120) // Super effective STAB. gBattleMoveDamage = AI_EFFECTIVENESS_x2; @@ -1373,7 +1370,7 @@ static void BattleAICmd_get_weather(void) AI_THINKING_STRUCT->funcResult = WEATHER_TYPE_RAIN; if (gBattleWeather & WEATHER_SANDSTORM_ANY) AI_THINKING_STRUCT->funcResult = WEATHER_TYPE_SANDSTORM; - if (gBattleWeather & WEATHER_SUNNY_ANY) + if (gBattleWeather & WEATHER_SUN_ANY) AI_THINKING_STRUCT->funcResult = WEATHER_TYPE_SUNNY; if (gBattleWeather & WEATHER_HAIL) AI_THINKING_STRUCT->funcResult = WEATHER_TYPE_HAIL; @@ -1402,7 +1399,7 @@ static void BattleAICmd_if_stat_level_less_than(void) u32 party; if (gAIScriptPtr[1] == USER) - party = sBattler_AI; + party = gBattlerAttacker; else party = gBattlerTarget; @@ -1417,7 +1414,7 @@ static void BattleAICmd_if_stat_level_more_than(void) u32 party; if (gAIScriptPtr[1] == USER) - party = sBattler_AI; + party = gBattlerAttacker; else party = gBattlerTarget; @@ -1432,7 +1429,7 @@ static void BattleAICmd_if_stat_level_equal(void) u32 party; if (gAIScriptPtr[1] == USER) - party = sBattler_AI; + party = gBattlerAttacker; else party = gBattlerTarget; @@ -1447,7 +1444,7 @@ static void BattleAICmd_if_stat_level_not_equal(void) u32 party; if (gAIScriptPtr[1] == USER) - party = sBattler_AI; + party = gBattlerAttacker; else party = gBattlerTarget; @@ -1471,8 +1468,8 @@ static void BattleAICmd_if_can_faint(void) gMoveResultFlags = 0; gCritMultiplier = 1; gCurrentMove = AI_THINKING_STRUCT->moveConsidered; - AI_CalcDmg(sBattler_AI, gBattlerTarget); - TypeCalc(gCurrentMove, sBattler_AI, gBattlerTarget); + AI_CalcDmg(gBattlerAttacker, gBattlerTarget); + TypeCalc(gCurrentMove, gBattlerAttacker, gBattlerTarget); gBattleMoveDamage = gBattleMoveDamage * AI_THINKING_STRUCT->simulatedRNG[AI_THINKING_STRUCT->movesetIndex] / 100; @@ -1500,8 +1497,8 @@ static void BattleAICmd_if_cant_faint(void) gMoveResultFlags = 0; gCritMultiplier = 1; gCurrentMove = AI_THINKING_STRUCT->moveConsidered; - AI_CalcDmg(sBattler_AI, gBattlerTarget); - TypeCalc(gCurrentMove, sBattler_AI, gBattlerTarget); + AI_CalcDmg(gBattlerAttacker, gBattlerTarget); + TypeCalc(gCurrentMove, gBattlerAttacker, gBattlerTarget); gBattleMoveDamage = gBattleMoveDamage * AI_THINKING_STRUCT->simulatedRNG[AI_THINKING_STRUCT->movesetIndex] / 100; @@ -1524,7 +1521,7 @@ static void BattleAICmd_if_has_move(void) case 3: for (i = 0; i < MAX_MON_MOVES; i++) { - if (gBattleMons[sBattler_AI].moves[i] == *temp_ptr) + if (gBattleMons[gBattlerAttacker].moves[i] == *temp_ptr) break; } if (i == MAX_MON_MOVES) @@ -1558,7 +1555,7 @@ static void BattleAICmd_if_dont_have_move(void) case 3: for (i = 0; i < MAX_MON_MOVES; i++) { - if (gBattleMons[sBattler_AI].moves[i] == *temp_ptr) + if (gBattleMons[gBattlerAttacker].moves[i] == *temp_ptr) break; } if (i != MAX_MON_MOVES) @@ -1591,7 +1588,7 @@ static void BattleAICmd_if_move_effect(void) case 3: for (i = 0; i < MAX_MON_MOVES; i++) { - if (gBattleMons[sBattler_AI].moves[i] != 0 && gBattleMoves[gBattleMons[sBattler_AI].moves[i]].effect == gAIScriptPtr[2]) + if (gBattleMons[gBattlerAttacker].moves[i] != 0 && gBattleMoves[gBattleMons[gBattlerAttacker].moves[i]].effect == gAIScriptPtr[2]) break; } if (i != MAX_MON_MOVES) @@ -1603,7 +1600,7 @@ static void BattleAICmd_if_move_effect(void) case 2: for (i = 0; i < 8; i++) { - if (gBattleMons[sBattler_AI].moves[i] != 0 && gBattleMoves[BATTLE_HISTORY->usedMoves[gBattlerTarget >> 1][i]].effect == gAIScriptPtr[2]) + if (gBattleMons[gBattlerAttacker].moves[i] != 0 && gBattleMoves[BATTLE_HISTORY->usedMoves[gBattlerTarget >> 1][i]].effect == gAIScriptPtr[2]) break; } gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 3); @@ -1620,7 +1617,7 @@ static void BattleAICmd_if_not_move_effect(void) case 3: for (i = 0; i < MAX_MON_MOVES; i++) { - if (gBattleMons[sBattler_AI].moves[i] != 0 && gBattleMoves[gBattleMons[sBattler_AI].moves[i]].effect == gAIScriptPtr[2]) + if (gBattleMons[gBattlerAttacker].moves[i] != 0 && gBattleMoves[gBattleMons[gBattlerAttacker].moves[i]].effect == gAIScriptPtr[2]) break; } if (i != MAX_MON_MOVES) @@ -1644,13 +1641,13 @@ static void BattleAICmd_if_last_move_did_damage(void) u8 index; if (gAIScriptPtr[1] == USER) - index = sBattler_AI; + index = gBattlerAttacker; else index = gBattlerTarget; if (gAIScriptPtr[2] == 0) { - if (gDisableStructs[index].disabledMove == 0) + if (gDisableStructs[index].disabledMove == MOVE_NONE) { gAIScriptPtr += 7; return; @@ -1663,7 +1660,7 @@ static void BattleAICmd_if_last_move_did_damage(void) gAIScriptPtr += 7; return; } - else if (gDisableStructs[index].encoredMove != 0) + else if (gDisableStructs[index].encoredMove != MOVE_NONE) { gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 3); return; @@ -1707,22 +1704,22 @@ static void BattleAICmd_frlg_safari(void) { u8 var; - if(gBattleStruct->safariGoNearCounter) + if (gBattleStruct->safariGoNearCounter) { var = gBattleStruct->safariEscapeFactor * 2; - if(var > 20) + if (var > 20) var = 20; } - else if(gBattleStruct->safariPkblThrowCounter != 0) // _080C91DC + else if (gBattleStruct->safariPkblThrowCounter != 0) // _080C91DC { var = gBattleStruct->safariEscapeFactor / 4; - if(var == 0) + if (var == 0) var = 1; } else var = gBattleStruct->safariEscapeFactor; var *= 5; - if((u8)(Random() % 100) < var) + if ((u8)(Random() % 100) < var) gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 1); else gAIScriptPtr += 5; @@ -1739,7 +1736,7 @@ static void BattleAICmd_get_hold_effect(void) u16 side; if (gAIScriptPtr[1] == USER) - index = sBattler_AI; + index = gBattlerAttacker; else index = gBattlerTarget; @@ -1759,7 +1756,7 @@ static void BattleAICmd_get_gender(void) u8 index; if (gAIScriptPtr[1] == USER) - index = sBattler_AI; + index = gBattlerAttacker; else index = gBattlerTarget; @@ -1773,7 +1770,7 @@ static void BattleAICmd_is_first_turn(void) u8 index; if (gAIScriptPtr[1] == USER) - index = sBattler_AI; + index = gBattlerAttacker; else index = gBattlerTarget; @@ -1787,7 +1784,7 @@ static void BattleAICmd_get_stockpile_count(void) u8 index; if (gAIScriptPtr[1] == USER) - index = sBattler_AI; + index = gBattlerAttacker; else index = gBattlerTarget; @@ -1808,17 +1805,11 @@ static void BattleAICmd_get_used_held_item(void) u8 battlerId; if (gAIScriptPtr[1] == AI_USER) - battlerId = sBattler_AI; + battlerId = gBattlerAttacker; else battlerId = gBattlerTarget; - // This is likely a leftover from Ruby's code and its ugly ewram access. - #ifdef NONMATCHING - AI_THINKING_STRUCT->funcResult = gBattleStruct->usedHeldItems[battlerId]; - #else - AI_THINKING_STRUCT->funcResult = *(u8*)((u8*)(gBattleStruct) + offsetof(struct BattleStruct, usedHeldItems) + (battlerId * 2)); - #endif // NONMATCHING - + AI_THINKING_STRUCT->funcResult = ((u8 *)gBattleStruct->usedHeldItems)[battlerId * 2]; gAIScriptPtr += 2; } @@ -1848,7 +1839,7 @@ static void BattleAICmd_get_protect_count(void) u8 index; if (gAIScriptPtr[1] == USER) - index = sBattler_AI; + index = gBattlerAttacker; else index = gBattlerTarget; @@ -1903,7 +1894,7 @@ static void BattleAICmd_if_level_compare(void) switch (gAIScriptPtr[1]) { case 0: // greater than - if (gBattleMons[sBattler_AI].level > gBattleMons[gBattlerTarget].level) + if (gBattleMons[gBattlerAttacker].level > gBattleMons[gBattlerTarget].level) { gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 2); return; @@ -1911,7 +1902,7 @@ static void BattleAICmd_if_level_compare(void) gAIScriptPtr += 6; return; case 1: // less than - if (gBattleMons[sBattler_AI].level < gBattleMons[gBattlerTarget].level) + if (gBattleMons[gBattlerAttacker].level < gBattleMons[gBattlerTarget].level) { gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 2); return; @@ -1919,7 +1910,7 @@ static void BattleAICmd_if_level_compare(void) gAIScriptPtr += 6; return; case 2: // equal - if (gBattleMons[sBattler_AI].level == gBattleMons[gBattlerTarget].level) + if (gBattleMons[gBattlerAttacker].level == gBattleMons[gBattlerTarget].level) { gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 2); return; @@ -1931,7 +1922,7 @@ static void BattleAICmd_if_level_compare(void) static void BattleAICmd_if_taunted(void) { - if (gDisableStructs[gBattlerTarget].tauntTimer1 != 0) + if (gDisableStructs[gBattlerTarget].tauntTimer != 0) gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 1); else gAIScriptPtr += 5; @@ -1939,24 +1930,24 @@ static void BattleAICmd_if_taunted(void) static void BattleAICmd_if_not_taunted(void) { - if (gDisableStructs[gBattlerTarget].tauntTimer1 == 0) + if (gDisableStructs[gBattlerTarget].tauntTimer == 0) gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 1); else gAIScriptPtr += 5; } -void AIStackPushVar(const u8 *var) +static void AIStackPushVar(const u8 *var) { gBattleResources->AI_ScriptsStack->ptr[gBattleResources->AI_ScriptsStack->size++] = var; } // unused -void AIStackPushVar_cursor(void) +static void AIStackPushVar_cursor(void) { gBattleResources->AI_ScriptsStack->ptr[gBattleResources->AI_ScriptsStack->size++] = gAIScriptPtr; } -bool8 AIStackPop(void) +static bool8 AIStackPop(void) { if (gBattleResources->AI_ScriptsStack->size != 0) { diff --git a/src/battle_ai_switch_items.c b/src/battle_ai_switch_items.c new file mode 100644 index 000000000..5d642bda9 --- /dev/null +++ b/src/battle_ai_switch_items.c @@ -0,0 +1,676 @@ +#include "global.h" +#include "battle.h" +#include "battle_anim.h" +#include "battle_controllers.h" +#include "pokemon.h" +#include "random.h" +#include "util.h" +#include "constants/abilities.h" +#include "constants/item_effects.h" +#include "constants/items.h" +#include "constants/moves.h" +#include "constants/species.h" +#include "constants/pokemon.h" + +static bool8 HasSuperEffectiveMoveAgainstOpponents(bool8 noRng); +static bool8 FindMonWithFlagsAndSuperEffective(u8 flags, u8 moduloPercent); +static bool8 ShouldUseItem(void); + +static bool8 ShouldSwitchIfPerishSong(void) +{ + if (gStatuses3[gActiveBattler] & STATUS3_PERISH_SONG + && gDisableStructs[gActiveBattler].perishSongTimer == 0) + { + *(gBattleStruct->AI_monToSwitchIntoId + (GetBattlerPosition(gActiveBattler) >> 1)) = PARTY_SIZE; + BtlController_EmitTwoReturnValues(1, B_ACTION_SWITCH, 0); + return TRUE; + } + else + { + return FALSE; + } +} + +static bool8 ShouldSwitchIfWonderGuard(void) +{ + u8 opposingBattler; + u8 moveFlags; + s32 i, j; + u16 move; + + if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE) + return FALSE; + if (gBattleMons[GetBattlerAtPosition(B_POSITION_PLAYER_LEFT)].ability == ABILITY_WONDER_GUARD) + { + // Check if Pokemon has a super effective move. + for (opposingBattler = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT), i = 0; i < MAX_MON_MOVES; ++i) + { + move = gBattleMons[gActiveBattler].moves[i]; + if (move == MOVE_NONE) + continue; + moveFlags = AI_TypeCalc(move, gBattleMons[opposingBattler].species, gBattleMons[opposingBattler].ability); + if (moveFlags & MOVE_RESULT_SUPER_EFFECTIVE) + return FALSE; + } + // Find a Pokemon in the party that has a super effective move. + for (i = 0; i < PARTY_SIZE; ++i) + { + if (GetMonData(&gEnemyParty[i], MON_DATA_HP) == 0 + || GetMonData(&gEnemyParty[i], MON_DATA_SPECIES2) == SPECIES_NONE + || GetMonData(&gEnemyParty[i], MON_DATA_SPECIES2) == SPECIES_EGG + || i == gBattlerPartyIndexes[gActiveBattler]) + continue; + GetMonData(&gEnemyParty[i], MON_DATA_SPECIES); // Unused return value. + GetMonData(&gEnemyParty[i], MON_DATA_ABILITY_NUM); // Unused return value. + for (opposingBattler = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT), j = 0; j < MAX_MON_MOVES; ++j) + { + move = GetMonData(&gEnemyParty[i], MON_DATA_MOVE1 + j); + if (move == MOVE_NONE) + continue; + moveFlags = AI_TypeCalc(move, gBattleMons[opposingBattler].species, gBattleMons[opposingBattler].ability); + if (moveFlags & MOVE_RESULT_SUPER_EFFECTIVE && Random() % 3 < 2) + { + // We found a mon. + *(gBattleStruct->AI_monToSwitchIntoId + (GetBattlerPosition(gActiveBattler) >> 1)) = i; + BtlController_EmitTwoReturnValues(1, B_ACTION_SWITCH, 0); + return TRUE; + } + } + } + } + return FALSE; // There is not a single Pokemon in the party that has a super effective move against a mon with Wonder Guard. +} + +static bool8 FindMonThatAbsorbsOpponentsMove(void) +{ + u8 battlerIn1, battlerIn2; + u8 absorbingTypeAbility; + s32 i; + + if ((HasSuperEffectiveMoveAgainstOpponents(TRUE) && Random() % 3) + || (gLastLandedMoves[gActiveBattler] == MOVE_NONE)) + return FALSE; + if (gLastLandedMoves[gActiveBattler] == 0xFFFF + || gBattleMoves[gLastLandedMoves[gActiveBattler]].power == 0) + return FALSE; + if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE) + { + battlerIn1 = gActiveBattler; + if (gAbsentBattlerFlags & gBitTable[GetBattlerAtPosition(BATTLE_PARTNER(GetBattlerPosition(gActiveBattler)))]) + battlerIn2 = gActiveBattler; + else + battlerIn2 = GetBattlerAtPosition(BATTLE_PARTNER(GetBattlerPosition(gActiveBattler))); + } + else + { + battlerIn1 = gActiveBattler; + battlerIn2 = gActiveBattler; + } + if (gBattleMoves[gLastLandedMoves[gActiveBattler]].type == TYPE_FIRE) + absorbingTypeAbility = ABILITY_FLASH_FIRE; + else if (gBattleMoves[gLastLandedMoves[gActiveBattler]].type == TYPE_WATER) + absorbingTypeAbility = ABILITY_WATER_ABSORB; + else if (gBattleMoves[gLastLandedMoves[gActiveBattler]].type == TYPE_ELECTRIC) + absorbingTypeAbility = ABILITY_VOLT_ABSORB; + else + return FALSE; + if (gBattleMons[gActiveBattler].ability == absorbingTypeAbility) + return FALSE; + for (i = 0; i < PARTY_SIZE; ++i) + { + u16 species; + u8 monAbility; + + if ((GetMonData(&gEnemyParty[i], MON_DATA_HP) == 0) + || (GetMonData(&gEnemyParty[i], MON_DATA_SPECIES2) == SPECIES_NONE) + || (GetMonData(&gEnemyParty[i], MON_DATA_SPECIES2) == SPECIES_EGG) + || (i == gBattlerPartyIndexes[battlerIn1]) + || (i == gBattlerPartyIndexes[battlerIn2]) + || (i == *(gBattleStruct->monToSwitchIntoId + battlerIn1)) + || (i == *(gBattleStruct->monToSwitchIntoId + battlerIn2))) + continue; + species = GetMonData(&gEnemyParty[i], MON_DATA_SPECIES); + if (GetMonData(&gEnemyParty[i], MON_DATA_ABILITY_NUM) != ABILITY_NONE) + monAbility = gBaseStats[species].abilities[1]; + else + monAbility = gBaseStats[species].abilities[0]; + if (absorbingTypeAbility == monAbility && Random() & 1) + { + // we found a mon + *(gBattleStruct->AI_monToSwitchIntoId + (GetBattlerPosition(gActiveBattler) >> 1)) = i; + BtlController_EmitTwoReturnValues(1, B_ACTION_SWITCH, 0); + return TRUE; + } + } + return FALSE; +} + +static bool8 ShouldSwitchIfNaturalCure(void) +{ + if (!(gBattleMons[gActiveBattler].status1 & STATUS1_SLEEP) + || (gBattleMons[gActiveBattler].ability != ABILITY_NATURAL_CURE) + || (gBattleMons[gActiveBattler].hp < gBattleMons[gActiveBattler].maxHP / 2)) + return FALSE; + if ((gLastLandedMoves[gActiveBattler] == MOVE_NONE || gLastLandedMoves[gActiveBattler] == 0xFFFF) && Random() & 1) + { + *(gBattleStruct->AI_monToSwitchIntoId + (GetBattlerPosition(gActiveBattler) >> 1)) = PARTY_SIZE; + BtlController_EmitTwoReturnValues(1, B_ACTION_SWITCH, 0); + return TRUE; + } + else if (gBattleMoves[gLastLandedMoves[gActiveBattler]].power == 0 && Random() & 1) + { + *(gBattleStruct->AI_monToSwitchIntoId + (GetBattlerPosition(gActiveBattler) >> 1)) = PARTY_SIZE; + BtlController_EmitTwoReturnValues(1, B_ACTION_SWITCH, 0); + return TRUE; + } + if (FindMonWithFlagsAndSuperEffective(MOVE_RESULT_DOESNT_AFFECT_FOE, 1) + || FindMonWithFlagsAndSuperEffective(MOVE_RESULT_NOT_VERY_EFFECTIVE, 1)) + return TRUE; + if (Random() & 1) + { + *(gBattleStruct->AI_monToSwitchIntoId + (GetBattlerPosition(gActiveBattler) >> 1)) = PARTY_SIZE; + BtlController_EmitTwoReturnValues(1, B_ACTION_SWITCH, 0); + return TRUE; + } + return FALSE; +} + +static bool8 HasSuperEffectiveMoveAgainstOpponents(bool8 noRng) +{ + u8 opposingBattler; + s32 i; + u8 moveFlags; + u16 move; + + opposingBattler = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT); + if (!(gAbsentBattlerFlags & gBitTable[opposingBattler])) + { + for (i = 0; i < MAX_MON_MOVES; ++i) + { + move = gBattleMons[gActiveBattler].moves[i]; + if (move == MOVE_NONE) + continue; + + moveFlags = AI_TypeCalc(move, gBattleMons[opposingBattler].species, gBattleMons[opposingBattler].ability); + if (moveFlags & MOVE_RESULT_SUPER_EFFECTIVE) + { + if (noRng || (Random() % 10)) + return TRUE; + } + } + } + if (!(gBattleTypeFlags & BATTLE_TYPE_DOUBLE)) + return FALSE; + opposingBattler = GetBattlerAtPosition(BATTLE_PARTNER(B_POSITION_PLAYER_LEFT)); + if (!(gAbsentBattlerFlags & gBitTable[opposingBattler])) + { + for (i = 0; i < MAX_MON_MOVES; ++i) + { + move = gBattleMons[gActiveBattler].moves[i]; + if (move == MOVE_NONE) + continue; + moveFlags = AI_TypeCalc(move, gBattleMons[opposingBattler].species, gBattleMons[opposingBattler].ability); + if (moveFlags & MOVE_RESULT_SUPER_EFFECTIVE) + { + if (noRng) + return TRUE; + if (Random() % 10 != 0) + return TRUE; + } + } + } + return FALSE; +} + +static bool8 AreStatsRaised(void) +{ + u8 buffedStatsValue = 0; + s32 i; + + for (i = 0; i < NUM_BATTLE_STATS; ++i) + { + if (gBattleMons[gActiveBattler].statStages[i] > 6) + buffedStatsValue += gBattleMons[gActiveBattler].statStages[i] - 6; + } + return (buffedStatsValue > 3); +} + +static bool8 FindMonWithFlagsAndSuperEffective(u8 flags, u8 moduloPercent) +{ + u8 battlerIn1, battlerIn2; + s32 i, j; + u16 move; + u8 moveFlags; + + if (gLastLandedMoves[gActiveBattler] == 0) + return FALSE; + if ((gLastLandedMoves[gActiveBattler] == 0xFFFF) + || (gLastHitBy[gActiveBattler] == 0xFF) + || (gBattleMoves[gLastLandedMoves[gActiveBattler]].power == 0)) + return FALSE; + if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE) + { + battlerIn1 = gActiveBattler; + if (gAbsentBattlerFlags & gBitTable[GetBattlerAtPosition(BATTLE_PARTNER(GetBattlerPosition(gActiveBattler)))]) + battlerIn2 = gActiveBattler; + else + battlerIn2 = GetBattlerAtPosition(BATTLE_PARTNER(GetBattlerPosition(gActiveBattler))); + } + else + { + battlerIn1 = gActiveBattler; + battlerIn2 = gActiveBattler; + } + for (i = 0; i < PARTY_SIZE; ++i) + { + u16 species; + u8 monAbility; + + if ((GetMonData(&gEnemyParty[i], MON_DATA_HP) == 0) + || (GetMonData(&gEnemyParty[i], MON_DATA_SPECIES2) == SPECIES_NONE) + || (GetMonData(&gEnemyParty[i], MON_DATA_SPECIES2) == SPECIES_EGG) + || (i == gBattlerPartyIndexes[battlerIn1]) + || (i == gBattlerPartyIndexes[battlerIn2]) + || (i == *(gBattleStruct->monToSwitchIntoId + battlerIn1)) + || (i == *(gBattleStruct->monToSwitchIntoId + battlerIn2))) + continue; + species = GetMonData(&gEnemyParty[i], MON_DATA_SPECIES); + if (GetMonData(&gEnemyParty[i], MON_DATA_ABILITY_NUM) != ABILITY_NONE) + monAbility = gBaseStats[species].abilities[1]; + else + monAbility = gBaseStats[species].abilities[0]; + moveFlags = AI_TypeCalc(gLastLandedMoves[gActiveBattler], species, monAbility); + if (moveFlags & flags) + { + battlerIn1 = gLastHitBy[gActiveBattler]; + for (j = 0; j < MAX_MON_MOVES; ++j) + { + move = GetMonData(&gEnemyParty[i], MON_DATA_MOVE1 + j); + if (move == MOVE_NONE) + continue; + moveFlags = AI_TypeCalc(move, gBattleMons[battlerIn1].species, gBattleMons[battlerIn1].ability); + if (moveFlags & MOVE_RESULT_SUPER_EFFECTIVE && Random() % moduloPercent == 0) + { + *(gBattleStruct->AI_monToSwitchIntoId + (GetBattlerPosition(gActiveBattler) >> 1)) = i; + BtlController_EmitTwoReturnValues(1, B_ACTION_SWITCH, 0); + return TRUE; + } + } + } + } + return FALSE; +} + +static bool8 ShouldSwitch(void) +{ + u8 battlerIn1, battlerIn2; + s32 i; + s32 availableToSwitch; + + if ((gBattleMons[gActiveBattler].status2 & (STATUS2_WRAPPED | STATUS2_ESCAPE_PREVENTION)) + || (gStatuses3[gActiveBattler] & STATUS3_ROOTED) + || AbilityBattleEffects(ABILITYEFFECT_CHECK_OTHER_SIDE, gActiveBattler, ABILITY_SHADOW_TAG, 0, 0) + || AbilityBattleEffects(ABILITYEFFECT_CHECK_OTHER_SIDE, gActiveBattler, ABILITY_ARENA_TRAP, 0, 0)) + return FALSE; // misses the flying or levitate check + if (AbilityBattleEffects(ABILITYEFFECT_FIELD_SPORT, 0, ABILITY_MAGNET_PULL, 0, 0)) + if ((gBattleMons[gActiveBattler].type1 == TYPE_STEEL) || (gBattleMons[gActiveBattler].type2 == TYPE_STEEL)) + return FALSE; + availableToSwitch = 0; + if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE) + { + battlerIn1 = gActiveBattler; + if (gAbsentBattlerFlags & gBitTable[GetBattlerAtPosition(GetBattlerPosition(gActiveBattler) ^ BIT_FLANK)]) + battlerIn2 = gActiveBattler; + else + battlerIn2 = GetBattlerAtPosition(GetBattlerPosition(gActiveBattler) ^ BIT_FLANK); + } + else + { + battlerIn2 = gActiveBattler; + battlerIn1 = gActiveBattler; + } + for (i = 0; i < PARTY_SIZE; ++i) + { + if ((GetMonData(&gEnemyParty[i], MON_DATA_HP) == 0) + || (GetMonData(&gEnemyParty[i], MON_DATA_SPECIES2) == SPECIES_NONE) + || (GetMonData(&gEnemyParty[i], MON_DATA_SPECIES2) == SPECIES_EGG) + || (i == gBattlerPartyIndexes[battlerIn1]) + || (i == gBattlerPartyIndexes[battlerIn2]) + || (i == *(gBattleStruct->monToSwitchIntoId + battlerIn1)) + || (i == *(gBattleStruct->monToSwitchIntoId + battlerIn2))) + continue; + ++availableToSwitch; + } + if (!availableToSwitch) + return FALSE; + if (ShouldSwitchIfPerishSong() + || ShouldSwitchIfWonderGuard() + || FindMonThatAbsorbsOpponentsMove() + || ShouldSwitchIfNaturalCure()) + return TRUE; + if (HasSuperEffectiveMoveAgainstOpponents(FALSE) + || AreStatsRaised()) + return FALSE; + if (FindMonWithFlagsAndSuperEffective(MOVE_RESULT_DOESNT_AFFECT_FOE, 2) + || FindMonWithFlagsAndSuperEffective(MOVE_RESULT_NOT_VERY_EFFECTIVE, 3)) + return TRUE; + return FALSE; +} + +void AI_TrySwitchOrUseItem(void) +{ + u8 battlerIn1, battlerIn2; + + if (gBattleTypeFlags & BATTLE_TYPE_TRAINER) + { + if (ShouldSwitch()) + { + if (*(gBattleStruct->AI_monToSwitchIntoId + (GetBattlerPosition(gActiveBattler) >> 1)) == 6) + { + s32 monToSwitchId = GetMostSuitableMonToSwitchInto(); + if (monToSwitchId == 6) + { + if (!(gBattleTypeFlags & BATTLE_TYPE_DOUBLE)) + { + battlerIn1 = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT); + battlerIn2 = battlerIn1; + } + else + { + battlerIn1 = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT); + battlerIn2 = GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT); + } + for (monToSwitchId = 0; monToSwitchId < PARTY_SIZE; ++monToSwitchId) + { + if ((!GetMonData(&gEnemyParty[monToSwitchId], MON_DATA_HP) == 0) + && (monToSwitchId != gBattlerPartyIndexes[battlerIn1]) + && (monToSwitchId != gBattlerPartyIndexes[battlerIn2]) + && (monToSwitchId != *(gBattleStruct->monToSwitchIntoId + battlerIn1)) + && (monToSwitchId != *(gBattleStruct->monToSwitchIntoId + battlerIn2))) + break; + } + } + *(gBattleStruct->AI_monToSwitchIntoId + (GetBattlerPosition(gActiveBattler) >> 1)) = monToSwitchId; + } + *(gBattleStruct->monToSwitchIntoId + gActiveBattler) = *(gBattleStruct->AI_monToSwitchIntoId + (GetBattlerPosition(gActiveBattler) >> 1)); + return; + } + else if (ShouldUseItem()) + { + return; + } + } + BtlController_EmitTwoReturnValues(1, B_ACTION_USE_MOVE, (gActiveBattler ^ BIT_SIDE) << 8); +} + +static void ModulateByTypeEffectiveness(u8 atkType, u8 defType1, u8 defType2, u8 *var) +{ + s32 i = 0; + + while (TYPE_EFFECT_ATK_TYPE(i) != TYPE_ENDTABLE) + { + if (TYPE_EFFECT_ATK_TYPE(i) == TYPE_FORESIGHT) + { + i += 3; + continue; + } + else if (TYPE_EFFECT_ATK_TYPE(i) == atkType) + { + // Check type1. + if (TYPE_EFFECT_DEF_TYPE(i) == defType1) + *var = (*var * TYPE_EFFECT_MULTIPLIER(i)) / 10; + // Check type2. + if (TYPE_EFFECT_DEF_TYPE(i) == defType2 && defType1 != defType2) + *var = (*var * TYPE_EFFECT_MULTIPLIER(i)) / 10; + } + i += 3; + } +} + +u8 GetMostSuitableMonToSwitchInto(void) +{ + u8 opposingBattler; + u8 bestDmg; // Note : should be changed to u32 for obvious reasons. + u8 bestMonId; + u8 battlerIn1, battlerIn2; + s32 i, j; + u8 invalidMons; + u16 move; + + if (*(gBattleStruct->monToSwitchIntoId + gActiveBattler) != PARTY_SIZE) + return *(gBattleStruct->monToSwitchIntoId + gActiveBattler); + if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE) + { + battlerIn1 = gActiveBattler; + if (gAbsentBattlerFlags & gBitTable[GetBattlerAtPosition(GetBattlerPosition(gActiveBattler) ^ BIT_FLANK)]) + battlerIn2 = gActiveBattler; + else + battlerIn2 = GetBattlerAtPosition(GetBattlerPosition(gActiveBattler) ^ BIT_FLANK); + // UB: It considers the opponent only player's side even though it can battle alongside player. + opposingBattler = Random() & BIT_FLANK; + if (gAbsentBattlerFlags & gBitTable[opposingBattler]) + opposingBattler ^= BIT_FLANK; + } + else + { + opposingBattler = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT); + battlerIn1 = gActiveBattler; + battlerIn2 = gActiveBattler; + } + invalidMons = 0; + while (invalidMons != 0x3F) // All mons are invalid. + { + bestDmg = 0; + bestMonId = 6; + // Find the mon whose type is the most suitable offensively. + for (i = 0; i < PARTY_SIZE; ++i) + { + u16 species = GetMonData(&gEnemyParty[i], MON_DATA_SPECIES); + if (species != SPECIES_NONE + && GetMonData(&gEnemyParty[i], MON_DATA_HP) != 0 + && !(gBitTable[i] & invalidMons) + && gBattlerPartyIndexes[battlerIn1] != i + && gBattlerPartyIndexes[battlerIn2] != i + && i != *(gBattleStruct->monToSwitchIntoId + battlerIn1) + && i != *(gBattleStruct->monToSwitchIntoId + battlerIn2)) + { + u8 type1 = gBaseStats[species].type1; + u8 type2 = gBaseStats[species].type2; + u8 typeDmg = 10; + ModulateByTypeEffectiveness(gBattleMons[opposingBattler].type1, type1, type2, &typeDmg); + ModulateByTypeEffectiveness(gBattleMons[opposingBattler].type2, type1, type2, &typeDmg); + if (bestDmg < typeDmg) + { + bestDmg = typeDmg; + bestMonId = i; + } + } + else + { + invalidMons |= gBitTable[i]; + } + } + // Ok, we know the mon has the right typing but does it have at least one super effective move? + if (bestMonId != PARTY_SIZE) + { + for (i = 0; i < MAX_MON_MOVES; ++i) + { + move = GetMonData(&gEnemyParty[bestMonId], MON_DATA_MOVE1 + i); + if (move != MOVE_NONE && TypeCalc(move, gActiveBattler, opposingBattler) & MOVE_RESULT_SUPER_EFFECTIVE) + break; + } + if (i != MAX_MON_MOVES) + return bestMonId; // Has both the typing and at least one super effective move. + + invalidMons |= gBitTable[bestMonId]; // Sorry buddy, we want something better. + } + else + { + invalidMons = 0x3F; // No viable mon to switch. + } + } + gDynamicBasePower = 0; + gBattleStruct->dynamicMoveType = 0; + gBattleScripting.dmgMultiplier = 1; + gMoveResultFlags = 0; + gCritMultiplier = 1; + bestDmg = 0; + bestMonId = 6; + // If we couldn't find the best mon in terms of typing, find the one that deals most damage. + for (i = 0; i < PARTY_SIZE; ++i) + { + if (((u16)(GetMonData(&gEnemyParty[i], MON_DATA_SPECIES)) == SPECIES_NONE) + || (GetMonData(&gEnemyParty[i], MON_DATA_HP) == 0) + || (gBattlerPartyIndexes[battlerIn1] == i) + || (gBattlerPartyIndexes[battlerIn2] == i) + || (i == *(gBattleStruct->monToSwitchIntoId + battlerIn1)) + || (i == *(gBattleStruct->monToSwitchIntoId + battlerIn2))) + continue; + for (j = 0; j < MAX_MON_MOVES; ++j) + { + move = GetMonData(&gEnemyParty[i], MON_DATA_MOVE1 + j); + gBattleMoveDamage = 0; + if (move != MOVE_NONE && gBattleMoves[move].power != 1) + { + AI_CalcDmg(gActiveBattler, opposingBattler); + TypeCalc(move, gActiveBattler, opposingBattler); + } + if (bestDmg < gBattleMoveDamage) + { + bestDmg = gBattleMoveDamage; + bestMonId = i; + } + } + } + return bestMonId; +} + +static u8 GetAI_ItemType(u8 itemId, const u8 *itemEffect) // NOTE: should take u16 as item Id argument +{ + if (itemId == ITEM_FULL_RESTORE) + return AI_ITEM_FULL_RESTORE; + else if (itemEffect[4] & ITEM4_HEAL_HP) + return AI_ITEM_HEAL_HP; + else if (itemEffect[3] & ITEM3_STATUS_ALL) + return AI_ITEM_CURE_CONDITION; + else if (itemEffect[0] & (ITEM0_HIGH_CRIT | ITEM0_X_ATTACK) || itemEffect[1] != 0 || itemEffect[2] != 0) + return AI_ITEM_X_STAT; + else if (itemEffect[3] & ITEM3_MIST) + return AI_ITEM_GUARD_SPECS; + else + return AI_ITEM_NOT_RECOGNIZABLE; +} + +static bool8 ShouldUseItem(void) +{ + s32 i; + u8 validMons = 0; + bool8 shouldUse = FALSE; + + for (i = 0; i < PARTY_SIZE; ++i) + if (GetMonData(&gEnemyParty[i], MON_DATA_HP) != 0 + && GetMonData(&gEnemyParty[i], MON_DATA_SPECIES2) != SPECIES_NONE + && GetMonData(&gEnemyParty[i], MON_DATA_SPECIES2) != SPECIES_EGG) + ++validMons; + for (i = 0; i < MAX_MON_MOVES; ++i) + { + u16 item; + const u8 *itemEffects; + u8 paramOffset; + u8 battlerSide; + + if (i && validMons > (gBattleResources->battleHistory->itemsNo - i) + 1) + continue; + item = gBattleResources->battleHistory->trainerItems[i]; + if (item == ITEM_NONE || gItemEffectTable[item - ITEM_POTION] == NULL) + continue; + if (item == ITEM_ENIGMA_BERRY) + itemEffects = gSaveBlock1Ptr->enigmaBerry.itemEffect; + else + itemEffects = gItemEffectTable[item - ITEM_POTION]; + *(gBattleStruct->AI_itemType + gActiveBattler / 2) = GetAI_ItemType(item, itemEffects); + switch (*(gBattleStruct->AI_itemType + gActiveBattler / 2)) + { + case AI_ITEM_FULL_RESTORE: + if (gBattleMons[gActiveBattler].hp >= gBattleMons[gActiveBattler].maxHP / 4) + break; + if (gBattleMons[gActiveBattler].hp == 0) + break; + shouldUse = TRUE; + break; + case AI_ITEM_HEAL_HP: + paramOffset = GetItemEffectParamOffset(item, 4, 4); + if (paramOffset == 0 || gBattleMons[gActiveBattler].hp == 0) + break; + if (gBattleMons[gActiveBattler].hp < gBattleMons[gActiveBattler].maxHP / 4 || gBattleMons[gActiveBattler].maxHP - gBattleMons[gActiveBattler].hp > itemEffects[paramOffset]) + shouldUse = TRUE; + break; + case AI_ITEM_CURE_CONDITION: + *(gBattleStruct->AI_itemFlags + gActiveBattler / 2) = 0; + if (itemEffects[3] & ITEM3_SLEEP && gBattleMons[gActiveBattler].status1 & STATUS1_SLEEP) + { + *(gBattleStruct->AI_itemFlags + gActiveBattler / 2) |= 0x20; + shouldUse = TRUE; + } + if (itemEffects[3] & ITEM3_POISON && (gBattleMons[gActiveBattler].status1 & STATUS1_POISON || gBattleMons[gActiveBattler].status1 & STATUS1_TOXIC_POISON)) + { + *(gBattleStruct->AI_itemFlags + gActiveBattler / 2) |= 0x10; + shouldUse = TRUE; + } + if (itemEffects[3] & ITEM3_BURN && gBattleMons[gActiveBattler].status1 & STATUS1_BURN) + { + *(gBattleStruct->AI_itemFlags + gActiveBattler / 2) |= 0x8; + shouldUse = TRUE; + } + if (itemEffects[3] & ITEM3_FREEZE && gBattleMons[gActiveBattler].status1 & STATUS1_FREEZE) + { + *(gBattleStruct->AI_itemFlags + gActiveBattler / 2) |= 0x4; + shouldUse = TRUE; + } + if (itemEffects[3] & ITEM3_PARALYSIS && gBattleMons[gActiveBattler].status1 & STATUS1_PARALYSIS) + { + *(gBattleStruct->AI_itemFlags + gActiveBattler / 2) |= 0x2; + shouldUse = TRUE; + } + if (itemEffects[3] & ITEM3_CONFUSION && gBattleMons[gActiveBattler].status2 & STATUS2_CONFUSION) + { + *(gBattleStruct->AI_itemFlags + gActiveBattler / 2) |= 0x1; + shouldUse = TRUE; + } + break; + case AI_ITEM_X_STAT: + *(gBattleStruct->AI_itemFlags + gActiveBattler / 2) = 0; + if (!gDisableStructs[gActiveBattler].isFirstTurn) + break; + if (itemEffects[0] & ITEM0_X_ATTACK) + *(gBattleStruct->AI_itemFlags + gActiveBattler / 2) |= 0x1; + if (itemEffects[1] & ITEM1_X_DEFEND) + *(gBattleStruct->AI_itemFlags + gActiveBattler / 2) |= 0x2; + if (itemEffects[1] & ITEM1_X_SPEED) + *(gBattleStruct->AI_itemFlags + gActiveBattler / 2) |= 0x4; + if (itemEffects[2] & ITEM2_X_SPATK) + *(gBattleStruct->AI_itemFlags + gActiveBattler / 2) |= 0x8; + if (itemEffects[2] & ITEM2_X_ACCURACY) + *(gBattleStruct->AI_itemFlags + gActiveBattler / 2) |= 0x20; + if (itemEffects[0] & ITEM0_HIGH_CRIT) + *(gBattleStruct->AI_itemFlags + gActiveBattler / 2) |= 0x80; + shouldUse = TRUE; + break; + case AI_ITEM_GUARD_SPECS: + battlerSide = GetBattlerSide(gActiveBattler); + if (gDisableStructs[gActiveBattler].isFirstTurn && gSideTimers[battlerSide].mistTimer == 0) + shouldUse = TRUE; + break; + case AI_ITEM_NOT_RECOGNIZABLE: + return FALSE; + } + if (shouldUse) + { + BtlController_EmitTwoReturnValues(1, B_ACTION_USE_ITEM, 0); + *(gBattleStruct->chosenItem + (gActiveBattler / 2) * 2) = item; + gBattleResources->battleHistory->trainerItems[i] = 0; + return shouldUse; + } + } + return FALSE; +} diff --git a/src/battle_anim_mon_movement.c b/src/battle_anim_mon_movement.c index 27e6ef28c..88fbce6da 100644 --- a/src/battle_anim_mon_movement.c +++ b/src/battle_anim_mon_movement.c @@ -6,43 +6,91 @@ #define abs(x) ((x) < 0 ? -(x) : (x)) -void sub_8098A6C(u8 taskId); -void sub_8098C08(u8 taskId); -void sub_8098D54(u8 taskId); -void sub_8098EF0(u8 taskId); -void sub_8099004(u8 taskId); -void sub_80990AC(struct Sprite * sprite); -void sub_8099120(struct Sprite * sprite); -void sub_8099144(struct Sprite * sprite); -void sub_8099190(struct Sprite * sprite); -void sub_80991B4(struct Sprite * sprite); -void sub_8099270(struct Sprite * sprite); -void sub_80992E0(struct Sprite * sprite); -void sub_8099394(struct Sprite * sprite); -void sub_809946C(struct Sprite * sprite); -void sub_8099530(u8 taskId); -void sub_8099594(u8 taskId); -void sub_80996B8(u8 taskId); -void sub_8099788(u8 taskId); -void sub_8099908(u8 taskId); -void sub_8099B54(u8 taskId); -void sub_8099CB8(u8 taskId); - -const struct SpriteTemplate gUnknown_83D4E4C[] = { - { - 0, 0, &gDummyOamData, gDummySpriteAnimTable, NULL, gDummySpriteAffineAnimTable, sub_80990AC - }, { - 0, 0, &gDummyOamData, gDummySpriteAnimTable, NULL, gDummySpriteAffineAnimTable, sub_8099144 - }, { - 0, 0, &gDummyOamData, gDummySpriteAnimTable, NULL, gDummySpriteAffineAnimTable, sub_80991B4 - }, { - 0, 0, &gDummyOamData, gDummySpriteAnimTable, NULL, gDummySpriteAffineAnimTable, sub_80992E0 - }, { - 0, 0, &gDummyOamData, gDummySpriteAnimTable, NULL, gDummySpriteAffineAnimTable, sub_8099394 - } +static void AnimTask_ShakeMonStep(u8 taskId); +static void AnimTask_ShakeMon2Step(u8 taskId); +static void AnimTask_ShakeMonInPlaceStep(u8 taskId); +static void AnimTask_ShakeAndSinkMonStep(u8 taskId); +static void AnimTask_TranslateMonEllipticalStep(u8 taskId); +static void DoHorizontalLunge(struct Sprite * sprite); +static void ReverseHorizontalLungeDirection(struct Sprite * sprite); +static void DoVerticalDip(struct Sprite * sprite); +static void ReverseVerticalDipDirection(struct Sprite * sprite); +static void SlideMonToOriginalPos(struct Sprite * sprite); +static void SlideMonToOriginalPosStep(struct Sprite * sprite); +static void SlideMonToOffset(struct Sprite * sprite); +static void sub_8099394(struct Sprite * sprite); +static void sub_809946C(struct Sprite * sprite); +static void AnimTask_WindUpLungePart1(u8 taskId); +static void AnimTask_WindUpLungePart2(u8 taskId); +static void sub_80996B8(u8 taskId); +static void AnimTask_SwayMonStep(u8 taskId); +static void AnimTask_ScaleMonAndRestoreStep(u8 taskId); +static void sub_8099B54(u8 taskId); +static void sub_8099CB8(u8 taskId); + +const struct SpriteTemplate gHorizontalLungeSpriteTemplate = +{ + .tileTag = 0, + .paletteTag = 0, + .oam = &gDummyOamData, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = DoHorizontalLunge, +}; + +const struct SpriteTemplate gVerticalDipSpriteTemplate = +{ + .tileTag = 0, + .paletteTag = 0, + .oam = &gDummyOamData, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = DoVerticalDip, +}; + +const struct SpriteTemplate gSlideMonToOriginalPosSpriteTemplate = +{ + .tileTag = 0, + .paletteTag = 0, + .oam = &gDummyOamData, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = SlideMonToOriginalPos, +}; + +const struct SpriteTemplate gSlideMonToOffsetSpriteTemplate = +{ + .tileTag = 0, + .paletteTag = 0, + .oam = &gDummyOamData, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = SlideMonToOffset, +}; + +const struct SpriteTemplate gUnknown_83D4EB4 = +{ + .tileTag = 0, + .paletteTag = 0, + .oam = &gDummyOamData, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_8099394, }; -void sub_80989F8(u8 taskId) +// Task to facilitate simple shaking of a pokemon's picture in battle. +// The shaking alternates between the original position and the target position. +// arg 0: anim battler +// arg 1: x pixel offset +// arg 2: y pixel offset +// arg 3: num times to shake +// arg 4: frame delay +void AnimTask_ShakeMon(u8 taskId) { u8 spriteId = GetAnimBankSpriteId(gBattleAnimArgs[0]); @@ -58,12 +106,12 @@ void sub_80989F8(u8 taskId) gTasks[taskId].data[3] = gBattleAnimArgs[4]; gTasks[taskId].data[4] = gBattleAnimArgs[1]; gTasks[taskId].data[5] = gBattleAnimArgs[2]; - gTasks[taskId].func = sub_8098A6C; + gTasks[taskId].func = AnimTask_ShakeMonStep; gTasks[taskId].func(taskId); } } -void sub_8098A6C(u8 taskId) +static void AnimTask_ShakeMonStep(u8 taskId) { if (gTasks[taskId].data[3] == 0) { @@ -87,7 +135,14 @@ void sub_8098A6C(u8 taskId) gTasks[taskId].data[3]--; } -void sub_8098B1C(u8 taskId) +// Task to facilitate simple shaking of a pokemon's picture in battle. +// The shaking alternates between the positive and negative versions of the specified pixel offsets. +// arg 0: anim battler +// arg 1: x pixel offset +// arg 2: y pixel offset +// arg 3: num times to shake +// arg 4: frame delay +void AnimTask_ShakeMon2(u8 taskId) { bool8 abort = FALSE; u8 spriteId; @@ -116,7 +171,7 @@ void sub_8098B1C(u8 taskId) battlerId = GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT); break; } - if (!sub_8072DF0(battlerId)) + if (!IsBattlerSpriteVisible(battlerId)) abort = TRUE; spriteId = gBattlerSpriteIds[battlerId]; } @@ -134,12 +189,12 @@ void sub_8098B1C(u8 taskId) gTasks[taskId].data[3] = gBattleAnimArgs[4]; gTasks[taskId].data[4] = gBattleAnimArgs[1]; gTasks[taskId].data[5] = gBattleAnimArgs[2]; - gTasks[taskId].func = sub_8098C08; + gTasks[taskId].func = AnimTask_ShakeMon2Step; gTasks[taskId].func(taskId); } } -void sub_8098C08(u8 taskId) +static void AnimTask_ShakeMon2Step(u8 taskId) { if (gTasks[taskId].data[3] == 0) { @@ -163,7 +218,15 @@ void sub_8098C08(u8 taskId) gTasks[taskId].data[3]--; } -void sub_8098CD0(u8 taskId) +// Task to facilitate simple shaking of a pokemon's picture in battle. +// The shaking alternates between the positive and negative versions of the specified pixel offsets +// with respect to the current location of the mon's picture. +// arg 0: battler +// arg 1: x offset +// arg 2: y offset +// arg 3: num shakes +// arg 4: delay +void AnimTask_ShakeMonInPlace(u8 taskId) { u8 spriteId = GetAnimBankSpriteId(gBattleAnimArgs[0]); @@ -180,12 +243,12 @@ void sub_8098CD0(u8 taskId) gTasks[taskId].data[4] = gBattleAnimArgs[4]; gTasks[taskId].data[5] = gBattleAnimArgs[1] * 2; gTasks[taskId].data[6] = gBattleAnimArgs[2] * 2; - gTasks[taskId].func = sub_8098D54; + gTasks[taskId].func = AnimTask_ShakeMonInPlaceStep; gTasks[taskId].func(taskId); } } -void sub_8098D54(u8 taskId) +static void AnimTask_ShakeMonInPlaceStep(u8 taskId) { if (gTasks[taskId].data[3] == 0) { @@ -219,7 +282,13 @@ void sub_8098D54(u8 taskId) gTasks[taskId].data[3]--; } -void sub_8098E90(u8 taskId) +// Shakes a mon bg horizontally and moves it downward linearly. +// arg 0: battler +// arg 1: x offset +// arg 2: frame delay between each movement +// arg 3: downward speed (subpixel) +// arg 4: duration +void AnimTask_ShakeAndSinkMon(u8 taskId) { u8 spriteId = GetAnimBankSpriteId(gBattleAnimArgs[0]); @@ -229,11 +298,11 @@ void sub_8098E90(u8 taskId) gTasks[taskId].data[2] = gBattleAnimArgs[2]; gTasks[taskId].data[3] = gBattleAnimArgs[3]; gTasks[taskId].data[4] = gBattleAnimArgs[4]; - gTasks[taskId].func = sub_8098EF0; + gTasks[taskId].func = AnimTask_ShakeAndSinkMonStep; gTasks[taskId].func(taskId); } -void sub_8098EF0(u8 taskId) +static void AnimTask_ShakeAndSinkMonStep(u8 taskId) { u8 spriteId = gTasks[taskId].data[0]; s16 data1 = gTasks[taskId].data[1]; @@ -251,25 +320,32 @@ void sub_8098EF0(u8 taskId) DestroyAnimVisualTask(taskId); } -void sub_8098F84(u8 taskId) +// Moves a mon bg picture along an elliptical path that begins +// and ends at the mon's origin location. +// arg 0: battler +// arg 1: ellipse width +// arg 2: ellipse height +// arg 3: num loops +// arg 4: speed (valid values are 0-5) +void AnimTask_TranslateMonElliptical(u8 taskId) { - u8 r6 = 1; + u8 wavePeriod = 1; u8 i; u8 spriteId = GetAnimBankSpriteId(gBattleAnimArgs[0]); if (gBattleAnimArgs[4] > 5) gBattleAnimArgs[4] = 5; for (i = 0; i < gBattleAnimArgs[4]; i++) - r6 *= 2; + wavePeriod *= 2; gTasks[taskId].data[0] = spriteId; gTasks[taskId].data[1] = gBattleAnimArgs[1]; gTasks[taskId].data[2] = gBattleAnimArgs[2]; gTasks[taskId].data[3] = gBattleAnimArgs[3]; - gTasks[taskId].data[4] = r6; - gTasks[taskId].func = sub_8099004; + gTasks[taskId].data[4] = wavePeriod; + gTasks[taskId].func = AnimTask_TranslateMonEllipticalStep; gTasks[taskId].func(taskId); } -void sub_8099004(u8 taskId) +static void AnimTask_TranslateMonEllipticalStep(u8 taskId) { u8 spriteId = gTasks[taskId].data[0]; gSprites[spriteId].pos2.x = Sin(gTasks[taskId].data[5], gTasks[taskId].data[1]); @@ -287,14 +363,26 @@ void sub_8099004(u8 taskId) } } -void sub_809907C(u8 taskId) +// Moves a mon bg picture along an elliptical path that begins +// and ends at the mon's origin location. Reverses the direction +// of the path if it's not on the player's side of the battle. +// arg 0: battler +// arg 1: ellipse width +// arg 2: ellipse height +// arg 3: num loops +// arg 4: speed (valid values are 0-5) +void AnimTask_TranslateMonEllipticalRespectSide(u8 taskId) { if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER) gBattleAnimArgs[1] = -gBattleAnimArgs[1]; - sub_8098F84(taskId); + AnimTask_TranslateMonElliptical(taskId); } -void sub_80990AC(struct Sprite * sprite) +// Performs a simple horizontal lunge, where the mon moves +// horizontally, and then moves back in the opposite direction. +// arg 0: duration of single lunge direction +// arg 1: x pixel delta that is applied each frame +static void DoHorizontalLunge(struct Sprite * sprite) { sprite->invisible = TRUE; if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER) @@ -305,19 +393,24 @@ void sub_80990AC(struct Sprite * sprite) sprite->data[2] = 0; sprite->data[3] = gBattlerSpriteIds[gBattleAnimAttacker]; sprite->data[4] = gBattleAnimArgs[0]; - StoreSpriteCallbackInData6(sprite, sub_8099120); - sprite->callback = sub_8074DC4; + StoreSpriteCallbackInData6(sprite, ReverseHorizontalLungeDirection); + sprite->callback = TranslateMonSpriteLinear; } -void sub_8099120(struct Sprite * sprite) +static void ReverseHorizontalLungeDirection(struct Sprite * sprite) { sprite->data[0] = sprite->data[4]; sprite->data[1] = -sprite->data[1]; - sprite->callback = sub_8074DC4; + sprite->callback = TranslateMonSpriteLinear; StoreSpriteCallbackInData6(sprite, DestroyAnimSprite); } -void sub_8099144(struct Sprite * sprite) +// Performs a simple vertical dipping motion, where moves vertically, and then +// moves back in the opposite direction. +// arg 0: duration of single dip direction +// arg 1: y pixel delta that is applied each frame +// arg 2: battler +static void DoVerticalDip(struct Sprite * sprite) { u8 spriteId; sprite->invisible = TRUE; @@ -327,19 +420,24 @@ void sub_8099144(struct Sprite * sprite) sprite->data[2] = gBattleAnimArgs[1]; sprite->data[3] = spriteId; sprite->data[4] = gBattleAnimArgs[0]; - StoreSpriteCallbackInData6(sprite, sub_8099190); - sprite->callback = sub_8074DC4; + StoreSpriteCallbackInData6(sprite, ReverseVerticalDipDirection); + sprite->callback = TranslateMonSpriteLinear; } -void sub_8099190(struct Sprite * sprite) +static void ReverseVerticalDipDirection(struct Sprite * sprite) { sprite->data[0] = sprite->data[4]; sprite->data[2] = -sprite->data[2]; - sprite->callback = sub_8074DC4; + sprite->callback = TranslateMonSpriteLinear; StoreSpriteCallbackInData6(sprite, DestroyAnimSprite); } -void sub_80991B4(struct Sprite * sprite) +// Linearly slides a mon's bg picture back to its original sprite position. +// The sprite parameter is a dummy sprite used for facilitating the movement with its callback. +// arg 0: 1 = target or 0 = attacker +// arg 1: direction (0 = horizontal and vertical, 1 = horizontal only, 2 = vertical only) +// arg 2: duration +static void SlideMonToOriginalPos(struct Sprite * sprite) { u8 spriteId; if (gBattleAnimArgs[0] == 0) @@ -351,7 +449,7 @@ void sub_80991B4(struct Sprite * sprite) sprite->data[2] = gSprites[spriteId].pos1.x; sprite->data[3] = gSprites[spriteId].pos1.y + gSprites[spriteId].pos2.y; sprite->data[4] = gSprites[spriteId].pos1.y; - sub_80754B8(sprite); + InitSpriteDataForLinearTranslation(sprite); sprite->data[3] = 0; sprite->data[4] = 0; sprite->data[5] = gSprites[spriteId].pos2.x; @@ -363,10 +461,10 @@ void sub_80991B4(struct Sprite * sprite) sprite->data[1] = 0; sprite->data[7] = gBattleAnimArgs[1]; sprite->data[7] |= spriteId << 8; - sprite->callback = sub_8099270; + sprite->callback = SlideMonToOriginalPosStep; } -void sub_8099270(struct Sprite * sprite) +static void SlideMonToOriginalPosStep(struct Sprite * sprite) { u8 data7 = sprite->data[7]; struct Sprite *otherSprite = &gSprites[sprite->data[7] >> 8]; @@ -388,7 +486,15 @@ void sub_8099270(struct Sprite * sprite) } } -void sub_80992E0(struct Sprite * sprite) +// Linearly translates a mon to a target offset. The horizontal offset +// is mirrored for the opponent's pokemon, and the vertical offset +// is only mirrored if arg 3 is set to 1. +// arg 0: 0 = attacker, 1 = target +// arg 1: target x pixel offset +// arg 2: target y pixel offset +// arg 3: mirror vertical translation for opposite battle side +// arg 4: duration +static void SlideMonToOffset(struct Sprite * sprite) { u8 battlerId; u8 spriteId; @@ -408,16 +514,16 @@ void sub_80992E0(struct Sprite * sprite) sprite->data[2] = gSprites[spriteId].pos1.x + gBattleAnimArgs[1]; sprite->data[3] = gSprites[spriteId].pos1.y; sprite->data[4] = gSprites[spriteId].pos1.y + gBattleAnimArgs[2]; - sub_80754B8(sprite); + InitSpriteDataForLinearTranslation(sprite); sprite->data[3] = 0; sprite->data[4] = 0; sprite->data[5] = spriteId; sprite->invisible = TRUE; StoreSpriteCallbackInData6(sprite, DestroyAnimSprite); - sprite->callback = sub_8074E14; + sprite->callback = TranslateMonSpriteLinearFixedPoint; } -void sub_8099394(struct Sprite * sprite) +static void sub_8099394(struct Sprite * sprite) { u8 battlerId; u8 spriteId; @@ -438,7 +544,7 @@ void sub_8099394(struct Sprite * sprite) sprite->data[2] = sprite->data[1] + gBattleAnimArgs[1]; sprite->data[3] = gSprites[spriteId].pos1.y + gSprites[spriteId].pos2.y; sprite->data[4] = sprite->data[3] + gBattleAnimArgs[2]; - sub_80754B8(sprite); + InitSpriteDataForLinearTranslation(sprite); sprite->data[3] = gSprites[spriteId].pos2.x << 8; sprite->data[4] = gSprites[spriteId].pos2.y << 8; sprite->data[5] = spriteId; @@ -447,19 +553,29 @@ void sub_8099394(struct Sprite * sprite) StoreSpriteCallbackInData6(sprite, DestroyAnimSprite); else StoreSpriteCallbackInData6(sprite, sub_809946C); - sprite->callback = sub_8074E14; + sprite->callback = TranslateMonSpriteLinearFixedPoint; } -void sub_809946C(struct Sprite * sprite) +static void sub_809946C(struct Sprite * sprite) { gSprites[sprite->data[5]].pos2.x = 0; gSprites[sprite->data[5]].pos2.y = 0; DestroyAnimSprite(sprite); } -void sub_809949C(u8 taskId) +// Task to facilitate a two-part translation animation, in which the sprite +// is first translated in an arc to one position. Then, it "lunges" to a target +// x offset. Used in TAKE_DOWN, for example. +// arg 0: anim bank +// arg 1: horizontal speed (subpixel) +// arg 2: wave amplitude +// arg 3: first duration +// arg 4: delay before starting lunge +// arg 5: target x offset for lunge +// arg 6: lunge duration +void AnimTask_WindUpLunge(u8 taskId) { - u16 r7 = 0x8000 / gBattleAnimArgs[3]; + u16 wavePeriod = 0x8000 / gBattleAnimArgs[3]; if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER) { gBattleAnimArgs[1] = -gBattleAnimArgs[1]; @@ -472,11 +588,11 @@ void sub_809949C(u8 taskId) gTasks[taskId].data[4] = gBattleAnimArgs[4]; gTasks[taskId].data[5] = gBattleAnimArgs[5] * 256 / gBattleAnimArgs[6]; gTasks[taskId].data[6] = gBattleAnimArgs[6]; - gTasks[taskId].data[7] = r7; - gTasks[taskId].func = sub_8099530; + gTasks[taskId].data[7] = wavePeriod; + gTasks[taskId].func = AnimTask_WindUpLungePart1; } -void sub_8099530(u8 taskId) +static void AnimTask_WindUpLungePart1(u8 taskId) { u8 spriteId = gTasks[taskId].data[0]; gTasks[taskId].data[11] += gTasks[taskId].data[1]; @@ -484,10 +600,10 @@ void sub_8099530(u8 taskId) gSprites[spriteId].pos2.y = Sin((u8)(gTasks[taskId].data[10] >> 8), gTasks[taskId].data[2]); gTasks[taskId].data[10] += gTasks[taskId].data[7]; if (--gTasks[taskId].data[3] == 0) - gTasks[taskId].func = sub_8099594; + gTasks[taskId].func = AnimTask_WindUpLungePart2; } -void sub_8099594(u8 taskId) +static void AnimTask_WindUpLungePart2(u8 taskId) { u8 spriteId; @@ -514,7 +630,7 @@ void sub_80995FC(u8 taskId) spriteId = GetAnimBankSpriteId(gBattleAnimArgs[0]); break; case 2: - if (!sub_8072DF0(gBattleAnimAttacker ^ BIT_FLANK)) + if (!IsBattlerSpriteVisible(gBattleAnimAttacker ^ BIT_FLANK)) { DestroyAnimVisualTask(taskId); return; @@ -522,7 +638,7 @@ void sub_80995FC(u8 taskId) spriteId = gBattlerSpriteIds[gBattleAnimAttacker ^ BIT_FLANK]; break; case 3: - if (!sub_8072DF0(gBattleAnimTarget ^ BIT_FLANK)) + if (!IsBattlerSpriteVisible(gBattleAnimTarget ^ BIT_FLANK)) { DestroyAnimVisualTask(taskId); return; @@ -541,7 +657,7 @@ void sub_80995FC(u8 taskId) gTasks[taskId].func = sub_80996B8; } -void sub_80996B8(u8 taskId) +static void sub_80996B8(u8 taskId) { u8 spriteId = gTasks[taskId].data[0]; gSprites[spriteId].pos2.x += gTasks[taskId].data[1]; @@ -549,7 +665,15 @@ void sub_80996B8(u8 taskId) DestroyAnimVisualTask(taskId); } -void sub_8099704(u8 taskId) +// Task that facilitates translating the mon bg picture back and forth +// in a swaying motion (uses Sine wave). It can sway either horizontally +// or vertically, but not both. +// arg 0: direction (0 = horizontal, 1 = vertical) +// arg 1: wave amplitude +// arg 2: wave period +// arg 3: num sways +// arg 4: which mon (0 = attacker, 1 = target) +void AnimTask_SwayMon(u8 taskId) { u8 spriteId; if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER) @@ -565,32 +689,32 @@ void sub_8099704(u8 taskId) else gTasks[taskId].data[5] = gBattleAnimTarget; gTasks[taskId].data[12] = 1; - gTasks[taskId].func = sub_8099788; + gTasks[taskId].func = AnimTask_SwayMonStep; } -void sub_8099788(u8 taskId) +static void AnimTask_SwayMonStep(u8 taskId) { u8 spriteId; - u32 r8; - s16 r5; - u16 tmp; + u32 waveIndex; + s16 sineValue; + u16 sineIndex; spriteId = gTasks[taskId].data[4]; - tmp = gTasks[taskId].data[10] + gTasks[taskId].data[2]; - gTasks[taskId].data[10] = tmp; - r8 = tmp >> 8; - r5 = Sin(r8, gTasks[taskId].data[1]); + sineIndex = gTasks[taskId].data[10] + gTasks[taskId].data[2]; + gTasks[taskId].data[10] = sineIndex; + waveIndex = sineIndex >> 8; + sineValue = Sin(waveIndex, gTasks[taskId].data[1]); if (gTasks[taskId].data[0] == 0) { - gSprites[spriteId].pos2.x = r5; + gSprites[spriteId].pos2.x = sineValue; } else if (GetBattlerSide(gTasks[taskId].data[5]) == B_SIDE_PLAYER) { - gSprites[spriteId].pos2.y = abs(r5); + gSprites[spriteId].pos2.y = abs(sineValue); } else - gSprites[spriteId].pos2.y = -abs(r5); - if ((r8 > 0x7F && gTasks[taskId].data[11] == 0 && gTasks[taskId].data[12] == 1) || (r8 < 0x7F && gTasks[taskId].data[11] == 1 && gTasks[taskId].data[12] == 0)) + gSprites[spriteId].pos2.y = -abs(sineValue); + if ((waveIndex > 0x7F && gTasks[taskId].data[11] == 0 && gTasks[taskId].data[12] == 1) || (waveIndex < 0x7F && gTasks[taskId].data[11] == 1 && gTasks[taskId].data[12] == 0)) { gTasks[taskId].data[11] ^= 1; gTasks[taskId].data[12] ^= 1; @@ -603,10 +727,16 @@ void sub_8099788(u8 taskId) } } -void sub_80998B0(u8 taskId) +// Scales a mon's sprite, and then scales back to its original dimensions. +// arg 0: x scale delta +// arg 1: y scale delta +// arg 2: duration +// arg 3: anim bank +// arg 4: sprite object mode +void AnimTask_ScaleMonAndRestore(u8 taskId) { u8 spriteId = GetAnimBankSpriteId(gBattleAnimArgs[3]); - sub_80758E0(spriteId, gBattleAnimArgs[4]); + PrepareBattlerSpriteForRotScale(spriteId, gBattleAnimArgs[4]); gTasks[taskId].data[0] = gBattleAnimArgs[0]; gTasks[taskId].data[1] = gBattleAnimArgs[1]; gTasks[taskId].data[2] = gBattleAnimArgs[2]; @@ -614,16 +744,16 @@ void sub_80998B0(u8 taskId) gTasks[taskId].data[4] = spriteId; gTasks[taskId].data[10] = 0x100; gTasks[taskId].data[11] = 0x100; - gTasks[taskId].func = sub_8099908; + gTasks[taskId].func = AnimTask_ScaleMonAndRestoreStep; } -void sub_8099908(u8 taskId) +static void AnimTask_ScaleMonAndRestoreStep(u8 taskId) { u8 spriteId; gTasks[taskId].data[10] += gTasks[taskId].data[0]; gTasks[taskId].data[11] += gTasks[taskId].data[1]; spriteId = gTasks[taskId].data[4]; - obj_id_set_rotscale(spriteId, gTasks[taskId].data[10], gTasks[taskId].data[11], 0); + SetSpriteRotScale(spriteId, gTasks[taskId].data[10], gTasks[taskId].data[11], 0); if (--gTasks[taskId].data[2] == 0) { if (gTasks[taskId].data[3] > 0) @@ -635,7 +765,7 @@ void sub_8099908(u8 taskId) } else { - sub_8075980(spriteId); + ResetSpriteRotScale(spriteId); DestroyAnimVisualTask(taskId); } } @@ -644,7 +774,7 @@ void sub_8099908(u8 taskId) void sub_8099980(u8 taskId) { u8 spriteId = GetAnimBankSpriteId(gBattleAnimArgs[2]); - sub_80758E0(spriteId, 0); + PrepareBattlerSpriteForRotScale(spriteId, 0); gTasks[taskId].data[1] = 0; gTasks[taskId].data[2] = gBattleAnimArgs[0]; if (gBattleAnimArgs[3] != 1) @@ -654,7 +784,7 @@ void sub_8099980(u8 taskId) gTasks[taskId].data[4] = gBattleAnimArgs[1]; gTasks[taskId].data[5] = spriteId; gTasks[taskId].data[6] = gBattleAnimArgs[3]; - if (sub_8073788()) + if (IsContest()) gTasks[taskId].data[7] = 1; else { @@ -663,7 +793,7 @@ void sub_8099980(u8 taskId) else gTasks[taskId].data[7] = GetBattlerSide(gBattleAnimTarget) == B_SIDE_PLAYER ? 1 : 0; } - if (gTasks[taskId].data[7] && !sub_8073788()) + if (gTasks[taskId].data[7] && !IsContest()) { s16 tmp; tmp = gTasks[taskId].data[3]; @@ -677,7 +807,7 @@ void sub_8099980(u8 taskId) void sub_8099A78(u8 taskId) { u8 spriteId = GetAnimBankSpriteId(gBattleAnimArgs[2]); - sub_80758E0(spriteId, 0); + PrepareBattlerSpriteForRotScale(spriteId, 0); gTasks[taskId].data[1] = 0; gTasks[taskId].data[2] = gBattleAnimArgs[0]; if (gBattleAnimArgs[2] == 0) @@ -709,11 +839,10 @@ void sub_8099A78(u8 taskId) gTasks[taskId].func = sub_8099B54; } -void sub_8099B54(u8 taskId) +static void sub_8099B54(u8 taskId) { - s16 tmp; gTasks[taskId].data[3] += gTasks[taskId].data[4]; - obj_id_set_rotscale(gTasks[taskId].data[5], 0x100, 0x100, gTasks[taskId].data[3]); + SetSpriteRotScale(gTasks[taskId].data[5], 0x100, 0x100, gTasks[taskId].data[3]); if (gTasks[taskId].data[7]) sub_80759DC(gTasks[taskId].data[5]); if (++gTasks[taskId].data[1] >= gTasks[taskId].data[2]) @@ -721,7 +850,7 @@ void sub_8099B54(u8 taskId) switch (gTasks[taskId].data[6]) { case 1: - sub_8075980(gTasks[taskId].data[5]); + ResetSpriteRotScale(gTasks[taskId].data[5]); // fallthrough case 0: default: @@ -729,8 +858,7 @@ void sub_8099B54(u8 taskId) break; case 2: gTasks[taskId].data[1] = 0; - tmp = gTasks[taskId].data[4]; - gTasks[taskId].data[4] = -tmp; + gTasks[taskId].data[4] *= -1; gTasks[taskId].data[6] = 1; break; } @@ -741,7 +869,7 @@ void sub_8099BD4(u8 taskId) { if (gBattleAnimArgs[0] == 0) { - gTasks[taskId].data[15] = gUnknown_2037EEC / 12; + gTasks[taskId].data[15] = gAnimMovePower / 12; if (gTasks[taskId].data[15] < 1) gTasks[taskId].data[15] = 1; if (gTasks[taskId].data[15] > 16) @@ -749,7 +877,7 @@ void sub_8099BD4(u8 taskId) } else { - gTasks[taskId].data[15] = gUnknown_2037EE8 / 12; + gTasks[taskId].data[15] = gAnimMoveDmg / 12; if (gTasks[taskId].data[15] < 1) gTasks[taskId].data[15] = 1; if (gTasks[taskId].data[15] > 16) @@ -769,7 +897,7 @@ void sub_8099BD4(u8 taskId) gTasks[taskId].func = sub_8099CB8; } -void sub_8099CB8(u8 taskId) +static void sub_8099CB8(u8 taskId) { struct Task *task = &gTasks[taskId]; if (++task->data[0] > task->data[1]) diff --git a/src/battle_controller_link_opponent.c b/src/battle_controller_link_opponent.c new file mode 100644 index 000000000..7df93e170 --- /dev/null +++ b/src/battle_controller_link_opponent.c @@ -0,0 +1,1686 @@ +#include "global.h" +#include "bg.h" +#include "data.h" +#include "link.h" +#include "main.h" +#include "m4a.h" +#include "palette.h" +#include "pokeball.h" +#include "pokemon.h" +#include "reshow_battle_screen.h" +#include "sound.h" +#include "string_util.h" +#include "task.h" +#include "text.h" +#include "util.h" +#include "window.h" +#include "battle.h" +#include "battle_ai_script_commands.h" +#include "battle_anim.h" +#include "battle_controllers.h" +#include "battle_interface.h" +#include "battle_message.h" +#include "battle_setup.h" +#include "battle_tower.h" +#include "constants/battle_anim.h" +#include "constants/songs.h" +#include "constants/facility_trainer_classes.h" + +static void LinkOpponentHandleGetMonData(void); +static void LinkOpponentHandleGetRawMonData(void); +static void LinkOpponentHandleSetMonData(void); +static void LinkOpponentHandleSetRawMonData(void); +static void LinkOpponentHandleLoadMonSprite(void); +static void LinkOpponentHandleSwitchInAnim(void); +static void LinkOpponentHandleReturnMonToBall(void); +static void LinkOpponentHandleDrawTrainerPic(void); +static void LinkOpponentHandleTrainerSlide(void); +static void LinkOpponentHandleTrainerSlideBack(void); +static void LinkOpponentHandleFaintAnimation(void); +static void LinkOpponentHandlePaletteFade(void); +static void LinkOpponentHandleSuccessBallThrowAnim(void); +static void LinkOpponentHandleBallThrowAnim(void); +static void LinkOpponentHandlePause(void); +static void LinkOpponentHandleMoveAnimation(void); +static void LinkOpponentHandlePrintString(void); +static void LinkOpponentHandlePrintSelectionString(void); +static void LinkOpponentHandleChooseAction(void); +static void LinkOpponentHandleUnknownYesNoBox(void); +static void LinkOpponentHandleChooseMove(void); +static void LinkOpponentHandleChooseItem(void); +static void LinkOpponentHandleChoosePokemon(void); +static void LinkOpponentHandleCmd23(void); +static void LinkOpponentHandleHealthBarUpdate(void); +static void LinkOpponentHandleExpUpdate(void); +static void LinkOpponentHandleStatusIconUpdate(void); +static void LinkOpponentHandleStatusAnimation(void); +static void LinkOpponentHandleStatusXor(void); +static void LinkOpponentHandleDataTransfer(void); +static void LinkOpponentHandleDMA3Transfer(void); +static void LinkOpponentHandlePlayBGM(void); +static void LinkOpponentHandleCmd32(void); +static void LinkOpponentHandleTwoReturnValues(void); +static void LinkOpponentHandleChosenMonReturnValue(void); +static void LinkOpponentHandleOneReturnValue(void); +static void LinkOpponentHandleOneReturnValue_Duplicate(void); +static void LinkOpponentHandleCmd37(void); +static void LinkOpponentHandleCmd38(void); +static void LinkOpponentHandleCmd39(void); +static void LinkOpponentHandleCmd40(void); +static void LinkOpponentHandleHitAnimation(void); +static void LinkOpponentHandleCmd42(void); +static void LinkOpponentHandlePlaySE(void); +static void LinkOpponentHandlePlayFanfare(void); +static void LinkOpponentHandleFaintingCry(void); +static void LinkOpponentHandleIntroSlide(void); +static void LinkOpponentHandleIntroTrainerBallThrow(void); +static void LinkOpponentHandleDrawPartyStatusSummary(void); +static void LinkOpponentHandleHidePartyStatusSummary(void); +static void LinkOpponentHandleEndBounceEffect(void); +static void LinkOpponentHandleSpriteInvisibility(void); +static void LinkOpponentHandleBattleAnimation(void); +static void LinkOpponentHandleLinkStandbyMsg(void); +static void LinkOpponentHandleResetActionMoveSelection(void); +static void LinkOpponentHandleCmd55(void); +static void LinkOpponentCmdEnd(void); + +static void LinkOpponentBufferRunCommand(void); +static void LinkOpponentBufferExecCompleted(void); +static u32 CopyLinkOpponentMonData(u8 monId, u8 *dst); +static void SetLinkOpponentMonData(u8 monId); +static void DoSwitchOutAnimation(void); +static void LinkOpponentDoMoveAnimation(void); +static void sub_803AEDC(void); +static void sub_803C550(u8 battlerId, bool8 dontClearSubstituteBit); +static void sub_803D564(u8 taskId); +static void sub_803D648(struct Sprite *sprite); +static void sub_803D790(void); + +static void (*const sLinkOpponentBufferCommands[CONTROLLER_CMDS_COUNT])(void) = +{ + LinkOpponentHandleGetMonData, + LinkOpponentHandleGetRawMonData, + LinkOpponentHandleSetMonData, + LinkOpponentHandleSetRawMonData, + LinkOpponentHandleLoadMonSprite, + LinkOpponentHandleSwitchInAnim, + LinkOpponentHandleReturnMonToBall, + LinkOpponentHandleDrawTrainerPic, + LinkOpponentHandleTrainerSlide, + LinkOpponentHandleTrainerSlideBack, + LinkOpponentHandleFaintAnimation, + LinkOpponentHandlePaletteFade, + LinkOpponentHandleSuccessBallThrowAnim, + LinkOpponentHandleBallThrowAnim, + LinkOpponentHandlePause, + LinkOpponentHandleMoveAnimation, + LinkOpponentHandlePrintString, + LinkOpponentHandlePrintSelectionString, + LinkOpponentHandleChooseAction, + LinkOpponentHandleUnknownYesNoBox, + LinkOpponentHandleChooseMove, + LinkOpponentHandleChooseItem, + LinkOpponentHandleChoosePokemon, + LinkOpponentHandleCmd23, + LinkOpponentHandleHealthBarUpdate, + LinkOpponentHandleExpUpdate, + LinkOpponentHandleStatusIconUpdate, + LinkOpponentHandleStatusAnimation, + LinkOpponentHandleStatusXor, + LinkOpponentHandleDataTransfer, + LinkOpponentHandleDMA3Transfer, + LinkOpponentHandlePlayBGM, + LinkOpponentHandleCmd32, + LinkOpponentHandleTwoReturnValues, + LinkOpponentHandleChosenMonReturnValue, + LinkOpponentHandleOneReturnValue, + LinkOpponentHandleOneReturnValue_Duplicate, + LinkOpponentHandleCmd37, + LinkOpponentHandleCmd38, + LinkOpponentHandleCmd39, + LinkOpponentHandleCmd40, + LinkOpponentHandleHitAnimation, + LinkOpponentHandleCmd42, + LinkOpponentHandlePlaySE, + LinkOpponentHandlePlayFanfare, + LinkOpponentHandleFaintingCry, + LinkOpponentHandleIntroSlide, + LinkOpponentHandleIntroTrainerBallThrow, + LinkOpponentHandleDrawPartyStatusSummary, + LinkOpponentHandleHidePartyStatusSummary, + LinkOpponentHandleEndBounceEffect, + LinkOpponentHandleSpriteInvisibility, + LinkOpponentHandleBattleAnimation, + LinkOpponentHandleLinkStandbyMsg, + LinkOpponentHandleResetActionMoveSelection, + LinkOpponentHandleCmd55, + LinkOpponentCmdEnd +}; + + +static void nullsub_19(void) +{ +} + +void SetControllerToLinkOpponent(void) +{ + gBattlerControllerFuncs[gActiveBattler] = LinkOpponentBufferRunCommand; +} + +static void LinkOpponentBufferRunCommand(void) +{ + if (gBattleControllerExecFlags & gBitTable[gActiveBattler]) + { + if (gBattleBufferA[gActiveBattler][0] < NELEMS(sLinkOpponentBufferCommands)) + sLinkOpponentBufferCommands[gBattleBufferA[gActiveBattler][0]](); + else + LinkOpponentBufferExecCompleted(); + } +} + +static void CompleteOnBattlerSpriteCallbackDummy(void) +{ + if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy) + LinkOpponentBufferExecCompleted(); +} + +static void sub_803A70C(void) +{ + if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy) + { + FreeTrainerFrontPicPaletteAndTile(gSprites[gBattlerSpriteIds[gActiveBattler]].oam.affineParam); + gSprites[gBattlerSpriteIds[gActiveBattler]].oam.tileNum = gSprites[gBattlerSpriteIds[gActiveBattler]].data[5]; + FreeSpriteOamMatrix(&gSprites[gBattlerSpriteIds[gActiveBattler]]); + DestroySprite(&gSprites[gBattlerSpriteIds[gActiveBattler]]); + LinkOpponentBufferExecCompleted(); + } +} + +static void sub_803A79C(void) +{ + if (--gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_9 == 0xFF) + { + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_9 = 0; + LinkOpponentBufferExecCompleted(); + } +} + +static void sub_803A7E4(void) +{ + bool8 var = FALSE; + + if (!IsDoubleBattle() || ((IsDoubleBattle() && (gBattleTypeFlags & BATTLE_TYPE_MULTI)))) + { + if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy) + var = TRUE; + } + else if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy + && gSprites[gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK]].callback == gSprites[gHealthboxSpriteIds[gActiveBattler]].callback) + { + var = TRUE; + } + if (IsCryPlayingOrClearCrySongs()) + var = FALSE; + if (var) + { + if (GetBattlerPosition(gActiveBattler) == B_POSITION_OPPONENT_LEFT) + { + if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1 + || !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].field_1_x1) + return; + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80 = 0; + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1 = 0; + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].flag_x80 = 0; + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].field_1_x1 = 0; + FreeSpriteTilesByTag(0x27F9); + FreeSpritePaletteByTag(0x27F9); + } + if (gBattleTypeFlags & BATTLE_TYPE_MULTI) + { + if (GetBattlerPosition(gActiveBattler) == B_POSITION_OPPONENT_LEFT) + m4aMPlayContinue(&gMPlayInfo_BGM); + } + else + { + m4aMPlayVolumeControl(&gMPlayInfo_BGM, 0xFFFF, 256); + } + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_9 = 3; + gBattlerControllerFuncs[gActiveBattler] = sub_803A79C; + } +} + +static void sub_803A9CC(void) +{ + if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive + && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].ballAnimActive) + { + if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80) + sub_80F1720(gActiveBattler, &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]]); + if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].flag_x80) + sub_80F1720(gActiveBattler ^ BIT_FLANK, &gEnemyParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]]); + if (gBattleTypeFlags & BATTLE_TYPE_MULTI && GetBattlerPosition(gActiveBattler) == 3) + { + if (++gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_9 == 1) + return; + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_9 = 0; + } + if (IsDoubleBattle() && !(gBattleTypeFlags & BATTLE_TYPE_MULTI)) + { + DestroySprite(&gSprites[gUnknown_3004FFC[gActiveBattler ^ BIT_FLANK]]); + UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK], + &gEnemyParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]], + HEALTHBOX_ALL); + sub_804BD94(gActiveBattler ^ BIT_FLANK); + SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK]); + SetBattlerShadowSpriteCallback(gActiveBattler ^ BIT_FLANK, GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]], MON_DATA_SPECIES)); + } + DestroySprite(&gSprites[gUnknown_3004FFC[gActiveBattler]]); + UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], + &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], + HEALTHBOX_ALL); + sub_804BD94(gActiveBattler); + SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]); + SetBattlerShadowSpriteCallback(gActiveBattler, GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES)); + gBattleSpritesDataPtr->animationData->field_9_x1 = 0; + gBattlerControllerFuncs[gActiveBattler] = sub_803A7E4; + } +} + +static void sub_803AC14(void) +{ + if (gSprites[gBattlerSpriteIds[gActiveBattler]].animEnded == TRUE + && gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x == 0) + { + if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80) + { + sub_80F1720(gActiveBattler, &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]]); + } + else if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1) + { + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80 = 0; + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1 = 0; + FreeSpriteTilesByTag(0x27F9); + FreeSpritePaletteByTag(0x27F9); + LinkOpponentBufferExecCompleted(); + } + } +} + +static void CompleteOnHealthbarDone(void) +{ + s16 hpValue = MoveBattleBar(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], HEALTH_BAR, 0); + + SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]); + if (hpValue != -1) + UpdateHpTextInHealthbox(gHealthboxSpriteIds[gActiveBattler], hpValue, HP_CURRENT); + else + LinkOpponentBufferExecCompleted(); +} + +static void sub_803AD20(void) +{ + if (!gSprites[gBattlerSpriteIds[gActiveBattler]].inUse) + { + SetHealthboxSpriteInvisible(gHealthboxSpriteIds[gActiveBattler]); + LinkOpponentBufferExecCompleted(); + } +} + +static void sub_803AD64(void) +{ + if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive) + { + FreeSpriteOamMatrix(&gSprites[gBattlerSpriteIds[gActiveBattler]]); + DestroySprite(&gSprites[gBattlerSpriteIds[gActiveBattler]]); + HideBattlerShadowSprite(gActiveBattler); + SetHealthboxSpriteInvisible(gHealthboxSpriteIds[gActiveBattler]); + LinkOpponentBufferExecCompleted(); + } +} + +static void CompleteOnInactiveTextPrinter(void) +{ + if (!IsTextPrinterActive(0)) + LinkOpponentBufferExecCompleted(); +} + +static void DoHitAnimBlinkSpriteEffect(void) +{ + u8 spriteId = gBattlerSpriteIds[gActiveBattler]; + + if (gSprites[spriteId].data[1] == 32) + { + gSprites[spriteId].data[1] = 0; + gSprites[spriteId].invisible = FALSE; + gDoingBattleAnim = FALSE; + LinkOpponentBufferExecCompleted(); + } + else + { + if (!(gSprites[spriteId].data[1] % 4)) + gSprites[spriteId].invisible ^= 1; + ++gSprites[spriteId].data[1]; + } +} + +static void sub_803AE6C(void) +{ + if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy) + { + if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute) + InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_MON_TO_SUBSTITUTE); + gBattlerControllerFuncs[gActiveBattler] = sub_803AEDC; + } +} + +static void sub_803AEDC(void) +{ + if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive && !IsCryPlayingOrClearCrySongs()) + { + m4aMPlayVolumeControl(&gMPlayInfo_BGM, 0xFFFF, 0x100); + LinkOpponentBufferExecCompleted(); + } +} + +static void sub_803AF28(void) +{ + if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1) + { + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80 = 0; + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1 = 0; + FreeSpriteTilesByTag(0x27F9); + FreeSpritePaletteByTag(0x27F9); + StartSpriteAnim(&gSprites[gBattlerSpriteIds[gActiveBattler]], 0); + UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], HEALTHBOX_ALL); + sub_804BD94(gActiveBattler); + SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]); + CopyBattleSpriteInvisibility(gActiveBattler); + gBattlerControllerFuncs[gActiveBattler] = sub_803AE6C; + } +} + +static void sub_803AFFC(void) +{ + if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive + && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80) + sub_80F1720(gActiveBattler, &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]]); + + if (gSprites[gUnknown_3004FFC[gActiveBattler]].callback == SpriteCallbackDummy + && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive) + { + DestroySprite(&gSprites[gUnknown_3004FFC[gActiveBattler]]); + SetBattlerShadowSpriteCallback(gActiveBattler, GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES)); + gBattlerControllerFuncs[gActiveBattler] = sub_803AF28; + } +} + +static void CompleteOnFinishedStatusAnimation(void) +{ + if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].statusAnimActive) + LinkOpponentBufferExecCompleted(); +} + +static void CompleteOnFinishedBattleAnimation(void) +{ + if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animFromTableActive) + LinkOpponentBufferExecCompleted(); +} + +static void LinkOpponentBufferExecCompleted(void) +{ + gBattlerControllerFuncs[gActiveBattler] = LinkOpponentBufferRunCommand; + if (gBattleTypeFlags & BATTLE_TYPE_LINK) + { + u8 playerId = GetMultiplayerId(); + + PrepareBufferDataTransferLink(2, 4, &playerId); + gBattleBufferA[gActiveBattler][0] = CONTROLLER_TERMINATOR_NOP; + } + else + { + gBattleControllerExecFlags &= ~gBitTable[gActiveBattler]; + } +} + +static void LinkOpponentHandleGetMonData(void) +{ + u8 monData[sizeof(struct Pokemon) * 2 + 56]; // this allows to get full data of two pokemon, trying to get more will result in overwriting data + u32 size = 0; + u8 monToCheck; + s32 i; + + if (!gBattleBufferA[gActiveBattler][2]) + { + size += CopyLinkOpponentMonData(gBattlerPartyIndexes[gActiveBattler], monData); + } + else + { + monToCheck = gBattleBufferA[gActiveBattler][2]; + for (i = 0; i < PARTY_SIZE; ++i) + { + if (monToCheck & 1) + size += CopyLinkOpponentMonData(i, monData + size); + monToCheck >>= 1; + } + } + BtlController_EmitDataTransfer(1, size, monData); + LinkOpponentBufferExecCompleted(); +} + +static u32 CopyLinkOpponentMonData(u8 monId, u8 *dst) +{ + struct BattlePokemon battleMon; + struct MovePpInfo moveData; + u8 nickname[20]; + u8 *src; + s16 data16; + u32 data32; + s32 size = 0; + + switch (gBattleBufferA[gActiveBattler][1]) + { + case REQUEST_ALL_BATTLE: + battleMon.species = GetMonData(&gEnemyParty[monId], MON_DATA_SPECIES); + battleMon.item = GetMonData(&gEnemyParty[monId], MON_DATA_HELD_ITEM); + for (size = 0; size < MAX_MON_MOVES; ++size) + { + battleMon.moves[size] = GetMonData(&gEnemyParty[monId], MON_DATA_MOVE1 + size); + battleMon.pp[size] = GetMonData(&gEnemyParty[monId], MON_DATA_PP1 + size); + } + battleMon.ppBonuses = GetMonData(&gEnemyParty[monId], MON_DATA_PP_BONUSES); + battleMon.friendship = GetMonData(&gEnemyParty[monId], MON_DATA_FRIENDSHIP); + battleMon.experience = GetMonData(&gEnemyParty[monId], MON_DATA_EXP); + battleMon.hpIV = GetMonData(&gEnemyParty[monId], MON_DATA_HP_IV); + battleMon.attackIV = GetMonData(&gEnemyParty[monId], MON_DATA_ATK_IV); + battleMon.defenseIV = GetMonData(&gEnemyParty[monId], MON_DATA_DEF_IV); + battleMon.speedIV = GetMonData(&gEnemyParty[monId], MON_DATA_SPEED_IV); + battleMon.spAttackIV = GetMonData(&gEnemyParty[monId], MON_DATA_SPATK_IV); + battleMon.spDefenseIV = GetMonData(&gEnemyParty[monId], MON_DATA_SPDEF_IV); + battleMon.personality = GetMonData(&gEnemyParty[monId], MON_DATA_PERSONALITY); + battleMon.status1 = GetMonData(&gEnemyParty[monId], MON_DATA_STATUS); + battleMon.level = GetMonData(&gEnemyParty[monId], MON_DATA_LEVEL); + battleMon.hp = GetMonData(&gEnemyParty[monId], MON_DATA_HP); + battleMon.maxHP = GetMonData(&gEnemyParty[monId], MON_DATA_MAX_HP); + battleMon.attack = GetMonData(&gEnemyParty[monId], MON_DATA_ATK); + battleMon.defense = GetMonData(&gEnemyParty[monId], MON_DATA_DEF); + battleMon.speed = GetMonData(&gEnemyParty[monId], MON_DATA_SPEED); + battleMon.spAttack = GetMonData(&gEnemyParty[monId], MON_DATA_SPATK); + battleMon.spDefense = GetMonData(&gEnemyParty[monId], MON_DATA_SPDEF); + battleMon.isEgg = GetMonData(&gEnemyParty[monId], MON_DATA_IS_EGG); + battleMon.abilityNum = GetMonData(&gEnemyParty[monId], MON_DATA_ABILITY_NUM); + battleMon.otId = GetMonData(&gEnemyParty[monId], MON_DATA_OT_ID); + GetMonData(&gEnemyParty[monId], MON_DATA_NICKNAME, nickname); + StringCopy10(battleMon.nickname, nickname); + GetMonData(&gEnemyParty[monId], MON_DATA_OT_NAME, battleMon.otName); + src = (u8 *)&battleMon; + for (size = 0; size < sizeof(battleMon); ++size) + dst[size] = src[size]; + break; + case REQUEST_SPECIES_BATTLE: + data16 = GetMonData(&gEnemyParty[monId], MON_DATA_SPECIES); + dst[0] = data16; + dst[1] = data16 >> 8; + size = 2; + break; + case REQUEST_HELDITEM_BATTLE: + data16 = GetMonData(&gEnemyParty[monId], MON_DATA_HELD_ITEM); + dst[0] = data16; + dst[1] = data16 >> 8; + size = 2; + break; + case REQUEST_MOVES_PP_BATTLE: + for (size = 0; size < MAX_MON_MOVES; ++size) + { + moveData.moves[size] = GetMonData(&gEnemyParty[monId], MON_DATA_MOVE1 + size); + moveData.pp[size] = GetMonData(&gEnemyParty[monId], MON_DATA_PP1 + size); + } + moveData.ppBonuses = GetMonData(&gEnemyParty[monId], MON_DATA_PP_BONUSES); + src = (u8 *)(&moveData); + for (size = 0; size < sizeof(moveData); ++size) + dst[size] = src[size]; + break; + case REQUEST_MOVE1_BATTLE: + case REQUEST_MOVE2_BATTLE: + case REQUEST_MOVE3_BATTLE: + case REQUEST_MOVE4_BATTLE: + data16 = GetMonData(&gEnemyParty[monId], MON_DATA_MOVE1 + gBattleBufferA[gActiveBattler][1] - REQUEST_MOVE1_BATTLE); + dst[0] = data16; + dst[1] = data16 >> 8; + size = 2; + break; + case REQUEST_PP_DATA_BATTLE: + for (size = 0; size < MAX_MON_MOVES; ++size) + dst[size] = GetMonData(&gEnemyParty[monId], MON_DATA_PP1 + size); + dst[size] = GetMonData(&gEnemyParty[monId], MON_DATA_PP_BONUSES); + ++size; + break; + case REQUEST_PPMOVE1_BATTLE: + case REQUEST_PPMOVE2_BATTLE: + case REQUEST_PPMOVE3_BATTLE: + case REQUEST_PPMOVE4_BATTLE: + dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_PP1 + gBattleBufferA[gActiveBattler][1] - REQUEST_PPMOVE1_BATTLE); + size = 1; + break; + case REQUEST_OTID_BATTLE: + data32 = GetMonData(&gEnemyParty[monId], MON_DATA_OT_ID); + dst[0] = (data32 & 0x000000FF); + dst[1] = (data32 & 0x0000FF00) >> 8; + dst[2] = (data32 & 0x00FF0000) >> 16; + size = 3; + break; + case REQUEST_EXP_BATTLE: + data32 = GetMonData(&gEnemyParty[monId], MON_DATA_EXP); + dst[0] = (data32 & 0x000000FF); + dst[1] = (data32 & 0x0000FF00) >> 8; + dst[2] = (data32 & 0x00FF0000) >> 16; + size = 3; + break; + case REQUEST_HP_EV_BATTLE: + dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_HP_EV); + size = 1; + break; + case REQUEST_ATK_EV_BATTLE: + dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_ATK_EV); + size = 1; + break; + case REQUEST_DEF_EV_BATTLE: + dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_DEF_EV); + size = 1; + break; + case REQUEST_SPEED_EV_BATTLE: + dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_SPEED_EV); + size = 1; + break; + case REQUEST_SPATK_EV_BATTLE: + dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_SPATK_EV); + size = 1; + break; + case REQUEST_SPDEF_EV_BATTLE: + dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_SPDEF_EV); + size = 1; + break; + case REQUEST_FRIENDSHIP_BATTLE: + dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_FRIENDSHIP); + size = 1; + break; + case REQUEST_POKERUS_BATTLE: + dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_POKERUS); + size = 1; + break; + case REQUEST_MET_LOCATION_BATTLE: + dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_MET_LOCATION); + size = 1; + break; + case REQUEST_MET_LEVEL_BATTLE: + dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_MET_LEVEL); + size = 1; + break; + case REQUEST_MET_GAME_BATTLE: + dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_MET_GAME); + size = 1; + break; + case REQUEST_POKEBALL_BATTLE: + dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_POKEBALL); + size = 1; + break; + case REQUEST_ALL_IVS_BATTLE: + dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_HP_IV); + dst[1] = GetMonData(&gEnemyParty[monId], MON_DATA_ATK_IV); + dst[2] = GetMonData(&gEnemyParty[monId], MON_DATA_DEF_IV); + dst[3] = GetMonData(&gEnemyParty[monId], MON_DATA_SPEED_IV); + dst[4] = GetMonData(&gEnemyParty[monId], MON_DATA_SPATK_IV); + dst[5] = GetMonData(&gEnemyParty[monId], MON_DATA_SPDEF_IV); + size = 6; + break; + case REQUEST_HP_IV_BATTLE: + dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_HP_IV); + size = 1; + break; + case REQUEST_ATK_IV_BATTLE: + dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_ATK_IV); + size = 1; + break; + case REQUEST_DEF_IV_BATTLE: + dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_DEF_IV); + size = 1; + break; + case REQUEST_SPEED_IV_BATTLE: + dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_SPEED_IV); + size = 1; + break; + case REQUEST_SPATK_IV_BATTLE: + dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_SPATK_IV); + size = 1; + break; + case REQUEST_SPDEF_IV_BATTLE: + dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_SPDEF_IV); + size = 1; + break; + case REQUEST_PERSONALITY_BATTLE: + data32 = GetMonData(&gEnemyParty[monId], MON_DATA_PERSONALITY); + dst[0] = (data32 & 0x000000FF); + dst[1] = (data32 & 0x0000FF00) >> 8; + dst[2] = (data32 & 0x00FF0000) >> 16; + dst[3] = (data32 & 0xFF000000) >> 24; + size = 4; + break; + case REQUEST_CHECKSUM_BATTLE: + data16 = GetMonData(&gEnemyParty[monId], MON_DATA_CHECKSUM); + dst[0] = data16; + dst[1] = data16 >> 8; + size = 2; + break; + case REQUEST_STATUS_BATTLE: + data32 = GetMonData(&gEnemyParty[monId], MON_DATA_STATUS); + dst[0] = (data32 & 0x000000FF); + dst[1] = (data32 & 0x0000FF00) >> 8; + dst[2] = (data32 & 0x00FF0000) >> 16; + dst[3] = (data32 & 0xFF000000) >> 24; + size = 4; + break; + case REQUEST_LEVEL_BATTLE: + dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_LEVEL); + size = 1; + break; + case REQUEST_HP_BATTLE: + data16 = GetMonData(&gEnemyParty[monId], MON_DATA_HP); + dst[0] = data16; + dst[1] = data16 >> 8; + size = 2; + break; + case REQUEST_MAX_HP_BATTLE: + data16 = GetMonData(&gEnemyParty[monId], MON_DATA_MAX_HP); + dst[0] = data16; + dst[1] = data16 >> 8; + size = 2; + break; + case REQUEST_ATK_BATTLE: + data16 = GetMonData(&gEnemyParty[monId], MON_DATA_ATK); + dst[0] = data16; + dst[1] = data16 >> 8; + size = 2; + break; + case REQUEST_DEF_BATTLE: + data16 = GetMonData(&gEnemyParty[monId], MON_DATA_DEF); + dst[0] = data16; + dst[1] = data16 >> 8; + size = 2; + break; + case REQUEST_SPEED_BATTLE: + data16 = GetMonData(&gEnemyParty[monId], MON_DATA_SPEED); + dst[0] = data16; + dst[1] = data16 >> 8; + size = 2; + break; + case REQUEST_SPATK_BATTLE: + data16 = GetMonData(&gEnemyParty[monId], MON_DATA_SPATK); + dst[0] = data16; + dst[1] = data16 >> 8; + size = 2; + break; + case REQUEST_SPDEF_BATTLE: + data16 = GetMonData(&gEnemyParty[monId], MON_DATA_SPDEF); + dst[0] = data16; + dst[1] = data16 >> 8; + size = 2; + break; + case REQUEST_COOL_BATTLE: + dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_COOL); + size = 1; + break; + case REQUEST_BEAUTY_BATTLE: + dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_BEAUTY); + size = 1; + break; + case REQUEST_CUTE_BATTLE: + dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_CUTE); + size = 1; + break; + case REQUEST_SMART_BATTLE: + dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_SMART); + size = 1; + break; + case REQUEST_TOUGH_BATTLE: + dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_TOUGH); + size = 1; + break; + case REQUEST_SHEEN_BATTLE: + dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_SHEEN); + size = 1; + break; + case REQUEST_COOL_RIBBON_BATTLE: + dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_COOL_RIBBON); + size = 1; + break; + case REQUEST_BEAUTY_RIBBON_BATTLE: + dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_BEAUTY_RIBBON); + size = 1; + break; + case REQUEST_CUTE_RIBBON_BATTLE: + dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_CUTE_RIBBON); + size = 1; + break; + case REQUEST_SMART_RIBBON_BATTLE: + dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_SMART_RIBBON); + size = 1; + break; + case REQUEST_TOUGH_RIBBON_BATTLE: + dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_TOUGH_RIBBON); + size = 1; + break; + } + return size; +} + +static void LinkOpponentHandleGetRawMonData(void) +{ + LinkOpponentBufferExecCompleted(); +} + +static void LinkOpponentHandleSetMonData(void) +{ + u8 monToCheck; + u8 i; + + if (!gBattleBufferA[gActiveBattler][2]) + { + SetLinkOpponentMonData(gBattlerPartyIndexes[gActiveBattler]); + } + else + { + monToCheck = gBattleBufferA[gActiveBattler][2]; + for (i = 0; i < PARTY_SIZE; ++i) + { + if (monToCheck & 1) + SetLinkOpponentMonData(i); + monToCheck >>= 1; + } + } + LinkOpponentBufferExecCompleted(); +} + +static void SetLinkOpponentMonData(u8 monId) +{ + struct BattlePokemon *battlePokemon = (struct BattlePokemon *)&gBattleBufferA[gActiveBattler][3]; + struct MovePpInfo *moveData = (struct MovePpInfo *)&gBattleBufferA[gActiveBattler][3]; + s32 i; + + switch (gBattleBufferA[gActiveBattler][1]) + { + case REQUEST_ALL_BATTLE: + { + u8 iv; + + SetMonData(&gEnemyParty[monId], MON_DATA_SPECIES, &battlePokemon->species); + SetMonData(&gEnemyParty[monId], MON_DATA_HELD_ITEM, &battlePokemon->item); + for (i = 0; i < MAX_MON_MOVES; ++i) + { + SetMonData(&gEnemyParty[monId], MON_DATA_MOVE1 + i, &battlePokemon->moves[i]); + SetMonData(&gEnemyParty[monId], MON_DATA_PP1 + i, &battlePokemon->pp[i]); + } + SetMonData(&gEnemyParty[monId], MON_DATA_PP_BONUSES, &battlePokemon->ppBonuses); + SetMonData(&gEnemyParty[monId], MON_DATA_FRIENDSHIP, &battlePokemon->friendship); + SetMonData(&gEnemyParty[monId], MON_DATA_EXP, &battlePokemon->experience); + iv = battlePokemon->hpIV; + SetMonData(&gEnemyParty[monId], MON_DATA_HP_IV, &iv); + iv = battlePokemon->attackIV; + SetMonData(&gEnemyParty[monId], MON_DATA_ATK_IV, &iv); + iv = battlePokemon->defenseIV; + SetMonData(&gEnemyParty[monId], MON_DATA_DEF_IV, &iv); + iv = battlePokemon->speedIV; + SetMonData(&gEnemyParty[monId], MON_DATA_SPEED_IV, &iv); + iv = battlePokemon->spAttackIV; + SetMonData(&gEnemyParty[monId], MON_DATA_SPATK_IV, &iv); + iv = battlePokemon->spDefenseIV; + SetMonData(&gEnemyParty[monId], MON_DATA_SPDEF_IV, &iv); + SetMonData(&gEnemyParty[monId], MON_DATA_PERSONALITY, &battlePokemon->personality); + SetMonData(&gEnemyParty[monId], MON_DATA_STATUS, &battlePokemon->status1); + SetMonData(&gEnemyParty[monId], MON_DATA_LEVEL, &battlePokemon->level); + SetMonData(&gEnemyParty[monId], MON_DATA_HP, &battlePokemon->hp); + SetMonData(&gEnemyParty[monId], MON_DATA_MAX_HP, &battlePokemon->maxHP); + SetMonData(&gEnemyParty[monId], MON_DATA_ATK, &battlePokemon->attack); + SetMonData(&gEnemyParty[monId], MON_DATA_DEF, &battlePokemon->defense); + SetMonData(&gEnemyParty[monId], MON_DATA_SPEED, &battlePokemon->speed); + SetMonData(&gEnemyParty[monId], MON_DATA_SPATK, &battlePokemon->spAttack); + SetMonData(&gEnemyParty[monId], MON_DATA_SPDEF, &battlePokemon->spDefense); + } + break; + case REQUEST_SPECIES_BATTLE: + SetMonData(&gEnemyParty[monId], MON_DATA_SPECIES, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_HELDITEM_BATTLE: + SetMonData(&gEnemyParty[monId], MON_DATA_HELD_ITEM, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_MOVES_PP_BATTLE: + for (i = 0; i < MAX_MON_MOVES; ++i) + { + SetMonData(&gEnemyParty[monId], MON_DATA_MOVE1 + i, &moveData->moves[i]); + SetMonData(&gEnemyParty[monId], MON_DATA_PP1 + i, &moveData->pp[i]); + } + SetMonData(&gEnemyParty[monId], MON_DATA_PP_BONUSES, &moveData->ppBonuses); + break; + case REQUEST_MOVE1_BATTLE: + case REQUEST_MOVE2_BATTLE: + case REQUEST_MOVE3_BATTLE: + case REQUEST_MOVE4_BATTLE: + SetMonData(&gEnemyParty[monId], MON_DATA_MOVE1 + gBattleBufferA[gActiveBattler][1] - REQUEST_MOVE1_BATTLE, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_PP_DATA_BATTLE: + SetMonData(&gEnemyParty[monId], MON_DATA_PP1, &gBattleBufferA[gActiveBattler][3]); + SetMonData(&gEnemyParty[monId], MON_DATA_PP2, &gBattleBufferA[gActiveBattler][4]); + SetMonData(&gEnemyParty[monId], MON_DATA_PP3, &gBattleBufferA[gActiveBattler][5]); + SetMonData(&gEnemyParty[monId], MON_DATA_PP4, &gBattleBufferA[gActiveBattler][6]); + SetMonData(&gEnemyParty[monId], MON_DATA_PP_BONUSES, &gBattleBufferA[gActiveBattler][7]); + break; + case REQUEST_PPMOVE1_BATTLE: + case REQUEST_PPMOVE2_BATTLE: + case REQUEST_PPMOVE3_BATTLE: + case REQUEST_PPMOVE4_BATTLE: + SetMonData(&gEnemyParty[monId], MON_DATA_PP1 + gBattleBufferA[gActiveBattler][1] - REQUEST_PPMOVE1_BATTLE, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_OTID_BATTLE: + SetMonData(&gEnemyParty[monId], MON_DATA_OT_ID, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_EXP_BATTLE: + SetMonData(&gEnemyParty[monId], MON_DATA_EXP, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_HP_EV_BATTLE: + SetMonData(&gEnemyParty[monId], MON_DATA_HP_EV, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_ATK_EV_BATTLE: + SetMonData(&gEnemyParty[monId], MON_DATA_ATK_EV, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_DEF_EV_BATTLE: + SetMonData(&gEnemyParty[monId], MON_DATA_DEF_EV, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_SPEED_EV_BATTLE: + SetMonData(&gEnemyParty[monId], MON_DATA_SPEED_EV, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_SPATK_EV_BATTLE: + SetMonData(&gEnemyParty[monId], MON_DATA_SPATK_EV, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_SPDEF_EV_BATTLE: + SetMonData(&gEnemyParty[monId], MON_DATA_SPDEF_EV, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_FRIENDSHIP_BATTLE: + SetMonData(&gEnemyParty[monId], MON_DATA_FRIENDSHIP, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_POKERUS_BATTLE: + SetMonData(&gEnemyParty[monId], MON_DATA_POKERUS, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_MET_LOCATION_BATTLE: + SetMonData(&gEnemyParty[monId], MON_DATA_MET_LOCATION, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_MET_LEVEL_BATTLE: + SetMonData(&gEnemyParty[monId], MON_DATA_MET_LEVEL, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_MET_GAME_BATTLE: + SetMonData(&gEnemyParty[monId], MON_DATA_MET_GAME, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_POKEBALL_BATTLE: + SetMonData(&gEnemyParty[monId], MON_DATA_POKEBALL, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_ALL_IVS_BATTLE: + SetMonData(&gEnemyParty[monId], MON_DATA_HP_IV, &gBattleBufferA[gActiveBattler][3]); + SetMonData(&gEnemyParty[monId], MON_DATA_ATK_IV, &gBattleBufferA[gActiveBattler][4]); + SetMonData(&gEnemyParty[monId], MON_DATA_DEF_IV, &gBattleBufferA[gActiveBattler][5]); + SetMonData(&gEnemyParty[monId], MON_DATA_SPEED_IV, &gBattleBufferA[gActiveBattler][6]); + SetMonData(&gEnemyParty[monId], MON_DATA_SPATK_IV, &gBattleBufferA[gActiveBattler][7]); + SetMonData(&gEnemyParty[monId], MON_DATA_SPDEF_IV, &gBattleBufferA[gActiveBattler][8]); + break; + case REQUEST_HP_IV_BATTLE: + SetMonData(&gEnemyParty[monId], MON_DATA_HP_IV, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_ATK_IV_BATTLE: + SetMonData(&gEnemyParty[monId], MON_DATA_ATK_IV, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_DEF_IV_BATTLE: + SetMonData(&gEnemyParty[monId], MON_DATA_DEF_IV, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_SPEED_IV_BATTLE: + SetMonData(&gEnemyParty[monId], MON_DATA_SPEED_IV, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_SPATK_IV_BATTLE: + SetMonData(&gEnemyParty[monId], MON_DATA_SPATK_IV, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_SPDEF_IV_BATTLE: + SetMonData(&gEnemyParty[monId], MON_DATA_SPDEF_IV, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_PERSONALITY_BATTLE: + SetMonData(&gEnemyParty[monId], MON_DATA_PERSONALITY, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_CHECKSUM_BATTLE: + SetMonData(&gEnemyParty[monId], MON_DATA_CHECKSUM, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_STATUS_BATTLE: + SetMonData(&gEnemyParty[monId], MON_DATA_STATUS, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_LEVEL_BATTLE: + SetMonData(&gEnemyParty[monId], MON_DATA_LEVEL, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_HP_BATTLE: + SetMonData(&gEnemyParty[monId], MON_DATA_HP, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_MAX_HP_BATTLE: + SetMonData(&gEnemyParty[monId], MON_DATA_MAX_HP, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_ATK_BATTLE: + SetMonData(&gEnemyParty[monId], MON_DATA_ATK, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_DEF_BATTLE: + SetMonData(&gEnemyParty[monId], MON_DATA_DEF, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_SPEED_BATTLE: + SetMonData(&gEnemyParty[monId], MON_DATA_SPEED, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_SPATK_BATTLE: + SetMonData(&gEnemyParty[monId], MON_DATA_SPATK, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_SPDEF_BATTLE: + SetMonData(&gEnemyParty[monId], MON_DATA_SPDEF, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_COOL_BATTLE: + SetMonData(&gEnemyParty[monId], MON_DATA_COOL, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_BEAUTY_BATTLE: + SetMonData(&gEnemyParty[monId], MON_DATA_BEAUTY, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_CUTE_BATTLE: + SetMonData(&gEnemyParty[monId], MON_DATA_CUTE, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_SMART_BATTLE: + SetMonData(&gEnemyParty[monId], MON_DATA_SMART, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_TOUGH_BATTLE: + SetMonData(&gEnemyParty[monId], MON_DATA_TOUGH, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_SHEEN_BATTLE: + SetMonData(&gEnemyParty[monId], MON_DATA_SHEEN, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_COOL_RIBBON_BATTLE: + SetMonData(&gEnemyParty[monId], MON_DATA_COOL_RIBBON, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_BEAUTY_RIBBON_BATTLE: + SetMonData(&gEnemyParty[monId], MON_DATA_BEAUTY_RIBBON, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_CUTE_RIBBON_BATTLE: + SetMonData(&gEnemyParty[monId], MON_DATA_CUTE_RIBBON, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_SMART_RIBBON_BATTLE: + SetMonData(&gEnemyParty[monId], MON_DATA_SMART_RIBBON, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_TOUGH_RIBBON_BATTLE: + SetMonData(&gEnemyParty[monId], MON_DATA_TOUGH_RIBBON, &gBattleBufferA[gActiveBattler][3]); + break; + } +} + +static void LinkOpponentHandleSetRawMonData(void) +{ + u8 *dst = (u8 *)&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]] + gBattleBufferA[gActiveBattler][1]; + u8 i; + + for (i = 0; i < gBattleBufferA[gActiveBattler][2]; ++i) + dst[i] = gBattleBufferA[gActiveBattler][3 + i]; + LinkOpponentBufferExecCompleted(); +} + +static void LinkOpponentHandleLoadMonSprite(void) +{ + u16 species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES); + + BattleLoadOpponentMonSpriteGfx(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler); + SetMultiuseSpriteTemplateToPokemon(species, GetBattlerPosition(gActiveBattler)); + gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gMultiuseSpriteTemplate, + GetBattlerSpriteCoord(gActiveBattler, 2), + GetBattlerSpriteDefault_Y(gActiveBattler), + GetBattlerSpriteSubpriority(gActiveBattler)); + gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = -240; + gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = gActiveBattler; + gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler; + StartSpriteAnim(&gSprites[gBattlerSpriteIds[gActiveBattler]], gBattleMonForms[gActiveBattler]); + SetBattlerShadowSpriteCallback(gActiveBattler, GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES)); + gBattlerControllerFuncs[gActiveBattler] = sub_803AC14; +} + +static void LinkOpponentHandleSwitchInAnim(void) +{ + gBattlerPartyIndexes[gActiveBattler] = gBattleBufferA[gActiveBattler][1]; + sub_803C550(gActiveBattler, gBattleBufferA[gActiveBattler][2]); + gBattlerControllerFuncs[gActiveBattler] = sub_803AFFC; +} + +static void sub_803C550(u8 battlerId, bool8 dontClearSubstituteBit) +{ + u16 species; + + ClearTemporarySpeciesSpriteData(battlerId, dontClearSubstituteBit); + gBattlerPartyIndexes[battlerId] = gBattleBufferA[battlerId][1]; + species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[battlerId]], MON_DATA_SPECIES); + gUnknown_3004FFC[battlerId] = CreateInvisibleSpriteWithCallback(sub_8033E3C); + BattleLoadOpponentMonSpriteGfx(&gEnemyParty[gBattlerPartyIndexes[battlerId]], battlerId); + SetMultiuseSpriteTemplateToPokemon(species, GetBattlerPosition(battlerId)); + gBattlerSpriteIds[battlerId] = CreateSprite(&gMultiuseSpriteTemplate, + GetBattlerSpriteCoord(battlerId, 2), + GetBattlerSpriteDefault_Y(battlerId), + GetBattlerSpriteSubpriority(battlerId)); + gSprites[gUnknown_3004FFC[battlerId]].data[1] = gBattlerSpriteIds[battlerId]; + gSprites[gBattlerSpriteIds[battlerId]].data[0] = battlerId; + gSprites[gBattlerSpriteIds[battlerId]].data[2] = species; + gSprites[gBattlerSpriteIds[battlerId]].oam.paletteNum = battlerId; + StartSpriteAnim(&gSprites[gBattlerSpriteIds[battlerId]], gBattleMonForms[battlerId]); + gSprites[gBattlerSpriteIds[battlerId]].invisible = TRUE; + gSprites[gBattlerSpriteIds[battlerId]].callback = SpriteCallbackDummy; + gSprites[gUnknown_3004FFC[battlerId]].data[0] = DoPokeballSendOutAnimation(0, POKEBALL_OPPONENT_SENDOUT); +} + +static void LinkOpponentHandleReturnMonToBall(void) +{ + if (!gBattleBufferA[gActiveBattler][1]) + { + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0; + gBattlerControllerFuncs[gActiveBattler] = DoSwitchOutAnimation; + } + else + { + FreeSpriteOamMatrix(&gSprites[gBattlerSpriteIds[gActiveBattler]]); + DestroySprite(&gSprites[gBattlerSpriteIds[gActiveBattler]]); + HideBattlerShadowSprite(gActiveBattler); + SetHealthboxSpriteInvisible(gHealthboxSpriteIds[gActiveBattler]); + LinkOpponentBufferExecCompleted(); + } +} + +static void DoSwitchOutAnimation(void) +{ + switch (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState) + { + case 0: + if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute) + InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SUBSTITUTE_TO_MON); + + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 1; + break; + case 1: + if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive) + { + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0; + InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SWITCH_OUT_OPPONENT_MON); + gBattlerControllerFuncs[gActiveBattler] = sub_803AD64; + } + break; + } +} + +static void LinkOpponentHandleDrawTrainerPic(void) +{ + s16 xPos; + u32 trainerPicId; + + if (gBattleTypeFlags & BATTLE_TYPE_MULTI) + { + if (GetBattlerPosition(gActiveBattler) & BIT_FLANK) // second mon + xPos = 152; + else // first mon + xPos = 200; + if ((gLinkPlayers[GetBattlerMultiplayerId(gActiveBattler)].version & 0xFF) == VERSION_RUBY + || (gLinkPlayers[GetBattlerMultiplayerId(gActiveBattler)].version & 0xFF) == VERSION_SAPPHIRE + || (gLinkPlayers[GetBattlerMultiplayerId(gActiveBattler)].version & 0xFF) == VERSION_EMERALD) + { + if (gLinkPlayers[GetBattlerMultiplayerId(gActiveBattler)].gender != MALE) + trainerPicId = gFacilityClassToPicIndex[FACILITY_CLASS_PKMN_TRAINER_5]; + else + trainerPicId = gFacilityClassToPicIndex[FACILITY_CLASS_PKMN_TRAINER_2]; + } + else if (gLinkPlayers[GetBattlerMultiplayerId(gActiveBattler)].gender != MALE) + { + trainerPicId = gFacilityClassToPicIndex[FACILITY_CLASS_PLAYER_4]; + } + else + { + trainerPicId = gFacilityClassToPicIndex[FACILITY_CLASS_PLAYER_3]; + } + } + else + { + xPos = 176; + if (gTrainerBattleOpponent_A == TRAINER_OPPONENT_C00) + { + trainerPicId = sub_80447AC(); + } + else if ((gLinkPlayers[GetMultiplayerId() ^ BIT_SIDE].version & 0xFF) == VERSION_RUBY + || (gLinkPlayers[GetMultiplayerId() ^ BIT_SIDE].version & 0xFF) == VERSION_SAPPHIRE + || (gLinkPlayers[GetMultiplayerId() ^ BIT_SIDE].version & 0xFF) == VERSION_EMERALD) + { + if (gLinkPlayers[GetMultiplayerId() ^ BIT_SIDE].gender != MALE) + trainerPicId = gFacilityClassToPicIndex[FACILITY_CLASS_PKMN_TRAINER_5]; + else + trainerPicId = gFacilityClassToPicIndex[FACILITY_CLASS_PKMN_TRAINER_2]; + } + else if (gLinkPlayers[GetMultiplayerId() ^ BIT_SIDE].gender != MALE) + { + trainerPicId = gFacilityClassToPicIndex[FACILITY_CLASS_PLAYER_4]; + } + else + { + trainerPicId = gFacilityClassToPicIndex[FACILITY_CLASS_PLAYER_3]; + } + } + DecompressTrainerFrontPic(trainerPicId, gActiveBattler); + SetMultiuseSpriteTemplateToTrainerBack(trainerPicId, GetBattlerPosition(gActiveBattler)); + gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gMultiuseSpriteTemplate, + xPos, + (8 - gTrainerFrontPicCoords[trainerPicId].size) * 4 + 40, + GetBattlerSpriteSubpriority(gActiveBattler)); + gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = -240; + gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = 2; + gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = IndexOfSpritePaletteTag(gTrainerFrontPicPaletteTable[trainerPicId].tag); + gSprites[gBattlerSpriteIds[gActiveBattler]].data[5] = gSprites[gBattlerSpriteIds[gActiveBattler]].oam.tileNum; + gSprites[gBattlerSpriteIds[gActiveBattler]].oam.tileNum = GetSpriteTileStartByTag(gTrainerFrontPicTable[trainerPicId].tag); + gSprites[gBattlerSpriteIds[gActiveBattler]].oam.affineParam = trainerPicId; + gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_8033EEC; + gBattlerControllerFuncs[gActiveBattler] = CompleteOnBattlerSpriteCallbackDummy; +} + +static void LinkOpponentHandleTrainerSlide(void) +{ + LinkOpponentBufferExecCompleted(); +} + +static void LinkOpponentHandleTrainerSlideBack(void) +{ + SetSpritePrimaryCoordsFromSecondaryCoords(&gSprites[gBattlerSpriteIds[gActiveBattler]]); + gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = 35; + gSprites[gBattlerSpriteIds[gActiveBattler]].data[2] = 280; + gSprites[gBattlerSpriteIds[gActiveBattler]].data[4] = gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.y; + gSprites[gBattlerSpriteIds[gActiveBattler]].callback = StartAnimLinearTranslation; + StoreSpriteCallbackInData6(&gSprites[gBattlerSpriteIds[gActiveBattler]], SpriteCallbackDummy); + gBattlerControllerFuncs[gActiveBattler] = sub_803A70C; +} + +static void LinkOpponentHandleFaintAnimation(void) +{ + if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState == 0) + { + if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute) + InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SUBSTITUTE_TO_MON); + ++gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState; + } + else + { + if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive) + { + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0; + PlaySE12WithPanning(SE_POKE_DEAD, SOUND_PAN_TARGET); + gSprites[gBattlerSpriteIds[gActiveBattler]].callback = SpriteCB_FaintOpponentMon; + gBattlerControllerFuncs[gActiveBattler] = sub_803AD20; + } + } +} + +static void LinkOpponentHandlePaletteFade(void) +{ + LinkOpponentBufferExecCompleted(); +} + +static void LinkOpponentHandleSuccessBallThrowAnim(void) +{ + LinkOpponentBufferExecCompleted(); +} + +static void LinkOpponentHandleBallThrowAnim(void) +{ + LinkOpponentBufferExecCompleted(); +} + +static void LinkOpponentHandlePause(void) +{ + LinkOpponentBufferExecCompleted(); +} + +static void LinkOpponentHandleMoveAnimation(void) +{ + if (!mplay_80342A4(gActiveBattler)) + { + u16 move = gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8); + + gAnimMoveTurn = gBattleBufferA[gActiveBattler][3]; + gAnimMovePower = gBattleBufferA[gActiveBattler][4] | (gBattleBufferA[gActiveBattler][5] << 8); + gAnimMoveDmg = gBattleBufferA[gActiveBattler][6] | (gBattleBufferA[gActiveBattler][7] << 8) | (gBattleBufferA[gActiveBattler][8] << 16) | (gBattleBufferA[gActiveBattler][9] << 24); + gAnimFriendship = gBattleBufferA[gActiveBattler][10]; + gWeatherMoveAnim = gBattleBufferA[gActiveBattler][12] | (gBattleBufferA[gActiveBattler][13] << 8); + gAnimDisableStructPtr = (struct DisableStruct *)&gBattleBufferA[gActiveBattler][16]; + gTransformedPersonalities[gActiveBattler] = gAnimDisableStructPtr->transformedMonPersonality; + if (IsMoveWithoutAnimation(move, gAnimMoveTurn)) // always returns FALSE + { + LinkOpponentBufferExecCompleted(); + } + else + { + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0; + gBattlerControllerFuncs[gActiveBattler] = LinkOpponentDoMoveAnimation; + } + } +} + +static void LinkOpponentDoMoveAnimation(void) +{ + u16 move = gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8); + u8 multihit = gBattleBufferA[gActiveBattler][11]; + + switch (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState) + { + case 0: + if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute + && !gBattleSpritesDataPtr->battlerData[gActiveBattler].flag_x8) + { + gBattleSpritesDataPtr->battlerData[gActiveBattler].flag_x8 = 1; + InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SUBSTITUTE_TO_MON); + } + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 1; + break; + case 1: + if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive) + { + sub_8035450(0); + DoMoveAnim(move); + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 2; + } + break; + case 2: + gAnimScriptCallback(); + if (!gAnimScriptActive) + { + sub_8035450(1); + if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute && multihit < 2) + { + InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_MON_TO_SUBSTITUTE); + gBattleSpritesDataPtr->battlerData[gActiveBattler].flag_x8 = 0; + } + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 3; + } + break; + case 3: + if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive) + { + CopyAllBattleSpritesInvisibilities(); + TrySetBehindSubstituteSpriteBit(gActiveBattler, gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8)); + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0; + LinkOpponentBufferExecCompleted(); + } + break; + } +} + +static void LinkOpponentHandlePrintString(void) +{ + u16 *stringId; + + gBattle_BG0_X = 0; + gBattle_BG0_Y = 0; + stringId = (u16 *)(&gBattleBufferA[gActiveBattler][2]); + BufferStringBattle(*stringId); + if (sub_80D89B0(*stringId)) + BattlePutTextOnWindow(gDisplayedStringBattle, 0x40); + else + BattlePutTextOnWindow(gDisplayedStringBattle, 0); + gBattlerControllerFuncs[gActiveBattler] = CompleteOnInactiveTextPrinter; +} + +static void LinkOpponentHandlePrintSelectionString(void) +{ + LinkOpponentBufferExecCompleted(); +} + +static void LinkOpponentHandleChooseAction(void) +{ + LinkOpponentBufferExecCompleted(); +} + +static void LinkOpponentHandleUnknownYesNoBox(void) +{ + LinkOpponentBufferExecCompleted(); +} + +static void LinkOpponentHandleChooseMove(void) +{ + LinkOpponentBufferExecCompleted(); +} + +static void LinkOpponentHandleChooseItem(void) +{ + LinkOpponentBufferExecCompleted(); +} + +static void LinkOpponentHandleChoosePokemon(void) +{ + LinkOpponentBufferExecCompleted(); +} + +static void LinkOpponentHandleCmd23(void) +{ + LinkOpponentBufferExecCompleted(); +} + +static void LinkOpponentHandleHealthBarUpdate(void) +{ + s16 hpVal; + + LoadBattleBarGfx(0); + hpVal = gBattleBufferA[gActiveBattler][2] | (gBattleBufferA[gActiveBattler][3] << 8); + if (hpVal != INSTANT_HP_BAR_DROP) + { + u32 maxHP = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_MAX_HP); + u32 curHP = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_HP); + + SetBattleBarStruct(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], maxHP, curHP, hpVal); + } + else + { + u32 maxHP = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_MAX_HP); + + SetBattleBarStruct(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], maxHP, 0, hpVal); + } + gBattlerControllerFuncs[gActiveBattler] = CompleteOnHealthbarDone; +} + +static void LinkOpponentHandleExpUpdate(void) +{ + LinkOpponentBufferExecCompleted(); +} + +static void LinkOpponentHandleStatusIconUpdate(void) +{ + if (!mplay_80342A4(gActiveBattler)) + { + u8 battlerId; + + UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], HEALTHBOX_STATUS_ICON); + battlerId = gActiveBattler; + gBattleSpritesDataPtr->healthBoxesData[battlerId].statusAnimActive = 0; + gBattlerControllerFuncs[gActiveBattler] = CompleteOnFinishedStatusAnimation; + } +} + +static void LinkOpponentHandleStatusAnimation(void) +{ + if (!mplay_80342A4(gActiveBattler)) + { + InitAndLaunchChosenStatusAnimation(gBattleBufferA[gActiveBattler][1], + gBattleBufferA[gActiveBattler][2] | (gBattleBufferA[gActiveBattler][3] << 8) | (gBattleBufferA[gActiveBattler][4] << 16) | (gBattleBufferA[gActiveBattler][5] << 24)); + gBattlerControllerFuncs[gActiveBattler] = CompleteOnFinishedStatusAnimation; + } +} + +static void LinkOpponentHandleStatusXor(void) +{ + LinkOpponentBufferExecCompleted(); +} + +static void LinkOpponentHandleDataTransfer(void) +{ + LinkOpponentBufferExecCompleted(); +} + +static void LinkOpponentHandleDMA3Transfer(void) +{ + LinkOpponentBufferExecCompleted(); +} + +static void LinkOpponentHandlePlayBGM(void) +{ + LinkOpponentBufferExecCompleted(); +} + +static void LinkOpponentHandleCmd32(void) +{ + LinkOpponentBufferExecCompleted(); +} + +static void LinkOpponentHandleTwoReturnValues(void) +{ + LinkOpponentBufferExecCompleted(); +} + +static void LinkOpponentHandleChosenMonReturnValue(void) +{ + LinkOpponentBufferExecCompleted(); +} + +static void LinkOpponentHandleOneReturnValue(void) +{ + LinkOpponentBufferExecCompleted(); +} + +static void LinkOpponentHandleOneReturnValue_Duplicate(void) +{ + LinkOpponentBufferExecCompleted(); +} + +static void LinkOpponentHandleCmd37(void) +{ + gUnknown_2022870.field_0 = 0; + LinkOpponentBufferExecCompleted(); +} + +static void LinkOpponentHandleCmd38(void) +{ + gUnknown_2022870.field_0 = gBattleBufferA[gActiveBattler][1]; + LinkOpponentBufferExecCompleted(); +} + +static void LinkOpponentHandleCmd39(void) +{ + gUnknown_2022870.flag_x80 = 0; + LinkOpponentBufferExecCompleted(); +} + +static void LinkOpponentHandleCmd40(void) +{ + gUnknown_2022870.flag_x80 ^= 1; + LinkOpponentBufferExecCompleted(); +} + +static void LinkOpponentHandleHitAnimation(void) +{ + if (gSprites[gBattlerSpriteIds[gActiveBattler]].invisible == TRUE) + { + LinkOpponentBufferExecCompleted(); + } + else + { + gDoingBattleAnim = TRUE; + gSprites[gBattlerSpriteIds[gActiveBattler]].data[1] = 0; + DoHitAnimHealthboxEffect(gActiveBattler); + gBattlerControllerFuncs[gActiveBattler] = DoHitAnimBlinkSpriteEffect; + } +} + +static void LinkOpponentHandleCmd42(void) +{ + LinkOpponentBufferExecCompleted(); +} + +static void LinkOpponentHandlePlaySE(void) +{ + s8 pan; + + if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER) + pan = SOUND_PAN_ATTACKER; + else + pan = SOUND_PAN_TARGET; + PlaySE12WithPanning(gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8), pan); + LinkOpponentBufferExecCompleted(); +} + +static void LinkOpponentHandlePlayFanfare(void) +{ + PlayFanfare(gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8)); + LinkOpponentBufferExecCompleted(); +} + +static void LinkOpponentHandleFaintingCry(void) +{ + u16 species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES); + + PlayCry3(species, 25, 5); + LinkOpponentBufferExecCompleted(); +} + +static void LinkOpponentHandleIntroSlide(void) +{ + HandleIntroSlide(gBattleBufferA[gActiveBattler][1]); + gIntroSlideFlags |= 1; + LinkOpponentBufferExecCompleted(); +} + +static void LinkOpponentHandleIntroTrainerBallThrow(void) +{ + u8 paletteNum, taskId; + + SetSpritePrimaryCoordsFromSecondaryCoords(&gSprites[gBattlerSpriteIds[gActiveBattler]]); + gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = 35; + gSprites[gBattlerSpriteIds[gActiveBattler]].data[2] = 280; + gSprites[gBattlerSpriteIds[gActiveBattler]].data[4] = gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.y; + gSprites[gBattlerSpriteIds[gActiveBattler]].callback = StartAnimLinearTranslation; + StoreSpriteCallbackInData6(&gSprites[gBattlerSpriteIds[gActiveBattler]], sub_803D648); + taskId = CreateTask(sub_803D564, 5); + gTasks[taskId].data[0] = gActiveBattler; + if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].partyStatusSummaryShown) + gTasks[gBattlerStatusSummaryTaskId[gActiveBattler]].func = Task_HidePartyStatusSummary; + gBattleSpritesDataPtr->animationData->field_9_x1 = 1; + gBattlerControllerFuncs[gActiveBattler] = nullsub_19; +} + +static void sub_803D564(u8 taskId) +{ + u8 savedActiveBank = gActiveBattler; + + gActiveBattler = gTasks[taskId].data[0]; + if (!IsDoubleBattle() || (gBattleTypeFlags & BATTLE_TYPE_MULTI)) + { + gBattleBufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler]; + sub_803C550(gActiveBattler, FALSE); + } + else + { + gBattleBufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler]; + sub_803C550(gActiveBattler, FALSE); + gActiveBattler = BATTLE_PARTNER(gActiveBattler); + gBattleBufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler]; + sub_803C550(gActiveBattler, FALSE); + gActiveBattler = BATTLE_PARTNER(gActiveBattler); + } + gBattlerControllerFuncs[gActiveBattler] = sub_803A9CC; + gActiveBattler = savedActiveBank; + DestroyTask(taskId); +} + +static void sub_803D648(struct Sprite *sprite) +{ + FreeTrainerFrontPicPaletteAndTile(sprite->oam.affineParam); + sprite->oam.tileNum = sprite->data[5]; + FreeSpriteOamMatrix(sprite); + DestroySprite(sprite); +} + +static void LinkOpponentHandleDrawPartyStatusSummary(void) +{ + if (gBattleBufferA[gActiveBattler][1] && GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER) + { + LinkOpponentBufferExecCompleted(); + } + else + { + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].partyStatusSummaryShown = 1; + + if (gBattleBufferA[gActiveBattler][2]) + { + if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1E < 2) + { + ++gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1E; + return; + } + else + { + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1E = 0; + } + } + gBattlerStatusSummaryTaskId[gActiveBattler] = CreatePartyStatusSummarySprites(gActiveBattler, (struct HpAndStatus *)&gBattleBufferA[gActiveBattler][4], gBattleBufferA[gActiveBattler][1], gBattleBufferA[gActiveBattler][2]); + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_5 = 0; + if (gBattleBufferA[gActiveBattler][2]) + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_5 = 0x5D; + gBattlerControllerFuncs[gActiveBattler] = sub_803D790; + } +} + +static void sub_803D790(void) +{ + if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_5++ > 0x5C) + { + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_5 = 0; + LinkOpponentBufferExecCompleted(); + } +} + +static void LinkOpponentHandleHidePartyStatusSummary(void) +{ + if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].partyStatusSummaryShown) + gTasks[gBattlerStatusSummaryTaskId[gActiveBattler]].func = Task_HidePartyStatusSummary; + LinkOpponentBufferExecCompleted(); +} + +static void LinkOpponentHandleEndBounceEffect(void) +{ + LinkOpponentBufferExecCompleted(); +} + +static void LinkOpponentHandleSpriteInvisibility(void) +{ + if (IsBattlerSpritePresent(gActiveBattler)) + { + gSprites[gBattlerSpriteIds[gActiveBattler]].invisible = gBattleBufferA[gActiveBattler][1]; + CopyBattleSpriteInvisibility(gActiveBattler); + } + LinkOpponentBufferExecCompleted(); +} + +static void LinkOpponentHandleBattleAnimation(void) +{ + if (!mplay_80342A4(gActiveBattler)) + { + u8 animationId = gBattleBufferA[gActiveBattler][1]; + u16 argument = gBattleBufferA[gActiveBattler][2] | (gBattleBufferA[gActiveBattler][3] << 8); + + if (TryHandleLaunchBattleTableAnimation(gActiveBattler, gActiveBattler, gActiveBattler, animationId, argument)) + LinkOpponentBufferExecCompleted(); + else + gBattlerControllerFuncs[gActiveBattler] = CompleteOnFinishedBattleAnimation; + } +} + +static void LinkOpponentHandleLinkStandbyMsg(void) +{ + LinkOpponentBufferExecCompleted(); +} + +static void LinkOpponentHandleResetActionMoveSelection(void) +{ + LinkOpponentBufferExecCompleted(); +} + +static void LinkOpponentHandleCmd55(void) +{ + if (gBattleBufferA[gActiveBattler][1] == B_OUTCOME_DREW) + gBattleOutcome = gBattleBufferA[gActiveBattler][1]; + else + gBattleOutcome = gBattleBufferA[gActiveBattler][1] ^ B_OUTCOME_DREW; + FadeOutMapMusic(5); + BeginFastPaletteFade(3); + LinkOpponentBufferExecCompleted(); + gBattlerControllerFuncs[gActiveBattler] = sub_802F6A8; +} + +static void LinkOpponentCmdEnd(void) +{ +} diff --git a/src/battle_controller_link_partner.c b/src/battle_controller_link_partner.c new file mode 100644 index 000000000..96130f049 --- /dev/null +++ b/src/battle_controller_link_partner.c @@ -0,0 +1,1599 @@ +#include "global.h" +#include "bg.h" +#include "data.h" +#include "link.h" +#include "main.h" +#include "m4a.h" +#include "palette.h" +#include "pokeball.h" +#include "pokemon.h" +#include "sound.h" +#include "string_util.h" +#include "task.h" +#include "text.h" +#include "util.h" +#include "window.h" +#include "battle.h" +#include "battle_ai_script_commands.h" +#include "battle_anim.h" +#include "battle_controllers.h" +#include "battle_interface.h" +#include "battle_message.h" +#include "battle_setup.h" +#include "battle_tower.h" +#include "reshow_battle_screen.h" +#include "constants/battle_anim.h" +#include "constants/songs.h" + +static void LinkPartnerHandleGetMonData(void); +static void LinkPartnerHandleGetRawMonData(void); +static void LinkPartnerHandleSetMonData(void); +static void LinkPartnerHandleSetRawMonData(void); +static void LinkPartnerHandleLoadMonSprite(void); +static void LinkPartnerHandleSwitchInAnim(void); +static void LinkPartnerHandleReturnMonToBall(void); +static void LinkPartnerHandleDrawTrainerPic(void); +static void LinkPartnerHandleTrainerSlide(void); +static void LinkPartnerHandleTrainerSlideBack(void); +static void LinkPartnerHandleFaintAnimation(void); +static void LinkPartnerHandlePaletteFade(void); +static void LinkPartnerHandleSuccessBallThrowAnim(void); +static void LinkPartnerHandleBallThrowAnim(void); +static void LinkPartnerHandlePause(void); +static void LinkPartnerHandleMoveAnimation(void); +static void LinkPartnerHandlePrintString(void); +static void LinkPartnerHandlePrintSelectionString(void); +static void LinkPartnerHandleChooseAction(void); +static void LinkPartnerHandleUnknownYesNoBox(void); +static void LinkPartnerHandleChooseMove(void); +static void LinkPartnerHandleChooseItem(void); +static void LinkPartnerHandleChoosePokemon(void); +static void LinkPartnerHandleCmd23(void); +static void LinkPartnerHandleHealthBarUpdate(void); +static void LinkPartnerHandleExpUpdate(void); +static void LinkPartnerHandleStatusIconUpdate(void); +static void LinkPartnerHandleStatusAnimation(void); +static void LinkPartnerHandleStatusXor(void); +static void LinkPartnerHandleDataTransfer(void); +static void LinkPartnerHandleDMA3Transfer(void); +static void LinkPartnerHandlePlayBGM(void); +static void LinkPartnerHandleCmd32(void); +static void LinkPartnerHandleTwoReturnValues(void); +static void LinkPartnerHandleChosenMonReturnValue(void); +static void LinkPartnerHandleOneReturnValue(void); +static void LinkPartnerHandleOneReturnValue_Duplicate(void); +static void LinkPartnerHandleCmd37(void); +static void LinkPartnerHandleCmd38(void); +static void LinkPartnerHandleCmd39(void); +static void LinkPartnerHandleCmd40(void); +static void LinkPartnerHandleHitAnimation(void); +static void LinkPartnerHandleCmd42(void); +static void LinkPartnerHandlePlaySE(void); +static void LinkPartnerHandlePlayFanfare(void); +static void LinkPartnerHandleFaintingCry(void); +static void LinkPartnerHandleIntroSlide(void); +static void LinkPartnerHandleIntroTrainerBallThrow(void); +static void LinkPartnerHandleDrawPartyStatusSummary(void); +static void LinkPartnerHandleHidePartyStatusSummary(void); +static void LinkPartnerHandleEndBounceEffect(void); +static void LinkPartnerHandleSpriteInvisibility(void); +static void LinkPartnerHandleBattleAnimation(void); +static void LinkPartnerHandleLinkStandbyMsg(void); +static void LinkPartnerHandleResetActionMoveSelection(void); +static void LinkPartnerHandleCmd55(void); +static void LinkPartnerCmdEnd(void); + +static void LinkPartnerBufferRunCommand(void); +static void LinkPartnerBufferExecCompleted(void); +static void sub_80D481C(void); +static u32 CopyLinkPartnerMonData(u8 monId, u8 *dst); +static void SetLinkPartnerMonData(u8 monId); +static void sub_80D5F40(u8 battlerId, bool8 dontClearSubstituteBit); +static void DoSwitchOutAnimation(void); +static void LinkPartnerDoMoveAnimation(void); +static void sub_80D6ED0(u8 taskId); +static void sub_80D70A0(void); + +static void (*const sLinkPartnerBufferCommands[CONTROLLER_CMDS_COUNT])(void) = +{ + LinkPartnerHandleGetMonData, + LinkPartnerHandleGetRawMonData, + LinkPartnerHandleSetMonData, + LinkPartnerHandleSetRawMonData, + LinkPartnerHandleLoadMonSprite, + LinkPartnerHandleSwitchInAnim, + LinkPartnerHandleReturnMonToBall, + LinkPartnerHandleDrawTrainerPic, + LinkPartnerHandleTrainerSlide, + LinkPartnerHandleTrainerSlideBack, + LinkPartnerHandleFaintAnimation, + LinkPartnerHandlePaletteFade, + LinkPartnerHandleSuccessBallThrowAnim, + LinkPartnerHandleBallThrowAnim, + LinkPartnerHandlePause, + LinkPartnerHandleMoveAnimation, + LinkPartnerHandlePrintString, + LinkPartnerHandlePrintSelectionString, + LinkPartnerHandleChooseAction, + LinkPartnerHandleUnknownYesNoBox, + LinkPartnerHandleChooseMove, + LinkPartnerHandleChooseItem, + LinkPartnerHandleChoosePokemon, + LinkPartnerHandleCmd23, + LinkPartnerHandleHealthBarUpdate, + LinkPartnerHandleExpUpdate, + LinkPartnerHandleStatusIconUpdate, + LinkPartnerHandleStatusAnimation, + LinkPartnerHandleStatusXor, + LinkPartnerHandleDataTransfer, + LinkPartnerHandleDMA3Transfer, + LinkPartnerHandlePlayBGM, + LinkPartnerHandleCmd32, + LinkPartnerHandleTwoReturnValues, + LinkPartnerHandleChosenMonReturnValue, + LinkPartnerHandleOneReturnValue, + LinkPartnerHandleOneReturnValue_Duplicate, + LinkPartnerHandleCmd37, + LinkPartnerHandleCmd38, + LinkPartnerHandleCmd39, + LinkPartnerHandleCmd40, + LinkPartnerHandleHitAnimation, + LinkPartnerHandleCmd42, + LinkPartnerHandlePlaySE, + LinkPartnerHandlePlayFanfare, + LinkPartnerHandleFaintingCry, + LinkPartnerHandleIntroSlide, + LinkPartnerHandleIntroTrainerBallThrow, + LinkPartnerHandleDrawPartyStatusSummary, + LinkPartnerHandleHidePartyStatusSummary, + LinkPartnerHandleEndBounceEffect, + LinkPartnerHandleSpriteInvisibility, + LinkPartnerHandleBattleAnimation, + LinkPartnerHandleLinkStandbyMsg, + LinkPartnerHandleResetActionMoveSelection, + LinkPartnerHandleCmd55, + LinkPartnerCmdEnd +}; + +static void nullsub_77(void) +{ +} + +void SetControllerToLinkPartner(void) +{ + gBattlerControllerFuncs[gActiveBattler] = LinkPartnerBufferRunCommand; +} + +static void LinkPartnerBufferRunCommand(void) +{ + if (gBattleControllerExecFlags & gBitTable[gActiveBattler]) + { + if (gBattleBufferA[gActiveBattler][0] < NELEMS(sLinkPartnerBufferCommands)) + sLinkPartnerBufferCommands[gBattleBufferA[gActiveBattler][0]](); + else + LinkPartnerBufferExecCompleted(); + } +} + +static void CompleteOnBattlerSpriteCallbackDummy(void) +{ + if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy) + LinkPartnerBufferExecCompleted(); +} + +static void sub_80D42A8(void) +{ + if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy) + { + nullsub_16(0); + FreeSpriteOamMatrix(&gSprites[gBattlerSpriteIds[gActiveBattler]]); + DestroySprite(&gSprites[gBattlerSpriteIds[gActiveBattler]]); + LinkPartnerBufferExecCompleted(); + } +} + +static void sub_80D4310(void) +{ + if (--gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_9 == 0xFF) + { + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_9 = 0; + LinkPartnerBufferExecCompleted(); + } +} + +static void sub_80D4358(void) +{ + bool32 var = FALSE; + + if (!IsDoubleBattle() || (IsDoubleBattle() && (gBattleTypeFlags & BATTLE_TYPE_MULTI))) + { + if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy) + var = TRUE; + } + else if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy + && gSprites[gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK]].callback == SpriteCallbackDummy) + { + var = TRUE; + } + if (IsCryPlayingOrClearCrySongs()) + var = FALSE; + if (var) + { + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_9 = 3; + gBattlerControllerFuncs[gActiveBattler] = sub_80D4310; + } +} + +static void sub_80D443C(void) +{ + if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive + && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].ballAnimActive) + { + if (++gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_9 != 1) + { + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_9 = 0; + if (IsDoubleBattle() && !(gBattleTypeFlags & BATTLE_TYPE_MULTI)) + { + DestroySprite(&gSprites[gUnknown_3004FFC[gActiveBattler ^ BIT_FLANK]]); + UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK], + &gPlayerParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]], + HEALTHBOX_ALL); + sub_804BD94(gActiveBattler ^ BIT_FLANK); + SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK]); + } + DestroySprite(&gSprites[gUnknown_3004FFC[gActiveBattler]]); + UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], + &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], + HEALTHBOX_ALL); + sub_804BD94(gActiveBattler); + SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]); + gBattleSpritesDataPtr->animationData->field_9_x1 = 0; + gBattlerControllerFuncs[gActiveBattler] = sub_80D4358; + } + } +} + +static void sub_80D4590(void) +{ + if (gSprites[gBattlerSpriteIds[gActiveBattler]].animEnded && gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x == 0) + LinkPartnerBufferExecCompleted(); +} + +static void CompleteOnHealthbarDone(void) +{ + s16 hpValue = MoveBattleBar(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], HEALTH_BAR, 0); + + SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]); + if (hpValue != -1) + { + UpdateHpTextInHealthbox(gHealthboxSpriteIds[gActiveBattler], hpValue, HP_CURRENT); + } + else + { + HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler); + LinkPartnerBufferExecCompleted(); + } +} + +static void sub_80D4640(void) +{ + if (gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.y + gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.y > DISPLAY_HEIGHT) + { + FreeOamMatrix(gSprites[gBattlerSpriteIds[gActiveBattler]].oam.matrixNum); + DestroySprite(&gSprites[gBattlerSpriteIds[gActiveBattler]]); + SetHealthboxSpriteInvisible(gHealthboxSpriteIds[gActiveBattler]); + LinkPartnerBufferExecCompleted(); + } +} + +static void sub_80D46A8(void) +{ + if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive) + { + FreeSpriteOamMatrix(&gSprites[gBattlerSpriteIds[gActiveBattler]]); + DestroySprite(&gSprites[gBattlerSpriteIds[gActiveBattler]]); + SetHealthboxSpriteInvisible(gHealthboxSpriteIds[gActiveBattler]); + LinkPartnerBufferExecCompleted(); + } +} + +static void CompleteOnInactiveTextPrinter(void) +{ + if (!IsTextPrinterActive(0)) + LinkPartnerBufferExecCompleted(); +} + +static void DoHitAnimBlinkSpriteEffect(void) +{ + u8 spriteId = gBattlerSpriteIds[gActiveBattler]; + + if (gSprites[spriteId].data[1] == 32) + { + gSprites[spriteId].data[1] = 0; + gSprites[spriteId].invisible = FALSE; + gDoingBattleAnim = FALSE; + LinkPartnerBufferExecCompleted(); + } + else + { + if (!(gSprites[spriteId].data[1] % 4)) + gSprites[spriteId].invisible ^= 1; + ++gSprites[spriteId].data[1]; + } +} + +static void sub_80D47AC(void) +{ + if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy) + { + if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute) + InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_MON_TO_SUBSTITUTE); + gBattlerControllerFuncs[gActiveBattler] = sub_80D481C; + } +} + +static void sub_80D481C(void) +{ + if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive) + LinkPartnerBufferExecCompleted(); +} + +static void sub_80D484C(void) +{ + if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1) + { + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80 = 0; + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1 = 0; + FreeSpriteTilesByTag(0x27F9); + FreeSpritePaletteByTag(0x27F9); + CreateTask(c3_0802FDF4, 10); + HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler); + StartSpriteAnim(&gSprites[gBattlerSpriteIds[gActiveBattler]], 0); + UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], HEALTHBOX_ALL); + sub_804BD94(gActiveBattler); + SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]); + CopyBattleSpriteInvisibility(gActiveBattler); + gBattlerControllerFuncs[gActiveBattler] = sub_80D47AC; + } +} + +static void sub_80D4944(void) +{ + if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80 + && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive) + sub_80F1720(gActiveBattler, &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]]); + if (gSprites[gUnknown_3004FFC[gActiveBattler]].callback == SpriteCallbackDummy + && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive) + { + DestroySprite(&gSprites[gUnknown_3004FFC[gActiveBattler]]); + gBattlerControllerFuncs[gActiveBattler] = sub_80D484C; + } +} + +static void LinkPartnerBufferExecCompleted(void) +{ + gBattlerControllerFuncs[gActiveBattler] = LinkPartnerBufferRunCommand; + if (gBattleTypeFlags & BATTLE_TYPE_LINK) + { + u8 playerId = GetMultiplayerId(); + + PrepareBufferDataTransferLink(2, 4, &playerId); + gBattleBufferA[gActiveBattler][0] = CONTROLLER_TERMINATOR_NOP; + } + else + { + gBattleControllerExecFlags &= ~gBitTable[gActiveBattler]; + } +} + +static void CompleteOnFinishedStatusAnimation(void) +{ + if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].statusAnimActive) + LinkPartnerBufferExecCompleted(); +} + +static void CompleteOnFinishedBattleAnimation(void) +{ + if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animFromTableActive) + LinkPartnerBufferExecCompleted(); +} + +static void LinkPartnerHandleGetMonData(void) +{ + u8 monData[sizeof(struct Pokemon) * 2 + 56]; // this allows to get full data of two pokemon, trying to get more will result in overwriting data + u32 size = 0; + u8 monToCheck; + s32 i; + + if (!gBattleBufferA[gActiveBattler][2]) + { + size += CopyLinkPartnerMonData(gBattlerPartyIndexes[gActiveBattler], monData); + } + else + { + monToCheck = gBattleBufferA[gActiveBattler][2]; + for (i = 0; i < PARTY_SIZE; ++i) + { + if (monToCheck & 1) + size += CopyLinkPartnerMonData(i, monData + size); + monToCheck >>= 1; + } + } + BtlController_EmitDataTransfer(1, size, monData); + LinkPartnerBufferExecCompleted(); +} + +static u32 CopyLinkPartnerMonData(u8 monId, u8 *dst) +{ + struct BattlePokemon battleMon; + struct MovePpInfo moveData; + u8 nickname[20]; + u8 *src; + s16 data16; + u32 data32; + s32 size = 0; + + switch (gBattleBufferA[gActiveBattler][1]) + { + case REQUEST_ALL_BATTLE: + battleMon.species = GetMonData(&gPlayerParty[monId], MON_DATA_SPECIES); + battleMon.item = GetMonData(&gPlayerParty[monId], MON_DATA_HELD_ITEM); + for (size = 0; size < MAX_MON_MOVES; ++size) + { + battleMon.moves[size] = GetMonData(&gPlayerParty[monId], MON_DATA_MOVE1 + size); + battleMon.pp[size] = GetMonData(&gPlayerParty[monId], MON_DATA_PP1 + size); + } + battleMon.ppBonuses = GetMonData(&gPlayerParty[monId], MON_DATA_PP_BONUSES); + battleMon.friendship = GetMonData(&gPlayerParty[monId], MON_DATA_FRIENDSHIP); + battleMon.experience = GetMonData(&gPlayerParty[monId], MON_DATA_EXP); + battleMon.hpIV = GetMonData(&gPlayerParty[monId], MON_DATA_HP_IV); + battleMon.attackIV = GetMonData(&gPlayerParty[monId], MON_DATA_ATK_IV); + battleMon.defenseIV = GetMonData(&gPlayerParty[monId], MON_DATA_DEF_IV); + battleMon.speedIV = GetMonData(&gPlayerParty[monId], MON_DATA_SPEED_IV); + battleMon.spAttackIV = GetMonData(&gPlayerParty[monId], MON_DATA_SPATK_IV); + battleMon.spDefenseIV = GetMonData(&gPlayerParty[monId], MON_DATA_SPDEF_IV); + battleMon.personality = GetMonData(&gPlayerParty[monId], MON_DATA_PERSONALITY); + battleMon.status1 = GetMonData(&gPlayerParty[monId], MON_DATA_STATUS); + battleMon.level = GetMonData(&gPlayerParty[monId], MON_DATA_LEVEL); + battleMon.hp = GetMonData(&gPlayerParty[monId], MON_DATA_HP); + battleMon.maxHP = GetMonData(&gPlayerParty[monId], MON_DATA_MAX_HP); + battleMon.attack = GetMonData(&gPlayerParty[monId], MON_DATA_ATK); + battleMon.defense = GetMonData(&gPlayerParty[monId], MON_DATA_DEF); + battleMon.speed = GetMonData(&gPlayerParty[monId], MON_DATA_SPEED); + battleMon.spAttack = GetMonData(&gPlayerParty[monId], MON_DATA_SPATK); + battleMon.spDefense = GetMonData(&gPlayerParty[monId], MON_DATA_SPDEF); + battleMon.isEgg = GetMonData(&gPlayerParty[monId], MON_DATA_IS_EGG); + battleMon.abilityNum = GetMonData(&gPlayerParty[monId], MON_DATA_ABILITY_NUM); + battleMon.otId = GetMonData(&gPlayerParty[monId], MON_DATA_OT_ID); + GetMonData(&gPlayerParty[monId], MON_DATA_NICKNAME, nickname); + StringCopy10(battleMon.nickname, nickname); + GetMonData(&gPlayerParty[monId], MON_DATA_OT_NAME, battleMon.otName); + src = (u8 *)&battleMon; + for (size = 0; size < sizeof(battleMon); ++size) + dst[size] = src[size]; + break; + case REQUEST_SPECIES_BATTLE: + data16 = GetMonData(&gPlayerParty[monId], MON_DATA_SPECIES); + dst[0] = data16; + dst[1] = data16 >> 8; + size = 2; + break; + case REQUEST_HELDITEM_BATTLE: + data16 = GetMonData(&gPlayerParty[monId], MON_DATA_HELD_ITEM); + dst[0] = data16; + dst[1] = data16 >> 8; + size = 2; + break; + case REQUEST_MOVES_PP_BATTLE: + for (size = 0; size < MAX_MON_MOVES; ++size) + { + moveData.moves[size] = GetMonData(&gPlayerParty[monId], MON_DATA_MOVE1 + size); + moveData.pp[size] = GetMonData(&gPlayerParty[monId], MON_DATA_PP1 + size); + } + moveData.ppBonuses = GetMonData(&gPlayerParty[monId], MON_DATA_PP_BONUSES); + src = (u8 *)(&moveData); + for (size = 0; size < sizeof(moveData); ++size) + dst[size] = src[size]; + break; + case REQUEST_MOVE1_BATTLE: + case REQUEST_MOVE2_BATTLE: + case REQUEST_MOVE3_BATTLE: + case REQUEST_MOVE4_BATTLE: + data16 = GetMonData(&gPlayerParty[monId], MON_DATA_MOVE1 + gBattleBufferA[gActiveBattler][1] - REQUEST_MOVE1_BATTLE); + dst[0] = data16; + dst[1] = data16 >> 8; + size = 2; + break; + case REQUEST_PP_DATA_BATTLE: + for (size = 0; size < MAX_MON_MOVES; ++size) + dst[size] = GetMonData(&gPlayerParty[monId], MON_DATA_PP1 + size); + dst[size] = GetMonData(&gPlayerParty[monId], MON_DATA_PP_BONUSES); + ++size; + break; + case REQUEST_PPMOVE1_BATTLE: + case REQUEST_PPMOVE2_BATTLE: + case REQUEST_PPMOVE3_BATTLE: + case REQUEST_PPMOVE4_BATTLE: + dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_PP1 + gBattleBufferA[gActiveBattler][1] - REQUEST_PPMOVE1_BATTLE); + size = 1; + break; + case REQUEST_OTID_BATTLE: + data32 = GetMonData(&gPlayerParty[monId], MON_DATA_OT_ID); + dst[0] = (data32 & 0x000000FF); + dst[1] = (data32 & 0x0000FF00) >> 8; + dst[2] = (data32 & 0x00FF0000) >> 16; + size = 3; + break; + case REQUEST_EXP_BATTLE: + data32 = GetMonData(&gPlayerParty[monId], MON_DATA_EXP); + dst[0] = (data32 & 0x000000FF); + dst[1] = (data32 & 0x0000FF00) >> 8; + dst[2] = (data32 & 0x00FF0000) >> 16; + size = 3; + break; + case REQUEST_HP_EV_BATTLE: + dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_HP_EV); + size = 1; + break; + case REQUEST_ATK_EV_BATTLE: + dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_ATK_EV); + size = 1; + break; + case REQUEST_DEF_EV_BATTLE: + dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_DEF_EV); + size = 1; + break; + case REQUEST_SPEED_EV_BATTLE: + dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_SPEED_EV); + size = 1; + break; + case REQUEST_SPATK_EV_BATTLE: + dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_SPATK_EV); + size = 1; + break; + case REQUEST_SPDEF_EV_BATTLE: + dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_SPDEF_EV); + size = 1; + break; + case REQUEST_FRIENDSHIP_BATTLE: + dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_FRIENDSHIP); + size = 1; + break; + case REQUEST_POKERUS_BATTLE: + dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_POKERUS); + size = 1; + break; + case REQUEST_MET_LOCATION_BATTLE: + dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_MET_LOCATION); + size = 1; + break; + case REQUEST_MET_LEVEL_BATTLE: + dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_MET_LEVEL); + size = 1; + break; + case REQUEST_MET_GAME_BATTLE: + dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_MET_GAME); + size = 1; + break; + case REQUEST_POKEBALL_BATTLE: + dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_POKEBALL); + size = 1; + break; + case REQUEST_ALL_IVS_BATTLE: + dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_HP_IV); + dst[1] = GetMonData(&gPlayerParty[monId], MON_DATA_ATK_IV); + dst[2] = GetMonData(&gPlayerParty[monId], MON_DATA_DEF_IV); + dst[3] = GetMonData(&gPlayerParty[monId], MON_DATA_SPEED_IV); + dst[4] = GetMonData(&gPlayerParty[monId], MON_DATA_SPATK_IV); + dst[5] = GetMonData(&gPlayerParty[monId], MON_DATA_SPDEF_IV); + size = 6; + break; + case REQUEST_HP_IV_BATTLE: + dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_HP_IV); + size = 1; + break; + case REQUEST_ATK_IV_BATTLE: + dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_ATK_IV); + size = 1; + break; + case REQUEST_DEF_IV_BATTLE: + dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_DEF_IV); + size = 1; + break; + case REQUEST_SPEED_IV_BATTLE: + dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_SPEED_IV); + size = 1; + break; + case REQUEST_SPATK_IV_BATTLE: + dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_SPATK_IV); + size = 1; + break; + case REQUEST_SPDEF_IV_BATTLE: + dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_SPDEF_IV); + size = 1; + break; + case REQUEST_PERSONALITY_BATTLE: + data32 = GetMonData(&gPlayerParty[monId], MON_DATA_PERSONALITY); + dst[0] = (data32 & 0x000000FF); + dst[1] = (data32 & 0x0000FF00) >> 8; + dst[2] = (data32 & 0x00FF0000) >> 16; + dst[3] = (data32 & 0xFF000000) >> 24; + size = 4; + break; + case REQUEST_CHECKSUM_BATTLE: + data16 = GetMonData(&gPlayerParty[monId], MON_DATA_CHECKSUM); + dst[0] = data16; + dst[1] = data16 >> 8; + size = 2; + break; + case REQUEST_STATUS_BATTLE: + data32 = GetMonData(&gPlayerParty[monId], MON_DATA_STATUS); + dst[0] = (data32 & 0x000000FF); + dst[1] = (data32 & 0x0000FF00) >> 8; + dst[2] = (data32 & 0x00FF0000) >> 16; + dst[3] = (data32 & 0xFF000000) >> 24; + size = 4; + break; + case REQUEST_LEVEL_BATTLE: + dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_LEVEL); + size = 1; + break; + case REQUEST_HP_BATTLE: + data16 = GetMonData(&gPlayerParty[monId], MON_DATA_HP); + dst[0] = data16; + dst[1] = data16 >> 8; + size = 2; + break; + case REQUEST_MAX_HP_BATTLE: + data16 = GetMonData(&gPlayerParty[monId], MON_DATA_MAX_HP); + dst[0] = data16; + dst[1] = data16 >> 8; + size = 2; + break; + case REQUEST_ATK_BATTLE: + data16 = GetMonData(&gPlayerParty[monId], MON_DATA_ATK); + dst[0] = data16; + dst[1] = data16 >> 8; + size = 2; + break; + case REQUEST_DEF_BATTLE: + data16 = GetMonData(&gPlayerParty[monId], MON_DATA_DEF); + dst[0] = data16; + dst[1] = data16 >> 8; + size = 2; + break; + case REQUEST_SPEED_BATTLE: + data16 = GetMonData(&gPlayerParty[monId], MON_DATA_SPEED); + dst[0] = data16; + dst[1] = data16 >> 8; + size = 2; + break; + case REQUEST_SPATK_BATTLE: + data16 = GetMonData(&gPlayerParty[monId], MON_DATA_SPATK); + dst[0] = data16; + dst[1] = data16 >> 8; + size = 2; + break; + case REQUEST_SPDEF_BATTLE: + data16 = GetMonData(&gPlayerParty[monId], MON_DATA_SPDEF); + dst[0] = data16; + dst[1] = data16 >> 8; + size = 2; + break; + case REQUEST_COOL_BATTLE: + dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_COOL); + size = 1; + break; + case REQUEST_BEAUTY_BATTLE: + dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_BEAUTY); + size = 1; + break; + case REQUEST_CUTE_BATTLE: + dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_CUTE); + size = 1; + break; + case REQUEST_SMART_BATTLE: + dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_SMART); + size = 1; + break; + case REQUEST_TOUGH_BATTLE: + dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_TOUGH); + size = 1; + break; + case REQUEST_SHEEN_BATTLE: + dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_SHEEN); + size = 1; + break; + case REQUEST_COOL_RIBBON_BATTLE: + dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_COOL_RIBBON); + size = 1; + break; + case REQUEST_BEAUTY_RIBBON_BATTLE: + dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_BEAUTY_RIBBON); + size = 1; + break; + case REQUEST_CUTE_RIBBON_BATTLE: + dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_CUTE_RIBBON); + size = 1; + break; + case REQUEST_SMART_RIBBON_BATTLE: + dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_SMART_RIBBON); + size = 1; + break; + case REQUEST_TOUGH_RIBBON_BATTLE: + dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_TOUGH_RIBBON); + size = 1; + break; + } + return size; +} + +static void LinkPartnerHandleGetRawMonData(void) +{ + LinkPartnerBufferExecCompleted(); +} + +static void LinkPartnerHandleSetMonData(void) +{ + u8 monToCheck; + u8 i; + + if (!gBattleBufferA[gActiveBattler][2]) + { + SetLinkPartnerMonData(gBattlerPartyIndexes[gActiveBattler]); + } + else + { + monToCheck = gBattleBufferA[gActiveBattler][2]; + for (i = 0; i < PARTY_SIZE; ++i) + { + if (monToCheck & 1) + SetLinkPartnerMonData(i); + monToCheck >>= 1; + } + } + LinkPartnerBufferExecCompleted(); +} + +static void SetLinkPartnerMonData(u8 monId) +{ + struct BattlePokemon *battlePokemon = (struct BattlePokemon *)&gBattleBufferA[gActiveBattler][3]; + struct MovePpInfo *moveData = (struct MovePpInfo *)&gBattleBufferA[gActiveBattler][3]; + s32 i; + + switch (gBattleBufferA[gActiveBattler][1]) + { + case REQUEST_ALL_BATTLE: + { + u8 iv; + + SetMonData(&gPlayerParty[monId], MON_DATA_SPECIES, &battlePokemon->species); + SetMonData(&gPlayerParty[monId], MON_DATA_HELD_ITEM, &battlePokemon->item); + for (i = 0; i < MAX_MON_MOVES; ++i) + { + SetMonData(&gPlayerParty[monId], MON_DATA_MOVE1 + i, &battlePokemon->moves[i]); + SetMonData(&gPlayerParty[monId], MON_DATA_PP1 + i, &battlePokemon->pp[i]); + } + SetMonData(&gPlayerParty[monId], MON_DATA_PP_BONUSES, &battlePokemon->ppBonuses); + SetMonData(&gPlayerParty[monId], MON_DATA_FRIENDSHIP, &battlePokemon->friendship); + SetMonData(&gPlayerParty[monId], MON_DATA_EXP, &battlePokemon->experience); + iv = battlePokemon->hpIV; + SetMonData(&gPlayerParty[monId], MON_DATA_HP_IV, &iv); + iv = battlePokemon->attackIV; + SetMonData(&gPlayerParty[monId], MON_DATA_ATK_IV, &iv); + iv = battlePokemon->defenseIV; + SetMonData(&gPlayerParty[monId], MON_DATA_DEF_IV, &iv); + iv = battlePokemon->speedIV; + SetMonData(&gPlayerParty[monId], MON_DATA_SPEED_IV, &iv); + iv = battlePokemon->spAttackIV; + SetMonData(&gPlayerParty[monId], MON_DATA_SPATK_IV, &iv); + iv = battlePokemon->spDefenseIV; + SetMonData(&gPlayerParty[monId], MON_DATA_SPDEF_IV, &iv); + SetMonData(&gPlayerParty[monId], MON_DATA_PERSONALITY, &battlePokemon->personality); + SetMonData(&gPlayerParty[monId], MON_DATA_STATUS, &battlePokemon->status1); + SetMonData(&gPlayerParty[monId], MON_DATA_LEVEL, &battlePokemon->level); + SetMonData(&gPlayerParty[monId], MON_DATA_HP, &battlePokemon->hp); + SetMonData(&gPlayerParty[monId], MON_DATA_MAX_HP, &battlePokemon->maxHP); + SetMonData(&gPlayerParty[monId], MON_DATA_ATK, &battlePokemon->attack); + SetMonData(&gPlayerParty[monId], MON_DATA_DEF, &battlePokemon->defense); + SetMonData(&gPlayerParty[monId], MON_DATA_SPEED, &battlePokemon->speed); + SetMonData(&gPlayerParty[monId], MON_DATA_SPATK, &battlePokemon->spAttack); + SetMonData(&gPlayerParty[monId], MON_DATA_SPDEF, &battlePokemon->spDefense); + } + break; + case REQUEST_SPECIES_BATTLE: + SetMonData(&gPlayerParty[monId], MON_DATA_SPECIES, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_HELDITEM_BATTLE: + SetMonData(&gPlayerParty[monId], MON_DATA_HELD_ITEM, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_MOVES_PP_BATTLE: + for (i = 0; i < MAX_MON_MOVES; ++i) + { + SetMonData(&gPlayerParty[monId], MON_DATA_MOVE1 + i, &moveData->moves[i]); + SetMonData(&gPlayerParty[monId], MON_DATA_PP1 + i, &moveData->pp[i]); + } + SetMonData(&gPlayerParty[monId], MON_DATA_PP_BONUSES, &moveData->ppBonuses); + break; + case REQUEST_MOVE1_BATTLE: + case REQUEST_MOVE2_BATTLE: + case REQUEST_MOVE3_BATTLE: + case REQUEST_MOVE4_BATTLE: + SetMonData(&gPlayerParty[monId], MON_DATA_MOVE1 + gBattleBufferA[gActiveBattler][1] - REQUEST_MOVE1_BATTLE, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_PP_DATA_BATTLE: + SetMonData(&gPlayerParty[monId], MON_DATA_PP1, &gBattleBufferA[gActiveBattler][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_PP2, &gBattleBufferA[gActiveBattler][4]); + SetMonData(&gPlayerParty[monId], MON_DATA_PP3, &gBattleBufferA[gActiveBattler][5]); + SetMonData(&gPlayerParty[monId], MON_DATA_PP4, &gBattleBufferA[gActiveBattler][6]); + SetMonData(&gPlayerParty[monId], MON_DATA_PP_BONUSES, &gBattleBufferA[gActiveBattler][7]); + break; + case REQUEST_PPMOVE1_BATTLE: + case REQUEST_PPMOVE2_BATTLE: + case REQUEST_PPMOVE3_BATTLE: + case REQUEST_PPMOVE4_BATTLE: + SetMonData(&gPlayerParty[monId], MON_DATA_PP1 + gBattleBufferA[gActiveBattler][1] - REQUEST_PPMOVE1_BATTLE, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_OTID_BATTLE: + SetMonData(&gPlayerParty[monId], MON_DATA_OT_ID, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_EXP_BATTLE: + SetMonData(&gPlayerParty[monId], MON_DATA_EXP, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_HP_EV_BATTLE: + SetMonData(&gPlayerParty[monId], MON_DATA_HP_EV, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_ATK_EV_BATTLE: + SetMonData(&gPlayerParty[monId], MON_DATA_ATK_EV, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_DEF_EV_BATTLE: + SetMonData(&gPlayerParty[monId], MON_DATA_DEF_EV, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_SPEED_EV_BATTLE: + SetMonData(&gPlayerParty[monId], MON_DATA_SPEED_EV, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_SPATK_EV_BATTLE: + SetMonData(&gPlayerParty[monId], MON_DATA_SPATK_EV, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_SPDEF_EV_BATTLE: + SetMonData(&gPlayerParty[monId], MON_DATA_SPDEF_EV, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_FRIENDSHIP_BATTLE: + SetMonData(&gPlayerParty[monId], MON_DATA_FRIENDSHIP, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_POKERUS_BATTLE: + SetMonData(&gPlayerParty[monId], MON_DATA_POKERUS, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_MET_LOCATION_BATTLE: + SetMonData(&gPlayerParty[monId], MON_DATA_MET_LOCATION, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_MET_LEVEL_BATTLE: + SetMonData(&gPlayerParty[monId], MON_DATA_MET_LEVEL, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_MET_GAME_BATTLE: + SetMonData(&gPlayerParty[monId], MON_DATA_MET_GAME, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_POKEBALL_BATTLE: + SetMonData(&gPlayerParty[monId], MON_DATA_POKEBALL, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_ALL_IVS_BATTLE: + SetMonData(&gPlayerParty[monId], MON_DATA_HP_IV, &gBattleBufferA[gActiveBattler][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_ATK_IV, &gBattleBufferA[gActiveBattler][4]); + SetMonData(&gPlayerParty[monId], MON_DATA_DEF_IV, &gBattleBufferA[gActiveBattler][5]); + SetMonData(&gPlayerParty[monId], MON_DATA_SPEED_IV, &gBattleBufferA[gActiveBattler][6]); + SetMonData(&gPlayerParty[monId], MON_DATA_SPATK_IV, &gBattleBufferA[gActiveBattler][7]); + SetMonData(&gPlayerParty[monId], MON_DATA_SPDEF_IV, &gBattleBufferA[gActiveBattler][8]); + break; + case REQUEST_HP_IV_BATTLE: + SetMonData(&gPlayerParty[monId], MON_DATA_HP_IV, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_ATK_IV_BATTLE: + SetMonData(&gPlayerParty[monId], MON_DATA_ATK_IV, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_DEF_IV_BATTLE: + SetMonData(&gPlayerParty[monId], MON_DATA_DEF_IV, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_SPEED_IV_BATTLE: + SetMonData(&gPlayerParty[monId], MON_DATA_SPEED_IV, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_SPATK_IV_BATTLE: + SetMonData(&gPlayerParty[monId], MON_DATA_SPATK_IV, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_SPDEF_IV_BATTLE: + SetMonData(&gPlayerParty[monId], MON_DATA_SPDEF_IV, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_PERSONALITY_BATTLE: + SetMonData(&gPlayerParty[monId], MON_DATA_PERSONALITY, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_CHECKSUM_BATTLE: + SetMonData(&gPlayerParty[monId], MON_DATA_CHECKSUM, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_STATUS_BATTLE: + SetMonData(&gPlayerParty[monId], MON_DATA_STATUS, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_LEVEL_BATTLE: + SetMonData(&gPlayerParty[monId], MON_DATA_LEVEL, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_HP_BATTLE: + SetMonData(&gPlayerParty[monId], MON_DATA_HP, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_MAX_HP_BATTLE: + SetMonData(&gPlayerParty[monId], MON_DATA_MAX_HP, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_ATK_BATTLE: + SetMonData(&gPlayerParty[monId], MON_DATA_ATK, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_DEF_BATTLE: + SetMonData(&gPlayerParty[monId], MON_DATA_DEF, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_SPEED_BATTLE: + SetMonData(&gPlayerParty[monId], MON_DATA_SPEED, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_SPATK_BATTLE: + SetMonData(&gPlayerParty[monId], MON_DATA_SPATK, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_SPDEF_BATTLE: + SetMonData(&gPlayerParty[monId], MON_DATA_SPDEF, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_COOL_BATTLE: + SetMonData(&gPlayerParty[monId], MON_DATA_COOL, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_BEAUTY_BATTLE: + SetMonData(&gPlayerParty[monId], MON_DATA_BEAUTY, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_CUTE_BATTLE: + SetMonData(&gPlayerParty[monId], MON_DATA_CUTE, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_SMART_BATTLE: + SetMonData(&gPlayerParty[monId], MON_DATA_SMART, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_TOUGH_BATTLE: + SetMonData(&gPlayerParty[monId], MON_DATA_TOUGH, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_SHEEN_BATTLE: + SetMonData(&gPlayerParty[monId], MON_DATA_SHEEN, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_COOL_RIBBON_BATTLE: + SetMonData(&gPlayerParty[monId], MON_DATA_COOL_RIBBON, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_BEAUTY_RIBBON_BATTLE: + SetMonData(&gPlayerParty[monId], MON_DATA_BEAUTY_RIBBON, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_CUTE_RIBBON_BATTLE: + SetMonData(&gPlayerParty[monId], MON_DATA_CUTE_RIBBON, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_SMART_RIBBON_BATTLE: + SetMonData(&gPlayerParty[monId], MON_DATA_SMART_RIBBON, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_TOUGH_RIBBON_BATTLE: + SetMonData(&gPlayerParty[monId], MON_DATA_TOUGH_RIBBON, &gBattleBufferA[gActiveBattler][3]); + break; + } + HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler); +} + +static void LinkPartnerHandleSetRawMonData(void) +{ + u8 *dst = (u8 *)&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]] + gBattleBufferA[gActiveBattler][1]; + u8 i; + + for (i = 0; i < gBattleBufferA[gActiveBattler][2]; ++i) + dst[i] = gBattleBufferA[gActiveBattler][3 + i]; + LinkPartnerBufferExecCompleted(); +} + +static void LinkPartnerHandleLoadMonSprite(void) +{ + u16 species; + + BattleLoadPlayerMonSpriteGfx(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler); + species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES); + SetMultiuseSpriteTemplateToPokemon(species, GetBattlerPosition(gActiveBattler)); + gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gMultiuseSpriteTemplate, + GetBattlerSpriteCoord(gActiveBattler, 2), + GetBattlerSpriteDefault_Y(gActiveBattler), + GetBattlerSpriteSubpriority(gActiveBattler)); + gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = -240; + gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = gActiveBattler; + gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler; + StartSpriteAnim(&gSprites[gBattlerSpriteIds[gActiveBattler]], gBattleMonForms[gActiveBattler]); + gBattlerControllerFuncs[gActiveBattler] = sub_80D4590; +} + +static void LinkPartnerHandleSwitchInAnim(void) +{ + ClearTemporarySpeciesSpriteData(gActiveBattler, gBattleBufferA[gActiveBattler][2]); + gBattlerPartyIndexes[gActiveBattler] = gBattleBufferA[gActiveBattler][1]; + BattleLoadPlayerMonSpriteGfx(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler); + sub_80D5F40(gActiveBattler, gBattleBufferA[gActiveBattler][2]); + gBattlerControllerFuncs[gActiveBattler] = sub_80D4944; +} + +static void sub_80D5F40(u8 battlerId, bool8 dontClearSubstituteBit) +{ + u16 species; + + ClearTemporarySpeciesSpriteData(battlerId, dontClearSubstituteBit); + gBattlerPartyIndexes[battlerId] = gBattleBufferA[battlerId][1]; + species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[battlerId]], MON_DATA_SPECIES); + gUnknown_3004FFC[battlerId] = CreateInvisibleSpriteWithCallback(sub_8033E3C); + SetMultiuseSpriteTemplateToPokemon(species, GetBattlerPosition(battlerId)); + gBattlerSpriteIds[battlerId] = CreateSprite(&gMultiuseSpriteTemplate, + GetBattlerSpriteCoord(battlerId, 2), + GetBattlerSpriteDefault_Y(battlerId), + GetBattlerSpriteSubpriority(battlerId)); + gSprites[gUnknown_3004FFC[battlerId]].data[1] = gBattlerSpriteIds[battlerId]; + gSprites[gBattlerSpriteIds[battlerId]].data[0] = battlerId; + gSprites[gBattlerSpriteIds[battlerId]].data[2] = species; + gSprites[gBattlerSpriteIds[battlerId]].oam.paletteNum = battlerId; + StartSpriteAnim(&gSprites[gBattlerSpriteIds[battlerId]], gBattleMonForms[battlerId]); + gSprites[gBattlerSpriteIds[battlerId]].invisible = TRUE; + gSprites[gBattlerSpriteIds[battlerId]].callback = SpriteCallbackDummy; + gSprites[gUnknown_3004FFC[battlerId]].data[0] = DoPokeballSendOutAnimation(0, POKEBALL_PLAYER_SENDOUT); +} + +static void LinkPartnerHandleReturnMonToBall(void) +{ + if (!gBattleBufferA[gActiveBattler][1]) + { + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0; + gBattlerControllerFuncs[gActiveBattler] = DoSwitchOutAnimation; + } + else + { + FreeSpriteOamMatrix(&gSprites[gBattlerSpriteIds[gActiveBattler]]); + DestroySprite(&gSprites[gBattlerSpriteIds[gActiveBattler]]); + SetHealthboxSpriteInvisible(gHealthboxSpriteIds[gActiveBattler]); + LinkPartnerBufferExecCompleted(); + } +} + +static void DoSwitchOutAnimation(void) +{ + switch (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState) + { + case 0: + if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute) + InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SUBSTITUTE_TO_MON); + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 1; + break; + case 1: + if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive) + { + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0; + InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SWITCH_OUT_PLAYER_MON); + gBattlerControllerFuncs[gActiveBattler] = sub_80D46A8; + } + break; + } +} + +static void LinkPartnerHandleDrawTrainerPic(void) +{ + s16 xPos; + u32 trainerPicId; + + if ((GetBattlerPosition(gActiveBattler) & BIT_FLANK) != B_FLANK_LEFT) // Second mon, on the right. + xPos = 90; + else // First mon, on the left. + xPos = 32; + if ((gLinkPlayers[GetBattlerMultiplayerId(gActiveBattler)].version & 0xFF) == VERSION_RUBY + || (gLinkPlayers[GetBattlerMultiplayerId(gActiveBattler)].version & 0xFF) == VERSION_SAPPHIRE + || (gLinkPlayers[GetBattlerMultiplayerId(gActiveBattler)].version & 0xFF) == VERSION_EMERALD) + trainerPicId = gLinkPlayers[GetBattlerMultiplayerId(gActiveBattler)].gender + 2; + else + trainerPicId = gLinkPlayers[GetBattlerMultiplayerId(gActiveBattler)].gender + 0; + DecompressTrainerBackPalette(trainerPicId, gActiveBattler); + SetMultiuseSpriteTemplateToTrainerBack(trainerPicId, GetBattlerPosition(gActiveBattler)); + gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gMultiuseSpriteTemplate, xPos, (8 - gTrainerBackPicCoords[trainerPicId].size) * 4 + 80, GetBattlerSpriteSubpriority(gActiveBattler)); + gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler; + gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = 240; + gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = -2; + gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_8033EEC; + gBattlerControllerFuncs[gActiveBattler] = CompleteOnBattlerSpriteCallbackDummy; +} + +static void LinkPartnerHandleTrainerSlide(void) +{ + LinkPartnerBufferExecCompleted(); +} + +static void LinkPartnerHandleTrainerSlideBack(void) +{ + SetSpritePrimaryCoordsFromSecondaryCoords(&gSprites[gBattlerSpriteIds[gActiveBattler]]); + gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = 35; + gSprites[gBattlerSpriteIds[gActiveBattler]].data[2] = -40; + gSprites[gBattlerSpriteIds[gActiveBattler]].data[4] = gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.y; + gSprites[gBattlerSpriteIds[gActiveBattler]].callback = StartAnimLinearTranslation; + StoreSpriteCallbackInData6(&gSprites[gBattlerSpriteIds[gActiveBattler]], SpriteCallbackDummy); + gBattlerControllerFuncs[gActiveBattler] = sub_80D42A8; +} + +static void LinkPartnerHandleFaintAnimation(void) +{ + if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState == 0) + { + if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute) + InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SUBSTITUTE_TO_MON); + ++gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState; + } + else + { + if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive) + { + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0; + HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler); + PlaySE12WithPanning(SE_POKE_DEAD, SOUND_PAN_ATTACKER); + gSprites[gBattlerSpriteIds[gActiveBattler]].data[1] = 0; + gSprites[gBattlerSpriteIds[gActiveBattler]].data[2] = 5; + gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_8012110; + gBattlerControllerFuncs[gActiveBattler] = sub_80D4640; + } + } +} + +static void LinkPartnerHandlePaletteFade(void) +{ + LinkPartnerBufferExecCompleted(); +} + +static void LinkPartnerHandleSuccessBallThrowAnim(void) +{ + LinkPartnerBufferExecCompleted(); +} + +static void LinkPartnerHandleBallThrowAnim(void) +{ + LinkPartnerBufferExecCompleted(); +} + +static void LinkPartnerHandlePause(void) +{ + LinkPartnerBufferExecCompleted(); +} + +static void LinkPartnerHandleMoveAnimation(void) +{ + if (!mplay_80342A4(gActiveBattler)) + { + u16 move = gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8); + + gAnimMoveTurn = gBattleBufferA[gActiveBattler][3]; + gAnimMovePower = gBattleBufferA[gActiveBattler][4] | (gBattleBufferA[gActiveBattler][5] << 8); + gAnimMoveDmg = gBattleBufferA[gActiveBattler][6] | (gBattleBufferA[gActiveBattler][7] << 8) | (gBattleBufferA[gActiveBattler][8] << 16) | (gBattleBufferA[gActiveBattler][9] << 24); + gAnimFriendship = gBattleBufferA[gActiveBattler][10]; + gWeatherMoveAnim = gBattleBufferA[gActiveBattler][12] | (gBattleBufferA[gActiveBattler][13] << 8); + gAnimDisableStructPtr = (struct DisableStruct *)&gBattleBufferA[gActiveBattler][16]; + gTransformedPersonalities[gActiveBattler] = gAnimDisableStructPtr->transformedMonPersonality; + if (IsMoveWithoutAnimation(move, gAnimMoveTurn)) // always returns FALSE + { + LinkPartnerBufferExecCompleted(); + } + else + { + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0; + gBattlerControllerFuncs[gActiveBattler] = LinkPartnerDoMoveAnimation; + } + } +} + +static void LinkPartnerDoMoveAnimation(void) +{ + u16 move = gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8); + u8 multihit = gBattleBufferA[gActiveBattler][11]; + + switch (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState) + { + case 0: + if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute + && !gBattleSpritesDataPtr->battlerData[gActiveBattler].flag_x8) + { + gBattleSpritesDataPtr->battlerData[gActiveBattler].flag_x8 = 1; + InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SUBSTITUTE_TO_MON); + } + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 1; + break; + case 1: + if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive) + { + sub_8035450(0); + DoMoveAnim(move); + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 2; + } + break; + case 2: + gAnimScriptCallback(); + if (!gAnimScriptActive) + { + sub_8035450(1); + if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute && multihit < 2) + { + InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_MON_TO_SUBSTITUTE); + gBattleSpritesDataPtr->battlerData[gActiveBattler].flag_x8 = 0; + } + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 3; + } + break; + case 3: + if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive) + { + CopyAllBattleSpritesInvisibilities(); + TrySetBehindSubstituteSpriteBit(gActiveBattler, gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8)); + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0; + LinkPartnerBufferExecCompleted(); + } + break; + } +} + +static void LinkPartnerHandlePrintString(void) +{ + u16 *stringId; + + gBattle_BG0_X = 0; + gBattle_BG0_Y = 0; + stringId = (u16 *)(&gBattleBufferA[gActiveBattler][2]); + BufferStringBattle(*stringId); + if (sub_80D89B0(*stringId)) + BattlePutTextOnWindow(gDisplayedStringBattle, 0x40); + else + BattlePutTextOnWindow(gDisplayedStringBattle, 0); + gBattlerControllerFuncs[gActiveBattler] = CompleteOnInactiveTextPrinter; +} + +static void LinkPartnerHandlePrintSelectionString(void) +{ + LinkPartnerBufferExecCompleted(); +} + +static void LinkPartnerHandleChooseAction(void) +{ + LinkPartnerBufferExecCompleted(); +} + +static void LinkPartnerHandleUnknownYesNoBox(void) +{ + LinkPartnerBufferExecCompleted(); +} + +static void LinkPartnerHandleChooseMove(void) +{ + LinkPartnerBufferExecCompleted(); +} + +static void LinkPartnerHandleChooseItem(void) +{ + LinkPartnerBufferExecCompleted(); +} + +static void LinkPartnerHandleChoosePokemon(void) +{ + LinkPartnerBufferExecCompleted(); +} + +static void LinkPartnerHandleCmd23(void) +{ + LinkPartnerBufferExecCompleted(); +} + +static void LinkPartnerHandleHealthBarUpdate(void) +{ + s16 hpVal; + + LoadBattleBarGfx(0); + hpVal = gBattleBufferA[gActiveBattler][2] | (gBattleBufferA[gActiveBattler][3] << 8); + if (hpVal != INSTANT_HP_BAR_DROP) + { + u32 maxHP = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_MAX_HP); + u32 curHP = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_HP); + + SetBattleBarStruct(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], maxHP, curHP, hpVal); + } + else + { + u32 maxHP = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_MAX_HP); + + SetBattleBarStruct(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], maxHP, 0, hpVal); + } + gBattlerControllerFuncs[gActiveBattler] = CompleteOnHealthbarDone; +} + +static void LinkPartnerHandleExpUpdate(void) +{ + LinkPartnerBufferExecCompleted(); +} + +static void LinkPartnerHandleStatusIconUpdate(void) +{ + if (!mplay_80342A4(gActiveBattler)) + { + u8 battlerId; + + UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], HEALTHBOX_STATUS_ICON); + battlerId = gActiveBattler; + gBattleSpritesDataPtr->healthBoxesData[battlerId].statusAnimActive = 0; + gBattlerControllerFuncs[gActiveBattler] = CompleteOnFinishedStatusAnimation; + } +} + +static void LinkPartnerHandleStatusAnimation(void) +{ + if (!mplay_80342A4(gActiveBattler)) + { + InitAndLaunchChosenStatusAnimation(gBattleBufferA[gActiveBattler][1], + gBattleBufferA[gActiveBattler][2] | (gBattleBufferA[gActiveBattler][3] << 8) | (gBattleBufferA[gActiveBattler][4] << 16) | (gBattleBufferA[gActiveBattler][5] << 24)); + gBattlerControllerFuncs[gActiveBattler] = CompleteOnFinishedStatusAnimation; + } +} + +static void LinkPartnerHandleStatusXor(void) +{ + LinkPartnerBufferExecCompleted(); +} + +static void LinkPartnerHandleDataTransfer(void) +{ + LinkPartnerBufferExecCompleted(); +} + +static void LinkPartnerHandleDMA3Transfer(void) +{ + LinkPartnerBufferExecCompleted(); +} + +static void LinkPartnerHandlePlayBGM(void) +{ + LinkPartnerBufferExecCompleted(); +} + +static void LinkPartnerHandleCmd32(void) +{ + LinkPartnerBufferExecCompleted(); +} + +static void LinkPartnerHandleTwoReturnValues(void) +{ + LinkPartnerBufferExecCompleted(); +} + +static void LinkPartnerHandleChosenMonReturnValue(void) +{ + LinkPartnerBufferExecCompleted(); +} + +static void LinkPartnerHandleOneReturnValue(void) +{ + LinkPartnerBufferExecCompleted(); +} + +static void LinkPartnerHandleOneReturnValue_Duplicate(void) +{ + LinkPartnerBufferExecCompleted(); +} + +static void LinkPartnerHandleCmd37(void) +{ + gUnknown_2022870.field_0 = 0; + LinkPartnerBufferExecCompleted(); +} + +static void LinkPartnerHandleCmd38(void) +{ + gUnknown_2022870.field_0 = gBattleBufferA[gActiveBattler][1]; + LinkPartnerBufferExecCompleted(); +} + +static void LinkPartnerHandleCmd39(void) +{ + gUnknown_2022870.flag_x80 = 0; + LinkPartnerBufferExecCompleted(); +} + +static void LinkPartnerHandleCmd40(void) +{ + gUnknown_2022870.flag_x80 ^= 1; + LinkPartnerBufferExecCompleted(); +} + +static void LinkPartnerHandleHitAnimation(void) +{ + if (gSprites[gBattlerSpriteIds[gActiveBattler]].invisible == TRUE) + { + LinkPartnerBufferExecCompleted(); + } + else + { + gDoingBattleAnim = TRUE; + gSprites[gBattlerSpriteIds[gActiveBattler]].data[1] = 0; + DoHitAnimHealthboxEffect(gActiveBattler); + gBattlerControllerFuncs[gActiveBattler] = DoHitAnimBlinkSpriteEffect; + } +} + +static void LinkPartnerHandleCmd42(void) +{ + LinkPartnerBufferExecCompleted(); +} + +static void LinkPartnerHandlePlaySE(void) +{ + s8 pan; + + if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER) + pan = SOUND_PAN_ATTACKER; + else + pan = SOUND_PAN_TARGET; + PlaySE12WithPanning(gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8), pan); + LinkPartnerBufferExecCompleted(); +} + +static void LinkPartnerHandlePlayFanfare(void) +{ + PlayFanfare(gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8)); + LinkPartnerBufferExecCompleted(); +} + +static void LinkPartnerHandleFaintingCry(void) +{ + u16 species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES); + + PlayCry3(species, -25, 5); + LinkPartnerBufferExecCompleted(); +} + +static void LinkPartnerHandleIntroSlide(void) +{ + HandleIntroSlide(gBattleBufferA[gActiveBattler][1]); + gIntroSlideFlags |= 1; + LinkPartnerBufferExecCompleted(); +} + +static void LinkPartnerHandleIntroTrainerBallThrow(void) +{ + u8 paletteNum; + u8 taskId; + u32 trainerPicId; + + SetSpritePrimaryCoordsFromSecondaryCoords(&gSprites[gBattlerSpriteIds[gActiveBattler]]); + gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = 50; + gSprites[gBattlerSpriteIds[gActiveBattler]].data[2] = -40; + gSprites[gBattlerSpriteIds[gActiveBattler]].data[4] = gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.y; + gSprites[gBattlerSpriteIds[gActiveBattler]].callback = StartAnimLinearTranslation; + gSprites[gBattlerSpriteIds[gActiveBattler]].data[5] = gActiveBattler; + StoreSpriteCallbackInData6(&gSprites[gBattlerSpriteIds[gActiveBattler]], sub_80335F8); + StartSpriteAnim(&gSprites[gBattlerSpriteIds[gActiveBattler]], 1); + paletteNum = AllocSpritePalette(0xD6F9); + if ((gLinkPlayers[GetBattlerMultiplayerId(gActiveBattler)].version & 0xFF) == VERSION_RUBY + || (gLinkPlayers[GetBattlerMultiplayerId(gActiveBattler)].version & 0xFF) == VERSION_SAPPHIRE + || (gLinkPlayers[GetBattlerMultiplayerId(gActiveBattler)].version & 0xFF) == VERSION_EMERALD) + trainerPicId = gLinkPlayers[GetBattlerMultiplayerId(gActiveBattler)].gender + 2; + else + trainerPicId = gLinkPlayers[GetBattlerMultiplayerId(gActiveBattler)].gender + 0; + LoadCompressedPalette(gTrainerBackPicPaletteTable[trainerPicId].data, 0x100 + paletteNum * 16, 32); + gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = paletteNum; + taskId = CreateTask(sub_80D6ED0, 5); + gTasks[taskId].data[0] = gActiveBattler; + if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].partyStatusSummaryShown) + gTasks[gBattlerStatusSummaryTaskId[gActiveBattler]].func = Task_HidePartyStatusSummary; + gBattleSpritesDataPtr->animationData->field_9_x1 = 1; + gBattlerControllerFuncs[gActiveBattler] = nullsub_77; +} + +static void sub_80D6ED0(u8 taskId) +{ + if (gTasks[taskId].data[1] < 24) + { + ++gTasks[taskId].data[1]; + } + else + { + u8 savedActiveBattler = gActiveBattler; + + gActiveBattler = gTasks[taskId].data[0]; + if (!IsDoubleBattle() || (gBattleTypeFlags & BATTLE_TYPE_MULTI)) + { + gBattleBufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler]; + sub_80D5F40(gActiveBattler, FALSE); + } + else + { + gBattleBufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler]; + sub_80D5F40(gActiveBattler, FALSE); + gActiveBattler ^= BIT_FLANK; + gBattleBufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler]; + BattleLoadPlayerMonSpriteGfx(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler); + sub_80D5F40(gActiveBattler, FALSE); + gActiveBattler ^= BIT_FLANK; + } + gBattlerControllerFuncs[gActiveBattler] = sub_80D443C; + gActiveBattler = savedActiveBattler; + DestroyTask(taskId); + } +} + +static void LinkPartnerHandleDrawPartyStatusSummary(void) +{ + if (gBattleBufferA[gActiveBattler][1] && GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER) + { + LinkPartnerBufferExecCompleted(); + } + else + { + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].partyStatusSummaryShown = 1; + gBattlerStatusSummaryTaskId[gActiveBattler] = CreatePartyStatusSummarySprites(gActiveBattler, (struct HpAndStatus *)&gBattleBufferA[gActiveBattler][4], gBattleBufferA[gActiveBattler][1], gBattleBufferA[gActiveBattler][2]); + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_5 = 0; + + if (gBattleBufferA[gActiveBattler][2]) + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_5 = 0x5D; + + gBattlerControllerFuncs[gActiveBattler] = sub_80D70A0; + } +} + +static void sub_80D70A0(void) +{ + if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_5++ > 0x5C) + { + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_5 = 0; + LinkPartnerBufferExecCompleted(); + } +} + +static void LinkPartnerHandleHidePartyStatusSummary(void) +{ + if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].partyStatusSummaryShown) + gTasks[gBattlerStatusSummaryTaskId[gActiveBattler]].func = Task_HidePartyStatusSummary; + LinkPartnerBufferExecCompleted(); +} + +static void LinkPartnerHandleEndBounceEffect(void) +{ + LinkPartnerBufferExecCompleted(); +} + +static void LinkPartnerHandleSpriteInvisibility(void) +{ + if (IsBattlerSpritePresent(gActiveBattler)) + { + gSprites[gBattlerSpriteIds[gActiveBattler]].invisible = gBattleBufferA[gActiveBattler][1]; + CopyBattleSpriteInvisibility(gActiveBattler); + } + LinkPartnerBufferExecCompleted(); +} + +static void LinkPartnerHandleBattleAnimation(void) +{ + if (!mplay_80342A4(gActiveBattler)) + { + u8 animationId = gBattleBufferA[gActiveBattler][1]; + u16 argument = gBattleBufferA[gActiveBattler][2] | (gBattleBufferA[gActiveBattler][3] << 8); + + if (TryHandleLaunchBattleTableAnimation(gActiveBattler, gActiveBattler, gActiveBattler, animationId, argument)) + LinkPartnerBufferExecCompleted(); + else + gBattlerControllerFuncs[gActiveBattler] = CompleteOnFinishedBattleAnimation; + } +} + +static void LinkPartnerHandleLinkStandbyMsg(void) +{ + LinkPartnerBufferExecCompleted(); +} + +static void LinkPartnerHandleResetActionMoveSelection(void) +{ + LinkPartnerBufferExecCompleted(); +} + +static void LinkPartnerHandleCmd55(void) +{ + gBattleOutcome = gBattleBufferA[gActiveBattler][1]; + FadeOutMapMusic(5); + BeginFastPaletteFade(3); + LinkPartnerBufferExecCompleted(); + gBattlerControllerFuncs[gActiveBattler] = sub_802F6A8; +} + +static void LinkPartnerCmdEnd(void) +{ +} diff --git a/src/battle_controller_opponent.c b/src/battle_controller_opponent.c new file mode 100644 index 000000000..794b83b73 --- /dev/null +++ b/src/battle_controller_opponent.c @@ -0,0 +1,1788 @@ +#include "global.h" +#include "bg.h" +#include "data.h" +#include "item.h" +#include "link.h" +#include "main.h" +#include "m4a.h" +#include "task.h" +#include "text.h" +#include "util.h" +#include "window.h" +#include "palette.h" +#include "pokeball.h" +#include "pokemon.h" +#include "random.h" +#include "sound.h" +#include "string_util.h" +#include "battle.h" +#include "battle_anim.h" +#include "battle_controllers.h" +#include "battle_message.h" +#include "battle_interface.h" +#include "battle_setup.h" +#include "battle_tower.h" +#include "battle_gfx_sfx_util.h" +#include "battle_ai_script_commands.h" +#include "battle_ai_switch_items.h" +#include "trainer_tower.h" +#include "reshow_battle_screen.h" +#include "constants/battle_anim.h" +#include "constants/items.h" +#include "constants/moves.h" +#include "constants/songs.h" + +static void OpponentHandleGetMonData(void); +static void OpponentHandleGetRawMonData(void); +static void OpponentHandleSetMonData(void); +static void OpponentHandleSetRawMonData(void); +static void OpponentHandleLoadMonSprite(void); +static void OpponentHandleSwitchInAnim(void); +static void OpponentHandleReturnMonToBall(void); +static void OpponentHandleDrawTrainerPic(void); +static void OpponentHandleTrainerSlide(void); +static void OpponentHandleTrainerSlideBack(void); +static void OpponentHandleFaintAnimation(void); +static void OpponentHandlePaletteFade(void); +static void OpponentHandleSuccessBallThrowAnim(void); +static void OpponentHandleBallThrow(void); +static void OpponentHandlePause(void); +static void OpponentHandleMoveAnimation(void); +static void OpponentHandlePrintString(void); +static void OpponentHandlePrintSelectionString(void); +static void OpponentHandleChooseAction(void); +static void OpponentHandleUnknownYesNoBox(void); +static void OpponentHandleChooseMove(void); +static void OpponentHandleChooseItem(void); +static void OpponentHandleChoosePokemon(void); +static void OpponentHandleCmd23(void); +static void OpponentHandleHealthBarUpdate(void); +static void OpponentHandleExpUpdate(void); +static void OpponentHandleStatusIconUpdate(void); +static void OpponentHandleStatusAnimation(void); +static void OpponentHandleStatusXor(void); +static void OpponentHandleDataTransfer(void); +static void OpponentHandleDMA3Transfer(void); +static void OpponentHandlePlayBGM(void); +static void OpponentHandleCmd32(void); +static void OpponentHandleTwoReturnValues(void); +static void OpponentHandleChosenMonReturnValue(void); +static void OpponentHandleOneReturnValue(void); +static void OpponentHandleOneReturnValue_Duplicate(void); +static void OpponentHandleCmd37(void); +static void OpponentHandleCmd38(void); +static void OpponentHandleCmd39(void); +static void OpponentHandleCmd40(void); +static void OpponentHandleHitAnimation(void); +static void OpponentHandleCmd42(void); +static void OpponentHandlePlaySE(void); +static void OpponentHandlePlayFanfare(void); +static void OpponentHandleFaintingCry(void); +static void OpponentHandleIntroSlide(void); +static void OpponentHandleIntroTrainerBallThrow(void); +static void OpponentHandleDrawPartyStatusSummary(void); +static void OpponentHandleHidePartyStatusSummary(void); +static void OpponentHandleEndBounceEffect(void); +static void OpponentHandleSpriteInvisibility(void); +static void OpponentHandleBattleAnimation(void); +static void OpponentHandleLinkStandbyMsg(void); +static void OpponentHandleResetActionMoveSelection(void); +static void OpponentHandleCmd55(void); +static void OpponentCmdEnd(void); + +static void OpponentBufferRunCommand(void); +static u32 GetOpponentMonData(u8 monId, u8 *dst); +static void SetOpponentMonData(u8 monId); +static void DoSwitchOutAnimation(void); +static void OpponentDoMoveAnimation(void); +static void sub_80362E8(void); +static void sub_8037A28(u8 battlerId, bool8 dontClearSubstituteBit); +static void sub_8038DC4(u8 taskId); +static void sub_8038D90(struct Sprite *sprite); +static void sub_8038FBC(void); + +static void (*const sOpponentBufferCommands[CONTROLLER_CMDS_COUNT])(void) = +{ + OpponentHandleGetMonData, + OpponentHandleGetRawMonData, + OpponentHandleSetMonData, + OpponentHandleSetRawMonData, + OpponentHandleLoadMonSprite, + OpponentHandleSwitchInAnim, + OpponentHandleReturnMonToBall, + OpponentHandleDrawTrainerPic, + OpponentHandleTrainerSlide, + OpponentHandleTrainerSlideBack, + OpponentHandleFaintAnimation, + OpponentHandlePaletteFade, + OpponentHandleSuccessBallThrowAnim, + OpponentHandleBallThrow, + OpponentHandlePause, + OpponentHandleMoveAnimation, + OpponentHandlePrintString, + OpponentHandlePrintSelectionString, + OpponentHandleChooseAction, + OpponentHandleUnknownYesNoBox, + OpponentHandleChooseMove, + OpponentHandleChooseItem, + OpponentHandleChoosePokemon, + OpponentHandleCmd23, + OpponentHandleHealthBarUpdate, + OpponentHandleExpUpdate, + OpponentHandleStatusIconUpdate, + OpponentHandleStatusAnimation, + OpponentHandleStatusXor, + OpponentHandleDataTransfer, + OpponentHandleDMA3Transfer, + OpponentHandlePlayBGM, + OpponentHandleCmd32, + OpponentHandleTwoReturnValues, + OpponentHandleChosenMonReturnValue, + OpponentHandleOneReturnValue, + OpponentHandleOneReturnValue_Duplicate, + OpponentHandleCmd37, + OpponentHandleCmd38, + OpponentHandleCmd39, + OpponentHandleCmd40, + OpponentHandleHitAnimation, + OpponentHandleCmd42, + OpponentHandlePlaySE, + OpponentHandlePlayFanfare, + OpponentHandleFaintingCry, + OpponentHandleIntroSlide, + OpponentHandleIntroTrainerBallThrow, + OpponentHandleDrawPartyStatusSummary, + OpponentHandleHidePartyStatusSummary, + OpponentHandleEndBounceEffect, + OpponentHandleSpriteInvisibility, + OpponentHandleBattleAnimation, + OpponentHandleLinkStandbyMsg, + OpponentHandleResetActionMoveSelection, + OpponentHandleCmd55, + OpponentCmdEnd +}; + +// not used +static const u8 gUnknown_8250B18[] = { 0xB0, 0xB0, 0xC8, 0x98, 0x28, 0x28, 0x28, 0x20 }; + +static void nullsub_17(void) +{ +} + +void SetControllerToOpponent(void) +{ + gBattlerControllerFuncs[gActiveBattler] = OpponentBufferRunCommand; +} + +static void OpponentBufferRunCommand(void) +{ + if (gBattleControllerExecFlags & gBitTable[gActiveBattler]) + { + if (gBattleBufferA[gActiveBattler][0] < NELEMS(sOpponentBufferCommands)) + sOpponentBufferCommands[gBattleBufferA[gActiveBattler][0]](); + else + OpponentBufferExecCompleted(); + } +} + +static void CompleteOnBattlerSpriteCallbackDummy(void) +{ + if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy) + OpponentBufferExecCompleted(); +} + +static void CompleteOnBattlerSpriteCallbackDummy2(void) +{ + if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy) + OpponentBufferExecCompleted(); +} + +static void sub_8035B58(void) +{ + if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy) + { + FreeTrainerFrontPicPaletteAndTile(gSprites[gBattlerSpriteIds[gActiveBattler]].oam.affineParam); + gSprites[gBattlerSpriteIds[gActiveBattler]].oam.tileNum = gSprites[gBattlerSpriteIds[gActiveBattler]].data[5]; + FreeSpriteOamMatrix(&gSprites[gBattlerSpriteIds[gActiveBattler]]); + DestroySprite(&gSprites[gBattlerSpriteIds[gActiveBattler]]); + OpponentBufferExecCompleted(); + } +} + +static void sub_8035BE8(void) +{ + if (--gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_9 == 0xFF) + { + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_9 = 0; + OpponentBufferExecCompleted(); + } +} + +static void sub_8035C30(void) +{ + bool8 var = FALSE; + + if (!IsDoubleBattle() || ((IsDoubleBattle() && (gBattleTypeFlags & BATTLE_TYPE_MULTI)))) + { + if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy) + var = TRUE; + } + else if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy + && gSprites[gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK]].callback == gSprites[gHealthboxSpriteIds[gActiveBattler]].callback) + { + var = TRUE; + } + if (IsCryPlayingOrClearCrySongs()) + var = FALSE; + if (var && gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1 && gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].field_1_x1) + { + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80 = 0; + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1 = 0; + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].flag_x80 = 0; + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].field_1_x1 = 0; + FreeSpriteTilesByTag(0x27F9); + FreeSpritePaletteByTag(0x27F9); + if (gBattleTypeFlags & BATTLE_TYPE_MULTI) + m4aMPlayContinue(&gMPlayInfo_BGM); + else + m4aMPlayVolumeControl(&gMPlayInfo_BGM, 0xFFFF, 256); + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_9 = 3; + gBattlerControllerFuncs[gActiveBattler] = sub_8035BE8; + } +} + +static void sub_8035DF0(void) +{ + if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80 && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive) + sub_80F1720(gActiveBattler, &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]]); + if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].flag_x80 && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].ballAnimActive) + sub_80F1720(gActiveBattler ^ BIT_FLANK, &gEnemyParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]]); + if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].ballAnimActive) + { + if (IsDoubleBattle() && !(gBattleTypeFlags & BATTLE_TYPE_MULTI)) + { + DestroySprite(&gSprites[gUnknown_3004FFC[gActiveBattler ^ BIT_FLANK]]); + UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK], + &gEnemyParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]], + HEALTHBOX_ALL); + sub_804BD94(gActiveBattler ^ BIT_FLANK); + SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK]); + SetBattlerShadowSpriteCallback(gActiveBattler ^ BIT_FLANK, GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]], MON_DATA_SPECIES)); + } + DestroySprite(&gSprites[gUnknown_3004FFC[gActiveBattler]]); + UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], + &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], + HEALTHBOX_ALL); + sub_804BD94(gActiveBattler); + SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]); + SetBattlerShadowSpriteCallback(gActiveBattler, GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES)); + gBattleSpritesDataPtr->animationData->field_9_x1 = 0; + gBattlerControllerFuncs[gActiveBattler] = sub_8035C30; + } +} + +static void sub_8035FE8(void) +{ + if (gSprites[gBattlerSpriteIds[gActiveBattler]].animEnded == TRUE + && gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x == 0) + { + if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80) + { + sub_80F1720(gActiveBattler, &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]]); + } + else if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1) + { + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80 = 0; + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1 = 0; + FreeSpriteTilesByTag(0x27F9); + FreeSpritePaletteByTag(0x27F9); + OpponentBufferExecCompleted(); + } + } +} + +static void CompleteOnHealthbarDone(void) +{ + s16 hpValue = MoveBattleBar(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], HEALTH_BAR, 0); + + SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]); + if (hpValue != -1) + { + UpdateHpTextInHealthbox(gHealthboxSpriteIds[gActiveBattler], hpValue, HP_CURRENT); + } + else + { + if (!sub_80EB2E0(1) && (gBattleTypeFlags & BATTLE_TYPE_FIRST_BATTLE)) + { + sub_80EB2F4(1); + gBattlerControllerFuncs[gActiveBattler] = sub_80E8570; + } + else + { + OpponentBufferExecCompleted(); + } + } +} + +static void sub_803612C(void) +{ + if (!gSprites[gBattlerSpriteIds[gActiveBattler]].inUse) + { + SetHealthboxSpriteInvisible(gHealthboxSpriteIds[gActiveBattler]); + OpponentBufferExecCompleted(); + } +} + +static void sub_8036170(void) +{ + if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive) + { + FreeSpriteOamMatrix(&gSprites[gBattlerSpriteIds[gActiveBattler]]); + DestroySprite(&gSprites[gBattlerSpriteIds[gActiveBattler]]); + HideBattlerShadowSprite(gActiveBattler); + SetHealthboxSpriteInvisible(gHealthboxSpriteIds[gActiveBattler]); + OpponentBufferExecCompleted(); + } +} + +static void CompleteOnInactiveTextPrinter(void) +{ + if (!IsTextPrinterActive(0)) + OpponentBufferExecCompleted(); +} + +static void DoHitAnimBlinkSpriteEffect(void) +{ + u8 spriteId = gBattlerSpriteIds[gActiveBattler]; + + if (gSprites[spriteId].data[1] == 32) + { + gSprites[spriteId].data[1] = 0; + gSprites[spriteId].invisible = FALSE; + gDoingBattleAnim = FALSE; + OpponentBufferExecCompleted(); + } + else + { + if ((gSprites[spriteId].data[1] % 4) == 0) + gSprites[spriteId].invisible ^= 1; + ++gSprites[spriteId].data[1]; + } +} + +static void sub_8036278(void) +{ + if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy) + { + if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute) + InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_MON_TO_SUBSTITUTE); + gBattlerControllerFuncs[gActiveBattler] = sub_80362E8; + } +} + +static void sub_80362E8(void) +{ + if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive && !IsCryPlayingOrClearCrySongs()) + { + m4aMPlayVolumeControl(&gMPlayInfo_BGM, 0xFFFF, 0x100); + OpponentBufferExecCompleted(); + } +} + +static void sub_8036334(void) +{ + if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1) + { + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80 = 0; + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1 = 0; + FreeSpriteTilesByTag(0x27F9); + FreeSpritePaletteByTag(0x27F9); + StartSpriteAnim(&gSprites[gBattlerSpriteIds[gActiveBattler]], 0); + UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], HEALTHBOX_ALL); + sub_804BD94(gActiveBattler); + SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]); + CopyBattleSpriteInvisibility(gActiveBattler); + gBattlerControllerFuncs[gActiveBattler] = sub_8036278; + } +} + +static void sub_8036408(void) +{ + if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80 && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive) + sub_80F1720(gActiveBattler, &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]]); + if (gSprites[gUnknown_3004FFC[gActiveBattler]].callback == SpriteCallbackDummy + && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive) + { + DestroySprite(&gSprites[gUnknown_3004FFC[gActiveBattler]]); + SetBattlerShadowSpriteCallback(gActiveBattler, GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES)); + gBattlerControllerFuncs[gActiveBattler] = sub_8036334; + } +} + +static void CompleteOnFinishedStatusAnimation(void) +{ + if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].statusAnimActive) + OpponentBufferExecCompleted(); +} + +static void CompleteOnFinishedBattleAnimation(void) +{ + if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animFromTableActive) + OpponentBufferExecCompleted(); +} + +void OpponentBufferExecCompleted(void) +{ + gBattlerControllerFuncs[gActiveBattler] = OpponentBufferRunCommand; + gBattleControllerExecFlags &= ~gBitTable[gActiveBattler]; +} + +static void OpponentHandleGetMonData(void) +{ + u8 monData[sizeof(struct Pokemon) * 2 + 56]; // this allows to get full data of two pokemon, trying to get more will result in overwriting data + u32 size = 0; + u8 monToCheck; + s32 i; + + if (!gBattleBufferA[gActiveBattler][2]) + { + size += GetOpponentMonData(gBattlerPartyIndexes[gActiveBattler], monData); + } + else + { + monToCheck = gBattleBufferA[gActiveBattler][2]; + for (i = 0; i < PARTY_SIZE; ++i) + { + if (monToCheck & 1) + size += GetOpponentMonData(i, monData + size); + monToCheck >>= 1; + } + } + BtlController_EmitDataTransfer(1, size, monData); + OpponentBufferExecCompleted(); +} + +static u32 GetOpponentMonData(u8 monId, u8 *dst) +{ + struct BattlePokemon battleMon; + struct MovePpInfo moveData; + u8 nickname[20]; + u8 *src; + s16 data16; + u32 data32; + s32 size = 0; + + switch (gBattleBufferA[gActiveBattler][1]) + { + case REQUEST_ALL_BATTLE: + battleMon.species = GetMonData(&gEnemyParty[monId], MON_DATA_SPECIES); + battleMon.item = GetMonData(&gEnemyParty[monId], MON_DATA_HELD_ITEM); + for (size = 0; size < MAX_MON_MOVES; ++size) + { + battleMon.moves[size] = GetMonData(&gEnemyParty[monId], MON_DATA_MOVE1 + size); + battleMon.pp[size] = GetMonData(&gEnemyParty[monId], MON_DATA_PP1 + size); + } + battleMon.ppBonuses = GetMonData(&gEnemyParty[monId], MON_DATA_PP_BONUSES); + battleMon.friendship = GetMonData(&gEnemyParty[monId], MON_DATA_FRIENDSHIP); + battleMon.experience = GetMonData(&gEnemyParty[monId], MON_DATA_EXP); + battleMon.hpIV = GetMonData(&gEnemyParty[monId], MON_DATA_HP_IV); + battleMon.attackIV = GetMonData(&gEnemyParty[monId], MON_DATA_ATK_IV); + battleMon.defenseIV = GetMonData(&gEnemyParty[monId], MON_DATA_DEF_IV); + battleMon.speedIV = GetMonData(&gEnemyParty[monId], MON_DATA_SPEED_IV); + battleMon.spAttackIV = GetMonData(&gEnemyParty[monId], MON_DATA_SPATK_IV); + battleMon.spDefenseIV = GetMonData(&gEnemyParty[monId], MON_DATA_SPDEF_IV); + battleMon.personality = GetMonData(&gEnemyParty[monId], MON_DATA_PERSONALITY); + battleMon.status1 = GetMonData(&gEnemyParty[monId], MON_DATA_STATUS); + battleMon.level = GetMonData(&gEnemyParty[monId], MON_DATA_LEVEL); + battleMon.hp = GetMonData(&gEnemyParty[monId], MON_DATA_HP); + battleMon.maxHP = GetMonData(&gEnemyParty[monId], MON_DATA_MAX_HP); + battleMon.attack = GetMonData(&gEnemyParty[monId], MON_DATA_ATK); + battleMon.defense = GetMonData(&gEnemyParty[monId], MON_DATA_DEF); + battleMon.speed = GetMonData(&gEnemyParty[monId], MON_DATA_SPEED); + battleMon.spAttack = GetMonData(&gEnemyParty[monId], MON_DATA_SPATK); + battleMon.spDefense = GetMonData(&gEnemyParty[monId], MON_DATA_SPDEF); + battleMon.isEgg = GetMonData(&gEnemyParty[monId], MON_DATA_IS_EGG); + battleMon.abilityNum = GetMonData(&gEnemyParty[monId], MON_DATA_ABILITY_NUM); + battleMon.otId = GetMonData(&gEnemyParty[monId], MON_DATA_OT_ID); + GetMonData(&gEnemyParty[monId], MON_DATA_NICKNAME, nickname); + StringCopy10(battleMon.nickname, nickname); + GetMonData(&gEnemyParty[monId], MON_DATA_OT_NAME, battleMon.otName); + src = (u8 *)&battleMon; + for (size = 0; size < sizeof(battleMon); ++size) + dst[size] = src[size]; + break; + case REQUEST_SPECIES_BATTLE: + data16 = GetMonData(&gEnemyParty[monId], MON_DATA_SPECIES); + dst[0] = data16; + dst[1] = data16 >> 8; + size = 2; + break; + case REQUEST_HELDITEM_BATTLE: + data16 = GetMonData(&gEnemyParty[monId], MON_DATA_HELD_ITEM); + dst[0] = data16; + dst[1] = data16 >> 8; + size = 2; + break; + case REQUEST_MOVES_PP_BATTLE: + for (size = 0; size < MAX_MON_MOVES; ++size) + { + moveData.moves[size] = GetMonData(&gEnemyParty[monId], MON_DATA_MOVE1 + size); + moveData.pp[size] = GetMonData(&gEnemyParty[monId], MON_DATA_PP1 + size); + } + moveData.ppBonuses = GetMonData(&gEnemyParty[monId], MON_DATA_PP_BONUSES); + src = (u8 *)(&moveData); + for (size = 0; size < sizeof(moveData); ++size) + dst[size] = src[size]; + break; + case REQUEST_MOVE1_BATTLE: + case REQUEST_MOVE2_BATTLE: + case REQUEST_MOVE3_BATTLE: + case REQUEST_MOVE4_BATTLE: + data16 = GetMonData(&gEnemyParty[monId], MON_DATA_MOVE1 + gBattleBufferA[gActiveBattler][1] - REQUEST_MOVE1_BATTLE); + dst[0] = data16; + dst[1] = data16 >> 8; + size = 2; + break; + case REQUEST_PP_DATA_BATTLE: + for (size = 0; size < MAX_MON_MOVES; ++size) + dst[size] = GetMonData(&gEnemyParty[monId], MON_DATA_PP1 + size); + dst[size] = GetMonData(&gEnemyParty[monId], MON_DATA_PP_BONUSES); + ++size; + break; + case REQUEST_PPMOVE1_BATTLE: + case REQUEST_PPMOVE2_BATTLE: + case REQUEST_PPMOVE3_BATTLE: + case REQUEST_PPMOVE4_BATTLE: + dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_PP1 + gBattleBufferA[gActiveBattler][1] - REQUEST_PPMOVE1_BATTLE); + size = 1; + break; + case REQUEST_OTID_BATTLE: + data32 = GetMonData(&gEnemyParty[monId], MON_DATA_OT_ID); + dst[0] = (data32 & 0x000000FF); + dst[1] = (data32 & 0x0000FF00) >> 8; + dst[2] = (data32 & 0x00FF0000) >> 16; + size = 3; + break; + case REQUEST_EXP_BATTLE: + data32 = GetMonData(&gEnemyParty[monId], MON_DATA_EXP); + dst[0] = (data32 & 0x000000FF); + dst[1] = (data32 & 0x0000FF00) >> 8; + dst[2] = (data32 & 0x00FF0000) >> 16; + size = 3; + break; + case REQUEST_HP_EV_BATTLE: + dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_HP_EV); + size = 1; + break; + case REQUEST_ATK_EV_BATTLE: + dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_ATK_EV); + size = 1; + break; + case REQUEST_DEF_EV_BATTLE: + dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_DEF_EV); + size = 1; + break; + case REQUEST_SPEED_EV_BATTLE: + dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_SPEED_EV); + size = 1; + break; + case REQUEST_SPATK_EV_BATTLE: + dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_SPATK_EV); + size = 1; + break; + case REQUEST_SPDEF_EV_BATTLE: + dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_SPDEF_EV); + size = 1; + break; + case REQUEST_FRIENDSHIP_BATTLE: + dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_FRIENDSHIP); + size = 1; + break; + case REQUEST_POKERUS_BATTLE: + dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_POKERUS); + size = 1; + break; + case REQUEST_MET_LOCATION_BATTLE: + dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_MET_LOCATION); + size = 1; + break; + case REQUEST_MET_LEVEL_BATTLE: + dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_MET_LEVEL); + size = 1; + break; + case REQUEST_MET_GAME_BATTLE: + dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_MET_GAME); + size = 1; + break; + case REQUEST_POKEBALL_BATTLE: + dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_POKEBALL); + size = 1; + break; + case REQUEST_ALL_IVS_BATTLE: + dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_HP_IV); + dst[1] = GetMonData(&gEnemyParty[monId], MON_DATA_ATK_IV); + dst[2] = GetMonData(&gEnemyParty[monId], MON_DATA_DEF_IV); + dst[3] = GetMonData(&gEnemyParty[monId], MON_DATA_SPEED_IV); + dst[4] = GetMonData(&gEnemyParty[monId], MON_DATA_SPATK_IV); + dst[5] = GetMonData(&gEnemyParty[monId], MON_DATA_SPDEF_IV); + size = 6; + break; + case REQUEST_HP_IV_BATTLE: + dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_HP_IV); + size = 1; + break; + case REQUEST_ATK_IV_BATTLE: + dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_ATK_IV); + size = 1; + break; + case REQUEST_DEF_IV_BATTLE: + dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_DEF_IV); + size = 1; + break; + case REQUEST_SPEED_IV_BATTLE: + dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_SPEED_IV); + size = 1; + break; + case REQUEST_SPATK_IV_BATTLE: + dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_SPATK_IV); + size = 1; + break; + case REQUEST_SPDEF_IV_BATTLE: + dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_SPDEF_IV); + size = 1; + break; + case REQUEST_PERSONALITY_BATTLE: + data32 = GetMonData(&gEnemyParty[monId], MON_DATA_PERSONALITY); + dst[0] = (data32 & 0x000000FF); + dst[1] = (data32 & 0x0000FF00) >> 8; + dst[2] = (data32 & 0x00FF0000) >> 16; + dst[3] = (data32 & 0xFF000000) >> 24; + size = 4; + break; + case REQUEST_CHECKSUM_BATTLE: + data16 = GetMonData(&gEnemyParty[monId], MON_DATA_CHECKSUM); + dst[0] = data16; + dst[1] = data16 >> 8; + size = 2; + break; + case REQUEST_STATUS_BATTLE: + data32 = GetMonData(&gEnemyParty[monId], MON_DATA_STATUS); + dst[0] = (data32 & 0x000000FF); + dst[1] = (data32 & 0x0000FF00) >> 8; + dst[2] = (data32 & 0x00FF0000) >> 16; + dst[3] = (data32 & 0xFF000000) >> 24; + size = 4; + break; + case REQUEST_LEVEL_BATTLE: + dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_LEVEL); + size = 1; + break; + case REQUEST_HP_BATTLE: + data16 = GetMonData(&gEnemyParty[monId], MON_DATA_HP); + dst[0] = data16; + dst[1] = data16 >> 8; + size = 2; + break; + case REQUEST_MAX_HP_BATTLE: + data16 = GetMonData(&gEnemyParty[monId], MON_DATA_MAX_HP); + dst[0] = data16; + dst[1] = data16 >> 8; + size = 2; + break; + case REQUEST_ATK_BATTLE: + data16 = GetMonData(&gEnemyParty[monId], MON_DATA_ATK); + dst[0] = data16; + dst[1] = data16 >> 8; + size = 2; + break; + case REQUEST_DEF_BATTLE: + data16 = GetMonData(&gEnemyParty[monId], MON_DATA_DEF); + dst[0] = data16; + dst[1] = data16 >> 8; + size = 2; + break; + case REQUEST_SPEED_BATTLE: + data16 = GetMonData(&gEnemyParty[monId], MON_DATA_SPEED); + dst[0] = data16; + dst[1] = data16 >> 8; + size = 2; + break; + case REQUEST_SPATK_BATTLE: + data16 = GetMonData(&gEnemyParty[monId], MON_DATA_SPATK); + dst[0] = data16; + dst[1] = data16 >> 8; + size = 2; + break; + case REQUEST_SPDEF_BATTLE: + data16 = GetMonData(&gEnemyParty[monId], MON_DATA_SPDEF); + dst[0] = data16; + dst[1] = data16 >> 8; + size = 2; + break; + case REQUEST_COOL_BATTLE: + dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_COOL); + size = 1; + break; + case REQUEST_BEAUTY_BATTLE: + dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_BEAUTY); + size = 1; + break; + case REQUEST_CUTE_BATTLE: + dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_CUTE); + size = 1; + break; + case REQUEST_SMART_BATTLE: + dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_SMART); + size = 1; + break; + case REQUEST_TOUGH_BATTLE: + dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_TOUGH); + size = 1; + break; + case REQUEST_SHEEN_BATTLE: + dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_SHEEN); + size = 1; + break; + case REQUEST_COOL_RIBBON_BATTLE: + dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_COOL_RIBBON); + size = 1; + break; + case REQUEST_BEAUTY_RIBBON_BATTLE: + dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_BEAUTY_RIBBON); + size = 1; + break; + case REQUEST_CUTE_RIBBON_BATTLE: + dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_CUTE_RIBBON); + size = 1; + break; + case REQUEST_SMART_RIBBON_BATTLE: + dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_SMART_RIBBON); + size = 1; + break; + case REQUEST_TOUGH_RIBBON_BATTLE: + dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_TOUGH_RIBBON); + size = 1; + break; + } + return size; +} + +static void OpponentHandleGetRawMonData(void) +{ + struct BattlePokemon battleMon; + u8 *src = (u8 *)&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]] + gBattleBufferA[gActiveBattler][1]; + u8 *dst = (u8 *)&battleMon + gBattleBufferA[gActiveBattler][1]; + u8 i; + + for (i = 0; i < gBattleBufferA[gActiveBattler][2]; ++i) + dst[i] = src[i]; + BtlController_EmitDataTransfer(1, gBattleBufferA[gActiveBattler][2], dst); + OpponentBufferExecCompleted(); +} + +static void OpponentHandleSetMonData(void) +{ + u8 monToCheck; + u8 i; + + if (gBattleBufferA[gActiveBattler][2] == 0) + { + SetOpponentMonData(gBattlerPartyIndexes[gActiveBattler]); + } + else + { + monToCheck = gBattleBufferA[gActiveBattler][2]; + for (i = 0; i < PARTY_SIZE; ++i) + { + if (monToCheck & 1) + SetOpponentMonData(i); + monToCheck >>= 1; + } + } + OpponentBufferExecCompleted(); +} + +static void SetOpponentMonData(u8 monId) +{ + struct BattlePokemon *battlePokemon = (struct BattlePokemon *)&gBattleBufferA[gActiveBattler][3]; + struct MovePpInfo *moveData = (struct MovePpInfo *)&gBattleBufferA[gActiveBattler][3]; + s32 i; + + switch (gBattleBufferA[gActiveBattler][1]) + { + case REQUEST_ALL_BATTLE: + { + u8 iv; + + SetMonData(&gEnemyParty[monId], MON_DATA_SPECIES, &battlePokemon->species); + SetMonData(&gEnemyParty[monId], MON_DATA_HELD_ITEM, &battlePokemon->item); + for (i = 0; i < MAX_MON_MOVES; ++i) + { + SetMonData(&gEnemyParty[monId], MON_DATA_MOVE1 + i, &battlePokemon->moves[i]); + SetMonData(&gEnemyParty[monId], MON_DATA_PP1 + i, &battlePokemon->pp[i]); + } + SetMonData(&gEnemyParty[monId], MON_DATA_PP_BONUSES, &battlePokemon->ppBonuses); + SetMonData(&gEnemyParty[monId], MON_DATA_FRIENDSHIP, &battlePokemon->friendship); + SetMonData(&gEnemyParty[monId], MON_DATA_EXP, &battlePokemon->experience); + iv = battlePokemon->hpIV; + SetMonData(&gEnemyParty[monId], MON_DATA_HP_IV, &iv); + iv = battlePokemon->attackIV; + SetMonData(&gEnemyParty[monId], MON_DATA_ATK_IV, &iv); + iv = battlePokemon->defenseIV; + SetMonData(&gEnemyParty[monId], MON_DATA_DEF_IV, &iv); + iv = battlePokemon->speedIV; + SetMonData(&gEnemyParty[monId], MON_DATA_SPEED_IV, &iv); + iv = battlePokemon->spAttackIV; + SetMonData(&gEnemyParty[monId], MON_DATA_SPATK_IV, &iv); + iv = battlePokemon->spDefenseIV; + SetMonData(&gEnemyParty[monId], MON_DATA_SPDEF_IV, &iv); + SetMonData(&gEnemyParty[monId], MON_DATA_PERSONALITY, &battlePokemon->personality); + SetMonData(&gEnemyParty[monId], MON_DATA_STATUS, &battlePokemon->status1); + SetMonData(&gEnemyParty[monId], MON_DATA_LEVEL, &battlePokemon->level); + SetMonData(&gEnemyParty[monId], MON_DATA_HP, &battlePokemon->hp); + SetMonData(&gEnemyParty[monId], MON_DATA_MAX_HP, &battlePokemon->maxHP); + SetMonData(&gEnemyParty[monId], MON_DATA_ATK, &battlePokemon->attack); + SetMonData(&gEnemyParty[monId], MON_DATA_DEF, &battlePokemon->defense); + SetMonData(&gEnemyParty[monId], MON_DATA_SPEED, &battlePokemon->speed); + SetMonData(&gEnemyParty[monId], MON_DATA_SPATK, &battlePokemon->spAttack); + SetMonData(&gEnemyParty[monId], MON_DATA_SPDEF, &battlePokemon->spDefense); + } + break; + case REQUEST_SPECIES_BATTLE: + SetMonData(&gEnemyParty[monId], MON_DATA_SPECIES, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_HELDITEM_BATTLE: + SetMonData(&gEnemyParty[monId], MON_DATA_HELD_ITEM, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_MOVES_PP_BATTLE: + for (i = 0; i < MAX_MON_MOVES; ++i) + { + SetMonData(&gEnemyParty[monId], MON_DATA_MOVE1 + i, &moveData->moves[i]); + SetMonData(&gEnemyParty[monId], MON_DATA_PP1 + i, &moveData->pp[i]); + } + SetMonData(&gEnemyParty[monId], MON_DATA_PP_BONUSES, &moveData->ppBonuses); + break; + case REQUEST_MOVE1_BATTLE: + case REQUEST_MOVE2_BATTLE: + case REQUEST_MOVE3_BATTLE: + case REQUEST_MOVE4_BATTLE: + SetMonData(&gEnemyParty[monId], MON_DATA_MOVE1 + gBattleBufferA[gActiveBattler][1] - REQUEST_MOVE1_BATTLE, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_PP_DATA_BATTLE: + SetMonData(&gEnemyParty[monId], MON_DATA_PP1, &gBattleBufferA[gActiveBattler][3]); + SetMonData(&gEnemyParty[monId], MON_DATA_PP2, &gBattleBufferA[gActiveBattler][4]); + SetMonData(&gEnemyParty[monId], MON_DATA_PP3, &gBattleBufferA[gActiveBattler][5]); + SetMonData(&gEnemyParty[monId], MON_DATA_PP4, &gBattleBufferA[gActiveBattler][6]); + SetMonData(&gEnemyParty[monId], MON_DATA_PP_BONUSES, &gBattleBufferA[gActiveBattler][7]); + break; + case REQUEST_PPMOVE1_BATTLE: + case REQUEST_PPMOVE2_BATTLE: + case REQUEST_PPMOVE3_BATTLE: + case REQUEST_PPMOVE4_BATTLE: + SetMonData(&gEnemyParty[monId], MON_DATA_PP1 + gBattleBufferA[gActiveBattler][1] - REQUEST_PPMOVE1_BATTLE, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_OTID_BATTLE: + SetMonData(&gEnemyParty[monId], MON_DATA_OT_ID, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_EXP_BATTLE: + SetMonData(&gEnemyParty[monId], MON_DATA_EXP, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_HP_EV_BATTLE: + SetMonData(&gEnemyParty[monId], MON_DATA_HP_EV, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_ATK_EV_BATTLE: + SetMonData(&gEnemyParty[monId], MON_DATA_ATK_EV, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_DEF_EV_BATTLE: + SetMonData(&gEnemyParty[monId], MON_DATA_DEF_EV, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_SPEED_EV_BATTLE: + SetMonData(&gEnemyParty[monId], MON_DATA_SPEED_EV, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_SPATK_EV_BATTLE: + SetMonData(&gEnemyParty[monId], MON_DATA_SPATK_EV, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_SPDEF_EV_BATTLE: + SetMonData(&gEnemyParty[monId], MON_DATA_SPDEF_EV, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_FRIENDSHIP_BATTLE: + SetMonData(&gEnemyParty[monId], MON_DATA_FRIENDSHIP, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_POKERUS_BATTLE: + SetMonData(&gEnemyParty[monId], MON_DATA_POKERUS, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_MET_LOCATION_BATTLE: + SetMonData(&gEnemyParty[monId], MON_DATA_MET_LOCATION, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_MET_LEVEL_BATTLE: + SetMonData(&gEnemyParty[monId], MON_DATA_MET_LEVEL, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_MET_GAME_BATTLE: + SetMonData(&gEnemyParty[monId], MON_DATA_MET_GAME, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_POKEBALL_BATTLE: + SetMonData(&gEnemyParty[monId], MON_DATA_POKEBALL, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_ALL_IVS_BATTLE: + SetMonData(&gEnemyParty[monId], MON_DATA_HP_IV, &gBattleBufferA[gActiveBattler][3]); + SetMonData(&gEnemyParty[monId], MON_DATA_ATK_IV, &gBattleBufferA[gActiveBattler][4]); + SetMonData(&gEnemyParty[monId], MON_DATA_DEF_IV, &gBattleBufferA[gActiveBattler][5]); + SetMonData(&gEnemyParty[monId], MON_DATA_SPEED_IV, &gBattleBufferA[gActiveBattler][6]); + SetMonData(&gEnemyParty[monId], MON_DATA_SPATK_IV, &gBattleBufferA[gActiveBattler][7]); + SetMonData(&gEnemyParty[monId], MON_DATA_SPDEF_IV, &gBattleBufferA[gActiveBattler][8]); + break; + case REQUEST_HP_IV_BATTLE: + SetMonData(&gEnemyParty[monId], MON_DATA_HP_IV, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_ATK_IV_BATTLE: + SetMonData(&gEnemyParty[monId], MON_DATA_ATK_IV, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_DEF_IV_BATTLE: + SetMonData(&gEnemyParty[monId], MON_DATA_DEF_IV, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_SPEED_IV_BATTLE: + SetMonData(&gEnemyParty[monId], MON_DATA_SPEED_IV, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_SPATK_IV_BATTLE: + SetMonData(&gEnemyParty[monId], MON_DATA_SPATK_IV, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_SPDEF_IV_BATTLE: + SetMonData(&gEnemyParty[monId], MON_DATA_SPDEF_IV, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_PERSONALITY_BATTLE: + SetMonData(&gEnemyParty[monId], MON_DATA_PERSONALITY, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_CHECKSUM_BATTLE: + SetMonData(&gEnemyParty[monId], MON_DATA_CHECKSUM, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_STATUS_BATTLE: + SetMonData(&gEnemyParty[monId], MON_DATA_STATUS, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_LEVEL_BATTLE: + SetMonData(&gEnemyParty[monId], MON_DATA_LEVEL, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_HP_BATTLE: + SetMonData(&gEnemyParty[monId], MON_DATA_HP, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_MAX_HP_BATTLE: + SetMonData(&gEnemyParty[monId], MON_DATA_MAX_HP, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_ATK_BATTLE: + SetMonData(&gEnemyParty[monId], MON_DATA_ATK, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_DEF_BATTLE: + SetMonData(&gEnemyParty[monId], MON_DATA_DEF, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_SPEED_BATTLE: + SetMonData(&gEnemyParty[monId], MON_DATA_SPEED, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_SPATK_BATTLE: + SetMonData(&gEnemyParty[monId], MON_DATA_SPATK, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_SPDEF_BATTLE: + SetMonData(&gEnemyParty[monId], MON_DATA_SPDEF, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_COOL_BATTLE: + SetMonData(&gEnemyParty[monId], MON_DATA_COOL, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_BEAUTY_BATTLE: + SetMonData(&gEnemyParty[monId], MON_DATA_BEAUTY, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_CUTE_BATTLE: + SetMonData(&gEnemyParty[monId], MON_DATA_CUTE, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_SMART_BATTLE: + SetMonData(&gEnemyParty[monId], MON_DATA_SMART, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_TOUGH_BATTLE: + SetMonData(&gEnemyParty[monId], MON_DATA_TOUGH, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_SHEEN_BATTLE: + SetMonData(&gEnemyParty[monId], MON_DATA_SHEEN, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_COOL_RIBBON_BATTLE: + SetMonData(&gEnemyParty[monId], MON_DATA_COOL_RIBBON, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_BEAUTY_RIBBON_BATTLE: + SetMonData(&gEnemyParty[monId], MON_DATA_BEAUTY_RIBBON, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_CUTE_RIBBON_BATTLE: + SetMonData(&gEnemyParty[monId], MON_DATA_CUTE_RIBBON, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_SMART_RIBBON_BATTLE: + SetMonData(&gEnemyParty[monId], MON_DATA_SMART_RIBBON, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_TOUGH_RIBBON_BATTLE: + SetMonData(&gEnemyParty[monId], MON_DATA_TOUGH_RIBBON, &gBattleBufferA[gActiveBattler][3]); + break; + } +} + +static void OpponentHandleSetRawMonData(void) +{ + u8 *dst = (u8 *)&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]] + gBattleBufferA[gActiveBattler][1]; + u8 i; + + for (i = 0; i < gBattleBufferA[gActiveBattler][2]; ++i) + dst[i] = gBattleBufferA[gActiveBattler][3 + i]; + OpponentBufferExecCompleted(); +} + +static void OpponentHandleLoadMonSprite(void) +{ + u16 species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES); + u32 y; + + if (gBattleTypeFlags & BATTLE_TYPE_GHOST) + { + DecompressGhostFrontPic(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler); + y = GetGhostSpriteDefault_Y(gActiveBattler); + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80 = 1; + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1 = 1; + } + else + { + BattleLoadOpponentMonSpriteGfx(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler); + y = GetBattlerSpriteDefault_Y(gActiveBattler); + } + SetMultiuseSpriteTemplateToPokemon(species, GetBattlerPosition(gActiveBattler)); + gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gMultiuseSpriteTemplate, + GetBattlerSpriteCoord(gActiveBattler, 2), + y, + GetBattlerSpriteSubpriority(gActiveBattler)); + gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = -240; + gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = gActiveBattler; + gSprites[gBattlerSpriteIds[gActiveBattler]].data[2] = species; + gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler; + StartSpriteAnim(&gSprites[gBattlerSpriteIds[gActiveBattler]], gBattleMonForms[gActiveBattler]); + if (!(gBattleTypeFlags & BATTLE_TYPE_GHOST)) + SetBattlerShadowSpriteCallback(gActiveBattler, GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES)); + gBattlerControllerFuncs[gActiveBattler] = sub_8035FE8; +} + +static void OpponentHandleSwitchInAnim(void) +{ + *(gBattleStruct->monToSwitchIntoId + gActiveBattler) = 6; + gBattlerPartyIndexes[gActiveBattler] = gBattleBufferA[gActiveBattler][1]; + sub_8037A28(gActiveBattler, gBattleBufferA[gActiveBattler][2]); + gBattlerControllerFuncs[gActiveBattler] = sub_8036408; +} + +static void sub_8037A28(u8 battlerId, bool8 dontClearSubstituteBit) +{ + u16 species; + + ClearTemporarySpeciesSpriteData(battlerId, dontClearSubstituteBit); + gBattlerPartyIndexes[battlerId] = gBattleBufferA[battlerId][1]; + species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[battlerId]], MON_DATA_SPECIES); + gUnknown_3004FFC[battlerId] = CreateInvisibleSpriteWithCallback(sub_8033E3C); + BattleLoadOpponentMonSpriteGfx(&gEnemyParty[gBattlerPartyIndexes[battlerId]], battlerId); + SetMultiuseSpriteTemplateToPokemon(species, GetBattlerPosition(battlerId)); + gBattlerSpriteIds[battlerId] = CreateSprite(&gMultiuseSpriteTemplate, + GetBattlerSpriteCoord(battlerId, 2), + GetBattlerSpriteDefault_Y(battlerId), + GetBattlerSpriteSubpriority(battlerId)); + gSprites[gBattlerSpriteIds[battlerId]].data[0] = battlerId; + gSprites[gBattlerSpriteIds[battlerId]].data[2] = species; + gSprites[gUnknown_3004FFC[battlerId]].data[1] = gBattlerSpriteIds[battlerId]; + gSprites[gBattlerSpriteIds[battlerId]].oam.paletteNum = battlerId; + StartSpriteAnim(&gSprites[gBattlerSpriteIds[battlerId]], gBattleMonForms[battlerId]); + gSprites[gBattlerSpriteIds[battlerId]].invisible = TRUE; + gSprites[gBattlerSpriteIds[battlerId]].callback = SpriteCallbackDummy; + gSprites[gUnknown_3004FFC[battlerId]].data[0] = DoPokeballSendOutAnimation(0, POKEBALL_OPPONENT_SENDOUT); +} + +static void OpponentHandleReturnMonToBall(void) +{ + if (!gBattleBufferA[gActiveBattler][1]) + { + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0; + gBattlerControllerFuncs[gActiveBattler] = DoSwitchOutAnimation; + } + else + { + FreeSpriteOamMatrix(&gSprites[gBattlerSpriteIds[gActiveBattler]]); + DestroySprite(&gSprites[gBattlerSpriteIds[gActiveBattler]]); + HideBattlerShadowSprite(gActiveBattler); + SetHealthboxSpriteInvisible(gHealthboxSpriteIds[gActiveBattler]); + OpponentBufferExecCompleted(); + } +} + +static void DoSwitchOutAnimation(void) +{ + switch (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState) + { + case 0: + if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute) + InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SUBSTITUTE_TO_MON); + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 1; + break; + case 1: + if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive) + { + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0; + InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SWITCH_OUT_OPPONENT_MON); + gBattlerControllerFuncs[gActiveBattler] = sub_8036170; + } + break; + } +} + +static void OpponentHandleDrawTrainerPic(void) +{ + u32 trainerPicId; + + if (gTrainerBattleOpponent_A == 0x400) + trainerPicId = GetSecretBaseTrainerPicIndex(); + else if (gBattleTypeFlags & BATTLE_TYPE_BATTLE_TOWER) + trainerPicId = GetBattleTowerTrainerFrontSpriteId(); + else if (gBattleTypeFlags & BATTLE_TYPE_TRAINER_TOWER) + trainerPicId = GetTrainerTowerTrainerFrontSpriteId(); + else if (gBattleTypeFlags & BATTLE_TYPE_EREADER_TRAINER) + trainerPicId = GetEreaderTrainerFrontSpriteId(); + else + trainerPicId = gTrainers[gTrainerBattleOpponent_A].trainerPic; + DecompressTrainerFrontPic(trainerPicId, gActiveBattler); + SetMultiuseSpriteTemplateToTrainerBack(trainerPicId, GetBattlerPosition(gActiveBattler)); + gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gMultiuseSpriteTemplate, + 176, + (8 - gTrainerFrontPicCoords[trainerPicId].size) * 4 + 40, + GetBattlerSpriteSubpriority(gActiveBattler)); + gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = -240; + gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = 2; + gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = IndexOfSpritePaletteTag(gTrainerFrontPicPaletteTable[trainerPicId].tag); + gSprites[gBattlerSpriteIds[gActiveBattler]].data[5] = gSprites[gBattlerSpriteIds[gActiveBattler]].oam.tileNum; + gSprites[gBattlerSpriteIds[gActiveBattler]].oam.tileNum = GetSpriteTileStartByTag(gTrainerFrontPicTable[trainerPicId].tag); + gSprites[gBattlerSpriteIds[gActiveBattler]].oam.affineParam = trainerPicId; + gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_8033EEC; + gBattlerControllerFuncs[gActiveBattler] = CompleteOnBattlerSpriteCallbackDummy; +} + +static void OpponentHandleTrainerSlide(void) +{ + u32 trainerPicId; + + if (gTrainerBattleOpponent_A == 0x400) + trainerPicId = GetSecretBaseTrainerPicIndex(); + else if (gBattleTypeFlags & BATTLE_TYPE_BATTLE_TOWER) + trainerPicId = GetBattleTowerTrainerFrontSpriteId(); + else if (gBattleTypeFlags & BATTLE_TYPE_TRAINER_TOWER) + trainerPicId = GetTrainerTowerTrainerFrontSpriteId(); + else if (gBattleTypeFlags & BATTLE_TYPE_EREADER_TRAINER) + trainerPicId = GetEreaderTrainerFrontSpriteId(); + else + trainerPicId = gTrainers[gTrainerBattleOpponent_A].trainerPic; + DecompressTrainerFrontPic(trainerPicId, gActiveBattler); + SetMultiuseSpriteTemplateToTrainerBack(trainerPicId, GetBattlerPosition(gActiveBattler)); + gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gMultiuseSpriteTemplate, + 176, + (8 - gTrainerFrontPicCoords[trainerPicId].size) * 4 + 40, + 30); + gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = 96; + gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.x += 32; + gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = -2; + gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = IndexOfSpritePaletteTag(gTrainerFrontPicPaletteTable[trainerPicId].tag); + gSprites[gBattlerSpriteIds[gActiveBattler]].data[5] = gSprites[gBattlerSpriteIds[gActiveBattler]].oam.tileNum; + gSprites[gBattlerSpriteIds[gActiveBattler]].oam.tileNum = GetSpriteTileStartByTag(gTrainerFrontPicTable[trainerPicId].tag); + gSprites[gBattlerSpriteIds[gActiveBattler]].oam.affineParam = trainerPicId; + gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_8033EEC; + gBattlerControllerFuncs[gActiveBattler] = CompleteOnBattlerSpriteCallbackDummy2; +} + +static void OpponentHandleTrainerSlideBack(void) +{ + SetSpritePrimaryCoordsFromSecondaryCoords(&gSprites[gBattlerSpriteIds[gActiveBattler]]); + gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = 35; + gSprites[gBattlerSpriteIds[gActiveBattler]].data[2] = 280; + gSprites[gBattlerSpriteIds[gActiveBattler]].data[4] = gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.y; + gSprites[gBattlerSpriteIds[gActiveBattler]].callback = StartAnimLinearTranslation; + StoreSpriteCallbackInData6(&gSprites[gBattlerSpriteIds[gActiveBattler]], SpriteCallbackDummy); + gBattlerControllerFuncs[gActiveBattler] = sub_8035B58; +} + +static void OpponentHandleFaintAnimation(void) +{ + if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState) + { + if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute) + InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SUBSTITUTE_TO_MON); + ++gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState; + } + else + { + if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive) + { + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0; + PlaySE12WithPanning(SE_POKE_DEAD, SOUND_PAN_TARGET); + gSprites[gBattlerSpriteIds[gActiveBattler]].callback = SpriteCB_FaintOpponentMon; + gBattlerControllerFuncs[gActiveBattler] = sub_803612C; + } + } +} + +static void OpponentHandlePaletteFade(void) +{ + OpponentBufferExecCompleted(); +} + +static void OpponentHandleSuccessBallThrowAnim(void) +{ + OpponentBufferExecCompleted(); +} + +static void OpponentHandleBallThrow(void) +{ + OpponentBufferExecCompleted(); +} + +static void OpponentHandlePause(void) +{ + OpponentBufferExecCompleted(); +} + +static void OpponentHandleMoveAnimation(void) +{ + if (!mplay_80342A4(gActiveBattler)) + { + u16 move = gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8); + + gAnimMoveTurn = gBattleBufferA[gActiveBattler][3]; + gAnimMovePower = gBattleBufferA[gActiveBattler][4] | (gBattleBufferA[gActiveBattler][5] << 8); + gAnimMoveDmg = gBattleBufferA[gActiveBattler][6] | (gBattleBufferA[gActiveBattler][7] << 8) | (gBattleBufferA[gActiveBattler][8] << 16) | (gBattleBufferA[gActiveBattler][9] << 24); + gAnimFriendship = gBattleBufferA[gActiveBattler][10]; + gWeatherMoveAnim = gBattleBufferA[gActiveBattler][12] | (gBattleBufferA[gActiveBattler][13] << 8); + gAnimDisableStructPtr = (struct DisableStruct *)&gBattleBufferA[gActiveBattler][16]; + gTransformedPersonalities[gActiveBattler] = gAnimDisableStructPtr->transformedMonPersonality; + if (IsMoveWithoutAnimation(move, gAnimMoveTurn)) // always returns FALSE + { + OpponentBufferExecCompleted(); + } + else + { + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0; + gBattlerControllerFuncs[gActiveBattler] = OpponentDoMoveAnimation; + } + } +} + +static void OpponentDoMoveAnimation(void) +{ + u16 move = gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8); + u8 multihit = gBattleBufferA[gActiveBattler][11]; + + switch (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState) + { + case 0: + if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute + && !gBattleSpritesDataPtr->battlerData[gActiveBattler].flag_x8) + { + gBattleSpritesDataPtr->battlerData[gActiveBattler].flag_x8 = 1; + InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SUBSTITUTE_TO_MON); + } + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 1; + break; + case 1: + if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive) + { + sub_8035450(0); + DoMoveAnim(move); + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 2; + } + break; + case 2: + gAnimScriptCallback(); + if (!gAnimScriptActive) + { + sub_8035450(1); + if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute && multihit < 2) + { + InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_MON_TO_SUBSTITUTE); + gBattleSpritesDataPtr->battlerData[gActiveBattler].flag_x8 = 0; + } + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 3; + } + break; + case 3: + if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive) + { + CopyAllBattleSpritesInvisibilities(); + TrySetBehindSubstituteSpriteBit(gActiveBattler, gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8)); + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0; + OpponentBufferExecCompleted(); + } + break; + } +} + +static void OpponentHandlePrintString(void) +{ + u16 *stringId; + + gBattle_BG0_X = 0; + gBattle_BG0_Y = 0; + stringId = (u16 *)(&gBattleBufferA[gActiveBattler][2]); + BufferStringBattle(*stringId); + if (sub_80D89B0(*stringId)) + BattlePutTextOnWindow(gDisplayedStringBattle, 0x40); + else + BattlePutTextOnWindow(gDisplayedStringBattle, 0); + if (gBattleTypeFlags & BATTLE_TYPE_FIRST_BATTLE) + { + switch (*stringId) + { + case 0x17F: + gBattlerControllerFuncs[gActiveBattler] = sub_80E85C0; + return; + case 0xE3: + gBattlerControllerFuncs[gActiveBattler] = sub_80E8598; + return; + } + } + gBattlerControllerFuncs[gActiveBattler] = CompleteOnInactiveTextPrinter; +} + +static void OpponentHandlePrintSelectionString(void) +{ + OpponentBufferExecCompleted(); +} + +static void OpponentHandleChooseAction(void) +{ + AI_TrySwitchOrUseItem(); + OpponentBufferExecCompleted(); +} + +static void OpponentHandleUnknownYesNoBox(void) +{ + OpponentBufferExecCompleted(); +} + +static void OpponentHandleChooseMove(void) +{ + u8 chosenMoveId; + struct ChooseMoveStruct *moveInfo = (struct ChooseMoveStruct *)(&gBattleBufferA[gActiveBattler][4]); + + if (gBattleTypeFlags & (BATTLE_TYPE_TRAINER | BATTLE_TYPE_FIRST_BATTLE | BATTLE_TYPE_SAFARI | BATTLE_TYPE_ROAMER)) + { + + BattleAI_SetupAIData(); + chosenMoveId = BattleAI_ChooseMoveOrAction(); + + switch (chosenMoveId) + { + case AI_CHOICE_WATCH: + BtlController_EmitTwoReturnValues(1, B_ACTION_SAFARI_WATCH_CAREFULLY, 0); + break; + case AI_CHOICE_FLEE: + BtlController_EmitTwoReturnValues(1, B_ACTION_RUN, 0); + break; + default: + if (gBattleMoves[moveInfo->moves[chosenMoveId]].target & (MOVE_TARGET_USER_OR_SELECTED | MOVE_TARGET_USER)) + gBattlerTarget = gActiveBattler; + if (gBattleMoves[moveInfo->moves[chosenMoveId]].target & MOVE_TARGET_BOTH) + { + gBattlerTarget = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT); + if (gAbsentBattlerFlags & gBitTable[gBattlerTarget]) + gBattlerTarget = GetBattlerAtPosition(B_POSITION_PLAYER_RIGHT); + } + BtlController_EmitTwoReturnValues(1, 10, (chosenMoveId) | (gBattlerTarget << 8)); + break; + } + OpponentBufferExecCompleted(); + } + else + { + u16 move; + + do + { + chosenMoveId = Random() & 3; + move = moveInfo->moves[chosenMoveId]; + } + while (move == MOVE_NONE); + if (gBattleMoves[move].target & (MOVE_TARGET_USER_OR_SELECTED | MOVE_TARGET_USER)) + BtlController_EmitTwoReturnValues(1, 10, (chosenMoveId) | (gActiveBattler << 8)); + else if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE) + BtlController_EmitTwoReturnValues(1, 10, (chosenMoveId) | (GetBattlerAtPosition(Random() & 2) << 8)); + else + BtlController_EmitTwoReturnValues(1, 10, (chosenMoveId) | (GetBattlerAtPosition(B_POSITION_PLAYER_LEFT) << 8)); + + OpponentBufferExecCompleted(); + } +} + +static void OpponentHandleChooseItem(void) +{ + BtlController_EmitOneReturnValue(1, *(gBattleStruct->chosenItem + (gActiveBattler / 2) * 2)); + OpponentBufferExecCompleted(); +} + +static void OpponentHandleChoosePokemon(void) +{ + s32 chosenMonId; + + if (*(gBattleStruct->AI_monToSwitchIntoId + (GetBattlerPosition(gActiveBattler) >> 1)) == PARTY_SIZE) + { + chosenMonId = GetMostSuitableMonToSwitchInto(); + + if (chosenMonId == PARTY_SIZE) + { + s32 battler1, battler2; + + if (!(gBattleTypeFlags & BATTLE_TYPE_DOUBLE)) + { + battler2 = battler1 = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT); + } + else + { + battler1 = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT); + battler2 = GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT); + } + for (chosenMonId = 0; chosenMonId < PARTY_SIZE; ++chosenMonId) + if (GetMonData(&gEnemyParty[chosenMonId], MON_DATA_HP) != 0 + && chosenMonId != gBattlerPartyIndexes[battler1] + && chosenMonId != gBattlerPartyIndexes[battler2]) + break; + } + } + else + { + chosenMonId = *(gBattleStruct->AI_monToSwitchIntoId + (GetBattlerPosition(gActiveBattler) >> 1)); + *(gBattleStruct->AI_monToSwitchIntoId + (GetBattlerPosition(gActiveBattler) >> 1)) = PARTY_SIZE; + } + *(gBattleStruct->monToSwitchIntoId + gActiveBattler) = chosenMonId; + BtlController_EmitChosenMonReturnValue(1, chosenMonId, NULL); + OpponentBufferExecCompleted(); +} + +static void OpponentHandleCmd23(void) +{ + OpponentBufferExecCompleted(); +} + +static void OpponentHandleHealthBarUpdate(void) +{ + s16 hpVal; + + LoadBattleBarGfx(0); + hpVal = (gBattleBufferA[gActiveBattler][3] << 8) | gBattleBufferA[gActiveBattler][2]; + + if (hpVal != INSTANT_HP_BAR_DROP) + { + u32 maxHP = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_MAX_HP); + u32 curHP = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_HP); + + SetBattleBarStruct(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], maxHP, curHP, hpVal); + } + else + { + u32 maxHP = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_MAX_HP); + + SetBattleBarStruct(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], maxHP, 0, hpVal); + } + gBattlerControllerFuncs[gActiveBattler] = CompleteOnHealthbarDone; +} + +static void OpponentHandleExpUpdate(void) +{ + OpponentBufferExecCompleted(); +} + +static void OpponentHandleStatusIconUpdate(void) +{ + if (!mplay_80342A4(gActiveBattler)) + { + u8 battlerId; + + UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], HEALTHBOX_STATUS_ICON); + battlerId = gActiveBattler; + gBattleSpritesDataPtr->healthBoxesData[battlerId].statusAnimActive = 0; + gBattlerControllerFuncs[gActiveBattler] = CompleteOnFinishedStatusAnimation; + } +} + +static void OpponentHandleStatusAnimation(void) +{ + if (!mplay_80342A4(gActiveBattler)) + { + InitAndLaunchChosenStatusAnimation(gBattleBufferA[gActiveBattler][1], + gBattleBufferA[gActiveBattler][2] | (gBattleBufferA[gActiveBattler][3] << 8) | (gBattleBufferA[gActiveBattler][4] << 16) | (gBattleBufferA[gActiveBattler][5] << 24)); + gBattlerControllerFuncs[gActiveBattler] = CompleteOnFinishedStatusAnimation; + } +} + +static void OpponentHandleStatusXor(void) +{ + OpponentBufferExecCompleted(); +} + +static void OpponentHandleDataTransfer(void) +{ + OpponentBufferExecCompleted(); +} + +static void OpponentHandleDMA3Transfer(void) +{ + OpponentBufferExecCompleted(); +} + +static void OpponentHandlePlayBGM(void) +{ + OpponentBufferExecCompleted(); +} + +static void OpponentHandleCmd32(void) +{ + OpponentBufferExecCompleted(); +} + +static void OpponentHandleTwoReturnValues(void) +{ + OpponentBufferExecCompleted(); +} + +static void OpponentHandleChosenMonReturnValue(void) +{ + OpponentBufferExecCompleted(); +} + +static void OpponentHandleOneReturnValue(void) +{ + OpponentBufferExecCompleted(); +} + +static void OpponentHandleOneReturnValue_Duplicate(void) +{ + OpponentBufferExecCompleted(); +} + +static void OpponentHandleCmd37(void) +{ + gUnknown_2022870.field_0 = 0; + OpponentBufferExecCompleted(); +} + +static void OpponentHandleCmd38(void) +{ + gUnknown_2022870.field_0 = gBattleBufferA[gActiveBattler][1]; + OpponentBufferExecCompleted(); +} + +static void OpponentHandleCmd39(void) +{ + gUnknown_2022870.flag_x80 = 0; + OpponentBufferExecCompleted(); +} + +static void OpponentHandleCmd40(void) +{ + gUnknown_2022870.flag_x80 ^= 1; + OpponentBufferExecCompleted(); +} + +static void OpponentHandleHitAnimation(void) +{ + if (gSprites[gBattlerSpriteIds[gActiveBattler]].invisible == TRUE) + { + OpponentBufferExecCompleted(); + } + else + { + gDoingBattleAnim = TRUE; + gSprites[gBattlerSpriteIds[gActiveBattler]].data[1] = 0; + DoHitAnimHealthboxEffect(gActiveBattler); + gBattlerControllerFuncs[gActiveBattler] = DoHitAnimBlinkSpriteEffect; + } +} + +static void OpponentHandleCmd42(void) +{ + OpponentBufferExecCompleted(); +} + +static void OpponentHandlePlaySE(void) +{ + s8 pan; + + if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER) + pan = SOUND_PAN_ATTACKER; + else + pan = SOUND_PAN_TARGET; + PlaySE12WithPanning(gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8), pan); + OpponentBufferExecCompleted(); +} + +static void OpponentHandlePlayFanfare(void) +{ + PlayFanfare(gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8)); + OpponentBufferExecCompleted(); +} + +static void OpponentHandleFaintingCry(void) +{ + u16 species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES); + + PlayCry3(species, 25, 5); + OpponentBufferExecCompleted(); +} + +static void OpponentHandleIntroSlide(void) +{ + HandleIntroSlide(gBattleBufferA[gActiveBattler][1]); + gIntroSlideFlags |= 1; + OpponentBufferExecCompleted(); +} + +static void OpponentHandleIntroTrainerBallThrow(void) +{ + u8 paletteNum; + u8 taskId; + + SetSpritePrimaryCoordsFromSecondaryCoords(&gSprites[gBattlerSpriteIds[gActiveBattler]]); + gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = 35; + gSprites[gBattlerSpriteIds[gActiveBattler]].data[2] = 280; + gSprites[gBattlerSpriteIds[gActiveBattler]].data[4] = gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.y; + gSprites[gBattlerSpriteIds[gActiveBattler]].callback = StartAnimLinearTranslation; + StoreSpriteCallbackInData6(&gSprites[gBattlerSpriteIds[gActiveBattler]], sub_8038D90); + taskId = CreateTask(sub_8038DC4, 5); + gTasks[taskId].data[0] = gActiveBattler; + if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].partyStatusSummaryShown) + gTasks[gBattlerStatusSummaryTaskId[gActiveBattler]].func = Task_HidePartyStatusSummary; + gBattleSpritesDataPtr->animationData->field_9_x1 = 1; + gBattlerControllerFuncs[gActiveBattler] = nullsub_17; +} + +static void sub_8038D90(struct Sprite *sprite) +{ + FreeTrainerFrontPicPaletteAndTile(sprite->oam.affineParam); + sprite->oam.tileNum = sprite->data[5]; + FreeSpriteOamMatrix(sprite); + DestroySprite(sprite); +} + +static void sub_8038DC4(u8 taskId) +{ + u8 savedActiveBattler = gActiveBattler; + + gActiveBattler = gTasks[taskId].data[0]; + if (!IsDoubleBattle() || (gBattleTypeFlags & BATTLE_TYPE_MULTI)) + { + gBattleBufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler]; + sub_8037A28(gActiveBattler, FALSE); + } + else + { + gBattleBufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler]; + sub_8037A28(gActiveBattler, FALSE); + gActiveBattler ^= BIT_FLANK; + gBattleBufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler]; + sub_8037A28(gActiveBattler, FALSE); + gActiveBattler ^= BIT_FLANK; + } + gBattlerControllerFuncs[gActiveBattler] = sub_8035DF0; + gActiveBattler = savedActiveBattler; + DestroyTask(taskId); +} + +static void OpponentHandleDrawPartyStatusSummary(void) +{ + if (gBattleBufferA[gActiveBattler][1] && GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER) + { + OpponentBufferExecCompleted(); + } + else + { + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].partyStatusSummaryShown = 1; + if (gBattleBufferA[gActiveBattler][2]) + { + if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1E <= 1) + { + ++gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1E; + return; + } + else + { + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1E = 0; + } + } + gBattlerStatusSummaryTaskId[gActiveBattler] = CreatePartyStatusSummarySprites(gActiveBattler, + (struct HpAndStatus *)&gBattleBufferA[gActiveBattler][4], + gBattleBufferA[gActiveBattler][1], + gBattleBufferA[gActiveBattler][2]); + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_5 = 0; + if (gBattleBufferA[gActiveBattler][2]) + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_5 = 0x5D; + gBattlerControllerFuncs[gActiveBattler] = sub_8038FBC; + } +} + +static void sub_8038FBC(void) +{ + if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_5++ > 0x5C) + { + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_5 = 0; + OpponentBufferExecCompleted(); + } +} + +static void OpponentHandleHidePartyStatusSummary(void) +{ + if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].partyStatusSummaryShown) + gTasks[gBattlerStatusSummaryTaskId[gActiveBattler]].func = Task_HidePartyStatusSummary; + OpponentBufferExecCompleted(); +} + +static void OpponentHandleEndBounceEffect(void) +{ + OpponentBufferExecCompleted(); +} + +static void OpponentHandleSpriteInvisibility(void) +{ + if (IsBattlerSpritePresent(gActiveBattler)) + { + gSprites[gBattlerSpriteIds[gActiveBattler]].invisible = gBattleBufferA[gActiveBattler][1]; + CopyBattleSpriteInvisibility(gActiveBattler); + } + OpponentBufferExecCompleted(); +} + +static void OpponentHandleBattleAnimation(void) +{ + if (!mplay_80342A4(gActiveBattler)) + { + u8 animationId = gBattleBufferA[gActiveBattler][1]; + u16 argument = gBattleBufferA[gActiveBattler][2] | (gBattleBufferA[gActiveBattler][3] << 8); + + if (TryHandleLaunchBattleTableAnimation(gActiveBattler, gActiveBattler, gActiveBattler, animationId, argument)) + OpponentBufferExecCompleted(); + else + gBattlerControllerFuncs[gActiveBattler] = CompleteOnFinishedBattleAnimation; + } +} + +static void OpponentHandleLinkStandbyMsg(void) +{ + OpponentBufferExecCompleted(); +} + +static void OpponentHandleResetActionMoveSelection(void) +{ + OpponentBufferExecCompleted(); +} + +static void OpponentHandleCmd55(void) +{ + if (gBattleTypeFlags & BATTLE_TYPE_LINK && !(gBattleTypeFlags & BATTLE_TYPE_IS_MASTER)) + { + gMain.inBattle = 0; + gMain.callback1 = gPreBattleCallback1; + SetMainCallback2(gMain.savedCallback); + } + OpponentBufferExecCompleted(); +} + +static void OpponentCmdEnd(void) +{ +} diff --git a/src/battle_controller_player.c b/src/battle_controller_player.c new file mode 100644 index 000000000..b0cd92c2e --- /dev/null +++ b/src/battle_controller_player.c @@ -0,0 +1,2969 @@ +#include "global.h" +#include "bg.h" +#include "data.h" +#include "item.h" +#include "item_menu.h" +#include "link.h" +#include "main.h" +#include "m4a.h" +#include "palette.h" +#include "party_menu.h" +#include "pokeball.h" +#include "pokemon.h" +#include "random.h" +#include "sound.h" +#include "strings.h" +#include "string_util.h" +#include "pokemon_special_anim.h" +#include "task.h" +#include "text.h" +#include "util.h" +#include "window.h" +#include "battle.h" +#include "battle_anim.h" +#include "battle_controllers.h" +#include "battle_interface.h" +#include "battle_message.h" +#include "battle_setup.h" +#include "battle_script_commands.h" +#include "reshow_battle_screen.h" +#include "constants/battle_anim.h" +#include "constants/items.h" +#include "constants/moves.h" +#include "constants/songs.h" + +static void PlayerHandleGetMonData(void); +static void PlayerHandleSetMonData(void); +static void PlayerHandleSetRawMonData(void); +static void PlayerHandleLoadMonSprite(void); +static void PlayerHandleSwitchInAnim(void); +static void PlayerHandleReturnMonToBall(void); +static void PlayerHandleDrawTrainerPic(void); +static void PlayerHandleTrainerSlide(void); +static void PlayerHandleTrainerSlideBack(void); +static void PlayerHandleFaintAnimation(void); +static void PlayerHandlePaletteFade(void); +static void PlayerHandleSuccessBallThrowAnim(void); +static void PlayerHandleBallThrowAnim(void); +static void PlayerHandlePause(void); +static void PlayerHandleMoveAnimation(void); +static void PlayerHandlePrintString(void); +static void PlayerHandlePrintSelectionString(void); +static void PlayerHandleChooseAction(void); +static void PlayerHandleUnknownYesNoBox(void); +static void PlayerHandleChooseMove(void); +static void PlayerHandleChooseItem(void); +static void PlayerHandleChoosePokemon(void); +static void PlayerHandleCmd23(void); +static void PlayerHandleHealthBarUpdate(void); +static void PlayerHandleExpUpdate(void); +static void PlayerHandleStatusIconUpdate(void); +static void PlayerHandleStatusAnimation(void); +static void PlayerHandleStatusXor(void); +static void PlayerHandleDataTransfer(void); +static void PlayerHandleDMA3Transfer(void); +static void PlayerHandlePlayBGM(void); +static void PlayerHandleCmd32(void); +static void PlayerHandleTwoReturnValues(void); +static void PlayerHandleChosenMonReturnValue(void); +static void PlayerHandleOneReturnValue(void); +static void PlayerHandleOneReturnValue_Duplicate(void); +static void PlayerHandleCmd37(void); +static void PlayerHandleCmd38(void); +static void PlayerHandleCmd39(void); +static void PlayerHandleCmd40(void); +static void PlayerHandleHitAnimation(void); +static void PlayerHandleCmd42(void); +static void PlayerHandlePlaySE(void); +static void PlayerHandlePlayFanfare(void); +static void PlayerHandleFaintingCry(void); +static void PlayerHandleIntroSlide(void); +static void PlayerHandleIntroTrainerBallThrow(void); +static void PlayerHandleDrawPartyStatusSummary(void); +static void PlayerHandleHidePartyStatusSummary(void); +static void PlayerHandleEndBounceEffect(void); +static void PlayerHandleSpriteInvisibility(void); +static void PlayerHandleBattleAnimation(void); +static void PlayerHandleLinkStandbyMsg(void); +static void PlayerHandleResetActionMoveSelection(void); +static void PlayerHandleCmd55(void); +static void PlayerCmdEnd(void); + +static void PlayerBufferRunCommand(void); +static void HandleInputChooseTarget(void); +static void MoveSelectionDisplayPpNumber(void); +static void MoveSelectionDisplayPpString(void); +static void MoveSelectionDisplayMoveType(void); +static void MoveSelectionDisplayMoveNames(void); +static void HandleMoveSwitching(void); +static void WaitForMonSelection(void); +static void CompleteWhenChoseItem(void); +static void Task_LaunchLvlUpAnim(u8 taskId); +static void Task_PrepareToGiveExpWithExpBar(u8 taskId); +static void DestroyExpTaskAndCompleteOnInactiveTextPrinter(u8 taskId); +static void Task_UpdateLvlInHealthbox(u8 taskId); +static void PrintLinkStandbyMsg(void); +static u32 CopyPlayerMonData(u8 monId, u8 *dst); +static void SetPlayerMonData(u8 monId); +static void DoSwitchOutAnimation(void); +static void PlayerDoMoveAnimation(void); +static void task05_08033660(u8 taskId); +static void sub_8033AC8(void); +static void sub_802FCAC(void); +static void sub_80300F4(u8 taskId); +static void sub_80303A8(u8 taskId); +static void sub_8031FF4(u8 battlerId, bool8 dontClearSubstituteBit); +static void sub_8033830(void); + +static void (*const sPlayerBufferCommands[CONTROLLER_CMDS_COUNT])(void) = +{ + PlayerHandleGetMonData, + PlayerHandleGetRawMonData, + PlayerHandleSetMonData, + PlayerHandleSetRawMonData, + PlayerHandleLoadMonSprite, + PlayerHandleSwitchInAnim, + PlayerHandleReturnMonToBall, + PlayerHandleDrawTrainerPic, + PlayerHandleTrainerSlide, + PlayerHandleTrainerSlideBack, + PlayerHandleFaintAnimation, + PlayerHandlePaletteFade, + PlayerHandleSuccessBallThrowAnim, + PlayerHandleBallThrowAnim, + PlayerHandlePause, + PlayerHandleMoveAnimation, + PlayerHandlePrintString, + PlayerHandlePrintSelectionString, + PlayerHandleChooseAction, + PlayerHandleUnknownYesNoBox, + PlayerHandleChooseMove, + PlayerHandleChooseItem, + PlayerHandleChoosePokemon, + PlayerHandleCmd23, + PlayerHandleHealthBarUpdate, + PlayerHandleExpUpdate, + PlayerHandleStatusIconUpdate, + PlayerHandleStatusAnimation, + PlayerHandleStatusXor, + PlayerHandleDataTransfer, + PlayerHandleDMA3Transfer, + PlayerHandlePlayBGM, + PlayerHandleCmd32, + PlayerHandleTwoReturnValues, + PlayerHandleChosenMonReturnValue, + PlayerHandleOneReturnValue, + PlayerHandleOneReturnValue_Duplicate, + PlayerHandleCmd37, + PlayerHandleCmd38, + PlayerHandleCmd39, + PlayerHandleCmd40, + PlayerHandleHitAnimation, + PlayerHandleCmd42, + PlayerHandlePlaySE, + PlayerHandlePlayFanfare, + PlayerHandleFaintingCry, + PlayerHandleIntroSlide, + PlayerHandleIntroTrainerBallThrow, + PlayerHandleDrawPartyStatusSummary, + PlayerHandleHidePartyStatusSummary, + PlayerHandleEndBounceEffect, + PlayerHandleSpriteInvisibility, + PlayerHandleBattleAnimation, + PlayerHandleLinkStandbyMsg, + PlayerHandleResetActionMoveSelection, + PlayerHandleCmd55, + PlayerCmdEnd, +}; + +static const u8 sTargetIdentities[] = { B_POSITION_PLAYER_LEFT, B_POSITION_PLAYER_RIGHT, B_POSITION_OPPONENT_RIGHT, B_POSITION_OPPONENT_LEFT }; + +// not used +static const u8 gUnknown_8250984[] = { 0x48, 0x48, 0x20, 0x5a, 0x50, 0x50, 0x50, 0x58 }; + +void nullsub_13(void) +{ +} + +void SetControllerToPlayer(void) +{ + gBattlerControllerFuncs[gActiveBattler] = PlayerBufferRunCommand; + gDoingBattleAnim = FALSE; +} + +static void PlayerBufferExecCompleted(void) +{ + gBattlerControllerFuncs[gActiveBattler] = PlayerBufferRunCommand; + if (gBattleTypeFlags & BATTLE_TYPE_LINK) + { + u8 playerId = GetMultiplayerId(); + + PrepareBufferDataTransferLink(2, 4, &playerId); + gBattleBufferA[gActiveBattler][0] = CONTROLLER_TERMINATOR_NOP; + } + else + { + gBattleControllerExecFlags &= ~gBitTable[gActiveBattler]; + } +} + +static void PlayerBufferRunCommand(void) +{ + if (gBattleControllerExecFlags & gBitTable[gActiveBattler]) + { + if (gBattleBufferA[gActiveBattler][0] < NELEMS(sPlayerBufferCommands)) + sPlayerBufferCommands[gBattleBufferA[gActiveBattler][0]](); + else + PlayerBufferExecCompleted(); + } +} + +static void CompleteOnBattlerSpritePosX_0(void) +{ + if (gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x == 0) + PlayerBufferExecCompleted(); +} + +static void HandleInputChooseAction(void) +{ + u16 itemId = gBattleBufferA[gActiveBattler][2] | (gBattleBufferA[gActiveBattler][3] << 8); + + DoBounceEffect(gActiveBattler, BOUNCE_HEALTHBOX, 7, 1); + DoBounceEffect(gActiveBattler, BOUNCE_MON, 7, 1); + if (JOY_NEW(A_BUTTON)) + { + PlaySE(SE_SELECT); + + switch (gActionSelectionCursor[gActiveBattler]) + { + case 0: + BtlController_EmitTwoReturnValues(1, B_ACTION_USE_MOVE, 0); + break; + case 1: + BtlController_EmitTwoReturnValues(1, B_ACTION_USE_ITEM, 0); + break; + case 2: + BtlController_EmitTwoReturnValues(1, B_ACTION_SWITCH, 0); + break; + case 3: + BtlController_EmitTwoReturnValues(1, B_ACTION_RUN, 0); + break; + } + PlayerBufferExecCompleted(); + } + else if (JOY_NEW(DPAD_LEFT)) + { + if (gActionSelectionCursor[gActiveBattler] & 1) // if is B_ACTION_USE_ITEM or B_ACTION_RUN + { + PlaySE(SE_SELECT); + ActionSelectionDestroyCursorAt(gActionSelectionCursor[gActiveBattler]); + gActionSelectionCursor[gActiveBattler] ^= 1; + ActionSelectionCreateCursorAt(gActionSelectionCursor[gActiveBattler], 0); + } + } + else if (JOY_NEW(DPAD_RIGHT)) + { + if (!(gActionSelectionCursor[gActiveBattler] & 1)) // if is B_ACTION_USE_MOVE or B_ACTION_SWITCH + { + PlaySE(SE_SELECT); + ActionSelectionDestroyCursorAt(gActionSelectionCursor[gActiveBattler]); + gActionSelectionCursor[gActiveBattler] ^= 1; + ActionSelectionCreateCursorAt(gActionSelectionCursor[gActiveBattler], 0); + } + } + else if (JOY_NEW(DPAD_UP)) + { + if (gActionSelectionCursor[gActiveBattler] & 2) // if is B_ACTION_SWITCH or B_ACTION_RUN + { + PlaySE(SE_SELECT); + ActionSelectionDestroyCursorAt(gActionSelectionCursor[gActiveBattler]); + gActionSelectionCursor[gActiveBattler] ^= 2; + ActionSelectionCreateCursorAt(gActionSelectionCursor[gActiveBattler], 0); + } + } + else if (JOY_NEW(DPAD_DOWN)) + { + if (!(gActionSelectionCursor[gActiveBattler] & 2)) // if is B_ACTION_USE_MOVE or B_ACTION_USE_ITEM + { + PlaySE(SE_SELECT); + ActionSelectionDestroyCursorAt(gActionSelectionCursor[gActiveBattler]); + gActionSelectionCursor[gActiveBattler] ^= 2; + ActionSelectionCreateCursorAt(gActionSelectionCursor[gActiveBattler], 0); + } + } + else if (JOY_NEW(B_BUTTON)) + { + if ((gBattleTypeFlags & BATTLE_TYPE_DOUBLE) + && GetBattlerPosition(gActiveBattler) == B_POSITION_PLAYER_RIGHT + && !(gAbsentBattlerFlags & gBitTable[GetBattlerAtPosition(B_POSITION_PLAYER_LEFT)]) + && !(gBattleTypeFlags & BATTLE_TYPE_MULTI)) + { + if (gBattleBufferA[gActiveBattler][1] == B_ACTION_USE_ITEM) + { + // Add item to bag if it is a ball + if (itemId <= ITEM_PREMIER_BALL) + AddBagItem(itemId, 1); + else + return; + } + PlaySE(SE_SELECT); + BtlController_EmitTwoReturnValues(1, B_ACTION_CANCEL_PARTNER, 0); + PlayerBufferExecCompleted(); + } + } + else if (JOY_NEW(START_BUTTON)) + { + SwapHpBarsWithHpText(); + } +} + +static void sub_802E640(void) +{ + EndBounceEffect(gActiveBattler, BOUNCE_HEALTHBOX); + EndBounceEffect(gActiveBattler, BOUNCE_MON); + gBattlerControllerFuncs[gActiveBattler] = HandleInputChooseTarget; +} + +static void HandleInputChooseTarget(void) +{ + s32 i; + u8 identities[4]; + + memcpy(identities, sTargetIdentities, NELEMS(sTargetIdentities)); + DoBounceEffect(gMultiUsePlayerCursor, BOUNCE_HEALTHBOX, 15, 1); + i = 0; + if (gBattlersCount != 0) + { + do + { + if (i != gMultiUsePlayerCursor) + EndBounceEffect(i, BOUNCE_HEALTHBOX); + ++i; + } + while (i < gBattlersCount); + } + if (JOY_NEW(A_BUTTON)) + { + PlaySE(SE_SELECT); + gSprites[gBattlerSpriteIds[gMultiUsePlayerCursor]].callback = sub_8012098; + BtlController_EmitTwoReturnValues(1, 10, gMoveSelectionCursor[gActiveBattler] | (gMultiUsePlayerCursor << 8)); + EndBounceEffect(gMultiUsePlayerCursor, BOUNCE_HEALTHBOX); + PlayerBufferExecCompleted(); + } + else if (JOY_NEW(B_BUTTON)) + { + PlaySE(SE_SELECT); + gSprites[gBattlerSpriteIds[gMultiUsePlayerCursor]].callback = sub_8012098; + gBattlerControllerFuncs[gActiveBattler] = HandleInputChooseMove; + DoBounceEffect(gActiveBattler, BOUNCE_HEALTHBOX, 7, 1); + DoBounceEffect(gActiveBattler, BOUNCE_MON, 7, 1); + EndBounceEffect(gMultiUsePlayerCursor, BOUNCE_HEALTHBOX); + } + else if (JOY_NEW(DPAD_LEFT | DPAD_UP)) + { + PlaySE(SE_SELECT); + gSprites[gBattlerSpriteIds[gMultiUsePlayerCursor]].callback = sub_8012098; + + do + { + u8 currSelIdentity = GetBattlerPosition(gMultiUsePlayerCursor); + + for (i = 0; i < MAX_BATTLERS_COUNT; ++i) + if (currSelIdentity == identities[i]) + break; + do + { + if (--i < 0) + i = MAX_BATTLERS_COUNT; // UB: array out of range + gMultiUsePlayerCursor = GetBattlerAtPosition(identities[i]); + } + while (gMultiUsePlayerCursor == gBattlersCount); + i = 0; + switch (GetBattlerPosition(gMultiUsePlayerCursor)) + { + case B_POSITION_PLAYER_LEFT: + case B_POSITION_PLAYER_RIGHT: + if (gActiveBattler != gMultiUsePlayerCursor) + ++i; + else if (gBattleMoves[GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_MOVE1 + gMoveSelectionCursor[gActiveBattler])].target & MOVE_TARGET_USER_OR_SELECTED) + ++i; + break; + case B_POSITION_OPPONENT_LEFT: + case B_POSITION_OPPONENT_RIGHT: + ++i; + break; + } + if (gAbsentBattlerFlags & gBitTable[gMultiUsePlayerCursor]) + i = 0; + } + while (i == 0); + gSprites[gBattlerSpriteIds[gMultiUsePlayerCursor]].callback = sub_8012044; + } + else if (JOY_NEW(DPAD_RIGHT | DPAD_DOWN)) + { + PlaySE(SE_SELECT); + gSprites[gBattlerSpriteIds[gMultiUsePlayerCursor]].callback = sub_8012098; + + do + { + u8 currSelIdentity = GetBattlerPosition(gMultiUsePlayerCursor); + + for (i = 0; i < MAX_BATTLERS_COUNT; ++i) + if (currSelIdentity == identities[i]) + break; + do + { + if (++i > 3) + i = 0; + gMultiUsePlayerCursor = GetBattlerAtPosition(identities[i]); + } + while (gMultiUsePlayerCursor == gBattlersCount); + i = 0; + switch (GetBattlerPosition(gMultiUsePlayerCursor)) + { + case B_POSITION_PLAYER_LEFT: + case B_POSITION_PLAYER_RIGHT: + if (gActiveBattler != gMultiUsePlayerCursor) + ++i; + else if (gBattleMoves[GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_MOVE1 + gMoveSelectionCursor[gActiveBattler])].target & MOVE_TARGET_USER_OR_SELECTED) + ++i; + break; + case B_POSITION_OPPONENT_LEFT: + case B_POSITION_OPPONENT_RIGHT: + ++i; + break; + } + if (gAbsentBattlerFlags & gBitTable[gMultiUsePlayerCursor]) + i = 0; + } + while (i == 0); + gSprites[gBattlerSpriteIds[gMultiUsePlayerCursor]].callback = sub_8012044; + } +} + +void HandleInputChooseMove(void) +{ + bool32 canSelectTarget = FALSE; + struct ChooseMoveStruct *moveInfo = (struct ChooseMoveStruct *)(&gBattleBufferA[gActiveBattler][4]); + + sub_8033AC8(); + if (JOY_NEW(A_BUTTON)) + { + u8 moveTarget; + + PlaySE(SE_SELECT); + if (moveInfo->moves[gMoveSelectionCursor[gActiveBattler]] == MOVE_CURSE) + { + if (moveInfo->monType1 != TYPE_GHOST && moveInfo->monType2 != TYPE_GHOST) + moveTarget = MOVE_TARGET_USER; + else + moveTarget = MOVE_TARGET_SELECTED; + } + else + { + moveTarget = gBattleMoves[moveInfo->moves[gMoveSelectionCursor[gActiveBattler]]].target; + } + + if (moveTarget & MOVE_TARGET_USER) + gMultiUsePlayerCursor = gActiveBattler; + else + gMultiUsePlayerCursor = GetBattlerAtPosition((GetBattlerPosition(gActiveBattler) & BIT_SIDE) ^ BIT_SIDE); + + if (!gBattleBufferA[gActiveBattler][1]) // not a double battle + { + if (moveTarget & MOVE_TARGET_USER_OR_SELECTED && !gBattleBufferA[gActiveBattler][2]) + ++canSelectTarget; + } + else // double battle + { + if (!(moveTarget & (MOVE_TARGET_RANDOM | MOVE_TARGET_BOTH | MOVE_TARGET_DEPENDS | MOVE_TARGET_FOES_AND_ALLY | MOVE_TARGET_OPPONENTS_FIELD | MOVE_TARGET_USER))) + ++canSelectTarget; // either selected or user + if (moveInfo->currentPp[gMoveSelectionCursor[gActiveBattler]] == 0) + { + canSelectTarget = FALSE; + } + else if (!(moveTarget & (MOVE_TARGET_USER | MOVE_TARGET_USER_OR_SELECTED)) && CountAliveMonsInBattle(BATTLE_ALIVE_EXCEPT_ACTIVE) <= 1) + { + gMultiUsePlayerCursor = GetDefaultMoveTarget(gActiveBattler); + canSelectTarget = FALSE; + } + } + ResetPaletteFadeControl(); + BeginNormalPaletteFade(0xF0000, 0, 0, 0, RGB_WHITE); + if (!canSelectTarget) + { + BtlController_EmitTwoReturnValues(1, 10, gMoveSelectionCursor[gActiveBattler] | (gMultiUsePlayerCursor << 8)); + PlayerBufferExecCompleted(); + } + else + { + gBattlerControllerFuncs[gActiveBattler] = HandleInputChooseTarget; + if (moveTarget & (MOVE_TARGET_USER | MOVE_TARGET_USER_OR_SELECTED)) + gMultiUsePlayerCursor = gActiveBattler; + else if (gAbsentBattlerFlags & gBitTable[GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT)]) + gMultiUsePlayerCursor = GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT); + else + gMultiUsePlayerCursor = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT); + gSprites[gBattlerSpriteIds[gMultiUsePlayerCursor]].callback = sub_8012044; + } + } + else if (JOY_NEW(B_BUTTON)) + { + PlaySE(SE_SELECT); + BtlController_EmitTwoReturnValues(1, 10, 0xFFFF); + PlayerBufferExecCompleted(); + ResetPaletteFadeControl(); + BeginNormalPaletteFade(0xF0000, 0, 0, 0, RGB_WHITE); + } + else if (JOY_NEW(DPAD_LEFT)) + { + if (gMoveSelectionCursor[gActiveBattler] & 1) + { + MoveSelectionDestroyCursorAt(gMoveSelectionCursor[gActiveBattler]); + gMoveSelectionCursor[gActiveBattler] ^= 1; + PlaySE(SE_SELECT); + MoveSelectionCreateCursorAt(gMoveSelectionCursor[gActiveBattler], 0); + MoveSelectionDisplayPpNumber(); + MoveSelectionDisplayMoveType(); + BeginNormalPaletteFade(0xF0000, 0, 0, 0, RGB_WHITE); + } + } + else if (JOY_NEW(DPAD_RIGHT)) + { + if (!(gMoveSelectionCursor[gActiveBattler] & 1) + && (gMoveSelectionCursor[gActiveBattler] ^ 1) < gNumberOfMovesToChoose) + { + MoveSelectionDestroyCursorAt(gMoveSelectionCursor[gActiveBattler]); + gMoveSelectionCursor[gActiveBattler] ^= 1; + PlaySE(SE_SELECT); + MoveSelectionCreateCursorAt(gMoveSelectionCursor[gActiveBattler], 0); + MoveSelectionDisplayPpNumber(); + MoveSelectionDisplayMoveType(); + BeginNormalPaletteFade(0xF0000, 0, 0, 0, RGB_WHITE); + } + } + else if (JOY_NEW(DPAD_UP)) + { + if (gMoveSelectionCursor[gActiveBattler] & 2) + { + MoveSelectionDestroyCursorAt(gMoveSelectionCursor[gActiveBattler]); + gMoveSelectionCursor[gActiveBattler] ^= 2; + PlaySE(SE_SELECT); + MoveSelectionCreateCursorAt(gMoveSelectionCursor[gActiveBattler], 0); + MoveSelectionDisplayPpNumber(); + MoveSelectionDisplayMoveType(); + BeginNormalPaletteFade(0xF0000, 0, 0, 0, RGB_WHITE); + } + } + else if (JOY_NEW(DPAD_DOWN)) + { + if (!(gMoveSelectionCursor[gActiveBattler] & 2) + && (gMoveSelectionCursor[gActiveBattler] ^ 2) < gNumberOfMovesToChoose) + { + MoveSelectionDestroyCursorAt(gMoveSelectionCursor[gActiveBattler]); + gMoveSelectionCursor[gActiveBattler] ^= 2; + PlaySE(SE_SELECT); + MoveSelectionCreateCursorAt(gMoveSelectionCursor[gActiveBattler], 0); + MoveSelectionDisplayPpNumber(); + MoveSelectionDisplayMoveType(); + BeginNormalPaletteFade(0xF0000, 0, 0, 0, RGB_WHITE); + } + } + else if (JOY_NEW(SELECT_BUTTON)) + { + if (gNumberOfMovesToChoose > 1 && !(gBattleTypeFlags & BATTLE_TYPE_LINK)) + { + MoveSelectionCreateCursorAt(gMoveSelectionCursor[gActiveBattler], 29); + if (gMoveSelectionCursor[gActiveBattler] != 0) + gMultiUsePlayerCursor = 0; + else + gMultiUsePlayerCursor = gMoveSelectionCursor[gActiveBattler] + 1; + MoveSelectionCreateCursorAt(gMultiUsePlayerCursor, 27); + BattlePutTextOnWindow(gText_BattleSwitchWhich, 0xB); + gBattlerControllerFuncs[gActiveBattler] = HandleMoveSwitching; + } + } +} + +// not used +static u32 sub_802EDDC(void) +{ + u32 var = 0; + + if (JOY_NEW(A_BUTTON)) + { + PlaySE(SE_SELECT); + var = 1; + } + if (JOY_NEW(B_BUTTON)) + { + PlaySE(SE_SELECT); + gBattle_BG0_X = 0; + gBattle_BG0_Y = 0x140; + var = 0xFF; + } + if (JOY_NEW(DPAD_LEFT) && gMoveSelectionCursor[gActiveBattler] & 1) + { + MoveSelectionDestroyCursorAt(gMoveSelectionCursor[gActiveBattler]); + gMoveSelectionCursor[gActiveBattler] ^= 1; + PlaySE(SE_SELECT); + MoveSelectionCreateCursorAt(gMoveSelectionCursor[gActiveBattler], 0); + } + if (JOY_NEW(DPAD_RIGHT) && !(gMoveSelectionCursor[gActiveBattler] & 1) + && (gMoveSelectionCursor[gActiveBattler] ^ 1) < gNumberOfMovesToChoose) + { + MoveSelectionDestroyCursorAt(gMoveSelectionCursor[gActiveBattler]); + gMoveSelectionCursor[gActiveBattler] ^= 1; + PlaySE(SE_SELECT); + MoveSelectionCreateCursorAt(gMoveSelectionCursor[gActiveBattler], 0); + } + if (JOY_NEW(DPAD_UP) && gMoveSelectionCursor[gActiveBattler] & 2) + { + MoveSelectionDestroyCursorAt(gMoveSelectionCursor[gActiveBattler]); + gMoveSelectionCursor[gActiveBattler] ^= 2; + PlaySE(SE_SELECT); + MoveSelectionCreateCursorAt(gMoveSelectionCursor[gActiveBattler], 0); + } + if (JOY_NEW(DPAD_DOWN) && !(gMoveSelectionCursor[gActiveBattler] & 2) + && (gMoveSelectionCursor[gActiveBattler] ^ 2) < gNumberOfMovesToChoose) + { + MoveSelectionDestroyCursorAt(gMoveSelectionCursor[gActiveBattler]); + gMoveSelectionCursor[gActiveBattler] ^= 2; + PlaySE(SE_SELECT); + MoveSelectionCreateCursorAt(gMoveSelectionCursor[gActiveBattler], 0); + } + return var; +} + +static void HandleMoveSwitching(void) +{ + u8 perMovePPBonuses[4]; + struct ChooseMoveStruct moveStruct; + u8 totalPPBonuses; + + if (JOY_NEW(A_BUTTON | SELECT_BUTTON)) + { + PlaySE(SE_SELECT); + + if (gMoveSelectionCursor[gActiveBattler] != gMultiUsePlayerCursor) + { + struct ChooseMoveStruct *moveInfo = (struct ChooseMoveStruct *)(&gBattleBufferA[gActiveBattler][4]); + s32 i; + + // swap moves and pp + i = moveInfo->moves[gMoveSelectionCursor[gActiveBattler]]; + moveInfo->moves[gMoveSelectionCursor[gActiveBattler]] = moveInfo->moves[gMultiUsePlayerCursor]; + moveInfo->moves[gMultiUsePlayerCursor] = i; + i = moveInfo->currentPp[gMoveSelectionCursor[gActiveBattler]]; + moveInfo->currentPp[gMoveSelectionCursor[gActiveBattler]] = moveInfo->currentPp[gMultiUsePlayerCursor]; + moveInfo->currentPp[gMultiUsePlayerCursor] = i; + i = moveInfo->maxPp[gMoveSelectionCursor[gActiveBattler]]; + moveInfo->maxPp[gMoveSelectionCursor[gActiveBattler]] = moveInfo->maxPp[gMultiUsePlayerCursor]; + moveInfo->maxPp[gMultiUsePlayerCursor] = i; + if (gDisableStructs[gActiveBattler].mimickedMoves & gBitTable[gMoveSelectionCursor[gActiveBattler]]) + { + gDisableStructs[gActiveBattler].mimickedMoves &= (~gBitTable[gMoveSelectionCursor[gActiveBattler]]); + gDisableStructs[gActiveBattler].mimickedMoves |= gBitTable[gMultiUsePlayerCursor]; + } + MoveSelectionDisplayMoveNames(); + for (i = 0; i < MAX_MON_MOVES; ++i) + perMovePPBonuses[i] = (gBattleMons[gActiveBattler].ppBonuses & (3 << (i * 2))) >> (i * 2); + totalPPBonuses = perMovePPBonuses[gMoveSelectionCursor[gActiveBattler]]; + perMovePPBonuses[gMoveSelectionCursor[gActiveBattler]] = perMovePPBonuses[gMultiUsePlayerCursor]; + perMovePPBonuses[gMultiUsePlayerCursor] = totalPPBonuses; + totalPPBonuses = 0; + for (i = 0; i < MAX_MON_MOVES; ++i) + totalPPBonuses |= perMovePPBonuses[i] << (i * 2); + + gBattleMons[gActiveBattler].ppBonuses = totalPPBonuses; + for (i = 0; i < MAX_MON_MOVES; ++i) + { + gBattleMons[gActiveBattler].moves[i] = moveInfo->moves[i]; + gBattleMons[gActiveBattler].pp[i] = moveInfo->currentPp[i]; + } + if (!(gBattleMons[gActiveBattler].status2 & STATUS2_TRANSFORMED)) + { + for (i = 0; i < MAX_MON_MOVES; ++i) + { + moveStruct.moves[i] = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_MOVE1 + i); + moveStruct.currentPp[i] = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_PP1 + i); + } + + totalPPBonuses = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_PP_BONUSES); + for (i = 0; i < MAX_MON_MOVES; ++i) + perMovePPBonuses[i] = (totalPPBonuses & (3 << (i * 2))) >> (i * 2); + i = moveStruct.moves[gMoveSelectionCursor[gActiveBattler]]; + moveStruct.moves[gMoveSelectionCursor[gActiveBattler]] = moveStruct.moves[gMultiUsePlayerCursor]; + moveStruct.moves[gMultiUsePlayerCursor] = i; + i = moveStruct.currentPp[gMoveSelectionCursor[gActiveBattler]]; + moveStruct.currentPp[gMoveSelectionCursor[gActiveBattler]] = moveStruct.currentPp[gMultiUsePlayerCursor]; + moveStruct.currentPp[gMultiUsePlayerCursor] = i; + totalPPBonuses = perMovePPBonuses[gMoveSelectionCursor[gActiveBattler]]; + perMovePPBonuses[gMoveSelectionCursor[gActiveBattler]] = perMovePPBonuses[gMultiUsePlayerCursor]; + perMovePPBonuses[gMultiUsePlayerCursor] = totalPPBonuses; + totalPPBonuses = 0; + for (i = 0; i < MAX_MON_MOVES; ++i) + totalPPBonuses |= perMovePPBonuses[i] << (i * 2); + for (i = 0; i < MAX_MON_MOVES; ++i) + { + SetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_MOVE1 + i, &moveStruct.moves[i]); + SetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_PP1 + i, &moveStruct.currentPp[i]); + } + SetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_PP_BONUSES, &totalPPBonuses); + } + } + if (gBattleTypeFlags & BATTLE_TYPE_FIRST_BATTLE) + gBattlerControllerFuncs[gActiveBattler] = sub_80E7988; + else + gBattlerControllerFuncs[gActiveBattler] = HandleInputChooseMove; + gMoveSelectionCursor[gActiveBattler] = gMultiUsePlayerCursor; + MoveSelectionCreateCursorAt(gMoveSelectionCursor[gActiveBattler], 0); + MoveSelectionDisplayPpString(); + MoveSelectionDisplayPpNumber(); + MoveSelectionDisplayMoveType(); + } + if (JOY_NEW(B_BUTTON)) + { + PlaySE(SE_SELECT); + MoveSelectionDestroyCursorAt(gMultiUsePlayerCursor); + MoveSelectionCreateCursorAt(gMoveSelectionCursor[gActiveBattler], 0); + if (gBattleTypeFlags & BATTLE_TYPE_FIRST_BATTLE) + gBattlerControllerFuncs[gActiveBattler] = sub_80E7988; + else + gBattlerControllerFuncs[gActiveBattler] = HandleInputChooseMove; + MoveSelectionDisplayPpString(); + MoveSelectionDisplayPpNumber(); + MoveSelectionDisplayMoveType(); + } + if (JOY_NEW(DPAD_LEFT)) + { + if (gMultiUsePlayerCursor & 1) + { + if (gMultiUsePlayerCursor == gMoveSelectionCursor[gActiveBattler]) + MoveSelectionCreateCursorAt(gMoveSelectionCursor[gActiveBattler], 29); + else + MoveSelectionDestroyCursorAt(gMultiUsePlayerCursor); + gMultiUsePlayerCursor ^= 1; + PlaySE(SE_SELECT); + if (gMultiUsePlayerCursor == gMoveSelectionCursor[gActiveBattler]) + MoveSelectionCreateCursorAt(gMultiUsePlayerCursor, 0); + else + MoveSelectionCreateCursorAt(gMultiUsePlayerCursor, 27); + } + } + if (JOY_NEW(DPAD_RIGHT)) + { + if (!(gMultiUsePlayerCursor & 1) && (gMultiUsePlayerCursor ^ 1) < gNumberOfMovesToChoose) + { + if (gMultiUsePlayerCursor == gMoveSelectionCursor[gActiveBattler]) + MoveSelectionCreateCursorAt(gMoveSelectionCursor[gActiveBattler], 29); + else + MoveSelectionDestroyCursorAt(gMultiUsePlayerCursor); + gMultiUsePlayerCursor ^= 1; + PlaySE(SE_SELECT); + if (gMultiUsePlayerCursor == gMoveSelectionCursor[gActiveBattler]) + MoveSelectionCreateCursorAt(gMultiUsePlayerCursor, 0); + else + MoveSelectionCreateCursorAt(gMultiUsePlayerCursor, 27); + } + } + if (JOY_NEW(DPAD_UP)) + { + if (gMultiUsePlayerCursor & 2) + { + if (gMultiUsePlayerCursor == gMoveSelectionCursor[gActiveBattler]) + MoveSelectionCreateCursorAt(gMoveSelectionCursor[gActiveBattler], 29); + else + MoveSelectionDestroyCursorAt(gMultiUsePlayerCursor); + gMultiUsePlayerCursor ^= 2; + PlaySE(SE_SELECT); + if (gMultiUsePlayerCursor == gMoveSelectionCursor[gActiveBattler]) + MoveSelectionCreateCursorAt(gMultiUsePlayerCursor, 0); + else + MoveSelectionCreateCursorAt(gMultiUsePlayerCursor, 27); + } + } + if (JOY_NEW(DPAD_DOWN)) + { + if (!(gMultiUsePlayerCursor & 2) && (gMultiUsePlayerCursor ^ 2) < gNumberOfMovesToChoose) + { + if (gMultiUsePlayerCursor == gMoveSelectionCursor[gActiveBattler]) + MoveSelectionCreateCursorAt(gMoveSelectionCursor[gActiveBattler], 29); + else + MoveSelectionDestroyCursorAt(gMultiUsePlayerCursor); + gMultiUsePlayerCursor ^= 2; + PlaySE(SE_SELECT); + if (gMultiUsePlayerCursor == gMoveSelectionCursor[gActiveBattler]) + MoveSelectionCreateCursorAt(gMultiUsePlayerCursor, 0); + else + MoveSelectionCreateCursorAt(gMultiUsePlayerCursor, 27); + } + } +} + +static void sub_802F610(void) +{ + if (gWirelessCommType == 0) + { + if (gReceivedRemoteLinkPlayers == 0) + { + m4aSongNumStop(SE_T_OOAME); + gMain.inBattle = 0; + gMain.callback1 = gPreBattleCallback1; + SetMainCallback2(sub_8011A1C); + FreeAllWindowBuffers(); + } + } + else if (IsLinkTaskFinished()) + { + m4aSongNumStop(SE_T_OOAME); + gMain.inBattle = 0; + gMain.callback1 = gPreBattleCallback1; + SetMainCallback2(sub_8011A1C); + FreeAllWindowBuffers(); + } +} + +void sub_802F6A8(void) +{ + if (!gPaletteFade.active) + { + if (gBattleTypeFlags & BATTLE_TYPE_LINK) + { + if (gWirelessCommType == 0) + sub_800AAC0(); + else + sub_800AB9C(); + gBattlerControllerFuncs[gActiveBattler] = sub_802F610; + } + else + { + m4aSongNumStop(SE_T_OOAME); + gMain.inBattle = 0; + gMain.callback1 = gPreBattleCallback1; + SetMainCallback2(gMain.savedCallback); + } + } +} + +static void CompleteOnBattlerSpriteCallbackDummy(void) +{ + if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy) + PlayerBufferExecCompleted(); +} + +static void CompleteOnBattlerSpriteCallbackDummy2(void) +{ + if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy) + PlayerBufferExecCompleted(); +} + +static void sub_802F7A0(void) +{ + if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy) + { + nullsub_16(gSaveBlock2Ptr->playerGender); + FreeSpriteOamMatrix(&gSprites[gBattlerSpriteIds[gActiveBattler]]); + DestroySprite(&gSprites[gBattlerSpriteIds[gActiveBattler]]); + PlayerBufferExecCompleted(); + } +} + +static void sub_802F810(void) +{ + if (--gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_9 == 0xFF) + { + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_9 = 0; + PlayerBufferExecCompleted(); + } +} + +static void sub_802F858(void) +{ + bool8 var = FALSE; + + if (!IsDoubleBattle() || (IsDoubleBattle() && (gBattleTypeFlags & BATTLE_TYPE_MULTI))) + { + if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy) + var = TRUE; + } + else + { + if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy + && gSprites[gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK]].callback == SpriteCallbackDummy) + var = TRUE; + } + if (IsCryPlayingOrClearCrySongs()) + var = FALSE; + if (var && gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1 + && gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].field_1_x1) + { + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80 = 0; + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1 = 0; + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].flag_x80 = 0; + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].field_1_x1 = 0; + FreeSpriteTilesByTag(0x27F9); + FreeSpritePaletteByTag(0x27F9); + if (gBattleTypeFlags & BATTLE_TYPE_MULTI) + m4aMPlayContinue(&gMPlayInfo_BGM); + else + m4aMPlayVolumeControl(&gMPlayInfo_BGM, 0xFFFF, 256); + HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler); + if (IsDoubleBattle()) + HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]], gActiveBattler ^ BIT_FLANK); + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_9 = 3; + gBattlerControllerFuncs[gActiveBattler] = sub_802F810; + } +} + +static void sub_802FA58(void) +{ + if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].ballAnimActive) + { + if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80) + sub_80F1720(gActiveBattler, &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]]); + if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].flag_x80) + sub_80F1720(gActiveBattler ^ BIT_FLANK, &gPlayerParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]]); + if (IsDoubleBattle() && !(gBattleTypeFlags & BATTLE_TYPE_MULTI)) + { + DestroySprite(&gSprites[gUnknown_3004FFC[gActiveBattler ^ BIT_FLANK]]); + UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK], + &gPlayerParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]], + HEALTHBOX_ALL); + sub_804BD94(gActiveBattler ^ BIT_FLANK); + SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK]); + } + DestroySprite(&gSprites[gUnknown_3004FFC[gActiveBattler]]); + UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], + &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], + HEALTHBOX_ALL); + sub_804BD94(gActiveBattler); + SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]); + gBattleSpritesDataPtr->animationData->field_9_x1 = 0; + gBattlerControllerFuncs[gActiveBattler] = sub_802F858; + } +} + +static void sub_802FBF4(void) +{ + if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy + && gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1) + { + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80 = 0; + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1 = 0; + FreeSpriteTilesByTag(0x27F9); + FreeSpritePaletteByTag(0x27F9); + if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute) + InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_MON_TO_SUBSTITUTE); + gBattlerControllerFuncs[gActiveBattler] = sub_802FCAC; + } +} + +static void sub_802FCAC(void) +{ + if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive + && !IsCryPlayingOrClearCrySongs()) + { + m4aMPlayVolumeControl(&gMPlayInfo_BGM, 0xFFFF, 0x100); + HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler); + PlayerBufferExecCompleted(); + } +} + +static void sub_802FD18(void) +{ + if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80 + && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive) + sub_80F1720(gActiveBattler, &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]]); + if (gSprites[gUnknown_3004FFC[gActiveBattler]].callback == SpriteCallbackDummy + && !(gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive)) + { + DestroySprite(&gSprites[gUnknown_3004FFC[gActiveBattler]]); + UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], + &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], + HEALTHBOX_ALL); + sub_804BD94(gActiveBattler); + SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]); + CopyBattleSpriteInvisibility(gActiveBattler); + gBattlerControllerFuncs[gActiveBattler] = sub_802FBF4; + } +} + +void c3_0802FDF4(u8 taskId) +{ + if (!IsCryPlayingOrClearCrySongs()) + { + m4aMPlayVolumeControl(&gMPlayInfo_BGM, 0xFFFF, 0x100); + DestroyTask(taskId); + } +} + +static void CompleteOnHealthbarDone(void) +{ + s16 hpValue = MoveBattleBar(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], HEALTH_BAR, 0); + + SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]); + + if (hpValue != -1) + { + UpdateHpTextInHealthbox(gHealthboxSpriteIds[gActiveBattler], hpValue, HP_CURRENT); + } + else + { + HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler); + PlayerBufferExecCompleted(); + } +} + +void CompleteOnInactiveTextPrinter(void) +{ + if (!IsTextPrinterActive(0)) + PlayerBufferExecCompleted(); +} + +#define tExpTask_monId data[0] +#define tExpTask_gainedExp data[1] +#define tExpTask_battler data[2] +#define tExpTask_frames data[10] +// TODO: document other used fields + +static void Task_GiveExpToMon(u8 taskId) +{ + u32 monId = (u8)(gTasks[taskId].tExpTask_monId); + u8 battlerId = gTasks[taskId].tExpTask_battler; + s16 gainedExp = gTasks[taskId].tExpTask_gainedExp; + + if (IsDoubleBattle() == TRUE || monId != gBattlerPartyIndexes[battlerId]) // Give exp without moving the expbar. + { + struct Pokemon *mon = &gPlayerParty[monId]; + u16 species = GetMonData(mon, MON_DATA_SPECIES); + u8 level = GetMonData(mon, MON_DATA_LEVEL); + u32 currExp = GetMonData(mon, MON_DATA_EXP); + u32 nextLvlExp = gExperienceTables[gBaseStats[species].growthRate][level + 1]; + + if (currExp + gainedExp >= nextLvlExp) + { + u8 savedActiveBattler; + + SetMonData(mon, MON_DATA_EXP, &nextLvlExp); + CalculateMonStats(mon); + gainedExp -= nextLvlExp - currExp; + savedActiveBattler = gActiveBattler; + gActiveBattler = battlerId; + BtlController_EmitTwoReturnValues(1, RET_VALUE_LEVELED_UP, gainedExp); + gActiveBattler = savedActiveBattler; + if (IsDoubleBattle() == TRUE + && ((u16)(monId) == gBattlerPartyIndexes[battlerId] || (u16)(monId) == gBattlerPartyIndexes[battlerId ^ BIT_FLANK])) + gTasks[taskId].func = Task_LaunchLvlUpAnim; + else + gTasks[taskId].func = DestroyExpTaskAndCompleteOnInactiveTextPrinter; + } + else + { + currExp += gainedExp; + SetMonData(mon, MON_DATA_EXP, &currExp); + gBattlerControllerFuncs[battlerId] = CompleteOnInactiveTextPrinter; + DestroyTask(taskId); + } + } + else + { + gTasks[taskId].func = Task_PrepareToGiveExpWithExpBar; + } +} + +static void Task_PrepareToGiveExpWithExpBar(u8 taskId) +{ + u8 monIndex = gTasks[taskId].tExpTask_monId; + s32 gainedExp = gTasks[taskId].tExpTask_gainedExp; + u8 battlerId = gTasks[taskId].tExpTask_battler; + struct Pokemon *mon = &gPlayerParty[monIndex]; + u8 level = GetMonData(mon, MON_DATA_LEVEL); + u16 species = GetMonData(mon, MON_DATA_SPECIES); + u32 exp = GetMonData(mon, MON_DATA_EXP); + u32 currLvlExp = gExperienceTables[gBaseStats[species].growthRate][level]; + u32 expToNextLvl; + + exp -= currLvlExp; + expToNextLvl = gExperienceTables[gBaseStats[species].growthRate][level + 1] - currLvlExp; + SetBattleBarStruct(battlerId, gHealthboxSpriteIds[battlerId], expToNextLvl, exp, -gainedExp); + PlaySE(SE_U); + gTasks[taskId].func = sub_80300F4; +} + +static void sub_80300F4(u8 taskId) +{ + if (gTasks[taskId].tExpTask_frames < 13) + { + ++gTasks[taskId].tExpTask_frames; + } + else + { + u8 monId = gTasks[taskId].tExpTask_monId; + s16 gainedExp = gTasks[taskId].tExpTask_gainedExp; + u8 battlerId = gTasks[taskId].tExpTask_battler; + s16 newExpPoints; + + newExpPoints = MoveBattleBar(battlerId, gHealthboxSpriteIds[battlerId], EXP_BAR, 0); + SetHealthboxSpriteVisible(gHealthboxSpriteIds[battlerId]); + if (newExpPoints == -1) // The bar has been filled with given exp points. + { + u8 level; + s32 currExp; + u16 species; + s32 expOnNextLvl; + + m4aSongNumStop(SE_U); + level = GetMonData(&gPlayerParty[monId], MON_DATA_LEVEL); + currExp = GetMonData(&gPlayerParty[monId], MON_DATA_EXP); + species = GetMonData(&gPlayerParty[monId], MON_DATA_SPECIES); + expOnNextLvl = gExperienceTables[gBaseStats[species].growthRate][level + 1]; + if (currExp + gainedExp >= expOnNextLvl) + { + u8 savedActiveBattler; + + SetMonData(&gPlayerParty[monId], MON_DATA_EXP, &expOnNextLvl); + CalculateMonStats(&gPlayerParty[monId]); + gainedExp -= expOnNextLvl - currExp; + savedActiveBattler = gActiveBattler; + gActiveBattler = battlerId; + BtlController_EmitTwoReturnValues(1, RET_VALUE_LEVELED_UP, gainedExp); + gActiveBattler = savedActiveBattler; + gTasks[taskId].func = Task_LaunchLvlUpAnim; + } + else + { + currExp += gainedExp; + SetMonData(&gPlayerParty[monId], MON_DATA_EXP, &currExp); + gBattlerControllerFuncs[battlerId] = CompleteOnInactiveTextPrinter; + DestroyTask(taskId); + } + } + } +} + +static void Task_LaunchLvlUpAnim(u8 taskId) +{ + u8 battlerId = gTasks[taskId].tExpTask_battler; + u8 monIndex = gTasks[taskId].tExpTask_monId; + + if (IsDoubleBattle() == TRUE && monIndex == gBattlerPartyIndexes[battlerId ^ BIT_FLANK]) + battlerId ^= BIT_FLANK; + InitAndLaunchSpecialAnimation(battlerId, battlerId, battlerId, B_ANIM_LVL_UP); + gTasks[taskId].func = Task_UpdateLvlInHealthbox; +} + +static void Task_UpdateLvlInHealthbox(u8 taskId) +{ + u8 battlerId = gTasks[taskId].tExpTask_battler; + + if (!gBattleSpritesDataPtr->healthBoxesData[battlerId].specialAnimActive) + { + u8 monIndex = gTasks[taskId].tExpTask_monId; + + GetMonData(&gPlayerParty[monIndex], MON_DATA_LEVEL); // Unused return value. + if (IsDoubleBattle() == TRUE && monIndex == gBattlerPartyIndexes[battlerId ^ BIT_FLANK]) + UpdateHealthboxAttribute(gHealthboxSpriteIds[battlerId ^ BIT_FLANK], &gPlayerParty[monIndex], HEALTHBOX_ALL); + else + UpdateHealthboxAttribute(gHealthboxSpriteIds[battlerId], &gPlayerParty[monIndex], HEALTHBOX_ALL); + gTasks[taskId].func = DestroyExpTaskAndCompleteOnInactiveTextPrinter; + } +} + +static void DestroyExpTaskAndCompleteOnInactiveTextPrinter(u8 taskId) +{ + u8 monIndex; + s32 battlerId = gTasks[taskId].tExpTask_battler; + + if (IsBattlerSpriteVisible((u8)battlerId) == TRUE) + { + gTasks[taskId].func = sub_80303A8; + gTasks[taskId].data[15] = 0; + } + else + { + gBattlerControllerFuncs[battlerId] = CompleteOnInactiveTextPrinter; + DestroyTask(taskId); + } +} + +static void sub_80303A8(u8 taskId) +{ + s16 *data = gTasks[taskId].data; + u8 battlerId = tExpTask_battler; + u16 v5 = sub_80768B0(battlerId); + bool32 v6 = ((v5 ^ BIT_SIDE)) != B_SIDE_PLAYER; + struct Sprite *sprite = &gSprites[gBattlerSpriteIds[battlerId]]; + + switch (data[15]) + { + case 0: + if (!IsTextPrinterActive(0)) + { + if (!v6) + { + data[14] = gBattle_BG1_X; + data[13] = gBattle_BG1_Y; + gBattle_BG1_X = -(sprite->pos1.x + sprite->pos2.x) + 32; + gBattle_BG1_Y = -(sprite->pos1.y + sprite->pos2.y) + 32; + } + else + { + data[14] = gBattle_BG2_X; + data[13] = gBattle_BG2_Y; + gBattle_BG2_X = -(sprite->pos1.x + sprite->pos2.x) + 32; + gBattle_BG2_Y = -(sprite->pos1.y + sprite->pos2.y) + 32; + } + ++data[15]; + } + break; + case 1: + { + u32 battlerIdAlt = battlerId; + bool32 v6Alt = v6; + + sub_8072E48(battlerIdAlt, v6Alt); + } + ++data[15]; + break; + case 2: + PlaySE(SE_T_KAMI2); + if (IsMonGettingExpSentOut()) + sub_811E5B8(sprite->pos1.x + sprite->pos2.x, + sprite->pos1.y + sprite->pos2.y, + 10000, + 10000, + 1, + 0); + ++data[15]; + break; + case 3: + if (!sub_811E680()) + { + sprite->invisible = FALSE; + ++data[15]; + } + break; + case 5: + sub_8073128(v6); + ++data[15]; + break; + case 4: + ++data[15]; + break; + case 6: + if (!v6) + { + gBattle_BG1_X = data[14]; + gBattle_BG1_Y = data[13]; + } + else + { + gBattle_BG2_X = data[14]; + gBattle_BG2_Y = data[13]; + } + gBattlerControllerFuncs[battlerId] = CompleteOnInactiveTextPrinter; + DestroyTask(taskId); + break; + } +} + +static void sub_8030538(void) +{ + if (gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.y + gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.y > DISPLAY_HEIGHT) + { + FreeOamMatrix(gSprites[gBattlerSpriteIds[gActiveBattler]].oam.matrixNum); + DestroySprite(&gSprites[gBattlerSpriteIds[gActiveBattler]]); + SetHealthboxSpriteInvisible(gHealthboxSpriteIds[gActiveBattler]); + PlayerBufferExecCompleted(); + } +} + +static void sub_80305A0(void) +{ + if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive) + { + FreeSpriteOamMatrix(&gSprites[gBattlerSpriteIds[gActiveBattler]]); + DestroySprite(&gSprites[gBattlerSpriteIds[gActiveBattler]]); + SetHealthboxSpriteInvisible(gHealthboxSpriteIds[gActiveBattler]); + PlayerBufferExecCompleted(); + } +} + +static void CompleteOnInactiveTextPrinter2(void) +{ + if (!IsTextPrinterActive(0)) + PlayerBufferExecCompleted(); +} + +static void OpenPartyMenuToChooseMon(void) +{ + if (!gPaletteFade.active) + { + u8 caseId; + + gBattlerControllerFuncs[gActiveBattler] = WaitForMonSelection; + caseId = gTasks[gUnknown_3004FFC[gActiveBattler]].data[0]; + DestroyTask(gUnknown_3004FFC[gActiveBattler]); + FreeAllWindowBuffers(); + OpenPartyMenuInBattle(caseId); + } +} + +static void WaitForMonSelection(void) +{ + if (gMain.callback2 == BattleMainCB2 && !gPaletteFade.active) + { + if (gUnknown_203B0C0 == 1) + BtlController_EmitChosenMonReturnValue(1, gUnknown_203B0C1, gUnknown_203B0DC); + else + BtlController_EmitChosenMonReturnValue(1, 6, NULL); + + if ((gBattleBufferA[gActiveBattler][1] & 0xF) == 1) + PrintLinkStandbyMsg(); + PlayerBufferExecCompleted(); + } +} + +static void OpenBagAndChooseItem(void) +{ + if (!gPaletteFade.active) + { + gBattlerControllerFuncs[gActiveBattler] = CompleteWhenChoseItem; + nullsub_44(); + FreeAllWindowBuffers(); + sub_8107ECC(); + } +} + +static void CompleteWhenChoseItem(void) +{ + if (gMain.callback2 == BattleMainCB2 && !gPaletteFade.active) + { + BtlController_EmitOneReturnValue(1, gSpecialVar_ItemId); + PlayerBufferExecCompleted(); + } +} + +static void CompleteOnSpecialAnimDone(void) +{ + if (!gDoingBattleAnim || !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive) + PlayerBufferExecCompleted(); +} + +static void DoHitAnimBlinkSpriteEffect(void) +{ + u8 spriteId = gBattlerSpriteIds[gActiveBattler]; + + if (gSprites[spriteId].data[1] == 32) + { + gSprites[spriteId].data[1] = 0; + gSprites[spriteId].invisible = FALSE; + gDoingBattleAnim = FALSE; + PlayerBufferExecCompleted(); + } + else + { + if ((gSprites[spriteId].data[1] % 4) == 0) + gSprites[spriteId].invisible ^= 1; + ++gSprites[spriteId].data[1]; + } +} + +static void MoveSelectionDisplayMoveNames(void) +{ + s32 i; + struct ChooseMoveStruct *moveInfo = (struct ChooseMoveStruct *)(&gBattleBufferA[gActiveBattler][4]); + gNumberOfMovesToChoose = 0; + + for (i = 0; i < MAX_MON_MOVES; ++i) + { + MoveSelectionDestroyCursorAt(i); + StringCopy(gDisplayedStringBattle, gUnknown_83FE770); + StringAppend(gDisplayedStringBattle, gMoveNames[moveInfo->moves[i]]); + BattlePutTextOnWindow(gDisplayedStringBattle, i + 3); + if (moveInfo->moves[i] != MOVE_NONE) + ++gNumberOfMovesToChoose; + } +} + +static void MoveSelectionDisplayPpString(void) +{ + StringCopy(gDisplayedStringBattle, gText_MoveInterfacePP); + BattlePutTextOnWindow(gDisplayedStringBattle, 7); +} + +static void MoveSelectionDisplayPpNumber(void) +{ + u8 *txtPtr; + struct ChooseMoveStruct *moveInfo; + + if (gBattleBufferA[gActiveBattler][2] == TRUE) // check if we didn't want to display pp number + return; + SetPpNumbersPaletteInMoveSelection(); + moveInfo = (struct ChooseMoveStruct *)(&gBattleBufferA[gActiveBattler][4]); + txtPtr = ConvertIntToDecimalStringN(gDisplayedStringBattle, moveInfo->currentPp[gMoveSelectionCursor[gActiveBattler]], STR_CONV_MODE_RIGHT_ALIGN, 2); + *txtPtr = CHAR_SLASH; + ConvertIntToDecimalStringN(++txtPtr, moveInfo->maxPp[gMoveSelectionCursor[gActiveBattler]], STR_CONV_MODE_RIGHT_ALIGN, 2); + BattlePutTextOnWindow(gDisplayedStringBattle, 9); +} + +static void MoveSelectionDisplayMoveType(void) +{ + u8 *txtPtr; + struct ChooseMoveStruct *moveInfo = (struct ChooseMoveStruct *)(&gBattleBufferA[gActiveBattler][4]); + + txtPtr = StringCopy(gDisplayedStringBattle, gText_MoveInterfaceType); + *txtPtr++ = EXT_CTRL_CODE_BEGIN; + *txtPtr++ = 6; + *txtPtr++ = 1; + txtPtr = StringCopy(txtPtr, gUnknown_83FE770); + StringCopy(txtPtr, gTypeNames[gBattleMoves[moveInfo->moves[gMoveSelectionCursor[gActiveBattler]]].type]); + BattlePutTextOnWindow(gDisplayedStringBattle, 8); +} + +void MoveSelectionCreateCursorAt(u8 cursorPosition, u8 arg1) +{ + u16 src[2]; + + src[0] = arg1 + 1; + src[1] = arg1 + 2; + CopyToBgTilemapBufferRect_ChangePalette(0, src, 9 * (cursorPosition & 1) + 1, 55 + (cursorPosition & 2), 1, 2, 0x11); + CopyBgTilemapBufferToVram(0); +} + +void MoveSelectionDestroyCursorAt(u8 cursorPosition) +{ + u16 src[2]; + + src[0] = 32; + src[1] = 32; + CopyToBgTilemapBufferRect_ChangePalette(0, src, 9 * (cursorPosition & 1) + 1, 55 + (cursorPosition & 2), 1, 2, 0x11); + CopyBgTilemapBufferToVram(0); +} + +void ActionSelectionCreateCursorAt(u8 cursorPosition, u8 arg1) +{ + u16 src[2]; + + src[0] = 1; + src[1] = 2; + CopyToBgTilemapBufferRect_ChangePalette(0, src, 7 * (cursorPosition & 1) + 16, 35 + (cursorPosition & 2), 1, 2, 0x11); + CopyBgTilemapBufferToVram(0); +} + +void ActionSelectionDestroyCursorAt(u8 cursorPosition) +{ + u16 src[2]; + + src[0] = 32; + src[1] = 32; + CopyToBgTilemapBufferRect_ChangePalette(0, src, 7 * (cursorPosition & 1) + 16, 35 + (cursorPosition & 2), 1, 2, 0x11); + CopyBgTilemapBufferToVram(0); +} + +void SetCB2ToReshowScreenAfterMenu(void) +{ + SetMainCallback2(ReshowBattleScreenAfterMenu); +} + +void SetCB2ToReshowScreenAfterMenu2(void) +{ + SetMainCallback2(ReshowBattleScreenAfterMenu); +} + +static void CompleteOnFinishedStatusAnimation(void) +{ + if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].statusAnimActive) + PlayerBufferExecCompleted(); +} + +static void CompleteOnFinishedBattleAnimation(void) +{ + if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animFromTableActive) + PlayerBufferExecCompleted(); +} + +static void PrintLinkStandbyMsg(void) +{ + if (gBattleTypeFlags & BATTLE_TYPE_LINK) + { + gBattle_BG0_X = 0; + gBattle_BG0_Y = 0; + BattlePutTextOnWindow(gText_LinkStandby, 0); + } +} + +static void PlayerHandleGetMonData(void) +{ + u8 monData[sizeof(struct Pokemon) * 2 + 56]; // this allows to get full data of two pokemon, trying to get more will result in overwriting data + u32 size = 0; + u8 monToCheck; + s32 i; + + if (gBattleBufferA[gActiveBattler][2] == 0) + { + size += CopyPlayerMonData(gBattlerPartyIndexes[gActiveBattler], monData); + } + else + { + monToCheck = gBattleBufferA[gActiveBattler][2]; + for (i = 0; i < PARTY_SIZE; ++i) + { + if (monToCheck & 1) + size += CopyPlayerMonData(i, monData + size); + monToCheck >>= 1; + } + } + BtlController_EmitDataTransfer(1, size, monData); + PlayerBufferExecCompleted(); +} + +static u32 CopyPlayerMonData(u8 monId, u8 *dst) +{ + struct BattlePokemon battleMon; + struct MovePpInfo moveData; + u8 nickname[20]; + u8 *src; + s16 data16; + u32 data32; + s32 size = 0; + + switch (gBattleBufferA[gActiveBattler][1]) + { + case REQUEST_ALL_BATTLE: + battleMon.species = GetMonData(&gPlayerParty[monId], MON_DATA_SPECIES); + battleMon.item = GetMonData(&gPlayerParty[monId], MON_DATA_HELD_ITEM); + for (size = 0; size < MAX_MON_MOVES; ++size) + { + battleMon.moves[size] = GetMonData(&gPlayerParty[monId], MON_DATA_MOVE1 + size); + battleMon.pp[size] = GetMonData(&gPlayerParty[monId], MON_DATA_PP1 + size); + } + battleMon.ppBonuses = GetMonData(&gPlayerParty[monId], MON_DATA_PP_BONUSES); + battleMon.friendship = GetMonData(&gPlayerParty[monId], MON_DATA_FRIENDSHIP); + battleMon.experience = GetMonData(&gPlayerParty[monId], MON_DATA_EXP); + battleMon.hpIV = GetMonData(&gPlayerParty[monId], MON_DATA_HP_IV); + battleMon.attackIV = GetMonData(&gPlayerParty[monId], MON_DATA_ATK_IV); + battleMon.defenseIV = GetMonData(&gPlayerParty[monId], MON_DATA_DEF_IV); + battleMon.speedIV = GetMonData(&gPlayerParty[monId], MON_DATA_SPEED_IV); + battleMon.spAttackIV = GetMonData(&gPlayerParty[monId], MON_DATA_SPATK_IV); + battleMon.spDefenseIV = GetMonData(&gPlayerParty[monId], MON_DATA_SPDEF_IV); + battleMon.personality = GetMonData(&gPlayerParty[monId], MON_DATA_PERSONALITY); + battleMon.status1 = GetMonData(&gPlayerParty[monId], MON_DATA_STATUS); + battleMon.level = GetMonData(&gPlayerParty[monId], MON_DATA_LEVEL); + battleMon.hp = GetMonData(&gPlayerParty[monId], MON_DATA_HP); + battleMon.maxHP = GetMonData(&gPlayerParty[monId], MON_DATA_MAX_HP); + battleMon.attack = GetMonData(&gPlayerParty[monId], MON_DATA_ATK); + battleMon.defense = GetMonData(&gPlayerParty[monId], MON_DATA_DEF); + battleMon.speed = GetMonData(&gPlayerParty[monId], MON_DATA_SPEED); + battleMon.spAttack = GetMonData(&gPlayerParty[monId], MON_DATA_SPATK); + battleMon.spDefense = GetMonData(&gPlayerParty[monId], MON_DATA_SPDEF); + battleMon.isEgg = GetMonData(&gPlayerParty[monId], MON_DATA_IS_EGG); + battleMon.abilityNum = GetMonData(&gPlayerParty[monId], MON_DATA_ABILITY_NUM); + battleMon.otId = GetMonData(&gPlayerParty[monId], MON_DATA_OT_ID); + GetMonData(&gPlayerParty[monId], MON_DATA_NICKNAME, nickname); + StringCopy10(battleMon.nickname, nickname); + GetMonData(&gPlayerParty[monId], MON_DATA_OT_NAME, battleMon.otName); + src = (u8 *)&battleMon; + for (size = 0; size < sizeof(battleMon); ++size) + dst[size] = src[size]; + break; + case REQUEST_SPECIES_BATTLE: + data16 = GetMonData(&gPlayerParty[monId], MON_DATA_SPECIES); + dst[0] = data16; + dst[1] = data16 >> 8; + size = 2; + break; + case REQUEST_HELDITEM_BATTLE: + data16 = GetMonData(&gPlayerParty[monId], MON_DATA_HELD_ITEM); + dst[0] = data16; + dst[1] = data16 >> 8; + size = 2; + break; + case REQUEST_MOVES_PP_BATTLE: + for (size = 0; size < MAX_MON_MOVES; ++size) + { + moveData.moves[size] = GetMonData(&gPlayerParty[monId], MON_DATA_MOVE1 + size); + moveData.pp[size] = GetMonData(&gPlayerParty[monId], MON_DATA_PP1 + size); + } + moveData.ppBonuses = GetMonData(&gPlayerParty[monId], MON_DATA_PP_BONUSES); + src = (u8 *)(&moveData); + for (size = 0; size < sizeof(moveData); ++size) + dst[size] = src[size]; + break; + case REQUEST_MOVE1_BATTLE: + case REQUEST_MOVE2_BATTLE: + case REQUEST_MOVE3_BATTLE: + case REQUEST_MOVE4_BATTLE: + data16 = GetMonData(&gPlayerParty[monId], MON_DATA_MOVE1 + gBattleBufferA[gActiveBattler][1] - REQUEST_MOVE1_BATTLE); + dst[0] = data16; + dst[1] = data16 >> 8; + size = 2; + break; + case REQUEST_PP_DATA_BATTLE: + for (size = 0; size < MAX_MON_MOVES; ++size) + dst[size] = GetMonData(&gPlayerParty[monId], MON_DATA_PP1 + size); + dst[size] = GetMonData(&gPlayerParty[monId], MON_DATA_PP_BONUSES); + ++size; + break; + case REQUEST_PPMOVE1_BATTLE: + case REQUEST_PPMOVE2_BATTLE: + case REQUEST_PPMOVE3_BATTLE: + case REQUEST_PPMOVE4_BATTLE: + dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_PP1 + gBattleBufferA[gActiveBattler][1] - REQUEST_PPMOVE1_BATTLE); + size = 1; + break; + case REQUEST_OTID_BATTLE: + data32 = GetMonData(&gPlayerParty[monId], MON_DATA_OT_ID); + dst[0] = (data32 & 0x000000FF); + dst[1] = (data32 & 0x0000FF00) >> 8; + dst[2] = (data32 & 0x00FF0000) >> 16; + size = 3; + break; + case REQUEST_EXP_BATTLE: + data32 = GetMonData(&gPlayerParty[monId], MON_DATA_EXP); + dst[0] = (data32 & 0x000000FF); + dst[1] = (data32 & 0x0000FF00) >> 8; + dst[2] = (data32 & 0x00FF0000) >> 16; + size = 3; + break; + case REQUEST_HP_EV_BATTLE: + dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_HP_EV); + size = 1; + break; + case REQUEST_ATK_EV_BATTLE: + dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_ATK_EV); + size = 1; + break; + case REQUEST_DEF_EV_BATTLE: + dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_DEF_EV); + size = 1; + break; + case REQUEST_SPEED_EV_BATTLE: + dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_SPEED_EV); + size = 1; + break; + case REQUEST_SPATK_EV_BATTLE: + dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_SPATK_EV); + size = 1; + break; + case REQUEST_SPDEF_EV_BATTLE: + dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_SPDEF_EV); + size = 1; + break; + case REQUEST_FRIENDSHIP_BATTLE: + dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_FRIENDSHIP); + size = 1; + break; + case REQUEST_POKERUS_BATTLE: + dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_POKERUS); + size = 1; + break; + case REQUEST_MET_LOCATION_BATTLE: + dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_MET_LOCATION); + size = 1; + break; + case REQUEST_MET_LEVEL_BATTLE: + dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_MET_LEVEL); + size = 1; + break; + case REQUEST_MET_GAME_BATTLE: + dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_MET_GAME); + size = 1; + break; + case REQUEST_POKEBALL_BATTLE: + dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_POKEBALL); + size = 1; + break; + case REQUEST_ALL_IVS_BATTLE: + dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_HP_IV); + dst[1] = GetMonData(&gPlayerParty[monId], MON_DATA_ATK_IV); + dst[2] = GetMonData(&gPlayerParty[monId], MON_DATA_DEF_IV); + dst[3] = GetMonData(&gPlayerParty[monId], MON_DATA_SPEED_IV); + dst[4] = GetMonData(&gPlayerParty[monId], MON_DATA_SPATK_IV); + dst[5] = GetMonData(&gPlayerParty[monId], MON_DATA_SPDEF_IV); + size = 6; + break; + case REQUEST_HP_IV_BATTLE: + dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_HP_IV); + size = 1; + break; + case REQUEST_ATK_IV_BATTLE: + dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_ATK_IV); + size = 1; + break; + case REQUEST_DEF_IV_BATTLE: + dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_DEF_IV); + size = 1; + break; + case REQUEST_SPEED_IV_BATTLE: + dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_SPEED_IV); + size = 1; + break; + case REQUEST_SPATK_IV_BATTLE: + dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_SPATK_IV); + size = 1; + break; + case REQUEST_SPDEF_IV_BATTLE: + dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_SPDEF_IV); + size = 1; + break; + case REQUEST_PERSONALITY_BATTLE: + data32 = GetMonData(&gPlayerParty[monId], MON_DATA_PERSONALITY); + dst[0] = (data32 & 0x000000FF); + dst[1] = (data32 & 0x0000FF00) >> 8; + dst[2] = (data32 & 0x00FF0000) >> 16; + dst[3] = (data32 & 0xFF000000) >> 24; + size = 4; + break; + case REQUEST_CHECKSUM_BATTLE: + data16 = GetMonData(&gPlayerParty[monId], MON_DATA_CHECKSUM); + dst[0] = data16; + dst[1] = data16 >> 8; + size = 2; + break; + case REQUEST_STATUS_BATTLE: + data32 = GetMonData(&gPlayerParty[monId], MON_DATA_STATUS); + dst[0] = (data32 & 0x000000FF); + dst[1] = (data32 & 0x0000FF00) >> 8; + dst[2] = (data32 & 0x00FF0000) >> 16; + dst[3] = (data32 & 0xFF000000) >> 24; + size = 4; + break; + case REQUEST_LEVEL_BATTLE: + dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_LEVEL); + size = 1; + break; + case REQUEST_HP_BATTLE: + data16 = GetMonData(&gPlayerParty[monId], MON_DATA_HP); + dst[0] = data16; + dst[1] = data16 >> 8; + size = 2; + break; + case REQUEST_MAX_HP_BATTLE: + data16 = GetMonData(&gPlayerParty[monId], MON_DATA_MAX_HP); + dst[0] = data16; + dst[1] = data16 >> 8; + size = 2; + break; + case REQUEST_ATK_BATTLE: + data16 = GetMonData(&gPlayerParty[monId], MON_DATA_ATK); + dst[0] = data16; + dst[1] = data16 >> 8; + size = 2; + break; + case REQUEST_DEF_BATTLE: + data16 = GetMonData(&gPlayerParty[monId], MON_DATA_DEF); + dst[0] = data16; + dst[1] = data16 >> 8; + size = 2; + break; + case REQUEST_SPEED_BATTLE: + data16 = GetMonData(&gPlayerParty[monId], MON_DATA_SPEED); + dst[0] = data16; + dst[1] = data16 >> 8; + size = 2; + break; + case REQUEST_SPATK_BATTLE: + data16 = GetMonData(&gPlayerParty[monId], MON_DATA_SPATK); + dst[0] = data16; + dst[1] = data16 >> 8; + size = 2; + break; + case REQUEST_SPDEF_BATTLE: + data16 = GetMonData(&gPlayerParty[monId], MON_DATA_SPDEF); + dst[0] = data16; + dst[1] = data16 >> 8; + size = 2; + break; + case REQUEST_COOL_BATTLE: + dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_COOL); + size = 1; + break; + case REQUEST_BEAUTY_BATTLE: + dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_BEAUTY); + size = 1; + break; + case REQUEST_CUTE_BATTLE: + dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_CUTE); + size = 1; + break; + case REQUEST_SMART_BATTLE: + dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_SMART); + size = 1; + break; + case REQUEST_TOUGH_BATTLE: + dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_TOUGH); + size = 1; + break; + case REQUEST_SHEEN_BATTLE: + dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_SHEEN); + size = 1; + break; + case REQUEST_COOL_RIBBON_BATTLE: + dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_COOL_RIBBON); + size = 1; + break; + case REQUEST_BEAUTY_RIBBON_BATTLE: + dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_BEAUTY_RIBBON); + size = 1; + break; + case REQUEST_CUTE_RIBBON_BATTLE: + dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_CUTE_RIBBON); + size = 1; + break; + case REQUEST_SMART_RIBBON_BATTLE: + dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_SMART_RIBBON); + size = 1; + break; + case REQUEST_TOUGH_RIBBON_BATTLE: + dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_TOUGH_RIBBON); + size = 1; + break; + } + return size; +} + +void PlayerHandleGetRawMonData(void) +{ + struct BattlePokemon battleMon; + u8 *src = (u8 *)&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]] + gBattleBufferA[gActiveBattler][1]; + u8 *dst = (u8 *)&battleMon + gBattleBufferA[gActiveBattler][1]; + u8 i; + + for (i = 0; i < gBattleBufferA[gActiveBattler][2]; ++i) + dst[i] = src[i]; + + BtlController_EmitDataTransfer(1, gBattleBufferA[gActiveBattler][2], dst); + PlayerBufferExecCompleted(); +} + +static void PlayerHandleSetMonData(void) +{ + u8 monToCheck; + u8 i; + + if (gBattleBufferA[gActiveBattler][2] == 0) + { + SetPlayerMonData(gBattlerPartyIndexes[gActiveBattler]); + } + else + { + monToCheck = gBattleBufferA[gActiveBattler][2]; + for (i = 0; i < PARTY_SIZE; ++i) + { + if (monToCheck & 1) + SetPlayerMonData(i); + monToCheck >>= 1; + } + } + PlayerBufferExecCompleted(); +} + +static void SetPlayerMonData(u8 monId) +{ + struct BattlePokemon *battlePokemon = (struct BattlePokemon *)&gBattleBufferA[gActiveBattler][3]; + struct MovePpInfo *moveData = (struct MovePpInfo *)&gBattleBufferA[gActiveBattler][3]; + s32 i; + + switch (gBattleBufferA[gActiveBattler][1]) + { + case REQUEST_ALL_BATTLE: + { + u8 iv; + + SetMonData(&gPlayerParty[monId], MON_DATA_SPECIES, &battlePokemon->species); + SetMonData(&gPlayerParty[monId], MON_DATA_HELD_ITEM, &battlePokemon->item); + for (i = 0; i < MAX_MON_MOVES; ++i) + { + SetMonData(&gPlayerParty[monId], MON_DATA_MOVE1 + i, &battlePokemon->moves[i]); + SetMonData(&gPlayerParty[monId], MON_DATA_PP1 + i, &battlePokemon->pp[i]); + } + SetMonData(&gPlayerParty[monId], MON_DATA_PP_BONUSES, &battlePokemon->ppBonuses); + SetMonData(&gPlayerParty[monId], MON_DATA_FRIENDSHIP, &battlePokemon->friendship); + SetMonData(&gPlayerParty[monId], MON_DATA_EXP, &battlePokemon->experience); + iv = battlePokemon->hpIV; + SetMonData(&gPlayerParty[monId], MON_DATA_HP_IV, &iv); + iv = battlePokemon->attackIV; + SetMonData(&gPlayerParty[monId], MON_DATA_ATK_IV, &iv); + iv = battlePokemon->defenseIV; + SetMonData(&gPlayerParty[monId], MON_DATA_DEF_IV, &iv); + iv = battlePokemon->speedIV; + SetMonData(&gPlayerParty[monId], MON_DATA_SPEED_IV, &iv); + iv = battlePokemon->spAttackIV; + SetMonData(&gPlayerParty[monId], MON_DATA_SPATK_IV, &iv); + iv = battlePokemon->spDefenseIV; + SetMonData(&gPlayerParty[monId], MON_DATA_SPDEF_IV, &iv); + SetMonData(&gPlayerParty[monId], MON_DATA_PERSONALITY, &battlePokemon->personality); + SetMonData(&gPlayerParty[monId], MON_DATA_STATUS, &battlePokemon->status1); + SetMonData(&gPlayerParty[monId], MON_DATA_LEVEL, &battlePokemon->level); + SetMonData(&gPlayerParty[monId], MON_DATA_HP, &battlePokemon->hp); + SetMonData(&gPlayerParty[monId], MON_DATA_MAX_HP, &battlePokemon->maxHP); + SetMonData(&gPlayerParty[monId], MON_DATA_ATK, &battlePokemon->attack); + SetMonData(&gPlayerParty[monId], MON_DATA_DEF, &battlePokemon->defense); + SetMonData(&gPlayerParty[monId], MON_DATA_SPEED, &battlePokemon->speed); + SetMonData(&gPlayerParty[monId], MON_DATA_SPATK, &battlePokemon->spAttack); + SetMonData(&gPlayerParty[monId], MON_DATA_SPDEF, &battlePokemon->spDefense); + } + break; + case REQUEST_SPECIES_BATTLE: + SetMonData(&gPlayerParty[monId], MON_DATA_SPECIES, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_HELDITEM_BATTLE: + SetMonData(&gPlayerParty[monId], MON_DATA_HELD_ITEM, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_MOVES_PP_BATTLE: + for (i = 0; i < MAX_MON_MOVES; ++i) + { + SetMonData(&gPlayerParty[monId], MON_DATA_MOVE1 + i, &moveData->moves[i]); + SetMonData(&gPlayerParty[monId], MON_DATA_PP1 + i, &moveData->pp[i]); + } + SetMonData(&gPlayerParty[monId], MON_DATA_PP_BONUSES, &moveData->ppBonuses); + break; + case REQUEST_MOVE1_BATTLE: + case REQUEST_MOVE2_BATTLE: + case REQUEST_MOVE3_BATTLE: + case REQUEST_MOVE4_BATTLE: + SetMonData(&gPlayerParty[monId], MON_DATA_MOVE1 + gBattleBufferA[gActiveBattler][1] - REQUEST_MOVE1_BATTLE, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_PP_DATA_BATTLE: + SetMonData(&gPlayerParty[monId], MON_DATA_PP1, &gBattleBufferA[gActiveBattler][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_PP2, &gBattleBufferA[gActiveBattler][4]); + SetMonData(&gPlayerParty[monId], MON_DATA_PP3, &gBattleBufferA[gActiveBattler][5]); + SetMonData(&gPlayerParty[monId], MON_DATA_PP4, &gBattleBufferA[gActiveBattler][6]); + SetMonData(&gPlayerParty[monId], MON_DATA_PP_BONUSES, &gBattleBufferA[gActiveBattler][7]); + break; + case REQUEST_PPMOVE1_BATTLE: + case REQUEST_PPMOVE2_BATTLE: + case REQUEST_PPMOVE3_BATTLE: + case REQUEST_PPMOVE4_BATTLE: + SetMonData(&gPlayerParty[monId], MON_DATA_PP1 + gBattleBufferA[gActiveBattler][1] - REQUEST_PPMOVE1_BATTLE, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_OTID_BATTLE: + SetMonData(&gPlayerParty[monId], MON_DATA_OT_ID, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_EXP_BATTLE: + SetMonData(&gPlayerParty[monId], MON_DATA_EXP, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_HP_EV_BATTLE: + SetMonData(&gPlayerParty[monId], MON_DATA_HP_EV, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_ATK_EV_BATTLE: + SetMonData(&gPlayerParty[monId], MON_DATA_ATK_EV, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_DEF_EV_BATTLE: + SetMonData(&gPlayerParty[monId], MON_DATA_DEF_EV, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_SPEED_EV_BATTLE: + SetMonData(&gPlayerParty[monId], MON_DATA_SPEED_EV, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_SPATK_EV_BATTLE: + SetMonData(&gPlayerParty[monId], MON_DATA_SPATK_EV, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_SPDEF_EV_BATTLE: + SetMonData(&gPlayerParty[monId], MON_DATA_SPDEF_EV, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_FRIENDSHIP_BATTLE: + SetMonData(&gPlayerParty[monId], MON_DATA_FRIENDSHIP, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_POKERUS_BATTLE: + SetMonData(&gPlayerParty[monId], MON_DATA_POKERUS, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_MET_LOCATION_BATTLE: + SetMonData(&gPlayerParty[monId], MON_DATA_MET_LOCATION, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_MET_LEVEL_BATTLE: + SetMonData(&gPlayerParty[monId], MON_DATA_MET_LEVEL, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_MET_GAME_BATTLE: + SetMonData(&gPlayerParty[monId], MON_DATA_MET_GAME, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_POKEBALL_BATTLE: + SetMonData(&gPlayerParty[monId], MON_DATA_POKEBALL, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_ALL_IVS_BATTLE: + SetMonData(&gPlayerParty[monId], MON_DATA_HP_IV, &gBattleBufferA[gActiveBattler][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_ATK_IV, &gBattleBufferA[gActiveBattler][4]); + SetMonData(&gPlayerParty[monId], MON_DATA_DEF_IV, &gBattleBufferA[gActiveBattler][5]); + SetMonData(&gPlayerParty[monId], MON_DATA_SPEED_IV, &gBattleBufferA[gActiveBattler][6]); + SetMonData(&gPlayerParty[monId], MON_DATA_SPATK_IV, &gBattleBufferA[gActiveBattler][7]); + SetMonData(&gPlayerParty[monId], MON_DATA_SPDEF_IV, &gBattleBufferA[gActiveBattler][8]); + break; + case REQUEST_HP_IV_BATTLE: + SetMonData(&gPlayerParty[monId], MON_DATA_HP_IV, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_ATK_IV_BATTLE: + SetMonData(&gPlayerParty[monId], MON_DATA_ATK_IV, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_DEF_IV_BATTLE: + SetMonData(&gPlayerParty[monId], MON_DATA_DEF_IV, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_SPEED_IV_BATTLE: + SetMonData(&gPlayerParty[monId], MON_DATA_SPEED_IV, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_SPATK_IV_BATTLE: + SetMonData(&gPlayerParty[monId], MON_DATA_SPATK_IV, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_SPDEF_IV_BATTLE: + SetMonData(&gPlayerParty[monId], MON_DATA_SPDEF_IV, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_PERSONALITY_BATTLE: + SetMonData(&gPlayerParty[monId], MON_DATA_PERSONALITY, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_CHECKSUM_BATTLE: + SetMonData(&gPlayerParty[monId], MON_DATA_CHECKSUM, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_STATUS_BATTLE: + SetMonData(&gPlayerParty[monId], MON_DATA_STATUS, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_LEVEL_BATTLE: + SetMonData(&gPlayerParty[monId], MON_DATA_LEVEL, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_HP_BATTLE: + SetMonData(&gPlayerParty[monId], MON_DATA_HP, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_MAX_HP_BATTLE: + SetMonData(&gPlayerParty[monId], MON_DATA_MAX_HP, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_ATK_BATTLE: + SetMonData(&gPlayerParty[monId], MON_DATA_ATK, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_DEF_BATTLE: + SetMonData(&gPlayerParty[monId], MON_DATA_DEF, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_SPEED_BATTLE: + SetMonData(&gPlayerParty[monId], MON_DATA_SPEED, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_SPATK_BATTLE: + SetMonData(&gPlayerParty[monId], MON_DATA_SPATK, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_SPDEF_BATTLE: + SetMonData(&gPlayerParty[monId], MON_DATA_SPDEF, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_COOL_BATTLE: + SetMonData(&gPlayerParty[monId], MON_DATA_COOL, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_BEAUTY_BATTLE: + SetMonData(&gPlayerParty[monId], MON_DATA_BEAUTY, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_CUTE_BATTLE: + SetMonData(&gPlayerParty[monId], MON_DATA_CUTE, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_SMART_BATTLE: + SetMonData(&gPlayerParty[monId], MON_DATA_SMART, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_TOUGH_BATTLE: + SetMonData(&gPlayerParty[monId], MON_DATA_TOUGH, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_SHEEN_BATTLE: + SetMonData(&gPlayerParty[monId], MON_DATA_SHEEN, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_COOL_RIBBON_BATTLE: + SetMonData(&gPlayerParty[monId], MON_DATA_COOL_RIBBON, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_BEAUTY_RIBBON_BATTLE: + SetMonData(&gPlayerParty[monId], MON_DATA_BEAUTY_RIBBON, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_CUTE_RIBBON_BATTLE: + SetMonData(&gPlayerParty[monId], MON_DATA_CUTE_RIBBON, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_SMART_RIBBON_BATTLE: + SetMonData(&gPlayerParty[monId], MON_DATA_SMART_RIBBON, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_TOUGH_RIBBON_BATTLE: + SetMonData(&gPlayerParty[monId], MON_DATA_TOUGH_RIBBON, &gBattleBufferA[gActiveBattler][3]); + break; + } + HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler); +} + +static void PlayerHandleSetRawMonData(void) +{ + u8 *dst = (u8 *)&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]] + gBattleBufferA[gActiveBattler][1]; + u8 i; + + for (i = 0; i < gBattleBufferA[gActiveBattler][2]; ++i) + dst[i] = gBattleBufferA[gActiveBattler][3 + i]; + PlayerBufferExecCompleted(); +} + +static void PlayerHandleLoadMonSprite(void) +{ + BattleLoadPlayerMonSpriteGfx(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler); + gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler; + gBattlerControllerFuncs[gActiveBattler] = CompleteOnBattlerSpritePosX_0; +} + +static void PlayerHandleSwitchInAnim(void) +{ + ClearTemporarySpeciesSpriteData(gActiveBattler, gBattleBufferA[gActiveBattler][2]); + gBattlerPartyIndexes[gActiveBattler] = gBattleBufferA[gActiveBattler][1]; + BattleLoadPlayerMonSpriteGfx(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler); + gActionSelectionCursor[gActiveBattler] = 0; + gMoveSelectionCursor[gActiveBattler] = 0; + sub_8031FF4(gActiveBattler, gBattleBufferA[gActiveBattler][2]); + gBattlerControllerFuncs[gActiveBattler] = sub_802FD18; +} + +static void sub_8031FF4(u8 battlerId, bool8 dontClearSubstituteBit) +{ + u16 species; + + ClearTemporarySpeciesSpriteData(battlerId, dontClearSubstituteBit); + gBattlerPartyIndexes[battlerId] = gBattleBufferA[battlerId][1]; + species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[battlerId]], MON_DATA_SPECIES); + gUnknown_3004FFC[battlerId] = CreateInvisibleSpriteWithCallback(sub_8033E3C); + SetMultiuseSpriteTemplateToPokemon(species, GetBattlerPosition(battlerId)); + gBattlerSpriteIds[battlerId] = CreateSprite(&gMultiuseSpriteTemplate, + GetBattlerSpriteCoord(battlerId, 2), + GetBattlerSpriteDefault_Y(battlerId), + GetBattlerSpriteSubpriority(battlerId)); + gSprites[gUnknown_3004FFC[battlerId]].data[1] = gBattlerSpriteIds[battlerId]; + gSprites[gBattlerSpriteIds[battlerId]].data[0] = battlerId; + gSprites[gBattlerSpriteIds[battlerId]].data[2] = species; + gSprites[gBattlerSpriteIds[battlerId]].oam.paletteNum = battlerId; + StartSpriteAnim(&gSprites[gBattlerSpriteIds[battlerId]], gBattleMonForms[battlerId]); + gSprites[gBattlerSpriteIds[battlerId]].invisible = TRUE; + gSprites[gBattlerSpriteIds[battlerId]].callback = SpriteCallbackDummy; + gSprites[gUnknown_3004FFC[battlerId]].data[0] = DoPokeballSendOutAnimation(0, POKEBALL_PLAYER_SENDOUT); +} + +static void PlayerHandleReturnMonToBall(void) +{ + if (gBattleBufferA[gActiveBattler][1] == 0) + { + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0; + gBattlerControllerFuncs[gActiveBattler] = DoSwitchOutAnimation; + } + else + { + FreeSpriteOamMatrix(&gSprites[gBattlerSpriteIds[gActiveBattler]]); + DestroySprite(&gSprites[gBattlerSpriteIds[gActiveBattler]]); + SetHealthboxSpriteInvisible(gHealthboxSpriteIds[gActiveBattler]); + PlayerBufferExecCompleted(); + } +} + +static void DoSwitchOutAnimation(void) +{ + switch (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState) + { + case 0: + if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute) + InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SUBSTITUTE_TO_MON); + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 1; + break; + case 1: + if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive) + { + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0; + InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SWITCH_OUT_PLAYER_MON); + gBattlerControllerFuncs[gActiveBattler] = sub_80305A0; + } + break; + } +} + +static void PlayerHandleDrawTrainerPic(void) +{ + s16 xPos; + u32 trainerPicId; + + if (gBattleTypeFlags & BATTLE_TYPE_MULTI) + { + if ((GetBattlerPosition(gActiveBattler) & BIT_FLANK) != B_FLANK_LEFT) // Second mon, on the right. + xPos = 90; + else // First mon, on the left. + xPos = 32; + + } + else + { + xPos = 80; + } + if (gBattleTypeFlags & BATTLE_TYPE_LINK) + { + if ((gLinkPlayers[GetMultiplayerId()].version & 0xFF) == VERSION_RUBY + || (gLinkPlayers[GetMultiplayerId()].version & 0xFF) == VERSION_SAPPHIRE + || (gLinkPlayers[GetMultiplayerId()].version & 0xFF) == VERSION_EMERALD) + trainerPicId = gLinkPlayers[GetMultiplayerId()].gender + 2; + else + trainerPicId = gLinkPlayers[GetMultiplayerId()].gender + 0; + } + else + { + trainerPicId = gSaveBlock2Ptr->playerGender + 0; + } + DecompressTrainerBackPalette(trainerPicId, gActiveBattler); + SetMultiuseSpriteTemplateToTrainerBack(trainerPicId, GetBattlerPosition(gActiveBattler)); + gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gMultiuseSpriteTemplate, + xPos, + (8 - gTrainerBackPicCoords[trainerPicId].size) * 4 + 80, + GetBattlerSpriteSubpriority(gActiveBattler)); + gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler; + gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = 240; + gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = -2; + gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_8033EEC; + gBattlerControllerFuncs[gActiveBattler] = CompleteOnBattlerSpriteCallbackDummy; +} + +static void PlayerHandleTrainerSlide(void) +{ + u32 trainerPicId; + + if (gBattleTypeFlags & BATTLE_TYPE_LINK) + { + if ((gLinkPlayers[GetMultiplayerId()].version & 0xFF) == VERSION_RUBY + || (gLinkPlayers[GetMultiplayerId()].version & 0xFF) == VERSION_SAPPHIRE + || (gLinkPlayers[GetMultiplayerId()].version & 0xFF) == VERSION_EMERALD) + trainerPicId = gLinkPlayers[GetMultiplayerId()].gender + 2; + else + trainerPicId = gLinkPlayers[GetMultiplayerId()].gender + 0; + } + else + { + trainerPicId = gSaveBlock2Ptr->playerGender + 0; + } + DecompressTrainerBackPalette(trainerPicId, gActiveBattler); + SetMultiuseSpriteTemplateToTrainerBack(trainerPicId, GetBattlerPosition(gActiveBattler)); + gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gMultiuseSpriteTemplate, + 80, + (8 - gTrainerBackPicCoords[trainerPicId].size) * 4 + 80, + 30); + gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler; + gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = -96; + gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = 2; + gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_8033EEC; + gBattlerControllerFuncs[gActiveBattler] = CompleteOnBattlerSpriteCallbackDummy2; +} + +static void PlayerHandleTrainerSlideBack(void) +{ + SetSpritePrimaryCoordsFromSecondaryCoords(&gSprites[gBattlerSpriteIds[gActiveBattler]]); + gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = 50; + gSprites[gBattlerSpriteIds[gActiveBattler]].data[2] = -40; + gSprites[gBattlerSpriteIds[gActiveBattler]].data[4] = gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.y; + gSprites[gBattlerSpriteIds[gActiveBattler]].callback = StartAnimLinearTranslation; + StoreSpriteCallbackInData6(&gSprites[gBattlerSpriteIds[gActiveBattler]], SpriteCallbackDummy); + StartSpriteAnim(&gSprites[gBattlerSpriteIds[gActiveBattler]], 1); + gBattlerControllerFuncs[gActiveBattler] = sub_802F7A0; +} + +static void PlayerHandleFaintAnimation(void) +{ + if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState == 0) + { + if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute) + InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SUBSTITUTE_TO_MON); + ++gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState; + } + else + { + if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive) + { + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0; + HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler); + PlaySE12WithPanning(SE_POKE_DEAD, SOUND_PAN_ATTACKER); + gSprites[gBattlerSpriteIds[gActiveBattler]].data[1] = 0; + gSprites[gBattlerSpriteIds[gActiveBattler]].data[2] = 5; + gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_8012110; + gBattlerControllerFuncs[gActiveBattler] = sub_8030538; + } + } +} + +static void PlayerHandlePaletteFade(void) +{ + BeginNormalPaletteFade(0xFFFFFFFF, 2, 0, 16, RGB_BLACK); + PlayerBufferExecCompleted(); +} + +static void PlayerHandleSuccessBallThrowAnim(void) +{ + gBattleSpritesDataPtr->animationData->ballThrowCaseId = BALL_3_SHAKES_SUCCESS; + gDoingBattleAnim = TRUE; + InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT), B_ANIM_BALL_THROW); + gBattlerControllerFuncs[gActiveBattler] = CompleteOnSpecialAnimDone; +} + +static void PlayerHandleBallThrowAnim(void) +{ + u8 ballThrowCaseId = gBattleBufferA[gActiveBattler][1]; + + gBattleSpritesDataPtr->animationData->ballThrowCaseId = ballThrowCaseId; + gDoingBattleAnim = TRUE; + InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT), B_ANIM_BALL_THROW); + gBattlerControllerFuncs[gActiveBattler] = CompleteOnSpecialAnimDone; +} + +static void PlayerHandlePause(void) +{ + u8 var = gBattleBufferA[gActiveBattler][1]; + + while (var) + --var; + PlayerBufferExecCompleted(); +} + +static void PlayerHandleMoveAnimation(void) +{ + if (!mplay_80342A4(gActiveBattler)) + { + u16 move = gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8); + + gAnimMoveTurn = gBattleBufferA[gActiveBattler][3]; + gAnimMovePower = gBattleBufferA[gActiveBattler][4] | (gBattleBufferA[gActiveBattler][5] << 8); + gAnimMoveDmg = gBattleBufferA[gActiveBattler][6] | (gBattleBufferA[gActiveBattler][7] << 8) | (gBattleBufferA[gActiveBattler][8] << 16) | (gBattleBufferA[gActiveBattler][9] << 24); + gAnimFriendship = gBattleBufferA[gActiveBattler][10]; + gWeatherMoveAnim = gBattleBufferA[gActiveBattler][12] | (gBattleBufferA[gActiveBattler][13] << 8); + gAnimDisableStructPtr = (struct DisableStruct *)&gBattleBufferA[gActiveBattler][16]; + gTransformedPersonalities[gActiveBattler] = gAnimDisableStructPtr->transformedMonPersonality; + if (IsMoveWithoutAnimation(move, gAnimMoveTurn)) // Always returns FALSE. + { + PlayerBufferExecCompleted(); + } + else + { + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0; + gBattlerControllerFuncs[gActiveBattler] = PlayerDoMoveAnimation; + } + } +} + +static void PlayerDoMoveAnimation(void) +{ + u16 move = gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8); + u8 multihit = gBattleBufferA[gActiveBattler][11]; + + switch (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState) + { + case 0: + if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute + && !gBattleSpritesDataPtr->battlerData[gActiveBattler].flag_x8) + { + gBattleSpritesDataPtr->battlerData[gActiveBattler].flag_x8 = 1; + InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SUBSTITUTE_TO_MON); + } + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 1; + break; + case 1: + if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive) + { + sub_8035450(0); + DoMoveAnim(move); + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 2; + } + break; + case 2: + gAnimScriptCallback(); + if (!gAnimScriptActive) + { + sub_8035450(1); + if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute && multihit < 2) + { + InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_MON_TO_SUBSTITUTE); + gBattleSpritesDataPtr->battlerData[gActiveBattler].flag_x8 = 0; + } + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 3; + } + break; + case 3: + if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive) + { + CopyAllBattleSpritesInvisibilities(); + TrySetBehindSubstituteSpriteBit(gActiveBattler, gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8)); + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0; + PlayerBufferExecCompleted(); + } + break; + } +} + +static void PlayerHandlePrintString(void) +{ + u16 *stringId; + + gBattle_BG0_X = 0; + gBattle_BG0_Y = 0; + stringId = (u16 *)(&gBattleBufferA[gActiveBattler][2]); + BufferStringBattle(*stringId); + if (sub_80D89B0(*stringId)) + BattlePutTextOnWindow(gDisplayedStringBattle, 64); + else + BattlePutTextOnWindow(gDisplayedStringBattle, 0); + gBattlerControllerFuncs[gActiveBattler] = CompleteOnInactiveTextPrinter2; +} + +static void PlayerHandlePrintSelectionString(void) +{ + if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER) + PlayerHandlePrintString(); + else + PlayerBufferExecCompleted(); +} + +static void HandleChooseActionAfterDma3(void) +{ + if (!IsDma3ManagerBusyWithBgCopy()) + { + gBattle_BG0_X = 0; + gBattle_BG0_Y = 160; + gBattlerControllerFuncs[gActiveBattler] = HandleInputChooseAction; + } +} + +static void PlayerHandleChooseAction(void) +{ + s32 i; + + gBattlerControllerFuncs[gActiveBattler] = HandleChooseActionAfterDma3; + BattlePutTextOnWindow(gUnknown_83FDA4C, 0); + BattlePutTextOnWindow(gUnknown_83FE725, 2); + for (i = 0; i < 4; ++i) + ActionSelectionDestroyCursorAt(i); + ActionSelectionCreateCursorAt(gActionSelectionCursor[gActiveBattler], 0); + BattleStringExpandPlaceholdersToDisplayedString(gText_WhatWillPkmnDo); + BattlePutTextOnWindow(gDisplayedStringBattle, 1); +} + +static void PlayerHandleUnknownYesNoBox(void) +{ +} + +static void HandleChooseMoveAfterDma3(void) +{ + if (!IsDma3ManagerBusyWithBgCopy()) + { + gBattle_BG0_X = 0; + gBattle_BG0_Y = 320; + gBattlerControllerFuncs[gActiveBattler] = HandleInputChooseMove; + } +} + +static void PlayerHandleChooseMove(void) +{ + InitMoveSelectionsVarsAndStrings(); + gBattlerControllerFuncs[gActiveBattler] = HandleChooseMoveAfterDma3; +} + +void InitMoveSelectionsVarsAndStrings(void) +{ + MoveSelectionDisplayMoveNames(); + gMultiUsePlayerCursor = 0xFF; + MoveSelectionCreateCursorAt(gMoveSelectionCursor[gActiveBattler], 0); + MoveSelectionDisplayPpString(); + MoveSelectionDisplayPpNumber(); + MoveSelectionDisplayMoveType(); +} + +static void PlayerHandleChooseItem(void) +{ + s32 i; + + BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 0x10, RGB_BLACK); + gBattlerControllerFuncs[gActiveBattler] = OpenBagAndChooseItem; + gBattlerInMenuId = gActiveBattler; + for (i = 0; i < 3; ++i) + gUnknown_203B0DC[i] = gBattleBufferA[gActiveBattler][1 + i]; +} + +static void PlayerHandleChoosePokemon(void) +{ + s32 i; + + gUnknown_3004FFC[gActiveBattler] = CreateTask(TaskDummy, 0xFF); + gTasks[gUnknown_3004FFC[gActiveBattler]].data[0] = gBattleBufferA[gActiveBattler][1] & 0xF; + *(&gBattleStruct->battlerPreventingSwitchout) = gBattleBufferA[gActiveBattler][1] >> 4; + *(&gBattleStruct->field_8B) = gBattleBufferA[gActiveBattler][2]; + *(&gBattleStruct->abilityPreventingSwitchout) = gBattleBufferA[gActiveBattler][3]; + for (i = 0; i < 3; ++i) + gUnknown_203B0DC[i] = gBattleBufferA[gActiveBattler][4 + i]; + BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 0x10, RGB_BLACK); + gBattlerControllerFuncs[gActiveBattler] = OpenPartyMenuToChooseMon; + gBattlerInMenuId = gActiveBattler; +} + +static void PlayerHandleCmd23(void) +{ + BattleStopLowHpSound(); + BeginNormalPaletteFade(0xFFFFFFFF, 2, 0, 16, RGB_BLACK); + PlayerBufferExecCompleted(); +} + +static void PlayerHandleHealthBarUpdate(void) +{ + s16 hpVal; + + LoadBattleBarGfx(0); + hpVal = gBattleBufferA[gActiveBattler][2] | (gBattleBufferA[gActiveBattler][3] << 8); + if (hpVal != INSTANT_HP_BAR_DROP) + { + u32 maxHP = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_MAX_HP); + u32 curHP = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_HP); + + SetBattleBarStruct(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], maxHP, curHP, hpVal); + } + else + { + u32 maxHP = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_MAX_HP); + + SetBattleBarStruct(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], maxHP, 0, hpVal); + UpdateHpTextInHealthbox(gHealthboxSpriteIds[gActiveBattler], 0, HP_CURRENT); + } + gBattlerControllerFuncs[gActiveBattler] = CompleteOnHealthbarDone; +} + +static void PlayerHandleExpUpdate(void) +{ + u8 monId = gBattleBufferA[gActiveBattler][1]; + + if (GetMonData(&gPlayerParty[monId], MON_DATA_LEVEL) >= MAX_LEVEL) + { + PlayerBufferExecCompleted(); + } + else + { + s16 expPointsToGive; + u8 taskId; + + LoadBattleBarGfx(1); + GetMonData(&gPlayerParty[monId], MON_DATA_SPECIES); // Unused return value. + expPointsToGive = T1_READ_16(&gBattleBufferA[gActiveBattler][2]); + taskId = CreateTask(Task_GiveExpToMon, 10); + gTasks[taskId].tExpTask_monId = monId; + gTasks[taskId].tExpTask_gainedExp = expPointsToGive; + gTasks[taskId].tExpTask_battler = gActiveBattler; + gBattlerControllerFuncs[gActiveBattler] = nullsub_13; + } +} + +static void PlayerHandleStatusIconUpdate(void) +{ + if (!mplay_80342A4(gActiveBattler)) + { + u8 battlerId; + + UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], HEALTHBOX_STATUS_ICON); + battlerId = gActiveBattler; + gBattleSpritesDataPtr->healthBoxesData[battlerId].statusAnimActive = 0; + gBattlerControllerFuncs[gActiveBattler] = CompleteOnFinishedStatusAnimation; + } +} + +static void PlayerHandleStatusAnimation(void) +{ + if (!mplay_80342A4(gActiveBattler)) + { + InitAndLaunchChosenStatusAnimation(gBattleBufferA[gActiveBattler][1], + gBattleBufferA[gActiveBattler][2] | (gBattleBufferA[gActiveBattler][3] << 8) | (gBattleBufferA[gActiveBattler][4] << 16) | (gBattleBufferA[gActiveBattler][5] << 24)); + gBattlerControllerFuncs[gActiveBattler] = CompleteOnFinishedStatusAnimation; + } +} + +static void PlayerHandleStatusXor(void) +{ + u8 val = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_STATUS) ^ gBattleBufferA[gActiveBattler][1]; + + SetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_STATUS, &val); + PlayerBufferExecCompleted(); +} + +static void PlayerHandleDataTransfer(void) +{ + PlayerBufferExecCompleted(); +} + +static void PlayerHandleDMA3Transfer(void) +{ + u32 dstArg = gBattleBufferA[gActiveBattler][1] + | (gBattleBufferA[gActiveBattler][2] << 8) + | (gBattleBufferA[gActiveBattler][3] << 16) + | (gBattleBufferA[gActiveBattler][4] << 24); + u16 sizeArg = gBattleBufferA[gActiveBattler][5] | (gBattleBufferA[gActiveBattler][6] << 8); + const u8 *src = &gBattleBufferA[gActiveBattler][7]; + u8 *dst = (u8 *)(dstArg); + u32 size = sizeArg; + + while (TRUE) + { + if (size <= 0x1000) + { + DmaCopy16(3, src, dst, size); + break; + } + DmaCopy16(3, src, dst, 0x1000); + src += 0x1000; + dst += 0x1000; + size -= 0x1000; + } + PlayerBufferExecCompleted(); +} + +static void PlayerHandlePlayBGM(void) +{ + PlayBGM(gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8)); + PlayerBufferExecCompleted(); +} + +static void PlayerHandleCmd32(void) +{ + PlayerBufferExecCompleted(); +} + +static void PlayerHandleTwoReturnValues(void) +{ + BtlController_EmitTwoReturnValues(1, 0, 0); + PlayerBufferExecCompleted(); +} + +static void PlayerHandleChosenMonReturnValue(void) +{ + BtlController_EmitChosenMonReturnValue(1, 0, NULL); + PlayerBufferExecCompleted(); +} + +static void PlayerHandleOneReturnValue(void) +{ + BtlController_EmitOneReturnValue(1, 0); + PlayerBufferExecCompleted(); +} + +static void PlayerHandleOneReturnValue_Duplicate(void) +{ + BtlController_EmitOneReturnValue_Duplicate(1, 0); + PlayerBufferExecCompleted(); +} + +static void PlayerHandleCmd37(void) +{ + gUnknown_2022870.field_0 = 0; + PlayerBufferExecCompleted(); +} + +static void PlayerHandleCmd38(void) +{ + gUnknown_2022870.field_0 = gBattleBufferA[gActiveBattler][1]; + PlayerBufferExecCompleted(); +} + +static void PlayerHandleCmd39(void) +{ + gUnknown_2022870.flag_x80 = 0; + PlayerBufferExecCompleted(); +} + +static void PlayerHandleCmd40(void) +{ + gUnknown_2022870.flag_x80 ^= 1; + PlayerBufferExecCompleted(); +} + +static void PlayerHandleHitAnimation(void) +{ + if (gSprites[gBattlerSpriteIds[gActiveBattler]].invisible == TRUE) + { + PlayerBufferExecCompleted(); + } + else + { + gDoingBattleAnim = TRUE; + gSprites[gBattlerSpriteIds[gActiveBattler]].data[1] = 0; + DoHitAnimHealthboxEffect(gActiveBattler); + gBattlerControllerFuncs[gActiveBattler] = DoHitAnimBlinkSpriteEffect; + } +} + +static void PlayerHandleCmd42(void) +{ + PlayerBufferExecCompleted(); +} + +static void PlayerHandlePlaySE(void) +{ + s8 pan; + + if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER) + pan = SOUND_PAN_ATTACKER; + else + pan = SOUND_PAN_TARGET; + PlaySE12WithPanning(gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8), pan); + PlayerBufferExecCompleted(); +} + +static void PlayerHandlePlayFanfare(void) +{ + PlayFanfare(gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8)); + PlayerBufferExecCompleted(); +} + +static void PlayerHandleFaintingCry(void) +{ + PlayCry3(GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES), -25, 5); + PlayerBufferExecCompleted(); +} + +static void PlayerHandleIntroSlide(void) +{ + HandleIntroSlide(gBattleBufferA[gActiveBattler][1]); + gIntroSlideFlags |= 1; + PlayerBufferExecCompleted(); +} + +static void PlayerHandleIntroTrainerBallThrow(void) +{ + u8 paletteNum; + u8 taskId; + + SetSpritePrimaryCoordsFromSecondaryCoords(&gSprites[gBattlerSpriteIds[gActiveBattler]]); + gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = 50; + gSprites[gBattlerSpriteIds[gActiveBattler]].data[2] = -40; + gSprites[gBattlerSpriteIds[gActiveBattler]].data[4] = gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.y; + gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_80755B8; + gSprites[gBattlerSpriteIds[gActiveBattler]].data[5] = gActiveBattler; + StoreSpriteCallbackInData6(&gSprites[gBattlerSpriteIds[gActiveBattler]], sub_80335F8); + StartSpriteAnim(&gSprites[gBattlerSpriteIds[gActiveBattler]], 1); + paletteNum = AllocSpritePalette(0xD6F8); + LoadCompressedPalette(gTrainerBackPicPaletteTable[gSaveBlock2Ptr->playerGender].data, 0x100 + paletteNum * 16, 32); + gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = paletteNum; + taskId = CreateTask(task05_08033660, 5); + gTasks[taskId].data[0] = gActiveBattler; + if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].partyStatusSummaryShown) + gTasks[gBattlerStatusSummaryTaskId[gActiveBattler]].func = Task_HidePartyStatusSummary; + gBattleSpritesDataPtr->animationData->field_9_x1 = 1; + gBattlerControllerFuncs[gActiveBattler] = nullsub_13; +} + +void sub_80335F8(struct Sprite *sprite) +{ + u8 battlerId = sprite->data[5]; + + FreeSpriteOamMatrix(sprite); + FreeSpritePaletteByTag(GetSpritePaletteTagByPaletteNum(sprite->oam.paletteNum)); + DestroySprite(sprite); + BattleLoadPlayerMonSpriteGfx(&gPlayerParty[gBattlerPartyIndexes[battlerId]], battlerId); + StartSpriteAnim(&gSprites[gBattlerSpriteIds[battlerId]], 0); +} + +static void task05_08033660(u8 taskId) +{ + if (gTasks[taskId].data[1] < 31) + { + ++gTasks[taskId].data[1]; + } + else + { + u8 savedActiveBattler = gActiveBattler; + + gActiveBattler = gTasks[taskId].data[0]; + if (!IsDoubleBattle() || (gBattleTypeFlags & BATTLE_TYPE_MULTI)) + { + gBattleBufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler]; + sub_8031FF4(gActiveBattler, FALSE); + } + else + { + gBattleBufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler]; + sub_8031FF4(gActiveBattler, FALSE); + gActiveBattler ^= BIT_FLANK; + gBattleBufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler]; + BattleLoadPlayerMonSpriteGfx(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler); + sub_8031FF4(gActiveBattler, FALSE); + gActiveBattler ^= BIT_FLANK; + } + gBattlerControllerFuncs[gActiveBattler] = sub_802FA58; + gActiveBattler = savedActiveBattler; + DestroyTask(taskId); + } +} + +static void PlayerHandleDrawPartyStatusSummary(void) +{ + if (gBattleBufferA[gActiveBattler][1] && GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER) + { + PlayerBufferExecCompleted(); + } + else + { + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].partyStatusSummaryShown = 1; + gBattlerStatusSummaryTaskId[gActiveBattler] = CreatePartyStatusSummarySprites(gActiveBattler, (struct HpAndStatus *)&gBattleBufferA[gActiveBattler][4], gBattleBufferA[gActiveBattler][1], gBattleBufferA[gActiveBattler][2]); + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_5 = 0; + if (gBattleBufferA[gActiveBattler][2] != 0) + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_5 = 0x5D; + gBattlerControllerFuncs[gActiveBattler] = sub_8033830; + } +} + +static void sub_8033830(void) +{ + if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_5++ > 0x5C) + { + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_5 = 0; + PlayerBufferExecCompleted(); + } +} + +static void PlayerHandleHidePartyStatusSummary(void) +{ + if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].partyStatusSummaryShown) + gTasks[gBattlerStatusSummaryTaskId[gActiveBattler]].func = Task_HidePartyStatusSummary; + PlayerBufferExecCompleted(); +} + +static void PlayerHandleEndBounceEffect(void) +{ + EndBounceEffect(gActiveBattler, BOUNCE_HEALTHBOX); + EndBounceEffect(gActiveBattler, BOUNCE_MON); + PlayerBufferExecCompleted(); +} + +static void PlayerHandleSpriteInvisibility(void) +{ + if (IsBattlerSpritePresent(gActiveBattler)) + { + gSprites[gBattlerSpriteIds[gActiveBattler]].invisible = gBattleBufferA[gActiveBattler][1]; + CopyBattleSpriteInvisibility(gActiveBattler); + } + PlayerBufferExecCompleted(); +} + +static void PlayerHandleBattleAnimation(void) +{ + if (!mplay_80342A4(gActiveBattler)) + { + u8 animationId = gBattleBufferA[gActiveBattler][1]; + u16 argument = gBattleBufferA[gActiveBattler][2] | (gBattleBufferA[gActiveBattler][3] << 8); + + if (TryHandleLaunchBattleTableAnimation(gActiveBattler, gActiveBattler, gActiveBattler, animationId, argument)) + PlayerBufferExecCompleted(); + else + gBattlerControllerFuncs[gActiveBattler] = CompleteOnFinishedBattleAnimation; + } +} + +static void PlayerHandleLinkStandbyMsg(void) +{ + switch (gBattleBufferA[gActiveBattler][1]) + { + case 0: + PrintLinkStandbyMsg(); + // fall through + case 1: + EndBounceEffect(gActiveBattler, BOUNCE_HEALTHBOX); + EndBounceEffect(gActiveBattler, BOUNCE_MON); + break; + case 2: + PrintLinkStandbyMsg(); + break; + } + PlayerBufferExecCompleted(); +} + +static void PlayerHandleResetActionMoveSelection(void) +{ + switch (gBattleBufferA[gActiveBattler][1]) + { + case RESET_ACTION_MOVE_SELECTION: + gActionSelectionCursor[gActiveBattler] = 0; + gMoveSelectionCursor[gActiveBattler] = 0; + break; + case RESET_ACTION_SELECTION: + gActionSelectionCursor[gActiveBattler] = 0; + break; + case RESET_MOVE_SELECTION: + gMoveSelectionCursor[gActiveBattler] = 0; + break; + } + PlayerBufferExecCompleted(); +} + +static void PlayerHandleCmd55(void) +{ + gBattleOutcome = gBattleBufferA[gActiveBattler][1]; + FadeOutMapMusic(5); + BeginFastPaletteFade(3); + PlayerBufferExecCompleted(); + gBattlerControllerFuncs[gActiveBattler] = sub_802F6A8; +} + +static void PlayerCmdEnd(void) +{ +} + +static void sub_8033AC8(void) +{ + u32 bitMask = 0; + u8 startY = 0; + + if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE) + { + u8 moveTarget; + struct ChooseMoveStruct *moveInfo = (struct ChooseMoveStruct *)(&gBattleBufferA[gActiveBattler][4]); + u16 move = moveInfo->moves[gMoveSelectionCursor[gActiveBattler]]; + + if (move == MOVE_CURSE) + { + if (moveInfo->monType1 != TYPE_GHOST && moveInfo->monType2 != TYPE_GHOST) + moveTarget = MOVE_TARGET_USER; + else + moveTarget = MOVE_TARGET_SELECTED; + } + else + { + moveTarget = gBattleMoves[moveInfo->moves[gMoveSelectionCursor[gActiveBattler]]].target; + } + switch (moveTarget) + { + case MOVE_TARGET_SELECTED: + case MOVE_TARGET_DEPENDS: + case MOVE_TARGET_USER_OR_SELECTED: + case MOVE_TARGET_RANDOM: + bitMask = 0xF0000; + startY = 0; + break; + case MOVE_TARGET_BOTH: + case MOVE_TARGET_OPPONENTS_FIELD: + bitMask = (gBitTable[GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT)] + | gBitTable[GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT)]) << 16; + startY = 8; + break; + case MOVE_TARGET_USER: + switch (move) + { + case MOVE_HAZE: + case MOVE_SANDSTORM: + case MOVE_PERISH_SONG: + case MOVE_RAIN_DANCE: + case MOVE_SUNNY_DAY: + case MOVE_HAIL: + case MOVE_MUD_SPORT: + case MOVE_WATER_SPORT: + bitMask = 0xF0000; + break; + case MOVE_SAFEGUARD: + case MOVE_REFLECT: + case MOVE_LIGHT_SCREEN: + case MOVE_MIST: + case MOVE_HEAL_BELL: + case MOVE_AROMATHERAPY: + bitMask = (gBitTable[GetBattlerAtPosition(B_POSITION_PLAYER_LEFT)] + | gBitTable[GetBattlerAtPosition(B_POSITION_PLAYER_RIGHT)]) << 16; + break; + case MOVE_HELPING_HAND: + bitMask = (gBitTable[GetBattlerAtPosition(GetBattlerPosition(gActiveBattler) ^ BIT_FLANK)]) << 16; + break; + default: + bitMask = (gBitTable[gActiveBattler]) << 16; + break; + } + startY = 8; + break; + case MOVE_TARGET_FOES_AND_ALLY: + bitMask = (gBitTable[GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT)] + | gBitTable[GetBattlerAtPosition(GetBattlerPosition(gActiveBattler) ^ BIT_FLANK)] + | gBitTable[GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT)]) << 16; + startY = 8; + break; + } + BeginNormalPaletteFade(bitMask, 8, startY, 0, RGB_WHITE); + } +} diff --git a/src/battle_controller_safari.c b/src/battle_controller_safari.c new file mode 100644 index 000000000..4b5153c7c --- /dev/null +++ b/src/battle_controller_safari.c @@ -0,0 +1,677 @@ +#include "global.h" +#include "battle.h" +#include "battle_anim.h" +#include "battle_controllers.h" +#include "battle_interface.h" +#include "battle_message.h" +#include "bg.h" +#include "data.h" +#include "item_menu.h" +#include "link.h" +#include "main.h" +#include "m4a.h" +#include "palette.h" +#include "pokeball.h" +#include "pokemon.h" +#include "reshow_battle_screen.h" +#include "sound.h" +#include "task.h" +#include "text.h" +#include "util.h" +#include "window.h" +#include "strings.h" +#include "constants/songs.h" +#include "constants/battle_anim.h" + +static void SafariHandleGetMonData(void); +static void SafariHandleGetRawMonData(void); +static void SafariHandleSetMonData(void); +static void SafariHandleSetRawMonData(void); +static void SafariHandleLoadMonSprite(void); +static void SafariHandleSwitchInAnim(void); +static void SafariHandleReturnMonToBall(void); +static void SafariHandleDrawTrainerPic(void); +static void SafariHandleTrainerSlide(void); +static void SafariHandleTrainerSlideBack(void); +static void SafariHandleFaintAnimation(void); +static void SafariHandlePaletteFade(void); +static void SafariHandleSuccessBallThrowAnim(void); +static void SafariHandleBallThrowAnim(void); +static void SafariHandlePause(void); +static void SafariHandleMoveAnimation(void); +static void SafariHandlePrintString(void); +static void SafariHandlePrintSelectionString(void); +static void SafariHandleChooseAction(void); +static void SafariHandleUnknownYesNoBox(void); +static void SafariHandleChooseMove(void); +static void SafariHandleChooseItem(void); +static void SafariHandleChoosePokemon(void); +static void SafariHandleCmd23(void); +static void SafariHandleHealthBarUpdate(void); +static void SafariHandleExpUpdate(void); +static void SafariHandleStatusIconUpdate(void); +static void SafariHandleStatusAnimation(void); +static void SafariHandleStatusXor(void); +static void SafariHandleDataTransfer(void); +static void SafariHandleDMA3Transfer(void); +static void SafariHandlePlayBGM(void); +static void SafariHandleCmd32(void); +static void SafariHandleTwoReturnValues(void); +static void SafariHandleChosenMonReturnValue(void); +static void SafariHandleOneReturnValue(void); +static void SafariHandleOneReturnValue_Duplicate(void); +static void SafariHandleCmd37(void); +static void SafariHandleCmd38(void); +static void SafariHandleCmd39(void); +static void SafariHandleCmd40(void); +static void SafariHandleHitAnimation(void); +static void SafariHandleCmd42(void); +static void SafariHandlePlaySE(void); +static void SafariHandlePlayFanfareOrBGM(void); +static void SafariHandleFaintingCry(void); +static void SafariHandleIntroSlide(void); +static void SafariHandleIntroTrainerBallThrow(void); +static void SafariHandleDrawPartyStatusSummary(void); +static void SafariHandleHidePartyStatusSummary(void); +static void SafariHandleEndBounceEffect(void); +static void SafariHandleSpriteInvisibility(void); +static void SafariHandleBattleAnimation(void); +static void SafariHandleLinkStandbyMsg(void); +static void SafariHandleResetActionMoveSelection(void); +static void SafariHandleCmd55(void); +static void SafariCmdEnd(void); + +static void SafariBufferRunCommand(void); +static void SafariBufferExecCompleted(void); +static void CompleteWhenChosePokeblock(void); + +static void (*const sSafariBufferCommands[CONTROLLER_CMDS_COUNT])(void) = +{ + SafariHandleGetMonData, + SafariHandleGetRawMonData, + SafariHandleSetMonData, + SafariHandleSetRawMonData, + SafariHandleLoadMonSprite, + SafariHandleSwitchInAnim, + SafariHandleReturnMonToBall, + SafariHandleDrawTrainerPic, + SafariHandleTrainerSlide, + SafariHandleTrainerSlideBack, + SafariHandleFaintAnimation, + SafariHandlePaletteFade, + SafariHandleSuccessBallThrowAnim, + SafariHandleBallThrowAnim, + SafariHandlePause, + SafariHandleMoveAnimation, + SafariHandlePrintString, + SafariHandlePrintSelectionString, + SafariHandleChooseAction, + SafariHandleUnknownYesNoBox, + SafariHandleChooseMove, + SafariHandleChooseItem, + SafariHandleChoosePokemon, + SafariHandleCmd23, + SafariHandleHealthBarUpdate, + SafariHandleExpUpdate, + SafariHandleStatusIconUpdate, + SafariHandleStatusAnimation, + SafariHandleStatusXor, + SafariHandleDataTransfer, + SafariHandleDMA3Transfer, + SafariHandlePlayBGM, + SafariHandleCmd32, + SafariHandleTwoReturnValues, + SafariHandleChosenMonReturnValue, + SafariHandleOneReturnValue, + SafariHandleOneReturnValue_Duplicate, + SafariHandleCmd37, + SafariHandleCmd38, + SafariHandleCmd39, + SafariHandleCmd40, + SafariHandleHitAnimation, + SafariHandleCmd42, + SafariHandlePlaySE, + SafariHandlePlayFanfareOrBGM, + SafariHandleFaintingCry, + SafariHandleIntroSlide, + SafariHandleIntroTrainerBallThrow, + SafariHandleDrawPartyStatusSummary, + SafariHandleHidePartyStatusSummary, + SafariHandleEndBounceEffect, + SafariHandleSpriteInvisibility, + SafariHandleBattleAnimation, + SafariHandleLinkStandbyMsg, + SafariHandleResetActionMoveSelection, + SafariHandleCmd55, + SafariCmdEnd, +}; + +// not used +static void SpriteCB_Null4(struct Sprite *sprite) +{ +} + +void SetControllerToSafari(void) +{ + gBattlerControllerFuncs[gActiveBattler] = SafariBufferRunCommand; +} + +static void SafariBufferRunCommand(void) +{ + if (gBattleControllerExecFlags & gBitTable[gActiveBattler]) + { + if (gBattleBufferA[gActiveBattler][0] < NELEMS(sSafariBufferCommands)) + sSafariBufferCommands[gBattleBufferA[gActiveBattler][0]](); + else + SafariBufferExecCompleted(); + } +} + +static void HandleInputChooseAction(void) +{ + if (JOY_NEW(A_BUTTON)) + { + PlaySE(SE_SELECT); + + switch (gActionSelectionCursor[gActiveBattler]) + { + case 0: + BtlController_EmitTwoReturnValues(1, B_ACTION_SAFARI_BALL, 0); + break; + case 1: + BtlController_EmitTwoReturnValues(1, B_ACTION_SAFARI_POKEBLOCK, 0); + break; + case 2: + BtlController_EmitTwoReturnValues(1, B_ACTION_SAFARI_GO_NEAR, 0); + break; + case 3: + BtlController_EmitTwoReturnValues(1, B_ACTION_SAFARI_RUN, 0); + break; + } + SafariBufferExecCompleted(); + } + else if (JOY_NEW(DPAD_LEFT)) + { + if (gActionSelectionCursor[gActiveBattler] & 1) + { + PlaySE(SE_SELECT); + ActionSelectionDestroyCursorAt(gActionSelectionCursor[gActiveBattler]); + gActionSelectionCursor[gActiveBattler] ^= 1; + ActionSelectionCreateCursorAt(gActionSelectionCursor[gActiveBattler], 0); + } + } + else if (JOY_NEW(DPAD_RIGHT)) + { + if (!(gActionSelectionCursor[gActiveBattler] & 1)) + { + PlaySE(SE_SELECT); + ActionSelectionDestroyCursorAt(gActionSelectionCursor[gActiveBattler]); + gActionSelectionCursor[gActiveBattler] ^= 1; + ActionSelectionCreateCursorAt(gActionSelectionCursor[gActiveBattler], 0); + } + } + else if (JOY_NEW(DPAD_UP)) + { + if (gActionSelectionCursor[gActiveBattler] & 2) + { + PlaySE(SE_SELECT); + ActionSelectionDestroyCursorAt(gActionSelectionCursor[gActiveBattler]); + gActionSelectionCursor[gActiveBattler] ^= 2; + ActionSelectionCreateCursorAt(gActionSelectionCursor[gActiveBattler], 0); + } + } + else if (JOY_NEW(DPAD_DOWN)) + { + if (!(gActionSelectionCursor[gActiveBattler] & 2)) + { + PlaySE(SE_SELECT); + ActionSelectionDestroyCursorAt(gActionSelectionCursor[gActiveBattler]); + gActionSelectionCursor[gActiveBattler] ^= 2; + ActionSelectionCreateCursorAt(gActionSelectionCursor[gActiveBattler], 0); + } + } +} + +static void CompleteOnBattlerSpriteCallbackDummy(void) +{ + if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy) + SafariBufferExecCompleted(); +} + +static void CompleteOnInactiveTextPrinter(void) +{ + if (!IsTextPrinterActive(0)) + SafariBufferExecCompleted(); +} + +static void CompleteOnHealthboxSpriteCallbackDummy(void) +{ + if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy) + SafariBufferExecCompleted(); +} + +static void sub_80DD7B0(void) +{ + if (!gPaletteFade.active) + { + gMain.inBattle = FALSE; + gMain.callback1 = gPreBattleCallback1; + SetMainCallback2(gMain.savedCallback); + } +} + +static void CompleteOnSpecialAnimDone(void) +{ + if (!gDoingBattleAnim || !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive) + SafariBufferExecCompleted(); +} + +static void SafariOpenPokeblockCase(void) +{ + if (!gPaletteFade.active) + gBattlerControllerFuncs[gActiveBattler] = CompleteWhenChosePokeblock; +} + +static void CompleteWhenChosePokeblock(void) +{ + if (gMain.callback2 == BattleMainCB2 && !gPaletteFade.active) + { + BtlController_EmitOneReturnValue(1, gSpecialVar_ItemId); + SafariBufferExecCompleted(); + } +} + +static void CompleteOnFinishedBattleAnimation(void) +{ + if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animFromTableActive) + SafariBufferExecCompleted(); +} + +static void SafariBufferExecCompleted(void) +{ + gBattlerControllerFuncs[gActiveBattler] = SafariBufferRunCommand; + if (gBattleTypeFlags & BATTLE_TYPE_LINK) + { + u8 playerId = GetMultiplayerId(); + + PrepareBufferDataTransferLink(2, 4, &playerId); + gBattleBufferA[gActiveBattler][0] = CONTROLLER_TERMINATOR_NOP; + } + else + { + gBattleControllerExecFlags &= ~gBitTable[gActiveBattler]; + } +} + +// not used +static void CompleteOnFinishedStatusAnimation(void) +{ + if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].statusAnimActive) + SafariBufferExecCompleted(); +} + +static void SafariHandleGetMonData(void) +{ + SafariBufferExecCompleted(); +} + +static void SafariHandleGetRawMonData(void) +{ + SafariBufferExecCompleted(); +} + +static void SafariHandleSetMonData(void) +{ + SafariBufferExecCompleted(); +} + +static void SafariHandleSetRawMonData(void) +{ + SafariBufferExecCompleted(); +} + +static void SafariHandleLoadMonSprite(void) +{ + SafariBufferExecCompleted(); +} + +static void SafariHandleSwitchInAnim(void) +{ + SafariBufferExecCompleted(); +} + +static void SafariHandleReturnMonToBall(void) +{ + SafariBufferExecCompleted(); +} + +static void SafariHandleDrawTrainerPic(void) +{ + DecompressTrainerBackPalette(gSaveBlock2Ptr->playerGender, gActiveBattler); + SetMultiuseSpriteTemplateToTrainerBack(gSaveBlock2Ptr->playerGender, GetBattlerPosition(gActiveBattler)); + gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gMultiuseSpriteTemplate, + 80, + (8 - gTrainerBackPicCoords[gSaveBlock2Ptr->playerGender].size) * 4 + 80, + 30); + gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler; + gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = 240; + gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = -2; + gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_8033EEC; + gBattlerControllerFuncs[gActiveBattler] = CompleteOnBattlerSpriteCallbackDummy; +} + +static void SafariHandleTrainerSlide(void) +{ + SafariBufferExecCompleted(); +} + +static void SafariHandleTrainerSlideBack(void) +{ + SafariBufferExecCompleted(); +} + +static void SafariHandleFaintAnimation(void) +{ + SafariBufferExecCompleted(); +} + +static void SafariHandlePaletteFade(void) +{ + SafariBufferExecCompleted(); +} + +static void SafariHandleSuccessBallThrowAnim(void) +{ + gBattleSpritesDataPtr->animationData->ballThrowCaseId = BALL_3_SHAKES_SUCCESS; + gDoingBattleAnim = TRUE; + InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT), B_ANIM_SAFARI_BALL_THROW); + gBattlerControllerFuncs[gActiveBattler] = CompleteOnSpecialAnimDone; +} + +static void SafariHandleBallThrowAnim(void) +{ + u8 ballThrowCaseId = gBattleBufferA[gActiveBattler][1]; + + gBattleSpritesDataPtr->animationData->ballThrowCaseId = ballThrowCaseId; + gDoingBattleAnim = TRUE; + InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT), B_ANIM_SAFARI_BALL_THROW); + gBattlerControllerFuncs[gActiveBattler] = CompleteOnSpecialAnimDone; +} + +static void SafariHandlePause(void) +{ + SafariBufferExecCompleted(); +} + +static void SafariHandleMoveAnimation(void) +{ + SafariBufferExecCompleted(); +} + +static void SafariHandlePrintString(void) +{ + u16 *stringId; + + gBattle_BG0_X = 0; + gBattle_BG0_Y = 0; + stringId = (u16 *)(&gBattleBufferA[gActiveBattler][2]); + BufferStringBattle(*stringId); + if (sub_80D89B0(*stringId)) + BattlePutTextOnWindow(gDisplayedStringBattle, 0x40); + else + BattlePutTextOnWindow(gDisplayedStringBattle, 0); + gBattlerControllerFuncs[gActiveBattler] = CompleteOnInactiveTextPrinter; +} + +static void SafariHandlePrintSelectionString(void) +{ + if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER) + SafariHandlePrintString(); + else + SafariBufferExecCompleted(); +} + +static void HandleChooseActionAfterDma3(void) +{ + if (!IsDma3ManagerBusyWithBgCopy()) + { + gBattle_BG0_X = 0; + gBattle_BG0_Y = 160; + gBattlerControllerFuncs[gActiveBattler] = HandleInputChooseAction; + } +} + +static void SafariHandleChooseAction(void) +{ + s32 i; + + gBattlerControllerFuncs[gActiveBattler] = HandleChooseActionAfterDma3; + BattlePutTextOnWindow(gUnknown_83FDA4C, 0); + BattlePutTextOnWindow(gUnknown_83FE747, 2); + for (i = 0; i < 4; ++i) + ActionSelectionDestroyCursorAt(i); + ActionSelectionCreateCursorAt(gActionSelectionCursor[gActiveBattler], 0); + BattleStringExpandPlaceholdersToDisplayedString(gUnknown_83FE6E6); + BattlePutTextOnWindow(gDisplayedStringBattle, 1); +} + +static void SafariHandleUnknownYesNoBox(void) +{ + SafariBufferExecCompleted(); +} + +static void SafariHandleChooseMove(void) +{ + SafariBufferExecCompleted(); +} + +static void SafariHandleChooseItem(void) +{ + s32 i; + + BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 0x10, RGB_BLACK); + gBattlerControllerFuncs[gActiveBattler] = SafariOpenPokeblockCase; + gBattlerInMenuId = gActiveBattler; +} + +static void SafariHandleChoosePokemon(void) +{ + SafariBufferExecCompleted(); +} + +static void SafariHandleCmd23(void) +{ + SafariBufferExecCompleted(); +} + +static void SafariHandleHealthBarUpdate(void) +{ + SafariBufferExecCompleted(); +} + +static void SafariHandleExpUpdate(void) +{ + SafariBufferExecCompleted(); +} + +static void SafariHandleStatusIconUpdate(void) +{ + UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], HEALTHBOX_SAFARI_BALLS_TEXT); + SafariBufferExecCompleted(); +} + +static void SafariHandleStatusAnimation(void) +{ + SafariBufferExecCompleted(); +} + +static void SafariHandleStatusXor(void) +{ + SafariBufferExecCompleted(); +} + +static void SafariHandleDataTransfer(void) +{ + SafariBufferExecCompleted(); +} + +static void SafariHandleDMA3Transfer(void) +{ + SafariBufferExecCompleted(); +} + +static void SafariHandlePlayBGM(void) +{ + SafariBufferExecCompleted(); +} + +static void SafariHandleCmd32(void) +{ + SafariBufferExecCompleted(); +} + +static void SafariHandleTwoReturnValues(void) +{ + SafariBufferExecCompleted(); +} + +static void SafariHandleChosenMonReturnValue(void) +{ + SafariBufferExecCompleted(); +} + +static void SafariHandleOneReturnValue(void) +{ + SafariBufferExecCompleted(); +} + +static void SafariHandleOneReturnValue_Duplicate(void) +{ + SafariBufferExecCompleted(); +} + +static void SafariHandleCmd37(void) +{ + SafariBufferExecCompleted(); +} + +static void SafariHandleCmd38(void) +{ + SafariBufferExecCompleted(); +} + +static void SafariHandleCmd39(void) +{ + SafariBufferExecCompleted(); +} + +static void SafariHandleCmd40(void) +{ + SafariBufferExecCompleted(); +} + +static void SafariHandleHitAnimation(void) +{ + SafariBufferExecCompleted(); +} + +static void SafariHandleCmd42(void) +{ + SafariBufferExecCompleted(); +} + +static void SafariHandlePlaySE(void) +{ + s8 pan; + + if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER) + pan = SOUND_PAN_ATTACKER; + else + pan = SOUND_PAN_TARGET; + PlaySE12WithPanning(gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8), pan); + SafariBufferExecCompleted(); +} + +static void SafariHandlePlayFanfareOrBGM(void) +{ + PlayFanfare(gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8)); + SafariBufferExecCompleted(); +} + +static void SafariHandleFaintingCry(void) +{ + u16 species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES); + + PlayCry1(species, 25); + SafariBufferExecCompleted(); +} + +static void SafariHandleIntroSlide(void) +{ + HandleIntroSlide(gBattleBufferA[gActiveBattler][1]); + gIntroSlideFlags |= 1; + SafariBufferExecCompleted(); +} + +static void SafariHandleIntroTrainerBallThrow(void) +{ + UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], HEALTHBOX_SAFARI_ALL_TEXT); + sub_804BD94(gActiveBattler); + SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]); + gBattlerControllerFuncs[gActiveBattler] = CompleteOnHealthboxSpriteCallbackDummy; +} + +static void SafariHandleDrawPartyStatusSummary(void) +{ + SafariBufferExecCompleted(); +} + +static void SafariHandleHidePartyStatusSummary(void) +{ + SafariBufferExecCompleted(); +} + +static void SafariHandleEndBounceEffect(void) +{ + SafariBufferExecCompleted(); +} + +static void SafariHandleSpriteInvisibility(void) +{ + SafariBufferExecCompleted(); +} + +static void SafariHandleBattleAnimation(void) +{ + u8 animationId = gBattleBufferA[gActiveBattler][1]; + u16 argument = gBattleBufferA[gActiveBattler][2] | (gBattleBufferA[gActiveBattler][3] << 8); + + if (TryHandleLaunchBattleTableAnimation(gActiveBattler, gActiveBattler, gActiveBattler, animationId, argument)) + SafariBufferExecCompleted(); + else + gBattlerControllerFuncs[gActiveBattler] = CompleteOnFinishedBattleAnimation; +} + +static void SafariHandleLinkStandbyMsg(void) +{ + SafariBufferExecCompleted(); +} + +static void SafariHandleResetActionMoveSelection(void) +{ + SafariBufferExecCompleted(); +} + +static void SafariHandleCmd55(void) +{ + gBattleOutcome = gBattleBufferA[gActiveBattler][1]; + FadeOutMapMusic(5); + BeginFastPaletteFade(3); + SafariBufferExecCompleted(); + if ((gBattleTypeFlags & BATTLE_TYPE_LINK) && !(gBattleTypeFlags & BATTLE_TYPE_IS_MASTER)) + gBattlerControllerFuncs[gActiveBattler] = sub_80DD7B0; +} + +static void SafariCmdEnd(void) +{ +} diff --git a/src/battle_controllers.c b/src/battle_controllers.c new file mode 100644 index 000000000..544af1006 --- /dev/null +++ b/src/battle_controllers.c @@ -0,0 +1,1170 @@ +#include "global.h" +#include "battle.h" +#include "battle_main.h" +#include "battle_ai_script_commands.h" +#include "battle_anim.h" +#include "battle_util.h" +#include "battle_controllers.h" +#include "battle_message.h" +#include "link.h" +#include "link_rfu.h" +#include "cable_club.h" +#include "party_menu.h" +#include "pokemon.h" +#include "task.h" +#include "util.h" +#include "constants/abilities.h" +#include "constants/species.h" +#include "constants/battle.h" + +static EWRAM_DATA u8 sLinkSendTaskId = 0; +static EWRAM_DATA u8 sLinkReceiveTaskId = 0; +static EWRAM_DATA u8 gUnknown_202286E = 0; +EWRAM_DATA struct UnusedControllerStruct gUnknown_2022870 = {0}; +static EWRAM_DATA u8 sBattleBuffersTransferData[0x100] = {0}; + +static void CreateTasksForSendRecvLinkBuffers(void); +static void InitLinkBtlControllers(void); +static void InitSinglePlayerBtlControllers(void); +static void SetBattlePartyIds(void); +static void Task_HandleSendLinkBuffersData(u8 taskId); +static void Task_HandleCopyReceivedLinkBuffersData(u8 taskId); + +void HandleLinkBattleSetup(void) +{ + if (gBattleTypeFlags & BATTLE_TYPE_LINK) + { + if (gWirelessCommType) + sub_800B1F4(); + if (!gReceivedRemoteLinkPlayers) + OpenLink(); + CreateTask(sub_8081A90, 0); + CreateTasksForSendRecvLinkBuffers(); + } +} + +void SetUpBattleVars(void) +{ + s32 i; + + gBattleMainFunc = nullsub_12; + for (i = 0; i < MAX_BATTLERS_COUNT; ++i) + { + gBattlerControllerFuncs[i] = nullsub_13; + gBattlerPositions[i] = 0xFF; + gActionSelectionCursor[i] = 0; + gMoveSelectionCursor[i] = 0; + } + HandleLinkBattleSetup(); + gBattleControllerExecFlags = 0; + ClearBattleAnimationVars(); + ClearBattleMonForms(); + BattleAI_HandleItemUseBeforeAISetup(); + gUnknown_2022B54 = 0; + gUnknown_2023DDC = 0; +} + +void sub_800D30C(void) +{ + s32 i; + + if (gBattleTypeFlags & BATTLE_TYPE_LINK) + InitLinkBtlControllers(); + else + InitSinglePlayerBtlControllers(); + SetBattlePartyIds(); + if (!(gBattleTypeFlags & BATTLE_TYPE_MULTI)) + for (i = 0; i < gBattlersCount; ++i) + sub_8127DA8(i, 0); +} + +static void InitSinglePlayerBtlControllers(void) +{ + if (!(gBattleTypeFlags & BATTLE_TYPE_DOUBLE)) + { + gBattleMainFunc = BeginBattleIntro; + if (gBattleTypeFlags & BATTLE_TYPE_POKEDUDE) + { + gBattlerControllerFuncs[0] = SetControllerToPokedude; + gBattlerPositions[0] = B_POSITION_PLAYER_LEFT; + gBattlerControllerFuncs[1] = SetControllerToPokedude; + gBattlerPositions[1] = B_POSITION_OPPONENT_LEFT; + gBattlersCount = 2; + } + else + { + if (gBattleTypeFlags & BATTLE_TYPE_SAFARI) + gBattlerControllerFuncs[0] = SetControllerToSafari; + else if (gBattleTypeFlags & (BATTLE_TYPE_OLDMAN_TUTORIAL | BATTLE_TYPE_FIRST_BATTLE)) + gBattlerControllerFuncs[0] = SetControllerToOakOrOldman; + else + gBattlerControllerFuncs[0] = SetControllerToPlayer; + gBattlerPositions[0] = B_POSITION_PLAYER_LEFT; + gBattlerControllerFuncs[1] = SetControllerToOpponent; + gBattlerPositions[1] = B_POSITION_OPPONENT_LEFT; + gBattlersCount = 2; + } + } + else + { + gBattleMainFunc = BeginBattleIntro; + if (gBattleTypeFlags & BATTLE_TYPE_POKEDUDE) + { + gBattlerControllerFuncs[0] = SetControllerToPokedude; + gBattlerPositions[0] = B_POSITION_PLAYER_LEFT; + gBattlerControllerFuncs[1] = SetControllerToPokedude; + gBattlerPositions[1] = B_POSITION_OPPONENT_LEFT; + gBattlerControllerFuncs[2] = SetControllerToPokedude; + gBattlerPositions[2] = B_POSITION_PLAYER_RIGHT; + gBattlerControllerFuncs[3] = SetControllerToPokedude; + gBattlerPositions[3] = B_POSITION_OPPONENT_RIGHT; + gBattlersCount = MAX_BATTLERS_COUNT; + } + else + { + gBattlerControllerFuncs[0] = SetControllerToPlayer; + gBattlerPositions[0] = B_POSITION_PLAYER_LEFT; + gBattlerControllerFuncs[1] = SetControllerToOpponent; + gBattlerPositions[1] = B_POSITION_OPPONENT_LEFT; + gBattlerControllerFuncs[2] = SetControllerToPlayer; + gBattlerPositions[2] = B_POSITION_PLAYER_RIGHT; + gBattlerControllerFuncs[3] = SetControllerToOpponent; + gBattlerPositions[3] = B_POSITION_OPPONENT_RIGHT; + gBattlersCount = MAX_BATTLERS_COUNT; + } + } +} + +static void InitLinkBtlControllers(void) +{ + s32 i; + u8 multiplayerId; + + if (!(gBattleTypeFlags & BATTLE_TYPE_DOUBLE)) + { + if (gBattleTypeFlags & BATTLE_TYPE_IS_MASTER) + { + gBattleMainFunc = BeginBattleIntro; + gBattlerControllerFuncs[0] = SetControllerToPlayer; + gBattlerPositions[0] = B_POSITION_PLAYER_LEFT; + gBattlerControllerFuncs[1] = SetControllerToLinkOpponent; + gBattlerPositions[1] = B_POSITION_OPPONENT_LEFT; + gBattlersCount = 2; + } + else + { + gBattlerControllerFuncs[1] = SetControllerToPlayer; + gBattlerPositions[1] = B_POSITION_PLAYER_LEFT; + gBattlerControllerFuncs[0] = SetControllerToLinkOpponent; + gBattlerPositions[0] = B_POSITION_OPPONENT_LEFT; + gBattlersCount = 2; + } + } + else if (!(gBattleTypeFlags & BATTLE_TYPE_MULTI) && (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)) + { + if (gBattleTypeFlags & BATTLE_TYPE_IS_MASTER) + { + gBattleMainFunc = BeginBattleIntro; + gBattlerControllerFuncs[0] = SetControllerToPlayer; + gBattlerPositions[0] = B_POSITION_PLAYER_LEFT; + gBattlerControllerFuncs[1] = SetControllerToLinkOpponent; + gBattlerPositions[1] = B_POSITION_OPPONENT_LEFT; + gBattlerControllerFuncs[2] = SetControllerToPlayer; + gBattlerPositions[2] = B_POSITION_PLAYER_RIGHT; + gBattlerControllerFuncs[3] = SetControllerToLinkOpponent; + gBattlerPositions[3] = B_POSITION_OPPONENT_RIGHT; + gBattlersCount = MAX_BATTLERS_COUNT; + } + else + { + gBattlerControllerFuncs[1] = SetControllerToPlayer; + gBattlerPositions[1] = B_POSITION_PLAYER_LEFT; + gBattlerControllerFuncs[0] = SetControllerToLinkOpponent; + gBattlerPositions[0] = B_POSITION_OPPONENT_LEFT; + gBattlerControllerFuncs[3] = SetControllerToPlayer; + gBattlerPositions[3] = B_POSITION_PLAYER_RIGHT; + gBattlerControllerFuncs[2] = SetControllerToLinkOpponent; + gBattlerPositions[2] = B_POSITION_OPPONENT_RIGHT; + gBattlersCount = MAX_BATTLERS_COUNT; + } + } + else + { + multiplayerId = GetMultiplayerId(); + if (gBattleTypeFlags & BATTLE_TYPE_IS_MASTER) + gBattleMainFunc = BeginBattleIntro; + for (i = 0; i < MAX_BATTLERS_COUNT; ++i) + { + switch (gLinkPlayers[i].id) + { + case 0: + case 3: + sub_8127DA8(gLinkPlayers[i].id, 0); + break; + case 1: + case 2: + sub_8127DA8(gLinkPlayers[i].id, 1); + break; + } + if (i == multiplayerId) + { + gBattlerControllerFuncs[gLinkPlayers[i].id] = SetControllerToPlayer; + switch (gLinkPlayers[i].id) + { + case 0: + case 3: + gBattlerPositions[gLinkPlayers[i].id] = B_POSITION_PLAYER_LEFT; + gBattlerPartyIndexes[gLinkPlayers[i].id] = B_POSITION_PLAYER_LEFT; + break; + case 1: + case 2: + gBattlerPositions[gLinkPlayers[i].id] = B_POSITION_PLAYER_RIGHT; + gBattlerPartyIndexes[gLinkPlayers[i].id] = 3; + break; + } + } + else + { + if ((!(gLinkPlayers[i].id & 1) && !(gLinkPlayers[multiplayerId].id & 1)) || ((gLinkPlayers[i].id & 1) && (gLinkPlayers[multiplayerId].id & 1))) + { + gBattlerControllerFuncs[gLinkPlayers[i].id] = SetControllerToLinkPartner; + switch (gLinkPlayers[i].id) + { + case 0: + case 3: + gBattlerPositions[gLinkPlayers[i].id] = B_POSITION_PLAYER_LEFT; + gBattlerPartyIndexes[gLinkPlayers[i].id] = B_POSITION_PLAYER_LEFT; + break; + case 1: + case 2: + gBattlerPositions[gLinkPlayers[i].id] = B_POSITION_PLAYER_RIGHT; + gBattlerPartyIndexes[gLinkPlayers[i].id] = B_POSITION_OPPONENT_RIGHT; + break; + } + } + else + { + gBattlerControllerFuncs[gLinkPlayers[i].id] = SetControllerToLinkOpponent; + switch (gLinkPlayers[i].id) + { + case 0: + case 3: + gBattlerPositions[gLinkPlayers[i].id] = B_POSITION_OPPONENT_LEFT; + gBattlerPartyIndexes[gLinkPlayers[i].id] = B_POSITION_PLAYER_LEFT; + break; + case 1: + case 2: + gBattlerPositions[gLinkPlayers[i].id] = B_POSITION_OPPONENT_RIGHT; + gBattlerPartyIndexes[gLinkPlayers[i].id] = B_POSITION_OPPONENT_RIGHT; + break; + } + } + } + } + gBattlersCount = MAX_BATTLERS_COUNT; + } +} + +static void SetBattlePartyIds(void) +{ + s32 i, j; + + if (!(gBattleTypeFlags & BATTLE_TYPE_MULTI)) + { + for (i = 0; i < gBattlersCount; ++i) + { + for (j = 0; j < PARTY_SIZE; ++j) + { + if (i < 2) + { + if (GET_BATTLER_SIDE2(i) == B_SIDE_PLAYER) + { + if (GetMonData(&gPlayerParty[j], MON_DATA_HP) != 0 + && GetMonData(&gPlayerParty[j], MON_DATA_SPECIES2) != SPECIES_NONE + && GetMonData(&gPlayerParty[j], MON_DATA_SPECIES2) != SPECIES_EGG + && !GetMonData(&gPlayerParty[j], MON_DATA_IS_EGG)) + { + gBattlerPartyIndexes[i] = j; + break; + } + } + else + { + if (GetMonData(&gEnemyParty[j], MON_DATA_HP) != 0 + && GetMonData(&gEnemyParty[j], MON_DATA_SPECIES2) != SPECIES_NONE + && GetMonData(&gEnemyParty[j], MON_DATA_SPECIES2) != SPECIES_EGG + && !GetMonData(&gEnemyParty[j], MON_DATA_IS_EGG)) + { + gBattlerPartyIndexes[i] = j; + break; + } + } + } + else + { + if (GET_BATTLER_SIDE2(i) == B_SIDE_PLAYER) + { + if (GetMonData(&gPlayerParty[j], MON_DATA_HP) != 0 + && GetMonData(&gPlayerParty[j], MON_DATA_SPECIES) != SPECIES_NONE // Probably a typo by Game Freak. The rest use SPECIES2. + && GetMonData(&gPlayerParty[j], MON_DATA_SPECIES2) != SPECIES_EGG + && !GetMonData(&gPlayerParty[j], MON_DATA_IS_EGG) + && gBattlerPartyIndexes[i - 2] != j) + { + gBattlerPartyIndexes[i] = j; + break; + } + } + else + { + if (GetMonData(&gEnemyParty[j], MON_DATA_HP) != 0 + && GetMonData(&gEnemyParty[j], MON_DATA_SPECIES2) != SPECIES_NONE + && GetMonData(&gEnemyParty[j], MON_DATA_SPECIES2) != SPECIES_EGG + && !GetMonData(&gEnemyParty[j], MON_DATA_IS_EGG) + && gBattlerPartyIndexes[i - 2] != j) + { + gBattlerPartyIndexes[i] = j; + break; + } + } + } + } + } + } +} + +static void PrepareBufferDataTransfer(u8 bufferId, u8 *data, u16 size) +{ + s32 i; + + if (gBattleTypeFlags & BATTLE_TYPE_LINK) + { + PrepareBufferDataTransferLink(bufferId, size, data); + } + else + { + switch (bufferId) + { + case 0: + for (i = 0; i < size; ++data, ++i) + gBattleBufferA[gActiveBattler][i] = *data; + break; + case 1: + for (i = 0; i < size; ++data, ++i) + gBattleBufferB[gActiveBattler][i] = *data; + break; + } + } +} + +static void CreateTasksForSendRecvLinkBuffers(void) +{ + sLinkSendTaskId = CreateTask(Task_HandleSendLinkBuffersData, 0); + gTasks[sLinkSendTaskId].data[11] = 0; + gTasks[sLinkSendTaskId].data[12] = 0; + gTasks[sLinkSendTaskId].data[13] = 0; + gTasks[sLinkSendTaskId].data[14] = 0; + gTasks[sLinkSendTaskId].data[15] = 0; + sLinkReceiveTaskId = CreateTask(Task_HandleCopyReceivedLinkBuffersData, 0); + gTasks[sLinkReceiveTaskId].data[12] = 0; + gTasks[sLinkReceiveTaskId].data[13] = 0; + gTasks[sLinkReceiveTaskId].data[14] = 0; + gTasks[sLinkReceiveTaskId].data[15] = 0; + gUnknown_202286E = 0; +} + +enum +{ + LINK_BUFF_BUFFER_ID, + LINK_BUFF_ACTIVE_BATTLER, + LINK_BUFF_ATTACKER, + LINK_BUFF_TARGET, + LINK_BUFF_SIZE_LO, + LINK_BUFF_SIZE_HI, + LINK_BUFF_ABSENT_BATTLER_FLAGS, + LINK_BUFF_EFFECT_BATTLER, + LINK_BUFF_DATA +}; + +void PrepareBufferDataTransferLink(u8 bufferId, u16 size, u8 *data) +{ + s32 alignedSize, i; + + alignedSize = size - size % 4 + 4; + if (gTasks[sLinkSendTaskId].data[14] + alignedSize + LINK_BUFF_DATA + 1 > BATTLE_BUFFER_LINK_SIZE) + { + gTasks[sLinkSendTaskId].data[12] = gTasks[sLinkSendTaskId].data[14]; + gTasks[sLinkSendTaskId].data[14] = 0; + } + gLinkBattleSendBuffer[gTasks[sLinkSendTaskId].data[14] + LINK_BUFF_BUFFER_ID] = bufferId; + gLinkBattleSendBuffer[gTasks[sLinkSendTaskId].data[14] + LINK_BUFF_ACTIVE_BATTLER] = gActiveBattler; + gLinkBattleSendBuffer[gTasks[sLinkSendTaskId].data[14] + LINK_BUFF_ATTACKER] = gBattlerAttacker; + gLinkBattleSendBuffer[gTasks[sLinkSendTaskId].data[14] + LINK_BUFF_TARGET] = gBattlerTarget; + gLinkBattleSendBuffer[gTasks[sLinkSendTaskId].data[14] + LINK_BUFF_SIZE_LO] = alignedSize; + gLinkBattleSendBuffer[gTasks[sLinkSendTaskId].data[14] + LINK_BUFF_SIZE_HI] = (alignedSize & 0x0000FF00) >> 8; + gLinkBattleSendBuffer[gTasks[sLinkSendTaskId].data[14] + LINK_BUFF_ABSENT_BATTLER_FLAGS] = gAbsentBattlerFlags; + gLinkBattleSendBuffer[gTasks[sLinkSendTaskId].data[14] + LINK_BUFF_EFFECT_BATTLER] = gEffectBattler; + for (i = 0; i < size; ++i) + gLinkBattleSendBuffer[gTasks[sLinkSendTaskId].data[14] + LINK_BUFF_DATA + i] = data[i]; + gTasks[sLinkSendTaskId].data[14] = gTasks[sLinkSendTaskId].data[14] + alignedSize + LINK_BUFF_DATA; +} + +static void Task_HandleSendLinkBuffersData(u8 taskId) +{ + u16 blockSize; + s32 playerCount; + + switch (gTasks[taskId].data[11]) + { + case 0: + gTasks[taskId].data[10] = 100; + ++gTasks[taskId].data[11]; + break; + case 1: + if (!--gTasks[taskId].data[10]) + { + ++gTasks[taskId].data[11]; + if (gReceivedRemoteLinkPlayers) + gTasks[taskId].data[11] = 3; + } + break; + case 2: + playerCount = GetLinkPlayerCount_2(); + if ((gBattleTypeFlags & BATTLE_TYPE_MULTI && playerCount > 3) || (!(gBattleTypeFlags & BATTLE_TYPE_MULTI) && playerCount > 1)) + { + if (IsLinkMaster()) + { + CheckShouldAdvanceLinkState(); + ++gTasks[taskId].data[11]; + } + else + { + ++gTasks[taskId].data[11]; + } + } + break; + case 3: + if (gTasks[taskId].data[15] != gTasks[taskId].data[14]) + { + if (!gTasks[taskId].data[13]) + { + if (gTasks[taskId].data[15] > gTasks[taskId].data[14] + && gTasks[taskId].data[15] == gTasks[taskId].data[12]) + { + gTasks[taskId].data[12] = 0; + gTasks[taskId].data[15] = 0; + } + blockSize = (gLinkBattleSendBuffer[gTasks[taskId].data[15] + LINK_BUFF_SIZE_LO] | (gLinkBattleSendBuffer[gTasks[taskId].data[15] + LINK_BUFF_SIZE_HI] << 8)) + LINK_BUFF_DATA; + SendBlock(bitmask_all_link_players_but_self(), &gLinkBattleSendBuffer[gTasks[taskId].data[15]], blockSize); + ++gTasks[taskId].data[11]; + } + else + { + --gTasks[taskId].data[13]; + break; + } + } + break; + case 4: + if (IsLinkTaskFinished()) + { + blockSize = gLinkBattleSendBuffer[gTasks[taskId].data[15] + LINK_BUFF_SIZE_LO] | (gLinkBattleSendBuffer[gTasks[taskId].data[15] + LINK_BUFF_SIZE_HI] << 8); + gTasks[taskId].data[13] = 5; + gTasks[taskId].data[15] = gTasks[taskId].data[15] + blockSize + LINK_BUFF_DATA; + gTasks[taskId].data[11] = 3; + } + break; + case 5: + if (!--gTasks[taskId].data[13]) + { + gTasks[taskId].data[13] = 5; + gTasks[taskId].data[11] = 3; + } + break; + } +} + +void sub_800DD28(void) +{ + u8 i; + s32 j; + u8 *recvBuffer; + + if (gReceivedRemoteLinkPlayers && (gBattleTypeFlags & BATTLE_TYPE_20) && (gLinkPlayers[0].linkType == 0x2211)) + { + sub_80FBB4C(); + for (i = 0; i < GetLinkPlayerCount(); ++i) + { + if (GetBlockReceivedStatus() & gBitTable[i]) + { + ResetBlockReceivedFlag(i); + recvBuffer = (u8 *)gBlockRecvBuffer[i]; + { + u8 *dest, *src; + u16 r6 = gBlockRecvBuffer[i][2]; + + if (gTasks[sLinkReceiveTaskId].data[14] + 9 + r6 > 0x1000) + { + gTasks[sLinkReceiveTaskId].data[12] = gTasks[sLinkReceiveTaskId].data[14]; + gTasks[sLinkReceiveTaskId].data[14] = 0; + } + dest = &gLinkBattleRecvBuffer[gTasks[sLinkReceiveTaskId].data[14]]; + src = recvBuffer; + for (j = 0; j < r6 + 8; ++j) + dest[j] = src[j]; + gTasks[sLinkReceiveTaskId].data[14] = gTasks[sLinkReceiveTaskId].data[14] + r6 + 8; + } + } + } + } +} + +static void Task_HandleCopyReceivedLinkBuffersData(u8 taskId) +{ + u16 blockSize; + u8 battlerId; + u8 var; + + if (gTasks[taskId].data[15] != gTasks[taskId].data[14]) + { + if (gTasks[taskId].data[15] > gTasks[taskId].data[14] + && gTasks[taskId].data[15] == gTasks[taskId].data[12]) + { + gTasks[taskId].data[12] = 0; + gTasks[taskId].data[15] = 0; + } + battlerId = gLinkBattleRecvBuffer[gTasks[taskId].data[15] + LINK_BUFF_ACTIVE_BATTLER]; + blockSize = gLinkBattleRecvBuffer[gTasks[taskId].data[15] + LINK_BUFF_SIZE_LO] | (gLinkBattleRecvBuffer[gTasks[taskId].data[15] + LINK_BUFF_SIZE_HI] << 8); + switch (gLinkBattleRecvBuffer[gTasks[taskId].data[15] + 0]) + { + case 0: + if (gBattleControllerExecFlags & gBitTable[battlerId]) + return; + memcpy(gBattleBufferA[battlerId], &gLinkBattleRecvBuffer[gTasks[taskId].data[15] + LINK_BUFF_DATA], blockSize); + sub_8017298(battlerId); + if (!(gBattleTypeFlags & BATTLE_TYPE_IS_MASTER)) + { + gBattlerAttacker = gLinkBattleRecvBuffer[gTasks[taskId].data[15] + LINK_BUFF_ATTACKER]; + gBattlerTarget = gLinkBattleRecvBuffer[gTasks[taskId].data[15] + LINK_BUFF_TARGET]; + gAbsentBattlerFlags = gLinkBattleRecvBuffer[gTasks[taskId].data[15] + LINK_BUFF_ABSENT_BATTLER_FLAGS]; + gEffectBattler = gLinkBattleRecvBuffer[gTasks[taskId].data[15] + LINK_BUFF_EFFECT_BATTLER]; + } + break; + case 1: + memcpy(gBattleBufferB[battlerId], &gLinkBattleRecvBuffer[gTasks[taskId].data[15] + LINK_BUFF_DATA], blockSize); + break; + case 2: + var = gLinkBattleRecvBuffer[gTasks[taskId].data[15] + LINK_BUFF_DATA]; + gBattleControllerExecFlags &= ~(gBitTable[battlerId] << (var * 4)); + break; + } + gTasks[taskId].data[15] = gTasks[taskId].data[15] + blockSize + LINK_BUFF_DATA; + } +} + +void BtlController_EmitGetMonData(u8 bufferId, u8 requestId, u8 monToCheck) +{ + sBattleBuffersTransferData[0] = CONTROLLER_GETMONDATA; + sBattleBuffersTransferData[1] = requestId; + sBattleBuffersTransferData[2] = monToCheck; + sBattleBuffersTransferData[3] = 0; + PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 4); +} + +// not used +static void BtlController_EmitGetRawMonData(u8 bufferId, u8 monId, u8 bytes) +{ + sBattleBuffersTransferData[0] = CONTROLLER_GETRAWMONDATA; + sBattleBuffersTransferData[1] = monId; + sBattleBuffersTransferData[2] = bytes; + sBattleBuffersTransferData[3] = 0; + PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 4); +} + +void BtlController_EmitSetMonData(u8 bufferId, u8 requestId, u8 monToCheck, u8 bytes, void *data) +{ + s32 i; + + sBattleBuffersTransferData[0] = CONTROLLER_SETMONDATA; + sBattleBuffersTransferData[1] = requestId; + sBattleBuffersTransferData[2] = monToCheck; + for (i = 0; i < bytes; ++i) + sBattleBuffersTransferData[3 + i] = *(u8 *)(data++); + PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 3 + bytes); +} + +// not used +static void BtlController_EmitSetRawMonData(u8 bufferId, u8 monId, u8 bytes, void *data) +{ + s32 i; + + sBattleBuffersTransferData[0] = CONTROLLER_SETRAWMONDATA; + sBattleBuffersTransferData[1] = monId; + sBattleBuffersTransferData[2] = bytes; + for (i = 0; i < bytes; ++i) + sBattleBuffersTransferData[3 + i] = *(u8 *)(data++); + PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, bytes + 3); +} + +void BtlController_EmitLoadMonSprite(u8 bufferId) +{ + sBattleBuffersTransferData[0] = CONTROLLER_LOADMONSPRITE; + sBattleBuffersTransferData[1] = CONTROLLER_LOADMONSPRITE; + sBattleBuffersTransferData[2] = CONTROLLER_LOADMONSPRITE; + sBattleBuffersTransferData[3] = CONTROLLER_LOADMONSPRITE; + PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 4); +} + +void BtlController_EmitSwitchInAnim(u8 bufferId, u8 partyId, bool8 dontClearSubstituteBit) +{ + sBattleBuffersTransferData[0] = CONTROLLER_SWITCHINANIM; + sBattleBuffersTransferData[1] = partyId; + sBattleBuffersTransferData[2] = dontClearSubstituteBit; + sBattleBuffersTransferData[3] = 5; + PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 4); +} + +void BtlController_EmitReturnMonToBall(u8 bufferId, u8 arg1) +{ + sBattleBuffersTransferData[0] = CONTROLLER_RETURNMONTOBALL; + sBattleBuffersTransferData[1] = arg1; + PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 2); +} + +void BtlController_EmitDrawTrainerPic(u8 bufferId) +{ + sBattleBuffersTransferData[0] = CONTROLLER_DRAWTRAINERPIC; + sBattleBuffersTransferData[1] = CONTROLLER_DRAWTRAINERPIC; + sBattleBuffersTransferData[2] = CONTROLLER_DRAWTRAINERPIC; + sBattleBuffersTransferData[3] = CONTROLLER_DRAWTRAINERPIC; + PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 4); +} + +void BtlController_EmitTrainerSlide(u8 bufferId) +{ + sBattleBuffersTransferData[0] = CONTROLLER_TRAINERSLIDE; + sBattleBuffersTransferData[1] = CONTROLLER_TRAINERSLIDE; + sBattleBuffersTransferData[2] = CONTROLLER_TRAINERSLIDE; + sBattleBuffersTransferData[3] = CONTROLLER_TRAINERSLIDE; + PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 4); +} + +void BtlController_EmitTrainerSlideBack(u8 bufferId) +{ + sBattleBuffersTransferData[0] = CONTROLLER_TRAINERSLIDEBACK; + sBattleBuffersTransferData[1] = CONTROLLER_TRAINERSLIDEBACK; + sBattleBuffersTransferData[2] = CONTROLLER_TRAINERSLIDEBACK; + sBattleBuffersTransferData[3] = CONTROLLER_TRAINERSLIDEBACK; + PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 4); +} + +void BtlController_EmitFaintAnimation(u8 bufferId) +{ + sBattleBuffersTransferData[0] = CONTROLLER_FAINTANIMATION; + sBattleBuffersTransferData[1] = CONTROLLER_FAINTANIMATION; + sBattleBuffersTransferData[2] = CONTROLLER_FAINTANIMATION; + sBattleBuffersTransferData[3] = CONTROLLER_FAINTANIMATION; + PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 4); +} + +// not used +static void BtlController_EmitPaletteFade(u8 bufferId) +{ + sBattleBuffersTransferData[0] = CONTROLLER_PALETTEFADE; + sBattleBuffersTransferData[1] = CONTROLLER_PALETTEFADE; + sBattleBuffersTransferData[2] = CONTROLLER_PALETTEFADE; + sBattleBuffersTransferData[3] = CONTROLLER_PALETTEFADE; + PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 4); +} + +// not used +static void BtlController_EmitSuccessBallThrowAnim(u8 bufferId) +{ + sBattleBuffersTransferData[0] = CONTROLLER_SUCCESSBALLTHROWANIM; + sBattleBuffersTransferData[1] = CONTROLLER_SUCCESSBALLTHROWANIM; + sBattleBuffersTransferData[2] = CONTROLLER_SUCCESSBALLTHROWANIM; + sBattleBuffersTransferData[3] = CONTROLLER_SUCCESSBALLTHROWANIM; + PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 4); +} + +void BtlController_EmitBallThrowAnim(u8 bufferId, u8 caseId) +{ + sBattleBuffersTransferData[0] = CONTROLLER_BALLTHROWANIM; + sBattleBuffersTransferData[1] = caseId; + PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 2); +} + +// not used +static void BtlController_EmitPause(u8 bufferId, u8 toWait, void *data) +{ + s32 i; + + sBattleBuffersTransferData[0] = CONTROLLER_PAUSE; + sBattleBuffersTransferData[1] = toWait; + for (i = 0; i < toWait * 3; ++i) + sBattleBuffersTransferData[2 + i] = *(u8 *)(data++); + PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, toWait * 3 + 2); +} + +void BtlController_EmitMoveAnimation(u8 bufferId, u16 move, u8 turnOfMove, u16 movePower, s32 dmg, u8 friendship, struct DisableStruct *disableStructPtr) +{ + sBattleBuffersTransferData[0] = CONTROLLER_MOVEANIMATION; + sBattleBuffersTransferData[1] = move; + sBattleBuffersTransferData[2] = (move & 0xFF00) >> 8; + sBattleBuffersTransferData[3] = turnOfMove; + sBattleBuffersTransferData[4] = movePower; + sBattleBuffersTransferData[5] = (movePower & 0xFF00) >> 8; + sBattleBuffersTransferData[6] = dmg; + sBattleBuffersTransferData[7] = (dmg & 0x0000FF00) >> 8; + sBattleBuffersTransferData[8] = (dmg & 0x00FF0000) >> 16; + sBattleBuffersTransferData[9] = (dmg & 0xFF000000) >> 24; + sBattleBuffersTransferData[10] = friendship; + sBattleBuffersTransferData[11] = gMultiHitCounter; // multihit in pokeem + if (WEATHER_HAS_EFFECT2) + { + sBattleBuffersTransferData[12] = gBattleWeather; + sBattleBuffersTransferData[13] = (gBattleWeather & 0xFF00) >> 8; + } + else + { + sBattleBuffersTransferData[12] = 0; + sBattleBuffersTransferData[13] = 0; + } + sBattleBuffersTransferData[14] = 0; + sBattleBuffersTransferData[15] = 0; + memcpy(&sBattleBuffersTransferData[16], disableStructPtr, sizeof(struct DisableStruct)); + PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 16 + sizeof(struct DisableStruct)); +} + +void BtlController_EmitPrintString(u8 bufferId, u16 stringID) +{ + s32 i; + struct BattleMsgData *stringInfo; + + sBattleBuffersTransferData[0] = CONTROLLER_PRINTSTRING; + sBattleBuffersTransferData[1] = gBattleOutcome; + sBattleBuffersTransferData[2] = stringID; + sBattleBuffersTransferData[3] = (stringID & 0xFF00) >> 8; + stringInfo = (struct BattleMsgData *)(&sBattleBuffersTransferData[4]); + stringInfo->currentMove = gCurrentMove; + stringInfo->originallyUsedMove = gChosenMove; + stringInfo->lastItem = gLastUsedItem; + stringInfo->lastAbility = gLastUsedAbility; + stringInfo->scrActive = gBattleScripting.battler; + stringInfo->unk1605E = gBattleStruct->field_52; + stringInfo->hpScale = gBattleStruct->hpScale; + stringInfo->itemEffectBattler = gPotentialItemEffectBattler; + stringInfo->moveType = gBattleMoves[gCurrentMove].type; + for (i = 0; i < MAX_BATTLERS_COUNT; ++i) + stringInfo->abilities[i] = gBattleMons[i].ability; + for (i = 0; i < TEXT_BUFF_ARRAY_COUNT; ++i) + { + stringInfo->textBuffs[0][i] = gBattleTextBuff1[i]; + stringInfo->textBuffs[1][i] = gBattleTextBuff2[i]; + stringInfo->textBuffs[2][i] = gBattleTextBuff3[i]; + } + PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, sizeof(struct BattleMsgData) + 4); +} + +void BtlController_EmitPrintSelectionString(u8 bufferId, u16 stringID) +{ + s32 i; + struct BattleMsgData *stringInfo; + + sBattleBuffersTransferData[0] = CONTROLLER_PRINTSTRINGPLAYERONLY; + sBattleBuffersTransferData[1] = CONTROLLER_PRINTSTRINGPLAYERONLY; + sBattleBuffersTransferData[2] = stringID; + sBattleBuffersTransferData[3] = (stringID & 0xFF00) >> 8; + stringInfo = (struct BattleMsgData*)(&sBattleBuffersTransferData[4]); + stringInfo->currentMove = gCurrentMove; + stringInfo->originallyUsedMove = gChosenMove; + stringInfo->lastItem = gLastUsedItem; + stringInfo->lastAbility = gLastUsedAbility; + stringInfo->scrActive = gBattleScripting.battler; + stringInfo->unk1605E = gBattleStruct->field_52; + for (i = 0; i < MAX_BATTLERS_COUNT; ++i) + stringInfo->abilities[i] = gBattleMons[i].ability; + for (i = 0; i < TEXT_BUFF_ARRAY_COUNT; ++i) + { + stringInfo->textBuffs[0][i] = gBattleTextBuff1[i]; + stringInfo->textBuffs[1][i] = gBattleTextBuff2[i]; + stringInfo->textBuffs[2][i] = gBattleTextBuff3[i]; + } + PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, sizeof(struct BattleMsgData) + 4); +} + +void BtlController_EmitChooseAction(u8 bufferId, u8 arg1, u16 arg2) +{ + sBattleBuffersTransferData[0] = CONTROLLER_CHOOSEACTION; + sBattleBuffersTransferData[1] = arg1; + sBattleBuffersTransferData[2] = arg2; + sBattleBuffersTransferData[3] = (arg2 & 0xFF00) >> 8; + PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 4); +} + +// not used +static void BtlController_EmitUnknownYesNoBox(u8 bufferId, u32 arg1) // TODO: Does the function name make sense for pokefirered? +{ + sBattleBuffersTransferData[0] = CONTROLLER_UNKNOWNYESNOBOX; + sBattleBuffersTransferData[1] = arg1; + PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 2); +} + +void BtlController_EmitChooseMove(u8 bufferId, bool8 isDoubleBattle, bool8 NoPpNumber, struct ChooseMoveStruct *movePpData) +{ + s32 i; + + sBattleBuffersTransferData[0] = CONTROLLER_CHOOSEMOVE; + sBattleBuffersTransferData[1] = isDoubleBattle; + sBattleBuffersTransferData[2] = NoPpNumber; + sBattleBuffersTransferData[3] = 0; + for (i = 0; i < sizeof(*movePpData); ++i) + sBattleBuffersTransferData[4 + i] = *((u8 *)(movePpData) + i); + PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, sizeof(*movePpData) + 4); +} + +void BtlController_EmitChooseItem(u8 bufferId, u8 *arg1) +{ + s32 i; + + sBattleBuffersTransferData[0] = CONTROLLER_OPENBAG; + for (i = 0; i < 3; ++i) + sBattleBuffersTransferData[1 + i] = arg1[i]; + PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 4); +} + +void BtlController_EmitChoosePokemon(u8 bufferId, u8 caseId, u8 arg2, u8 abilityId, u8 *arg4) +{ + s32 i; + + sBattleBuffersTransferData[0] = CONTROLLER_CHOOSEPOKEMON; + sBattleBuffersTransferData[1] = caseId; + sBattleBuffersTransferData[2] = arg2; + sBattleBuffersTransferData[3] = abilityId; + for (i = 0; i < 3; ++i) + sBattleBuffersTransferData[4 + i] = arg4[i]; + PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 8); // Only 7 bytes were written. +} + +// not used +static void BtlController_EmitCmd23(u8 bufferId) +{ + sBattleBuffersTransferData[0] = CONTROLLER_23; + sBattleBuffersTransferData[1] = CONTROLLER_23; + sBattleBuffersTransferData[2] = CONTROLLER_23; + sBattleBuffersTransferData[3] = CONTROLLER_23; + PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 4); +} + +void BtlController_EmitHealthBarUpdate(u8 bufferId, u16 hpValue) +{ + sBattleBuffersTransferData[0] = CONTROLLER_HEALTHBARUPDATE; + sBattleBuffersTransferData[1] = 0; + sBattleBuffersTransferData[2] = (s16)hpValue; + sBattleBuffersTransferData[3] = ((s16)hpValue & 0xFF00) >> 8; + PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 4); +} + +void BtlController_EmitExpUpdate(u8 bufferId, u8 partyId, u16 expPoints) +{ + sBattleBuffersTransferData[0] = CONTROLLER_EXPUPDATE; + sBattleBuffersTransferData[1] = partyId; + sBattleBuffersTransferData[2] = (s16)expPoints; + sBattleBuffersTransferData[3] = ((s16)expPoints & 0xFF00) >> 8; + PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 4); +} + +void BtlController_EmitStatusIconUpdate(u8 bufferId, u32 status1, u32 status2) +{ + sBattleBuffersTransferData[0] = CONTROLLER_STATUSICONUPDATE; + sBattleBuffersTransferData[1] = status1; + sBattleBuffersTransferData[2] = (status1 & 0x0000FF00) >> 8; + sBattleBuffersTransferData[3] = (status1 & 0x00FF0000) >> 16; + sBattleBuffersTransferData[4] = (status1 & 0xFF000000) >> 24; + sBattleBuffersTransferData[5] = status2; + sBattleBuffersTransferData[6] = (status2 & 0x0000FF00) >> 8; + sBattleBuffersTransferData[7] = (status2 & 0x00FF0000) >> 16; + sBattleBuffersTransferData[8] = (status2 & 0xFF000000) >> 24; + PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 9); +} + +void BtlController_EmitStatusAnimation(u8 bufferId, bool8 status2, u32 status) +{ + sBattleBuffersTransferData[0] = CONTROLLER_STATUSANIMATION; + sBattleBuffersTransferData[1] = status2; + sBattleBuffersTransferData[2] = status; + sBattleBuffersTransferData[3] = (status & 0x0000FF00) >> 8; + sBattleBuffersTransferData[4] = (status & 0x00FF0000) >> 16; + sBattleBuffersTransferData[5] = (status & 0xFF000000) >> 24; + PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 6); +} + +// not used +static void BtlController_EmitStatusXor(u8 bufferId, u8 b) +{ + sBattleBuffersTransferData[0] = CONTROLLER_STATUSXOR; + sBattleBuffersTransferData[1] = b; + PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 2); +} + +void BtlController_EmitDataTransfer(u8 bufferId, u16 size, void *data) +{ + s32 i; + + sBattleBuffersTransferData[0] = CONTROLLER_DATATRANSFER; + sBattleBuffersTransferData[1] = CONTROLLER_DATATRANSFER; + sBattleBuffersTransferData[2] = size; + sBattleBuffersTransferData[3] = (size & 0xFF00) >> 8; + for (i = 0; i < size; ++i) + sBattleBuffersTransferData[4 + i] = *(u8 *)(data++); + PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, size + 4); +} + +// not used +static void BtlController_EmitDMA3Transfer(u8 bufferId, void *dst, u16 size, void *data) +{ + s32 i; + + sBattleBuffersTransferData[0] = CONTROLLER_DMA3TRANSFER; + sBattleBuffersTransferData[1] = (u32)(dst); + sBattleBuffersTransferData[2] = ((u32)(dst) & 0x0000FF00) >> 8; + sBattleBuffersTransferData[3] = ((u32)(dst) & 0x00FF0000) >> 16; + sBattleBuffersTransferData[4] = ((u32)(dst) & 0xFF000000) >> 24; + sBattleBuffersTransferData[5] = size; + sBattleBuffersTransferData[6] = (size & 0xFF00) >> 8; + for (i = 0; i < size; ++i) + sBattleBuffersTransferData[7 + i] = *(u8 *)(data++); + PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, size + 7); +} + +// not used +static void BtlController_EmitPlayBGM(u8 bufferId, u16 songId, void *unusedDumbDataParameter) +{ + s32 i; + + sBattleBuffersTransferData[0] = CONTROLLER_31; + sBattleBuffersTransferData[1] = songId; + sBattleBuffersTransferData[2] = (songId & 0xFF00) >> 8; + for (i = 0; i < songId; ++i) + sBattleBuffersTransferData[3 + i] = *(u8 *)(unusedDumbDataParameter++); + PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, songId + 3); +} + +// not used +static void BtlController_EmitCmd32(u8 bufferId, u16 size, void *data) +{ + s32 i; + + sBattleBuffersTransferData[0] = CONTROLLER_32; + sBattleBuffersTransferData[1] = size; + sBattleBuffersTransferData[2] = (size & 0xFF00) >> 8; + for (i = 0; i < size; ++i) + sBattleBuffersTransferData[3 + i] = *(u8 *)(data++); + PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, size + 3); +} + +void BtlController_EmitTwoReturnValues(u8 bufferId, u8 arg1, u16 arg2) +{ + sBattleBuffersTransferData[0] = CONTROLLER_TWORETURNVALUES; + sBattleBuffersTransferData[1] = arg1; + sBattleBuffersTransferData[2] = arg2; + sBattleBuffersTransferData[3] = (arg2 & 0xFF00) >> 8; + PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 4); +} + +void BtlController_EmitChosenMonReturnValue(u8 bufferId, u8 b, u8 *c) +{ + s32 i; + + sBattleBuffersTransferData[0] = CONTROLLER_CHOSENMONRETURNVALUE; + sBattleBuffersTransferData[1] = b; + for (i = 0; i < 3; ++i) + sBattleBuffersTransferData[2 + i] = c[i]; + PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 5); +} + +void BtlController_EmitOneReturnValue(u8 bufferId, u16 arg1) +{ + sBattleBuffersTransferData[0] = CONTROLLER_ONERETURNVALUE; + sBattleBuffersTransferData[1] = arg1; + sBattleBuffersTransferData[2] = (arg1 & 0xFF00) >> 8; + sBattleBuffersTransferData[3] = 0; + PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 4); +} + +void BtlController_EmitOneReturnValue_Duplicate(u8 bufferId, u16 b) +{ + sBattleBuffersTransferData[0] = CONTROLLER_ONERETURNVALUE_DUPLICATE; + sBattleBuffersTransferData[1] = b; + sBattleBuffersTransferData[2] = (b & 0xFF00) >> 8; + sBattleBuffersTransferData[3] = 0; + PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 4); +} + +// not used +static void BtlController_EmitCmd37(u8 bufferId) +{ + sBattleBuffersTransferData[0] = CONTROLLER_37; + sBattleBuffersTransferData[1] = CONTROLLER_37; + sBattleBuffersTransferData[2] = CONTROLLER_37; + sBattleBuffersTransferData[3] = CONTROLLER_37; + PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 4); +} + +// not used +static void BtlController_EmitCmd38(u8 bufferId, u8 b) +{ + sBattleBuffersTransferData[0] = CONTROLLER_38; + sBattleBuffersTransferData[1] = b; + PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 2); +} + +// not used +static void BtlController_EmitCmd39(u8 bufferId) +{ + sBattleBuffersTransferData[0] = CONTROLLER_39; + sBattleBuffersTransferData[1] = CONTROLLER_39; + sBattleBuffersTransferData[2] = CONTROLLER_39; + sBattleBuffersTransferData[3] = CONTROLLER_39; + PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 4); +} + +// not used +static void BtlController_EmitCmd40(u8 bufferId) +{ + sBattleBuffersTransferData[0] = CONTROLLER_40; + sBattleBuffersTransferData[1] = CONTROLLER_40; + sBattleBuffersTransferData[2] = CONTROLLER_40; + sBattleBuffersTransferData[3] = CONTROLLER_40; + PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 4); +} + +void BtlController_EmitHitAnimation(u8 bufferId) +{ + sBattleBuffersTransferData[0] = CONTROLLER_HITANIMATION; + sBattleBuffersTransferData[1] = CONTROLLER_HITANIMATION; + sBattleBuffersTransferData[2] = CONTROLLER_HITANIMATION; + sBattleBuffersTransferData[3] = CONTROLLER_HITANIMATION; + PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 4); +} + +void BtlController_EmitCmd42(u8 bufferId) +{ + sBattleBuffersTransferData[0] = CONTROLLER_42; + sBattleBuffersTransferData[1] = CONTROLLER_42; + sBattleBuffersTransferData[2] = CONTROLLER_42; + sBattleBuffersTransferData[3] = CONTROLLER_42; + PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 4); +} + +void BtlController_EmitPlaySE(u8 bufferId, u16 songId) +{ + sBattleBuffersTransferData[0] = CONTROLLER_EFFECTIVENESSSOUND; + sBattleBuffersTransferData[1] = songId; + sBattleBuffersTransferData[2] = (songId & 0xFF00) >> 8; + sBattleBuffersTransferData[3] = 0; + PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 4); +} + +void BtlController_EmitPlayFanfare(u8 bufferId, u16 songId) +{ + sBattleBuffersTransferData[0] = CONTROLLER_PLAYFANFAREORBGM; + sBattleBuffersTransferData[1] = songId; + sBattleBuffersTransferData[2] = (songId & 0xFF00) >> 8; + sBattleBuffersTransferData[3] = 0; + PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 4); +} + +void BtlController_EmitFaintingCry(u8 bufferId) +{ + sBattleBuffersTransferData[0] = CONTROLLER_FAINTINGCRY; + sBattleBuffersTransferData[1] = CONTROLLER_FAINTINGCRY; + sBattleBuffersTransferData[2] = CONTROLLER_FAINTINGCRY; + sBattleBuffersTransferData[3] = CONTROLLER_FAINTINGCRY; + PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 4); +} + +void BtlController_EmitIntroSlide(u8 bufferId, u8 terrainId) +{ + sBattleBuffersTransferData[0] = CONTROLLER_INTROSLIDE; + sBattleBuffersTransferData[1] = terrainId; + PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 2); +} + +void BtlController_EmitIntroTrainerBallThrow(u8 bufferId) +{ + sBattleBuffersTransferData[0] = CONTROLLER_INTROTRAINERBALLTHROW; + sBattleBuffersTransferData[1] = CONTROLLER_INTROTRAINERBALLTHROW; + sBattleBuffersTransferData[2] = CONTROLLER_INTROTRAINERBALLTHROW; + sBattleBuffersTransferData[3] = CONTROLLER_INTROTRAINERBALLTHROW; + PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 4); +} + +void BtlController_EmitDrawPartyStatusSummary(u8 bufferId, struct HpAndStatus* hpAndStatus, u8 arg2) +{ + s32 i; + + sBattleBuffersTransferData[0] = CONTROLLER_DRAWPARTYSTATUSSUMMARY; + sBattleBuffersTransferData[1] = arg2 & 0x7F; + sBattleBuffersTransferData[2] = (arg2 & 0x80) >> 7; + sBattleBuffersTransferData[3] = CONTROLLER_DRAWPARTYSTATUSSUMMARY; + for (i = 0; i < (s32)(sizeof(struct HpAndStatus) * PARTY_SIZE); ++i) + sBattleBuffersTransferData[4 + i] = *(i + (u8 *)(hpAndStatus)); + PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, sizeof(struct HpAndStatus) * PARTY_SIZE + 4); +} + +void BtlController_EmitHidePartyStatusSummary(u8 bufferId) +{ + sBattleBuffersTransferData[0] = CONTROLLER_HIDEPARTYSTATUSSUMMARY; + sBattleBuffersTransferData[1] = CONTROLLER_HIDEPARTYSTATUSSUMMARY; + sBattleBuffersTransferData[2] = CONTROLLER_HIDEPARTYSTATUSSUMMARY; + sBattleBuffersTransferData[3] = CONTROLLER_HIDEPARTYSTATUSSUMMARY; + PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 4); +} + +void BtlController_EmitEndBounceEffect(u8 bufferId) +{ + sBattleBuffersTransferData[0] = CONTROLLER_ENDBOUNCE; + sBattleBuffersTransferData[1] = CONTROLLER_ENDBOUNCE; + sBattleBuffersTransferData[2] = CONTROLLER_ENDBOUNCE; + sBattleBuffersTransferData[3] = CONTROLLER_ENDBOUNCE; + PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 4); +} + +void BtlController_EmitSpriteInvisibility(u8 bufferId, bool8 isInvisible) +{ + sBattleBuffersTransferData[0] = CONTROLLER_SPRITEINVISIBILITY; + sBattleBuffersTransferData[1] = isInvisible; + sBattleBuffersTransferData[2] = CONTROLLER_SPRITEINVISIBILITY; + sBattleBuffersTransferData[3] = CONTROLLER_SPRITEINVISIBILITY; + PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 4); +} + +void BtlController_EmitBattleAnimation(u8 bufferId, u8 animationId, u16 argument) +{ + sBattleBuffersTransferData[0] = CONTROLLER_BATTLEANIMATION; + sBattleBuffersTransferData[1] = animationId; + sBattleBuffersTransferData[2] = argument; + sBattleBuffersTransferData[3] = (argument & 0xFF00) >> 8; + PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 4); +} + +void BtlController_EmitLinkStandbyMsg(u8 bufferId, u8 arg1) +{ + sBattleBuffersTransferData[0] = CONTROLLER_LINKSTANDBYMSG; + sBattleBuffersTransferData[1] = arg1; + PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 2); +} + +void BtlController_EmitResetActionMoveSelection(u8 bufferId, u8 caseId) +{ + sBattleBuffersTransferData[0] = CONTROLLER_RESETACTIONMOVESELECTION; + sBattleBuffersTransferData[1] = caseId; + PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 2); +} + +void BtlController_EmitCmd55(u8 bufferId, u8 battleOutcome) +{ + sBattleBuffersTransferData[0] = CONTROLLER_55; + sBattleBuffersTransferData[1] = battleOutcome; + PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 2); +} diff --git a/src/battle_gfx_sfx_util.c b/src/battle_gfx_sfx_util.c new file mode 100644 index 000000000..a47baea99 --- /dev/null +++ b/src/battle_gfx_sfx_util.c @@ -0,0 +1,1056 @@ +#include "global.h" +#include "main.h" +#include "m4a.h" +#include "task.h" +#include "malloc.h" +#include "graphics.h" +#include "sound.h" +#include "decompress.h" +#include "palette.h" +#include "sprite.h" +#include "data.h" +#include "util.h" +#include "party_menu.h" +#include "battle.h" +#include "battle_main.h" +#include "battle_controllers.h" +#include "battle_ai_script_commands.h" +#include "battle_anim.h" +#include "battle_interface.h" +#include "constants/battle_anim.h" +#include "constants/species.h" +#include "constants/moves.h" +#include "constants/songs.h" + +static bool8 ShouldAnimBeDoneRegardlessOfSubsitute(u8 animId); +static void Task_ClearBitWhenBattleTableAnimDone(u8 taskId); +static void Task_ClearBitWhenSpecialAnimDone(u8 taskId); +static void ClearSpritesBattlerHealthboxAnimData(void); + +static const struct CompressedSpriteSheet sSpriteSheet_SinglesPlayerHealthbox = +{ + .data = gHealthboxSinglesPlayerGfx, + .size = 0x1000, + .tag = TAG_HEALTHBOX_PLAYER1_TILE, +}; + +static const struct CompressedSpriteSheet sSpriteSheet_SinglesOpponentHealthbox = +{ + .data = gHealthboxSinglesOpponentGfx, + .size = 0x1000, + .tag = TAG_HEALTHBOX_OPPONENT1_TILE, +}; + +static const struct CompressedSpriteSheet sSpriteSheets_DoublesPlayerHealthbox[2] = +{ + { + .data = gHealthboxDoublesPlayerGfx, + .size = 0x800, + .tag = TAG_HEALTHBOX_PLAYER1_TILE, + }, + { + .data = gHealthboxDoublesPlayerGfx, + .size = 0x800, + .tag = TAG_HEALTHBOX_PLAYER2_TILE, + }, +}; + +static const struct CompressedSpriteSheet sSpriteSheets_DoublesOpponentHealthbox[2] = +{ + { + .data = gHealthboxDoublesOpponentGfx, + .size = 0x800, + .tag = TAG_HEALTHBOX_OPPONENT1_TILE, + }, + { + .data = gHealthboxDoublesOpponentGfx, + .size = 0x800, + .tag = TAG_HEALTHBOX_OPPONENT2_TILE, + }, +}; + +static const struct CompressedSpriteSheet sSpriteSheet_SafariHealthbox = +{ + .data = gHealthboxSafariGfx, + .size = 0x1000, + .tag = TAG_HEALTHBOX_SAFARI_TILE, +}; + +static const struct CompressedSpriteSheet sSpriteSheets_HealthBar[MAX_BATTLERS_COUNT] = +{ + { + .data = gBlankGfxCompressed, + .size = 0x100, + .tag = TAG_HEALTHBAR_PLAYER1_TILE, + }, + { + .data = gBlankGfxCompressed, + .size = 0x120, + .tag = TAG_HEALTHBAR_OPPONENT1_TILE, + }, + { + .data = gBlankGfxCompressed, + .size = 0x100, + .tag = TAG_HEALTHBAR_PLAYER2_TILE, + }, + { + .data = gBlankGfxCompressed, + .size = 0x120, + .tag = TAG_HEALTHBAR_OPPONENT2_TILE, + }, +}; + +static const struct SpritePalette sSpritePalettes_HealthBoxHealthBar[2] = +{ + { + .data = gBattleInterface_BallStatusBarPal, + .tag = TAG_HEALTHBOX_PAL, + }, + { + .data = gBattleInterface_BallDisplayPal, + .tag = TAG_HEALTHBAR_PAL, + }, +}; + +void AllocateBattleSpritesData(void) +{ + gBattleSpritesDataPtr = AllocZeroed(sizeof(struct BattleSpriteData)); + gBattleSpritesDataPtr->battlerData = AllocZeroed(sizeof(struct BattleSpriteInfo) * MAX_BATTLERS_COUNT); + gBattleSpritesDataPtr->healthBoxesData = AllocZeroed(sizeof(struct BattleHealthboxInfo) * MAX_BATTLERS_COUNT); + gBattleSpritesDataPtr->animationData = AllocZeroed(sizeof(struct BattleAnimationInfo)); + gBattleSpritesDataPtr->battleBars = AllocZeroed(sizeof(struct BattleBarInfo) * MAX_BATTLERS_COUNT); +} + +void FreeBattleSpritesData(void) +{ + if (gBattleSpritesDataPtr) + { + FREE_AND_SET_NULL(gBattleSpritesDataPtr->battleBars); + FREE_AND_SET_NULL(gBattleSpritesDataPtr->animationData); + FREE_AND_SET_NULL(gBattleSpritesDataPtr->healthBoxesData); + FREE_AND_SET_NULL(gBattleSpritesDataPtr->battlerData); + FREE_AND_SET_NULL(gBattleSpritesDataPtr); + } +} + +void sub_8033E3C(struct Sprite *sprite) +{ + u8 spriteId = sprite->data[1]; + + if (!gSprites[spriteId].affineAnimEnded) + return; + if (gSprites[spriteId].invisible) + return; + if (gSprites[spriteId].animPaused) + gSprites[spriteId].animPaused = 0; + else if (gSprites[spriteId].animEnded) + { + gSprites[spriteId].callback = sub_8012100; + StartSpriteAffineAnim(&gSprites[spriteId], 0); + sprite->callback = SpriteCallbackDummy; + } +} + +// not used +static void sub_8033EB0(struct Sprite *sprite, bool8 arg1) +{ + sprite->animPaused = 1; + sprite->callback = SpriteCallbackDummy; + if (!arg1) + StartSpriteAffineAnim(sprite, 1); + else + StartSpriteAffineAnim(sprite, 1); + AnimateSprite(sprite); +} + +void sub_8033EEC(struct Sprite *sprite) +{ + if (!(gIntroSlideFlags & 1)) + { + sprite->pos2.x += sprite->data[0]; + if (sprite->pos2.x == 0) + sprite->callback = SpriteCallbackDummy; + } +} + +void InitAndLaunchChosenStatusAnimation(bool8 isStatus2, u32 status) +{ + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].statusAnimActive = 1; + if (!isStatus2) + { + if (status == STATUS1_FREEZE) + LaunchStatusAnimation(gActiveBattler, B_ANIM_STATUS_FRZ); + else if (status == STATUS1_POISON || status & STATUS1_TOXIC_POISON) + LaunchStatusAnimation(gActiveBattler, B_ANIM_STATUS_PSN); + else if (status == STATUS1_BURN) + LaunchStatusAnimation(gActiveBattler, B_ANIM_STATUS_BRN); + else if (status & STATUS1_SLEEP) + LaunchStatusAnimation(gActiveBattler, B_ANIM_STATUS_SLP); + else if (status == STATUS1_PARALYSIS) + LaunchStatusAnimation(gActiveBattler, B_ANIM_STATUS_PRZ); + else // no animation + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].statusAnimActive = 0; + } + else + { + if (status & STATUS2_INFATUATION) + LaunchStatusAnimation(gActiveBattler, B_ANIM_STATUS_INFATUATION); + else if (status & STATUS2_CONFUSION) + LaunchStatusAnimation(gActiveBattler, B_ANIM_STATUS_CONFUSION); + else if (status & STATUS2_CURSED) + LaunchStatusAnimation(gActiveBattler, B_ANIM_STATUS_CURSED); + else if (status & STATUS2_NIGHTMARE) + LaunchStatusAnimation(gActiveBattler, B_ANIM_STATUS_NIGHTMARE); + else if (status & STATUS2_WRAPPED) + LaunchStatusAnimation(gActiveBattler, B_ANIM_STATUS_WRAPPED); // this animation doesn't actually exist + else // no animation + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].statusAnimActive = 0; + } +} + +#define tBattlerId data[0] + +bool8 TryHandleLaunchBattleTableAnimation(u8 activeBattler, u8 atkBattler, u8 defBattler, u8 tableId, u16 argument) +{ + u8 taskId; + + if (tableId == B_ANIM_CASTFORM_CHANGE && (argument & 0x80)) + { + gBattleMonForms[activeBattler] = (argument & ~(0x80)); + return TRUE; + } + else if (gBattleSpritesDataPtr->battlerData[activeBattler].behindSubstitute + && !ShouldAnimBeDoneRegardlessOfSubsitute(tableId)) + { + return TRUE; + } + else if (gBattleSpritesDataPtr->battlerData[activeBattler].behindSubstitute + && tableId == B_ANIM_SUBSTITUTE_FADE + && gSprites[gBattlerSpriteIds[activeBattler]].invisible) + { + LoadBattleMonGfxAndAnimate(activeBattler, TRUE, gBattlerSpriteIds[activeBattler]); + ClearBehindSubstituteBit(activeBattler); + return TRUE; + } + gBattleAnimAttacker = atkBattler; + gBattleAnimTarget = defBattler; + gBattleSpritesDataPtr->animationData->animArg = argument; + LaunchBattleAnimation(gBattleAnims_General, tableId, FALSE); + taskId = CreateTask(Task_ClearBitWhenBattleTableAnimDone, 10); + gTasks[taskId].tBattlerId = activeBattler; + gBattleSpritesDataPtr->healthBoxesData[gTasks[taskId].tBattlerId].animFromTableActive = 1; + return FALSE; +} + +static void Task_ClearBitWhenBattleTableAnimDone(u8 taskId) +{ + gAnimScriptCallback(); + if (!gAnimScriptActive) + { + gBattleSpritesDataPtr->healthBoxesData[gTasks[taskId].tBattlerId].animFromTableActive = 0; + DestroyTask(taskId); + } +} + +static bool8 ShouldAnimBeDoneRegardlessOfSubsitute(u8 animId) +{ + switch (animId) + { + case B_ANIM_SUBSTITUTE_FADE: + case B_ANIM_RAIN_CONTINUES: + case B_ANIM_SUN_CONTINUES: + case B_ANIM_SANDSTORM_CONTINUES: + case B_ANIM_HAIL_CONTINUES: + case B_ANIM_SNATCH_MOVE: + return TRUE; + default: + return FALSE; + } +} + +void InitAndLaunchSpecialAnimation(u8 activeBattler, u8 atkBattler, u8 defBattler, u8 tableId) +{ + u8 taskId; + + gBattleAnimAttacker = atkBattler; + gBattleAnimTarget = defBattler; + LaunchBattleAnimation(gBattleAnims_Special, tableId, FALSE); + taskId = CreateTask(Task_ClearBitWhenSpecialAnimDone, 10); + gTasks[taskId].tBattlerId = activeBattler; + gBattleSpritesDataPtr->healthBoxesData[gTasks[taskId].tBattlerId].specialAnimActive = 1; +} + +static void Task_ClearBitWhenSpecialAnimDone(u8 taskId) +{ + gAnimScriptCallback(); + if (!gAnimScriptActive) + { + gBattleSpritesDataPtr->healthBoxesData[gTasks[taskId].tBattlerId].specialAnimActive = 0; + DestroyTask(taskId); + } +} + +bool8 IsMoveWithoutAnimation(u16 moveId, u8 animationTurn) +{ + return FALSE; +} + +bool8 mplay_80342A4(u8 battlerId) +{ + u8 zero = 0; + + if (IsSEPlaying()) + { + ++gBattleSpritesDataPtr->healthBoxesData[battlerId].field_8; + if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_8 < 30) + return TRUE; + m4aMPlayStop(&gMPlayInfo_SE1); + m4aMPlayStop(&gMPlayInfo_SE2); + } + if (zero == 0) + { + gBattleSpritesDataPtr->healthBoxesData[battlerId].field_8 = 0; + return FALSE; + } + else + { + return TRUE; + } +} + +void BattleLoadOpponentMonSpriteGfx(struct Pokemon *mon, u8 battlerId) +{ + u32 monsPersonality, currentPersonality, otId; + u16 species; + u8 position; + u16 paletteOffset; + const void *lzPaletteData; + void *buffer; + + monsPersonality = GetMonData(mon, MON_DATA_PERSONALITY); + if (gBattleSpritesDataPtr->battlerData[battlerId].transformSpecies == SPECIES_NONE) + { + species = GetMonData(mon, MON_DATA_SPECIES); + currentPersonality = monsPersonality; + } + else + { + species = gBattleSpritesDataPtr->battlerData[battlerId].transformSpecies; + currentPersonality = gTransformedPersonalities[battlerId]; + } + otId = GetMonData(mon, MON_DATA_OT_ID); + position = GetBattlerPosition(battlerId); + HandleLoadSpecialPokePic_DontHandleDeoxys(&gMonFrontPicTable[species], + gMonSpritesGfxPtr->sprites[position], + species, currentPersonality); + paletteOffset = 0x100 + battlerId * 16; + if (gBattleSpritesDataPtr->battlerData[battlerId].transformSpecies == SPECIES_NONE) + lzPaletteData = GetMonFrontSpritePal(mon); + else + lzPaletteData = GetMonSpritePalFromSpeciesAndPersonality(species, otId, monsPersonality); + buffer = AllocZeroed(0x400); + LZDecompressWram(lzPaletteData, buffer); + LoadPalette(buffer, paletteOffset, 0x20); + LoadPalette(buffer, 0x80 + battlerId * 16, 0x20); + Free(buffer); + if (species == SPECIES_CASTFORM) + { + paletteOffset = 0x100 + battlerId * 16; + LZDecompressWram(lzPaletteData, gBattleStruct->castformPalette[0]); + LoadPalette(gBattleStruct->castformPalette[gBattleMonForms[battlerId]], paletteOffset, 0x20); + } + // transform's pink color + if (gBattleSpritesDataPtr->battlerData[battlerId].transformSpecies != SPECIES_NONE) + { + BlendPalette(paletteOffset, 16, 6, RGB_WHITE); + CpuCopy32(gPlttBufferFaded + paletteOffset, gPlttBufferUnfaded + paletteOffset, 32); + } +} + +void BattleLoadPlayerMonSpriteGfx(struct Pokemon *mon, u8 battlerId) +{ + u32 monsPersonality, currentPersonality, otId; + u16 species; + u8 position; + u16 paletteOffset; + const void *lzPaletteData; + void *buffer; + + monsPersonality = GetMonData(mon, MON_DATA_PERSONALITY); + if (gBattleSpritesDataPtr->battlerData[battlerId].transformSpecies == SPECIES_NONE) + { + species = GetMonData(mon, MON_DATA_SPECIES); + currentPersonality = monsPersonality; + } + else + { + species = gBattleSpritesDataPtr->battlerData[battlerId].transformSpecies; + currentPersonality = gTransformedPersonalities[battlerId]; + } + otId = GetMonData(mon, MON_DATA_OT_ID); + position = GetBattlerPosition(battlerId); + if (sub_804455C(1, battlerId) == 1 || gBattleSpritesDataPtr->battlerData[battlerId].transformSpecies != SPECIES_NONE) + HandleLoadSpecialPokePic_DontHandleDeoxys(&gMonBackPicTable[species], + gMonSpritesGfxPtr->sprites[position], + species, currentPersonality); + else + HandleLoadSpecialPokePic(&gMonBackPicTable[species], + gMonSpritesGfxPtr->sprites[position], + species, currentPersonality); + paletteOffset = 0x100 + battlerId * 16; + if (gBattleSpritesDataPtr->battlerData[battlerId].transformSpecies == SPECIES_NONE) + lzPaletteData = GetMonFrontSpritePal(mon); + else + lzPaletteData = GetMonSpritePalFromSpeciesAndPersonality(species, otId, monsPersonality); + buffer = AllocZeroed(0x400); + LZDecompressWram(lzPaletteData, buffer); + LoadPalette(buffer, paletteOffset, 0x20); + LoadPalette(buffer, 0x80 + battlerId * 16, 0x20); + Free(buffer); + if (species == SPECIES_CASTFORM) + { + paletteOffset = 0x100 + battlerId * 16; + LZDecompressWram(lzPaletteData, gBattleStruct->castformPalette[0]); + LoadPalette(gBattleStruct->castformPalette[gBattleMonForms[battlerId]], paletteOffset, 0x20); + } + // transform's pink color + if (gBattleSpritesDataPtr->battlerData[battlerId].transformSpecies != SPECIES_NONE) + { + BlendPalette(paletteOffset, 16, 6, RGB_WHITE); + CpuCopy32(gPlttBufferFaded + paletteOffset, gPlttBufferUnfaded + paletteOffset, 32); + } +} + +void DecompressGhostFrontPic(struct Pokemon *unused, u8 battlerId) +{ + u16 palOffset; + void *buffer; + u8 position = GetBattlerPosition(battlerId); + + LZ77UnCompWram(gGhostFrontPic, gMonSpritesGfxPtr->sprites[position]); + palOffset = 0x100 + 16 * battlerId; + buffer = AllocZeroed(0x400); + LZDecompressWram(gGhostPalette, buffer); + LoadPalette(buffer, palOffset, 0x20); + LoadPalette(buffer, 0x80 + 16 * battlerId, 0x20); + Free(buffer); +} + +void DecompressTrainerFrontPic(u16 frontPicId, u8 battlerId) +{ + struct SpriteSheet sheet; + u8 position = GetBattlerPosition(battlerId); + + DecompressPicFromTable(&gTrainerFrontPicTable[frontPicId], gMonSpritesGfxPtr->sprites[position], SPECIES_NONE); + sheet.data = gMonSpritesGfxPtr->sprites[position]; + sheet.size = gTrainerFrontPicTable[frontPicId].size; + sheet.tag = gTrainerFrontPicTable[frontPicId].tag; + LoadSpriteSheet(&sheet); + LoadCompressedSpritePaletteUsingHeap(&gTrainerFrontPicPaletteTable[frontPicId]); +} + +void DecompressTrainerBackPalette(u16 index, u8 palette) +{ + LoadCompressedPalette(gTrainerBackPicPaletteTable[index].data, (palette + 16) * 16, 0x20); +} + +void nullsub_16(u8 a1) +{ +} + +void FreeTrainerFrontPicPaletteAndTile(u16 frontPicId) +{ + FreeSpritePaletteByTag(gTrainerFrontPicPaletteTable[frontPicId].tag); + FreeSpriteTilesByTag(gTrainerFrontPicTable[frontPicId].tag); +} + +// not used +static void BattleLoadAllHealthBoxesGfxAtOnce(void) +{ + u8 numberOfBattlers = 0; + u8 i; + + LoadSpritePalette(&sSpritePalettes_HealthBoxHealthBar[0]); + LoadSpritePalette(&sSpritePalettes_HealthBoxHealthBar[1]); + if (!IsDoubleBattle()) + { + LoadCompressedSpriteSheetUsingHeap(&sSpriteSheet_SinglesPlayerHealthbox); + LoadCompressedSpriteSheetUsingHeap(&sSpriteSheet_SinglesOpponentHealthbox); + numberOfBattlers = 2; + } + else + { + LoadCompressedSpriteSheetUsingHeap(&sSpriteSheets_DoublesPlayerHealthbox[0]); + LoadCompressedSpriteSheetUsingHeap(&sSpriteSheets_DoublesPlayerHealthbox[1]); + LoadCompressedSpriteSheetUsingHeap(&sSpriteSheets_DoublesOpponentHealthbox[0]); + LoadCompressedSpriteSheetUsingHeap(&sSpriteSheets_DoublesOpponentHealthbox[1]); + numberOfBattlers = MAX_BATTLERS_COUNT; + } + for (i = 0; i < numberOfBattlers; ++i) + LoadCompressedSpriteSheetUsingHeap(&sSpriteSheets_HealthBar[gBattlerPositions[i]]); +} + +bool8 BattleLoadAllHealthBoxesGfx(u8 state) +{ + bool8 retVal = FALSE; + + if (state) + { + if (state == 1) + { + LoadSpritePalette(&sSpritePalettes_HealthBoxHealthBar[0]); + LoadSpritePalette(&sSpritePalettes_HealthBoxHealthBar[1]); + } + else if (!IsDoubleBattle()) + { + if (state == 2) + { + if (gBattleTypeFlags & BATTLE_TYPE_SAFARI) + LoadCompressedSpriteSheetUsingHeap(&sSpriteSheet_SafariHealthbox); + else + LoadCompressedSpriteSheetUsingHeap(&sSpriteSheet_SinglesPlayerHealthbox); + } + else if (state == 3) + LoadCompressedSpriteSheetUsingHeap(&sSpriteSheet_SinglesOpponentHealthbox); + else if (state == 4) + LoadCompressedSpriteSheetUsingHeap(&sSpriteSheets_HealthBar[gBattlerPositions[0]]); + else if (state == 5) + LoadCompressedSpriteSheetUsingHeap(&sSpriteSheets_HealthBar[gBattlerPositions[1]]); + else + retVal = TRUE; + } + else + { + if (state == 2) + LoadCompressedSpriteSheetUsingHeap(&sSpriteSheets_DoublesPlayerHealthbox[0]); + else if (state == 3) + LoadCompressedSpriteSheetUsingHeap(&sSpriteSheets_DoublesPlayerHealthbox[1]); + else if (state == 4) + LoadCompressedSpriteSheetUsingHeap(&sSpriteSheets_DoublesOpponentHealthbox[0]); + else if (state == 5) + LoadCompressedSpriteSheetUsingHeap(&sSpriteSheets_DoublesOpponentHealthbox[1]); + else if (state == 6) + LoadCompressedSpriteSheetUsingHeap(&sSpriteSheets_HealthBar[gBattlerPositions[0]]); + else if (state == 7) + LoadCompressedSpriteSheetUsingHeap(&sSpriteSheets_HealthBar[gBattlerPositions[1]]); + else if (state == 8) + LoadCompressedSpriteSheetUsingHeap(&sSpriteSheets_HealthBar[gBattlerPositions[2]]); + else if (state == 9) + LoadCompressedSpriteSheetUsingHeap(&sSpriteSheets_HealthBar[gBattlerPositions[3]]); + else + retVal = TRUE; + } + } + return retVal; +} + +void LoadBattleBarGfx(u8 arg0) +{ + LZDecompressWram(gFile_graphics_interface_hp_numbers, gMonSpritesGfxPtr->barFontGfx); +} + +bool8 BattleInitAllSprites(u8 *state, u8 *battlerId) +{ + bool8 retVal = FALSE; + + switch (*state) + { + case 0: + ClearSpritesBattlerHealthboxAnimData(); + ++*state; + break; + case 1: + if (!BattleLoadAllHealthBoxesGfx(*battlerId)) + { + ++*battlerId; + } + else + { + *battlerId = 0; + ++*state; + } + break; + case 2: + ++*state; + break; + case 3: + if ((gBattleTypeFlags & BATTLE_TYPE_SAFARI) && *battlerId == 0) + gHealthboxSpriteIds[*battlerId] = CreateSafariPlayerHealthboxSprites(); + else + gHealthboxSpriteIds[*battlerId] = CreateBattlerHealthboxSprites(*battlerId); + + ++*battlerId; + if (*battlerId == gBattlersCount) + { + *battlerId = 0; + ++*state; + } + break; + case 4: + InitBattlerHealthboxCoords(*battlerId); + if (gBattlerPositions[*battlerId] <= 1) + DummyBattleInterfaceFunc(gHealthboxSpriteIds[*battlerId], FALSE); + else + DummyBattleInterfaceFunc(gHealthboxSpriteIds[*battlerId], TRUE); + + ++*battlerId; + if (*battlerId == gBattlersCount) + { + *battlerId = 0; + ++*state; + } + break; + case 5: + if (GetBattlerSide(*battlerId) == B_SIDE_PLAYER) + { + if (!(gBattleTypeFlags & BATTLE_TYPE_SAFARI)) + UpdateHealthboxAttribute(gHealthboxSpriteIds[*battlerId], &gPlayerParty[gBattlerPartyIndexes[*battlerId]], HEALTHBOX_ALL); + } + else + { + UpdateHealthboxAttribute(gHealthboxSpriteIds[*battlerId], &gEnemyParty[gBattlerPartyIndexes[*battlerId]], HEALTHBOX_ALL); + } + SetHealthboxSpriteInvisible(gHealthboxSpriteIds[*battlerId]); + ++*battlerId; + if (*battlerId == gBattlersCount) + { + *battlerId = 0; + ++*state; + } + break; + case 6: + LoadAndCreateEnemyShadowSprites(); + sub_8127CAC(); + retVal = TRUE; + break; + } + return retVal; +} + +void ClearSpritesHealthboxAnimData(void) +{ + memset(gBattleSpritesDataPtr->healthBoxesData, 0, sizeof(struct BattleHealthboxInfo) * MAX_BATTLERS_COUNT); + memset(gBattleSpritesDataPtr->animationData, 0, sizeof(struct BattleAnimationInfo)); +} + +static void ClearSpritesBattlerHealthboxAnimData(void) +{ + ClearSpritesHealthboxAnimData(); + memset(gBattleSpritesDataPtr->battlerData, 0, sizeof(struct BattleSpriteInfo) * MAX_BATTLERS_COUNT); +} + +void CopyAllBattleSpritesInvisibilities(void) +{ + s32 i; + + for (i = 0; i < gBattlersCount; ++i) + gBattleSpritesDataPtr->battlerData[i].invisible = gSprites[gBattlerSpriteIds[i]].invisible; +} + +void CopyBattleSpriteInvisibility(u8 battlerId) +{ + gBattleSpritesDataPtr->battlerData[battlerId].invisible = gSprites[gBattlerSpriteIds[battlerId]].invisible; +} + +void HandleSpeciesGfxDataChange(u8 battlerAtk, u8 battlerDef, u8 notTransform) +{ + u16 paletteOffset, targetSpecies; + u32 personalityValue; + u32 otId; + u8 position; + const u32 *lzPaletteData; + void *buffer; + + //TODO: notTransform is bool8 in pokeem. Document it with a more reasonable name here. + if (notTransform == 255) + { + const void *src; + void *dst; + + position = GetBattlerPosition(battlerAtk); + targetSpecies = GetMonData(&gEnemyParty[gBattlerPartyIndexes[battlerAtk]], MON_DATA_SPECIES); + personalityValue = GetMonData(&gEnemyParty[gBattlerPartyIndexes[battlerAtk]], MON_DATA_PERSONALITY); + otId = GetMonData(&gEnemyParty[gBattlerPartyIndexes[battlerAtk]], MON_DATA_OT_ID); + HandleLoadSpecialPokePic_DontHandleDeoxys(&gMonFrontPicTable[targetSpecies], + gMonSpritesGfxPtr->sprites[position], + targetSpecies, + personalityValue); + src = gMonSpritesGfxPtr->sprites[position]; + dst = (void *)(VRAM + 0x10000 + gSprites[gBattlerSpriteIds[battlerAtk]].oam.tileNum * 32); + DmaCopy32(3, src, dst, 0x800); + paletteOffset = 0x100 + battlerAtk * 16; + lzPaletteData = GetMonSpritePalFromSpeciesAndPersonality(targetSpecies, otId, personalityValue); + buffer = AllocZeroed(0x400); + LZDecompressWram(lzPaletteData, buffer); + LoadPalette(buffer, paletteOffset, 32); + Free(buffer); + gSprites[gBattlerSpriteIds[battlerAtk]].pos1.y = GetBattlerSpriteDefault_Y(battlerAtk); + StartSpriteAnim(&gSprites[gBattlerSpriteIds[battlerAtk]], gBattleMonForms[battlerAtk]); + SetMonData(&gEnemyParty[gBattlerPartyIndexes[battlerAtk]], MON_DATA_NICKNAME, gSpeciesNames[targetSpecies]); + sub_80496C0(gHealthboxSpriteIds[battlerAtk], &gEnemyParty[gBattlerPartyIndexes[battlerAtk]]); + sub_804981C(gHealthboxSpriteIds[battlerAtk], 1); + } + else if (notTransform) + { + StartSpriteAnim(&gSprites[gBattlerSpriteIds[battlerAtk]], gBattleSpritesDataPtr->animationData->animArg); + paletteOffset = 0x100 + battlerAtk * 16; + LoadPalette(gBattleStruct->castformPalette[gBattleSpritesDataPtr->animationData->animArg], paletteOffset, 32); + gBattleMonForms[battlerAtk] = gBattleSpritesDataPtr->animationData->animArg; + if (gBattleSpritesDataPtr->battlerData[battlerAtk].transformSpecies != SPECIES_NONE) + { + BlendPalette(paletteOffset, 16, 6, RGB_WHITE); + CpuCopy32(gPlttBufferFaded + paletteOffset, gPlttBufferUnfaded + paletteOffset, 32); + } + gSprites[gBattlerSpriteIds[battlerAtk]].pos1.y = GetBattlerSpriteDefault_Y(battlerAtk); + } + else + { + const void *src; + void *dst; + + position = GetBattlerPosition(battlerAtk); + if (GetBattlerSide(battlerDef) == B_SIDE_OPPONENT) + targetSpecies = GetMonData(&gEnemyParty[gBattlerPartyIndexes[battlerDef]], MON_DATA_SPECIES); + else + targetSpecies = GetMonData(&gPlayerParty[gBattlerPartyIndexes[battlerDef]], MON_DATA_SPECIES); + if (GetBattlerSide(battlerAtk) == B_SIDE_PLAYER) + { + personalityValue = GetMonData(&gPlayerParty[gBattlerPartyIndexes[battlerAtk]], MON_DATA_PERSONALITY); + otId = GetMonData(&gPlayerParty[gBattlerPartyIndexes[battlerAtk]], MON_DATA_OT_ID); + + HandleLoadSpecialPokePic_DontHandleDeoxys(&gMonBackPicTable[targetSpecies], + gMonSpritesGfxPtr->sprites[position], + targetSpecies, + gTransformedPersonalities[battlerAtk]); + } + else + { + personalityValue = GetMonData(&gEnemyParty[gBattlerPartyIndexes[battlerAtk]], MON_DATA_PERSONALITY); + otId = GetMonData(&gEnemyParty[gBattlerPartyIndexes[battlerAtk]], MON_DATA_OT_ID); + + HandleLoadSpecialPokePic_DontHandleDeoxys(&gMonFrontPicTable[targetSpecies], + gMonSpritesGfxPtr->sprites[position], + targetSpecies, + gTransformedPersonalities[battlerAtk]); + } + src = gMonSpritesGfxPtr->sprites[position]; + dst = (void *)(VRAM + 0x10000 + gSprites[gBattlerSpriteIds[battlerAtk]].oam.tileNum * 32); + DmaCopy32(3, src, dst, 0x800); + paletteOffset = 0x100 + battlerAtk * 16; + lzPaletteData = GetMonSpritePalFromSpeciesAndPersonality(targetSpecies, otId, personalityValue); + buffer = AllocZeroed(0x400); + LZDecompressWram(lzPaletteData, buffer); + LoadPalette(buffer, paletteOffset, 32); + Free(buffer); + if (targetSpecies == SPECIES_CASTFORM) + { + LZDecompressWram(lzPaletteData, gBattleStruct->castformPalette[0]); + LoadPalette(gBattleStruct->castformPalette[0] + gBattleMonForms[battlerDef] * 16, paletteOffset, 32); + } + BlendPalette(paletteOffset, 16, 6, RGB_WHITE); + CpuCopy32(gPlttBufferFaded + paletteOffset, gPlttBufferUnfaded + paletteOffset, 32); + gBattleSpritesDataPtr->battlerData[battlerAtk].transformSpecies = targetSpecies; + gBattleMonForms[battlerAtk] = gBattleMonForms[battlerDef]; + gSprites[gBattlerSpriteIds[battlerAtk]].pos1.y = GetBattlerSpriteDefault_Y(battlerAtk); + StartSpriteAnim(&gSprites[gBattlerSpriteIds[battlerAtk]], gBattleMonForms[battlerAtk]); + } +} + +void BattleLoadSubstituteOrMonSpriteGfx(u8 battlerId, bool8 loadMonSprite) +{ + u8 position; + s32 i; + u32 palOffset; + + if (!loadMonSprite) + { + position = GetBattlerPosition(battlerId); + if (GetBattlerSide(battlerId) != B_SIDE_PLAYER) + LZDecompressVram(gSubstituteDollGfx, gMonSpritesGfxPtr->sprites[position]); + else + LZDecompressVram(gSubstituteDollTilemap, gMonSpritesGfxPtr->sprites[position]); + for (i = 1; i < 4; ++i) + { + u8 (*ptr)[4][0x800] = gMonSpritesGfxPtr->sprites[position]; + + ++ptr; + --ptr; + DmaCopy32Defvars(3, (*ptr)[0], (*ptr)[i], 0x800); + } + palOffset = (battlerId * 16) + 0x100; + LoadCompressedPalette(gSubstituteDollPal, palOffset, 32); + } + else + { + if (GetBattlerSide(battlerId) != B_SIDE_PLAYER) + BattleLoadOpponentMonSpriteGfx(&gEnemyParty[gBattlerPartyIndexes[battlerId]], battlerId); + else + BattleLoadPlayerMonSpriteGfx(&gPlayerParty[gBattlerPartyIndexes[battlerId]], battlerId); + } +} + +void LoadBattleMonGfxAndAnimate(u8 battlerId, bool8 loadMonSprite, u8 spriteId) +{ + BattleLoadSubstituteOrMonSpriteGfx(battlerId, loadMonSprite); + StartSpriteAnim(&gSprites[spriteId], gBattleMonForms[battlerId]); + if (!loadMonSprite) + gSprites[spriteId].pos1.y = GetSubstituteSpriteDefault_Y(battlerId); + else + gSprites[spriteId].pos1.y = GetBattlerSpriteDefault_Y(battlerId); +} + +void TrySetBehindSubstituteSpriteBit(u8 battlerId, u16 move) +{ + if (move == MOVE_SUBSTITUTE) + gBattleSpritesDataPtr->battlerData[battlerId].behindSubstitute = 1; +} + +void ClearBehindSubstituteBit(u8 battlerId) +{ + gBattleSpritesDataPtr->battlerData[battlerId].behindSubstitute = 0; +} + +void HandleLowHpMusicChange(struct Pokemon *mon, u8 battlerId) +{ + u16 hp = GetMonData(mon, MON_DATA_HP); + u16 maxHP = GetMonData(mon, MON_DATA_MAX_HP); + + if (GetHPBarLevel(hp, maxHP) == HP_BAR_RED) + { + if (!gBattleSpritesDataPtr->battlerData[battlerId].lowHpSong) + { + if (!gBattleSpritesDataPtr->battlerData[battlerId ^ BIT_FLANK].lowHpSong) + PlaySE(SE_T_OOAME); + gBattleSpritesDataPtr->battlerData[battlerId].lowHpSong = 1; + } + } + else + { + gBattleSpritesDataPtr->battlerData[battlerId].lowHpSong = 0; + if (!IsDoubleBattle()) + m4aSongNumStop(SE_T_OOAME); + else if (IsDoubleBattle() && !gBattleSpritesDataPtr->battlerData[battlerId ^ BIT_FLANK].lowHpSong) + m4aSongNumStop(SE_T_OOAME); + } +} + +void BattleStopLowHpSound(void) +{ + u8 playerBattler = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT); + + gBattleSpritesDataPtr->battlerData[playerBattler].lowHpSong = 0; + if (IsDoubleBattle()) + gBattleSpritesDataPtr->battlerData[playerBattler ^ BIT_FLANK].lowHpSong = 0; + m4aSongNumStop(SE_T_OOAME); +} + +// not used +static u8 GetMonHPBarLevel(struct Pokemon *mon) +{ + u16 hp = GetMonData(mon, MON_DATA_HP); + u16 maxHP = GetMonData(mon, MON_DATA_MAX_HP); + + return GetHPBarLevel(hp, maxHP); +} + +void HandleBattleLowHpMusicChange(void) +{ + if (gMain.inBattle) + { + u8 playerBattler1 = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT); + u8 playerBattler2 = GetBattlerAtPosition(B_POSITION_PLAYER_RIGHT); + u8 battler1PartyId = pokemon_order_func(gBattlerPartyIndexes[playerBattler1]); + u8 battler2PartyId = pokemon_order_func(gBattlerPartyIndexes[playerBattler2]); + + if (GetMonData(&gPlayerParty[battler1PartyId], MON_DATA_HP) != 0) + HandleLowHpMusicChange(&gPlayerParty[battler1PartyId], playerBattler1); + if (IsDoubleBattle() && GetMonData(&gPlayerParty[battler2PartyId], MON_DATA_HP) != 0) + HandleLowHpMusicChange(&gPlayerParty[battler2PartyId], playerBattler2); + } +} + +void sub_8035450(u8 affineMode) +{ + s32 i; + + for (i = 0; i < gBattlersCount; ++i) + { + if (IsBattlerSpritePresent(i)) + { + gSprites[gBattlerSpriteIds[i]].oam.affineMode = affineMode; + if (affineMode == ST_OAM_AFFINE_OFF) + { + gBattleSpritesDataPtr->healthBoxesData[i].matrixNum = gSprites[gBattlerSpriteIds[i]].oam.matrixNum; + gSprites[gBattlerSpriteIds[i]].oam.matrixNum = 0; + } + else + { + gSprites[gBattlerSpriteIds[i]].oam.matrixNum = gBattleSpritesDataPtr->healthBoxesData[i].matrixNum; + } + } + } +} + +void LoadAndCreateEnemyShadowSprites(void) +{ + u8 battlerId; + + LoadCompressedSpriteSheetUsingHeap(&gSpriteSheet_EnemyShadow); + battlerId = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT); + gBattleSpritesDataPtr->healthBoxesData[battlerId].shadowSpriteId = CreateSprite(&gSpriteTemplate_EnemyShadow, GetBattlerSpriteCoord(battlerId, 0), GetBattlerSpriteCoord(battlerId, 1) + 29, 0xC8); + gSprites[gBattleSpritesDataPtr->healthBoxesData[battlerId].shadowSpriteId].data[0] = battlerId; + if (IsDoubleBattle()) + { + battlerId = GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT); + gBattleSpritesDataPtr->healthBoxesData[battlerId].shadowSpriteId = CreateSprite(&gSpriteTemplate_EnemyShadow, GetBattlerSpriteCoord(battlerId, 0), GetBattlerSpriteCoord(battlerId, 1) + 29, 0xC8); + gSprites[gBattleSpritesDataPtr->healthBoxesData[battlerId].shadowSpriteId].data[0] = battlerId; + } +} + +static void SpriteCB_EnemyShadow(struct Sprite *shadowSprite) +{ + bool8 invisible = FALSE; + u8 battlerId = shadowSprite->tBattlerId; + struct Sprite *battlerSprite = &gSprites[gBattlerSpriteIds[battlerId]]; + + if (!battlerSprite->inUse || !IsBattlerSpritePresent(battlerId)) + { + shadowSprite->callback = SpriteCB_SetInvisible; + return; + } + if (gAnimScriptActive || battlerSprite->invisible) + invisible = TRUE; + else if (gBattleSpritesDataPtr->battlerData[battlerId].transformSpecies != SPECIES_NONE + && gEnemyMonElevation[gBattleSpritesDataPtr->battlerData[battlerId].transformSpecies] == 0) + invisible = TRUE; + if (gBattleSpritesDataPtr->battlerData[battlerId].behindSubstitute) + invisible = TRUE; + shadowSprite->pos1.x = battlerSprite->pos1.x; + shadowSprite->pos2.x = battlerSprite->pos2.x; + shadowSprite->invisible = invisible; +} + +void SpriteCB_SetInvisible(struct Sprite *sprite) +{ + sprite->invisible = TRUE; +} + +void SetBattlerShadowSpriteCallback(u8 battlerId, u16 species) +{ + // The player's shadow is never seen. + if (GetBattlerSide(battlerId) == B_SIDE_PLAYER) + return; + + if (gBattleSpritesDataPtr->battlerData[battlerId].transformSpecies != SPECIES_NONE) + species = gBattleSpritesDataPtr->battlerData[battlerId].transformSpecies; + + if (gEnemyMonElevation[species] != 0) + gSprites[gBattleSpritesDataPtr->healthBoxesData[battlerId].shadowSpriteId].callback = SpriteCB_EnemyShadow; + else + gSprites[gBattleSpritesDataPtr->healthBoxesData[battlerId].shadowSpriteId].callback = SpriteCB_SetInvisible; +} + +void HideBattlerShadowSprite(u8 battlerId) +{ + gSprites[gBattleSpritesDataPtr->healthBoxesData[battlerId].shadowSpriteId].callback = SpriteCB_SetInvisible; +} + +void sub_80357C8(void) +{ + u16 *vramPtr = (u16 *)(VRAM + 0x240); + s32 i; + s32 j; + + for (i = 0; i < 9; ++i) + { + for (j = 0; j < 16; ++vramPtr, ++j) + { + if (!(*vramPtr & 0xF000)) + *vramPtr |= 0xF000; + if (!(*vramPtr & 0x0F00)) + *vramPtr |= 0x0F00; + if (!(*vramPtr & 0x00F0)) + *vramPtr |= 0x00F0; + if (!(*vramPtr & 0x000F)) + *vramPtr |= 0x000F; + } + } + vramPtr = (u16 *)(VRAM + 0x600); + for (i = 0; i < 18; ++i) + { + for (j = 0; j < 16; ++vramPtr, ++j) + { + if (!(*vramPtr & 0xF000)) + *vramPtr |= 0x6000; + if (!(*vramPtr & 0x0F00)) + *vramPtr |= 0x0600; + if (!(*vramPtr & 0x00F0)) + *vramPtr |= 0x0060; + if (!(*vramPtr & 0x000F)) + *vramPtr |= 0x0006; + } + } +} + +void ClearTemporarySpeciesSpriteData(u8 battlerId, bool8 dontClearSubstitute) +{ + gBattleSpritesDataPtr->battlerData[battlerId].transformSpecies = SPECIES_NONE; + gBattleMonForms[battlerId] = 0; + if (!dontClearSubstitute) + ClearBehindSubstituteBit(battlerId); +} + +void AllocateMonSpritesGfx(void) +{ + u8 i = 0, j; + + gMonSpritesGfxPtr = NULL; + gMonSpritesGfxPtr = AllocZeroed(sizeof(*gMonSpritesGfxPtr)); + gMonSpritesGfxPtr->firstDecompressed = AllocZeroed(0x8000); + for (i = 0; i < MAX_BATTLERS_COUNT; ++i) + { + gMonSpritesGfxPtr->sprites[i] = gMonSpritesGfxPtr->firstDecompressed + (i * 0x2000); + *(gMonSpritesGfxPtr->templates + i) = gUnknown_825DEF0[i]; + + for (j = 0; j < 4; ++j) + { + gMonSpritesGfxPtr->field_74[i][j].data = gMonSpritesGfxPtr->sprites[i] + (j * 0x800); + gMonSpritesGfxPtr->field_74[i][j].size = 0x800; + } + + gMonSpritesGfxPtr->templates[i].images = gMonSpritesGfxPtr->field_74[i]; + } + gMonSpritesGfxPtr->barFontGfx = AllocZeroed(0x1000); +} + +void FreeMonSpritesGfx(void) +{ + if (gMonSpritesGfxPtr == NULL) + return; + if (gMonSpritesGfxPtr->field_17C != NULL) + FREE_AND_SET_NULL(gMonSpritesGfxPtr->field_17C); + if (gMonSpritesGfxPtr->field_178 != NULL) + FREE_AND_SET_NULL(gMonSpritesGfxPtr->field_178); + FREE_AND_SET_NULL(gMonSpritesGfxPtr->barFontGfx); + FREE_AND_SET_NULL(gMonSpritesGfxPtr->firstDecompressed); + gMonSpritesGfxPtr->sprites[0] = NULL; + gMonSpritesGfxPtr->sprites[1] = NULL; + gMonSpritesGfxPtr->sprites[2] = NULL; + gMonSpritesGfxPtr->sprites[3] = NULL; + FREE_AND_SET_NULL(gMonSpritesGfxPtr); +} + +bool32 ShouldPlayNormalPokeCry(struct Pokemon *mon) +{ + s16 hp, maxHP; + s32 barLevel; + + if (GetMonData(mon, MON_DATA_STATUS) & (STATUS1_ANY | STATUS1_TOXIC_COUNTER)) + return FALSE; + hp = GetMonData(mon, MON_DATA_HP); + maxHP = GetMonData(mon, MON_DATA_MAX_HP); + barLevel = GetHPBarLevel(hp, maxHP); + if (barLevel <= HP_BAR_YELLOW) + return FALSE; + return TRUE; +} diff --git a/src/battle_records.c b/src/battle_records.c index 79f29eb8a..38889ca67 100644 --- a/src/battle_records.c +++ b/src/battle_records.c @@ -58,7 +58,7 @@ static const struct WindowTemplate sWindowTemplates[] = { }, DUMMY_WIN_TEMPLATE }; -static const struct TextColor sTextColor = { +static const u8 sTextColor[3] = { 0, 2, 3 }; @@ -279,7 +279,7 @@ static void ResetBGPos(void) ChangeBgY(3, 0, 0); } -static void InitLinkBattleRecord(struct LinkBattleRecord * record) +static void ClearLinkBattleRecord(struct LinkBattleRecord *record) { CpuFill16(0, record, sizeof(*record)); record->name[0] = EOS; @@ -289,12 +289,12 @@ static void InitLinkBattleRecord(struct LinkBattleRecord * record) record->draws = 0; } -static void InitLinkBattleRecords_(struct LinkBattleRecords * records) +static void ClearLinkBattleRecords(struct LinkBattleRecords *records) { s32 i; for (i = 0; i < LINK_B_RECORDS_COUNT; i++) - InitLinkBattleRecord(&records->entries[i]); + ClearLinkBattleRecord(&records->entries[i]); SetGameStat(GAME_STAT_LINK_BATTLE_WINS, 0); SetGameStat(GAME_STAT_LINK_BATTLE_LOSSES, 0); SetGameStat(GAME_STAT_LINK_BATTLE_DRAWS, 0); @@ -404,7 +404,7 @@ static void AddOpponentLinkBattleRecord(struct LinkBattleRecords * records, cons { i = LINK_B_RECORDS_COUNT - 1; record = &records->entries[LINK_B_RECORDS_COUNT - 1]; - InitLinkBattleRecord(record); + ClearLinkBattleRecord(record); StringCopyN(record->name, namebuf, OT_NAME_LENGTH); record->trainerId = trainerId; } @@ -412,9 +412,9 @@ static void AddOpponentLinkBattleRecord(struct LinkBattleRecords * records, cons SortLinkBattleRecords(records); } -void InitLinkBattleRecords(void) +void ClearPlayerLinkBattleRecords(void) { - InitLinkBattleRecords_(&gSaveBlock2Ptr->linkBattleRecords); + ClearLinkBattleRecords(&gSaveBlock2Ptr->linkBattleRecords); } static void IncTrainerCardWinCount(s32 battlerId) @@ -494,7 +494,7 @@ static void PrintTotalRecord(struct LinkBattleRecords * records) } StringExpandPlaceholders(gStringVar4, gString_BattleRecords_TotalRecord); - AddTextPrinterParameterized4(0, 2, 12, 24, 0, 2, &sTextColor, 0, gStringVar4); + AddTextPrinterParameterized4(0, 2, 12, 24, 0, 2, sTextColor, 0, gStringVar4); } static void PrintOpponentBattleRecord(struct LinkBattleRecord * record, u8 y) @@ -504,7 +504,7 @@ static void PrintOpponentBattleRecord(struct LinkBattleRecord * record, u8 y) if (record->wins == 0 && record->losses == 0 && record->draws == 0) { - AddTextPrinterParameterized4(0, 2, 0, y, 0, 2, &sTextColor, 0, gString_BattleRecords_7Dashes); + AddTextPrinterParameterized4(0, 2, 0, y, 0, 2, sTextColor, 0, gString_BattleRecords_7Dashes); for (i = 0; i < 3; i++) { if (i == 0) @@ -513,7 +513,7 @@ static void PrintOpponentBattleRecord(struct LinkBattleRecord * record, u8 y) x = 0x84; else x = 0xB4; - AddTextPrinterParameterized4(0, 2, x, y, 0, 2, &sTextColor, 0, gString_BattleRecords_4Dashes); + AddTextPrinterParameterized4(0, 2, x, y, 0, 2, sTextColor, 0, gString_BattleRecords_4Dashes); } } else @@ -541,7 +541,7 @@ static void PrintOpponentBattleRecord(struct LinkBattleRecord * record, u8 y) x = 0xB4; ConvertIntToDecimalStringN(gStringVar1, record->draws, STR_CONV_MODE_RIGHT_ALIGN, 4); } - AddTextPrinterParameterized4(0, 2, x, y, 0, 2, &sTextColor, 0, gStringVar1); + AddTextPrinterParameterized4(0, 2, x, y, 0, 2, sTextColor, 0, gStringVar1); } } } @@ -554,9 +554,9 @@ static void PrintBattleRecords(void) FillWindowPixelRect(0, PIXEL_FILL(0), 0, 0, 0xD8, 0x90); StringExpandPlaceholders(gStringVar4, gString_BattleRecords_PlayersBattleResults); left = 0xD0 - GetStringWidth(2, gStringVar4, -1); - AddTextPrinterParameterized4(0, 2, left / 2, 4, 0, 2, &sTextColor, 0, gStringVar4); + AddTextPrinterParameterized4(0, 2, left / 2, 4, 0, 2, sTextColor, 0, gStringVar4); PrintTotalRecord(&gSaveBlock2Ptr->linkBattleRecords); - AddTextPrinterParameterized4(0, 2, 0x54, 0x30, 0, 2, &sTextColor, 0, gString_BattleRecords_ColumnHeaders); + AddTextPrinterParameterized4(0, 2, 0x54, 0x30, 0, 2, sTextColor, 0, gString_BattleRecords_ColumnHeaders); for (i = 0; i < LINK_B_RECORDS_COUNT; i++) PrintOpponentBattleRecord(&gSaveBlock2Ptr->linkBattleRecords.entries[i], 0x3D + 14 * i); CommitWindow(0); diff --git a/src/battle_script_commands.c b/src/battle_script_commands.c new file mode 100644 index 000000000..f84ff4d4a --- /dev/null +++ b/src/battle_script_commands.c @@ -0,0 +1,9824 @@ +#include "global.h" +#include "item.h" +#include "util.h" +#include "pokemon.h" +#include "random.h" +#include "data.h" +#include "text.h" +#include "sound.h" +#include "pokedex.h" +#include "window.h" +#include "main.h" +#include "palette.h" +#include "money.h" +#include "bg.h" +#include "string_util.h" +#include "pokemon_icon.h" +#include "m4a.h" +#include "mail.h" +#include "event_data.h" +#include "strings.h" +#include "pokemon_special_anim.h" +#include "pokemon_storage_system.h" +#include "pokemon_summary_screen.h" +#include "task.h" +#include "naming_screen.h" +#include "overworld.h" +#include "party_menu.h" +#include "trainer_pokemon_sprites.h" +#include "field_specials.h" +#include "battle.h" +#include "battle_message.h" +#include "battle_anim.h" +#include "battle_setup.h" +#include "battle_ai_script_commands.h" +#include "battle_scripts.h" +#include "battle_string_ids.h" +#include "reshow_battle_screen.h" +#include "battle_controllers.h" +#include "battle_interface.h" +#include "constants/battle_anim.h" +#include "constants/battle_move_effects.h" +#include "constants/battle_script_commands.h" +#include "constants/items.h" +#include "constants/hold_effects.h" +#include "constants/songs.h" +#include "constants/species.h" +#include "constants/moves.h" +#include "constants/abilities.h" +#include "constants/pokemon.h" +#include "constants/trainers.h" + +#define DEFENDER_IS_PROTECTED ((gProtectStructs[gBattlerTarget].protected) && (gBattleMoves[gCurrentMove].flags & FLAG_PROTECT_AFFECTED)) + +extern const u8 *const gBattleScriptsForMoveEffects[]; + +static bool8 IsTwoTurnsMove(u16 move); +static void TrySetDestinyBondToHappen(void); +static u8 AttacksThisTurn(u8 battlerId, u16 move); // Note: returns 1 if it's a charging turn, otherwise 2. +static void CheckWonderGuardAndLevitate(void); +static u8 ChangeStatBuffs(s8 statValue, u8 statId, u8, const u8 *BS_ptr); +static void sub_8026480(void); +static bool8 sub_80264D0(void); +static void DrawLevelUpWindow1(void); +static void DrawLevelUpWindow2(void); +static bool8 sub_8026648(void); +static void PutMonIconOnLvlUpBox(void); +static void PutLevelAndGenderOnLvlUpBox(void); + +static void SpriteCB_MonIconOnLvlUpBox(struct Sprite *sprite); + +static void atk00_attackcanceler(void); +static void atk01_accuracycheck(void); +static void atk02_attackstring(void); +static void atk03_ppreduce(void); +static void atk04_critcalc(void); +static void atk05_damagecalc(void); +static void atk06_typecalc(void); +static void atk07_adjustnormaldamage(void); +static void atk08_adjustnormaldamage2(void); +static void atk09_attackanimation(void); +static void atk0A_waitanimation(void); +static void atk0B_healthbarupdate(void); +static void atk0C_datahpupdate(void); +static void atk0D_critmessage(void); +static void atk0E_effectivenesssound(void); +static void atk0F_resultmessage(void); +static void atk10_printstring(void); +static void atk11_printselectionstring(void); +static void atk12_waitmessage(void); +static void atk13_printfromtable(void); +static void atk14_printselectionstringfromtable(void); +static void atk15_seteffectwithchance(void); +static void atk16_seteffectprimary(void); +static void atk17_seteffectsecondary(void); +static void atk18_clearstatusfromeffect(void); +static void atk19_tryfaintmon(void); +static void atk1A_dofaintanimation(void); +static void atk1B_cleareffectsonfaint(void); +static void atk1C_jumpifstatus(void); +static void atk1D_jumpifstatus2(void); +static void atk1E_jumpifability(void); +static void atk1F_jumpifsideaffecting(void); +static void atk20_jumpifstat(void); +static void atk21_jumpifstatus3condition(void); +static void atk22_jumpiftype(void); +static void atk23_getexp(void); +static void atk24(void); +static void atk25_movevaluescleanup(void); +static void atk26_setmultihit(void); +static void atk27_decrementmultihit(void); +static void atk28_goto(void); +static void atk29_jumpifbyte(void); +static void atk2A_jumpifhalfword(void); +static void atk2B_jumpifword(void); +static void atk2C_jumpifarrayequal(void); +static void atk2D_jumpifarraynotequal(void); +static void atk2E_setbyte(void); +static void atk2F_addbyte(void); +static void atk30_subbyte(void); +static void atk31_copyarray(void); +static void atk32_copyarraywithindex(void); +static void atk33_orbyte(void); +static void atk34_orhalfword(void); +static void atk35_orword(void); +static void atk36_bicbyte(void); +static void atk37_bichalfword(void); +static void atk38_bicword(void); +static void atk39_pause(void); +static void atk3A_waitstate(void); +static void atk3B_healthbar_update(void); +static void atk3C_return(void); +static void atk3D_end(void); +static void atk3E_end2(void); +static void atk3F_end3(void); +static void atk40_jumpifaffectedbyprotect(void); +static void atk41_call(void); +static void atk42_jumpiftype2(void); +static void atk43_jumpifabilitypresent(void); +static void atk44_endselectionscript(void); +static void atk45_playanimation(void); +static void atk46_playanimation2(void); +static void atk47_setgraphicalstatchangevalues(void); +static void atk48_playstatchangeanimation(void); +static void atk49_moveend(void); +static void atk4A_typecalc2(void); +static void atk4B_returnatktoball(void); +static void atk4C_getswitchedmondata(void); +static void atk4D_switchindataupdate(void); +static void atk4E_switchinanim(void); +static void atk4F_jumpifcantswitch(void); +static void atk50_openpartyscreen(void); +static void atk51_switchhandleorder(void); +static void atk52_switchineffects(void); +static void atk53_trainerslidein(void); +static void atk54_playse(void); +static void atk55_fanfare(void); +static void atk56_playfaintcry(void); +static void atk57(void); +static void atk58_returntoball(void); +static void atk59_handlelearnnewmove(void); +static void atk5A_yesnoboxlearnmove(void); +static void atk5B_yesnoboxstoplearningmove(void); +static void atk5C_hitanimation(void); +static void atk5D_getmoneyreward(void); +static void atk5E(void); +static void atk5F_swapattackerwithtarget(void); +static void atk60_incrementgamestat(void); +static void atk61_drawpartystatussummary(void); +static void atk62_hidepartystatussummary(void); +static void atk63_jumptocalledmove(void); +static void atk64_statusanimation(void); +static void atk65_status2animation(void); +static void atk66_chosenstatusanimation(void); +static void atk67_yesnobox(void); +static void atk68_cancelallactions(void); +static void atk69_adjustsetdamage(void); +static void atk6A_removeitem(void); +static void atk6B_atknameinbuff1(void); +static void atk6C_drawlvlupbox(void); +static void atk6D_resetsentmonsvalue(void); +static void atk6E_setatktoplayer0(void); +static void atk6F_makevisible(void); +static void atk70_recordlastability(void); +static void atk71_buffermovetolearn(void); +static void atk72_jumpifplayerran(void); +static void atk73_hpthresholds(void); +static void atk74_hpthresholds2(void); +static void atk75_useitemonopponent(void); +static void atk76_various(void); +static void atk77_setprotectlike(void); +static void atk78_faintifabilitynotdamp(void); +static void atk79_setatkhptozero(void); +static void atk7A_jumpifnexttargetvalid(void); +static void atk7B_tryhealhalfhealth(void); +static void atk7C_trymirrormove(void); +static void atk7D_setrain(void); +static void atk7E_setreflect(void); +static void atk7F_setseeded(void); +static void atk80_manipulatedamage(void); +static void atk81_trysetrest(void); +static void atk82_jumpifnotfirstturn(void); +static void atk83_nop(void); +static void atk84_jumpifcantmakeasleep(void); +static void atk85_stockpile(void); +static void atk86_stockpiletobasedamage(void); +static void atk87_stockpiletohpheal(void); +static void atk88_negativedamage(void); +static void atk89_statbuffchange(void); +static void atk8A_normalisebuffs(void); +static void atk8B_setbide(void); +static void atk8C_confuseifrepeatingattackends(void); +static void atk8D_setmultihitcounter(void); +static void atk8E_initmultihitstring(void); +static void atk8F_forcerandomswitch(void); +static void atk90_tryconversiontypechange(void); +static void atk91_givepaydaymoney(void); +static void atk92_setlightscreen(void); +static void atk93_tryKO(void); +static void atk94_damagetohalftargethp(void); +static void atk95_setsandstorm(void); +static void atk96_weatherdamage(void); +static void atk97_tryinfatuating(void); +static void atk98_updatestatusicon(void); +static void atk99_setmist(void); +static void atk9A_setfocusenergy(void); +static void atk9B_transformdataexecution(void); +static void atk9C_setsubstitute(void); +static void atk9D_mimicattackcopy(void); +static void atk9E_metronome(void); +static void atk9F_dmgtolevel(void); +static void atkA0_psywavedamageeffect(void); +static void atkA1_counterdamagecalculator(void); +static void atkA2_mirrorcoatdamagecalculator(void); +static void atkA3_disablelastusedattack(void); +static void atkA4_trysetencore(void); +static void atkA5_painsplitdmgcalc(void); +static void atkA6_settypetorandomresistance(void); +static void atkA7_setalwayshitflag(void); +static void atkA8_copymovepermanently(void); +static void atkA9_trychoosesleeptalkmove(void); +static void atkAA_setdestinybond(void); +static void atkAB_trysetdestinybondtohappen(void); +static void atkAC_remaininghptopower(void); +static void atkAD_tryspiteppreduce(void); +static void atkAE_healpartystatus(void); +static void atkAF_cursetarget(void); +static void atkB0_trysetspikes(void); +static void atkB1_setforesight(void); +static void atkB2_trysetperishsong(void); +static void atkB3_rolloutdamagecalculation(void); +static void atkB4_jumpifconfusedandstatmaxed(void); +static void atkB5_furycuttercalc(void); +static void atkB6_happinesstodamagecalculation(void); +static void atkB7_presentdamagecalculation(void); +static void atkB8_setsafeguard(void); +static void atkB9_magnitudedamagecalculation(void); +static void atkBA_jumpifnopursuitswitchdmg(void); +static void atkBB_setsunny(void); +static void atkBC_maxattackhalvehp(void); +static void atkBD_copyfoestats(void); +static void atkBE_rapidspinfree(void); +static void atkBF_setdefensecurlbit(void); +static void atkC0_recoverbasedonsunlight(void); +static void atkC1_hiddenpowercalc(void); +static void atkC2_selectfirstvalidtarget(void); +static void atkC3_trysetfutureattack(void); +static void atkC4_trydobeatup(void); +static void atkC5_setsemiinvulnerablebit(void); +static void atkC6_clearsemiinvulnerablebit(void); +static void atkC7_setminimize(void); +static void atkC8_sethail(void); +static void atkC9_jumpifattackandspecialattackcannotfall(void); +static void atkCA_setforcedtarget(void); +static void atkCB_setcharge(void); +static void atkCC_callterrainattack(void); +static void atkCD_cureifburnedparalysedorpoisoned(void); +static void atkCE_settorment(void); +static void atkCF_jumpifnodamage(void); +static void atkD0_settaunt(void); +static void atkD1_trysethelpinghand(void); +static void atkD2_tryswapitems(void); +static void atkD3_trycopyability(void); +static void atkD4_trywish(void); +static void atkD5_trysetroots(void); +static void atkD6_doubledamagedealtifdamaged(void); +static void atkD7_setyawn(void); +static void atkD8_setdamagetohealthdifference(void); +static void atkD9_scaledamagebyhealthratio(void); +static void atkDA_tryswapabilities(void); +static void atkDB_tryimprison(void); +static void atkDC_trysetgrudge(void); +static void atkDD_weightdamagecalculation(void); +static void atkDE_assistattackselect(void); +static void atkDF_trysetmagiccoat(void); +static void atkE0_trysetsnatch(void); +static void atkE1_trygetintimidatetarget(void); +static void atkE2_switchoutabilities(void); +static void atkE3_jumpifhasnohp(void); +static void atkE4_getsecretpowereffect(void); +static void atkE5_pickup(void); +static void atkE6_docastformchangeanimation(void); +static void atkE7_trycastformdatachange(void); +static void atkE8_settypebasedhalvers(void); +static void atkE9_setweatherballtype(void); +static void atkEA_tryrecycleitem(void); +static void atkEB_settypetoterrain(void); +static void atkEC_pursuitrelated(void); +static void atkED_snatchsetbattlers(void); +static void atkEE_removelightscreenreflect(void); +static void atkEF_handleballthrow(void); +static void atkF0_givecaughtmon(void); +static void atkF1_trysetcaughtmondexflags(void); +static void atkF2_displaydexinfo(void); +static void atkF3_trygivecaughtmonnick(void); +static void atkF4_subattackerhpbydmg(void); +static void atkF5_removeattackerstatus1(void); +static void atkF6_finishaction(void); +static void atkF7_finishturn(void); + +void (* const gBattleScriptingCommandsTable[])(void) = +{ + atk00_attackcanceler, + atk01_accuracycheck, + atk02_attackstring, + atk03_ppreduce, + atk04_critcalc, + atk05_damagecalc, + atk06_typecalc, + atk07_adjustnormaldamage, + atk08_adjustnormaldamage2, + atk09_attackanimation, + atk0A_waitanimation, + atk0B_healthbarupdate, + atk0C_datahpupdate, + atk0D_critmessage, + atk0E_effectivenesssound, + atk0F_resultmessage, + atk10_printstring, + atk11_printselectionstring, + atk12_waitmessage, + atk13_printfromtable, + atk14_printselectionstringfromtable, + atk15_seteffectwithchance, + atk16_seteffectprimary, + atk17_seteffectsecondary, + atk18_clearstatusfromeffect, + atk19_tryfaintmon, + atk1A_dofaintanimation, + atk1B_cleareffectsonfaint, + atk1C_jumpifstatus, + atk1D_jumpifstatus2, + atk1E_jumpifability, + atk1F_jumpifsideaffecting, + atk20_jumpifstat, + atk21_jumpifstatus3condition, + atk22_jumpiftype, + atk23_getexp, + atk24, + atk25_movevaluescleanup, + atk26_setmultihit, + atk27_decrementmultihit, + atk28_goto, + atk29_jumpifbyte, + atk2A_jumpifhalfword, + atk2B_jumpifword, + atk2C_jumpifarrayequal, + atk2D_jumpifarraynotequal, + atk2E_setbyte, + atk2F_addbyte, + atk30_subbyte, + atk31_copyarray, + atk32_copyarraywithindex, + atk33_orbyte, + atk34_orhalfword, + atk35_orword, + atk36_bicbyte, + atk37_bichalfword, + atk38_bicword, + atk39_pause, + atk3A_waitstate, + atk3B_healthbar_update, + atk3C_return, + atk3D_end, + atk3E_end2, + atk3F_end3, + atk40_jumpifaffectedbyprotect, + atk41_call, + atk42_jumpiftype2, + atk43_jumpifabilitypresent, + atk44_endselectionscript, + atk45_playanimation, + atk46_playanimation2, + atk47_setgraphicalstatchangevalues, + atk48_playstatchangeanimation, + atk49_moveend, + atk4A_typecalc2, + atk4B_returnatktoball, + atk4C_getswitchedmondata, + atk4D_switchindataupdate, + atk4E_switchinanim, + atk4F_jumpifcantswitch, + atk50_openpartyscreen, + atk51_switchhandleorder, + atk52_switchineffects, + atk53_trainerslidein, + atk54_playse, + atk55_fanfare, + atk56_playfaintcry, + atk57, + atk58_returntoball, + atk59_handlelearnnewmove, + atk5A_yesnoboxlearnmove, + atk5B_yesnoboxstoplearningmove, + atk5C_hitanimation, + atk5D_getmoneyreward, + atk5E, + atk5F_swapattackerwithtarget, + atk60_incrementgamestat, + atk61_drawpartystatussummary, + atk62_hidepartystatussummary, + atk63_jumptocalledmove, + atk64_statusanimation, + atk65_status2animation, + atk66_chosenstatusanimation, + atk67_yesnobox, + atk68_cancelallactions, + atk69_adjustsetdamage, + atk6A_removeitem, + atk6B_atknameinbuff1, + atk6C_drawlvlupbox, + atk6D_resetsentmonsvalue, + atk6E_setatktoplayer0, + atk6F_makevisible, + atk70_recordlastability, + atk71_buffermovetolearn, + atk72_jumpifplayerran, + atk73_hpthresholds, + atk74_hpthresholds2, + atk75_useitemonopponent, + atk76_various, + atk77_setprotectlike, + atk78_faintifabilitynotdamp, + atk79_setatkhptozero, + atk7A_jumpifnexttargetvalid, + atk7B_tryhealhalfhealth, + atk7C_trymirrormove, + atk7D_setrain, + atk7E_setreflect, + atk7F_setseeded, + atk80_manipulatedamage, + atk81_trysetrest, + atk82_jumpifnotfirstturn, + atk83_nop, + atk84_jumpifcantmakeasleep, + atk85_stockpile, + atk86_stockpiletobasedamage, + atk87_stockpiletohpheal, + atk88_negativedamage, + atk89_statbuffchange, + atk8A_normalisebuffs, + atk8B_setbide, + atk8C_confuseifrepeatingattackends, + atk8D_setmultihitcounter, + atk8E_initmultihitstring, + atk8F_forcerandomswitch, + atk90_tryconversiontypechange, + atk91_givepaydaymoney, + atk92_setlightscreen, + atk93_tryKO, + atk94_damagetohalftargethp, + atk95_setsandstorm, + atk96_weatherdamage, + atk97_tryinfatuating, + atk98_updatestatusicon, + atk99_setmist, + atk9A_setfocusenergy, + atk9B_transformdataexecution, + atk9C_setsubstitute, + atk9D_mimicattackcopy, + atk9E_metronome, + atk9F_dmgtolevel, + atkA0_psywavedamageeffect, + atkA1_counterdamagecalculator, + atkA2_mirrorcoatdamagecalculator, + atkA3_disablelastusedattack, + atkA4_trysetencore, + atkA5_painsplitdmgcalc, + atkA6_settypetorandomresistance, + atkA7_setalwayshitflag, + atkA8_copymovepermanently, + atkA9_trychoosesleeptalkmove, + atkAA_setdestinybond, + atkAB_trysetdestinybondtohappen, + atkAC_remaininghptopower, + atkAD_tryspiteppreduce, + atkAE_healpartystatus, + atkAF_cursetarget, + atkB0_trysetspikes, + atkB1_setforesight, + atkB2_trysetperishsong, + atkB3_rolloutdamagecalculation, + atkB4_jumpifconfusedandstatmaxed, + atkB5_furycuttercalc, + atkB6_happinesstodamagecalculation, + atkB7_presentdamagecalculation, + atkB8_setsafeguard, + atkB9_magnitudedamagecalculation, + atkBA_jumpifnopursuitswitchdmg, + atkBB_setsunny, + atkBC_maxattackhalvehp, + atkBD_copyfoestats, + atkBE_rapidspinfree, + atkBF_setdefensecurlbit, + atkC0_recoverbasedonsunlight, + atkC1_hiddenpowercalc, + atkC2_selectfirstvalidtarget, + atkC3_trysetfutureattack, + atkC4_trydobeatup, + atkC5_setsemiinvulnerablebit, + atkC6_clearsemiinvulnerablebit, + atkC7_setminimize, + atkC8_sethail, + atkC9_jumpifattackandspecialattackcannotfall, + atkCA_setforcedtarget, + atkCB_setcharge, + atkCC_callterrainattack, + atkCD_cureifburnedparalysedorpoisoned, + atkCE_settorment, + atkCF_jumpifnodamage, + atkD0_settaunt, + atkD1_trysethelpinghand, + atkD2_tryswapitems, + atkD3_trycopyability, + atkD4_trywish, + atkD5_trysetroots, + atkD6_doubledamagedealtifdamaged, + atkD7_setyawn, + atkD8_setdamagetohealthdifference, + atkD9_scaledamagebyhealthratio, + atkDA_tryswapabilities, + atkDB_tryimprison, + atkDC_trysetgrudge, + atkDD_weightdamagecalculation, + atkDE_assistattackselect, + atkDF_trysetmagiccoat, + atkE0_trysetsnatch, + atkE1_trygetintimidatetarget, + atkE2_switchoutabilities, + atkE3_jumpifhasnohp, + atkE4_getsecretpowereffect, + atkE5_pickup, + atkE6_docastformchangeanimation, + atkE7_trycastformdatachange, + atkE8_settypebasedhalvers, + atkE9_setweatherballtype, + atkEA_tryrecycleitem, + atkEB_settypetoterrain, + atkEC_pursuitrelated, + atkED_snatchsetbattlers, + atkEE_removelightscreenreflect, + atkEF_handleballthrow, + atkF0_givecaughtmon, + atkF1_trysetcaughtmondexflags, + atkF2_displaydexinfo, + atkF3_trygivecaughtmonnick, + atkF4_subattackerhpbydmg, + atkF5_removeattackerstatus1, + atkF6_finishaction, + atkF7_finishturn, +}; + +struct StatFractions +{ + u8 dividend; + u8 divisor; +}; + +static const struct StatFractions sAccuracyStageRatios[] = +{ + { 33, 100 }, // -6 + { 36, 100 }, // -5 + { 43, 100 }, // -4 + { 50, 100 }, // -3 + { 60, 100 }, // -2 + { 75, 100 }, // -1 + { 1, 1 }, // 0 + { 133, 100 }, // +1 + { 166, 100 }, // +2 + { 2, 1 }, // +3 + { 233, 100 }, // +4 + { 133, 50 }, // +5 + { 3, 1 }, // +6 +}; + +// The chance is 1/N for each stage. +static const u16 sCriticalHitChance[] = { 16, 8, 4, 3, 2 }; + +static const u32 sStatusFlagsForMoveEffects[] = +{ + 0x00000000, + STATUS1_SLEEP, + STATUS1_POISON, + STATUS1_BURN, + STATUS1_FREEZE, + STATUS1_PARALYSIS, + STATUS1_TOXIC_POISON, + STATUS2_CONFUSION, + STATUS2_FLINCHED, + 0x00000000, + STATUS2_UPROAR, + 0x00000000, + STATUS2_MULTIPLETURNS, + STATUS2_WRAPPED, + 0x00000000, + 0x00000000, + 0x00000000, + 0x00000000, + 0x00000000, + 0x00000000, + 0x00000000, + 0x00000000, + 0x00000000, + 0x00000000, + 0x00000000, + 0x00000000, + 0x00000000, + 0x00000000, + 0x00000000, + STATUS2_RECHARGE, + 0x00000000, + 0x00000000, + STATUS2_ESCAPE_PREVENTION, + STATUS2_NIGHTMARE, + 0x00000000, + 0x00000000, + 0x00000000, + 0x00000000, + 0x00000000, + 0x00000000, + 0x00000000, + 0x00000000, + 0x00000000, + 0x00000000, + 0x00000000, + 0x00000000, + 0x00000000, + 0x00000000, + 0x00000000, + 0x00000000, + 0x00000000, + 0x00000000, + 0x00000000, + STATUS2_LOCK_CONFUSE, + 0x00000000, + 0x00000000, + 0x00000000, + 0x00000000, + 0x00000000, + 0x00000000 +}; + +static const u8 *const sMoveEffectBS_Ptrs[] = +{ + [0] = BattleScript_MoveEffectSleep, + [MOVE_EFFECT_SLEEP] = BattleScript_MoveEffectSleep, + [MOVE_EFFECT_POISON] = BattleScript_MoveEffectPoison, + [MOVE_EFFECT_BURN] = BattleScript_MoveEffectBurn, + [MOVE_EFFECT_FREEZE] = BattleScript_MoveEffectFreeze, + [MOVE_EFFECT_PARALYSIS] = BattleScript_MoveEffectParalysis, + [MOVE_EFFECT_TOXIC] = BattleScript_MoveEffectToxic, + [MOVE_EFFECT_CONFUSION] = BattleScript_MoveEffectConfusion, + [MOVE_EFFECT_FLINCH] = BattleScript_MoveEffectSleep, + [MOVE_EFFECT_TRI_ATTACK] = BattleScript_MoveEffectSleep, + [MOVE_EFFECT_UPROAR] = BattleScript_MoveEffectUproar, + [MOVE_EFFECT_PAYDAY] = BattleScript_MoveEffectPayDay, + [MOVE_EFFECT_CHARGING] = BattleScript_MoveEffectSleep, + [MOVE_EFFECT_WRAP] = BattleScript_MoveEffectWrap, + [MOVE_EFFECT_RECOIL_25] = BattleScript_MoveEffectRecoil, + [MOVE_EFFECT_ATK_PLUS_1] = BattleScript_MoveEffectSleep, + [MOVE_EFFECT_DEF_PLUS_1] = BattleScript_MoveEffectSleep, + [MOVE_EFFECT_SPD_PLUS_1] = BattleScript_MoveEffectSleep, + [MOVE_EFFECT_SP_ATK_PLUS_1] = BattleScript_MoveEffectSleep, + [MOVE_EFFECT_SP_DEF_PLUS_1] = BattleScript_MoveEffectSleep, + [MOVE_EFFECT_ACC_PLUS_1] = BattleScript_MoveEffectSleep, + [MOVE_EFFECT_EVS_PLUS_1] = BattleScript_MoveEffectSleep, + [MOVE_EFFECT_ATK_MINUS_1] = BattleScript_MoveEffectSleep, + [MOVE_EFFECT_DEF_MINUS_1] = BattleScript_MoveEffectSleep, + [MOVE_EFFECT_SPD_MINUS_1] = BattleScript_MoveEffectSleep, + [MOVE_EFFECT_SP_ATK_MINUS_1] = BattleScript_MoveEffectSleep, + [MOVE_EFFECT_SP_DEF_MINUS_1] = BattleScript_MoveEffectSleep, + [MOVE_EFFECT_ACC_MINUS_1] = BattleScript_MoveEffectSleep, + [MOVE_EFFECT_EVS_MINUS_1] = BattleScript_MoveEffectSleep, + [MOVE_EFFECT_RECHARGE] = BattleScript_MoveEffectSleep, + [MOVE_EFFECT_RAGE] = BattleScript_MoveEffectSleep, + [MOVE_EFFECT_STEAL_ITEM] = BattleScript_MoveEffectSleep, + [MOVE_EFFECT_PREVENT_ESCAPE] = BattleScript_MoveEffectSleep, + [MOVE_EFFECT_NIGHTMARE] = BattleScript_MoveEffectSleep, + [MOVE_EFFECT_ALL_STATS_UP] = BattleScript_MoveEffectSleep, + [MOVE_EFFECT_RAPIDSPIN] = BattleScript_MoveEffectSleep, + [MOVE_EFFECT_REMOVE_PARALYSIS] = BattleScript_MoveEffectSleep, + [MOVE_EFFECT_ATK_DEF_DOWN] = BattleScript_MoveEffectSleep, + [MOVE_EFFECT_RECOIL_33] = BattleScript_MoveEffectRecoil, +}; + +// not used +static const struct WindowTemplate sUnusedWinTemplate = +{ + .bg = 0, + .tilemapLeft = 1, + .tilemapTop = 3, + .width = 7, + .height = 15, + .paletteNum = 31, + .baseBlock = 0x3F, +}; + +static const u16 gUnknown_82506D0[] = INCBIN_U16("graphics/battle_interface/unk_battlebox.gbapal"); +static const u32 gUnknown_82506F0[] = INCBIN_U32("graphics/battle_interface/unk_battlebox.4bpp.lz"); + +// not used +static const u8 sRubyLevelUpStatBoxStats[] = +{ + MON_DATA_MAX_HP, MON_DATA_SPATK, MON_DATA_ATK, + MON_DATA_SPDEF, MON_DATA_DEF, MON_DATA_SPEED +}; + +static const struct OamData sOamData_MonIconOnLvlUpBox = +{ + .y = 0, + .affineMode = 0, + .objMode = 0, + .mosaic = 0, + .bpp = 0, + .shape = SPRITE_SHAPE(32x32), + .x = 0, + .matrixNum = 0, + .size = SPRITE_SIZE(32x32), + .tileNum = 0, + .priority = 0, + .paletteNum = 0, + .affineParam = 0, +}; + +#define MON_ICON_LVLUP_BOX_TAG 0xD75A + +static const struct SpriteTemplate sSpriteTemplate_MonIconOnLvlUpBox = +{ + .tileTag = MON_ICON_LVLUP_BOX_TAG, + .paletteTag = MON_ICON_LVLUP_BOX_TAG, + .oam = &sOamData_MonIconOnLvlUpBox, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = SpriteCB_MonIconOnLvlUpBox +}; + +static const u16 sProtectSuccessRates[] = +{ + USHRT_MAX, + USHRT_MAX / 2, + USHRT_MAX / 4, + USHRT_MAX / 8 +}; + +#define MIMIC_FORBIDDEN_END 0xFFFE +#define METRONOME_FORBIDDEN_END 0xFFFF +#define ASSIST_FORBIDDEN_END 0xFFFF + +static const u16 sMovesForbiddenToCopy[] = +{ + MOVE_METRONOME, + MOVE_STRUGGLE, + MOVE_SKETCH, + MOVE_MIMIC, + MIMIC_FORBIDDEN_END, + MOVE_COUNTER, + MOVE_MIRROR_COAT, + MOVE_PROTECT, + MOVE_DETECT, + MOVE_ENDURE, + MOVE_DESTINY_BOND, + MOVE_SLEEP_TALK, + MOVE_THIEF, + MOVE_FOLLOW_ME, + MOVE_SNATCH, + MOVE_HELPING_HAND, + MOVE_COVET, + MOVE_TRICK, + MOVE_FOCUS_PUNCH, + METRONOME_FORBIDDEN_END +}; + +static const u8 sFlailHpScaleToPowerTable[] = +{ + 1, 200, + 4, 150, + 9, 100, + 16, 80, + 32, 40, + 48, 20 +}; + +static const u16 sNaturePowerMoves[] = +{ + MOVE_STUN_SPORE, + MOVE_RAZOR_LEAF, + MOVE_EARTHQUAKE, + MOVE_HYDRO_PUMP, + MOVE_SURF, + MOVE_BUBBLE_BEAM, + MOVE_ROCK_SLIDE, + MOVE_SHADOW_BALL, + MOVE_SWIFT, + MOVE_SWIFT +}; + +static const u16 sWeightToDamageTable[] = +{ + 100, 20, + 250, 40, + 500, 60, + 1000, 80, + 2000, 100, + 0xFFFF, 0xFFFF +}; + +struct PickupItem +{ + u16 itemId; + u8 chance; +}; + +static const struct PickupItem sPickupItems[] = +{ + { ITEM_ORAN_BERRY, 15 }, + { ITEM_CHERI_BERRY, 25 }, + { ITEM_CHESTO_BERRY, 35 }, + { ITEM_PECHA_BERRY, 45 }, + { ITEM_RAWST_BERRY, 55 }, + { ITEM_ASPEAR_BERRY, 65 }, + { ITEM_PERSIM_BERRY, 75 }, + { ITEM_TM10, 80 }, + { ITEM_PP_UP, 85 }, + { ITEM_RARE_CANDY, 90 }, + { ITEM_NUGGET, 95 }, + { ITEM_SPELON_BERRY, 96 }, + { ITEM_PAMTRE_BERRY, 97 }, + { ITEM_WATMEL_BERRY, 98 }, + { ITEM_DURIN_BERRY, 99 }, + { ITEM_BELUE_BERRY, 1 }, + +}; + +static const u8 sTerrainToType[] = +{ + TYPE_GRASS, // tall grass + TYPE_GRASS, // long grass + TYPE_GROUND, // sand + TYPE_WATER, // underwater + TYPE_WATER, // water + TYPE_WATER, // pond water + TYPE_ROCK, // rock + TYPE_ROCK, // cave + TYPE_NORMAL, // building + TYPE_NORMAL, // plain +}; + +static const u8 sBallCatchBonuses[] = +{ + 20, 15, 10, 15 // Ultra, Great, Poke, Safari +}; + +// not used +static const u32 gUnknown_8250898 = 0xFF7EAE60; + +static void atk00_attackcanceler(void) +{ + s32 i; + + if (gBattleOutcome) + { + gCurrentActionFuncId = B_ACTION_FINISHED; + return; + } + if (gBattleMons[gBattlerAttacker].hp == 0 && !(gHitMarker & HITMARKER_NO_ATTACKSTRING)) + { + gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE; + gBattlescriptCurrInstr = BattleScript_MoveEnd; + return; + } + if (AtkCanceller_UnableToUseMove()) + return; + if (AbilityBattleEffects(ABILITYEFFECT_MOVES_BLOCK, gBattlerTarget, 0, 0, 0)) + return; + if (!gBattleMons[gBattlerAttacker].pp[gCurrMovePos] && gCurrentMove != MOVE_STRUGGLE && !(gHitMarker & (HITMARKER_x800000 | HITMARKER_NO_ATTACKSTRING)) + && !(gBattleMons[gBattlerAttacker].status2 & STATUS2_MULTIPLETURNS)) + { + gBattlescriptCurrInstr = BattleScript_NoPPForMove; + gMoveResultFlags |= MOVE_RESULT_MISSED; + return; + } + gHitMarker &= ~(HITMARKER_x800000); + if (!(gHitMarker & HITMARKER_OBEYS) + && !(gBattleMons[gBattlerAttacker].status2 & STATUS2_MULTIPLETURNS)) + { + i = IsMonDisobedient(); + switch (i) + { + case 0: + break; + case 2: + gHitMarker |= HITMARKER_OBEYS; + return; + default: + gMoveResultFlags |= MOVE_RESULT_MISSED; + return; + } + } + gHitMarker |= HITMARKER_OBEYS; + if (gProtectStructs[gBattlerTarget].bounceMove && gBattleMoves[gCurrentMove].flags & FLAG_MAGICCOAT_AFFECTED) + { + PressurePPLose(gBattlerAttacker, gBattlerTarget, MOVE_MAGIC_COAT); + gProtectStructs[gBattlerTarget].bounceMove = FALSE; + BattleScriptPushCursor(); + gBattlescriptCurrInstr = BattleScript_MagicCoatBounce; + return; + } + for (i = 0; i < gBattlersCount; ++i) + { + if ((gProtectStructs[gBattlerByTurnOrder[i]].stealMove) && gBattleMoves[gCurrentMove].flags & FLAG_SNATCH_AFFECTED) + { + PressurePPLose(gBattlerAttacker, gBattlerByTurnOrder[i], MOVE_SNATCH); + gProtectStructs[gBattlerByTurnOrder[i]].stealMove = FALSE; + gBattleScripting.battler = gBattlerByTurnOrder[i]; + BattleScriptPushCursor(); + gBattlescriptCurrInstr = BattleScript_SnatchedMove; + return; + } + } + if (gSpecialStatuses[gBattlerTarget].lightningRodRedirected) + { + gSpecialStatuses[gBattlerTarget].lightningRodRedirected = FALSE; + gLastUsedAbility = ABILITY_LIGHTNING_ROD; + BattleScriptPushCursor(); + gBattlescriptCurrInstr = BattleScript_TookAttack; + RecordAbilityBattle(gBattlerTarget, gLastUsedAbility); + } + else if (DEFENDER_IS_PROTECTED + && (gCurrentMove != MOVE_CURSE || IS_BATTLER_OF_TYPE(gBattlerAttacker, TYPE_GHOST)) + && ((!IsTwoTurnsMove(gCurrentMove) || (gBattleMons[gBattlerAttacker].status2 & STATUS2_MULTIPLETURNS)))) + { + CancelMultiTurnMoves(gBattlerAttacker); + gMoveResultFlags |= MOVE_RESULT_MISSED; + gLastLandedMoves[gBattlerTarget] = 0; + gLastHitByType[gBattlerTarget] = 0; + gBattleCommunication[6] = 1; + ++gBattlescriptCurrInstr; + } + else + { + ++gBattlescriptCurrInstr; + } +} + +static void JumpIfMoveFailed(u8 adder, u16 move) +{ + const u8 *BS_ptr = gBattlescriptCurrInstr + adder; + + if (gMoveResultFlags & MOVE_RESULT_NO_EFFECT) + { + gLastLandedMoves[gBattlerTarget] = 0; + gLastHitByType[gBattlerTarget] = 0; + BS_ptr = T1_READ_PTR(gBattlescriptCurrInstr + 1); + } + else + { + TrySetDestinyBondToHappen(); + if (AbilityBattleEffects(ABILITYEFFECT_ABSORBING, gBattlerTarget, 0, 0, move)) + return; + } + gBattlescriptCurrInstr = BS_ptr; +} + +static void atk40_jumpifaffectedbyprotect(void) +{ + if (DEFENDER_IS_PROTECTED) + { + gMoveResultFlags |= MOVE_RESULT_MISSED; + JumpIfMoveFailed(5, 0); + gBattleCommunication[6] = 1; + } + else + { + gBattlescriptCurrInstr += 5; + } +} + +static bool8 JumpIfMoveAffectedByProtect(u16 move) +{ + bool8 affected = FALSE; + + if (DEFENDER_IS_PROTECTED) + { + gMoveResultFlags |= MOVE_RESULT_MISSED; + JumpIfMoveFailed(7, move); + gBattleCommunication[6] = 1; + affected = TRUE; + } + return affected; +} + +static bool8 AccuracyCalcHelper(u16 move) +{ + if (gStatuses3[gBattlerTarget] & STATUS3_ALWAYS_HITS && gDisableStructs[gBattlerTarget].battlerWithSureHit == gBattlerAttacker) + { + JumpIfMoveFailed(7, move); + return TRUE; + } + if (!(gHitMarker & HITMARKER_IGNORE_ON_AIR) && gStatuses3[gBattlerTarget] & STATUS3_ON_AIR) + { + gMoveResultFlags |= MOVE_RESULT_MISSED; + JumpIfMoveFailed(7, move); + return TRUE; + } + gHitMarker &= ~HITMARKER_IGNORE_ON_AIR; + if (!(gHitMarker & HITMARKER_IGNORE_UNDERGROUND) && gStatuses3[gBattlerTarget] & STATUS3_UNDERGROUND) + { + gMoveResultFlags |= MOVE_RESULT_MISSED; + JumpIfMoveFailed(7, move); + return TRUE; + } + gHitMarker &= ~HITMARKER_IGNORE_UNDERGROUND; + if (!(gHitMarker & HITMARKER_IGNORE_UNDERWATER) && gStatuses3[gBattlerTarget] & STATUS3_UNDERWATER) + { + gMoveResultFlags |= MOVE_RESULT_MISSED; + JumpIfMoveFailed(7, move); + return TRUE; + } + gHitMarker &= ~HITMARKER_IGNORE_UNDERWATER; + if ((WEATHER_HAS_EFFECT && (gBattleWeather & WEATHER_RAIN_ANY) && gBattleMoves[move].effect == EFFECT_THUNDER) + || (gBattleMoves[move].effect == EFFECT_ALWAYS_HIT || gBattleMoves[move].effect == EFFECT_VITAL_THROW)) + { + JumpIfMoveFailed(7, move); + return TRUE; + } + return FALSE; +} + +static void atk01_accuracycheck(void) +{ + u16 move = T2_READ_16(gBattlescriptCurrInstr + 5); + + if ((gBattleTypeFlags & BATTLE_TYPE_FIRST_BATTLE + && !sub_80EB2E0(1) + && gBattleMoves[move].power != 0 + && GetBattlerSide(gBattlerAttacker) == B_SIDE_PLAYER) + || (gBattleTypeFlags & BATTLE_TYPE_FIRST_BATTLE + && !sub_80EB2E0(2) + && gBattleMoves[move].power == 0 + && GetBattlerSide(gBattlerAttacker) == B_SIDE_PLAYER) + || (gBattleTypeFlags & BATTLE_TYPE_POKEDUDE)) + { + JumpIfMoveFailed(7, move); + return; + } + if (move == NO_ACC_CALC || move == NO_ACC_CALC_CHECK_LOCK_ON) + { + if (gStatuses3[gBattlerTarget] & STATUS3_ALWAYS_HITS && move == NO_ACC_CALC_CHECK_LOCK_ON && gDisableStructs[gBattlerTarget].battlerWithSureHit == gBattlerAttacker) + gBattlescriptCurrInstr += 7; + else if (gStatuses3[gBattlerTarget] & (STATUS3_ON_AIR | STATUS3_UNDERGROUND | STATUS3_UNDERWATER)) + gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1); + else if (!JumpIfMoveAffectedByProtect(0)) + gBattlescriptCurrInstr += 7; + } + else + { + u8 type, moveAcc, holdEffect, param; + s8 buff; + u16 calc; + + if (move == MOVE_NONE) + move = gCurrentMove; + GET_MOVE_TYPE(move, type); + if (JumpIfMoveAffectedByProtect(move) || AccuracyCalcHelper(move)) + return; + if (gBattleMons[gBattlerTarget].status2 & STATUS2_FORESIGHT) + { + u8 acc = gBattleMons[gBattlerAttacker].statStages[STAT_ACC]; + + buff = acc; + } + else + { + u8 acc = gBattleMons[gBattlerAttacker].statStages[STAT_ACC]; + + buff = acc + 6 - gBattleMons[gBattlerTarget].statStages[STAT_EVASION]; + } + if (buff < 0) + buff = 0; + if (buff > 0xC) + buff = 0xC; + moveAcc = gBattleMoves[move].accuracy; + // check Thunder on sunny weather + if (WEATHER_HAS_EFFECT && gBattleWeather & WEATHER_SUN_ANY && gBattleMoves[move].effect == EFFECT_THUNDER) + moveAcc = 50; + calc = sAccuracyStageRatios[buff].dividend * moveAcc; + calc /= sAccuracyStageRatios[buff].divisor; + if (gBattleMons[gBattlerAttacker].ability == ABILITY_COMPOUND_EYES) + calc = (calc * 130) / 100; // 1.3 compound eyes boost + if (WEATHER_HAS_EFFECT && gBattleMons[gBattlerTarget].ability == ABILITY_SAND_VEIL && gBattleWeather & WEATHER_SANDSTORM_ANY) + calc = (calc * 80) / 100; // 1.2 sand veil loss + if (gBattleMons[gBattlerAttacker].ability == ABILITY_HUSTLE && IS_TYPE_PHYSICAL(type)) + calc = (calc * 80) / 100; // 1.2 hustle loss + if (gBattleMons[gBattlerTarget].item == ITEM_ENIGMA_BERRY) + { + holdEffect = gEnigmaBerries[gBattlerTarget].holdEffect; + param = gEnigmaBerries[gBattlerTarget].holdEffectParam; + } + else + { + holdEffect = ItemId_GetHoldEffect(gBattleMons[gBattlerTarget].item); + param = ItemId_GetHoldEffectParam(gBattleMons[gBattlerTarget].item); + } + gPotentialItemEffectBattler = gBattlerTarget; + + if (holdEffect == HOLD_EFFECT_EVASION_UP) + calc = (calc * (100 - param)) / 100; + // final calculation + if ((Random() % 100 + 1) > calc) + { + gMoveResultFlags |= MOVE_RESULT_MISSED; + if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE + && (gBattleMoves[move].target == MOVE_TARGET_BOTH || gBattleMoves[move].target == MOVE_TARGET_FOES_AND_ALLY)) + gBattleCommunication[6] = 2; + else + gBattleCommunication[6] = 0; + CheckWonderGuardAndLevitate(); + } + JumpIfMoveFailed(7, move); + } +} + +static void atk02_attackstring(void) +{ + if (!gBattleControllerExecFlags) + { + if (!(gHitMarker & (HITMARKER_NO_ATTACKSTRING | HITMARKER_ATTACKSTRING_PRINTED))) + { + PrepareStringBattle(STRINGID_USEDMOVE, gBattlerAttacker); + gHitMarker |= HITMARKER_ATTACKSTRING_PRINTED; + } + ++gBattlescriptCurrInstr; + gBattleCommunication[MSG_DISPLAY] = 0; + } +} + + static void atk03_ppreduce(void) +{ + s32 ppToDeduct = 1; + + if (!gBattleControllerExecFlags) + { + if (!gSpecialStatuses[gBattlerAttacker].ppNotAffectedByPressure) + { + switch (gBattleMoves[gCurrentMove].target) + { + case MOVE_TARGET_FOES_AND_ALLY: + ppToDeduct += AbilityBattleEffects(ABILITYEFFECT_COUNT_ON_FIELD, gBattlerAttacker, ABILITY_PRESSURE, 0, 0); + break; + case MOVE_TARGET_BOTH: + case MOVE_TARGET_OPPONENTS_FIELD: + ppToDeduct += AbilityBattleEffects(ABILITYEFFECT_COUNT_OTHER_SIDE, gBattlerAttacker, ABILITY_PRESSURE, 0, 0); + break; + default: + if (gBattlerAttacker != gBattlerTarget && gBattleMons[gBattlerTarget].ability == ABILITY_PRESSURE) + ++ppToDeduct; + break; + } + } + if (!(gHitMarker & (HITMARKER_NO_PPDEDUCT | HITMARKER_NO_ATTACKSTRING)) && gBattleMons[gBattlerAttacker].pp[gCurrMovePos]) + { + gProtectStructs[gBattlerAttacker].notFirstStrike = 1; + + if (gBattleMons[gBattlerAttacker].pp[gCurrMovePos] > ppToDeduct) + gBattleMons[gBattlerAttacker].pp[gCurrMovePos] -= ppToDeduct; + else + gBattleMons[gBattlerAttacker].pp[gCurrMovePos] = 0; + + if (!(gBattleMons[gBattlerAttacker].status2 & STATUS2_TRANSFORMED) + && !((gDisableStructs[gBattlerAttacker].mimickedMoves) & gBitTable[gCurrMovePos])) + { + gActiveBattler = gBattlerAttacker; + BtlController_EmitSetMonData(0, REQUEST_PPMOVE1_BATTLE + gCurrMovePos, 0, 1, &gBattleMons[gBattlerAttacker].pp[gCurrMovePos]); + MarkBattlerForControllerExec(gBattlerAttacker); + } + } + gHitMarker &= ~(HITMARKER_NO_PPDEDUCT); + ++gBattlescriptCurrInstr; + } +} + +static void atk04_critcalc(void) +{ + u8 holdEffect; + u16 item, critChance; + + item = gBattleMons[gBattlerAttacker].item; + if (item == ITEM_ENIGMA_BERRY) + holdEffect = gEnigmaBerries[gBattlerAttacker].holdEffect; + else + holdEffect = ItemId_GetHoldEffect(item); + gPotentialItemEffectBattler = gBattlerAttacker; + critChance = 2 * ((gBattleMons[gBattlerAttacker].status2 & STATUS2_FOCUS_ENERGY) != 0) + + (gBattleMoves[gCurrentMove].effect == EFFECT_HIGH_CRITICAL) + + (gBattleMoves[gCurrentMove].effect == EFFECT_SKY_ATTACK) + + (gBattleMoves[gCurrentMove].effect == EFFECT_BLAZE_KICK) + + (gBattleMoves[gCurrentMove].effect == EFFECT_POISON_TAIL) + + (holdEffect == HOLD_EFFECT_SCOPE_LENS) + + 2 * (holdEffect == HOLD_EFFECT_LUCKY_PUNCH && gBattleMons[gBattlerAttacker].species == SPECIES_CHANSEY) + + 2 * (holdEffect == HOLD_EFFECT_STICK && gBattleMons[gBattlerAttacker].species == SPECIES_FARFETCHD); + if (critChance >= NELEMS(sCriticalHitChance)) + critChance = NELEMS(sCriticalHitChance) - 1; + if ((gBattleMons[gBattlerTarget].ability != ABILITY_BATTLE_ARMOR && gBattleMons[gBattlerTarget].ability != ABILITY_SHELL_ARMOR) + && !(gStatuses3[gBattlerAttacker] & STATUS3_CANT_SCORE_A_CRIT) + && !(gBattleTypeFlags & BATTLE_TYPE_OLDMAN_TUTORIAL) + && !(Random() % sCriticalHitChance[critChance]) + && (!(gBattleTypeFlags & BATTLE_TYPE_FIRST_BATTLE) || sub_80EB2E0(1)) + && !(gBattleTypeFlags & BATTLE_TYPE_POKEDUDE)) + gCritMultiplier = 2; + else + gCritMultiplier = 1; + ++gBattlescriptCurrInstr; +} + +static void atk05_damagecalc(void) +{ + u16 sideStatus = gSideStatuses[GET_BATTLER_SIDE(gBattlerTarget)]; + + gBattleMoveDamage = CalculateBaseDamage(&gBattleMons[gBattlerAttacker], + &gBattleMons[gBattlerTarget], + gCurrentMove, + sideStatus, + gDynamicBasePower, + gBattleStruct->dynamicMoveType, + gBattlerAttacker, + gBattlerTarget); + gBattleMoveDamage = gBattleMoveDamage * gCritMultiplier * gBattleScripting.dmgMultiplier; + if (gStatuses3[gBattlerAttacker] & STATUS3_CHARGED_UP && gBattleMoves[gCurrentMove].type == TYPE_ELECTRIC) + gBattleMoveDamage *= 2; + if (gProtectStructs[gBattlerAttacker].helpingHand) + gBattleMoveDamage = gBattleMoveDamage * 15 / 10; + ++gBattlescriptCurrInstr; +} + +void AI_CalcDmg(u8 attacker, u8 defender) +{ + u16 sideStatus = gSideStatuses[GET_BATTLER_SIDE(defender)]; + + gBattleMoveDamage = CalculateBaseDamage(&gBattleMons[attacker], + &gBattleMons[defender], + gCurrentMove, + sideStatus, + gDynamicBasePower, + gBattleStruct->dynamicMoveType, + attacker, + defender); + gDynamicBasePower = 0; + gBattleMoveDamage = gBattleMoveDamage * gCritMultiplier * gBattleScripting.dmgMultiplier; + if (gStatuses3[attacker] & STATUS3_CHARGED_UP && gBattleMoves[gCurrentMove].type == TYPE_ELECTRIC) + gBattleMoveDamage *= 2; + if (gProtectStructs[attacker].helpingHand) + gBattleMoveDamage = gBattleMoveDamage * 15 / 10; +} + +void ModulateDmgByType(u8 multiplier) +{ + gBattleMoveDamage = gBattleMoveDamage * multiplier / 10; + if (gBattleMoveDamage == 0 && multiplier) + gBattleMoveDamage = 1; + switch (multiplier) + { + case TYPE_MUL_NO_EFFECT: + gMoveResultFlags |= MOVE_RESULT_DOESNT_AFFECT_FOE; + gMoveResultFlags &= ~MOVE_RESULT_NOT_VERY_EFFECTIVE; + gMoveResultFlags &= ~MOVE_RESULT_SUPER_EFFECTIVE; + break; + case TYPE_MUL_NOT_EFFECTIVE: + if (gBattleMoves[gCurrentMove].power && !(gMoveResultFlags & MOVE_RESULT_NO_EFFECT)) + { + if (gMoveResultFlags & MOVE_RESULT_SUPER_EFFECTIVE) + gMoveResultFlags &= ~MOVE_RESULT_SUPER_EFFECTIVE; + else + gMoveResultFlags |= MOVE_RESULT_NOT_VERY_EFFECTIVE; + } + break; + case TYPE_MUL_SUPER_EFFECTIVE: + if (gBattleMoves[gCurrentMove].power && !(gMoveResultFlags & MOVE_RESULT_NO_EFFECT)) + { + if (gMoveResultFlags & MOVE_RESULT_NOT_VERY_EFFECTIVE) + gMoveResultFlags &= ~MOVE_RESULT_NOT_VERY_EFFECTIVE; + else + gMoveResultFlags |= MOVE_RESULT_SUPER_EFFECTIVE; + } + break; + } +} + +static void atk06_typecalc(void) +{ + s32 i = 0; + u8 moveType; + + if (gCurrentMove == MOVE_STRUGGLE) + { + ++gBattlescriptCurrInstr; + return; + } + GET_MOVE_TYPE(gCurrentMove, moveType); + // check stab + if (IS_BATTLER_OF_TYPE(gBattlerAttacker, moveType)) + { + gBattleMoveDamage = gBattleMoveDamage * 15; + gBattleMoveDamage = gBattleMoveDamage / 10; + } + + if (gBattleMons[gBattlerTarget].ability == ABILITY_LEVITATE && moveType == TYPE_GROUND) + { + gLastUsedAbility = gBattleMons[gBattlerTarget].ability; + gMoveResultFlags |= (MOVE_RESULT_MISSED | MOVE_RESULT_DOESNT_AFFECT_FOE); + gLastLandedMoves[gBattlerTarget] = 0; + gLastHitByType[gBattlerTarget] = 0; + gBattleCommunication[6] = moveType; + RecordAbilityBattle(gBattlerTarget, gLastUsedAbility); + } + else + { + while (TYPE_EFFECT_ATK_TYPE(i) != TYPE_ENDTABLE) + { + if (TYPE_EFFECT_ATK_TYPE(i) == TYPE_FORESIGHT) + { + if (gBattleMons[gBattlerTarget].status2 & STATUS2_FORESIGHT) + break; + i += 3; + continue; + } + else if (TYPE_EFFECT_ATK_TYPE(i) == moveType) + { + // check type1 + if (TYPE_EFFECT_DEF_TYPE(i) == gBattleMons[gBattlerTarget].type1) + ModulateDmgByType(TYPE_EFFECT_MULTIPLIER(i)); + // check type2 + if (TYPE_EFFECT_DEF_TYPE(i) == gBattleMons[gBattlerTarget].type2 && + gBattleMons[gBattlerTarget].type1 != gBattleMons[gBattlerTarget].type2) + ModulateDmgByType(TYPE_EFFECT_MULTIPLIER(i)); + } + i += 3; + } + } + if (gBattleMons[gBattlerTarget].ability == ABILITY_WONDER_GUARD && AttacksThisTurn(gBattlerAttacker, gCurrentMove) == 2 + && (!(gMoveResultFlags & MOVE_RESULT_SUPER_EFFECTIVE) || ((gMoveResultFlags & (MOVE_RESULT_SUPER_EFFECTIVE | MOVE_RESULT_NOT_VERY_EFFECTIVE)) == (MOVE_RESULT_SUPER_EFFECTIVE | MOVE_RESULT_NOT_VERY_EFFECTIVE))) + && gBattleMoves[gCurrentMove].power) + { + gLastUsedAbility = ABILITY_WONDER_GUARD; + gMoveResultFlags |= MOVE_RESULT_MISSED; + gLastLandedMoves[gBattlerTarget] = 0; + gLastHitByType[gBattlerTarget] = 0; + gBattleCommunication[6] = 3; + RecordAbilityBattle(gBattlerTarget, gLastUsedAbility); + } + if (gMoveResultFlags & MOVE_RESULT_DOESNT_AFFECT_FOE) + gProtectStructs[gBattlerAttacker].targetNotAffected = 1; + ++gBattlescriptCurrInstr; +} + +static void CheckWonderGuardAndLevitate(void) +{ + u8 flags = 0; + s32 i = 0; + u8 moveType; + + if (gCurrentMove == MOVE_STRUGGLE || !gBattleMoves[gCurrentMove].power) + return; + GET_MOVE_TYPE(gCurrentMove, moveType); + if (gBattleMons[gBattlerTarget].ability == ABILITY_LEVITATE && moveType == TYPE_GROUND) + { + gLastUsedAbility = ABILITY_LEVITATE; + gBattleCommunication[6] = moveType; + RecordAbilityBattle(gBattlerTarget, ABILITY_LEVITATE); + return; + } + while (TYPE_EFFECT_ATK_TYPE(i) != TYPE_ENDTABLE) + { + if (TYPE_EFFECT_ATK_TYPE(i) == TYPE_FORESIGHT) + { + if (gBattleMons[gBattlerTarget].status2 & STATUS2_FORESIGHT) + break; + i += 3; + continue; + } + if (TYPE_EFFECT_ATK_TYPE(i) == moveType) + { + // check no effect + if (TYPE_EFFECT_DEF_TYPE(i) == gBattleMons[gBattlerTarget].type1 + && TYPE_EFFECT_MULTIPLIER(i) == TYPE_MUL_NO_EFFECT) + { + gMoveResultFlags |= MOVE_RESULT_DOESNT_AFFECT_FOE; + gProtectStructs[gBattlerAttacker].targetNotAffected = 1; + } + if (TYPE_EFFECT_DEF_TYPE(i) == gBattleMons[gBattlerTarget].type2 && + gBattleMons[gBattlerTarget].type1 != gBattleMons[gBattlerTarget].type2 && + TYPE_EFFECT_MULTIPLIER(i) == TYPE_MUL_NO_EFFECT) + { + gMoveResultFlags |= MOVE_RESULT_DOESNT_AFFECT_FOE; + gProtectStructs[gBattlerAttacker].targetNotAffected = 1; + } + // check super effective + if (TYPE_EFFECT_DEF_TYPE(i) == gBattleMons[gBattlerTarget].type1 && TYPE_EFFECT_MULTIPLIER(i) == 20) + flags |= 1; + if (TYPE_EFFECT_DEF_TYPE(i) == gBattleMons[gBattlerTarget].type2 + && gBattleMons[gBattlerTarget].type1 != gBattleMons[gBattlerTarget].type2 + && TYPE_EFFECT_MULTIPLIER(i) == TYPE_MUL_SUPER_EFFECTIVE) + flags |= 1; + // check not very effective + if (TYPE_EFFECT_DEF_TYPE(i) == gBattleMons[gBattlerTarget].type1 && TYPE_EFFECT_MULTIPLIER(i) == 5) + flags |= 2; + if (TYPE_EFFECT_DEF_TYPE(i) == gBattleMons[gBattlerTarget].type2 + && gBattleMons[gBattlerTarget].type1 != gBattleMons[gBattlerTarget].type2 + && TYPE_EFFECT_MULTIPLIER(i) == TYPE_MUL_NOT_EFFECTIVE) + flags |= 2; + } + i += 3; + } + if (gBattleMons[gBattlerTarget].ability == ABILITY_WONDER_GUARD && AttacksThisTurn(gBattlerAttacker, gCurrentMove) == 2) + { + if (((flags & 2) || !(flags & 1)) && gBattleMoves[gCurrentMove].power) + { + gLastUsedAbility = ABILITY_WONDER_GUARD; + gBattleCommunication[6] = 3; + RecordAbilityBattle(gBattlerTarget, ABILITY_WONDER_GUARD); + } + } +} + +// same as ModulateDmgByType except different arguments +static void ModulateDmgByType2(u8 multiplier, u16 move, u8 *flags) +{ + gBattleMoveDamage = gBattleMoveDamage * multiplier / 10; + if (gBattleMoveDamage == 0 && multiplier != 0) + gBattleMoveDamage = 1; + switch (multiplier) + { + case TYPE_MUL_NO_EFFECT: + *flags |= MOVE_RESULT_DOESNT_AFFECT_FOE; + *flags &= ~MOVE_RESULT_NOT_VERY_EFFECTIVE; + *flags &= ~MOVE_RESULT_SUPER_EFFECTIVE; + break; + case TYPE_MUL_NOT_EFFECTIVE: + if (gBattleMoves[move].power && !(*flags & MOVE_RESULT_NO_EFFECT)) + { + if (*flags & MOVE_RESULT_SUPER_EFFECTIVE) + *flags &= ~MOVE_RESULT_SUPER_EFFECTIVE; + else + *flags |= MOVE_RESULT_NOT_VERY_EFFECTIVE; + } + break; + case TYPE_MUL_SUPER_EFFECTIVE: + if (gBattleMoves[move].power && !(*flags & MOVE_RESULT_NO_EFFECT)) + { + if (*flags & MOVE_RESULT_NOT_VERY_EFFECTIVE) + *flags &= ~MOVE_RESULT_NOT_VERY_EFFECTIVE; + else + *flags |= MOVE_RESULT_SUPER_EFFECTIVE; + } + break; + } +} + +u8 TypeCalc(u16 move, u8 attacker, u8 defender) +{ + s32 i = 0; + u8 flags = 0; + u8 moveType; + + if (move == MOVE_STRUGGLE) + return 0; + moveType = gBattleMoves[move].type; + // check stab + if (IS_BATTLER_OF_TYPE(attacker, moveType)) + { + gBattleMoveDamage = gBattleMoveDamage * 15; + gBattleMoveDamage = gBattleMoveDamage / 10; + } + + if (gBattleMons[defender].ability == ABILITY_LEVITATE && moveType == TYPE_GROUND) + { + flags |= (MOVE_RESULT_MISSED | MOVE_RESULT_DOESNT_AFFECT_FOE); + } + else + { + while (TYPE_EFFECT_ATK_TYPE(i) != TYPE_ENDTABLE) + { + if (TYPE_EFFECT_ATK_TYPE(i) == TYPE_FORESIGHT) + { + if (gBattleMons[defender].status2 & STATUS2_FORESIGHT) + break; + i += 3; + continue; + } + + else if (TYPE_EFFECT_ATK_TYPE(i) == moveType) + { + // check type1 + if (TYPE_EFFECT_DEF_TYPE(i) == gBattleMons[defender].type1) + ModulateDmgByType2(TYPE_EFFECT_MULTIPLIER(i), move, &flags); + // check type2 + if (TYPE_EFFECT_DEF_TYPE(i) == gBattleMons[defender].type2 && + gBattleMons[defender].type1 != gBattleMons[defender].type2) + ModulateDmgByType2(TYPE_EFFECT_MULTIPLIER(i), move, &flags); + } + i += 3; + } + } + if (gBattleMons[defender].ability == ABILITY_WONDER_GUARD + && !(flags & MOVE_RESULT_MISSED) + && AttacksThisTurn(attacker, move) == 2 + && (!(flags & MOVE_RESULT_SUPER_EFFECTIVE) || ((flags & (MOVE_RESULT_SUPER_EFFECTIVE | MOVE_RESULT_NOT_VERY_EFFECTIVE)) == (MOVE_RESULT_SUPER_EFFECTIVE | MOVE_RESULT_NOT_VERY_EFFECTIVE))) + && gBattleMoves[move].power) + flags |= MOVE_RESULT_MISSED; + return flags; +} + +u8 AI_TypeCalc(u16 move, u16 targetSpecies, u8 targetAbility) +{ + s32 i = 0; + u8 flags = 0; + u8 type1 = gBaseStats[targetSpecies].type1, type2 = gBaseStats[targetSpecies].type2; + u8 moveType; + + if (move == MOVE_STRUGGLE) + return 0; + moveType = gBattleMoves[move].type; + if (targetAbility == ABILITY_LEVITATE && moveType == TYPE_GROUND) + { + flags = MOVE_RESULT_MISSED | MOVE_RESULT_DOESNT_AFFECT_FOE; + } + else + { + while (TYPE_EFFECT_ATK_TYPE(i) != TYPE_ENDTABLE) + { + if (TYPE_EFFECT_ATK_TYPE(i) == TYPE_FORESIGHT) + { + i += 3; + continue; + } + if (TYPE_EFFECT_ATK_TYPE(i) == moveType) + { + // check type1 + if (TYPE_EFFECT_DEF_TYPE(i) == type1) + ModulateDmgByType2(TYPE_EFFECT_MULTIPLIER(i), move, &flags); + // check type2 + if (TYPE_EFFECT_DEF_TYPE(i) == type2 && type1 != type2) + ModulateDmgByType2(TYPE_EFFECT_MULTIPLIER(i), move, &flags); + } + i += 3; + } + } + if (targetAbility == ABILITY_WONDER_GUARD + && (!(flags & MOVE_RESULT_SUPER_EFFECTIVE) || ((flags & (MOVE_RESULT_SUPER_EFFECTIVE | MOVE_RESULT_NOT_VERY_EFFECTIVE)) == (MOVE_RESULT_SUPER_EFFECTIVE | MOVE_RESULT_NOT_VERY_EFFECTIVE))) + && gBattleMoves[move].power) + flags |= MOVE_RESULT_DOESNT_AFFECT_FOE; + return flags; +} + +static inline void ApplyRandomDmgMultiplier(void) +{ + u16 rand = Random(); + u16 randPercent = 100 - (rand % 16); + + if (gBattleMoveDamage != 0) + { + gBattleMoveDamage *= randPercent; + gBattleMoveDamage /= 100; + if (gBattleMoveDamage == 0) + gBattleMoveDamage = 1; + } +} + +static void Unused_ApplyRandomDmgMultiplier(void) +{ + ApplyRandomDmgMultiplier(); +} + +static void atk07_adjustnormaldamage(void) +{ + u8 holdEffect, param; + + ApplyRandomDmgMultiplier(); + if (gBattleMons[gBattlerTarget].item == ITEM_ENIGMA_BERRY) + { + holdEffect = gEnigmaBerries[gBattlerTarget].holdEffect; + param = gEnigmaBerries[gBattlerTarget].holdEffectParam; + } + else + { + holdEffect = ItemId_GetHoldEffect(gBattleMons[gBattlerTarget].item); + param = ItemId_GetHoldEffectParam(gBattleMons[gBattlerTarget].item); + } + gPotentialItemEffectBattler = gBattlerTarget; + if (holdEffect == HOLD_EFFECT_FOCUS_BAND && (Random() % 100) < param) + { + RecordItemEffectBattle(gBattlerTarget, holdEffect); + gSpecialStatuses[gBattlerTarget].focusBanded = 1; + } + if (!(gBattleMons[gBattlerTarget].status2 & STATUS2_SUBSTITUTE) + && (gBattleMoves[gCurrentMove].effect == EFFECT_FALSE_SWIPE || gProtectStructs[gBattlerTarget].endured || gSpecialStatuses[gBattlerTarget].focusBanded) + && gBattleMons[gBattlerTarget].hp <= gBattleMoveDamage) + { + gBattleMoveDamage = gBattleMons[gBattlerTarget].hp - 1; + if (gProtectStructs[gBattlerTarget].endured) + { + gMoveResultFlags |= MOVE_RESULT_FOE_ENDURED; + } + else if (gSpecialStatuses[gBattlerTarget].focusBanded) + { + gMoveResultFlags |= MOVE_RESULT_FOE_HUNG_ON; + gLastUsedItem = gBattleMons[gBattlerTarget].item; + } + } + ++gBattlescriptCurrInstr; +} + +// The same as 0x7 except it doesn't check for false swipe move effect. +static void atk08_adjustnormaldamage2(void) +{ + u8 holdEffect, param; + + ApplyRandomDmgMultiplier(); + if (gBattleMons[gBattlerTarget].item == ITEM_ENIGMA_BERRY) + { + holdEffect = gEnigmaBerries[gBattlerTarget].holdEffect; + param = gEnigmaBerries[gBattlerTarget].holdEffectParam; + } + else + { + holdEffect = ItemId_GetHoldEffect(gBattleMons[gBattlerTarget].item); + param = ItemId_GetHoldEffectParam(gBattleMons[gBattlerTarget].item); + } + gPotentialItemEffectBattler = gBattlerTarget; + if (holdEffect == HOLD_EFFECT_FOCUS_BAND && (Random() % 100) < param) + { + RecordItemEffectBattle(gBattlerTarget, holdEffect); + gSpecialStatuses[gBattlerTarget].focusBanded = 1; + } + if (!(gBattleMons[gBattlerTarget].status2 & STATUS2_SUBSTITUTE) + && (gProtectStructs[gBattlerTarget].endured || gSpecialStatuses[gBattlerTarget].focusBanded) + && gBattleMons[gBattlerTarget].hp <= gBattleMoveDamage) + { + gBattleMoveDamage = gBattleMons[gBattlerTarget].hp - 1; + if (gProtectStructs[gBattlerTarget].endured) + { + gMoveResultFlags |= MOVE_RESULT_FOE_ENDURED; + } + else if (gSpecialStatuses[gBattlerTarget].focusBanded) + { + gMoveResultFlags |= MOVE_RESULT_FOE_HUNG_ON; + gLastUsedItem = gBattleMons[gBattlerTarget].item; + } + } + ++gBattlescriptCurrInstr; +} + +static void atk09_attackanimation(void) +{ + if (!gBattleControllerExecFlags) + { + if ((gHitMarker & HITMARKER_NO_ANIMATIONS) && (gCurrentMove != MOVE_TRANSFORM && gCurrentMove != MOVE_SUBSTITUTE)) + { + BattleScriptPush(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = BattleScript_Pausex20; + ++gBattleScripting.animTurn; + ++gBattleScripting.animTargetsHit; + } + else + { + if ((gBattleMoves[gCurrentMove].target & MOVE_TARGET_BOTH + || gBattleMoves[gCurrentMove].target & MOVE_TARGET_FOES_AND_ALLY + || gBattleMoves[gCurrentMove].target & MOVE_TARGET_DEPENDS) + && gBattleScripting.animTargetsHit) + { + ++gBattlescriptCurrInstr; + return; + } + if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT)) + { + gActiveBattler = gBattlerAttacker; + BtlController_EmitMoveAnimation(0, gCurrentMove, gBattleScripting.animTurn, gBattleMovePower, gBattleMoveDamage, gBattleMons[gBattlerAttacker].friendship, &gDisableStructs[gBattlerAttacker]); + ++gBattleScripting.animTurn; + ++gBattleScripting.animTargetsHit; + MarkBattlerForControllerExec(gBattlerAttacker); + ++gBattlescriptCurrInstr; + } + else + { + BattleScriptPush(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = BattleScript_Pausex20; + } + } + } +} + +static void atk0A_waitanimation(void) +{ + if (!gBattleControllerExecFlags) + ++gBattlescriptCurrInstr; +} + +static void atk0B_healthbarupdate(void) +{ + if (!gBattleControllerExecFlags) + { + if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT)) + { + gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]); + + if (gBattleMons[gActiveBattler].status2 & STATUS2_SUBSTITUTE && gDisableStructs[gActiveBattler].substituteHP && !(gHitMarker & HITMARKER_IGNORE_SUBSTITUTE)) + { + PrepareStringBattle(STRINGID_SUBSTITUTEDAMAGED, gActiveBattler); + } + else + { + s16 healthValue; + s32 currDmg = gBattleMoveDamage; + s32 maxPossibleDmgValue = 10000; // not present in R/S, ensures that huge damage values don't change sign + + if (currDmg <= maxPossibleDmgValue) + healthValue = currDmg; + else + healthValue = maxPossibleDmgValue; + BtlController_EmitHealthBarUpdate(0, healthValue); + MarkBattlerForControllerExec(gActiveBattler); + if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER && gBattleMoveDamage > 0) + gBattleResults.playerMonWasDamaged = TRUE; + } + } + gBattlescriptCurrInstr += 2; + } +} + +static void atk0C_datahpupdate(void) +{ + u32 moveType; + + if (!gBattleControllerExecFlags) + { + if (gBattleStruct->dynamicMoveType == 0) + moveType = gBattleMoves[gCurrentMove].type; + else if (!(gBattleStruct->dynamicMoveType & 0x40)) + moveType = gBattleStruct->dynamicMoveType & 0x3F; + else + moveType = gBattleMoves[gCurrentMove].type; + if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT)) + { + gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]); + if (gBattleMons[gActiveBattler].status2 & STATUS2_SUBSTITUTE && gDisableStructs[gActiveBattler].substituteHP && !(gHitMarker & HITMARKER_IGNORE_SUBSTITUTE)) + { + if (gDisableStructs[gActiveBattler].substituteHP >= gBattleMoveDamage) + { + if (gSpecialStatuses[gActiveBattler].dmg == 0) + gSpecialStatuses[gActiveBattler].dmg = gBattleMoveDamage; + gDisableStructs[gActiveBattler].substituteHP -= gBattleMoveDamage; + gHpDealt = gBattleMoveDamage; + } + else + { + if (gSpecialStatuses[gActiveBattler].dmg == 0) + gSpecialStatuses[gActiveBattler].dmg = gDisableStructs[gActiveBattler].substituteHP; + gHpDealt = gDisableStructs[gActiveBattler].substituteHP; + gDisableStructs[gActiveBattler].substituteHP = 0; + } + // check substitute fading + if (gDisableStructs[gActiveBattler].substituteHP == 0) + { + gBattlescriptCurrInstr += 2; + BattleScriptPushCursor(); + gBattlescriptCurrInstr = BattleScript_SubstituteFade; + return; + } + } + else + { + gHitMarker &= ~(HITMARKER_IGNORE_SUBSTITUTE); + if (gBattleMoveDamage < 0) // hp goes up + { + gBattleMons[gActiveBattler].hp -= gBattleMoveDamage; + if (gBattleMons[gActiveBattler].hp > gBattleMons[gActiveBattler].maxHP) + gBattleMons[gActiveBattler].hp = gBattleMons[gActiveBattler].maxHP; + + } + else // hp goes down + { + if (gHitMarker & HITMARKER_x20) + { + gHitMarker &= ~(HITMARKER_x20); + } + else + { + gTakenDmg[gActiveBattler] += gBattleMoveDamage; + if (gBattlescriptCurrInstr[1] == BS_TARGET) + gTakenDmgByBattler[gActiveBattler] = gBattlerAttacker; + else + gTakenDmgByBattler[gActiveBattler] = gBattlerTarget; + } + + if (gBattleMons[gActiveBattler].hp > gBattleMoveDamage) + { + gBattleMons[gActiveBattler].hp -= gBattleMoveDamage; + gHpDealt = gBattleMoveDamage; + } + else + { + gHpDealt = gBattleMons[gActiveBattler].hp; + gBattleMons[gActiveBattler].hp = 0; + } + if (!gSpecialStatuses[gActiveBattler].dmg && !(gHitMarker & HITMARKER_x100000)) + gSpecialStatuses[gActiveBattler].dmg = gHpDealt; + if (IS_TYPE_PHYSICAL(moveType) && !(gHitMarker & HITMARKER_x100000) && gCurrentMove != MOVE_PAIN_SPLIT) + { + gProtectStructs[gActiveBattler].physicalDmg = gHpDealt; + gSpecialStatuses[gActiveBattler].physicalDmg = gHpDealt; + if (gBattlescriptCurrInstr[1] == BS_TARGET) + { + gProtectStructs[gActiveBattler].physicalBattlerId = gBattlerAttacker; + gSpecialStatuses[gActiveBattler].physicalBattlerId = gBattlerAttacker; + } + else + { + gProtectStructs[gActiveBattler].physicalBattlerId = gBattlerTarget; + gSpecialStatuses[gActiveBattler].physicalBattlerId = gBattlerTarget; + } + } + else if (!IS_TYPE_PHYSICAL(moveType) && !(gHitMarker & HITMARKER_x100000)) + { + gProtectStructs[gActiveBattler].specialDmg = gHpDealt; + gSpecialStatuses[gActiveBattler].specialDmg = gHpDealt; + if (gBattlescriptCurrInstr[1] == BS_TARGET) + { + gProtectStructs[gActiveBattler].specialBattlerId = gBattlerAttacker; + gSpecialStatuses[gActiveBattler].specialBattlerId = gBattlerAttacker; + } + else + { + gProtectStructs[gActiveBattler].specialBattlerId = gBattlerTarget; + gSpecialStatuses[gActiveBattler].specialBattlerId = gBattlerTarget; + } + } + } + gHitMarker &= ~(HITMARKER_x100000); + BtlController_EmitSetMonData(0, REQUEST_HP_BATTLE, 0, 2, &gBattleMons[gActiveBattler].hp); + MarkBattlerForControllerExec(gActiveBattler); + } + } + else + { + gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]); + if (gSpecialStatuses[gActiveBattler].dmg == 0) + gSpecialStatuses[gActiveBattler].dmg = 0xFFFF; + } + gBattlescriptCurrInstr += 2; + } +} + +static void atk0D_critmessage(void) +{ + if (!gBattleControllerExecFlags) + { + if (gCritMultiplier == 2 && !(gMoveResultFlags & MOVE_RESULT_NO_EFFECT)) + { + PrepareStringBattle(STRINGID_CRITICALHIT, gBattlerAttacker); + gBattleCommunication[MSG_DISPLAY] = 1; + } + ++gBattlescriptCurrInstr; + } +} + +static void atk0E_effectivenesssound(void) +{ + if (!gBattleControllerExecFlags) + { + gActiveBattler = gBattlerTarget; + if (!(gMoveResultFlags & MOVE_RESULT_MISSED)) + { + switch (gMoveResultFlags & (u8)(~(MOVE_RESULT_MISSED))) + { + case MOVE_RESULT_SUPER_EFFECTIVE: + BtlController_EmitPlaySE(0, SE_KOUKA_H); + MarkBattlerForControllerExec(gActiveBattler); + break; + case MOVE_RESULT_NOT_VERY_EFFECTIVE: + BtlController_EmitPlaySE(0, SE_KOUKA_L); + MarkBattlerForControllerExec(gActiveBattler); + break; + case MOVE_RESULT_DOESNT_AFFECT_FOE: + case MOVE_RESULT_FAILED: + // no sound + break; + case MOVE_RESULT_FOE_ENDURED: + case MOVE_RESULT_ONE_HIT_KO: + case MOVE_RESULT_FOE_HUNG_ON: + default: + if (gMoveResultFlags & MOVE_RESULT_SUPER_EFFECTIVE) + { + BtlController_EmitPlaySE(0, SE_KOUKA_H); + MarkBattlerForControllerExec(gActiveBattler); + } + else if (gMoveResultFlags & MOVE_RESULT_NOT_VERY_EFFECTIVE) + { + BtlController_EmitPlaySE(0, SE_KOUKA_L); + MarkBattlerForControllerExec(gActiveBattler); + } + else if (!(gMoveResultFlags & (MOVE_RESULT_DOESNT_AFFECT_FOE | MOVE_RESULT_FAILED))) + { + BtlController_EmitPlaySE(0, SE_KOUKA_M); + MarkBattlerForControllerExec(gActiveBattler); + } + break; + } + } + ++gBattlescriptCurrInstr; + } +} + +static void atk0F_resultmessage(void) +{ + u32 stringId = 0; + + if (!gBattleControllerExecFlags) + { + if (gMoveResultFlags & MOVE_RESULT_MISSED && (!(gMoveResultFlags & MOVE_RESULT_DOESNT_AFFECT_FOE) || gBattleCommunication[6] > 2)) + { + stringId = gMissStringIds[gBattleCommunication[6]]; + gBattleCommunication[MSG_DISPLAY] = 1; + } + else + { + gBattleCommunication[MSG_DISPLAY] = 1; + switch (gMoveResultFlags & (u8)(~(MOVE_RESULT_MISSED))) + { + case MOVE_RESULT_SUPER_EFFECTIVE: + stringId = STRINGID_SUPEREFFECTIVE; + break; + case MOVE_RESULT_NOT_VERY_EFFECTIVE: + stringId = STRINGID_NOTVERYEFFECTIVE; + break; + case MOVE_RESULT_ONE_HIT_KO: + stringId = STRINGID_ONEHITKO; + break; + case MOVE_RESULT_FOE_ENDURED: + stringId = STRINGID_PKMNENDUREDHIT; + break; + case MOVE_RESULT_FAILED: + stringId = STRINGID_BUTITFAILED; + break; + case MOVE_RESULT_DOESNT_AFFECT_FOE: + stringId = STRINGID_ITDOESNTAFFECT; + break; + case MOVE_RESULT_FOE_HUNG_ON: + gLastUsedItem = gBattleMons[gBattlerTarget].item; + gPotentialItemEffectBattler = gBattlerTarget; + gMoveResultFlags &= ~(MOVE_RESULT_FOE_ENDURED | MOVE_RESULT_FOE_HUNG_ON); + BattleScriptPushCursor(); + gBattlescriptCurrInstr = BattleScript_HangedOnMsg; + return; + default: + if (gMoveResultFlags & MOVE_RESULT_DOESNT_AFFECT_FOE) + { + stringId = STRINGID_ITDOESNTAFFECT; + } + else if (gMoveResultFlags & MOVE_RESULT_ONE_HIT_KO) + { + gMoveResultFlags &= ~(MOVE_RESULT_ONE_HIT_KO); + gMoveResultFlags &= ~(MOVE_RESULT_SUPER_EFFECTIVE); + gMoveResultFlags &= ~(MOVE_RESULT_NOT_VERY_EFFECTIVE); + BattleScriptPushCursor(); + gBattlescriptCurrInstr = BattleScript_OneHitKOMsg; + return; + } + else if (gMoveResultFlags & MOVE_RESULT_FOE_ENDURED) + { + gMoveResultFlags &= ~(MOVE_RESULT_FOE_ENDURED | MOVE_RESULT_FOE_HUNG_ON); + BattleScriptPushCursor(); + gBattlescriptCurrInstr = BattleScript_EnduredMsg; + return; + } + else if (gMoveResultFlags & MOVE_RESULT_FOE_HUNG_ON) + { + gLastUsedItem = gBattleMons[gBattlerTarget].item; + gPotentialItemEffectBattler = gBattlerTarget; + gMoveResultFlags &= ~(MOVE_RESULT_FOE_ENDURED | MOVE_RESULT_FOE_HUNG_ON); + BattleScriptPushCursor(); + gBattlescriptCurrInstr = BattleScript_HangedOnMsg; + return; + } + else if (gMoveResultFlags & MOVE_RESULT_FAILED) + { + stringId = STRINGID_BUTITFAILED; + } + else + { + gBattleCommunication[MSG_DISPLAY] = 0; + } + } + } + if (stringId) + PrepareStringBattle(stringId, gBattlerAttacker); + ++gBattlescriptCurrInstr; + } +} + +static void atk10_printstring(void) +{ + if (!gBattleControllerExecFlags) + { + u16 var = T2_READ_16(gBattlescriptCurrInstr + 1); + + PrepareStringBattle(var, gBattlerAttacker); + gBattlescriptCurrInstr += 3; + gBattleCommunication[MSG_DISPLAY] = 1; + } +} + +static void atk11_printselectionstring(void) +{ + gActiveBattler = gBattlerAttacker; + BtlController_EmitPrintSelectionString(0, T2_READ_16(gBattlescriptCurrInstr + 1)); + MarkBattlerForControllerExec(gActiveBattler); + gBattlescriptCurrInstr += 3; + gBattleCommunication[MSG_DISPLAY] = 1; +} + +static void atk12_waitmessage(void) +{ + if (!gBattleControllerExecFlags) + { + if (!gBattleCommunication[MSG_DISPLAY]) + { + gBattlescriptCurrInstr += 3; + } + else + { + u16 toWait = T2_READ_16(gBattlescriptCurrInstr + 1); + + if (++gPauseCounterBattle >= toWait) + { + gPauseCounterBattle = 0; + gBattlescriptCurrInstr += 3; + gBattleCommunication[MSG_DISPLAY] = 0; + } + } + } +} + +static void atk13_printfromtable(void) +{ + if (!gBattleControllerExecFlags) + { + const u16 *ptr = (const u16 *) T1_READ_PTR(gBattlescriptCurrInstr + 1); + + ptr += gBattleCommunication[MULTISTRING_CHOOSER]; + PrepareStringBattle(*ptr, gBattlerAttacker); + gBattlescriptCurrInstr += 5; + gBattleCommunication[MSG_DISPLAY] = 1; + } +} + +static void atk14_printselectionstringfromtable(void) +{ + if (!gBattleControllerExecFlags) + { + const u16 *ptr = (const u16 *) T1_READ_PTR(gBattlescriptCurrInstr + 1); + + ptr += gBattleCommunication[MULTISTRING_CHOOSER]; + gActiveBattler = gBattlerAttacker; + BtlController_EmitPrintSelectionString(0, *ptr); + MarkBattlerForControllerExec(gActiveBattler); + gBattlescriptCurrInstr += 5; + gBattleCommunication[MSG_DISPLAY] = 1; + } +} + +u8 GetBattlerTurnOrderNum(u8 battlerId) +{ + s32 i; + + for (i = 0; i < gBattlersCount && gBattlerByTurnOrder[i] != battlerId; ++i); + return i; +} + +void SetMoveEffect(bool8 primary, u8 certain) +{ + bool32 statusChanged = FALSE; + u8 affectsUser = 0; // 0x40 otherwise + bool32 noSunCanFreeze = TRUE; + + if (gBattleCommunication[MOVE_EFFECT_BYTE] & MOVE_EFFECT_AFFECTS_USER) + { + gEffectBattler = gBattlerAttacker; // battlerId that effects get applied on + gBattleCommunication[MOVE_EFFECT_BYTE] &= ~(MOVE_EFFECT_AFFECTS_USER); + affectsUser = MOVE_EFFECT_AFFECTS_USER; + gBattleScripting.battler = gBattlerTarget; // theoretically the attacker + } + else + { + gEffectBattler = gBattlerTarget; + gBattleScripting.battler = gBattlerAttacker; + } + if (gBattleTypeFlags & BATTLE_TYPE_POKEDUDE + && gBattleCommunication[MOVE_EFFECT_BYTE] != 1 + && GetBattlerSide(gEffectBattler) == B_SIDE_OPPONENT) + { + ++gBattlescriptCurrInstr; + return; + } + if (gBattleMons[gEffectBattler].ability == ABILITY_SHIELD_DUST + && !(gHitMarker & HITMARKER_IGNORE_SAFEGUARD) + && !primary + && gBattleCommunication[MOVE_EFFECT_BYTE] <= 9) + { + ++gBattlescriptCurrInstr; + return; + } + if (gSideStatuses[GET_BATTLER_SIDE(gEffectBattler)] & SIDE_STATUS_SAFEGUARD + && !(gHitMarker & HITMARKER_IGNORE_SAFEGUARD) + && !primary + && gBattleCommunication[MOVE_EFFECT_BYTE] <= 7) + { + ++gBattlescriptCurrInstr; + return; + } + if (gBattleMons[gEffectBattler].hp == 0 + && gBattleCommunication[MOVE_EFFECT_BYTE] != MOVE_EFFECT_PAYDAY + && gBattleCommunication[MOVE_EFFECT_BYTE] != MOVE_EFFECT_STEAL_ITEM) + { + ++gBattlescriptCurrInstr; + return; + } + if (gBattleMons[gEffectBattler].status2 & STATUS2_SUBSTITUTE + && affectsUser != MOVE_EFFECT_AFFECTS_USER) + { + ++gBattlescriptCurrInstr; + return; + } + if (gBattleCommunication[MOVE_EFFECT_BYTE] <= 6) // status change + { + switch (sStatusFlagsForMoveEffects[gBattleCommunication[MOVE_EFFECT_BYTE]]) + { + case STATUS1_SLEEP: + // check active uproar + if (gBattleMons[gEffectBattler].ability != ABILITY_SOUNDPROOF) + for (gActiveBattler = 0; + gActiveBattler < gBattlersCount && !(gBattleMons[gActiveBattler].status2 & STATUS2_UPROAR); + ++gActiveBattler); + else + gActiveBattler = gBattlersCount; + if (gBattleMons[gEffectBattler].status1) + break; + if (gActiveBattler != gBattlersCount) + break; + if (gBattleMons[gEffectBattler].ability == ABILITY_VITAL_SPIRIT) + break; + if (gBattleMons[gEffectBattler].ability == ABILITY_INSOMNIA) + break; + CancelMultiTurnMoves(gEffectBattler); + statusChanged = TRUE; + break; + case STATUS1_POISON: + if (gBattleMons[gEffectBattler].ability == ABILITY_IMMUNITY + && (primary == TRUE || certain == MOVE_EFFECT_CERTAIN)) + { + gLastUsedAbility = ABILITY_IMMUNITY; + RecordAbilityBattle(gEffectBattler, ABILITY_IMMUNITY); + BattleScriptPush(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = BattleScript_PSNPrevention; + if (gHitMarker & HITMARKER_IGNORE_SAFEGUARD) + { + gBattleCommunication[MULTISTRING_CHOOSER] = 1; + gHitMarker &= ~(HITMARKER_IGNORE_SAFEGUARD); + } + else + { + gBattleCommunication[MULTISTRING_CHOOSER] = 0; + } + return; + } + if ((IS_BATTLER_OF_TYPE(gEffectBattler, TYPE_POISON) || IS_BATTLER_OF_TYPE(gEffectBattler, TYPE_STEEL)) + && (gHitMarker & HITMARKER_IGNORE_SAFEGUARD) + && (primary == TRUE || certain == MOVE_EFFECT_CERTAIN)) + { + BattleScriptPush(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = BattleScript_PSNPrevention; + gBattleCommunication[MULTISTRING_CHOOSER] = 2; + return; + } + if (IS_BATTLER_OF_TYPE(gEffectBattler, TYPE_POISON)) + break; + if (IS_BATTLER_OF_TYPE(gEffectBattler, TYPE_STEEL)) + break; + if (gBattleMons[gEffectBattler].status1) + break; + if (gBattleMons[gEffectBattler].ability == ABILITY_IMMUNITY) + break; + statusChanged = TRUE; + break; + case STATUS1_BURN: + if (gBattleMons[gEffectBattler].ability == ABILITY_WATER_VEIL + && (primary == TRUE || certain == MOVE_EFFECT_CERTAIN)) + { + gLastUsedAbility = ABILITY_WATER_VEIL; + RecordAbilityBattle(gEffectBattler, ABILITY_WATER_VEIL); + BattleScriptPush(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = BattleScript_BRNPrevention; + if (gHitMarker & HITMARKER_IGNORE_SAFEGUARD) + { + gBattleCommunication[MULTISTRING_CHOOSER] = 1; + gHitMarker &= ~(HITMARKER_IGNORE_SAFEGUARD); + } + else + { + gBattleCommunication[MULTISTRING_CHOOSER] = 0; + } + return; + } + if (IS_BATTLER_OF_TYPE(gEffectBattler, TYPE_FIRE) + && (gHitMarker & HITMARKER_IGNORE_SAFEGUARD) + && (primary == TRUE || certain == MOVE_EFFECT_CERTAIN)) + { + BattleScriptPush(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = BattleScript_BRNPrevention; + gBattleCommunication[MULTISTRING_CHOOSER] = 2; + return; + } + if (IS_BATTLER_OF_TYPE(gEffectBattler, TYPE_FIRE)) + break; + if (gBattleMons[gEffectBattler].ability == ABILITY_WATER_VEIL) + break; + if (gBattleMons[gEffectBattler].status1) + break; + statusChanged = TRUE; + break; + case STATUS1_FREEZE: + if (WEATHER_HAS_EFFECT && gBattleWeather & WEATHER_SUN_ANY) + noSunCanFreeze = FALSE; + if (IS_BATTLER_OF_TYPE(gEffectBattler, TYPE_ICE)) + break; + if (gBattleMons[gEffectBattler].status1) + break; + if (noSunCanFreeze == 0) + break; + if (gBattleMons[gEffectBattler].ability == ABILITY_MAGMA_ARMOR) + break; + CancelMultiTurnMoves(gEffectBattler); + statusChanged = TRUE; + break; + case STATUS1_PARALYSIS: + if (gBattleMons[gEffectBattler].ability == ABILITY_LIMBER) + { + if (primary == TRUE || certain == MOVE_EFFECT_CERTAIN) + { + gLastUsedAbility = ABILITY_LIMBER; + RecordAbilityBattle(gEffectBattler, ABILITY_LIMBER); + BattleScriptPush(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = BattleScript_PRLZPrevention; + if (gHitMarker & HITMARKER_IGNORE_SAFEGUARD) + { + gBattleCommunication[MULTISTRING_CHOOSER] = 1; + gHitMarker &= ~(HITMARKER_IGNORE_SAFEGUARD); + } + else + { + gBattleCommunication[MULTISTRING_CHOOSER] = 0; + } + return; + } + else + break; + } + if (gBattleMons[gEffectBattler].status1) + break; + statusChanged = TRUE; + break; + case STATUS1_TOXIC_POISON: + if (gBattleMons[gEffectBattler].ability == ABILITY_IMMUNITY && (primary == TRUE || certain == MOVE_EFFECT_CERTAIN)) + { + gLastUsedAbility = ABILITY_IMMUNITY; + RecordAbilityBattle(gEffectBattler, ABILITY_IMMUNITY); + BattleScriptPush(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = BattleScript_PSNPrevention; + if (gHitMarker & HITMARKER_IGNORE_SAFEGUARD) + { + gBattleCommunication[MULTISTRING_CHOOSER] = 1; + gHitMarker &= ~(HITMARKER_IGNORE_SAFEGUARD); + } + else + { + gBattleCommunication[MULTISTRING_CHOOSER] = 0; + } + return; + } + if ((IS_BATTLER_OF_TYPE(gEffectBattler, TYPE_POISON) || IS_BATTLER_OF_TYPE(gEffectBattler, TYPE_STEEL)) + && (gHitMarker & HITMARKER_IGNORE_SAFEGUARD) + && (primary == TRUE || certain == MOVE_EFFECT_CERTAIN)) + { + BattleScriptPush(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = BattleScript_PSNPrevention; + gBattleCommunication[MULTISTRING_CHOOSER] = 2; + return; + } + if (gBattleMons[gEffectBattler].status1) + break; + if (!IS_BATTLER_OF_TYPE(gEffectBattler, TYPE_POISON) && !IS_BATTLER_OF_TYPE(gEffectBattler, TYPE_STEEL)) + { + if (gBattleMons[gEffectBattler].ability == ABILITY_IMMUNITY) + break; + // It's redundant, because at this point we know the status1 value is 0. + gBattleMons[gEffectBattler].status1 &= ~(STATUS1_TOXIC_POISON); + gBattleMons[gEffectBattler].status1 &= ~(STATUS1_POISON); + statusChanged = TRUE; + break; + } + else + { + gMoveResultFlags |= MOVE_RESULT_DOESNT_AFFECT_FOE; + } + break; + } + if (statusChanged == TRUE) + { + BattleScriptPush(gBattlescriptCurrInstr + 1); + if (sStatusFlagsForMoveEffects[gBattleCommunication[MOVE_EFFECT_BYTE]] == STATUS1_SLEEP) + gBattleMons[gEffectBattler].status1 |= ((Random() & 3) + 2); + else + gBattleMons[gEffectBattler].status1 |= sStatusFlagsForMoveEffects[gBattleCommunication[MOVE_EFFECT_BYTE]]; + gBattlescriptCurrInstr = sMoveEffectBS_Ptrs[gBattleCommunication[MOVE_EFFECT_BYTE]]; + gActiveBattler = gEffectBattler; + BtlController_EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gEffectBattler].status1); + MarkBattlerForControllerExec(gActiveBattler); + if (gHitMarker & HITMARKER_IGNORE_SAFEGUARD) + { + gBattleCommunication[MULTISTRING_CHOOSER] = 1; + gHitMarker &= ~(HITMARKER_IGNORE_SAFEGUARD); + } + else + { + gBattleCommunication[MULTISTRING_CHOOSER] = 0; + } + // for synchronize + if (gBattleCommunication[MOVE_EFFECT_BYTE] == MOVE_EFFECT_POISON + || gBattleCommunication[MOVE_EFFECT_BYTE] == MOVE_EFFECT_TOXIC + || gBattleCommunication[MOVE_EFFECT_BYTE] == MOVE_EFFECT_PARALYSIS + || gBattleCommunication[MOVE_EFFECT_BYTE] == MOVE_EFFECT_BURN) + { + u8 *synchronizeEffect = &gBattleStruct->synchronizeMoveEffect; + *synchronizeEffect = gBattleCommunication[MOVE_EFFECT_BYTE]; + gHitMarker |= HITMARKER_SYNCHRONISE_EFFECT; + } + } + else if (statusChanged == FALSE) + { + ++gBattlescriptCurrInstr; + } + return; + } + else + { + if (gBattleMons[gEffectBattler].status2 & sStatusFlagsForMoveEffects[gBattleCommunication[MOVE_EFFECT_BYTE]]) + { + ++gBattlescriptCurrInstr; + } + else + { + u8 side; + + switch (gBattleCommunication[MOVE_EFFECT_BYTE]) + { + case MOVE_EFFECT_CONFUSION: + if (gBattleMons[gEffectBattler].ability == ABILITY_OWN_TEMPO + || gBattleMons[gEffectBattler].status2 & STATUS2_CONFUSION) + { + ++gBattlescriptCurrInstr; + } + else + { + gBattleMons[gEffectBattler].status2 |= (((Random()) % 0x4)) + 2; + BattleScriptPush(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = sMoveEffectBS_Ptrs[gBattleCommunication[MOVE_EFFECT_BYTE]]; + } + break; + case MOVE_EFFECT_FLINCH: + if (gBattleMons[gEffectBattler].ability == ABILITY_INNER_FOCUS) + { + if (primary == TRUE || certain == MOVE_EFFECT_CERTAIN) + { + gLastUsedAbility = ABILITY_INNER_FOCUS; + RecordAbilityBattle(gEffectBattler, ABILITY_INNER_FOCUS); + gBattlescriptCurrInstr = BattleScript_FlinchPrevention; + } + else + { + ++gBattlescriptCurrInstr; + } + } + else + { + if (GetBattlerTurnOrderNum(gEffectBattler) > gCurrentTurnActionNumber) + gBattleMons[gEffectBattler].status2 |= sStatusFlagsForMoveEffects[gBattleCommunication[MOVE_EFFECT_BYTE]]; + ++gBattlescriptCurrInstr; + } + break; + case MOVE_EFFECT_UPROAR: + if (!(gBattleMons[gEffectBattler].status2 & STATUS2_UPROAR)) + { + gBattleMons[gEffectBattler].status2 |= STATUS2_MULTIPLETURNS; + gLockedMoves[gEffectBattler] = gCurrentMove; + gBattleMons[gEffectBattler].status2 |= ((Random() & 3) + 2) << 4; + BattleScriptPush(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = sMoveEffectBS_Ptrs[gBattleCommunication[MOVE_EFFECT_BYTE]]; + } + else + { + ++gBattlescriptCurrInstr; + } + break; + case MOVE_EFFECT_PAYDAY: + if (GET_BATTLER_SIDE(gBattlerAttacker) == B_SIDE_PLAYER) + { + u16 PayDay = gPaydayMoney; + gPaydayMoney += (gBattleMons[gBattlerAttacker].level * 5); + if (PayDay > gPaydayMoney) + gPaydayMoney = 0xFFFF; + } + BattleScriptPush(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = sMoveEffectBS_Ptrs[gBattleCommunication[MOVE_EFFECT_BYTE]]; + break; + case MOVE_EFFECT_TRI_ATTACK: + if (gBattleMons[gEffectBattler].status1) + { + ++gBattlescriptCurrInstr; + } + else + { + gBattleCommunication[MOVE_EFFECT_BYTE] = Random() % 3 + 3; + SetMoveEffect(FALSE, 0); + } + break; + case MOVE_EFFECT_CHARGING: + gBattleMons[gEffectBattler].status2 |= STATUS2_MULTIPLETURNS; + gLockedMoves[gEffectBattler] = gCurrentMove; + gProtectStructs[gEffectBattler].chargingTurn = 1; + ++gBattlescriptCurrInstr; + break; + case MOVE_EFFECT_WRAP: + if (gBattleMons[gEffectBattler].status2 & STATUS2_WRAPPED) + { + ++gBattlescriptCurrInstr; + } + else + { + gBattleMons[gEffectBattler].status2 |= ((Random() & 3) + 3) << 0xD; + *(gBattleStruct->wrappedMove + gEffectBattler * 2 + 0) = gCurrentMove; + *(gBattleStruct->wrappedMove + gEffectBattler * 2 + 1) = gCurrentMove >> 8; + *(gBattleStruct->wrappedBy + gEffectBattler) = gBattlerAttacker; + BattleScriptPush(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = sMoveEffectBS_Ptrs[gBattleCommunication[MOVE_EFFECT_BYTE]]; + for (gBattleCommunication[MULTISTRING_CHOOSER] = 0; ; ++gBattleCommunication[MULTISTRING_CHOOSER]) + { + if (gBattleCommunication[MULTISTRING_CHOOSER] > 4 || gTrappingMoves[gBattleCommunication[MULTISTRING_CHOOSER]] == gCurrentMove) + break; + } + } + break; + case MOVE_EFFECT_RECOIL_25: // 25% recoil + gBattleMoveDamage = (gHpDealt) / 4; + if (gBattleMoveDamage == 0) + gBattleMoveDamage = 1; + BattleScriptPush(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = sMoveEffectBS_Ptrs[gBattleCommunication[MOVE_EFFECT_BYTE]]; + break; + case MOVE_EFFECT_ATK_PLUS_1: + case MOVE_EFFECT_DEF_PLUS_1: + case MOVE_EFFECT_SPD_PLUS_1: + case MOVE_EFFECT_SP_ATK_PLUS_1: + case MOVE_EFFECT_SP_DEF_PLUS_1: + case MOVE_EFFECT_ACC_PLUS_1: + case MOVE_EFFECT_EVS_PLUS_1: + if (ChangeStatBuffs(SET_STAT_BUFF_VALUE(1), + gBattleCommunication[MOVE_EFFECT_BYTE] - MOVE_EFFECT_ATK_PLUS_1 + 1, + affectsUser, + NULL)) + { + ++gBattlescriptCurrInstr; + } + else + { + gBattleScripting.animArg1 = gBattleCommunication[MOVE_EFFECT_BYTE] & ~(MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN); + gBattleScripting.animArg2 = 0; + BattleScriptPush(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = BattleScript_StatUp; + } + break; + case MOVE_EFFECT_ATK_MINUS_1: + case MOVE_EFFECT_DEF_MINUS_1: + case MOVE_EFFECT_SPD_MINUS_1: + case MOVE_EFFECT_SP_ATK_MINUS_1: + case MOVE_EFFECT_SP_DEF_MINUS_1: + case MOVE_EFFECT_ACC_MINUS_1: + case MOVE_EFFECT_EVS_MINUS_1: + if (ChangeStatBuffs(SET_STAT_BUFF_VALUE(1) | STAT_BUFF_NEGATIVE, + gBattleCommunication[MOVE_EFFECT_BYTE] - MOVE_EFFECT_ATK_MINUS_1 + 1, + affectsUser, + NULL)) + { + ++gBattlescriptCurrInstr; + } + else + { + gBattleScripting.animArg1 = gBattleCommunication[MOVE_EFFECT_BYTE] & ~(MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN); + gBattleScripting.animArg2 = 0; + BattleScriptPush(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = BattleScript_StatDown; + } + break; + case MOVE_EFFECT_ATK_PLUS_2: + case MOVE_EFFECT_DEF_PLUS_2: + case MOVE_EFFECT_SPD_PLUS_2: + case MOVE_EFFECT_SP_ATK_PLUS_2: + case MOVE_EFFECT_SP_DEF_PLUS_2: + case MOVE_EFFECT_ACC_PLUS_2: + case MOVE_EFFECT_EVS_PLUS_2: + if (ChangeStatBuffs(SET_STAT_BUFF_VALUE(2), + gBattleCommunication[MOVE_EFFECT_BYTE] - MOVE_EFFECT_ATK_PLUS_2 + 1, + affectsUser, + NULL)) + { + ++gBattlescriptCurrInstr; + } + else + { + gBattleScripting.animArg1 = gBattleCommunication[MOVE_EFFECT_BYTE] & ~(MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN); + gBattleScripting.animArg2 = 0; + BattleScriptPush(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = BattleScript_StatUp; + } + break; + case MOVE_EFFECT_ATK_MINUS_2: + case MOVE_EFFECT_DEF_MINUS_2: + case MOVE_EFFECT_SPD_MINUS_2: + case MOVE_EFFECT_SP_ATK_MINUS_2: + case MOVE_EFFECT_SP_DEF_MINUS_2: + case MOVE_EFFECT_ACC_MINUS_2: + case MOVE_EFFECT_EVS_MINUS_2: + if (ChangeStatBuffs(SET_STAT_BUFF_VALUE(2) | STAT_BUFF_NEGATIVE, + gBattleCommunication[MOVE_EFFECT_BYTE] - MOVE_EFFECT_ATK_MINUS_2 + 1, + affectsUser, + NULL)) + { + ++gBattlescriptCurrInstr; + } + else + { + gBattleScripting.animArg1 = gBattleCommunication[MOVE_EFFECT_BYTE] & ~(MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN); + gBattleScripting.animArg2 = 0; + BattleScriptPush(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = BattleScript_StatDown; + } + break; + case MOVE_EFFECT_RECHARGE: + gBattleMons[gEffectBattler].status2 |= STATUS2_RECHARGE; + gDisableStructs[gEffectBattler].rechargeTimer = 2; + gLockedMoves[gEffectBattler] = gCurrentMove; + ++gBattlescriptCurrInstr; + break; + case MOVE_EFFECT_RAGE: + gBattleMons[gBattlerAttacker].status2 |= STATUS2_RAGE; + ++gBattlescriptCurrInstr; + break; + case MOVE_EFFECT_STEAL_ITEM: + { + if (gBattleTypeFlags & BATTLE_TYPE_TRAINER_TOWER) + { + ++gBattlescriptCurrInstr; + break; + } + side = GetBattlerSide(gBattlerAttacker); + if (GetBattlerSide(gBattlerAttacker) == B_SIDE_OPPONENT + && !(gBattleTypeFlags & + (BATTLE_TYPE_EREADER_TRAINER + | BATTLE_TYPE_BATTLE_TOWER + | BATTLE_TYPE_LINK)) + && gTrainerBattleOpponent_A != 0x400) + { + ++gBattlescriptCurrInstr; + } + else if (!(gBattleTypeFlags & + (BATTLE_TYPE_EREADER_TRAINER + | BATTLE_TYPE_BATTLE_TOWER + | BATTLE_TYPE_LINK)) + && gTrainerBattleOpponent_A != 0x400 + && (gWishFutureKnock.knockedOffMons[side] & gBitTable[gBattlerPartyIndexes[gBattlerAttacker]])) + { + ++gBattlescriptCurrInstr; + } + else if (gBattleMons[gBattlerTarget].item + && gBattleMons[gBattlerTarget].ability == ABILITY_STICKY_HOLD) + { + gBattlescriptCurrInstr = BattleScript_StickyHoldActivates; + gLastUsedAbility = gBattleMons[gBattlerTarget].ability; + RecordAbilityBattle(gBattlerTarget, gLastUsedAbility); + } + else if (gBattleMons[gBattlerAttacker].item != ITEM_NONE + || gBattleMons[gBattlerTarget].item == ITEM_ENIGMA_BERRY + || IS_ITEM_MAIL(gBattleMons[gBattlerTarget].item) + || gBattleMons[gBattlerTarget].item == ITEM_NONE) + { + ++gBattlescriptCurrInstr; + } + else + { + u16 *changedItem = &gBattleStruct->changedItems[gBattlerAttacker]; + gLastUsedItem = *changedItem = gBattleMons[gBattlerTarget].item; + gBattleMons[gBattlerTarget].item = ITEM_NONE; + gActiveBattler = gBattlerAttacker; + BtlController_EmitSetMonData(0, REQUEST_HELDITEM_BATTLE, 0, 2, &gLastUsedItem); + MarkBattlerForControllerExec(gBattlerAttacker); + gActiveBattler = gBattlerTarget; + BtlController_EmitSetMonData(0, REQUEST_HELDITEM_BATTLE, 0, 2, &gBattleMons[gBattlerTarget].item); + MarkBattlerForControllerExec(gBattlerTarget); + BattleScriptPush(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = BattleScript_ItemSteal; + *(u8 *)((u8 *)(&gBattleStruct->choicedMove[gBattlerTarget]) + 0) = 0; + *(u8 *)((u8 *)(&gBattleStruct->choicedMove[gBattlerTarget]) + 1) = 0; + } + } + break; + case MOVE_EFFECT_PREVENT_ESCAPE: + gBattleMons[gBattlerTarget].status2 |= STATUS2_ESCAPE_PREVENTION; + gDisableStructs[gBattlerTarget].battlerPreventingEscape = gBattlerAttacker; + ++gBattlescriptCurrInstr; + break; + case MOVE_EFFECT_NIGHTMARE: + gBattleMons[gBattlerTarget].status2 |= STATUS2_NIGHTMARE; + ++gBattlescriptCurrInstr; + break; + case MOVE_EFFECT_ALL_STATS_UP: + BattleScriptPush(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = BattleScript_AllStatsUp; + break; + case MOVE_EFFECT_RAPIDSPIN: + BattleScriptPush(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = BattleScript_RapidSpinAway; + break; + case MOVE_EFFECT_REMOVE_PARALYSIS: // Smelling salts + if (!(gBattleMons[gBattlerTarget].status1 & STATUS1_PARALYSIS)) + { + ++gBattlescriptCurrInstr; + } + else + { + gBattleMons[gBattlerTarget].status1 &= ~(STATUS1_PARALYSIS); + gActiveBattler = gBattlerTarget; + BtlController_EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBattler].status1); + MarkBattlerForControllerExec(gActiveBattler); + BattleScriptPush(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = BattleScript_TargetPRLZHeal; + } + break; + case MOVE_EFFECT_ATK_DEF_DOWN: // SuperPower + BattleScriptPush(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = BattleScript_AtkDefDown; + break; + case MOVE_EFFECT_RECOIL_33: // Double Edge + gBattleMoveDamage = gHpDealt / 3; + if (gBattleMoveDamage == 0) + gBattleMoveDamage = 1; + BattleScriptPush(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = sMoveEffectBS_Ptrs[gBattleCommunication[MOVE_EFFECT_BYTE]]; + break; + case MOVE_EFFECT_THRASH: + if (gBattleMons[gEffectBattler].status2 & STATUS2_LOCK_CONFUSE) + { + ++gBattlescriptCurrInstr; + } + else + { + gBattleMons[gEffectBattler].status2 |= STATUS2_MULTIPLETURNS; + gLockedMoves[gEffectBattler] = gCurrentMove; + gBattleMons[gEffectBattler].status2 |= (((Random() & 1) + 2) << 0xA); + } + break; + case MOVE_EFFECT_KNOCK_OFF: + if (gBattleMons[gEffectBattler].ability == ABILITY_STICKY_HOLD) + { + if (gBattleMons[gEffectBattler].item == ITEM_NONE) + { + ++gBattlescriptCurrInstr; + } + else + { + gLastUsedAbility = ABILITY_STICKY_HOLD; + gBattlescriptCurrInstr = BattleScript_StickyHoldActivates; + RecordAbilityBattle(gEffectBattler, ABILITY_STICKY_HOLD); + } + break; + } + if (gBattleMons[gEffectBattler].item) + { + side = GetBattlerSide(gEffectBattler); + gLastUsedItem = gBattleMons[gEffectBattler].item; + gBattleMons[gEffectBattler].item = ITEM_NONE; + gWishFutureKnock.knockedOffMons[side] |= gBitTable[gBattlerPartyIndexes[gEffectBattler]]; + BattleScriptPush(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = BattleScript_KnockedOff; + *(u8 *)((u8 *)(&gBattleStruct->choicedMove[gEffectBattler]) + 0) = 0; + *(u8 *)((u8 *)(&gBattleStruct->choicedMove[gEffectBattler]) + 1) = 0; + } + else + { + ++gBattlescriptCurrInstr; + } + break; + case MOVE_EFFECT_SP_ATK_TWO_DOWN: // Overheat + BattleScriptPush(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = BattleScript_SAtkDown2; + break; + } + } + } +} + +static void atk15_seteffectwithchance(void) +{ + u32 percentChance; + + if (gBattleMons[gBattlerAttacker].ability == ABILITY_SERENE_GRACE) + percentChance = gBattleMoves[gCurrentMove].secondaryEffectChance * 2; + else + percentChance = gBattleMoves[gCurrentMove].secondaryEffectChance; + if (gBattleCommunication[MOVE_EFFECT_BYTE] & MOVE_EFFECT_CERTAIN + && !(gMoveResultFlags & MOVE_RESULT_NO_EFFECT)) + { + gBattleCommunication[MOVE_EFFECT_BYTE] &= ~(MOVE_EFFECT_CERTAIN); + SetMoveEffect(0, MOVE_EFFECT_CERTAIN); + } + else if (Random() % 100 <= percentChance + && gBattleCommunication[MOVE_EFFECT_BYTE] + && !(gMoveResultFlags & MOVE_RESULT_NO_EFFECT)) + { + if (percentChance >= 100) + SetMoveEffect(0, MOVE_EFFECT_CERTAIN); + else + SetMoveEffect(0, 0); + } + else + { + ++gBattlescriptCurrInstr; + } + gBattleCommunication[MOVE_EFFECT_BYTE] = 0; + gBattleScripting.multihitMoveEffect = 0; +} + +static void atk16_seteffectprimary(void) +{ + SetMoveEffect(TRUE, 0); +} + +static void atk17_seteffectsecondary(void) +{ + SetMoveEffect(FALSE, 0); +} + +static void atk18_clearstatusfromeffect(void) +{ + gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]); + + if (gBattleCommunication[MOVE_EFFECT_BYTE] <= MOVE_EFFECT_TOXIC) + gBattleMons[gActiveBattler].status1 &= (~sStatusFlagsForMoveEffects[gBattleCommunication[MOVE_EFFECT_BYTE]]); + else + gBattleMons[gActiveBattler].status2 &= (~sStatusFlagsForMoveEffects[gBattleCommunication[MOVE_EFFECT_BYTE]]); + gBattleCommunication[MOVE_EFFECT_BYTE] = 0; + gBattlescriptCurrInstr += 2; + gBattleScripting.multihitMoveEffect = 0; +} + +static void atk19_tryfaintmon(void) +{ + const u8 *BS_ptr; + + if (gBattlescriptCurrInstr[2] != 0) + { + gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]); + if (gHitMarker & HITMARKER_FAINTED(gActiveBattler)) + { + BS_ptr = T1_READ_PTR(gBattlescriptCurrInstr + 3); + BattleScriptPop(); + gBattlescriptCurrInstr = BS_ptr; + gSideStatuses[GetBattlerSide(gActiveBattler)] &= ~(SIDE_STATUS_SPIKES_DAMAGED); + } + else + { + gBattlescriptCurrInstr += 7; + } + } + else + { + u8 battlerId; + + if (gBattlescriptCurrInstr[1] == BS_ATTACKER) + { + gActiveBattler = gBattlerAttacker; + battlerId = gBattlerTarget; + BS_ptr = BattleScript_FaintAttacker; + } + else + { + gActiveBattler = gBattlerTarget; + battlerId = gBattlerAttacker; + BS_ptr = BattleScript_FaintTarget; + } + if (!(gAbsentBattlerFlags & gBitTable[gActiveBattler]) + && gBattleMons[gActiveBattler].hp == 0) + { + gHitMarker |= HITMARKER_FAINTED(gActiveBattler); + BattleScriptPush(gBattlescriptCurrInstr + 7); + gBattlescriptCurrInstr = BS_ptr; + if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER) + { + gHitMarker |= HITMARKER_x400000; + if (gBattleResults.playerFaintCounter < 0xFF) + ++gBattleResults.playerFaintCounter; + AdjustFriendshipOnBattleFaint(gActiveBattler); + } + else + { + if (gBattleResults.opponentFaintCounter < 0xFF) + ++gBattleResults.opponentFaintCounter; + gBattleResults.lastOpponentSpecies = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES); + *(u8 *)(&gBattleStruct->field_182) = gBattlerAttacker; + } + if ((gHitMarker & HITMARKER_DESTINYBOND) && gBattleMons[gBattlerAttacker].hp != 0) + { + gHitMarker &= ~(HITMARKER_DESTINYBOND); + BattleScriptPush(gBattlescriptCurrInstr); + gBattleMoveDamage = gBattleMons[battlerId].hp; + gBattlescriptCurrInstr = BattleScript_DestinyBondTakesLife; + } + if ((gStatuses3[gBattlerTarget] & STATUS3_GRUDGE) + && !(gHitMarker & HITMARKER_GRUDGE) + && GetBattlerSide(gBattlerAttacker) != GetBattlerSide(gBattlerTarget) + && gBattleMons[gBattlerAttacker].hp != 0 + && gCurrentMove != MOVE_STRUGGLE) + { + u8 moveIndex = *(gBattleStruct->chosenMovePositions + gBattlerAttacker); + + gBattleMons[gBattlerAttacker].pp[moveIndex] = 0; + BattleScriptPush(gBattlescriptCurrInstr); + gBattlescriptCurrInstr = BattleScript_GrudgeTakesPp; + gActiveBattler = gBattlerAttacker; + BtlController_EmitSetMonData(0, moveIndex + REQUEST_PPMOVE1_BATTLE, 0, 1, &gBattleMons[gActiveBattler].pp[moveIndex]); + MarkBattlerForControllerExec(gActiveBattler); + PREPARE_MOVE_BUFFER(gBattleTextBuff1, gBattleMons[gBattlerAttacker].moves[moveIndex]) + } + } + else + { + gBattlescriptCurrInstr += 7; + } + } +} + +static void atk1A_dofaintanimation(void) +{ + if (!gBattleControllerExecFlags) + { + gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]); + BtlController_EmitFaintAnimation(0); + MarkBattlerForControllerExec(gActiveBattler); + gBattlescriptCurrInstr += 2; + } +} + +static void atk1B_cleareffectsonfaint(void) +{ + if (!gBattleControllerExecFlags) + { + gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]); + gBattleMons[gActiveBattler].status1 = 0; + BtlController_EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 0x4, &gBattleMons[gActiveBattler].status1); + MarkBattlerForControllerExec(gActiveBattler); + FaintClearSetData(); // Effects like attractions, trapping, etc. + gBattlescriptCurrInstr += 2; + } +} + +static void atk1C_jumpifstatus(void) +{ + u8 battlerId = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]); + u32 flags = T2_READ_32(gBattlescriptCurrInstr + 2); + const u8 *jumpPtr = T2_READ_PTR(gBattlescriptCurrInstr + 6); + + if (gBattleMons[battlerId].status1 & flags && gBattleMons[battlerId].hp != 0) + gBattlescriptCurrInstr = jumpPtr; + else + gBattlescriptCurrInstr += 10; +} + +static void atk1D_jumpifstatus2(void) +{ + u8 battlerId = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]); + u32 flags = T2_READ_32(gBattlescriptCurrInstr + 2); + const u8 *jumpPtr = T2_READ_PTR(gBattlescriptCurrInstr + 6); + + if (gBattleMons[battlerId].status2 & flags && gBattleMons[battlerId].hp != 0) + gBattlescriptCurrInstr = jumpPtr; + else + gBattlescriptCurrInstr += 10; +} + +static void atk1E_jumpifability(void) +{ + u8 battlerId; + u8 ability = gBattlescriptCurrInstr[2]; + const u8 *jumpPtr = T2_READ_PTR(gBattlescriptCurrInstr + 3); + + if (gBattlescriptCurrInstr[1] == BS_ATTACKER_SIDE) + { + battlerId = AbilityBattleEffects(ABILITYEFFECT_CHECK_BATTLER_SIDE, gBattlerAttacker, ability, 0, 0); + if (battlerId) + { + gLastUsedAbility = ability; + gBattlescriptCurrInstr = jumpPtr; + RecordAbilityBattle(battlerId - 1, gLastUsedAbility); + gBattleScripting.battlerWithAbility = battlerId - 1; + } + else + gBattlescriptCurrInstr += 7; + } + else if (gBattlescriptCurrInstr[1] == BS_NOT_ATTACKER_SIDE) + { + battlerId = AbilityBattleEffects(ABILITYEFFECT_CHECK_OTHER_SIDE, gBattlerAttacker, ability, 0, 0); + if (battlerId) + { + gLastUsedAbility = ability; + gBattlescriptCurrInstr = jumpPtr; + RecordAbilityBattle(battlerId - 1, gLastUsedAbility); + gBattleScripting.battlerWithAbility = battlerId - 1; + } + else + gBattlescriptCurrInstr += 7; + } + else + { + battlerId = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]); + if (gBattleMons[battlerId].ability == ability) + { + gLastUsedAbility = ability; + gBattlescriptCurrInstr = jumpPtr; + RecordAbilityBattle(battlerId, gLastUsedAbility); + gBattleScripting.battlerWithAbility = battlerId; + } + else + gBattlescriptCurrInstr += 7; + } +} + +static void atk1F_jumpifsideaffecting(void) +{ + u8 side; + u16 flags; + const u8 *jumpPtr; + + if (gBattlescriptCurrInstr[1] == BS_ATTACKER) + side = GET_BATTLER_SIDE(gBattlerAttacker); + else + side = GET_BATTLER_SIDE(gBattlerTarget); + + flags = T2_READ_16(gBattlescriptCurrInstr + 2); + jumpPtr = T2_READ_PTR(gBattlescriptCurrInstr + 4); + + if (gSideStatuses[side] & flags) + gBattlescriptCurrInstr = jumpPtr; + else + gBattlescriptCurrInstr += 8; +} + +static void atk20_jumpifstat(void) +{ + u8 ret = 0; + u8 battlerId = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]); + u8 value = gBattleMons[battlerId].statStages[gBattlescriptCurrInstr[3]]; + + switch (gBattlescriptCurrInstr[2]) + { + case CMP_EQUAL: + if (value == gBattlescriptCurrInstr[4]) + ++ret; + break; + case CMP_NOT_EQUAL: + if (value != gBattlescriptCurrInstr[4]) + ++ret; + break; + case CMP_GREATER_THAN: + if (value > gBattlescriptCurrInstr[4]) + ++ret; + break; + case CMP_LESS_THAN: + if (value < gBattlescriptCurrInstr[4]) + ++ret; + break; + case CMP_COMMON_BITS: + if (value & gBattlescriptCurrInstr[4]) + ++ret; + break; + case CMP_NO_COMMON_BITS: + if (!(value & gBattlescriptCurrInstr[4])) + ++ret; + break; + } + if (ret) + gBattlescriptCurrInstr = T2_READ_PTR(gBattlescriptCurrInstr + 5); + else + gBattlescriptCurrInstr += 9; +} + +static void atk21_jumpifstatus3condition(void) +{ + u32 flags; + const u8 *jumpPtr; + + gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]); + flags = T2_READ_32(gBattlescriptCurrInstr + 2); + jumpPtr = T2_READ_PTR(gBattlescriptCurrInstr + 7); + if (gBattlescriptCurrInstr[6]) + { + if (gStatuses3[gActiveBattler] & flags) + gBattlescriptCurrInstr += 11; + else + gBattlescriptCurrInstr = jumpPtr; + } + else + { + if (gStatuses3[gActiveBattler] & flags) + gBattlescriptCurrInstr = jumpPtr; + else + gBattlescriptCurrInstr += 11; + } +} + +static void atk22_jumpiftype(void) +{ + u8 battlerId = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]); + u8 type = gBattlescriptCurrInstr[2]; + const u8 *jumpPtr = T2_READ_PTR(gBattlescriptCurrInstr + 3); + + if (IS_BATTLER_OF_TYPE(battlerId, type)) + gBattlescriptCurrInstr = jumpPtr; + else + gBattlescriptCurrInstr += 7; +} + +static void atk23_getexp(void) +{ + u16 item; + s32 i; // also used as stringId + u8 holdEffect; + s32 sentIn; + s32 viaExpShare = 0; + u16 *exp = &gBattleStruct->expValue; + + gBattlerFainted = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]); + sentIn = gSentPokesToOpponent[(gBattlerFainted & 2) >> 1]; + switch (gBattleScripting.atk23_state) + { + case 0: // check if should receive exp at all + if (GetBattlerSide(gBattlerFainted) != B_SIDE_OPPONENT + || (gBattleTypeFlags & + (BATTLE_TYPE_LINK + | BATTLE_TYPE_TRAINER_TOWER + | BATTLE_TYPE_BATTLE_TOWER + | BATTLE_TYPE_SAFARI + | BATTLE_TYPE_EREADER_TRAINER))) + { + gBattleScripting.atk23_state = 6; // goto last case + } + else + { + ++gBattleScripting.atk23_state; + gBattleStruct->givenExpMons |= gBitTable[gBattlerPartyIndexes[gBattlerFainted]]; + } + break; + case 1: // calculate experience points to redistribute + { + u16 calculatedExp; + s32 viaSentIn; + + for (viaSentIn = 0, i = 0; i < PARTY_SIZE; ++i) + { + if (GetMonData(&gPlayerParty[i], MON_DATA_SPECIES) != SPECIES_NONE && GetMonData(&gPlayerParty[i], MON_DATA_HP) != 0) + { + if (gBitTable[i] & sentIn) + ++viaSentIn; + item = GetMonData(&gPlayerParty[i], MON_DATA_HELD_ITEM); + if (item == ITEM_ENIGMA_BERRY) + holdEffect = gSaveBlock1Ptr->enigmaBerry.holdEffect; + else + holdEffect = ItemId_GetHoldEffect(item); + if (holdEffect == HOLD_EFFECT_EXP_SHARE) + ++viaExpShare; + } + } + calculatedExp = gBaseStats[gBattleMons[gBattlerFainted].species].expYield * gBattleMons[gBattlerFainted].level / 7; + if (viaExpShare) // at least one mon is getting exp via exp share + { + *exp = calculatedExp / 2 / viaSentIn; + if (*exp == 0) + *exp = 1; + gExpShareExp = calculatedExp / 2 / viaExpShare; + if (gExpShareExp == 0) + gExpShareExp = 1; + } + else + { + *exp = calculatedExp / viaSentIn; + if (*exp == 0) + *exp = 1; + gExpShareExp = 0; + } + ++gBattleScripting.atk23_state; + gBattleStruct->expGetterMonId = 0; + gBattleStruct->sentInPokes = sentIn; + } + // fall through + case 2: // set exp value to the poke in expgetter_id and print message + if (!gBattleControllerExecFlags) + { + item = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_HELD_ITEM); + if (item == ITEM_ENIGMA_BERRY) + holdEffect = gSaveBlock1Ptr->enigmaBerry.holdEffect; + else + holdEffect = ItemId_GetHoldEffect(item); + if (holdEffect != HOLD_EFFECT_EXP_SHARE && !(gBattleStruct->sentInPokes & 1)) + { + *(&gBattleStruct->sentInPokes) >>= 1; + gBattleScripting.atk23_state = 5; + gBattleMoveDamage = 0; // used for exp + } + else if (GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_LEVEL) == MAX_LEVEL) + { + *(&gBattleStruct->sentInPokes) >>= 1; + gBattleScripting.atk23_state = 5; + gBattleMoveDamage = 0; // used for exp + } + else + { + // music change in wild battle after fainting a poke + if (!(gBattleTypeFlags & (BATTLE_TYPE_TRAINER | BATTLE_TYPE_POKEDUDE)) + && gBattleMons[0].hp + && !gBattleStruct->wildVictorySong) + { + BattleStopLowHpSound(); + PlayBGM(BGM_FRLG_KACHI_WILD_POKEMON); + ++gBattleStruct->wildVictorySong; + } + if (GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_HP)) + { + if (gBattleStruct->sentInPokes & 1) + gBattleMoveDamage = *exp; + else + gBattleMoveDamage = 0; + if (holdEffect == HOLD_EFFECT_EXP_SHARE) + gBattleMoveDamage += gExpShareExp; + if (holdEffect == HOLD_EFFECT_LUCKY_EGG) + gBattleMoveDamage = (gBattleMoveDamage * 150) / 100; + if (gBattleTypeFlags & BATTLE_TYPE_TRAINER) + gBattleMoveDamage = (gBattleMoveDamage * 150) / 100; + if (IsTradedMon(&gPlayerParty[gBattleStruct->expGetterMonId]) + && !(gBattleTypeFlags & BATTLE_TYPE_POKEDUDE)) + { + gBattleMoveDamage = (gBattleMoveDamage * 150) / 100; + i = STRINGID_ABOOSTED; + } + else + { + i = STRINGID_EMPTYSTRING4; + } + // get exp getter battlerId + if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE) + { + if (!(gBattlerPartyIndexes[2] != gBattleStruct->expGetterMonId) && !(gAbsentBattlerFlags & gBitTable[2])) + gBattleStruct->expGetterBattlerId = 2; + else + { + if (!(gAbsentBattlerFlags & gBitTable[0])) + gBattleStruct->expGetterBattlerId = 0; + else + gBattleStruct->expGetterBattlerId = 2; + } + } + else + { + gBattleStruct->expGetterBattlerId = 0; + } + PREPARE_MON_NICK_WITH_PREFIX_BUFFER(gBattleTextBuff1, gBattleStruct->expGetterBattlerId, gBattleStruct->expGetterMonId); + // buffer 'gained' or 'gained a boosted' + PREPARE_STRING_BUFFER(gBattleTextBuff2, i); + PREPARE_WORD_NUMBER_BUFFER(gBattleTextBuff3, 5, gBattleMoveDamage); + PrepareStringBattle(STRINGID_PKMNGAINEDEXP, gBattleStruct->expGetterBattlerId); + MonGainEVs(&gPlayerParty[gBattleStruct->expGetterMonId], gBattleMons[gBattlerFainted].species); + } + gBattleStruct->sentInPokes >>= 1; + ++gBattleScripting.atk23_state; + } + } + break; + case 3: // Set stats and give exp + if (!gBattleControllerExecFlags) + { + gBattleBufferB[gBattleStruct->expGetterBattlerId][0] = 0; + if (GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_HP) && GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_LEVEL) != MAX_LEVEL) + { + gBattleResources->beforeLvlUp->stats[STAT_HP] = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_MAX_HP); + gBattleResources->beforeLvlUp->stats[STAT_ATK] = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_ATK); + gBattleResources->beforeLvlUp->stats[STAT_DEF] = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_DEF); + gBattleResources->beforeLvlUp->stats[STAT_SPEED] = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_SPEED); + gBattleResources->beforeLvlUp->stats[STAT_SPATK] = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_SPATK); + gBattleResources->beforeLvlUp->stats[STAT_SPDEF] = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_SPDEF); + gActiveBattler = gBattleStruct->expGetterBattlerId; + BtlController_EmitExpUpdate(0, gBattleStruct->expGetterMonId, gBattleMoveDamage); + MarkBattlerForControllerExec(gActiveBattler); + } + ++gBattleScripting.atk23_state; + } + break; + case 4: // lvl up if necessary + if (!gBattleControllerExecFlags) + { + gActiveBattler = gBattleStruct->expGetterBattlerId; + if (gBattleBufferB[gActiveBattler][0] == CONTROLLER_TWORETURNVALUES && gBattleBufferB[gActiveBattler][1] == RET_VALUE_LEVELED_UP) + { + if (gBattleTypeFlags & BATTLE_TYPE_TRAINER && gBattlerPartyIndexes[gActiveBattler] == gBattleStruct->expGetterMonId) + HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler); + PREPARE_MON_NICK_WITH_PREFIX_BUFFER(gBattleTextBuff1, gActiveBattler, gBattleStruct->expGetterMonId); + PREPARE_BYTE_NUMBER_BUFFER(gBattleTextBuff2, 3, GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_LEVEL)); + BattleScriptPushCursor(); + gLeveledUpInBattle |= gBitTable[gBattleStruct->expGetterMonId]; + gBattlescriptCurrInstr = BattleScript_LevelUp; + gBattleMoveDamage = (gBattleBufferB[gActiveBattler][2] | (gBattleBufferB[gActiveBattler][3] << 8)); + AdjustFriendship(&gPlayerParty[gBattleStruct->expGetterMonId], 0); + // update battle mon structure after level up + if (gBattlerPartyIndexes[0] == gBattleStruct->expGetterMonId && gBattleMons[0].hp) + { + gBattleMons[0].level = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_LEVEL); + gBattleMons[0].hp = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_HP); + gBattleMons[0].maxHP = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_MAX_HP); + gBattleMons[0].attack = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_ATK); + gBattleMons[0].defense = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_DEF); + // Why is this duplicated? + gBattleMons[0].speed = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_SPEED); + gBattleMons[0].speed = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_SPEED); + gBattleMons[0].spAttack = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_SPATK); + gBattleMons[0].spDefense = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_SPDEF); + } + // What is else if? + if (gBattlerPartyIndexes[2] == gBattleStruct->expGetterMonId && gBattleMons[2].hp && (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)) + { + gBattleMons[2].level = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_LEVEL); + gBattleMons[2].hp = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_HP); + gBattleMons[2].maxHP = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_MAX_HP); + gBattleMons[2].attack = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_ATK); + gBattleMons[2].defense = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_DEF); + // Duplicated again, but this time there's no Sp Defense + gBattleMons[2].speed = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_SPEED); + gBattleMons[2].speed = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_SPEED); + gBattleMons[2].spAttack = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_SPATK); + } + gBattleScripting.atk23_state = 5; + } + else + { + gBattleMoveDamage = 0; + gBattleScripting.atk23_state = 5; + } + } + break; + case 5: // looper increment + if (gBattleMoveDamage) // there is exp to give, goto case 3 that gives exp + { + gBattleScripting.atk23_state = 3; + } + else + { + ++gBattleStruct->expGetterMonId; + if (gBattleStruct->expGetterMonId <= 5) + gBattleScripting.atk23_state = 2; // loop again + else + gBattleScripting.atk23_state = 6; // we're done + } + break; + case 6: // increment instruction + if (!gBattleControllerExecFlags) + { + // not sure why gf clears the item and ability here + gBattleMons[gBattlerFainted].item = ITEM_NONE; + gBattleMons[gBattlerFainted].ability = ABILITY_NONE; + gBattlescriptCurrInstr += 2; + } + break; + } +} + +static void atk24(void) +{ + u16 HP_count = 0; + s32 i; + + if (!gBattleControllerExecFlags) + { + for (i = 0; i < PARTY_SIZE; ++i) + if (GetMonData(&gPlayerParty[i], MON_DATA_SPECIES) && !GetMonData(&gPlayerParty[i], MON_DATA_IS_EGG)) + HP_count += GetMonData(&gPlayerParty[i], MON_DATA_HP); + if (HP_count == 0) + gBattleOutcome |= B_OUTCOME_LOST; + for (HP_count = 0, i = 0; i < PARTY_SIZE; ++i) + if (GetMonData(&gEnemyParty[i], MON_DATA_SPECIES) && !GetMonData(&gEnemyParty[i], MON_DATA_IS_EGG)) + HP_count += GetMonData(&gEnemyParty[i], MON_DATA_HP); + if (HP_count == 0) + gBattleOutcome |= B_OUTCOME_WON; + if (gBattleOutcome == 0 && (gBattleTypeFlags & BATTLE_TYPE_LINK)) + { + s32 foundPlayer; + s32 foundOpponent; + + for (foundPlayer = 0, i = 0; i < gBattlersCount; i += 2) + { + u32 *ptr = &gHitMarker; + u32 hitMarkerUnk = 0x10000000; + + ++i; + --i; + if ((hitMarkerUnk << i) & *ptr && !gSpecialStatuses[i].flag40) + ++foundPlayer; + } + for (foundOpponent = 0, i = 1; i < gBattlersCount; i += 2) + { + u32 *ptr = &gHitMarker; + u32 hitMarkerUnk = 0x10000000; + + { + u8 match; + + ++match; + --match; + } + if ((hitMarkerUnk << i) & *ptr && !gSpecialStatuses[i].flag40) + ++foundOpponent; + } + if (gBattleTypeFlags & BATTLE_TYPE_MULTI) + { + if (foundOpponent + foundPlayer > 1) + gBattlescriptCurrInstr = T2_READ_PTR(gBattlescriptCurrInstr + 1); + else + gBattlescriptCurrInstr += 5; + } + else + { + if (foundOpponent != 0 && foundPlayer != 0) + gBattlescriptCurrInstr = T2_READ_PTR(gBattlescriptCurrInstr + 1); + else + gBattlescriptCurrInstr += 5; + } + } + else + { + gBattlescriptCurrInstr += 5; + } + } +} + +static void MoveValuesCleanUp(void) +{ + gMoveResultFlags = 0; + gBattleScripting.dmgMultiplier = 1; + gCritMultiplier = 1; + gBattleCommunication[MOVE_EFFECT_BYTE] = 0; + gBattleCommunication[6] = 0; + gHitMarker &= ~(HITMARKER_DESTINYBOND); + gHitMarker &= ~(HITMARKER_SYNCHRONISE_EFFECT); +} + +static void atk25_movevaluescleanup(void) +{ + MoveValuesCleanUp(); + gBattlescriptCurrInstr += 1; +} + +static void atk26_setmultihit(void) +{ + gMultiHitCounter = gBattlescriptCurrInstr[1]; + gBattlescriptCurrInstr += 2; +} + +static void atk27_decrementmultihit(void) +{ + if (--gMultiHitCounter == 0) + gBattlescriptCurrInstr += 5; + else + gBattlescriptCurrInstr = T2_READ_PTR(gBattlescriptCurrInstr + 1); +} + +static void atk28_goto(void) +{ + gBattlescriptCurrInstr = T2_READ_PTR(gBattlescriptCurrInstr + 1); +} + +static void atk29_jumpifbyte(void) +{ + u8 caseID = gBattlescriptCurrInstr[1]; + const u8 *memByte = T2_READ_PTR(gBattlescriptCurrInstr + 2); + u8 value = gBattlescriptCurrInstr[6]; + const u8 *jumpPtr = T2_READ_PTR(gBattlescriptCurrInstr + 7); + + gBattlescriptCurrInstr += 11; + + switch (caseID) + { + case CMP_EQUAL: + if (*memByte == value) + gBattlescriptCurrInstr = jumpPtr; + break; + case CMP_NOT_EQUAL: + if (*memByte != value) + gBattlescriptCurrInstr = jumpPtr; + break; + case CMP_GREATER_THAN: + if (*memByte > value) + gBattlescriptCurrInstr = jumpPtr; + break; + case CMP_LESS_THAN: + if (*memByte < value) + gBattlescriptCurrInstr = jumpPtr; + break; + case CMP_COMMON_BITS: + if (*memByte & value) + gBattlescriptCurrInstr = jumpPtr; + break; + case CMP_NO_COMMON_BITS: + if (!(*memByte & value)) + gBattlescriptCurrInstr = jumpPtr; + break; + } +} + +static void atk2A_jumpifhalfword(void) +{ + u8 caseID = gBattlescriptCurrInstr[1]; + const u16 *memHword = T2_READ_PTR(gBattlescriptCurrInstr + 2); + u16 value = T2_READ_16(gBattlescriptCurrInstr + 6); + const u8 *jumpPtr = T2_READ_PTR(gBattlescriptCurrInstr + 8); + + gBattlescriptCurrInstr += 12; + switch (caseID) + { + case CMP_EQUAL: + if (*memHword == value) + gBattlescriptCurrInstr = jumpPtr; + break; + case CMP_NOT_EQUAL: + if (*memHword != value) + gBattlescriptCurrInstr = jumpPtr; + break; + case CMP_GREATER_THAN: + if (*memHword > value) + gBattlescriptCurrInstr = jumpPtr; + break; + case CMP_LESS_THAN: + if (*memHword < value) + gBattlescriptCurrInstr = jumpPtr; + break; + case CMP_COMMON_BITS: + if (*memHword & value) + gBattlescriptCurrInstr = jumpPtr; + break; + case CMP_NO_COMMON_BITS: + if (!(*memHword & value)) + gBattlescriptCurrInstr = jumpPtr; + break; + } +} + +static void atk2B_jumpifword(void) +{ + u8 caseID = gBattlescriptCurrInstr[1]; + const u32 *memWord = T2_READ_PTR(gBattlescriptCurrInstr + 2); + u32 value = T1_READ_32(gBattlescriptCurrInstr + 6); + const u8 *jumpPtr = T2_READ_PTR(gBattlescriptCurrInstr + 10); + + gBattlescriptCurrInstr += 14; + switch (caseID) + { + case CMP_EQUAL: + if (*memWord == value) + gBattlescriptCurrInstr = jumpPtr; + break; + case CMP_NOT_EQUAL: + if (*memWord != value) + gBattlescriptCurrInstr = jumpPtr; + break; + case CMP_GREATER_THAN: + if (*memWord > value) + gBattlescriptCurrInstr = jumpPtr; + break; + case CMP_LESS_THAN: + if (*memWord < value) + gBattlescriptCurrInstr = jumpPtr; + break; + case CMP_COMMON_BITS: + if (*memWord & value) + gBattlescriptCurrInstr = jumpPtr; + break; + case CMP_NO_COMMON_BITS: + if (!(*memWord & value)) + gBattlescriptCurrInstr = jumpPtr; + break; + } +} + +static void atk2C_jumpifarrayequal(void) +{ + const u8 *mem1 = T2_READ_PTR(gBattlescriptCurrInstr + 1); + const u8 *mem2 = T2_READ_PTR(gBattlescriptCurrInstr + 5); + u32 size = gBattlescriptCurrInstr[9]; + const u8 *jumpPtr = T2_READ_PTR(gBattlescriptCurrInstr + 10); + u8 i; + + for (i = 0; i < size; ++i) + { + if (*mem1 != *mem2) + { + gBattlescriptCurrInstr += 14; + break; + } + ++mem1, ++mem2; + } + if (i == size) + gBattlescriptCurrInstr = jumpPtr; +} + +static void atk2D_jumpifarraynotequal(void) +{ + u8 equalBytes = 0; + const u8 *mem1 = T2_READ_PTR(gBattlescriptCurrInstr + 1); + const u8 *mem2 = T2_READ_PTR(gBattlescriptCurrInstr + 5); + u32 size = gBattlescriptCurrInstr[9]; + const u8 *jumpPtr = T2_READ_PTR(gBattlescriptCurrInstr + 10); + u8 i; + + for (i = 0; i < size; ++i) + { + if (*mem1 == *mem2) + ++equalBytes; + ++mem1, ++mem2; + } + if (equalBytes != size) + gBattlescriptCurrInstr = jumpPtr; + else + gBattlescriptCurrInstr += 14; +} + +static void atk2E_setbyte(void) +{ + u8 *memByte = T2_READ_PTR(gBattlescriptCurrInstr + 1); + + *memByte = gBattlescriptCurrInstr[5]; + gBattlescriptCurrInstr += 6; +} + +static void atk2F_addbyte(void) +{ + u8 *memByte = T2_READ_PTR(gBattlescriptCurrInstr + 1); + + *memByte += gBattlescriptCurrInstr[5]; + gBattlescriptCurrInstr += 6; +} + +static void atk30_subbyte(void) +{ + u8 *memByte = T2_READ_PTR(gBattlescriptCurrInstr + 1); + + *memByte -= gBattlescriptCurrInstr[5]; + gBattlescriptCurrInstr += 6; +} + +static void atk31_copyarray(void) +{ + u8 *dest = T2_READ_PTR(gBattlescriptCurrInstr + 1); + const u8 *src = T2_READ_PTR(gBattlescriptCurrInstr + 5); + s32 size = gBattlescriptCurrInstr[9]; + s32 i; + + for (i = 0; i < size; ++i) + { + dest[i] = src[i]; + } + gBattlescriptCurrInstr += 10; +} + +static void atk32_copyarraywithindex(void) +{ + u8 *dest = T2_READ_PTR(gBattlescriptCurrInstr + 1); + const u8 *src = T2_READ_PTR(gBattlescriptCurrInstr + 5); + const u8 *index = T2_READ_PTR(gBattlescriptCurrInstr + 9); + s32 size = gBattlescriptCurrInstr[13]; + s32 i; + + for (i = 0; i < size; ++i) + { + dest[i] = src[i + *index]; + } + gBattlescriptCurrInstr += 14; +} + +static void atk33_orbyte(void) +{ + u8 *memByte = T2_READ_PTR(gBattlescriptCurrInstr + 1); + *memByte |= gBattlescriptCurrInstr[5]; + gBattlescriptCurrInstr += 6; +} + +static void atk34_orhalfword(void) +{ + u16 *memHword = T2_READ_PTR(gBattlescriptCurrInstr + 1); + u16 val = T2_READ_16(gBattlescriptCurrInstr + 5); + + *memHword |= val; + gBattlescriptCurrInstr += 7; +} + +static void atk35_orword(void) +{ + u32 *memWord = T2_READ_PTR(gBattlescriptCurrInstr + 1); + u32 val = T2_READ_32(gBattlescriptCurrInstr + 5); + + *memWord |= val; + gBattlescriptCurrInstr += 9; +} + +static void atk36_bicbyte(void) +{ + u8 *memByte = T2_READ_PTR(gBattlescriptCurrInstr + 1); + + *memByte &= ~(gBattlescriptCurrInstr[5]); + gBattlescriptCurrInstr += 6; +} + +static void atk37_bichalfword(void) +{ + u16 *memHword = T2_READ_PTR(gBattlescriptCurrInstr + 1); + u16 val = T2_READ_16(gBattlescriptCurrInstr + 5); + + *memHword &= ~val; + gBattlescriptCurrInstr += 7; +} + +static void atk38_bicword(void) +{ + u32 *memWord = T2_READ_PTR(gBattlescriptCurrInstr + 1); + u32 val = T2_READ_32(gBattlescriptCurrInstr + 5); + + *memWord &= ~val; + gBattlescriptCurrInstr += 9; +} + +static void atk39_pause(void) +{ + if (!gBattleControllerExecFlags) + { + u16 value = T2_READ_16(gBattlescriptCurrInstr + 1); + + if (++gPauseCounterBattle >= value) + { + gPauseCounterBattle = 0; + gBattlescriptCurrInstr += 3; + } + } +} + +static void atk3A_waitstate(void) +{ + if (!gBattleControllerExecFlags) + ++gBattlescriptCurrInstr; +} + +static void atk3B_healthbar_update(void) +{ + if (gBattlescriptCurrInstr[1] == BS_TARGET) + gActiveBattler = gBattlerTarget; + else + gActiveBattler = gBattlerAttacker; + BtlController_EmitHealthBarUpdate(0, gBattleMoveDamage); + MarkBattlerForControllerExec(gActiveBattler); + gBattlescriptCurrInstr += 2; +} + +static void atk3C_return(void) +{ + BattleScriptPop(); +} + +static void atk3D_end(void) +{ + gMoveResultFlags = 0; + gActiveBattler = 0; + gCurrentActionFuncId = B_ACTION_TRY_FINISH; +} + +static void atk3E_end2(void) +{ + gActiveBattler = 0; + gCurrentActionFuncId = B_ACTION_TRY_FINISH; +} + +static void atk3F_end3(void) // pops the main function stack +{ + BattleScriptPop(); + if (gBattleResources->battleCallbackStack->size != 0) + gBattleResources->battleCallbackStack->size--; + gBattleMainFunc = gBattleResources->battleCallbackStack->function[gBattleResources->battleCallbackStack->size]; +} + +static void atk41_call(void) +{ + BattleScriptPush(gBattlescriptCurrInstr + 5); + gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1); +} + +static void atk42_jumpiftype2(void) +{ + u8 battlerId = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]); + + if (gBattlescriptCurrInstr[2] == gBattleMons[battlerId].type1 || gBattlescriptCurrInstr[2] == gBattleMons[battlerId].type2) + gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 3); + else + gBattlescriptCurrInstr += 7; +} + +static void atk43_jumpifabilitypresent(void) +{ + if (AbilityBattleEffects(ABILITYEFFECT_CHECK_ON_FIELD, 0, gBattlescriptCurrInstr[1], 0, 0)) + gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 2); + else + gBattlescriptCurrInstr += 6; +} + +static void atk44_endselectionscript(void) +{ + *(gBattlerAttacker + gBattleStruct->selectionScriptFinished) = TRUE; +} + +static void atk45_playanimation(void) +{ + const u16 *argumentPtr; + + gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]); + argumentPtr = T2_READ_PTR(gBattlescriptCurrInstr + 3); + if (gBattlescriptCurrInstr[2] == B_ANIM_STATS_CHANGE + || gBattlescriptCurrInstr[2] == B_ANIM_SNATCH_MOVE + || gBattlescriptCurrInstr[2] == B_ANIM_SUBSTITUTE_FADE + || gBattlescriptCurrInstr[2] == B_ANIM_x19) + { + BtlController_EmitBattleAnimation(0, gBattlescriptCurrInstr[2], *argumentPtr); + MarkBattlerForControllerExec(gActiveBattler); + gBattlescriptCurrInstr += 7; + } + else if (gHitMarker & HITMARKER_NO_ANIMATIONS) + { + BattleScriptPush(gBattlescriptCurrInstr + 7); + gBattlescriptCurrInstr = BattleScript_Pausex20; + } + else if (gBattlescriptCurrInstr[2] == B_ANIM_RAIN_CONTINUES + || gBattlescriptCurrInstr[2] == B_ANIM_SUN_CONTINUES + || gBattlescriptCurrInstr[2] == B_ANIM_SANDSTORM_CONTINUES + || gBattlescriptCurrInstr[2] == B_ANIM_HAIL_CONTINUES) + { + BtlController_EmitBattleAnimation(0, gBattlescriptCurrInstr[2], *argumentPtr); + MarkBattlerForControllerExec(gActiveBattler); + gBattlescriptCurrInstr += 7; + } + else if (gStatuses3[gActiveBattler] & STATUS3_SEMI_INVULNERABLE) + { + gBattlescriptCurrInstr += 7; + } + else + { + BtlController_EmitBattleAnimation(0, gBattlescriptCurrInstr[2], *argumentPtr); + MarkBattlerForControllerExec(gActiveBattler); + gBattlescriptCurrInstr += 7; + } +} + +static void atk46_playanimation2(void) // animation Id is stored in the first pointer +{ + const u16 *argumentPtr; + const u8 *animationIdPtr; + + gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]); + animationIdPtr = T2_READ_PTR(gBattlescriptCurrInstr + 2); + argumentPtr = T2_READ_PTR(gBattlescriptCurrInstr + 6); + if (*animationIdPtr == B_ANIM_STATS_CHANGE + || *animationIdPtr == B_ANIM_SNATCH_MOVE + || *animationIdPtr == B_ANIM_SUBSTITUTE_FADE) + { + BtlController_EmitBattleAnimation(0, *animationIdPtr, *argumentPtr); + MarkBattlerForControllerExec(gActiveBattler); + gBattlescriptCurrInstr += 10; + } + else if (gHitMarker & HITMARKER_NO_ANIMATIONS) + { + gBattlescriptCurrInstr += 10; + } + else if (*animationIdPtr == B_ANIM_RAIN_CONTINUES + || *animationIdPtr == B_ANIM_SUN_CONTINUES + || *animationIdPtr == B_ANIM_SANDSTORM_CONTINUES + || *animationIdPtr == B_ANIM_HAIL_CONTINUES) + { + BtlController_EmitBattleAnimation(0, *animationIdPtr, *argumentPtr); + MarkBattlerForControllerExec(gActiveBattler); + gBattlescriptCurrInstr += 10; + } + else if (gStatuses3[gActiveBattler] & STATUS3_SEMI_INVULNERABLE) + { + gBattlescriptCurrInstr += 10; + } + else + { + BtlController_EmitBattleAnimation(0, *animationIdPtr, *argumentPtr); + MarkBattlerForControllerExec(gActiveBattler); + gBattlescriptCurrInstr += 10; + } +} + +static void atk47_setgraphicalstatchangevalues(void) +{ + u8 value = 0; + + switch (GET_STAT_BUFF_VALUE2(gBattleScripting.statChanger)) + { + case SET_STAT_BUFF_VALUE(1): // +1 + value = STAT_ANIM_PLUS1; + break; + case SET_STAT_BUFF_VALUE(2): // +2 + value = STAT_ANIM_PLUS2; + break; + case SET_STAT_BUFF_VALUE(1) | STAT_BUFF_NEGATIVE: // -1 + value = STAT_ANIM_MINUS1; + break; + case SET_STAT_BUFF_VALUE(2) | STAT_BUFF_NEGATIVE: // -2 + value = STAT_ANIM_MINUS2; + break; + } + gBattleScripting.animArg1 = GET_STAT_BUFF_ID(gBattleScripting.statChanger) + value - 1; + gBattleScripting.animArg2 = 0; + ++gBattlescriptCurrInstr; +} + +static void atk48_playstatchangeanimation(void) +{ + u32 currStat = 0; + u16 statAnimId = 0; + s32 changeableStatsCount = 0; + u8 statsToCheck = 0; + + gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]); + statsToCheck = gBattlescriptCurrInstr[2]; + if (gBattlescriptCurrInstr[3] & ATK48_STAT_NEGATIVE) // goes down + { + s16 startingStatAnimId; + if (gBattlescriptCurrInstr[3] & ATK48_STAT_BY_TWO) + startingStatAnimId = STAT_ANIM_MINUS2 - 1; + else + startingStatAnimId = STAT_ANIM_MINUS1 - 1; + + while (statsToCheck != 0) + { + if (statsToCheck & 1) + { + if (gBattlescriptCurrInstr[3] & ATK48_DONT_CHECK_LOWER) + { + if (gBattleMons[gActiveBattler].statStages[currStat] > 0) + { + statAnimId = startingStatAnimId + currStat; + ++changeableStatsCount; + } + } + else if (!gSideTimers[GET_BATTLER_SIDE(gActiveBattler)].mistTimer + && gBattleMons[gActiveBattler].ability != ABILITY_CLEAR_BODY + && gBattleMons[gActiveBattler].ability != ABILITY_WHITE_SMOKE + && !(gBattleMons[gActiveBattler].ability == ABILITY_KEEN_EYE && currStat == STAT_ACC) + && !(gBattleMons[gActiveBattler].ability == ABILITY_HYPER_CUTTER && currStat == STAT_ATK)) + { + if (gBattleMons[gActiveBattler].statStages[currStat] > 0) + { + statAnimId = startingStatAnimId + currStat; + ++changeableStatsCount; + } + } + } + statsToCheck >>= 1; + ++currStat; + } + + if (changeableStatsCount > 1) // more than one stat, so the color is gray + { + if (gBattlescriptCurrInstr[3] & ATK48_STAT_BY_TWO) + statAnimId = STAT_ANIM_MULTIPLE_MINUS2; + else + statAnimId = STAT_ANIM_MULTIPLE_MINUS1; + } + } + else // goes up + { + s16 startingStatAnimId; + if (gBattlescriptCurrInstr[3] & ATK48_STAT_BY_TWO) + startingStatAnimId = STAT_ANIM_PLUS2 - 1; + else + startingStatAnimId = STAT_ANIM_PLUS1 - 1; + + while (statsToCheck != 0) + { + if (statsToCheck & 1 && gBattleMons[gActiveBattler].statStages[currStat] < 0xC) + { + statAnimId = startingStatAnimId + currStat; + ++changeableStatsCount; + } + statsToCheck >>= 1; + ++currStat; + } + if (changeableStatsCount > 1) // more than one stat, so the color is gray + { + if (gBattlescriptCurrInstr[3] & ATK48_STAT_BY_TWO) + statAnimId = STAT_ANIM_MULTIPLE_PLUS2; + else + statAnimId = STAT_ANIM_MULTIPLE_PLUS1; + } + } + if (gBattlescriptCurrInstr[3] & ATK48_ONLY_MULTIPLE && changeableStatsCount < 2) + { + gBattlescriptCurrInstr += 4; + } + else if (changeableStatsCount != 0 && !gBattleScripting.statAnimPlayed) + { + BtlController_EmitBattleAnimation(0, B_ANIM_STATS_CHANGE, statAnimId); + MarkBattlerForControllerExec(gActiveBattler); + if (gBattlescriptCurrInstr[3] & ATK48_ONLY_MULTIPLE && changeableStatsCount > 1) + gBattleScripting.statAnimPlayed = TRUE; + gBattlescriptCurrInstr += 4; + } + else + { + gBattlescriptCurrInstr += 4; + } +} + +static void atk49_moveend(void) +{ + s32 i; + bool32 effect = FALSE; + u8 moveType = 0; + u8 holdEffectAtk = 0; + u16 *choicedMoveAtk = NULL; + u8 arg1, arg2; + u16 originallyUsedMove; + + if (gChosenMove == 0xFFFF) + originallyUsedMove = MOVE_NONE; + else + originallyUsedMove = gChosenMove; + arg1 = gBattlescriptCurrInstr[1]; + arg2 = gBattlescriptCurrInstr[2]; + if (gBattleMons[gBattlerAttacker].item == ITEM_ENIGMA_BERRY) + holdEffectAtk = gEnigmaBerries[gBattlerAttacker].holdEffect; + else + holdEffectAtk = ItemId_GetHoldEffect(gBattleMons[gBattlerAttacker].item); + choicedMoveAtk = &gBattleStruct->choicedMove[gBattlerAttacker]; + GET_MOVE_TYPE(gCurrentMove, moveType); + do + { + switch (gBattleScripting.atk49_state) + { + case ATK49_RAGE: // rage check + if (gBattleMons[gBattlerTarget].status2 & STATUS2_RAGE + && gBattleMons[gBattlerTarget].hp != 0 + && gBattlerAttacker != gBattlerTarget + && GetBattlerSide(gBattlerAttacker) != GetBattlerSide(gBattlerTarget) + && !(gMoveResultFlags & MOVE_RESULT_NO_EFFECT) + && TARGET_TURN_DAMAGED + && gBattleMoves[gCurrentMove].power + && gBattleMons[gBattlerTarget].statStages[STAT_ATK] <= 0xB) + { + ++gBattleMons[gBattlerTarget].statStages[STAT_ATK]; + BattleScriptPushCursor(); + gBattlescriptCurrInstr = BattleScript_RageIsBuilding; + effect = TRUE; + } + ++gBattleScripting.atk49_state; + break; + case ATK49_DEFROST: // defrosting check + if (gBattleMons[gBattlerTarget].status1 & STATUS1_FREEZE + && gBattleMons[gBattlerTarget].hp != 0 + && gBattlerAttacker != gBattlerTarget + && gSpecialStatuses[gBattlerTarget].specialDmg + && !(gMoveResultFlags & MOVE_RESULT_NO_EFFECT) + && moveType == TYPE_FIRE) + { + gBattleMons[gBattlerTarget].status1 &= ~(STATUS1_FREEZE); + gActiveBattler = gBattlerTarget; + BtlController_EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gBattlerTarget].status1); + MarkBattlerForControllerExec(gActiveBattler); + BattleScriptPushCursor(); + gBattlescriptCurrInstr = BattleScript_DefrostedViaFireMove; + effect = TRUE; + } + ++gBattleScripting.atk49_state; + break; + case ATK49_SYNCHRONIZE_TARGET: // target synchronize + if (AbilityBattleEffects(ABILITYEFFECT_SYNCHRONIZE, gBattlerTarget, 0, 0, 0)) + effect = TRUE; + ++gBattleScripting.atk49_state; + break; + case ATK49_MOVE_END_ABILITIES: // Such as abilities activating on contact(Poison Spore, Rough Skin, etc.). + if (AbilityBattleEffects(ABILITYEFFECT_MOVE_END, gBattlerTarget, 0, 0, 0)) + effect = TRUE; + ++gBattleScripting.atk49_state; + break; + case ATK49_STATUS_IMMUNITY_ABILITIES: // status immunities + if (AbilityBattleEffects(ABILITYEFFECT_IMMUNITY, 0, 0, 0, 0)) + effect = TRUE; // it loops through all battlers, so we increment after its done with all battlers + else + ++gBattleScripting.atk49_state; + break; + case ATK49_SYNCHRONIZE_ATTACKER: // attacker synchronize + if (AbilityBattleEffects(ABILITYEFFECT_ATK_SYNCHRONIZE, gBattlerAttacker, 0, 0, 0)) + effect = TRUE; + ++gBattleScripting.atk49_state; + break; + case ATK49_CHOICE_MOVE: // update choice band move + if (gHitMarker & HITMARKER_OBEYS + && holdEffectAtk == HOLD_EFFECT_CHOICE_BAND + && gChosenMove != MOVE_STRUGGLE + && (*choicedMoveAtk == 0 || *choicedMoveAtk == 0xFFFF)) + { + if (gChosenMove == MOVE_BATON_PASS && !(gMoveResultFlags & MOVE_RESULT_FAILED)) + { + ++gBattleScripting.atk49_state; + break; + } + *choicedMoveAtk = gChosenMove; + } + for (i = 0; i < MAX_MON_MOVES; ++i) + { + if (gBattleMons[gBattlerAttacker].moves[i] == *choicedMoveAtk) + break; + } + if (i == MAX_MON_MOVES) + *choicedMoveAtk = 0; + ++gBattleScripting.atk49_state; + break; + case ATK49_CHANGED_ITEMS: // changed held items + for (i = 0; i < gBattlersCount; ++i) + { + u16 *changedItem = &gBattleStruct->changedItems[i]; + + if (*changedItem != 0) + { + gBattleMons[i].item = *changedItem; + *changedItem = 0; + } + } + ++gBattleScripting.atk49_state; + break; + case ATK49_ITEM_EFFECTS_ALL: // item effects for all battlers + if (ItemBattleEffects(ITEMEFFECT_MOVE_END, 0, FALSE)) + effect = TRUE; + else + ++gBattleScripting.atk49_state; + break; + case ATK49_KINGSROCK_SHELLBELL: // king's rock and shell bell + if (ItemBattleEffects(ITEMEFFECT_KINGSROCK_SHELLBELL, 0, FALSE)) + effect = TRUE; + ++gBattleScripting.atk49_state; + break; + case ATK49_ATTACKER_INVISIBLE: // make attacker sprite invisible + if (gStatuses3[gBattlerAttacker] & (STATUS3_SEMI_INVULNERABLE) + && gHitMarker & HITMARKER_NO_ANIMATIONS) + { + gActiveBattler = gBattlerAttacker; + BtlController_EmitSpriteInvisibility(0, TRUE); + MarkBattlerForControllerExec(gActiveBattler); + ++gBattleScripting.atk49_state; + return; + } + ++gBattleScripting.atk49_state; + break; + case ATK49_ATTACKER_VISIBLE: // make attacker sprite visible + if (gMoveResultFlags & MOVE_RESULT_NO_EFFECT + || !(gStatuses3[gBattlerAttacker] & (STATUS3_SEMI_INVULNERABLE)) + || WasUnableToUseMove(gBattlerAttacker)) + { + gActiveBattler = gBattlerAttacker; + BtlController_EmitSpriteInvisibility(0, FALSE); + MarkBattlerForControllerExec(gActiveBattler); + gStatuses3[gBattlerAttacker] &= ~(STATUS3_SEMI_INVULNERABLE); + gSpecialStatuses[gBattlerAttacker].restoredBattlerSprite = 1; + ++gBattleScripting.atk49_state; + return; + } + ++gBattleScripting.atk49_state; + break; + case ATK49_TARGET_VISIBLE: // make target sprite visible + if (!gSpecialStatuses[gBattlerTarget].restoredBattlerSprite + && gBattlerTarget < gBattlersCount + && !(gStatuses3[gBattlerTarget] & STATUS3_SEMI_INVULNERABLE)) + { + gActiveBattler = gBattlerTarget; + BtlController_EmitSpriteInvisibility(0, FALSE); + MarkBattlerForControllerExec(gActiveBattler); + gStatuses3[gBattlerTarget] &= ~(STATUS3_SEMI_INVULNERABLE); + ++gBattleScripting.atk49_state; + return; + } + ++gBattleScripting.atk49_state; + break; + case ATK49_SUBSTITUTE: // update substitute + for (i = 0; i < gBattlersCount; ++i) + { + if (gDisableStructs[i].substituteHP == 0) + gBattleMons[i].status2 &= ~(STATUS2_SUBSTITUTE); + } + ++gBattleScripting.atk49_state; + break; + case ATK49_UPDATE_LAST_MOVES: + if (gHitMarker & HITMARKER_SWAP_ATTACKER_TARGET) + { + gActiveBattler = gBattlerAttacker; + gBattlerAttacker = gBattlerTarget; + gBattlerTarget = gActiveBattler; + gHitMarker &= ~(HITMARKER_SWAP_ATTACKER_TARGET); + } + if (gHitMarker & HITMARKER_ATTACKSTRING_PRINTED) + { + gLastPrintedMoves[gBattlerAttacker] = gChosenMove; + } + if (!(gAbsentBattlerFlags & gBitTable[gBattlerAttacker]) + && !(gBattleStruct->field_91 & gBitTable[gBattlerAttacker]) + && gBattleMoves[originallyUsedMove].effect != EFFECT_BATON_PASS) + { + if (gHitMarker & HITMARKER_OBEYS) + { + gLastMoves[gBattlerAttacker] = gChosenMove; + gLastResultingMoves[gBattlerAttacker] = gCurrentMove; + } + else + { + gLastMoves[gBattlerAttacker] = 0xFFFF; + gLastResultingMoves[gBattlerAttacker] = 0xFFFF; + } + + if (!(gHitMarker & HITMARKER_FAINTED(gBattlerTarget))) + gLastHitBy[gBattlerTarget] = gBattlerAttacker; + + if (gHitMarker & HITMARKER_OBEYS && !(gMoveResultFlags & MOVE_RESULT_NO_EFFECT)) + { + if (gChosenMove == 0xFFFF) + { + gLastLandedMoves[gBattlerTarget] = gChosenMove; + } + else + { + gLastLandedMoves[gBattlerTarget] = gCurrentMove; + GET_MOVE_TYPE(gCurrentMove, gLastHitByType[gBattlerTarget]); + } + } + else + { + gLastLandedMoves[gBattlerTarget] = 0xFFFF; + } + } + ++gBattleScripting.atk49_state; + break; + case ATK49_MIRROR_MOVE: // mirror move + if (!(gAbsentBattlerFlags & gBitTable[gBattlerAttacker]) + && !(gBattleStruct->field_91 & gBitTable[gBattlerAttacker]) + && gBattleMoves[originallyUsedMove].flags & FLAG_MIRROR_MOVE_AFFECTED + && gHitMarker & HITMARKER_OBEYS + && gBattlerAttacker != gBattlerTarget + && !(gHitMarker & HITMARKER_FAINTED(gBattlerTarget)) + && !(gMoveResultFlags & MOVE_RESULT_NO_EFFECT)) + { + u8 target, attacker; + + *(gBattleStruct->lastTakenMove + gBattlerTarget * 2 + 0) = gChosenMove; + *(gBattleStruct->lastTakenMove + gBattlerTarget * 2 + 1) = gChosenMove >> 8; + target = gBattlerTarget; + attacker = gBattlerAttacker; + *(attacker * 2 + target * 8 + (gBattleStruct->lastTakenMoveFrom) + 0) = gChosenMove; + target = gBattlerTarget; + attacker = gBattlerAttacker; + *(attacker * 2 + target * 8 + (gBattleStruct->lastTakenMoveFrom) + 1) = gChosenMove >> 8; + } + ++gBattleScripting.atk49_state; + break; + case ATK49_NEXT_TARGET: // For moves hitting two opposing Pokemon. + if (!(gHitMarker & HITMARKER_UNABLE_TO_USE_MOVE) + && gBattleTypeFlags & BATTLE_TYPE_DOUBLE + && !gProtectStructs[gBattlerAttacker].chargingTurn + && gBattleMoves[gCurrentMove].target == MOVE_TARGET_BOTH + && !(gHitMarker & HITMARKER_NO_ATTACKSTRING)) + { + u8 battlerId = GetBattlerAtPosition(BATTLE_PARTNER(GetBattlerPosition(gBattlerTarget))); + if (gBattleMons[battlerId].hp != 0) + { + gBattlerTarget = battlerId; + gHitMarker |= HITMARKER_NO_ATTACKSTRING; + gBattleScripting.atk49_state = 0; + MoveValuesCleanUp(); + BattleScriptPush(gBattleScriptsForMoveEffects[gBattleMoves[gCurrentMove].effect]); + gBattlescriptCurrInstr = BattleScript_FlushMessageBox; + return; + } + else + { + gHitMarker |= HITMARKER_NO_ATTACKSTRING; + } + } + ++gBattleScripting.atk49_state; + break; + case ATK49_COUNT: + break; + } + if (arg1 == 1 && effect == FALSE) + gBattleScripting.atk49_state = ATK49_COUNT; + if (arg1 == 2 && arg2 == gBattleScripting.atk49_state) + gBattleScripting.atk49_state = ATK49_COUNT; + } + while (gBattleScripting.atk49_state != ATK49_COUNT && effect == FALSE); + if (gBattleScripting.atk49_state == ATK49_COUNT && effect == FALSE) + gBattlescriptCurrInstr += 3; +} + +static void atk4A_typecalc2(void) +{ + u8 flags = 0; + s32 i = 0; + u8 moveType = gBattleMoves[gCurrentMove].type; + + if (gBattleMons[gBattlerTarget].ability == ABILITY_LEVITATE && moveType == TYPE_GROUND) + { + gLastUsedAbility = gBattleMons[gBattlerTarget].ability; + gMoveResultFlags |= (MOVE_RESULT_MISSED | MOVE_RESULT_DOESNT_AFFECT_FOE); + gLastLandedMoves[gBattlerTarget] = 0; + gBattleCommunication[6] = moveType; + RecordAbilityBattle(gBattlerTarget, gLastUsedAbility); + } + else + { + while (TYPE_EFFECT_ATK_TYPE(i) != TYPE_ENDTABLE) + { + if (TYPE_EFFECT_ATK_TYPE(i) == TYPE_FORESIGHT) + { + if (gBattleMons[gBattlerTarget].status2 & STATUS2_FORESIGHT) + { + break; + } + else + { + i += 3; + continue; + } + } + if (TYPE_EFFECT_ATK_TYPE(i) == moveType) + { + // check type1 + if (TYPE_EFFECT_DEF_TYPE(i) == gBattleMons[gBattlerTarget].type1) + { + if (TYPE_EFFECT_MULTIPLIER(i) == TYPE_MUL_NO_EFFECT) + { + gMoveResultFlags |= MOVE_RESULT_DOESNT_AFFECT_FOE; + break; + } + if (TYPE_EFFECT_MULTIPLIER(i) == TYPE_MUL_NOT_EFFECTIVE) + { + flags |= MOVE_RESULT_NOT_VERY_EFFECTIVE; + } + if (TYPE_EFFECT_MULTIPLIER(i) == TYPE_MUL_SUPER_EFFECTIVE) + { + flags |= MOVE_RESULT_SUPER_EFFECTIVE; + } + } + // check type2 + if (TYPE_EFFECT_DEF_TYPE(i) == gBattleMons[gBattlerTarget].type2) + { + if (gBattleMons[gBattlerTarget].type1 != gBattleMons[gBattlerTarget].type2 + && TYPE_EFFECT_MULTIPLIER(i) == TYPE_MUL_NO_EFFECT) + { + gMoveResultFlags |= MOVE_RESULT_DOESNT_AFFECT_FOE; + break; + } + if (TYPE_EFFECT_DEF_TYPE(i) == gBattleMons[gBattlerTarget].type2 + && gBattleMons[gBattlerTarget].type1 != gBattleMons[gBattlerTarget].type2 + && TYPE_EFFECT_MULTIPLIER(i) == TYPE_MUL_NOT_EFFECTIVE) + { + flags |= MOVE_RESULT_NOT_VERY_EFFECTIVE; + } + if (TYPE_EFFECT_DEF_TYPE(i) == gBattleMons[gBattlerTarget].type2 + && gBattleMons[gBattlerTarget].type1 != gBattleMons[gBattlerTarget].type2 + && TYPE_EFFECT_MULTIPLIER(i) == TYPE_MUL_SUPER_EFFECTIVE) + { + flags |= MOVE_RESULT_SUPER_EFFECTIVE; + } + } + } + i += 3; + } + } + if (gBattleMons[gBattlerTarget].ability == ABILITY_WONDER_GUARD + && !(flags & MOVE_RESULT_NO_EFFECT) + && AttacksThisTurn(gBattlerAttacker, gCurrentMove) == 2 + && (!(flags & MOVE_RESULT_SUPER_EFFECTIVE) || ((flags & (MOVE_RESULT_SUPER_EFFECTIVE | MOVE_RESULT_NOT_VERY_EFFECTIVE)) == (MOVE_RESULT_SUPER_EFFECTIVE | MOVE_RESULT_NOT_VERY_EFFECTIVE))) + && gBattleMoves[gCurrentMove].power) + { + gLastUsedAbility = ABILITY_WONDER_GUARD; + gMoveResultFlags |= MOVE_RESULT_MISSED; + gLastLandedMoves[gBattlerTarget] = 0; + gBattleCommunication[6] = 3; + RecordAbilityBattle(gBattlerTarget, gLastUsedAbility); + } + if (gMoveResultFlags & MOVE_RESULT_DOESNT_AFFECT_FOE) + gProtectStructs[gBattlerAttacker].targetNotAffected = 1; + ++gBattlescriptCurrInstr; +} + +static void atk4B_returnatktoball(void) +{ + gActiveBattler = gBattlerAttacker; + if (!(gHitMarker & HITMARKER_FAINTED(gActiveBattler))) + { + BtlController_EmitReturnMonToBall(0, 0); + MarkBattlerForControllerExec(gActiveBattler); + } + ++gBattlescriptCurrInstr; +} + +static void atk4C_getswitchedmondata(void) +{ + if (!gBattleControllerExecFlags) + { + gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]); + gBattlerPartyIndexes[gActiveBattler] = *(gBattleStruct->monToSwitchIntoId + gActiveBattler); + BtlController_EmitGetMonData(0, REQUEST_ALL_BATTLE, gBitTable[gBattlerPartyIndexes[gActiveBattler]]); + MarkBattlerForControllerExec(gActiveBattler); + gBattlescriptCurrInstr += 2; + } +} + +static void atk4D_switchindataupdate(void) +{ + struct BattlePokemon oldData; + s32 i; + u8 *monData; + + if (!gBattleControllerExecFlags) + { + gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]); + oldData = gBattleMons[gActiveBattler]; + monData = (u8 *)(&gBattleMons[gActiveBattler]); + for (i = 0; i < sizeof(struct BattlePokemon); ++i) + { + monData[i] = gBattleBufferB[gActiveBattler][4 + i]; + } + gBattleMons[gActiveBattler].type1 = gBaseStats[gBattleMons[gActiveBattler].species].type1; + gBattleMons[gActiveBattler].type2 = gBaseStats[gBattleMons[gActiveBattler].species].type2; + gBattleMons[gActiveBattler].ability = GetAbilityBySpecies(gBattleMons[gActiveBattler].species, gBattleMons[gActiveBattler].abilityNum); + // check knocked off item + i = GetBattlerSide(gActiveBattler); + if (gWishFutureKnock.knockedOffMons[i] & gBitTable[gBattlerPartyIndexes[gActiveBattler]]) + gBattleMons[gActiveBattler].item = 0; + if (gBattleMoves[gCurrentMove].effect == EFFECT_BATON_PASS) + { + for (i = 0; i < NUM_BATTLE_STATS; ++i) + { + gBattleMons[gActiveBattler].statStages[i] = oldData.statStages[i]; + } + gBattleMons[gActiveBattler].status2 = oldData.status2; + } + SwitchInClearSetData(); + gBattleScripting.battler = gActiveBattler; + PREPARE_MON_NICK_BUFFER(gBattleTextBuff1, gActiveBattler, gBattlerPartyIndexes[gActiveBattler]); + gBattlescriptCurrInstr += 2; + } +} + +static void atk4E_switchinanim(void) +{ + if (!gBattleControllerExecFlags) + { + gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]); + if (GetBattlerSide(gActiveBattler) == B_SIDE_OPPONENT + && !(gBattleTypeFlags & + (BATTLE_TYPE_LINK + | BATTLE_TYPE_LEGENDARY + | BATTLE_TYPE_OLDMAN_TUTORIAL + | BATTLE_TYPE_POKEDUDE + | BATTLE_TYPE_EREADER_TRAINER + | BATTLE_TYPE_GHOST))) + HandleSetPokedexFlag(SpeciesToNationalPokedexNum(gBattleMons[gActiveBattler].species), FLAG_SET_SEEN, gBattleMons[gActiveBattler].personality); + gAbsentBattlerFlags &= ~(gBitTable[gActiveBattler]); + BtlController_EmitSwitchInAnim(0, gBattlerPartyIndexes[gActiveBattler], gBattlescriptCurrInstr[2]); + MarkBattlerForControllerExec(gActiveBattler); + gBattlescriptCurrInstr += 3; + } +} + +static void atk4F_jumpifcantswitch(void) +{ + s32 i; + s32 lastMonId; + struct Pokemon *party; + + gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1] & ~(ATK4F_DONT_CHECK_STATUSES)); + if (!(gBattlescriptCurrInstr[1] & ATK4F_DONT_CHECK_STATUSES) + && ((gBattleMons[gActiveBattler].status2 & (STATUS2_WRAPPED | STATUS2_ESCAPE_PREVENTION)) + || (gStatuses3[gActiveBattler] & STATUS3_ROOTED))) + { + gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 2); + } + else if (gBattleTypeFlags & BATTLE_TYPE_MULTI) + { + if (GetBattlerSide(gActiveBattler) == B_SIDE_OPPONENT) + party = gEnemyParty; + else + party = gPlayerParty; + + i = 0; + if (GetLinkTrainerFlankId(GetBattlerMultiplayerId(gActiveBattler)) == TRUE) + i = 3; + for (lastMonId = i + 3; i < lastMonId; ++i) + { + if (GetMonData(&party[i], MON_DATA_SPECIES) != SPECIES_NONE + && !GetMonData(&party[i], MON_DATA_IS_EGG) + && GetMonData(&party[i], MON_DATA_HP) != 0 + && gBattlerPartyIndexes[gActiveBattler] != i) + break; + } + if (i == lastMonId) + gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 2); + else + gBattlescriptCurrInstr += 6; + } + else + { + u8 battlerIn1, battlerIn2; + + if (GetBattlerSide(gActiveBattler) == B_SIDE_OPPONENT) + { + battlerIn1 = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT); + if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE) + battlerIn2 = GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT); + else + battlerIn2 = battlerIn1; + party = gEnemyParty; + } + else + { + battlerIn1 = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT); + if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE) + battlerIn2 = GetBattlerAtPosition(B_POSITION_PLAYER_RIGHT); + else + battlerIn2 = battlerIn1; + party = gPlayerParty; + } + for (i = 0; i < PARTY_SIZE; ++i) + { + if (GetMonData(&party[i], MON_DATA_HP) != 0 + && GetMonData(&party[i], MON_DATA_SPECIES) != SPECIES_NONE + && !GetMonData(&party[i], MON_DATA_IS_EGG) + && i != gBattlerPartyIndexes[battlerIn1] + && i != gBattlerPartyIndexes[battlerIn2]) + break; + } + if (i == 6) + gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 2); + else + gBattlescriptCurrInstr += 6; + } +} + +static void sub_8024398(u8 arg0) +{ + *(gBattleStruct->field_58 + gActiveBattler) = gBattlerPartyIndexes[gActiveBattler]; + BtlController_EmitChoosePokemon(0, PARTY_MUST_CHOOSE_MON, arg0, 0, gBattleStruct->field_60[gActiveBattler]); + MarkBattlerForControllerExec(gActiveBattler); +} + +static void atk50_openpartyscreen(void) +{ + u32 flags; + u8 hitmarkerFaintBits; + u8 battlerId; + const u8 *jumpPtr; + + battlerId = 0; + flags = 0; + jumpPtr = T1_READ_PTR(gBattlescriptCurrInstr + 2); + if (gBattlescriptCurrInstr[1] == 5) + { + if ((gBattleTypeFlags & (BATTLE_TYPE_DOUBLE | BATTLE_TYPE_MULTI)) != BATTLE_TYPE_DOUBLE) + { + for (gActiveBattler = 0; gActiveBattler < gBattlersCount; ++gActiveBattler) + { + if (gHitMarker & HITMARKER_FAINTED(gActiveBattler)) + { + if (HasNoMonsToSwitch(gActiveBattler, 6, 6)) + { + gAbsentBattlerFlags |= gBitTable[gActiveBattler]; + gHitMarker &= ~(HITMARKER_FAINTED(gActiveBattler)); + BtlController_EmitLinkStandbyMsg(0, 2); + MarkBattlerForControllerExec(gActiveBattler); + } + else if (!gSpecialStatuses[gActiveBattler].flag40) + { + sub_8024398(6); + gSpecialStatuses[gActiveBattler].flag40 = 1; + } + } + else + { + BtlController_EmitLinkStandbyMsg(0, 2); + MarkBattlerForControllerExec(gActiveBattler); + } + } + } + else if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE) + { + u8 flag40_0, flag40_1, flag40_2, flag40_3; + + hitmarkerFaintBits = gHitMarker >> 0x1C; + if (gBitTable[0] & hitmarkerFaintBits) + { + gActiveBattler = 0; + if (HasNoMonsToSwitch(0, 6, 6)) + { + gAbsentBattlerFlags |= gBitTable[gActiveBattler]; + gHitMarker &= ~(HITMARKER_FAINTED(gActiveBattler)); + BtlController_EmitCmd42(0); + MarkBattlerForControllerExec(gActiveBattler); + } + else if (!gSpecialStatuses[gActiveBattler].flag40) + { + sub_8024398(gBattleStruct->monToSwitchIntoId[2]); + gSpecialStatuses[gActiveBattler].flag40 = 1; + } + else + { + BtlController_EmitLinkStandbyMsg(0, 2); + MarkBattlerForControllerExec(gActiveBattler); + flags |= 1; + } + } + if (gBitTable[2] & hitmarkerFaintBits && !(gBitTable[0] & hitmarkerFaintBits)) + { + gActiveBattler = 2; + if (HasNoMonsToSwitch(2, 6, 6)) + { + gAbsentBattlerFlags |= gBitTable[gActiveBattler]; + gHitMarker &= ~(HITMARKER_FAINTED(gActiveBattler)); + BtlController_EmitCmd42(0); + MarkBattlerForControllerExec(gActiveBattler); + } + else if (!gSpecialStatuses[gActiveBattler].flag40) + { + sub_8024398(gBattleStruct->monToSwitchIntoId[0]); + gSpecialStatuses[gActiveBattler].flag40 = 1; + } + else if (!(flags & 1)) + { + BtlController_EmitLinkStandbyMsg(0, 2); + MarkBattlerForControllerExec(gActiveBattler); + } + } + if (gBitTable[1] & hitmarkerFaintBits) + { + gActiveBattler = 1; + if (HasNoMonsToSwitch(1, 6, 6)) + { + gAbsentBattlerFlags |= gBitTable[gActiveBattler]; + gHitMarker &= ~(HITMARKER_FAINTED(gActiveBattler)); + BtlController_EmitCmd42(0); + MarkBattlerForControllerExec(gActiveBattler); + } + else if (!gSpecialStatuses[gActiveBattler].flag40) + { + sub_8024398(gBattleStruct->monToSwitchIntoId[3]); + gSpecialStatuses[gActiveBattler].flag40 = 1; + } + else + { + BtlController_EmitLinkStandbyMsg(0, 2); + MarkBattlerForControllerExec(gActiveBattler); + flags |= 2; + } + } + if (gBitTable[3] & hitmarkerFaintBits && !(gBitTable[1] & hitmarkerFaintBits)) + { + gActiveBattler = 3; + if (HasNoMonsToSwitch(3, 6, 6)) + { + gAbsentBattlerFlags |= gBitTable[gActiveBattler]; + gHitMarker &= ~(HITMARKER_FAINTED(gActiveBattler)); + BtlController_EmitCmd42(0); + MarkBattlerForControllerExec(gActiveBattler); + } + else if (!gSpecialStatuses[gActiveBattler].flag40) + { + sub_8024398(gBattleStruct->monToSwitchIntoId[1]); + gSpecialStatuses[gActiveBattler].flag40 = 1; + } + else if (!(flags & 2)) + { + BtlController_EmitLinkStandbyMsg(0, 2); + MarkBattlerForControllerExec(gActiveBattler); + } + } + flag40_0 = gSpecialStatuses[0].flag40; + if (!flag40_0) + { + flag40_2 = gSpecialStatuses[2].flag40; + if (!flag40_2 && hitmarkerFaintBits != 0) + { + if (gAbsentBattlerFlags & gBitTable[0]) + gActiveBattler = 2; + else + gActiveBattler = 0; + + BtlController_EmitLinkStandbyMsg(0, 2); + MarkBattlerForControllerExec(gActiveBattler); + } + + } + flag40_1 = gSpecialStatuses[1].flag40; + if (!flag40_1) + { + flag40_3 = gSpecialStatuses[3].flag40; + if (!flag40_3 && hitmarkerFaintBits != 0) + { + if (gAbsentBattlerFlags & gBitTable[1]) + gActiveBattler = 3; + else + gActiveBattler = 1; + BtlController_EmitLinkStandbyMsg(0, 2); + MarkBattlerForControllerExec(gActiveBattler); + } + } + } + gBattlescriptCurrInstr += 6; + } + else if (gBattlescriptCurrInstr[1] == 6) + { + if (!(gBattleTypeFlags & BATTLE_TYPE_MULTI)) + { + if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE) + { + hitmarkerFaintBits = gHitMarker >> 0x1C; + if (gBitTable[2] & hitmarkerFaintBits && gBitTable[0] & hitmarkerFaintBits) + { + gActiveBattler = 2; + if (HasNoMonsToSwitch(2, gBattleBufferB[0][1], 6)) + { + gAbsentBattlerFlags |= gBitTable[gActiveBattler]; + gHitMarker &= ~(HITMARKER_FAINTED(gActiveBattler)); + BtlController_EmitCmd42(0); + MarkBattlerForControllerExec(gActiveBattler); + } + else if (!gSpecialStatuses[gActiveBattler].flag40) + { + sub_8024398(gBattleStruct->monToSwitchIntoId[0]); + gSpecialStatuses[gActiveBattler].flag40 = 1; + } + } + if (gBitTable[3] & hitmarkerFaintBits && hitmarkerFaintBits & gBitTable[1]) + { + gActiveBattler = 3; + if (HasNoMonsToSwitch(3, gBattleBufferB[1][1], 6)) + { + gAbsentBattlerFlags |= gBitTable[gActiveBattler]; + gHitMarker &= ~(HITMARKER_FAINTED(gActiveBattler)); + BtlController_EmitCmd42(0); + MarkBattlerForControllerExec(gActiveBattler); + } + else if (!gSpecialStatuses[gActiveBattler].flag40) + { + sub_8024398(gBattleStruct->monToSwitchIntoId[1]); + gSpecialStatuses[gActiveBattler].flag40 = 1; + } + } + gBattlescriptCurrInstr += 6; + } + else + { + gBattlescriptCurrInstr += 6; + } + } + else + { + gBattlescriptCurrInstr += 6; + } + + hitmarkerFaintBits = gHitMarker >> 0x1C; + + gBattlerFainted = 0; + while (1) + { + if (gBitTable[gBattlerFainted] & hitmarkerFaintBits) + break; + if (gBattlerFainted >= gBattlersCount) + break; + ++gBattlerFainted; + } + + if (gBattlerFainted == gBattlersCount) + gBattlescriptCurrInstr = jumpPtr; + } + else + { + if (gBattlescriptCurrInstr[1] & 0x80) + hitmarkerFaintBits = PARTY_CHOOSE_MON; // Used here as the caseId for the EmitChoose function. + else + hitmarkerFaintBits = PARTY_MUST_CHOOSE_MON; + battlerId = GetBattlerForBattleScript(gBattlescriptCurrInstr[1] & ~(0x80)); + if (gSpecialStatuses[battlerId].flag40) + { + gBattlescriptCurrInstr += 6; + } + else if (HasNoMonsToSwitch(battlerId, 6, 6)) + { + gActiveBattler = battlerId; + gAbsentBattlerFlags |= gBitTable[gActiveBattler]; + gHitMarker &= ~(HITMARKER_FAINTED(gActiveBattler)); + gBattlescriptCurrInstr = jumpPtr; + } + else + { + gActiveBattler = battlerId; + *(gBattleStruct->field_58 + gActiveBattler) = gBattlerPartyIndexes[gActiveBattler]; + BtlController_EmitChoosePokemon(0, hitmarkerFaintBits, *(gBattleStruct->monToSwitchIntoId + (gActiveBattler ^ 2)), 0, gBattleStruct->field_60[gActiveBattler]); + MarkBattlerForControllerExec(gActiveBattler); + gBattlescriptCurrInstr += 6; + if (GetBattlerPosition(gActiveBattler) == B_POSITION_PLAYER_LEFT && gBattleResults.playerSwitchesCounter < 0xFF) + ++gBattleResults.playerSwitchesCounter; + + if (gBattleTypeFlags & BATTLE_TYPE_MULTI) + { + for (gActiveBattler = 0; gActiveBattler < gBattlersCount; ++gActiveBattler) + { + if (gActiveBattler != battlerId) + { + BtlController_EmitLinkStandbyMsg(0, 2); + MarkBattlerForControllerExec(gActiveBattler); + } + } + } + else + { + gActiveBattler = GetBattlerAtPosition(GetBattlerPosition(battlerId) ^ BIT_SIDE); + if (gAbsentBattlerFlags & gBitTable[gActiveBattler]) + gActiveBattler ^= BIT_FLANK; + BtlController_EmitLinkStandbyMsg(0, 2); + MarkBattlerForControllerExec(gActiveBattler); + } + } + } +} + +static void atk51_switchhandleorder(void) +{ + s32 i; + + if (!gBattleControllerExecFlags) + { + gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]); + switch (gBattlescriptCurrInstr[2]) + { + case 0: + for (i = 0; i < gBattlersCount; ++i) + if (gBattleBufferB[i][0] == 0x22) + *(gBattleStruct->monToSwitchIntoId + i) = gBattleBufferB[i][1]; + break; + case 1: + if (!(gBattleTypeFlags & BATTLE_TYPE_MULTI)) + sub_8013F6C(gActiveBattler); + break; + case 2: + gBattleCommunication[0] = gBattleBufferB[gActiveBattler][1]; + *(gBattleStruct->monToSwitchIntoId + gActiveBattler) = gBattleBufferB[gActiveBattler][1]; + + if (gBattleTypeFlags & BATTLE_TYPE_MULTI) + { + *(gActiveBattler * 3 + (u8 *)(gBattleStruct->field_60) + 0) &= 0xF; + *(gActiveBattler * 3 + (u8 *)(gBattleStruct->field_60) + 0) |= (gBattleBufferB[gActiveBattler][2] & 0xF0); + *(gActiveBattler * 3 + (u8 *)(gBattleStruct->field_60) + 1) = gBattleBufferB[gActiveBattler][3]; + *((gActiveBattler ^ BIT_FLANK) * 3 + (u8 *)(gBattleStruct->field_60) + 0) &= (0xF0); + *((gActiveBattler ^ BIT_FLANK) * 3 + (u8 *)(gBattleStruct->field_60) + 0) |= (gBattleBufferB[gActiveBattler][2] & 0xF0) >> 4; + *((gActiveBattler ^ BIT_FLANK) * 3 + (u8 *)(gBattleStruct->field_60) + 2) = gBattleBufferB[gActiveBattler][3]; + } + else + { + sub_8013F6C(gActiveBattler); + } + PREPARE_SPECIES_BUFFER(gBattleTextBuff1, gBattleMons[gBattlerAttacker].species) + PREPARE_MON_NICK_BUFFER(gBattleTextBuff2, gActiveBattler, gBattleBufferB[gActiveBattler][1]) + break; + } + gBattlescriptCurrInstr += 3; + } +} + +static void atk52_switchineffects(void) +{ + s32 i; + + gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]); + sub_80174B8(gActiveBattler); + gHitMarker &= ~(HITMARKER_FAINTED(gActiveBattler)); + gSpecialStatuses[gActiveBattler].flag40 = 0; + if (!(gSideStatuses[GetBattlerSide(gActiveBattler)] & SIDE_STATUS_SPIKES_DAMAGED) + && (gSideStatuses[GetBattlerSide(gActiveBattler)] & SIDE_STATUS_SPIKES) + && !IS_BATTLER_OF_TYPE(gActiveBattler, TYPE_FLYING) + && gBattleMons[gActiveBattler].ability != ABILITY_LEVITATE) + { + u8 spikesDmg; + + gSideStatuses[GetBattlerSide(gActiveBattler)] |= SIDE_STATUS_SPIKES_DAMAGED; + spikesDmg = (5 - gSideTimers[GetBattlerSide(gActiveBattler)].spikesAmount) * 2; + gBattleMoveDamage = gBattleMons[gActiveBattler].maxHP / (spikesDmg); + if (gBattleMoveDamage == 0) + gBattleMoveDamage = 1; + gBattleScripting.battler = gActiveBattler; + BattleScriptPushCursor(); + if (gBattlescriptCurrInstr[1] == BS_TARGET) + gBattlescriptCurrInstr = BattleScript_SpikesOnTarget; + else if (gBattlescriptCurrInstr[1] == BS_ATTACKER) + gBattlescriptCurrInstr = BattleScript_SpikesOnAttacker; + else + gBattlescriptCurrInstr = BattleScript_SpikesOnFaintedBattler; + } + else + { + if (gBattleMons[gActiveBattler].ability == ABILITY_TRUANT) + gDisableStructs[gActiveBattler].truantCounter = 1; + if (!AbilityBattleEffects(ABILITYEFFECT_ON_SWITCHIN, gActiveBattler, 0, 0, 0) + && !ItemBattleEffects(ITEMEFFECT_ON_SWITCH_IN, gActiveBattler, FALSE)) + { + gSideStatuses[GetBattlerSide(gActiveBattler)] &= ~(SIDE_STATUS_SPIKES_DAMAGED); + + for (i = 0; i < gBattlersCount; ++i) + { + if (gBattlerByTurnOrder[i] == gActiveBattler) + gActionsByTurnOrder[i] = B_ACTION_CANCEL_PARTNER; + } + for (i = 0; i < gBattlersCount; ++i) + { + u16 *hpOnSwitchout = &gBattleStruct->hpOnSwitchout[GetBattlerSide(i)]; + *hpOnSwitchout = gBattleMons[i].hp; + } + + if (gBattlescriptCurrInstr[1] == 5) + { + u32 hitmarkerFaintBits = gHitMarker >> 0x1C; + + ++gBattlerFainted; + while (TRUE) + { + if (hitmarkerFaintBits & gBitTable[gBattlerFainted] && !(gAbsentBattlerFlags & gBitTable[gBattlerFainted])) + break; + if (gBattlerFainted >= gBattlersCount) + break; + ++gBattlerFainted; + } + } + gBattlescriptCurrInstr += 2; + } + } +} + +static void atk53_trainerslidein(void) +{ + if (!gBattlescriptCurrInstr[1]) + gActiveBattler = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT); + else + gActiveBattler = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT); + BtlController_EmitTrainerSlide(0); + MarkBattlerForControllerExec(gActiveBattler); + gBattlescriptCurrInstr += 2; +} + +static void atk54_playse(void) +{ + gActiveBattler = gBattlerAttacker; + BtlController_EmitPlaySE(0, T2_READ_16(gBattlescriptCurrInstr + 1)); + MarkBattlerForControllerExec(gActiveBattler); + gBattlescriptCurrInstr += 3; +} + +static void atk55_fanfare(void) +{ + gActiveBattler = gBattlerAttacker; + BtlController_EmitPlayFanfare(0, T2_READ_16(gBattlescriptCurrInstr + 1)); + MarkBattlerForControllerExec(gActiveBattler); + gBattlescriptCurrInstr += 3; +} + +static void atk56_playfaintcry(void) +{ + gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]); + BtlController_EmitFaintingCry(0); + MarkBattlerForControllerExec(gActiveBattler); + gBattlescriptCurrInstr += 2; +} + +static void atk57(void) +{ + gActiveBattler = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT); + BtlController_EmitCmd55(0, gBattleOutcome); + MarkBattlerForControllerExec(gActiveBattler); + gBattlescriptCurrInstr += 1; +} + +static void atk58_returntoball(void) +{ + gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]); + BtlController_EmitReturnMonToBall(0, 1); + MarkBattlerForControllerExec(gActiveBattler); + gBattlescriptCurrInstr += 2; +} + +static void atk59_handlelearnnewmove(void) +{ + const u8 *jumpPtr1 = T1_READ_PTR(gBattlescriptCurrInstr + 1); + const u8 *jumpPtr2 = T1_READ_PTR(gBattlescriptCurrInstr + 5); + u16 ret = MonTryLearningNewMove(&gPlayerParty[gBattleStruct->expGetterMonId], gBattlescriptCurrInstr[9]); + + while (ret == 0xFFFE) + ret = MonTryLearningNewMove(&gPlayerParty[gBattleStruct->expGetterMonId], 0); + if (ret == 0) + { + gBattlescriptCurrInstr = jumpPtr2; + } + else if (ret == 0xFFFF) + { + gBattlescriptCurrInstr += 10; + } + else + { + gActiveBattler = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT); + if (gBattlerPartyIndexes[gActiveBattler] == gBattleStruct->expGetterMonId + && !(gBattleMons[gActiveBattler].status2 & STATUS2_TRANSFORMED)) + { + GiveMoveToBattleMon(&gBattleMons[gActiveBattler], ret); + } + if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE) + { + gActiveBattler = GetBattlerAtPosition(B_POSITION_PLAYER_RIGHT); + if (gBattlerPartyIndexes[gActiveBattler] == gBattleStruct->expGetterMonId + && !(gBattleMons[gActiveBattler].status2 & STATUS2_TRANSFORMED)) + { + GiveMoveToBattleMon(&gBattleMons[gActiveBattler], ret); + } + } + gBattlescriptCurrInstr = jumpPtr1; + } +} + +static void atk5A_yesnoboxlearnmove(void) +{ + gActiveBattler = 0; + + switch (gBattleScripting.learnMoveState) + { + case 0: + HandleBattleWindow(0x17, 8, 0x1D, 0xD, 0); + BattlePutTextOnWindow(gText_BattleYesNoChoice, 0xE); + ++gBattleScripting.learnMoveState; + gBattleCommunication[CURSOR_POSITION] = 0; + BattleCreateYesNoCursorAt(); + break; + case 1: + if (JOY_NEW(DPAD_UP) && gBattleCommunication[CURSOR_POSITION] != 0) + { + PlaySE(SE_SELECT); + BattleDestroyYesNoCursorAt(); + gBattleCommunication[CURSOR_POSITION] = 0; + BattleCreateYesNoCursorAt(); + } + if (JOY_NEW(DPAD_DOWN) && gBattleCommunication[CURSOR_POSITION] == 0) + { + PlaySE(SE_SELECT); + BattleDestroyYesNoCursorAt(); + gBattleCommunication[CURSOR_POSITION] = 1; + BattleCreateYesNoCursorAt(); + } + if (JOY_NEW(A_BUTTON)) + { + PlaySE(SE_SELECT); + if (gBattleCommunication[1] == 0) + { + HandleBattleWindow(0x17, 0x8, 0x1D, 0xD, WINDOW_CLEAR); + BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 0x10, RGB_BLACK); + ++gBattleScripting.learnMoveState; + } + else + { + gBattleScripting.learnMoveState = 4; + } + } + else if (JOY_NEW(B_BUTTON)) + { + PlaySE(SE_SELECT); + gBattleScripting.learnMoveState = 4; + } + break; + case 2: + if (!gPaletteFade.active) + { + FreeAllWindowBuffers(); + ShowSelectMovePokemonSummaryScreen(gPlayerParty, gBattleStruct->expGetterMonId, gPlayerPartyCount - 1, ReshowBattleScreenAfterMenu, gMoveToLearn); + ++gBattleScripting.learnMoveState; + } + break; + case 3: + if (!gPaletteFade.active && gMain.callback2 == BattleMainCB2) + { + u8 movePosition = sub_8138B2C(); + + if (movePosition == 4) + { + gBattleScripting.learnMoveState = 4; + } + else + { + u16 moveId = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_MOVE1 + movePosition); + + if (IsHMMove2(moveId)) + { + PrepareStringBattle(STRINGID_HMMOVESCANTBEFORGOTTEN, gActiveBattler); + gBattleScripting.learnMoveState = 5; + } + else + { + gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1); + PREPARE_MOVE_BUFFER(gBattleTextBuff2, moveId) + RemoveMonPPBonus(&gPlayerParty[gBattleStruct->expGetterMonId], movePosition); + SetMonMoveSlot(&gPlayerParty[gBattleStruct->expGetterMonId], gMoveToLearn, movePosition); + if (gBattlerPartyIndexes[0] == gBattleStruct->expGetterMonId + && !(gBattleMons[0].status2 & STATUS2_TRANSFORMED) + && !(gDisableStructs[0].mimickedMoves & gBitTable[movePosition])) + { + RemoveBattleMonPPBonus(&gBattleMons[0], movePosition); + SetBattleMonMoveSlot(&gBattleMons[0], gMoveToLearn, movePosition); + } + if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE + && gBattlerPartyIndexes[2] == gBattleStruct->expGetterMonId + && !(gBattleMons[2].status2 & STATUS2_TRANSFORMED) + && !(gDisableStructs[2].mimickedMoves & gBitTable[movePosition])) + { + RemoveBattleMonPPBonus(&gBattleMons[2], movePosition); + SetBattleMonMoveSlot(&gBattleMons[2], gMoveToLearn, movePosition); + } + } + } + } + break; + case 4: + HandleBattleWindow(0x17, 8, 0x1D, 0xD, WINDOW_CLEAR); + gBattlescriptCurrInstr += 5; + break; + case 5: + if (!gBattleControllerExecFlags) + { + gBattleScripting.learnMoveState = 2; + } + break; + } +} + +static void atk5B_yesnoboxstoplearningmove(void) +{ + switch (gBattleScripting.learnMoveState) + { + case 0: + HandleBattleWindow(0x17, 8, 0x1D, 0xD, 0); + BattlePutTextOnWindow(gText_BattleYesNoChoice, 0xE); + ++gBattleScripting.learnMoveState; + gBattleCommunication[CURSOR_POSITION] = 0; + BattleCreateYesNoCursorAt(); + break; + case 1: + if (JOY_NEW(DPAD_UP) && gBattleCommunication[CURSOR_POSITION] != 0) + { + PlaySE(SE_SELECT); + BattleDestroyYesNoCursorAt(); + gBattleCommunication[CURSOR_POSITION] = 0; + BattleCreateYesNoCursorAt(); + } + if (JOY_NEW(DPAD_DOWN) && gBattleCommunication[CURSOR_POSITION] == 0) + { + PlaySE(SE_SELECT); + BattleDestroyYesNoCursorAt(); + gBattleCommunication[CURSOR_POSITION] = 1; + BattleCreateYesNoCursorAt(); + } + if (JOY_NEW(A_BUTTON)) + { + PlaySE(SE_SELECT); + + if (gBattleCommunication[1] != 0) + gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1); + else + gBattlescriptCurrInstr += 5; + HandleBattleWindow(0x17, 0x8, 0x1D, 0xD, WINDOW_CLEAR); + } + else if (JOY_NEW(B_BUTTON)) + { + PlaySE(SE_SELECT); + gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1); + HandleBattleWindow(0x17, 0x8, 0x1D, 0xD, WINDOW_CLEAR); + } + break; + } +} + +static void atk5C_hitanimation(void) +{ + gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]); + if (gMoveResultFlags & MOVE_RESULT_NO_EFFECT) + { + gBattlescriptCurrInstr += 2; + } + else if (!(gHitMarker & HITMARKER_IGNORE_SUBSTITUTE) + || !(gBattleMons[gActiveBattler].status2 & STATUS2_SUBSTITUTE) + || gDisableStructs[gActiveBattler].substituteHP == 0) + { + BtlController_EmitHitAnimation(0); + MarkBattlerForControllerExec(gActiveBattler); + gBattlescriptCurrInstr += 2; + } + else + { + gBattlescriptCurrInstr += 2; + } +} + +#ifdef NONMATCHING +static void atk5D_getmoneyreward(void) +{ + u32 i = 0; + u32 lastMonLevel = 0; + u32 moneyReward = 0; + u32 value; + + // The whole function is using wrong registers. + if (gBattleOutcome == B_OUTCOME_WON) + { + if (gTrainerBattleOpponent_A == 0x400) + { + moneyReward = 20 * gBattleResources->secretBase->party.levels[0] * gBattleStruct->moneyMultiplier; + } + else + { + switch (gTrainers[gTrainerBattleOpponent_A].partyFlags) + { + case 0: + { + const struct TrainerMonNoItemDefaultMoves *party = gTrainers[gTrainerBattleOpponent_A].party.NoItemDefaultMoves; + + lastMonLevel = party[gTrainers[gTrainerBattleOpponent_A].partySize - 1].lvl; + } + break; + case F_TRAINER_PARTY_CUSTOM_MOVESET: + { + const struct TrainerMonNoItemCustomMoves *party = gTrainers[gTrainerBattleOpponent_A].party.NoItemCustomMoves; + + lastMonLevel = party[gTrainers[gTrainerBattleOpponent_A].partySize - 1].lvl; + } + break; + case F_TRAINER_PARTY_HELD_ITEM: + { + const struct TrainerMonItemDefaultMoves *party = gTrainers[gTrainerBattleOpponent_A].party.ItemDefaultMoves; + + lastMonLevel = party[gTrainers[gTrainerBattleOpponent_A].partySize - 1].lvl; + } + break; + case F_TRAINER_PARTY_CUSTOM_MOVESET | F_TRAINER_PARTY_HELD_ITEM: + { + const struct TrainerMonItemCustomMoves *party = gTrainers[gTrainerBattleOpponent_A].party.ItemCustomMoves; + + lastMonLevel = party[gTrainers[gTrainerBattleOpponent_A].partySize - 1].lvl; + } + break; + } + for (; gTrainerMoneyTable[i].classId != 0xFF; ++i) + { + if (gTrainerMoneyTable[i].classId == gTrainers[gTrainerBattleOpponent_A].trainerClass) + break; + } + moneyReward = 4 * lastMonLevel; + moneyReward *= gBattleStruct->moneyMultiplier; + value = gTrainerMoneyTable[i].value; + if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE) + moneyReward *= (value << 1); + else + moneyReward *= value; + } + AddMoney(&gSaveBlock1Ptr->money, moneyReward); + } + else + { + moneyReward = sub_8054C04(); + } + PREPARE_WORD_NUMBER_BUFFER(gBattleTextBuff1, 5, moneyReward); + if (moneyReward) + gBattlescriptCurrInstr += 5; + else + gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1); +} +#else +NAKED +static void atk5D_getmoneyreward(void) +{ + asm_unified("\n\ + push {r4-r7,lr}\n\ + mov r7, r8\n\ + push {r7}\n\ + movs r6, 0\n\ + movs r5, 0\n\ + ldr r0, _080258F0 @ =gBattleOutcome\n\ + ldrb r0, [r0]\n\ + cmp r0, 0x1\n\ + beq _080258C0\n\ + b _080259FA\n\ + _080258C0:\n\ + ldr r0, _080258F4 @ =gTrainerBattleOpponent_A\n\ + ldrh r2, [r0]\n\ + movs r1, 0x80\n\ + lsls r1, 3\n\ + cmp r2, r1\n\ + bne _08025904\n\ + ldr r0, _080258F8 @ =gBattleResources\n\ + ldr r0, [r0]\n\ + ldr r0, [r0]\n\ + adds r0, 0x94\n\ + ldrb r2, [r0]\n\ + ldr r0, _080258FC @ =gBattleStruct\n\ + ldr r0, [r0]\n\ + adds r0, 0x4A\n\ + ldrb r1, [r0]\n\ + lsls r0, r1, 2\n\ + adds r0, r1\n\ + lsls r0, 2\n\ + adds r4, r2, 0\n\ + muls r4, r0\n\ + ldr r0, _08025900 @ =gSaveBlock1Ptr\n\ + mov r8, r0\n\ + b _080259E8\n\ + .align 2, 0\n\ + _080258F0: .4byte gBattleOutcome\n\ + _080258F4: .4byte gTrainerBattleOpponent_A\n\ + _080258F8: .4byte gBattleResources\n\ + _080258FC: .4byte gBattleStruct\n\ + _08025900: .4byte gSaveBlock1Ptr\n\ + _08025904:\n\ + ldr r2, _08025920 @ =gTrainers\n\ + ldrh r1, [r0]\n\ + lsls r0, r1, 2\n\ + adds r0, r1\n\ + lsls r3, r0, 3\n\ + adds r4, r3, r2\n\ + ldrb r1, [r4]\n\ + cmp r1, 0x1\n\ + beq _0802595A\n\ + cmp r1, 0x1\n\ + bgt _08025924\n\ + cmp r1, 0\n\ + beq _0802592E\n\ + b _08025970\n\ + .align 2, 0\n\ + _08025920: .4byte gTrainers\n\ + _08025924:\n\ + cmp r1, 0x2\n\ + beq _08025944\n\ + cmp r1, 0x3\n\ + beq _0802595A\n\ + b _08025970\n\ + _0802592E:\n\ + adds r0, r2, 0\n\ + adds r0, 0x24\n\ + adds r0, r3, r0\n\ + ldr r1, [r0]\n\ + adds r0, r4, 0\n\ + adds r0, 0x20\n\ + ldrb r0, [r0]\n\ + lsls r0, 3\n\ + adds r0, r1\n\ + subs r0, 0x8\n\ + b _0802596E\n\ + _08025944:\n\ + adds r0, r2, 0\n\ + adds r0, 0x24\n\ + adds r0, r3, r0\n\ + ldr r1, [r0]\n\ + adds r0, r4, 0\n\ + adds r0, 0x20\n\ + ldrb r0, [r0]\n\ + lsls r0, 3\n\ + adds r0, r1\n\ + subs r0, 0x8\n\ + b _0802596E\n\ + _0802595A:\n\ + adds r0, r2, 0\n\ + adds r0, 0x24\n\ + adds r0, r3, r0\n\ + ldr r1, [r0]\n\ + adds r0, r4, 0\n\ + adds r0, 0x20\n\ + ldrb r0, [r0]\n\ + lsls r0, 4\n\ + adds r0, r1\n\ + subs r0, 0x10\n\ + _0802596E:\n\ + ldrb r5, [r0, 0x2]\n\ + _08025970:\n\ + ldr r0, _080259CC @ =gTrainerMoneyTable\n\ + lsls r1, r6, 2\n\ + adds r3, r1, r0\n\ + ldrb r1, [r3]\n\ + ldr r7, _080259D0 @ =gBattleStruct\n\ + mov r12, r0\n\ + lsls r4, r5, 2\n\ + ldr r5, _080259D4 @ =gBattleTypeFlags\n\ + ldr r0, _080259D8 @ =gSaveBlock1Ptr\n\ + mov r8, r0\n\ + cmp r1, 0xFF\n\ + beq _080259AA\n\ + ldr r2, _080259DC @ =gTrainers\n\ + ldr r0, _080259E0 @ =gTrainerBattleOpponent_A\n\ + ldrh r1, [r0]\n\ + lsls r0, r1, 2\n\ + adds r0, r1\n\ + lsls r0, 3\n\ + adds r0, r2\n\ + ldrb r2, [r0, 0x1]\n\ + adds r1, r3, 0\n\ + _0802599A:\n\ + ldrb r0, [r1]\n\ + cmp r0, r2\n\ + beq _080259AA\n\ + adds r1, 0x4\n\ + adds r6, 0x1\n\ + ldrb r0, [r1]\n\ + cmp r0, 0xFF\n\ + bne _0802599A\n\ + _080259AA:\n\ + ldr r0, [r7]\n\ + adds r0, 0x4A\n\ + ldrb r0, [r0]\n\ + adds r3, r4, 0\n\ + muls r3, r0\n\ + lsls r0, r6, 2\n\ + add r0, r12\n\ + ldrb r2, [r0, 0x1]\n\ + ldr r0, [r5]\n\ + movs r1, 0x1\n\ + ands r0, r1\n\ + cmp r0, 0\n\ + beq _080259E4\n\ + lsls r0, r2, 1\n\ + adds r4, r3, 0\n\ + muls r4, r0\n\ + b _080259E8\n\ + .align 2, 0\n\ + _080259CC: .4byte gTrainerMoneyTable\n\ + _080259D0: .4byte gBattleStruct\n\ + _080259D4: .4byte gBattleTypeFlags\n\ + _080259D8: .4byte gSaveBlock1Ptr\n\ + _080259DC: .4byte gTrainers\n\ + _080259E0: .4byte gTrainerBattleOpponent_A\n\ + _080259E4:\n\ + adds r4, r3, 0\n\ + muls r4, r2\n\ + _080259E8:\n\ + mov r1, r8\n\ + ldr r0, [r1]\n\ + movs r1, 0xA4\n\ + lsls r1, 2\n\ + adds r0, r1\n\ + adds r1, r4, 0\n\ + bl AddMoney\n\ + b _08025A00\n\ + _080259FA:\n\ + bl sub_8054C04\n\ + adds r4, r0, 0\n\ + _08025A00:\n\ + ldr r1, _08025A40 @ =gBattleTextBuff1\n\ + movs r0, 0xFD\n\ + strb r0, [r1]\n\ + movs r0, 0x1\n\ + strb r0, [r1, 0x1]\n\ + movs r0, 0x4\n\ + strb r0, [r1, 0x2]\n\ + movs r0, 0x5\n\ + strb r0, [r1, 0x3]\n\ + strb r4, [r1, 0x4]\n\ + movs r0, 0xFF\n\ + lsls r0, 8\n\ + ands r0, r4\n\ + lsrs r0, 8\n\ + strb r0, [r1, 0x5]\n\ + movs r0, 0xFF\n\ + lsls r0, 16\n\ + ands r0, r4\n\ + lsrs r0, 16\n\ + strb r0, [r1, 0x6]\n\ + lsrs r0, r4, 24\n\ + strb r0, [r1, 0x7]\n\ + movs r0, 0xFF\n\ + strb r0, [r1, 0x8]\n\ + cmp r4, 0\n\ + beq _08025A48\n\ + ldr r1, _08025A44 @ =gBattlescriptCurrInstr\n\ + ldr r0, [r1]\n\ + adds r0, 0x5\n\ + str r0, [r1]\n\ + b _08025A62\n\ + .align 2, 0\n\ + _08025A40: .4byte gBattleTextBuff1\n\ + _08025A44: .4byte gBattlescriptCurrInstr\n\ + _08025A48:\n\ + ldr r3, _08025A6C @ =gBattlescriptCurrInstr\n\ + ldr r2, [r3]\n\ + ldrb r1, [r2, 0x1]\n\ + ldrb r0, [r2, 0x2]\n\ + lsls r0, 8\n\ + orrs r1, r0\n\ + ldrb r0, [r2, 0x3]\n\ + lsls r0, 16\n\ + orrs r1, r0\n\ + ldrb r0, [r2, 0x4]\n\ + lsls r0, 24\n\ + orrs r1, r0\n\ + str r1, [r3]\n\ + _08025A62:\n\ + pop {r3}\n\ + mov r8, r3\n\ + pop {r4-r7}\n\ + pop {r0}\n\ + bx r0\n\ + .align 2, 0\n\ + _08025A6C: .4byte gBattlescriptCurrInstr\n\ + "); +} +#endif + +static void atk5E(void) +{ + gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]); + + switch (gBattleCommunication[0]) + { + case 0: + BtlController_EmitGetMonData(0, REQUEST_ALL_BATTLE, 0); + MarkBattlerForControllerExec(gActiveBattler); + ++gBattleCommunication[0]; + break; + case 1: + if (!gBattleControllerExecFlags) + { + s32 i; + struct BattlePokemon *bufferPoke = (struct BattlePokemon *) &gBattleBufferB[gActiveBattler][4]; + + for (i = 0; i < MAX_MON_MOVES; ++i) + { + gBattleMons[gActiveBattler].moves[i] = bufferPoke->moves[i]; + gBattleMons[gActiveBattler].pp[i] = bufferPoke->pp[i]; + } + gBattlescriptCurrInstr += 2; + } + break; + } +} + +static void atk5F_swapattackerwithtarget(void) +{ + gActiveBattler = gBattlerAttacker; + gBattlerAttacker = gBattlerTarget; + gBattlerTarget = gActiveBattler; + if (gHitMarker & HITMARKER_SWAP_ATTACKER_TARGET) + gHitMarker &= ~(HITMARKER_SWAP_ATTACKER_TARGET); + else + gHitMarker |= HITMARKER_SWAP_ATTACKER_TARGET; + ++gBattlescriptCurrInstr; +} + +static void atk60_incrementgamestat(void) +{ + if (GetBattlerSide(gBattlerAttacker) == B_SIDE_PLAYER) + IncrementGameStat(gBattlescriptCurrInstr[1]); + gBattlescriptCurrInstr += 2; +} + +static void atk61_drawpartystatussummary(void) +{ + s32 i; + struct Pokemon *party; + struct HpAndStatus hpStatuses[PARTY_SIZE]; + + if (!gBattleControllerExecFlags) + { + gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]); + + if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER) + party = gPlayerParty; + else + party = gEnemyParty; + + for (i = 0; i < PARTY_SIZE; ++i) + { + if (GetMonData(&party[i], MON_DATA_SPECIES2) == SPECIES_NONE + || GetMonData(&party[i], MON_DATA_SPECIES2) == SPECIES_EGG) + { + hpStatuses[i].hp = 0xFFFF; + hpStatuses[i].status = 0; + } + else + { + hpStatuses[i].hp = GetMonData(&party[i], MON_DATA_HP); + hpStatuses[i].status = GetMonData(&party[i], MON_DATA_STATUS); + } + } + BtlController_EmitDrawPartyStatusSummary(0, hpStatuses, 1); + MarkBattlerForControllerExec(gActiveBattler); + gBattlescriptCurrInstr += 2; + } +} + +static void atk62_hidepartystatussummary(void) +{ + gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]); + BtlController_EmitHidePartyStatusSummary(0); + MarkBattlerForControllerExec(gActiveBattler); + gBattlescriptCurrInstr += 2; +} + +static void atk63_jumptocalledmove(void) +{ + if (gBattlescriptCurrInstr[1]) + gCurrentMove = gCalledMove; + else + gChosenMove = gCurrentMove = gCalledMove; + gBattlescriptCurrInstr = gBattleScriptsForMoveEffects[gBattleMoves[gCurrentMove].effect]; +} + +static void atk64_statusanimation(void) +{ + if (!gBattleControllerExecFlags) + { + gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]); + if (!(gStatuses3[gActiveBattler] & STATUS3_SEMI_INVULNERABLE) + && gDisableStructs[gActiveBattler].substituteHP == 0 + && !(gHitMarker & HITMARKER_NO_ANIMATIONS)) + { + BtlController_EmitStatusAnimation(0, FALSE, gBattleMons[gActiveBattler].status1); + MarkBattlerForControllerExec(gActiveBattler); + } + gBattlescriptCurrInstr += 2; + } +} + +static void atk65_status2animation(void) +{ + u32 wantedToAnimate; + + if (!gBattleControllerExecFlags) + { + gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]); + wantedToAnimate = T1_READ_32(gBattlescriptCurrInstr + 2); + if (!(gStatuses3[gActiveBattler] & STATUS3_SEMI_INVULNERABLE) + && gDisableStructs[gActiveBattler].substituteHP == 0 + && !(gHitMarker & HITMARKER_NO_ANIMATIONS)) + { + BtlController_EmitStatusAnimation(0, TRUE, gBattleMons[gActiveBattler].status2 & wantedToAnimate); + MarkBattlerForControllerExec(gActiveBattler); + } + gBattlescriptCurrInstr += 6; + } +} + +static void atk66_chosenstatusanimation(void) +{ + u32 wantedStatus; + + if (!gBattleControllerExecFlags) + { + gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]); + wantedStatus = T1_READ_32(gBattlescriptCurrInstr + 3); + if (!(gStatuses3[gActiveBattler] & STATUS3_SEMI_INVULNERABLE) + && gDisableStructs[gActiveBattler].substituteHP == 0 + && !(gHitMarker & HITMARKER_NO_ANIMATIONS)) + { + BtlController_EmitStatusAnimation(0, gBattlescriptCurrInstr[2], wantedStatus); + MarkBattlerForControllerExec(gActiveBattler); + } + gBattlescriptCurrInstr += 7; + } +} + +static void atk67_yesnobox(void) +{ + switch (gBattleCommunication[0]) + { + case 0: + HandleBattleWindow(0x17, 8, 0x1D, 0xD, 0); + BattlePutTextOnWindow(gText_BattleYesNoChoice, 0xE); + ++gBattleCommunication[0]; + gBattleCommunication[CURSOR_POSITION] = 0; + BattleCreateYesNoCursorAt(); + break; + case 1: + if (JOY_NEW(DPAD_UP) && gBattleCommunication[CURSOR_POSITION] != 0) + { + PlaySE(SE_SELECT); + BattleDestroyYesNoCursorAt(); + gBattleCommunication[CURSOR_POSITION] = 0; + BattleCreateYesNoCursorAt(); + } + if (JOY_NEW(DPAD_DOWN) && gBattleCommunication[CURSOR_POSITION] == 0) + { + PlaySE(SE_SELECT); + BattleDestroyYesNoCursorAt(); + gBattleCommunication[CURSOR_POSITION] = 1; + BattleCreateYesNoCursorAt(); + } + if (JOY_NEW(B_BUTTON)) + { + gBattleCommunication[CURSOR_POSITION] = 1; + PlaySE(SE_SELECT); + HandleBattleWindow(0x17, 8, 0x1D, 0xD, WINDOW_CLEAR); + ++gBattlescriptCurrInstr; + } + else if (JOY_NEW(A_BUTTON)) + { + PlaySE(SE_SELECT); + HandleBattleWindow(0x17, 8, 0x1D, 0xD, WINDOW_CLEAR); + ++gBattlescriptCurrInstr; + } + break; + } +} + +static void atk68_cancelallactions(void) +{ + s32 i; + + for (i = 0; i < gBattlersCount; ++i) + gActionsByTurnOrder[i] = B_ACTION_CANCEL_PARTNER; + ++gBattlescriptCurrInstr; +} + +// The same as 0x7, except there's no random damage multiplier. +static void atk69_adjustsetdamage(void) +{ + u8 holdEffect, param; + + if (gBattleMons[gBattlerTarget].item == ITEM_ENIGMA_BERRY) + { + holdEffect = gEnigmaBerries[gBattlerTarget].holdEffect; + param = gEnigmaBerries[gBattlerTarget].holdEffectParam; + } + else + { + holdEffect = ItemId_GetHoldEffect(gBattleMons[gBattlerTarget].item); + param = ItemId_GetHoldEffectParam(gBattleMons[gBattlerTarget].item); + } + gPotentialItemEffectBattler = gBattlerTarget; + if (holdEffect == HOLD_EFFECT_FOCUS_BAND && (Random() % 100) < param) + { + RecordItemEffectBattle(gBattlerTarget, holdEffect); + gSpecialStatuses[gBattlerTarget].focusBanded = 1; + } + if (!(gBattleMons[gBattlerTarget].status2 & STATUS2_SUBSTITUTE) + && (gBattleMoves[gCurrentMove].effect == EFFECT_FALSE_SWIPE || gProtectStructs[gBattlerTarget].endured || gSpecialStatuses[gBattlerTarget].focusBanded) + && gBattleMons[gBattlerTarget].hp <= gBattleMoveDamage) + { + gBattleMoveDamage = gBattleMons[gBattlerTarget].hp - 1; + if (gProtectStructs[gBattlerTarget].endured) + { + gMoveResultFlags |= MOVE_RESULT_FOE_ENDURED; + } + else if (gSpecialStatuses[gBattlerTarget].focusBanded) + { + gMoveResultFlags |= MOVE_RESULT_FOE_HUNG_ON; + gLastUsedItem = gBattleMons[gBattlerTarget].item; + } + } + ++gBattlescriptCurrInstr; +} + +static void atk6A_removeitem(void) +{ + u16 *usedHeldItem; + + gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]); + usedHeldItem = &gBattleStruct->usedHeldItems[gActiveBattler]; + *usedHeldItem = gBattleMons[gActiveBattler].item; + gBattleMons[gActiveBattler].item = ITEM_NONE; + BtlController_EmitSetMonData(0, REQUEST_HELDITEM_BATTLE, 0, 2, &gBattleMons[gActiveBattler].item); + MarkBattlerForControllerExec(gActiveBattler); + gBattlescriptCurrInstr += 2; +} + +static void atk6B_atknameinbuff1(void) +{ + PREPARE_MON_NICK_BUFFER(gBattleTextBuff1, gBattlerAttacker, gBattlerPartyIndexes[gBattlerAttacker]) + ++gBattlescriptCurrInstr; +} + +static void atk6C_drawlvlupbox(void) +{ + if (gBattleScripting.atk6C_state == 0) + { + if (IsMonGettingExpSentOut()) + gBattleScripting.atk6C_state = 3; + else + gBattleScripting.atk6C_state = 1; + } + + switch (gBattleScripting.atk6C_state) + { + case 1: + gBattle_BG2_Y = 0x60; + SetBgAttribute(2, BG_ATTR_PRIORITY, 0); + ShowBg(2); + sub_8026480(); + gBattleScripting.atk6C_state = 2; + break; + case 2: + if (!sub_80264D0()) + gBattleScripting.atk6C_state = 3; + break; + case 3: + gBattle_BG1_X = 0; + gBattle_BG1_Y = 0x100; + SetBgAttribute(0, BG_ATTR_PRIORITY, 1); + SetBgAttribute(1, BG_ATTR_PRIORITY, 0); + ShowBg(0); + ShowBg(1); + HandleBattleWindow(18, 7, 0x1D, 0x13, WINDOW_x80); + gBattleScripting.atk6C_state = 4; + break; + case 4: + DrawLevelUpWindow1(); + PutWindowTilemap(12); + CopyWindowToVram(12, 3); + ++gBattleScripting.atk6C_state; + break; + case 5: + case 7: + if (!IsDma3ManagerBusyWithBgCopy()) + { + gBattle_BG1_Y = 0; + ++gBattleScripting.atk6C_state; + } + break; + case 6: + if (gMain.newKeys) + { + PlaySE(SE_SELECT); + DrawLevelUpWindow2(); + CopyWindowToVram(12, 2); + ++gBattleScripting.atk6C_state; + } + break; + case 8: + if (gMain.newKeys) + { + PlaySE(SE_SELECT); + HandleBattleWindow(18, 7, 0x1D, 0x13, WINDOW_x80 | WINDOW_CLEAR); + ++gBattleScripting.atk6C_state; + } + break; + case 9: + if (!sub_8026648()) + { + ClearWindowTilemap(13); + CopyWindowToVram(13, 1); + ClearWindowTilemap(12); + CopyWindowToVram(12, 1); + SetBgAttribute(2, BG_ATTR_PRIORITY, 2); + ShowBg(2); + gBattleScripting.atk6C_state = 10; + } + break; + case 10: + if (!IsDma3ManagerBusyWithBgCopy()) + { + SetBgAttribute(0, BG_ATTR_PRIORITY, 0); + SetBgAttribute(1, BG_ATTR_PRIORITY, 1); + ShowBg(0); + ShowBg(1); + ++gBattlescriptCurrInstr; + } + break; + } +} + +static void DrawLevelUpWindow1(void) +{ + u16 currStats[NUM_STATS]; + + GetMonLevelUpWindowStats(&gPlayerParty[gBattleStruct->expGetterMonId], currStats); + DrawLevelUpWindowPg1(12, gBattleResources->beforeLvlUp->stats, currStats, 0xE, 0xD, 0xF); +} + +static void DrawLevelUpWindow2(void) +{ + u16 currStats[NUM_STATS]; + + GetMonLevelUpWindowStats(&gPlayerParty[gBattleStruct->expGetterMonId], currStats); + DrawLevelUpWindowPg2(12, currStats, 0xE, 0xD, 0xF); +} + +static void sub_8026480(void) +{ + gBattle_BG2_Y = 0; + gBattle_BG2_X = 0x1A0; + LoadPalette(gUnknown_82506D0, 0x60, 0x20); + CopyToWindowPixelBuffer(13, gUnknown_82506F0, 0, 0); + PutWindowTilemap(13); + CopyWindowToVram(13, 3); + PutMonIconOnLvlUpBox(); +} + +static bool8 sub_80264D0(void) +{ + if (IsDma3ManagerBusyWithBgCopy()) + return TRUE; + if (gBattle_BG2_X == 0x200) + return FALSE; + if (gBattle_BG2_X == 0x1A0) + PutLevelAndGenderOnLvlUpBox(); + gBattle_BG2_X += 8; + if (gBattle_BG2_X >= 0x200) + gBattle_BG2_X = 0x200; + return (gBattle_BG2_X != 0x200); +} + +static void PutLevelAndGenderOnLvlUpBox(void) +{ + u16 monLevel; + u8 monGender; + struct TextPrinterTemplate printerTemplate; + u8 *txtPtr; + u8 *txtPtr2; + + monLevel = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_LEVEL); + monGender = GetMonGender(&gPlayerParty[gBattleStruct->expGetterMonId]); + GetMonNickname(&gPlayerParty[gBattleStruct->expGetterMonId], gStringVar4); + printerTemplate.currentChar = gStringVar4; + printerTemplate.windowId = 13; + printerTemplate.fontId = 0; + printerTemplate.x = 32; + printerTemplate.y = 0; + printerTemplate.currentX = 32; + printerTemplate.currentY = 0; + printerTemplate.letterSpacing = 0; + printerTemplate.lineSpacing = 0; + printerTemplate.unk = 0; + printerTemplate.fgColor = TEXT_COLOR_WHITE; + printerTemplate.bgColor = TEXT_COLOR_TRANSPARENT; + printerTemplate.shadowColor = TEXT_COLOR_DARK_GREY; + AddTextPrinter(&printerTemplate, 0xFF, NULL); + txtPtr = gStringVar4; + gStringVar4[0] = 0xF9; + *++txtPtr = 5; + *++txtPtr = 0; + txtPtr2 = txtPtr + 1; + txtPtr = ConvertIntToDecimalStringN(++txtPtr, monLevel, STR_CONV_MODE_LEFT_ALIGN, 3); + txtPtr = StringFill(txtPtr, 0, 5); + txtPtr = txtPtr2 + 4; + if (monGender != MON_GENDERLESS) + { + if (monGender == MON_MALE) + { + txtPtr = WriteColorChangeControlCode(txtPtr, 0, 0xC); + txtPtr = WriteColorChangeControlCode(txtPtr, 1, 0xD); + *(txtPtr++) = CHAR_MALE; + } + else + { + txtPtr = WriteColorChangeControlCode(txtPtr, 0, 0xE); + txtPtr = WriteColorChangeControlCode(txtPtr, 1, 0xF); + *(txtPtr++) = CHAR_FEMALE; + } + *(txtPtr++) = EOS; + } + printerTemplate.y = 10; + printerTemplate.currentY = 10; + AddTextPrinter(&printerTemplate, 0xFF, NULL); + CopyWindowToVram(13, 2); +} + +static bool8 sub_8026648(void) +{ + if (gBattle_BG2_X == 0x1A0) + return FALSE; + if (gBattle_BG2_X - 16 < 0x1A0) + gBattle_BG2_X = 0x1A0; + else + gBattle_BG2_X -= 16; + return (gBattle_BG2_X != 0x1A0); +} + +#define sDestroy data[0] +#define sSavedLvlUpBoxXPosition data[1] + +static void PutMonIconOnLvlUpBox(void) +{ + u8 spriteId; + const u16 *iconPal; + struct SpriteSheet iconSheet; + struct SpritePalette iconPalSheet; + u16 species = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_SPECIES); + u32 personality = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_PERSONALITY); + const u8 *iconPtr = GetMonIconPtr(species, personality, 1); + + iconSheet.data = iconPtr; + iconSheet.size = 0x200; + iconSheet.tag = MON_ICON_LVLUP_BOX_TAG; + iconPal = GetValidMonIconPalettePtr(species); + iconPalSheet.data = iconPal; + iconPalSheet.tag = MON_ICON_LVLUP_BOX_TAG; + LoadSpriteSheet(&iconSheet); + LoadSpritePalette(&iconPalSheet); + spriteId = CreateSprite(&sSpriteTemplate_MonIconOnLvlUpBox, 256, 10, 0); + gSprites[spriteId].sDestroy = FALSE; + gSprites[spriteId].sSavedLvlUpBoxXPosition = gBattle_BG2_X; +} + +static void SpriteCB_MonIconOnLvlUpBox(struct Sprite* sprite) +{ + sprite->pos2.x = sprite->sSavedLvlUpBoxXPosition - gBattle_BG2_X; + if (sprite->pos2.x != 0) + { + sprite->sDestroy = TRUE; + } + else if (sprite->sDestroy) + { + DestroySprite(sprite); + FreeSpriteTilesByTag(MON_ICON_LVLUP_BOX_TAG); + FreeSpritePaletteByTag(MON_ICON_LVLUP_BOX_TAG); + } +} + +bool32 IsMonGettingExpSentOut(void) +{ + if (gBattlerPartyIndexes[0] == gBattleStruct->expGetterMonId) + return TRUE; + if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE && gBattlerPartyIndexes[2] == gBattleStruct->expGetterMonId) + return TRUE; + return FALSE; +} + +static void atk6D_resetsentmonsvalue(void) +{ + ResetSentPokesToOpponentValue(); + ++gBattlescriptCurrInstr; +} + +static void atk6E_setatktoplayer0(void) +{ + gBattlerAttacker = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT); + ++gBattlescriptCurrInstr; +} + +static void atk6F_makevisible(void) +{ + gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]); + BtlController_EmitSpriteInvisibility(0, FALSE); + MarkBattlerForControllerExec(gActiveBattler); + + gBattlescriptCurrInstr += 2; +} + +static void atk70_recordlastability(void) +{ + gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]); + RecordAbilityBattle(gActiveBattler, gLastUsedAbility); + gBattlescriptCurrInstr += 1; // UB: Should be + 2, one byte for command and one byte for battlerId argument. +} + +void BufferMoveToLearnIntoBattleTextBuff2(void) +{ + PREPARE_MOVE_BUFFER(gBattleTextBuff2, gMoveToLearn); +} + +static void atk71_buffermovetolearn(void) +{ + BufferMoveToLearnIntoBattleTextBuff2(); + ++gBattlescriptCurrInstr; +} + +static void atk72_jumpifplayerran(void) +{ + if (TryRunFromBattle(gBattlerFainted)) + gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1); + else + gBattlescriptCurrInstr += 5; +} + +static void atk73_hpthresholds(void) +{ + u8 opposingBattler; + s32 result; + + if (!(gBattleTypeFlags & BATTLE_TYPE_DOUBLE)) + { + gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]); + opposingBattler = gActiveBattler ^ BIT_SIDE; + + result = gBattleMons[opposingBattler].hp * 100 / gBattleMons[opposingBattler].maxHP; + if (result == 0) + result = 1; + if (result > 69 || !gBattleMons[opposingBattler].hp) + gBattleStruct->hpScale = 0; + else if (result > 39) + gBattleStruct->hpScale = 1; + else if (result > 9) + gBattleStruct->hpScale = 2; + else + gBattleStruct->hpScale = 3; + } + gBattlescriptCurrInstr += 2; +} + +static void atk74_hpthresholds2(void) +{ + u8 opposingBattler; + s32 result; + u8 hpSwitchout; + + if (!(gBattleTypeFlags & BATTLE_TYPE_DOUBLE)) + { + gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]); + opposingBattler = gActiveBattler ^ BIT_SIDE; + hpSwitchout = *(gBattleStruct->hpOnSwitchout + GetBattlerSide(opposingBattler)); + result = (hpSwitchout - gBattleMons[opposingBattler].hp) * 100 / hpSwitchout; + + if (gBattleMons[opposingBattler].hp >= hpSwitchout) + gBattleStruct->hpScale = 0; + else if (result <= 29) + gBattleStruct->hpScale = 1; + else if (result <= 69) + gBattleStruct->hpScale = 2; + else + gBattleStruct->hpScale = 3; + } + gBattlescriptCurrInstr += 2; +} + +static void atk75_useitemonopponent(void) +{ + gBattlerInMenuId = gBattlerAttacker; + PokemonUseItemEffects(&gEnemyParty[gBattlerPartyIndexes[gBattlerAttacker]], gLastUsedItem, gBattlerPartyIndexes[gBattlerAttacker], 0, 1); + ++gBattlescriptCurrInstr; +} + +static void atk76_various(void) +{ + u8 side; + s32 i; + u32 monToCheck, status; + u16 species; + u8 abilityNum; + + gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]); + + switch (gBattlescriptCurrInstr[2]) + { + case VARIOUS_CANCEL_MULTI_TURN_MOVES: + CancelMultiTurnMoves(gActiveBattler); + break; + case VARIOUS_SET_MAGIC_COAT_TARGET: + gBattlerAttacker = gBattlerTarget; + side = GetBattlerSide(gBattlerAttacker) ^ BIT_SIDE; + if (gSideTimers[side].followmeTimer != 0 && gBattleMons[gSideTimers[side].followmeTarget].hp != 0) + gBattlerTarget = gSideTimers[side].followmeTarget; + else + gBattlerTarget = gActiveBattler; + break; + case VARIOUS_IS_RUNNING_IMPOSSIBLE: + gBattleCommunication[0] = IsRunningFromBattleImpossible(); + break; + case VARIOUS_GET_MOVE_TARGET: + gBattlerTarget = GetMoveTarget(gCurrentMove, 0); + break; + case VARIOUS_CASE_4: + if (gHitMarker & HITMARKER_FAINTED(gActiveBattler)) + gBattleCommunication[0] = 1; + else + gBattleCommunication[0] = 0; + break; + case VARIOUS_RESET_INTIMIDATE_TRACE_BITS: + gSpecialStatuses[gActiveBattler].intimidatedMon = 0; + gSpecialStatuses[gActiveBattler].traced = 0; + break; + case VARIOUS_UPDATE_CHOICE_MOVE_ON_LVL_UP: + if (gBattlerPartyIndexes[0] == gBattleStruct->expGetterMonId || gBattlerPartyIndexes[2] == gBattleStruct->expGetterMonId) + { + u16 *choicedMove; + + if (gBattlerPartyIndexes[0] == gBattleStruct->expGetterMonId) + gActiveBattler = 0; + else + gActiveBattler = 2; + choicedMove = &gBattleStruct->choicedMove[gActiveBattler]; + for (i = 0; i < MAX_MON_MOVES; ++i) + { + if (gBattleMons[gActiveBattler].moves[i] == *choicedMove) + break; + } + if (i == MAX_MON_MOVES) + *choicedMove = MOVE_NONE; + } + break; + case VARIOUS_CASE_7: + if (!(gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_DOUBLE)) + && gBattleTypeFlags & BATTLE_TYPE_TRAINER + && gBattleMons[0].hp != 0 + && gBattleMons[1].hp != 0) + gHitMarker &= ~(HITMARKER_x400000); + break; + case VARIOUS_CASE_8: + i = 0; // redundant + gBattleCommunication[MULTISTRING_CHOOSER] = 0; + gActiveBattler = 1; + for (i = 0; gActiveBattler < MAX_BATTLERS_COUNT; gActiveBattler += 2) + { + if (gActiveBattler < gBattlersCount && gBattleMons[gActiveBattler].hp != 0) + gBattleCommunication[MULTISTRING_CHOOSER] |= gBitTable[i]; + ++i; + } + break; + case VARIOUS_RETURN_OPPONENT_MON1: + gActiveBattler = 1; + if (gBattleMons[gActiveBattler].hp != 0) + { + BtlController_EmitReturnMonToBall(0, 0); + MarkBattlerForControllerExec(gActiveBattler); + } + break; + case VARIOUS_RETURN_OPPONENT_MON2: + if (gBattlersCount > 3) + { + gActiveBattler = 3; + if (gBattleMons[gActiveBattler].hp != 0) + { + BtlController_EmitReturnMonToBall(0, 0); + MarkBattlerForControllerExec(gActiveBattler); + } + } + break; + case VARIOUS_CASE_11: + gBattleCommunication[MULTISTRING_CHOOSER] = 0; + monToCheck = 0; + for (i = 0; i < gBattlersCount; ++i) + { + if (gBattleMons[i].ability != ABILITY_SOUNDPROOF) + { + gBattleMons[i].status1 &= ~STATUS1_SLEEP; + gBattleMons[i].status2 &= ~STATUS2_NIGHTMARE; + + } + } + for (i = 0; i < PARTY_SIZE; ++i) + { + species = GetMonData(&gPlayerParty[i], MON_DATA_SPECIES2); + abilityNum = GetMonData(&gPlayerParty[i], MON_DATA_ABILITY_NUM); + status = GetMonData(&gPlayerParty[i], MON_DATA_STATUS); + if (species != SPECIES_NONE + && species != SPECIES_EGG + && status & AILMENT_FNT + && GetAbilityBySpecies(species, abilityNum) != ABILITY_SOUNDPROOF) + monToCheck |= (1 << i); + } + if (monToCheck) + { + gActiveBattler = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT); + status = 0; + BtlController_EmitSetMonData(0, REQUEST_STATUS_BATTLE, monToCheck, 4, &status); + MarkBattlerForControllerExec(gActiveBattler); + gBattleCommunication[MULTISTRING_CHOOSER] = 1; + } + monToCheck = 0; + for (i = 0; i < PARTY_SIZE; ++i) + { + species = GetMonData(&gEnemyParty[i], MON_DATA_SPECIES2); + abilityNum = GetMonData(&gEnemyParty[i], MON_DATA_ABILITY_NUM); + status = GetMonData(&gEnemyParty[i], MON_DATA_STATUS); + + if (species != SPECIES_NONE + && species != SPECIES_EGG + && status & AILMENT_FNT + && GetAbilityBySpecies(species, abilityNum) != ABILITY_SOUNDPROOF) + monToCheck |= (1 << i); + } + if (monToCheck) + { + gActiveBattler = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT); + status = 0; + BtlController_EmitSetMonData(0, REQUEST_STATUS_BATTLE, monToCheck, 4, &status); + MarkBattlerForControllerExec(gActiveBattler); + gBattleCommunication[5] = 1; + } + break; + case VARIOUS_CASE_12: + if (!IsFanfareTaskInactive()) + return; + break; + } + gBattlescriptCurrInstr += 3; +} + +static void atk77_setprotectlike(void) +{ + bool8 notLastTurn = TRUE; + u16 lastMove = gLastResultingMoves[gBattlerAttacker]; + + if (lastMove != MOVE_PROTECT && lastMove != MOVE_DETECT && lastMove != MOVE_ENDURE) + gDisableStructs[gBattlerAttacker].protectUses = 0; + if (gCurrentTurnActionNumber == (gBattlersCount - 1)) + notLastTurn = FALSE; + if (sProtectSuccessRates[gDisableStructs[gBattlerAttacker].protectUses] >= Random() && notLastTurn) + { + if (gBattleMoves[gCurrentMove].effect == EFFECT_PROTECT) + { + gProtectStructs[gBattlerAttacker].protected = 1; + gBattleCommunication[MULTISTRING_CHOOSER] = 0; + } + if (gBattleMoves[gCurrentMove].effect == EFFECT_ENDURE) + { + gProtectStructs[gBattlerAttacker].endured = 1; + gBattleCommunication[MULTISTRING_CHOOSER] = 1; + } + ++gDisableStructs[gBattlerAttacker].protectUses; + } + else + { + gDisableStructs[gBattlerAttacker].protectUses = 0; + gBattleCommunication[MULTISTRING_CHOOSER] = 2; + gMoveResultFlags |= MOVE_RESULT_MISSED; + } + ++gBattlescriptCurrInstr; +} + +static void atk78_faintifabilitynotdamp(void) +{ + if (!gBattleControllerExecFlags) + { + for (gBattlerTarget = 0; gBattlerTarget < gBattlersCount; ++gBattlerTarget) + if (gBattleMons[gBattlerTarget].ability == ABILITY_DAMP) + break; + if (gBattlerTarget == gBattlersCount) + { + gActiveBattler = gBattlerAttacker; + gBattleMoveDamage = gBattleMons[gActiveBattler].hp; + BtlController_EmitHealthBarUpdate(0, INSTANT_HP_BAR_DROP); + MarkBattlerForControllerExec(gActiveBattler); + ++gBattlescriptCurrInstr; + + for (gBattlerTarget = 0; gBattlerTarget < gBattlersCount; ++gBattlerTarget) + if (gBattlerTarget != gBattlerAttacker && !(gAbsentBattlerFlags & gBitTable[gBattlerTarget])) + break; + } + else + { + gLastUsedAbility = ABILITY_DAMP; + RecordAbilityBattle(gBattlerTarget, gBattleMons[gBattlerTarget].ability); + gBattlescriptCurrInstr = BattleScript_DampStopsExplosion; + } + } +} + +static void atk79_setatkhptozero(void) +{ + if (!gBattleControllerExecFlags) + { + gActiveBattler = gBattlerAttacker; + gBattleMons[gActiveBattler].hp = 0; + BtlController_EmitSetMonData(0, REQUEST_HP_BATTLE, 0, 2, &gBattleMons[gActiveBattler].hp); + MarkBattlerForControllerExec(gActiveBattler); + ++gBattlescriptCurrInstr; + } +} + +static void atk7A_jumpifnexttargetvalid(void) +{ + const u8 *jumpPtr = T1_READ_PTR(gBattlescriptCurrInstr + 1); + + if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE) + { + for (++gBattlerTarget; ; ++gBattlerTarget) + if (gBattlerTarget != gBattlerAttacker && !(gAbsentBattlerFlags & gBitTable[gBattlerTarget])) + break; + if (gBattlerTarget >= gBattlersCount) + gBattlescriptCurrInstr += 5; + else + gBattlescriptCurrInstr = jumpPtr; + } + else + { + gBattlescriptCurrInstr += 5; + } +} + +static void atk7B_tryhealhalfhealth(void) +{ + const u8 *failPtr = T1_READ_PTR(gBattlescriptCurrInstr + 1); + + if (gBattlescriptCurrInstr[5] == BS_ATTACKER) + gBattlerTarget = gBattlerAttacker; + gBattleMoveDamage = gBattleMons[gBattlerTarget].maxHP / 2; + if (gBattleMoveDamage == 0) + gBattleMoveDamage = 1; + gBattleMoveDamage *= -1; + if (gBattleMons[gBattlerTarget].hp == gBattleMons[gBattlerTarget].maxHP) + gBattlescriptCurrInstr = failPtr; + else + gBattlescriptCurrInstr += 6; +} + +#ifdef NONMATCHING +static void atk7C_trymirrormove(void) +{ + s32 validMovesCount; + s32 i; + u16 move; + u16 movesArray[4]; + + // incorrect pointer load sequence + // and incorrect layout in data pools + for (i = 0; i < 3; ++i) + movesArray[i] = 0; + for (validMovesCount = 0, i = 0; i < gBattlersCount; ++i) + { + + if (i != gBattlerAttacker) + { + move = *(i * 2 + gBattlerAttacker * 8 + gBattleStruct->lastTakenMoveFrom + 0) + | (*(i * 2 + gBattlerAttacker * 8 + gBattleStruct->lastTakenMoveFrom + 1) << 8); + if (move != MOVE_NONE && move != 0xFFFF) + movesArray[validMovesCount++] = move; + } + } + move = *(gBattleStruct->lastTakenMove + gBattlerAttacker * 2 + 0) + | (*(gBattleStruct->lastTakenMove + gBattlerAttacker * 2 + 1) << 8); + if (move != MOVE_NONE && move != 0xFFFF) + { + gHitMarker &= ~(HITMARKER_ATTACKSTRING_PRINTED); + gCurrentMove = move; + gBattlerTarget = GetMoveTarget(gCurrentMove, 0); + gBattlescriptCurrInstr = gBattleScriptsForMoveEffects[gBattleMoves[gCurrentMove].effect]; + } + else if (validMovesCount) + { + gHitMarker &= ~(HITMARKER_ATTACKSTRING_PRINTED); + i = Random() % validMovesCount; + gCurrentMove = movesArray[i]; + gBattlerTarget = GetMoveTarget(gCurrentMove, 0); + gBattlescriptCurrInstr = gBattleScriptsForMoveEffects[gBattleMoves[gCurrentMove].effect]; + } + else + { + gSpecialStatuses[gBattlerAttacker].ppNotAffectedByPressure = TRUE; + ++gBattlescriptCurrInstr; + } +} +#else +NAKED +static void atk7C_trymirrormove(void) +{ + asm_unified("\n\ + push {r4-r7,lr}\n\ + mov r7, r10\n\ + mov r6, r9\n\ + mov r5, r8\n\ + push {r5-r7}\n\ + sub sp, 0x8\n\ + ldr r2, _080273E0 @ =gBattlersCount\n\ + ldr r0, _080273E4 @ =gBattleStruct\n\ + mov r10, r0\n\ + movs r1, 0\n\ + add r0, sp, 0x4\n\ + _08027356:\n\ + strh r1, [r0]\n\ + subs r0, 0x2\n\ + cmp r0, sp\n\ + bge _08027356\n\ + movs r1, 0\n\ + mov r8, r1\n\ + movs r5, 0\n\ + ldrb r1, [r2]\n\ + cmp r5, r1\n\ + bge _080273AC\n\ + ldr r0, _080273E8 @ =gBattlerAttacker\n\ + ldrb r6, [r0]\n\ + ldr r2, _080273EC @ =0x0000ffff\n\ + mov r9, r2\n\ + lsls r4, r6, 3\n\ + mov r2, sp\n\ + ldr r0, _080273E4 @ =gBattleStruct\n\ + mov r12, r0\n\ + adds r7, r1, 0\n\ + _0802737C:\n\ + cmp r5, r6\n\ + beq _080273A4\n\ + mov r1, r12\n\ + ldr r0, [r1]\n\ + adds r0, r4, r0\n\ + adds r1, r0, 0\n\ + adds r1, 0xE0\n\ + ldrb r3, [r1]\n\ + adds r0, 0xE1\n\ + ldrb r0, [r0]\n\ + lsls r0, 8\n\ + orrs r3, r0\n\ + cmp r3, 0\n\ + beq _080273A4\n\ + cmp r3, r9\n\ + beq _080273A4\n\ + strh r3, [r2]\n\ + adds r2, 0x2\n\ + movs r0, 0x1\n\ + add r8, r0\n\ + _080273A4:\n\ + adds r4, 0x2\n\ + adds r5, 0x1\n\ + cmp r5, r7\n\ + blt _0802737C\n\ + _080273AC:\n\ + ldr r1, _080273E8 @ =gBattlerAttacker\n\ + ldrb r0, [r1]\n\ + mov r2, r10\n\ + ldr r1, [r2]\n\ + lsls r0, 1\n\ + adds r0, r1\n\ + adds r1, r0, 0\n\ + adds r1, 0x98\n\ + ldrb r3, [r1]\n\ + adds r0, 0x99\n\ + ldrb r0, [r0]\n\ + lsls r0, 8\n\ + orrs r3, r0\n\ + cmp r3, 0\n\ + beq _080273FC\n\ + ldr r0, _080273EC @ =0x0000ffff\n\ + cmp r3, r0\n\ + beq _080273FC\n\ + ldr r2, _080273F0 @ =gHitMarker\n\ + ldr r0, [r2]\n\ + ldr r1, _080273F4 @ =0xfffffbff\n\ + ands r0, r1\n\ + str r0, [r2]\n\ + ldr r4, _080273F8 @ =gCurrentMove\n\ + strh r3, [r4]\n\ + b _08027426\n\ + .align 2, 0\n\ + _080273E0: .4byte gBattlersCount\n\ + _080273E4: .4byte gBattleStruct\n\ + _080273E8: .4byte gBattlerAttacker\n\ + _080273EC: .4byte 0x0000ffff\n\ + _080273F0: .4byte gHitMarker\n\ + _080273F4: .4byte 0xfffffbff\n\ + _080273F8: .4byte gCurrentMove\n\ + _080273FC:\n\ + mov r0, r8\n\ + cmp r0, 0\n\ + beq _0802746C\n\ + ldr r2, _08027450 @ =gHitMarker\n\ + ldr r0, [r2]\n\ + ldr r1, _08027454 @ =0xfffffbff\n\ + ands r0, r1\n\ + str r0, [r2]\n\ + bl Random\n\ + lsls r0, 16\n\ + lsrs r0, 16\n\ + mov r1, r8\n\ + bl __modsi3\n\ + adds r5, r0, 0\n\ + ldr r4, _08027458 @ =gCurrentMove\n\ + lsls r0, r5, 1\n\ + add r0, sp\n\ + ldrh r0, [r0]\n\ + strh r0, [r4]\n\ + _08027426:\n\ + ldrh r0, [r4]\n\ + movs r1, 0\n\ + bl GetMoveTarget\n\ + ldr r1, _0802745C @ =gBattlerTarget\n\ + strb r0, [r1]\n\ + ldr r5, _08027460 @ =gBattlescriptCurrInstr\n\ + ldr r3, _08027464 @ =gBattleScriptsForMoveEffects\n\ + ldr r2, _08027468 @ =gBattleMoves\n\ + ldrh r1, [r4]\n\ + lsls r0, r1, 1\n\ + adds r0, r1\n\ + lsls r0, 2\n\ + adds r0, r2\n\ + ldrb r0, [r0]\n\ + lsls r0, 2\n\ + adds r0, r3\n\ + ldr r0, [r0]\n\ + str r0, [r5]\n\ + b _0802748A\n\ + .align 2, 0\n\ + _08027450: .4byte gHitMarker\n\ + _08027454: .4byte 0xfffffbff\n\ + _08027458: .4byte gCurrentMove\n\ + _0802745C: .4byte gBattlerTarget\n\ + _08027460: .4byte gBattlescriptCurrInstr\n\ + _08027464: .4byte gBattleScriptsForMoveEffects\n\ + _08027468: .4byte gBattleMoves\n\ + _0802746C:\n\ + ldr r2, _0802749C @ =gSpecialStatuses\n\ + ldr r0, _080274A0 @ =gBattlerAttacker\n\ + ldrb r1, [r0]\n\ + lsls r0, r1, 2\n\ + adds r0, r1\n\ + lsls r0, 2\n\ + adds r0, r2\n\ + ldrb r1, [r0]\n\ + movs r2, 0x20\n\ + orrs r1, r2\n\ + strb r1, [r0]\n\ + ldr r1, _080274A4 @ =gBattlescriptCurrInstr\n\ + ldr r0, [r1]\n\ + adds r0, 0x1\n\ + str r0, [r1]\n\ + _0802748A:\n\ + add sp, 0x8\n\ + pop {r3-r5}\n\ + mov r8, r3\n\ + mov r9, r4\n\ + mov r10, r5\n\ + pop {r4-r7}\n\ + pop {r0}\n\ + bx r0\n\ + .align 2, 0\n\ + _0802749C: .4byte gSpecialStatuses\n\ + _080274A0: .4byte gBattlerAttacker\n\ + _080274A4: .4byte gBattlescriptCurrInstr\n\ + "); +} +#endif + +static void atk7D_setrain(void) +{ + if (gBattleWeather & WEATHER_RAIN_ANY) + { + gMoveResultFlags |= MOVE_RESULT_MISSED; + gBattleCommunication[MULTISTRING_CHOOSER] = 2; + } + else + { + gBattleWeather = WEATHER_RAIN_TEMPORARY; + gBattleCommunication[MULTISTRING_CHOOSER] = 0; + gWishFutureKnock.weatherDuration = 5; + } + ++gBattlescriptCurrInstr; +} + +static void atk7E_setreflect(void) +{ + if (gSideStatuses[GET_BATTLER_SIDE(gBattlerAttacker)] & SIDE_STATUS_REFLECT) + { + gMoveResultFlags |= MOVE_RESULT_MISSED; + gBattleCommunication[MULTISTRING_CHOOSER] = 0; + } + else + { + gSideStatuses[GET_BATTLER_SIDE(gBattlerAttacker)] |= SIDE_STATUS_REFLECT; + gSideTimers[GET_BATTLER_SIDE(gBattlerAttacker)].reflectTimer = 5; + gSideTimers[GET_BATTLER_SIDE(gBattlerAttacker)].reflectBattlerId = gBattlerAttacker; + + if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE && CountAliveMonsInBattle(BATTLE_ALIVE_ATK_SIDE) == 2) + gBattleCommunication[MULTISTRING_CHOOSER] = 2; + else + gBattleCommunication[MULTISTRING_CHOOSER] = 1; + } + ++gBattlescriptCurrInstr; +} + +static void atk7F_setseeded(void) +{ + if (gMoveResultFlags & MOVE_RESULT_NO_EFFECT || gStatuses3[gBattlerTarget] & STATUS3_LEECHSEED) + { + gMoveResultFlags |= MOVE_RESULT_MISSED; + gBattleCommunication[MULTISTRING_CHOOSER] = 1; + } + else if (IS_BATTLER_OF_TYPE(gBattlerTarget, TYPE_GRASS)) + { + gMoveResultFlags |= MOVE_RESULT_MISSED; + gBattleCommunication[MULTISTRING_CHOOSER] = 2; + } + else + { + gStatuses3[gBattlerTarget] |= gBattlerAttacker; + gStatuses3[gBattlerTarget] |= STATUS3_LEECHSEED; + gBattleCommunication[MULTISTRING_CHOOSER] = 0; + } + ++gBattlescriptCurrInstr; +} + +static void atk80_manipulatedamage(void) +{ + switch (gBattlescriptCurrInstr[1]) + { + case ATK80_DMG_CHANGE_SIGN: + gBattleMoveDamage *= -1; + break; + case ATK80_DMG_HALF_BY_TWO_NOT_MORE_THAN_HALF_MAX_HP: + gBattleMoveDamage /= 2; + if (gBattleMoveDamage == 0) + gBattleMoveDamage = 1; + if ((gBattleMons[gBattlerTarget].maxHP / 2) < gBattleMoveDamage) + gBattleMoveDamage = gBattleMons[gBattlerTarget].maxHP / 2; + break; + case ATK80_DMG_DOUBLED: + gBattleMoveDamage *= 2; + break; + } + gBattlescriptCurrInstr += 2; +} + +static void atk81_trysetrest(void) +{ + const u8 *failJump = T1_READ_PTR(gBattlescriptCurrInstr + 1); + + gActiveBattler = gBattlerTarget = gBattlerAttacker; + gBattleMoveDamage = gBattleMons[gBattlerTarget].maxHP * (-1); + if (gBattleMons[gBattlerTarget].hp == gBattleMons[gBattlerTarget].maxHP) + { + gBattlescriptCurrInstr = failJump; + } + else + { + if (gBattleMons[gBattlerTarget].status1 & ((u8)(~STATUS1_SLEEP))) + gBattleCommunication[MULTISTRING_CHOOSER] = 1; + else + gBattleCommunication[MULTISTRING_CHOOSER] = 0; + gBattleMons[gBattlerTarget].status1 = 3; + BtlController_EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBattler].status1); + MarkBattlerForControllerExec(gActiveBattler); + gBattlescriptCurrInstr += 5; + } +} + +static void atk82_jumpifnotfirstturn(void) +{ + const u8 *failJump = T1_READ_PTR(gBattlescriptCurrInstr + 1); + + if (gDisableStructs[gBattlerAttacker].isFirstTurn) + gBattlescriptCurrInstr += 5; + else + gBattlescriptCurrInstr = failJump; +} + +static void atk83_nop(void) +{ + ++gBattlescriptCurrInstr; +} + +bool8 UproarWakeUpCheck(u8 battlerId) +{ + s32 i; + + for (i = 0; i < gBattlersCount; ++i) + { + if (!(gBattleMons[i].status2 & STATUS2_UPROAR) + || gBattleMons[battlerId].ability == ABILITY_SOUNDPROOF) + continue; + gBattleScripting.battler = i; + + if (gBattlerTarget == 0xFF) + gBattlerTarget = i; + else if (gBattlerTarget == i) + gBattleCommunication[MULTISTRING_CHOOSER] = 0; + else + gBattleCommunication[MULTISTRING_CHOOSER] = 1; + break; + } + if (i == gBattlersCount) + return FALSE; + else + return TRUE; +} + +static void atk84_jumpifcantmakeasleep(void) +{ + const u8 *jumpPtr = T1_READ_PTR(gBattlescriptCurrInstr + 1); + + if (UproarWakeUpCheck(gBattlerTarget)) + { + gBattlescriptCurrInstr = jumpPtr; + } + else if (gBattleMons[gBattlerTarget].ability == ABILITY_INSOMNIA + || gBattleMons[gBattlerTarget].ability == ABILITY_VITAL_SPIRIT) + { + gLastUsedAbility = gBattleMons[gBattlerTarget].ability; + gBattleCommunication[MULTISTRING_CHOOSER] = 2; + gBattlescriptCurrInstr = jumpPtr; + RecordAbilityBattle(gBattlerTarget, gLastUsedAbility); + } + else + { + gBattlescriptCurrInstr += 5; + } +} + +static void atk85_stockpile(void) +{ + if (gDisableStructs[gBattlerAttacker].stockpileCounter == 3) + { + gMoveResultFlags |= MOVE_RESULT_MISSED; + gBattleCommunication[MULTISTRING_CHOOSER] = 1; + } + else + { + ++gDisableStructs[gBattlerAttacker].stockpileCounter; + PREPARE_BYTE_NUMBER_BUFFER(gBattleTextBuff1, 1, gDisableStructs[gBattlerAttacker].stockpileCounter) + gBattleCommunication[MULTISTRING_CHOOSER] = 0; + } + ++gBattlescriptCurrInstr; +} + +static void atk86_stockpiletobasedamage(void) +{ + const u8 *jumpPtr = T1_READ_PTR(gBattlescriptCurrInstr + 1); + + if (gDisableStructs[gBattlerAttacker].stockpileCounter == 0) + { + gBattlescriptCurrInstr = jumpPtr; + } + else + { + if (gBattleCommunication[6] != 1) + { + gBattleMoveDamage = CalculateBaseDamage(&gBattleMons[gBattlerAttacker], &gBattleMons[gBattlerTarget], gCurrentMove, + gSideStatuses[GET_BATTLER_SIDE(gBattlerTarget)], 0, + 0, gBattlerAttacker, gBattlerTarget) + * gDisableStructs[gBattlerAttacker].stockpileCounter; + gBattleScripting.animTurn = gDisableStructs[gBattlerAttacker].stockpileCounter; + + if (gProtectStructs[gBattlerAttacker].helpingHand) + gBattleMoveDamage = gBattleMoveDamage * 15 / 10; + } + gDisableStructs[gBattlerAttacker].stockpileCounter = 0; + gBattlescriptCurrInstr += 5; + } +} + +static void atk87_stockpiletohpheal(void) +{ + const u8 *jumpPtr = T1_READ_PTR(gBattlescriptCurrInstr + 1); + + if (gDisableStructs[gBattlerAttacker].stockpileCounter == 0) + { + gBattlescriptCurrInstr = jumpPtr; + gBattleCommunication[MULTISTRING_CHOOSER] = 0; + } + else if (gBattleMons[gBattlerAttacker].maxHP == gBattleMons[gBattlerAttacker].hp) + { + gDisableStructs[gBattlerAttacker].stockpileCounter = 0; + gBattlescriptCurrInstr = jumpPtr; + gBattlerTarget = gBattlerAttacker; + gBattleCommunication[MULTISTRING_CHOOSER] = 1; + } + else + { + gBattleMoveDamage = gBattleMons[gBattlerAttacker].maxHP / (1 << (3 - gDisableStructs[gBattlerAttacker].stockpileCounter)); + if (gBattleMoveDamage == 0) + gBattleMoveDamage = 1; + gBattleMoveDamage *= -1; + gBattleScripting.animTurn = gDisableStructs[gBattlerAttacker].stockpileCounter; + gDisableStructs[gBattlerAttacker].stockpileCounter = 0; + gBattlescriptCurrInstr += 5; + gBattlerTarget = gBattlerAttacker; + } +} + +static void atk88_negativedamage(void) +{ + gBattleMoveDamage = -(gHpDealt / 2); + if (gBattleMoveDamage == 0) + gBattleMoveDamage = -1; + ++gBattlescriptCurrInstr; +} + +#define STAT_CHANGE_WORKED 0 +#define STAT_CHANGE_DIDNT_WORK 1 + +static u8 ChangeStatBuffs(s8 statValue, u8 statId, u8 flags, const u8 *BS_ptr) +{ + bool8 certain = FALSE; + bool8 notProtectAffected = FALSE; + u32 index; + + if (flags & MOVE_EFFECT_AFFECTS_USER) + gActiveBattler = gBattlerAttacker; + else + gActiveBattler = gBattlerTarget; + flags &= ~(MOVE_EFFECT_AFFECTS_USER); + if (flags & MOVE_EFFECT_CERTAIN) + ++certain; + flags &= ~(MOVE_EFFECT_CERTAIN); + if (flags & STAT_CHANGE_NOT_PROTECT_AFFECTED) + ++notProtectAffected; + flags &= ~(STAT_CHANGE_NOT_PROTECT_AFFECTED); + PREPARE_STAT_BUFFER(gBattleTextBuff1, statId) + if (statValue <= -1) // Stat decrease. + { + if (gSideTimers[GET_BATTLER_SIDE(gActiveBattler)].mistTimer + && !certain && gCurrentMove != MOVE_CURSE) + { + if (flags == STAT_CHANGE_BS_PTR) + { + if (gSpecialStatuses[gActiveBattler].statLowered) + { + gBattlescriptCurrInstr = BS_ptr; + } + else + { + BattleScriptPush(BS_ptr); + gBattleScripting.battler = gActiveBattler; + gBattlescriptCurrInstr = BattleScript_MistProtected; + gSpecialStatuses[gActiveBattler].statLowered = 1; + } + } + return STAT_CHANGE_DIDNT_WORK; + } + else if (gCurrentMove != MOVE_CURSE + && notProtectAffected != TRUE + && JumpIfMoveAffectedByProtect(0)) + { + gBattlescriptCurrInstr = BattleScript_ButItFailed; + return STAT_CHANGE_DIDNT_WORK; + } + else if ((gBattleMons[gActiveBattler].ability == ABILITY_CLEAR_BODY + || gBattleMons[gActiveBattler].ability == ABILITY_WHITE_SMOKE) + && !certain + && gCurrentMove != MOVE_CURSE) + { + if (flags == STAT_CHANGE_BS_PTR) + { + if (gSpecialStatuses[gActiveBattler].statLowered) + { + gBattlescriptCurrInstr = BS_ptr; + } + else + { + BattleScriptPush(BS_ptr); + gBattleScripting.battler = gActiveBattler; + gBattlescriptCurrInstr = BattleScript_AbilityNoStatLoss; + gLastUsedAbility = gBattleMons[gActiveBattler].ability; + RecordAbilityBattle(gActiveBattler, gLastUsedAbility); + gSpecialStatuses[gActiveBattler].statLowered = 1; + } + } + return STAT_CHANGE_DIDNT_WORK; + } + else if (gBattleMons[gActiveBattler].ability == ABILITY_KEEN_EYE + && !certain && statId == STAT_ACC) + { + if (flags == STAT_CHANGE_BS_PTR) + { + BattleScriptPush(BS_ptr); + gBattleScripting.battler = gActiveBattler; + gBattlescriptCurrInstr = BattleScript_AbilityNoSpecificStatLoss; + gLastUsedAbility = gBattleMons[gActiveBattler].ability; + RecordAbilityBattle(gActiveBattler, gLastUsedAbility); + } + return STAT_CHANGE_DIDNT_WORK; + } + else if (gBattleMons[gActiveBattler].ability == ABILITY_HYPER_CUTTER + && !certain && statId == STAT_ATK) + { + if (flags == STAT_CHANGE_BS_PTR) + { + BattleScriptPush(BS_ptr); + gBattleScripting.battler = gActiveBattler; + gBattlescriptCurrInstr = BattleScript_AbilityNoSpecificStatLoss; + gLastUsedAbility = gBattleMons[gActiveBattler].ability; + RecordAbilityBattle(gActiveBattler, gLastUsedAbility); + } + return STAT_CHANGE_DIDNT_WORK; + } + else if (gBattleMons[gActiveBattler].ability == ABILITY_SHIELD_DUST && !flags) + { + return STAT_CHANGE_DIDNT_WORK; + } + else // try to decrease + { + statValue = -GET_STAT_BUFF_VALUE(statValue); + gBattleTextBuff2[0] = B_BUFF_PLACEHOLDER_BEGIN; + index = 1; + if (statValue == -2) + { + gBattleTextBuff2[1] = B_BUFF_STRING; + gBattleTextBuff2[2] = STRINGID_STATHARSHLY; + gBattleTextBuff2[3] = STRINGID_STATHARSHLY >> 8; + index = 4; + } + gBattleTextBuff2[index++] = B_BUFF_STRING; + gBattleTextBuff2[index++] = STRINGID_STATFELL; + gBattleTextBuff2[index++] = STRINGID_STATFELL >> 8; + gBattleTextBuff2[index] = B_BUFF_EOS; + if (gBattleMons[gActiveBattler].statStages[statId] == 0) + gBattleCommunication[MULTISTRING_CHOOSER] = 2; + else + gBattleCommunication[MULTISTRING_CHOOSER] = (gBattlerTarget == gActiveBattler); + } + } + else // stat increase + { + statValue = GET_STAT_BUFF_VALUE(statValue); + gBattleTextBuff2[0] = B_BUFF_PLACEHOLDER_BEGIN; + index = 1; + if (statValue == 2) + { + gBattleTextBuff2[1] = B_BUFF_STRING; + gBattleTextBuff2[2] = STRINGID_STATSHARPLY; + gBattleTextBuff2[3] = STRINGID_STATSHARPLY >> 8; + index = 4; + } + gBattleTextBuff2[index++] = B_BUFF_STRING; + gBattleTextBuff2[index++] = STRINGID_STATROSE; + gBattleTextBuff2[index++] = STRINGID_STATROSE >> 8; + gBattleTextBuff2[index] = B_BUFF_EOS; + if (gBattleMons[gActiveBattler].statStages[statId] == 0xC) + gBattleCommunication[MULTISTRING_CHOOSER] = 2; + else + gBattleCommunication[MULTISTRING_CHOOSER] = (gBattlerTarget == gActiveBattler); + } + gBattleMons[gActiveBattler].statStages[statId] += statValue; + if (gBattleMons[gActiveBattler].statStages[statId] < 0) + gBattleMons[gActiveBattler].statStages[statId] = 0; + if (gBattleMons[gActiveBattler].statStages[statId] > 0xC) + gBattleMons[gActiveBattler].statStages[statId] = 0xC; + if (gBattleCommunication[MULTISTRING_CHOOSER] == 2 && flags & STAT_CHANGE_BS_PTR) + gMoveResultFlags |= MOVE_RESULT_MISSED; + if (gBattleCommunication[MULTISTRING_CHOOSER] == 2 && !(flags & STAT_CHANGE_BS_PTR)) + return STAT_CHANGE_DIDNT_WORK; + return STAT_CHANGE_WORKED; +} + +static void atk89_statbuffchange(void) +{ + const u8 *jumpPtr = T1_READ_PTR(gBattlescriptCurrInstr + 2); + if (ChangeStatBuffs(gBattleScripting.statChanger & 0xF0, GET_STAT_BUFF_ID(gBattleScripting.statChanger), gBattlescriptCurrInstr[1], jumpPtr) == STAT_CHANGE_WORKED) + gBattlescriptCurrInstr += 6; +} + +static void atk8A_normalisebuffs(void) // haze +{ + s32 i, j; + + for (i = 0; i < gBattlersCount; ++i) + for (j = 0; j < NUM_BATTLE_STATS; ++j) + gBattleMons[i].statStages[j] = 6; + ++gBattlescriptCurrInstr; +} + +static void atk8B_setbide(void) +{ + gBattleMons[gBattlerAttacker].status2 |= STATUS2_MULTIPLETURNS; + gLockedMoves[gBattlerAttacker] = gCurrentMove; + gTakenDmg[gBattlerAttacker] = 0; + gBattleMons[gBattlerAttacker].status2 |= (STATUS2_BIDE - 0x100); // 2 turns + ++gBattlescriptCurrInstr; +} + +static void atk8C_confuseifrepeatingattackends(void) +{ + if (!(gBattleMons[gBattlerAttacker].status2 & STATUS2_LOCK_CONFUSE)) + gBattleCommunication[MOVE_EFFECT_BYTE] = (MOVE_EFFECT_THRASH | MOVE_EFFECT_AFFECTS_USER); + ++gBattlescriptCurrInstr; +} + +static void atk8D_setmultihitcounter(void) +{ + if (gBattlescriptCurrInstr[1]) + { + gMultiHitCounter = gBattlescriptCurrInstr[1]; + } + else + { + gMultiHitCounter = Random() & 3; + if (gMultiHitCounter > 1) + gMultiHitCounter = (Random() & 3) + 2; + else + gMultiHitCounter += 2; + } + gBattlescriptCurrInstr += 2; +} + +static void atk8E_initmultihitstring(void) +{ + PREPARE_BYTE_NUMBER_BUFFER(gBattleScripting.multihitString, 1, 0) + ++gBattlescriptCurrInstr; +} + +static bool8 TryDoForceSwitchOut(void) +{ + if (gBattleMons[gBattlerAttacker].level >= gBattleMons[gBattlerTarget].level) + { + *(gBattleStruct->field_58 + gBattlerTarget) = gBattlerPartyIndexes[gBattlerTarget]; + } + else + { + u16 random = Random() & 0xFF; + + if ((u32)((random * (gBattleMons[gBattlerAttacker].level + gBattleMons[gBattlerTarget].level) >> 8) + 1) <= (gBattleMons[gBattlerTarget].level / 4)) + { + gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1); + return FALSE; + } + *(gBattleStruct->field_58 + gBattlerTarget) = gBattlerPartyIndexes[gBattlerTarget]; + } + gBattlescriptCurrInstr = BattleScript_SuccessForceOut; + return TRUE; +} + +#define MON_CAN_BATTLE(mon) (((GetMonData(mon, MON_DATA_SPECIES) && GetMonData(mon, MON_DATA_IS_EGG) != TRUE && GetMonData(mon, MON_DATA_HP)))) + +static void atk8F_forcerandomswitch(void) +{ + if (gBattleTypeFlags & BATTLE_TYPE_TRAINER) + { + u8 i; + struct Pokemon *party; + u8 valid; + u8 val; + + if (!GetBattlerSide(gBattlerTarget)) + party = gPlayerParty; + else + party = gEnemyParty; + if (gBattleTypeFlags & BATTLE_TYPE_MULTI) + { + valid = 0; + val = 0; + if (GetLinkTrainerFlankId(GetBattlerMultiplayerId(gBattlerTarget)) == 1) + val = 3; + for (i = val; i < val + 3; ++i) + { + if (GetMonData(&party[i], MON_DATA_SPECIES) != SPECIES_NONE + && !GetMonData(&party[i], MON_DATA_IS_EGG) + && GetMonData(&party[i], MON_DATA_HP) != 0) + ++valid; + } + } + else + { + valid = 0; + for (i = 0; i < 6; ++i) + { + if (GetMonData(&party[i], MON_DATA_SPECIES) != SPECIES_NONE + && !GetMonData(&party[i], MON_DATA_IS_EGG) + && GetMonData(&party[i], MON_DATA_HP) != 0) + ++valid; + } + } + + if ((valid < 2 && (gBattleTypeFlags & (BATTLE_TYPE_DOUBLE | BATTLE_TYPE_MULTI)) != BATTLE_TYPE_DOUBLE) + || (valid < 3 && (gBattleTypeFlags & BATTLE_TYPE_DOUBLE) && !(gBattleTypeFlags & BATTLE_TYPE_MULTI))) + { + gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1); + } + else if (TryDoForceSwitchOut()) + { + if (gBattleTypeFlags & BATTLE_TYPE_MULTI) + { + do + { + val = Random() % 3; + if (GetLinkTrainerFlankId(GetBattlerMultiplayerId(gBattlerTarget)) == 1) + i = val + 3; + else + i = val; + } + while (i == gBattlerPartyIndexes[gBattlerTarget] + || i == gBattlerPartyIndexes[gBattlerTarget ^ 2] + || !MON_CAN_BATTLE(&party[i])); + } + else + { + if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE) + { + do + { + i = Random() % 6; + } + while (i == gBattlerPartyIndexes[gBattlerTarget] + || i == gBattlerPartyIndexes[gBattlerTarget ^ 2] + || !MON_CAN_BATTLE(&party[i])); + } + else + { + do + { + i = Random() % 6; + } + while (i == gBattlerPartyIndexes[gBattlerTarget] + || !MON_CAN_BATTLE(&party[i])); + } + } + *(gBattleStruct->monToSwitchIntoId + gBattlerTarget) = i; + if (!IsMultiBattle()) + sub_8013F6C(gBattlerTarget); + sub_8127EC4(gBattlerTarget, i, 0); + sub_8127EC4(gBattlerTarget ^ 2, i, 1); + } + } + else + { + TryDoForceSwitchOut(); + } +} + +static void atk90_tryconversiontypechange(void) // randomly changes user's type to one of its moves' type +{ + u8 validMoves = 0; + u8 moveChecked; + u8 moveType; + + while (validMoves < MAX_MON_MOVES) + { + if (gBattleMons[gBattlerAttacker].moves[validMoves] == MOVE_NONE) + break; + ++validMoves; + } + for (moveChecked = 0; moveChecked < validMoves; ++moveChecked) + { + moveType = gBattleMoves[gBattleMons[gBattlerAttacker].moves[moveChecked]].type; + if (moveType == TYPE_MYSTERY) + { + if (IS_BATTLER_OF_TYPE(gBattlerAttacker, TYPE_GHOST)) + moveType = TYPE_GHOST; + else + moveType = TYPE_NORMAL; + } + if (moveType != gBattleMons[gBattlerAttacker].type1 + && moveType != gBattleMons[gBattlerAttacker].type2) + { + break; + } + } + if (moveChecked == validMoves) + { + gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1); + } + else + { + do + { + while ((moveChecked = Random() & 3) >= validMoves); + moveType = gBattleMoves[gBattleMons[gBattlerAttacker].moves[moveChecked]].type; + if (moveType == TYPE_MYSTERY) + { + if (IS_BATTLER_OF_TYPE(gBattlerAttacker, TYPE_GHOST)) + moveType = TYPE_GHOST; + else + moveType = TYPE_NORMAL; + } + } + while (moveType == gBattleMons[gBattlerAttacker].type1 + || moveType == gBattleMons[gBattlerAttacker].type2); + SET_BATTLER_TYPE(gBattlerAttacker, moveType); + PREPARE_TYPE_BUFFER(gBattleTextBuff1, moveType); + gBattlescriptCurrInstr += 5; + } +} + +static void atk91_givepaydaymoney(void) +{ + if (!(gBattleTypeFlags & BATTLE_TYPE_LINK) && gPaydayMoney != 0) + { + u32 bonusMoney = gPaydayMoney * gBattleStruct->moneyMultiplier; + + AddMoney(&gSaveBlock1Ptr->money, bonusMoney); + PREPARE_HWORD_NUMBER_BUFFER(gBattleTextBuff1, 5, bonusMoney) + BattleScriptPush(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = BattleScript_PrintPayDayMoneyString; + } + else + { + ++gBattlescriptCurrInstr; + } +} + +static void atk92_setlightscreen(void) +{ + if (gSideStatuses[GET_BATTLER_SIDE(gBattlerAttacker)] & SIDE_STATUS_LIGHTSCREEN) + { + gMoveResultFlags |= MOVE_RESULT_MISSED; + gBattleCommunication[MULTISTRING_CHOOSER] = 0; + } + else + { + gSideStatuses[GET_BATTLER_SIDE(gBattlerAttacker)] |= SIDE_STATUS_LIGHTSCREEN; + gSideTimers[GET_BATTLER_SIDE(gBattlerAttacker)].lightscreenTimer = 5; + gSideTimers[GET_BATTLER_SIDE(gBattlerAttacker)].lightscreenBattlerId = gBattlerAttacker; + if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE && CountAliveMonsInBattle(BATTLE_ALIVE_ATK_SIDE) == 2) + gBattleCommunication[MULTISTRING_CHOOSER] = 4; + else + gBattleCommunication[MULTISTRING_CHOOSER] = 3; + } + ++gBattlescriptCurrInstr; +} + +static void atk93_tryKO(void) +{ + u8 holdEffect, param; + + if (gBattleMons[gBattlerTarget].item == ITEM_ENIGMA_BERRY) + { + holdEffect = gEnigmaBerries[gBattlerTarget].holdEffect; + param = gEnigmaBerries[gBattlerTarget].holdEffectParam; + } + else + { + holdEffect = ItemId_GetHoldEffect(gBattleMons[gBattlerTarget].item); + param = ItemId_GetHoldEffectParam(gBattleMons[gBattlerTarget].item); + } + gPotentialItemEffectBattler = gBattlerTarget; + if (holdEffect == HOLD_EFFECT_FOCUS_BAND && (Random() % 100) < param) + { + RecordItemEffectBattle(gBattlerTarget, HOLD_EFFECT_FOCUS_BAND); + gSpecialStatuses[gBattlerTarget].focusBanded = 1; + } + + if (gBattleMons[gBattlerTarget].ability == ABILITY_STURDY) + { + gMoveResultFlags |= MOVE_RESULT_MISSED; + gLastUsedAbility = ABILITY_STURDY; + gBattlescriptCurrInstr = BattleScript_SturdyPreventsOHKO; + RecordAbilityBattle(gBattlerTarget, ABILITY_STURDY); + } + else + { + u16 chance; + + if (!(gStatuses3[gBattlerTarget] & STATUS3_ALWAYS_HITS)) + { + chance = gBattleMoves[gCurrentMove].accuracy + (gBattleMons[gBattlerAttacker].level - gBattleMons[gBattlerTarget].level); + if (Random() % 100 + 1 < chance && gBattleMons[gBattlerAttacker].level >= gBattleMons[gBattlerTarget].level) + chance = TRUE; + else + chance = FALSE; + } + else if (gDisableStructs[gBattlerTarget].battlerWithSureHit == gBattlerAttacker + && gBattleMons[gBattlerAttacker].level >= gBattleMons[gBattlerTarget].level) + { + chance = TRUE; + } + else + { + chance = gBattleMoves[gCurrentMove].accuracy + (gBattleMons[gBattlerAttacker].level - gBattleMons[gBattlerTarget].level); + if (Random() % 100 + 1 < chance && gBattleMons[gBattlerAttacker].level >= gBattleMons[gBattlerTarget].level) + chance = TRUE; + else + chance = FALSE; + } + if (chance) + { + if (gProtectStructs[gBattlerTarget].endured) + { + gBattleMoveDamage = gBattleMons[gBattlerTarget].hp - 1; + gMoveResultFlags |= MOVE_RESULT_FOE_ENDURED; + } + else if (gSpecialStatuses[gBattlerTarget].focusBanded) + { + gBattleMoveDamage = gBattleMons[gBattlerTarget].hp - 1; + gMoveResultFlags |= MOVE_RESULT_FOE_HUNG_ON; + gLastUsedItem = gBattleMons[gBattlerTarget].item; + } + else + { + gBattleMoveDamage = gBattleMons[gBattlerTarget].hp; + gMoveResultFlags |= MOVE_RESULT_ONE_HIT_KO; + } + gBattlescriptCurrInstr += 5; + } + else + { + gMoveResultFlags |= MOVE_RESULT_MISSED; + if (gBattleMons[gBattlerAttacker].level >= gBattleMons[gBattlerTarget].level) + gBattleCommunication[MULTISTRING_CHOOSER] = 0; + else + gBattleCommunication[MULTISTRING_CHOOSER] = 1; + gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1); + } + } +} + +static void atk94_damagetohalftargethp(void) // super fang +{ + gBattleMoveDamage = gBattleMons[gBattlerTarget].hp / 2; + if (gBattleMoveDamage == 0) + gBattleMoveDamage = 1; + ++gBattlescriptCurrInstr; +} + +static void atk95_setsandstorm(void) +{ + if (gBattleWeather & WEATHER_SANDSTORM_ANY) + { + gMoveResultFlags |= MOVE_RESULT_MISSED; + gBattleCommunication[MULTISTRING_CHOOSER] = 2; + } + else + { + gBattleWeather = WEATHER_SANDSTORM_TEMPORARY; + gBattleCommunication[MULTISTRING_CHOOSER] = 3; + gWishFutureKnock.weatherDuration = 5; + } + ++gBattlescriptCurrInstr; +} + +static void atk96_weatherdamage(void) +{ + if (((gBattleTypeFlags & (BATTLE_TYPE_LEGENDARY | BATTLE_TYPE_GHOST)) == BATTLE_TYPE_GHOST) + && (GetBattlerSide(gBattlerAttacker) == B_SIDE_OPPONENT)) + { + gBattleMoveDamage = 0; + ++gBattlescriptCurrInstr; + return; + } + if (WEATHER_HAS_EFFECT) + { + if (gBattleWeather & WEATHER_SANDSTORM_ANY) + { + if (gBattleMons[gBattlerAttacker].type1 != TYPE_ROCK + && gBattleMons[gBattlerAttacker].type1 != TYPE_STEEL + && gBattleMons[gBattlerAttacker].type1 != TYPE_GROUND + && gBattleMons[gBattlerAttacker].type2 != TYPE_ROCK + && gBattleMons[gBattlerAttacker].type2 != TYPE_STEEL + && gBattleMons[gBattlerAttacker].type2 != TYPE_GROUND + && gBattleMons[gBattlerAttacker].ability != ABILITY_SAND_VEIL + && !(gStatuses3[gBattlerAttacker] & STATUS3_UNDERGROUND) + && !(gStatuses3[gBattlerAttacker] & STATUS3_UNDERWATER)) + { + gBattleMoveDamage = gBattleMons[gBattlerAttacker].maxHP / 16; + if (gBattleMoveDamage == 0) + gBattleMoveDamage = 1; + } + else + { + gBattleMoveDamage = 0; + } + } + if (gBattleWeather & WEATHER_HAIL) + { + if (!IS_BATTLER_OF_TYPE(gBattlerAttacker, TYPE_ICE) + && !(gStatuses3[gBattlerAttacker] & STATUS3_UNDERGROUND) + && !(gStatuses3[gBattlerAttacker] & STATUS3_UNDERWATER)) + { + gBattleMoveDamage = gBattleMons[gBattlerAttacker].maxHP / 16; + if (gBattleMoveDamage == 0) + gBattleMoveDamage = 1; + } + else + { + gBattleMoveDamage = 0; + } + } + } + else + { + gBattleMoveDamage = 0; + } + if (gAbsentBattlerFlags & gBitTable[gBattlerAttacker]) + gBattleMoveDamage = 0; + ++gBattlescriptCurrInstr; +} + +static void atk97_tryinfatuating(void) +{ + struct Pokemon *monAttacker, *monTarget; + u16 speciesAttacker, speciesTarget; + u32 personalityAttacker, personalityTarget; + + if (GetBattlerSide(gBattlerAttacker) == B_SIDE_PLAYER) + monAttacker = &gPlayerParty[gBattlerPartyIndexes[gBattlerAttacker]]; + else + monAttacker = &gEnemyParty[gBattlerPartyIndexes[gBattlerAttacker]]; + if (GetBattlerSide(gBattlerTarget) == B_SIDE_PLAYER) + monTarget = &gPlayerParty[gBattlerPartyIndexes[gBattlerTarget]]; + else + monTarget = &gEnemyParty[gBattlerPartyIndexes[gBattlerTarget]]; + speciesAttacker = GetMonData(monAttacker, MON_DATA_SPECIES); + personalityAttacker = GetMonData(monAttacker, MON_DATA_PERSONALITY); + speciesTarget = GetMonData(monTarget, MON_DATA_SPECIES); + personalityTarget = GetMonData(monTarget, MON_DATA_PERSONALITY); + if (gBattleMons[gBattlerTarget].ability == ABILITY_OBLIVIOUS) + { + gBattlescriptCurrInstr = BattleScript_ObliviousPreventsAttraction; + gLastUsedAbility = ABILITY_OBLIVIOUS; + RecordAbilityBattle(gBattlerTarget, ABILITY_OBLIVIOUS); + } + else + { + if (GetGenderFromSpeciesAndPersonality(speciesAttacker, personalityAttacker) == GetGenderFromSpeciesAndPersonality(speciesTarget, personalityTarget) + || gBattleMons[gBattlerTarget].status2 & STATUS2_INFATUATION + || GetGenderFromSpeciesAndPersonality(speciesAttacker, personalityAttacker) == MON_GENDERLESS + || GetGenderFromSpeciesAndPersonality(speciesTarget, personalityTarget) == MON_GENDERLESS) + { + gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1); + } + else + { + gBattleMons[gBattlerTarget].status2 |= STATUS2_INFATUATED_WITH(gBattlerAttacker); + gBattlescriptCurrInstr += 5; + } + } +} + +static void atk98_updatestatusicon(void) +{ + if (!gBattleControllerExecFlags) + { + if (gBattlescriptCurrInstr[1] == BS_PLAYER2) + { + for (gActiveBattler = gBattleControllerExecFlags; gActiveBattler < gBattlersCount; ++gActiveBattler) + { + if (!(gAbsentBattlerFlags & gBitTable[gActiveBattler])) + { + BtlController_EmitStatusIconUpdate(0, gBattleMons[gActiveBattler].status1, gBattleMons[gActiveBattler].status2); + MarkBattlerForControllerExec(gActiveBattler); + } + } + gBattlescriptCurrInstr += 2; + } + else if (gBattlescriptCurrInstr[1] == BS_ATTACKER_WITH_PARTNER) + { + gActiveBattler = gBattlerAttacker; + if (!(gAbsentBattlerFlags & gBitTable[gActiveBattler])) + { + BtlController_EmitStatusIconUpdate(0, gBattleMons[gActiveBattler].status1, gBattleMons[gActiveBattler].status2); + MarkBattlerForControllerExec(gActiveBattler); + } + if ((gBattleTypeFlags & BATTLE_TYPE_DOUBLE)) + { + gActiveBattler = GetBattlerAtPosition(GetBattlerPosition(gBattlerAttacker) ^ BIT_FLANK); + if (!(gAbsentBattlerFlags & gBitTable[gActiveBattler])) + { + BtlController_EmitStatusIconUpdate(0, gBattleMons[gActiveBattler].status1, gBattleMons[gActiveBattler].status2); + MarkBattlerForControllerExec(gActiveBattler); + } + } + gBattlescriptCurrInstr += 2; + } + else + { + + gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]); + BtlController_EmitStatusIconUpdate(0, gBattleMons[gActiveBattler].status1, gBattleMons[gActiveBattler].status2); + MarkBattlerForControllerExec(gActiveBattler); + gBattlescriptCurrInstr += 2; + } + } +} + +static void atk99_setmist(void) +{ + if (gSideTimers[GET_BATTLER_SIDE(gBattlerAttacker)].mistTimer) + { + gMoveResultFlags |= MOVE_RESULT_FAILED; + gBattleCommunication[MULTISTRING_CHOOSER] = 1; + } + else + { + gSideTimers[GET_BATTLER_SIDE(gBattlerAttacker)].mistTimer = 5; + gSideTimers[GET_BATTLER_SIDE(gBattlerAttacker)].mistBattlerId = gBattlerAttacker; + gSideStatuses[GET_BATTLER_SIDE(gBattlerAttacker)] |= SIDE_STATUS_MIST; + gBattleCommunication[MULTISTRING_CHOOSER] = 0; + } + ++gBattlescriptCurrInstr; +} + +static void atk9A_setfocusenergy(void) +{ + if (gBattleMons[gBattlerAttacker].status2 & STATUS2_FOCUS_ENERGY) + { + gMoveResultFlags |= MOVE_RESULT_FAILED; + gBattleCommunication[MULTISTRING_CHOOSER] = 1; + } + else + { + gBattleMons[gBattlerAttacker].status2 |= STATUS2_FOCUS_ENERGY; + gBattleCommunication[MULTISTRING_CHOOSER] = 0; + } + ++gBattlescriptCurrInstr; +} + +static void atk9B_transformdataexecution(void) +{ + gChosenMove = 0xFFFF; + ++gBattlescriptCurrInstr; + if (gBattleMons[gBattlerTarget].status2 & STATUS2_TRANSFORMED + || gStatuses3[gBattlerTarget] & STATUS3_SEMI_INVULNERABLE) + { + gMoveResultFlags |= MOVE_RESULT_FAILED; + gBattleCommunication[MULTISTRING_CHOOSER] = 1; + } + else + { + s32 i; + u8 *battleMonAttacker, *battleMonTarget; + + gBattleMons[gBattlerAttacker].status2 |= STATUS2_TRANSFORMED; + gDisableStructs[gBattlerAttacker].disabledMove = MOVE_NONE; + gDisableStructs[gBattlerAttacker].disableTimer = 0; + gDisableStructs[gBattlerAttacker].transformedMonPersonality = gBattleMons[gBattlerTarget].personality; + gDisableStructs[gBattlerAttacker].mimickedMoves = 0; + PREPARE_SPECIES_BUFFER(gBattleTextBuff1, gBattleMons[gBattlerTarget].species) + battleMonAttacker = (u8 *)(&gBattleMons[gBattlerAttacker]); + battleMonTarget = (u8 *)(&gBattleMons[gBattlerTarget]); + for (i = 0; i < offsetof(struct BattlePokemon, pp); ++i) + battleMonAttacker[i] = battleMonTarget[i]; + for (i = 0; i < MAX_MON_MOVES; ++i) + { + if (gBattleMoves[gBattleMons[gBattlerAttacker].moves[i]].pp < 5) + gBattleMons[gBattlerAttacker].pp[i] = gBattleMoves[gBattleMons[gBattlerAttacker].moves[i]].pp; + else + gBattleMons[gBattlerAttacker].pp[i] = 5; + } + gActiveBattler = gBattlerAttacker; + BtlController_EmitResetActionMoveSelection(0, RESET_MOVE_SELECTION); + MarkBattlerForControllerExec(gActiveBattler); + gBattleCommunication[MULTISTRING_CHOOSER] = 0; + } +} + +static void atk9C_setsubstitute(void) +{ + u32 hp = gBattleMons[gBattlerAttacker].maxHP / 4; + + if (gBattleMons[gBattlerAttacker].maxHP / 4 == 0) + hp = 1; + if (gBattleMons[gBattlerAttacker].hp <= hp) + { + gBattleMoveDamage = 0; + gBattleCommunication[MULTISTRING_CHOOSER] = 1; + } + else + { + gBattleMoveDamage = gBattleMons[gBattlerAttacker].maxHP / 4; // one bit value will only work for pokemon which max hp can go to 1020(which is more than possible in games) + if (gBattleMoveDamage == 0) + gBattleMoveDamage = 1; + gBattleMons[gBattlerAttacker].status2 |= STATUS2_SUBSTITUTE; + gBattleMons[gBattlerAttacker].status2 &= ~(STATUS2_WRAPPED); + gDisableStructs[gBattlerAttacker].substituteHP = gBattleMoveDamage; + gBattleCommunication[MULTISTRING_CHOOSER] = 0; + gHitMarker |= HITMARKER_IGNORE_SUBSTITUTE; + } + ++gBattlescriptCurrInstr; +} + +static bool8 IsMoveUncopyableByMimic(u16 move) +{ + s32 i; + + for (i = 0; sMovesForbiddenToCopy[i] != MIMIC_FORBIDDEN_END && sMovesForbiddenToCopy[i] != move; ++i); + return (sMovesForbiddenToCopy[i] != MIMIC_FORBIDDEN_END); +} + +static void atk9D_mimicattackcopy(void) +{ + gChosenMove = 0xFFFF; + if (IsMoveUncopyableByMimic(gLastMoves[gBattlerTarget]) + || gBattleMons[gBattlerAttacker].status2 & STATUS2_TRANSFORMED + || gLastMoves[gBattlerTarget] == 0 + || gLastMoves[gBattlerTarget] == 0xFFFF) + { + gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1); + } + else + { + s32 i; + + for (i = 0; i < MAX_MON_MOVES; ++i) + { + if (gBattleMons[gBattlerAttacker].moves[i] == gLastMoves[gBattlerTarget]) + break; + } + if (i == MAX_MON_MOVES) + { + gBattleMons[gBattlerAttacker].moves[gCurrMovePos] = gLastMoves[gBattlerTarget]; + if (gBattleMoves[gLastMoves[gBattlerTarget]].pp < 5) + gBattleMons[gBattlerAttacker].pp[gCurrMovePos] = gBattleMoves[gLastMoves[gBattlerTarget]].pp; + else + gBattleMons[gBattlerAttacker].pp[gCurrMovePos] = 5; + PREPARE_MOVE_BUFFER(gBattleTextBuff1, gLastMoves[gBattlerTarget]) + gDisableStructs[gBattlerAttacker].mimickedMoves |= gBitTable[gCurrMovePos]; + gBattlescriptCurrInstr += 5; + } + else + { + gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1); + } + } +} + +static void atk9E_metronome(void) +{ + while (1) + { + s32 i; + + gCurrentMove = (Random() & 0x1FF) + 1; + if (gCurrentMove >= MOVES_COUNT) + continue; + for (i = 0; i < MAX_MON_MOVES; ++i); // redundant + i = -1; + while (1) + { + ++i; + if (sMovesForbiddenToCopy[i] == gCurrentMove) + break; + if (sMovesForbiddenToCopy[i] == METRONOME_FORBIDDEN_END) + break; + } + if (sMovesForbiddenToCopy[i] == METRONOME_FORBIDDEN_END) + { + gHitMarker &= ~(HITMARKER_ATTACKSTRING_PRINTED); + gBattlescriptCurrInstr = gBattleScriptsForMoveEffects[gBattleMoves[gCurrentMove].effect]; + gBattlerTarget = GetMoveTarget(gCurrentMove, 0); + return; + } + } +} + +static void atk9F_dmgtolevel(void) +{ + gBattleMoveDamage = gBattleMons[gBattlerAttacker].level; + ++gBattlescriptCurrInstr; +} + +static void atkA0_psywavedamageeffect(void) +{ + s32 randDamage; + + while ((randDamage = (Random() & 0xF)) > 10); + randDamage *= 10; + gBattleMoveDamage = gBattleMons[gBattlerAttacker].level * (randDamage + 50) / 100; + ++gBattlescriptCurrInstr; +} + +static void atkA1_counterdamagecalculator(void) +{ + u8 sideAttacker = GetBattlerSide(gBattlerAttacker); + u8 sideTarget = GetBattlerSide(gProtectStructs[gBattlerAttacker].physicalBattlerId); + + if (gProtectStructs[gBattlerAttacker].physicalDmg + && sideAttacker != sideTarget + && gBattleMons[gProtectStructs[gBattlerAttacker].physicalBattlerId].hp) + { + gBattleMoveDamage = gProtectStructs[gBattlerAttacker].physicalDmg * 2; + + if (gSideTimers[sideTarget].followmeTimer && gBattleMons[gSideTimers[sideTarget].followmeTarget].hp) + gBattlerTarget = gSideTimers[sideTarget].followmeTarget; + else + gBattlerTarget = gProtectStructs[gBattlerAttacker].physicalBattlerId; + + gBattlescriptCurrInstr += 5; + } + else + { + gSpecialStatuses[gBattlerAttacker].ppNotAffectedByPressure = 1; + gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1); + } +} + +// a copy of atkA1 with the physical -> special field changes +static void atkA2_mirrorcoatdamagecalculator(void) +{ + u8 sideAttacker = GetBattlerSide(gBattlerAttacker); + u8 sideTarget = GetBattlerSide(gProtectStructs[gBattlerAttacker].specialBattlerId); + + if (gProtectStructs[gBattlerAttacker].specialDmg && sideAttacker != sideTarget && gBattleMons[gProtectStructs[gBattlerAttacker].specialBattlerId].hp) + { + gBattleMoveDamage = gProtectStructs[gBattlerAttacker].specialDmg * 2; + if (gSideTimers[sideTarget].followmeTimer && gBattleMons[gSideTimers[sideTarget].followmeTarget].hp) + gBattlerTarget = gSideTimers[sideTarget].followmeTarget; + else + gBattlerTarget = gProtectStructs[gBattlerAttacker].specialBattlerId; + gBattlescriptCurrInstr += 5; + } + else + { + gSpecialStatuses[gBattlerAttacker].ppNotAffectedByPressure = 1; + gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1); + } +} + +static void atkA3_disablelastusedattack(void) +{ + s32 i; + + for (i = 0; i < MAX_MON_MOVES; ++i) + { + if (gBattleMons[gBattlerTarget].moves[i] == gLastMoves[gBattlerTarget]) + break; + } + if (gDisableStructs[gBattlerTarget].disabledMove == MOVE_NONE + && i != MAX_MON_MOVES && gBattleMons[gBattlerTarget].pp[i] != 0) + { + PREPARE_MOVE_BUFFER(gBattleTextBuff1, gBattleMons[gBattlerTarget].moves[i]) + gDisableStructs[gBattlerTarget].disabledMove = gBattleMons[gBattlerTarget].moves[i]; + gDisableStructs[gBattlerTarget].disableTimer = (Random() & 3) + 2; + gDisableStructs[gBattlerTarget].disableTimerStartValue = gDisableStructs[gBattlerTarget].disableTimer; // used to save the random amount of turns? + gBattlescriptCurrInstr += 5; + } + else + { + gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1); + } +} + +static void atkA4_trysetencore(void) +{ + s32 i; + + for (i = 0; i < MAX_MON_MOVES; ++i) + if (gBattleMons[gBattlerTarget].moves[i] == gLastMoves[gBattlerTarget]) + break; + if (gLastMoves[gBattlerTarget] == MOVE_STRUGGLE + || gLastMoves[gBattlerTarget] == MOVE_ENCORE + || gLastMoves[gBattlerTarget] == MOVE_MIRROR_MOVE) + i = 4; + if (gDisableStructs[gBattlerTarget].encoredMove == MOVE_NONE + && i != 4 + && gBattleMons[gBattlerTarget].pp[i] != 0) + { + gDisableStructs[gBattlerTarget].encoredMove = gBattleMons[gBattlerTarget].moves[i]; + gDisableStructs[gBattlerTarget].encoredMovePos = i; + gDisableStructs[gBattlerTarget].encoreTimer = (Random() & 3) + 3; + gDisableStructs[gBattlerTarget].encoreTimerStartValue = gDisableStructs[gBattlerTarget].encoreTimer; + gBattlescriptCurrInstr += 5; + } + else + { + gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1); + } +} + +static void atkA5_painsplitdmgcalc(void) +{ + if (!(gBattleMons[gBattlerTarget].status2 & STATUS2_SUBSTITUTE)) + { + s32 hpDiff = (gBattleMons[gBattlerAttacker].hp + gBattleMons[gBattlerTarget].hp) / 2; + s32 painSplitHp = gBattleMoveDamage = gBattleMons[gBattlerTarget].hp - hpDiff; + u8 *storeLoc = (void *)(&gBattleScripting.painSplitHp); + + storeLoc[0] = (painSplitHp); + storeLoc[1] = (painSplitHp & 0x0000FF00) >> 8; + storeLoc[2] = (painSplitHp & 0x00FF0000) >> 16; + storeLoc[3] = (painSplitHp & 0xFF000000) >> 24; + gBattleMoveDamage = gBattleMons[gBattlerAttacker].hp - hpDiff; + gSpecialStatuses[gBattlerTarget].dmg = 0xFFFF; + gBattlescriptCurrInstr += 5; + } + else + { + gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1); + } +} + +static void atkA6_settypetorandomresistance(void) // conversion 2 +{ + if (gLastLandedMoves[gBattlerAttacker] == MOVE_NONE + || gLastLandedMoves[gBattlerAttacker] == 0xFFFF) + { + gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1); + } + else if (IsTwoTurnsMove(gLastLandedMoves[gBattlerAttacker]) + && gBattleMons[gLastHitBy[gBattlerAttacker]].status2 & STATUS2_MULTIPLETURNS) + { + gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1); + } + else + { + s32 i, j, rands; + + for (rands = 0; rands < 1000; ++rands) + { + while (((i = (Random() & 0x7F)) > sizeof(gTypeEffectiveness) / 3)); + i *= 3; + if (TYPE_EFFECT_ATK_TYPE(i) == gLastHitByType[gBattlerAttacker] + && TYPE_EFFECT_MULTIPLIER(i) <= TYPE_MUL_NOT_EFFECTIVE + && !IS_BATTLER_OF_TYPE(gBattlerAttacker, TYPE_EFFECT_DEF_TYPE(i))) + { + SET_BATTLER_TYPE(gBattlerAttacker, TYPE_EFFECT_DEF_TYPE(i)); + PREPARE_TYPE_BUFFER(gBattleTextBuff1, TYPE_EFFECT_DEF_TYPE(i)); + + gBattlescriptCurrInstr += 5; + return; + } + } + for (j = 0, rands = 0; rands < sizeof(gTypeEffectiveness); j += 3, rands += 3) + { + switch (TYPE_EFFECT_ATK_TYPE(j)) + { + case TYPE_ENDTABLE: + case TYPE_FORESIGHT: + break; + default: + if (TYPE_EFFECT_ATK_TYPE(j) == gLastHitByType[gBattlerAttacker] + && TYPE_EFFECT_MULTIPLIER(j) <= 5 + && !IS_BATTLER_OF_TYPE(gBattlerAttacker, TYPE_EFFECT_DEF_TYPE(i))) + { + SET_BATTLER_TYPE(gBattlerAttacker, TYPE_EFFECT_DEF_TYPE(rands)); + PREPARE_TYPE_BUFFER(gBattleTextBuff1, TYPE_EFFECT_DEF_TYPE(rands)) + + gBattlescriptCurrInstr += 5; + return; + } + break; + } + } + gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1); + } +} + +static void atkA7_setalwayshitflag(void) +{ + gStatuses3[gBattlerTarget] &= ~(STATUS3_ALWAYS_HITS); + gStatuses3[gBattlerTarget] |= 0x10; + gDisableStructs[gBattlerTarget].battlerWithSureHit = gBattlerAttacker; + ++gBattlescriptCurrInstr; +} + +static void atkA8_copymovepermanently(void) // sketch +{ + gChosenMove = 0xFFFF; + if (!(gBattleMons[gBattlerAttacker].status2 & STATUS2_TRANSFORMED) + && gLastPrintedMoves[gBattlerTarget] != MOVE_STRUGGLE + && gLastPrintedMoves[gBattlerTarget] != 0 + && gLastPrintedMoves[gBattlerTarget] != 0xFFFF + && gLastPrintedMoves[gBattlerTarget] != MOVE_SKETCH) + { + s32 i; + + for (i = 0; i < MAX_MON_MOVES; ++i) + if (gBattleMons[gBattlerAttacker].moves[i] != MOVE_SKETCH && gBattleMons[gBattlerAttacker].moves[i] == gLastPrintedMoves[gBattlerTarget]) + break; + if (i != MAX_MON_MOVES) + { + gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1); + } + else // sketch worked + { + struct MovePpInfo movePpData; + + gBattleMons[gBattlerAttacker].moves[gCurrMovePos] = gLastPrintedMoves[gBattlerTarget]; + gBattleMons[gBattlerAttacker].pp[gCurrMovePos] = gBattleMoves[gLastPrintedMoves[gBattlerTarget]].pp; + gActiveBattler = gBattlerAttacker; + for (i = 0; i < MAX_MON_MOVES; ++i) + { + movePpData.moves[i] = gBattleMons[gBattlerAttacker].moves[i]; + movePpData.pp[i] = gBattleMons[gBattlerAttacker].pp[i]; + } + movePpData.ppBonuses = gBattleMons[gBattlerAttacker].ppBonuses; + BtlController_EmitSetMonData(0, REQUEST_MOVES_PP_BATTLE, 0, sizeof(struct MovePpInfo), &movePpData); + MarkBattlerForControllerExec(gActiveBattler); + PREPARE_MOVE_BUFFER(gBattleTextBuff1, gLastPrintedMoves[gBattlerTarget]) + gBattlescriptCurrInstr += 5; + } + } + else + { + gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1); + } +} + +static bool8 IsTwoTurnsMove(u16 move) +{ + if (gBattleMoves[move].effect == EFFECT_SKULL_BASH + || gBattleMoves[move].effect == EFFECT_RAZOR_WIND + || gBattleMoves[move].effect == EFFECT_SKY_ATTACK + || gBattleMoves[move].effect == EFFECT_SOLARBEAM + || gBattleMoves[move].effect == EFFECT_SEMI_INVULNERABLE + || gBattleMoves[move].effect == EFFECT_BIDE) + return TRUE; + else + return FALSE; +} + +static bool8 IsInvalidForSleepTalkOrAssist(u16 move) +{ + if (move == MOVE_NONE || move == MOVE_SLEEP_TALK || move == MOVE_ASSIST + || move == MOVE_MIRROR_MOVE || move == MOVE_METRONOME) + return TRUE; + else + return FALSE; +} + +static u8 AttacksThisTurn(u8 battlerId, u16 move) // Note: returns 1 if it's a charging turn, otherwise 2 +{ + // first argument is unused + if (gBattleMoves[move].effect == EFFECT_SOLARBEAM + && (gBattleWeather & WEATHER_SUN_ANY)) + return 2; + if (gBattleMoves[move].effect == EFFECT_SKULL_BASH + || gBattleMoves[move].effect == EFFECT_RAZOR_WIND + || gBattleMoves[move].effect == EFFECT_SKY_ATTACK + || gBattleMoves[move].effect == EFFECT_SOLARBEAM + || gBattleMoves[move].effect == EFFECT_SEMI_INVULNERABLE + || gBattleMoves[move].effect == EFFECT_BIDE) + if ((gHitMarker & HITMARKER_CHARGING)) + return 1; + return 2; +} + +static void atkA9_trychoosesleeptalkmove(void) +{ + s32 i; + u8 unusableMovesBits = 0; + + for (i = 0; i < MAX_MON_MOVES; ++i) + { + if (IsInvalidForSleepTalkOrAssist(gBattleMons[gBattlerAttacker].moves[i]) + || gBattleMons[gBattlerAttacker].moves[i] == MOVE_FOCUS_PUNCH + || gBattleMons[gBattlerAttacker].moves[i] == MOVE_UPROAR + || IsTwoTurnsMove(gBattleMons[gBattlerAttacker].moves[i])) + { + unusableMovesBits |= gBitTable[i]; + } + } + unusableMovesBits = CheckMoveLimitations(gBattlerAttacker, unusableMovesBits, ~(MOVE_LIMITATION_PP)); + if (unusableMovesBits == 0xF) // all 4 moves cannot be chosen + { + gBattlescriptCurrInstr += 5; + } + else // at least one move can be chosen + { + u32 movePosition; + + do + movePosition = Random() & 3; + while ((gBitTable[movePosition] & unusableMovesBits)); + gCalledMove = gBattleMons[gBattlerAttacker].moves[movePosition]; + gCurrMovePos = movePosition; + gHitMarker &= ~(HITMARKER_ATTACKSTRING_PRINTED); + gBattlerTarget = GetMoveTarget(gCalledMove, 0); + gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1); + } +} + +static void atkAA_setdestinybond(void) +{ + gBattleMons[gBattlerAttacker].status2 |= STATUS2_DESTINY_BOND; + ++gBattlescriptCurrInstr; +} + +static void TrySetDestinyBondToHappen(void) +{ + u8 sideAttacker = GetBattlerSide(gBattlerAttacker); + u8 sideTarget = GetBattlerSide(gBattlerTarget); + + if (gBattleMons[gBattlerTarget].status2 & STATUS2_DESTINY_BOND + && sideAttacker != sideTarget + && !(gHitMarker & HITMARKER_GRUDGE)) + gHitMarker |= HITMARKER_DESTINYBOND; +} + +static void atkAB_trysetdestinybondtohappen(void) +{ + TrySetDestinyBondToHappen(); + ++gBattlescriptCurrInstr; +} + +static void atkAC_remaininghptopower(void) +{ + s32 i; + s32 hpFraction = GetScaledHPFraction(gBattleMons[gBattlerAttacker].hp, gBattleMons[gBattlerAttacker].maxHP, 48); + + for (i = 0; i < (s32)sizeof(sFlailHpScaleToPowerTable); i += 2) + { + if (hpFraction <= sFlailHpScaleToPowerTable[i]) + break; + } + gDynamicBasePower = sFlailHpScaleToPowerTable[i + 1]; + ++gBattlescriptCurrInstr; +} + +static void atkAD_tryspiteppreduce(void) +{ + if (gLastMoves[gBattlerTarget] != MOVE_NONE && gLastMoves[gBattlerTarget] != 0xFFFF) + { + s32 i; + + for (i = 0; i < MAX_MON_MOVES; ++i) + if (gLastMoves[gBattlerTarget] == gBattleMons[gBattlerTarget].moves[i]) + break; + if (i != MAX_MON_MOVES && gBattleMons[gBattlerTarget].pp[i] > 1) + { + s32 ppToDeduct = (Random() & 3) + 2; + + if (gBattleMons[gBattlerTarget].pp[i] < ppToDeduct) + ppToDeduct = gBattleMons[gBattlerTarget].pp[i]; + PREPARE_MOVE_BUFFER(gBattleTextBuff1, gLastMoves[gBattlerTarget]) + ConvertIntToDecimalStringN(gBattleTextBuff2, ppToDeduct, 0, 1); + PREPARE_BYTE_NUMBER_BUFFER(gBattleTextBuff2, 1, ppToDeduct) + gBattleMons[gBattlerTarget].pp[i] -= ppToDeduct; + gActiveBattler = gBattlerTarget; + if (!(gDisableStructs[gActiveBattler].mimickedMoves & gBitTable[i]) + && !(gBattleMons[gActiveBattler].status2 & STATUS2_TRANSFORMED)) + { + BtlController_EmitSetMonData(0, REQUEST_PPMOVE1_BATTLE + i, 0, 1, &gBattleMons[gActiveBattler].pp[i]); + MarkBattlerForControllerExec(gActiveBattler); + } + gBattlescriptCurrInstr += 5; + if (gBattleMons[gBattlerTarget].pp[i] == 0) + CancelMultiTurnMoves(gBattlerTarget); + } + else + { + gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1); + } + } + else + { + gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1); + } +} + +static void atkAE_healpartystatus(void) +{ + u32 zero = 0; + u8 toHeal = 0; + + if (gCurrentMove == MOVE_HEAL_BELL) + { + struct Pokemon *party; + s32 i; + + gBattleCommunication[MULTISTRING_CHOOSER] = 0; + if (GetBattlerSide(gBattlerAttacker) == B_SIDE_PLAYER) + party = gPlayerParty; + else + party = gEnemyParty; + if (gBattleMons[gBattlerAttacker].ability != ABILITY_SOUNDPROOF) + { + gBattleMons[gBattlerAttacker].status1 = 0; + gBattleMons[gBattlerAttacker].status2 &= ~(STATUS2_NIGHTMARE); + } + else + { + RecordAbilityBattle(gBattlerAttacker, gBattleMons[gBattlerAttacker].ability); + gBattleCommunication[MULTISTRING_CHOOSER] |= 1; + } + gActiveBattler = gBattleScripting.battler = GetBattlerAtPosition(GetBattlerPosition(gBattlerAttacker) ^ BIT_FLANK); + if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE + && !(gAbsentBattlerFlags & gBitTable[gActiveBattler])) + { + if (gBattleMons[gActiveBattler].ability != ABILITY_SOUNDPROOF) + { + gBattleMons[gActiveBattler].status1 = 0; + gBattleMons[gActiveBattler].status2 &= ~(STATUS2_NIGHTMARE); + } + else + { + RecordAbilityBattle(gActiveBattler, gBattleMons[gActiveBattler].ability); + gBattleCommunication[MULTISTRING_CHOOSER] |= 2; + } + } + for (i = 0; i < PARTY_SIZE; ++i) + { + u16 species = GetMonData(&party[i], MON_DATA_SPECIES2); + u8 abilityNum = GetMonData(&party[i], MON_DATA_ABILITY_NUM); + + if (species != SPECIES_NONE && species != SPECIES_EGG) + { + u8 ability; + + if (gBattlerPartyIndexes[gBattlerAttacker] == i) + ability = gBattleMons[gBattlerAttacker].ability; + else if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE + && gBattlerPartyIndexes[gActiveBattler] == i + && !(gAbsentBattlerFlags & gBitTable[gActiveBattler])) + ability = gBattleMons[gActiveBattler].ability; + else + ability = GetAbilityBySpecies(species, abilityNum); + if (ability != ABILITY_SOUNDPROOF) + toHeal |= (1 << i); + } + } + } + else // Aromatherapy + { + gBattleCommunication[MULTISTRING_CHOOSER] = 4; + toHeal = 0x3F; + gBattleMons[gBattlerAttacker].status1 = 0; + gBattleMons[gBattlerAttacker].status2 &= ~(STATUS2_NIGHTMARE); + gActiveBattler = GetBattlerAtPosition(GetBattlerPosition(gBattlerAttacker) ^ BIT_FLANK); + if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE + && !(gAbsentBattlerFlags & gBitTable[gActiveBattler])) + { + gBattleMons[gActiveBattler].status1 = 0; + gBattleMons[gActiveBattler].status2 &= ~(STATUS2_NIGHTMARE); + } + + } + if (toHeal) + { + gActiveBattler = gBattlerAttacker; + BtlController_EmitSetMonData(0, REQUEST_STATUS_BATTLE, toHeal, 4, &zero); + MarkBattlerForControllerExec(gActiveBattler); + } + ++gBattlescriptCurrInstr; +} + +static void atkAF_cursetarget(void) +{ + if (gBattleMons[gBattlerTarget].status2 & STATUS2_CURSED) + { + gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1); + } + else + { + gBattleMons[gBattlerTarget].status2 |= STATUS2_CURSED; + gBattleMoveDamage = gBattleMons[gBattlerAttacker].maxHP / 2; + if (gBattleMoveDamage == 0) + gBattleMoveDamage = 1; + gBattlescriptCurrInstr += 5; + } +} + +static void atkB0_trysetspikes(void) +{ + u8 targetSide = GetBattlerSide(gBattlerAttacker) ^ BIT_SIDE; + + if (gSideTimers[targetSide].spikesAmount == 3) + { + gSpecialStatuses[gBattlerAttacker].ppNotAffectedByPressure = 1; + gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1); + } + else + { + gSideStatuses[targetSide] |= SIDE_STATUS_SPIKES; + ++gSideTimers[targetSide].spikesAmount; + gBattlescriptCurrInstr += 5; + } +} + +static void atkB1_setforesight(void) +{ + gBattleMons[gBattlerTarget].status2 |= STATUS2_FORESIGHT; + ++gBattlescriptCurrInstr; +} + +static void atkB2_trysetperishsong(void) +{ + s32 i; + s32 notAffectedCount = 0; + + for (i = 0; i < gBattlersCount; ++i) + { + if (gStatuses3[i] & STATUS3_PERISH_SONG + || gBattleMons[i].ability == ABILITY_SOUNDPROOF) + { + ++notAffectedCount; + } + else + { + gStatuses3[i] |= STATUS3_PERISH_SONG; + gDisableStructs[i].perishSongTimer = 3; + gDisableStructs[i].perishSongTimerStartValue = 3; + } + } + PressurePPLoseOnUsingPerishSong(gBattlerAttacker); + if (notAffectedCount == gBattlersCount) + gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1); + else + gBattlescriptCurrInstr += 5; +} + +static void atkB3_rolloutdamagecalculation(void) +{ + if (gMoveResultFlags & MOVE_RESULT_NO_EFFECT) + { + CancelMultiTurnMoves(gBattlerAttacker); + gBattlescriptCurrInstr = BattleScript_MoveMissedPause; + } + else + { + s32 i; + + if (!(gBattleMons[gBattlerAttacker].status2 & STATUS2_MULTIPLETURNS)) // first hit + { + gDisableStructs[gBattlerAttacker].rolloutTimer = 5; + gDisableStructs[gBattlerAttacker].rolloutTimerStartValue = 5; + gBattleMons[gBattlerAttacker].status2 |= STATUS2_MULTIPLETURNS; + gLockedMoves[gBattlerAttacker] = gCurrentMove; + } + if (--gDisableStructs[gBattlerAttacker].rolloutTimer == 0) // last hit + gBattleMons[gBattlerAttacker].status2 &= ~(STATUS2_MULTIPLETURNS); + gDynamicBasePower = gBattleMoves[gCurrentMove].power; + for (i = 1; i < (5 - gDisableStructs[gBattlerAttacker].rolloutTimer); ++i) + gDynamicBasePower *= 2; + if (gBattleMons[gBattlerAttacker].status2 & STATUS2_DEFENSE_CURL) + gDynamicBasePower *= 2; + ++gBattlescriptCurrInstr; + } +} + +static void atkB4_jumpifconfusedandstatmaxed(void) +{ + if (gBattleMons[gBattlerTarget].status2 & STATUS2_CONFUSION + && gBattleMons[gBattlerTarget].statStages[gBattlescriptCurrInstr[1]] == 12) + gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 2); + else + gBattlescriptCurrInstr += 6; +} + +static void atkB5_furycuttercalc(void) +{ + if (gMoveResultFlags & MOVE_RESULT_NO_EFFECT) + { + gDisableStructs[gBattlerAttacker].furyCutterCounter = 0; + gBattlescriptCurrInstr = BattleScript_MoveMissedPause; + } + else + { + s32 i; + + if (gDisableStructs[gBattlerAttacker].furyCutterCounter != 5) + ++gDisableStructs[gBattlerAttacker].furyCutterCounter; + gDynamicBasePower = gBattleMoves[gCurrentMove].power; + + for (i = 1; i < gDisableStructs[gBattlerAttacker].furyCutterCounter; ++i) + gDynamicBasePower *= 2; + ++gBattlescriptCurrInstr; + } +} + +static void atkB6_happinesstodamagecalculation(void) +{ + if (gBattleMoves[gCurrentMove].effect == EFFECT_RETURN) + gDynamicBasePower = 10 * (gBattleMons[gBattlerAttacker].friendship) / 25; + else // EFFECT_FRUSTRATION + gDynamicBasePower = 10 * (255 - gBattleMons[gBattlerAttacker].friendship) / 25; + ++gBattlescriptCurrInstr; +} + +static void atkB7_presentdamagecalculation(void) +{ + s32 rand = Random() & 0xFF; + + if (rand < 102) + { + gDynamicBasePower = 40; + } + else if (rand < 178) + { + gDynamicBasePower = 80; + } + else if (rand < 204) + { + gDynamicBasePower = 120; + } + else + { + gBattleMoveDamage = gBattleMons[gBattlerTarget].maxHP / 4; + if (gBattleMoveDamage == 0) + gBattleMoveDamage = 1; + gBattleMoveDamage *= -1; + } + if (rand < 204) + { + gBattlescriptCurrInstr = BattleScript_HitFromCritCalc; + } + else if (gBattleMons[gBattlerTarget].maxHP == gBattleMons[gBattlerTarget].hp) + { + gBattlescriptCurrInstr = BattleScript_AlreadyAtFullHp; + } + else + { + gMoveResultFlags &= ~(MOVE_RESULT_DOESNT_AFFECT_FOE); + gBattlescriptCurrInstr = BattleScript_PresentHealTarget; + } +} + +static void atkB8_setsafeguard(void) +{ + if (gSideStatuses[GET_BATTLER_SIDE(gBattlerAttacker)] & SIDE_STATUS_SAFEGUARD) + { + gMoveResultFlags |= MOVE_RESULT_MISSED; + gBattleCommunication[MULTISTRING_CHOOSER] = 0; + } + else + { + gSideStatuses[GET_BATTLER_SIDE(gBattlerAttacker)] |= SIDE_STATUS_SAFEGUARD; + gSideTimers[GET_BATTLER_SIDE(gBattlerAttacker)].safeguardTimer = 5; + gSideTimers[GET_BATTLER_SIDE(gBattlerAttacker)].safeguardBattlerId = gBattlerAttacker; + gBattleCommunication[MULTISTRING_CHOOSER] = 5; + } + ++gBattlescriptCurrInstr; +} + +static void atkB9_magnitudedamagecalculation(void) +{ + s32 magnitude = Random() % 100; + + if (magnitude < 5) + { + gDynamicBasePower = 10; + magnitude = 4; + } + else if (magnitude < 15) + { + gDynamicBasePower = 30; + magnitude = 5; + } + else if (magnitude < 35) + { + gDynamicBasePower = 50; + magnitude = 6; + } + else if (magnitude < 65) + { + gDynamicBasePower = 70; + magnitude = 7; + } + else if (magnitude < 85) + { + gDynamicBasePower = 90; + magnitude = 8; + } + else if (magnitude < 95) + { + gDynamicBasePower = 110; + magnitude = 9; + } + else + { + gDynamicBasePower = 150; + magnitude = 10; + } + PREPARE_BYTE_NUMBER_BUFFER(gBattleTextBuff1, 2, magnitude) + for (gBattlerTarget = 0; gBattlerTarget < gBattlersCount; ++gBattlerTarget) + if (gBattlerTarget != gBattlerAttacker && !(gAbsentBattlerFlags & gBitTable[gBattlerTarget])) // a valid target was found + break; + ++gBattlescriptCurrInstr; +} + +static void atkBA_jumpifnopursuitswitchdmg(void) +{ + if (gMultiHitCounter == 1) + { + if (GetBattlerSide(gBattlerAttacker) == B_SIDE_PLAYER) + gBattlerTarget = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT); + else + gBattlerTarget = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT); + } + else + { + if (GetBattlerSide(gBattlerAttacker) == B_SIDE_PLAYER) + gBattlerTarget = GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT); + else + gBattlerTarget = GetBattlerAtPosition(B_POSITION_PLAYER_RIGHT); + } + if (gChosenActionByBattler[gBattlerTarget] == B_ACTION_USE_MOVE + && gBattlerAttacker == *(gBattleStruct->moveTarget + gBattlerTarget) + && !(gBattleMons[gBattlerTarget].status1 & (STATUS1_SLEEP | STATUS1_FREEZE)) + && gBattleMons[gBattlerAttacker].hp + && !gDisableStructs[gBattlerTarget].truantCounter + && gChosenMoveByBattler[gBattlerTarget] == MOVE_PURSUIT) + { + s32 i; + + for (i = 0; i < gBattlersCount; ++i) + if (gBattlerByTurnOrder[i] == gBattlerTarget) + gActionsByTurnOrder[i] = 11; + gCurrentMove = MOVE_PURSUIT; + gCurrMovePos = gChosenMovePos = *(gBattleStruct->chosenMovePositions + gBattlerTarget); + gBattlescriptCurrInstr += 5; + gBattleScripting.animTurn = 1; + gHitMarker &= ~(HITMARKER_ATTACKSTRING_PRINTED); + } + else + { + gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1); + } +} + +static void atkBB_setsunny(void) +{ + if (gBattleWeather & WEATHER_SUN_ANY) + { + gMoveResultFlags |= MOVE_RESULT_MISSED; + gBattleCommunication[MULTISTRING_CHOOSER] = 2; + } + else + { + gBattleWeather = WEATHER_SUN_TEMPORARY; + gBattleCommunication[MULTISTRING_CHOOSER] = 4; + gWishFutureKnock.weatherDuration = 5; + } + ++gBattlescriptCurrInstr; +} + +static void atkBC_maxattackhalvehp(void) // belly drum +{ + u32 halfHp = gBattleMons[gBattlerAttacker].maxHP / 2; + + if (!(gBattleMons[gBattlerAttacker].maxHP / 2)) + halfHp = 1; + if (gBattleMons[gBattlerAttacker].statStages[STAT_ATK] < 12 + && gBattleMons[gBattlerAttacker].hp > halfHp) + { + gBattleMons[gBattlerAttacker].statStages[STAT_ATK] = 12; + gBattleMoveDamage = gBattleMons[gBattlerAttacker].maxHP / 2; + if (gBattleMoveDamage == 0) + gBattleMoveDamage = 1; + gBattlescriptCurrInstr += 5; + } + else + { + gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1); + } +} + +static void atkBD_copyfoestats(void) // psych up +{ + s32 i; + + for (i = 0; i < NUM_BATTLE_STATS; ++i) + gBattleMons[gBattlerAttacker].statStages[i] = gBattleMons[gBattlerTarget].statStages[i]; + gBattlescriptCurrInstr += 5; // Has an unused jump ptr(possibly for a failed attempt) parameter. +} + +static void atkBE_rapidspinfree(void) +{ + if (gBattleMons[gBattlerAttacker].status2 & STATUS2_WRAPPED) + { + gBattleScripting.battler = gBattlerTarget; + gBattleMons[gBattlerAttacker].status2 &= ~(STATUS2_WRAPPED); + gBattlerTarget = *(gBattleStruct->wrappedBy + gBattlerAttacker); + gBattleTextBuff1[0] = B_BUFF_PLACEHOLDER_BEGIN; + gBattleTextBuff1[1] = B_BUFF_MOVE; + gBattleTextBuff1[2] = *(gBattleStruct->wrappedMove + gBattlerAttacker * 2 + 0); + gBattleTextBuff1[3] = *(gBattleStruct->wrappedMove + gBattlerAttacker * 2 + 1); + gBattleTextBuff1[4] = B_BUFF_EOS; + BattleScriptPushCursor(); + gBattlescriptCurrInstr = BattleScript_WrapFree; + } + else if (gStatuses3[gBattlerAttacker] & STATUS3_LEECHSEED) + { + gStatuses3[gBattlerAttacker] &= ~(STATUS3_LEECHSEED); + gStatuses3[gBattlerAttacker] &= ~(STATUS3_LEECHSEED_BATTLER); + BattleScriptPushCursor(); + gBattlescriptCurrInstr = BattleScript_LeechSeedFree; + } + else if (gSideStatuses[GetBattlerSide(gBattlerAttacker)] & SIDE_STATUS_SPIKES) + { + gSideStatuses[GetBattlerSide(gBattlerAttacker)] &= ~(SIDE_STATUS_SPIKES); + gSideTimers[GetBattlerSide(gBattlerAttacker)].spikesAmount = 0; + BattleScriptPushCursor(); + gBattlescriptCurrInstr = BattleScript_SpikesFree; + } + else + { + ++gBattlescriptCurrInstr; + } +} + +static void atkBF_setdefensecurlbit(void) +{ + gBattleMons[gBattlerAttacker].status2 |= STATUS2_DEFENSE_CURL; + ++gBattlescriptCurrInstr; +} + +static void atkC0_recoverbasedonsunlight(void) +{ + gBattlerTarget = gBattlerAttacker; + if (gBattleMons[gBattlerAttacker].hp != gBattleMons[gBattlerAttacker].maxHP) + { + if (gBattleWeather == 0 || !WEATHER_HAS_EFFECT) + gBattleMoveDamage = gBattleMons[gBattlerAttacker].maxHP / 2; + else if (gBattleWeather & WEATHER_SUN_ANY) + gBattleMoveDamage = 20 * gBattleMons[gBattlerAttacker].maxHP / 30; + else // not sunny weather + gBattleMoveDamage = gBattleMons[gBattlerAttacker].maxHP / 4; + + if (gBattleMoveDamage == 0) + gBattleMoveDamage = 1; + gBattleMoveDamage *= -1; + + gBattlescriptCurrInstr += 5; + } + else + { + gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1); + } +} + +static void atkC1_hiddenpowercalc(void) +{ + s32 powerBits, typeBits; + + powerBits = ((gBattleMons[gBattlerAttacker].hpIV & 2) >> 1) + | ((gBattleMons[gBattlerAttacker].attackIV & 2) << 0) + | ((gBattleMons[gBattlerAttacker].defenseIV & 2) << 1) + | ((gBattleMons[gBattlerAttacker].speedIV & 2) << 2) + | ((gBattleMons[gBattlerAttacker].spAttackIV & 2) << 3) + | ((gBattleMons[gBattlerAttacker].spDefenseIV & 2) << 4); + typeBits = ((gBattleMons[gBattlerAttacker].hpIV & 1) << 0) + | ((gBattleMons[gBattlerAttacker].attackIV & 1) << 1) + | ((gBattleMons[gBattlerAttacker].defenseIV & 1) << 2) + | ((gBattleMons[gBattlerAttacker].speedIV & 1) << 3) + | ((gBattleMons[gBattlerAttacker].spAttackIV & 1) << 4) + | ((gBattleMons[gBattlerAttacker].spDefenseIV & 1) << 5); + gDynamicBasePower = (40 * powerBits) / 63 + 30; + gBattleStruct->dynamicMoveType = (15 * typeBits) / 63 + 1; + if (gBattleStruct->dynamicMoveType >= TYPE_MYSTERY) + ++gBattleStruct->dynamicMoveType; + gBattleStruct->dynamicMoveType |= 0xC0; + ++gBattlescriptCurrInstr; +} + +static void atkC2_selectfirstvalidtarget(void) +{ + for (gBattlerTarget = 0; gBattlerTarget < gBattlersCount; ++gBattlerTarget) + if (gBattlerTarget != gBattlerAttacker && !(gAbsentBattlerFlags & gBitTable[gBattlerTarget])) + break; + ++gBattlescriptCurrInstr; +} + +static void atkC3_trysetfutureattack(void) +{ + if (gWishFutureKnock.futureSightCounter[gBattlerTarget] != 0) + { + gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1); + } + else + { + gWishFutureKnock.futureSightMove[gBattlerTarget] = gCurrentMove; + gWishFutureKnock.futureSightAttacker[gBattlerTarget] = gBattlerAttacker; + gWishFutureKnock.futureSightCounter[gBattlerTarget] = 3; + gWishFutureKnock.futureSightDmg[gBattlerTarget] = CalculateBaseDamage(&gBattleMons[gBattlerAttacker], + &gBattleMons[gBattlerTarget], + gCurrentMove, + gSideStatuses[GET_BATTLER_SIDE(gBattlerTarget)], + 0, + 0, + gBattlerAttacker, + gBattlerTarget); + if (gProtectStructs[gBattlerAttacker].helpingHand) + gWishFutureKnock.futureSightDmg[gBattlerTarget] = gWishFutureKnock.futureSightDmg[gBattlerTarget] * 15 / 10; + if (gCurrentMove == MOVE_DOOM_DESIRE) + gBattleCommunication[MULTISTRING_CHOOSER] = 1; + else + gBattleCommunication[MULTISTRING_CHOOSER] = 0; + gBattlescriptCurrInstr += 5; + } +} + +static void atkC4_trydobeatup(void) +{ + struct Pokemon *party; + + if (GetBattlerSide(gBattlerAttacker) == B_SIDE_PLAYER) + party = gPlayerParty; + else + party = gEnemyParty; + if (gBattleMons[gBattlerTarget].hp == 0) + { + gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1); + } + else + { + u8 beforeLoop = gBattleCommunication[0]; + + for (;gBattleCommunication[0] < 6; ++gBattleCommunication[0]) + { + if (GetMonData(&party[gBattleCommunication[0]], MON_DATA_HP) + && GetMonData(&party[gBattleCommunication[0]], MON_DATA_SPECIES2) + && GetMonData(&party[gBattleCommunication[0]], MON_DATA_SPECIES2) != SPECIES_EGG + && !GetMonData(&party[gBattleCommunication[0]], MON_DATA_STATUS)) + break; + } + if (gBattleCommunication[0] < 6) + { + PREPARE_MON_NICK_WITH_PREFIX_BUFFER(gBattleTextBuff1, gBattlerAttacker, gBattleCommunication[0]) + gBattlescriptCurrInstr += 9; + gBattleMoveDamage = gBaseStats[GetMonData(&party[gBattleCommunication[0]], MON_DATA_SPECIES)].baseAttack; + gBattleMoveDamage *= gBattleMoves[gCurrentMove].power; + gBattleMoveDamage *= (GetMonData(&party[gBattleCommunication[0]], MON_DATA_LEVEL) * 2 / 5 + 2); + gBattleMoveDamage /= gBaseStats[gBattleMons[gBattlerTarget].species].baseDefense; + gBattleMoveDamage = (gBattleMoveDamage / 50) + 2; + if (gProtectStructs[gBattlerAttacker].helpingHand) + gBattleMoveDamage = gBattleMoveDamage * 15 / 10; + ++gBattleCommunication[0]; + } + else if (beforeLoop != 0) + gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1); + else + gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 5); + } +} + +static void atkC5_setsemiinvulnerablebit(void) +{ + switch (gCurrentMove) + { + case MOVE_FLY: + case MOVE_BOUNCE: + gStatuses3[gBattlerAttacker] |= STATUS3_ON_AIR; + break; + case MOVE_DIG: + gStatuses3[gBattlerAttacker] |= STATUS3_UNDERGROUND; + break; + case MOVE_DIVE: + gStatuses3[gBattlerAttacker] |= STATUS3_UNDERWATER; + break; + } + ++gBattlescriptCurrInstr; +} + +static void atkC6_clearsemiinvulnerablebit(void) +{ + switch (gCurrentMove) + { + case MOVE_FLY: + case MOVE_BOUNCE: + gStatuses3[gBattlerAttacker] &= ~STATUS3_ON_AIR; + break; + case MOVE_DIG: + gStatuses3[gBattlerAttacker] &= ~STATUS3_UNDERGROUND; + break; + case MOVE_DIVE: + gStatuses3[gBattlerAttacker] &= ~STATUS3_UNDERWATER; + break; + } + ++gBattlescriptCurrInstr; +} + +static void atkC7_setminimize(void) +{ + if (gHitMarker & HITMARKER_OBEYS) + gStatuses3[gBattlerAttacker] |= STATUS3_MINIMIZED; + ++gBattlescriptCurrInstr; +} + +static void atkC8_sethail(void) +{ + if (gBattleWeather & WEATHER_HAIL_ANY) + { + gMoveResultFlags |= MOVE_RESULT_MISSED; + gBattleCommunication[MULTISTRING_CHOOSER] = 2; + } + else + { + gBattleWeather = WEATHER_HAIL; + gBattleCommunication[MULTISTRING_CHOOSER] = 5; + gWishFutureKnock.weatherDuration = 5; + } + ++gBattlescriptCurrInstr; +} + +static void atkC9_jumpifattackandspecialattackcannotfall(void) // memento +{ + if (gBattleMons[gBattlerTarget].statStages[STAT_ATK] == 0 + && gBattleMons[gBattlerTarget].statStages[STAT_SPATK] == 0 + && gBattleCommunication[6] != 1) + { + gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1); + } + else + { + gActiveBattler = gBattlerAttacker; + gBattleMoveDamage = gBattleMons[gActiveBattler].hp; + BtlController_EmitHealthBarUpdate(0, INSTANT_HP_BAR_DROP); + MarkBattlerForControllerExec(gActiveBattler); + gBattlescriptCurrInstr += 5; + } +} + +static void atkCA_setforcedtarget(void) // follow me +{ + gSideTimers[GetBattlerSide(gBattlerAttacker)].followmeTimer = 1; + gSideTimers[GetBattlerSide(gBattlerAttacker)].followmeTarget = gBattlerAttacker; + ++gBattlescriptCurrInstr; +} + +static void atkCB_setcharge(void) +{ + gStatuses3[gBattlerAttacker] |= STATUS3_CHARGED_UP; + gDisableStructs[gBattlerAttacker].chargeTimer = 2; + gDisableStructs[gBattlerAttacker].chargeTimerStartValue = 2; + ++gBattlescriptCurrInstr; +} + +static void atkCC_callterrainattack(void) // nature power +{ + gHitMarker &= ~(HITMARKER_ATTACKSTRING_PRINTED); + gCurrentMove = sNaturePowerMoves[gBattleTerrain]; + gBattlerTarget = GetMoveTarget(gCurrentMove, 0); + BattleScriptPush(gBattleScriptsForMoveEffects[gBattleMoves[gCurrentMove].effect]); + ++gBattlescriptCurrInstr; +} + +static void atkCD_cureifburnedparalysedorpoisoned(void) // refresh +{ + if (gBattleMons[gBattlerAttacker].status1 & (STATUS1_POISON | STATUS1_BURN | STATUS1_PARALYSIS | STATUS1_TOXIC_POISON)) + { + gBattleMons[gBattlerAttacker].status1 = 0; + gBattlescriptCurrInstr += 5; + gActiveBattler = gBattlerAttacker; + BtlController_EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBattler].status1); + MarkBattlerForControllerExec(gActiveBattler); + } + else + { + gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1); + } +} + +static void atkCE_settorment(void) +{ + if (gBattleMons[gBattlerTarget].status2 & STATUS2_TORMENT) + { + gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1); + } + else + { + gBattleMons[gBattlerTarget].status2 |= STATUS2_TORMENT; + gBattlescriptCurrInstr += 5; + } +} + +static void atkCF_jumpifnodamage(void) +{ + if (gProtectStructs[gBattlerAttacker].physicalDmg || gProtectStructs[gBattlerAttacker].specialDmg) + gBattlescriptCurrInstr += 5; + else + gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1); +} + +static void atkD0_settaunt(void) +{ + if (gDisableStructs[gBattlerTarget].tauntTimer == 0) + { + gDisableStructs[gBattlerTarget].tauntTimer = 2; + gDisableStructs[gBattlerTarget].tauntTimer2 = 2; + gBattlescriptCurrInstr += 5; + } + else + { + gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1); + } +} + +static void atkD1_trysethelpinghand(void) +{ + gBattlerTarget = GetBattlerAtPosition(GetBattlerPosition(gBattlerAttacker) ^ BIT_FLANK); + if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE + && !(gAbsentBattlerFlags & gBitTable[gBattlerTarget]) + && !gProtectStructs[gBattlerAttacker].helpingHand + && !gProtectStructs[gBattlerTarget].helpingHand) + { + gProtectStructs[gBattlerTarget].helpingHand = 1; + gBattlescriptCurrInstr += 5; + } + else + { + gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1); + } +} + +static void atkD2_tryswapitems(void) // trick +{ + // opponent can't swap items with player in regular battles + if (gBattleTypeFlags & BATTLE_TYPE_TRAINER_TOWER + || (GetBattlerSide(gBattlerAttacker) == B_SIDE_OPPONENT + && !(gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_BATTLE_TOWER | BATTLE_TYPE_EREADER_TRAINER)) + && gTrainerBattleOpponent_A != 0x400)) + { + gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1); + } + else + { + u8 sideAttacker = GetBattlerSide(gBattlerAttacker); + u8 sideTarget = GetBattlerSide(gBattlerTarget); + + // you can't swap items if they were knocked off in regular battles + if (!(gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_BATTLE_TOWER | BATTLE_TYPE_EREADER_TRAINER)) + && gTrainerBattleOpponent_A != 0x400 + && (gWishFutureKnock.knockedOffMons[sideAttacker] & gBitTable[gBattlerPartyIndexes[gBattlerAttacker]] + || gWishFutureKnock.knockedOffMons[sideTarget] & gBitTable[gBattlerPartyIndexes[gBattlerTarget]])) + { + gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1); + } + // can't swap if two pokemon don't have an item + // or if either of them is an enigma berry or a mail + else if ((gBattleMons[gBattlerAttacker].item == 0 && gBattleMons[gBattlerTarget].item == 0) + || gBattleMons[gBattlerAttacker].item == ITEM_ENIGMA_BERRY + || gBattleMons[gBattlerTarget].item == ITEM_ENIGMA_BERRY + || IS_ITEM_MAIL(gBattleMons[gBattlerAttacker].item) + || IS_ITEM_MAIL(gBattleMons[gBattlerTarget].item)) + { + gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1); + } + // check if ability prevents swapping + else if (gBattleMons[gBattlerTarget].ability == ABILITY_STICKY_HOLD) + { + gBattlescriptCurrInstr = BattleScript_StickyHoldActivates; + gLastUsedAbility = gBattleMons[gBattlerTarget].ability; + RecordAbilityBattle(gBattlerTarget, gLastUsedAbility); + } + // took a while, but all checks passed and items can be safely swapped + else + { + u16 oldItemAtk, *newItemAtk; + + newItemAtk = &gBattleStruct->changedItems[gBattlerAttacker]; + oldItemAtk = gBattleMons[gBattlerAttacker].item; + *newItemAtk = gBattleMons[gBattlerTarget].item; + gBattleMons[gBattlerAttacker].item = 0; + gBattleMons[gBattlerTarget].item = oldItemAtk; + gActiveBattler = gBattlerAttacker; + BtlController_EmitSetMonData(0, REQUEST_HELDITEM_BATTLE, 0, 2, newItemAtk); + MarkBattlerForControllerExec(gBattlerAttacker); + gActiveBattler = gBattlerTarget; + BtlController_EmitSetMonData(0, REQUEST_HELDITEM_BATTLE, 0, 2, &gBattleMons[gBattlerTarget].item); + MarkBattlerForControllerExec(gBattlerTarget); + *(u8 *)((u8 *)(&gBattleStruct->choicedMove[gBattlerTarget]) + 0) = 0; + *(u8 *)((u8 *)(&gBattleStruct->choicedMove[gBattlerTarget]) + 1) = 0; + + *(u8 *)((u8 *)(&gBattleStruct->choicedMove[gBattlerAttacker]) + 0) = 0; + *(u8 *)((u8 *)(&gBattleStruct->choicedMove[gBattlerAttacker]) + 1) = 0; + gBattlescriptCurrInstr += 5; + PREPARE_ITEM_BUFFER(gBattleTextBuff1, *newItemAtk) + PREPARE_ITEM_BUFFER(gBattleTextBuff2, oldItemAtk) + if (oldItemAtk != ITEM_NONE && *newItemAtk != ITEM_NONE) + gBattleCommunication[MULTISTRING_CHOOSER] = 2; // attacker's item -> <- target's item + else if (oldItemAtk == ITEM_NONE && *newItemAtk != ITEM_NONE) + gBattleCommunication[MULTISTRING_CHOOSER] = 0; // nothing -> <- target's item + else + gBattleCommunication[MULTISTRING_CHOOSER] = 1; // attacker's item -> <- nothing + } + } +} + +static void atkD3_trycopyability(void) // role play +{ + if (gBattleMons[gBattlerTarget].ability != ABILITY_NONE && gBattleMons[gBattlerTarget].ability != ABILITY_WONDER_GUARD) + { + gBattleMons[gBattlerAttacker].ability = gBattleMons[gBattlerTarget].ability; + gLastUsedAbility = gBattleMons[gBattlerTarget].ability; + gBattlescriptCurrInstr += 5; + } + else + { + gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1); + } +} + +static void atkD4_trywish(void) +{ + switch (gBattlescriptCurrInstr[1]) + { + case 0: // use wish + if (gWishFutureKnock.wishCounter[gBattlerAttacker] == 0) + { + gWishFutureKnock.wishCounter[gBattlerAttacker] = 2; + gWishFutureKnock.wishMonId[gBattlerAttacker] = gBattlerPartyIndexes[gBattlerAttacker]; + gBattlescriptCurrInstr += 6; + } + else + { + gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 2); + } + break; + case 1: // heal effect + PREPARE_MON_NICK_WITH_PREFIX_BUFFER(gBattleTextBuff1, gBattlerTarget, gWishFutureKnock.wishMonId[gBattlerTarget]) + gBattleMoveDamage = gBattleMons[gBattlerTarget].maxHP / 2; + if (gBattleMoveDamage == 0) + gBattleMoveDamage = 1; + gBattleMoveDamage *= -1; + if (gBattleMons[gBattlerTarget].hp == gBattleMons[gBattlerTarget].maxHP) + gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 2); + else + gBattlescriptCurrInstr += 6; + break; + } +} + +static void atkD5_trysetroots(void) // ingrain +{ + if (gStatuses3[gBattlerAttacker] & STATUS3_ROOTED) + { + gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1); + } + else + { + gStatuses3[gBattlerAttacker] |= STATUS3_ROOTED; + gBattlescriptCurrInstr += 5; + } +} + +static void atkD6_doubledamagedealtifdamaged(void) +{ + if ((gProtectStructs[gBattlerAttacker].physicalDmg != 0 + && gProtectStructs[gBattlerAttacker].physicalBattlerId == gBattlerTarget) + || (gProtectStructs[gBattlerAttacker].specialDmg != 0 + && gProtectStructs[gBattlerAttacker].specialBattlerId == gBattlerTarget)) + { + gBattleScripting.dmgMultiplier = 2; + } + ++gBattlescriptCurrInstr; +} + +static void atkD7_setyawn(void) +{ + if (gStatuses3[gBattlerTarget] & STATUS3_YAWN + || gBattleMons[gBattlerTarget].status1 & STATUS1_ANY) + { + gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1); + } + else + { + gStatuses3[gBattlerTarget] |= 0x1000; + gBattlescriptCurrInstr += 5; + } +} + +static void atkD8_setdamagetohealthdifference(void) +{ + if (gBattleMons[gBattlerTarget].hp <= gBattleMons[gBattlerAttacker].hp) + { + gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1); + } + else + { + gBattleMoveDamage = gBattleMons[gBattlerTarget].hp - gBattleMons[gBattlerAttacker].hp; + gBattlescriptCurrInstr += 5; + } +} + +static void atkD9_scaledamagebyhealthratio(void) +{ + if (gDynamicBasePower == 0) + { + u8 power = gBattleMoves[gCurrentMove].power; + + gDynamicBasePower = gBattleMons[gBattlerAttacker].hp * power / gBattleMons[gBattlerAttacker].maxHP; + if (gDynamicBasePower == 0) + gDynamicBasePower = 1; + } + ++gBattlescriptCurrInstr; +} + +static void atkDA_tryswapabilities(void) // skill swap +{ + if ((gBattleMons[gBattlerAttacker].ability == 0 + && gBattleMons[gBattlerTarget].ability == 0) + || gBattleMons[gBattlerAttacker].ability == ABILITY_WONDER_GUARD + || gBattleMons[gBattlerTarget].ability == ABILITY_WONDER_GUARD + || gMoveResultFlags & MOVE_RESULT_NO_EFFECT) + { + gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1); + } + else + { + u8 abilityAtk = gBattleMons[gBattlerAttacker].ability; + + gBattleMons[gBattlerAttacker].ability = gBattleMons[gBattlerTarget].ability; + gBattleMons[gBattlerTarget].ability = abilityAtk; + + gBattlescriptCurrInstr += 5; + } +} + +static void atkDB_tryimprison(void) +{ + if ((gStatuses3[gBattlerAttacker] & STATUS3_IMPRISONED_OTHERS)) + { + gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1); + } + else + { + u8 battlerId, sideAttacker; + + sideAttacker = GetBattlerSide(gBattlerAttacker); + PressurePPLoseOnUsingImprison(gBattlerAttacker); + for (battlerId = 0; battlerId < gBattlersCount; ++battlerId) + { + if (sideAttacker != GetBattlerSide(battlerId)) + { + s32 attackerMoveId; + + for (attackerMoveId = 0; attackerMoveId < MAX_MON_MOVES; ++attackerMoveId) + { + s32 i; + + for (i = 0; i < MAX_MON_MOVES; ++i) + { + if (gBattleMons[gBattlerAttacker].moves[attackerMoveId] == gBattleMons[battlerId].moves[i] + && gBattleMons[gBattlerAttacker].moves[attackerMoveId] != MOVE_NONE) + break; + } + if (i != MAX_MON_MOVES) + break; + } + if (attackerMoveId != MAX_MON_MOVES) + { + gStatuses3[gBattlerAttacker] |= STATUS3_IMPRISONED_OTHERS; + gBattlescriptCurrInstr += 5; + break; + } + } + } + if (battlerId == gBattlersCount) // In Generation 3 games, Imprison fails if the user doesn't share any moves with any of the foes + gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1); + } +} + +static void atkDC_trysetgrudge(void) +{ + if (gStatuses3[gBattlerAttacker] & STATUS3_GRUDGE) + { + gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1); + } + else + { + gStatuses3[gBattlerAttacker] |= STATUS3_GRUDGE; + gBattlescriptCurrInstr += 5; + } +} + +static void atkDD_weightdamagecalculation(void) +{ + s32 i; + + for (i = 0; sWeightToDamageTable[i] != 0xFFFF; i += 2) + { + if (sWeightToDamageTable[i] > GetPokedexHeightWeight(SpeciesToNationalPokedexNum(gBattleMons[gBattlerTarget].species), 1)) + break; + } + if (sWeightToDamageTable[i] != 0xFFFF) + gDynamicBasePower = sWeightToDamageTable[i + 1]; + else + gDynamicBasePower = 120; + ++gBattlescriptCurrInstr; +} + +static void atkDE_assistattackselect(void) +{ + s32 chooseableMovesNo = 0; + struct Pokemon *party; + s32 monId, moveId; + u16 *movesArray = gBattleStruct->assistPossibleMoves; + + if (GET_BATTLER_SIDE(gBattlerAttacker) != B_SIDE_PLAYER) + party = gEnemyParty; + else + party = gPlayerParty; + for (monId = 0; monId < PARTY_SIZE; ++monId) + { + if (monId == gBattlerPartyIndexes[gBattlerAttacker] + || GetMonData(&party[monId], MON_DATA_SPECIES2) == SPECIES_NONE + || GetMonData(&party[monId], MON_DATA_SPECIES2) == SPECIES_EGG) + continue; + for (moveId = 0; moveId < MAX_MON_MOVES; ++moveId) + { + s32 i = 0; + u16 move = GetMonData(&party[monId], MON_DATA_MOVE1 + moveId); + + if (IsInvalidForSleepTalkOrAssist(move)) + continue; + for (; sMovesForbiddenToCopy[i] != ASSIST_FORBIDDEN_END && move != sMovesForbiddenToCopy[i]; ++i); + if (sMovesForbiddenToCopy[i] != ASSIST_FORBIDDEN_END || move == MOVE_NONE) + continue; + movesArray[chooseableMovesNo] = move; + ++chooseableMovesNo; + } + } + if (chooseableMovesNo) + { + gHitMarker &= ~(HITMARKER_ATTACKSTRING_PRINTED); + gCalledMove = movesArray[((Random() & 0xFF) * chooseableMovesNo) >> 8]; + gBattlerTarget = GetMoveTarget(gCalledMove, 0); + gBattlescriptCurrInstr += 5; + } + else + { + gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1); + } +} + +static void atkDF_trysetmagiccoat(void) +{ + gBattlerTarget = gBattlerAttacker; + gSpecialStatuses[gBattlerAttacker].ppNotAffectedByPressure = 1; + if (gCurrentTurnActionNumber == gBattlersCount - 1) // moves last turn + { + gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1); + } + else + { + gProtectStructs[gBattlerAttacker].bounceMove = 1; + gBattlescriptCurrInstr += 5; + } +} + +static void atkE0_trysetsnatch(void) // snatch +{ + gSpecialStatuses[gBattlerAttacker].ppNotAffectedByPressure = 1; + if (gCurrentTurnActionNumber == gBattlersCount - 1) // moves last turn + { + gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1); + } + else + { + gProtectStructs[gBattlerAttacker].stealMove = 1; + gBattlescriptCurrInstr += 5; + } +} + +static void atkE1_trygetintimidatetarget(void) +{ + u8 side; + + gBattleScripting.battler = gBattleStruct->intimidateBattler; + side = GetBattlerSide(gBattleScripting.battler); + PREPARE_ABILITY_BUFFER(gBattleTextBuff1, gBattleMons[gBattleScripting.battler].ability) + for (;gBattlerTarget < gBattlersCount; ++gBattlerTarget) + if (GetBattlerSide(gBattlerTarget) != side && !(gAbsentBattlerFlags & gBitTable[gBattlerTarget])) + break; + if (gBattlerTarget >= gBattlersCount) + gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1); + else + gBattlescriptCurrInstr += 5; +} + +static void atkE2_switchoutabilities(void) +{ + gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]); + switch (gBattleMons[gActiveBattler].ability) + { + case ABILITY_NATURAL_CURE: + gBattleMons[gActiveBattler].status1 = 0; + BtlController_EmitSetMonData(0, REQUEST_STATUS_BATTLE, gBitTable[*(gBattleStruct->field_58 + gActiveBattler)], 4, &gBattleMons[gActiveBattler].status1); + MarkBattlerForControllerExec(gActiveBattler); + break; + } + gBattlescriptCurrInstr += 2; +} + +static void atkE3_jumpifhasnohp(void) +{ + gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]); + + if (gBattleMons[gActiveBattler].hp == 0) + gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 2); + else + gBattlescriptCurrInstr += 6; +} + +static void atkE4_getsecretpowereffect(void) +{ + switch (gBattleTerrain) + { + case BATTLE_TERRAIN_GRASS: + gBattleCommunication[MOVE_EFFECT_BYTE] = MOVE_EFFECT_POISON; + break; + case BATTLE_TERRAIN_LONG_GRASS: + gBattleCommunication[MOVE_EFFECT_BYTE] = MOVE_EFFECT_SLEEP; + break; + case BATTLE_TERRAIN_SAND: + gBattleCommunication[MOVE_EFFECT_BYTE] = MOVE_EFFECT_ACC_MINUS_1; + break; + case BATTLE_TERRAIN_UNDERWATER: + gBattleCommunication[MOVE_EFFECT_BYTE] = MOVE_EFFECT_DEF_MINUS_1; + break; + case BATTLE_TERRAIN_WATER: + gBattleCommunication[MOVE_EFFECT_BYTE] = MOVE_EFFECT_ATK_MINUS_1; + break; + case BATTLE_TERRAIN_POND: + gBattleCommunication[MOVE_EFFECT_BYTE] = MOVE_EFFECT_SPD_MINUS_1; + break; + case BATTLE_TERRAIN_MOUNTAIN: + gBattleCommunication[MOVE_EFFECT_BYTE] = MOVE_EFFECT_CONFUSION; + break; + case BATTLE_TERRAIN_CAVE: + gBattleCommunication[MOVE_EFFECT_BYTE] = MOVE_EFFECT_FLINCH; + break; + default: + gBattleCommunication[MOVE_EFFECT_BYTE] = MOVE_EFFECT_PARALYSIS; + break; + } + ++gBattlescriptCurrInstr; +} + +static void atkE5_pickup(void) +{ + s32 i; + u32 j; + u16 species, heldItem; + u32 ability; + + for (i = 0; i < PARTY_SIZE; ++i) + { + species = GetMonData(&gPlayerParty[i], MON_DATA_SPECIES2); + heldItem = GetMonData(&gPlayerParty[i], MON_DATA_HELD_ITEM); + if (GetMonData(&gPlayerParty[i], MON_DATA_ABILITY_NUM) != ABILITY_NONE) + ability = gBaseStats[species].abilities[1]; + else + ability = gBaseStats[species].abilities[0]; + if (ability == ABILITY_PICKUP && species != SPECIES_NONE && species != SPECIES_EGG && heldItem == ITEM_NONE && !(Random() % 10)) + { + s32 random = Random() % 100; + + for (j = 0; j < 15; ++j) + if (sPickupItems[j].chance > random) + break; + SetMonData(&gPlayerParty[i], MON_DATA_HELD_ITEM, &sPickupItems[j]); + } + } + ++gBattlescriptCurrInstr; +} + +static void atkE6_docastformchangeanimation(void) +{ + gActiveBattler = gBattleScripting.battler; + if (gBattleMons[gActiveBattler].status2 & STATUS2_SUBSTITUTE) + *(&gBattleStruct->formToChangeInto) |= 0x80; + BtlController_EmitBattleAnimation(0, B_ANIM_CASTFORM_CHANGE, gBattleStruct->formToChangeInto); + MarkBattlerForControllerExec(gActiveBattler); + ++gBattlescriptCurrInstr; +} + +static void atkE7_trycastformdatachange(void) +{ + u8 form; + + ++gBattlescriptCurrInstr; + form = CastformDataTypeChange(gBattleScripting.battler); + if (form) + { + BattleScriptPushCursorAndCallback(BattleScript_CastformChange); + *(&gBattleStruct->formToChangeInto) = form - 1; + } +} + +static void atkE8_settypebasedhalvers(void) // water and mud sport +{ + bool8 worked = FALSE; + + if (gBattleMoves[gCurrentMove].effect == EFFECT_MUD_SPORT) + { + if (!(gStatuses3[gBattlerAttacker] & STATUS3_MUDSPORT)) + { + gStatuses3[gBattlerAttacker] |= STATUS3_MUDSPORT; + gBattleCommunication[MULTISTRING_CHOOSER] = 0; + worked = TRUE; + } + } + else // water sport + { + if (!(gStatuses3[gBattlerAttacker] & STATUS3_WATERSPORT)) + { + gStatuses3[gBattlerAttacker] |= STATUS3_WATERSPORT; + gBattleCommunication[MULTISTRING_CHOOSER] = 1; + worked = TRUE; + } + } + if (worked) + gBattlescriptCurrInstr += 5; + else + gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1); +} + +static void atkE9_setweatherballtype(void) +{ + if (WEATHER_HAS_EFFECT) + { + if (gBattleWeather & WEATHER_ANY) + gBattleScripting.dmgMultiplier = 2; + if (gBattleWeather & WEATHER_RAIN_ANY) + *(&gBattleStruct->dynamicMoveType) = TYPE_WATER | 0x80; + else if (gBattleWeather & WEATHER_SANDSTORM_ANY) + *(&gBattleStruct->dynamicMoveType) = TYPE_ROCK | 0x80; + else if (gBattleWeather & WEATHER_SUN_ANY) + *(&gBattleStruct->dynamicMoveType) = TYPE_FIRE | 0x80; + else if (gBattleWeather & WEATHER_HAIL_ANY) + *(&gBattleStruct->dynamicMoveType) = TYPE_ICE | 0x80; + else + *(&gBattleStruct->dynamicMoveType) = TYPE_NORMAL | 0x80; + } + ++gBattlescriptCurrInstr; +} + +static void atkEA_tryrecycleitem(void) +{ + u16 *usedHeldItem; + + gActiveBattler = gBattlerAttacker; + usedHeldItem = &gBattleStruct->usedHeldItems[gActiveBattler]; + if (*usedHeldItem != ITEM_NONE && gBattleMons[gActiveBattler].item == ITEM_NONE) + { + gLastUsedItem = *usedHeldItem; + *usedHeldItem = ITEM_NONE; + gBattleMons[gActiveBattler].item = gLastUsedItem; + BtlController_EmitSetMonData(0, REQUEST_HELDITEM_BATTLE, 0, 2, &gBattleMons[gActiveBattler].item); + MarkBattlerForControllerExec(gActiveBattler); + gBattlescriptCurrInstr += 5; + } + else + { + gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1); + } +} + +static void atkEB_settypetoterrain(void) +{ + if (!IS_BATTLER_OF_TYPE(gBattlerAttacker, sTerrainToType[gBattleTerrain])) + { + SET_BATTLER_TYPE(gBattlerAttacker, sTerrainToType[gBattleTerrain]); + PREPARE_TYPE_BUFFER(gBattleTextBuff1, sTerrainToType[gBattleTerrain]); + gBattlescriptCurrInstr += 5; + } + else + { + gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1); + } +} + +static void atkEC_pursuitrelated(void) +{ + gActiveBattler = GetBattlerAtPosition(GetBattlerPosition(gBattlerAttacker) ^ BIT_FLANK); + + if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE + && !(gAbsentBattlerFlags & gBitTable[gActiveBattler]) + && gChosenActionByBattler[gActiveBattler] == 0 + && gChosenMoveByBattler[gActiveBattler] == MOVE_PURSUIT) + { + gActionsByTurnOrder[gActiveBattler] = 11; + gCurrentMove = MOVE_PURSUIT; + gBattlescriptCurrInstr += 5; + gBattleScripting.animTurn = 1; + gBattleScripting.field_20 = gBattlerAttacker; + gBattlerAttacker = gActiveBattler; + } + else + { + gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1); + } +} + +static void atkED_snatchsetbattlers(void) +{ + gEffectBattler = gBattlerAttacker; + if (gBattlerAttacker == gBattlerTarget) + gBattlerAttacker = gBattlerTarget = gBattleScripting.battler; + else + gBattlerTarget = gBattleScripting.battler; + gBattleScripting.battler = gEffectBattler; + ++gBattlescriptCurrInstr; +} + +static void atkEE_removelightscreenreflect(void) // brick break +{ + u8 opposingSide = GetBattlerSide(gBattlerAttacker) ^ BIT_SIDE; + + if (gSideTimers[opposingSide].reflectTimer || gSideTimers[opposingSide].lightscreenTimer) + { + gSideStatuses[opposingSide] &= ~(SIDE_STATUS_REFLECT); + gSideStatuses[opposingSide] &= ~(SIDE_STATUS_LIGHTSCREEN); + gSideTimers[opposingSide].reflectTimer = 0; + gSideTimers[opposingSide].lightscreenTimer = 0; + gBattleScripting.animTurn = 1; + gBattleScripting.animTargetsHit = 1; + } + else + { + gBattleScripting.animTurn = 0; + gBattleScripting.animTargetsHit = 0; + } + ++gBattlescriptCurrInstr; +} + +static void atkEF_handleballthrow(void) +{ + u8 ballMultiplier = 0; + + if (!gBattleControllerExecFlags) + { + gActiveBattler = gBattlerAttacker; + gBattlerTarget = gBattlerAttacker ^ BIT_SIDE; + if (gBattleTypeFlags & BATTLE_TYPE_GHOST) + { + BtlController_EmitBallThrowAnim(0, BALL_GHOST_DODGE); + MarkBattlerForControllerExec(gActiveBattler); + gBattlescriptCurrInstr = BattleScript_GhostBallDodge; + } + else if (gBattleTypeFlags & BATTLE_TYPE_TRAINER) + { + BtlController_EmitBallThrowAnim(0, BALL_TRAINER_BLOCK); + MarkBattlerForControllerExec(gActiveBattler); + gBattlescriptCurrInstr = BattleScript_TrainerBallBlock; + } + else if (gBattleTypeFlags & (BATTLE_TYPE_POKEDUDE | BATTLE_TYPE_OLDMAN_TUTORIAL)) + { + BtlController_EmitBallThrowAnim(0, BALL_3_SHAKES_SUCCESS); + MarkBattlerForControllerExec(gActiveBattler); + gBattlescriptCurrInstr = gUnknown_81D9A88; + } + else + { + u32 odds; + u8 catchRate; + + if (gLastUsedItem == ITEM_SAFARI_BALL) + catchRate = gBattleStruct->safariCatchFactor * 1275 / 100; + else + catchRate = gBaseStats[gBattleMons[gBattlerTarget].species].catchRate; + + if (gLastUsedItem > ITEM_SAFARI_BALL) + { + switch (gLastUsedItem) + { + case ITEM_NET_BALL: + if (IS_BATTLER_OF_TYPE(gBattlerTarget, TYPE_WATER) || IS_BATTLER_OF_TYPE(gBattlerTarget, TYPE_BUG)) + ballMultiplier = 30; + else + ballMultiplier = 10; + break; + case ITEM_DIVE_BALL: + if (GetCurrentMapType() == MAP_TYPE_UNDERWATER) + ballMultiplier = 35; + else + ballMultiplier = 10; + break; + case ITEM_NEST_BALL: + if (gBattleMons[gBattlerTarget].level < 40) + { + ballMultiplier = 40 - gBattleMons[gBattlerTarget].level; + if (ballMultiplier <= 9) + ballMultiplier = 10; + } + else + { + ballMultiplier = 10; + } + break; + case ITEM_REPEAT_BALL: + if (GetSetPokedexFlag(SpeciesToNationalPokedexNum(gBattleMons[gBattlerTarget].species), FLAG_GET_CAUGHT)) + ballMultiplier = 30; + else + ballMultiplier = 10; + break; + case ITEM_TIMER_BALL: + ballMultiplier = gBattleResults.battleTurnCounter + 10; + if (ballMultiplier > 40) + ballMultiplier = 40; + break; + case ITEM_LUXURY_BALL: + case ITEM_PREMIER_BALL: + ballMultiplier = 10; + break; + } + } + else + ballMultiplier = sBallCatchBonuses[gLastUsedItem - 2]; + odds = (catchRate * ballMultiplier / 10) + * (gBattleMons[gBattlerTarget].maxHP * 3 - gBattleMons[gBattlerTarget].hp * 2) + / (3 * gBattleMons[gBattlerTarget].maxHP); + if (gBattleMons[gBattlerTarget].status1 & (STATUS1_SLEEP | STATUS1_FREEZE)) + odds *= 2; + if (gBattleMons[gBattlerTarget].status1 & (STATUS1_POISON | STATUS1_BURN | STATUS1_PARALYSIS | STATUS1_TOXIC_POISON)) + odds = (odds * 15) / 10; + if (gLastUsedItem != ITEM_SAFARI_BALL) + { + if (gLastUsedItem == ITEM_MASTER_BALL) + { + gBattleResults.usedMasterBall = TRUE; + } + else + { + if (gBattleResults.catchAttempts[gLastUsedItem - ITEM_ULTRA_BALL] < 0xFF) + gBattleResults.catchAttempts[gLastUsedItem - ITEM_ULTRA_BALL]++; + } + } + if (odds > 254) // mon caught + { + BtlController_EmitBallThrowAnim(0, BALL_3_SHAKES_SUCCESS); + MarkBattlerForControllerExec(gActiveBattler); + gBattlescriptCurrInstr = BattleScript_SuccessBallThrow; + SetMonData(&gEnemyParty[gBattlerPartyIndexes[gBattlerTarget]], MON_DATA_POKEBALL, &gLastUsedItem); + if (CalculatePlayerPartyCount() == 6) + gBattleCommunication[MULTISTRING_CHOOSER] = 0; + else + gBattleCommunication[MULTISTRING_CHOOSER] = 1; + } + else // mon may be caught, calculate shakes + { + u8 shakes; + + odds = Sqrt(Sqrt(16711680 / odds)); + odds = 1048560 / odds; + for (shakes = 0; shakes < 4 && Random() < odds; ++shakes); + if (gLastUsedItem == ITEM_MASTER_BALL) + shakes = BALL_3_SHAKES_SUCCESS; // why calculate the shakes before that check? + BtlController_EmitBallThrowAnim(0, shakes); + MarkBattlerForControllerExec(gActiveBattler); + if (shakes == BALL_3_SHAKES_SUCCESS) // mon caught, copy of the code above + { + gBattlescriptCurrInstr = BattleScript_SuccessBallThrow; + SetMonData(&gEnemyParty[gBattlerPartyIndexes[gBattlerTarget]], MON_DATA_POKEBALL, &gLastUsedItem); + if (CalculatePlayerPartyCount() == 6) + gBattleCommunication[MULTISTRING_CHOOSER] = 0; + else + gBattleCommunication[MULTISTRING_CHOOSER] = 1; + } + else // not caught + { + gBattleCommunication[MULTISTRING_CHOOSER] = shakes; + gBattlescriptCurrInstr = BattleScript_ShakeBallThrow; + } + } + } + } +} + +static void atkF0_givecaughtmon(void) +{ + if (GiveMonToPlayer(&gEnemyParty[gBattlerPartyIndexes[gBattlerAttacker ^ BIT_SIDE]]) != MON_GIVEN_TO_PARTY) + { + if (!sub_80CC7B4()) + { + gBattleCommunication[MULTISTRING_CHOOSER] = 0; + StringCopy(gStringVar1, GetBoxNamePtr(VarGet(VAR_0x4037))); + GetMonData(&gEnemyParty[gBattlerPartyIndexes[gBattlerAttacker ^ BIT_SIDE]], MON_DATA_NICKNAME, gStringVar2); + } + else + { + StringCopy(gStringVar1, GetBoxNamePtr(VarGet(VAR_0x4037))); + GetMonData(&gEnemyParty[gBattlerPartyIndexes[gBattlerAttacker ^ BIT_SIDE]], MON_DATA_NICKNAME, gStringVar2); + StringCopy(gStringVar3, GetBoxNamePtr(get_unknown_box_id())); + gBattleCommunication[MULTISTRING_CHOOSER] = 2; + } + if (FlagGet(FLAG_SYS_NOT_SOMEONES_PC)) + ++gBattleCommunication[MULTISTRING_CHOOSER]; + } + gBattleResults.caughtMonSpecies = gBattleMons[gBattlerAttacker ^ BIT_SIDE].species; + GetMonData(&gEnemyParty[gBattlerPartyIndexes[gBattlerAttacker ^ BIT_SIDE]], MON_DATA_NICKNAME, gBattleResults.caughtMonNick); + ++gBattlescriptCurrInstr; +} + +static void atkF1_trysetcaughtmondexflags(void) +{ + u16 species = GetMonData(&gEnemyParty[0], MON_DATA_SPECIES, NULL); + u32 personality = GetMonData(&gEnemyParty[0], MON_DATA_PERSONALITY, NULL); + + if (GetSetPokedexFlag(SpeciesToNationalPokedexNum(species), FLAG_GET_CAUGHT)) + { + gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1); + } + else + { + HandleSetPokedexFlag(SpeciesToNationalPokedexNum(species), FLAG_SET_CAUGHT, personality); + gBattlescriptCurrInstr += 5; + } +} + +static void atkF2_displaydexinfo(void) +{ + u16 species = GetMonData(&gEnemyParty[0], MON_DATA_SPECIES, NULL); + + switch (gBattleCommunication[0]) + { + case 0: + BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 0x10, RGB_WHITE); + ++gBattleCommunication[0]; + break; + case 1: + if (!gPaletteFade.active) + { + FreeAllWindowBuffers(); + gBattleCommunication[TASK_ID] = sub_8106B60(species); + ++gBattleCommunication[0]; + } + break; + case 2: + if (!gPaletteFade.active + && gMain.callback2 == BattleMainCB2 + && !gTasks[gBattleCommunication[TASK_ID]].isActive) + { + CpuFill32(0, (void *)VRAM, VRAM_SIZE); + SetVBlankCallback(VBlankCB_Battle); + ++gBattleCommunication[0]; + } + break; + case 3: + sub_800F34C(); + LoadBattleTextboxAndBackground(); + gBattle_BG3_X = 0x100; + ++gBattleCommunication[0]; + break; + case 4: + if (!IsDma3ManagerBusyWithBgCopy()) + { + CreateMonPicSprite_HandleDeoxys(species, + gBattleMons[B_POSITION_OPPONENT_LEFT].otId, + gBattleMons[B_POSITION_OPPONENT_LEFT].personality, + TRUE, + 120, + 64, + 0, + 0xFFFF); + CpuFill32(0, gPlttBufferFaded, BG_PLTT_SIZE); + BeginNormalPaletteFade(0x1FFFF, 0, 0x10, 0, RGB_BLACK); + ShowBg(0); + ShowBg(3); + ++gBattleCommunication[0]; + } + break; + case 5: + if (!gPaletteFade.active) + ++gBattlescriptCurrInstr; + break; + } +} + +void HandleBattleWindow(u8 xStart, u8 yStart, u8 xEnd, u8 yEnd, u8 flags) +{ + s32 destY, destX; + u16 var = 0; + + for (destY = yStart; destY <= yEnd; ++destY) + { + for (destX = xStart; destX <= xEnd; ++destX) + { + if (destY == yStart) + { + if (destX == xStart) + var = 0x1022; + else if (destX == xEnd) + var = 0x1024; + else + var = 0x1023; + } + else if (destY == yEnd) + { + if (destX == xStart) + var = 0x1028; + else if (destX == xEnd) + var = 0x102A; + else + var = 0x1029; + } + else + { + if (destX == xStart) + var = 0x1025; + else if (destX == xEnd) + var = 0x1027; + else + var = 0x1026; + } + if (flags & WINDOW_CLEAR) + var = 0; + if (flags & WINDOW_x80) + CopyToBgTilemapBufferRect_ChangePalette(1, &var, destX, destY, 1, 1, 0x11); + else + CopyToBgTilemapBufferRect_ChangePalette(0, &var, destX, destY, 1, 1, 0x11); + } + } + CopyBgTilemapBufferToVram(1); +} + +void BattleCreateYesNoCursorAt(void) +{ + u16 src[2]; + + src[0] = 1; + src[1] = 2; + CopyToBgTilemapBufferRect_ChangePalette(0, src, 0x18, 9 + (2 * gBattleCommunication[1]), 1, 2, 0x11); + CopyBgTilemapBufferToVram(0); +} + +void BattleDestroyYesNoCursorAt(void) +{ + u16 src[2]; + + src[0] = 32; + src[1] = 32; + CopyToBgTilemapBufferRect_ChangePalette(0, src, 0x18, 9 + (2 * gBattleCommunication[1]), 1, 2, 0x11); + CopyBgTilemapBufferToVram(0); +} + +static void atkF3_trygivecaughtmonnick(void) +{ + switch (gBattleCommunication[MULTIUSE_STATE]) + { + case 0: + HandleBattleWindow(0x17, 8, 0x1D, 0xD, 0); + BattlePutTextOnWindow(gText_BattleYesNoChoice, 0xE); + ++gBattleCommunication[MULTIUSE_STATE]; + gBattleCommunication[CURSOR_POSITION] = 0; + BattleCreateYesNoCursorAt(); + break; + case 1: + if (JOY_NEW(DPAD_UP) && gBattleCommunication[CURSOR_POSITION] != 0) + { + PlaySE(SE_SELECT); + BattleDestroyYesNoCursorAt(); + gBattleCommunication[CURSOR_POSITION] = 0; + BattleCreateYesNoCursorAt(); + } + if (JOY_NEW(DPAD_DOWN) && gBattleCommunication[CURSOR_POSITION] == 0) + { + PlaySE(SE_SELECT); + BattleDestroyYesNoCursorAt(); + gBattleCommunication[CURSOR_POSITION] = 1; + BattleCreateYesNoCursorAt(); + } + if (JOY_NEW(A_BUTTON)) + { + PlaySE(SE_SELECT); + if (gBattleCommunication[CURSOR_POSITION] == 0) + { + ++gBattleCommunication[MULTIUSE_STATE]; + BeginFastPaletteFade(3); + } + else + { + gBattleCommunication[MULTIUSE_STATE] = 4; + } + } + else if (JOY_NEW(B_BUTTON)) + { + PlaySE(SE_SELECT); + gBattleCommunication[MULTIUSE_STATE] = 4; + } + break; + case 2: + if (!gPaletteFade.active) + { + GetMonData(&gEnemyParty[gBattlerPartyIndexes[gBattlerAttacker ^ BIT_SIDE]], MON_DATA_NICKNAME, gBattleStruct->caughtMonNick); + FreeAllWindowBuffers(); + DoNamingScreen(NAMING_SCREEN_CAUGHT_MON, gBattleStruct->caughtMonNick, + GetMonData(&gEnemyParty[gBattlerPartyIndexes[gBattlerAttacker ^ BIT_SIDE]], MON_DATA_SPECIES), + GetMonGender(&gEnemyParty[gBattlerPartyIndexes[gBattlerAttacker ^ BIT_SIDE]]), + GetMonData(&gEnemyParty[gBattlerPartyIndexes[gBattlerAttacker ^ BIT_SIDE]], MON_DATA_PERSONALITY, NULL), + BattleMainCB2); + ++gBattleCommunication[MULTIUSE_STATE]; + } + break; + case 3: + if (gMain.callback2 == BattleMainCB2 && !gPaletteFade.active) + { + SetMonData(&gEnemyParty[gBattlerPartyIndexes[gBattlerAttacker ^ BIT_SIDE]], MON_DATA_NICKNAME, gBattleStruct->caughtMonNick); + gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1); + } + break; + case 4: + if (CalculatePlayerPartyCount() == PARTY_SIZE) + gBattlescriptCurrInstr += 5; + else + gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1); + break; + } +} + +static void atkF4_subattackerhpbydmg(void) +{ + gBattleMons[gBattlerAttacker].hp -= gBattleMoveDamage; + ++gBattlescriptCurrInstr; +} + +static void atkF5_removeattackerstatus1(void) +{ + gBattleMons[gBattlerAttacker].status1 = 0; + ++gBattlescriptCurrInstr; +} + +static void atkF6_finishaction(void) +{ + gCurrentActionFuncId = B_ACTION_FINISHED; +} + +static void atkF7_finishturn(void) +{ + gCurrentActionFuncId = B_ACTION_FINISHED; + gCurrentTurnActionNumber = gBattlersCount; +} diff --git a/src/battle_util.c b/src/battle_util.c new file mode 100644 index 000000000..b8360758c --- /dev/null +++ b/src/battle_util.c @@ -0,0 +1,3200 @@ +#include "global.h" +#include "item.h" +#include "text.h" +#include "util.h" +#include "link.h" +#include "berry.h" +#include "random.h" +#include "pokemon.h" +#include "string_util.h" +#include "field_weather.h" +#include "event_data.h" +#include "battle.h" +#include "battle_anim.h" +#include "battle_scripts.h" +#include "battle_message.h" +#include "constants/battle_anim.h" +#include "battle_controllers.h" +#include "battle_string_ids.h" +#include "battle_ai_script_commands.h" +#include "constants/battle.h" +#include "constants/moves.h" +#include "constants/items.h" +#include "constants/flags.h" +#include "constants/species.h" +#include "constants/weather.h" +#include "constants/abilities.h" +#include "constants/pokemon.h" +#include "constants/hold_effects.h" +#include "constants/battle_move_effects.h" +#include "constants/battle_script_commands.h" + +static const u16 sSoundMovesTable[] = +{ + MOVE_GROWL, MOVE_ROAR, MOVE_SING, MOVE_SUPERSONIC, MOVE_SCREECH, MOVE_SNORE, + MOVE_UPROAR, MOVE_METAL_SOUND, MOVE_GRASS_WHISTLE, MOVE_HYPER_VOICE, 0xFFFF +}; + +u8 GetBattlerForBattleScript(u8 caseId) +{ + u32 ret = 0; + + switch (caseId) + { + case BS_TARGET: + ret = gBattlerTarget; + break; + case BS_ATTACKER: + ret = gBattlerAttacker; + break; + case BS_EFFECT_BATTLER: + ret = gEffectBattler; + break; + case BS_BATTLER_0: + ret = 0; + break; + case BS_SCRIPTING: + ret = gBattleScripting.battler; + break; + case BS_FAINTED: + ret = gBattlerFainted; + break; + case 5: + ret = gBattlerFainted; + break; + case BS_PLAYER1: + ret = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT); + break; + case BS_OPPONENT1: + ret = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT); + break; + case 4: + case 6: + case 8: + case 9: + break; + } + return ret; +} + +void PressurePPLose(u8 target, u8 attacker, u16 move) +{ + s32 i; + + if (gBattleMons[target].ability == ABILITY_PRESSURE) + { + for (i = 0; i < MAX_MON_MOVES && gBattleMons[attacker].moves[i] != move; ++i); + if (i != MAX_MON_MOVES) + { + if (gBattleMons[attacker].pp[i]) + --gBattleMons[attacker].pp[i]; + if (!(gBattleMons[attacker].status2 & STATUS2_TRANSFORMED) + && !(gDisableStructs[attacker].mimickedMoves & gBitTable[i])) + { + gActiveBattler = attacker; + BtlController_EmitSetMonData(0, REQUEST_PPMOVE1_BATTLE + i, 0, 1, &gBattleMons[gActiveBattler].pp[i]); + MarkBattlerForControllerExec(gActiveBattler); + } + } + } +} + +void PressurePPLoseOnUsingImprison(u8 attacker) +{ + s32 i, j; + s32 imprisonPos = 4; + u8 atkSide = GetBattlerSide(attacker); + + for (i = 0; i < gBattlersCount; ++i) + { + if (atkSide != GetBattlerSide(i) && gBattleMons[i].ability == ABILITY_PRESSURE) + { + for (j = 0; j < MAX_MON_MOVES && gBattleMons[attacker].moves[j] != MOVE_IMPRISON; ++j); + if (j != MAX_MON_MOVES) + { + imprisonPos = j; + if (gBattleMons[attacker].pp[j]) + --gBattleMons[attacker].pp[j]; + } + } + } + if (imprisonPos != 4 + && !(gBattleMons[attacker].status2 & STATUS2_TRANSFORMED) + && !(gDisableStructs[attacker].mimickedMoves & gBitTable[imprisonPos])) + { + gActiveBattler = attacker; + BtlController_EmitSetMonData(0, REQUEST_PPMOVE1_BATTLE + imprisonPos, 0, 1, &gBattleMons[gActiveBattler].pp[imprisonPos]); + MarkBattlerForControllerExec(gActiveBattler); + } +} + +void PressurePPLoseOnUsingPerishSong(u8 attacker) +{ + s32 i, j; + s32 perishSongPos = 4; + + for (i = 0; i < gBattlersCount; ++i) + { + if (gBattleMons[i].ability == ABILITY_PRESSURE && i != attacker) + { + for (j = 0; j < MAX_MON_MOVES && gBattleMons[attacker].moves[j] != MOVE_PERISH_SONG; ++j); + if (j != MAX_MON_MOVES) + { + perishSongPos = j; + if (gBattleMons[attacker].pp[j]) + --gBattleMons[attacker].pp[j]; + } + } + } + if (perishSongPos != MAX_MON_MOVES + && !(gBattleMons[attacker].status2 & STATUS2_TRANSFORMED) + && !(gDisableStructs[attacker].mimickedMoves & gBitTable[perishSongPos])) + { + gActiveBattler = attacker; + BtlController_EmitSetMonData(0, REQUEST_PPMOVE1_BATTLE + perishSongPos, 0, 1, &gBattleMons[gActiveBattler].pp[perishSongPos]); + MarkBattlerForControllerExec(gActiveBattler); + } +} + +void MarkAllBattlersForControllerExec(void) +{ + s32 i; + + if (gBattleTypeFlags & BATTLE_TYPE_LINK) + for (i = 0; i < gBattlersCount; ++i) + gBattleControllerExecFlags |= gBitTable[i] << 0x1C; + else + for (i = 0; i < gBattlersCount; ++i) + gBattleControllerExecFlags |= gBitTable[i]; +} + +void MarkBattlerForControllerExec(u8 battlerId) +{ + if (gBattleTypeFlags & BATTLE_TYPE_LINK) + gBattleControllerExecFlags |= gBitTable[battlerId] << 0x1C; + else + gBattleControllerExecFlags |= gBitTable[battlerId]; +} + +void sub_8017298(u8 arg0) +{ + s32 i; + + for (i = 0; i < GetLinkPlayerCount(); ++i) + gBattleControllerExecFlags |= gBitTable[arg0] << (i << 2); + gBattleControllerExecFlags &= ~(0x10000000 << arg0); +} + +void CancelMultiTurnMoves(u8 battler) +{ + gBattleMons[battler].status2 &= ~(STATUS2_MULTIPLETURNS); + gBattleMons[battler].status2 &= ~(STATUS2_LOCK_CONFUSE); + gBattleMons[battler].status2 &= ~(STATUS2_UPROAR); + gBattleMons[battler].status2 &= ~(STATUS2_BIDE); + gStatuses3[battler] &= ~(STATUS3_SEMI_INVULNERABLE); + gDisableStructs[battler].rolloutTimer = 0; + gDisableStructs[battler].furyCutterCounter = 0; +} + +bool8 WasUnableToUseMove(u8 battler) +{ + if (gProtectStructs[battler].prlzImmobility + || gProtectStructs[battler].targetNotAffected + || gProtectStructs[battler].usedImprisonedMove + || gProtectStructs[battler].loveImmobility + || gProtectStructs[battler].usedDisabledMove + || gProtectStructs[battler].usedTauntedMove + || gProtectStructs[battler].flag2Unknown + || gProtectStructs[battler].flinchImmobility + || gProtectStructs[battler].confusionSelfDmg) + return TRUE; + else + return FALSE; +} + +void PrepareStringBattle(u16 stringId, u8 battler) +{ + gActiveBattler = battler; + BtlController_EmitPrintString(0, stringId); + MarkBattlerForControllerExec(gActiveBattler); +} + +void ResetSentPokesToOpponentValue(void) +{ + s32 i; + u32 bits = 0; + + gSentPokesToOpponent[0] = 0; + gSentPokesToOpponent[1] = 0; + for (i = 0; i < gBattlersCount; i += 2) + bits |= gBitTable[gBattlerPartyIndexes[i]]; + for (i = 1; i < gBattlersCount; i += 2) + gSentPokesToOpponent[(i & BIT_FLANK) >> 1] = bits; +} + +void sub_8017434(u8 battler) +{ + s32 i = 0; + u32 bits = 0; + + if (GetBattlerSide(battler) == B_SIDE_OPPONENT) + { + u8 flank = ((battler & BIT_FLANK) >> 1); + + gSentPokesToOpponent[flank] = 0; + for (i = 0; i < gBattlersCount; i += 2) + if (!(gAbsentBattlerFlags & gBitTable[i])) + bits |= gBitTable[gBattlerPartyIndexes[i]]; + gSentPokesToOpponent[flank] = bits; + } +} + +void sub_80174B8(u8 battler) +{ + if (GetBattlerSide(battler) == B_SIDE_OPPONENT) + { + sub_8017434(battler); + } + else + { + s32 i; + + for (i = 1; i < gBattlersCount; ++i) + gSentPokesToOpponent[(i & BIT_FLANK) >> 1] |= gBitTable[gBattlerPartyIndexes[battler]]; + } +} + +void BattleScriptPush(const u8 *bsPtr) +{ + gBattleResources->battleScriptsStack->ptr[gBattleResources->battleScriptsStack->size++] = bsPtr; +} + +void BattleScriptPushCursor(void) +{ + gBattleResources->battleScriptsStack->ptr[gBattleResources->battleScriptsStack->size++] = gBattlescriptCurrInstr; +} + +void BattleScriptPop(void) +{ + gBattlescriptCurrInstr = gBattleResources->battleScriptsStack->ptr[--gBattleResources->battleScriptsStack->size]; +} + +u8 TrySetCantSelectMoveBattleScript(void) +{ + u8 holdEffect; + u8 limitations = 0; + u16 move = gBattleMons[gActiveBattler].moves[gBattleBufferB[gActiveBattler][2]]; + u16 *choicedMove = &gBattleStruct->choicedMove[gActiveBattler]; + + if (gDisableStructs[gActiveBattler].disabledMove == move && move != MOVE_NONE) + { + gBattleScripting.battler = gActiveBattler; + gCurrentMove = move; + gSelectionBattleScripts[gActiveBattler] = BattleScript_SelectingDisabledMove; + limitations = 1; + } + if (move == gLastMoves[gActiveBattler] && move != MOVE_STRUGGLE && (gBattleMons[gActiveBattler].status2 & STATUS2_TORMENT)) + { + CancelMultiTurnMoves(gActiveBattler); + gSelectionBattleScripts[gActiveBattler] = BattleScript_SelectingTormentedMove; + ++limitations; + } + if (gDisableStructs[gActiveBattler].tauntTimer && !gBattleMoves[move].power) + { + gCurrentMove = move; + gSelectionBattleScripts[gActiveBattler] = BattleScript_SelectingNotAllowedMoveTaunt; + ++limitations; + } + if (GetImprisonedMovesCount(gActiveBattler, move)) + { + gCurrentMove = move; + gSelectionBattleScripts[gActiveBattler] = BattleScript_SelectingImprisonedMove; + ++limitations; + } + if (gBattleMons[gActiveBattler].item == ITEM_ENIGMA_BERRY) + holdEffect = gEnigmaBerries[gActiveBattler].holdEffect; + else + holdEffect = ItemId_GetHoldEffect(gBattleMons[gActiveBattler].item); + gPotentialItemEffectBattler = gActiveBattler; + if (holdEffect == HOLD_EFFECT_CHOICE_BAND && *choicedMove && *choicedMove != 0xFFFF && *choicedMove != move) + { + gCurrentMove = *choicedMove; + gLastUsedItem = gBattleMons[gActiveBattler].item; + gSelectionBattleScripts[gActiveBattler] = BattleScript_SelectingNotAllowedMoveChoiceItem; + ++limitations; + } + if (!gBattleMons[gActiveBattler].pp[gBattleBufferB[gActiveBattler][2]]) + { + gSelectionBattleScripts[gActiveBattler] = BattleScript_SelectingMoveWithNoPP; + ++limitations; + } + return limitations; +} + +u8 CheckMoveLimitations(u8 battlerId, u8 unusableMoves, u8 check) +{ + u8 holdEffect; + u16 *choicedMove = &gBattleStruct->choicedMove[battlerId]; + s32 i; + + if (gBattleMons[battlerId].item == ITEM_ENIGMA_BERRY) + holdEffect = gEnigmaBerries[battlerId].holdEffect; + else + holdEffect = ItemId_GetHoldEffect(gBattleMons[battlerId].item); + gPotentialItemEffectBattler = battlerId; + + for (i = 0; i < MAX_MON_MOVES; ++i) + { + if (gBattleMons[battlerId].moves[i] == 0 && check & MOVE_LIMITATION_ZEROMOVE) + unusableMoves |= gBitTable[i]; + if (gBattleMons[battlerId].pp[i] == 0 && check & MOVE_LIMITATION_PP) + unusableMoves |= gBitTable[i]; + if (gBattleMons[battlerId].moves[i] == gDisableStructs[battlerId].disabledMove && check & MOVE_LIMITATION_DISABLED) + unusableMoves |= gBitTable[i]; + if (gBattleMons[battlerId].moves[i] == gLastMoves[battlerId] && check & MOVE_LIMITATION_TORMENTED && gBattleMons[battlerId].status2 & STATUS2_TORMENT) + unusableMoves |= gBitTable[i]; + if (gDisableStructs[battlerId].tauntTimer && check & MOVE_LIMITATION_TAUNT && gBattleMoves[gBattleMons[battlerId].moves[i]].power == 0) + unusableMoves |= gBitTable[i]; + if (GetImprisonedMovesCount(battlerId, gBattleMons[battlerId].moves[i]) && check & MOVE_LIMITATION_IMPRISON) + unusableMoves |= gBitTable[i]; + if (gDisableStructs[battlerId].encoreTimer && gDisableStructs[battlerId].encoredMove != gBattleMons[battlerId].moves[i]) + unusableMoves |= gBitTable[i]; + if (holdEffect == HOLD_EFFECT_CHOICE_BAND && *choicedMove != 0 && *choicedMove != 0xFFFF && *choicedMove != gBattleMons[battlerId].moves[i]) + unusableMoves |= gBitTable[i]; + } + return unusableMoves; +} + +bool8 AreAllMovesUnusable(void) +{ + u8 unusable = CheckMoveLimitations(gActiveBattler, 0, 0xFF); + + if (unusable == 0xF) // All moves are unusable. + { + gProtectStructs[gActiveBattler].noValidMoves = 1; + gSelectionBattleScripts[gActiveBattler] = BattleScript_NoMovesLeft; + if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE) + gBattleBufferB[gActiveBattler][3] = GetBattlerAtPosition((BATTLE_OPPOSITE(GetBattlerPosition(gActiveBattler))) | (Random() & 2)); + else + gBattleBufferB[gActiveBattler][3] = GetBattlerAtPosition(BATTLE_OPPOSITE(GetBattlerPosition(gActiveBattler))); + } + else + { + gProtectStructs[gActiveBattler].noValidMoves = 0; + } + return (unusable == 0xF); +} + +u8 GetImprisonedMovesCount(u8 battlerId, u16 move) +{ + s32 i; + u8 imprisonedMoves = 0; + u8 battlerSide = GetBattlerSide(battlerId); + + for (i = 0; i < gBattlersCount; ++i) + { + if (battlerSide != GetBattlerSide(i) && gStatuses3[i] & STATUS3_IMPRISONED_OTHERS) + { + s32 j; + + for (j = 0; j < MAX_MON_MOVES && move != gBattleMons[i].moves[j]; ++j); + if (j < MAX_MON_MOVES) + ++imprisonedMoves; + } + } + return imprisonedMoves; +} + +enum +{ + ENDTURN_ORDER, + ENDTURN_REFLECT, + ENDTURN_LIGHT_SCREEN, + ENDTURN_MIST, + ENDTURN_SAFEGUARD, + ENDTURN_WISH, + ENDTURN_RAIN, + ENDTURN_SANDSTORM, + ENDTURN_SUN, + ENDTURN_HAIL, + ENDTURN_FIELD_COUNT, +}; + +u8 DoFieldEndTurnEffects(void) +{ + u8 effect = 0; + s32 i; + + for (gBattlerAttacker = 0; gBattlerAttacker < gBattlersCount && gAbsentBattlerFlags & gBitTable[gBattlerAttacker]; ++gBattlerAttacker); + for (gBattlerTarget = 0; gBattlerTarget < gBattlersCount && gAbsentBattlerFlags & gBitTable[gBattlerTarget]; ++gBattlerTarget); + do + { + u8 side; + + switch (gBattleStruct->turnCountersTracker) + { + case ENDTURN_ORDER: + for (i = 0; i < gBattlersCount; ++i) + gBattlerByTurnOrder[i] = i; + for (i = 0; i < gBattlersCount - 1; ++i) + { + s32 j; + + for (j = i + 1; j < gBattlersCount; ++j) + if (GetWhoStrikesFirst(gBattlerByTurnOrder[i], gBattlerByTurnOrder[j], 0)) + SwapTurnOrder(i, j); + } + { + u8 *var = &gBattleStruct->turnCountersTracker; + + ++*var; + gBattleStruct->turnSideTracker = 0; + } + // fall through + case ENDTURN_REFLECT: + while (gBattleStruct->turnSideTracker < 2) + { + side = gBattleStruct->turnSideTracker; + gActiveBattler = gBattlerAttacker = gSideTimers[side].reflectBattlerId; + if (gSideStatuses[side] & SIDE_STATUS_REFLECT) + { + if (--gSideTimers[side].reflectTimer == 0) + { + gSideStatuses[side] &= ~SIDE_STATUS_REFLECT; + BattleScriptExecute(BattleScript_SideStatusWoreOff); + PREPARE_MOVE_BUFFER(gBattleTextBuff1, MOVE_REFLECT); + ++effect; + } + } + ++gBattleStruct->turnSideTracker; + if (effect) + break; + } + if (!effect) + { + ++gBattleStruct->turnCountersTracker; + gBattleStruct->turnSideTracker = 0; + } + break; + case ENDTURN_LIGHT_SCREEN: + while (gBattleStruct->turnSideTracker < 2) + { + side = gBattleStruct->turnSideTracker; + gActiveBattler = gBattlerAttacker = gSideTimers[side].lightscreenBattlerId; + if (gSideStatuses[side] & SIDE_STATUS_LIGHTSCREEN) + { + if (--gSideTimers[side].lightscreenTimer == 0) + { + gSideStatuses[side] &= ~SIDE_STATUS_LIGHTSCREEN; + BattleScriptExecute(BattleScript_SideStatusWoreOff); + gBattleCommunication[MULTISTRING_CHOOSER] = side; + PREPARE_MOVE_BUFFER(gBattleTextBuff1, MOVE_LIGHT_SCREEN); + ++effect; + } + } + ++gBattleStruct->turnSideTracker; + if (effect) + break; + } + if (!effect) + { + ++gBattleStruct->turnCountersTracker; + gBattleStruct->turnSideTracker = 0; + } + break; + case ENDTURN_MIST: + while (gBattleStruct->turnSideTracker < 2) + { + side = gBattleStruct->turnSideTracker; + gActiveBattler = gBattlerAttacker = gSideTimers[side].mistBattlerId; + if (gSideTimers[side].mistTimer != 0 && --gSideTimers[side].mistTimer == 0) + { + gSideStatuses[side] &= ~SIDE_STATUS_MIST; + BattleScriptExecute(BattleScript_SideStatusWoreOff); + gBattleCommunication[MULTISTRING_CHOOSER] = side; + PREPARE_MOVE_BUFFER(gBattleTextBuff1, MOVE_MIST); + ++effect; + } + ++gBattleStruct->turnSideTracker; + if (effect) + break; + } + if (!effect) + { + ++gBattleStruct->turnCountersTracker; + gBattleStruct->turnSideTracker = 0; + } + break; + case ENDTURN_SAFEGUARD: + while (gBattleStruct->turnSideTracker < 2) + { + side = gBattleStruct->turnSideTracker; + gActiveBattler = gBattlerAttacker = gSideTimers[side].safeguardBattlerId; + if (gSideStatuses[side] & SIDE_STATUS_SAFEGUARD) + { + if (--gSideTimers[side].safeguardTimer == 0) + { + gSideStatuses[side] &= ~SIDE_STATUS_SAFEGUARD; + BattleScriptExecute(BattleScript_SafeguardEnds); + ++effect; + } + } + ++gBattleStruct->turnSideTracker; + if (effect) + break; + } + if (!effect) + { + ++gBattleStruct->turnCountersTracker; + gBattleStruct->turnSideTracker = 0; + } + break; + case ENDTURN_WISH: + while (gBattleStruct->turnSideTracker < gBattlersCount) + { + gActiveBattler = gBattlerByTurnOrder[gBattleStruct->turnSideTracker]; + if (gWishFutureKnock.wishCounter[gActiveBattler] != 0 + && --gWishFutureKnock.wishCounter[gActiveBattler] == 0 + && gBattleMons[gActiveBattler].hp != 0) + { + gBattlerTarget = gActiveBattler; + BattleScriptExecute(BattleScript_WishComesTrue); + ++effect; + } + ++gBattleStruct->turnSideTracker; + if (effect) + break; + } + if (!effect) + ++gBattleStruct->turnCountersTracker; + break; + case ENDTURN_RAIN: + if (gBattleWeather & WEATHER_RAIN_ANY) + { + if (!(gBattleWeather & WEATHER_RAIN_PERMANENT)) + { + if (--gWishFutureKnock.weatherDuration == 0) + { + gBattleWeather &= ~WEATHER_RAIN_TEMPORARY; + gBattleWeather &= ~WEATHER_RAIN_DOWNPOUR; + gBattleCommunication[MULTISTRING_CHOOSER] = 2; + } + else if (gBattleWeather & WEATHER_RAIN_DOWNPOUR) + gBattleCommunication[MULTISTRING_CHOOSER] = 1; + else + gBattleCommunication[MULTISTRING_CHOOSER] = 0; + } + else if (gBattleWeather & WEATHER_RAIN_DOWNPOUR) + { + gBattleCommunication[MULTISTRING_CHOOSER] = 1; + } + else + { + gBattleCommunication[MULTISTRING_CHOOSER] = 0; + } + BattleScriptExecute(BattleScript_RainContinuesOrEnds); + ++effect; + } + ++gBattleStruct->turnCountersTracker; + break; + case ENDTURN_SANDSTORM: + if (gBattleWeather & WEATHER_SANDSTORM_ANY) + { + if (!(gBattleWeather & WEATHER_SANDSTORM_PERMANENT) && --gWishFutureKnock.weatherDuration == 0) + { + gBattleWeather &= ~WEATHER_SANDSTORM_TEMPORARY; + gBattlescriptCurrInstr = BattleScript_SandStormHailEnds; + } + else + { + gBattlescriptCurrInstr = BattleScript_DamagingWeatherContinues; + } + gBattleScripting.animArg1 = B_ANIM_SANDSTORM_CONTINUES; + gBattleCommunication[MULTISTRING_CHOOSER] = 0; + BattleScriptExecute(gBattlescriptCurrInstr); + ++effect; + } + ++gBattleStruct->turnCountersTracker; + break; + case ENDTURN_SUN: + if (gBattleWeather & WEATHER_SUN_ANY) + { + if (!(gBattleWeather & WEATHER_SUN_PERMANENT) && --gWishFutureKnock.weatherDuration == 0) + { + gBattleWeather &= ~WEATHER_SUN_TEMPORARY; + gBattlescriptCurrInstr = BattleScript_SunlightFaded; + } + else + { + gBattlescriptCurrInstr = BattleScript_SunlightContinues; + } + BattleScriptExecute(gBattlescriptCurrInstr); + ++effect; + } + ++gBattleStruct->turnCountersTracker; + break; + case ENDTURN_HAIL: + if (gBattleWeather & WEATHER_HAIL_ANY) + { + if (--gWishFutureKnock.weatherDuration == 0) + { + gBattleWeather &= ~WEATHER_HAIL; + gBattlescriptCurrInstr = BattleScript_SandStormHailEnds; + } + else + { + gBattlescriptCurrInstr = BattleScript_DamagingWeatherContinues; + } + gBattleScripting.animArg1 = B_ANIM_HAIL_CONTINUES; + gBattleCommunication[MULTISTRING_CHOOSER] = 1; + BattleScriptExecute(gBattlescriptCurrInstr); + ++effect; + } + ++gBattleStruct->turnCountersTracker; + break; + case ENDTURN_FIELD_COUNT: + ++effect; + break; + } + } while (!effect); + return (gBattleMainFunc != BattleTurnPassed); +} + +enum +{ + ENDTURN_INGRAIN, + ENDTURN_ABILITIES, + ENDTURN_ITEMS1, + ENDTURN_LEECH_SEED, + ENDTURN_POISON, + ENDTURN_BAD_POISON, + ENDTURN_BURN, + ENDTURN_NIGHTMARES, + ENDTURN_CURSE, + ENDTURN_WRAP, + ENDTURN_UPROAR, + ENDTURN_THRASH, + ENDTURN_DISABLE, + ENDTURN_ENCORE, + ENDTURN_LOCK_ON, + ENDTURN_CHARGE, + ENDTURN_TAUNT, + ENDTURN_YAWN, + ENDTURN_ITEMS2, + ENDTURN_BATTLER_COUNT +}; + +u8 DoBattlerEndTurnEffects(void) +{ + u8 effect = 0; + + gHitMarker |= (HITMARKER_GRUDGE | HITMARKER_x20); + while (gBattleStruct->turnEffectsBattlerId < gBattlersCount && gBattleStruct->turnEffectsTracker <= ENDTURN_BATTLER_COUNT) + { + gActiveBattler = gBattlerAttacker = gBattlerByTurnOrder[gBattleStruct->turnEffectsBattlerId]; + if (gAbsentBattlerFlags & gBitTable[gActiveBattler]) + { + ++gBattleStruct->turnEffectsBattlerId; + } + else + { + switch (gBattleStruct->turnEffectsTracker) + { + case ENDTURN_INGRAIN: // ingrain + if ((gStatuses3[gActiveBattler] & STATUS3_ROOTED) + && gBattleMons[gActiveBattler].hp != gBattleMons[gActiveBattler].maxHP + && gBattleMons[gActiveBattler].hp != 0) + { + gBattleMoveDamage = gBattleMons[gActiveBattler].maxHP / 16; + if (gBattleMoveDamage == 0) + gBattleMoveDamage = 1; + gBattleMoveDamage *= -1; + BattleScriptExecute(BattleScript_IngrainTurnHeal); + ++effect; + } + ++gBattleStruct->turnEffectsTracker; + break; + case ENDTURN_ABILITIES: // end turn abilities + if (AbilityBattleEffects(ABILITYEFFECT_ENDTURN, gActiveBattler, 0, 0, 0)) + ++effect; + ++gBattleStruct->turnEffectsTracker; + break; + case ENDTURN_ITEMS1: // item effects + if (ItemBattleEffects(1, gActiveBattler, FALSE)) + ++effect; + ++gBattleStruct->turnEffectsTracker; + break; + case ENDTURN_ITEMS2: // item effects again + if (ItemBattleEffects(1, gActiveBattler, TRUE)) + ++effect; + ++gBattleStruct->turnEffectsTracker; + break; + case ENDTURN_LEECH_SEED: // leech seed + if ((gStatuses3[gActiveBattler] & STATUS3_LEECHSEED) + && gBattleMons[gStatuses3[gActiveBattler] & STATUS3_LEECHSEED_BATTLER].hp != 0 + && gBattleMons[gActiveBattler].hp != 0) + { + gBattlerTarget = gStatuses3[gActiveBattler] & STATUS3_LEECHSEED_BATTLER; // Notice gBattlerTarget is actually the HP receiver. + gBattleMoveDamage = gBattleMons[gActiveBattler].maxHP / 8; + if (gBattleMoveDamage == 0) + gBattleMoveDamage = 1; + gBattleScripting.animArg1 = gBattlerTarget; + gBattleScripting.animArg2 = gBattlerAttacker; + BattleScriptExecute(BattleScript_LeechSeedTurnDrain); + ++effect; + } + ++gBattleStruct->turnEffectsTracker; + break; + case ENDTURN_POISON: // poison + if ((gBattleMons[gActiveBattler].status1 & STATUS1_POISON) && gBattleMons[gActiveBattler].hp != 0) + { + gBattleMoveDamage = gBattleMons[gActiveBattler].maxHP / 8; + if (gBattleMoveDamage == 0) + gBattleMoveDamage = 1; + BattleScriptExecute(BattleScript_PoisonTurnDmg); + ++effect; + } + ++gBattleStruct->turnEffectsTracker; + break; + case ENDTURN_BAD_POISON: // toxic poison + if ((gBattleMons[gActiveBattler].status1 & STATUS1_TOXIC_POISON) && gBattleMons[gActiveBattler].hp != 0) + { + gBattleMoveDamage = gBattleMons[gActiveBattler].maxHP / 16; + if (gBattleMoveDamage == 0) + gBattleMoveDamage = 1; + if ((gBattleMons[gActiveBattler].status1 & 0xF00) != 0xF00) // not 16 turns + gBattleMons[gActiveBattler].status1 += 0x100; + gBattleMoveDamage *= (gBattleMons[gActiveBattler].status1 & 0xF00) >> 8; + BattleScriptExecute(BattleScript_PoisonTurnDmg); + ++effect; + } + ++gBattleStruct->turnEffectsTracker; + break; + case ENDTURN_BURN: // burn + if ((gBattleMons[gActiveBattler].status1 & STATUS1_BURN) && gBattleMons[gActiveBattler].hp != 0) + { + gBattleMoveDamage = gBattleMons[gActiveBattler].maxHP / 8; + if (gBattleMoveDamage == 0) + gBattleMoveDamage = 1; + BattleScriptExecute(BattleScript_BurnTurnDmg); + ++effect; + } + ++gBattleStruct->turnEffectsTracker; + break; + case ENDTURN_NIGHTMARES: // spooky nightmares + if ((gBattleMons[gActiveBattler].status2 & STATUS2_NIGHTMARE) && gBattleMons[gActiveBattler].hp != 0) + { + // R/S does not perform this sleep check, which causes the nightmare effect to + // persist even after the affected Pokemon has been awakened by Shed Skin. + if (gBattleMons[gActiveBattler].status1 & STATUS1_SLEEP) + { + gBattleMoveDamage = gBattleMons[gActiveBattler].maxHP / 4; + if (gBattleMoveDamage == 0) + gBattleMoveDamage = 1; + BattleScriptExecute(BattleScript_NightmareTurnDmg); + ++effect; + } + else + { + gBattleMons[gActiveBattler].status2 &= ~STATUS2_NIGHTMARE; + } + } + ++gBattleStruct->turnEffectsTracker; + break; + case ENDTURN_CURSE: // curse + if ((gBattleMons[gActiveBattler].status2 & STATUS2_CURSED) && gBattleMons[gActiveBattler].hp != 0) + { + gBattleMoveDamage = gBattleMons[gActiveBattler].maxHP / 4; + if (gBattleMoveDamage == 0) + gBattleMoveDamage = 1; + BattleScriptExecute(BattleScript_CurseTurnDmg); + ++effect; + } + ++gBattleStruct->turnEffectsTracker; + break; + case ENDTURN_WRAP: // wrap + if ((gBattleMons[gActiveBattler].status2 & STATUS2_WRAPPED) && gBattleMons[gActiveBattler].hp != 0) + { + gBattleMons[gActiveBattler].status2 -= 0x2000; + if (gBattleMons[gActiveBattler].status2 & STATUS2_WRAPPED) // damaged by wrap + { + gBattleScripting.animArg1 = *(gBattleStruct->wrappedMove + gActiveBattler * 2 + 0); + gBattleScripting.animArg2 = *(gBattleStruct->wrappedMove + gActiveBattler * 2 + 1); + gBattleTextBuff1[0] = B_BUFF_PLACEHOLDER_BEGIN; + gBattleTextBuff1[1] = B_BUFF_MOVE; + gBattleTextBuff1[2] = *(gBattleStruct->wrappedMove + gActiveBattler * 2 + 0); + gBattleTextBuff1[3] = *(gBattleStruct->wrappedMove + gActiveBattler * 2 + 1); + gBattleTextBuff1[4] = EOS; + gBattlescriptCurrInstr = BattleScript_WrapTurnDmg; + gBattleMoveDamage = gBattleMons[gActiveBattler].maxHP / 16; + if (gBattleMoveDamage == 0) + gBattleMoveDamage = 1; + } + else // broke free + { + gBattleTextBuff1[0] = B_BUFF_PLACEHOLDER_BEGIN; + gBattleTextBuff1[1] = B_BUFF_MOVE; + gBattleTextBuff1[2] = *(gBattleStruct->wrappedMove + gActiveBattler * 2 + 0); + gBattleTextBuff1[3] = *(gBattleStruct->wrappedMove + gActiveBattler * 2 + 1); + gBattleTextBuff1[4] = EOS; + gBattlescriptCurrInstr = BattleScript_WrapEnds; + } + BattleScriptExecute(gBattlescriptCurrInstr); + ++effect; + } + ++gBattleStruct->turnEffectsTracker; + break; + case ENDTURN_UPROAR: // uproar + if (gBattleMons[gActiveBattler].status2 & STATUS2_UPROAR) + { + for (gBattlerAttacker = 0; gBattlerAttacker < gBattlersCount; ++gBattlerAttacker) + { + if ((gBattleMons[gBattlerAttacker].status1 & STATUS1_SLEEP) + && gBattleMons[gBattlerAttacker].ability != ABILITY_SOUNDPROOF) + { + gBattleMons[gBattlerAttacker].status1 &= ~(STATUS1_SLEEP); + gBattleMons[gBattlerAttacker].status2 &= ~(STATUS2_NIGHTMARE); + gBattleCommunication[MULTISTRING_CHOOSER] = 1; + BattleScriptExecute(BattleScript_MonWokeUpInUproar); + gActiveBattler = gBattlerAttacker; + BtlController_EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBattler].status1); + MarkBattlerForControllerExec(gActiveBattler); + break; + } + } + if (gBattlerAttacker != gBattlersCount) + { + effect = 2; // a pokemon was awaken + break; + } + else + { + gBattlerAttacker = gActiveBattler; + gBattleMons[gActiveBattler].status2 -= 0x10; // uproar timer goes down + if (WasUnableToUseMove(gActiveBattler)) + { + CancelMultiTurnMoves(gActiveBattler); + gBattleCommunication[MULTISTRING_CHOOSER] = 1; + } + else if (gBattleMons[gActiveBattler].status2 & STATUS2_UPROAR) + { + gBattleCommunication[MULTISTRING_CHOOSER] = 0; + gBattleMons[gActiveBattler].status2 |= STATUS2_MULTIPLETURNS; + } + else + { + gBattleCommunication[MULTISTRING_CHOOSER] = 1; + CancelMultiTurnMoves(gActiveBattler); + } + BattleScriptExecute(BattleScript_PrintUproarOverTurns); + effect = 1; + } + } + if (effect != 2) + ++gBattleStruct->turnEffectsTracker; + break; + case ENDTURN_THRASH: // thrash + if (gBattleMons[gActiveBattler].status2 & STATUS2_LOCK_CONFUSE) + { + gBattleMons[gActiveBattler].status2 -= 0x400; + if (WasUnableToUseMove(gActiveBattler)) + CancelMultiTurnMoves(gActiveBattler); + else if (!(gBattleMons[gActiveBattler].status2 & STATUS2_LOCK_CONFUSE) + && (gBattleMons[gActiveBattler].status2 & STATUS2_MULTIPLETURNS)) + { + gBattleMons[gActiveBattler].status2 &= ~(STATUS2_MULTIPLETURNS); + if (!(gBattleMons[gActiveBattler].status2 & STATUS2_CONFUSION)) + { + gBattleCommunication[MOVE_EFFECT_BYTE] = MOVE_EFFECT_CONFUSION | MOVE_EFFECT_AFFECTS_USER; + SetMoveEffect(1, 0); + if (gBattleMons[gActiveBattler].status2 & STATUS2_CONFUSION) + BattleScriptExecute(BattleScript_ThrashConfuses); + ++effect; + } + } + } + ++gBattleStruct->turnEffectsTracker; + break; + case ENDTURN_DISABLE: // disable + if (gDisableStructs[gActiveBattler].disableTimer != 0) + { + s32 i; + + for (i = 0; i < MAX_MON_MOVES; ++i) + { + if (gDisableStructs[gActiveBattler].disabledMove == gBattleMons[gActiveBattler].moves[i]) + break; + } + if (i == MAX_MON_MOVES) // pokemon does not have the disabled move anymore + { + gDisableStructs[gActiveBattler].disabledMove = MOVE_NONE; + gDisableStructs[gActiveBattler].disableTimer = 0; + } + else if (--gDisableStructs[gActiveBattler].disableTimer == 0) // disable ends + { + gDisableStructs[gActiveBattler].disabledMove = MOVE_NONE; + BattleScriptExecute(BattleScript_DisabledNoMore); + ++effect; + } + } + ++gBattleStruct->turnEffectsTracker; + break; + case ENDTURN_ENCORE: // encore + if (gDisableStructs[gActiveBattler].encoreTimer != 0) + { + if (gBattleMons[gActiveBattler].moves[gDisableStructs[gActiveBattler].encoredMovePos] != gDisableStructs[gActiveBattler].encoredMove) // pokemon does not have the encored move anymore + { + gDisableStructs[gActiveBattler].encoredMove = MOVE_NONE; + gDisableStructs[gActiveBattler].encoreTimer = 0; + } + else if (--gDisableStructs[gActiveBattler].encoreTimer == 0 + || gBattleMons[gActiveBattler].pp[gDisableStructs[gActiveBattler].encoredMovePos] == 0) + { + gDisableStructs[gActiveBattler].encoredMove = MOVE_NONE; + gDisableStructs[gActiveBattler].encoreTimer = 0; + BattleScriptExecute(BattleScript_EncoredNoMore); + ++effect; + } + } + ++gBattleStruct->turnEffectsTracker; + break; + case ENDTURN_LOCK_ON: // lock-on decrement + if (gStatuses3[gActiveBattler] & STATUS3_ALWAYS_HITS) + gStatuses3[gActiveBattler] -= 0x8; + ++gBattleStruct->turnEffectsTracker; + break; + case ENDTURN_CHARGE: // charge + if (gDisableStructs[gActiveBattler].chargeTimer && --gDisableStructs[gActiveBattler].chargeTimer == 0) + gStatuses3[gActiveBattler] &= ~STATUS3_CHARGED_UP; + ++gBattleStruct->turnEffectsTracker; + break; + case ENDTURN_TAUNT: // taunt + if (gDisableStructs[gActiveBattler].tauntTimer) + --gDisableStructs[gActiveBattler].tauntTimer; + ++gBattleStruct->turnEffectsTracker; + break; + case ENDTURN_YAWN: // yawn + if (gStatuses3[gActiveBattler] & STATUS3_YAWN) + { + gStatuses3[gActiveBattler] -= 0x800; + if (!(gStatuses3[gActiveBattler] & STATUS3_YAWN) && !(gBattleMons[gActiveBattler].status1 & STATUS1_ANY) + && gBattleMons[gActiveBattler].ability != ABILITY_VITAL_SPIRIT + && gBattleMons[gActiveBattler].ability != ABILITY_INSOMNIA && !UproarWakeUpCheck(gActiveBattler)) + { + CancelMultiTurnMoves(gActiveBattler); + gBattleMons[gActiveBattler].status1 |= (Random() & 3) + 2; + BtlController_EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBattler].status1); + MarkBattlerForControllerExec(gActiveBattler); + gEffectBattler = gActiveBattler; + BattleScriptExecute(BattleScript_YawnMakesAsleep); + ++effect; + } + } + ++gBattleStruct->turnEffectsTracker; + break; + case ENDTURN_BATTLER_COUNT: // done + gBattleStruct->turnEffectsTracker = 0; + ++gBattleStruct->turnEffectsBattlerId; + break; + } + if (effect) + return effect; + } + } + gHitMarker &= ~(HITMARKER_GRUDGE | HITMARKER_x20); + return 0; +} + +bool8 HandleWishPerishSongOnTurnEnd(void) +{ + gHitMarker |= (HITMARKER_GRUDGE | HITMARKER_x20); + switch (gBattleStruct->wishPerishSongState) + { + case 0: + while (gBattleStruct->wishPerishSongBattlerId < gBattlersCount) + { + gActiveBattler = gBattleStruct->wishPerishSongBattlerId; + if (gAbsentBattlerFlags & gBitTable[gActiveBattler]) + { + ++gBattleStruct->wishPerishSongBattlerId; + continue; + } + ++gBattleStruct->wishPerishSongBattlerId; + if (gWishFutureKnock.futureSightCounter[gActiveBattler] != 0 + && --gWishFutureKnock.futureSightCounter[gActiveBattler] == 0 + && gBattleMons[gActiveBattler].hp != 0) + { + if (gWishFutureKnock.futureSightMove[gActiveBattler] == MOVE_FUTURE_SIGHT) + gBattleCommunication[MULTISTRING_CHOOSER] = 0; + else + gBattleCommunication[MULTISTRING_CHOOSER] = 1; + PREPARE_MOVE_BUFFER(gBattleTextBuff1, gWishFutureKnock.futureSightMove[gActiveBattler]); + gBattlerTarget = gActiveBattler; + gBattlerAttacker = gWishFutureKnock.futureSightAttacker[gActiveBattler]; + gBattleMoveDamage = gWishFutureKnock.futureSightDmg[gActiveBattler]; + gSpecialStatuses[gBattlerTarget].dmg = 0xFFFF; + BattleScriptExecute(BattleScript_MonTookFutureAttack); + return TRUE; + } + } + { + u8 *state = &gBattleStruct->wishPerishSongState; + + *state = 1; + gBattleStruct->wishPerishSongBattlerId = 0; + } + // fall through + case 1: + while (gBattleStruct->wishPerishSongBattlerId < gBattlersCount) + { + gActiveBattler = gBattlerAttacker = gBattlerByTurnOrder[gBattleStruct->wishPerishSongBattlerId]; + if (gAbsentBattlerFlags & gBitTable[gActiveBattler]) + { + ++gBattleStruct->wishPerishSongBattlerId; + continue; + } + ++gBattleStruct->wishPerishSongBattlerId; + if (gStatuses3[gActiveBattler] & STATUS3_PERISH_SONG) + { + PREPARE_BYTE_NUMBER_BUFFER(gBattleTextBuff1, 1, gDisableStructs[gActiveBattler].perishSongTimer); + if (gDisableStructs[gActiveBattler].perishSongTimer == 0) + { + gStatuses3[gActiveBattler] &= ~STATUS3_PERISH_SONG; + gBattleMoveDamage = gBattleMons[gActiveBattler].hp; + gBattlescriptCurrInstr = BattleScript_PerishSongTakesLife; + } + else + { + --gDisableStructs[gActiveBattler].perishSongTimer; + gBattlescriptCurrInstr = BattleScript_PerishSongCountGoesDown; + } + BattleScriptExecute(gBattlescriptCurrInstr); + return TRUE; + } + } + break; + } + gHitMarker &= ~(HITMARKER_GRUDGE | HITMARKER_x20); + return FALSE; +} + +#define FAINTED_ACTIONS_MAX_CASE 7 + +bool8 HandleFaintedMonActions(void) +{ + if (gBattleTypeFlags & BATTLE_TYPE_SAFARI) + return FALSE; + do + { + s32 i; + switch (gBattleStruct->faintedActionsState) + { + case 0: + gBattleStruct->faintedActionsBattlerId = 0; + ++gBattleStruct->faintedActionsState; + for (i = 0; i < gBattlersCount; ++i) + { + if (gAbsentBattlerFlags & gBitTable[i] && !HasNoMonsToSwitch(i, 6, 6)) + gAbsentBattlerFlags &= ~(gBitTable[i]); + } + // fall through + case 1: + do + { + gBattlerFainted = gBattlerTarget = gBattleStruct->faintedActionsBattlerId; + if (gBattleMons[gBattleStruct->faintedActionsBattlerId].hp == 0 + && !(gBattleStruct->givenExpMons & gBitTable[gBattlerPartyIndexes[gBattleStruct->faintedActionsBattlerId]]) + && !(gAbsentBattlerFlags & gBitTable[gBattleStruct->faintedActionsBattlerId])) + { + BattleScriptExecute(BattleScript_GiveExp); + gBattleStruct->faintedActionsState = 2; + return TRUE; + } + } while (++gBattleStruct->faintedActionsBattlerId != gBattlersCount); + gBattleStruct->faintedActionsState = 3; + break; + case 2: + sub_8017434(gBattlerFainted); + if (++gBattleStruct->faintedActionsBattlerId == gBattlersCount) + gBattleStruct->faintedActionsState = 3; + else + gBattleStruct->faintedActionsState = 1; + break; + case 3: + gBattleStruct->faintedActionsBattlerId = 0; + ++gBattleStruct->faintedActionsState; + // fall through + case 4: + do + { + gBattlerFainted = gBattlerTarget = gBattleStruct->faintedActionsBattlerId; + if (gBattleMons[gBattleStruct->faintedActionsBattlerId].hp == 0 + && !(gAbsentBattlerFlags & gBitTable[gBattleStruct->faintedActionsBattlerId])) + { + BattleScriptExecute(BattleScript_HandleFaintedMon); + gBattleStruct->faintedActionsState = 5; + return TRUE; + } + } while (++gBattleStruct->faintedActionsBattlerId != gBattlersCount); + gBattleStruct->faintedActionsState = 6; + break; + case 5: + if (++gBattleStruct->faintedActionsBattlerId == gBattlersCount) + gBattleStruct->faintedActionsState = 6; + else + gBattleStruct->faintedActionsState = 4; + break; + case 6: + if (AbilityBattleEffects(ABILITYEFFECT_INTIMIDATE1, 0, 0, 0, 0) || AbilityBattleEffects(ABILITYEFFECT_TRACE, 0, 0, 0, 0) || ItemBattleEffects(1, 0, TRUE) || AbilityBattleEffects(ABILITYEFFECT_FORECAST, 0, 0, 0, 0)) + return TRUE; + ++gBattleStruct->faintedActionsState; + break; + case FAINTED_ACTIONS_MAX_CASE: + break; + } + } while (gBattleStruct->faintedActionsState != FAINTED_ACTIONS_MAX_CASE); + return FALSE; +} + +void TryClearRageStatuses(void) +{ + s32 i; + + for (i = 0; i < gBattlersCount; ++i) + if ((gBattleMons[i].status2 & STATUS2_RAGE) && gChosenMoveByBattler[i] != MOVE_RAGE) + gBattleMons[i].status2 &= ~(STATUS2_RAGE); +} + +enum +{ + CANCELLER_FLAGS, + CANCELLER_ASLEEP, + CANCELLER_FROZEN, + CANCELLER_TRUANT, + CANCELLER_RECHARGE, + CANCELLER_FLINCH, + CANCELLER_DISABLED, + CANCELLER_TAUNTED, + CANCELLER_IMPRISONED, + CANCELLER_CONFUSED, + CANCELLER_PARALYSED, + CANCELLER_GHOST, + CANCELLER_IN_LOVE, + CANCELLER_BIDE, + CANCELLER_THAW, + CANCELLER_END, +}; + +u8 AtkCanceller_UnableToUseMove(void) +{ + u8 effect = 0; + s32 *bideDmg = &gBattleScripting.bideDmg; + + do + { + switch (gBattleStruct->atkCancellerTracker) + { + case CANCELLER_FLAGS: // flags clear + gBattleMons[gBattlerAttacker].status2 &= ~(STATUS2_DESTINY_BOND); + gStatuses3[gBattlerAttacker] &= ~(STATUS3_GRUDGE); + ++gBattleStruct->atkCancellerTracker; + break; + case CANCELLER_ASLEEP: // check being asleep + if (gBattleMons[gBattlerAttacker].status1 & STATUS1_SLEEP) + { + if (UproarWakeUpCheck(gBattlerAttacker)) + { + gBattleMons[gBattlerAttacker].status1 &= ~(STATUS1_SLEEP); + gBattleMons[gBattlerAttacker].status2 &= ~(STATUS2_NIGHTMARE); + BattleScriptPushCursor(); + gBattleCommunication[MULTISTRING_CHOOSER] = 1; + gBattlescriptCurrInstr = BattleScript_MoveUsedWokeUp; + effect = 2; + } + else + { + u8 toSub; + + if (gBattleMons[gBattlerAttacker].ability == ABILITY_EARLY_BIRD) + toSub = 2; + else + toSub = 1; + if ((gBattleMons[gBattlerAttacker].status1 & STATUS1_SLEEP) < toSub) + gBattleMons[gBattlerAttacker].status1 &= ~(STATUS1_SLEEP); + else + gBattleMons[gBattlerAttacker].status1 -= toSub; + if (gBattleMons[gBattlerAttacker].status1 & STATUS1_SLEEP) + { + if (gCurrentMove != MOVE_SNORE && gCurrentMove != MOVE_SLEEP_TALK) + { + gBattlescriptCurrInstr = BattleScript_MoveUsedIsAsleep; + gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE; + effect = 2; + } + } + else + { + gBattleMons[gBattlerAttacker].status2 &= ~(STATUS2_NIGHTMARE); + BattleScriptPushCursor(); + gBattleCommunication[MULTISTRING_CHOOSER] = 0; + gBattlescriptCurrInstr = BattleScript_MoveUsedWokeUp; + effect = 2; + } + } + } + ++gBattleStruct->atkCancellerTracker; + break; + case CANCELLER_FROZEN: // check being frozen + if (gBattleMons[gBattlerAttacker].status1 & STATUS1_FREEZE) + { + if (Random() % 5) + { + if (gBattleMoves[gCurrentMove].effect != EFFECT_THAW_HIT) // unfreezing via a move effect happens in case 13 + { + gBattlescriptCurrInstr = BattleScript_MoveUsedIsFrozen; + gHitMarker |= HITMARKER_NO_ATTACKSTRING; + } + else + { + ++gBattleStruct->atkCancellerTracker; + break; + } + } + else // unfreeze + { + gBattleMons[gBattlerAttacker].status1 &= ~(STATUS1_FREEZE); + BattleScriptPushCursor(); + gBattlescriptCurrInstr = BattleScript_MoveUsedUnfroze; + gBattleCommunication[MULTISTRING_CHOOSER] = 0; + } + effect = 2; + } + ++gBattleStruct->atkCancellerTracker; + break; + case CANCELLER_TRUANT: // truant + if (gBattleMons[gBattlerAttacker].ability == ABILITY_TRUANT && gDisableStructs[gBattlerAttacker].truantCounter) + { + CancelMultiTurnMoves(gBattlerAttacker); + gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE; + gBattleCommunication[MULTISTRING_CHOOSER] = 0; + gBattlescriptCurrInstr = BattleScript_MoveUsedLoafingAround; + gMoveResultFlags |= MOVE_RESULT_MISSED; + effect = 1; + } + ++gBattleStruct->atkCancellerTracker; + break; + case CANCELLER_RECHARGE: // recharge + if (gBattleMons[gBattlerAttacker].status2 & STATUS2_RECHARGE) + { + gBattleMons[gBattlerAttacker].status2 &= ~(STATUS2_RECHARGE); + gDisableStructs[gBattlerAttacker].rechargeTimer = 0; + CancelMultiTurnMoves(gBattlerAttacker); + gBattlescriptCurrInstr = BattleScript_MoveUsedMustRecharge; + gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE; + effect = 1; + } + ++gBattleStruct->atkCancellerTracker; + break; + case CANCELLER_FLINCH: // flinch + if (gBattleMons[gBattlerAttacker].status2 & STATUS2_FLINCHED) + { + gBattleMons[gBattlerAttacker].status2 &= ~(STATUS2_FLINCHED); + gProtectStructs[gBattlerAttacker].flinchImmobility = 1; + CancelMultiTurnMoves(gBattlerAttacker); + gBattlescriptCurrInstr = BattleScript_MoveUsedFlinched; + gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE; + effect = 1; + } + ++gBattleStruct->atkCancellerTracker; + break; + case CANCELLER_DISABLED: // disabled move + if (gDisableStructs[gBattlerAttacker].disabledMove == gCurrentMove && gDisableStructs[gBattlerAttacker].disabledMove != MOVE_NONE) + { + gProtectStructs[gBattlerAttacker].usedDisabledMove = 1; + gBattleScripting.battler = gBattlerAttacker; + CancelMultiTurnMoves(gBattlerAttacker); + gBattlescriptCurrInstr = BattleScript_MoveUsedIsDisabled; + gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE; + effect = 1; + } + ++gBattleStruct->atkCancellerTracker; + break; + case CANCELLER_TAUNTED: // taunt + if (gDisableStructs[gBattlerAttacker].tauntTimer && gBattleMoves[gCurrentMove].power == 0) + { + gProtectStructs[gBattlerAttacker].usedTauntedMove = 1; + CancelMultiTurnMoves(gBattlerAttacker); + gBattlescriptCurrInstr = BattleScript_MoveUsedIsTaunted; + gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE; + effect = 1; + } + ++gBattleStruct->atkCancellerTracker; + break; + case CANCELLER_IMPRISONED: // imprisoned + if (GetImprisonedMovesCount(gBattlerAttacker, gCurrentMove)) + { + gProtectStructs[gBattlerAttacker].usedImprisonedMove = 1; + CancelMultiTurnMoves(gBattlerAttacker); + gBattlescriptCurrInstr = BattleScript_MoveUsedIsImprisoned; + gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE; + effect = 1; + } + ++gBattleStruct->atkCancellerTracker; + break; + case CANCELLER_CONFUSED: // confusion + if (gBattleMons[gBattlerAttacker].status2 & STATUS2_CONFUSION) + { + --gBattleMons[gBattlerAttacker].status2; + if (gBattleMons[gBattlerAttacker].status2 & STATUS2_CONFUSION) + { + if (Random() & 1) + { + gBattleCommunication[MULTISTRING_CHOOSER] = 0; + BattleScriptPushCursor(); + } + else // confusion dmg + { + gBattleCommunication[MULTISTRING_CHOOSER] = 1; + gBattlerTarget = gBattlerAttacker; + gBattleMoveDamage = CalculateBaseDamage(&gBattleMons[gBattlerAttacker], &gBattleMons[gBattlerAttacker], MOVE_POUND, 0, 40, 0, gBattlerAttacker, gBattlerAttacker); + gProtectStructs[gBattlerAttacker].confusionSelfDmg = 1; + gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE; + } + gBattlescriptCurrInstr = BattleScript_MoveUsedIsConfused; + } + else // snapped out of confusion + { + BattleScriptPushCursor(); + gBattlescriptCurrInstr = BattleScript_MoveUsedIsConfusedNoMore; + } + effect = 1; + } + ++gBattleStruct->atkCancellerTracker; + break; + case CANCELLER_PARALYSED: // paralysis + if ((gBattleMons[gBattlerAttacker].status1 & STATUS1_PARALYSIS) && (Random() % 4) == 0) + { + gProtectStructs[gBattlerAttacker].prlzImmobility = 1; + gBattlescriptCurrInstr = BattleScript_MoveUsedIsParalyzed; + gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE; + effect = 1; + } + ++gBattleStruct->atkCancellerTracker; + break; + case CANCELLER_GHOST: // GHOST in pokemon tower + if ((gBattleTypeFlags & (BATTLE_TYPE_GHOST | BATTLE_TYPE_LEGENDARY)) == BATTLE_TYPE_GHOST) + { + if (GetBattlerSide(gBattlerAttacker) == B_SIDE_PLAYER) + gBattlescriptCurrInstr = gUnknown_81D9180; + else + gBattlescriptCurrInstr = gUnknown_81D9192; + gBattleCommunication[MULTISTRING_CHOOSER] = 0; + effect = 1; + } + ++gBattleStruct->atkCancellerTracker; + break; + case CANCELLER_IN_LOVE: // infatuation + if (gBattleMons[gBattlerAttacker].status2 & STATUS2_INFATUATION) + { + gBattleScripting.battler = CountTrailingZeroBits((gBattleMons[gBattlerAttacker].status2 & STATUS2_INFATUATION) >> 0x10); + if (Random() & 1) + { + BattleScriptPushCursor(); + } + else + { + BattleScriptPush(BattleScript_MoveUsedIsInLoveCantAttack); + gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE; + gProtectStructs[gBattlerAttacker].loveImmobility = 1; + CancelMultiTurnMoves(gBattlerAttacker); + } + gBattlescriptCurrInstr = BattleScript_MoveUsedIsInLove; + effect = 1; + } + ++gBattleStruct->atkCancellerTracker; + break; + case CANCELLER_BIDE: // bide + if (gBattleMons[gBattlerAttacker].status2 & STATUS2_BIDE) + { + gBattleMons[gBattlerAttacker].status2 -= 0x100; + if (gBattleMons[gBattlerAttacker].status2 & STATUS2_BIDE) + { + gBattlescriptCurrInstr = BattleScript_BideStoringEnergy; + } + else + { + if (gTakenDmg[gBattlerAttacker]) + { + gCurrentMove = MOVE_BIDE; + *bideDmg = gTakenDmg[gBattlerAttacker] * 2; + gBattlerTarget = gTakenDmgByBattler[gBattlerAttacker]; + if (gAbsentBattlerFlags & gBitTable[gBattlerTarget]) + gBattlerTarget = GetMoveTarget(MOVE_BIDE, 1); + gBattlescriptCurrInstr = BattleScript_BideAttack; + } + else + { + gBattlescriptCurrInstr = BattleScript_BideNoEnergyToAttack; + } + } + effect = 1; + } + ++gBattleStruct->atkCancellerTracker; + break; + case CANCELLER_THAW: // move thawing + if (gBattleMons[gBattlerAttacker].status1 & STATUS1_FREEZE) + { + if (gBattleMoves[gCurrentMove].effect == EFFECT_THAW_HIT) + { + gBattleMons[gBattlerAttacker].status1 &= ~(STATUS1_FREEZE); + BattleScriptPushCursor(); + gBattlescriptCurrInstr = BattleScript_MoveUsedUnfroze; + gBattleCommunication[MULTISTRING_CHOOSER] = 1; + } + effect = 2; + } + ++gBattleStruct->atkCancellerTracker; + break; + case CANCELLER_END: + break; + } + + } while (gBattleStruct->atkCancellerTracker != CANCELLER_END && !effect); + if (effect == 2) + { + gActiveBattler = gBattlerAttacker; + BtlController_EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBattler].status1); + MarkBattlerForControllerExec(gActiveBattler); + } + return effect; +} + +bool8 HasNoMonsToSwitch(u8 battler, u8 partyIdBattlerOn1, u8 partyIdBattlerOn2) +{ + u8 playerId, flankId; + struct Pokemon *party; + s32 i; + + if (!(gBattleTypeFlags & BATTLE_TYPE_DOUBLE)) + { + return FALSE; + } + else + { + if (gBattleTypeFlags & BATTLE_TYPE_MULTI) + { + playerId = GetBattlerMultiplayerId(battler); + if (GetBattlerSide(battler) == B_SIDE_PLAYER) + party = gPlayerParty; + else + party = gEnemyParty; + flankId = GetLinkTrainerFlankId(playerId); + for (i = flankId * 3; i < flankId * 3 + 3; ++i) + { + if (GetMonData(&party[i], MON_DATA_HP) != 0 + && GetMonData(&party[i], MON_DATA_SPECIES2) != SPECIES_NONE + && GetMonData(&party[i], MON_DATA_SPECIES2) != SPECIES_EGG) + break; + } + return (i == flankId * 3 + 3); + } + else + { + if (GetBattlerSide(battler) == B_SIDE_OPPONENT) + { + playerId = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT); + flankId = GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT); + party = gEnemyParty; + } + else + { + playerId = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT); + flankId = GetBattlerAtPosition(B_POSITION_PLAYER_RIGHT); + party = gPlayerParty; + } + if (partyIdBattlerOn1 == PARTY_SIZE) + partyIdBattlerOn1 = gBattlerPartyIndexes[playerId]; + if (partyIdBattlerOn2 == PARTY_SIZE) + partyIdBattlerOn2 = gBattlerPartyIndexes[flankId]; + for (i = 0; i < PARTY_SIZE; ++i) + { + if (GetMonData(&party[i], MON_DATA_HP) != 0 + && GetMonData(&party[i], MON_DATA_SPECIES2) != SPECIES_NONE + && GetMonData(&party[i], MON_DATA_SPECIES2) != SPECIES_EGG + && i != partyIdBattlerOn1 + && i != partyIdBattlerOn2 + && i != *(gBattleStruct->monToSwitchIntoId + playerId) + && i != flankId[gBattleStruct->monToSwitchIntoId]) + break; + } + return (i == PARTY_SIZE); + } + } +} + +enum +{ + CASTFORM_NO_CHANGE, + CASTFORM_TO_NORMAL, + CASTFORM_TO_FIRE, + CASTFORM_TO_WATER, + CASTFORM_TO_ICE, +}; + +u8 CastformDataTypeChange(u8 battler) +{ + u8 formChange = 0; + if (gBattleMons[battler].species != SPECIES_CASTFORM || gBattleMons[battler].ability != ABILITY_FORECAST || gBattleMons[battler].hp == 0) + return CASTFORM_NO_CHANGE; + if (!WEATHER_HAS_EFFECT && !IS_BATTLER_OF_TYPE(battler, TYPE_NORMAL)) + { + SET_BATTLER_TYPE(battler, TYPE_NORMAL); + return CASTFORM_TO_NORMAL; + } + if (!WEATHER_HAS_EFFECT) + return CASTFORM_NO_CHANGE; + if (!(gBattleWeather & (WEATHER_RAIN_ANY | WEATHER_SUN_ANY | WEATHER_HAIL_ANY)) && !IS_BATTLER_OF_TYPE(battler, TYPE_NORMAL)) + { + SET_BATTLER_TYPE(battler, TYPE_NORMAL); + formChange = CASTFORM_TO_NORMAL; + } + if (gBattleWeather & WEATHER_SUN_ANY && !IS_BATTLER_OF_TYPE(battler, TYPE_FIRE)) + { + SET_BATTLER_TYPE(battler, TYPE_FIRE); + formChange = CASTFORM_TO_FIRE; + } + if (gBattleWeather & WEATHER_RAIN_ANY && !IS_BATTLER_OF_TYPE(battler, TYPE_WATER)) + { + SET_BATTLER_TYPE(battler, TYPE_WATER); + formChange = CASTFORM_TO_WATER; + } + if (gBattleWeather & WEATHER_HAIL_ANY && !IS_BATTLER_OF_TYPE(battler, TYPE_ICE)) + { + SET_BATTLER_TYPE(battler, TYPE_ICE); + formChange = CASTFORM_TO_ICE; + } + return formChange; +} + +u8 AbilityBattleEffects(u8 caseID, u8 battler, u8 ability, u8 special, u16 moveArg) +{ + u8 effect = 0; + struct Pokemon *pokeAtk; + struct Pokemon *pokeDef; + u16 speciesAtk; + u16 speciesDef; + u32 pidAtk; + u32 pidDef; + + if (gBattlerAttacker >= gBattlersCount) + gBattlerAttacker = battler; + if (GetBattlerSide(gBattlerAttacker) == B_SIDE_PLAYER) + pokeAtk = &gPlayerParty[gBattlerPartyIndexes[gBattlerAttacker]]; + else + pokeAtk = &gEnemyParty[gBattlerPartyIndexes[gBattlerAttacker]]; + if (gBattlerTarget >= gBattlersCount) + gBattlerTarget = battler; + if (GetBattlerSide(gBattlerTarget) == B_SIDE_PLAYER) + pokeDef = &gPlayerParty[gBattlerPartyIndexes[gBattlerTarget]]; + else + pokeDef = &gEnemyParty[gBattlerPartyIndexes[gBattlerTarget]]; + speciesAtk = GetMonData(pokeAtk, MON_DATA_SPECIES); + pidAtk = GetMonData(pokeAtk, MON_DATA_PERSONALITY); + speciesDef = GetMonData(pokeDef, MON_DATA_SPECIES); + pidDef = GetMonData(pokeDef, MON_DATA_PERSONALITY); + if (!(gBattleTypeFlags & BATTLE_TYPE_SAFARI)) // Why isn't that check done at the beginning? + { + u8 moveType; + s32 i; + u8 side; + u8 target1; + + if (special) + gLastUsedAbility = special; + else + gLastUsedAbility = gBattleMons[battler].ability; + if (!moveArg) + moveArg = gCurrentMove; + GET_MOVE_TYPE(moveArg, moveType); + if ((gBattleTypeFlags & (BATTLE_TYPE_GHOST | BATTLE_TYPE_LEGENDARY)) == BATTLE_TYPE_GHOST + && (gLastUsedAbility == ABILITY_INTIMIDATE || gLastUsedAbility == ABILITY_TRACE)) + return effect; + switch (caseID) + { + case ABILITYEFFECT_ON_SWITCHIN: // 0 + if (gBattlerAttacker >= gBattlersCount) + gBattlerAttacker = battler; + switch (gLastUsedAbility) + { + case ABILITYEFFECT_SWITCH_IN_WEATHER: + switch (GetCurrentWeather()) + { + case WEATHER_RAIN: + case WEATHER_RAIN_THUNDERSTORM: + case WEATHER_DOWNPOUR: + if (!(gBattleWeather & WEATHER_RAIN_ANY)) + { + gBattleWeather = (WEATHER_RAIN_TEMPORARY | WEATHER_RAIN_PERMANENT); + gBattleScripting.animArg1 = B_ANIM_RAIN_CONTINUES; + gBattleScripting.battler = battler; + ++effect; + } + break; + case WEATHER_SANDSTORM: + if (!(gBattleWeather & WEATHER_SANDSTORM_ANY)) + { + gBattleWeather = (WEATHER_SANDSTORM_PERMANENT | WEATHER_SANDSTORM_TEMPORARY); + gBattleScripting.animArg1 = B_ANIM_SANDSTORM_CONTINUES; + gBattleScripting.battler = battler; + ++effect; + } + break; + case WEATHER_DROUGHT: + if (!(gBattleWeather & WEATHER_SUN_ANY)) + { + gBattleWeather = (WEATHER_SUN_PERMANENT | WEATHER_SUN_TEMPORARY); + gBattleScripting.animArg1 = B_ANIM_SUN_CONTINUES; + gBattleScripting.battler = battler; + ++effect; + } + break; + } + if (effect) + { + gBattleCommunication[MULTISTRING_CHOOSER] = GetCurrentWeather(); + BattleScriptPushCursorAndCallback(BattleScript_OverworldWeatherStarts); + } + break; + case ABILITY_DRIZZLE: + if (!(gBattleWeather & WEATHER_RAIN_PERMANENT)) + { + gBattleWeather = (WEATHER_RAIN_PERMANENT | WEATHER_RAIN_TEMPORARY); + BattleScriptPushCursorAndCallback(BattleScript_DrizzleActivates); + gBattleScripting.battler = battler; + ++effect; + } + break; + case ABILITY_SAND_STREAM: + if (!(gBattleWeather & WEATHER_SANDSTORM_PERMANENT)) + { + gBattleWeather = (WEATHER_SANDSTORM_PERMANENT | WEATHER_SANDSTORM_TEMPORARY); + BattleScriptPushCursorAndCallback(BattleScript_SandstreamActivates); + gBattleScripting.battler = battler; + ++effect; + } + break; + case ABILITY_DROUGHT: + if (!(gBattleWeather & WEATHER_SUN_PERMANENT)) + { + gBattleWeather = (WEATHER_SUN_PERMANENT | WEATHER_SUN_TEMPORARY); + BattleScriptPushCursorAndCallback(BattleScript_DroughtActivates); + gBattleScripting.battler = battler; + ++effect; + } + break; + case ABILITY_INTIMIDATE: + if (!(gSpecialStatuses[battler].intimidatedMon)) + { + gStatuses3[battler] |= STATUS3_INTIMIDATE_POKES; + gSpecialStatuses[battler].intimidatedMon = 1; + } + break; + case ABILITY_FORECAST: + effect = CastformDataTypeChange(battler); + if (effect != 0) + { + BattleScriptPushCursorAndCallback(BattleScript_CastformChange); + gBattleScripting.battler = battler; + *(&gBattleStruct->formToChangeInto) = effect - 1; + } + break; + case ABILITY_TRACE: + if (!(gSpecialStatuses[battler].traced)) + { + gStatuses3[battler] |= STATUS3_TRACE; + gSpecialStatuses[battler].traced = 1; + } + break; + case ABILITY_CLOUD_NINE: + case ABILITY_AIR_LOCK: + { + for (target1 = 0; target1 < gBattlersCount; ++target1) + { + effect = CastformDataTypeChange(target1); + if (effect != 0) + { + BattleScriptPushCursorAndCallback(BattleScript_CastformChange); + gBattleScripting.battler = target1; + *(&gBattleStruct->formToChangeInto) = effect - 1; + break; + } + } + } + break; + } + break; + case ABILITYEFFECT_ENDTURN: // 1 + if (gBattleMons[battler].hp != 0) + { + gBattlerAttacker = battler; + switch (gLastUsedAbility) + { + case ABILITY_RAIN_DISH: + if (WEATHER_HAS_EFFECT && (gBattleWeather & WEATHER_RAIN_ANY) + && gBattleMons[battler].maxHP > gBattleMons[battler].hp) + { + gLastUsedAbility = ABILITY_RAIN_DISH; // why + BattleScriptPushCursorAndCallback(BattleScript_RainDishActivates); + gBattleMoveDamage = gBattleMons[battler].maxHP / 16; + if (gBattleMoveDamage == 0) + gBattleMoveDamage = 1; + gBattleMoveDamage *= -1; + ++effect; + } + break; + case ABILITY_SHED_SKIN: + if ((gBattleMons[battler].status1 & STATUS1_ANY) && (Random() % 3) == 0) + { + if (gBattleMons[battler].status1 & (STATUS1_POISON | STATUS1_TOXIC_POISON)) + StringCopy(gBattleTextBuff1, gStatusConditionString_PoisonJpn); + if (gBattleMons[battler].status1 & STATUS1_SLEEP) + StringCopy(gBattleTextBuff1, gStatusConditionString_SleepJpn); + if (gBattleMons[battler].status1 & STATUS1_PARALYSIS) + StringCopy(gBattleTextBuff1, gStatusConditionString_ParalysisJpn); + if (gBattleMons[battler].status1 & STATUS1_BURN) + StringCopy(gBattleTextBuff1, gStatusConditionString_BurnJpn); + if (gBattleMons[battler].status1 & STATUS1_FREEZE) + StringCopy(gBattleTextBuff1, gStatusConditionString_IceJpn); + gBattleMons[battler].status1 = 0; + gBattleMons[battler].status2 &= ~(STATUS2_NIGHTMARE); // fix nightmare glitch + gBattleScripting.battler = gActiveBattler = battler; + BattleScriptPushCursorAndCallback(BattleScript_ShedSkinActivates); + BtlController_EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[battler].status1); + MarkBattlerForControllerExec(gActiveBattler); + ++effect; + } + break; + case ABILITY_SPEED_BOOST: + if (gBattleMons[battler].statStages[STAT_SPEED] < 0xC && gDisableStructs[battler].isFirstTurn != 2) + { + ++gBattleMons[battler].statStages[STAT_SPEED]; + gBattleScripting.animArg1 = 0x11; + gBattleScripting.animArg2 = 0; + BattleScriptPushCursorAndCallback(BattleScript_SpeedBoostActivates); + gBattleScripting.battler = battler; + ++effect; + } + break; + case ABILITY_TRUANT: + gDisableStructs[gBattlerAttacker].truantCounter ^= 1; + break; + } + } + break; + case ABILITYEFFECT_MOVES_BLOCK: // 2 + if (gLastUsedAbility == ABILITY_SOUNDPROOF) + { + for (i = 0; sSoundMovesTable[i] != 0xFFFF; ++i) + if (sSoundMovesTable[i] == moveArg) + break; + if (sSoundMovesTable[i] != 0xFFFF) + { + if (gBattleMons[gBattlerAttacker].status2 & STATUS2_MULTIPLETURNS) + gHitMarker |= HITMARKER_NO_PPDEDUCT; + gBattlescriptCurrInstr = BattleScript_SoundproofProtected; + effect = 1; + } + } + break; + case ABILITYEFFECT_ABSORBING: // 3 + if (moveArg) + { + switch (gLastUsedAbility) + { + case ABILITY_VOLT_ABSORB: + if (moveType == TYPE_ELECTRIC && gBattleMoves[moveArg].power != 0) + { + if (gProtectStructs[gBattlerAttacker].notFirstStrike) + gBattlescriptCurrInstr = BattleScript_MoveHPDrain; + else + gBattlescriptCurrInstr = BattleScript_MoveHPDrain_PPLoss; + effect = 1; + } + break; + case ABILITY_WATER_ABSORB: + if (moveType == TYPE_WATER && gBattleMoves[moveArg].power != 0) + { + if (gProtectStructs[gBattlerAttacker].notFirstStrike) + gBattlescriptCurrInstr = BattleScript_MoveHPDrain; + else + gBattlescriptCurrInstr = BattleScript_MoveHPDrain_PPLoss; + effect = 1; + } + break; + case ABILITY_FLASH_FIRE: + if (moveType == TYPE_FIRE && !(gBattleMons[battler].status1 & STATUS1_FREEZE)) + { + if (!(gBattleResources->flags->flags[battler] & RESOURCE_FLAG_FLASH_FIRE)) + { + gBattleCommunication[MULTISTRING_CHOOSER] = 0; + if (gProtectStructs[gBattlerAttacker].notFirstStrike) + gBattlescriptCurrInstr = BattleScript_FlashFireBoost; + else + gBattlescriptCurrInstr = BattleScript_FlashFireBoost_PPLoss; + gBattleResources->flags->flags[battler] |= RESOURCE_FLAG_FLASH_FIRE; + effect = 2; + } + else + { + gBattleCommunication[MULTISTRING_CHOOSER] = 1; + if (gProtectStructs[gBattlerAttacker].notFirstStrike) + gBattlescriptCurrInstr = BattleScript_FlashFireBoost; + else + gBattlescriptCurrInstr = BattleScript_FlashFireBoost_PPLoss; + effect = 2; + } + } + break; + } + if (effect == 1) + { + if (gBattleMons[battler].maxHP == gBattleMons[battler].hp) + { + if ((gProtectStructs[gBattlerAttacker].notFirstStrike)) + gBattlescriptCurrInstr = BattleScript_MonMadeMoveUseless; + else + gBattlescriptCurrInstr = BattleScript_MonMadeMoveUseless_PPLoss; + } + else + { + gBattleMoveDamage = gBattleMons[battler].maxHP / 4; + if (gBattleMoveDamage == 0) + gBattleMoveDamage = 1; + gBattleMoveDamage *= -1; + } + } + } + break; + case ABILITYEFFECT_MOVE_END: // Think contact abilities. + switch (gLastUsedAbility) + { + case ABILITY_COLOR_CHANGE: + if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT) + && moveArg != MOVE_STRUGGLE + && gBattleMoves[moveArg].power != 0 + && TARGET_TURN_DAMAGED + && !IS_BATTLER_OF_TYPE(battler, moveType) + && gBattleMons[battler].hp != 0) + { + SET_BATTLER_TYPE(battler, moveType); + PREPARE_TYPE_BUFFER(gBattleTextBuff1, moveType); + BattleScriptPushCursor(); + gBattlescriptCurrInstr = BattleScript_ColorChangeActivates; + ++effect; + } + break; + case ABILITY_ROUGH_SKIN: + if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT) + && gBattleMons[gBattlerAttacker].hp != 0 + && !gProtectStructs[gBattlerAttacker].confusionSelfDmg + && TARGET_TURN_DAMAGED + && (gBattleMoves[moveArg].flags & FLAG_MAKES_CONTACT)) + { + gBattleMoveDamage = gBattleMons[gBattlerAttacker].maxHP / 16; + if (gBattleMoveDamage == 0) + gBattleMoveDamage = 1; + BattleScriptPushCursor(); + gBattlescriptCurrInstr = BattleScript_RoughSkinActivates; + ++effect; + } + break; + case ABILITY_EFFECT_SPORE: + if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT) + && gBattleMons[gBattlerAttacker].hp != 0 + && !gProtectStructs[gBattlerAttacker].confusionSelfDmg + && TARGET_TURN_DAMAGED + && (gBattleMoves[moveArg].flags & FLAG_MAKES_CONTACT) + && (Random() % 10) == 0) + { + do + gBattleCommunication[MOVE_EFFECT_BYTE] = Random() & 3; + while (gBattleCommunication[MOVE_EFFECT_BYTE] == 0); + + if (gBattleCommunication[MOVE_EFFECT_BYTE] == MOVE_EFFECT_BURN) + gBattleCommunication[MOVE_EFFECT_BYTE] += 2; // 5 MOVE_EFFECT_PARALYSIS + gBattleCommunication[MOVE_EFFECT_BYTE] += MOVE_EFFECT_AFFECTS_USER; + BattleScriptPushCursor(); + gBattlescriptCurrInstr = BattleScript_ApplySecondaryEffect; + gHitMarker |= HITMARKER_IGNORE_SAFEGUARD; + ++effect; + } + break; + case ABILITY_POISON_POINT: + if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT) + && gBattleMons[gBattlerAttacker].hp != 0 + && !gProtectStructs[gBattlerAttacker].confusionSelfDmg + && TARGET_TURN_DAMAGED + && (gBattleMoves[moveArg].flags & FLAG_MAKES_CONTACT) + && (Random() % 3) == 0) + { + gBattleCommunication[MOVE_EFFECT_BYTE] = MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_POISON; + BattleScriptPushCursor(); + gBattlescriptCurrInstr = BattleScript_ApplySecondaryEffect; + gHitMarker |= HITMARKER_IGNORE_SAFEGUARD; + ++effect; + } + break; + case ABILITY_STATIC: + if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT) + && gBattleMons[gBattlerAttacker].hp != 0 + && !gProtectStructs[gBattlerAttacker].confusionSelfDmg + && TARGET_TURN_DAMAGED + && (gBattleMoves[moveArg].flags & FLAG_MAKES_CONTACT) + && (Random() % 3) == 0) + { + gBattleCommunication[MOVE_EFFECT_BYTE] = MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_PARALYSIS; + BattleScriptPushCursor(); + gBattlescriptCurrInstr = BattleScript_ApplySecondaryEffect; + gHitMarker |= HITMARKER_IGNORE_SAFEGUARD; + ++effect; + } + break; + case ABILITY_FLAME_BODY: + if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT) + && gBattleMons[gBattlerAttacker].hp != 0 + && !gProtectStructs[gBattlerAttacker].confusionSelfDmg + && (gBattleMoves[moveArg].flags & FLAG_MAKES_CONTACT) + && TARGET_TURN_DAMAGED + && (Random() % 3) == 0) + { + gBattleCommunication[MOVE_EFFECT_BYTE] = MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_BURN; + BattleScriptPushCursor(); + gBattlescriptCurrInstr = BattleScript_ApplySecondaryEffect; + gHitMarker |= HITMARKER_IGNORE_SAFEGUARD; + ++effect; + } + break; + case ABILITY_CUTE_CHARM: + if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT) + && gBattleMons[gBattlerAttacker].hp != 0 + && !gProtectStructs[gBattlerAttacker].confusionSelfDmg + && (gBattleMoves[moveArg].flags & FLAG_MAKES_CONTACT) + && TARGET_TURN_DAMAGED + && gBattleMons[gBattlerTarget].hp != 0 + && (Random() % 3) == 0 + && gBattleMons[gBattlerAttacker].ability != ABILITY_OBLIVIOUS + && GetGenderFromSpeciesAndPersonality(speciesAtk, pidAtk) != GetGenderFromSpeciesAndPersonality(speciesDef, pidDef) + && !(gBattleMons[gBattlerAttacker].status2 & STATUS2_INFATUATION) + && GetGenderFromSpeciesAndPersonality(speciesAtk, pidAtk) != MON_GENDERLESS + && GetGenderFromSpeciesAndPersonality(speciesDef, pidDef) != MON_GENDERLESS) + { + gBattleMons[gBattlerAttacker].status2 |= STATUS2_INFATUATED_WITH(gBattlerTarget); + BattleScriptPushCursor(); + gBattlescriptCurrInstr = BattleScript_CuteCharmActivates; + ++effect; + } + break; + } + break; + case ABILITYEFFECT_IMMUNITY: // 5 + for (battler = 0; battler < gBattlersCount; ++battler) + { + switch (gBattleMons[battler].ability) + { + case ABILITY_IMMUNITY: + if (gBattleMons[battler].status1 & (STATUS1_POISON | STATUS1_TOXIC_POISON | STATUS1_TOXIC_COUNTER)) + { + StringCopy(gBattleTextBuff1, gStatusConditionString_PoisonJpn); + effect = 1; + } + break; + case ABILITY_OWN_TEMPO: + if (gBattleMons[battler].status2 & STATUS2_CONFUSION) + { + StringCopy(gBattleTextBuff1, gStatusConditionString_ConfusionJpn); + effect = 2; + } + break; + case ABILITY_LIMBER: + if (gBattleMons[battler].status1 & STATUS1_PARALYSIS) + { + StringCopy(gBattleTextBuff1, gStatusConditionString_ParalysisJpn); + effect = 1; + } + break; + case ABILITY_INSOMNIA: + case ABILITY_VITAL_SPIRIT: + if (gBattleMons[battler].status1 & STATUS1_SLEEP) + { + gBattleMons[battler].status2 &= ~(STATUS2_NIGHTMARE); + StringCopy(gBattleTextBuff1, gStatusConditionString_SleepJpn); + effect = 1; + } + break; + case ABILITY_WATER_VEIL: + if (gBattleMons[battler].status1 & STATUS1_BURN) + { + StringCopy(gBattleTextBuff1, gStatusConditionString_BurnJpn); + effect = 1; + } + break; + case ABILITY_MAGMA_ARMOR: + if (gBattleMons[battler].status1 & STATUS1_FREEZE) + { + StringCopy(gBattleTextBuff1, gStatusConditionString_IceJpn); + effect = 1; + } + break; + case ABILITY_OBLIVIOUS: + if (gBattleMons[battler].status2 & STATUS2_INFATUATION) + { + StringCopy(gBattleTextBuff1, gStatusConditionString_LoveJpn); + effect = 3; + } + break; + } + if (effect) + { + switch (effect) + { + case 1: // status cleared + gBattleMons[battler].status1 = 0; + break; + case 2: // get rid of confusion + gBattleMons[battler].status2 &= ~(STATUS2_CONFUSION); + break; + case 3: // get rid of infatuation + gBattleMons[battler].status2 &= ~(STATUS2_INFATUATION); + break; + } + + BattleScriptPushCursor(); + gBattlescriptCurrInstr = BattleScript_AbilityCuredStatus; + gBattleScripting.battler = battler; + gActiveBattler = battler; + BtlController_EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBattler].status1); + MarkBattlerForControllerExec(gActiveBattler); + return effect; + } + } + break; + case ABILITYEFFECT_FORECAST: // 6 + for (battler = 0; battler < gBattlersCount; ++battler) + { + if (gBattleMons[battler].ability == ABILITY_FORECAST) + { + effect = CastformDataTypeChange(battler); + if (effect) + { + BattleScriptPushCursorAndCallback(BattleScript_CastformChange); + gBattleScripting.battler = battler; + *(&gBattleStruct->formToChangeInto) = effect - 1; + return effect; + } + } + } + break; + case ABILITYEFFECT_SYNCHRONIZE: // 7 + if (gLastUsedAbility == ABILITY_SYNCHRONIZE && (gHitMarker & HITMARKER_SYNCHRONISE_EFFECT)) + { + gHitMarker &= ~(HITMARKER_SYNCHRONISE_EFFECT); + gBattleStruct->synchronizeMoveEffect &= ~(MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN); + if (gBattleStruct->synchronizeMoveEffect == MOVE_EFFECT_TOXIC) + gBattleStruct->synchronizeMoveEffect = MOVE_EFFECT_POISON; + gBattleCommunication[MOVE_EFFECT_BYTE] = gBattleStruct->synchronizeMoveEffect + MOVE_EFFECT_AFFECTS_USER; + gBattleScripting.battler = gBattlerTarget; + BattleScriptPushCursor(); + gBattlescriptCurrInstr = BattleScript_SynchronizeActivates; + gHitMarker |= HITMARKER_IGNORE_SAFEGUARD; + ++effect; + } + break; + case ABILITYEFFECT_ATK_SYNCHRONIZE: // 8 + if (gLastUsedAbility == ABILITY_SYNCHRONIZE && (gHitMarker & HITMARKER_SYNCHRONISE_EFFECT)) + { + gHitMarker &= ~(HITMARKER_SYNCHRONISE_EFFECT); + gBattleStruct->synchronizeMoveEffect &= ~(MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN); + if (gBattleStruct->synchronizeMoveEffect == MOVE_EFFECT_TOXIC) + gBattleStruct->synchronizeMoveEffect = MOVE_EFFECT_POISON; + gBattleCommunication[MOVE_EFFECT_BYTE] = gBattleStruct->synchronizeMoveEffect; + gBattleScripting.battler = gBattlerAttacker; + BattleScriptPushCursor(); + gBattlescriptCurrInstr = BattleScript_SynchronizeActivates; + gHitMarker |= HITMARKER_IGNORE_SAFEGUARD; + ++effect; + } + break; + case ABILITYEFFECT_INTIMIDATE1: // 9 + for (i = 0; i < gBattlersCount; ++i) + { + if (gBattleMons[i].ability == ABILITY_INTIMIDATE && gStatuses3[i] & STATUS3_INTIMIDATE_POKES) + { + gLastUsedAbility = ABILITY_INTIMIDATE; + gStatuses3[i] &= ~(STATUS3_INTIMIDATE_POKES); + BattleScriptPushCursorAndCallback(BattleScript_IntimidateActivatesEnd3); + gBattleStruct->intimidateBattler = i; + ++effect; + break; + } + } + break; + case ABILITYEFFECT_TRACE: // 11 + for (i = 0; i < gBattlersCount; ++i) + { + if (gBattleMons[i].ability == ABILITY_TRACE && (gStatuses3[i] & STATUS3_TRACE)) + { + u8 target2; + + side = (GetBattlerPosition(i) ^ BIT_SIDE) & BIT_SIDE; // side of the opposing pokemon + target1 = GetBattlerAtPosition(side); + target2 = GetBattlerAtPosition(side + BIT_FLANK); + if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE) + { + if (gBattleMons[target1].ability != 0 && gBattleMons[target1].hp != 0 + && gBattleMons[target2].ability != 0 && gBattleMons[target2].hp != 0) + { + gActiveBattler = GetBattlerAtPosition(((Random() & 1) * 2) | side); + gBattleMons[i].ability = gBattleMons[gActiveBattler].ability; + gLastUsedAbility = gBattleMons[gActiveBattler].ability; + ++effect; + } + else if (gBattleMons[target1].ability != 0 && gBattleMons[target1].hp != 0) + { + gActiveBattler = target1; + gBattleMons[i].ability = gBattleMons[gActiveBattler].ability; + gLastUsedAbility = gBattleMons[gActiveBattler].ability; + ++effect; + } + else if (gBattleMons[target2].ability != 0 && gBattleMons[target2].hp != 0) + { + gActiveBattler = target2; + gBattleMons[i].ability = gBattleMons[gActiveBattler].ability; + gLastUsedAbility = gBattleMons[gActiveBattler].ability; + ++effect; + } + } + else + { + gActiveBattler = target1; + if (gBattleMons[target1].ability && gBattleMons[target1].hp) + { + gBattleMons[i].ability = gBattleMons[target1].ability; + gLastUsedAbility = gBattleMons[target1].ability; + ++effect; + } + } + if (effect) + { + BattleScriptPushCursorAndCallback(BattleScript_TraceActivates); + gStatuses3[i] &= ~(STATUS3_TRACE); + gBattleScripting.battler = i; + PREPARE_MON_NICK_WITH_PREFIX_BUFFER(gBattleTextBuff1, gActiveBattler, gBattlerPartyIndexes[gActiveBattler]) + PREPARE_ABILITY_BUFFER(gBattleTextBuff2, gLastUsedAbility) + break; + } + } + } + break; + case ABILITYEFFECT_INTIMIDATE2: // 10 + for (i = 0; i < gBattlersCount; ++i) + { + if (gBattleMons[i].ability == ABILITY_INTIMIDATE && (gStatuses3[i] & STATUS3_INTIMIDATE_POKES)) + { + gLastUsedAbility = ABILITY_INTIMIDATE; + gStatuses3[i] &= ~(STATUS3_INTIMIDATE_POKES); + BattleScriptPushCursor(); + gBattlescriptCurrInstr = BattleScript_IntimidateActivates; + gBattleStruct->intimidateBattler = i; + ++effect; + break; + } + } + break; + case ABILITYEFFECT_CHECK_OTHER_SIDE: // 12 + side = GetBattlerSide(battler); + for (i = 0; i < gBattlersCount; ++i) + { + if (GetBattlerSide(i) != side && gBattleMons[i].ability == ability) + { + gLastUsedAbility = ability; + effect = i + 1; + } + } + break; + case ABILITYEFFECT_CHECK_BATTLER_SIDE: // 13 + side = GetBattlerSide(battler); + for (i = 0; i < gBattlersCount; ++i) + { + if (GetBattlerSide(i) == side && gBattleMons[i].ability == ability) + { + gLastUsedAbility = ability; + effect = i + 1; + } + } + break; + case ABILITYEFFECT_FIELD_SPORT: // 14 + switch (gLastUsedAbility) + { + case 0xFD: + for (i = 0; i < gBattlersCount; ++i) + if (gStatuses3[i] & STATUS3_MUDSPORT) + effect = i + 1; + break; + case 0xFE: + for (i = 0; i < gBattlersCount; ++i) + if (gStatuses3[i] & STATUS3_WATERSPORT) + effect = i + 1; + break; + default: + for (i = 0; i < gBattlersCount; ++i) + { + if (gBattleMons[i].ability == ability) + { + gLastUsedAbility = ability; + effect = i + 1; + } + } + break; + } + break; + case ABILITYEFFECT_CHECK_ON_FIELD: // 19 + for (i = 0; i < gBattlersCount; ++i) + { + if (gBattleMons[i].ability == ability && gBattleMons[i].hp != 0) + { + gLastUsedAbility = ability; + effect = i + 1; + } + } + break; + case ABILITYEFFECT_CHECK_FIELD_EXCEPT_BATTLER: // 15 + side = GetBattlerSide(battler); + for (i = 0; i < gBattlersCount; ++i) + { + if (GetBattlerSide(i) != side && gBattleMons[i].ability == ability) + { + gLastUsedAbility = ability; + effect = i + 1; + break; + } + } + if (!effect) + { + for (i = 0; i < gBattlersCount; ++i) + { + if (gBattleMons[i].ability == ability && GetBattlerSide(i) == side && i != battler) + { + gLastUsedAbility = ability; + effect = i + 1; + } + } + } + break; + case ABILITYEFFECT_COUNT_OTHER_SIDE: // 16 + side = GetBattlerSide(battler); + for (i = 0; i < gBattlersCount; ++i) + { + if (GetBattlerSide(i) != side && gBattleMons[i].ability == ability) + { + gLastUsedAbility = ability; + ++effect; + } + } + break; + case ABILITYEFFECT_COUNT_BATTLER_SIDE: // 17 + side = GetBattlerSide(battler); + for (i = 0; i < gBattlersCount; ++i) + { + if (GetBattlerSide(i) == side && gBattleMons[i].ability == ability) + { + gLastUsedAbility = ability; + ++effect; + } + } + break; + case ABILITYEFFECT_COUNT_ON_FIELD: // 18 + for (i = 0; i < gBattlersCount; ++i) + { + if (gBattleMons[i].ability == ability && i != battler) + { + gLastUsedAbility = ability; + ++effect; + } + } + break; + } + if (effect && caseID < ABILITYEFFECT_CHECK_OTHER_SIDE && gLastUsedAbility != 0xFF) + RecordAbilityBattle(battler, gLastUsedAbility); + } + return effect; +} + +void BattleScriptExecute(const u8 *BS_ptr) +{ + gBattlescriptCurrInstr = BS_ptr; + gBattleResources->battleCallbackStack->function[gBattleResources->battleCallbackStack->size++] = gBattleMainFunc; + gBattleMainFunc = RunBattleScriptCommands_PopCallbacksStack; + gCurrentActionFuncId = 0; +} + +void BattleScriptPushCursorAndCallback(const u8 *BS_ptr) +{ + BattleScriptPushCursor(); + gBattlescriptCurrInstr = BS_ptr; + gBattleResources->battleCallbackStack->function[gBattleResources->battleCallbackStack->size++] = gBattleMainFunc; + gBattleMainFunc = RunBattleScriptCommands; +} + +enum +{ + ITEM_NO_EFFECT, + ITEM_STATUS_CHANGE, + ITEM_EFFECT_OTHER, + ITEM_PP_CHANGE, + ITEM_HP_CHANGE, + ITEM_STATS_CHANGE, +}; + +u8 ItemBattleEffects(u8 caseID, u8 battlerId, bool8 moveTurn) +{ + int i = 0; + u8 effect = ITEM_NO_EFFECT; + u8 changedPP = 0; + u8 battlerHoldEffect, atkHoldEffect, defHoldEffect; + u8 battlerHoldEffectParam, atkHoldEffectParam, defHoldEffectParam; + u16 atkItem, defItem; + + gLastUsedItem = gBattleMons[battlerId].item; + if (gLastUsedItem == ITEM_ENIGMA_BERRY) + { + battlerHoldEffect = gEnigmaBerries[battlerId].holdEffect; + battlerHoldEffectParam = gEnigmaBerries[battlerId].holdEffectParam; + } + else + { + battlerHoldEffect = ItemId_GetHoldEffect(gLastUsedItem); + battlerHoldEffectParam = ItemId_GetHoldEffectParam(gLastUsedItem); + } + + atkItem = gBattleMons[gBattlerAttacker].item; + if (atkItem == ITEM_ENIGMA_BERRY) + { + atkHoldEffect = gEnigmaBerries[gBattlerAttacker].holdEffect; + atkHoldEffectParam = gEnigmaBerries[gBattlerAttacker].holdEffectParam; + } + else + { + atkHoldEffect = ItemId_GetHoldEffect(atkItem); + atkHoldEffectParam = ItemId_GetHoldEffectParam(atkItem); + } + + // def variables are unused + defItem = gBattleMons[gBattlerTarget].item; + if (defItem == ITEM_ENIGMA_BERRY) + { + defHoldEffect = gEnigmaBerries[gBattlerTarget].holdEffect; + defHoldEffectParam = gEnigmaBerries[gBattlerTarget].holdEffectParam; + } + else + { + defHoldEffect = ItemId_GetHoldEffect(defItem); + defHoldEffectParam = ItemId_GetHoldEffectParam(defItem); + } + switch (caseID) + { + case ITEMEFFECT_ON_SWITCH_IN: + switch (battlerHoldEffect) + { + case HOLD_EFFECT_DOUBLE_PRIZE: + gBattleStruct->moneyMultiplier = 2; + break; + case HOLD_EFFECT_RESTORE_STATS: + for (i = 0; i < NUM_BATTLE_STATS; ++i) + { + if (gBattleMons[battlerId].statStages[i] < 6) + { + gBattleMons[battlerId].statStages[i] = 6; + effect = ITEM_STATS_CHANGE; + } + } + if (effect) + { + gBattleScripting.battler = battlerId; + gPotentialItemEffectBattler = battlerId; + gActiveBattler = gBattlerAttacker = battlerId; + BattleScriptExecute(BattleScript_WhiteHerbEnd2); + } + break; + } + break; + case 1: + if (gBattleMons[battlerId].hp) + { + switch (battlerHoldEffect) + { + case HOLD_EFFECT_RESTORE_HP: + if (gBattleMons[battlerId].hp <= gBattleMons[battlerId].maxHP / 2 && !moveTurn) + { + gBattleMoveDamage = battlerHoldEffectParam; + if (gBattleMons[battlerId].hp + battlerHoldEffectParam > gBattleMons[battlerId].maxHP) + gBattleMoveDamage = gBattleMons[battlerId].maxHP - gBattleMons[battlerId].hp; + gBattleMoveDamage *= -1; + BattleScriptExecute(BattleScript_ItemHealHP_RemoveItem); + effect = 4; + } + break; + case HOLD_EFFECT_RESTORE_PP: + if (!moveTurn) + { + struct Pokemon *mon; + u8 ppBonuses; + u16 move; + + if (GetBattlerSide(battlerId) == B_SIDE_PLAYER) + mon = &gPlayerParty[gBattlerPartyIndexes[battlerId]]; + else + mon = &gEnemyParty[gBattlerPartyIndexes[battlerId]]; + for (i = 0; i < MAX_MON_MOVES; ++i) + { + move = GetMonData(mon, MON_DATA_MOVE1 + i); + changedPP = GetMonData(mon, MON_DATA_PP1 + i); + ppBonuses = GetMonData(mon, MON_DATA_PP_BONUSES); + if (move && changedPP == 0) + break; + } + if (i != MAX_MON_MOVES) + { + u8 maxPP = CalculatePPWithBonus(move, ppBonuses, i); + if (changedPP + battlerHoldEffectParam > maxPP) + changedPP = maxPP; + else + changedPP = changedPP + battlerHoldEffectParam; + PREPARE_MOVE_BUFFER(gBattleTextBuff1, move); + BattleScriptExecute(BattleScript_BerryPPHealEnd2); + BtlController_EmitSetMonData(0, i + REQUEST_PPMOVE1_BATTLE, 0, 1, &changedPP); + MarkBattlerForControllerExec(gActiveBattler); + effect = ITEM_PP_CHANGE; + } + } + break; + case HOLD_EFFECT_RESTORE_STATS: + for (i = 0; i < NUM_BATTLE_STATS; ++i) + { + if (gBattleMons[battlerId].statStages[i] < 6) + { + gBattleMons[battlerId].statStages[i] = 6; + effect = ITEM_STATS_CHANGE; + } + } + if (effect) + { + gBattleScripting.battler = battlerId; + gPotentialItemEffectBattler = battlerId; + gActiveBattler = gBattlerAttacker = battlerId; + BattleScriptExecute(BattleScript_WhiteHerbEnd2); + } + break; + case HOLD_EFFECT_LEFTOVERS: + if (gBattleMons[battlerId].hp < gBattleMons[battlerId].maxHP && !moveTurn) + { + gBattleMoveDamage = gBattleMons[battlerId].maxHP / 16; + if (gBattleMoveDamage == 0) + gBattleMoveDamage = 1; + if (gBattleMons[battlerId].hp + gBattleMoveDamage > gBattleMons[battlerId].maxHP) + gBattleMoveDamage = gBattleMons[battlerId].maxHP - gBattleMons[battlerId].hp; + gBattleMoveDamage *= -1; + BattleScriptExecute(BattleScript_ItemHealHP_End2); + effect = ITEM_HP_CHANGE; + RecordItemEffectBattle(battlerId, battlerHoldEffect); + } + break; + case HOLD_EFFECT_CONFUSE_SPICY: + if (gBattleMons[battlerId].hp <= gBattleMons[battlerId].maxHP / 2 && !moveTurn) + { + PREPARE_FLAVOR_BUFFER(gBattleTextBuff1, FLAVOR_SPICY); + gBattleMoveDamage = gBattleMons[battlerId].maxHP / battlerHoldEffectParam; + if (gBattleMoveDamage == 0) + gBattleMoveDamage = 1; + if (gBattleMons[battlerId].hp + gBattleMoveDamage > gBattleMons[battlerId].maxHP) + gBattleMoveDamage = gBattleMons[battlerId].maxHP - gBattleMons[battlerId].hp; + gBattleMoveDamage *= -1; + if (GetFlavorRelationByPersonality(gBattleMons[battlerId].personality, FLAVOR_SPICY) < 0) + BattleScriptExecute(BattleScript_BerryConfuseHealEnd2); + else + BattleScriptExecute(BattleScript_ItemHealHP_RemoveItem); + effect = ITEM_HP_CHANGE; + } + break; + case HOLD_EFFECT_CONFUSE_DRY: + if (gBattleMons[battlerId].hp <= gBattleMons[battlerId].maxHP / 2 && !moveTurn) + { + PREPARE_FLAVOR_BUFFER(gBattleTextBuff1, FLAVOR_DRY); + gBattleMoveDamage = gBattleMons[battlerId].maxHP / battlerHoldEffectParam; + if (gBattleMoveDamage == 0) + gBattleMoveDamage = 1; + if (gBattleMons[battlerId].hp + gBattleMoveDamage > gBattleMons[battlerId].maxHP) + gBattleMoveDamage = gBattleMons[battlerId].maxHP - gBattleMons[battlerId].hp; + gBattleMoveDamage *= -1; + if (GetFlavorRelationByPersonality(gBattleMons[battlerId].personality, FLAVOR_DRY) < 0) + BattleScriptExecute(BattleScript_BerryConfuseHealEnd2); + else + BattleScriptExecute(BattleScript_ItemHealHP_RemoveItem); + effect = ITEM_HP_CHANGE; + } + break; + case HOLD_EFFECT_CONFUSE_SWEET: + if (gBattleMons[battlerId].hp <= gBattleMons[battlerId].maxHP / 2 && !moveTurn) + { + PREPARE_FLAVOR_BUFFER(gBattleTextBuff1, FLAVOR_SWEET); + gBattleMoveDamage = gBattleMons[battlerId].maxHP / battlerHoldEffectParam; + if (gBattleMoveDamage == 0) + gBattleMoveDamage = 1; + if (gBattleMons[battlerId].hp + gBattleMoveDamage > gBattleMons[battlerId].maxHP) + gBattleMoveDamage = gBattleMons[battlerId].maxHP - gBattleMons[battlerId].hp; + gBattleMoveDamage *= -1; + if (GetFlavorRelationByPersonality(gBattleMons[battlerId].personality, FLAVOR_SWEET) < 0) + BattleScriptExecute(BattleScript_BerryConfuseHealEnd2); + else + BattleScriptExecute(BattleScript_ItemHealHP_RemoveItem); + effect = ITEM_HP_CHANGE; + } + break; + case HOLD_EFFECT_CONFUSE_BITTER: + if (gBattleMons[battlerId].hp <= gBattleMons[battlerId].maxHP / 2 && !moveTurn) + { + PREPARE_FLAVOR_BUFFER(gBattleTextBuff1, FLAVOR_BITTER); + gBattleMoveDamage = gBattleMons[battlerId].maxHP / battlerHoldEffectParam; + if (gBattleMoveDamage == 0) + gBattleMoveDamage = 1; + if (gBattleMons[battlerId].hp + gBattleMoveDamage > gBattleMons[battlerId].maxHP) + gBattleMoveDamage = gBattleMons[battlerId].maxHP - gBattleMons[battlerId].hp; + gBattleMoveDamage *= -1; + if (GetFlavorRelationByPersonality(gBattleMons[battlerId].personality, FLAVOR_BITTER) < 0) + BattleScriptExecute(BattleScript_BerryConfuseHealEnd2); + else + BattleScriptExecute(BattleScript_ItemHealHP_RemoveItem); + effect = ITEM_HP_CHANGE; + } + break; + case HOLD_EFFECT_CONFUSE_SOUR: + if (gBattleMons[battlerId].hp <= gBattleMons[battlerId].maxHP / 2 && !moveTurn) + { + PREPARE_FLAVOR_BUFFER(gBattleTextBuff1, FLAVOR_SOUR); + gBattleMoveDamage = gBattleMons[battlerId].maxHP / battlerHoldEffectParam; + if (gBattleMoveDamage == 0) + gBattleMoveDamage = 1; + if (gBattleMons[battlerId].hp + gBattleMoveDamage > gBattleMons[battlerId].maxHP) + gBattleMoveDamage = gBattleMons[battlerId].maxHP - gBattleMons[battlerId].hp; + gBattleMoveDamage *= -1; + if (GetFlavorRelationByPersonality(gBattleMons[battlerId].personality, FLAVOR_SOUR) < 0) + BattleScriptExecute(BattleScript_BerryConfuseHealEnd2); + else + BattleScriptExecute(BattleScript_ItemHealHP_RemoveItem); + effect = ITEM_HP_CHANGE; + } + break; + case HOLD_EFFECT_ATTACK_UP: + if (gBattleMons[battlerId].hp <= gBattleMons[battlerId].maxHP / battlerHoldEffectParam && !moveTurn && gBattleMons[battlerId].statStages[STAT_ATK] < 0xC) + { + PREPARE_STAT_BUFFER(gBattleTextBuff1, STAT_ATK); + PREPARE_STRING_BUFFER(gBattleTextBuff2, STRINGID_STATROSE); + gEffectBattler = battlerId; + SET_STATCHANGER(STAT_ATK, 1, FALSE); + gBattleScripting.animArg1 = 0xE + STAT_ATK; + gBattleScripting.animArg2 = 0; + BattleScriptExecute(BattleScript_BerryStatRaiseEnd2); + effect = ITEM_STATS_CHANGE; + } + break; + case HOLD_EFFECT_DEFENSE_UP: + if (gBattleMons[battlerId].hp <= gBattleMons[battlerId].maxHP / battlerHoldEffectParam && !moveTurn && gBattleMons[battlerId].statStages[STAT_DEF] < 0xC) + { + PREPARE_STAT_BUFFER(gBattleTextBuff1, STAT_DEF); + gEffectBattler = battlerId; + SET_STATCHANGER(STAT_DEF, 1, FALSE); + gBattleScripting.animArg1 = 0xE + STAT_DEF; + gBattleScripting.animArg2 = 0; + BattleScriptExecute(BattleScript_BerryStatRaiseEnd2); + effect = ITEM_STATS_CHANGE; + } + break; + case HOLD_EFFECT_SPEED_UP: + if (gBattleMons[battlerId].hp <= gBattleMons[battlerId].maxHP / battlerHoldEffectParam && !moveTurn && gBattleMons[battlerId].statStages[STAT_SPEED] < 0xC) + { + PREPARE_STAT_BUFFER(gBattleTextBuff1, STAT_SPEED); + gEffectBattler = battlerId; + SET_STATCHANGER(STAT_SPEED, 1, FALSE); + gBattleScripting.animArg1 = 0xE + STAT_SPEED; + gBattleScripting.animArg2 = 0; + BattleScriptExecute(BattleScript_BerryStatRaiseEnd2); + effect = ITEM_STATS_CHANGE; + } + break; + case HOLD_EFFECT_SP_ATTACK_UP: + if (gBattleMons[battlerId].hp <= gBattleMons[battlerId].maxHP / battlerHoldEffectParam && !moveTurn && gBattleMons[battlerId].statStages[STAT_SPATK] < 0xC) + { + PREPARE_STAT_BUFFER(gBattleTextBuff1, STAT_SPATK); + gEffectBattler = battlerId; + SET_STATCHANGER(STAT_SPATK, 1, FALSE); + gBattleScripting.animArg1 = 0xE + STAT_SPATK; + gBattleScripting.animArg2 = 0; + BattleScriptExecute(BattleScript_BerryStatRaiseEnd2); + effect = ITEM_STATS_CHANGE; + } + break; + case HOLD_EFFECT_SP_DEFENSE_UP: + if (gBattleMons[battlerId].hp <= gBattleMons[battlerId].maxHP / battlerHoldEffectParam && !moveTurn && gBattleMons[battlerId].statStages[STAT_SPDEF] < 0xC) + { + PREPARE_STAT_BUFFER(gBattleTextBuff1, STAT_SPDEF); + gEffectBattler = battlerId; + SET_STATCHANGER(STAT_SPDEF, 1, FALSE); + gBattleScripting.animArg1 = 0xE + STAT_SPDEF; + gBattleScripting.animArg2 = 0; + BattleScriptExecute(BattleScript_BerryStatRaiseEnd2); + effect = ITEM_STATS_CHANGE; + } + break; + case HOLD_EFFECT_CRITICAL_UP: + if (gBattleMons[battlerId].hp <= gBattleMons[battlerId].maxHP / battlerHoldEffectParam && !moveTurn && !(gBattleMons[battlerId].status2 & STATUS2_FOCUS_ENERGY)) + { + gBattleMons[battlerId].status2 |= STATUS2_FOCUS_ENERGY; + BattleScriptExecute(BattleScript_BerryFocusEnergyEnd2); + effect = ITEM_EFFECT_OTHER; + } + break; + case HOLD_EFFECT_RANDOM_STAT_UP: + if (!moveTurn && gBattleMons[battlerId].hp <= gBattleMons[battlerId].maxHP / battlerHoldEffectParam) + { + for (i = 0; i < 5 && gBattleMons[battlerId].statStages[STAT_ATK + i] >= 0xC; ++i); + if (i != 5) + { + do + i = Random() % 5; + while (gBattleMons[battlerId].statStages[STAT_ATK + i] == 0xC); + PREPARE_STAT_BUFFER(gBattleTextBuff1, i + 1); + gBattleTextBuff2[0] = B_BUFF_PLACEHOLDER_BEGIN; + gBattleTextBuff2[1] = B_BUFF_STRING; + gBattleTextBuff2[2] = STRINGID_STATSHARPLY; + gBattleTextBuff2[3] = STRINGID_STATSHARPLY >> 8; + gBattleTextBuff2[4] = B_BUFF_STRING; + gBattleTextBuff2[5] = STRINGID_STATROSE; + gBattleTextBuff2[6] = STRINGID_STATROSE >> 8; + gBattleTextBuff2[7] = EOS; + gEffectBattler = battlerId; + SET_STATCHANGER(i + 1, 2, FALSE); + gBattleScripting.animArg1 = 0x21 + i + 6; + gBattleScripting.animArg2 = 0; + BattleScriptExecute(BattleScript_BerryStatRaiseEnd2); + effect = ITEM_STATS_CHANGE; + } + } + break; + case HOLD_EFFECT_CURE_PAR: + if (gBattleMons[battlerId].status1 & STATUS1_PARALYSIS) + { + gBattleMons[battlerId].status1 &= ~(STATUS1_PARALYSIS); + BattleScriptExecute(BattleScript_BerryCurePrlzEnd2); + effect = ITEM_STATUS_CHANGE; + } + break; + case HOLD_EFFECT_CURE_PSN: + if (gBattleMons[battlerId].status1 & STATUS1_PSN_ANY) + { + gBattleMons[battlerId].status1 &= ~(STATUS1_PSN_ANY | STATUS1_TOXIC_COUNTER); + BattleScriptExecute(BattleScript_BerryCurePsnEnd2); + effect = ITEM_STATUS_CHANGE; + } + break; + case HOLD_EFFECT_CURE_BRN: + if (gBattleMons[battlerId].status1 & STATUS1_BURN) + { + gBattleMons[battlerId].status1 &= ~(STATUS1_BURN); + BattleScriptExecute(BattleScript_BerryCureBrnEnd2); + effect = ITEM_STATUS_CHANGE; + } + break; + case HOLD_EFFECT_CURE_FRZ: + if (gBattleMons[battlerId].status1 & STATUS1_FREEZE) + { + gBattleMons[battlerId].status1 &= ~(STATUS1_FREEZE); + BattleScriptExecute(BattleScript_BerryCureFrzEnd2); + effect = ITEM_STATUS_CHANGE; + } + break; + case HOLD_EFFECT_CURE_SLP: + if (gBattleMons[battlerId].status1 & STATUS1_SLEEP) + { + gBattleMons[battlerId].status1 &= ~(STATUS1_SLEEP); + gBattleMons[battlerId].status2 &= ~(STATUS2_NIGHTMARE); + BattleScriptExecute(BattleScript_BerryCureSlpEnd2); + effect = ITEM_STATUS_CHANGE; + } + break; + case HOLD_EFFECT_CURE_CONFUSION: + if (gBattleMons[battlerId].status2 & STATUS2_CONFUSION) + { + gBattleMons[battlerId].status2 &= ~(STATUS2_CONFUSION); + BattleScriptExecute(BattleScript_BerryCureConfusionEnd2); + effect = ITEM_EFFECT_OTHER; + } + break; + case HOLD_EFFECT_CURE_STATUS: + if (gBattleMons[battlerId].status1 & STATUS1_ANY || gBattleMons[battlerId].status2 & STATUS2_CONFUSION) + { + i = 0; + if (gBattleMons[battlerId].status1 & STATUS1_PSN_ANY) + { + StringCopy(gBattleTextBuff1, gStatusConditionString_PoisonJpn); + ++i; + } + if (gBattleMons[battlerId].status1 & STATUS1_SLEEP) + { + gBattleMons[battlerId].status2 &= ~(STATUS2_NIGHTMARE); + StringCopy(gBattleTextBuff1, gStatusConditionString_SleepJpn); + ++i; + } + if (gBattleMons[battlerId].status1 & STATUS1_PARALYSIS) + { + StringCopy(gBattleTextBuff1, gStatusConditionString_ParalysisJpn); + ++i; + } + if (gBattleMons[battlerId].status1 & STATUS1_BURN) + { + StringCopy(gBattleTextBuff1, gStatusConditionString_BurnJpn); + ++i; + } + if (gBattleMons[battlerId].status1 & STATUS1_FREEZE) + { + StringCopy(gBattleTextBuff1, gStatusConditionString_IceJpn); + ++i; + } + if (gBattleMons[battlerId].status2 & STATUS2_CONFUSION) + { + StringCopy(gBattleTextBuff1, gStatusConditionString_ConfusionJpn); + ++i; + } + if (!(i > 1)) + gBattleCommunication[MULTISTRING_CHOOSER] = 0; + else + gBattleCommunication[MULTISTRING_CHOOSER] = 1; + gBattleMons[battlerId].status1 = 0; + gBattleMons[battlerId].status2 &= ~(STATUS2_CONFUSION); + BattleScriptExecute(BattleScript_BerryCureChosenStatusEnd2); + effect = ITEM_STATUS_CHANGE; + } + break; + case HOLD_EFFECT_CURE_ATTRACT: + if (gBattleMons[battlerId].status2 & STATUS2_INFATUATION) + { + gBattleMons[battlerId].status2 &= ~(STATUS2_INFATUATION); + StringCopy(gBattleTextBuff1, gStatusConditionString_LoveJpn); + BattleScriptExecute(BattleScript_BerryCureChosenStatusEnd2); + gBattleCommunication[MULTISTRING_CHOOSER] = 0; + effect = ITEM_EFFECT_OTHER; + } + break; + } + if (effect) + { + gBattleScripting.battler = battlerId; + gPotentialItemEffectBattler = battlerId; + gActiveBattler = gBattlerAttacker = battlerId; + switch (effect) + { + case ITEM_STATUS_CHANGE: + BtlController_EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[battlerId].status1); + MarkBattlerForControllerExec(gActiveBattler); + break; + case ITEM_PP_CHANGE: + if (!(gBattleMons[battlerId].status2 & STATUS2_TRANSFORMED) && !(gDisableStructs[battlerId].mimickedMoves & gBitTable[i])) + gBattleMons[battlerId].pp[i] = changedPP; + break; + } + } + } + break; + case 2: + break; + case ITEMEFFECT_MOVE_END: + for (battlerId = 0; battlerId < gBattlersCount; ++battlerId) + { + gLastUsedItem = gBattleMons[battlerId].item; + if (gBattleMons[battlerId].item == ITEM_ENIGMA_BERRY) + { + battlerHoldEffect = gEnigmaBerries[battlerId].holdEffect; + battlerHoldEffectParam = gEnigmaBerries[battlerId].holdEffectParam; + } + else + { + battlerHoldEffect = ItemId_GetHoldEffect(gLastUsedItem); + battlerHoldEffectParam = ItemId_GetHoldEffectParam(gLastUsedItem); + } + switch (battlerHoldEffect) + { + case HOLD_EFFECT_CURE_PAR: + if (gBattleMons[battlerId].status1 & STATUS1_PARALYSIS) + { + gBattleMons[battlerId].status1 &= ~(STATUS1_PARALYSIS); + BattleScriptPushCursor(); + gBattlescriptCurrInstr = BattleScript_BerryCureParRet; + effect = ITEM_STATUS_CHANGE; + } + break; + case HOLD_EFFECT_CURE_PSN: + if (gBattleMons[battlerId].status1 & STATUS1_PSN_ANY) + { + gBattleMons[battlerId].status1 &= ~(STATUS1_PSN_ANY | STATUS1_TOXIC_COUNTER); + BattleScriptPushCursor(); + gBattlescriptCurrInstr = BattleScript_BerryCurePsnRet; + effect = ITEM_STATUS_CHANGE; + } + break; + case HOLD_EFFECT_CURE_BRN: + if (gBattleMons[battlerId].status1 & STATUS1_BURN) + { + gBattleMons[battlerId].status1 &= ~(STATUS1_BURN); + BattleScriptPushCursor(); + gBattlescriptCurrInstr = BattleScript_BerryCureBrnRet; + effect = ITEM_STATUS_CHANGE; + } + break; + case HOLD_EFFECT_CURE_FRZ: + if (gBattleMons[battlerId].status1 & STATUS1_FREEZE) + { + gBattleMons[battlerId].status1 &= ~(STATUS1_FREEZE); + BattleScriptPushCursor(); + gBattlescriptCurrInstr = BattleScript_BerryCureFrzRet; + effect = ITEM_STATUS_CHANGE; + } + break; + case HOLD_EFFECT_CURE_SLP: + if (gBattleMons[battlerId].status1 & STATUS1_SLEEP) + { + gBattleMons[battlerId].status1 &= ~(STATUS1_SLEEP); + gBattleMons[battlerId].status2 &= ~(STATUS2_NIGHTMARE); + BattleScriptPushCursor(); + gBattlescriptCurrInstr = BattleScript_BerryCureSlpRet; + effect = ITEM_STATUS_CHANGE; + } + break; + case HOLD_EFFECT_CURE_CONFUSION: + if (gBattleMons[battlerId].status2 & STATUS2_CONFUSION) + { + gBattleMons[battlerId].status2 &= ~(STATUS2_CONFUSION); + BattleScriptPushCursor(); + gBattlescriptCurrInstr = BattleScript_BerryCureConfusionRet; + effect = ITEM_EFFECT_OTHER; + } + break; + case HOLD_EFFECT_CURE_ATTRACT: + if (gBattleMons[battlerId].status2 & STATUS2_INFATUATION) + { + gBattleMons[battlerId].status2 &= ~(STATUS2_INFATUATION); + StringCopy(gBattleTextBuff1, gStatusConditionString_LoveJpn); + BattleScriptPushCursor(); + gBattleCommunication[MULTISTRING_CHOOSER] = 0; + gBattlescriptCurrInstr = BattleScript_BerryCureChosenStatusRet; + effect = ITEM_EFFECT_OTHER; + } + break; + case HOLD_EFFECT_CURE_STATUS: + if (gBattleMons[battlerId].status1 & STATUS1_ANY || gBattleMons[battlerId].status2 & STATUS2_CONFUSION) + { + if (gBattleMons[battlerId].status1 & STATUS1_PSN_ANY) + { + StringCopy(gBattleTextBuff1, gStatusConditionString_PoisonJpn); + } + if (gBattleMons[battlerId].status1 & STATUS1_SLEEP) + { + gBattleMons[battlerId].status2 &= ~(STATUS2_NIGHTMARE); + StringCopy(gBattleTextBuff1, gStatusConditionString_SleepJpn); + } + if (gBattleMons[battlerId].status1 & STATUS1_PARALYSIS) + { + StringCopy(gBattleTextBuff1, gStatusConditionString_ParalysisJpn); + } + if (gBattleMons[battlerId].status1 & STATUS1_BURN) + { + StringCopy(gBattleTextBuff1, gStatusConditionString_BurnJpn); + } + if (gBattleMons[battlerId].status1 & STATUS1_FREEZE) + { + StringCopy(gBattleTextBuff1, gStatusConditionString_IceJpn); + } + if (gBattleMons[battlerId].status2 & STATUS2_CONFUSION) + { + StringCopy(gBattleTextBuff1, gStatusConditionString_ConfusionJpn); + } + gBattleMons[battlerId].status1 = 0; + gBattleMons[battlerId].status2 &= ~(STATUS2_CONFUSION); + BattleScriptPushCursor(); + gBattleCommunication[MULTISTRING_CHOOSER] = 0; + gBattlescriptCurrInstr = BattleScript_BerryCureChosenStatusRet; + effect = ITEM_STATUS_CHANGE; + } + break; + case HOLD_EFFECT_RESTORE_STATS: + for (i = 0; i < NUM_BATTLE_STATS; ++i) + { + if (gBattleMons[battlerId].statStages[i] < 6) + { + gBattleMons[battlerId].statStages[i] = 6; + effect = ITEM_STATS_CHANGE; + } + } + if (effect) + { + gBattleScripting.battler = battlerId; + gPotentialItemEffectBattler = battlerId; + BattleScriptPushCursor(); + gBattlescriptCurrInstr = BattleScript_WhiteHerbRet; + return effect; + } + break; + } + if (effect) + { + gBattleScripting.battler = battlerId; + gPotentialItemEffectBattler = battlerId; + gActiveBattler = battlerId; + BtlController_EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBattler].status1); + MarkBattlerForControllerExec(gActiveBattler); + break; + } + } + break; + case ITEMEFFECT_KINGSROCK_SHELLBELL: + if (gBattleMoveDamage) + { + switch (atkHoldEffect) + { + case HOLD_EFFECT_FLINCH: + if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT) + && TARGET_TURN_DAMAGED + && (Random() % 100) < battlerHoldEffectParam + && gBattleMoves[gCurrentMove].flags & FLAG_KINGSROCK_AFFECTED + && gBattleMons[gBattlerTarget].hp) + { + gBattleCommunication[MOVE_EFFECT_BYTE] = MOVE_EFFECT_FLINCH; + BattleScriptPushCursor(); + SetMoveEffect(0, 0); + BattleScriptPop(); + } + break; + case HOLD_EFFECT_SHELL_BELL: + if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT) + && gSpecialStatuses[gBattlerTarget].dmg != 0 + && gSpecialStatuses[gBattlerTarget].dmg != 0xFFFF + && gBattlerAttacker != gBattlerTarget + && gBattleMons[gBattlerAttacker].hp != gBattleMons[gBattlerAttacker].maxHP + && gBattleMons[gBattlerAttacker].hp != 0) + { + gLastUsedItem = atkItem; + gPotentialItemEffectBattler = gBattlerAttacker; + gBattleScripting.battler = gBattlerAttacker; + gBattleMoveDamage = (gSpecialStatuses[gBattlerTarget].dmg / atkHoldEffectParam) * -1; + if (gBattleMoveDamage == 0) + gBattleMoveDamage = -1; + gSpecialStatuses[gBattlerTarget].dmg = 0; + BattleScriptPushCursor(); + gBattlescriptCurrInstr = BattleScript_ItemHealHP_Ret; + ++effect; + } + break; + } + } + break; + } + return effect; +} + +void ClearFuryCutterDestinyBondGrudge(u8 battlerId) +{ + gDisableStructs[battlerId].furyCutterCounter = 0; + gBattleMons[battlerId].status2 &= ~(STATUS2_DESTINY_BOND); + gStatuses3[battlerId] &= ~(STATUS3_GRUDGE); +} + +void HandleAction_RunBattleScript(void) // identical to RunBattleScriptCommands +{ + if (!gBattleControllerExecFlags) + gBattleScriptingCommandsTable[*gBattlescriptCurrInstr](); +} + +u8 GetMoveTarget(u16 move, u8 setTarget) +{ + u8 targetBattler = 0; + u8 moveTarget; + u8 side; + + if (setTarget) + moveTarget = setTarget - 1; + else + moveTarget = gBattleMoves[move].target; + switch (moveTarget) + { + case MOVE_TARGET_SELECTED: + side = GetBattlerSide(gBattlerAttacker) ^ BIT_SIDE; + if (gSideTimers[side].followmeTimer && gBattleMons[gSideTimers[side].followmeTarget].hp) + targetBattler = gSideTimers[side].followmeTarget; + else + { + side = GetBattlerSide(gBattlerAttacker); + do + { + targetBattler = Random() % gBattlersCount; + } while (targetBattler == gBattlerAttacker || side == GetBattlerSide(targetBattler) || gAbsentBattlerFlags & gBitTable[targetBattler]); + if (gBattleMoves[move].type == TYPE_ELECTRIC + && AbilityBattleEffects(ABILITYEFFECT_COUNT_OTHER_SIDE, gBattlerAttacker, ABILITY_LIGHTNING_ROD, 0, 0) + && gBattleMons[targetBattler].ability != ABILITY_LIGHTNING_ROD) + { + targetBattler ^= BIT_FLANK; + RecordAbilityBattle(targetBattler, gBattleMons[targetBattler].ability); + gSpecialStatuses[targetBattler].lightningRodRedirected = 1; + } + } + break; + case MOVE_TARGET_DEPENDS: + case MOVE_TARGET_BOTH: + case MOVE_TARGET_FOES_AND_ALLY: + case MOVE_TARGET_OPPONENTS_FIELD: + targetBattler = GetBattlerAtPosition((GetBattlerPosition(gBattlerAttacker) & BIT_SIDE) ^ BIT_SIDE); + if (gAbsentBattlerFlags & gBitTable[targetBattler]) + targetBattler ^= BIT_FLANK; + break; + case MOVE_TARGET_RANDOM: + side = GetBattlerSide(gBattlerAttacker) ^ BIT_SIDE; + if (gSideTimers[side].followmeTimer && gBattleMons[gSideTimers[side].followmeTarget].hp) + targetBattler = gSideTimers[side].followmeTarget; + else if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE && moveTarget & MOVE_TARGET_RANDOM) + { + if (GetBattlerSide(gBattlerAttacker) == B_SIDE_PLAYER) + { + if (Random() & 1) + targetBattler = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT); + else + targetBattler = GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT); + } + else + { + if (Random() & 1) + targetBattler = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT); + else + targetBattler = GetBattlerAtPosition(B_POSITION_PLAYER_RIGHT); + } + if (gAbsentBattlerFlags & gBitTable[targetBattler]) + targetBattler ^= BIT_FLANK; + } + else + targetBattler = GetBattlerAtPosition((GetBattlerPosition(gBattlerAttacker) & BIT_SIDE) ^ BIT_SIDE); + break; + case MOVE_TARGET_USER_OR_SELECTED: + case MOVE_TARGET_USER: + targetBattler = gBattlerAttacker; + break; + } + *(gBattleStruct->moveTarget + gBattlerAttacker) = targetBattler; + return targetBattler; +} + +static bool32 HasObedientBitSet(u8 battlerId) +{ + if (GetBattlerSide(battlerId) == B_SIDE_OPPONENT + || (GetMonData(&gPlayerParty[gBattlerPartyIndexes[battlerId]], MON_DATA_SPECIES, NULL) != SPECIES_DEOXYS + && GetMonData(&gPlayerParty[gBattlerPartyIndexes[battlerId]], MON_DATA_SPECIES, NULL) != SPECIES_MEW)) + return TRUE; + return GetMonData(&gPlayerParty[gBattlerPartyIndexes[battlerId]], MON_DATA_OBEDIENCE, NULL); +} + +u8 IsMonDisobedient(void) +{ + s32 rnd; + s32 calc; + u8 obedienceLevel = 0; + + if ((gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_POKEDUDE)) || GetBattlerSide(gBattlerAttacker) == B_SIDE_OPPONENT) + return 0; + if (HasObedientBitSet(gBattlerAttacker)) // only if species is Mew or Deoxys + { + if (!IsOtherTrainer(gBattleMons[gBattlerAttacker].otId, gBattleMons[gBattlerAttacker].otName) || FlagGet(FLAG_0x827)) + return 0; + obedienceLevel = 10; + if (FlagGet(FLAG_0x821)) + obedienceLevel = 30; + if (FlagGet(FLAG_0x823)) + obedienceLevel = 50; + if (FlagGet(FLAG_0x825)) + obedienceLevel = 70; + } + if (gBattleMons[gBattlerAttacker].level <= obedienceLevel) + return 0; + rnd = (Random() & 255); + calc = (gBattleMons[gBattlerAttacker].level + obedienceLevel) * rnd >> 8; + if (calc < obedienceLevel) + return 0; + // is not obedient + if (gCurrentMove == MOVE_RAGE) + gBattleMons[gBattlerAttacker].status2 &= ~(STATUS2_RAGE); + if (gBattleMons[gBattlerAttacker].status1 & STATUS1_SLEEP && (gCurrentMove == MOVE_SNORE || gCurrentMove == MOVE_SLEEP_TALK)) + { + gBattlescriptCurrInstr = BattleScript_IgnoresWhileAsleep; + return 1; + } + rnd = (Random() & 255); + calc = (gBattleMons[gBattlerAttacker].level + obedienceLevel) * rnd >> 8; + if (calc < obedienceLevel && gCurrentMove != MOVE_FOCUS_PUNCH) // Additional check for focus punch in FR + { + calc = CheckMoveLimitations(gBattlerAttacker, gBitTable[gCurrMovePos], 0xFF); + if (calc == 0xF) // all moves cannot be used + { + gBattleCommunication[MULTISTRING_CHOOSER] = Random() & 3; + gBattlescriptCurrInstr = BattleScript_MoveUsedLoafingAround; + return 1; + } + else // use a random move + { + do + gCurrMovePos = gChosenMovePos = Random() & 3; + while (gBitTable[gCurrMovePos] & calc); + gCalledMove = gBattleMons[gBattlerAttacker].moves[gCurrMovePos]; + gBattlescriptCurrInstr = BattleScript_IgnoresAndUsesRandomMove; + gBattlerTarget = GetMoveTarget(gCalledMove, 0); + gHitMarker |= HITMARKER_x200000; + return 2; + } + } + else + { + obedienceLevel = gBattleMons[gBattlerAttacker].level - obedienceLevel; + calc = (Random() & 255); + if (calc < obedienceLevel && !(gBattleMons[gBattlerAttacker].status1 & STATUS1_ANY) && gBattleMons[gBattlerAttacker].ability != ABILITY_VITAL_SPIRIT && gBattleMons[gBattlerAttacker].ability != ABILITY_INSOMNIA) + { + // try putting asleep + int i; + + for (i = 0; i < gBattlersCount; ++i) + if (gBattleMons[i].status2 & STATUS2_UPROAR) + break; + if (i == gBattlersCount) + { + gBattlescriptCurrInstr = BattleScript_IgnoresAndFallsAsleep; + return 1; + } + } + calc -= obedienceLevel; + if (calc < obedienceLevel) + { + gBattleMoveDamage = CalculateBaseDamage(&gBattleMons[gBattlerAttacker], &gBattleMons[gBattlerAttacker], MOVE_POUND, 0, 40, 0, gBattlerAttacker, gBattlerAttacker); + gBattlerTarget = gBattlerAttacker; + gBattlescriptCurrInstr = BattleScript_IgnoresAndHitsItself; + gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE; + return 2; + } + else + { + gBattleCommunication[MULTISTRING_CHOOSER] = Random() & 3; + gBattlescriptCurrInstr = BattleScript_MoveUsedLoafingAround; + return 1; + } + } +} diff --git a/src/battle_util2.c b/src/battle_util2.c new file mode 100644 index 000000000..d940d8508 --- /dev/null +++ b/src/battle_util2.c @@ -0,0 +1,96 @@ +#include "global.h" +#include "bg.h" +#include "battle.h" +#include "pokemon.h" +#include "malloc.h" +#include "trainer_tower.h" +#include "battle_util2.h" + +void AllocateBattleResources(void) +{ + if (gBattleTypeFlags & BATTLE_TYPE_TRAINER_TOWER) + InitTrainerTowerBattleStruct(); + if (gBattleTypeFlags & BATTLE_TYPE_POKEDUDE) + { + s32 i; + + for (i = 0; i < 4; ++i) + gUnknown_3005EE0[i] = AllocZeroed(8); + } + gBattleStruct = AllocZeroed(sizeof(*gBattleStruct)); + gBattleResources = AllocZeroed(sizeof(*gBattleResources)); + gBattleResources->secretBase = AllocZeroed(sizeof(*gBattleResources->secretBase)); + gBattleResources->flags = AllocZeroed(sizeof(*gBattleResources->flags)); + gBattleResources->battleScriptsStack = AllocZeroed(sizeof(*gBattleResources->battleScriptsStack)); + gBattleResources->battleCallbackStack = AllocZeroed(sizeof(*gBattleResources->battleCallbackStack)); + gBattleResources->beforeLvlUp = AllocZeroed(sizeof(*gBattleResources->beforeLvlUp)); + gBattleResources->ai = AllocZeroed(sizeof(*gBattleResources->ai)); + gBattleResources->battleHistory = AllocZeroed(sizeof(*gBattleResources->battleHistory)); + gBattleResources->AI_ScriptsStack = AllocZeroed(sizeof(*gBattleResources->AI_ScriptsStack)); + gLinkBattleSendBuffer = AllocZeroed(BATTLE_BUFFER_LINK_SIZE); + gLinkBattleRecvBuffer = AllocZeroed(BATTLE_BUFFER_LINK_SIZE); + gUnknown_2022BB8 = AllocZeroed(0x2000); + gUnknown_2022BBC = AllocZeroed(0x1000); + SetBgTilemapBuffer(1, gUnknown_2022BBC); + SetBgTilemapBuffer(2, gUnknown_2022BBC); +} + +void FreeBattleResources(void) +{ + if (gBattleTypeFlags & BATTLE_TYPE_TRAINER_TOWER) + FreeTrainerTowerBattleStruct(); + if (gBattleTypeFlags & BATTLE_TYPE_POKEDUDE) + { + s32 i; + + for (i = 0; i < 4; ++i) + { + FREE_AND_SET_NULL(gUnknown_3005EE0[i]); + } + } + if (gBattleResources != NULL) + { + FREE_AND_SET_NULL(gBattleStruct); + FREE_AND_SET_NULL(gBattleResources->secretBase); + FREE_AND_SET_NULL(gBattleResources->flags); + FREE_AND_SET_NULL(gBattleResources->battleScriptsStack); + FREE_AND_SET_NULL(gBattleResources->battleCallbackStack); + FREE_AND_SET_NULL(gBattleResources->beforeLvlUp); + FREE_AND_SET_NULL(gBattleResources->ai); + FREE_AND_SET_NULL(gBattleResources->battleHistory); + FREE_AND_SET_NULL(gBattleResources->AI_ScriptsStack); + FREE_AND_SET_NULL(gBattleResources); + FREE_AND_SET_NULL(gLinkBattleSendBuffer); + FREE_AND_SET_NULL(gLinkBattleRecvBuffer); + FREE_AND_SET_NULL(gUnknown_2022BB8); + FREE_AND_SET_NULL(gUnknown_2022BBC); + } +} + +void AdjustFriendshipOnBattleFaint(u8 battlerId) +{ + u8 opposingBattlerId, opposingBattlerId2; + + if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE) + { + opposingBattlerId = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT); + opposingBattlerId2 = GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT); + if (gBattleMons[opposingBattlerId2].level > gBattleMons[opposingBattlerId].level) + opposingBattlerId = opposingBattlerId2; + } + else + { + opposingBattlerId = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT); + } + if (gBattleMons[opposingBattlerId].level > gBattleMons[battlerId].level) + { + if (gBattleMons[opposingBattlerId].level - gBattleMons[battlerId].level > 29) + AdjustFriendship(&gPlayerParty[gBattlerPartyIndexes[battlerId]], 9); + else + AdjustFriendship(&gPlayerParty[gBattlerPartyIndexes[battlerId]], 7); + } + else + { + AdjustFriendship(&gPlayerParty[gBattlerPartyIndexes[battlerId]], 7); + } +} diff --git a/src/berry_pouch.c b/src/berry_pouch.c new file mode 100644 index 000000000..525249514 --- /dev/null +++ b/src/berry_pouch.c @@ -0,0 +1,1528 @@ +#include "global.h" +#include "malloc.h" +#include "bg.h" +#include "decompress.h" +#include "gpu_regs.h" +#include "palette.h" +#include "text.h" +#include "berry_pouch.h" +#include "item_menu.h" +#include "menu_helpers.h" +#include "new_menu_helpers.h" +#include "scanline_effect.h" +#include "item_menu_icons.h" +#include "list_menu.h" +#include "graphics.h" +#include "berry.h" +#include "item.h" +#include "item_use.h" +#include "party_menu.h" +#include "text_window.h" +#include "strings.h" +#include "string_util.h" +#include "sound.h" +#include "link.h" +#include "money.h" +#include "shop.h" +#include "menu.h" +#include "menu_indicators.h" +#include "pokemon_storage_system.h" +#include "constants/items.h" +#include "constants/songs.h" + +struct BerryPouchStruct_203F36C +{ + void (*exitCallback)(void); + u16 indicatorOffset; + u8 indicatorTaskId; + u8 listMenuNumItems; + u8 listMenuMaxShowed; + u8 itemMenuIconId; + u8 ALIGNED(4) bg1TilemapBuffer[BG_SCREEN_SIZE]; + s16 data[4]; +}; + +struct BerryPouchStruct_203F370 +{ + void (*savedCallback)(void); + u8 type; + u8 allowSelect; + u8 unused_06; + u16 listMenuSelectedRow; + u16 listMenuScrollOffset; +}; + +enum +{ + BP_ACTION_USE = 0, + BP_ACTION_TOSS, + BP_ACTION_GIVE, + BP_ACTION_EXIT, + BP_ACTION_DUMMY +}; + +static EWRAM_DATA struct BerryPouchStruct_203F36C *sResources = NULL; +static EWRAM_DATA struct BerryPouchStruct_203F370 sStaticCnt = {}; +static EWRAM_DATA struct ListMenuItem *sListMenuItems = NULL; +static EWRAM_DATA u8 * sListMenuStrbuf = NULL; +static EWRAM_DATA const u8 * sContextMenuOptions = NULL; +static EWRAM_DATA u8 sContextMenuNumOptions = 0; +static ALIGNED(4) EWRAM_DATA u8 sVariableWindowIds[14] = {}; +static ALIGNED(4) EWRAM_DATA u8 sBerryPouchSpriteId = 0; + +static void CB2_InitBerryPouch(void); +static bool8 RunBerryPouchInit(void); +static void AbortBerryPouchLoading(void); +static void Task_AbortBerryPouchLoading_WaitFade(u8 taskId); +static void BerryPouchInitBgs(void); +static bool8 BerryPouchLoadGfx(void); +static bool8 AllocateListMenuBuffers(void); +static void SetUpListMenuTemplate(void); +static void GetBerryNameAndIndexForMenu(u8 * dest, u16 itemId); +static void BerryPouchMoveCursorFunc(s32 itemIndex, bool8 onInit, struct ListMenu *list); +static void BerryPouchItemPrintFunc(u8 windowId, s32 itemId, u8 y); +static void BerryPouchSetArrowCursorAt(u8 y, u8 colorIdx); +static void PrintSelectedBerryDescription(s32 itemIndex); +static void CreateScrollIndicatorArrows_BerryPouchList(void); +static void PrintBerryPouchHeaderCentered(void); +static void SanitizeListMenuSelectionParams(void); +static void UpdateListMenuScrollOffset(void); +static void BerryPouch_DestroyResources(void); +static void Task_BerryPouchFadeToExitCallback(u8 taskId); +static void SortAndCountBerries(void); +static void Task_BerryPouchMain(u8 taskId); +static void Task_NormalContextMenu(u8 taskId); +static void Task_NormalContextMenu_HandleInput(u8 taskId); +static void Task_BerryPouch_Use(u8 taskId); +static void Task_BerryPouch_Toss(u8 taskId); +static void Task_AskTossMultiple(u8 taskId); +static void Task_TossNo(u8 taskId); +static void Task_Toss_SelectMultiple(u8 taskId); +static void Task_TossYes(u8 taskId); +static void Task_WaitButtonThenTossBerries(u8 taskId); +static void Task_BerryPouch_Give(u8 taskId); +static void Task_Give_PrintThereIsNoPokemon(u8 taskId); +static void Task_WaitButtonBeforeDialogueWindowDestruction(u8 taskId); +static void Task_BerryPouch_Exit(u8 taskId); +static void Task_ContextMenu_FromPartyGiveMenu(u8 taskId); +static void Task_ContextMenu_FromPokemonPC(u8 taskId); +static void Task_ContextMenu_Sell(u8 taskId); +static void Task_AskSellMultiple(u8 taskId); +static void Task_SellMultiple_CreateYesNoMenu(u8 taskId); +static void Task_SellNo(u8 taskId); +static void Task_Sell_PrintSelectMultipleUI(u8 taskId); +static void SellMultiple_UpdateSellPriceDisplay(s32 price); +static void Task_Sell_SelectMultiple(u8 taskId); +static void Task_SellYes(u8 taskId); +static void Task_SellBerries_PlaySfxAndRemoveBerries(u8 taskId); +static void Task_SellBerries_WaitButton(u8 taskId); +static void BerryPouchInitWindows(void); +static void BerryPouchPrint(u8 windowId, u8 fontId, const u8 * str, u8 x, u8 y, u8 letterSpacing, u8 lineSpacing, u8 speed, u8 colorIdx); +static u8 GetOrCreateVariableWindow(u8 winIdx); +static void DestroyVariableWindow(u8 winIdx); +static void TryDestroyVariableWindow(u8 winIdx); +static u8 GetVariableWindowId(u8 winIdx); +static void CreateYesNoMenuWin3(u8 taskId, const struct YesNoFuncTable *ptrs); +static void CreateYesNoMenuWin4(u8 taskId, const struct YesNoFuncTable *ptrs); +static void PrintMoneyInWin2(void); +static void CreateBerryPouchSprite(void); +static void StartBerryPouchSpriteWobbleAnim(void); +static void SpriteCB_BerryPouchWaitWobbleAnim(struct Sprite *sprite); + +static const struct BgTemplate sBgTemplates[] = { + { + .bg = 0, + .charBaseIndex = 0, + .mapBaseIndex = 31, + .screenSize = 0, + .paletteMode = 0, + .priority = 1, + .baseTile = 0x000 + }, { + .bg = 1, + .charBaseIndex = 3, + .mapBaseIndex = 30, + .screenSize = 0, + .paletteMode = 0, + .priority = 2, + .baseTile = 0x000 + }, { + .bg = 2, + .charBaseIndex = 0, + .mapBaseIndex = 29, + .screenSize = 0, + .paletteMode = 0, + .priority = 0, + .baseTile = 0x000 + } +}; + +static const TaskFunc sBerryPouchContextMenuTasks[] = { + Task_NormalContextMenu, + Task_ContextMenu_FromPartyGiveMenu, + Task_ContextMenu_Sell, + Task_ContextMenu_FromPokemonPC, + Task_NormalContextMenu +}; + +static const struct YesNoFuncTable sYesNoFuncs_Toss = { + .yesFunc = Task_TossYes, + .noFunc = Task_TossNo +}; + +static const struct YesNoFuncTable sYesNoFuncs_Sell = { + .yesFunc = Task_SellYes, + .noFunc = Task_SellNo +}; + +static const struct MenuAction sContextMenuActions[] = { + {gOtherText_Use, Task_BerryPouch_Use}, + {gOtherText_Toss, Task_BerryPouch_Toss}, + {gOtherText_Give, Task_BerryPouch_Give}, + {gOtherText_Exit, Task_BerryPouch_Exit}, + {gString_Dummy, NULL} +}; + +static const u8 sOptions_UseGiveTossExit[] = { + BP_ACTION_USE, + BP_ACTION_GIVE, + BP_ACTION_TOSS, + BP_ACTION_EXIT +}; + +static const u8 sOptions_GiveExit[] = { + BP_ACTION_GIVE, + BP_ACTION_EXIT, + BP_ACTION_DUMMY, + BP_ACTION_DUMMY +}; + +static const u8 sOptions_Exit[] = { + BP_ACTION_EXIT, + BP_ACTION_DUMMY, + BP_ACTION_DUMMY, + BP_ACTION_DUMMY +}; + +static const u8 sOptions_UseToss_Exit[] = { + BP_ACTION_USE, + BP_ACTION_TOSS, + BP_ACTION_EXIT, + BP_ACTION_DUMMY +}; + +static const u8 sText_Space[] = _(" "); + +static const struct WindowTemplate sWindowTemplates_Main[] = { + { + .bg = 0, + .tilemapLeft = 11, + .tilemapTop = 1, + .width = 18, + .height = 14, + .paletteNum = 15, + .baseBlock = 0x027 + }, { + .bg = 0, + .tilemapLeft = 5, + .tilemapTop = 16, + .width = 25, + .height = 4, + .paletteNum = 15, + .baseBlock = 0x123 + }, { + .bg = 2, + .tilemapLeft = 1, + .tilemapTop = 1, + .width = 9, + .height = 2, + .paletteNum = 15, + .baseBlock = 0x187 + }, DUMMY_WIN_TEMPLATE +}; + +static const struct WindowTemplate sWindowTemplates_Variable[] = { + { + .bg = 0x02, + .tilemapLeft = 0x18, + .tilemapTop = 0x0f, + .width = 0x05, + .height = 0x04, + .paletteNum = 0x0f, + .baseBlock = 0x1d1 + }, { + .bg = 0x02, + .tilemapLeft = 0x11, + .tilemapTop = 0x09, + .width = 0x0c, + .height = 0x04, + .paletteNum = 0x0f, + .baseBlock = 0x1d1 + }, { + .bg = 0x02, + .tilemapLeft = 0x01, + .tilemapTop = 0x01, + .width = 0x08, + .height = 0x03, + .paletteNum = 0x0c, + .baseBlock = 0x201 + }, { + .bg = 0x02, + .tilemapLeft = 0x17, + .tilemapTop = 0x0f, + .width = 0x06, + .height = 0x04, + .paletteNum = 0x0f, + .baseBlock = 0x219 + }, { + .bg = 0x02, + .tilemapLeft = 0x15, + .tilemapTop = 0x09, + .width = 0x06, + .height = 0x04, + .paletteNum = 0x0f, + .baseBlock = 0x219 + }, { + .bg = 0x02, + .tilemapLeft = 0x02, + .tilemapTop = 0x0f, + .width = 0x1a, + .height = 0x04, + .paletteNum = 0x0f, + .baseBlock = 0x231 + }, { + .bg = 0x02, + .tilemapLeft = 0x06, + .tilemapTop = 0x0f, + .width = 0x0e, + .height = 0x04, + .paletteNum = 0x0c, + .baseBlock = 0x231 + }, { + .bg = 0x02, + .tilemapLeft = 0x06, + .tilemapTop = 0x0f, + .width = 0x0f, + .height = 0x04, + .paletteNum = 0x0c, + .baseBlock = 0x269 + }, { + .bg = 0x02, + .tilemapLeft = 0x06, + .tilemapTop = 0x0f, + .width = 0x10, + .height = 0x04, + .paletteNum = 0x0c, + .baseBlock = 0x2a5 + }, { + .bg = 0x02, + .tilemapLeft = 0x06, + .tilemapTop = 0x0f, + .width = 0x17, + .height = 0x04, + .paletteNum = 0x0c, + .baseBlock = 0x2e5 + }, { + .bg = 0x02, + .tilemapLeft = 0x16, + .tilemapTop = 0x11, + .width = 0x07, + .height = 0x02, + .paletteNum = 0x0f, + .baseBlock = 0x199 + }, { + .bg = 0x02, + .tilemapLeft = 0x16, + .tilemapTop = 0x0f, + .width = 0x07, + .height = 0x04, + .paletteNum = 0x0f, + .baseBlock = 0x199 + }, { + .bg = 0x02, + .tilemapLeft = 0x16, + .tilemapTop = 0x0d, + .width = 0x07, + .height = 0x06, + .paletteNum = 0x0f, + .baseBlock = 0x199 + }, { + .bg = 0x02, + .tilemapLeft = 0x16, + .tilemapTop = 0x0b, + .width = 0x07, + .height = 0x08, + .paletteNum = 0x0f, + .baseBlock = 0x199 + } +}; + +static const u8 sTextColors[][3] = { + { 0, 1, 2 }, + { 0, 2, 3 }, + { 0, 3, 2 } +}; + +static const struct OamData sOamData = { + .affineMode = ST_OAM_AFFINE_NORMAL, + .shape = ST_OAM_SQUARE, + .size = ST_OAM_SIZE_3, + .priority = 1 +}; + +static const union AnimCmd sSpriteAnim_Dummy[] = { + ANIMCMD_FRAME(0, 0), + ANIMCMD_END +}; + +static const union AnimCmd *const sSpriteAnimTable[] = { + sSpriteAnim_Dummy +}; + +static const union AffineAnimCmd sSpriteAffineAnim_Static[] = { + AFFINEANIMCMD_FRAME(0x100, 0x100, 0, 0), + AFFINEANIMCMD_END +}; + +static const union AffineAnimCmd sSpriteAffineAnim_Wobble[] = { + AFFINEANIMCMD_FRAME(0, 0, -2, 2), + AFFINEANIMCMD_FRAME(0, 0, 2, 4), + AFFINEANIMCMD_FRAME(0, 0, -2, 4), + AFFINEANIMCMD_FRAME(0, 0, 2, 2), + AFFINEANIMCMD_END +}; + +static const union AffineAnimCmd *const sSpriteAffineAnimTable[] = { + sSpriteAffineAnim_Static, + sSpriteAffineAnim_Wobble +}; + +static const struct CompressedSpriteSheet sBerryPouchSpriteSheet = { + gBerryPouchSpriteTiles, 0x800, 100 +}; + +static const struct CompressedSpritePalette sBerryPouchSpritePal = { + gBerryPouchSpritePalette, 100 +}; + +static const struct SpriteTemplate sSpriteTemplate_BerryPouch = { + 100, 100, &sOamData, sSpriteAnimTable, NULL, sSpriteAffineAnimTable, SpriteCallbackDummy +}; + +void InitBerryPouch(u8 type, void (*savedCallback)(void), u8 allowSelect) +{ + u8 i; + + sResources = Alloc(sizeof(struct BerryPouchStruct_203F36C)); + if (sResources == NULL) + { + SetMainCallback2(savedCallback); + } + else + { + if (type != BERRYPOUCH_NA) + sStaticCnt.type = type; + if (allowSelect != 0xFF) + sStaticCnt.allowSelect = allowSelect; + if (savedCallback != NULL) + sStaticCnt.savedCallback = savedCallback; + sResources->exitCallback = NULL; + sResources->itemMenuIconId = 0; + sResources->indicatorTaskId = 0xFF; + for (i = 0; i < 4; i++) + sResources->data[i] = 0; + gTextFlags.autoScroll = FALSE; + gSpecialVar_ItemId = ITEM_NONE; + SetMainCallback2(CB2_InitBerryPouch); + } +} + +static void CB2_BerryPouchIdle(void) +{ + RunTasks(); + AnimateSprites(); + BuildOamBuffer(); + DoScheduledBgTilemapCopiesToVram(); + UpdatePaletteFade(); +} + +static void VBlankCB_BerryPouchIdle(void) +{ + LoadOam(); + ProcessSpriteCopyRequests(); + TransferPlttBuffer(); +} + +static void CB2_InitBerryPouch(void) +{ + while (1) + { + if (sub_80BF72C() == TRUE) + break; + if (RunBerryPouchInit() == TRUE) + break; + if (MenuHelpers_LinkSomething() == TRUE) + break; + } +} + +static bool8 RunBerryPouchInit(void) +{ + u8 taskId; + + switch (gMain.state) + { + case 0: + SetVBlankHBlankCallbacksToNull(); + ClearScheduledBgCopiesToVram(); + gMain.state++; + break; + case 1: + ScanlineEffect_Stop(); + gMain.state++; + break; + case 2: + FreeAllSpritePalettes(); + gMain.state++; + break; + case 3: + ResetPaletteFade(); + gMain.state++; + break; + case 4: + ResetSpriteData(); + gMain.state++; + break; + case 5: + ResetItemMenuIconState(); + gMain.state++; + break; + case 6: + if (!MenuHelpers_LinkSomething()) + ResetTasks(); + gMain.state++; + break; + case 7: + BerryPouchInitBgs(); + sResources->data[0] = 0; + gMain.state++; + break; + case 8: + if (BerryPouchLoadGfx()) + gMain.state++; + break; + case 9: + BerryPouchInitWindows(); + gMain.state++; + break; + case 10: + SortAndCountBerries(); + SanitizeListMenuSelectionParams(); + UpdateListMenuScrollOffset(); + gMain.state++; + break; + case 11: + if (!AllocateListMenuBuffers()) + { + AbortBerryPouchLoading(); + return TRUE; + } + gMain.state++; + break; + case 12: + SetUpListMenuTemplate(); + gMain.state++; + break; + case 13: + PrintBerryPouchHeaderCentered(); + gMain.state++; + break; + case 14: + taskId = CreateTask(Task_BerryPouchMain, 0); + gTasks[taskId].data[0] = ListMenuInit(&gMultiuseListMenuTemplate, sStaticCnt.listMenuScrollOffset, sStaticCnt.listMenuSelectedRow); + gTasks[taskId].data[8] = 0; + gMain.state++; + break; + case 15: + CreateBerryPouchSprite(); + gMain.state++; + break; + case 16: + CreateScrollIndicatorArrows_BerryPouchList(); + gMain.state++; + break; + case 17: + BlendPalettes(0xFFFFFFFF, 16, RGB_BLACK); + gMain.state++; + break; + case 18: + BeginNormalPaletteFade(0xFFFFFFFF, -2, 16, 0, RGB_BLACK); + gMain.state++; + break; + default: + SetVBlankCallback(VBlankCB_BerryPouchIdle); + SetMainCallback2(CB2_BerryPouchIdle); + return TRUE; + } + + return FALSE; +} + +static void AbortBerryPouchLoading(void) +{ + BeginNormalPaletteFade(0xFFFFFFFF, -2, 0, 16, RGB_BLACK); + CreateTask(Task_AbortBerryPouchLoading_WaitFade, 0); + SetVBlankCallback(VBlankCB_BerryPouchIdle); + SetMainCallback2(CB2_BerryPouchIdle); +} + +static void Task_AbortBerryPouchLoading_WaitFade(u8 taskId) +{ + if (!gPaletteFade.active) + { + SetMainCallback2(sStaticCnt.savedCallback); + BerryPouch_DestroyResources(); + DestroyTask(taskId); + } +} + +static void BerryPouchInitBgs(void) +{ + ResetAllBgsCoordinatesAndBgCntRegs(); + memset(sResources->bg1TilemapBuffer, 0, BG_SCREEN_SIZE); + ResetBgsAndClearDma3BusyFlags(FALSE); + InitBgsFromTemplates(0, sBgTemplates, NELEMS(sBgTemplates)); + SetBgTilemapBuffer(1, sResources->bg1TilemapBuffer); + ScheduleBgCopyTilemapToVram(1); + SetGpuReg(REG_OFFSET_BLDCNT, 0); + SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_MODE_0 | DISPCNT_OBJ_1D_MAP | DISPCNT_OBJ_ON); + ShowBg(0); + ShowBg(1); + ShowBg(2); +} + +static bool8 BerryPouchLoadGfx(void) +{ + switch (sResources->data[0]) + { + case 0: + ResetTempTileDataBuffers(); + DecompressAndCopyTileDataToVram(1, gBerryPouchBgGfx, 0, 0, 0); + sResources->data[0]++; + break; + case 1: + if (FreeTempTileDataBuffersIfPossible() != TRUE) + { + LZDecompressWram(gBerryPouchBg1Tilemap, sResources->bg1TilemapBuffer); + sResources->data[0]++; + } + break; + case 2: + LoadCompressedPalette(gBerryPouchBgPals, 0, 0x60); + if (gSaveBlock2Ptr->playerGender != MALE) + LoadCompressedPalette(gBerryPouchBgPal0FemaleOverride, 0, 0x20); + sResources->data[0]++; + break; + case 3: + LoadCompressedSpriteSheet(&sBerryPouchSpriteSheet); + sResources->data[0]++; + break; + default: + LoadCompressedSpritePalette(&sBerryPouchSpritePal); + sResources->data[0] = 0; + return TRUE; + } + + return FALSE; +} + +static bool8 AllocateListMenuBuffers(void) +{ + sListMenuItems = Alloc(NUM_BERRIES * sizeof(struct ListMenuItem)); + if (sListMenuItems == NULL) + return FALSE; + sListMenuStrbuf = Alloc(sResources->listMenuNumItems * 27); + if (sListMenuStrbuf == NULL) + return FALSE; + return TRUE; +} + +static void SetUpListMenuTemplate(void) +{ + u16 i; + struct BagPocket *pocket = &gBagPockets[POCKET_BERRY_POUCH - 1]; + for (i = 0; i < sResources->listMenuNumItems; i++) + { + GetBerryNameAndIndexForMenu(&sListMenuStrbuf[i * 27], pocket->itemSlots[i].itemId); + sListMenuItems[i].label = &sListMenuStrbuf[i * 27]; + sListMenuItems[i].index = i; + } + sListMenuItems[i].label = gText_Close; + sListMenuItems[i].index = i; + gMultiuseListMenuTemplate.items = sListMenuItems; + if (sStaticCnt.type != BERRYPOUCH_FROMBERRYCRUSH) + gMultiuseListMenuTemplate.totalItems = sResources->listMenuNumItems + 1; + else + gMultiuseListMenuTemplate.totalItems = sResources->listMenuNumItems; + gMultiuseListMenuTemplate.windowId = 0; + gMultiuseListMenuTemplate.header_X = 0; + gMultiuseListMenuTemplate.item_X = 9; + gMultiuseListMenuTemplate.cursor_X = 1; + gMultiuseListMenuTemplate.lettersSpacing = 0; + gMultiuseListMenuTemplate.itemVerticalPadding = 2; + gMultiuseListMenuTemplate.upText_Y = 2; + gMultiuseListMenuTemplate.maxShowed = sResources->listMenuMaxShowed; + gMultiuseListMenuTemplate.fontId = 2; + gMultiuseListMenuTemplate.cursorPal = 2; + gMultiuseListMenuTemplate.fillValue = 0; + gMultiuseListMenuTemplate.cursorShadowPal = 3; + gMultiuseListMenuTemplate.moveCursorFunc = BerryPouchMoveCursorFunc; + gMultiuseListMenuTemplate.itemPrintFunc = BerryPouchItemPrintFunc; + gMultiuseListMenuTemplate.cursorKind = 0; + gMultiuseListMenuTemplate.scrollMultiple = 0; +} + +static void GetBerryNameAndIndexForMenu(u8 * dest, u16 itemId) +{ + StringCopy(gStringVar4, gText_FontSize0); + StringAppend(gStringVar4, gOtherText_UnkF9_08_Clear_01); + ConvertIntToDecimalStringN(gStringVar1, itemId - FIRST_BERRY_INDEX + 1, STR_CONV_MODE_LEADING_ZEROS, 2); + StringAppend(gStringVar4, gStringVar1); + CopyItemName(itemId, gStringVar1); + StringAppend(gStringVar4, sText_Space); + StringAppend(gStringVar4, gText_FontSize2); + StringAppend(gStringVar4, gStringVar1); + StringCopy(dest, gStringVar4); +} + +static void CopySelectedListMenuItemName(s16 itemIdx, u8 * dest) +{ + StringCopy(dest, &sListMenuStrbuf[itemIdx * 27]); +} + +static void BerryPouchMoveCursorFunc(s32 itemIndex, bool8 onInit, struct ListMenu *list) +{ + if (onInit != TRUE) + { + PlaySE(SE_W287B); + StartBerryPouchSpriteWobbleAnim(); + } + DestroyItemMenuIcon(sResources->itemMenuIconId ^ 1); + if (sResources->listMenuNumItems != itemIndex) + sub_80989A0(BagGetItemIdByPocketPosition(POCKET_BERRY_POUCH, itemIndex), sResources->itemMenuIconId); + else + sub_80989A0(ITEM_N_A, sResources->itemMenuIconId); + sResources->itemMenuIconId ^= 1; + PrintSelectedBerryDescription(itemIndex); +} + +static void BerryPouchItemPrintFunc(u8 windowId, s32 itemId, u8 y) +{ + u16 unused; + u16 itemQuantity; + if (itemId != -2 && sResources->listMenuNumItems != itemId) + { + unused = BagGetItemIdByPocketPosition(POCKET_BERRY_POUCH, itemId); + itemQuantity = BagGetQuantityByPocketPosition(POCKET_BERRY_POUCH, itemId); + ConvertIntToDecimalStringN(gStringVar1, itemQuantity, STR_CONV_MODE_RIGHT_ALIGN, 3); + StringExpandPlaceholders(gStringVar4, gText_TimesStrVar1); + BerryPouchPrint(windowId, 0, gStringVar4, 110, y, 0, 0, 0xFF, 1); + } +} + +static void BerryPouchSetArrowCursorFromListMenu(u8 taskId, u8 colorIdx) +{ + BerryPouchSetArrowCursorAt(ListMenuGetYCoordForPrintingArrowCursor(taskId), colorIdx); +} + +static void BerryPouchSetArrowCursorAt(u8 y, u8 colorIdx) +{ + u8 width; + u8 height; + if (colorIdx == 0xFF) + { + width = GetMenuCursorDimensionByFont(2, 0); + height = GetMenuCursorDimensionByFont(2, 1); + FillWindowPixelRect(0, 0, 1, y, width, height); + CopyWindowToVram(0, 2); + } + else + { + BerryPouchPrint(0, 2, gFameCheckerText_ListMenuCursor, 1, y, 0, 0, 0, colorIdx); + } +} + +static void PrintSelectedBerryDescription(s32 itemIdx) +{ + const u8 * str; + if (itemIdx != sResources->listMenuNumItems) + str = ItemId_GetDescription(BagGetItemIdByPocketPosition(POCKET_BERRY_POUCH, itemIdx)); + else + str = gText_TheBerryPouchWillBePutAway; + FillWindowPixelBuffer(1, PIXEL_FILL(0)); + BerryPouchPrint(1, 2, str, 0, 2, 2, 0, 0, 0); +} + +static void SetDescriptionWindowBorderPalette(s32 pal) +{ + SetBgRectPal(1, 0, 16, 30, 4, pal + 1); + ScheduleBgCopyTilemapToVram(1); +} + +static void CreateScrollIndicatorArrows_BerryPouchList(void) +{ + if (sStaticCnt.type != BERRYPOUCH_FROMBERRYCRUSH) + sResources->indicatorTaskId = AddScrollIndicatorArrowPairParameterized(2, 160, 8, 120, sResources->listMenuNumItems - sResources->listMenuMaxShowed + 1, 110, 110, &sStaticCnt.listMenuScrollOffset); + else + sResources->indicatorTaskId = AddScrollIndicatorArrowPairParameterized(2, 160, 8, 120, sResources->listMenuNumItems - sResources->listMenuMaxShowed, 110, 110, &sStaticCnt.listMenuScrollOffset); +} + +static void CreateScrollIndicatorArrows_TossQuantity(void) +{ + sResources->indicatorOffset = 1; + sResources->indicatorTaskId = AddScrollIndicatorArrowPairParameterized(2, 212, 120, 152, 2, 110, 110, &sResources->indicatorOffset); +} + +static void CreateScrollIndicatorArrows_SellQuantity(void) +{ + sResources->indicatorOffset = 1; + sResources->indicatorTaskId = AddScrollIndicatorArrowPairParameterized(2, 152, 72, 104, 2, 110, 110, &sResources->indicatorOffset); +} + +static void DestroyScrollIndicatorArrows(void) +{ + if (sResources->indicatorTaskId != 0xFF) + { + RemoveScrollIndicatorArrowPair(sResources->indicatorTaskId); + sResources->indicatorTaskId = 0xFF; + } +} + +static void PrintBerryPouchHeaderCentered(void) +{ + u32 slack = 72 - GetStringWidth(1, gText_BerryPouch, 0); + BerryPouchPrint(2, 1, gText_BerryPouch, slack / 2, 1, 0, 0, 0, 0); +} + +void BerryPouch_CursorResetToTop(void) +{ + sStaticCnt.listMenuSelectedRow = 0; + sStaticCnt.listMenuScrollOffset = 0; +} + +static void SanitizeListMenuSelectionParams(void) +{ + s32 r2; + if (sStaticCnt.type != BERRYPOUCH_FROMBERRYCRUSH) + r2 = sResources->listMenuNumItems + 1; + else + r2 = sResources->listMenuNumItems; + if (sStaticCnt.listMenuScrollOffset != 0 && sStaticCnt.listMenuScrollOffset + sResources->listMenuMaxShowed > r2) + sStaticCnt.listMenuScrollOffset = r2 - sResources->listMenuMaxShowed; + if (sStaticCnt.listMenuScrollOffset + sStaticCnt.listMenuSelectedRow >= r2) + { + if (r2 == 0 || r2 == 1) + sStaticCnt.listMenuSelectedRow = 0; + else + sStaticCnt.listMenuSelectedRow = r2 - 1; + } +} + +static void UpdateListMenuScrollOffset(void) +{ + u8 lim; + u8 i; + if (sStaticCnt.type != BERRYPOUCH_FROMBERRYCRUSH) + lim = sResources->listMenuNumItems + 1; + else + lim = sResources->listMenuNumItems; + if (sStaticCnt.listMenuSelectedRow > 4) + { + for (i = 0; i <= sStaticCnt.listMenuSelectedRow - 4; sStaticCnt.listMenuSelectedRow--, sStaticCnt.listMenuScrollOffset++, i++) + { + if (sStaticCnt.listMenuScrollOffset + sResources->listMenuMaxShowed == lim) + break; + } + } +} + +static void BerryPouch_DestroyResources(void) +{ + if (sResources != NULL) + Free(sResources); + if (sListMenuItems != NULL) + Free(sListMenuItems); + if (sListMenuStrbuf != NULL) + Free(sListMenuStrbuf); + FreeAllWindowBuffers(); +} + +void BerryPouch_StartFadeToExitCallback(u8 taskId) +{ + BeginNormalPaletteFade(0xFFFFFFFF, -2, 0, 16, RGB_BLACK); + gTasks[taskId].func = Task_BerryPouchFadeToExitCallback; +} + +static void Task_BerryPouchFadeToExitCallback(u8 taskId) +{ + s16 * data = gTasks[taskId].data; + if (!gPaletteFade.active) + { + DestroyListMenuTask(data[0], &sStaticCnt.listMenuScrollOffset, &sStaticCnt.listMenuSelectedRow); + if (sResources->exitCallback != NULL) + SetMainCallback2(sResources->exitCallback); + else + SetMainCallback2(sStaticCnt.savedCallback); + DestroyScrollIndicatorArrows(); + BerryPouch_DestroyResources(); + DestroyTask(taskId); + } +} + +static void SortAndCountBerries(void) +{ + u16 i; + u32 r2; + struct BagPocket *pocket = &gBagPockets[POCKET_BERRY_POUCH - 1]; + SortAndCompactBagPocket(pocket); + sResources->listMenuNumItems = 0; + for (i = 0; i < pocket->capacity; i++) + { + if (pocket->itemSlots[i].itemId == ITEM_NONE) + break; + sResources->listMenuNumItems++; + } + if (sStaticCnt.type != BERRYPOUCH_FROMBERRYCRUSH) + r2 = sResources->listMenuNumItems + 1; + else + r2 = sResources->listMenuNumItems; + if (r2 > 7) + sResources->listMenuMaxShowed = 7; + else + sResources->listMenuMaxShowed = r2; +} + +void BerryPouch_SetExitCallback(void (*callback)(void)) +{ + sResources->exitCallback = callback; +} + +void InitTossQuantitySelectUI(u8 taskId, const u8 * str) +{ + s16 * data = gTasks[taskId].data; + u8 windowId = GetOrCreateVariableWindow(8); + u8 windowId2; + CopySelectedListMenuItemName(data[1], gStringVar1); + StringExpandPlaceholders(gStringVar4, str); + BerryPouchPrint(windowId, 2, gStringVar4, 0, 2, 1, 2, 0, 1); + windowId2 = GetOrCreateVariableWindow(0); + ConvertIntToDecimalStringN(gStringVar1, 1, STR_CONV_MODE_LEADING_ZEROS, 3); + StringExpandPlaceholders(gStringVar4, gText_TimesStrVar1); + BerryPouchPrint(windowId2, 0, gStringVar4, 4, 10, 1, 0, 0, 1); +} + +static void PrintxQuantityOnWindow(u8 whichWindow, s16 quantity, u8 ndigits) +{ + u8 windowId = GetVariableWindowId(whichWindow); + FillWindowPixelBuffer(windowId, PIXEL_FILL(1)); + ConvertIntToDecimalStringN(gStringVar1, quantity, STR_CONV_MODE_LEADING_ZEROS, ndigits); + StringExpandPlaceholders(gStringVar4, gText_TimesStrVar1); + BerryPouchPrint(windowId, 0, gStringVar4, 4, 10, 1, 0, 0, 1); +} + +static void Task_BerryPouchMain(u8 taskId) +{ + s16 * data = gTasks[taskId].data; + s32 menuInput; + if (!gPaletteFade.active && sub_80BF72C() != TRUE) + { + menuInput = ListMenu_ProcessInput(data[0]); + ListMenuGetScrollAndRow(data[0], &sStaticCnt.listMenuScrollOffset, &sStaticCnt.listMenuSelectedRow); + if (JOY_NEW(SELECT_BUTTON) && sStaticCnt.allowSelect == 1) + { + PlaySE(SE_SELECT); + gSpecialVar_ItemId = 0; + BerryPouch_StartFadeToExitCallback(taskId); + } + else + { + switch (menuInput) + { + case -1: + return; + case -2: + if (sStaticCnt.type != BERRYPOUCH_FROMBERRYCRUSH) + { + PlaySE(SE_SELECT); + gSpecialVar_ItemId = 0; + BerryPouch_StartFadeToExitCallback(taskId); + } + break; + default: + PlaySE(SE_SELECT); + if (sStaticCnt.type == BERRYPOUCH_FROMBERRYCRUSH) + { + gSpecialVar_ItemId = BagGetItemIdByPocketPosition(POCKET_BERRY_POUCH, menuInput); + BerryPouch_StartFadeToExitCallback(taskId); + } + else if (menuInput == sResources->listMenuNumItems) + { + gSpecialVar_ItemId = 0; + BerryPouch_StartFadeToExitCallback(taskId); + } + else + { + DestroyScrollIndicatorArrows(); + SetDescriptionWindowBorderPalette(1); + BerryPouchSetArrowCursorFromListMenu(data[0], 2); + data[1] = menuInput; + data[2] = BagGetQuantityByPocketPosition(POCKET_BERRY_POUCH, menuInput); + gSpecialVar_ItemId = BagGetItemIdByPocketPosition(POCKET_BERRY_POUCH, menuInput); + gTasks[taskId].func = sBerryPouchContextMenuTasks[sStaticCnt.type]; + } + break; + } + } + } +} + +static void Task_CleanUpAndReturnToMain(u8 taskId) +{ + SetDescriptionWindowBorderPalette(0); + CreateScrollIndicatorArrows_BerryPouchList(); + gTasks[taskId].func = Task_BerryPouchMain; +} + +static void CreateNormalContextMenu(u8 taskId) +{ + s16 * data = gTasks[taskId].data; + u8 windowId; + u8 windowId2; + + if (sStaticCnt.type == BERRYPOUCH_FROMBATTLE) + { + sContextMenuOptions = sOptions_UseToss_Exit; + sContextMenuNumOptions = 3; + } + else if (MenuHelpers_LinkSomething() == TRUE || InUnionRoom() == TRUE) + { + if (!itemid_link_can_give_berry(gSpecialVar_ItemId)) + { + sContextMenuOptions = sOptions_Exit; + sContextMenuNumOptions = 1; + } + else + { + sContextMenuOptions = sOptions_GiveExit; + sContextMenuNumOptions = 2; + } + } + else + { + sContextMenuOptions = sOptions_UseGiveTossExit; + sContextMenuNumOptions = 4; + } + windowId = GetOrCreateVariableWindow(sContextMenuNumOptions + 9); + AddItemMenuActionTextPrinters(windowId, 2, GetMenuCursorDimensionByFont(2, 0), 2, GetFontAttribute(2, FONTATTR_LETTER_SPACING), GetFontAttribute(2, FONTATTR_MAX_LETTER_HEIGHT) + 2, sContextMenuNumOptions, sContextMenuActions, sContextMenuOptions); + Menu_InitCursor(windowId, 2, 0, 2, GetFontAttribute(2, FONTATTR_MAX_LETTER_HEIGHT) + 2, sContextMenuNumOptions, 0); + windowId2 = GetOrCreateVariableWindow(6); + CopySelectedListMenuItemName(data[1], gStringVar1); + StringExpandPlaceholders(gStringVar4, gOtherText_StrVar1); + BerryPouchPrint(windowId2, 2, gStringVar4, 0, 2, 1, 2, 0, 1); +} + +static void Task_NormalContextMenu(u8 taskId) +{ + CreateNormalContextMenu(taskId); + gTasks[taskId].func = Task_NormalContextMenu_HandleInput; +} + +static void Task_NormalContextMenu_HandleInput(u8 taskId) +{ + s8 input; + if (sub_80BF72C() != TRUE) + { + input = Menu_ProcessInputNoWrapAround(); + switch (input) + { + case -2: + break; + case -1: + PlaySE(SE_SELECT); + sContextMenuActions[BP_ACTION_EXIT].func.void_u8(taskId); + break; + default: + PlaySE(SE_SELECT); + sContextMenuActions[sContextMenuOptions[input]].func.void_u8(taskId); + break; + } + } +} + +static void Task_BerryPouch_Use(u8 taskId) +{ + DestroyVariableWindow(sContextMenuNumOptions + 9); + DestroyVariableWindow(6); + PutWindowTilemap(0); + PutWindowTilemap(1); + ScheduleBgCopyTilemapToVram(0); + ScheduleBgCopyTilemapToVram(2); + if (sStaticCnt.type == BERRYPOUCH_FROMBATTLE) + { + if (ItemId_GetBattleFunc(gSpecialVar_ItemId) == NULL) + FieldUseFunc_OakStopsYou(taskId); + else + ItemId_GetBattleFunc(gSpecialVar_ItemId)(taskId); + } + else if (CalculatePlayerPartyCount() == 0 && ItemId_GetType(gSpecialVar_ItemId) == 1) + Task_Give_PrintThereIsNoPokemon(taskId); + else + ItemId_GetFieldFunc(gSpecialVar_ItemId)(taskId); +} + +static void Task_BerryPouch_Toss(u8 taskId) +{ + s16 * data = gTasks[taskId].data; + ClearWindowTilemap(GetVariableWindowId(sContextMenuNumOptions + 9)); + ClearWindowTilemap(GetVariableWindowId(6)); + DestroyVariableWindow(sContextMenuNumOptions + 9); + DestroyVariableWindow(6); + PutWindowTilemap(0); + data[8] = 1; + if (data[2] == 1) + Task_AskTossMultiple(taskId); + else + { + InitTossQuantitySelectUI(taskId, gText_TossOutHowManyStrVar1s); + CreateScrollIndicatorArrows_TossQuantity(); + gTasks[taskId].func = Task_Toss_SelectMultiple; + } +} + +static void Task_AskTossMultiple(u8 taskId) +{ + s16 * data = gTasks[taskId].data; + ConvertIntToDecimalStringN(gStringVar2, data[8], STR_CONV_MODE_LEFT_ALIGN, 3); + StringExpandPlaceholders(gStringVar4, gText_ThrowAwayStrVar2OfThisItemQM); + BerryPouchPrint(GetOrCreateVariableWindow(7), 2, gStringVar4, 0, 2, 1, 2, 0, 1); + CreateYesNoMenuWin3(taskId, &sYesNoFuncs_Toss); +} + +static void Task_TossNo(u8 taskId) +{ + s16 * data = gTasks[taskId].data; + DestroyVariableWindow(7); + PutWindowTilemap(1); + PutWindowTilemap(0); + ScheduleBgCopyTilemapToVram(0); + ScheduleBgCopyTilemapToVram(2); + BerryPouchSetArrowCursorFromListMenu(data[0], 1); + Task_CleanUpAndReturnToMain(taskId); +} + +static void Task_Toss_SelectMultiple(u8 taskId) +{ + s16 * data = gTasks[taskId].data; + if (AdjustQuantityAccordingToDPadInput(&data[8], data[2]) == TRUE) + PrintxQuantityOnWindow(0, data[8], 3); + else if (JOY_NEW(A_BUTTON)) + { + PlaySE(SE_SELECT); + ClearWindowTilemap(GetVariableWindowId(8)); + DestroyVariableWindow(8); + DestroyVariableWindow(0); + ScheduleBgCopyTilemapToVram(0); + ScheduleBgCopyTilemapToVram(2); + DestroyScrollIndicatorArrows(); + Task_AskTossMultiple(taskId); + } + else if (JOY_NEW(B_BUTTON)) + { + PlaySE(SE_SELECT); + DestroyVariableWindow(8); + DestroyVariableWindow(0); + PutWindowTilemap(0); + PutWindowTilemap(1); + ScheduleBgCopyTilemapToVram(0); + ScheduleBgCopyTilemapToVram(2); + BerryPouchSetArrowCursorFromListMenu(data[0], 1); + DestroyScrollIndicatorArrows(); + Task_CleanUpAndReturnToMain(taskId); + } +} + +static void Task_TossYes(u8 taskId) +{ + s16 * data = gTasks[taskId].data; + DestroyVariableWindow(7); + CopySelectedListMenuItemName(data[1], gStringVar1); + ConvertIntToDecimalStringN(gStringVar2, data[8], STR_CONV_MODE_LEFT_ALIGN, 3); + StringExpandPlaceholders(gStringVar4, gText_ThrewAwayStrVar2StrVar1s); + BerryPouchPrint(GetOrCreateVariableWindow(9), 2, gStringVar4, 0, 2, 1, 2, 0, 1); + gTasks[taskId].func = Task_WaitButtonThenTossBerries; +} + +static void Task_WaitButtonThenTossBerries(u8 taskId) +{ + s16 * data = gTasks[taskId].data; + if (JOY_NEW(A_BUTTON) || JOY_NEW(B_BUTTON)) + { + PlaySE(SE_SELECT); + RemoveBagItem(gSpecialVar_ItemId, data[8]); + DestroyVariableWindow(9); + DestroyListMenuTask(data[0], &sStaticCnt.listMenuScrollOffset, &sStaticCnt.listMenuSelectedRow); + SortAndCountBerries(); + SanitizeListMenuSelectionParams(); + SetUpListMenuTemplate(); + data[0] = ListMenuInit(&gMultiuseListMenuTemplate, sStaticCnt.listMenuScrollOffset, sStaticCnt.listMenuSelectedRow); + PutWindowTilemap(1); + ScheduleBgCopyTilemapToVram(0); + BerryPouchSetArrowCursorFromListMenu(data[0], 1); + Task_CleanUpAndReturnToMain(taskId); + } +} + +static void Task_BerryPouch_Give(u8 taskId) +{ + DestroyVariableWindow(sContextMenuNumOptions + 9); + DestroyVariableWindow(6); + PutWindowTilemap(0); + PutWindowTilemap(1); + ScheduleBgCopyTilemapToVram(0); + ScheduleBgCopyTilemapToVram(2); + if (CalculatePlayerPartyCount() == 0) + Task_Give_PrintThereIsNoPokemon(taskId); + else + { + sResources->exitCallback = sub_8126EDC; + gTasks[taskId].func = BerryPouch_StartFadeToExitCallback; + } +} + +static void Task_Give_PrintThereIsNoPokemon(u8 taskId) +{ + DisplayItemMessageInBerryPouch(taskId, 2, gText_ThereIsNoPokemon, Task_WaitButtonBeforeDialogueWindowDestruction); +} + +static void Task_WaitButtonBeforeDialogueWindowDestruction(u8 taskId) +{ + if (JOY_NEW(A_BUTTON)) + { + PlaySE(SE_SELECT); + Task_BerryPouch_DestroyDialogueWindowAndRefreshListMenu(taskId); + } +} + +void Task_BerryPouch_DestroyDialogueWindowAndRefreshListMenu(u8 taskId) +{ + s16 * data = gTasks[taskId].data; + TryDestroyVariableWindow(5); + DestroyListMenuTask(data[0], &sStaticCnt.listMenuScrollOffset, &sStaticCnt.listMenuSelectedRow); + SortAndCountBerries(); + SanitizeListMenuSelectionParams(); + SetUpListMenuTemplate(); + data[0] = ListMenuInit(&gMultiuseListMenuTemplate, sStaticCnt.listMenuScrollOffset, sStaticCnt.listMenuSelectedRow); + ScheduleBgCopyTilemapToVram(0); + BerryPouchSetArrowCursorFromListMenu(data[0], 1); + Task_CleanUpAndReturnToMain(taskId); +} + +static void Task_BerryPouch_Exit(u8 taskId) +{ + DestroyVariableWindow(sContextMenuNumOptions + 9); + DestroyVariableWindow(6); + PutWindowTilemap(0); + PutWindowTilemap(1); + ScheduleBgCopyTilemapToVram(0); + ScheduleBgCopyTilemapToVram(2); + BerryPouchSetArrowCursorFromListMenu(gTasks[taskId].data[0], 1); + Task_CleanUpAndReturnToMain(taskId); +} + +static void Task_ContextMenu_FromPartyGiveMenu(u8 taskId) +{ + s16 * data = gTasks[taskId].data; + u16 itemId = BagGetItemIdByPocketPosition(POCKET_BERRY_POUCH, data[1]); + if (!itemid_link_can_give_berry(itemId)) + { + CopyItemName(itemId, gStringVar1); + StringExpandPlaceholders(gStringVar4, gText_TheStrVar1CantBeHeldHere); + DisplayItemMessageInBerryPouch(taskId, 2, gStringVar4, Task_WaitButtonBeforeDialogueWindowDestruction); + } + else + { + sResources->exitCallback = c2_8123744; + gTasks[taskId].func = BerryPouch_StartFadeToExitCallback; + } +} + +static void Task_ContextMenu_FromPokemonPC(u8 taskId) +{ + sResources->exitCallback = sub_808CE60; + gTasks[taskId].func = BerryPouch_StartFadeToExitCallback; +} + +static void Task_ContextMenu_Sell(u8 taskId) +{ + s16 * data = gTasks[taskId].data; + if (itemid_get_market_price(gSpecialVar_ItemId) == 0) + { + CopyItemName(gSpecialVar_ItemId, gStringVar1); + StringExpandPlaceholders(gStringVar4, gText_OhNoICantBuyThat); + DisplayItemMessageInBerryPouch(taskId, sub_80BF8E4(), gStringVar4, Task_BerryPouch_DestroyDialogueWindowAndRefreshListMenu); + } + else + { + data[8] = 1; + if (data[2] == 1) + { + PrintMoneyInWin2(); + Task_AskSellMultiple(taskId); + } + else + { + if (data[2] > 99) + data[2] = 99; + CopyItemName(gSpecialVar_ItemId, gStringVar1); + StringExpandPlaceholders(gStringVar4, gText_HowManyWouldYouLikeToSell); + DisplayItemMessageInBerryPouch(taskId, sub_80BF8E4(), gStringVar4, Task_Sell_PrintSelectMultipleUI); + } + } +} + +static void Task_AskSellMultiple(u8 taskId) +{ + s16 * data = gTasks[taskId].data; + ConvertIntToDecimalStringN(gStringVar3, itemid_get_market_price(BagGetItemIdByPocketPosition(POCKET_BERRY_POUCH, data[1])) / 2 * data[8], STR_CONV_MODE_LEFT_ALIGN, 6); + StringExpandPlaceholders(gStringVar4, gText_ICanPayThisMuch_WouldThatBeOkay); + DisplayItemMessageInBerryPouch(taskId, sub_80BF8E4(), gStringVar4, Task_SellMultiple_CreateYesNoMenu); +} + +static void Task_SellMultiple_CreateYesNoMenu(u8 taskId) +{ + CreateYesNoMenuWin4(taskId, &sYesNoFuncs_Sell); +} + +static void Task_SellNo(u8 taskId) +{ + s16 * data = gTasks[taskId].data; + DestroyVariableWindow(2); + TryDestroyVariableWindow(5); + PutWindowTilemap(2); + PutWindowTilemap(0); + PutWindowTilemap(1); + ScheduleBgCopyTilemapToVram(0); + BerryPouchSetArrowCursorFromListMenu(data[0], 1); + Task_CleanUpAndReturnToMain(taskId); +} + +static void Task_Sell_PrintSelectMultipleUI(u8 taskId) +{ + s16 * data = gTasks[taskId].data; + u8 windowId = GetOrCreateVariableWindow(1); + ConvertIntToDecimalStringN(gStringVar1, 1, STR_CONV_MODE_LEADING_ZEROS, 2); + StringExpandPlaceholders(gStringVar4, gText_TimesStrVar1); + BerryPouchPrint(windowId, 0, gStringVar4, 4, 10, 1, 0, 0xFF, 1); + SellMultiple_UpdateSellPriceDisplay(itemid_get_market_price(BagGetItemIdByPocketPosition(POCKET_BERRY_POUCH, data[1])) / 2 * data[8]); + PrintMoneyInWin2(); + CreateScrollIndicatorArrows_SellQuantity(); + gTasks[taskId].func = Task_Sell_SelectMultiple; +} + +static void SellMultiple_UpdateSellPriceDisplay(s32 price) +{ + PrintMoneyAmount(GetVariableWindowId(1), 56, 10, price, 0); +} + +static void Task_Sell_SelectMultiple(u8 taskId) +{ + s16 * data = gTasks[taskId].data; + if (AdjustQuantityAccordingToDPadInput(&data[8], data[2]) == TRUE) + { + PrintxQuantityOnWindow(1, data[8], 2); + SellMultiple_UpdateSellPriceDisplay(itemid_get_market_price(BagGetItemIdByPocketPosition(POCKET_BERRY_POUCH, data[1])) / 2 * data[8]); + } + else if (JOY_NEW(A_BUTTON)) + { + PlaySE(SE_SELECT); + DestroyVariableWindow(1); + PutWindowTilemap(0); + ScheduleBgCopyTilemapToVram(0); + DestroyScrollIndicatorArrows(); + Task_AskSellMultiple(taskId); + } + else if (JOY_NEW(B_BUTTON)) + { + PlaySE(SE_SELECT); + DestroyVariableWindow(1); + DestroyVariableWindow(2); + TryDestroyVariableWindow(5); + PutWindowTilemap(2); + PutWindowTilemap(0); + PutWindowTilemap(1); + ScheduleBgCopyTilemapToVram(0); + DestroyScrollIndicatorArrows(); + BerryPouchSetArrowCursorFromListMenu(data[0], 1); + Task_CleanUpAndReturnToMain(taskId); + } +} + +static void Task_SellYes(u8 taskId) +{ + s16 * data = gTasks[taskId].data; + PutWindowTilemap(0); + ScheduleBgCopyTilemapToVram(0); + CopyItemName(gSpecialVar_ItemId, gStringVar1); + ConvertIntToDecimalStringN(gStringVar3, itemid_get_market_price(BagGetItemIdByPocketPosition(POCKET_BERRY_POUCH, data[1])) / 2 * data[8], STR_CONV_MODE_LEFT_ALIGN, 6); + StringExpandPlaceholders(gStringVar4, gText_TurnedOverItemsWorthYen); + DisplayItemMessageInBerryPouch(taskId, 2, gStringVar4, Task_SellBerries_PlaySfxAndRemoveBerries); +} + +static void Task_SellBerries_PlaySfxAndRemoveBerries(u8 taskId) +{ + s16 * data = gTasks[taskId].data; + PlaySE(SE_CASHIER); + RemoveBagItem(gSpecialVar_ItemId, data[8]); + AddMoney(&gSaveBlock1Ptr->money, itemid_get_market_price(gSpecialVar_ItemId) / 2 * data[8]); + sub_809C09C(gSpecialVar_ItemId, data[8], 2); + DestroyListMenuTask(data[0], &sStaticCnt.listMenuScrollOffset, &sStaticCnt.listMenuSelectedRow); + SortAndCountBerries(); + SanitizeListMenuSelectionParams(); + SetUpListMenuTemplate(); + data[0] = ListMenuInit(&gMultiuseListMenuTemplate, sStaticCnt.listMenuScrollOffset, sStaticCnt.listMenuSelectedRow); + BerryPouchSetArrowCursorFromListMenu(data[0], 2); + PrintMoneyAmountInMoneyBox(GetVariableWindowId(2), GetMoney(&gSaveBlock1Ptr->money), 0); + gTasks[taskId].func = Task_SellBerries_WaitButton; +} + +static void Task_SellBerries_WaitButton(u8 taskId) +{ + if (JOY_NEW(A_BUTTON) || JOY_NEW(B_BUTTON)) + { + PlaySE(SE_SELECT); + DestroyVariableWindow(2); + PutWindowTilemap(2); + Task_BerryPouch_DestroyDialogueWindowAndRefreshListMenu(taskId); + } +} + +static void BerryPouchInitWindows(void) +{ + u8 i; + InitWindows(sWindowTemplates_Main); + DeactivateAllTextPrinters(); + TextWindow_SetUserSelectedFrame(0, 0x001, 0xE0); + TextWindow_LoadResourcesStdFrame0(0, 0x013, 0xD0); + TextWindow_SetStdFrame0_WithPal(0, 0x00A, 0xC0); + LoadPalette(gTMCaseMainWindowPalette, 0xF0, 0x20); + for (i = 0; i < 3; i++) + FillWindowPixelBuffer(i, PIXEL_FILL(0)); + PutWindowTilemap(0); + PutWindowTilemap(1); + PutWindowTilemap(2); + ScheduleBgCopyTilemapToVram(0); + ScheduleBgCopyTilemapToVram(2); + for (i = 0; i < 14; i++) + sVariableWindowIds[i] = 0xFF; +} + +static void BerryPouchPrint(u8 windowId, u8 fontId, const u8 * str, u8 x, u8 y, u8 letterSpacing, u8 lineSpacing, u8 speed, u8 colorIdx) +{ + AddTextPrinterParameterized4(windowId, fontId, x, y, letterSpacing, lineSpacing, sTextColors[colorIdx], speed, str); +} + +static u8 GetOrCreateVariableWindow(u8 winIdx) +{ + u8 retval = sVariableWindowIds[winIdx]; + if (retval == 0xFF) + { + sVariableWindowIds[winIdx] = AddWindow(&sWindowTemplates_Variable[winIdx]); + if (winIdx == 2 || winIdx == 6 || winIdx == 7 || winIdx == 8 || winIdx == 9) + DrawStdFrameWithCustomTileAndPalette(sVariableWindowIds[winIdx], FALSE, 0x00A, 0xC); + else + DrawStdFrameWithCustomTileAndPalette(sVariableWindowIds[winIdx], FALSE, 0x001, 0xE); + ScheduleBgCopyTilemapToVram(2); + retval = sVariableWindowIds[winIdx]; + } + return retval; +} + +static void VariableWindowSetAltFrameTileAndPalette(u8 winIdx) +{ + DrawStdFrameWithCustomTileAndPalette(sVariableWindowIds[winIdx], FALSE, 0x001, 0xE); +} + +static void DestroyVariableWindow(u8 winIdx) +{ + ClearStdWindowAndFrameToTransparent(sVariableWindowIds[winIdx], FALSE); + ClearWindowTilemap(sVariableWindowIds[winIdx]); + RemoveWindow(sVariableWindowIds[winIdx]); + ScheduleBgCopyTilemapToVram(2); + sVariableWindowIds[winIdx] = 0xFF; +} + +static void TryDestroyVariableWindow(u8 winIdx) +{ + if (sVariableWindowIds[winIdx] != 0xFF) + { + ClearDialogWindowAndFrameToTransparent(sVariableWindowIds[winIdx], FALSE); + ClearWindowTilemap(sVariableWindowIds[winIdx]); + RemoveWindow(sVariableWindowIds[winIdx]); + PutWindowTilemap(1); + ScheduleBgCopyTilemapToVram(0); + ScheduleBgCopyTilemapToVram(2); + sVariableWindowIds[winIdx] = 0xFF; + } +} + +static u8 GetVariableWindowId(u8 winIdx) +{ + return sVariableWindowIds[winIdx]; +} + +void DisplayItemMessageInBerryPouch(u8 taskId, u8 fontId, const u8 * str, TaskFunc followUpFunc) +{ + if (sVariableWindowIds[5] == 0xFF) + sVariableWindowIds[5] = AddWindow(&sWindowTemplates_Variable[5]); + DisplayMessageAndContinueTask(taskId, sVariableWindowIds[5], 0x013, 0xD, fontId, GetTextSpeedSetting(), str, followUpFunc); + ScheduleBgCopyTilemapToVram(2); +} + +static void CreateYesNoMenuWin3(u8 taskId, const struct YesNoFuncTable *ptrs) +{ + CreateYesNoMenuWithCallbacks(taskId, &sWindowTemplates_Variable[3], 2, 0, 2, 0x001, 0xE, ptrs); +} + +static void CreateYesNoMenuWin4(u8 taskId, const struct YesNoFuncTable *ptrs) +{ + CreateYesNoMenuWithCallbacks(taskId, &sWindowTemplates_Variable[4], 2, 0, 2, 0x001, 0xE, ptrs); +} + +static void PrintMoneyInWin2(void) +{ + PrintMoneyAmountInMoneyBoxWithBorder(GetOrCreateVariableWindow(2), 0x00A, 0xC, GetMoney(&gSaveBlock1Ptr->money)); +} + +static void CreateBerryPouchSprite(void) +{ + sBerryPouchSpriteId = CreateSprite(&sSpriteTemplate_BerryPouch, 40, 76, 0); +} + +static void StartBerryPouchSpriteWobbleAnim(void) +{ + struct Sprite *sprite = &gSprites[sBerryPouchSpriteId]; + if (sprite->affineAnimEnded) + { + StartSpriteAffineAnim(sprite, 1); + sprite->callback = SpriteCB_BerryPouchWaitWobbleAnim; + } +} + +static void SpriteCB_BerryPouchWaitWobbleAnim(struct Sprite *sprite) +{ + if (sprite->affineAnimEnded) + { + StartSpriteAffineAnim(sprite, 0); + sprite->callback = SpriteCallbackDummy; + } +} diff --git a/src/berry_powder.c b/src/berry_powder.c index 9b3bbc17f..992e82522 100644 --- a/src/berry_powder.c +++ b/src/berry_powder.c @@ -11,12 +11,12 @@ EWRAM_DATA u8 gUnknown_203F464 = 0; -u32 sub_815EE3C(u32 * a0) +u32 DecryptBerryPowder(u32 * a0) { return *a0 ^ gSaveBlock2Ptr->encryptionKey; } -void sub_815EE54(u32 * a0, u32 a1) +void SetBerryPowder(u32 * a0, u32 a1) { *a0 = gSaveBlock2Ptr->encryptionKey ^ a1; } @@ -28,7 +28,7 @@ void sub_815EE6C(u32 a0) bool8 sub_815EE88(u32 a0) { - if (sub_815EE3C(&gSaveBlock2Ptr->berryCrush.berryPowderAmount) < a0) + if (DecryptBerryPowder(&gSaveBlock2Ptr->berryCrush.berryPowderAmount) < a0) return FALSE; else return TRUE; @@ -36,7 +36,7 @@ bool8 sub_815EE88(u32 a0) bool8 sub_815EEB0(void) { - if (sub_815EE3C(&gSaveBlock2Ptr->berryCrush.berryPowderAmount) < gSpecialVar_0x8004) + if (DecryptBerryPowder(&gSaveBlock2Ptr->berryCrush.berryPowderAmount) < gSpecialVar_0x8004) return FALSE; else return TRUE; @@ -45,15 +45,15 @@ bool8 sub_815EEB0(void) bool8 sub_815EEE0(u32 a0) { u32 * ptr = &gSaveBlock2Ptr->berryCrush.berryPowderAmount; - u32 amount = sub_815EE3C(ptr) + a0; + u32 amount = DecryptBerryPowder(ptr) + a0; if (amount > 99999) { - sub_815EE54(ptr, 99999); + SetBerryPowder(ptr, 99999); return FALSE; } else { - sub_815EE54(ptr, amount); + SetBerryPowder(ptr, amount); return TRUE; } } @@ -65,8 +65,8 @@ bool8 sub_815EF20(u32 a0) return FALSE; else { - u32 amount = sub_815EE3C(ptr); - sub_815EE54(ptr, amount - a0); + u32 amount = DecryptBerryPowder(ptr); + SetBerryPowder(ptr, amount - a0); return TRUE; } } @@ -78,15 +78,15 @@ bool8 sub_815EF5C(void) return FALSE; else { - u32 amount = sub_815EE3C(ptr); - sub_815EE54(ptr, amount - gSpecialVar_0x8004); + u32 amount = DecryptBerryPowder(ptr); + SetBerryPowder(ptr, amount - gSpecialVar_0x8004); return TRUE; } } u32 GetBerryPowder(void) { - return sub_815EE3C(&gSaveBlock2Ptr->berryCrush.berryPowderAmount); + return DecryptBerryPowder(&gSaveBlock2Ptr->berryCrush.berryPowderAmount); } void sub_815EFBC(u8 windowId, u32 powder, u8 x, u8 y, u8 speed) diff --git a/src/braille_text.c b/src/braille_text.c index 047fcab08..c95cf64b2 100644 --- a/src/braille_text.c +++ b/src/braille_text.c @@ -17,20 +17,20 @@ u16 Font6Func(struct TextPrinter *textPrinter) u16 char_; struct TextPrinterSubStruct *sub; - sub = &textPrinter->sub_union.sub; + sub = &textPrinter->subUnion.sub; switch (textPrinter->state) { case 0: - if (gMain.heldKeys & (A_BUTTON | B_BUTTON) && sub->font_type_upper) + if (gMain.heldKeys & (A_BUTTON | B_BUTTON) && sub->hasPrintBeenSpedUp) { textPrinter->delayCounter = 0; } - if (textPrinter->delayCounter && textPrinter->text_speed) + if (textPrinter->delayCounter && textPrinter->textSpeed) { textPrinter->delayCounter --; if (gTextFlags.canABSpeedUpPrint && gMain.newKeys & (A_BUTTON | B_BUTTON)) { - sub->font_type_upper = TRUE; + sub->hasPrintBeenSpedUp = TRUE; textPrinter->delayCounter = 0; } return 3; @@ -41,62 +41,62 @@ u16 Font6Func(struct TextPrinter *textPrinter) } else { - textPrinter->delayCounter = textPrinter->text_speed; + textPrinter->delayCounter = textPrinter->textSpeed; } - char_ = *textPrinter->subPrinter.currentChar++; + char_ = *textPrinter->printerTemplate.currentChar++; switch (char_) { case EOS: return 1; case CHAR_NEWLINE: - textPrinter->subPrinter.currentX = textPrinter->subPrinter.x; - textPrinter->subPrinter.currentY += gFonts[textPrinter->subPrinter.fontId].maxLetterHeight + textPrinter->subPrinter.lineSpacing; + textPrinter->printerTemplate.currentX = textPrinter->printerTemplate.x; + textPrinter->printerTemplate.currentY += gFonts[textPrinter->printerTemplate.fontId].maxLetterHeight + textPrinter->printerTemplate.lineSpacing; return 2; case PLACEHOLDER_BEGIN: - textPrinter->subPrinter.currentChar++; + textPrinter->printerTemplate.currentChar++; return 2; case EXT_CTRL_CODE_BEGIN: - char_ = *textPrinter->subPrinter.currentChar++; + char_ = *textPrinter->printerTemplate.currentChar++; switch (char_) { case 1: - textPrinter->subPrinter.fgColor = *textPrinter->subPrinter.currentChar++; - GenerateFontHalfRowLookupTable(textPrinter->subPrinter.fgColor, textPrinter->subPrinter.bgColor, textPrinter->subPrinter.shadowColor); + textPrinter->printerTemplate.fgColor = *textPrinter->printerTemplate.currentChar++; + GenerateFontHalfRowLookupTable(textPrinter->printerTemplate.fgColor, textPrinter->printerTemplate.bgColor, textPrinter->printerTemplate.shadowColor); return 2; case 2: - textPrinter->subPrinter.bgColor = *textPrinter->subPrinter.currentChar++; - GenerateFontHalfRowLookupTable(textPrinter->subPrinter.fgColor, textPrinter->subPrinter.bgColor, textPrinter->subPrinter.shadowColor); + textPrinter->printerTemplate.bgColor = *textPrinter->printerTemplate.currentChar++; + GenerateFontHalfRowLookupTable(textPrinter->printerTemplate.fgColor, textPrinter->printerTemplate.bgColor, textPrinter->printerTemplate.shadowColor); return 2; case 3: - textPrinter->subPrinter.shadowColor = *textPrinter->subPrinter.currentChar++; - GenerateFontHalfRowLookupTable(textPrinter->subPrinter.fgColor, textPrinter->subPrinter.bgColor, textPrinter->subPrinter.shadowColor); + textPrinter->printerTemplate.shadowColor = *textPrinter->printerTemplate.currentChar++; + GenerateFontHalfRowLookupTable(textPrinter->printerTemplate.fgColor, textPrinter->printerTemplate.bgColor, textPrinter->printerTemplate.shadowColor); return 2; case 4: - textPrinter->subPrinter.fgColor = *textPrinter->subPrinter.currentChar; - textPrinter->subPrinter.bgColor = *++textPrinter->subPrinter.currentChar; - textPrinter->subPrinter.shadowColor = *++textPrinter->subPrinter.currentChar; - textPrinter->subPrinter.currentChar++; + textPrinter->printerTemplate.fgColor = *textPrinter->printerTemplate.currentChar; + textPrinter->printerTemplate.bgColor = *++textPrinter->printerTemplate.currentChar; + textPrinter->printerTemplate.shadowColor = *++textPrinter->printerTemplate.currentChar; + textPrinter->printerTemplate.currentChar++; - GenerateFontHalfRowLookupTable(textPrinter->subPrinter.fgColor, textPrinter->subPrinter.bgColor, textPrinter->subPrinter.shadowColor); + GenerateFontHalfRowLookupTable(textPrinter->printerTemplate.fgColor, textPrinter->printerTemplate.bgColor, textPrinter->printerTemplate.shadowColor); return 2; case 5: - textPrinter->subPrinter.currentChar++; + textPrinter->printerTemplate.currentChar++; return 2; case 6: - sub->font_type = *textPrinter->subPrinter.currentChar; - textPrinter->subPrinter.currentChar++; + sub->glyphId = *textPrinter->printerTemplate.currentChar; + textPrinter->printerTemplate.currentChar++; return 2; case 7: return 2; case 8: - textPrinter->delayCounter = *textPrinter->subPrinter.currentChar++; + textPrinter->delayCounter = *textPrinter->printerTemplate.currentChar++; textPrinter->state = 6; return 2; case 9: textPrinter->state = 1; if (gTextFlags.autoScroll) { - sub->frames_visible_counter = 0; + sub->autoScrollDelay = 0; } return 3; case 10: @@ -104,19 +104,19 @@ u16 Font6Func(struct TextPrinter *textPrinter) return 3; case 11: case 16: - textPrinter->subPrinter.currentChar += 2; + textPrinter->printerTemplate.currentChar += 2; return 2; case 12: - char_ = *++textPrinter->subPrinter.currentChar; + char_ = *++textPrinter->printerTemplate.currentChar; break; case 13: - textPrinter->subPrinter.currentX = textPrinter->subPrinter.x + *textPrinter->subPrinter.currentChar++; + textPrinter->printerTemplate.currentX = textPrinter->printerTemplate.x + *textPrinter->printerTemplate.currentChar++; return 2; case 14: - textPrinter->subPrinter.currentY = textPrinter->subPrinter.y + *textPrinter->subPrinter.currentChar++; + textPrinter->printerTemplate.currentY = textPrinter->printerTemplate.y + *textPrinter->printerTemplate.currentChar++; return 2; case 15: - FillWindowPixelBuffer(textPrinter->subPrinter.windowId, PIXEL_FILL(textPrinter->subPrinter.bgColor)); + FillWindowPixelBuffer(textPrinter->printerTemplate.windowId, PIXEL_FILL(textPrinter->printerTemplate.bgColor)); return 2; } break; @@ -129,15 +129,15 @@ u16 Font6Func(struct TextPrinter *textPrinter) TextPrinterInitDownArrowCounters(textPrinter); return 3; case 0xF9: - char_ = *textPrinter->subPrinter.currentChar++| 0x100; + char_ = *textPrinter->printerTemplate.currentChar++| 0x100; break; case 0xF8: - textPrinter->subPrinter.currentChar++; + textPrinter->printerTemplate.currentChar++; return 0; } DecompressGlyphFont6(char_); CopyGlyphToWindow(textPrinter); - textPrinter->subPrinter.currentX += gGlyphInfo[0x80] + textPrinter->subPrinter.letterSpacing; + textPrinter->printerTemplate.currentX += gGlyphInfo[0x80] + textPrinter->printerTemplate.letterSpacing; return 0; case 1: if (TextPrinterWait(textPrinter)) @@ -148,9 +148,9 @@ u16 Font6Func(struct TextPrinter *textPrinter) case 2: if (TextPrinterWaitWithDownArrow(textPrinter)) { - FillWindowPixelBuffer(textPrinter->subPrinter.windowId, PIXEL_FILL(textPrinter->subPrinter.bgColor)); - textPrinter->subPrinter.currentX = textPrinter->subPrinter.x; - textPrinter->subPrinter.currentY = textPrinter->subPrinter.y; + FillWindowPixelBuffer(textPrinter->printerTemplate.windowId, PIXEL_FILL(textPrinter->printerTemplate.bgColor)); + textPrinter->printerTemplate.currentX = textPrinter->printerTemplate.x; + textPrinter->printerTemplate.currentY = textPrinter->printerTemplate.y; textPrinter->state = 0; } return 3; @@ -158,8 +158,8 @@ u16 Font6Func(struct TextPrinter *textPrinter) if (TextPrinterWaitWithDownArrow(textPrinter)) { TextPrinterClearDownArrow(textPrinter); - textPrinter->scrollDistance = gFonts[textPrinter->subPrinter.fontId].maxLetterHeight + textPrinter->subPrinter.lineSpacing; - textPrinter->subPrinter.currentX = textPrinter->subPrinter.x; + textPrinter->scrollDistance = gFonts[textPrinter->printerTemplate.fontId].maxLetterHeight + textPrinter->printerTemplate.lineSpacing; + textPrinter->printerTemplate.currentX = textPrinter->printerTemplate.x; textPrinter->state = 4; } return 3; @@ -168,15 +168,15 @@ u16 Font6Func(struct TextPrinter *textPrinter) { if (textPrinter->scrollDistance < gUnknown_846FB08[gSaveBlock2Ptr->optionsTextSpeed]) { - ScrollWindow(textPrinter->subPrinter.windowId, 0, textPrinter->scrollDistance, PIXEL_FILL(textPrinter->subPrinter.bgColor)); + ScrollWindow(textPrinter->printerTemplate.windowId, 0, textPrinter->scrollDistance, PIXEL_FILL(textPrinter->printerTemplate.bgColor)); textPrinter->scrollDistance = 0; } else { - ScrollWindow(textPrinter->subPrinter.windowId, 0, gUnknown_846FB08[gSaveBlock2Ptr->optionsTextSpeed], PIXEL_FILL(textPrinter->subPrinter.bgColor)); + ScrollWindow(textPrinter->printerTemplate.windowId, 0, gUnknown_846FB08[gSaveBlock2Ptr->optionsTextSpeed], PIXEL_FILL(textPrinter->printerTemplate.bgColor)); textPrinter->scrollDistance -= gUnknown_846FB08[gSaveBlock2Ptr->optionsTextSpeed]; } - CopyWindowToVram(textPrinter->subPrinter.windowId, 2); + CopyWindowToVram(textPrinter->printerTemplate.windowId, 2); } else { @@ -216,7 +216,7 @@ static void DecompressGlyphFont6(u16 glyph) gGlyphInfo[0x81] = 0x10; } -u32 GetGlyphWidthFont6(u16 font_type, bool32 isJapanese) +s32 GetGlyphWidthFont6(u16 font_type, bool32 isJapanese) { return 0x10; } diff --git a/src/buy_menu_helpers.c b/src/buy_menu_helpers.c index 4cdf90e4e..cf8072977 100644 --- a/src/buy_menu_helpers.c +++ b/src/buy_menu_helpers.c @@ -148,23 +148,11 @@ static const struct WindowTemplate sShopBuyMenuYesNoWindowTemplate = .baseBlock = 0xC1, }; -static const struct TextColor sShopBuyMenuTextColors[] = +static const u8 sShopBuyMenuTextColors[][3] = { - { - .fgColor = 0, - .bgColor = 1, - .shadowColor = 2, - }, - { - .fgColor = 0, - .bgColor = 2, - .shadowColor = 3, - }, - { - .fgColor = 0, - .bgColor = 3, - .shadowColor = 2, - }, + {0, 1, 2}, + {0, 2, 3}, + {0, 3, 2} }; void BuyMenuInitWindows(bool32 isSellingTM) @@ -191,7 +179,7 @@ void BuyMenuDrawMoneyBox(void) void BuyMenuPrint(u8 windowId, u8 font, const u8 *text, u8 x, u8 y, u8 letterSpacing, u8 lineSpacing, s8 speed, u8 color) { - AddTextPrinterParameterized4(windowId, font, x, y, letterSpacing, lineSpacing, &sShopBuyMenuTextColors[color], speed, text); + AddTextPrinterParameterized4(windowId, font, x, y, letterSpacing, lineSpacing, sShopBuyMenuTextColors[color], speed, text); } void BuyMenuDisplayMessage(u8 taskId, const u8 *text, TaskFunc callback) diff --git a/src/credits.c b/src/credits.c new file mode 100644 index 000000000..f47cc79c4 --- /dev/null +++ b/src/credits.c @@ -0,0 +1,2168 @@ +#include "global.h" +#include "malloc.h" +#include "bg.h" +#include "palette.h" +#include "gpu_regs.h" +#include "task.h" +#include "overworld.h" +#include "event_data.h" +#include "window.h" +#include "new_menu_helpers.h" +#include "decompress.h" +#include "graphics.h" +#include "strings.h" +#include "menu.h" +#include "field_weather.h" +#include "trainer_pokemon_sprites.h" +#include "sound.h" +#include "constants/species.h" +#include "constants/maps.h" + +#if defined(FIRERED) +#define TITLE_TEXT gString_PokemonFireRed_Staff +asm(".set TITLE_TEXT, gString_PokemonFireRed_Staff"); +#elif defined(LEAFGREEN) +#define TITLE_TEXT gString_PokemonLeafGreen_Staff +asm(".set TITLE_TEXT, gString_PokemonLeafGreen_Staff"); +#endif + +enum CreditsSceneIdx +{ + CREDITSSCENE_INIT_WIN0 = 0, + CREDITSSCENE_SETUP_DARKEN_EFFECT, + CREDITSSCENE_OPEN_WIN0, + CREDITSSCENE_LOAD_PLAYER_SPRITE_AT_INDIGO, + CREDITSSCENE_PRINT_TITLE_STAFF, + CREDITSSCENE_WAIT_TITLE_STAFF, + CREDITSSCENE_EXEC_CMD, + CREDITSSCENE_PRINT_ADDPRINTER1, + CREDITSSCENE_PRINT_ADDPRINTER2, + CREDITSSCENE_PRINT_DELAY, + CREDITSSCENE_MAPNEXT_DESTROYWINDOW, + CREDITSSCENE_MAPNEXT_LOADMAP, + CREDITSSCENE_MAP_LOADMAP_CREATESPRITES, + CREDITSSCENE_MON_DESTROY_ASSETS, + CREDITSSCENE_MON_SHOW, + CREDITSSCENE_THEEND_DESTROY_ASSETS, + CREDITSSCENE_THEEND_SHOW, + CREDITSSCENE_WAITBUTTON, + CREDITSSCENE_TERMINATE, +}; + +enum CreditsScrCmd +{ + CREDITSSCRCMD_PRINT = 0, + CREDITSSCRCMD_MAPNEXT, + CREDITSSCRCMD_MAP, + CREDITSSCRCMD_MON, + CREDITSSCRCMD_THEENDGFX, + CREDITSSCRCMD_WAITBUTTON +}; + +enum CreditsMon +{ + CREDITSMON_CHARIZARD = 0, + CREDITSMON_VENUSAUR, + CREDITSMON_BLASTOISE, + CREDITSMON_PIKACHU +}; + +enum CreditsClosingText +{ + CREDITSCLOSING_ALLRIGHTSRESERVED = 0, + CREDITSCLOSING_THEEND +}; + +enum CreditsString +{ + CREDITS_STRING_DIRECTOR = 0, + CREDITS_STRING_ART_DIRECTOR_BATTLE_DIRECTOR, + CREDITS_STRING_PROGRAM_LEADER_PLANNING_LEADER_GRAPHIC_DESIGN_LEADER, + CREDITS_STRING_PROGRAMMERS, + CREDITS_STRING_SYSTEM_PROGRAMMERS, + CREDITS_STRING_GRAPHIC_DESIGNERS, + CREDITS_STRING_GRAPHIC_DESIGNERS_2, + CREDITS_STRING_MUSIC_COMPOSITION, + CREDITS_STRING_SOUND_EFFECTS, + CREDITS_STRING_GAME_DESIGNERS, + CREDITS_STRING_GAME_DESIGNERS_2, + CREDITS_STRING_GAME_SCENARIO, + CREDITS_STRING_SCRIPT_DESIGNER_MAP_DESIGNER, + CREDITS_STRING_PARAMETRIC_DESIGNERS, + CREDITS_STRING_POKEDEX_TEXT, + CREDITS_STRING_POKEMON_DESIGNERS, + CREDITS_STRING_POKEMON_DESIGNERS_2, + CREDITS_STRING_POKEMON_DESIGNERS_3, + CREDITS_STRING_SUPPORTING_PROGRAMMERS, + CREDITS_STRING_NCL_PRODUCT_TESTING, + CREDITS_STRING_SPECIAL_THANKS, + CREDITS_STRING_SPECIAL_THANKS_2, + CREDITS_STRING_SPECIAL_THANKS_3, + CREDITS_STRING_BRAILLE_CODE_CHECK, + CREDITS_STRING_INFORMATION_SUPERVISORS, + CREDITS_STRING_COORDINATORS, + CREDITS_STRING_TASK_MANAGERS, + CREDITS_STRING_PRODUCERS, + CREDITS_STRING_EXECUTIVE_DIRECTOR, + CREDITS_STRING_EXECUTIVE_PRODUCER, + CREDITS_STRING_EXECUTIVE_PRODUCER_2, + CREDITS_STRING_ENGLISH_VERSION_COORDINATORS, + CREDITS_STRING_TRANSLATOR_TEXT_EDITOR, + CREDITS_STRING_PROGRAMMERS_2, + CREDITS_STRING_ENVIRONMENT_TOOL_PROGRAMMERS, + CREDITS_STRING_NOA_PRODUCT_TESTING, + CREDITS_STRING_BRAILLE_CODE_CHECK_2, + CREDITS_STRING_BRAILLE_CODE_CHECK_3, + CREDITS_STRING_SPECIAL_THANKS_4, + CREDITS_STRING_SPECIAL_THANKS_5, + CREDITS_STRING_BRAILLE_CODE_CHECK_4, + CREDITS_STRING_GRAPHIC_DESIGNER, + CREDITS_STRING_DUMMY +}; + +enum CreditsMap +{ + CREDITS_MAP_ROUTE23 = 0, + CREDITS_MAP_VIRIDIAN_CITY, + CREDITS_MAP_PEWTER_CITY, + CREDITS_MAP_CERULEAN_CITY, + CREDITS_MAP_ROUTE25, + CREDITS_MAP_VERMILION_CITY, + CREDITS_MAP_ROUTE10, + CREDITS_MAP_CELADON_CITY, + CREDITS_MAP_SAFFRON_CITY_DUPLICATE, + CREDITS_MAP_ROUTE17, + CREDITS_MAP_FUCHSIA_CITY, + CREDITS_MAP_CINNABAR_ISLAND, + CREDITS_MAP_ROUTE21_NORTH +}; + +struct CreditsResources +{ + u8 mainseqno; + u8 subseqno; + u8 taskId; + u16 timer; + u16 scrcmdidx; + u8 canSpeedThrough; + u8 whichMon; + u8 windowId; + bool8 windowIsActive; + u16 creditsMonTimer; + u16 unk_0E; + u8 filler_10[12]; + u8 ovwldseqno; + u8 unk_1D; +}; + +struct CreditsScrcmd +{ + u8 cmd; + u8 param; + u16 duration; +}; + +struct CreditsTextHeader +{ + const u8 * unk_0; + const u8 * unk_4; + bool8 unk_8; +}; + +struct CompressedGraphicsHeader +{ + const u8 * tiles; + const u8 * map; + const u16 * palette; +}; + +struct CreditsTaskData +{ + u8 spriteMoveCmd; + u8 playerSpriteId; + u16 playerTilesTag; + u16 field_04; + u8 groundSpriteId; + u16 groundTilesTag; + u16 field_0A; +}; + +static EWRAM_DATA struct CreditsResources * sCreditsMgr = NULL; + +static void CB2_Credits(void); +static s32 RollCredits(void); +static bool32 DoCreditsMonScene(void); +static bool32 DoCopyrightOrTheEndGfxScene(void); +static void DestroyPlayerOrRivalSprite(void); +static void LoadPlayerOrRivalSprite(u8 a0); + +static const struct BgTemplate sBgTemplates_MonSceneOrTheEnd[] = { + { + .bg = 0, + .charBaseIndex = 0, + .mapBaseIndex = 15, + .screenSize = 0, + .paletteMode = FALSE, + .priority = 0, + .baseTile = 0x0 + }, { + .bg = 1, + .charBaseIndex = 2, + .mapBaseIndex = 23, + .screenSize = 0, + .paletteMode = FALSE, + .priority = 1, + .baseTile = 0x0 + }, { + .bg = 2, + .charBaseIndex = 3, + .mapBaseIndex = 31, + .screenSize = 1, + .paletteMode = TRUE, + .priority = 2, + .baseTile = 0x0 + } +}; + +static const struct WindowTemplate sWindowTemplates_Charizard[] = { + { + .bg = 0x00, + .tilemapLeft = 0x0b, + .tilemapTop = 0x06, + .width = 0x08, + .height = 0x08, + .paletteNum = 0x0a, + .baseBlock = 0x0008 + }, { + .bg = 0x00, + .tilemapLeft = 0x0a, + .tilemapTop = 0x05, + .width = 0x0a, + .height = 0x0a, + .paletteNum = 0x0a, + .baseBlock = 0x0048 + }, { + .bg = 0x00, + .tilemapLeft = 0x09, + .tilemapTop = 0x03, + .width = 0x0c, + .height = 0x0d, + .paletteNum = 0x0a, + .baseBlock = 0x00ac + }, DUMMY_WIN_TEMPLATE +}; + +static const struct WindowTemplate sWindowTemplates_Venusaur[] = { + { + .bg = 0x00, + .tilemapLeft = 0x0b, + .tilemapTop = 0x06, + .width = 0x08, + .height = 0x08, + .paletteNum = 0x0a, + .baseBlock = 0x0008 + }, { + .bg = 0x00, + .tilemapLeft = 0x0a, + .tilemapTop = 0x05, + .width = 0x0a, + .height = 0x0a, + .paletteNum = 0x0a, + .baseBlock = 0x0048 + }, { + .bg = 0x00, + .tilemapLeft = 0x09, + .tilemapTop = 0x05, + .width = 0x0c, + .height = 0x0a, + .paletteNum = 0x0a, + .baseBlock = 0x00ac + }, DUMMY_WIN_TEMPLATE +}; + +static const struct WindowTemplate sWindowTemplates_Blastoise[] = { + { + .bg = 0x00, + .tilemapLeft = 0x0b, + .tilemapTop = 0x06, + .width = 0x08, + .height = 0x08, + .paletteNum = 0x0a, + .baseBlock = 0x0008 + }, { + .bg = 0x00, + .tilemapLeft = 0x0a, + .tilemapTop = 0x05, + .width = 0x0a, + .height = 0x0a, + .paletteNum = 0x0a, + .baseBlock = 0x0048 + }, { + .bg = 0x00, + .tilemapLeft = 0x0a, + .tilemapTop = 0x04, + .width = 0x0a, + .height = 0x0c, + .paletteNum = 0x0a, + .baseBlock = 0x00ac + }, DUMMY_WIN_TEMPLATE +}; + +static const struct WindowTemplate sWindowTemplates_Pikachu[] = { + { + .bg = 0x00, + .tilemapLeft = 0x0b, + .tilemapTop = 0x06, + .width = 0x08, + .height = 0x08, + .paletteNum = 0x0a, + .baseBlock = 0x0008 + }, { + .bg = 0x00, + .tilemapLeft = 0x0a, + .tilemapTop = 0x05, + .width = 0x0a, + .height = 0x0a, + .paletteNum = 0x0a, + .baseBlock = 0x0048 + }, { + .bg = 0x00, + .tilemapLeft = 0x09, + .tilemapTop = 0x04, + .width = 0x0c, + .height = 0x0c, + .paletteNum = 0x0a, + .baseBlock = 0x00ac + }, DUMMY_WIN_TEMPLATE +}; + +static const u16 sPalette_OneBlackThenAllWhite[] = INCBIN_U16("data/credits/unk_840C630.gbapal"); +static const u32 sAffineCircleGfx[] = INCBIN_U32("data/credits/unk_840C650.8bpp.lz"); +static const u32 sAffineCircleMap[] = INCBIN_U32("data/credits/unk_840CA54.bin.lz"); +static const u32 sWindow1Map_Charizard[] = INCBIN_U32("data/credits/unk_840CB8C.bin.lz"); +static const u32 sWindow2Map_Charizard[] = INCBIN_U32("data/credits/unk_840D228.bin.lz"); +static const u32 sUnusedTilemap[] = INCBIN_U32("data/credits/unk_840DC0C.bin.lz"); +static const u32 sWindow1Map_Venusaur[] = INCBIN_U32("data/credits/unk_840E158.bin.lz"); +static const u32 sWindow2Map_Venusaur[] = INCBIN_U32("data/credits/unk_840E904.bin.lz"); +static const u32 sWindow1Map_Blastoise[] = INCBIN_U32("data/credits/unk_840F240.bin.lz"); +static const u32 sWindow2Map_Blastoise[] = INCBIN_U32("data/credits/unk_840F944.bin.lz"); +static const u32 sWindow1Map_Pikachu[] = INCBIN_U32("data/credits/unk_8410198.bin.lz"); +static const u32 sWindow2Map_Pikachu[] = INCBIN_U32("data/credits/unk_84105B4.bin.lz"); + +static const u32 filler_8410AFC = 0xF0; + +static const u16 sTheEndGfxPal[] = INCBIN_U16("data/credits/unk_8410B20.gbapal"); +static const u8 sTheEndGfxTiles[] = INCBIN_U8("data/credits/unk_8410B20.4bpp.lz"); +static const u8 sTheEndGfxMap[] = INCBIN_U8("data/credits/unk_8410B20.bin.lz"); + +static const struct CompressedGraphicsHeader sCopyrightOrTheEndGfxHeaders[] = { + { + .tiles = gCreditsAllRightsReservedGfxTiles, + .map = gCreditsAllRightsReservedGfxMap, + .palette = gCreditsAllRightsReservedGfxPal + }, { + .tiles = sTheEndGfxTiles, + .map = sTheEndGfxMap, + .palette = sTheEndGfxPal + } +}; + +#define CREDITS_PRINT(text, duration) { CREDITSSCRCMD_PRINT, CREDITS_STRING_##text, duration } +#define CREDITS_MAPNEXT(map, duration) { CREDITSSCRCMD_MAPNEXT, CREDITS_MAP_##map, duration } +#define CREDITS_MAP(map, duration) { CREDITSSCRCMD_MAP, CREDITS_MAP_##map, duration } +#define CREDITS_MON(mon) { CREDITSSCRCMD_MON, CREDITSMON_##mon } +#define CREDITS_THEENDGFX(idx, duration) { CREDITSSCRCMD_THEENDGFX, CREDITSCLOSING_##idx, duration } +#define CREDITS_WAITBUTTON(time) { CREDITSSCRCMD_WAITBUTTON, .duration = time } + +static const struct CreditsScrcmd sCreditsScript[] = { + CREDITS_MAPNEXT(ROUTE23, 16), + CREDITS_PRINT(DIRECTOR, 300), + CREDITS_PRINT(ART_DIRECTOR_BATTLE_DIRECTOR, 300), + CREDITS_PRINT(PROGRAM_LEADER_PLANNING_LEADER_GRAPHIC_DESIGN_LEADER, 300), + CREDITS_PRINT(DUMMY, 60), + CREDITS_MAPNEXT(VIRIDIAN_CITY, 0), + CREDITS_PRINT(PROGRAMMERS, 211), + CREDITS_PRINT(SYSTEM_PROGRAMMERS, 211), + CREDITS_PRINT(GRAPHIC_DESIGNERS, 211), + CREDITS_MAPNEXT(PEWTER_CITY, 0), + CREDITS_PRINT(GRAPHIC_DESIGNERS_2, 211), + CREDITS_PRINT(MUSIC_COMPOSITION, 210), + CREDITS_PRINT(SOUND_EFFECTS, 210), + CREDITS_MON(CHARIZARD), + CREDITS_MAP(CERULEAN_CITY, 16), + CREDITS_PRINT(GAME_DESIGNERS, 211), + CREDITS_PRINT(GAME_DESIGNERS_2, 210), + CREDITS_PRINT(GAME_SCENARIO, 210), + CREDITS_MAPNEXT(ROUTE25, 16), + CREDITS_PRINT(SCRIPT_DESIGNER_MAP_DESIGNER, 211), + CREDITS_PRINT(PARAMETRIC_DESIGNERS, 210), + CREDITS_PRINT(POKEDEX_TEXT, 210), + CREDITS_MAPNEXT(VERMILION_CITY, 16), + CREDITS_PRINT(POKEMON_DESIGNERS, 211), + CREDITS_PRINT(POKEMON_DESIGNERS_2, 210), + CREDITS_PRINT(POKEMON_DESIGNERS_3, 210), + CREDITS_MON(VENUSAUR), + CREDITS_MAP(ROUTE10, 16), + CREDITS_PRINT(SUPPORTING_PROGRAMMERS, 211), + CREDITS_PRINT(NCL_PRODUCT_TESTING, 210), + CREDITS_PRINT(SPECIAL_THANKS, 210), + CREDITS_MAPNEXT(CELADON_CITY, 16), + CREDITS_PRINT(SPECIAL_THANKS_2, 221), + CREDITS_PRINT(SPECIAL_THANKS_3, 221), + CREDITS_PRINT(BRAILLE_CODE_CHECK, 221), + CREDITS_PRINT(INFORMATION_SUPERVISORS, 221), + CREDITS_PRINT(DUMMY, 51), + CREDITS_MAPNEXT(SAFFRON_CITY_DUPLICATE, 16), + CREDITS_PRINT(COORDINATORS, 211), + CREDITS_PRINT(TASK_MANAGERS, 210), + CREDITS_PRINT(PRODUCERS, 210), + CREDITS_MON(BLASTOISE), + CREDITS_MAP(ROUTE17, 16), + CREDITS_PRINT(EXECUTIVE_DIRECTOR, 331), + CREDITS_PRINT(EXECUTIVE_PRODUCER, 331), + CREDITS_PRINT(EXECUTIVE_PRODUCER_2, 331), + CREDITS_MAPNEXT(FUCHSIA_CITY, 16), + CREDITS_PRINT(ENGLISH_VERSION_COORDINATORS, 221), + CREDITS_PRINT(TRANSLATOR_TEXT_EDITOR, 221), + CREDITS_PRINT(PROGRAMMERS_2, 221), + CREDITS_PRINT(ENVIRONMENT_TOOL_PROGRAMMERS, 221), + CREDITS_PRINT(DUMMY, 52), + CREDITS_MAPNEXT(CINNABAR_ISLAND, 16), + CREDITS_PRINT(GRAPHIC_DESIGNER, 210), + CREDITS_PRINT(NOA_PRODUCT_TESTING, 210), + CREDITS_PRINT(BRAILLE_CODE_CHECK_2, 211), + CREDITS_MON(PIKACHU), + CREDITS_MAP(ROUTE21_NORTH, 16), + CREDITS_PRINT(BRAILLE_CODE_CHECK_3, 221), + CREDITS_PRINT(BRAILLE_CODE_CHECK_4, 221), + CREDITS_PRINT(SPECIAL_THANKS_4, 221), + CREDITS_PRINT(SPECIAL_THANKS_5, 221), + CREDITS_PRINT(DUMMY, 52), + CREDITS_THEENDGFX(ALLRIGHTSRESERVED, 224), + CREDITS_THEENDGFX(THEEND, 240), + CREDITS_WAITBUTTON(600) +}; + +static const ALIGNED(4) u8 sTextColor_Unused[3] = {0, 1, 2}; +static const ALIGNED(4) u8 sTextColor_Header[3] = {0, 5, 2}; +static const ALIGNED(4) u8 sTextColor_Regular[3] = {0, 1, 2}; + +static const struct WindowTemplate sCreditsWindowTemplate = { + .bg = 0, + .tilemapLeft = 0, + .tilemapTop = 4, + .width = 30, + .height = 12, + .paletteNum = 15, + .baseBlock = 0x008 +}; + +static const u16 sMalePlayerSpritePal[] = INCBIN_U16("data/credits/unk_8410E10.gbapal"); +static const u32 sMalePlayerSpriteGfx[] = INCBIN_U32("data/credits/unk_8410E30.4bpp.lz"); +static const u16 sFemalePlayerSpritePal[] = INCBIN_U16("data/credits/unk_8411BF8.gbapal"); +static const u32 sFemalePlayerSpriteGfx[] = INCBIN_U32("data/credits/unk_8411C18.4bpp.lz"); +static const u16 sRivalSpritePal[] = INCBIN_U16("data/credits/unk_84129A0.gbapal"); +static const u32 sRivalSpriteGfx[] = INCBIN_U32("data/credits/unk_84129C0.4bpp.lz"); +static const u16 sGroundSpritePal_Grass[] = INCBIN_U16("data/credits/unk_8413318.gbapal"); +static const u32 sGroundSpriteGfx_Grass[] = INCBIN_U32("data/credits/unk_8413338.4bpp.lz"); +static const u16 sGroundSpritePal_Dirt[] = INCBIN_U16("data/credits/unk_8413854.gbapal"); +static const u32 sGroundSpriteGfx_Dirt[] = INCBIN_U32("data/credits/unk_8413874.4bpp.lz"); +static const u16 sGroundSpritePal_City[] = INCBIN_U16("data/credits/unk_8413D98.gbapal"); +static const u32 sGroundSpriteGfx_City[] = INCBIN_U32("data/credits/unk_8413DB8.4bpp.lz"); + +static const u16 sPlayerRivalSpriteParams[][3] = { + { 0, 3, 1 }, + { 0, 2, 0 }, + { 0, 3, 0 }, + { 1, 1, 2 }, + { 0, 0, 3 } +}; + +static const struct OamData sOamData_PlayerOrRival = { + .affineMode = ST_OAM_AFFINE_OFF, + .mosaic = FALSE, + .objMode = ST_OAM_OBJ_NORMAL, + .bpp = ST_OAM_4BPP, + .shape = ST_OAM_SQUARE, + .size = ST_OAM_SIZE_3, + .tileNum = 0x000, + .priority = 0, + .paletteNum = 15 +}; + +const union AnimCmd sAnimCmds_PlayerOrRival[] = { + ANIMCMD_FRAME(0x000, 8), + ANIMCMD_FRAME(0x040, 8), + ANIMCMD_FRAME(0x080, 8), + ANIMCMD_FRAME(0x0C0, 8), + ANIMCMD_FRAME(0x100, 8), + ANIMCMD_FRAME(0x140, 8), + ANIMCMD_JUMP(0) +}; + +const union AnimCmd *const sAnimCmdTable_PlayerOrRival[] = { + sAnimCmds_PlayerOrRival +}; + +static const struct SpriteTemplate sPlayerOrRivalSpriteTemplate = { + .oam = &sOamData_PlayerOrRival, + .anims = sAnimCmdTable_PlayerOrRival, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = SpriteCallbackDummy +}; + +static const struct OamData sOamData_Ground = { + .affineMode = ST_OAM_AFFINE_OFF, + .mosaic = FALSE, + .objMode = ST_OAM_OBJ_NORMAL, + .bpp = ST_OAM_4BPP, + .shape = ST_OAM_H_RECTANGLE, + .size = ST_OAM_SIZE_3, + .tileNum = 0x000, + .priority = 0, + .paletteNum = 14 +}; + +const union AnimCmd sAnimCmds_GroundRunning[] = { + ANIMCMD_FRAME(0x00, 8), + ANIMCMD_FRAME(0x20, 8), + ANIMCMD_FRAME(0x40, 8), + ANIMCMD_FRAME(0x60, 8), + ANIMCMD_FRAME(0x80, 8), + ANIMCMD_FRAME(0xA0, 8), + ANIMCMD_FRAME(0xC0, 8), + ANIMCMD_FRAME(0xE0, 8), + ANIMCMD_JUMP(0) +}; + +const union AnimCmd sAnimCmds_GroundStatic[] = { + ANIMCMD_FRAME(0x00, 8), + ANIMCMD_JUMP(0) +}; + +const union AnimCmd *const sAnimCmdTable_GroundRunning[] = { + sAnimCmds_GroundRunning +}; + +const union AnimCmd *const sAnimCmdTable_GroundStatic[] = { + sAnimCmds_GroundStatic +}; + +static const struct SpriteTemplate sGroundSpriteTemplate_Running = { + .oam = &sOamData_Ground, + .anims = sAnimCmdTable_GroundRunning, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = SpriteCallbackDummy +}; + +static const struct SpriteTemplate sGroundSpriteTemplate_Static = { + .oam = &sOamData_Ground, + .anims = sAnimCmdTable_GroundStatic, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = SpriteCallbackDummy +}; + +static const struct CreditsOverworldCmd sOverworldCmd_Route23[] = { + { 0x00fe, MAP_GROUP(ROUTE23), MAP_NUM(ROUTE23) }, + { 0x000b, 0x006b, 0x0001 }, + { 0x0000, 0x0001, 0x0500 }, // Scroll down + { 0x00fd, 0x00fd, 0x00fd } +}; + +static const struct CreditsOverworldCmd sOverworldCmd_ViridianCity[] = { + { 0x00fe, MAP_GROUP(VIRIDIAN_CITY), MAP_NUM(VIRIDIAN_CITY) }, + { 0x001e, 0x0022, 0x0001 }, + { 0x0000, 0xffff, 0x0500 }, // Scroll up + { 0x00fd, 0x00fd, 0x00fd } +}; + +static const struct CreditsOverworldCmd sOverworldCmd_PewterCity[] = { + { 0x00fe, MAP_GROUP(PEWTER_CITY), MAP_NUM(PEWTER_CITY) }, + { 0x0014, 0x001a, 0x0001 }, + { 0x0000, 0xffff, 0x0500 }, // Scroll up + { 0x00fd, 0x00fd, 0x00fd } +}; + +static const struct CreditsOverworldCmd sOverworldCmd_CeruleanCity[] = { + { 0x00fe, MAP_GROUP(CERULEAN_CITY), MAP_NUM(CERULEAN_CITY) }, + { 0x0008, 0x0006, 0x0001 }, + { 0x0001, 0x0001, 0x0500 }, // Scroll right and down + { 0x00fd, 0x00fd, 0x00fd } +}; + +static const struct CreditsOverworldCmd sOverworldCmd_Route25[] = { + { 0x00fe, MAP_GROUP(ROUTE25), MAP_NUM(ROUTE25) }, + { 0x0019, 0x0006, 0x0001 }, + { 0x0001, 0x0000, 0x0500 }, // Scroll right + { 0x00fd, 0x00fd, 0x00fd } +}; + +static const struct CreditsOverworldCmd sOverworldCmd_VermilionCity[] = { + { 0x00fe, MAP_GROUP(VERMILION_CITY), MAP_NUM(VERMILION_CITY) }, + { 0x0009, 0x0007, 0x0001 }, + { 0x0001, 0x0001, 0x0500 }, // Scroll right and down + { 0x00fd, 0x00fd, 0x00fd } +}; + +static const struct CreditsOverworldCmd sOverworldCmd_Route10[] = { + { 0x00fe, MAP_GROUP(ROUTE10), MAP_NUM(ROUTE10) }, + { 0x000b, 0x0044, 0x0001 }, + { 0x0000, 0x0001, 0x0500 }, // Scroll down + { 0x00fd, 0x00fd, 0x00fd } +}; + +static const struct CreditsOverworldCmd sOverworldCmd_CeladonCity[] = { + { 0x00fe, MAP_GROUP(CELADON_CITY), MAP_NUM(CELADON_CITY) }, + { 0x0030, 0x0010, 0x0001 }, + { 0xffff, 0x0000, 0x0500 }, // Scroll left + { 0x00fd, 0x00fd, 0x00fd } +}; + +static const struct CreditsOverworldCmd sOverworldCmd_SaffronCity[] = { + { 0x00fe, MAP_GROUP(SAFFRON_CITY_DUPLICATE), MAP_NUM(SAFFRON_CITY_DUPLICATE) }, + { 0x0027, 0x0005, 0x0001 }, + { 0x0000, 0x0001, 0x0500 }, // Scroll down + { 0x00fd, 0x00fd, 0x00fd } +}; + +static const struct CreditsOverworldCmd sOverworldCmd_Route17[] = { + { 0x00fe, MAP_GROUP(ROUTE17), MAP_NUM(ROUTE17) }, + { 0x0007, 0x002b, 0x0001 }, + { 0x0000, 0x0001, 0x0500 }, // Scroll down + { 0x00fd, 0x00fd, 0x00fd } +}; + +static const struct CreditsOverworldCmd sOverworldCmd_FuchsiaCity[] = { + { 0x00fe, MAP_GROUP(FUCHSIA_CITY), MAP_NUM(FUCHSIA_CITY) }, + { 0x001c, 0x0005, 0x0001 }, + { 0x0000, 0x0001, 0x0500 }, // Scroll down + { 0x00fd, 0x00fd, 0x00fd } +}; + +static const struct CreditsOverworldCmd sOverworldCmd_CinnabarIsland[] = { + { 0x00fe, MAP_GROUP(CINNABAR_ISLAND), MAP_NUM(CINNABAR_ISLAND) }, + { 0x000d, 0x0011, 0x0001 }, + { 0x0000, 0xffff, 0x0500 }, // Scroll up + { 0x00fd, 0x00fd, 0x00fd } +}; + +static const struct CreditsOverworldCmd sOverworldCmd_Route21[] = { + { 0x00fe, MAP_GROUP(ROUTE21_NORTH), MAP_NUM(ROUTE21_NORTH) }, + { 0x0008, 0x0014, 0x0001 }, + { 0x0000, 0xffff, 0x0500 }, // Scroll up + { 0x00fd, 0x00fd, 0x00fd }, +}; + +static const struct CreditsOverworldCmd *const sOverworldMapScenes[] = { + sOverworldCmd_Route23, + sOverworldCmd_ViridianCity, + sOverworldCmd_PewterCity, + sOverworldCmd_CeruleanCity, + sOverworldCmd_Route25, + sOverworldCmd_VermilionCity, + sOverworldCmd_Route10, + sOverworldCmd_CeladonCity, + sOverworldCmd_SaffronCity, + sOverworldCmd_Route17, + sOverworldCmd_FuchsiaCity, + sOverworldCmd_CinnabarIsland, + sOverworldCmd_Route21 +}; + +static const struct CreditsTextHeader sCreditsTexts[] = { + { gCreditsString_Director, gCreditsString_Junichi_Masuda, FALSE }, + { gCreditsString_Art_Director_Battle_Director, gCreditsString_Ken_Sugimori_Shigeki_Morimoto, FALSE }, + { gCreditsString_Program_Leader_Planning_Leader_Graphic_Design_Leader, gCreditsString_Tetsuya_Watanabe_Koji_Nishino_Takao_Unno, FALSE }, + { gCreditsString_Programmers, gCreditsString_Hiroyuki_Nakamura_Masao_Taya_Satoshi_Nohara_Miyuki_Iwasawa_Daisuke_Goto, FALSE }, + { gCreditsString_System_Programmers, gCreditsString_Tetsuya_Watanabe_Akito_Mori_Hisashi_Sogabe_Sousuke_Tamada, TRUE }, + { gCreditsString_Graphic_Designers, gCreditsString_Takao_Unno_Asuka_Iwashita_Kanako_Eo_Hiroki_Fuchino, TRUE }, + { gCreditsString_Graphic_Designers_2, gCreditsString_Ken_Sugimori_Hironobu_Yoshida, TRUE }, + { gCreditsString_Music_Composition, gCreditsString_Go_Ichinose_Junichi_Masuda, TRUE }, + { gCreditsString_Sound_Effects, gCreditsString_Go_Ichinose, FALSE }, + { gCreditsString_Game_Designers, gCreditsString_Junichi_Masuda_Koji_Nishino_Tetsuji_Ohta, FALSE }, + { gCreditsString_Game_Designers_2, gCreditsString_Hitomi_Sato_Shigeru_Ohmori_Tadashi_Takahashi, FALSE }, + { gCreditsString_Game_Scenario, gCreditsString_Hitomi_Sato_Satoshi_Tajiri, TRUE }, + { gCreditsString_Script_Designer_Map_Designer, gCreditsString_Satoshi_Nohara_Shigeru_Ohmori, FALSE }, + { gCreditsString_Parametric_Designers, gCreditsString_Koji_Nishino_Tetsuji_Ohta_Shigeki_Morimoto, FALSE }, + { gCreditsString_POKeDEX_Text, gCreditsString_Kenji_Matsushima, FALSE }, + { gCreditsString_POKeMON_Designers, gCreditsString_Ken_Sugimori_Motofumi_Fujiwara_Shigeki_Morimoto_Hironobu_Yoshida, TRUE }, + { gCreditsString_POKeMON_Designers_2, gCreditsString_Satoshi_Ohta_Asuka_Iwashita_Takao_Unno_Kanako_Eo_Aimi_Tomita, FALSE }, + { gCreditsString_POKeMON_Designers_3, gCreditsString_Atsuko_Nishida_Muneo_Saito_Rena_Yoshikawa_Jun_Okutani, TRUE }, + { gCreditsString_Supporting_Programmers, gCreditsString_Teruyuki_Yoshioka_Takao_Nakano_Satoshi_Mitsuhara_Daisuke_Hoshino, FALSE }, + { gCreditsString_NCL_Product_Testing, gCreditsString_NCL_Super_Mario_Club, FALSE }, + { gCreditsString_Special_Thanks, gCreditsString_Hiro_Nakamura_Hiroyuki_Uesugi_Teruki_Murakawa_Kazuya_Suyama, FALSE }, + { gCreditsString_Special_Thanks_2, gCreditsString_Kenji_Tominaga_Kenjiro_Ito_Tomotaka_Komura_Michiko_Takizawa, FALSE }, + { gCreditsString_Special_Thanks_3, gCreditsString_Makiko_Takada_Mikiko_Ohashi_Shusaku_Egami_Takanao_Kondo_Rui_Kawaguchi, FALSE }, + { gCreditsString_Braille_Code_Check, gCreditsString_Japan_Braille_Library, FALSE }, + { gCreditsString_Information_Supervisors, gCreditsString_Hiroki_Enomoto_Kazuyuki_Terada_Yuri_Sakurai_Yumi_Funasaka_Naoko_Yanase, FALSE }, + { gCreditsString_Coordinators, gCreditsString_Azusa_Tajima_Akira_Kinashi_Kazuki_Yoshihara_Retsuji_Nomoto, FALSE }, + { gCreditsString_Task_Managers, gCreditsString_Hitoshi_Yamagami_Gakuji_Nomoto, TRUE }, + { gCreditsString_Producers, gCreditsString_Hiroyuki_Jinnai_Takehiro_Izushi_Hiroaki_Tsuru, FALSE }, + { gCreditsString_Executive_Director, gCreditsString_Satoshi_Tajiri, FALSE }, + { gCreditsString_Executive_Producer, gCreditsString_Satoru_Iwata, FALSE }, + { gCreditsString_Executive_Producer_2, gCreditsString_Tsunekaz_Ishihara, FALSE }, + { gCreditsString_English_Version_Coordinators, gCreditsString_Hiro_Nakamura_Seth_McMahill, FALSE }, + { gCreditsString_Translator_Text_Editor, gCreditsString_Nob_Ogasawara_Teresa_Lillygren, FALSE }, + { gCreditsString_Programmers_2, gCreditsString_Teruki_Murakawa_Souichi_Yamamoto_Yuichiro_Ito_Akira_Kinashi, FALSE }, + { gCreditsString_Environment_Tool_Programmers, gCreditsString_Teruki_Murakawa_Souichi_Yamamoto_Kimiko_Nakamichi, TRUE }, + { gCreditsString_NOA_Product_Testing, gCreditsString_Thomas_Hertzog_Kathy_Huguenard_Mika_Kurosawa, TRUE }, + { gCreditsString_Braille_Code_Check_2, gCreditsString_National_Federation_of_the_Blind_Patricia_A_Maurer_Japan_Braille_Library_European_Blind_Union, TRUE }, + { gCreditsString_Braille_Code_Check_3, gCreditsString_National_Information_Library_Service_Margaret_Campion, TRUE }, + { gCreditsString_Special_Thanks_4, gCreditsString_Takehiro_Izushi_Motoyasu_Tojima_Hitoshi_Yamagami_Hiroyuki_Uesugi, FALSE }, + { gCreditsString_Special_Thanks_5, gCreditsString_Nicola_Pratt_Barlow_Shellie_Dow_Anthony_Howitt_Naoko_Saeki_Kyoko_Onishi, FALSE }, + { gCreditsString_Braille_Code_Check_4, gCreditsString_The_Royal_New_Zealand_Foundation_of_the_Blind_Greg_Moran, FALSE }, + { gCreditsString_Graphic_Designer, gCreditsString_Akira_Kinashi, FALSE }, + { gString_Dummy, gString_Dummy, FALSE } +}; + +void Special_Credits(void) +{ + sCreditsMgr = AllocZeroed(sizeof(*sCreditsMgr)); + ResetTasks(); + sCreditsMgr->taskId = 0xFF; + sCreditsMgr->unk_1D = 0; + ResetSpriteData(); + SetMainCallback2(CB2_Credits); +} + +static void CB2_Credits(void) +{ + switch (RollCredits()) + { + case 0: + RunTasks(); + AnimateSprites(); + BuildOamBuffer(); + UpdatePaletteFade(); + break; + case 1: + if (sCreditsMgr->unk_1D & 1) + { + Overworld_CreditsMainCB(); + } + else + { + RunTasks(); + AnimateSprites(); + BuildOamBuffer(); + UpdatePaletteFade(); + } + sCreditsMgr->unk_1D++; + break; + case 2: + FlagClear(0x4000); + gDisableMapMusicChangeOnMapLoad = MUSIC_DISABLE_OFF; + Free(sCreditsMgr); + SoftReset(RESET_ALL); + // noreturn + } +} + +static void SwitchWin1OffWin0On(void) +{ + ClearGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_WIN1_ON); + SetGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_WIN0_ON); + SetGpuReg(REG_OFFSET_WININ, 0x1F3F); + SetGpuReg(REG_OFFSET_WINOUT, 0x000E); +} + +static void InitBgDarkenEffect(void) +{ + SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT1_BG1 | BLDCNT_TGT1_BG2 | BLDCNT_TGT1_BG3 | BLDCNT_EFFECT_DARKEN); + SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(16, 4)); + SetGpuReg(REG_OFFSET_BLDY, 10); +} + +static void CreateCreditsWindow(void) +{ + sCreditsMgr->windowId = AddWindow(&sCreditsWindowTemplate); + FillWindowPixelBuffer(sCreditsMgr->windowId, PIXEL_FILL(0)); + PutWindowTilemap(sCreditsMgr->windowId); + CopyWindowToVram(sCreditsMgr->windowId, 3); + sCreditsMgr->windowIsActive = TRUE; +} + +static void DestroyCreditsWindow(void) +{ + if (sCreditsMgr->windowIsActive) + { + RemoveWindow(sCreditsMgr->windowId); + CleanupOverworldWindowsAndTilemaps(); + sCreditsMgr->windowIsActive = FALSE; + } +} + +static bool32 DoOverworldMapScrollScene(UNUSED u8 unused) +{ + switch (sCreditsMgr->subseqno) + { + case 0: + FlagSet(0x4000); + gDisableMapMusicChangeOnMapLoad = MUSIC_DISABLE_KEEP; + sCreditsMgr->ovwldseqno = 0; + sCreditsMgr->subseqno++; + // fallthrough + case 1: + if (!Overworld_DoScrollSceneForCredits(&sCreditsMgr->ovwldseqno, sOverworldMapScenes[sCreditsMgr->whichMon], 0)) + return FALSE; + CreateCreditsWindow(); + SetGpuReg(REG_OFFSET_WIN0H, 0xF0); + SetGpuReg(REG_OFFSET_WIN0V, 0x247C); + SwitchWin1OffWin0On(); + InitBgDarkenEffect(); + Menu_LoadStdPalAt(0xF0); + gPlttBufferUnfaded[0xFF] = RGB_BLACK; + gPlttBufferFaded[0xFF] = RGB_BLACK; + return TRUE; + default: + return FALSE; + } +} + +#ifdef NONMATCHING +static s32 RollCredits(void) +{ + u16 win0v[8]; + + switch (sCreditsMgr->mainseqno) + { + case CREDITSSCENE_INIT_WIN0: + SwitchWin1OffWin0On(); + SetGpuReg(REG_OFFSET_WIN0H, 0xF0); + SetGpuReg(REG_OFFSET_WIN0V, 0x4F51); + sCreditsMgr->mainseqno = CREDITSSCENE_SETUP_DARKEN_EFFECT; + return 0; + case CREDITSSCENE_SETUP_DARKEN_EFFECT: + InitBgDarkenEffect(); + CreateCreditsWindow(); + Menu_LoadStdPalAt(0xF0); + gPlttBufferUnfaded[0xFF] = RGB_BLACK; + gPlttBufferFaded[0xFF] = RGB_BLACK; + sCreditsMgr->mainseqno = CREDITSSCENE_OPEN_WIN0; + return 0; + case CREDITSSCENE_OPEN_WIN0: + win0v[0] = GetGpuReg(REG_OFFSET_WIN0V) >> 8; + win0v[1] = GetGpuReg(REG_OFFSET_WIN0V) & 0xFF; + if (win0v[0] == 0x24) + { + sCreditsMgr->timer = 0; + sCreditsMgr->mainseqno = CREDITSSCENE_LOAD_PLAYER_SPRITE_AT_INDIGO; + } + else + { + win0v[0]--; + win0v[1]++; + SetGpuReg(REG_OFFSET_WIN0V, win0v[1] + (win0v[0] << 8)); + } + return 0; + case CREDITSSCENE_LOAD_PLAYER_SPRITE_AT_INDIGO: + if (sCreditsMgr->timer == 0) + { + LoadPlayerOrRivalSprite(0); + sCreditsMgr->timer = 100; + sCreditsMgr->mainseqno = CREDITSSCENE_PRINT_TITLE_STAFF; + } + else + { + sCreditsMgr->timer--; + } + return 0; + case CREDITSSCENE_PRINT_TITLE_STAFF: + if (sCreditsMgr->timer == 0) + { + sCreditsMgr->timer = 360; + AddTextPrinterParameterized4(sCreditsMgr->windowId, 1, 0x08, 0x29, 1, 2, sTextColor_Header, 0, TITLE_TEXT); + sCreditsMgr->mainseqno = CREDITSSCENE_WAIT_TITLE_STAFF; + } + else + { + sCreditsMgr->timer--; + } + return 0; + case CREDITSSCENE_WAIT_TITLE_STAFF: + if (sCreditsMgr->timer != 0) + { + sCreditsMgr->timer--; + } + else + { + DestroyCreditsWindow(); + sCreditsMgr->mainseqno = CREDITSSCENE_EXEC_CMD; + sCreditsMgr->timer = 0; + sCreditsMgr->scrcmdidx = 0; + } + return 0; + case CREDITSSCENE_EXEC_CMD: + if (sCreditsMgr->timer != 0) + { + sCreditsMgr->timer--; + return sCreditsMgr->canSpeedThrough; + } + else + { + switch (sCreditsScript[sCreditsMgr->scrcmdidx].cmd) + { + case CREDITSSCRCMD_PRINT: + BeginNormalPaletteFade(0x00008000, 0, 0, 16, RGB_BLACK); + sCreditsMgr->mainseqno = CREDITSSCENE_PRINT_ADDPRINTER1; + FillWindowPixelBuffer(sCreditsMgr->windowId, PIXEL_FILL(0)); + return sCreditsMgr->canSpeedThrough; + case CREDITSSCRCMD_MAPNEXT: + sCreditsMgr->mainseqno = CREDITSSCENE_MAPNEXT_DESTROYWINDOW; + sCreditsMgr->whichMon = sCreditsScript[sCreditsMgr->scrcmdidx].param; + FieldWeather_StartFadingOutCreditsMap(1, 0, 0x3FFFFFFF); + break; + case CREDITSSCRCMD_MAP: + sCreditsMgr->mainseqno = CREDITSSCENE_MAP_LOADMAP_CREATESPRITES; + sCreditsMgr->whichMon = sCreditsScript[sCreditsMgr->scrcmdidx].param; + break; + case CREDITSSCRCMD_MON: + sCreditsMgr->mainseqno = CREDITSSCENE_MON_DESTROY_ASSETS; + sCreditsMgr->whichMon = sCreditsScript[sCreditsMgr->scrcmdidx].param; + fade_screen(1, 0); + break; + case CREDITSSCRCMD_THEENDGFX: + sCreditsMgr->mainseqno = CREDITSSCENE_THEEND_DESTROY_ASSETS; + sCreditsMgr->whichMon = sCreditsScript[sCreditsMgr->scrcmdidx].param; + BeginNormalPaletteFade(0xFFFFFFFF, 4, 0, 16, RGB_BLACK); + break; + case CREDITSSCRCMD_WAITBUTTON: + sCreditsMgr->mainseqno = CREDITSSCENE_WAITBUTTON; + break; + } + sCreditsMgr->timer = sCreditsScript[sCreditsMgr->scrcmdidx].duration; + sCreditsMgr->scrcmdidx++; + return 0; + } + case CREDITSSCENE_PRINT_ADDPRINTER1: + if (!gPaletteFade.active) + { + win0v[0] = sCreditsTexts[sCreditsScript[sCreditsMgr->scrcmdidx].param].unk_8; // unused + AddTextPrinterParameterized4(sCreditsMgr->windowId, 1, 2, 6, 0, 0, sTextColor_Header, -1, sCreditsTexts[sCreditsScript[sCreditsMgr->scrcmdidx].param].unk_0); + sCreditsMgr->mainseqno = CREDITSSCENE_PRINT_ADDPRINTER2; + } + return sCreditsMgr->canSpeedThrough; + case CREDITSSCENE_PRINT_ADDPRINTER2: + win0v[0] = sCreditsTexts[sCreditsScript[sCreditsMgr->scrcmdidx].param].unk_8; + AddTextPrinterParameterized4(sCreditsMgr->windowId, 2, 8, 6, 0, 0, sTextColor_Header, -1, sCreditsTexts[sCreditsScript[sCreditsMgr->scrcmdidx].param].unk_4); + sCreditsMgr->mainseqno = CREDITSSCENE_PRINT_DELAY; + return sCreditsMgr->canSpeedThrough; + case CREDITSSCENE_PRINT_DELAY: + CopyWindowToVram(sCreditsMgr->windowId, 2); + sCreditsMgr->timer = sCreditsScript[sCreditsMgr->scrcmdidx].duration; + sCreditsMgr->scrcmdidx++; + BeginNormalPaletteFade(0x00008000, 0, 16, 0, RGB_BLACK); + sCreditsMgr->mainseqno = CREDITSSCENE_EXEC_CMD; + return sCreditsMgr->canSpeedThrough; + case CREDITSSCENE_MAPNEXT_DESTROYWINDOW: + if (!gPaletteFade.active) + { + DestroyCreditsWindow(); + sCreditsMgr->subseqno = 0; + sCreditsMgr->mainseqno = CREDITSSCENE_MAPNEXT_LOADMAP; + } + return 0; + case CREDITSSCENE_MAPNEXT_LOADMAP: + if (DoOverworldMapScrollScene(sCreditsMgr->whichMon)) + { + sCreditsMgr->canSpeedThrough = 1; + sCreditsMgr->mainseqno = CREDITSSCENE_EXEC_CMD; + } + return 0; + case CREDITSSCENE_MAP_LOADMAP_CREATESPRITES: + if (!gPaletteFade.active) + { + DestroyCreditsWindow(); + sCreditsMgr->subseqno = 0; + while (!DoOverworldMapScrollScene(sCreditsMgr->whichMon)) + {} + switch (sCreditsMgr->whichMon) + { + case 3: + default: + win0v[0] = 1; + break; + case 6: + win0v[0] = 2; + break; + case 9: + win0v[0] = 3; + break; + case 12: + win0v[0] = 4; + break; + } + LoadPlayerOrRivalSprite(win0v[0]); + sCreditsMgr->canSpeedThrough = 1; + sCreditsMgr->mainseqno = CREDITSSCENE_EXEC_CMD; + } + return 0; + case CREDITSSCENE_MON_DESTROY_ASSETS: + if (!gPaletteFade.active) + { + DestroyPlayerOrRivalSprite(); + DestroyCreditsWindow(); + sCreditsMgr->subseqno = 0; + sCreditsMgr->canSpeedThrough = 0; + sCreditsMgr->mainseqno = CREDITSSCENE_MON_SHOW; + } + return 0; + case CREDITSSCENE_MON_SHOW: + if (DoCreditsMonScene()) + { + sCreditsMgr->mainseqno = CREDITSSCENE_EXEC_CMD; + } + return 0; + case CREDITSSCENE_THEEND_DESTROY_ASSETS: + if (!gPaletteFade.active) + { + DestroyCreditsWindow(); + sCreditsMgr->subseqno = 0; + sCreditsMgr->canSpeedThrough = 0; + sCreditsMgr->mainseqno = CREDITSSCENE_THEEND_SHOW; + } + return 0; + case CREDITSSCENE_THEEND_SHOW: + if (DoCopyrightOrTheEndGfxScene()) + { + sCreditsMgr->mainseqno = CREDITSSCENE_EXEC_CMD; + } + return 0; + case CREDITSSCENE_WAITBUTTON: + if (JOY_NEW(A_BUTTON)) + { + BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 16, RGB_WHITE); + sCreditsMgr->mainseqno = CREDITSSCENE_TERMINATE; + } + else if (sCreditsMgr->timer == 0) + { + sCreditsMgr->mainseqno = CREDITSSCENE_TERMINATE; + BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 16, RGB_WHITE); + } + else + sCreditsMgr->timer--; + return 0; + case CREDITSSCENE_TERMINATE: + if (!gPaletteFade.active) + DestroyCreditsWindow(); + break; + } + return 2; +} +#else +NAKED +static s32 RollCredits(void) +{ + asm_unified("\tpush {r4-r7,lr}\n" + "\tsub sp, 0x24\n" + "\tldr r1, _080F3BEC @ =sCreditsMgr\n" + "\tldr r0, [r1]\n" + "\tldrb r0, [r0]\n" + "\tadds r7, r1, 0\n" + "\tcmp r0, 0x12\n" + "\tbls _080F3BE2\n" + "\tb _080F4180_default_return2\n" + "_080F3BE2:\n" + "\tlsls r0, 2\n" + "\tldr r1, _080F3BF0 @ =_080F3BF4\n" + "\tadds r0, r1\n" + "\tldr r0, [r0]\n" + "\tmov pc, r0\n" + "\t.align 2, 0\n" + "_080F3BEC: .4byte sCreditsMgr\n" + "_080F3BF0: .4byte _080F3BF4\n" + "\t.align 2, 0\n" + "_080F3BF4:\n" + "\t.4byte _080F3C40_case00\n" + "\t.4byte _080F3C64_case01\n" + "\t.4byte _080F3C98_case02\n" + "\t.4byte _080F3CEE_case03\n" + "\t.4byte _080F3D0A_case04\n" + "\t.4byte _080F3D48_case05\n" + "\t.4byte _080F3D6A_case06\n" + "\t.4byte _080F3EB4_case07\n" + "\t.4byte _080F3F24_case08\n" + "\t.4byte _080F3F84_case09\n" + "\t.4byte _080F3FC4_case0A\n" + "\t.4byte _080F3FF0_case0B\n" + "\t.4byte _080F400A_case0C\n" + "\t.4byte _080F4084_case0D\n" + "\t.4byte _080F40B8_case0E\n" + "\t.4byte _080F40D0_case0F\n" + "\t.4byte _080F4100_case10\n" + "\t.4byte _080F4118_case11\n" + "\t.4byte _080F4170_case12\n" + "_080F3C40_case00:\n" + "\tbl SwitchWin1OffWin0On\n" + "\tmovs r0, 0x40\n" + "\tmovs r1, 0xF0\n" + "\tbl SetGpuReg\n" + "\tldr r1, _080F3C5C @ =0x00004f51\n" + "\tmovs r0, 0x44\n" + "\tbl SetGpuReg\n" + "\tldr r0, _080F3C60 @ =sCreditsMgr\n" + "\tldr r1, [r0]\n" + "\tmovs r0, 0x1\n" + "\tb _080F413C_setfield0_return0\n" + "\t.align 2, 0\n" + "_080F3C5C: .4byte 0x00004f51\n" + "_080F3C60: .4byte sCreditsMgr\n" + "_080F3C64_case01:\n" + "\tbl InitBgDarkenEffect\n" + "\tbl CreateCreditsWindow\n" + "\tmovs r0, 0xF0\n" + "\tbl Menu_LoadStdPalAt\n" + "\tldr r0, _080F3C8C @ =gPlttBufferUnfaded\n" + "\tmovs r2, 0xFF\n" + "\tlsls r2, 1\n" + "\tadds r0, r2\n" + "\tmovs r1, 0\n" + "\tstrh r1, [r0]\n" + "\tldr r0, _080F3C90 @ =gPlttBufferFaded\n" + "\tadds r0, r2\n" + "\tstrh r1, [r0]\n" + "\tldr r0, _080F3C94 @ =sCreditsMgr\n" + "\tldr r1, [r0]\n" + "\tmovs r0, 0x2\n" + "\tb _080F413C_setfield0_return0\n" + "\t.align 2, 0\n" + "_080F3C8C: .4byte gPlttBufferUnfaded\n" + "_080F3C90: .4byte gPlttBufferFaded\n" + "_080F3C94: .4byte sCreditsMgr\n" + "_080F3C98_case02:\n" + "\tmovs r0, 0x44\n" + "\tbl GetGpuReg\n" + "\tadd r1, sp, 0x14\n" + "\tlsls r0, 16\n" + "\tlsrs r0, 24\n" + "\tstrh r0, [r1]\n" + "\tmovs r0, 0x44\n" + "\tbl GetGpuReg\n" + "\tadd r2, sp, 0x14\n" + "\tmovs r1, 0xFF\n" + "\tands r1, r0\n" + "\tstrh r1, [r2, 0x2]\n" + "\tadds r0, r2, 0\n" + "\tldrh r0, [r0]\n" + "\tcmp r0, 0x24\n" + "\tbne _080F3CCC\n" + "\tldr r0, _080F3CC8 @ =sCreditsMgr\n" + "\tldr r1, [r0]\n" + "\tmovs r0, 0\n" + "\tstrh r0, [r1, 0x4]\n" + "\tmovs r0, 0x3\n" + "\tb _080F413C_setfield0_return0\n" + "\t.align 2, 0\n" + "_080F3CC8: .4byte sCreditsMgr\n" + "_080F3CCC:\n" + "\tadd r1, sp, 0x14\n" + "\tsubs r0, 0x1\n" + "\tstrh r0, [r1]\n" + "\tadds r2, r1, 0\n" + "\tadds r0, r1, 0\n" + "\tldrh r1, [r0, 0x2]\n" + "\tadds r1, 0x1\n" + "\tstrh r1, [r2, 0x2]\n" + "\tldrh r0, [r0]\n" + "\tlsls r0, 8\n" + "\tadds r1, r0\n" + "\tlsls r1, 16\n" + "\tlsrs r1, 16\n" + "\tmovs r0, 0x44\n" + "\tbl SetGpuReg\n" + "\tb _080F3D06_return0\n" + "_080F3CEE_case03:\n" + "\tldr r1, [r7]\n" + "\tldrh r0, [r1, 0x4]\n" + "\tcmp r0, 0\n" + "\tbne _080F3D52_decfield4_return0\n" + "\tmovs r0, 0\n" + "\tbl LoadPlayerOrRivalSprite\n" + "\tldr r0, [r7]\n" + "\tmovs r1, 0x64\n" + "\tstrh r1, [r0, 0x4]\n" + "\tmovs r1, 0x4\n" + "\tstrb r1, [r0]\n" + "_080F3D06_return0:\n" + "\tmovs r0, 0\n" + "\tb _080F4182_return\n" + "_080F3D0A_case04:\n" + "\tldr r1, [r7]\n" + "\tldrh r0, [r1, 0x4]\n" + "\tadds r2, r0, 0\n" + "\tcmp r2, 0\n" + "\tbne _080F3D52_decfield4_return0\n" + "\tmovs r0, 0xB4\n" + "\tlsls r0, 1\n" + "\tstrh r0, [r1, 0x4]\n" + "\tldrb r0, [r1, 0xA]\n" + "\tmovs r1, 0x1\n" + "\tstr r1, [sp]\n" + "\tmovs r1, 0x2\n" + "\tstr r1, [sp, 0x4]\n" + "\tldr r1, _080F3D40 @ =sTextColor_Header\n" + "\tstr r1, [sp, 0x8]\n" + "\tstr r2, [sp, 0xC]\n" + "\tldr r1, _080F3D44 @ =TITLE_TEXT\n" + "\tstr r1, [sp, 0x10]\n" + "\tmovs r1, 0x1\n" + "\tmovs r2, 0x8\n" + "\tmovs r3, 0x29\n" + "\tbl AddTextPrinterParameterized4\n" + "\tldr r1, [r7]\n" + "\tmovs r0, 0x5\n" + "\tb _080F413C_setfield0_return0\n" + "\t.align 2, 0\n" + "_080F3D40: .4byte sTextColor_Header\n" + "_080F3D44: .4byte TITLE_TEXT\n" + "_080F3D48_case05:\n" + "\tldr r1, [r7]\n" + "\tldrh r0, [r1, 0x4]\n" + "\tadds r4, r0, 0\n" + "\tcmp r4, 0\n" + "\tbeq _080F3D58\n" + "_080F3D52_decfield4_return0:\n" + "\tsubs r0, 0x1\n" + "\tstrh r0, [r1, 0x4]\n" + "\tb _080F3D06_return0\n" + "_080F3D58:\n" + "\tbl DestroyCreditsWindow\n" + "\tldr r0, [r7]\n" + "\tmovs r1, 0x6\n" + "\tstrb r1, [r0]\n" + "\tldr r0, [r7]\n" + "\tstrh r4, [r0, 0x4]\n" + "\tstrh r4, [r0, 0x6]\n" + "\tb _080F3D06_return0\n" + "_080F3D6A_case06:\n" + "\tldr r2, [r7]\n" + "\tldrh r0, [r2, 0x4]\n" + "\tcmp r0, 0\n" + "\tbeq _080F3D7A\n" + "\tsubs r0, 0x1\n" + "\tstrh r0, [r2, 0x4]\n" + "\tldrb r0, [r2, 0x8]\n" + "\tb _080F4182_return\n" + "_080F3D7A:\n" + "\tldr r1, _080F3D94 @ =sCreditsScript\n" + "\tldrh r0, [r2, 0x6]\n" + "\tlsls r0, 2\n" + "\tadds r0, r1\n" + "\tldrb r0, [r0]\n" + "\tcmp r0, 0x5\n" + "\tbls _080F3D8A\n" + "\tb _080F3E94\n" + "_080F3D8A:\n" + "\tlsls r0, 2\n" + "\tldr r1, _080F3D98 @ =_080F3D9C\n" + "\tadds r0, r1\n" + "\tldr r0, [r0]\n" + "\tmov pc, r0\n" + "\t.align 2, 0\n" + "_080F3D94: .4byte sCreditsScript\n" + "_080F3D98: .4byte _080F3D9C\n" + "\t.align 2, 0\n" + "_080F3D9C:\n" + "\t.4byte _080F3DB4\n" + "\t.4byte _080F3DE0\n" + "\t.4byte _080F3E10\n" + "\t.4byte _080F3E30\n" + "\t.4byte _080F3E58\n" + "\t.4byte _080F3E8C\n" + "_080F3DB4:\n" + "\tmovs r0, 0x80\n" + "\tlsls r0, 8\n" + "\tmovs r1, 0\n" + "\tstr r1, [sp]\n" + "\tmovs r2, 0\n" + "\tmovs r3, 0x10\n" + "\tbl BeginNormalPaletteFade\n" + "\tldr r4, _080F3DDC @ =sCreditsMgr\n" + "\tldr r1, [r4]\n" + "\tmovs r0, 0x7\n" + "\tstrb r0, [r1]\n" + "\tldr r0, [r4]\n" + "\tldrb r0, [r0, 0xA]\n" + "\tmovs r1, 0\n" + "\tbl FillWindowPixelBuffer\n" + "\tldr r0, [r4]\n" + "\tldrb r0, [r0, 0x8]\n" + "\tb _080F4182_return\n" + "\t.align 2, 0\n" + "_080F3DDC: .4byte sCreditsMgr\n" + "_080F3DE0:\n" + "\tldr r2, _080F3E04 @ =sCreditsMgr\n" + "\tldr r1, [r2]\n" + "\tmovs r0, 0xA\n" + "\tstrb r0, [r1]\n" + "\tldr r2, [r2]\n" + "\tldr r1, _080F3E08 @ =sCreditsScript\n" + "\tldrh r0, [r2, 0x6]\n" + "\tlsls r0, 2\n" + "\tadds r0, r1\n" + "\tldrb r0, [r0, 0x1]\n" + "\tstrb r0, [r2, 0x9]\n" + "\tldr r2, _080F3E0C @ =0x3fffffff\n" + "\tmovs r0, 0x1\n" + "\tmovs r1, 0\n" + "\tbl FieldWeather_StartFadingOutCreditsMap\n" + "\tb _080F3E94\n" + "\t.align 2, 0\n" + "_080F3E04: .4byte sCreditsMgr\n" + "_080F3E08: .4byte sCreditsScript\n" + "_080F3E0C: .4byte 0x3fffffff\n" + "_080F3E10:\n" + "\tldr r2, _080F3E28 @ =sCreditsMgr\n" + "\tldr r1, [r2]\n" + "\tmovs r0, 0xC\n" + "\tstrb r0, [r1]\n" + "\tldr r2, [r2]\n" + "\tldr r1, _080F3E2C @ =sCreditsScript\n" + "\tldrh r0, [r2, 0x6]\n" + "\tlsls r0, 2\n" + "\tadds r0, r1\n" + "\tldrb r0, [r0, 0x1]\n" + "\tstrb r0, [r2, 0x9]\n" + "\tb _080F3E94\n" + "\t.align 2, 0\n" + "_080F3E28: .4byte sCreditsMgr\n" + "_080F3E2C: .4byte sCreditsScript\n" + "_080F3E30:\n" + "\tldr r2, _080F3E50 @ =sCreditsMgr\n" + "\tldr r1, [r2]\n" + "\tmovs r0, 0xD\n" + "\tstrb r0, [r1]\n" + "\tldr r2, [r2]\n" + "\tldr r1, _080F3E54 @ =sCreditsScript\n" + "\tldrh r0, [r2, 0x6]\n" + "\tlsls r0, 2\n" + "\tadds r0, r1\n" + "\tldrb r0, [r0, 0x1]\n" + "\tstrb r0, [r2, 0x9]\n" + "\tmovs r0, 0x1\n" + "\tmovs r1, 0\n" + "\tbl fade_screen\n" + "\tb _080F3E94\n" + "\t.align 2, 0\n" + "_080F3E50: .4byte sCreditsMgr\n" + "_080F3E54: .4byte sCreditsScript\n" + "_080F3E58:\n" + "\tldr r2, _080F3E84 @ =sCreditsMgr\n" + "\tldr r1, [r2]\n" + "\tmovs r3, 0\n" + "\tmovs r0, 0xF\n" + "\tstrb r0, [r1]\n" + "\tldr r2, [r2]\n" + "\tldr r1, _080F3E88 @ =sCreditsScript\n" + "\tldrh r0, [r2, 0x6]\n" + "\tlsls r0, 2\n" + "\tadds r0, r1\n" + "\tldrb r0, [r0, 0x1]\n" + "\tstrb r0, [r2, 0x9]\n" + "\tmovs r0, 0x1\n" + "\tnegs r0, r0\n" + "\tstr r3, [sp]\n" + "\tmovs r1, 0x4\n" + "\tmovs r2, 0\n" + "\tmovs r3, 0x10\n" + "\tbl BeginNormalPaletteFade\n" + "\tb _080F3E94\n" + "\t.align 2, 0\n" + "_080F3E84: .4byte sCreditsMgr\n" + "_080F3E88: .4byte sCreditsScript\n" + "_080F3E8C:\n" + "\tldr r0, _080F3EAC @ =sCreditsMgr\n" + "\tldr r1, [r0]\n" + "\tmovs r0, 0x11\n" + "\tstrb r0, [r1]\n" + "_080F3E94:\n" + "\tldr r0, _080F3EAC @ =sCreditsMgr\n" + "\tldr r1, [r0]\n" + "\tldr r2, _080F3EB0 @ =sCreditsScript\n" + "\tldrh r0, [r1, 0x6]\n" + "\tlsls r0, 2\n" + "\tadds r0, r2\n" + "\tldrh r0, [r0, 0x2]\n" + "\tstrh r0, [r1, 0x4]\n" + "\tldrh r0, [r1, 0x6]\n" + "\tadds r0, 0x1\n" + "\tstrh r0, [r1, 0x6]\n" + "\tb _080F3D06_return0\n" + "\t.align 2, 0\n" + "_080F3EAC: .4byte sCreditsMgr\n" + "_080F3EB0: .4byte sCreditsScript\n" + "_080F3EB4_case07:\n" + "\tldr r0, _080F3F14 @ =gPaletteFade\n" + "\tldrb r1, [r0, 0x7]\n" + "\tmovs r0, 0x80\n" + "\tands r0, r1\n" + "\tlsls r0, 24\n" + "\tlsrs r6, r0, 24\n" + "\tcmp r6, 0\n" + "\tbne _080F3FBA_returnfield8\n" + "\tadd r3, sp, 0x14\n" + "\tldr r5, _080F3F18 @ =sCreditsTexts\n" + "\tldr r4, _080F3F1C @ =sCreditsScript\n" + "\tldr r2, [r7]\n" + "\tldrh r0, [r2, 0x6]\n" + "\tlsls r0, 2\n" + "\tadds r0, r4\n" + "\tldrb r1, [r0, 0x1]\n" + "\tlsls r0, r1, 1\n" + "\tadds r0, r1\n" + "\tlsls r0, 2\n" + "\tadds r0, r5\n" + "\tldrb r0, [r0, 0x8]\n" + "\tstrh r0, [r3]\n" + "\tldrb r0, [r2, 0xA]\n" + "\tstr r6, [sp]\n" + "\tstr r6, [sp, 0x4]\n" + "\tldr r1, _080F3F20 @ =sTextColor_Header\n" + "\tstr r1, [sp, 0x8]\n" + "\tmovs r1, 0x1\n" + "\tnegs r1, r1\n" + "\tstr r1, [sp, 0xC]\n" + "\tldrh r1, [r2, 0x6]\n" + "\tlsls r1, 2\n" + "\tadds r1, r4\n" + "\tldrb r2, [r1, 0x1]\n" + "\tlsls r1, r2, 1\n" + "\tadds r1, r2\n" + "\tlsls r1, 2\n" + "\tadds r1, r5\n" + "\tldr r1, [r1]\n" + "\tstr r1, [sp, 0x10]\n" + "\tmovs r1, 0x1\n" + "\tmovs r2, 0x2\n" + "\tmovs r3, 0x6\n" + "\tbl AddTextPrinterParameterized4\n" + "\tldr r1, [r7]\n" + "\tmovs r0, 0x8\n" + "\tb _080F3FB8_setfield0_returnfield8\n" + "\t.align 2, 0\n" + "_080F3F14: .4byte gPaletteFade\n" + "_080F3F18: .4byte sCreditsTexts\n" + "_080F3F1C: .4byte sCreditsScript\n" + "_080F3F20: .4byte sTextColor_Header\n" + "_080F3F24_case08:\n" + "\tadd r4, sp, 0x14\n" + "\tldr r3, _080F3F78 @ =sCreditsTexts\n" + "\tldr r5, _080F3F7C @ =sCreditsScript\n" + "\tldr r2, [r7]\n" + "\tldrh r0, [r2, 0x6]\n" + "\tlsls r0, 2\n" + "\tadds r0, r5\n" + "\tldrb r1, [r0, 0x1]\n" + "\tlsls r0, r1, 1\n" + "\tadds r0, r1\n" + "\tlsls r0, 2\n" + "\tadds r0, r3\n" + "\tldrb r0, [r0, 0x8]\n" + "\tmovs r1, 0\n" + "\tstrh r0, [r4]\n" + "\tldrb r0, [r2, 0xA]\n" + "\tstr r1, [sp]\n" + "\tstr r1, [sp, 0x4]\n" + "\tldr r1, _080F3F80 @ =sTextColor_Regular\n" + "\tstr r1, [sp, 0x8]\n" + "\tmovs r1, 0x1\n" + "\tnegs r1, r1\n" + "\tstr r1, [sp, 0xC]\n" + "\tldrh r1, [r2, 0x6]\n" + "\tlsls r1, 2\n" + "\tadds r1, r5\n" + "\tldrb r2, [r1, 0x1]\n" + "\tlsls r1, r2, 1\n" + "\tadds r1, r2\n" + "\tlsls r1, 2\n" + "\tadds r3, 0x4\n" + "\tadds r1, r3\n" + "\tldr r1, [r1]\n" + "\tstr r1, [sp, 0x10]\n" + "\tmovs r1, 0x2\n" + "\tmovs r2, 0x8\n" + "\tmovs r3, 0x6\n" + "\tbl AddTextPrinterParameterized4\n" + "\tldr r1, [r7]\n" + "\tmovs r0, 0x9\n" + "\tb _080F3FB8_setfield0_returnfield8\n" + "\t.align 2, 0\n" + "_080F3F78: .4byte sCreditsTexts\n" + "_080F3F7C: .4byte sCreditsScript\n" + "_080F3F80: .4byte sTextColor_Regular\n" + "_080F3F84_case09:\n" + "\tldr r0, [r7]\n" + "\tldrb r0, [r0, 0xA]\n" + "\tmovs r1, 0x2\n" + "\tbl CopyWindowToVram\n" + "\tldr r1, [r7]\n" + "\tldr r2, _080F3FC0 @ =sCreditsScript\n" + "\tldrh r0, [r1, 0x6]\n" + "\tlsls r0, 2\n" + "\tadds r0, r2\n" + "\tldrh r0, [r0, 0x2]\n" + "\tmovs r2, 0\n" + "\tstrh r0, [r1, 0x4]\n" + "\tldrh r0, [r1, 0x6]\n" + "\tadds r0, 0x1\n" + "\tstrh r0, [r1, 0x6]\n" + "\tmovs r0, 0x80\n" + "\tlsls r0, 8\n" + "\tstr r2, [sp]\n" + "\tmovs r1, 0\n" + "\tmovs r2, 0x10\n" + "\tmovs r3, 0\n" + "\tbl BeginNormalPaletteFade\n" + "\tldr r1, [r7]\n" + "\tmovs r0, 0x6\n" + "_080F3FB8_setfield0_returnfield8:\n" + "\tstrb r0, [r1]\n" + "_080F3FBA_returnfield8:\n" + "\tldr r0, [r7]\n" + "\tldrb r0, [r0, 0x8]\n" + "\tb _080F4182_return\n" + "\t.align 2, 0\n" + "_080F3FC0: .4byte sCreditsScript\n" + "_080F3FC4_case0A:\n" + "\tldr r0, _080F3FE8 @ =gPaletteFade\n" + "\tldrb r1, [r0, 0x7]\n" + "\tmovs r0, 0x80\n" + "\tands r0, r1\n" + "\tlsls r0, 24\n" + "\tlsrs r4, r0, 24\n" + "\tcmp r4, 0\n" + "\tbeq _080F3FD6\n" + "\tb _080F3D06_return0\n" + "_080F3FD6:\n" + "\tbl DestroyCreditsWindow\n" + "\tldr r1, _080F3FEC @ =sCreditsMgr\n" + "\tldr r0, [r1]\n" + "\tstrb r4, [r0, 0x1]\n" + "\tldr r1, [r1]\n" + "\tmovs r0, 0xB\n" + "\tb _080F413C_setfield0_return0\n" + "\t.align 2, 0\n" + "_080F3FE8: .4byte gPaletteFade\n" + "_080F3FEC: .4byte sCreditsMgr\n" + "_080F3FF0_case0B:\n" + "\tldr r0, [r7]\n" + "\tldrb r0, [r0, 0x9]\n" + "\tbl DoOverworldMapScrollScene\n" + "\tcmp r0, 0\n" + "\tbne _080F3FFE\n" + "\tb _080F3D06_return0\n" + "_080F3FFE:\n" + "\tldr r1, [r7]\n" + "\tmovs r0, 0x1\n" + "\tstrb r0, [r1, 0x8]\n" + "\tldr r1, [r7]\n" + "\tmovs r0, 0x6\n" + "\tb _080F413C_setfield0_return0\n" + "_080F400A_case0C:\n" + "\tldr r0, _080F4050 @ =gPaletteFade\n" + "\tldrb r1, [r0, 0x7]\n" + "\tmovs r0, 0x80\n" + "\tands r0, r1\n" + "\tlsls r0, 24\n" + "\tlsrs r4, r0, 24\n" + "\tcmp r4, 0\n" + "\tbeq _080F401C\n" + "\tb _080F3D06_return0\n" + "_080F401C:\n" + "\tbl DestroyCreditsWindow\n" + "\tldr r1, _080F4054 @ =sCreditsMgr\n" + "\tldr r0, [r1]\n" + "\tstrb r4, [r0, 0x1]\n" + "\tadds r4, r1, 0\n" + "_080F4028:\n" + "\tldr r0, [r4]\n" + "\tldrb r0, [r0, 0x9]\n" + "\tbl DoOverworldMapScrollScene\n" + "\tcmp r0, 0\n" + "\tbeq _080F4028\n" + "\tldr r0, _080F4054 @ =sCreditsMgr\n" + "\tldr r0, [r0]\n" + "\tldrb r0, [r0, 0x9]\n" + "\tcmp r0, 0x6\n" + "\tbeq _080F4058\n" + "\tcmp r0, 0x6\n" + "\tble _080F404A\n" + "\tcmp r0, 0x9\n" + "\tbeq _080F405E\n" + "\tcmp r0, 0xC\n" + "\tbeq _080F4064\n" + "_080F404A:\n" + "\tadd r1, sp, 0x14\n" + "\tmovs r0, 0x1\n" + "\tb _080F4068\n" + "\t.align 2, 0\n" + "_080F4050: .4byte gPaletteFade\n" + "_080F4054: .4byte sCreditsMgr\n" + "_080F4058:\n" + "\tadd r1, sp, 0x14\n" + "\tmovs r0, 0x2\n" + "\tb _080F4068\n" + "_080F405E:\n" + "\tadd r1, sp, 0x14\n" + "\tmovs r0, 0x3\n" + "\tb _080F4068\n" + "_080F4064:\n" + "\tadd r1, sp, 0x14\n" + "\tmovs r0, 0x4\n" + "_080F4068:\n" + "\tstrh r0, [r1]\n" + "\tadd r0, sp, 0x14\n" + "\tldrb r0, [r0]\n" + "\tbl LoadPlayerOrRivalSprite\n" + "\tldr r2, _080F4080 @ =sCreditsMgr\n" + "\tldr r1, [r2]\n" + "\tmovs r0, 0x1\n" + "\tstrb r0, [r1, 0x8]\n" + "\tldr r1, [r2]\n" + "\tmovs r0, 0x6\n" + "\tb _080F413C_setfield0_return0\n" + "\t.align 2, 0\n" + "_080F4080: .4byte sCreditsMgr\n" + "_080F4084_case0D:\n" + "\tldr r0, _080F40B0 @ =gPaletteFade\n" + "\tldrb r1, [r0, 0x7]\n" + "\tmovs r0, 0x80\n" + "\tands r0, r1\n" + "\tlsls r0, 24\n" + "\tlsrs r4, r0, 24\n" + "\tcmp r4, 0\n" + "\tbeq _080F4096\n" + "\tb _080F3D06_return0\n" + "_080F4096:\n" + "\tbl DestroyPlayerOrRivalSprite\n" + "\tbl DestroyCreditsWindow\n" + "\tldr r1, _080F40B4 @ =sCreditsMgr\n" + "\tldr r0, [r1]\n" + "\tstrb r4, [r0, 0x1]\n" + "\tldr r0, [r1]\n" + "\tstrb r4, [r0, 0x8]\n" + "\tldr r1, [r1]\n" + "\tmovs r0, 0xE\n" + "\tb _080F413C_setfield0_return0\n" + "\t.align 2, 0\n" + "_080F40B0: .4byte gPaletteFade\n" + "_080F40B4: .4byte sCreditsMgr\n" + "_080F40B8_case0E:\n" + "\tbl DoCreditsMonScene\n" + "\tcmp r0, 0\n" + "\tbne _080F40C2\n" + "\tb _080F3D06_return0\n" + "_080F40C2:\n" + "\tldr r0, _080F40CC @ =sCreditsMgr\n" + "\tldr r1, [r0]\n" + "\tmovs r0, 0x6\n" + "\tb _080F413C_setfield0_return0\n" + "\t.align 2, 0\n" + "_080F40CC: .4byte sCreditsMgr\n" + "_080F40D0_case0F:\n" + "\tldr r0, _080F40F8 @ =gPaletteFade\n" + "\tldrb r1, [r0, 0x7]\n" + "\tmovs r0, 0x80\n" + "\tands r0, r1\n" + "\tlsls r0, 24\n" + "\tlsrs r4, r0, 24\n" + "\tcmp r4, 0\n" + "\tbeq _080F40E2\n" + "\tb _080F3D06_return0\n" + "_080F40E2:\n" + "\tbl DestroyCreditsWindow\n" + "\tldr r1, _080F40FC @ =sCreditsMgr\n" + "\tldr r0, [r1]\n" + "\tstrb r4, [r0, 0x1]\n" + "\tldr r0, [r1]\n" + "\tstrb r4, [r0, 0x8]\n" + "\tldr r1, [r1]\n" + "\tmovs r0, 0x10\n" + "\tb _080F413C_setfield0_return0\n" + "\t.align 2, 0\n" + "_080F40F8: .4byte gPaletteFade\n" + "_080F40FC: .4byte sCreditsMgr\n" + "_080F4100_case10:\n" + "\tbl DoCopyrightOrTheEndGfxScene\n" + "\tcmp r0, 0\n" + "\tbne _080F410A\n" + "\tb _080F3D06_return0\n" + "_080F410A:\n" + "\tldr r0, _080F4114 @ =sCreditsMgr\n" + "\tldr r1, [r0]\n" + "\tmovs r0, 0x6\n" + "\tb _080F413C_setfield0_return0\n" + "\t.align 2, 0\n" + "_080F4114: .4byte sCreditsMgr\n" + "_080F4118_case11:\n" + "\tldr r0, _080F4140 @ =gMain\n" + "\tldrh r1, [r0, 0x2E]\n" + "\tmovs r0, 0x1\n" + "\tands r0, r1\n" + "\tcmp r0, 0\n" + "\tbeq _080F414C\n" + "\tmovs r0, 0x1\n" + "\tnegs r0, r0\n" + "\tldr r1, _080F4144 @ =0x00007fff\n" + "\tstr r1, [sp]\n" + "\tmovs r1, 0\n" + "\tmovs r2, 0\n" + "\tmovs r3, 0x10\n" + "\tbl BeginNormalPaletteFade\n" + "\tldr r0, _080F4148 @ =sCreditsMgr\n" + "\tldr r1, [r0]\n" + "\tmovs r0, 0x12\n" + "_080F413C_setfield0_return0:\n" + "\tstrb r0, [r1]\n" + "\tb _080F3D06_return0\n" + "\t.align 2, 0\n" + "_080F4140: .4byte gMain\n" + "_080F4144: .4byte 0x00007fff\n" + "_080F4148: .4byte sCreditsMgr\n" + "_080F414C:\n" + "\tldr r1, [r7]\n" + "\tldrh r0, [r1, 0x4]\n" + "\tcmp r0, 0\n" + "\tbeq _080F4156\n" + "\tb _080F3D52_decfield4_return0\n" + "_080F4156:\n" + "\tmovs r0, 0x12\n" + "\tstrb r0, [r1]\n" + "\tsubs r0, 0x13\n" + "\tldr r1, _080F416C @ =0x00007fff\n" + "\tstr r1, [sp]\n" + "\tmovs r1, 0\n" + "\tmovs r2, 0\n" + "\tmovs r3, 0x10\n" + "\tbl BeginNormalPaletteFade\n" + "\tb _080F3D06_return0\n" + "\t.align 2, 0\n" + "_080F416C: .4byte 0x00007fff\n" + "_080F4170_case12:\n" + "\tldr r0, _080F418C @ =gPaletteFade\n" + "\tldrb r1, [r0, 0x7]\n" + "\tmovs r0, 0x80\n" + "\tands r0, r1\n" + "\tcmp r0, 0\n" + "\tbne _080F4180_default_return2\n" + "\tbl DestroyCreditsWindow\n" + "_080F4180_default_return2:\n" + "\tmovs r0, 0x2\n" + "_080F4182_return:\n" + "\tadd sp, 0x24\n" + "\tpop {r4-r7}\n" + "\tpop {r1}\n" + "\tbx r1\n" + "\t.align 2, 0\n" + "_080F418C: .4byte gPaletteFade"); +} +#endif //NONMATCHING + +static void VBlankCB(void) +{ + LoadOam(); + ProcessSpriteCopyRequests(); + TransferPlttBuffer(); +} + +static void LoadCreditsMonPic(u8 whichMon) +{ + switch (whichMon) + { + case CREDITSMON_CHARIZARD: + InitWindows(sWindowTemplates_Charizard); + FillWindowPixelBuffer(0, PIXEL_FILL(0)); + LoadMonPicInWindow(SPECIES_CHARIZARD, 8, 0, TRUE, 10, 0); + CopyToWindowPixelBuffer(1, (const void *)sWindow1Map_Charizard, 0, 0); + CopyToWindowPixelBuffer(2, (const void *)sWindow2Map_Charizard, 0, 0); + break; + case CREDITSMON_VENUSAUR: + InitWindows(sWindowTemplates_Venusaur); + FillWindowPixelBuffer(0, PIXEL_FILL(0)); + LoadMonPicInWindow(SPECIES_VENUSAUR, 8, 0, TRUE, 10, 0); + CopyToWindowPixelBuffer(1, (const void *)sWindow1Map_Venusaur, 0, 0); + CopyToWindowPixelBuffer(2, (const void *)sWindow2Map_Venusaur, 0, 0); + break; + case CREDITSMON_BLASTOISE: + InitWindows(sWindowTemplates_Blastoise); + FillWindowPixelBuffer(0, PIXEL_FILL(0)); + LoadMonPicInWindow(SPECIES_BLASTOISE, 8, 0, TRUE, 10, 0); + CopyToWindowPixelBuffer(1, (const void *)sWindow1Map_Blastoise, 0, 0); + CopyToWindowPixelBuffer(2, (const void *)sWindow2Map_Blastoise, 0, 0); + break; + case CREDITSMON_PIKACHU: + InitWindows(sWindowTemplates_Pikachu); + FillWindowPixelBuffer(0, PIXEL_FILL(0)); + LoadMonPicInWindow(SPECIES_PIKACHU, 8, 0, TRUE, 10, 0); + CopyToWindowPixelBuffer(1, (const void *)sWindow1Map_Pikachu, 0, 0); + CopyToWindowPixelBuffer(2, (const void *)sWindow2Map_Pikachu, 0, 0); + break; + } + CopyWindowToVram(0, 2); + CopyWindowToVram(1, 2); + CopyWindowToVram(2, 2); +} + +static u16 GetCreditsMonSpecies(u8 whichMon) +{ + switch (whichMon) + { + case CREDITSMON_CHARIZARD: + return SPECIES_CHARIZARD; + case CREDITSMON_VENUSAUR: + return SPECIES_VENUSAUR; + case CREDITSMON_BLASTOISE: + return SPECIES_BLASTOISE; + case CREDITSMON_PIKACHU: + return SPECIES_PIKACHU; + default: + return SPECIES_NONE; + } +} + +static bool32 DoCreditsMonScene(void) +{ + switch (sCreditsMgr->subseqno) + { + case 0: + SetVBlankCallback(NULL); + SetHBlankCallback(NULL); + ClearGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_WIN0_ON | DISPCNT_WIN1_ON); + SetGpuReg(REG_OFFSET_WININ, 0); + SetGpuReg(REG_OFFSET_WINOUT, 0); + SetGpuReg(REG_OFFSET_BLDCNT, 0); + SetGpuReg(REG_OFFSET_BLDALPHA, 0); + SetGpuReg(REG_OFFSET_BLDY, 0); + ResetPaletteFade(); + ResetSpriteData(); + ResetTasks(); + ResetBgsAndClearDma3BusyFlags(1); + InitBgsFromTemplates(1, sBgTemplates_MonSceneOrTheEnd, NELEMS(sBgTemplates_MonSceneOrTheEnd)); + SetBgTilemapBuffer(0, Alloc(BG_SCREEN_SIZE)); + ChangeBgX(0, 0, 0); + ChangeBgY(0, 0, 0); + ChangeBgX(1, 0, 0); + ChangeBgY(1, 0, 0); + sCreditsMgr->creditsMonTimer = 0; + sCreditsMgr->unk_0E = 0; + SetBgAffine(2, 0x8000, 0x8000, 0x78, 0x50, sCreditsMgr->creditsMonTimer, sCreditsMgr->creditsMonTimer, 0); + DecompressAndLoadBgGfxUsingHeap(1, gCreditsPokeballBgGfxTiles, 0x2000, 0, 0); + DecompressAndLoadBgGfxUsingHeap(2, sAffineCircleGfx, 0x2000, 0, 0); + DecompressAndLoadBgGfxUsingHeap(1, gCreditsPokeballBgGfxMap, 0x500, 0, 1); + DecompressAndLoadBgGfxUsingHeap(2, sAffineCircleMap, 0x400, 0, 1); + LoadPalette(gCreditsMonBackdropPals[sCreditsMgr->whichMon], 0, 0x20); + LoadPalette(sPalette_OneBlackThenAllWhite, 0xF0, 0x20); + LoadCreditsMonPic(sCreditsMgr->whichMon); + SetVBlankCallback(VBlankCB); + EnableInterrupts(INTR_FLAG_VBLANK); + sCreditsMgr->subseqno++; + break; + case 1: + FillBgTilemapBufferRect(0, 0, 0, 0, 32, 32, PIXEL_FILL(1)); + PutWindowTilemap(0); + CopyBgTilemapBufferToVram(2); + CopyBgTilemapBufferToVram(1); + CopyBgTilemapBufferToVram(0); + sCreditsMgr->subseqno++; + break; + case 2: + ShowBg(2); + ShowBg(0); + BeginNormalPaletteFade(0xFFFFFFFF, 0, 16, 0, RGB_BLACK); + sCreditsMgr->creditsMonTimer = 40; + sCreditsMgr->subseqno++; + break; + case 3: + if (sCreditsMgr->creditsMonTimer != 0) + sCreditsMgr->creditsMonTimer--; + else + sCreditsMgr->subseqno++; + break; + case 4: + if (!gPaletteFade.active) + { + sCreditsMgr->creditsMonTimer = 8; + sCreditsMgr->unk_0E = 1; + sCreditsMgr->subseqno++; + } + break; + case 5: + if (sCreditsMgr->creditsMonTimer != 0) + sCreditsMgr->creditsMonTimer--; + else + { + if (sCreditsMgr->unk_0E < 3) + { + PutWindowTilemap(sCreditsMgr->unk_0E); + CopyBgTilemapBufferToVram(0); + sCreditsMgr->creditsMonTimer = 4; + sCreditsMgr->unk_0E++; + } + else + sCreditsMgr->subseqno++; + } + break; + case 6: + if (sCreditsMgr->creditsMonTimer < 256) + { + sCreditsMgr->creditsMonTimer += 16; + SetBgAffine(2, 0x8000, 0x8000, 0x78, 0x50, sCreditsMgr->creditsMonTimer, sCreditsMgr->creditsMonTimer, 0); + } + else + { + SetBgAffine(2, 0x8000, 0x8000, 0x78, 0x50, 0x100, 0x100, 0); + sCreditsMgr->creditsMonTimer = 32; + sCreditsMgr->subseqno++; + } + break; + case 7: + if (sCreditsMgr->creditsMonTimer != 0) + sCreditsMgr->creditsMonTimer--; + else + { + HideBg(2); + ShowBg(1); + PlayCry2(GetCreditsMonSpecies(sCreditsMgr->whichMon), 0, 125, 10); + sCreditsMgr->creditsMonTimer = 128; + sCreditsMgr->subseqno++; + } + break; + case 8: + if (sCreditsMgr->creditsMonTimer != 0) + sCreditsMgr->creditsMonTimer--; + else + { + BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 16, RGB_BLACK); + sCreditsMgr->subseqno++; + } + break; + case 9: + if (!gPaletteFade.active) + { + FreeAllWindowBuffers(); + Free(GetBgTilemapBuffer(0)); + sCreditsMgr->subseqno = 0; + return TRUE; + } + break; + } + return FALSE; +} + +static bool32 DoCopyrightOrTheEndGfxScene(void) +{ + switch (sCreditsMgr->subseqno) + { + case 0: + SetVBlankCallback(NULL); + SetHBlankCallback(NULL); + ClearGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_WIN0_ON | DISPCNT_WIN1_ON); + SetGpuReg(REG_OFFSET_WININ, 0); + SetGpuReg(REG_OFFSET_WINOUT, 0); + SetGpuReg(REG_OFFSET_BLDCNT, 0); + SetGpuReg(REG_OFFSET_BLDALPHA, 0); + SetGpuReg(REG_OFFSET_BLDY, 0); + ResetPaletteFade(); + ResetSpriteData(); + ResetTasks(); + ResetBgsAndClearDma3BusyFlags(1); + InitBgsFromTemplates(0, sBgTemplates_MonSceneOrTheEnd, 1); + ChangeBgX(0, 0, 0); + ChangeBgY(0, 0, 0); + DecompressAndLoadBgGfxUsingHeap(0, sCopyrightOrTheEndGfxHeaders[sCreditsMgr->whichMon].tiles, 0x2000, 0, 0); + DecompressAndLoadBgGfxUsingHeap(0, sCopyrightOrTheEndGfxHeaders[sCreditsMgr->whichMon].map, 0x800, 0, 1); + LoadPalette(sCopyrightOrTheEndGfxHeaders[sCreditsMgr->whichMon].palette, 0x00, 0x200); + SetVBlankCallback(VBlankCB); + EnableInterrupts(INTR_FLAG_VBLANK); + sCreditsMgr->subseqno++; + break; + case 1: + CopyBgTilemapBufferToVram(0); + sCreditsMgr->subseqno++; + break; + case 2: + ShowBg(0); + if (sCreditsMgr->whichMon != 0) + BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 0, RGB_BLACK); + else + BeginNormalPaletteFade(0xFFFFFFFF, 0, 16, 0, RGB_BLACK); + sCreditsMgr->subseqno++; + break; + case 3: + if (!gPaletteFade.active) + { + sCreditsMgr->subseqno = 0; + return TRUE; + } + break; + } + return FALSE; +} + +static void Task_MovePlayerAndGroundSprites(u8 taskId) +{ + struct CreditsTaskData * data = (void *)gTasks[taskId].data; + switch (data->spriteMoveCmd) + { + case 0: + break; + case 1: + if (gSprites[data->playerSpriteId].pos1.x != 0xD0) + { + gSprites[data->playerSpriteId].pos1.x--; + gSprites[data->groundSpriteId].pos1.x--; + } + else + { + data->spriteMoveCmd = 0; + } + break; + case 2: + if (sCreditsMgr->unk_1D & 1) + { + if (gSprites[data->playerSpriteId].pos1.y != 0x50) + { + gSprites[data->playerSpriteId].pos1.y--; + gSprites[data->groundSpriteId].pos1.y--; + } + else + { + data->spriteMoveCmd = 0; + } + } + break; + case 3: + if (sCreditsMgr->mainseqno == 15) + { + gSprites[data->playerSpriteId].pos1.x--; + gSprites[data->groundSpriteId].pos1.x--; + } + break; + } +} + +static void DestroyPlayerOrRivalSprite(void) +{ + if (sCreditsMgr->taskId != 0xFF) + { + struct CreditsTaskData * data = (void *)gTasks[sCreditsMgr->taskId].data; + FreeSpriteTilesByTag(data->playerTilesTag); + DestroySprite(&gSprites[data->playerSpriteId]); + FreeSpriteTilesByTag(data->groundTilesTag); + DestroySprite(&gSprites[data->groundSpriteId]); + DestroyTask(sCreditsMgr->taskId); + sCreditsMgr->taskId = 0xFF; + } +} + +static void LoadPlayerOrRivalSprite(u8 whichScene) +{ + u8 taskId; + struct CreditsTaskData * data; + s32 x, y; + struct SpriteTemplate sprTemplate; + struct CompressedSpriteSheet sprSheet; + + if (sCreditsMgr->taskId == 0xFF) + { + taskId = CreateTask(Task_MovePlayerAndGroundSprites, 0); + data = (void *)gTasks[taskId].data; + sCreditsMgr->taskId = taskId; + switch (sPlayerRivalSpriteParams[whichScene][2]) + { + default: + case 0: + x = 0xd0; + y = 0x50; + break; + case 1: + x = 0x110; + y = 0x50; + break; + case 2: + x = 0xd0; + y = 0xa0; + break; + } + data->spriteMoveCmd = sPlayerRivalSpriteParams[whichScene][2]; + data->playerTilesTag = 0x2000; + data->field_04 = 0xFFFF; + switch (sPlayerRivalSpriteParams[whichScene][0]) + { + case 0: + // Player + if (gSaveBlock2Ptr->playerGender == MALE) + { + sprSheet.data = sMalePlayerSpriteGfx; + sprSheet.size = 0x3000; + sprSheet.tag = data->playerTilesTag; + LoadCompressedSpriteSheet(&sprSheet); + LoadPalette(sMalePlayerSpritePal, 0x1F0, 0x20); + } + else + { + sprSheet.data = sFemalePlayerSpriteGfx; + sprSheet.size = 0x3000; + sprSheet.tag = data->playerTilesTag; + LoadCompressedSpriteSheet(&sprSheet); + LoadPalette(sFemalePlayerSpritePal, 0x1F0, 0x20); + } + break; + case 1: + // Rival + sprSheet.data = sRivalSpriteGfx; + sprSheet.size = 0x3000; + sprSheet.tag = data->playerTilesTag; + LoadCompressedSpriteSheet(&sprSheet); + LoadPalette(sRivalSpritePal, 0x1F0, 0x20); + break; + } + sprTemplate = sPlayerOrRivalSpriteTemplate; + sprTemplate.tileTag = data->playerTilesTag; + data->playerSpriteId = CreateSprite(&sprTemplate, x, y, 0); + gSprites[data->playerSpriteId].oam.paletteNum = 0xF; + gSprites[data->playerSpriteId].subpriority = 0; + + data->groundTilesTag = 0x2001; + data->field_0A = 0xFFFF; + switch (sPlayerRivalSpriteParams[whichScene][1]) + { + case 0: + sprSheet.data = sGroundSpriteGfx_Grass; + sprSheet.size = 0x3000; + sprSheet.tag = data->groundTilesTag; + LoadCompressedSpriteSheet(&sprSheet); + LoadPalette(sGroundSpritePal_Grass, 0x1E0, 0x20); + sprTemplate = sGroundSpriteTemplate_Running; + break; + case 1: + sprSheet.data = sGroundSpriteGfx_Grass; + sprSheet.size = 0x3000; + sprSheet.tag = data->groundTilesTag; + LoadCompressedSpriteSheet(&sprSheet); + LoadPalette(sGroundSpritePal_Grass, 0x1E0, 0x20); + sprTemplate = sGroundSpriteTemplate_Static; + break; + case 2: + sprSheet.data = sGroundSpriteGfx_Dirt; + sprSheet.size = 0x3000; + sprSheet.tag = data->groundTilesTag; + LoadCompressedSpriteSheet(&sprSheet); + LoadPalette(sGroundSpritePal_Dirt, 0x1E0, 0x20); + sprTemplate = sGroundSpriteTemplate_Running; + break; + case 3: + sprSheet.data = sGroundSpriteGfx_City; + sprSheet.size = 0x3000; + sprSheet.tag = data->groundTilesTag; + LoadCompressedSpriteSheet(&sprSheet); + LoadPalette(sGroundSpritePal_City, 0x1E0, 0x20); + sprTemplate = sGroundSpriteTemplate_Running; + break; + } + sprTemplate.tileTag = data->groundTilesTag; + data->groundSpriteId = CreateSprite(&sprTemplate, x, y + 0x26, 0); + gSprites[data->groundSpriteId].oam.paletteNum = 0xE; + gSprites[data->groundSpriteId].subpriority = 1; + } +} diff --git a/src/data/items.json b/src/data/items.json index b976e4c3e..48d614a80 100644 --- a/src/data/items.json +++ b/src/data/items.json @@ -6059,4 +6059,4 @@ "secondaryId": 0 } ] -}
\ No newline at end of file +} diff --git a/src/daycare.c b/src/daycare.c index abc3b23ca..c082b4298 100644 --- a/src/daycare.c +++ b/src/daycare.c @@ -63,7 +63,7 @@ struct EggHatchData u8 unused_9; u8 unused_A; u16 species; - struct TextColor textColor; + u8 textColor[3]; }; extern const u8 gText_MaleSymbol4[]; @@ -168,215 +168,215 @@ static const u8 sEggHatchTiles[] = INCBIN_U8("graphics/misc/egg_hatch.4bpp"); static const u8 sEggShardTiles[] = INCBIN_U8("graphics/misc/egg_shard.4bpp"); static const struct OamData sOamData_EggHatch = - { - .y = 0, - .affineMode = 0, - .objMode = 0, - .mosaic = 0, - .bpp = 0, - .shape = SPRITE_SHAPE(32x32), - .x = 0, - .matrixNum = 0, - .size = SPRITE_SIZE(32x32), - .tileNum = 0, - .priority = 1, - .paletteNum = 0, - .affineParam = 0, - }; +{ + .y = 0, + .affineMode = 0, + .objMode = 0, + .mosaic = 0, + .bpp = 0, + .shape = SPRITE_SHAPE(32x32), + .x = 0, + .matrixNum = 0, + .size = SPRITE_SIZE(32x32), + .tileNum = 0, + .priority = 1, + .paletteNum = 0, + .affineParam = 0, +}; static const union AnimCmd sSpriteAnim_EggHatch0[] = - { - ANIMCMD_FRAME(0, 5), - ANIMCMD_END - }; +{ + ANIMCMD_FRAME(0, 5), + ANIMCMD_END +}; static const union AnimCmd sSpriteAnim_EggHatch1[] = - { - ANIMCMD_FRAME(16, 5), - ANIMCMD_END - }; +{ + ANIMCMD_FRAME(16, 5), + ANIMCMD_END +}; static const union AnimCmd sSpriteAnim_EggHatch2[] = - { - ANIMCMD_FRAME(32, 5), - ANIMCMD_END - }; +{ + ANIMCMD_FRAME(32, 5), + ANIMCMD_END +}; static const union AnimCmd sSpriteAnim_EggHatch3[] = - { - ANIMCMD_FRAME(48, 5), - ANIMCMD_END - }; +{ + ANIMCMD_FRAME(48, 5), + ANIMCMD_END +}; static const union AnimCmd *const sSpriteAnimTable_EggHatch[] = - { - sSpriteAnim_EggHatch0, - sSpriteAnim_EggHatch1, - sSpriteAnim_EggHatch2, - sSpriteAnim_EggHatch3, - }; +{ + sSpriteAnim_EggHatch0, + sSpriteAnim_EggHatch1, + sSpriteAnim_EggHatch2, + sSpriteAnim_EggHatch3, +}; static const struct SpriteSheet sEggHatch_Sheet = - { - .data = sEggHatchTiles, - .size = 2048, - .tag = 12345, - }; +{ + .data = sEggHatchTiles, + .size = 2048, + .tag = 12345, +}; static const struct SpriteSheet sEggShards_Sheet = - { - .data = sEggShardTiles, - .size = 128, - .tag = 23456, - }; +{ + .data = sEggShardTiles, + .size = 128, + .tag = 23456, +}; static const struct SpritePalette sEgg_SpritePalette = - { - .data = sEggPalette, - .tag = 54321 - }; +{ + .data = sEggPalette, + .tag = 54321 +}; static const struct SpriteTemplate sSpriteTemplate_EggHatch = - { - .tileTag = 12345, - .paletteTag = 54321, - .oam = &sOamData_EggHatch, - .anims = sSpriteAnimTable_EggHatch, - .images = NULL, - .affineAnims = gDummySpriteAffineAnimTable, - .callback = SpriteCallbackDummy - }; +{ + .tileTag = 12345, + .paletteTag = 54321, + .oam = &sOamData_EggHatch, + .anims = sSpriteAnimTable_EggHatch, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = SpriteCallbackDummy +}; static const struct OamData sOamData_EggShard = - { - .y = 0, - .affineMode = 0, - .objMode = 0, - .mosaic = 0, - .bpp = 0, - .shape = SPRITE_SHAPE(8x8), - .x = 0, - .matrixNum = 0, - .size = SPRITE_SIZE(8x8), - .tileNum = 0, - .priority = 2, - .paletteNum = 0, - .affineParam = 0, - }; +{ + .y = 0, + .affineMode = 0, + .objMode = 0, + .mosaic = 0, + .bpp = 0, + .shape = SPRITE_SHAPE(8x8), + .x = 0, + .matrixNum = 0, + .size = SPRITE_SIZE(8x8), + .tileNum = 0, + .priority = 2, + .paletteNum = 0, + .affineParam = 0, +}; static const union AnimCmd sSpriteAnim_EggShard0[] = - { - ANIMCMD_FRAME(0, 5), - ANIMCMD_END - }; +{ + ANIMCMD_FRAME(0, 5), + ANIMCMD_END +}; static const union AnimCmd sSpriteAnim_EggShard1[] = - { - ANIMCMD_FRAME(1, 5), - ANIMCMD_END - }; +{ + ANIMCMD_FRAME(1, 5), + ANIMCMD_END +}; static const union AnimCmd sSpriteAnim_EggShard2[] = - { - ANIMCMD_FRAME(2, 5), - ANIMCMD_END - }; +{ + ANIMCMD_FRAME(2, 5), + ANIMCMD_END +}; static const union AnimCmd sSpriteAnim_EggShard3[] = - { - ANIMCMD_FRAME(3, 5), - ANIMCMD_END - }; +{ + ANIMCMD_FRAME(3, 5), + ANIMCMD_END +}; static const union AnimCmd *const sSpriteAnimTable_EggShard[] = - { - sSpriteAnim_EggShard0, - sSpriteAnim_EggShard1, - sSpriteAnim_EggShard2, - sSpriteAnim_EggShard3, - }; +{ + sSpriteAnim_EggShard0, + sSpriteAnim_EggShard1, + sSpriteAnim_EggShard2, + sSpriteAnim_EggShard3, +}; static const struct SpriteTemplate sSpriteTemplate_EggShard = - { - .tileTag = 23456, - .paletteTag = 54321, - .oam = &sOamData_EggShard, - .anims = sSpriteAnimTable_EggShard, - .images = NULL, - .affineAnims = gDummySpriteAffineAnimTable, - .callback = SpriteCB_EggShard - }; +{ + .tileTag = 23456, + .paletteTag = 54321, + .oam = &sOamData_EggShard, + .anims = sSpriteAnimTable_EggShard, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = SpriteCB_EggShard +}; static const struct BgTemplate sBgTemplates_EggHatch[2] = +{ { - { - .bg = 0, - .charBaseIndex = 2, - .mapBaseIndex = 24, - .screenSize = 3, - .paletteMode = 0, - .priority = 0, - .baseTile = 0 - }, - - { - .bg = 1, - .charBaseIndex = 0, - .mapBaseIndex = 8, - .screenSize = 1, - .paletteMode = 0, - .priority = 2, - .baseTile = 0 - }, - }; + .bg = 0, + .charBaseIndex = 2, + .mapBaseIndex = 24, + .screenSize = 3, + .paletteMode = 0, + .priority = 0, + .baseTile = 0 + }, + + { + .bg = 1, + .charBaseIndex = 0, + .mapBaseIndex = 8, + .screenSize = 1, + .paletteMode = 0, + .priority = 2, + .baseTile = 0 + }, +}; static const struct WindowTemplate sWinTemplates_EggHatch[2] = - { - { - .bg = 0, - .tilemapLeft = 2, - .tilemapTop = 15, - .width = 26, - .height = 4, - .paletteNum = 0, - .baseBlock = 64 - }, - DUMMY_WIN_TEMPLATE - }; - -static const struct WindowTemplate sYesNoWinTemplate = +{ { .bg = 0, - .tilemapLeft = 21, - .tilemapTop = 9, - .width = 6, + .tilemapLeft = 2, + .tilemapTop = 15, + .width = 26, .height = 4, - .paletteNum = 15, - .baseBlock = 424 - }; + .paletteNum = 0, + .baseBlock = 64 + }, + DUMMY_WIN_TEMPLATE +}; + +static const struct WindowTemplate sYesNoWinTemplate = +{ + .bg = 0, + .tilemapLeft = 21, + .tilemapTop = 9, + .width = 6, + .height = 4, + .paletteNum = 15, + .baseBlock = 424 +}; static const s16 sEggShardVelocities[][2] = - { - {Q_8_8(-1.5), Q_8_8(-3.75)}, - {Q_8_8(-5), Q_8_8(-3)}, - {Q_8_8(3.5), Q_8_8(-3)}, - {Q_8_8(-4), Q_8_8(-3.75)}, - {Q_8_8(2), Q_8_8(-1.5)}, - {Q_8_8(-0.5), Q_8_8(-6.75)}, - {Q_8_8(5), Q_8_8(-2.25)}, - {Q_8_8(-1.5), Q_8_8(-3.75)}, - {Q_8_8(4.5), Q_8_8(-1.5)}, - {Q_8_8(-1), Q_8_8(-6.75)}, - {Q_8_8(4), Q_8_8(-2.25)}, - {Q_8_8(-3.5), Q_8_8(-3.75)}, - {Q_8_8(1), Q_8_8(-1.5)}, - {Q_8_8(-3.515625), Q_8_8(-6.75)}, - {Q_8_8(4.5), Q_8_8(-2.25)}, - {Q_8_8(-0.5), Q_8_8(-7.5)}, - {Q_8_8(1), Q_8_8(-4.5)}, - {Q_8_8(-2.5), Q_8_8(-2.25)}, - {Q_8_8(2.5), Q_8_8(-7.5)}, - }; +{ + {Q_8_8(-1.5), Q_8_8(-3.75)}, + {Q_8_8(-5), Q_8_8(-3)}, + {Q_8_8(3.5), Q_8_8(-3)}, + {Q_8_8(-4), Q_8_8(-3.75)}, + {Q_8_8(2), Q_8_8(-1.5)}, + {Q_8_8(-0.5), Q_8_8(-6.75)}, + {Q_8_8(5), Q_8_8(-2.25)}, + {Q_8_8(-1.5), Q_8_8(-3.75)}, + {Q_8_8(4.5), Q_8_8(-1.5)}, + {Q_8_8(-1), Q_8_8(-6.75)}, + {Q_8_8(4), Q_8_8(-2.25)}, + {Q_8_8(-3.5), Q_8_8(-3.75)}, + {Q_8_8(1), Q_8_8(-1.5)}, + {Q_8_8(-3.515625), Q_8_8(-6.75)}, + {Q_8_8(4.5), Q_8_8(-2.25)}, + {Q_8_8(-0.5), Q_8_8(-7.5)}, + {Q_8_8(1), Q_8_8(-4.5)}, + {Q_8_8(-2.5), Q_8_8(-2.25)}, + {Q_8_8(2.5), Q_8_8(-7.5)}, +}; // code @@ -2202,8 +2202,8 @@ static void CreateEggShardSprite(u8 x, u8 y, s16 data1, s16 data2, s16 data3, u8 static void EggHatchPrintMessage(u8 windowId, u8* string, u8 x, u8 y, u8 speed) { FillWindowPixelBuffer(windowId, 0xFF); - sEggHatchData->textColor.fgColor = 0; - sEggHatchData->textColor.bgColor = 5; - sEggHatchData->textColor.shadowColor = 6; - AddTextPrinterParameterized4(windowId, 3, x, y, 1, 1, &sEggHatchData->textColor, speed, string); + sEggHatchData->textColor[0] = 0; + sEggHatchData->textColor[1] = 5; + sEggHatchData->textColor[2] = 6; + AddTextPrinterParameterized4(windowId, 3, x, y, 1, 1, sEggHatchData->textColor, speed, string); } diff --git a/src/diploma.c b/src/diploma.c index 7fa140430..afb22400b 100644 --- a/src/diploma.c +++ b/src/diploma.c @@ -52,7 +52,7 @@ static const u8 gUnknown_84159B3[] = _("{HIGHLIGHT TRANSPARENT} static const u8 gUnknown_84159ED[] = _("{COLOR RED}{HIGHLIGHT TRANSPARENT}ゲームフリーク"); static const u8 gUnknown_84159FB[] = _("{COLOR RED}{HIGHLIGHT TRANSPARENT}"); -static const ALIGNED(4) struct TextColor gUnknown_8415A04 = {0, 2, 3}; +static const ALIGNED(4) u8 gUnknown_8415A04[3] = {0, 2, 3}; static const struct BgTemplate gUnknown_8415A08[] = { { @@ -276,10 +276,10 @@ static void DiplomaPrintText(void) FillWindowPixelBuffer(0, 0); DynamicPlaceholderTextUtil_ExpandPlaceholders(arr, gUnknown_841B60E); width = GetStringWidth(2, arr, -1); - AddTextPrinterParameterized3(0, 2, 0x78 - (width / 2), 4, &gUnknown_8415A04, -1, arr); + AddTextPrinterParameterized3(0, 2, 0x78 - (width / 2), 4, gUnknown_8415A04, -1, arr); DynamicPlaceholderTextUtil_ExpandPlaceholders(arr, gUnknown_841B619); width = GetStringWidth(2, arr, -1); - AddTextPrinterParameterized3(0, 0x2, 0x78 - (width / 2), 0x1E, &gUnknown_8415A04, -1, arr); - AddTextPrinterParameterized3(0, 0x2, 0x78, 0x69, &gUnknown_8415A04, 0, gUnknown_841B684); + AddTextPrinterParameterized3(0, 0x2, 0x78 - (width / 2), 0x1E, gUnknown_8415A04, -1, arr); + AddTextPrinterParameterized3(0, 0x2, 0x78, 0x69, gUnknown_8415A04, 0, gUnknown_841B684); PutWindowTilemap(0); } diff --git a/src/ereader_helpers.c b/src/ereader_helpers.c index 2a9b9ea71..cce6cefca 100644 --- a/src/ereader_helpers.c +++ b/src/ereader_helpers.c @@ -51,7 +51,7 @@ int EReader_Send(size_t r6, const void * r5) { GetKeyInput(); if (TEST_BUTTON(sJoyNew, B_BUTTON)) - gUnknown_3003F84 = 2; + gShouldAdvanceLinkState = 2; sSendRecvStatus = EReaderHandleTransfer(1, r6, r5, NULL); if ((sSendRecvStatus & 0x13) == 0x10) @@ -71,7 +71,7 @@ int EReader_Send(size_t r6, const void * r5) } else { - gUnknown_3003F84 = 0; + gShouldAdvanceLinkState = 0; VBlankIntrWait(); } } @@ -90,7 +90,7 @@ int EReader_Recv(void * r5) { GetKeyInput(); if (TEST_BUTTON(sJoyNew, B_BUTTON)) - gUnknown_3003F84 = 2; + gShouldAdvanceLinkState = 2; sSendRecvStatus = EReaderHandleTransfer(0, 0, NULL, r5); if ((sSendRecvStatus & 0x13) == 0x10) @@ -110,7 +110,7 @@ int EReader_Recv(void * r5) } else { - gUnknown_3003F84 = 0; + gShouldAdvanceLinkState = 0; VBlankIntrWait(); } } @@ -150,7 +150,7 @@ static void OpenSerial32(void) REG_RCNT = 0; REG_SIOCNT = SIO_INTR_ENABLE | SIO_32BIT_MODE; REG_SIOCNT |= SIO_MULTI_SD; - gUnknown_3003F84 = 0; + gShouldAdvanceLinkState = 0; sCounter1 = 0; sCounter2 = 0; } @@ -167,7 +167,7 @@ u16 EReaderHandleTransfer(u8 mode, size_t size, const void * data, void * recvBu case 1: if (DetermineSendRecvState(mode)) EnableSio(); - if (gUnknown_3003F84 == 2) + if (gShouldAdvanceLinkState == 2) { sSendRecvMgr.field_04 = 2; sSendRecvMgr.state = 6; @@ -179,7 +179,7 @@ u16 EReaderHandleTransfer(u8 mode, size_t size, const void * data, void * recvBu sSendRecvMgr.state = 3; // fallthrough case 3: - if (gUnknown_3003F84 == 2) + if (gShouldAdvanceLinkState == 2) { sSendRecvMgr.field_04 = 2; sSendRecvMgr.state = 6; diff --git a/src/fame_checker.c b/src/fame_checker.c index aa1684981..31bd11b55 100644 --- a/src/fame_checker.c +++ b/src/fame_checker.c @@ -152,9 +152,9 @@ static const u16 sOakSpritePalette[] = INCBIN_U16("data/fame_checker/pal_845f580 static const u16 gUnknown_845F5A0[] = INCBIN_U16("data/fame_checker/pal_845f5a0.gbapal"); // unused? static const u16 sSilhouettePalette[] = INCBIN_U16("data/fame_checker/pal_845f5c0.gbapal"); -static const struct TextColor sTextColor_White = {TEXT_COLOR_TRANSPARENT, TEXT_COLOR_WHITE, TEXT_COLOR_DARK_GREY}; -static const struct TextColor sTextColor_DkGrey = {TEXT_COLOR_TRANSPARENT, TEXT_COLOR_DARK_GREY, 0x03}; -static const struct TextColor sTextColor_Green = {TEXT_COLOR_TRANSPARENT, 0x06, 0x07}; +static const u8 sTextColor_White[3] = {0, 1, 2}; +static const u8 sTextColor_DkGrey[3] = {0, 2, 3}; +static const u8 sTextColor_Green[3] = {0, 6, 7}; static const u16 sTrainerIdxs[] = { FC_NONTRAINER_START + 0, // OAK @@ -900,7 +900,7 @@ static void PrintUIHelp(u8 state) } width = GetStringWidth(0, src, 0); FillWindowPixelRect(FCWINDOWID_UIHELP, 0x00, 0, 0, 0xc0, 0x10); - AddTextPrinterParameterized4(FCWINDOWID_UIHELP, 0, 188 - width, 0, 0, 2, &sTextColor_White, -1, src); + AddTextPrinterParameterized4(FCWINDOWID_UIHELP, 0, 188 - width, 0, 0, 2, sTextColor_White, -1, src); FC_PutWindowTilemapAndCopyWindowToVramMode3(FCWINDOWID_UIHELP); } @@ -1213,10 +1213,10 @@ static void UpdateIconDescriptionBox(u8 whichText) gIconDescriptionBoxIsOpen = 1; FillWindowPixelRect(FCWINDOWID_ICONDESC, 0x00, 0, 0, 0x58, 0x20); width = (0x54 - GetStringWidth(0, sFlavorTextOriginLocationTexts[idx], 0)) / 2; - AddTextPrinterParameterized4(FCWINDOWID_ICONDESC, 0, width, 0, 0, 2, &sTextColor_DkGrey, -1, sFlavorTextOriginLocationTexts[idx]); + AddTextPrinterParameterized4(FCWINDOWID_ICONDESC, 0, width, 0, 0, 2, sTextColor_DkGrey, -1, sFlavorTextOriginLocationTexts[idx]); StringExpandPlaceholders(gStringVar1, sFlavorTextOriginObjectNameTexts[idx]); width = (0x54 - GetStringWidth(0, gStringVar1, 0)) / 2; - AddTextPrinterParameterized4(FCWINDOWID_ICONDESC, 0, width, 10, 0, 2, &sTextColor_DkGrey, -1, gStringVar1); + AddTextPrinterParameterized4(FCWINDOWID_ICONDESC, 0, width, 10, 0, 2, sTextColor_DkGrey, -1, gStringVar1); FC_PutWindowTilemapAndCopyWindowToVramMode3(FCWINDOWID_ICONDESC); } @@ -1341,14 +1341,14 @@ static void FC_DoMoveCursor(s32 itemIndex, bool8 onInit) u16 who; ListMenuGetScrollAndRow(sFameCheckerData->listMenuTaskId, &listY, &cursorY); who = listY + cursorY; - AddTextPrinterParameterized4(FCWINDOWID_LIST, 2, 8, 14 * cursorY + 4, 0, 0, &sTextColor_Green, 0, sListMenuItems[itemIndex].label); + AddTextPrinterParameterized4(FCWINDOWID_LIST, 2, 8, 14 * cursorY + 4, 0, 0, sTextColor_Green, 0, sListMenuItems[itemIndex].label); if (!onInit) { if (listY < sFameCheckerData->listMenuTopIdx2) sFameCheckerData->listMenuDrawnSelIdx++; else if (listY > sFameCheckerData->listMenuTopIdx2 && who != sFameCheckerData->numUnlockedPersons - 1) sFameCheckerData->listMenuDrawnSelIdx--; - AddTextPrinterParameterized4(FCWINDOWID_LIST, 2, 8, 14 * sFameCheckerData->listMenuDrawnSelIdx + 4, 0, 0, &sTextColor_DkGrey, 0, sListMenuItems[sFameCheckerData->listMenuCurIdx].label); + AddTextPrinterParameterized4(FCWINDOWID_LIST, 2, 8, 14 * sFameCheckerData->listMenuDrawnSelIdx + 4, 0, 0, sTextColor_DkGrey, 0, sListMenuItems[sFameCheckerData->listMenuCurIdx].label); } sFameCheckerData->listMenuCurIdx = itemIndex; @@ -1546,7 +1546,7 @@ static void PlaceListMenuCursor(bool8 isActive) { u16 cursorY = ListMenuGetYCoordForPrintingArrowCursor(sFameCheckerData->listMenuTaskId); if (isActive == TRUE) - AddTextPrinterParameterized4(FCWINDOWID_LIST, 2, 0, cursorY, 0, 0, &sTextColor_DkGrey, 0, gFameCheckerText_ListMenuCursor); + AddTextPrinterParameterized4(FCWINDOWID_LIST, 2, 0, cursorY, 0, 0, sTextColor_DkGrey, 0, gFameCheckerText_ListMenuCursor); else - AddTextPrinterParameterized4(FCWINDOWID_LIST, 2, 0, cursorY, 0, 0, &sTextColor_White, 0, gFameCheckerText_ListMenuCursor); + AddTextPrinterParameterized4(FCWINDOWID_LIST, 2, 0, cursorY, 0, 0, sTextColor_White, 0, gFameCheckerText_ListMenuCursor); } diff --git a/src/field_fadetransition.c b/src/field_fadetransition.c new file mode 100644 index 000000000..2ed3b80b9 --- /dev/null +++ b/src/field_fadetransition.c @@ -0,0 +1,965 @@ +#include "global.h" +#include "palette.h" +#include "field_fadetransition.h" +#include "overworld.h" +#include "fldeff.h" +#include "field_weather.h" +#include "map_preview_screen.h" +#include "field_player_avatar.h" +#include "task.h" +#include "script.h" +#include "cable_club.h" +#include "fieldmap.h" +#include "metatile_behavior.h" +#include "quest_log.h" +#include "link.h" +#include "map_obj_80688E4.h" +#include "sound.h" +#include "field_door.h" +#include "field_effect.h" +#include "field_screen_effect.h" +#include "field_map_obj.h" +#include "field_map_obj_helpers.h" +#include "field_specials.h" +#include "map_obj_lock.h" +#include "start_menu.h" +#include "constants/songs.h" + +static void sub_807DF4C(u8 a0); +static void sub_807DFBC(u8 taskId); +static void task_map_chg_seq_0807E20C(u8 taskId); +static void task_map_chg_seq_0807E2CC(u8 taskId); +static void sub_807E31C(u8 taskId); +static void sub_807E718(u8 taskId); +static void sub_807E784(u8 taskId); +static void sub_807E80C(u8 taskId); +static void sub_807E980(u8 taskId); +static void sub_807EB64(u16, s16*, s16*); +static void sub_807EBBC(u8 a0, s16 *a1, s16 *a2); +static void sub_807EAC4(s16, s16, s16*, s16*, s16*); +static void sub_807EC34(u8 taskId); +static void sub_807ECBC(s16 *, s16 *, s16 *, s16 *, s16 *); +static bool8 sub_807EDA0(s16 *, s16 *, s16 *, s16 *, s16 *); + +void palette_bg_faded_fill_white(void) +{ + CpuFastFill16(RGB_WHITE, gPlttBufferFaded, 0x400); +} + +void palette_bg_faded_fill_black(void) +{ + CpuFastFill16(RGB_BLACK, gPlttBufferFaded, 0x400); +} + +void pal_fill_for_maplights(void) +{ + switch (sub_80C9DCC(get_map_light_from_warp0(), GetCurrentMapType())) + { + case 0: + palette_bg_faded_fill_black(); + fade_screen(0, 0); + palette_bg_faded_fill_black(); + break; + case 1: + palette_bg_faded_fill_white(); + fade_screen(2, 0); + palette_bg_faded_fill_white(); + break; + } +} + +static void sub_807DBAC(void) +{ + switch (sub_80C9DCC(get_map_light_from_warp0(), GetCurrentMapType())) + { + case 0: + palette_bg_faded_fill_black(); + fade_screen(0, 3); + palette_bg_faded_fill_black(); + break; + case 1: + palette_bg_faded_fill_white(); + fade_screen(2, 3); + palette_bg_faded_fill_white(); + break; + } +} + +void sub_807DC00(void) +{ + palette_bg_faded_fill_black(); + fade_screen(0, 0); + palette_bg_faded_fill_black(); +} + +void sub_807DC18(void) +{ + const struct MapHeader *header = warp1_get_mapheader(); + if (header->regionMapSectionId != gMapHeader.regionMapSectionId && sub_80F8110(header->regionMapSectionId, FALSE)) + fade_screen(1, 0); + else + { + switch (sub_80C9D7C(GetCurrentMapType(), header->mapType)) + { + case 0: + fade_screen(1, 0); + break; + case 1: + fade_screen(3, 0); + break; + } + } +} + +static void sub_807DC70(void) +{ + switch (sub_80C9D7C(GetCurrentMapType(), warp1_get_mapheader()->mapType)) + { + case 0: + fade_screen(1, 3); + break; + case 1: + fade_screen(3, 3); + break; + } +} + +static void sub_807DCB0(bool8 arg) +{ + sub_805CB04(!arg); +} + +static void task0A_nop_for_a_while(u8 taskId) +{ + if (sub_807E418() == TRUE) + DestroyTask(taskId); +} + +void sub_807DCE4(void) +{ + ScriptContext2_Enable(); + Overworld_PlaySpecialMapMusic(); + sub_807DC00(); + CreateTask(task0A_nop_for_a_while, 10); +} + +static void task0A_asap_script_env_2_enable_and_set_ctx_running(u8 taskId) +{ + if (sub_807E418() == TRUE) + { + DestroyTask(taskId); + EnableBothScriptContexts(); + } +} + +void FieldCallback_ReturnToEventScript2(void) +{ + ScriptContext2_Enable(); + Overworld_PlaySpecialMapMusic(); + sub_807DC00(); + CreateTask(task0A_asap_script_env_2_enable_and_set_ctx_running, 10); +} + +void sub_807DD44(void) +{ + ScriptContext2_Enable(); + sub_807DC00(); + CreateTask(task0A_asap_script_env_2_enable_and_set_ctx_running, 10); +} + +static void task_mpl_807DD60(u8 taskId) +{ + struct Task *task = &gTasks[taskId]; + switch (task->data[0]) + { + case 0: + task->data[1] = sub_8081150(); + task->data[0]++; + break; + case 1: + if (gTasks[task->data[1]].isActive != TRUE) + { + pal_fill_for_maplights(); + task->data[0]++; + } + break; + case 2: + if (sub_807E418() == TRUE) + { + ScriptContext2_Disable(); + DestroyTask(taskId); + } + break; + } +} + +void sub_807DDD0(void) +{ + ScriptContext2_Enable(); + Overworld_PlaySpecialMapMusic(); + palette_bg_faded_fill_black(); + CreateTask(task_mpl_807DD60, 10); +} + +static void sub_807DDF0(u8 taskId) +{ + struct Task *task = &gTasks[taskId]; + switch (task->data[0]) + { + case 0: + sub_800AB9C(); + task->data[0]++; + break; + case 1: + if (IsLinkTaskFinished()) + { + pal_fill_for_maplights(); + task->data[0]++; + } + break; + case 2: + if (sub_807E418() == TRUE) + { + sub_8009FE8(); + ScriptContext2_Disable(); + DestroyTask(taskId); + } + break; + } +} + +void sub_807DE58(void) +{ + ScriptContext2_Enable(); + Overworld_PlaySpecialMapMusic(); + palette_bg_faded_fill_black(); + CreateTask(sub_807DDF0, 10); +} + +static void sub_807DE78(bool8 a0) +{ + s16 x, y; + u32 behavior; + TaskFunc func; + + PlayerGetDestCoords(&x, &y); + behavior = MapGridGetMetatileBehaviorAt(x, y); + if (MetatileBehavior_IsWarpDoor_2(behavior) == TRUE) + { + func = sub_807DFBC; + switch (sub_80C9DCC(get_map_light_from_warp0(), GetCurrentMapType())) + { + case 0: + palette_bg_faded_fill_black(); + break; + case 1: + palette_bg_faded_fill_white(); + break; + } + } + else + { + sub_807DF4C(a0); + if (MetatileBehavior_IsCaveDoor(behavior) == TRUE) + func = task_map_chg_seq_0807E20C; + else if (MetatileBehavior_IsUnknownWarp6C_to_6F(behavior) == TRUE) + { + u8 tmp = gUnknown_2031DE0; + func = task_map_chg_seq_0807E2CC; + if (!tmp) + func = sub_807EC34; + } + else + func = task_map_chg_seq_0807E2CC; + } + gUnknown_2031DE0 = FALSE; + CreateTask(func, 10); +} + +static void sub_807DF4C(bool8 a0) +{ + if (!a0) + pal_fill_for_maplights(); + else + sub_807DC00(); +} + +void sub_807DF64(void) +{ + Overworld_PlaySpecialMapMusic(); + sub_8111CF0(); + sub_807DE78(FALSE); + ScriptContext2_Enable(); +} + +void sub_807DF7C(void) +{ + Overworld_PlaySpecialMapMusic(); + sub_8111CF0(); + sub_807DE78(TRUE); + ScriptContext2_Enable(); +} + +static void sub_807DF94(void) +{ + Overworld_PlaySpecialMapMusic(); + pal_fill_for_maplights(); + sub_8111CF0(); + PlaySE(SE_RU_GASHIN); + CreateTask(sub_807E31C, 10); + ScriptContext2_Enable(); +} + +static void sub_807DFBC(u8 taskId) +{ + struct Task * task = &gTasks[taskId]; + s16 *x = &task->data[2]; + s16 *y = &task->data[3]; + + if (task->data[0] == 0) + task->data[0] = 5; + + switch (task->data[0]) + { + case 0: // Never reached + sub_807DCB0(0); + player_bitmagic(); + PlayerGetDestCoords(x, y); + FieldSetDoorOpened(*x, *y); + task->data[0] = 1; + break; + case 5: + sub_807DCB0(0); + player_bitmagic(); + sub_807F114(); + sub_807DBAC(); + task->data[0] = 6; + break; + case 6: + task->data[15]++; + if (task->data[15] == 25) + { + PlayerGetDestCoords(x, y); + PlaySE(GetDoorSoundEffect(*x, *y)); + FieldAnimateDoorOpen(*x, *y); + task->data[0] = 7; + } + break; + case 7: + if (!FieldIsDoorAnimationRunning()) + { + PlayerGetDestCoords(&task->data[12], &task->data[13]); + sub_807DCB0(TRUE); + FieldObjectSetHeldMovement(&gMapObjects[GetFieldObjectIdByLocalIdAndMap(0xFF, 0, 0)], 16); + task->data[0] = 8; + } + break; + case 8: + task->data[14]++; + if (task->data[14] == 14) + { + FieldAnimateDoorClose(task->data[12], task->data[13]); + task->data[0] = 9; + } + break; + case 9: + if (sub_807E418() && walkrun_is_standing_still() && !FieldIsDoorAnimationRunning() && !FuncIsActiveTask(sub_807F204)) + { + FieldObjectClearHeldMovementIfFinished(&gMapObjects[GetFieldObjectIdByLocalIdAndMap(0xFF, 0, 0)]); + task->data[0] = 4; + } + break; + // Legacy RS + case 1: + if (sub_807E418()) + { + sub_807DCB0(TRUE); + FieldObjectSetHeldMovement(&gMapObjects[GetFieldObjectIdByLocalIdAndMap(0xFF, 0, 0)], 16); + task->data[0] = 2; + } + break; + case 2: + if (walkrun_is_standing_still()) + { + task->data[1] = FieldAnimateDoorClose(*x, *y); + FieldObjectClearHeldMovementIfFinished(&gMapObjects[GetFieldObjectIdByLocalIdAndMap(0xFF, 0, 0)]); + task->data[0] = 3; + } + break; + case 3: + if (task->data[1] < 0 || gTasks[task->data[1]].isActive != TRUE) + task->data[0] = 4; + break; + case 4: + UnfreezeMapObjects(); + ScriptContext2_Disable(); + DestroyTask(taskId); + break; + } +} + +static void task_map_chg_seq_0807E20C(u8 taskId) +{ + struct Task * task = &gTasks[taskId]; + s16 *x = &task->data[2]; + s16 *y = &task->data[3]; + + switch (task->data[0]) + { + case 0: + sub_807DCB0(0); + player_bitmagic(); + PlayerGetDestCoords(x, y); + task->data[0] = 1; + break; + case 1: + if (sub_807E418()) + { + sub_807DCB0(TRUE); + FieldObjectSetHeldMovement(&gMapObjects[GetFieldObjectIdByLocalIdAndMap(0xFF, 0, 0)], sub_8063F84(GetPlayerFacingDirection())); + task->data[0] = 2; + } + break; + case 2: + if (walkrun_is_standing_still()) + { + task->data[0] = 3; + } + break; + case 3: + UnfreezeMapObjects(); + ScriptContext2_Disable(); + DestroyTask(taskId); + break; + } +} + +static void task_map_chg_seq_0807E2CC(u8 taskId) +{ + switch (gTasks[taskId].data[0]) + { + case 0: + player_bitmagic(); + ScriptContext2_Enable(); + gTasks[taskId].data[0]++; + break; + case 1: + if (sub_807E418()) + { + UnfreezeMapObjects(); + ScriptContext2_Disable(); + DestroyTask(taskId); + } + break; + } +} + +static void sub_807E31C(u8 taskId) +{ + switch (gTasks[taskId].data[0]) + { + case 0: + player_bitmagic(); + ScriptContext2_Enable(); + sub_805DC04(); + gTasks[taskId].data[0]++; + break; + case 1: + if (sub_807E418() && sub_805DC24() != TRUE) + { + UnfreezeMapObjects(); + ScriptContext2_Disable(); + DestroyTask(taskId); + } + break; + } +} + +static void sub_807E378(u8 taskId) +{ + if (sub_807E418() == TRUE) + { + DestroyTask(taskId); + CreateTask(sub_806F1F0, 80); + } +} + +void sub_807E3A0(void) +{ + sub_807DC00(); + CreateTask(sub_807E378, 80); + ScriptContext2_Enable(); +} + +bool32 sub_807E3BC(void) +{ + sub_806F1D4(); + return FALSE; +} + +static void task_mpl_807E3C8(u8 taskId) +{ + if (sub_807E418() == TRUE) + { + ScriptContext2_Disable(); + DestroyTask(taskId); + sub_80696C0(); + } +} + +void sub_807E3EC(void) +{ + ScriptContext2_Enable(); + Overworld_PlaySpecialMapMusic(); + sub_807DC00(); + CreateTask(task_mpl_807E3C8, 10); +} + +static bool32 sub_807E40C(void) +{ + return gPaletteFade.active; +} + +bool32 sub_807E418(void) +{ + if (sub_807AA70() == TRUE && sub_80F83B0()) + return TRUE; + else + return FALSE; +} + +void DoWarp(void) +{ + ScriptContext2_Enable(); + sub_8055F88(); + sub_807DC18(); + PlayRainStoppingSoundEffect(); + PlaySE(SE_KAIDAN); + gFieldCallback = sub_807DF64; + CreateTask(sub_807E718, 10); +} + +void DoDiveWarp(void) +{ + ScriptContext2_Enable(); + sub_8055F88(); + sub_807DC18(); + PlayRainStoppingSoundEffect(); + gFieldCallback = sub_807DF64; + CreateTask(sub_807E718, 10); +} + +void sub_807E4A0(u16 a, u16 b) +{ + u8 taskId = CreateTask(sub_807E980, 10); + gTasks[taskId].data[1] = a; + gTasks[taskId].data[15] = b; + sub_807E980(taskId); +} + +void DoDoorWarp(void) +{ + ScriptContext2_Enable(); + gFieldCallback = sub_807DF64; + CreateTask(sub_807E80C, 10); +} + +void sub_807E500(void) +{ + ScriptContext2_Enable(); + CreateTask(sub_807E718, 10); + gFieldCallback = sub_807DF94; +} + +void sub_807E524(void) +{ + ScriptContext2_Enable(); + gFieldCallback = sub_807DF64; + CreateTask(sub_807E784, 10); +} + +void DoFallWarp(void) +{ + DoDiveWarp(); + gFieldCallback = sub_8084454; +} + +void sub_807E560(u8 a0) +{ + ScriptContext2_Enable(); + sub_8084784(a0, 10); +} + +void sub_807E57C(void) +{ + ScriptContext2_Enable(); + sub_8084F2C(10); +} + +void sub_807E58C(void) +{ + ScriptContext2_Enable(); + sub_80853CC(10); +} + +void sub_807E59C(void) +{ + ScriptContext2_Enable(); + sub_8055F88(); + CreateTask(sub_807E784, 10); + gFieldCallback = sub_807DF94; +} + +void sub_807E5C4(void) +{ + ScriptContext2_Enable(); + sub_807DC18(); + CreateTask(sub_807E718, 10); + gFieldCallback = nullsub_60; +} + +static void sub_807E5EC(u8 taskId) +{ + struct Task * task = &gTasks[taskId]; + switch (task->data[0]) + { + case 0: + ScriptContext2_Enable(); + task->data[0]++; + break; + case 1: + if (!sub_807E40C() && sub_8055FC4()) + task->data[0]++; + break; + case 2: + WarpIntoMap(); + SetMainCallback2(sub_8056788); + DestroyTask(taskId); + break; + } +} + +void sub_807E654(void) +{ + ScriptContext2_Enable(); + sub_8055F88(); + sub_807DC18(); + PlaySE(SE_KAIDAN); + CreateTask(sub_807E5EC, 10); +} + +static void sub_807E678(u8 taskId) +{ + s16 * data = gTasks[taskId].data; + switch (data[0]) + { + case 0: + ClearLinkCallback_2(); + fade_screen(1, 0); + sub_8055F88(); + PlaySE(SE_KAIDAN); + data[0]++; + break; + case 1: + if (!sub_807E40C() && sub_8055FC4()) + { + sub_800AAC0(); + data[0]++; + } + break; + case 2: + if (gReceivedRemoteLinkPlayers == 0) + { + WarpIntoMap(); + SetMainCallback2(CB2_LoadMap); + DestroyTask(taskId); + } + break; + } +} + +void sub_807E704(void) +{ + CreateTask(sub_807E678, 10); +} + +static void sub_807E718(u8 taskId) +{ + struct Task *task = &gTasks[taskId]; + switch (task->data[0]) + { + case 0: + player_bitmagic(); + ScriptContext2_Enable(); + task->data[0]++; + break; + case 1: + if (!sub_807E40C() && sub_8055FC4()) + task->data[0]++; + break; + case 2: + WarpIntoMap(); + SetMainCallback2(CB2_LoadMap); + DestroyTask(taskId); + break; + } +} + +static void sub_807E784(u8 taskId) +{ + struct Task *task = &gTasks[taskId]; + switch (task->data[0]) + { + case 0: + player_bitmagic(); + ScriptContext2_Enable(); + PlaySE(SE_FU_ZUZUZU); + sub_805DAB0(); + task->data[0]++; + break; + case 1: + if (!sub_805DAD0()) + { + sub_807DC18(); + task->data[0]++; + } + break; + case 2: + if (!sub_807E40C() && sub_8055FC4()) + task->data[0]++; + break; + case 3: + WarpIntoMap(); + SetMainCallback2(CB2_LoadMap); + DestroyTask(taskId); + break; + } +} + +static void sub_807E80C(u8 taskId) +{ + struct Task *task = &gTasks[taskId]; + s16 * xp = &task->data[2]; + s16 * yp = &task->data[3]; + switch (task->data[0]) + { + case 0: + player_bitmagic(); + PlayerGetDestCoords(xp, yp); + PlaySE(GetDoorSoundEffect(*xp, *yp - 1)); + task->data[1] = FieldAnimateDoorOpen(*xp, *yp - 1); + task->data[0] = 1; + break; + case 1: + if (task->data[1] < 0 || gTasks[task->data[1]].isActive != TRUE) + { + FieldObjectClearAnimIfSpecialAnimActive(&gMapObjects[GetFieldObjectIdByLocalIdAndMap(0xFF, 0, 0)]); + FieldObjectSetHeldMovement(&gMapObjects[GetFieldObjectIdByLocalIdAndMap(0xFF, 0, 0)], 17); + task->data[0] = 2; + } + break; + case 2: + if (walkrun_is_standing_still()) + { + task->data[1] = FieldAnimateDoorClose(*xp, *yp - 1); + FieldObjectClearHeldMovementIfFinished(&gMapObjects[GetFieldObjectIdByLocalIdAndMap(0xFF, 0, 0)]); + sub_807DCB0(FALSE); + task->data[0] = 3; + } + break; + case 3: + if (task->data[1] < 0 || gTasks[task->data[1]].isActive != TRUE) + { + task->data[0] = 4; + } + break; + case 4: + sub_8055F88(); + sub_807DC18(); + PlayRainStoppingSoundEffect(); + task->data[0] = 0; + task->func = sub_807E718; + break; + case 5: + sub_8055F88(); + PlayRainStoppingSoundEffect(); + task->data[0] = 0; + task->func = sub_807E718; + break; + } +} + +static void sub_807E980(u8 taskId) +{ + s16 * data = gTasks[taskId].data; + struct MapObject *playerObj = &gMapObjects[gPlayerAvatar.mapObjectId]; + struct Sprite *playerSpr = &gSprites[gPlayerAvatar.spriteId]; + switch (data[0]) + { + case 0: + ScriptContext2_Enable(); + player_bitmagic(); + CameraObjectReset2(); + data[0]++; + break; + case 1: + if (!FieldObjectIsMovementOverridden(playerObj) || FieldObjectClearHeldMovementIfFinished(playerObj)) + { + if (data[15] != 0) + data[15]--; + else + { + sub_8055F88(); + PlayRainStoppingSoundEffect(); + playerSpr->oam.priority = 1; + sub_807EB64(data[1], &data[2], &data[3]); + PlaySE(SE_KAIDAN); + data[0]++; + } + } + break; + case 2: + sub_807EAC4(data[2], data[3], &data[4], &data[5], &data[6]); + data[15]++; + if (data[15] >= 12) + { + sub_807DC18(); + data[0]++; + } + break; + case 3: + sub_807EAC4(data[2], data[3], &data[4], &data[5], &data[6]); + if (!sub_807E40C() && sub_8055FC4()) + data[0]++; + break; + default: + gFieldCallback = sub_807DF64; + WarpIntoMap(); + SetMainCallback2(CB2_LoadMap); + DestroyTask(taskId); + break; + } +} + +static void sub_807EAC4(s16 a0, s16 a1, s16 *a2, s16 *a3, s16 *a4) +{ + struct Sprite *playerSpr = &gSprites[gPlayerAvatar.spriteId]; + struct MapObject *playerObj = &gMapObjects[gPlayerAvatar.mapObjectId]; + if (a1 > 0 || *a4 > 6) + *a3 += a1; + *a2 += a0; + (*a4)++; + playerSpr->pos2.x = *a2 >> 5; + playerSpr->pos2.y = *a3 >> 5; + if (playerObj->mapobj_bit_7) + { + FieldObjectForceSetSpecialAnim(playerObj, GetStepInPlaceDelay16AnimId(GetPlayerFacingDirection())); + } +} + +static void sub_807EB64(u16 a0, s16 *a1, s16 *a2) +{ + FieldObjectForceSetSpecialAnim(&gMapObjects[gPlayerAvatar.mapObjectId], GetStepInPlaceDelay16AnimId(GetPlayerFacingDirection())); + sub_807EBBC(a0, a1, a2); +} + +static void sub_807EBBC(u8 a0, s16 *a1, s16 *a2) +{ + if (MetatileBehavior_IsUnknownWarp6C(a0)) + { + *a1 = 16; + *a2 = -10; + } + else if (MetatileBehavior_IsUnknownWarp6D(a0)) + { + *a1 = -17; + *a2 = -10; + } + else if (MetatileBehavior_IsUnknownWarp6E(a0)) + { + *a1 = 17; + *a2 = 3; + } + else if (MetatileBehavior_IsUnknownWarp6F(a0)) + { + *a1 = -17; + *a2 = 3; + } + else + { + *a1 = 0; + *a2 = 0; + } +} + +static void sub_807EC34(u8 taskId) +{ + s16 * data = gTasks[taskId].data; + switch (data[0]) + { + default: + if (sub_807E418() == TRUE) + { + CameraObjectReset1(); + ScriptContext2_Disable(); + DestroyTask(taskId); + } + break; + case 0: + Overworld_PlaySpecialMapMusic(); + pal_fill_for_maplights(); + ScriptContext2_Enable(); + sub_807ECBC(&data[1], &data[2], &data[3], &data[4], &data[5]); + data[0]++; + break; + case 1: + if (!sub_807EDA0(&data[1], &data[2], &data[3], &data[4], &data[5])) + data[0]++; + break; + } +} + +static void sub_807ECBC(s16 *a0, s16 *a1, s16 *a2, s16 *a3, s16 *a4) +{ + s16 x, y; + u8 behavior; + s32 r1; + struct Sprite *sprite; + PlayerGetDestCoords(&x, &y); + behavior = MapGridGetMetatileBehaviorAt(x, y); + if (MetatileBehavior_IsUnknownWarp6E(behavior) || MetatileBehavior_IsUnknownWarp6C(behavior)) + r1 = 3; + else + r1 = 4; + FieldObjectForceSetSpecialAnim(&gMapObjects[gPlayerAvatar.mapObjectId], sub_8064270(r1)); + sub_807EBBC(behavior, a0, a1); + *a2 = *a0 * 16; + *a3 = *a1 * 16; + *a4 = 16; + sprite = &gSprites[gPlayerAvatar.spriteId]; + sprite->pos2.x = *a2 >> 5; + sprite->pos2.y = *a3 >> 5; + *a0 *= -1; + *a1 *= -1; +} + +static bool8 sub_807EDA0(s16 *a0, s16 *a1, s16 *a2, s16 *a3, s16 *a4) +{ + struct Sprite *sprite; + sprite = &gSprites[gPlayerAvatar.spriteId]; + if (*a4 != 0) + { + *a2 += *a0; + *a3 += *a1; + sprite->pos2.x = *a2 >> 5; + sprite->pos2.y = *a3 >> 5; + (*a4)--; + return TRUE; + } + else + { + sprite->pos2.x = 0; + sprite->pos2.y = 0; + return FALSE; + } +} diff --git a/src/fieldmap.c b/src/fieldmap.c index 2683eaf62..000b8105b 100644 --- a/src/fieldmap.c +++ b/src/fieldmap.c @@ -833,7 +833,7 @@ s32 sub_80596FC(struct MapConnection *connection, s32 x, s32 y) return FALSE; } -struct MapConnection *sub_805973C(s16 x, s16 y) +struct MapConnection *GetMapConnectionAtPos(s16 x, s16 y) { s32 count; struct MapConnection *connection; diff --git a/src/help_system.c b/src/help_system.c index 1fd43fffa..2d96ae9d6 100644 --- a/src/help_system.c +++ b/src/help_system.c @@ -25,7 +25,7 @@ struct HelpSystemVideoState /*0x0c*/ u16 savedBg0Hofs; /*0x0e*/ u16 savedBg0Vofs; /*0x10*/ u16 savedBldCnt; - /*0x12*/ struct TextColor savedTextColor; + /*0x12*/ u8 savedTextColor[3]; /*0x15*/ u8 state; }; @@ -171,9 +171,9 @@ void SaveMapTiles(void) void SaveMapTextColors(void) { SaveTextColors( - &sVideoState.savedTextColor.fgColor, - &sVideoState.savedTextColor.bgColor, - &sVideoState.savedTextColor.shadowColor + &sVideoState.savedTextColor[0], + &sVideoState.savedTextColor[1], + &sVideoState.savedTextColor[2] ); } @@ -200,9 +200,9 @@ void RestoreMapTiles(void) void RestoreMapTextColors(void) { RestoreTextColors( - &sVideoState.savedTextColor.fgColor, - &sVideoState.savedTextColor.bgColor, - &sVideoState.savedTextColor.shadowColor + &sVideoState.savedTextColor[0], + &sVideoState.savedTextColor[1], + &sVideoState.savedTextColor[2] ); } diff --git a/src/intro.c b/src/intro.c index bb7242f2f..c15f40dd3 100644 --- a/src/intro.c +++ b/src/intro.c @@ -561,7 +561,7 @@ static bool8 sub_80EC62C(void) } break; case 142: - sub_800B388(); + ResetSerial(); SetMainCallback2(sub_80EC5B8); break; } diff --git a/src/item.c b/src/item.c index 3f33f464d..42dfd334e 100644 --- a/src/item.c +++ b/src/item.c @@ -326,7 +326,7 @@ void ClearPCItemSlots(void) } } -void ClearItemSlotsInAllBagPockets(void) +void ClearBag(void) { u16 i; diff --git a/src/item_pc.c b/src/item_pc.c index 8f1fd1cbf..24f6afed2 100644 --- a/src/item_pc.c +++ b/src/item_pc.c @@ -1,6 +1,6 @@ #include "global.h" #include "bg.h" -#include "data2.h" +#include "data.h" #include "decompress.h" #include "gpu_regs.h" #include "graphics.h" @@ -125,7 +125,7 @@ static const struct MenuAction sItemPcSubmenuOptions[] = { {gFameCheckerText_Cancel, {.void_u8 = Task_ItemPcCancel}} }; -static const struct TextColor gUnknown_8453F8C[] = { +static const u8 gUnknown_8453F8C[][3] = { {0, 1, 2}, {0, 2, 3}, {0, 3, 2}, @@ -1111,7 +1111,7 @@ static void unused_ItemPc_AddTextPrinterParameterized(u8 windowId, const u8 * st static void ItemPc_AddTextPrinterParameterized(u8 windowId, u8 fontId, const u8 * str, u8 x, u8 y, u8 letterSpacing, u8 lineSpacing, u8 speed, u8 colorIdx) { - AddTextPrinterParameterized4(windowId, fontId, x, y, letterSpacing, lineSpacing, &gUnknown_8453F8C[colorIdx], speed, str); + AddTextPrinterParameterized4(windowId, fontId, x, y, letterSpacing, lineSpacing, gUnknown_8453F8C[colorIdx], speed, str); } static void ItemPc_SetBorderStyleOnWindow(u8 windowId) diff --git a/src/item_use.c b/src/item_use.c index 3653a1699..c472960bd 100644 --- a/src/item_use.c +++ b/src/item_use.c @@ -274,7 +274,7 @@ void ItemUseOnFieldCB_Rod(u8 taskId) void ItemUseOutOfBattle_Itemfinder(u8 taskId) { IncrementGameStat(GAME_STAT_USED_ITEMFINDER); - sItemUseOnFieldCB = sub_813EC8C; + sItemUseOnFieldCB = ItemUseOnFieldCB_Itemfinder; sub_80A103C(taskId); } @@ -435,7 +435,7 @@ void FieldUseFunc_BerryPouch(u8 taskId) void InitBerryPouchFromBag(void) { - InitBerryPouch(0, ReturnToBagFromKeyItem, 0); + InitBerryPouch(BERRYPOUCH_FROMFIELD, ReturnToBagFromKeyItem, 0); } void Task_InitBerryPouchFromField(u8 taskId) @@ -444,7 +444,7 @@ void Task_InitBerryPouchFromField(u8 taskId) { CleanupOverworldWindowsAndTilemaps(); sub_80A1184(); - InitBerryPouch(0, CB2_ReturnToField, 1); + InitBerryPouch(BERRYPOUCH_FROMFIELD, CB2_ReturnToField, 1); DestroyTask(taskId); } } @@ -457,7 +457,7 @@ void BattleUseFunc_BerryPouch(u8 taskId) void InitBerryPouchFromBattle(void) { - InitBerryPouch(4, sub_8107ECC, 0); + InitBerryPouch(BERRYPOUCH_FROMBATTLE, sub_8107ECC, 0); } void FieldUseFunc_TeachyTv(u8 taskId) @@ -852,7 +852,7 @@ void FieldUseFunc_OakStopsYou(u8 taskId) if (GetPocketByItemId(gSpecialVar_ItemId) == POCKET_BERRY_POUCH) { StringExpandPlaceholders(gStringVar4, gUnknown_8416425); - DisplayItemMessageInBerryPouch(taskId, 4, gStringVar4, sub_813E2B8); + DisplayItemMessageInBerryPouch(taskId, 4, gStringVar4, Task_BerryPouch_DestroyDialogueWindowAndRefreshListMenu); } else sub_80A1110(taskId, gTasks[taskId].data[3]); diff --git a/src/itemfinder.c b/src/itemfinder.c new file mode 100644 index 000000000..4e723ac03 --- /dev/null +++ b/src/itemfinder.c @@ -0,0 +1,659 @@ +#include "global.h" +#include "task.h" +#include "new_menu_helpers.h" +#include "strings.h" +#include "event_scripts.h" +#include "map_obj_lock.h" +#include "script.h" +#include "sound.h" +#include "event_data.h" +#include "field_player_avatar.h" +#include "field_specials.h" +#include "fieldmap.h" +#include "itemfinder.h" +#include "constants/songs.h" + +static void Task_NoResponse_CleanUp(u8 taskId); +static void Task_ItemfinderResponseSoundsAndAnims(u8 taskId); +static void Task_ItemfinderUnderfootSoundsAndAnims(u8 taskId); +static bool8 HiddenItemIsWithinRangeOfPlayer(struct MapEvents * events, u8 taskId); +static void SetUnderfootHiddenItem(u8 taskId, struct HiddenItemStruct hiddenItem); +static void SetNormalHiddenItem(u8 taskId); +static void FindHiddenItemsInConnectedMaps(u8 taskId); +static void RegisterHiddenItemRelativeCoordsIfCloser(u8 taskId, s16 dx, s16 dy); +static u8 GetPlayerDirectionTowardsHiddenItem(s16 itemX, s16 itemY); +static void Task_ItemfinderResponsePrintMessage(u8 taskId); +static void Task_ItemfinderResponseCleanUp(u8 taskId); +static void Task_ItemfinderUnderfootPrintMessage(u8 taskId); +static void Task_ItemfinderUnderfootDigUpItem(u8 taskId); +static void DestroyArrowAndStarTiles(void); +static void LoadArrowAndStarTiles(void); +static void CreateArrowSprite(u8 animNum, u8 direction); +static void SpriteCallback_Arrow(struct Sprite * sprite); +static void SpriteCallback_DestroyArrow(struct Sprite * sprite); +static u8 CreateStarSprite(void); +static void SpriteCallback_Star(struct Sprite * sprite); +static void SpriteCallback_DestroyStar(struct Sprite * sprite); + +#define ARROW_TILE_TAG 2000 + +static const u16 sArrowAndStarSpriteTiles[] = INCBIN_U16("data/itemfinder/spr_tiles.4bpp"); + +static const union AnimCmd sArrowAnim0[] = { + ANIMCMD_FRAME( 0, 10), + ANIMCMD_END +}; + +static const union AnimCmd sArrowAnim1[] = { + ANIMCMD_FRAME( 4, 10), + ANIMCMD_END +}; + +static const union AnimCmd sArrowAnim2[] = { + ANIMCMD_FRAME( 8, 10), + ANIMCMD_END +}; + +static const union AnimCmd sArrowAnim3[] = { + ANIMCMD_FRAME(12, 10), + ANIMCMD_END +}; + +static const union AnimCmd sStarAnim[] = { + ANIMCMD_FRAME(16, 10), + ANIMCMD_END +}; + +static const union AnimCmd *const sArrowAndStarSpriteAnimTable[] = { + sArrowAnim0, + sArrowAnim1, + sArrowAnim2, + sArrowAnim3, + sStarAnim +}; + +static const struct OamData sArrowAndStarSpriteOamData = { + .affineMode = ST_OAM_AFFINE_NORMAL, + .shape = ST_OAM_SQUARE, + .size = ST_OAM_SIZE_1 +}; + +static const union AffineAnimCmd sAffineAnim_Left[] = { + AFFINEANIMCMD_FRAME(0, 0, 0x00, 1), + AFFINEANIMCMD_END +}; + +static const union AffineAnimCmd sAffineAnim_Down[] = { + AFFINEANIMCMD_FRAME(0, 0, 0x40, 1), + AFFINEANIMCMD_END +}; + +static const union AffineAnimCmd sAffineAnim_Right[] = { + AFFINEANIMCMD_FRAME(0, 0, 0x80, 1), + AFFINEANIMCMD_END +}; + +static const union AffineAnimCmd sAffineAnim_Up[] = { + AFFINEANIMCMD_FRAME(0, 0, 0xc0, 1), + AFFINEANIMCMD_END +}; + +static const union AffineAnimCmd *const sArrowAndStarSpriteAffineAnimTable[] = { + sAffineAnim_Left, + sAffineAnim_Down, + sAffineAnim_Right, + sAffineAnim_Up +}; + +static const struct SpriteTemplate gUnknown_84647E4 = { + .tileTag = ARROW_TILE_TAG, + .paletteTag = 0xFFFF, + .oam = &sArrowAndStarSpriteOamData, + .anims = sArrowAndStarSpriteAnimTable, + .affineAnims = sArrowAndStarSpriteAffineAnimTable, + .callback = SpriteCallback_Arrow +}; + +static const struct SpriteSheet sArrowAndStarSpriteSheet = { + .data = sArrowAndStarSpriteTiles, + .size = sizeof(sArrowAndStarSpriteTiles), + .tag = ARROW_TILE_TAG +}; + +#define tItemX data[0] +#define tItemY data[1] +#define tHiddenItemFound data[2] +#define tDingTimer data[3] +#define tNumDingsRemaining data[4] +#define tDingNum data[5] +#define tUnderfoot data[6] +#define tStartSpriteId data[7] + +void ItemUseOnFieldCB_Itemfinder(u8 taskId) +{ + u8 i; + for (i = 0; i < 16; i++) + gTasks[taskId].data[i] = 0; + if (HiddenItemIsWithinRangeOfPlayer(gMapHeader.events, taskId) == TRUE) + { + LoadArrowAndStarTiles(); + if (gTasks[taskId].tUnderfoot == TRUE) + gTasks[taskId].func = Task_ItemfinderUnderfootSoundsAndAnims; + else + gTasks[taskId].func = Task_ItemfinderResponseSoundsAndAnims; + } + else + { + DisplayItemMessageOnField(taskId, 2, gText_NopeTheresNoResponse, Task_NoResponse_CleanUp); + } +} + +static void Task_NoResponse_CleanUp(u8 taskId) +{ + ClearDialogWindowAndFrame(0, TRUE); + sub_80696C0(); + ScriptContext2_Disable(); + DestroyTask(taskId); +} + +static void Task_ItemfinderResponseSoundsAndAnims(u8 taskId) +{ + s16 *data = gTasks[taskId].data; + u8 direction; + if (tDingTimer % 25 == 0) + { + direction = GetPlayerDirectionTowardsHiddenItem(tItemX, tItemY); + if (tNumDingsRemaining == 0) + { + gTasks[taskId].func = Task_ItemfinderResponsePrintMessage; + return; + } + else + { + PlaySE(SE_TOY_F); + CreateArrowSprite(tDingNum, direction); + tDingNum++; + tNumDingsRemaining--; + } + } + tDingTimer++; +} + +static void Task_ItemfinderUnderfootSoundsAndAnims(u8 taskId) +{ + s16 *data = gTasks[taskId].data; + if (tDingTimer % 25 == 0) + { + if (tNumDingsRemaining == 0) + { + gTasks[taskId].func = Task_ItemfinderUnderfootPrintMessage; + return; + } + else + { + PlaySE(SE_TOY_F); + tStartSpriteId = CreateStarSprite(); + tDingNum++; + tNumDingsRemaining--; + } + } + tDingTimer++; +} + +static bool8 HiddenItemIsWithinRangeOfPlayer(struct MapEvents * events, u8 taskId) +{ + s16 x, y, i, dx, dy; + PlayerGetDestCoords(&x, &y); + gTasks[taskId].tHiddenItemFound = FALSE; + for (i = 0; i < events->bgEventCount; i++) + { + if (events->bgEvents[i].kind == 7 && !FlagGet(GetHiddenItemAttr(events->bgEvents[i].bgUnion.hiddenItem, HIDDEN_ITEM_FLAG))) + { + dx = events->bgEvents[i].x + 7 - x; + dy = events->bgEvents[i].y + 7 - y; + if (GetHiddenItemAttr(events->bgEvents[i].bgUnion.hiddenItem, HIDDEN_ITEM_UNDERFOOT) == TRUE) + { + if (dx == 0 && dy == 0) + { + SetUnderfootHiddenItem(taskId, events->bgEvents[i].bgUnion.hiddenItem); + return TRUE; + } + } + else if ( + dx >= -7 + && dx <= 7 + && dy >= -5 + && dy <= 5 + ) + { + RegisterHiddenItemRelativeCoordsIfCloser(taskId, dx, dy); + } + } + } + FindHiddenItemsInConnectedMaps(taskId); + if (gTasks[taskId].tHiddenItemFound == TRUE) + { + SetNormalHiddenItem(taskId); + return TRUE; + } + return FALSE; +} + +static void SetUnderfootHiddenItem(u8 taskId, struct HiddenItemStruct hiddenItem) +{ + s16 *data = gTasks[taskId].data; + gSpecialVar_0x8004 = GetHiddenItemAttr(hiddenItem, HIDDEN_ITEM_FLAG); + gSpecialVar_0x8005 = GetHiddenItemAttr(hiddenItem, HIDDEN_ITEM_ID); + gSpecialVar_0x8006 = 1; + TV_PrintIntToStringVar(0, gSpecialVar_0x8005); + tHiddenItemFound = TRUE; + tItemX = 0; + tItemY = 0; + tNumDingsRemaining = 3; + tUnderfoot = TRUE; +} + +static void SetNormalHiddenItem(u8 taskId) +{ + s16 *data = gTasks[taskId].data; + s16 absY = tItemY; + s16 absX = tItemX; + + // The strength of the response increases inversely with distance to the item. + if (tItemX == 0 && tItemY == 0) + tNumDingsRemaining = 4; + else + { + if (tItemX < 0) + absX = tItemX * -1; + if (tItemY < 0) + absY = tItemY * -1; + if (absX > absY) + { + if (absX > 3) + tNumDingsRemaining = 2; + else + tNumDingsRemaining = 4; + } + else + { + if (absY > 3) + tNumDingsRemaining = 2; + else + tNumDingsRemaining = 4; + } + } +} + +static bool8 HiddenItemAtPos(struct MapEvents * events, s16 x, s16 y) +{ + u8 bgEventCount = events->bgEventCount; + struct BgEvent * bgEvents = events->bgEvents; + u16 eventFlag; + int i; + + for (i = 0; i < bgEventCount; i++) + { + if ( + bgEvents[i].kind == 7 + && x == bgEvents[i].x + && y == bgEvents[i].y + ) + { + eventFlag = GetHiddenItemAttr(bgEvents[i].bgUnion.hiddenItem, HIDDEN_ITEM_FLAG); + if (GetHiddenItemAttr(bgEvents[i].bgUnion.hiddenItem, HIDDEN_ITEM_UNDERFOOT) != TRUE && !FlagGet(eventFlag)) + return TRUE; + else + return FALSE; + } + } + return FALSE; +} + +static bool8 HiddenItemInConnectedMapAtPos(struct MapConnection * connection, s32 x, s32 y) +{ + const struct MapHeader * mapHeader; + u16 localX, localY; + u32 localOffset; + s32 localLength; + + mapHeader = mapconnection_get_mapheader(connection); + + switch (connection->direction) + { + // same weird temp variable behavior seen in HiddenItemAtPos + case 2: + localOffset = connection->offset + 7; + localX = x - localOffset; + localLength = mapHeader->mapData->height - 7; + localY = localLength + y; // additions are reversed for some reason + break; + case 1: + localOffset = connection->offset + 7; + localX = x - localOffset; + localLength = gMapHeader.mapData->height + 7; + localY = y - localLength; + break; + case 3: + localLength = mapHeader->mapData->width - 7; + localX = localLength + x; // additions are reversed for some reason + localOffset = connection->offset + 7; + localY = y - localOffset; + break; + case 4: + localLength = gMapHeader.mapData->width + 7; + localX = x - localLength; + localOffset = connection->offset + 7; + localY = y - localOffset; + break; + default: + return FALSE; + } + return HiddenItemAtPos(mapHeader->events, localX, localY); +} + +static void FindHiddenItemsInConnectedMaps(u8 taskId) +{ + s16 x, y; + s16 curX, curY; + s16 width = gMapHeader.mapData->width + 7; + s16 height = gMapHeader.mapData->height + 7; + + s16 var1 = 7; + s16 var2 = 7; + + PlayerGetDestCoords(&x, &y); + + for (curX = x - 7; curX <= x + 7; curX++) + { + for (curY = y - 5; curY <= y + 5; curY++) + { + if (var1 > curX + || curX >= width + || var2 > curY + || curY >= height) + { + struct MapConnection * conn = GetMapConnectionAtPos(curX, curY); + if (conn != NULL && HiddenItemInConnectedMapAtPos(conn, curX, curY) == TRUE) + RegisterHiddenItemRelativeCoordsIfCloser(taskId, curX - x, curY - y); + } + } + } +} + +static void RegisterHiddenItemRelativeCoordsIfCloser(u8 taskId, s16 dx, s16 dy) +{ + s16 *data = gTasks[taskId].data; + s16 dx2, dy2, dx3, dy3; + + if (tHiddenItemFound == FALSE) + { + tItemX = dx; + tItemY = dy; + tHiddenItemFound = TRUE; + } + else + { + // tItemX and tItemY contain the player's coordinates. + // dx and dy contain the item's coordinates. + if (tItemX < 0) + dx2 = tItemX * -1; // item is to the left + else + dx2 = tItemX; // item is to the right + + if (tItemY < 0) + dy2 = tItemY * -1; // item is to the north + else + dy2 = tItemY; // item is to the south + + if (dx < 0) + dx3 = dx * -1; + else + dx3 = dx; + + if (dy < 0) + dy3 = dy * -1; + else + dy3 = dy; + + if (dx2 + dy2 > dx3 + dy3) + { + tItemX = dx; + tItemY = dy; + } + else + { + if (dx2 + dy2 == dx3 + dy3 && (dy2 > dy3 || (dy2 == dy3 && tItemY < dy))) + { + tItemX = dx; + tItemY = dy; + } + } + } +} + +static u8 GetPlayerDirectionTowardsHiddenItem(s16 itemX, s16 itemY) +{ + s16 abX, abY; + + if (itemX == 0 && itemY == 0) + return DIR_NONE; // player is standing on the item. + + // get absolute X distance. + if (itemX < 0) + abX = itemX * -1; + else + abX = itemX; + + // get absolute Y distance. + if (itemY < 0) + abY = itemY * -1; + else + abY = itemY; + + if (abX > abY) + { + if (itemX < 0) + return DIR_EAST; + else + return DIR_NORTH; + } + else + { + if (abX < abY) + { + if (itemY < 0) + return DIR_SOUTH; + else + return DIR_WEST; + } + if (abX == abY) + { + if (itemY < 0) + return DIR_SOUTH; + else + return DIR_WEST; + } + return DIR_NONE; // should never get here. return something so it doesnt crash. + } +} + +static void Task_ItemfinderResponsePrintMessage(u8 taskId) +{ + DisplayItemMessageOnField(taskId, 2, gText_ItemfinderResponding, Task_ItemfinderResponseCleanUp); +} + +static void Task_ItemfinderResponseCleanUp(u8 taskId) +{ + DestroyArrowAndStarTiles(); + ClearDialogWindowAndFrame(0, TRUE); + sub_80696C0(); + ScriptContext2_Disable(); + DestroyTask(taskId); +} + +static void Task_ItemfinderUnderfootPrintMessage(u8 taskId) +{ + DisplayItemMessageOnField(taskId, 2, gText_ItemfinderShakingWildly, Task_ItemfinderUnderfootDigUpItem); +} + +static void Task_ItemfinderUnderfootDigUpItem(u8 taskId) +{ + DestroyArrowAndStarTiles(); + DestroyTask(taskId); + ScriptContext1_SetupScript(EventScript_ItemfinderDigUpUnderfootItem); + ScriptContext2_Enable(); +} + +#undef tStartSpriteId +#undef tUnderfoot +#undef tDingNum +#undef tNumDingsRemaining +#undef tDingTimer +#undef tHiddenItemFound +#undef tItemY +#undef tItemX + +#define spData0 data[0] +#define spDeltaX data[1] +#define spDeltaY data[2] +#define spCurX data[3] +#define spCurY data[4] +#define spCenterX data[5] +#define spCenterY data[6] +#define spAnimNum data[7] + +static void LoadArrowAndStarTiles(void) +{ + LoadSpriteSheet(&sArrowAndStarSpriteSheet); +} + +static void DestroyArrowAndStarTiles(void) +{ + FreeSpriteTilesByTag(ARROW_TILE_TAG); +} + +static void CreateArrowSprite(u8 animNum, u8 direction) +{ + u8 spriteId = CreateSprite(&gUnknown_84647E4, 120, 76, 0); + gSprites[spriteId].oam.paletteNum = 0; + StartSpriteAnim(&gSprites[spriteId], animNum); + gSprites[spriteId].spAnimNum = animNum; + gSprites[spriteId].spData0 = 0; + gSprites[spriteId].spCurX = 0; + gSprites[spriteId].spCurY = 0; + gSprites[spriteId].spCenterX = 120; + gSprites[spriteId].spCenterY = 76; + switch (direction) + { + case DIR_NONE: + switch (GetPlayerFacingDirection()) + { + case DIR_WEST: + gSprites[spriteId].spDeltaX = -100; + gSprites[spriteId].spDeltaY = 0; + StartSpriteAffineAnim(&gSprites[spriteId], 0); + break; + case DIR_NORTH: + gSprites[spriteId].spDeltaX = 0; + gSprites[spriteId].spDeltaY = -100; + StartSpriteAffineAnim(&gSprites[spriteId], 3); + break; + case DIR_EAST: + gSprites[spriteId].spDeltaX = 100; + gSprites[spriteId].spDeltaY = 0; + StartSpriteAffineAnim(&gSprites[spriteId], 2); + break; + case DIR_SOUTH: + gSprites[spriteId].spDeltaX = 0; + gSprites[spriteId].spDeltaY = 100; + StartSpriteAffineAnim(&gSprites[spriteId], 1); + break; + } + break; + case DIR_SOUTH: + gSprites[spriteId].spDeltaX = 0; + gSprites[spriteId].spDeltaY = -100; + StartSpriteAffineAnim(&gSprites[spriteId], 3); + break; + case DIR_NORTH: + gSprites[spriteId].spDeltaX = 100; + gSprites[spriteId].spDeltaY = 0; + StartSpriteAffineAnim(&gSprites[spriteId], 2); + break; + case DIR_WEST: + gSprites[spriteId].spDeltaX = 0; + gSprites[spriteId].spDeltaY = 100; + StartSpriteAffineAnim(&gSprites[spriteId], 1); + break; + case DIR_EAST: + gSprites[spriteId].spDeltaX = -100; + gSprites[spriteId].spDeltaY = 0; + break; + } +} + +static void SpriteCallback_Arrow(struct Sprite * sprite) +{ + s16 x, y; + sprite->spCurX += sprite->spDeltaX; + sprite->spCurY += sprite->spDeltaY; + sprite->pos1.x = sprite->spCenterX + (sprite->spCurX >> 8); + sprite->pos1.y = sprite->spCenterY + (sprite->spCurY >> 8); + if (sprite->pos1.x <= 104 + || sprite->pos1.x > 132 + || sprite->pos1.y <= 60 + || sprite->pos1.y > 88) + sprite->callback = SpriteCallback_DestroyArrow; +} + +static void SpriteCallback_DestroyArrow(struct Sprite * sprite) +{ + FreeSpriteOamMatrix(sprite); + DestroySprite(sprite); +} + +static u8 CreateStarSprite(void) +{ + u8 spriteId = CreateSprite(&gUnknown_84647E4, 120, 76, 0); + gSprites[spriteId].oam.paletteNum = 0; + gSprites[spriteId].callback = SpriteCallback_Star; + StartSpriteAnim(&gSprites[spriteId], 4); + gSprites[spriteId].spAnimNum = 0; + gSprites[spriteId].spData0 = 0; + gSprites[spriteId].spCurX = 0; + gSprites[spriteId].spCurY = 0; + gSprites[spriteId].spCenterX = 120; + gSprites[spriteId].spCenterY = 76; + gSprites[spriteId].spDeltaX = 0; + gSprites[spriteId].spDeltaY = -100; + return spriteId; +} + +static void SpriteCallback_Star(struct Sprite * sprite) +{ + s16 x, y; + sprite->spCurX += sprite->spDeltaX; + sprite->spCurY += sprite->spDeltaY; + sprite->pos1.x = sprite->spCenterX + (sprite->spCurX >> 8); + sprite->pos1.y = sprite->spCenterY + (sprite->spCurY >> 8); + if (sprite->pos1.x <= 104 + || sprite->pos1.x > 132 + || sprite->pos1.y <= 60 + || sprite->pos1.y > 88) + sprite->callback = SpriteCallback_DestroyStar; +} + +static void SpriteCallback_DestroyStar(struct Sprite * sprite) +{ + DestroySprite(sprite); +} + +#undef spAnimNum +#undef spCenterY +#undef spCenterX +#undef spCurY +#undef spCurX +#undef spDeltaY +#undef spDeltaX +#undef spData0 diff --git a/src/link.c b/src/link.c new file mode 100644 index 000000000..9d67c984e --- /dev/null +++ b/src/link.c @@ -0,0 +1,2259 @@ +#include "global.h" +#include "palette.h" +#include "bg.h" +#include "m4a.h" +#include "scanline_effect.h" +#include "bg_regs.h" +#include "gpu_regs.h" +#include "decompress.h" +#include "malloc.h" +#include "save.h" +#include "battle.h" +#include "quest_log.h" +#include "link_rfu.h" +#include "librfu.h" +#include "random.h" +#include "task.h" +#include "event_data.h" +#include "string_util.h" +#include "item_menu.h" +#include "trade.h" +#include "text.h" +#include "sound.h" +#include "menu.h" +#include "overworld.h" +#include "new_menu_helpers.h" +#include "link.h" +#include "window.h" +#include "graphics.h" +#include "strings.h" +#include "help_system.h" +#include "reset_save_heap.h" +#include "constants/battle.h" +#include "constants/songs.h" + +extern u16 gHeldKeyCodeToSend; + +struct BlockTransfer +{ + u16 pos; + u16 size; + const u8 *src; + bool8 active; + u8 multiplayerId; +}; + +struct LinkTestBGInfo +{ + u32 screenBaseBlock; + u32 paletteNum; + u32 dummy_8; + u32 dummy_C; +}; + +#define SIO_MULTI_CNT ((struct SioMultiCnt *)REG_ADDR_SIOCNT) + +static struct BlockTransfer sBlockSend; +ALIGNED(8) static struct BlockTransfer sBlockRecv[MAX_LINK_PLAYERS]; +static u32 sBlockSendDelayCounter; +static u32 gUnknown_3000E4C; +static u8 gUnknown_3000E50; +static u32 sPlayerDataExchangeStatus; +static u32 gUnknown_3000E58; +static u8 sLinkTestLastBlockSendPos; +ALIGNED(8) static u8 sLinkTestLastBlockRecvPos[MAX_LINK_PLAYERS]; +// File break? +static u8 sNumVBlanksWithoutSerialIntr; +static bool8 sSendBufferEmpty; +static u16 sSendNonzeroCheck; +static u16 sRecvNonzeroCheck; +static u8 sChecksumAvailable; +static u8 sHandshakePlayerCount; + +u16 gLinkPartnersHeldKeys[6]; +u32 gLinkDebugSeed; +struct LinkPlayerBlock gLocalLinkPlayerBlock; +bool8 gLinkErrorOccurred; +u32 gLinkDebugFlags; +u32 gFiller_3003EB4; +bool8 gRemoteLinkPlayersNotReceived[MAX_LINK_PLAYERS]; +u8 gBlockReceivedStatus[MAX_LINK_PLAYERS]; +u32 gFiller_3003EC0; +u16 gLinkHeldKeys; +u16 gRecvCmds[MAX_RFU_PLAYERS][CMD_LENGTH]; +u32 gLinkStatus; +bool8 gUnknown_3003F24; +bool8 gUnknown_3003F28; +bool8 gUnknown_3003F2C[MAX_LINK_PLAYERS]; +bool8 gUnknown_3003F30[MAX_LINK_PLAYERS]; +u16 gUnknown_3003F34; +u8 gSuppressLinkErrorMessage; +bool8 gWirelessCommType; +bool8 gSavedLinkPlayerCount; +u16 gSendCmd[CMD_LENGTH]; +u8 gSavedMultiplayerId; +bool8 gReceivedRemoteLinkPlayers; +struct LinkTestBGInfo gLinkTestBGInfo; +void (*gLinkCallback)(void); +u8 gShouldAdvanceLinkState; +u16 gLinkTestBlockChecksums[MAX_LINK_PLAYERS]; +u8 gBlockRequestType; +u32 gFiller_3003F94; // file +u32 gFiller_3003F98; // boundary +u32 gFiller_3003F9C; // here? +u8 gLastSendQueueCount; +struct Link gLink; +u8 gLastRecvQueueCount; +u16 gLinkSavedIme; + +EWRAM_DATA bool8 gLinkTestDebugValuesEnabled = FALSE; +EWRAM_DATA bool8 gUnknown_2022111 = FALSE; +EWRAM_DATA u32 gUnknown_2022114 = 0; +EWRAM_DATA u16 gBlockRecvBuffer[MAX_RFU_PLAYERS][BLOCK_BUFFER_SIZE / 2] = {}; +EWRAM_DATA u8 gBlockSendBuffer[BLOCK_BUFFER_SIZE] = {}; +EWRAM_DATA bool8 gLinkOpen = FALSE; +EWRAM_DATA u16 gLinkType = 0; +EWRAM_DATA u16 gLinkTimeOutCounter = 0; +EWRAM_DATA struct LinkPlayer gLocalLinkPlayer = {}; +EWRAM_DATA struct LinkPlayer gLinkPlayers[MAX_RFU_PLAYERS] = {}; +EWRAM_DATA struct LinkPlayer gSavedLinkPlayers[MAX_RFU_PLAYERS] = {}; +EWRAM_DATA struct { + u32 status; + u8 lastRecvQueueCount; + u8 lastSendQueueCount; + u8 unk_06; +} sLinkErrorBuffer = {}; +EWRAM_DATA u16 gUnknown_202285C = 0; +EWRAM_DATA void *gUnknown_2022860 = NULL; + +static void InitLocalLinkPlayer(void); +static void sub_800978C(void); +static void CB2_LinkTest(void); +static void ProcessRecvCmds(u8 id); +static void sub_800A040(void); +static void ResetBlockSend(void); +static bool32 InitBlockSend(const void *src, size_t size); +static void LinkCB_BlockSendBegin(void); +static void LinkCB_BlockSend(void); +static void LinkCB_BlockSendEnd(void); +static void sub_800A3CC(void); +static void SetBlockReceivedFlag(u8 id); +static u16 LinkTestCalcBlockChecksum(const u16 *src, u16 size); +static void LinkTest_prnthex(u32 pos, u8 a0, u8 a1, u8 a2); +static void LinkCB_RequestPlayerDataExchange(void); +static void Task_PrintTestData(u8 taskId); +static void sub_800AB0C(void); +static void sub_800AB38(void); +static void sub_800ABD4(void); +static void sub_800AC00(void); +static void CheckErrorStatus(void); +static void CB2_PrintErrorMessage(void); +static void sub_800B210(void); +static void DisableSerial(void); +static void EnableSerial(void); +static bool8 IsSioMultiMaster(void); +static void CheckMasterOrSlave(void); +static void InitTimer(void); +static void EnqueueSendCmd(u16 *sendCmd); +static void DequeueRecvCmds(u16 (*recvCmds)[CMD_LENGTH]); +static void StartTransfer(void); +static bool8 DoHandshake(void); +static void DoRecv(void); +static void DoSend(void); +static void StopTimer(void); +static void SendRecvDone(void); + +ALIGNED(4) static const u16 sWirelessLinkDisplayPal[] = INCBIN_U16("graphics/interface/wireless_link_display.gbapal"); +static const u16 sWirelessLinkDisplay4bpp[] = INCBIN_U16("graphics/interface/wireless_link_display.4bpp.lz"); +static const u16 sWirelessLinkDisplayBin[] = INCBIN_U16("graphics/interface/wireless_link_display.bin.lz"); +static const u16 sLinkTestFontPal[] = INCBIN_U16("graphics/interface/link_test_font.gbapal"); +static const u16 sLinkTestFontGfx[] = INCBIN_U16("graphics/interface/link_test_font.4bpp"); + +static const struct BlockRequest sBlockRequests[] = { + {gBlockSendBuffer, 200}, + {gBlockSendBuffer, 200}, + {gBlockSendBuffer, 100}, + {gBlockSendBuffer, 220}, + {gBlockSendBuffer, 40} +}; +static const char sASCIIGameFreakInc[] = "GameFreak inc."; +static const char sASCIITestPrint[] = "TEST PRINT\n" + "P0\n" + "P1\n" + "P2\n" + "P3"; + +static const struct BgTemplate sLinkErrorBgTemplates[] = { + { + .bg = 0, + .charBaseIndex = 2, + .mapBaseIndex = 31, + .priority = 0 + }, { + .bg = 1, + .charBaseIndex = 0, + .mapBaseIndex = 8, + .priority = 1 + } +}; + +static const struct WindowTemplate sLinkErrorWindowTemplates[] = { + { + .bg = 0, + .tilemapLeft = 0, + .tilemapTop = 0, + .width = 30, + .height = 5, + .paletteNum = 15, + .baseBlock = 0x002 + }, { + .bg = 0, + .tilemapLeft = 0, + .tilemapTop = 6, + .width = 30, + .height = 7, + .paletteNum = 15, + .baseBlock = 0x098 + }, { + .bg = 0, + .tilemapLeft = 0, + .tilemapTop = 13, + .width = 30, + .height = 7, + .paletteNum = 15, + .baseBlock = 0x16A + }, DUMMY_WIN_TEMPLATE +}; + +static const u8 sLinkErrorTextColor[] = { 0x00, 0x01, 0x02 }; + +bool8 IsWirelessAdapterConnected(void) +{ + if (gUnknown_203ADFA == 2 || gUnknown_203ADFA == 3) + return FALSE; + + sub_800B1F4(); + sub_80F86F4(); + sub_80FB128(1); + if (sub_80FD3A4() == 0x8001) + { + rfu_REQ_stopMode(); + rfu_waitREQComplete(); + return TRUE; + } + sub_800B210(); + CloseLink(); + RestoreSerialTimer3IntrHandlers(); + return FALSE; +} + +void Task_DestroySelf(u8 taskId) +{ + DestroyTask(taskId); +} + +void InitLinkTestBG(u8 paletteNum, u8 bgNum, u8 screenBaseBlock, u8 charBaseBlock, u16 a4) +{ + LoadPalette(sLinkTestFontPal, paletteNum * 16, 0x20); + DmaCopy16(3, sLinkTestFontGfx, (u16 *)BG_CHAR_ADDR(charBaseBlock) + (16 * a4), sizeof sLinkTestFontGfx); + gLinkTestBGInfo.screenBaseBlock = screenBaseBlock; + gLinkTestBGInfo.paletteNum = paletteNum; + gLinkTestBGInfo.dummy_8 = a4; + switch (bgNum) + { + case 1: + SetGpuReg(REG_OFFSET_BG1CNT, BGCNT_SCREENBASE(screenBaseBlock) | BGCNT_PRIORITY(1) | BGCNT_CHARBASE(charBaseBlock)); + break; + case 2: + SetGpuReg(REG_OFFSET_BG2CNT, BGCNT_SCREENBASE(screenBaseBlock) | BGCNT_PRIORITY(1) | BGCNT_CHARBASE(charBaseBlock)); + break; + case 3: + SetGpuReg(REG_OFFSET_BG3CNT, BGCNT_SCREENBASE(screenBaseBlock) | BGCNT_PRIORITY(1) | BGCNT_CHARBASE(charBaseBlock)); + break; + } + SetGpuReg(REG_OFFSET_BG0HOFS + bgNum * 4, 0); + SetGpuReg(REG_OFFSET_BG0VOFS + bgNum * 4, 0); +} + +void sub_80095BC(u8 paletteNum, u8 bgNum, u8 screenBaseBlock, u8 charBaseBlock) +{ + LoadPalette(sLinkTestFontPal, paletteNum * 16, 0x20); + DmaCopy16(3, sLinkTestFontGfx, (u16 *)BG_CHAR_ADDR(charBaseBlock), sizeof sLinkTestFontGfx); + gLinkTestBGInfo.screenBaseBlock = screenBaseBlock; + gLinkTestBGInfo.paletteNum = paletteNum; + gLinkTestBGInfo.dummy_8 = 0; + SetGpuReg(gBGControlRegOffsets[bgNum], BGCNT_SCREENBASE(screenBaseBlock) | BGCNT_CHARBASE(charBaseBlock)); +} + +void LinkTestScreen(void) +{ + int i; + + ResetSpriteData(); + FreeAllSpritePalettes(); + ResetTasks(); + SetVBlankCallback(sub_800978C); + ResetBlockSend(); + gLinkType = 0x1111; + OpenLink(); + SeedRng(gMain.vblankCounter2); + for (i = 0; i < MAX_LINK_PLAYERS; i++) + { + gSaveBlock2Ptr->playerTrainerId[i] = Random() % 256; + } + InitLinkTestBG(0, 2, 4, 0, 0); + SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_MODE_0 | DISPCNT_OBJ_1D_MAP | DISPCNT_BG0_ON | DISPCNT_BG2_ON | DISPCNT_OBJ_ON); + CreateTask(Task_DestroySelf, 0); + RunTasks(); + AnimateSprites(); + BuildOamBuffer(); + UpdatePaletteFade(); + gUnknown_3000E58 = 0; + InitLocalLinkPlayer(); + CreateTask(Task_PrintTestData, 0); + SetMainCallback2(CB2_LinkTest); +} + +void SetLocalLinkPlayerId(u8 playerId) +{ + gLocalLinkPlayer.id = playerId; +} + +static void InitLocalLinkPlayer(void) +{ + gLocalLinkPlayer.trainerId = gSaveBlock2Ptr->playerTrainerId[0] | (gSaveBlock2Ptr->playerTrainerId[1] << 8) | (gSaveBlock2Ptr->playerTrainerId[2] << 16) | (gSaveBlock2Ptr->playerTrainerId[3] << 24); + StringCopy(gLocalLinkPlayer.name, gSaveBlock2Ptr->playerName); + gLocalLinkPlayer.gender = gSaveBlock2Ptr->playerGender; + gLocalLinkPlayer.linkType = gLinkType; + gLocalLinkPlayer.language = gGameLanguage; + gLocalLinkPlayer.version = gGameVersion + 0x4000; + gLocalLinkPlayer.lp_field_2 = 0x8000; + gLocalLinkPlayer.name[8] = IsNationalPokedexEnabled(); + if (FlagGet(FLAG_0x844)) + { + gLocalLinkPlayer.name[8] |= 0x10; + } +} + +static void sub_800978C(void) +{ + LoadOam(); + ProcessSpriteCopyRequests(); + TransferPlttBuffer(); +} + +void InitLink(void) +{ + int i; + + for (i = 0; i < 8; i++) + { + gSendCmd[i] = 0xEFFF; + } + gLinkOpen = TRUE; + EnableSerial(); +} + +void Task_TriggerHandshake(u8 taskId) +{ + if (++gTasks[taskId].data[0] == 5) + { + gShouldAdvanceLinkState = 1; + DestroyTask(taskId); + } +} + +void OpenLink(void) +{ + int i; + + if (!gWirelessCommType) + { + ResetSerial(); + InitLink(); + gLinkCallback = LinkCB_RequestPlayerDataExchange; + gLinkVSyncDisabled = FALSE; + gLinkErrorOccurred = FALSE; + gSuppressLinkErrorMessage = FALSE; + ResetBlockReceivedFlags(); + ResetBlockSend(); + gUnknown_3000E4C = 0; + gUnknown_3003F28 = FALSE; + gUnknown_3003F24 = FALSE; + gUnknown_3003F34 = 0; + CreateTask(Task_TriggerHandshake, 2); + } + else + { + sub_80F86F4(); + } + gReceivedRemoteLinkPlayers = 0; + for (i = 0; i < MAX_LINK_PLAYERS; i++) + { + gRemoteLinkPlayersNotReceived[i] = TRUE; + gUnknown_3003F30[i] = FALSE; + gUnknown_3003F2C[i] = FALSE; + } +} + +void CloseLink(void) +{ + gReceivedRemoteLinkPlayers = FALSE; + if (gWirelessCommType) + { + sub_80F8DC0(); + } + gLinkOpen = FALSE; + DisableSerial(); +} + +void TestBlockTransfer(u8 nothing, u8 is, u8 used) +{ + u8 i; + u8 status; + + if (sLinkTestLastBlockSendPos != sBlockSend.pos) + { + LinkTest_prnthex(sBlockSend.pos, 2, 3, 2); + sLinkTestLastBlockSendPos = sBlockSend.pos; + } + for (i = 0; i < MAX_LINK_PLAYERS; i++) + { + if (sLinkTestLastBlockRecvPos[i] != sBlockRecv[i].pos) + { + LinkTest_prnthex(sBlockRecv[i].pos, 2, i + 4, 2); + sLinkTestLastBlockRecvPos[i] = sBlockRecv[i].pos; + } + } + status = GetBlockReceivedStatus(); + if (status == 0xF) // 0b1111 + { + for (i = 0; i < MAX_LINK_PLAYERS; i++) + { + if ((status >> i) & 1) + { + gLinkTestBlockChecksums[i] = LinkTestCalcBlockChecksum(gBlockRecvBuffer[i], sBlockRecv[i].size); + ResetBlockReceivedFlag(i); + if (gLinkTestBlockChecksums[i] != 0x0342) + { + gLinkTestDebugValuesEnabled = FALSE; + gUnknown_2022111 = FALSE; + } + } + } + } +} + +void LinkTestProcessKeyInput(void) +{ + if (JOY_NEW(A_BUTTON)) + { + gShouldAdvanceLinkState = 1; + } + if (JOY_HELD(B_BUTTON)) + { + InitBlockSend(gHeap + 0x4000, 0x2004); + } + if (JOY_NEW(L_BUTTON)) + { + BeginNormalPaletteFade(0xFFFFFFFF, 0, 16, 0, RGB(2, 0, 0)); + } + if (JOY_NEW(START_BUTTON)) + { + SetSuppressLinkErrorMessage(TRUE); + } + if (JOY_NEW(R_BUTTON)) + { + TrySavingData(1); + } + if (JOY_NEW(SELECT_BUTTON)) + { + sub_800AAC0(); + } + if (gLinkTestDebugValuesEnabled) + { + SetLinkDebugValues(gMain.vblankCounter2, gLinkCallback ? gLinkVSyncDisabled : gLinkVSyncDisabled | 0x10); + } +} + +static void CB2_LinkTest(void) +{ + LinkTestProcessKeyInput(); + TestBlockTransfer(1, 1, 0); + RunTasks(); + AnimateSprites(); + BuildOamBuffer(); + UpdatePaletteFade(); +} + +u16 LinkMain2(const u16 *heldKeys) +{ + u8 i; + + if (!gLinkOpen) + { + return 0; + } + for (i = 0; i < 8; i++) + { + gSendCmd[i] = 0; + } + gLinkHeldKeys = *heldKeys; + if (gLinkStatus & LINK_STAT_CONN_ESTABLISHED) + { + ProcessRecvCmds(SIO_MULTI_CNT->id); + if (gLinkCallback != NULL) + { + gLinkCallback(); + } + CheckErrorStatus(); + } + return gLinkStatus; +} + +void HandleReceiveRemoteLinkPlayer(u8 who) +{ + int i; + int count; + + count = 0; + gRemoteLinkPlayersNotReceived[who] = FALSE; + for (i = 0; i < GetLinkPlayerCount_2(); i++) + { + count += gRemoteLinkPlayersNotReceived[i]; + } + if (count == 0 && gReceivedRemoteLinkPlayers == 0) + { + gReceivedRemoteLinkPlayers = 1; + } +} + +void ProcessRecvCmds(u8 unused) +{ + u16 i; + + for (i = 0; i < MAX_LINK_PLAYERS; i++) + { + gLinkPartnersHeldKeys[i] = 0; + if (gRecvCmds[i][0] == 0) + { + continue; + } + switch (gRecvCmds[i][0]) + { + case LINKCMD_SEND_LINK_TYPE: + { + struct LinkPlayerBlock * block; + + InitLocalLinkPlayer(); + block = &gLocalLinkPlayerBlock; + block->linkPlayer = gLocalLinkPlayer; + memcpy(block->magic1, sASCIIGameFreakInc, sizeof(block->magic1) - 1); + memcpy(block->magic2, sASCIIGameFreakInc, sizeof(block->magic2) - 1); + InitBlockSend(block, sizeof(*block)); + break; + } + case LINKCMD_SEND_HELD_KEYS: + gLinkPartnersHeldKeys[i] = gRecvCmds[i][1]; + break; + case LINKCMD_0x5555: + gUnknown_3003F28 = TRUE; + break; + case LINKCMD_0x5566: + gUnknown_3003F28 = TRUE; + break; + case LINKCMD_INIT_BLOCK: + { + struct BlockTransfer * blockRecv; + + blockRecv = &sBlockRecv[i]; + blockRecv->pos = 0; + blockRecv->size = gRecvCmds[i][1]; + blockRecv->multiplayerId = gRecvCmds[i][2]; + break; + } + case LINKCMD_CONT_BLOCK: + { + if (sBlockRecv[i].size > BLOCK_BUFFER_SIZE) + { + u16 *buffer; + u16 j; + + buffer = (u16 *)gDecompressionBuffer; + for (j = 0; j < CMD_LENGTH - 1; j++) + { + buffer[(sBlockRecv[i].pos / 2) + j] = gRecvCmds[i][j + 1]; + } + } + else + { + u16 j; + + for (j = 0; j < CMD_LENGTH - 1; j++) + { + gBlockRecvBuffer[i][(sBlockRecv[i].pos / 2) + j] = gRecvCmds[i][j + 1]; + } + } + + sBlockRecv[i].pos += (CMD_LENGTH - 1) * 2; + + if (sBlockRecv[i].pos >= sBlockRecv[i].size) + { + if (gRemoteLinkPlayersNotReceived[i] == TRUE) + { + struct LinkPlayerBlock * block; + struct LinkPlayer * linkPlayer; + + block = (struct LinkPlayerBlock *)&gBlockRecvBuffer[i]; + linkPlayer = &gLinkPlayers[i]; + *linkPlayer = block->linkPlayer; + if ((linkPlayer->version & 0xFF) == VERSION_RUBY || (linkPlayer->version & 0xFF) == VERSION_SAPPHIRE) + { + linkPlayer->name[10] = 0; + linkPlayer->name[9] = 0; + linkPlayer->name[8] = 0; + } + sub_800B284(linkPlayer); + if (strcmp(block->magic1, sASCIIGameFreakInc) != 0 + || strcmp(block->magic2, sASCIIGameFreakInc) != 0) + { + SetMainCallback2(CB2_LinkError); + } + else + { + HandleReceiveRemoteLinkPlayer(i); + } + } + else + { + SetBlockReceivedFlag(i); + } + } + } + break; + case LINKCMD_0x5FFF: + gUnknown_3003F30[i] = TRUE; + break; + case LINKCMD_0x2FFE: + gUnknown_3003F2C[i] = TRUE; + break; + case LINKCMD_0xAAAA: + sub_800A3CC(); + break; + case LINKCMD_0xCCCC: + SendBlock(0, sBlockRequests[gRecvCmds[i][1]].address, sBlockRequests[gRecvCmds[i][1]].size); + break; + case LINKCMD_SEND_HELD_KEYS_2: + gLinkPartnersHeldKeys[i] = gRecvCmds[i][1]; + break; + } + } +} + +void BuildSendCmd(u16 command) +{ + switch (command) + { + case LINKCMD_SEND_LINK_TYPE: + gSendCmd[0] = LINKCMD_SEND_LINK_TYPE; + gSendCmd[1] = gLinkType; + break; + case LINKCMD_0x2FFE: + gSendCmd[0] = LINKCMD_0x2FFE; + break; + case LINKCMD_SEND_HELD_KEYS: + gSendCmd[0] = LINKCMD_SEND_HELD_KEYS; + gSendCmd[1] = gMain.heldKeys; + break; + case LINKCMD_0x5555: + gSendCmd[0] = LINKCMD_0x5555; + break; + case LINKCMD_0x6666: + gSendCmd[0] = LINKCMD_0x6666; + gSendCmd[1] = 0; + break; + case LINKCMD_0x7777: + { + u8 i; + + gSendCmd[0] = LINKCMD_0x7777; + for (i = 0; i < 5; i++) + { + gSendCmd[i + 1] = 0xEE; + } + break; + } + case LINKCMD_INIT_BLOCK: + gSendCmd[0] = LINKCMD_INIT_BLOCK; + gSendCmd[1] = sBlockSend.size; + gSendCmd[2] = sBlockSend.multiplayerId + 0x80; + break; + case LINKCMD_0xAAAA: + gSendCmd[0] = LINKCMD_0xAAAA; + break; + case LINKCMD_0xAAAB: + gSendCmd[0] = LINKCMD_0xAAAB; + gSendCmd[1] = gSpecialVar_ItemId; + break; + case LINKCMD_0xCCCC: + gSendCmd[0] = LINKCMD_0xCCCC; + gSendCmd[1] = gBlockRequestType; + break; + case LINKCMD_0x5FFF: + gSendCmd[0] = LINKCMD_0x5FFF; + gSendCmd[1] = gUnknown_3003F34; + break; + case LINKCMD_0x5566: + gSendCmd[0] = LINKCMD_0x5566; + break; + case LINKCMD_SEND_HELD_KEYS_2: + if (gHeldKeyCodeToSend == 0 || gLinkTransferringData) + { + break; + } + gSendCmd[0] = LINKCMD_SEND_HELD_KEYS_2; + gSendCmd[1] = gHeldKeyCodeToSend; + break; + } +} + +void sub_8009FE8(void) +{ + if (gWirelessCommType) + { + sub_80F9828(); + } + gLinkCallback = sub_800A040; +} + +bool32 IsSendingKeysToLink(void) +{ + if (gWirelessCommType) + { + return IsSendingKeysToRfu(); + } + if (gLinkCallback == sub_800A040) + { + return TRUE; + } + return FALSE; +} + +static void sub_800A040(void) +{ + if (gReceivedRemoteLinkPlayers == TRUE) + { + BuildSendCmd(LINKCMD_SEND_HELD_KEYS_2); + } +} + +void ClearLinkCallback(void) +{ + gLinkCallback = NULL; +} + +void ClearLinkCallback_2(void) +{ + if (gWirelessCommType) + { + Rfu_set_zero(); + } + else + { + gLinkCallback = NULL; + } +} + +u8 GetLinkPlayerCount(void) +{ + if (gWirelessCommType) + { + return GetRfuPlayerCount(); + } + return EXTRACT_PLAYER_COUNT(gLinkStatus); +} + +void OpenLinkTimed(void) +{ + sPlayerDataExchangeStatus = 0; + gLinkTimeOutCounter = 0; + OpenLink(); +} + +u8 GetLinkPlayerDataExchangeStatusTimed(int lower, int upper) +{ + int i; + int count; + u32 index; + u8 cmpVal; + u32 linkType1; + u32 linkType2; + + count = 0; + if (gReceivedRemoteLinkPlayers == TRUE) + { + cmpVal = GetLinkPlayerCount_2(); + if (lower > cmpVal || cmpVal > upper) + { + sPlayerDataExchangeStatus = EXCHANGE_STAT_6; + return 6; + } + else + { + if (GetLinkPlayerCount() == 0) + { + gLinkErrorOccurred = TRUE; + CloseLink(); + } + for (i = 0, index = 0; i < GetLinkPlayerCount(); index++, i++) + { + if (gLinkPlayers[index].linkType == gLinkPlayers[0].linkType) + { + count++; + } + } + if (count == GetLinkPlayerCount()) + { + if (gLinkPlayers[0].linkType == 0x1133) + { + switch (sub_804FB34()) + { + case 0: + sPlayerDataExchangeStatus = EXCHANGE_COMPLETE; + break; + case 1: + sPlayerDataExchangeStatus = EXCHANGE_STAT_4; + break; + case 2: + sPlayerDataExchangeStatus = EXCHANGE_STAT_5; + break; + } + } + else + { + sPlayerDataExchangeStatus = EXCHANGE_COMPLETE; + } + } + else + { + sPlayerDataExchangeStatus = EXCHANGE_IN_PROGRESS; + } + } + } + else if (++gLinkTimeOutCounter > 600) + { + sPlayerDataExchangeStatus = EXCHANGE_TIMED_OUT; + } + return sPlayerDataExchangeStatus; +} + +bool8 IsLinkPlayerDataExchangeComplete(void) +{ + u8 i; + u8 count; + bool8 retval; + + count = 0; + for (i = 0; i < GetLinkPlayerCount(); i++) + { + if (gLinkPlayers[i].linkType == gLinkPlayers[0].linkType) + { + count++; + } + } + if (count == GetLinkPlayerCount()) + { + retval = TRUE; + sPlayerDataExchangeStatus = EXCHANGE_COMPLETE; + } + else + { + retval = FALSE; + sPlayerDataExchangeStatus = EXCHANGE_IN_PROGRESS; + } + return retval; +} + +u32 GetLinkPlayerTrainerId(u8 who) +{ + return gLinkPlayers[who].trainerId; +} + +void ResetLinkPlayers(void) +{ + int i; + + for (i = 0; i <= MAX_LINK_PLAYERS; i++) + { + gLinkPlayers[i] = (struct LinkPlayer){}; + } +} + +static void ResetBlockSend(void) +{ + sBlockSend.active = FALSE; + sBlockSend.pos = 0; + sBlockSend.size = 0; + sBlockSend.src = NULL; +} + +static bool32 InitBlockSend(const void *src, size_t size) +{ + if (sBlockSend.active) + { + return FALSE; + } + sBlockSend.multiplayerId = GetMultiplayerId(); + sBlockSend.active = TRUE; + sBlockSend.size = size; + sBlockSend.pos = 0; + if (size > 0x100) + { + sBlockSend.src = src; + } + else + { + if (src != gBlockSendBuffer) + { + memcpy(gBlockSendBuffer, src, size); + } + sBlockSend.src = gBlockSendBuffer; + } + BuildSendCmd(LINKCMD_INIT_BLOCK); + gLinkCallback = LinkCB_BlockSendBegin; + sBlockSendDelayCounter = 0; + return TRUE; +} + +static void LinkCB_BlockSendBegin(void) +{ + if (++sBlockSendDelayCounter > 2) + { + gLinkCallback = LinkCB_BlockSend; + } +} + +static void LinkCB_BlockSend(void) +{ + int i; + const u8 *src; + + src = sBlockSend.src; + gSendCmd[0] = LINKCMD_CONT_BLOCK; + for (i = 0; i < 7; i++) + { + gSendCmd[i + 1] = (src[sBlockSend.pos + i * 2 + 1] << 8) | src[sBlockSend.pos + i * 2]; + } + sBlockSend.pos += 14; + if (sBlockSend.size <= sBlockSend.pos) + { + sBlockSend.active = FALSE; + gLinkCallback = LinkCB_BlockSendEnd; + } +} + +static void LinkCB_BlockSendEnd(void) +{ + gLinkCallback = NULL; +} +void sub_800A3AC(void) +{ + GetMultiplayerId(); + BuildSendCmd(LINKCMD_SEND_HELD_KEYS); + gUnknown_2022114++; +} + +static void sub_800A3CC(void) +{ + gUnknown_2022114 = 0; + gLinkCallback = sub_800A3AC; +} + + +u32 sub_800A3E8(void) +{ + return gUnknown_2022114; +} + +void sub_800A3F4(void) +{ + BuildSendCmd(LINKCMD_0xAAAA); +} + +u8 GetMultiplayerId(void) +{ + if (gWirelessCommType == TRUE) + { + return rfu_get_multiplayer_id(); + } + return SIO_MULTI_CNT->id; +} + +u8 bitmask_all_link_players_but_self(void) +{ + u8 mpId; + + mpId = GetMultiplayerId(); + return ((1 << MAX_LINK_PLAYERS) - 1) ^ (1 << mpId); +} + +bool8 SendBlock(u8 unused, const void *src, u16 size) +{ + if (gWirelessCommType == TRUE) + { + return Rfu_InitBlockSend(src, size); + } + return InitBlockSend(src, size); +} + +bool8 sub_800A474(u8 a0) +{ + if (gWirelessCommType == TRUE) + { + return sub_80FA0F8(a0); + } + if (gLinkCallback == NULL) + { + gBlockRequestType = a0; + BuildSendCmd(LINKCMD_0xCCCC); + return TRUE; + } + return FALSE; +} + +bool8 IsLinkTaskFinished(void) +{ + if (gWirelessCommType == TRUE) + { + return IsRfuTaskFinished(); + } + return gLinkCallback == NULL; +} + +u8 GetBlockReceivedStatus(void) +{ + if (gWirelessCommType == TRUE) + { + return Rfu_GetBlockReceivedStatus(); + } + return (gBlockReceivedStatus[3] << 3) | (gBlockReceivedStatus[2] << 2) | (gBlockReceivedStatus[1] << 1) | (gBlockReceivedStatus[0] << 0); +} + +void SetBlockReceivedFlag(u8 who) +{ + if (gWirelessCommType == TRUE) + { + Rfu_SetBlockReceivedFlag(who); + } + else + { + gBlockReceivedStatus[who] = TRUE; + } +} + +void ResetBlockReceivedFlags(void) +{ + int i; + + if (gWirelessCommType == TRUE) + { + for (i = 0; i < MAX_RFU_PLAYERS; i++) + { + Rfu_ResetBlockReceivedFlag(i); + } + } + else + { + for (i = 0; i < MAX_LINK_PLAYERS; i++) + { + gBlockReceivedStatus[i] = FALSE; + } + } +} + +void ResetBlockReceivedFlag(u8 who) +{ + if (gWirelessCommType == TRUE) + { + Rfu_ResetBlockReceivedFlag(who); + } + else if (gBlockReceivedStatus[who]) + { + gBlockReceivedStatus[who] = FALSE; + } +} + +void CheckShouldAdvanceLinkState(void) +{ + if ((gLinkStatus & LINK_STAT_MASTER) && EXTRACT_PLAYER_COUNT(gLinkStatus) > 1) + { + gShouldAdvanceLinkState = 1; + } +} + +static u16 LinkTestCalcBlockChecksum(const u16 *src, u16 size) +{ + u16 chksum; + u16 i; + + chksum = 0; + for (i = 0; i < size / 2; i++) + { + chksum += src[i]; + } + return chksum; +} + +void LinkTest_prnthexchar(char a0, u8 a1, u8 a2) +{ + u16 *vAddr; + + vAddr = (u16 *)BG_SCREEN_ADDR(gLinkTestBGInfo.screenBaseBlock); + vAddr[a2 * 32 + a1] = (gLinkTestBGInfo.paletteNum << 12) | (a0 + 1 + gLinkTestBGInfo.dummy_8); +} + +void LinkTest_prntchar(char a0, u8 a1, u8 a2) +{ + u16 *vAddr; + + vAddr = (u16 *)BG_SCREEN_ADDR(gLinkTestBGInfo.screenBaseBlock); + vAddr[a2 * 32 + a1] = (gLinkTestBGInfo.paletteNum << 12) | (a0 + gLinkTestBGInfo.dummy_8); +} + +static void LinkTest_prnthex(u32 pos, u8 a0, u8 a1, u8 a2) +{ + char sp[32 / 2]; + int i; + + for (i = 0; i < a2; i++) + { + sp[i] = pos & 0xf; + pos >>= 4; + } + for (i = a2 - 1; i >= 0; i--) + { + LinkTest_prnthexchar(sp[i], a0, a1); + a0++; + } +} + +void LinkTest_prntstr(const char *a0, u8 a1, u8 a2) +{ + int r6; + int i; + int r5; + + r5 = 0; + r6 = 0; + for (i = 0; a0[i] != 0; a0++) + { + if (a0[i] == *"\n") + { + r5++; + r6 = 0; + } + else + { + LinkTest_prntchar(a0[i], a1 + r6, a2 + r5); + r6++; + } + } +} + +static void LinkCB_RequestPlayerDataExchange(void) +{ + if (gLinkStatus & LINK_STAT_MASTER) + { + BuildSendCmd(LINKCMD_SEND_LINK_TYPE); + } + gLinkCallback = NULL; +} + +static void Task_PrintTestData(u8 taskId) +{ + char sp[32]; + int i; + + strcpy(sp, sASCIITestPrint); + LinkTest_prntstr(sp, 5, 2); + LinkTest_prnthex(gShouldAdvanceLinkState, 2, 1, 2); + LinkTest_prnthex(gLinkStatus, 15, 1, 8); + LinkTest_prnthex(gLink.state, 2, 10, 2); + LinkTest_prnthex(EXTRACT_PLAYER_COUNT(gLinkStatus), 15, 10, 2); + LinkTest_prnthex(GetMultiplayerId(), 15, 12, 2); + LinkTest_prnthex(gLastSendQueueCount, 25, 1, 2); + LinkTest_prnthex(gLastRecvQueueCount, 25, 2, 2); + LinkTest_prnthex(GetBlockReceivedStatus(), 15, 5, 2); + LinkTest_prnthex(gLinkDebugSeed, 2, 12, 8); + LinkTest_prnthex(gLinkDebugFlags, 2, 13, 8); + LinkTest_prnthex(GetSioMultiSI(), 25, 5, 1); + LinkTest_prnthex(IsSioMultiMaster(), 25, 6, 1); + LinkTest_prnthex(IsLinkConnectionEstablished(), 25, 7, 1); + LinkTest_prnthex(HasLinkErrorOccurred(), 25, 8, 1); + for (i = 0; i < MAX_LINK_PLAYERS; i++) + { + LinkTest_prnthex(gLinkTestBlockChecksums[i], 10, 4 + i, 4); + } +} + +void SetLinkDebugValues(u32 seed, u32 flags) +{ + gLinkDebugSeed = seed; + gLinkDebugFlags = flags; +} + +u8 sub_800A8A4(void) +{ + int i; + u8 flags; + + flags = 0; + for (i = 0; i < gSavedLinkPlayerCount; i++) + { + flags |= (1 << i); + } + return flags; +} + +u8 sub_800A8D4(void) +{ + int i; + u8 flags; + + flags = 0; + for (i = 0; i < GetLinkPlayerCount(); i++) + { + flags |= (1 << i); + } + return flags; +} + +void sub_800A900(u8 a0) +{ + int i; + + gSavedLinkPlayerCount = a0; + gSavedMultiplayerId = GetMultiplayerId(); + for (i = 0; i < MAX_RFU_PLAYERS; i++) + { + gSavedLinkPlayers[i] = gLinkPlayers[i]; + } +} + +// The number of players when trading began. This is frequently compared against the +// current number of connected players to check if anyone dropped out. +u8 GetSavedPlayerCount(void) +{ + return gSavedLinkPlayerCount; +} + +u8 GetSavedMultiplayerId(void) +{ + return gSavedMultiplayerId; +} + +bool8 sub_800A95C(void) +{ + int i; + unsigned count; + + count = 0; + for (i = 0; i < gSavedLinkPlayerCount; i++) + { + if (gLinkPlayers[i].trainerId == gSavedLinkPlayers[i].trainerId) + { + count++; + } + } + if (count == gSavedLinkPlayerCount) + { + return TRUE; + } + return FALSE; +} + +void sub_800A9A4(void) +{ + u8 i; + + for (i = 0; i < gSavedLinkPlayerCount; i++) + { + if (gSavedLinkPlayers[i].trainerId != gLinkPlayers[i].trainerId || StringCompare(gSavedLinkPlayers[i].name, gLinkPlayers[i].name) != 0) + { + gLinkErrorOccurred = TRUE; + CloseLink(); + SetMainCallback2(CB2_LinkError); + } + } +} + +void sub_800AA24(void) +{ + gSavedLinkPlayerCount = 0; + gSavedMultiplayerId = 0; +} + +u8 GetLinkPlayerCount_2(void) +{ + return EXTRACT_PLAYER_COUNT(gLinkStatus); +} + +bool8 IsLinkMaster(void) +{ + if (gWirelessCommType) + { + return Rfu_IsMaster(); + } + return EXTRACT_MASTER(gLinkStatus); +} + +u8 sub_800AA74(void) +{ + return gUnknown_3000E50; +} + +void sub_800AA80(u16 a0) +{ + if (gWirelessCommType == TRUE) + { + task_add_05_task_del_08FA224_when_no_RfuFunc(); + } + else + { + if (gLinkCallback == NULL) + { + gLinkCallback = sub_800AB0C; + gUnknown_3003F24 = FALSE; + gUnknown_3003F34 = a0; + } + } +} + +void sub_800AAC0(void) +{ + if (gWirelessCommType == TRUE) + { + task_add_05_task_del_08FA224_when_no_RfuFunc(); + } + else + { + if (gLinkCallback != NULL) + { + gUnknown_202285C++; + } + else + { + gLinkCallback = sub_800AB0C; + gUnknown_3003F24 = FALSE; + gUnknown_3003F34 = 0; + } + } +} + +static void sub_800AB0C(void) +{ + if (gLastRecvQueueCount == 0) + { + BuildSendCmd(LINKCMD_0x5FFF); + gLinkCallback = sub_800AB38; + } +} + +static void sub_800AB38(void) +{ + int i; + unsigned count; + u8 linkPlayerCount; + + linkPlayerCount = GetLinkPlayerCount(); + count = 0; + for (i = 0; i < linkPlayerCount; i++) + { + if (gUnknown_3003F30[i]) + { + count++; + } + } + if (count == linkPlayerCount) + { + gBattleTypeFlags &= ~(BATTLE_TYPE_20 | 0xFFFF0000); + gLinkVSyncDisabled = TRUE; + CloseLink(); + gLinkCallback = NULL; + gUnknown_3003F24 = TRUE; + } +} + +void sub_800AB9C(void) +{ + if (gWirelessCommType == TRUE) + { + sub_80FA42C(); + } + else + { + if (gLinkCallback == NULL) + { + gLinkCallback = sub_800ABD4; + } + gUnknown_3003F24 = FALSE; + } +} + +static void sub_800ABD4(void) +{ + if (gLastRecvQueueCount == 0) + { + BuildSendCmd(LINKCMD_0x2FFE); + gLinkCallback = sub_800AC00; + } +} + +static void sub_800AC00(void) +{ + u8 i; + u8 linkPlayerCount; + + linkPlayerCount = GetLinkPlayerCount(); + for (i = 0; i < linkPlayerCount; i++) + { + if (!gUnknown_3003F2C[i]) + { + break; + } + } + if (i == linkPlayerCount) + { + for (i = 0; i < MAX_LINK_PLAYERS; i++) + { + gUnknown_3003F2C[i] = FALSE; + } + gLinkCallback = NULL; + } +} + +static void CheckErrorStatus(void) +{ + if (gLinkOpen && EXTRACT_LINK_ERRORS(gLinkStatus)) + { + if (!gSuppressLinkErrorMessage) + { + sLinkErrorBuffer.status = gLinkStatus; + sLinkErrorBuffer.lastRecvQueueCount = gLastRecvQueueCount; + sLinkErrorBuffer.lastSendQueueCount = gLastSendQueueCount; + SetMainCallback2(CB2_LinkError); + } + gLinkErrorOccurred = TRUE; + CloseLink(); + } +} + +void sub_800ACBC(u32 status, u8 lastSendQueueCount, u8 lastRecvQueueCount, u8 unk_06) +{ + sLinkErrorBuffer.status = status; + sLinkErrorBuffer.lastSendQueueCount = lastSendQueueCount; + sLinkErrorBuffer.lastRecvQueueCount = lastRecvQueueCount; + sLinkErrorBuffer.unk_06 = unk_06; +} + +void CB2_LinkError(void) +{ + u8 *tilemapBuffer; + + SetGpuReg(REG_OFFSET_DISPCNT, 0); + m4aMPlayStop(&gMPlayInfo_SE1); + m4aMPlayStop(&gMPlayInfo_SE2); + m4aMPlayStop(&gMPlayInfo_SE3); + InitHeap(gHeap, HEAP_SIZE); + ResetSpriteData(); + FreeAllSpritePalettes(); + ResetPaletteFadeControl(); + FillPalette(0, 0, 2); + ResetTasks(); + ScanlineEffect_Stop(); + if (gWirelessCommType) + { + if (!sLinkErrorBuffer.unk_06) + { + gWirelessCommType = 3; + } + sub_80F85F8(); + } + SetVBlankCallback(sub_800978C); + ResetBgsAndClearDma3BusyFlags(0); + InitBgsFromTemplates(0, sLinkErrorBgTemplates, 2); + gUnknown_2022860 = tilemapBuffer = malloc(0x800); + SetBgTilemapBuffer(1, tilemapBuffer); + if (InitWindows(sLinkErrorWindowTemplates)) + { + DeactivateAllTextPrinters(); + ResetTempTileDataBuffers(); + SetGpuReg(REG_OFFSET_BLDALPHA, 0); + SetGpuReg(REG_OFFSET_BG0HOFS, 0); + SetGpuReg(REG_OFFSET_BG0VOFS, 0); + SetGpuReg(REG_OFFSET_BG1HOFS, 0); + SetGpuReg(REG_OFFSET_BG1VOFS, 0); + ClearGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_WIN0_ON | DISPCNT_WIN1_ON | DISPCNT_OBJWIN_ON); + LoadPalette(gTMCaseMainWindowPalette, 0xf0, 0x20); + gSoftResetDisabled = FALSE; + CreateTask(Task_DestroySelf, 0); + StopMapMusic(); + gMain.callback1 = NULL; + RunTasks(); + AnimateSprites(); + BuildOamBuffer(); + UpdatePaletteFade(); + SetMainCallback2(CB2_PrintErrorMessage); + } +} + +void sub_800AE1C(void) +{ + DecompressAndLoadBgGfxUsingHeap(1, sWirelessLinkDisplay4bpp, FALSE, 0, 0); + CopyToBgTilemapBuffer(1, sWirelessLinkDisplayBin, 0, 0); + CopyBgTilemapBufferToVram(1); + LoadPalette(sWirelessLinkDisplayPal, 0, 0x20); + FillWindowPixelBuffer(0, PIXEL_FILL(0)); + FillWindowPixelBuffer(2, PIXEL_FILL(0)); + AddTextPrinterParameterized3(0, 3, 2, 5, sLinkErrorTextColor, 0, gText_CommErrorEllipsis); + AddTextPrinterParameterized3(2, 3, 2, 2, sLinkErrorTextColor, 0, gText_MoveCloserToLinkPartner); + PutWindowTilemap(0); + PutWindowTilemap(2); + CopyWindowToVram(0, 0); + CopyWindowToVram(2, 3); + ShowBg(0); + ShowBg(1); +} + +void sub_800AED0(void) +{ + FillWindowPixelBuffer(1, PIXEL_FILL(0)); + FillWindowPixelBuffer(2, PIXEL_FILL(0)); + AddTextPrinterParameterized3(1, 3, 2, 0, sLinkErrorTextColor, 0, gText_CommErrorCheckConnections); + PutWindowTilemap(1); + PutWindowTilemap(2); + CopyWindowToVram(1, 0); + CopyWindowToVram(2, 3); + ShowBg(0); +} + +static void CB2_PrintErrorMessage(void) +{ + switch (gMain.state) + { + case 00: + if (sLinkErrorBuffer.unk_06) + { + sub_800AE1C(); + } + else + { + sub_800AED0(); + } + break; + case 30: + PlaySE(SE_BOO); + break; + case 60: + PlaySE(SE_BOO); + break; + case 90: + PlaySE(SE_BOO); + break; + case 130: + if (gWirelessCommType == 2) + { + AddTextPrinterParameterized3(0, 3, 2, 20, sLinkErrorTextColor, 0, gText_ABtnTitleScreen); + } + else if (gWirelessCommType == 1) + { + AddTextPrinterParameterized3(0, 3, 2, 20, sLinkErrorTextColor, 0, gText_ABtnRegistrationCounter); + } + break; + } + if (gMain.state == 160) + { + if (gWirelessCommType == 1) + { + if (JOY_NEW(A_BUTTON)) + { + sub_812B484(); + PlaySE(SE_PIN); + gWirelessCommType = 0; + sLinkErrorBuffer.unk_06 = 0; + sub_8079B7C(); + } + } + else if (gWirelessCommType == 2) + { + if (JOY_NEW(A_BUTTON)) + { + sub_812B484(); + rfu_REQ_stopMode(); + rfu_waitREQComplete(); + DoSoftReset(); + } + } + } + if (gMain.state != 160) + { + gMain.state++; + } +} + +bool8 GetSioMultiSI(void) +{ + return (REG_SIOCNT & 0x04) != 0; +} + +static bool8 IsSioMultiMaster(void) +{ + return (REG_SIOCNT & 0x8) && !(REG_SIOCNT & 0x04); +} + +bool8 IsLinkConnectionEstablished(void) +{ + return EXTRACT_CONN_ESTABLISHED(gLinkStatus); +} + +void SetSuppressLinkErrorMessage(bool8 flag) +{ + gSuppressLinkErrorMessage = flag; +} + +bool8 HasLinkErrorOccurred(void) +{ + return gLinkErrorOccurred; +} + +void sub_800B0B4(void) +{ + struct LinkPlayerBlock * block; + + InitLocalLinkPlayer(); + block = &gLocalLinkPlayerBlock; + block->linkPlayer = gLocalLinkPlayer; + memcpy(block->magic1, sASCIIGameFreakInc, sizeof(block->magic1) - 1); + memcpy(block->magic2, sASCIIGameFreakInc, sizeof(block->magic2) - 1); + memcpy(gBlockSendBuffer, block, sizeof(*block)); +} + +void sub_800B110(u32 who) +{ + u8 who_ = who; + struct LinkPlayerBlock * block; + struct LinkPlayer * player; + + block = (struct LinkPlayerBlock *)gBlockRecvBuffer[who_]; + player = &gLinkPlayers[who_]; + *player = block->linkPlayer; + sub_800B284(player); + if (strcmp(block->magic1, sASCIIGameFreakInc) != 0 || strcmp(block->magic2, sASCIIGameFreakInc) != 0) + { + SetMainCallback2(CB2_LinkError); + } +} + +bool8 HandleLinkConnection(void) +{ + bool32 r4; + bool32 r5; + + if (gWirelessCommType == 0) + { + gLinkStatus = LinkMain1(&gShouldAdvanceLinkState, gSendCmd, gRecvCmds); + LinkMain2(&gMain.heldKeys); + if ((gLinkStatus & LINK_STAT_RECEIVED_NOTHING) && sub_8058318() == TRUE) + { + return TRUE; + } + } + else + { + r4 = sub_80FAE94(); + r5 = sub_80FAEF0(); + if (sub_8058318() == TRUE) + { + if (r4 == TRUE || IsRfuRecvQueueEmpty() || r5) + { + return TRUE; + } + } + } + return FALSE; +} + +void sub_800B1F4(void) +{ + if (gReceivedRemoteLinkPlayers == 0) + { + gWirelessCommType = 1; + } +} + +static void sub_800B210(void) +{ + if (gReceivedRemoteLinkPlayers == 0) + { + gWirelessCommType = 0; + } +} + +void sub_800B22C(void) +{ + if (gReceivedRemoteLinkPlayers == 0) + { + gWirelessCommType = 0; + } +} + +u32 GetLinkRecvQueueLength(void) +{ + if (gWirelessCommType != 0) + { + return GetRfuRecvQueueLength(); + } + return gLink.recvQueue.count; +} + +bool32 sub_800B270(void) +{ + if (GetLinkRecvQueueLength() > 2) + { + return TRUE; + } + return FALSE; +} + +void sub_800B284(struct LinkPlayer * player) +{ + player->name[10] = player->name[8]; + ConvertInternationalString(player->name, player->language); +} + +// File break? + +static void DisableSerial(void) +{ + DisableInterrupts(INTR_FLAG_TIMER3 | INTR_FLAG_SERIAL); + REG_SIOCNT = SIO_MULTI_MODE; + REG_TM3CNT_H = 0; + REG_IF = INTR_FLAG_TIMER3 | INTR_FLAG_SERIAL; + REG_SIOMLT_SEND = 0; + REG_SIOMLT_RECV = 0; + CpuFill32(0, &gLink, sizeof(gLink)); +} + +static void EnableSerial(void) +{ + DisableInterrupts(INTR_FLAG_TIMER3 | INTR_FLAG_SERIAL); + REG_RCNT = 0; + REG_SIOCNT = SIO_MULTI_MODE; + REG_SIOCNT |= SIO_115200_BPS | SIO_INTR_ENABLE; + EnableInterrupts(INTR_FLAG_SERIAL); + REG_SIOMLT_SEND = 0; + CpuFill32(0, &gLink, sizeof(gLink)); + sNumVBlanksWithoutSerialIntr = 0; + sSendNonzeroCheck = 0; + sRecvNonzeroCheck = 0; + sChecksumAvailable = 0; + sHandshakePlayerCount = 0; + gLastSendQueueCount = 0; + gLastRecvQueueCount = 0; +} + +void ResetSerial(void) +{ + EnableSerial(); + DisableSerial(); +} + +u32 LinkMain1(u8 *shouldAdvanceLinkState, u16 *sendCmd, u16 (*recvCmds)[CMD_LENGTH]) +{ + u32 retVal; + u32 retVal2; + + switch (gLink.state) + { + case LINK_STATE_START0: + DisableSerial(); + gLink.state = LINK_STATE_START1; + break; + case LINK_STATE_START1: + if (*shouldAdvanceLinkState == 1) + { + EnableSerial(); + gLink.state = LINK_STATE_HANDSHAKE; + } + break; + case LINK_STATE_HANDSHAKE: + switch (*shouldAdvanceLinkState) + { + default: + CheckMasterOrSlave(); + break; + case 1: + if (gLink.isMaster == LINK_MASTER && gLink.playerCount > 1) + { + gLink.handshakeAsMaster = TRUE; + } + break; + case 2: + gLink.state = LINK_STATE_START0; + REG_SIOMLT_SEND = 0; + break; + } + break; + case LINK_STATE_INIT_TIMER: + InitTimer(); + gLink.state = LINK_STATE_CONN_ESTABLISHED; + // fallthrough + case LINK_STATE_CONN_ESTABLISHED: + EnqueueSendCmd(sendCmd); + DequeueRecvCmds(recvCmds); + break; + } + *shouldAdvanceLinkState = 0; + retVal = gLink.localId; + retVal |= (gLink.playerCount << LINK_STAT_PLAYER_COUNT_SHIFT); + if (gLink.isMaster == LINK_MASTER) + { + retVal |= LINK_STAT_MASTER; + } + { + u32 receivedNothing = gLink.receivedNothing << LINK_STAT_RECEIVED_NOTHING_SHIFT; + u32 link_field_F = gLink.link_field_F << LINK_STAT_UNK_FLAG_9_SHIFT; + u32 hardwareError = gLink.hardwareError << LINK_STAT_ERROR_HARDWARE_SHIFT; + u32 badChecksum = gLink.badChecksum << LINK_STAT_ERROR_CHECKSUM_SHIFT; + u32 queueFull = gLink.queueFull << LINK_STAT_ERROR_QUEUE_FULL_SHIFT; + u32 val; + + if (gLink.state == LINK_STATE_CONN_ESTABLISHED) + { + val = LINK_STAT_CONN_ESTABLISHED; + val |= receivedNothing; + val |= retVal; + val |= link_field_F; + val |= hardwareError; + val |= badChecksum; + val |= queueFull; + } + else + { + val = retVal; + val |= receivedNothing; + val |= link_field_F; + val |= hardwareError; + val |= badChecksum; + val |= queueFull; + } + + retVal = val; + } + + if (gLink.lag == LAG_MASTER) + { + retVal |= LINK_STAT_ERROR_LAG_MASTER; + } + + if (gLink.localId >= MAX_LINK_PLAYERS) + { + retVal |= LINK_STAT_ERROR_INVALID_ID; + } + + retVal2 = retVal; + if (gLink.lag == LAG_SLAVE) + { + retVal2 |= LINK_STAT_ERROR_LAG_SLAVE; + } + + return retVal2; +} + +static void CheckMasterOrSlave(void) +{ + u32 terminals; + + terminals = *(vu32 *)REG_ADDR_SIOCNT & (SIO_MULTI_SD | SIO_MULTI_SI); + if (terminals == SIO_MULTI_SD && gLink.localId == 0) + { + gLink.isMaster = LINK_MASTER; + } + else + { + gLink.isMaster = LINK_SLAVE; + } +} + +static void InitTimer(void) +{ + if (gLink.isMaster) + { + REG_TM3CNT_L = -197; + REG_TM3CNT_H = TIMER_64CLK | TIMER_INTR_ENABLE; + EnableInterrupts(INTR_FLAG_TIMER3); + } +} + +static void EnqueueSendCmd(u16 *sendCmd) +{ + u8 i; + u8 offset; + + gLinkSavedIme = REG_IME; + REG_IME = 0; + if (gLink.sendQueue.count < QUEUE_CAPACITY) + { + offset = gLink.sendQueue.pos + gLink.sendQueue.count; + if (offset >= QUEUE_CAPACITY) + { + offset -= QUEUE_CAPACITY; + } + for (i = 0; i < CMD_LENGTH; i++) + { + sSendNonzeroCheck |= *sendCmd; + gLink.sendQueue.data[i][offset] = *sendCmd; + *sendCmd = 0; + sendCmd++; + } + } + else + { + gLink.queueFull = QUEUE_FULL_SEND; + } + if (sSendNonzeroCheck) + { + gLink.sendQueue.count++; + sSendNonzeroCheck = 0; + } + REG_IME = gLinkSavedIme; + gLastSendQueueCount = gLink.sendQueue.count; +} + +static void DequeueRecvCmds(u16 (*recvCmds)[CMD_LENGTH]) +{ + u8 i; + u8 j; + + gLinkSavedIme = REG_IME; + REG_IME = 0; + if (gLink.recvQueue.count == 0) + { + for (i = 0; i < gLink.playerCount; i++) + { + for (j = 0; j < CMD_LENGTH; j++) + { + recvCmds[i][j] = 0; + } + } + + gLink.receivedNothing = TRUE; + } + else + { + for (i = 0; i < gLink.playerCount; i++) + { + for (j = 0; j < CMD_LENGTH; j++) + { + recvCmds[i][j] = gLink.recvQueue.data[i][j][gLink.recvQueue.pos]; + } + } + gLink.recvQueue.count--; + gLink.recvQueue.pos++; + if (gLink.recvQueue.pos >= QUEUE_CAPACITY) + { + gLink.recvQueue.pos = 0; + } + gLink.receivedNothing = FALSE; + } + REG_IME = gLinkSavedIme; +} + +void LinkVSync(void) +{ + if (gLink.isMaster) + { + switch (gLink.state) + { + case LINK_STATE_CONN_ESTABLISHED: + if (gLink.serialIntrCounter < 9) + { + if (gLink.hardwareError != TRUE) + { + gLink.lag = LAG_MASTER; + } + else + { + StartTransfer(); + } + } + else if (gLink.lag != LAG_MASTER) + { + gLink.serialIntrCounter = 0; + StartTransfer(); + } + break; + case LINK_STATE_HANDSHAKE: + StartTransfer(); + break; + } + } + else if (gLink.state == LINK_STATE_CONN_ESTABLISHED || gLink.state == LINK_STATE_HANDSHAKE) + { + if (++sNumVBlanksWithoutSerialIntr > 10) + { + if (gLink.state == LINK_STATE_CONN_ESTABLISHED) + { + gLink.lag = LAG_SLAVE; + } + if (gLink.state == LINK_STATE_HANDSHAKE) + { + gLink.playerCount = 0; + gLink.link_field_F = FALSE; + } + } + } +} + +void Timer3Intr(void) +{ + StopTimer(); + StartTransfer(); +} + +void SerialCB(void) +{ + gLink.localId = SIO_MULTI_CNT->id; + switch (gLink.state) + { + case LINK_STATE_CONN_ESTABLISHED: + gLink.hardwareError = SIO_MULTI_CNT->error; + DoRecv(); + DoSend(); + SendRecvDone(); + break; + case LINK_STATE_HANDSHAKE: + if (DoHandshake()) + { + if (gLink.isMaster) + { + gLink.state = LINK_STATE_INIT_TIMER; + gLink.serialIntrCounter = 8; + } + else + { + gLink.state = LINK_STATE_CONN_ESTABLISHED; + } + } + break; + } + gLink.serialIntrCounter++; + sNumVBlanksWithoutSerialIntr = 0; + if (gLink.serialIntrCounter == 8) + { + gLastRecvQueueCount = gLink.recvQueue.count; + } +} + +static void StartTransfer(void) +{ + REG_SIOCNT |= SIO_START; +} + +static bool8 DoHandshake(void) +{ + u8 i; + u8 playerCount; + u16 minRecv; + + playerCount = 0; + minRecv = 0xFFFF; + if (gLink.handshakeAsMaster == TRUE) + { + REG_SIOMLT_SEND = MASTER_HANDSHAKE; + } + else + { + REG_SIOMLT_SEND = SLAVE_HANDSHAKE; + } + *(u64 *)gLink.tempRecvBuffer = REG_SIOMLT_RECV; + REG_SIOMLT_RECV = 0; + gLink.handshakeAsMaster = FALSE; + for (i = 0; i < 4; i++) + { + if ((gLink.tempRecvBuffer[i] & ~0x3) == SLAVE_HANDSHAKE || gLink.tempRecvBuffer[i] == MASTER_HANDSHAKE) + { + playerCount++; + if (minRecv > gLink.tempRecvBuffer[i] && gLink.tempRecvBuffer[i] != 0) + { + minRecv = gLink.tempRecvBuffer[i]; + } + } + else + { + if (gLink.tempRecvBuffer[i] != 0xFFFF) + { + playerCount = 0; + } + break; + } + } + gLink.playerCount = playerCount; + if (gLink.playerCount > 1 && gLink.playerCount == sHandshakePlayerCount && gLink.tempRecvBuffer[0] == MASTER_HANDSHAKE) + { + return TRUE; + } + if (gLink.playerCount > 1) + { + gLink.link_field_F = (minRecv & 3) + 1; + } + else + { + gLink.link_field_F = 0; + } + sHandshakePlayerCount = gLink.playerCount; + return FALSE; +} + +static void DoRecv(void) +{ + u16 recv[4]; + u8 i; + u8 index; + + *(u64 *)recv = REG_SIOMLT_RECV; + if (gLink.sendCmdIndex == 0) + { + for (i = 0; i < gLink.playerCount; i++) + { + if (gLink.checksum != recv[i] && sChecksumAvailable) + { + gLink.badChecksum = TRUE; + } + } + gLink.checksum = 0; + sChecksumAvailable = TRUE; + } + else + { + index = gLink.recvQueue.pos + gLink.recvQueue.count; + if (index >= QUEUE_CAPACITY) + { + index -= QUEUE_CAPACITY; + } + if (gLink.recvQueue.count < QUEUE_CAPACITY) + { + for (i = 0; i < gLink.playerCount; i++) + { + gLink.checksum += recv[i]; + sRecvNonzeroCheck |= recv[i]; + gLink.recvQueue.data[i][gLink.recvCmdIndex][index] = recv[i]; + } + } + else + { + gLink.queueFull = QUEUE_FULL_RECV; + } + gLink.recvCmdIndex++; + if (gLink.recvCmdIndex == CMD_LENGTH && sRecvNonzeroCheck) + { + gLink.recvQueue.count++; + sRecvNonzeroCheck = 0; + } + } +} + +static void DoSend(void) +{ + if (gLink.sendCmdIndex == CMD_LENGTH) + { + REG_SIOMLT_SEND = gLink.checksum; + if (!sSendBufferEmpty) + { + gLink.sendQueue.count--; + gLink.sendQueue.pos++; + if (gLink.sendQueue.pos >= QUEUE_CAPACITY) + { + gLink.sendQueue.pos = 0; + } + } + else + { + sSendBufferEmpty = FALSE; + } + } + else + { + if (!sSendBufferEmpty && gLink.sendQueue.count == 0) + { + sSendBufferEmpty = TRUE; + } + if (sSendBufferEmpty) + { + REG_SIOMLT_SEND = 0; + } + else + { + REG_SIOMLT_SEND = gLink.sendQueue.data[gLink.sendCmdIndex][gLink.sendQueue.pos]; + } + gLink.sendCmdIndex++; + } +} + +static void StopTimer(void) +{ + if (gLink.isMaster) + { + REG_TM3CNT_H &= ~TIMER_ENABLE; + REG_TM3CNT_L = -197; + } +} + +static void SendRecvDone(void) +{ + if (gLink.recvCmdIndex == CMD_LENGTH) + { + gLink.sendCmdIndex = 0; + gLink.recvCmdIndex = 0; + } + else if (gLink.isMaster) + { + REG_TM3CNT_H |= TIMER_ENABLE; + } +} + +void ResetSendBuffer(void) +{ + u8 i; + u8 j; + + gLink.sendQueue.count = 0; + gLink.sendQueue.pos = 0; + for (i = 0; i < CMD_LENGTH; i++) + { + for (j = 0; j < QUEUE_CAPACITY; j++) + { + gLink.sendQueue.data[i][j] = 0xEFFF; + } + } +} + +void ResetRecvBuffer(void) +{ + u8 i; + u8 j; + u8 k; + + gLink.recvQueue.count = 0; + gLink.recvQueue.pos = 0; + for (i = 0; i < MAX_LINK_PLAYERS; i++) + { + for (j = 0; j < CMD_LENGTH; j++) + { + for (k = 0; k < QUEUE_CAPACITY; k++) + { + gLink.recvQueue.data[i][j][k] = 0xEFFF; + } + } + } +} diff --git a/src/list_menu.c b/src/list_menu.c index 5f2bd02b3..d25eb3faf 100644 --- a/src/list_menu.c +++ b/src/list_menu.c @@ -368,21 +368,21 @@ static u8 ListMenuInitInternal(struct ListMenuTemplate *listMenuTemplate, u16 sc static void ListMenuPrint(struct ListMenu *list, const u8 *str, u8 x, u8 y) { - struct TextColor colors; + u8 colors[3]; if (gListMenuOverride.enabled) { - colors.fgColor = gListMenuOverride.fillValue; - colors.bgColor = gListMenuOverride.cursorPal; - colors.shadowColor = gListMenuOverride.cursorShadowPal; - AddTextPrinterParameterized4(list->template.windowId, gListMenuOverride.fontId, x, y, gListMenuOverride.lettersSpacing, 0, &colors, TEXT_SPEED_FF, str); + colors[0] = gListMenuOverride.fillValue; + colors[1] = gListMenuOverride.cursorPal; + colors[2] = gListMenuOverride.cursorShadowPal; + AddTextPrinterParameterized4(list->template.windowId, gListMenuOverride.fontId, x, y, gListMenuOverride.lettersSpacing, 0, colors, TEXT_SPEED_FF, str); gListMenuOverride.enabled = FALSE; } else { - colors.fgColor = list->template.fillValue; - colors.bgColor = list->template.cursorPal; - colors.shadowColor = list->template.cursorShadowPal; - AddTextPrinterParameterized4(list->template.windowId, list->template.fontId, x, y, list->template.lettersSpacing, 0, &colors, TEXT_SPEED_FF, str); + colors[0] = list->template.fillValue; + colors[1] = list->template.cursorPal; + colors[2] = list->template.cursorShadowPal; + AddTextPrinterParameterized4(list->template.windowId, list->template.fontId, x, y, list->template.lettersSpacing, 0, colors, TEXT_SPEED_FF, str); } } diff --git a/src/mailbox_pc.c b/src/mailbox_pc.c new file mode 100644 index 000000000..0ebffc67e --- /dev/null +++ b/src/mailbox_pc.c @@ -0,0 +1,143 @@ +#include "global.h" +#include "malloc.h" +#include "window.h" +#include "menu.h" +#include "string_util.h" +#include "new_menu_helpers.h" +#include "list_menu.h" +#include "player_pc.h" +#include "strings.h" +#include "menu_indicators.h" +#include "sound.h" +#include "constants/songs.h" + +static EWRAM_DATA u8 sWindowIds[3] = {}; +static EWRAM_DATA struct ListMenuItem * sListMenuItems = NULL; + +static void MoveCursorFunc(s32 itemIndex, bool8 onInit, struct ListMenu * list); + +static const struct WindowTemplate sWindowTemplates[] = { + { + .bg = 0, + .tilemapLeft = 1, + .tilemapTop = 1, + .width = 10, + .height = 2, + .paletteNum = 15, + .baseBlock = 0x008 + }, { + .bg = 0, + .tilemapLeft = 19, + .tilemapTop = 1, + .width = 10, + .height = 18, + .paletteNum = 15, + .baseBlock = 0x01c + }, { + .bg = 0, + .tilemapLeft = 1, + .tilemapTop = 1, + .width = 15, + .height = 8, + .paletteNum = 15, + .baseBlock = 0x01c + } +}; + +static const u8 sTextColor[3] = {1, 2, 3}; +static const u8 sString_Dummy[] = _(""); + +bool8 MailboxPC_InitBuffers(u8 num) +{ + u8 i; + + sListMenuItems = Alloc(sizeof(struct ListMenuItem) * (num + 1)); + if (sListMenuItems == NULL) + return FALSE; + for (i = 0; i < NELEMS(sWindowIds); i++) + sWindowIds[i] = 0xFF; + return TRUE; +} + +u8 MailboxPC_GetAddWindow(u8 winIdx) +{ + if (sWindowIds[winIdx] == 0xFF) + { + sWindowIds[winIdx] = AddWindow(&sWindowTemplates[winIdx]); + SetStdWindowBorderStyle(sWindowIds[winIdx], 0); + } + return sWindowIds[winIdx]; +} + +void MailboxPC_RemoveWindow(u8 winIdx) +{ + ClearStdWindowAndFrameToTransparent(sWindowIds[winIdx], FALSE); + ClearWindowTilemap(sWindowIds[winIdx]); + RemoveWindow(sWindowIds[winIdx]); + sWindowIds[winIdx] = 0xFF; +} + +u8 MailboxPC_GetWindowId(u8 winIdx) +{ + return sWindowIds[winIdx]; +} + +static void ItemPrintFunc(u8 windowId, s32 itemId, u8 y) +{ + u8 strbuf[30]; + if (itemId != -2) + { + StringCopy(strbuf, gSaveBlock1Ptr->mail[itemId + PARTY_SIZE].playerName); + if (StringLength(strbuf) <= 5) + ConvertInternationalString(strbuf, LANGUAGE_JAPANESE); + AddTextPrinterParameterized4(windowId, 2, 8, y, 0, 0, sTextColor, -1, strbuf); + } +} + +u8 MailboxPC_InitListMenu(struct PlayerPC_Unk_203AAC4 * playerPcStruct) +{ + u16 i; + for (i = 0; i < playerPcStruct->unk_5; i++) + { + sListMenuItems[i].label = sString_Dummy; + sListMenuItems[i].index = i; + } + sListMenuItems[i].label = gFameCheckerText_Cancel; + sListMenuItems[i].index = -2; + + gMultiuseListMenuTemplate.items = sListMenuItems; + gMultiuseListMenuTemplate.totalItems = playerPcStruct->unk_5 + 1; + gMultiuseListMenuTemplate.windowId = sWindowIds[1]; + gMultiuseListMenuTemplate.header_X = 0; + gMultiuseListMenuTemplate.item_X = GetMenuCursorDimensionByFont(2, 0); + gMultiuseListMenuTemplate.cursor_X = 0; + gMultiuseListMenuTemplate.lettersSpacing = 0; + gMultiuseListMenuTemplate.itemVerticalPadding = 2; + gMultiuseListMenuTemplate.maxShowed = 8; + gMultiuseListMenuTemplate.fontId = 2; + gMultiuseListMenuTemplate.upText_Y = 10; + gMultiuseListMenuTemplate.cursorPal = 2; + gMultiuseListMenuTemplate.fillValue = 1; + gMultiuseListMenuTemplate.cursorShadowPal = 3; + gMultiuseListMenuTemplate.moveCursorFunc = MoveCursorFunc; + gMultiuseListMenuTemplate.itemPrintFunc = ItemPrintFunc; + gMultiuseListMenuTemplate.cursorKind = 0; + gMultiuseListMenuTemplate.scrollMultiple = 0; + return ListMenuInit(&gMultiuseListMenuTemplate, playerPcStruct->scrollOffset, playerPcStruct->selectedRow); +} + +static void MoveCursorFunc(s32 itemIndex, bool8 onInit, struct ListMenu * list) +{ + if (onInit != TRUE) + PlaySE(SE_SELECT); +} + +void MailboxPC_AddScrollIndicatorArrows(struct PlayerPC_Unk_203AAC4 * playerPcStruct) +{ + playerPcStruct->unk_A = AddScrollIndicatorArrowPairParameterized(2, 0xC2, 0xC, 0x94, playerPcStruct->unk_5 - playerPcStruct->unk_4 + 1, 110, 110, &playerPcStruct->scrollOffset); +} + +void MailboxPC_DestroyListMenuBuffer(void) +{ + Free(sListMenuItems); +} diff --git a/src/map_preview_screen.c b/src/map_preview_screen.c index b913d5fe8..7d9fa935e 100644 --- a/src/map_preview_screen.c +++ b/src/map_preview_screen.c @@ -447,21 +447,21 @@ u16 sub_80F8318(u8 mapsec) { u16 windowId; u32 xctr; - struct TextColor color[0]; + u8 color[0]; windowId = AddWindow(&sMapNameWindow); FillWindowPixelBuffer(windowId, PIXEL_FILL(1)); PutWindowTilemap(windowId); - color->fgColor = 1; // Access violation - color->bgColor = 4; // Access violation - color->shadowColor = 3; // Access violation + color[0] = 1; // Access violation + color[1] = 4; // Access violation + color[2] = 3; // Access violation GetMapName(gStringVar4, mapsec, 0); xctr = 104 - GetStringWidth(2, gStringVar4, 0); AddTextPrinterParameterized4(windowId, 2, xctr / 2, 2, 0, 0, color/* Access violation */, -1, gStringVar4); return windowId; } -bool8 sub_80F83B0(void) +bool32 sub_80F83B0(void) { if (FuncIsActiveTask(sub_80F83D0) == TRUE) { diff --git a/src/menu.c b/src/menu.c index bef442d84..b8a68145c 100644 --- a/src/menu.c +++ b/src/menu.c @@ -41,12 +41,7 @@ static void WindowFunc_DrawStdFrameWithCustomTileAndPalette(u8 bg, u8 tilemapLef static void WindowFunc_ClearStdWindowAndFrameToTransparent(u8 bg, u8 tilemapLeft, u8 tilemapTop, u8 width, u8 height, u8 paletteNum); static u8 MultichoiceGrid_MoveCursor(s8 deltaX, s8 deltaY); -static const struct TextColor gUnknown_8456618 = -{ - .fgColor = 15, - .bgColor = 1, - .shadowColor = 2, -}; +static const u8 gUnknown_8456618[3] = {15, 1, 2}; void DrawDialogFrameWithCustomTileAndPalette(u8 windowId, bool8 copyToVram, u16 tileNum, u8 paletteNum) { @@ -205,7 +200,7 @@ void TopBarWindowPrintString(const u8 *string, u8 unused, bool8 copyToVram) PutWindowTilemap(sTopBarWindowId); FillWindowPixelBuffer(sTopBarWindowId, PIXEL_FILL(15)); width = GetStringWidth(0, string, 0); - AddTextPrinterParameterized3(sTopBarWindowId, 0, -20 - width, 1, &gUnknown_8456618, 0, string); + AddTextPrinterParameterized3(sTopBarWindowId, 0, -20 - width, 1, gUnknown_8456618, 0, string); if (copyToVram) CopyWindowToVram(sTopBarWindowId, 3); } @@ -213,22 +208,22 @@ void TopBarWindowPrintString(const u8 *string, u8 unused, bool8 copyToVram) void TopBarWindowPrintTwoStrings(const u8 *string, const u8 *string2, bool8 fgColorChooser, u8 unused, bool8 copyToVram) { - struct TextColor color; + u8 color[3]; s32 fgColor, width; if ( sTopBarWindowId != 0xFF ) { if (fgColorChooser) { - color.fgColor = 0; - color.bgColor = 1; - color.shadowColor = 2; + color[0] = 0; + color[1] = 1; + color[2] = 2; } else { - color.fgColor = 15; - color.bgColor = 1; - color.shadowColor = 2; + color[0] = 15; + color[1] = 1; + color[2] = 2; } PutWindowTilemap(sTopBarWindowId); @@ -236,9 +231,9 @@ void TopBarWindowPrintTwoStrings(const u8 *string, const u8 *string2, bool8 fgCo if (string2) { width = GetStringWidth(0, string2, 0); - AddTextPrinterParameterized3(sTopBarWindowId, 0, -20 - width, 1, &color, 0, string2); + AddTextPrinterParameterized3(sTopBarWindowId, 0, -20 - width, 1, color, 0, string2); } - AddTextPrinterParameterized4(sTopBarWindowId, 1, 4, 1, 0, 0, &color, 0, string); + AddTextPrinterParameterized4(sTopBarWindowId, 1, 4, 1, 0, 0, color, 0, string); if (copyToVram) CopyWindowToVram(sTopBarWindowId, 3); } diff --git a/src/menu2.c b/src/menu2.c index 6a3668cfa..c6d5ab094 100644 --- a/src/menu2.c +++ b/src/menu2.c @@ -1,5 +1,6 @@ #include "global.h" #include "text.h" +#include "blit.h" #include "gpu_regs.h" #include "task.h" #include "wild_encounter.h" @@ -424,7 +425,7 @@ static const u8 gUnknown_845FD54[][5] = { [SPECIES_OLD_UNOWN_QMARK - 1] = {0x20, 0x23, 0x08, 0x20, 0x2d} }; -void AddTextPrinterParameterized3(u8 windowId, u8 fontId, u8 x, u8 y, const struct TextColor * color, s8 speed, const u8 * str) +void AddTextPrinterParameterized3(u8 windowId, u8 fontId, u8 x, u8 y, const u8 * color, s8 speed, const u8 * str) { struct TextPrinterTemplate printer; @@ -438,13 +439,13 @@ void AddTextPrinterParameterized3(u8 windowId, u8 fontId, u8 x, u8 y, const stru printer.letterSpacing = GetFontAttribute(fontId, 2); printer.lineSpacing = GetFontAttribute(fontId, 3); printer.unk = 0; - printer.fgColor = color->bgColor; - printer.bgColor = color->fgColor; - printer.shadowColor = color->shadowColor; + printer.fgColor = color[1]; + printer.bgColor = color[0]; + printer.shadowColor = color[2]; AddTextPrinter(&printer, speed, NULL); } -void AddTextPrinterParameterized4(u8 windowId, u8 fontId, u8 x, u8 y, u8 letterSpacing, u8 lineSpacing, const struct TextColor *color, s8 speed, const u8 *str) +void AddTextPrinterParameterized4(u8 windowId, u8 fontId, u8 x, u8 y, u8 letterSpacing, u8 lineSpacing, const u8 *color, s8 speed, const u8 *str) { struct TextPrinterTemplate printer; @@ -458,9 +459,9 @@ void AddTextPrinterParameterized4(u8 windowId, u8 fontId, u8 x, u8 y, u8 letterS printer.letterSpacing = letterSpacing; printer.lineSpacing = lineSpacing; printer.unk = 0; - printer.fgColor = color->bgColor; - printer.bgColor = color->fgColor; - printer.shadowColor = color->shadowColor; + printer.fgColor = color[1]; + printer.bgColor = color[0]; + printer.shadowColor = color[2]; AddTextPrinter(&printer, speed, NULL); } @@ -502,261 +503,75 @@ void sub_812E6DC(u8 windowId, const u8 * src, u16 x, u16 y) } } -// Yeah, no, I'm not bothering with this -NAKED -static void sub_812E768(void * a0, void * a1, u16 a2, u16 a3, u16 a4, u16 a5, u16 a6, u16 a7) +static void sub_812E768(const struct Bitmap *src, struct Bitmap *dst, u16 srcX, u16 srcY, u16 dstX, u16 dstY, u16 width, u16 height) { - asm_unified("\tpush {r4-r7,lr}\n" - "\tmov r7, r10\n" - "\tmov r6, r9\n" - "\tmov r5, r8\n" - "\tpush {r5-r7}\n" - "\tsub sp, 0x28\n" - "\tstr r0, [sp]\n" - "\tstr r1, [sp, 0x4]\n" - "\tldr r0, [sp, 0x48]\n" - "\tldr r4, [sp, 0x4C]\n" - "\tldr r1, [sp, 0x50]\n" - "\tldr r5, [sp, 0x54]\n" - "\tlsls r2, 16\n" - "\tlsrs r2, 16\n" - "\tstr r2, [sp, 0x8]\n" - "\tlsls r3, 16\n" - "\tlsrs r3, 16\n" - "\tlsls r0, 16\n" - "\tlsrs r0, 16\n" - "\tstr r0, [sp, 0xC]\n" - "\tlsls r4, 16\n" - "\tlsrs r4, 16\n" - "\tlsls r1, 16\n" - "\tlsrs r1, 16\n" - "\tlsls r5, 16\n" - "\tlsrs r5, 16\n" - "\tldr r2, [sp, 0x4]\n" - "\tldrh r0, [r2, 0x4]\n" - "\tldr r2, [sp, 0xC]\n" - "\tsubs r0, r2\n" - "\tldr r2, [sp, 0x8]\n" - "\tadds r2, r1, r2\n" - "\tstr r2, [sp, 0x10]\n" - "\tcmp r0, r1\n" - "\tbge _0812E7B4\n" - "\tldr r1, [sp, 0x8]\n" - "\tadds r0, r1\n" - "\tstr r0, [sp, 0x10]\n" - "_0812E7B4:\n" - "\tldr r2, [sp, 0x4]\n" - "\tldrh r1, [r2, 0x6]\n" - "\tsubs r0, r1, r4\n" - "\tcmp r0, r5\n" - "\tbge _0812E7C6\n" - "\tadds r0, r3, r1\n" - "\tsubs r0, r4\n" - "\tstr r0, [sp, 0x14]\n" - "\tb _0812E7CA\n" - "_0812E7C6:\n" - "\tadds r5, r3, r5\n" - "\tstr r5, [sp, 0x14]\n" - "_0812E7CA:\n" - "\tldr r0, [sp]\n" - "\tldrh r1, [r0, 0x4]\n" - "\tmovs r2, 0x7\n" - "\tadds r0, r1, 0\n" - "\tands r0, r2\n" - "\tadds r1, r0\n" - "\tasrs r1, 3\n" - "\tstr r1, [sp, 0x18]\n" - "\tldr r0, [sp, 0x4]\n" - "\tldrh r1, [r0, 0x4]\n" - "\tadds r0, r1, 0\n" - "\tands r0, r2\n" - "\tadds r1, r0\n" - "\tasrs r1, 3\n" - "\tstr r1, [sp, 0x1C]\n" - "\tmov r12, r3\n" - "\tmov r8, r4\n" - "\tldr r1, [sp, 0x14]\n" - "\tcmp r12, r1\n" - "\tblt _0812E7F4\n" - "\tb _0812E932\n" - "_0812E7F4:\n" - "\tldr r5, [sp, 0x8]\n" - "\tldr r6, [sp, 0xC]\n" - "\tmov r2, r12\n" - "\tadds r2, 0x1\n" - "\tstr r2, [sp, 0x20]\n" - "\tmov r0, r8\n" - "\tadds r0, 0x1\n" - "\tstr r0, [sp, 0x24]\n" - "\tldr r1, [sp, 0x10]\n" - "\tcmp r5, r1\n" - "\tblt _0812E80C\n" - "\tb _0812E922\n" - "_0812E80C:\n" - "\tmovs r7, 0x1\n" - "\tmovs r2, 0xF0\n" - "\tmov r10, r2\n" - "\tmovs r0, 0xF\n" - "\tmov r9, r0\n" - "_0812E816:\n" - "\tasrs r0, r5, 1\n" - "\tmovs r1, 0x3\n" - "\tands r0, r1\n" - "\tldr r2, [sp]\n" - "\tldr r1, [r2]\n" - "\tadds r1, r0\n" - "\tasrs r0, r5, 3\n" - "\tlsls r0, 5\n" - "\tadds r1, r0\n" - "\tmov r2, r12\n" - "\tasrs r0, r2, 3\n" - "\tldr r2, [sp, 0x18]\n" - "\tmuls r0, r2\n" - "\tlsls r0, 5\n" - "\tadds r1, r0\n" - "\tmov r2, r12\n" - "\tlsls r0, r2, 29\n" - "\tlsrs r0, 27\n" - "\tadds r3, r1, r0\n" - "\tasrs r0, r6, 1\n" - "\tmovs r1, 0x3\n" - "\tands r0, r1\n" - "\tldr r2, [sp, 0x4]\n" - "\tldr r1, [r2]\n" - "\tadds r1, r0\n" - "\tasrs r0, r6, 3\n" - "\tlsls r0, 5\n" - "\tadds r1, r0\n" - "\tmov r2, r8\n" - "\tasrs r0, r2, 3\n" - "\tldr r2, [sp, 0x1C]\n" - "\tmuls r0, r2\n" - "\tlsls r0, 5\n" - "\tadds r1, r0\n" - "\tmov r2, r8\n" - "\tlsls r0, r2, 29\n" - "\tlsrs r0, 27\n" - "\tadds r4, r1, r0\n" - "\tadds r0, r4, 0\n" - "\tands r0, r7\n" - "\tcmp r0, 0\n" - "\tbeq _0812E8C2\n" - "\tsubs r4, 0x1\n" - "\tadds r0, r6, 0\n" - "\tands r0, r7\n" - "\tcmp r0, 0\n" - "\tbeq _0812E89A\n" - "\tldrh r0, [r4]\n" - "\tldr r2, _0812E88C @ =0x00000fff\n" - "\tands r2, r0\n" - "\tadds r0, r5, 0\n" - "\tands r0, r7\n" - "\tcmp r0, 0\n" - "\tbeq _0812E890\n" - "\tldrb r1, [r3]\n" - "\tmov r0, r10\n" - "\tands r0, r1\n" - "\tlsls r0, 8\n" - "\tb _0812E912\n" - "\t.align 2, 0\n" - "_0812E88C: .4byte 0x00000fff\n" - "_0812E890:\n" - "\tldrb r1, [r3]\n" - "\tmov r0, r9\n" - "\tands r0, r1\n" - "\tlsls r0, 12\n" - "\tb _0812E912\n" - "_0812E89A:\n" - "\tldrh r0, [r4]\n" - "\tldr r2, _0812E8B4 @ =0x0000f0ff\n" - "\tands r2, r0\n" - "\tadds r0, r5, 0\n" - "\tands r0, r7\n" - "\tcmp r0, 0\n" - "\tbeq _0812E8B8\n" - "\tldrb r1, [r3]\n" - "\tmov r0, r10\n" - "\tands r0, r1\n" - "\tlsls r0, 4\n" - "\tb _0812E912\n" - "\t.align 2, 0\n" - "_0812E8B4: .4byte 0x0000f0ff\n" - "_0812E8B8:\n" - "\tldrb r1, [r3]\n" - "\tmov r0, r9\n" - "\tands r0, r1\n" - "\tlsls r0, 8\n" - "\tb _0812E912\n" - "_0812E8C2:\n" - "\tadds r0, r6, 0\n" - "\tands r0, r7\n" - "\tcmp r0, 0\n" - "\tbeq _0812E8EE\n" - "\tldrh r0, [r4]\n" - "\tldr r2, _0812E8E0 @ =0x0000ff0f\n" - "\tands r2, r0\n" - "\tadds r0, r5, 0\n" - "\tands r0, r7\n" - "\tcmp r0, 0\n" - "\tbeq _0812E8E4\n" - "\tldrb r1, [r3]\n" - "\tmov r0, r10\n" - "\tb _0812E910\n" - "\t.align 2, 0\n" - "_0812E8E0: .4byte 0x0000ff0f\n" - "_0812E8E4:\n" - "\tldrb r1, [r3]\n" - "\tmov r0, r9\n" - "\tands r0, r1\n" - "\tlsls r0, 4\n" - "\tb _0812E912\n" - "_0812E8EE:\n" - "\tldrh r0, [r4]\n" - "\tldr r2, _0812E908 @ =0x0000fff0\n" - "\tands r2, r0\n" - "\tadds r0, r5, 0\n" - "\tands r0, r7\n" - "\tcmp r0, 0\n" - "\tbeq _0812E90C\n" - "\tldrb r1, [r3]\n" - "\tmov r0, r10\n" - "\tands r0, r1\n" - "\tlsrs r0, 4\n" - "\tb _0812E912\n" - "\t.align 2, 0\n" - "_0812E908: .4byte 0x0000fff0\n" - "_0812E90C:\n" - "\tldrb r1, [r3]\n" - "\tmov r0, r9\n" - "_0812E910:\n" - "\tands r0, r1\n" - "_0812E912:\n" - "\torrs r2, r0\n" - "\tstrh r2, [r4]\n" - "\tadds r5, 0x1\n" - "\tadds r6, 0x1\n" - "\tldr r0, [sp, 0x10]\n" - "\tcmp r5, r0\n" - "\tbge _0812E922\n" - "\tb _0812E816\n" - "_0812E922:\n" - "\tldr r1, [sp, 0x20]\n" - "\tmov r12, r1\n" - "\tldr r2, [sp, 0x24]\n" - "\tmov r8, r2\n" - "\tldr r0, [sp, 0x14]\n" - "\tcmp r12, r0\n" - "\tbge _0812E932\n" - "\tb _0812E7F4\n" - "_0812E932:\n" - "\tadd sp, 0x28\n" - "\tpop {r3-r5}\n" - "\tmov r8, r3\n" - "\tmov r9, r4\n" - "\tmov r10, r5\n" - "\tpop {r4-r7}\n" - "\tpop {r0}\n" - "\tbx r0"); + s32 loopSrcY, loopDstY, loopSrcX, loopDstX, xEnd, yEnd, multiplierSrcY, multiplierDstY; + u16 toOrr; + const u8 *pixelsSrc; + u16 *pixelsDst; + + if (dst->width - dstX < width) + xEnd = dst->width - dstX + srcX; + else + xEnd = width + srcX; + + if (dst->height - dstY < height) + yEnd = srcY + dst->height - dstY; + else + yEnd = srcY + height; + multiplierSrcY = (src->width + (src->width & 7)) >> 3; + multiplierDstY = (dst->width + (dst->width & 7)) >> 3; + for (loopSrcY = srcY, loopDstY = dstY; loopSrcY < yEnd; loopSrcY++, loopDstY++) + { + for (loopSrcX = srcX, loopDstX = dstX; loopSrcX < xEnd; loopSrcX++, loopDstX++) + { + #ifndef NONMATCHING + asm("":::"r4"); + #endif + pixelsSrc = src->pixels + ((loopSrcX >> 1) & 3) + ((loopSrcX >> 3) << 5) + (((loopSrcY >> 3) * multiplierSrcY) << 5) + ((u32)(loopSrcY << 0x1d) >> 0x1B); + pixelsDst = (u16 *)(dst->pixels + ((loopDstX >> 1) & 3) + ((loopDstX >> 3) << 5) + ((( loopDstY >> 3) * multiplierDstY) << 5) + ((u32)( loopDstY << 0x1d) >> 0x1B)); + + if ((uintptr_t)pixelsDst & 0x1) + { + pixelsDst = (void *)pixelsDst - 1; + if (loopDstX & 0x1) + { + toOrr = *pixelsDst & 0x0fff; + if (loopSrcX & 0x1) + *pixelsDst = toOrr | ((*pixelsSrc & 0xf0) << 8); + else + *pixelsDst = toOrr | ((*pixelsSrc & 0x0f) << 12); + } + else + { + toOrr = *pixelsDst & 0xf0ff; + if (loopSrcX & 0x1) + *pixelsDst = toOrr | ((*pixelsSrc & 0xf0) << 4); + else + *pixelsDst = toOrr | ((*pixelsSrc & 0x0f) << 8); + } + } + else + { + if (loopDstX & 1) + { + toOrr = *pixelsDst & 0xff0f; + if (loopSrcX & 1) + *pixelsDst = toOrr | ((*pixelsSrc & 0xf0) << 0); + else + *pixelsDst = toOrr | ((*pixelsSrc & 0x0f) << 4); + } + else + { + toOrr = *pixelsDst & 0xfff0; + if (loopSrcX & 1) + *pixelsDst = toOrr | ((*pixelsSrc & 0xf0) >> 4); + else + *pixelsDst = toOrr | ((*pixelsSrc & 0x0f) >> 0); + } + } + } + } } #define tEvA data[0] diff --git a/src/menu_helpers.c b/src/menu_helpers.c index fdcb9a56e..06e7bb08b 100644 --- a/src/menu_helpers.c +++ b/src/menu_helpers.c @@ -95,7 +95,7 @@ u8 sub_80BF66C(void) return 0; } -bool8 sub_80BF6A8(u16 itemId) +bool8 itemid_link_can_give_berry(u16 itemId) { if (itemId != ITEM_ENIGMA_BERRY) return TRUE; diff --git a/src/mevent.c b/src/mevent.c index fc0c1f2d4..af2006e14 100644 --- a/src/mevent.c +++ b/src/mevent.c @@ -126,7 +126,7 @@ u8 sub_8143674(struct MEvent_Str_1 *mgr) resp = 2; if (mgr->status & 4) resp = 3; - gUnknown_3003F84 = 0; + gShouldAdvanceLinkState = 0; return resp; } @@ -134,7 +134,7 @@ static void ResetTTDataBuffer(void) { memset(gDecompressionBuffer, 0, 0x2000); gLinkType = 0x5502; - sub_8009804(); + OpenLink(); SetSuppressLinkErrorMessage(TRUE); } @@ -143,7 +143,7 @@ bool32 sub_81436EC(void) vu16 imeBak = REG_IME; u16 data[4]; REG_IME = 0; - *(u64 *)data = gSioMlt_Recv; + *(u64 *)data = *(u64 *)gLink.tempRecvBuffer; REG_IME = imeBak; if ( data[0] == 0xB9A0 && data[1] == 0xCCD0 @@ -156,7 +156,7 @@ bool32 sub_81436EC(void) static bool32 IsEReaderConnectionSane(void) { - if (sub_800AA48() && GetLinkPlayerCount_2() == 2) + if (IsLinkMaster() && GetLinkPlayerCount_2() == 2) return TRUE; return FALSE; } @@ -171,7 +171,7 @@ u32 sub_8143770(u8 * r4, u16 * r5) switch (*r4) { case 0: - if (sub_800AA48() && GetLinkPlayerCount_2() > 1) + if (IsLinkMaster() && GetLinkPlayerCount_2() > 1) { *r4 = 1; ; @@ -193,7 +193,7 @@ u32 sub_8143770(u8 * r4, u16 * r5) if (GetLinkPlayerCount_2() == 2) { PlaySE(SE_TOY_G); - sub_800A5BC(); + CheckShouldAdvanceLinkState(); *r5 = 0; *r4 = 3; } @@ -588,7 +588,7 @@ void DestroyWonderCard(void) ClearRamScript(); sub_806E2D0(); sub_806E370(); - sub_80E7524(gSaveBlock2Ptr->unk_4A0); + sub_80E7524(gSaveBlock2Ptr->unk_B0.field_3F0); } bool32 sub_8143F68(const struct MEventBuffer_32E0_Sub * data) @@ -769,7 +769,7 @@ void sub_81442CC(struct MEventStruct_Unk1442CC * data) data->unk_14 = 0; for (i = 0; i < 4; i++) data->unk_16[i] = gSaveBlock1Ptr->unk_3120.unk_338[i]; - CopyUnalignedWord(data->unk_4C, gSaveBlock2Ptr->playerTrainerId); + CopyTrainerId(data->unk_4C, gSaveBlock2Ptr->playerTrainerId); StringCopy(data->unk_45, gSaveBlock2Ptr->playerName); for (i = 0; i < 6; i++) data->unk_50[i] = gSaveBlock1Ptr->unk2CA0[i]; diff --git a/src/mevent_8145654.c b/src/mevent_8145654.c index c67cd1358..85c1dfccb 100644 --- a/src/mevent_8145654.c +++ b/src/mevent_8145654.c @@ -61,7 +61,7 @@ void sub_81461D8(void); extern const struct OamData gOamData_83AC9F8; -const struct TextColor gUnknown_8467068[] = { +const u8 gUnknown_8467068[][3] = { {0, 2, 3}, {0, 1, 2} }; @@ -348,28 +348,28 @@ void sub_8145D18(u8 whichWindow) case 0: { s32 x; - AddTextPrinterParameterized3(windowId, 3, 0, 1, &gUnknown_8467068[gUnknown_203F3C8->unk_0170->textPal1], 0, gUnknown_203F3C8->unk_018B); + AddTextPrinterParameterized3(windowId, 3, 0, 1, gUnknown_8467068[gUnknown_203F3C8->unk_0170->textPal1], 0, gUnknown_203F3C8->unk_018B); x = 160 - GetStringWidth(3, gUnknown_203F3C8->unk_01B4, GetFontAttribute(3, 2)); if (x < 0) x = 0; - AddTextPrinterParameterized3(windowId, 3, x, 17, &gUnknown_8467068[gUnknown_203F3C8->unk_0170->textPal1], 0, gUnknown_203F3C8->unk_01B4); + AddTextPrinterParameterized3(windowId, 3, x, 17, gUnknown_8467068[gUnknown_203F3C8->unk_0170->textPal1], 0, gUnknown_203F3C8->unk_01B4); if (gUnknown_203F3C8->unk_0000.unk_04 != 0) { - AddTextPrinterParameterized3(windowId, 2, 166, 17, &gUnknown_8467068[gUnknown_203F3C8->unk_0170->textPal1], 0, gUnknown_203F3C8->unk_01DD); + AddTextPrinterParameterized3(windowId, 2, 166, 17, gUnknown_8467068[gUnknown_203F3C8->unk_0170->textPal1], 0, gUnknown_203F3C8->unk_01DD); } break; } case 1: for (; sp0C < 4; sp0C++) { - AddTextPrinterParameterized3(windowId, 3, 0, 16 * sp0C + 2, &gUnknown_8467068[gUnknown_203F3C8->unk_0170->textPal2], 0, gUnknown_203F3C8->unk_01E4[sp0C]); + AddTextPrinterParameterized3(windowId, 3, 0, 16 * sp0C + 2, gUnknown_8467068[gUnknown_203F3C8->unk_0170->textPal2], 0, gUnknown_203F3C8->unk_01E4[sp0C]); } break; case 2: - AddTextPrinterParameterized3(windowId, 3, 0, gUnknown_8467070[gUnknown_203F3C8->unk_0000.unk_08_0], &gUnknown_8467068[gUnknown_203F3C8->unk_0170->textPal3], 0, gUnknown_203F3C8->unk_0288); + AddTextPrinterParameterized3(windowId, 3, 0, gUnknown_8467070[gUnknown_203F3C8->unk_0000.unk_08_0], gUnknown_8467068[gUnknown_203F3C8->unk_0170->textPal3], 0, gUnknown_203F3C8->unk_0288); if (gUnknown_203F3C8->unk_0000.unk_08_0 != 2) { - AddTextPrinterParameterized3(windowId, 3, 0, 16 + gUnknown_8467070[gUnknown_203F3C8->unk_0000.unk_08_0], &gUnknown_8467068[gUnknown_203F3C8->unk_0170->textPal3], 0, gUnknown_203F3C8->unk_02B1); + AddTextPrinterParameterized3(windowId, 3, 0, 16 + gUnknown_8467070[gUnknown_203F3C8->unk_0000.unk_08_0], gUnknown_8467068[gUnknown_203F3C8->unk_0170->textPal3], 0, gUnknown_203F3C8->unk_02B1); } else { @@ -378,11 +378,11 @@ void sub_8145D18(u8 whichWindow) s32 spacing = GetFontAttribute(3, 2); for (; sp0C < gUnknown_203F3C8->unk_0175; sp0C++) { - AddTextPrinterParameterized3(windowId, 3, x, y, &gUnknown_8467068[gUnknown_203F3C8->unk_0170->textPal3], 0, gUnknown_203F3C8->unk_02DC[sp0C].unk_01); + AddTextPrinterParameterized3(windowId, 3, x, y, gUnknown_8467068[gUnknown_203F3C8->unk_0170->textPal3], 0, gUnknown_203F3C8->unk_02DC[sp0C].unk_01); if (gUnknown_203F3C8->unk_02DC[sp0C].unk_42[0] != EOS) { x += GetStringWidth(3, gUnknown_203F3C8->unk_02DC[sp0C].unk_01, spacing); - AddTextPrinterParameterized3(windowId, 2, x, y, &gUnknown_8467068[gUnknown_203F3C8->unk_0170->textPal3], 0, gUnknown_203F3C8->unk_02DC[sp0C].unk_42); + AddTextPrinterParameterized3(windowId, 2, x, y, gUnknown_8467068[gUnknown_203F3C8->unk_0170->textPal3], 0, gUnknown_203F3C8->unk_02DC[sp0C].unk_42); x += GetStringWidth(3, gUnknown_203F3C8->unk_02DC[sp0C].unk_42, spacing) + gUnknown_203F3C8->unk_02DC[sp0C].unk_00; } } @@ -471,7 +471,7 @@ void sub_8146980(void); void sub_8146A30(void); void sub_8146B58(void); -const struct TextColor gUnknown_8468038[] = { +const u8 gUnknown_8468038[][3] = { {0, 2, 3}, {0, 1, 2} }; @@ -758,10 +758,10 @@ void sub_8146A30(void) x = (0xe0 - GetStringWidth(3, gUnknown_203F3CC->unk_01CE, GetFontAttribute(3, 2))) / 2; if (x < 0) x = 0; - AddTextPrinterParameterized3(gUnknown_203F3CC->unk_01C8[0], 3, x, 6, &gUnknown_8468038[gUnknown_203F3CC->unk_01BC->textPal1], 0, gUnknown_203F3CC->unk_01CE); + AddTextPrinterParameterized3(gUnknown_203F3CC->unk_01C8[0], 3, x, 6, gUnknown_8468038[gUnknown_203F3CC->unk_01BC->textPal1], 0, gUnknown_203F3CC->unk_01CE); for (; i < 10; ++i) { - AddTextPrinterParameterized3(gUnknown_203F3CC->unk_01C8[1], 3, 0, 16 * i + 2, &gUnknown_8468038[gUnknown_203F3CC->unk_01BC->textPal2], 0, gUnknown_203F3CC->unk_01F7[i]); + AddTextPrinterParameterized3(gUnknown_203F3CC->unk_01C8[1], 3, 0, 16 * i + 2, gUnknown_8468038[gUnknown_203F3CC->unk_01BC->textPal2], 0, gUnknown_203F3CC->unk_01F7[i]); } CopyWindowToVram(gUnknown_203F3CC->unk_01C8[0], 3); CopyWindowToVram(gUnknown_203F3CC->unk_01C8[1], 3); diff --git a/src/mevent_server.c b/src/mevent_server.c index 1c2dc4ced..4e2b7280d 100644 --- a/src/mevent_server.c +++ b/src/mevent_server.c @@ -226,7 +226,7 @@ static u32 ish_mainseq_4(struct mevent_client * svr) sub_8069EA4(svr->recvBuffer, 1000); break; case 18: - memcpy(gSaveBlock2Ptr->unk_4A0, svr->recvBuffer, 0xbc); + memcpy(gSaveBlock2Ptr->unk_B0.field_3F0, svr->recvBuffer, 0xbc); ValidateEReaderTrainer(); break; case 21: diff --git a/src/mevent_server_helpers.c b/src/mevent_server_helpers.c index 35efa68c8..6df5207f0 100644 --- a/src/mevent_server_helpers.c +++ b/src/mevent_server_helpers.c @@ -155,7 +155,7 @@ static bool32 mevent_send_func(struct mevent_srv_sub * svr) switch (svr->seqno) { case 0: - if (sub_800A4BC()) + if (IsLinkTaskFinished()) { header.ident = svr->sendIdent; header.size = svr->sendSize; @@ -167,7 +167,7 @@ static bool32 mevent_send_func(struct mevent_srv_sub * svr) } break; case 1: - if (sub_800A4BC()) + if (IsLinkTaskFinished()) { if (mevent_has_received(svr->sendPlayerNo)) { @@ -189,7 +189,7 @@ static bool32 mevent_send_func(struct mevent_srv_sub * svr) } break; case 2: - if (sub_800A4BC()) + if (IsLinkTaskFinished()) { if (CalcCRC16WithTable(svr->sendBfr, svr->sendSize) != svr->sendCRC) sub_80FA190(); diff --git a/src/mystery_event_script.c b/src/mystery_event_script.c index 70566ca58..89df1ee34 100644 --- a/src/mystery_event_script.c +++ b/src/mystery_event_script.c @@ -281,7 +281,7 @@ bool8 MEScrCmd_givepokemon(struct ScriptContext *ctx) bool8 MEScrCmd_addtrainer(struct ScriptContext *ctx) { u32 data = ScriptReadWord(ctx) - ctx->data[1] + ctx->data[0]; - memcpy(gSaveBlock2Ptr->unk_4A0, (void *)data, 0xBC); + memcpy(gSaveBlock2Ptr->unk_B0.field_3F0, (void *)data, 0xBC); ValidateEReaderTrainer(); StringExpandPlaceholders(gStringVar4, gText_MysteryGiftNewTrainer); ctx->data[2] = 2; diff --git a/src/mystery_gift_menu.c b/src/mystery_gift_menu.c index 9ff96eb23..dbc685602 100644 --- a/src/mystery_gift_menu.c +++ b/src/mystery_gift_menu.c @@ -409,9 +409,9 @@ const u8 *const Unref_08366ED8[] = { gText_ReturnToTitle }; -ALIGNED(4) const struct TextColor sMG_Ereader_TextColor_1 = { 0, 1, 2 }; -ALIGNED(4) const struct TextColor sMG_Ereader_TextColor_1_Copy = { 0, 1, 2 }; -ALIGNED(4) const struct TextColor sMG_Ereader_TextColor_2 = { 1, 2, 3 }; +ALIGNED(4) const u8 sMG_Ereader_TextColor_1[3] = { 0, 1, 2 }; +ALIGNED(4) const u8 sMG_Ereader_TextColor_1_Copy[3] = { 0, 1, 2 }; +ALIGNED(4) const u8 sMG_Ereader_TextColor_2[3] = { 1, 2, 3 }; const u8 gUnknown_8466EF3[] = _("テスト"); const u8 gUnknown_8466EF7[] = _("むげんのチケット"); @@ -538,14 +538,14 @@ void PrintMysteryGiftOrEReaderTopMenu(bool8 mg_or_ereader, bool32 usePickOkCance if (!mg_or_ereader) { src = usePickOkCancel == TRUE ? gText_PickOKExit : gText_PickOKCancel; - AddTextPrinterParameterized4(0, 2, 2, 2, 0, 0, &sMG_Ereader_TextColor_1, 0, gText_MysteryGift); + AddTextPrinterParameterized4(0, 2, 2, 2, 0, 0, sMG_Ereader_TextColor_1, 0, gText_MysteryGift); width = 222 - GetStringWidth(0, src, 0); - AddTextPrinterParameterized4(0, 0, width, 2, 0, 0, &sMG_Ereader_TextColor_1, 0, src); + AddTextPrinterParameterized4(0, 0, width, 2, 0, 0, sMG_Ereader_TextColor_1, 0, src); } else { - AddTextPrinterParameterized4(0, 2, 2, 2, 0, 0, &sMG_Ereader_TextColor_1, 0, gJPText_MysteryGift); - AddTextPrinterParameterized4(0, 0, 0x78, 2, 0, 0, &sMG_Ereader_TextColor_1, 0, gJPText_DecideStop); + AddTextPrinterParameterized4(0, 2, 2, 2, 0, 0, sMG_Ereader_TextColor_1, 0, gJPText_MysteryGift); + AddTextPrinterParameterized4(0, 0, 0x78, 2, 0, 0, sMG_Ereader_TextColor_1, 0, gJPText_DecideStop); } CopyWindowToVram(0, 2); PutWindowTilemap(0); @@ -596,7 +596,7 @@ void AddTextPrinterToWindow1(const u8 *str) { StringExpandPlaceholders(gStringVar4, str); FillWindowPixelBuffer(1, 0x11); - AddTextPrinterParameterized4(1, 2, 0, 2, 0, 2, &sMG_Ereader_TextColor_2, 0, gStringVar4); + AddTextPrinterParameterized4(1, 2, 0, 2, 0, 2, sMG_Ereader_TextColor_2, 0, gStringVar4); DrawTextBorderOuter(1, 0x001, 0xF); PutWindowTilemap(1); CopyWindowToVram(1, 3); @@ -737,7 +737,7 @@ s8 mevent_message_print_and_prompt_yes_no(u8 * textState, u16 * windowId, bool8 *windowId = AddWindow(&sWindowTemplate_PromptYesOrNo_Width20); } FillWindowPixelBuffer(*windowId, 0x11); - AddTextPrinterParameterized4(*windowId, 2, 0, 2, 0, 2, &sMG_Ereader_TextColor_2, 0, gStringVar4); + AddTextPrinterParameterized4(*windowId, 2, 0, 2, 0, 2, sMG_Ereader_TextColor_2, 0, gStringVar4); DrawTextBorderOuter(*windowId, 0x001, 0x0F); CopyWindowToVram(*windowId, 2); PutWindowTilemap(*windowId); @@ -798,7 +798,7 @@ s32 HandleMysteryGiftListMenu(u8 * textState, u16 * windowId, bool32 cannotToss, } *windowId = AddWindow(&sMysteryGiftMenuWindowTemplate); FillWindowPixelBuffer(*windowId, 0x11); - AddTextPrinterParameterized4(*windowId, 2, 0, 2, 0, 2, &sMG_Ereader_TextColor_2, 0, gStringVar4); + AddTextPrinterParameterized4(*windowId, 2, 0, 2, 0, 2, sMG_Ereader_TextColor_2, 0, gStringVar4); DrawTextBorderOuter(*windowId, 0x001, 0x0F); CopyWindowToVram(*windowId, 2); PutWindowTilemap(*windowId); @@ -1436,7 +1436,7 @@ void task00_mystery_gift(u8 taskId) } break; case 13: - if (IsNoOneConnected()) + if (IsRfuTaskFinished()) { DestroyWirelessStatusIndicatorSprite(); data->state = 14; @@ -1712,7 +1712,7 @@ void task00_mystery_gift(u8 taskId) data->state = 34; break; case 34: - if (IsNoOneConnected()) + if (IsRfuTaskFinished()) { DestroyWirelessStatusIndicatorSprite(); data->state = 35; diff --git a/src/new_game.c b/src/new_game.c new file mode 100644 index 000000000..58deac9b9 --- /dev/null +++ b/src/new_game.c @@ -0,0 +1,161 @@ +#include "global.h" +#include "new_game.h" +#include "random.h" +#include "main.h" +#include "overworld.h" +#include "constants/maps.h" +#include "load_save.h" +#include "item_menu.h" +#include "tm_case.h" +#include "berry_pouch.h" +#include "quest_log.h" +#include "wild_encounter.h" +#include "event_data.h" +#include "string_util.h" +#include "mail_data.h" +#include "play_time.h" +#include "money.h" +#include "battle_records.h" +#include "pokemon_size_record.h" +#include "pokemon_storage_system.h" +#include "roamer.h" +#include "item.h" +#include "player_pc.h" +#include "berry.h" +#include "easy_chat.h" +#include "union_room_chat.h" +#include "mevent.h" +#include "trainer_tower.h" +#include "script.h" +#include "berry_powder.h" +#include "pokemon_jump.h" +#include "event_scripts.h" + +// this file's functions +static void ResetMiniGamesResults(void); + +// EWRAM vars +EWRAM_DATA bool8 gDifferentSaveFile = FALSE; + +void SetTrainerId(u32 trainerId, u8 *dst) +{ + dst[0] = trainerId; + dst[1] = trainerId >> 8; + dst[2] = trainerId >> 16; + dst[3] = trainerId >> 24; +} + +void CopyTrainerId(u8 *dst, u8 *src) +{ + s32 i; + for (i = 0; i < 4; i++) + dst[i] = src[i]; +} + +static void InitPlayerTrainerId(void) +{ + u32 trainerId = (Random() << 0x10) | GetGeneratedTrainerIdLower(); + SetTrainerId(trainerId, gSaveBlock2Ptr->playerTrainerId); +} + +static void SetDefaultOptions(void) +{ + gSaveBlock2Ptr->optionsTextSpeed = OPTIONS_TEXT_SPEED_MID; + gSaveBlock2Ptr->optionsWindowFrameType = 0; + gSaveBlock2Ptr->optionsSound = OPTIONS_SOUND_MONO; + gSaveBlock2Ptr->optionsBattleStyle = OPTIONS_BATTLE_STYLE_SHIFT; + gSaveBlock2Ptr->optionsBattleSceneOff = FALSE; + gSaveBlock2Ptr->regionMapZoom = FALSE; + gSaveBlock2Ptr->optionsButtonMode = OPTIONS_BUTTON_MODE_NORMAL; +} + +static void ClearPokedexFlags(void) +{ + memset(&gSaveBlock2Ptr->pokedex.owned, 0, sizeof(gSaveBlock2Ptr->pokedex.owned)); + memset(&gSaveBlock2Ptr->pokedex.seen, 0, sizeof(gSaveBlock2Ptr->pokedex.seen)); +} + +static void sub_80549D4(void) +{ + CpuFill32(0, &gSaveBlock2Ptr->unk_B0, sizeof(gSaveBlock2Ptr->unk_B0)); +} + +static void WarpToPlayersRoom(void) +{ + SetWarpDestination(MAP_GROUP(PALLET_TOWN_PLAYERS_HOUSE_2F), MAP_NUM(PALLET_TOWN_PLAYERS_HOUSE_2F), -1, 6, 6); + WarpIntoMap(); +} + +void Sav2_ClearSetDefault(void) +{ + ClearSav2(); + SetDefaultOptions(); +} + +void ResetMenuAndMonGlobals(void) +{ + gDifferentSaveFile = FALSE; + ZeroPlayerPartyMons(); + ZeroEnemyPartyMons(); + sub_81089BC(); + ResetTMCaseCursorPos(); + BerryPouch_CursorResetToTop(); + sub_811089C(); + sub_8083214(Random()); + sub_806E6FC(); +} + +void NewGameInitData(void) +{ + u8 rivalName[PLAYER_NAME_LENGTH]; + + StringCopy(rivalName, gSaveBlock1Ptr->rivalName); + gDifferentSaveFile = TRUE; + gSaveBlock2Ptr->encryptionKey = 0; + ZeroPlayerPartyMons(); + ZeroEnemyPartyMons(); + sub_80549D4(); + ClearSav1(); + ClearMailData(); + gSaveBlock2Ptr->specialSaveWarpFlags = 0; + gSaveBlock2Ptr->field_A8 = 0; + gSaveBlock2Ptr->field_AC = 1; + gSaveBlock2Ptr->field_AD = 0; + InitPlayerTrainerId(); + PlayTimeCounter_Reset(); + ClearPokedexFlags(); + InitEventData(); + ResetFameChecker(); + SetMoney(&gSaveBlock1Ptr->money, 3000); + ResetGameStats(); + ClearPlayerLinkBattleRecords(); + sub_80A0904(); + sub_80A0958(); + sub_806E190(); + gPlayerPartyCount = 0; + ZeroPlayerPartyMons(); + ResetPokemonStorageSystem(); + ClearRoamerData(); + gSaveBlock1Ptr->registeredItem = 0; + ClearBag(); + NewGameInitPCItems(); + sub_809C794(); + InitEasyChatPhrases(); + sub_8113044(); + copy_strings_to_sav1(); + ResetMiniGamesResults(); + sub_8143D24(); + sub_815D838(); + WarpToPlayersRoom(); + ScriptContext2_RunNewScript(EventScript_ResetAllMapFlags); + StringCopy(gSaveBlock1Ptr->rivalName, rivalName); + ResetTrainerTowerResults(); +} + +static void ResetMiniGamesResults(void) +{ + CpuFill16(0, &gSaveBlock2Ptr->berryCrush, sizeof(struct BerryCrush)); + SetBerryPowder(&gSaveBlock2Ptr->berryCrush.berryPowderAmount, 0); + ResetPokeJumpResults(); + CpuFill16(0, &gSaveBlock2Ptr->berryPick, sizeof(struct BerryPickingResults)); +} diff --git a/src/oak_speech.c b/src/oak_speech.c index c00335136..04b66f528 100644 --- a/src/oak_speech.c +++ b/src/oak_speech.c @@ -37,7 +37,7 @@ struct OakSpeechResources u16 unk_0010; u16 unk_0012; u16 unk_0014[4]; - struct TextColor textColor; + u8 textColor[3]; u8 textSpeed; u8 filler_0020[0x1800]; u8 bg2TilemapBuffer[0x400]; @@ -273,11 +273,11 @@ static const struct WindowTemplate sNewGameAdventureIntroWindowTemplates[] = { }, DUMMY_WIN_TEMPLATE }; -ALIGNED(4) const struct TextColor sTextColor_HelpSystem = { +const u8 sTextColor_HelpSystem[4] = { 0x00, 0x01, 0x02 }; -ALIGNED(4) const struct TextColor sTextColor_OakSpeech = { +const u8 sTextColor_OakSpeech[4] = { 0x00, 0x02, 0x03 }; @@ -576,7 +576,7 @@ static void CreateHelpDocsPage1(void) sOakSpeechResources->unk_0014[0] = AddWindow(sHelpDocsWindowTemplatePtrs[sOakSpeechResources->unk_0012]); PutWindowTilemap(sOakSpeechResources->unk_0014[0]); FillWindowPixelBuffer(sOakSpeechResources->unk_0014[0], 0x00); - AddTextPrinterParameterized4(sOakSpeechResources->unk_0014[0], 2, 2, 0, 1, 1, &sTextColor_HelpSystem, 0, gNewGame_HelpDocs1); + AddTextPrinterParameterized4(sOakSpeechResources->unk_0014[0], 2, 2, 0, 1, 1, sTextColor_HelpSystem, 0, gNewGame_HelpDocs1); CopyWindowToVram(sOakSpeechResources->unk_0014[0], 3); FillBgTilemapBufferRect_Palette0(1, 0x3000, 1, 3, 5, 16); CopyBgTilemapBufferToVram(1); @@ -598,7 +598,7 @@ static void Task_OakSpeech4(u8 taskId) sOakSpeechResources->unk_0014[i] = AddWindow(&sHelpDocsWindowTemplatePtrs[sOakSpeechResources->unk_0012][i]); PutWindowTilemap(sOakSpeechResources->unk_0014[i]); FillWindowPixelBuffer(sOakSpeechResources->unk_0014[i], 0x00); - AddTextPrinterParameterized4(sOakSpeechResources->unk_0014[i], 2, 6, 0, 1, 1, &sTextColor_HelpSystem, 0, sHelpDocsPtrs[i + r7 * 3]); + AddTextPrinterParameterized4(sOakSpeechResources->unk_0014[i], 2, 6, 0, 1, 1, sTextColor_HelpSystem, 0, sHelpDocsPtrs[i + r7 * 3]); CopyWindowToVram(sOakSpeechResources->unk_0014[i], 3); } @@ -730,7 +730,7 @@ static void Task_OakSpeech6(u8 taskId) sOakSpeechResources->unk_0012 = 0; gMain.state = 0; data[15] = 16; - AddTextPrinterParameterized4(data[14], 2, 3, 5, 1, 0, &sTextColor_OakSpeech, 0, sNewGameAdventureIntroTextPointers[0]); + AddTextPrinterParameterized4(data[14], 2, 3, 5, 1, 0, sTextColor_OakSpeech, 0, sNewGameAdventureIntroTextPointers[0]); data[5] = CreateTextCursorSpriteForOakSpeech(0, 0xe2, 0x91, 0, 0); gSprites[data[5]].oam.objMode = ST_OAM_OBJ_BLEND; gSprites[data[5]].oam.priority = 0; @@ -790,7 +790,7 @@ static void Task_OakSpeech7(u8 taskId) if (data[15] <= 0) { FillWindowPixelBuffer(data[14], 0x00); - AddTextPrinterParameterized4(data[14], 2, 3, 5, 1, 0, &sTextColor_OakSpeech, 0, sNewGameAdventureIntroTextPointers[sOakSpeechResources->unk_0012]); + AddTextPrinterParameterized4(data[14], 2, 3, 5, 1, 0, sTextColor_OakSpeech, 0, sNewGameAdventureIntroTextPointers[sOakSpeechResources->unk_0012]); if (sOakSpeechResources->unk_0012 == 0) { ClearTopBarWindow(); @@ -1056,14 +1056,14 @@ static void Task_OakSpeech19(u8 taskId) PutWindowTilemap(gTasks[taskId].data[13]); DrawStdFrameWithCustomTileAndPalette(gTasks[taskId].data[13], 1, GetStdWindowBaseTileNum(), 14); FillWindowPixelBuffer(gTasks[taskId].data[13], 0x11); - sOakSpeechResources->textColor.fgColor = 1; - sOakSpeechResources->textColor.bgColor = 2; - sOakSpeechResources->textColor.shadowColor = 3; - AddTextPrinterParameterized3(gTasks[taskId].data[13], 2, 8, 1, &sOakSpeechResources->textColor, 0, gText_Boy); - sOakSpeechResources->textColor.fgColor = 1; - sOakSpeechResources->textColor.bgColor = 2; - sOakSpeechResources->textColor.shadowColor = 3; - AddTextPrinterParameterized3(gTasks[taskId].data[13], 2, 8, 17, &sOakSpeechResources->textColor, 0, gText_Girl); + sOakSpeechResources->textColor[0] = 1; + sOakSpeechResources->textColor[1] = 2; + sOakSpeechResources->textColor[2] = 3; + AddTextPrinterParameterized3(gTasks[taskId].data[13], 2, 8, 1, sOakSpeechResources->textColor, 0, gText_Boy); + sOakSpeechResources->textColor[0] = 1; + sOakSpeechResources->textColor[1] = 2; + sOakSpeechResources->textColor[2] = 3; + AddTextPrinterParameterized3(gTasks[taskId].data[13], 2, 8, 17, sOakSpeechResources->textColor, 0, gText_Girl); Menu_InitCursor(gTasks[taskId].data[13], 2, 0, 1, GetFontAttribute(2, 1) + 2, 2, 0); CopyWindowToVram(gTasks[taskId].data[13], 3); gTasks[taskId].func = Task_OakSpeech20; diff --git a/src/palette.c b/src/palette.c new file mode 100644 index 000000000..6609c9baa --- /dev/null +++ b/src/palette.c @@ -0,0 +1,989 @@ +#include "global.h" +#include "palette.h" +#include "util.h" +#include "decompress.h" +#include "gpu_regs.h" +#include "task.h" + +enum +{ + NORMAL_FADE, + FAST_FADE, + HARDWARE_FADE, +}; + +#define NUM_PALETTE_STRUCTS 16 + +// unused palette struct +struct PaletteStructTemplate +{ + u16 uid; + u16 *src; + u16 pst_field_8_0:1; + u16 pst_field_8_1:9; + u16 size:5; + u16 pst_field_9_7:1; + u8 pst_field_A; + u8 srcCount:5; + u8 pst_field_B_5:3; + u8 pst_field_C; +}; + +struct PaletteStruct +{ + const struct PaletteStructTemplate *base; + u32 ps_field_4_0:1; + u16 ps_field_4_1:1; + u32 baseDestOffset:9; + u16 destOffset:10; + u16 srcIndex:7; + u8 ps_field_8; + u8 ps_field_9; +}; + +static void sub_8070790(struct PaletteStruct *, u32 *); +static void sub_80708F4(struct PaletteStruct *, u32 *); +static void sub_80709B4(struct PaletteStruct *); +static u8 GetPaletteNumByUid(u16); +static u8 UpdateNormalPaletteFade(void); +static void BeginFastPaletteFadeInternal(u8); +static u8 UpdateFastPaletteFade(void); +static u8 UpdateHardwarePaletteFade(void); +static void UpdateBlendRegisters(void); +static bool8 IsSoftwarePaletteFadeFinishing(void); +static void sub_80718B8(u8 taskId); + +ALIGNED(4) EWRAM_DATA u16 gPlttBufferUnfaded[PLTT_BUFFER_SIZE] = {0}; +ALIGNED(4) EWRAM_DATA u16 gPlttBufferFaded[PLTT_BUFFER_SIZE] = {0}; +static EWRAM_DATA struct PaletteStruct sPaletteStructs[NUM_PALETTE_STRUCTS] = {0}; +EWRAM_DATA struct PaletteFadeControl gPaletteFade = {0}; +static EWRAM_DATA u32 sPlttBufferTransferPending = 0; +EWRAM_DATA u8 gPaletteDecompressionBuffer[PLTT_DECOMP_BUFFER_SIZE] = {0}; + +static const struct PaletteStructTemplate gDummyPaletteStructTemplate = +{ + .uid = 0xFFFF, + .pst_field_B_5 = 1 +}; + +static const u8 sRoundedDownGrayscaleMap[] = +{ + 0, 0, 0, 0, 0, + 5, 5, 5, 5, 5, + 11, 11, 11, 11, 11, + 16, 16, 16, 16, 16, + 21, 21, 21, 21, 21, + 27, 27, 27, 27, 27, + 31, 31 +}; + +void LoadCompressedPalette(const u32 *src, u16 offset, u16 size) +{ + LZDecompressWram(src, gPaletteDecompressionBuffer); + CpuCopy16(gPaletteDecompressionBuffer, gPlttBufferUnfaded + offset, size); + CpuCopy16(gPaletteDecompressionBuffer, gPlttBufferFaded + offset, size); +} + +void LoadPalette(const void *src, u16 offset, u16 size) +{ + CpuCopy16(src, gPlttBufferUnfaded + offset, size); + CpuCopy16(src, gPlttBufferFaded + offset, size); +} + +void FillPalette(u16 value, u16 offset, u16 size) +{ + CpuFill16(value, gPlttBufferUnfaded + offset, size); + CpuFill16(value, gPlttBufferFaded + offset, size); +} + +void TransferPlttBuffer(void) +{ + if (!gPaletteFade.bufferTransferDisabled) + { + void *src = gPlttBufferFaded; + void *dest = (void *)PLTT; + DmaCopy16(3, src, dest, PLTT_SIZE); + sPlttBufferTransferPending = 0; + if (gPaletteFade.mode == HARDWARE_FADE && gPaletteFade.active) + UpdateBlendRegisters(); + } +} + +u8 UpdatePaletteFade(void) +{ + u8 result; + u8 dummy = 0; + + if (sPlttBufferTransferPending) + return PALETTE_FADE_STATUS_LOADING; + if (gPaletteFade.mode == NORMAL_FADE) + result = UpdateNormalPaletteFade(); + else if (gPaletteFade.mode == FAST_FADE) + result = UpdateFastPaletteFade(); + else + result = UpdateHardwarePaletteFade(); + sPlttBufferTransferPending = gPaletteFade.multipurpose1 | dummy; + return result; +} + +void ResetPaletteFade(void) +{ + u8 i; + + for (i = 0; i < 16; ++i) + ResetPaletteStruct(i); + ResetPaletteFadeControl(); +} + +void ReadPlttIntoBuffers(void) +{ + u16 i; + u16 *pltt = (u16 *)PLTT; + + for (i = 0; i < PLTT_SIZE / 2; ++i) + { + gPlttBufferUnfaded[i] = pltt[i]; + gPlttBufferFaded[i] = pltt[i]; + } +} + +bool8 BeginNormalPaletteFade(u32 selectedPalettes, s8 delay, u8 startY, u8 targetY, u16 blendColor) +{ + u8 temp; + u16 color = blendColor; + + if (gPaletteFade.active) + { + return FALSE; + } + else + { + gPaletteFade.deltaY = 2; + if (delay < 0) + { + gPaletteFade.deltaY += (delay * -1); + delay = 0; + } + gPaletteFade_selectedPalettes = selectedPalettes; + gPaletteFade.delayCounter = delay; + gPaletteFade_delay = delay; + gPaletteFade.y = startY; + gPaletteFade.targetY = targetY; + gPaletteFade.blendColor = color; + gPaletteFade.active = TRUE; + gPaletteFade.mode = NORMAL_FADE; + if (startY < targetY) + gPaletteFade.yDec = FALSE; + else + gPaletteFade.yDec = TRUE; + UpdatePaletteFade(); + temp = gPaletteFade.bufferTransferDisabled; + gPaletteFade.bufferTransferDisabled = FALSE; + CpuCopy32(gPlttBufferFaded, (void *)PLTT, PLTT_SIZE); + sPlttBufferTransferPending = 0; + if (gPaletteFade.mode == HARDWARE_FADE && gPaletteFade.active) + UpdateBlendRegisters(); + gPaletteFade.bufferTransferDisabled = temp; + return TRUE; + } +} + +// not used +static bool8 sub_80706D0(u32 a1, u8 a2, u8 a3, u8 a4, u16 a5) +{ + ReadPlttIntoBuffers(); + return BeginNormalPaletteFade(a1, a2, a3, a4, a5); +} + +// not used +static void sub_8070718(u8 a1, u32 *a2) +{ + u8 i; + + for (i = 0; i < NUM_PALETTE_STRUCTS; ++i) + { + struct PaletteStruct *palstruct = &sPaletteStructs[i]; + + if (palstruct->ps_field_4_0) + { + if (palstruct->base->pst_field_8_0 == a1) + { + u8 val1 = palstruct->srcIndex; + u8 val2 = palstruct->base->srcCount; + + if (val1 == val2) + { + sub_80709B4(palstruct); + if (!palstruct->ps_field_4_0) + continue; + } + if (palstruct->ps_field_8 == 0) + sub_8070790(palstruct, a2); + else + --palstruct->ps_field_8; + sub_80708F4(palstruct, a2); + } + } + } +} + +// not used +static void sub_8070790(struct PaletteStruct *a1, u32 *a2) +{ + s32 srcIndex; + s32 srcCount; + u8 i = 0; + u16 srcOffset = a1->srcIndex * a1->base->size; + + if (!a1->base->pst_field_8_0) + { + while (i < a1->base->size) + { + gPlttBufferUnfaded[a1->destOffset] = a1->base->src[srcOffset]; + gPlttBufferFaded[a1->destOffset] = a1->base->src[srcOffset]; + ++i; + ++a1->destOffset; + ++srcOffset; + } + } + else + { + while (i < a1->base->size) + { + gPlttBufferFaded[a1->destOffset] = a1->base->src[srcOffset]; + ++i; + ++a1->destOffset; + ++srcOffset; + } + } + a1->destOffset = a1->baseDestOffset; + a1->ps_field_8 = a1->base->pst_field_A; + ++a1->srcIndex; + srcIndex = a1->srcIndex; + srcCount = a1->base->srcCount; + if (srcIndex >= srcCount) + { + if (a1->ps_field_9) + --a1->ps_field_9; + a1->srcIndex = 0; + } + *a2 |= 1 << (a1->baseDestOffset >> 4); +} + +// not used +static void sub_80708F4(struct PaletteStruct *a1, u32 *a2) +{ + if (gPaletteFade.active && ((1 << (a1->baseDestOffset >> 4)) & gPaletteFade_selectedPalettes)) + { + if (!a1->base->pst_field_8_0) + { + if (gPaletteFade.delayCounter != gPaletteFade_delay) + BlendPalette(a1->baseDestOffset, + a1->base->size, + gPaletteFade.y, + gPaletteFade.blendColor); + } + else + { + if (!gPaletteFade.delayCounter) + { + if (a1->ps_field_8 != a1->base->pst_field_A) + { + u32 srcOffset = a1->srcIndex * a1->base->size; + u8 i; + + for (i = 0; i < a1->base->size; ++i) + gPlttBufferFaded[a1->baseDestOffset + i] = a1->base->src[srcOffset + i]; + } + } + } + } +} + +// not used +static void sub_80709B4(struct PaletteStruct *a1) +{ + if (!a1->ps_field_9) + { + s32 val = a1->base->pst_field_B_5; + + if (!val) + { + a1->srcIndex = 0; + a1->ps_field_8 = a1->base->pst_field_A; + a1->ps_field_9 = a1->base->pst_field_C; + a1->destOffset = a1->baseDestOffset; + } + else + { + if (val < 0) + return; + if (val > 2) + return; + ResetPaletteStructByUid(a1->base->uid); + } + } + else + { + --a1->ps_field_9; + } +} + +void ResetPaletteStructByUid(u16 a1) +{ + u8 paletteNum = GetPaletteNumByUid(a1); + if (paletteNum != 16) + ResetPaletteStruct(paletteNum); +} + +void ResetPaletteStruct(u8 paletteNum) +{ + sPaletteStructs[paletteNum].base = &gDummyPaletteStructTemplate; + sPaletteStructs[paletteNum].ps_field_4_0 = 0; + sPaletteStructs[paletteNum].baseDestOffset = 0; + sPaletteStructs[paletteNum].destOffset = 0; + sPaletteStructs[paletteNum].srcIndex = 0; + sPaletteStructs[paletteNum].ps_field_4_1 = 0; + sPaletteStructs[paletteNum].ps_field_8 = 0; + sPaletteStructs[paletteNum].ps_field_9 = 0; +} + +void ResetPaletteFadeControl(void) +{ + gPaletteFade.multipurpose1 = 0; + gPaletteFade.multipurpose2 = 0; + gPaletteFade.delayCounter = 0; + gPaletteFade.y = 0; + gPaletteFade.targetY = 0; + gPaletteFade.blendColor = 0; + gPaletteFade.active = FALSE; + gPaletteFade.multipurpose2 = 0; // assign same value twice + gPaletteFade.yDec = FALSE; + gPaletteFade.bufferTransferDisabled = FALSE; + gPaletteFade.shouldResetBlendRegisters = FALSE; + gPaletteFade.hardwareFadeFinishing = FALSE; + gPaletteFade.softwareFadeFinishing = FALSE; + gPaletteFade.softwareFadeFinishingCounter = 0; + gPaletteFade.objPaletteToggle = 0; + gPaletteFade.deltaY = 2; +} + +// not used +static void sub_8070AFC(u16 uid) +{ + u8 paletteNum = GetPaletteNumByUid(uid); + if (paletteNum != 16) + sPaletteStructs[paletteNum].ps_field_4_1 = 1; +} + +// not used +static void sub_8070B28(u16 uid) +{ + u8 paletteNum = GetPaletteNumByUid(uid); + if (paletteNum != 16) + sPaletteStructs[paletteNum].ps_field_4_1 = 0; +} + +// not used +static u8 GetPaletteNumByUid(u16 uid) +{ + u8 i; + + for (i = 0; i < NUM_PALETTE_STRUCTS; ++i) + if (sPaletteStructs[i].base->uid == uid) + return i; + return 16; +} + +static u8 UpdateNormalPaletteFade(void) +{ + u16 paletteOffset; + u16 selectedPalettes; + + if (!gPaletteFade.active) + return PALETTE_FADE_STATUS_DONE; + if (IsSoftwarePaletteFadeFinishing()) + { + return gPaletteFade.active ? PALETTE_FADE_STATUS_ACTIVE : PALETTE_FADE_STATUS_DONE; + } + else + { + if (!gPaletteFade.objPaletteToggle) + { + if (gPaletteFade.delayCounter < gPaletteFade_delay) + { + ++gPaletteFade.delayCounter; + return 2; + } + gPaletteFade.delayCounter = 0; + } + paletteOffset = 0; + if (!gPaletteFade.objPaletteToggle) + { + selectedPalettes = gPaletteFade_selectedPalettes; + } + else + { + selectedPalettes = gPaletteFade_selectedPalettes >> 16; + paletteOffset = 256; + } + while (selectedPalettes) + { + if (selectedPalettes & 1) + BlendPalette(paletteOffset, + 16, + gPaletteFade.y, + gPaletteFade.blendColor); + selectedPalettes >>= 1; + paletteOffset += 16; + } + gPaletteFade.objPaletteToggle ^= 1; + if (!gPaletteFade.objPaletteToggle) + { + if (gPaletteFade.y == gPaletteFade.targetY) + { + gPaletteFade_selectedPalettes = 0; + gPaletteFade.softwareFadeFinishing = TRUE; + } + else + { + s8 val; + + if (!gPaletteFade.yDec) + { + val = gPaletteFade.y; + val += gPaletteFade.deltaY; + if (val > gPaletteFade.targetY) + val = gPaletteFade.targetY; + gPaletteFade.y = val; + } + else + { + val = gPaletteFade.y; + val -= gPaletteFade.deltaY; + if (val < gPaletteFade.targetY) + val = gPaletteFade.targetY; + gPaletteFade.y = val; + } + } + } + // gPaletteFade.active cannot change since the last time it was checked. So this + // is equivalent to `return PALETTE_FADE_STATUS_ACTIVE;` + return gPaletteFade.active ? PALETTE_FADE_STATUS_ACTIVE : PALETTE_FADE_STATUS_DONE; + } +} + +void InvertPlttBuffer(u32 selectedPalettes) +{ + u16 paletteOffset = 0; + + while (selectedPalettes) + { + if (selectedPalettes & 1) + { + u8 i; + + for (i = 0; i < 16; ++i) + gPlttBufferFaded[paletteOffset + i] = ~gPlttBufferFaded[paletteOffset + i]; + } + selectedPalettes >>= 1; + paletteOffset += 16; + } +} + +void TintPlttBuffer(u32 selectedPalettes, s8 r, s8 g, s8 b) +{ + u16 paletteOffset = 0; + + while (selectedPalettes) + { + if (selectedPalettes & 1) + { + u8 i; + + for (i = 0; i < 16; ++i) + { + struct PlttData *data = (struct PlttData *)&gPlttBufferFaded[paletteOffset + i]; + + data->r += r; + data->g += g; + data->b += b; + } + } + selectedPalettes >>= 1; + paletteOffset += 16; + } +} + +void UnfadePlttBuffer(u32 selectedPalettes) +{ + u16 paletteOffset = 0; + + while (selectedPalettes) + { + if (selectedPalettes & 1) + { + u8 i; + + for (i = 0; i < 16; ++i) + gPlttBufferFaded[paletteOffset + i] = gPlttBufferUnfaded[paletteOffset + i]; + } + selectedPalettes >>= 1; + paletteOffset += 16; + } +} + +void BeginFastPaletteFade(u8 submode) +{ + gPaletteFade.deltaY = 2; + BeginFastPaletteFadeInternal(submode); +} + +static void BeginFastPaletteFadeInternal(u8 submode) +{ + gPaletteFade.y = 31; + gPaletteFade_submode = submode & 0x3F; + gPaletteFade.active = TRUE; + gPaletteFade.mode = FAST_FADE; + if (submode == FAST_FADE_IN_FROM_BLACK) + CpuFill16(RGB_BLACK, gPlttBufferFaded, PLTT_SIZE); + if (submode == FAST_FADE_IN_FROM_WHITE) + CpuFill16(RGB_WHITE, gPlttBufferFaded, PLTT_SIZE); + UpdatePaletteFade(); +} + +static u8 UpdateFastPaletteFade(void) +{ + u16 i; + u16 paletteOffsetStart, paletteOffsetEnd; + s8 r0, g0, b0, r, g, b; + + if (!gPaletteFade.active) + return PALETTE_FADE_STATUS_DONE; + if (IsSoftwarePaletteFadeFinishing()) + return gPaletteFade.active ? PALETTE_FADE_STATUS_ACTIVE : PALETTE_FADE_STATUS_DONE; + if (gPaletteFade.objPaletteToggle) + { + paletteOffsetStart = 256; + paletteOffsetEnd = 512; + } + else + { + paletteOffsetStart = 0; + paletteOffsetEnd = 256; + } + switch (gPaletteFade_submode) + { + case FAST_FADE_IN_FROM_WHITE: + for (i = paletteOffsetStart; i < paletteOffsetEnd; ++i) + { + struct PlttData *unfaded; + struct PlttData *faded; + + unfaded = (struct PlttData *)&gPlttBufferUnfaded[i]; + r0 = unfaded->r; + g0 = unfaded->g; + b0 = unfaded->b; + faded = (struct PlttData *)&gPlttBufferFaded[i]; + r = faded->r - 2; + g = faded->g - 2; + b = faded->b - 2; + if (r < r0) + r = r0; + if (g < g0) + g = g0; + if (b < b0) + b = b0; + gPlttBufferFaded[i] = r | (g << 5) | (b << 10); + } + break; + case FAST_FADE_OUT_TO_WHITE: + for (i = paletteOffsetStart; i < paletteOffsetEnd; ++i) + { + struct PlttData *data = (struct PlttData *)&gPlttBufferFaded[i]; + + r = data->r + 2; + g = data->g + 2; + b = data->b + 2; + if (r > 31) + r = 31; + if (g > 31) + g = 31; + if (b > 31) + b = 31; + gPlttBufferFaded[i] = r | (g << 5) | (b << 10); + } + break; + case FAST_FADE_IN_FROM_BLACK: + for (i = paletteOffsetStart; i < paletteOffsetEnd; ++i) + { + struct PlttData *unfaded; + struct PlttData *faded; + + unfaded = (struct PlttData *)&gPlttBufferUnfaded[i]; + r0 = unfaded->r; + g0 = unfaded->g; + b0 = unfaded->b; + faded = (struct PlttData *)&gPlttBufferFaded[i]; + r = faded->r + 2; + g = faded->g + 2; + b = faded->b + 2; + if (r > r0) + r = r0; + if (g > g0) + g = g0; + if (b > b0) + b = b0; + gPlttBufferFaded[i] = r | (g << 5) | (b << 10); + } + break; + case FAST_FADE_OUT_TO_BLACK: + for (i = paletteOffsetStart; i < paletteOffsetEnd; ++i) + { + struct PlttData *data = (struct PlttData *)&gPlttBufferFaded[i]; + + r = data->r - 2; + g = data->g - 2; + b = data->b - 2; + if (r < 0) + r = 0; + if (g < 0) + g = 0; + if (b < 0) + b = 0; + gPlttBufferFaded[i] = r | (g << 5) | (b << 10); + } + } + gPaletteFade.objPaletteToggle ^= 1; + if (gPaletteFade.objPaletteToggle) + // gPaletteFade.active cannot change since the last time it was checked. So this + // is equivalent to `return PALETTE_FADE_STATUS_ACTIVE;` + return gPaletteFade.active ? PALETTE_FADE_STATUS_ACTIVE : PALETTE_FADE_STATUS_DONE; + if (gPaletteFade.y - gPaletteFade.deltaY < 0) + gPaletteFade.y = 0; + else + gPaletteFade.y -= gPaletteFade.deltaY; + if (gPaletteFade.y == 0) + { + switch (gPaletteFade_submode) + { + case FAST_FADE_IN_FROM_WHITE: + case FAST_FADE_IN_FROM_BLACK: + CpuCopy32(gPlttBufferUnfaded, gPlttBufferFaded, PLTT_SIZE); + break; + case FAST_FADE_OUT_TO_WHITE: + CpuFill32(0xFFFFFFFF, gPlttBufferFaded, PLTT_SIZE); + break; + case FAST_FADE_OUT_TO_BLACK: + CpuFill32(0x00000000, gPlttBufferFaded, PLTT_SIZE); + break; + } + gPaletteFade.mode = NORMAL_FADE; + gPaletteFade.softwareFadeFinishing = TRUE; + } + // gPaletteFade.active cannot change since the last time it was checked. So this + // is equivalent to `return PALETTE_FADE_STATUS_ACTIVE;` + return gPaletteFade.active ? PALETTE_FADE_STATUS_ACTIVE : PALETTE_FADE_STATUS_DONE; +} + +void BeginHardwarePaletteFade(u8 blendCnt, u8 delay, u8 y, u8 targetY, u8 shouldResetBlendRegisters) +{ + gPaletteFade_blendCnt = blendCnt; + gPaletteFade.delayCounter = delay; + gPaletteFade_delay = delay; + gPaletteFade.y = y; + gPaletteFade.targetY = targetY; + gPaletteFade.active = TRUE; + gPaletteFade.mode = HARDWARE_FADE; + gPaletteFade.shouldResetBlendRegisters = shouldResetBlendRegisters & 1; + gPaletteFade.hardwareFadeFinishing = FALSE; + if (y < targetY) + gPaletteFade.yDec = FALSE; + else + gPaletteFade.yDec = TRUE; +} + +static u8 UpdateHardwarePaletteFade(void) +{ + if (!gPaletteFade.active) + return PALETTE_FADE_STATUS_DONE; + if (gPaletteFade.delayCounter < gPaletteFade_delay) + { + ++gPaletteFade.delayCounter; + return PALETTE_FADE_STATUS_DELAY; + } + gPaletteFade.delayCounter = 0; + if (!gPaletteFade.yDec) + { + ++gPaletteFade.y; + if (gPaletteFade.y > gPaletteFade.targetY) + { + ++gPaletteFade.hardwareFadeFinishing; + --gPaletteFade.y; + } + } + else + { + if (gPaletteFade.y-- - 1 < gPaletteFade.targetY) + { + ++gPaletteFade.hardwareFadeFinishing; + ++gPaletteFade.y; + } + } + + if (gPaletteFade.hardwareFadeFinishing) + { + if (gPaletteFade.shouldResetBlendRegisters) + { + gPaletteFade_blendCnt = 0; + gPaletteFade.y = 0; + } + gPaletteFade.shouldResetBlendRegisters = FALSE; + } + // gPaletteFade.active cannot change since the last time it was checked. So this + // is equivalent to `return PALETTE_FADE_STATUS_ACTIVE;` + return gPaletteFade.active ? PALETTE_FADE_STATUS_ACTIVE : PALETTE_FADE_STATUS_DONE; +} + +static void UpdateBlendRegisters(void) +{ + SetGpuReg(REG_OFFSET_BLDCNT, (u16)gPaletteFade_blendCnt); + SetGpuReg(REG_OFFSET_BLDY, gPaletteFade.y); + if (gPaletteFade.hardwareFadeFinishing) + { + gPaletteFade.hardwareFadeFinishing = FALSE; + gPaletteFade.mode = 0; + gPaletteFade_blendCnt = 0; + gPaletteFade.y = 0; + gPaletteFade.active = FALSE; + } +} + +static bool8 IsSoftwarePaletteFadeFinishing(void) +{ + if (gPaletteFade.softwareFadeFinishing) + { + if (gPaletteFade.softwareFadeFinishingCounter == 4) + { + gPaletteFade.active = FALSE; + gPaletteFade.softwareFadeFinishing = FALSE; + gPaletteFade.softwareFadeFinishingCounter = 0; + } + else + { + ++gPaletteFade.softwareFadeFinishingCounter; + } + return TRUE; + } + else + { + return FALSE; + } +} + +void BlendPalettes(u32 selectedPalettes, u8 coeff, u16 color) +{ + u16 paletteOffset; + + for (paletteOffset = 0; selectedPalettes; paletteOffset += 16) + { + if (selectedPalettes & 1) + BlendPalette(paletteOffset, 16, coeff, color); + selectedPalettes >>= 1; + } +} + +void BlendPalettesUnfaded(u32 selectedPalettes, u8 coeff, u16 color) +{ + // This copy is done via DMA in both RUBY and EMERALD + CpuFastCopy(gPlttBufferUnfaded, gPlttBufferFaded, 0x400); + BlendPalettes(selectedPalettes, coeff, color); +} + +void TintPalette_GrayScale(u16 *palette, u16 count) +{ + s32 r, g, b, i; + u32 gray; + + for (i = 0; i < count; ++i) + { + r = (*palette >> 0) & 0x1F; + g = (*palette >> 5) & 0x1F; + b = (*palette >> 10) & 0x1F; + gray = (r * Q_8_8(0.3) + g * Q_8_8(0.59) + b * Q_8_8(0.1133)) >> 8; + *palette++ = (gray << 10) | (gray << 5) | (gray << 0); + } +} + +void TintPalette_GrayScale2(u16 *palette, u16 count) +{ + s32 r, g, b, i; + u32 gray; + + for (i = 0; i < count; ++i) + { + r = (*palette >> 0) & 0x1F; + g = (*palette >> 5) & 0x1F; + b = (*palette >> 10) & 0x1F; + gray = (r * Q_8_8(0.3) + g * Q_8_8(0.59) + b * Q_8_8(0.1133)) >> 8; + + if (gray > 0x1F) + gray = 0x1F; + gray = sRoundedDownGrayscaleMap[gray]; + *palette++ = (gray << 10) | (gray << 5) | (gray << 0); + } +} + +void TintPalette_SepiaTone(u16 *palette, u16 count) +{ + s32 r, g, b, i; + u32 gray; + + for (i = 0; i < count; ++i) + { + r = (*palette >> 0) & 0x1F; + g = (*palette >> 5) & 0x1F; + b = (*palette >> 10) & 0x1F; + gray = (r * Q_8_8(0.3) + g * Q_8_8(0.59) + b * Q_8_8(0.1133)) >> 8; + r = (u16)((Q_8_8(1.2) * gray)) >> 8; + g = (u16)((Q_8_8(1.0) * gray)) >> 8; + b = (u16)((Q_8_8(0.94) * gray)) >> 8; + if (r > 31) + r = 31; + *palette++ = (b << 10) | (g << 5) | (r << 0); + } +} + +void TintPalette_CustomTone(u16 *palette, u16 count, u16 rTone, u16 gTone, u16 bTone) +{ + s32 r, g, b, i; + u32 gray; + + for (i = 0; i < count; ++i) + { + r = (*palette >> 0) & 0x1F; + g = (*palette >> 5) & 0x1F; + b = (*palette >> 10) & 0x1F; + gray = (r * Q_8_8(0.3) + g * Q_8_8(0.59) + b * Q_8_8(0.1133)) >> 8; + r = (u16)((rTone * gray)) >> 8; + g = (u16)((gTone * gray)) >> 8; + b = (u16)((bTone * gray)) >> 8; + if (r > 31) + r = 31; + if (g > 31) + g = 31; + if (b > 31) + b = 31; + *palette++ = (b << 10) | (g << 5) | (r << 0); + } +} + +void sub_80716F8(const u16 *src, u16 *dst, u16 count, u8 a4) +{ + s32 r, g, b, i; + u32 gray; + + if (!a4) + { + for (i = 0; i < count; ++i) + *dst++ = *src++; + } + else + { + for (i = 0; i < count; ++src, ++dst, ++i) + { + r = (*src >> 0) & 0x1F; + g = (*src >> 5) & 0x1F; + b = (*src >> 10) & 0x1F; + gray = (r * Q_8_8(0.3) + g * Q_8_8(0.59) + b * Q_8_8(0.1133)) >> 8; + r += (a4 * (gray - r) >> 4); + g += (a4 * (gray - g) >> 4); + b += (a4 * (gray - b) >> 4); + *dst = (b << 10) | (g << 5) | (r << 0); + } + } +} + +void sub_80717A8(u32 a1, s8 a2, u8 a3, u8 a4, u16 a5, u8 a6, u8 a7) +{ + u8 taskId; + + taskId = CreateTask(sub_80718B8, a6); + gTasks[taskId].data[0] = a3; + gTasks[taskId].data[1] = a4; + if (a2 >= 0) + { + gTasks[taskId].data[3] = a2; + gTasks[taskId].data[2] = 1; + } + else + { + gTasks[taskId].data[3] = 0; + gTasks[taskId].data[2] = -a2 + 1; + } + if (a4 < a3) + gTasks[taskId].data[2] *= -1; + SetWordTaskArg(taskId, 5, a1); + gTasks[taskId].data[7] = a5; + gTasks[taskId].data[8] = a7; + gTasks[taskId].func(taskId); +} + +bool32 sub_807185C(u8 var) +{ + s32 i; + + for (i = 0; i < NUM_TASKS; ++i) + if (gTasks[i].isActive == TRUE + && gTasks[i].func == sub_80718B8 + && gTasks[i].data[8] == var) + return TRUE; + return FALSE; +} + +void sub_8071898(void) +{ + u8 taskId; + + while (TRUE) + { + taskId = FindTaskIdByFunc(sub_80718B8); + if (taskId == TASK_NONE) + break; + DestroyTask(taskId); + } +} + +static void sub_80718B8(u8 taskId) +{ + u32 wordVar; + s16 *data; + s16 temp; + + data = gTasks[taskId].data; + wordVar = GetWordTaskArg(taskId, 5); + if (++data[4] > data[3]) + { + data[4] = 0; + BlendPalettes(wordVar, data[0], data[7]); + temp = data[1]; + if (data[0] == temp) + { + DestroyTask(taskId); + } + else + { + data[0] += data[2]; + if (data[2] >= 0) + { + if (data[0] < temp) + return; + } + else if (data[0] > temp) + { + return; + } + data[0] = temp; + } + } +} diff --git a/src/pokedex_area_markers.c b/src/pokedex_area_markers.c new file mode 100644 index 000000000..d3c36a83e --- /dev/null +++ b/src/pokedex_area_markers.c @@ -0,0 +1,238 @@ +#include "global.h" +#include "malloc.h" +#include "bg.h" +#include "decompress.h" +#include "gpu_regs.h" +#include "palette.h" +#include "task.h" +#include "wild_pokemon_area.h" +#include "pokedex_area_markers.h" + +static const u16 sMarkerPal[] = INCBIN_U16("data/pokedex_area_markers/marker.gbapal"); +static const u32 sMarkerTiles[] = INCBIN_U32("data/pokedex_area_markers/marker.4bpp.lz"); + +static const struct Subsprite sSubsprite0 = { + .size = ST_OAM_SIZE_0, + .shape = ST_OAM_SQUARE, + .priority = 1, + .tileOffset = 0 +}; + +static const struct Subsprite sSubsprite1 = { + .size = ST_OAM_SIZE_0, + .shape = ST_OAM_H_RECTANGLE, + .priority = 1, + .tileOffset = 1 +}; + +static const struct Subsprite sSubsprite2 = { + .size = ST_OAM_SIZE_0, + .shape = ST_OAM_V_RECTANGLE, + .priority = 1, + .tileOffset = 3 +}; + +static const struct Subsprite sSubsprite3 = { + .size = ST_OAM_SIZE_2, + .shape = ST_OAM_H_RECTANGLE, + .priority = 1, + .tileOffset = 5 +}; + +static const struct Subsprite sSubsprite4 = { + .size = ST_OAM_SIZE_2, + .shape = ST_OAM_V_RECTANGLE, + .priority = 1, + .tileOffset = 13 +}; + +static const struct Subsprite sSubsprite5 = { + .size = ST_OAM_SIZE_2, + .shape = ST_OAM_H_RECTANGLE, + .priority = 1, + .tileOffset = 21 +}; + +static const struct Subsprite sSubsprite6 = { + .size = ST_OAM_SIZE_2, + .shape = ST_OAM_V_RECTANGLE, + .priority = 1, + .tileOffset = 29 +}; + + +static const struct Subsprite *const sSubsprites[] = { + &sSubsprite0, + &sSubsprite1, + &sSubsprite2, + &sSubsprite3, + &sSubsprite4, + &sSubsprite5, + &sSubsprite6 +}; + +static const s8 sSubspriteLookupTable[][4] = { + { 0, 0x00, 0x00 }, + { 0, 0x36, 0x2c }, + { 0, 0x36, 0x1c }, + { 0, 0x36, 0x0c }, + { 0, 0x5c, 0x0c }, + { 0, 0x6e, 0x18 }, + { 0, 0x5c, 0x24 }, + { 0, 0x4c, 0x18 }, + { 0, 0x4e, 0x34 }, + { 0, 0x36, 0x3e }, + { 0, 0x2a, 0x02 }, + { 0, 0x5c, 0x18 }, + { 2, 0x36, 0x20 }, + { 2, 0x36, 0x10 }, + { 1, 0x3d, 0x0c }, + { 1, 0x4d, 0x0c }, + { 0, 0x5c, 0x12 }, + { 0, 0x5c, 0x1e }, + { 0, 0x54, 0x18 }, + { 1, 0x62, 0x18 }, + { 1, 0x62, 0x0c }, + { 2, 0x6e, 0x0c }, + { 1, 0x62, 0x24 }, + { 4, 0x6a, 0x19 }, + { 1, 0x64, 0x2e }, + { 2, 0x5e, 0x2d }, + { 1, 0x55, 0x34 }, + { 0, 0x44, 0x18 }, + { 4, 0x3e, 0x1a }, + { 1, 0x40, 0x34 }, + { 0, 0x4e, 0x3c }, + { 3, 0x37, 0x3a }, + { 2, 0x36, 0x32 }, + { 1, 0x28, 0x1c }, + { 4, 0x26, 0x04 }, + { 0, 0x5c, 0x04 }, + { 3, 0x5a, 0xfe }, + { 0, 0x33, 0x14 }, + { 1, 0x3d, 0x12 }, + { 0, 0x48, 0x08 }, + { 0, 0x57, 0x08 }, + { 0, 0x70, 0x0e }, + { 0, 0x71, 0x14 }, + { 0, 0x71, 0x19 }, + { 1, 0x4e, 0x2c }, + { 0, 0x41, 0x3c }, + { 0, 0x34, 0x3e }, + { 0, 0x2d, 0x07 }, + { 0, 0x0a, 0x0a }, + { 0, 0x0c, 0x23 }, + { 0, 0x0e, 0x34 }, + { 0, 0x0c, 0x54 }, + { 0, 0x2d, 0x51 }, + { 0, 0x4c, 0x54 }, + { 0, 0x68, 0x52 }, + { 2, 0x0e, 0x02 }, + { 0, 0x0a, 0x0f }, + { 0, 0x0c, 0x1d }, + { 1, 0x02, 0x34 }, + { 1, 0x0c, 0x38 }, + { 1, 0x2c, 0x4a }, + { 1, 0x24, 0x4e }, + { 2, 0x30, 0x50 }, + { 2, 0x34, 0x56 }, + { 0, 0x48, 0x4a }, + { 1, 0x48, 0x4e }, + { 2, 0x51, 0x50 }, + { 0, 0x4c, 0x5c }, + { 0, 0x68, 0x4b }, + { 0, 0x68, 0x56 }, + { 2, 0x6c, 0x53 }, + { 3, 0x60, 0x5a }, + { 0, 0x0e, 0x01 }, + { 0, 0x05, 0x34 }, + { 0, 0x0d, 0x50 }, + { 0, 0x36, 0x4a }, + { 0, 0x45, 0x49 }, + { 0, 0x4c, 0x4d }, + { 0, 0x49, 0x5f }, + { 3, 0x60, 0x5a } +}; + +static void Task_ShowAreaMarkers(u8 taskId) +{ + struct PAM_TaskData * data = (void *)gTasks[taskId].data; + gSprites[data->spr_id].invisible = FALSE; +} + +u8 sub_8134230(u16 species, u16 tilesTag, u8 palIdx, u8 y) +{ + struct SpriteTemplate spriteTemplate; + struct CompressedSpriteSheet spriteSheet; + u8 taskId; + struct PAM_TaskData * data; + struct Subsprite * subsprites; + + spriteSheet.data = sMarkerTiles; + spriteSheet.size = 0x4A0; + spriteSheet.tag = tilesTag; + LoadCompressedSpriteSheet(&spriteSheet); + LoadPalette(sMarkerPal, 0x100 + 16 * palIdx, 0x20); + taskId = CreateTask(Task_ShowAreaMarkers, 0); + data = (void *)gTasks[taskId].data; + data->unk_0C = 0; + data->tilesTag = tilesTag; + data->unk_10 = 0xFFFF; + subsprites = Alloc(120 * sizeof(struct Subsprite)); + data->buffer = subsprites; + data->subsprites.subsprites = subsprites; + data->subsprites.subspriteCount = BuildPokedexAreaSubspriteBuffer(species, subsprites); + SetGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_OBJWIN_ON); + SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT1_BG1 | BLDCNT_EFFECT_BLEND | BLDCNT_TGT2_BG0 | BLDCNT_TGT2_BG1 | BLDCNT_TGT2_BG2 | BLDCNT_TGT2_BG3 | BLDCNT_TGT2_BD); + SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(12, 8)); + SetGpuReg(REG_OFFSET_BLDY, 0); + SetGpuReg(REG_OFFSET_WININ, 0x1F1F); + SetGpuReg(REG_OFFSET_WINOUT, 0x2F3D); + spriteTemplate = gDummySpriteTemplate; + spriteTemplate.tileTag = tilesTag; + data->spr_id = CreateSprite(&spriteTemplate, 104, y + 32, 0); + SetSubspriteTables(&gSprites[data->spr_id], &data->subsprites); + gSprites[data->spr_id].oam.objMode = ST_OAM_OBJ_WINDOW; + gSprites[data->spr_id].oam.paletteNum = palIdx; + gSprites[data->spr_id].subspriteTableNum = 0; + gSprites[data->spr_id].invisible = TRUE; + HideBg(1); + SetBgAttribute(1, BG_ATTR_CHARBASEINDEX, 0); + FillBgTilemapBufferRect_Palette0(1, 0x00F, 0, 0, 30, 20); + CopyBgTilemapBufferToVram(1); + ShowBg(1); + return taskId; +} + +void sub_81343F4(u8 taskId) +{ + struct PAM_TaskData * data = (void *)gTasks[taskId].data; + FreeSpriteTilesByTag(data->tilesTag); + DestroySprite(&gSprites[data->spr_id]); + Free(data->buffer); + SetGpuReg(REG_OFFSET_BLDCNT, 0); + SetGpuReg(REG_OFFSET_BLDALPHA, 0); + SetGpuReg(REG_OFFSET_BLDY, 0); + SetGpuReg(REG_OFFSET_WININ, 0x1F1F); + SetGpuReg(REG_OFFSET_WINOUT, 0x1F1F); + ClearGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_OBJWIN_ON); + HideBg(1); + SetBgAttribute(1, BG_ATTR_CHARBASEINDEX, 2); + FillBgTilemapBufferRect_Palette0(1, 0x000, 0, 0, 30, 20); + CopyBgTilemapBufferToVram(1); + ShowBg(1); + DestroyTask(taskId); +} + +void SetAreaSubsprite(s32 i, s32 whichArea, struct Subsprite * subsprites) +{ + subsprites[i] = *sSubsprites[sSubspriteLookupTable[whichArea][0]]; + subsprites[i].x = sSubspriteLookupTable[whichArea][1]; + subsprites[i].y = sSubspriteLookupTable[whichArea][2]; +} + +u8 sub_81344E0(u8 taskId) +{ + struct PAM_TaskData * data = (void *)gTasks[taskId].data; + return data->subsprites.subspriteCount; +} diff --git a/src/pokemon.c b/src/pokemon.c index 6f1df249f..4685dcbcd 100644 --- a/src/pokemon.c +++ b/src/pokemon.c @@ -5,21 +5,20 @@ #include "random.h" #include "main.h" #include "text.h" -#include "data2.h" +#include "data.h" #include "string_util.h" #include "battle.h" -#include "battle_2.h" +#include "battle_main.h" #include "item.h" #include "event_data.h" #include "util.h" #include "pokemon_storage_system.h" -#include "data2.h" +#include "data.h" #include "battle_gfx_sfx_util.h" #include "battle_controllers.h" #include "evolution_scene.h" #include "battle_message.h" #include "battle_util.h" -#include "battle_ai_script_commands.h" #include "link.h" #include "m4a.h" #include "sound.h" @@ -1792,7 +1791,7 @@ void CreateBoxMon(struct BoxPokemon *boxMon, u16 species, u8 level, u8 fixedIV, if (gBaseStats[species].abilities[1]) { value = personality & 1; - SetBoxMonData(boxMon, MON_DATA_ALT_ABILITY, &value); + SetBoxMonData(boxMon, MON_DATA_ABILITY_NUM, &value); } GiveBoxMonInitialMoveset(boxMon); @@ -1941,8 +1940,8 @@ void CreateBattleTowerMon(struct Pokemon *mon, struct BattleTowerPokemon *src) SetMonData(mon, MON_DATA_SPEED_EV, &src->speedEV); SetMonData(mon, MON_DATA_SPATK_EV, &src->spAttackEV); SetMonData(mon, MON_DATA_SPDEF_EV, &src->spDefenseEV); - value = src->altAbility; - SetMonData(mon, MON_DATA_ALT_ABILITY, &value); + value = src->abilityNum; + SetMonData(mon, MON_DATA_ABILITY_NUM, &value); value = src->hpIV; SetMonData(mon, MON_DATA_HP_IV, &value); value = src->attackIV; @@ -1998,7 +1997,7 @@ void sub_803E23C(struct Pokemon *mon, struct BattleTowerPokemon *dest) dest->speedIV = GetMonData(mon, MON_DATA_SPEED_IV, NULL); dest->spAttackIV = GetMonData(mon, MON_DATA_SPATK_IV, NULL); dest->spDefenseIV = GetMonData(mon, MON_DATA_SPDEF_IV, NULL); - dest->altAbility = GetMonData(mon, MON_DATA_ALT_ABILITY, NULL); + dest->abilityNum = GetMonData(mon, MON_DATA_ABILITY_NUM, NULL); dest->personality = GetMonData(mon, MON_DATA_PERSONALITY, NULL); GetMonData(mon, MON_DATA_NICKNAME, dest->nickname); } @@ -2553,7 +2552,7 @@ s32 CalculateBaseDamage(struct BattlePokemon *attacker, struct BattlePokemon *de damage /= 2; // sunny - if (gBattleWeather & WEATHER_SUNNY_ANY) + if (gBattleWeather & WEATHER_SUN_ANY) { switch (type) { @@ -2568,7 +2567,7 @@ s32 CalculateBaseDamage(struct BattlePokemon *attacker, struct BattlePokemon *de } // flash fire triggered - if ((gBattleResources->flags->flags[battlerIdAtk] & UNKNOWN_FLAG_FLASH_FIRE) && type == TYPE_FIRE) + if ((gBattleResources->flags->flags[battlerIdAtk] & RESOURCE_FLAG_FLASH_FIRE) && type == TYPE_FIRE) damage = (15 * damage) / 10; } @@ -2592,7 +2591,7 @@ u8 CountAliveMonsInBattle(u8 caseId) case BATTLE_ALIVE_ATK_SIDE: for (i = 0; i < 4; i++) { - if (GetBattlerSide(i) == GetBattlerSide(sBattler_AI) && !(gAbsentBattlerFlags & gBitTable[i])) + if (GetBattlerSide(i) == GetBattlerSide(gBattlerAttacker) && !(gAbsentBattlerFlags & gBitTable[i])) retVal++; } break; @@ -3100,8 +3099,8 @@ u32 GetBoxMonData(struct BoxPokemon *boxMon, s32 field, u8 *data) case MON_DATA_IS_EGG: retVal = substruct3->isEgg; break; - case MON_DATA_ALT_ABILITY: - retVal = substruct3->altAbility; + case MON_DATA_ABILITY_NUM: + retVal = substruct3->abilityNum; break; case MON_DATA_COOL_RIBBON: retVal = substruct3->coolRibbon; @@ -3503,8 +3502,8 @@ void SetBoxMonData(struct BoxPokemon *boxMon, s32 field, const void *dataArg) else boxMon->isEgg = 0; break; - case MON_DATA_ALT_ABILITY: - SET8(substruct3->altAbility); + case MON_DATA_ABILITY_NUM: + SET8(substruct3->abilityNum); break; case MON_DATA_COOL_RIBBON: SET8(substruct3->coolRibbon); @@ -3699,9 +3698,9 @@ u8 GetMonsStateToDoubles(void) return (aliveCount > 1) ? PLAYER_HAS_TWO_USABLE_MONS : PLAYER_HAS_ONE_USABLE_MON; } -u8 GetAbilityBySpecies(u16 species, bool8 altAbility) +u8 GetAbilityBySpecies(u16 species, bool8 abilityNum) { - if (altAbility) + if (abilityNum) gLastUsedAbility = gBaseStats[species].abilities[1]; else gLastUsedAbility = gBaseStats[species].abilities[0]; @@ -3712,8 +3711,8 @@ u8 GetAbilityBySpecies(u16 species, bool8 altAbility) u8 GetMonAbility(struct Pokemon *mon) { u16 species = GetMonData(mon, MON_DATA_SPECIES, NULL); - u8 altAbility = GetMonData(mon, MON_DATA_ALT_ABILITY, NULL); - return GetAbilityBySpecies(species, altAbility); + u8 abilityNum = GetMonData(mon, MON_DATA_ABILITY_NUM, NULL); + return GetAbilityBySpecies(species, abilityNum); } static void CreateSecretBaseEnemyParty(struct SecretBaseRecord *secretBaseRecord) @@ -3859,11 +3858,11 @@ static void CopyPlayerPartyMonToBattleData(u8 battlerId, u8 partyIndex) gBattleMons[battlerId].spAttack = GetMonData(&gPlayerParty[partyIndex], MON_DATA_SPATK, NULL); gBattleMons[battlerId].spDefense = GetMonData(&gPlayerParty[partyIndex], MON_DATA_SPDEF, NULL); gBattleMons[battlerId].isEgg = GetMonData(&gPlayerParty[partyIndex], MON_DATA_IS_EGG, NULL); - gBattleMons[battlerId].altAbility = GetMonData(&gPlayerParty[partyIndex], MON_DATA_ALT_ABILITY, NULL); + gBattleMons[battlerId].abilityNum = GetMonData(&gPlayerParty[partyIndex], MON_DATA_ABILITY_NUM, NULL); gBattleMons[battlerId].otId = GetMonData(&gPlayerParty[partyIndex], MON_DATA_OT_ID, NULL); gBattleMons[battlerId].type1 = gBaseStats[gBattleMons[battlerId].species].type1; gBattleMons[battlerId].type2 = gBaseStats[gBattleMons[battlerId].species].type2; - gBattleMons[battlerId].ability = GetAbilityBySpecies(gBattleMons[battlerId].species, gBattleMons[battlerId].altAbility); + gBattleMons[battlerId].ability = GetAbilityBySpecies(gBattleMons[battlerId].species, gBattleMons[battlerId].abilityNum); GetMonData(&gPlayerParty[partyIndex], MON_DATA_NICKNAME, nickname); StringCopy10(gBattleMons[battlerId].nickname, nickname); GetMonData(&gPlayerParty[partyIndex], MON_DATA_OT_NAME, gBattleMons[battlerId].otName); @@ -3884,7 +3883,7 @@ bool8 ExecuteTableBasedItemEffect(struct Pokemon *mon, u16 item, u8 partyIndex, return PokemonUseItemEffects(mon, item, partyIndex, moveIndex, 0); } -bool8 PokemonUseItemEffects(struct Pokemon *pkmn, u16 item, u8 partyIndex, u8 moveIndex, u8 e) +bool8 PokemonUseItemEffects(struct Pokemon *mon, u16 item, u8 partyIndex, u8 moveIndex, u8 e) { u32 data; s32 friendship; @@ -3900,7 +3899,7 @@ bool8 PokemonUseItemEffects(struct Pokemon *pkmn, u16 item, u8 partyIndex, u8 mo u8 r10; u32 r4; - heldItem = GetMonData(pkmn, MON_DATA_HELD_ITEM, NULL); + heldItem = GetMonData(mon, MON_DATA_HELD_ITEM, NULL); if (heldItem == ITEM_ENIGMA_BERRY) { if (gMain.inBattle) @@ -4024,27 +4023,27 @@ bool8 PokemonUseItemEffects(struct Pokemon *pkmn, u16 item, u8 partyIndex, u8 mo retVal = FALSE; } if ((itemEffect[cmdIndex] & 0x40) // raise level - && GetMonData(pkmn, MON_DATA_LEVEL, NULL) != 100) + && GetMonData(mon, MON_DATA_LEVEL, NULL) != 100) { - data = gExperienceTables[gBaseStats[GetMonData(pkmn, MON_DATA_SPECIES, NULL)].growthRate][GetMonData(pkmn, MON_DATA_LEVEL, NULL) + 1]; - SetMonData(pkmn, MON_DATA_EXP, &data); - CalculateMonStats(pkmn); + data = gExperienceTables[gBaseStats[GetMonData(mon, MON_DATA_SPECIES, NULL)].growthRate][GetMonData(mon, MON_DATA_LEVEL, NULL) + 1]; + SetMonData(mon, MON_DATA_EXP, &data); + CalculateMonStats(mon); retVal = FALSE; } if ((itemEffect[cmdIndex] & 0x20) - && HealStatusConditions(pkmn, partyIndex, 7, sp34) == 0) + && HealStatusConditions(mon, partyIndex, 7, sp34) == 0) { if (sp34 != 4) gBattleMons[sp34].status2 &= ~STATUS2_NIGHTMARE; retVal = FALSE; } - if ((itemEffect[cmdIndex] & 0x10) && HealStatusConditions(pkmn, partyIndex, 0xF88, sp34) == 0) + if ((itemEffect[cmdIndex] & 0x10) && HealStatusConditions(mon, partyIndex, 0xF88, sp34) == 0) retVal = FALSE; - if ((itemEffect[cmdIndex] & 8) && HealStatusConditions(pkmn, partyIndex, 16, sp34) == 0) + if ((itemEffect[cmdIndex] & 8) && HealStatusConditions(mon, partyIndex, 16, sp34) == 0) retVal = FALSE; - if ((itemEffect[cmdIndex] & 4) && HealStatusConditions(pkmn, partyIndex, 32, sp34) == 0) + if ((itemEffect[cmdIndex] & 4) && HealStatusConditions(mon, partyIndex, 32, sp34) == 0) retVal = FALSE; - if ((itemEffect[cmdIndex] & 2) && HealStatusConditions(pkmn, partyIndex, 64, sp34) == 0) + if ((itemEffect[cmdIndex] & 2) && HealStatusConditions(mon, partyIndex, 64, sp34) == 0) retVal = FALSE; if ((itemEffect[cmdIndex] & 1) // heal confusion && gMain.inBattle && sp34 != 4 && (gBattleMons[sp34].status2 & STATUS2_CONFUSION)) @@ -4059,16 +4058,16 @@ bool8 PokemonUseItemEffects(struct Pokemon *pkmn, u16 item, u8 partyIndex, u8 mo if (r10 & 0x20) { r10 &= ~0x20; - data = (GetMonData(pkmn, MON_DATA_PP_BONUSES, NULL) & gPPUpGetMask[moveIndex]) >> (moveIndex * 2); - sp28 = CalculatePPWithBonus(GetMonData(pkmn, MON_DATA_MOVE1 + moveIndex, NULL), GetMonData(pkmn, MON_DATA_PP_BONUSES, NULL), moveIndex); + data = (GetMonData(mon, MON_DATA_PP_BONUSES, NULL) & gPPUpGetMask[moveIndex]) >> (moveIndex * 2); + sp28 = CalculatePPWithBonus(GetMonData(mon, MON_DATA_MOVE1 + moveIndex, NULL), GetMonData(mon, MON_DATA_PP_BONUSES, NULL), moveIndex); if (data < 3 && sp28 > 4) { - data = GetMonData(pkmn, MON_DATA_PP_BONUSES, NULL) + gPPUpAddMask[moveIndex]; - SetMonData(pkmn, MON_DATA_PP_BONUSES, &data); + data = GetMonData(mon, MON_DATA_PP_BONUSES, NULL) + gPPUpAddMask[moveIndex]; + SetMonData(mon, MON_DATA_PP_BONUSES, &data); - data = CalculatePPWithBonus(GetMonData(pkmn, MON_DATA_MOVE1 + moveIndex, NULL), data, moveIndex) - sp28; - data = GetMonData(pkmn, MON_DATA_PP1 + moveIndex, NULL) + data; - SetMonData(pkmn, MON_DATA_PP1 + moveIndex, &data); + data = CalculatePPWithBonus(GetMonData(mon, MON_DATA_MOVE1 + moveIndex, NULL), data, moveIndex) - sp28; + data = GetMonData(mon, MON_DATA_PP1 + moveIndex, NULL) + data; + SetMonData(mon, MON_DATA_PP1 + moveIndex, &data); retVal = FALSE; } } @@ -4084,10 +4083,10 @@ bool8 PokemonUseItemEffects(struct Pokemon *pkmn, u16 item, u8 partyIndex, u8 mo { case 0: case 1: - evCount = GetMonEVCount(pkmn); + evCount = GetMonEVCount(mon); if (evCount >= 510) return TRUE; - data = GetMonData(pkmn, sGetMonDataEVConstants[sp28], NULL); + data = GetMonData(mon, sGetMonDataEVConstants[sp28], NULL); if (data < 100) { if (data + itemEffect[sp24] > 100) @@ -4097,8 +4096,8 @@ bool8 PokemonUseItemEffects(struct Pokemon *pkmn, u16 item, u8 partyIndex, u8 mo if (evCount + r4 > 510) r4 += 510 - (evCount + r4); data += r4; - SetMonData(pkmn, sGetMonDataEVConstants[sp28], &data); - CalculateMonStats(pkmn); + SetMonData(mon, sGetMonDataEVConstants[sp28], &data); + CalculateMonStats(mon); sp24++; retVal = FALSE; } @@ -4107,7 +4106,7 @@ bool8 PokemonUseItemEffects(struct Pokemon *pkmn, u16 item, u8 partyIndex, u8 mo // revive? if (r10 & 0x10) { - if (GetMonData(pkmn, MON_DATA_HP, NULL) != 0) + if (GetMonData(mon, MON_DATA_HP, NULL) != 0) { sp24++; break; @@ -4118,20 +4117,20 @@ bool8 PokemonUseItemEffects(struct Pokemon *pkmn, u16 item, u8 partyIndex, u8 mo { gAbsentBattlerFlags &= ~gBitTable[sp34]; CopyPlayerPartyMonToBattleData(sp34, pokemon_order_func(gBattlerPartyIndexes[sp34])); - if (GetBattlerSide(gActiveBattler) == 0 && gBattleResults.unk4 < 255) - gBattleResults.unk4++; + if (GetBattlerSide(gActiveBattler) == 0 && gBattleResults.numRevivesUsed < 255) + gBattleResults.numRevivesUsed++; } else { gAbsentBattlerFlags &= ~gBitTable[gActiveBattler ^ 2]; - if (GetBattlerSide(gActiveBattler) == 0 && gBattleResults.unk4 < 255) - gBattleResults.unk4++; + if (GetBattlerSide(gActiveBattler) == 0 && gBattleResults.numRevivesUsed < 255) + gBattleResults.numRevivesUsed++; } } } else { - if (GetMonData(pkmn, MON_DATA_HP, NULL) == 0) + if (GetMonData(mon, MON_DATA_HP, NULL) == 0) { sp24++; break; @@ -4141,10 +4140,10 @@ bool8 PokemonUseItemEffects(struct Pokemon *pkmn, u16 item, u8 partyIndex, u8 mo switch (data) { case 0xFF: - data = GetMonData(pkmn, MON_DATA_MAX_HP, NULL) - GetMonData(pkmn, MON_DATA_HP, NULL); + data = GetMonData(mon, MON_DATA_MAX_HP, NULL) - GetMonData(mon, MON_DATA_HP, NULL); break; case 0xFE: - data = GetMonData(pkmn, MON_DATA_MAX_HP, NULL) / 2; + data = GetMonData(mon, MON_DATA_MAX_HP, NULL) / 2; if (data == 0) data = 1; break; @@ -4152,26 +4151,26 @@ bool8 PokemonUseItemEffects(struct Pokemon *pkmn, u16 item, u8 partyIndex, u8 mo data = gBattleScripting.field_23; break; } - if (GetMonData(pkmn, MON_DATA_MAX_HP, NULL) != GetMonData(pkmn, MON_DATA_HP, NULL)) + if (GetMonData(mon, MON_DATA_MAX_HP, NULL) != GetMonData(mon, MON_DATA_HP, NULL)) { if (e == 0) { - data = GetMonData(pkmn, MON_DATA_HP, NULL) + data; - if (data > GetMonData(pkmn, MON_DATA_MAX_HP, NULL)) - data = GetMonData(pkmn, MON_DATA_MAX_HP, NULL); - SetMonData(pkmn, MON_DATA_HP, &data); + data = GetMonData(mon, MON_DATA_HP, NULL) + data; + if (data > GetMonData(mon, MON_DATA_MAX_HP, NULL)) + data = GetMonData(mon, MON_DATA_MAX_HP, NULL); + SetMonData(mon, MON_DATA_HP, &data); if (gMain.inBattle && sp34 != 4) { gBattleMons[sp34].hp = data; if (!(r10 & 0x10) && GetBattlerSide(gActiveBattler) == 0) { - if (gBattleResults.unk3 < 255) - gBattleResults.unk3++; + if (gBattleResults.numHealingItemsUsed < 255) + gBattleResults.numHealingItemsUsed++; // I have to re-use this variable to match. r5 = gActiveBattler; gActiveBattler = sp34; BtlController_EmitGetMonData(0, 0, 0); - MarkBufferBankForExecution(gActiveBattler); + MarkBattlerForControllerExec(gActiveBattler); gActiveBattler = r5; } } @@ -4191,21 +4190,21 @@ bool8 PokemonUseItemEffects(struct Pokemon *pkmn, u16 item, u8 partyIndex, u8 mo { u16 r4; - data = GetMonData(pkmn, MON_DATA_PP1 + r5, NULL); - r4 = GetMonData(pkmn, MON_DATA_MOVE1 + r5, NULL); - if (data != CalculatePPWithBonus(r4, GetMonData(pkmn, MON_DATA_PP_BONUSES, NULL), r5)) + data = GetMonData(mon, MON_DATA_PP1 + r5, NULL); + r4 = GetMonData(mon, MON_DATA_MOVE1 + r5, NULL); + if (data != CalculatePPWithBonus(r4, GetMonData(mon, MON_DATA_PP_BONUSES, NULL), r5)) { data += itemEffect[sp24]; - r4 = GetMonData(pkmn, MON_DATA_MOVE1 + r5, NULL); - if (data > CalculatePPWithBonus(r4, GetMonData(pkmn, MON_DATA_PP_BONUSES, NULL), r5)) + r4 = GetMonData(mon, MON_DATA_MOVE1 + r5, NULL); + if (data > CalculatePPWithBonus(r4, GetMonData(mon, MON_DATA_PP_BONUSES, NULL), r5)) { - r4 = GetMonData(pkmn, MON_DATA_MOVE1 + r5, NULL); - data = CalculatePPWithBonus(r4, GetMonData(pkmn, MON_DATA_PP_BONUSES, NULL), r5); + r4 = GetMonData(mon, MON_DATA_MOVE1 + r5, NULL); + data = CalculatePPWithBonus(r4, GetMonData(mon, MON_DATA_PP_BONUSES, NULL), r5); } - SetMonData(pkmn, MON_DATA_PP1 + r5, &data); + SetMonData(mon, MON_DATA_PP1 + r5, &data); if (gMain.inBattle && sp34 != 4 && !(gBattleMons[sp34].status2 & 0x200000) - && !(gDisableStructs[sp34].unk18_b & gBitTable[r5])) + && !(gDisableStructs[sp34].mimickedMoves & gBitTable[r5])) gBattleMons[sp34].pp[r5] = data; retVal = FALSE; } @@ -4216,21 +4215,21 @@ bool8 PokemonUseItemEffects(struct Pokemon *pkmn, u16 item, u8 partyIndex, u8 mo { u16 r4; - data = GetMonData(pkmn, MON_DATA_PP1 + moveIndex, NULL); - r4 = GetMonData(pkmn, MON_DATA_MOVE1 + moveIndex, NULL); - if (data != CalculatePPWithBonus(r4, GetMonData(pkmn, MON_DATA_PP_BONUSES, NULL), moveIndex)) + data = GetMonData(mon, MON_DATA_PP1 + moveIndex, NULL); + r4 = GetMonData(mon, MON_DATA_MOVE1 + moveIndex, NULL); + if (data != CalculatePPWithBonus(r4, GetMonData(mon, MON_DATA_PP_BONUSES, NULL), moveIndex)) { data += itemEffect[sp24++]; - r4 = GetMonData(pkmn, MON_DATA_MOVE1 + moveIndex, NULL); - if (data > CalculatePPWithBonus(r4, GetMonData(pkmn, MON_DATA_PP_BONUSES, NULL), moveIndex)) + r4 = GetMonData(mon, MON_DATA_MOVE1 + moveIndex, NULL); + if (data > CalculatePPWithBonus(r4, GetMonData(mon, MON_DATA_PP_BONUSES, NULL), moveIndex)) { - r4 = GetMonData(pkmn, MON_DATA_MOVE1 + moveIndex, NULL); - data = CalculatePPWithBonus(r4, GetMonData(pkmn, MON_DATA_PP_BONUSES, NULL), moveIndex); + r4 = GetMonData(mon, MON_DATA_MOVE1 + moveIndex, NULL); + data = CalculatePPWithBonus(r4, GetMonData(mon, MON_DATA_PP_BONUSES, NULL), moveIndex); } - SetMonData(pkmn, MON_DATA_PP1 + moveIndex, &data); + SetMonData(mon, MON_DATA_PP1 + moveIndex, &data); if (gMain.inBattle && sp34 != 4 && !(gBattleMons[sp34].status2 & 0x200000) - && !(gDisableStructs[sp34].unk18_b & gBitTable[moveIndex])) + && !(gDisableStructs[sp34].mimickedMoves & gBitTable[moveIndex])) gBattleMons[sp34].pp[moveIndex] = data; retVal = FALSE; } @@ -4238,11 +4237,11 @@ bool8 PokemonUseItemEffects(struct Pokemon *pkmn, u16 item, u8 partyIndex, u8 mo break; case 7: { - u16 targetSpecies = GetEvolutionTargetSpecies(pkmn, 2, item); + u16 targetSpecies = GetEvolutionTargetSpecies(mon, 2, item); if (targetSpecies != SPECIES_NONE) { - BeginEvolutionScene(pkmn, targetSpecies, 0, partyIndex); + BeginEvolutionScene(mon, targetSpecies, 0, partyIndex); return FALSE; } } @@ -4268,10 +4267,10 @@ bool8 PokemonUseItemEffects(struct Pokemon *pkmn, u16 item, u8 partyIndex, u8 mo case 1: case 2: case 3: - evCount = GetMonEVCount(pkmn); + evCount = GetMonEVCount(mon); if (evCount >= 510) return TRUE; - data = GetMonData(pkmn, sGetMonDataEVConstants[sp28 + 2], NULL); + data = GetMonData(mon, sGetMonDataEVConstants[sp28 + 2], NULL); if (data < 100) { if (data + itemEffect[sp24] > 100) @@ -4281,98 +4280,98 @@ bool8 PokemonUseItemEffects(struct Pokemon *pkmn, u16 item, u8 partyIndex, u8 mo if (evCount + r4 > 510) r4 += 510 - (evCount + r4); data += r4; - SetMonData(pkmn, sGetMonDataEVConstants[sp28 + 2], &data); - CalculateMonStats(pkmn); + SetMonData(mon, sGetMonDataEVConstants[sp28 + 2], &data); + CalculateMonStats(mon); retVal = FALSE; sp24++; } break; case 4: - data = (GetMonData(pkmn, MON_DATA_PP_BONUSES, NULL) & gPPUpGetMask[moveIndex]) >> (moveIndex * 2); + data = (GetMonData(mon, MON_DATA_PP_BONUSES, NULL) & gPPUpGetMask[moveIndex]) >> (moveIndex * 2); if (data < 3) { - r4 = CalculatePPWithBonus(GetMonData(pkmn, MON_DATA_MOVE1 + moveIndex, NULL), GetMonData(pkmn, MON_DATA_PP_BONUSES, NULL), moveIndex); - data = GetMonData(pkmn, MON_DATA_PP_BONUSES, NULL); + r4 = CalculatePPWithBonus(GetMonData(mon, MON_DATA_MOVE1 + moveIndex, NULL), GetMonData(mon, MON_DATA_PP_BONUSES, NULL), moveIndex); + data = GetMonData(mon, MON_DATA_PP_BONUSES, NULL); data &= gPPUpSetMask[moveIndex]; data += gPPUpAddMask[moveIndex] * 3; - SetMonData(pkmn, MON_DATA_PP_BONUSES, &data); - data = CalculatePPWithBonus(GetMonData(pkmn, MON_DATA_MOVE1 + moveIndex, NULL), data, moveIndex) - r4; - data = GetMonData(pkmn, MON_DATA_PP1 + moveIndex, NULL) + data; - SetMonData(pkmn, MON_DATA_PP1 + moveIndex, &data); + SetMonData(mon, MON_DATA_PP_BONUSES, &data); + data = CalculatePPWithBonus(GetMonData(mon, MON_DATA_MOVE1 + moveIndex, NULL), data, moveIndex) - r4; + data = GetMonData(mon, MON_DATA_PP1 + moveIndex, NULL) + data; + SetMonData(mon, MON_DATA_PP1 + moveIndex, &data); retVal = FALSE; } break; case 5: - if (GetMonData(pkmn, MON_DATA_FRIENDSHIP, NULL) < 100 && retVal == 0 && sp2C == 0) + if (GetMonData(mon, MON_DATA_FRIENDSHIP, NULL) < 100 && retVal == 0 && sp2C == 0) { sp2C = itemEffect[sp24]; - friendship = GetMonData(pkmn, MON_DATA_FRIENDSHIP, NULL); + friendship = GetMonData(mon, MON_DATA_FRIENDSHIP, NULL); if (sp2C > 0 && holdEffect == HOLD_EFFECT_HAPPINESS_UP) friendship += 150 * sp2C / 100; else friendship += sp2C; if (sp2C > 0) { - if (GetMonData(pkmn, MON_DATA_POKEBALL, NULL) == 11) + if (GetMonData(mon, MON_DATA_POKEBALL, NULL) == 11) friendship++; - if (GetMonData(pkmn, MON_DATA_MET_LOCATION, NULL) == GetCurrentRegionMapSectionId()) + if (GetMonData(mon, MON_DATA_MET_LOCATION, NULL) == GetCurrentRegionMapSectionId()) friendship++; } if (friendship < 0) friendship = 0; if (friendship > 255) friendship = 255; - SetMonData(pkmn, MON_DATA_FRIENDSHIP, &friendship); + SetMonData(mon, MON_DATA_FRIENDSHIP, &friendship); } sp24++; break; case 6: - if (GetMonData(pkmn, MON_DATA_FRIENDSHIP, NULL) >= 100 && GetMonData(pkmn, MON_DATA_FRIENDSHIP, NULL) < 200 + if (GetMonData(mon, MON_DATA_FRIENDSHIP, NULL) >= 100 && GetMonData(mon, MON_DATA_FRIENDSHIP, NULL) < 200 && retVal == 0 && sp2C == 0) { sp2C = itemEffect[sp24]; - friendship = GetMonData(pkmn, MON_DATA_FRIENDSHIP, NULL); + friendship = GetMonData(mon, MON_DATA_FRIENDSHIP, NULL); if (sp2C > 0 && holdEffect == HOLD_EFFECT_HAPPINESS_UP) friendship += 150 * sp2C / 100; else friendship += sp2C; if (sp2C > 0) { - if (GetMonData(pkmn, MON_DATA_POKEBALL, NULL) == 11) + if (GetMonData(mon, MON_DATA_POKEBALL, NULL) == 11) friendship++; - if (GetMonData(pkmn, MON_DATA_MET_LOCATION, NULL) == GetCurrentRegionMapSectionId()) + if (GetMonData(mon, MON_DATA_MET_LOCATION, NULL) == GetCurrentRegionMapSectionId()) friendship++; } if (friendship < 0) friendship = 0; if (friendship > 255) friendship = 255; - SetMonData(pkmn, MON_DATA_FRIENDSHIP, &friendship); + SetMonData(mon, MON_DATA_FRIENDSHIP, &friendship); } sp24++; break; case 7: - if (GetMonData(pkmn, MON_DATA_FRIENDSHIP, NULL) >= 200 && retVal == 0 && sp2C == 0) + if (GetMonData(mon, MON_DATA_FRIENDSHIP, NULL) >= 200 && retVal == 0 && sp2C == 0) { sp2C = itemEffect[sp24]; - friendship = GetMonData(pkmn, MON_DATA_FRIENDSHIP, NULL); + friendship = GetMonData(mon, MON_DATA_FRIENDSHIP, NULL); if (sp2C > 0 && holdEffect == HOLD_EFFECT_HAPPINESS_UP) friendship += 150 * sp2C / 100; else friendship += sp2C; if (sp2C > 0) { - if (GetMonData(pkmn, MON_DATA_POKEBALL, NULL) == 11) + if (GetMonData(mon, MON_DATA_POKEBALL, NULL) == 11) friendship++; - if (GetMonData(pkmn, MON_DATA_MET_LOCATION, NULL) == GetCurrentRegionMapSectionId()) + if (GetMonData(mon, MON_DATA_MET_LOCATION, NULL) == GetCurrentRegionMapSectionId()) friendship++; } if (friendship < 0) friendship = 0; if (friendship > 255) friendship = 255; - SetMonData(pkmn, MON_DATA_FRIENDSHIP, &friendship); + SetMonData(mon, MON_DATA_FRIENDSHIP, &friendship); } sp24++; break; @@ -4405,73 +4404,59 @@ static bool8 HealStatusConditions(struct Pokemon *mon, u32 unused, u32 healMask, } } -#ifdef NONMATCHING -/* - * This is nonmatching due to the compiler's insistence on avoiding the u8 cast - * when loading gMain.inBattle. If it weren't for this absent cast, differing - * the function would be a lot easier. - */ -bool8 PokemonUseItemEffects2(struct Pokemon *pkmn, u16 item, u8 partyIndex, u8 moveIndex, u8 e) -{ // BEGIN +bool8 PokemonUseItemEffects2(struct Pokemon *mon, u16 item, u8 partyIndex, u8 moveIndex) +{ u32 data; + s32 tmp; s32 cmdIndex; bool8 retVal = TRUE; const u8 *itemEffect; - u8 sp24 = 6; - u32 sp28; - s8 sp2C = 0; - u8 sp34 = 4; + u8 r10 = 6; + u32 i; + s32 sp18 = 0; + u8 holdEffect; + u8 battlerId = 4; u16 heldItem; - u8 r10; - s32 r4; + u8 curEffect; + u32 curMoveId; - heldItem = GetMonData(pkmn, MON_DATA_HELD_ITEM, NULL); + heldItem = GetMonData(mon, MON_DATA_HELD_ITEM, NULL); + // you have to write as such, because otherwise gMain.inBattle will lose its u8 cast if (heldItem == ITEM_ENIGMA_BERRY) { if (gMain.inBattle) - /*holdEffect = */gEnigmaBerries[gBattlerInMenuId].holdEffect; + holdEffect = gEnigmaBerries[gBattlerInMenuId].holdEffect; else - /*holdEffect = */gSaveBlock1Ptr->enigmaBerry.holdEffect; + holdEffect = gSaveBlock1Ptr->enigmaBerry.holdEffect; } else { - /*holdEffect = */ItemId_GetHoldEffect(heldItem); + holdEffect = ItemId_GetHoldEffect(heldItem); } - gPotentialItemEffectBattler = gBattlerInMenuId; - - // grr. the original asm also u8 masks after loading the bitmask, despite - // the fact that is a useless operation. what's going on here? Something - // dumb I bet like dead code. if (gMain.inBattle) { gActiveBattler = gBattlerInMenuId; - if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER) - cmdIndex = 0; - else - cmdIndex = 1; - while (cmdIndex < gBattlersCount) + for (cmdIndex = GetBattlerSide(gActiveBattler) != B_SIDE_PLAYER; + cmdIndex < gBattlersCount; + cmdIndex += 2) { - if (gBattlerPartyIndexes[cmdIndex] == partyIndex) + if (gBattlerPartyIndexes[cmdIndex] == partyIndex) { - sp34 = cmdIndex; + battlerId = cmdIndex; break; } - cmdIndex += 2; } } else { gActiveBattler = 0; - sp34 = 4; + battlerId = 4; } - - // _08042504 if (!IS_POKEMON_ITEM(item)) return TRUE; if (gItemEffectTable[item - 13] == NULL && item != ITEM_ENIGMA_BERRY) return TRUE; - if (item == ITEM_ENIGMA_BERRY) { if (gMain.inBattle) @@ -4483,1464 +4468,209 @@ bool8 PokemonUseItemEffects2(struct Pokemon *pkmn, u16 item, u8 partyIndex, u8 m { itemEffect = gItemEffectTable[item - 13]; } - for (cmdIndex = 0; cmdIndex < 6; cmdIndex++) { switch (cmdIndex) { // status healing effects case 0: - if ((itemEffect[cmdIndex] & 0x80) - && gMain.inBattle && sp34 != 4 && (gBattleMons[sp34].status2 & STATUS2_INFATUATION)) - { - //gBattleMons[sp34].status2 &= ~STATUS2_INFATUATION; + if (itemEffect[cmdIndex] & 0x80 + && gMain.inBattle + && battlerId != 4 + && gBattleMons[battlerId].status2 & STATUS2_INFATUATION) retVal = FALSE; - } - if ((itemEffect[cmdIndex] & 0x30) + if (itemEffect[cmdIndex] & 0x30 && !(gBattleMons[gActiveBattler].status2 & STATUS2_FOCUS_ENERGY)) - { - //gBattleMons[gActiveBattler].status2 |= STATUS2_FOCUS_ENERGY; retVal = FALSE; - } if ((itemEffect[cmdIndex] & 0xF) && gBattleMons[gActiveBattler].statStages[STAT_STAGE_ATK] < 12) - { - //gBattleMons[gActiveBattler].statStages[STAT_STAGE_ATK] += itemEffect[cmdIndex] & 0xF; - //if (gBattleMons[gActiveBattler].statStages[STAT_STAGE_ATK] > 12) - // gBattleMons[gActiveBattler].statStages[STAT_STAGE_ATK] = 12; retVal = FALSE; - } break; // in-battle stat boosting effects? case 1: if ((itemEffect[cmdIndex] & 0xF0) && gBattleMons[gActiveBattler].statStages[STAT_STAGE_DEF] < 12) - { - //gBattleMons[gActiveBattler].statStages[STAT_STAGE_DEF] += (itemEffect[cmdIndex] & 0xF0) >> 4; - //if (gBattleMons[gActiveBattler].statStages[STAT_STAGE_DEF] > 12) - // gBattleMons[gActiveBattler].statStages[STAT_STAGE_DEF] = 12; retVal = FALSE; - } if ((itemEffect[cmdIndex] & 0xF) && gBattleMons[gActiveBattler].statStages[STAT_STAGE_SPEED] < 12) - { - //gBattleMons[gActiveBattler].statStages[STAT_STAGE_SPEED] += itemEffect[cmdIndex] & 0xF; - //if (gBattleMons[gActiveBattler].statStages[STAT_STAGE_SPEED] > 12) - // gBattleMons[gActiveBattler].statStages[STAT_STAGE_SPEED] = 12; retVal = FALSE; - } break; // more stat boosting effects? case 2: if ((itemEffect[cmdIndex] & 0xF0) && gBattleMons[gActiveBattler].statStages[STAT_STAGE_ACC] < 12) - { - //gBattleMons[gActiveBattler].statStages[STAT_STAGE_ACC] += (itemEffect[cmdIndex] & 0xF0) >> 4; - //if (gBattleMons[gActiveBattler].statStages[STAT_STAGE_ACC] > 12) - // gBattleMons[gActiveBattler].statStages[STAT_STAGE_ACC] = 12; retVal = FALSE; - } if ((itemEffect[cmdIndex] & 0xF) && gBattleMons[gActiveBattler].statStages[STAT_STAGE_SPATK] < 12) - { - //gBattleMons[gActiveBattler].statStages[STAT_STAGE_SPATK] += itemEffect[cmdIndex] & 0xF; - //if (gBattleMons[gActiveBattler].statStages[STAT_STAGE_SPATK] > 12) - // gBattleMons[gActiveBattler].statStages[STAT_STAGE_SPATK] = 12; retVal = FALSE; - } break; case 3: if ((itemEffect[cmdIndex] & 0x80) && gSideTimers[GetBattlerSide(gActiveBattler)].mistTimer == 0) - { - //gSideTimers[GetBattlerSide(gActiveBattler)].mistTimer = 5; retVal = FALSE; - } if ((itemEffect[cmdIndex] & 0x40) // raise level - && GetMonData(pkmn, MON_DATA_LEVEL, NULL) != 100) - { - //data = gExperienceTables[gBaseStats[GetMonData(pkmn, MON_DATA_SPECIES, NULL)].growthRate][GetMonData(pkmn, MON_DATA_LEVEL, NULL) + 1]; - //SetMonData(pkmn, MON_DATA_EXP, &data); - //CalculateMonStats(pkmn); + && GetMonData(mon, MON_DATA_LEVEL, NULL) != 100) retVal = FALSE; - } if ((itemEffect[cmdIndex] & 0x20) - && sub_8042BE8(pkmn, partyIndex, 7, sp34) == 0) - { - //if (sp34 != 4) - // gBattleMons[sp34].status2 &= ~STATUS2_NIGHTMARE; + && sub_8042BE8(mon, partyIndex, 7, battlerId)) retVal = FALSE; - } - if ((itemEffect[cmdIndex] & 0x10) && sub_8042BE8(pkmn, partyIndex, 0xF88, sp34) == 0) + if ((itemEffect[cmdIndex] & 0x10) && sub_8042BE8(mon, partyIndex, 0xF88, battlerId)) retVal = FALSE; - if ((itemEffect[cmdIndex] & 8) && sub_8042BE8(pkmn, partyIndex, 16, sp34) == 0) + if ((itemEffect[cmdIndex] & 8) && sub_8042BE8(mon, partyIndex, 16, battlerId)) retVal = FALSE; - if ((itemEffect[cmdIndex] & 4) && sub_8042BE8(pkmn, partyIndex, 32, sp34) == 0) + if ((itemEffect[cmdIndex] & 4) && sub_8042BE8(mon, partyIndex, 32, battlerId)) retVal = FALSE; - if ((itemEffect[cmdIndex] & 2) && sub_8042BE8(pkmn, partyIndex, 64, sp34) == 0) + if ((itemEffect[cmdIndex] & 2) && sub_8042BE8(mon, partyIndex, 64, battlerId)) retVal = FALSE; - if ((itemEffect[cmdIndex] & 1) // heal confusion - && gMain.inBattle && sp34 != 4 && (gBattleMons[sp34].status2 & STATUS2_CONFUSION)) - { - //gBattleMons[sp34].status2 &= ~STATUS2_CONFUSION; + if (itemEffect[cmdIndex] & 1 // heal confusion + && gMain.inBattle && battlerId != 4 && (gBattleMons[battlerId].status2 & STATUS2_CONFUSION)) retVal = FALSE; - } break; // EV, HP, and PP raising effects case 4: - r10 = itemEffect[cmdIndex]; - if (r10 & 0x20) + curEffect = itemEffect[cmdIndex]; + if (curEffect & 0x20) { - r10 &= ~0x20; - data = (GetMonData(pkmn, MON_DATA_PP_BONUSES, NULL) & gPPUpGetMask[moveIndex]) >> (moveIndex * 2); - sp28 = CalculatePPWithBonus(GetMonData(pkmn, MON_DATA_MOVE1 + moveIndex, NULL), GetMonData(pkmn, MON_DATA_PP_BONUSES, NULL), moveIndex); - if (data < 3 && sp28 > 4) - { - //data = GetMonData(pkmn, MON_DATA_PP_BONUSES, NULL) + gPPUpAddMask[moveIndex]; - //SetMonData(pkmn, MON_DATA_PP_BONUSES, &data); - // - //data = CalculatePPWithBonus(GetMonData(pkmn, MON_DATA_MOVE1 + moveIndex, NULL), data, moveIndex) - sp28; - //data = GetMonData(pkmn, MON_DATA_PP1 + moveIndex, NULL) + data; - //SetMonData(pkmn, MON_DATA_PP1 + moveIndex, &data); + curEffect &= ~0x20; + data = (GetMonData(mon, MON_DATA_PP_BONUSES, NULL) & gPPUpGetMask[moveIndex]) >> (moveIndex * 2); + i = CalculatePPWithBonus(GetMonData(mon, MON_DATA_MOVE1 + moveIndex, NULL), GetMonData(mon, MON_DATA_PP_BONUSES, NULL), moveIndex); + if (data < 3 && i > 4) retVal = FALSE; - } } - sp28 = 0; - while (r10 != 0) // _080428C0 + i = 0; + while (curEffect) // _080428C0 { - if (r10 & 1) + if (curEffect & 1) { - u16 evCount; - u16 targetSpecies; - s32 r5; - - switch (sp28) + switch (i) { case 0: case 1: - evCount = GetMonEVCount(pkmn); - if (evCount >= 510) + if (GetMonEVCount(mon) >= 510) return TRUE; - data = GetMonData(pkmn, sGetMonDataEVConstants[sp28], NULL); + data = GetMonData(mon, sGetMonDataEVConstants[i], NULL); if (data < 100) { - //if (data + itemEffect[sp24] > 100) - // r4 = 100 - (data + itemEffect[sp24]) + itemEffect[sp24]; - //else - // r4 = itemEffect[sp24]; - //if (evCount + r4 > 510) - // r4 += 510 - (evCount + r4); - //data += r4; - //SetMonData(pkmn, sGetMonDataEVConstants[sp28], &data); - //CalculateMonStats(pkmn); - sp24++; + r10++; retVal = FALSE; } break; case 2: // revive? - if (r10 & 0x10) + if (curEffect & 0x10) { - if (GetMonData(pkmn, MON_DATA_HP, NULL) != 0) + if (GetMonData(mon, MON_DATA_HP, NULL) != 0) { - sp24++; + r10++; break; } - /* - if (gMain.inBattle) - { - if (sp34 != 4) - { - gAbsentBattlerFlags &= ~gBitTable[sp34]; - CopyPlayerPartyMonToBattleData(sp34, pokemon_order_func(gBattlerPartyIndexes[sp34])); - if (GetBattlerSide(gActiveBattler) == 0 && gBattleResults.unk4 < 255) - gBattleResults.unk4++; - } - else - { - gAbsentBattlerFlags &= ~gBitTable[gActiveBattler ^ 2]; - if (GetBattlerSide(gActiveBattler) == 0 && gBattleResults.unk4 < 255) - gBattleResults.unk4++; - } - } - */ } else { - if (GetMonData(pkmn, MON_DATA_HP, NULL) == 0) + if (GetMonData(mon, MON_DATA_HP, NULL) == 0) { - sp24++; + r10++; break; } } - /* - data = itemEffect[sp24++]; - switch (data) - { - case 0xFF: - data = GetMonData(pkmn, MON_DATA_MAX_HP, NULL) - GetMonData(pkmn, MON_DATA_HP, NULL); - break; - case 0xFE: - data = GetMonData(pkmn, MON_DATA_MAX_HP, NULL) / 2; - if (data == 0) - data = 1; - break; - case 0xFD: - data = gBattleScripting.field_23; - break; - } - */ - if (GetMonData(pkmn, MON_DATA_MAX_HP, NULL) != GetMonData(pkmn, MON_DATA_HP, NULL)) - { - /* - if (e == 0) - { - data = GetMonData(pkmn, MON_DATA_HP, NULL) + data; - if (data > GetMonData(pkmn, MON_DATA_MAX_HP, NULL)) - data = GetMonData(pkmn, MON_DATA_MAX_HP, NULL); - SetMonData(pkmn, MON_DATA_HP, &data); - if (gMain.inBattle && sp34 != 4) - { - gBattleMons[sp34].hp = data; - if (!(r10 & 0x10) && GetBattlerSide(gActiveBattler) == 0) - { - if (gBattleResults.unk3 < 255) - gBattleResults.unk3++; - // I have to re-use this variable to match. - r5 = gActiveBattler; - gActiveBattler = sp34; - BtlController_EmitGetMonData(0, 0, 0); - MarkBufferBankForExecution(gActiveBattler); - gActiveBattler = r5; - } - } - } - else - { - gBattleMoveDamage = -data; - } - */ + if (GetMonData(mon, MON_DATA_MAX_HP, NULL) != GetMonData(mon, MON_DATA_HP, NULL)) retVal = FALSE; - } - sp24++; - r10 &= 0xEF; + r10++; + curEffect &= 0xEF; break; case 3: - if (!(r10 & 2)) + if (!(curEffect & 2)) { - for (r5 = 0; r5 < 4; r5++) + for (tmp = 0; tmp < MAX_MON_MOVES; tmp++) { - data = GetMonData(pkmn, MON_DATA_PP1 + r5, NULL); - r4 = GetMonData(pkmn, MON_DATA_MOVE1 + r5, NULL); - if (data != CalculatePPWithBonus(r4, GetMonData(pkmn, MON_DATA_PP_BONUSES, NULL), r5)) - { - /* - data += itemEffect[sp24]; - r4 = GetMonData(pkmn, MON_DATA_MOVE1 + r5, NULL); - if (data > CalculatePPWithBonus(r4, GetMonData(pkmn, MON_DATA_PP_BONUSES, NULL), r5)) - { - r4 = GetMonData(pkmn, MON_DATA_MOVE1 + r5, NULL); - data = CalculatePPWithBonus(r4, GetMonData(pkmn, MON_DATA_PP_BONUSES, NULL), r5); - } - SetMonData(pkmn, MON_DATA_PP1 + r5, &data); - if (gMain.inBattle - && sp34 != 4 && !(gBattleMons[sp34].status2 & 0x200000) - && !(gDisableStructs[sp34].unk18_b & gBitTable[r5])) - gBattleMons[sp34].pp[r5] = data; - */ + data = GetMonData(mon, MON_DATA_PP1 + tmp, NULL); + if (data != CalculatePPWithBonus(GetMonData(mon, MON_DATA_MOVE1 + tmp, NULL), GetMonData(mon, MON_DATA_PP_BONUSES, NULL), tmp)) retVal = FALSE; - } } + r10++; } else // _080429FA { - data = GetMonData(pkmn, MON_DATA_PP1 + moveIndex, NULL); - r4 = GetMonData(pkmn, MON_DATA_MOVE1 + moveIndex, NULL); - if (data != CalculatePPWithBonus(r4, GetMonData(pkmn, MON_DATA_PP_BONUSES, NULL), moveIndex)) + data = GetMonData(mon, MON_DATA_PP1 + moveIndex, NULL); + curMoveId = GetMonData(mon, MON_DATA_MOVE1 + moveIndex, NULL); + if (data != CalculatePPWithBonus(curMoveId, GetMonData(mon, MON_DATA_PP_BONUSES, NULL), moveIndex)) { - /* - data += itemEffect[sp24++]; - r4 = GetMonData(pkmn, MON_DATA_MOVE1 + moveIndex, NULL); - if (data > CalculatePPWithBonus(r4, GetMonData(pkmn, MON_DATA_PP_BONUSES, NULL), moveIndex)) - { - r4 = GetMonData(pkmn, MON_DATA_MOVE1 + moveIndex, NULL); - data = CalculatePPWithBonus(r4, GetMonData(pkmn, MON_DATA_PP_BONUSES, NULL), moveIndex); - } - SetMonData(pkmn, MON_DATA_PP1 + moveIndex, &data); - if (gMain.inBattle - && sp34 != 4 && !(gBattleMons[sp34].status2 & 0x200000) - && !(gDisableStructs[sp34].unk18_b & gBitTable[moveIndex])) - gBattleMons[sp34].pp[moveIndex] = data; - */ - sp24++; + r10++; retVal = FALSE; } } break; case 7: - { - targetSpecies = GetEvolutionTargetSpecies(pkmn, 2, item); - - if (targetSpecies != SPECIES_NONE) - { - //BeginEvolutionScene(pkmn, targetSpecies, 0, partyIndex); - return FALSE; - } - } + if (GetEvolutionTargetSpecies(mon, 2, item) != SPECIES_NONE) + return FALSE; break; } } - sp28++; - r10 >>= 1; + i++; + curEffect >>= 1; } break; case 5: - r10 = itemEffect[cmdIndex]; - sp28 = 0; - while (r10 != 0) + curEffect = itemEffect[cmdIndex]; + i = 0; + while (curEffect) { - if (r10 & 1) + if (curEffect & 1) { - u16 evCount; - - switch (sp28) + switch (i) { case 0: case 1: case 2: case 3: - evCount = GetMonEVCount(pkmn); - if (evCount >= 510) + if (GetMonEVCount(mon) >= 510) return TRUE; - data = GetMonData(pkmn, sGetMonDataEVConstants[sp28 + 2], NULL); + data = GetMonData(mon, sGetMonDataEVConstants[i + 2], NULL); if (data < 100) { - /* - if (data + itemEffect[sp24] > 100) - r4 = 100 - (data + itemEffect[sp24]) + itemEffect[sp24]; - else - r4 = itemEffect[sp24]; - if (evCount + r4 > 510) - r4 += 510 - (evCount + r4); - data += r4; - SetMonData(pkmn, sGetMonDataEVConstants[sp28 + 2], &data); - CalculateMonStats(pkmn); - */ retVal = FALSE; - sp24++; + r10++; } break; case 4: - data = (GetMonData(pkmn, MON_DATA_PP_BONUSES, NULL) & gPPUpGetMask[moveIndex]) >> (moveIndex * 2); - r4 = CalculatePPWithBonus(GetMonData(pkmn, MON_DATA_MOVE1 + moveIndex, NULL), GetMonData(pkmn, MON_DATA_PP_BONUSES, NULL), moveIndex); - if (data < 3) - { - if (r4 <= 4) - break; - /* - - data = GetMonData(pkmn, MON_DATA_PP_BONUSES, NULL); - data &= gPPUpSetMask[moveIndex]; - data += gPPUpAddMask[moveIndex] * 3; - - SetMonData(pkmn, MON_DATA_PP_BONUSES, &data); - data = CalculatePPWithBonus(GetMonData(pkmn, MON_DATA_MOVE1 + moveIndex, NULL), data, moveIndex) - r4; - data = GetMonData(pkmn, MON_DATA_PP1 + moveIndex, NULL) + data; - SetMonData(pkmn, MON_DATA_PP1 + moveIndex, &data); - */ + data = (GetMonData(mon, MON_DATA_PP_BONUSES, NULL) & gPPUpGetMask[moveIndex]) >> (moveIndex * 2); + tmp = CalculatePPWithBonus(GetMonData(mon, MON_DATA_MOVE1 + moveIndex, NULL), GetMonData(mon, MON_DATA_PP_BONUSES, NULL), moveIndex); + if (data < 3 && tmp > 4) retVal = FALSE; - } break; case 5: - if (GetMonData(pkmn, MON_DATA_FRIENDSHIP, NULL) < 100 && retVal == 0 && sp2C == 0) - { - sp2C = itemEffect[sp24]; - /* - friendship = GetMonData(pkmn, MON_DATA_FRIENDSHIP, NULL); - if (sp2C > 0 && holdEffect == HOLD_EFFECT_HAPPINESS_UP) - friendship += 150 * sp2C / 100; - else - friendship += sp2C; - if (sp2C > 0) - { - if (GetMonData(pkmn, MON_DATA_POKEBALL, NULL) == 11) - friendship++; - if (GetMonData(pkmn, MON_DATA_MET_LOCATION, NULL) == GetCurrentRegionMapSectionId()) - friendship++; - } - if (friendship < 0) - friendship = 0; - if (friendship > 255) - friendship = 255; - SetMonData(pkmn, MON_DATA_FRIENDSHIP, &friendship); - */ - } - sp24++; + if (GetMonData(mon, MON_DATA_FRIENDSHIP, NULL) < 100 + && retVal == FALSE + && sp18 == 0) + sp18 = itemEffect[r10]; + r10++; break; case 6: - if (GetMonData(pkmn, MON_DATA_FRIENDSHIP, NULL) >= 100 && GetMonData(pkmn, MON_DATA_FRIENDSHIP, NULL) < 200 - && retVal == 0 && sp2C == 0) - { - sp2C = itemEffect[sp24]; - /* - friendship = GetMonData(pkmn, MON_DATA_FRIENDSHIP, NULL); - if (sp2C > 0 && holdEffect == HOLD_EFFECT_HAPPINESS_UP) - friendship += 150 * sp2C / 100; - else - friendship += sp2C; - if (sp2C > 0) - { - if (GetMonData(pkmn, MON_DATA_POKEBALL, NULL) == 11) - friendship++; - if (GetMonData(pkmn, MON_DATA_MET_LOCATION, NULL) == GetCurrentRegionMapSectionId()) - friendship++; - } - if (friendship < 0) - friendship = 0; - if (friendship > 255) - friendship = 255; - SetMonData(pkmn, MON_DATA_FRIENDSHIP, &friendship); - */ - } - sp24++; + if (GetMonData(mon, MON_DATA_FRIENDSHIP, NULL) >= 100 + && GetMonData(mon, MON_DATA_FRIENDSHIP, NULL) < 200 + && retVal == FALSE + && sp18 == 0) + sp18 = itemEffect[r10]; + r10++; break; - case 7: - if (GetMonData(pkmn, MON_DATA_FRIENDSHIP, NULL) >= 200 && retVal == 0 && sp2C == 0) - { - sp2C = itemEffect[sp24]; - /* - friendship = GetMonData(pkmn, MON_DATA_FRIENDSHIP, NULL); - if (sp2C > 0 && holdEffect == HOLD_EFFECT_HAPPINESS_UP) - friendship += 150 * sp2C / 100; - else - friendship += sp2C; - if (sp2C > 0) - { - if (GetMonData(pkmn, MON_DATA_POKEBALL, NULL) == 11) - friendship++; - if (GetMonData(pkmn, MON_DATA_MET_LOCATION, NULL) == GetCurrentRegionMapSectionId()) - friendship++; - } - if (friendship < 0) - friendship = 0; - if (friendship > 255) - friendship = 255; - SetMonData(pkmn, MON_DATA_FRIENDSHIP, &friendship); - */ - } - sp24++; + case 7:\ + + if (GetMonData(mon, MON_DATA_FRIENDSHIP, NULL) >= 200 + && retVal == FALSE + && sp18 == 0) + sp18 = itemEffect[r10]; + r10++; break; } } - sp28++; - r10 >>= 1; + i++; + curEffect >>= 1; } break; } } return retVal; } -#else -__attribute__((naked)) -bool8 PokemonUseItemEffects2(struct Pokemon *pkmn, u16 item, u8 partyIndex, u8 moveIndex, u8 e) -{ - asm(".syntax unified\n\ - push {r4-r7,lr}\n\ - mov r7, r10\n\ - mov r6, r9\n\ - mov r5, r8\n\ - push {r5-r7}\n\ - sub sp, 0x20\n\ - mov r8, r0\n\ - lsls r1, 16\n\ - lsrs r1, 16\n\ - str r1, [sp]\n\ - lsls r2, 24\n\ - lsrs r2, 24\n\ - str r2, [sp, 0x4]\n\ - lsls r3, 24\n\ - lsrs r3, 24\n\ - str r3, [sp, 0x8]\n\ - movs r0, 0x1\n\ - str r0, [sp, 0x10]\n\ - movs r1, 0x6\n\ - mov r10, r1\n\ - movs r2, 0\n\ - str r2, [sp, 0x18]\n\ - movs r0, 0x4\n\ - str r0, [sp, 0x1C]\n\ - mov r0, r8\n\ - movs r1, 0xC\n\ - bl GetMonData\n\ - lsls r0, 16\n\ - lsrs r0, 16\n\ - cmp r0, 0xAF\n\ - beq _08042458\n\ - bl ItemId_GetHoldEffect\n\ -_08042458:\n\ - ldr r1, _080424B0 @ =gPotentialItemEffectBattler\n\ - ldr r0, _080424B4 @ =gBattlerInMenuId\n\ - ldrb r2, [r0]\n\ - strb r2, [r1]\n\ - ldr r0, _080424B8 @ =gMain\n\ - ldr r1, _080424BC @ =0x00000439\n\ - adds r0, r1\n\ - ldrb r1, [r0]\n\ - movs r0, 0x2\n\ - ands r0, r1\n\ - lsls r0, 24\n\ - lsrs r1, r0, 24\n\ - cmp r1, 0\n\ - beq _080424F8\n\ - ldr r0, _080424C0 @ =gActiveBattler\n\ - strb r2, [r0]\n\ - ldrb r0, [r0]\n\ - bl GetBattlerSide\n\ - lsls r0, 24\n\ - lsrs r0, 24\n\ - negs r1, r0\n\ - orrs r1, r0\n\ - lsrs r1, 31\n\ - str r1, [sp, 0xC]\n\ - ldr r0, _080424C4 @ =gBattlersCount\n\ - ldr r4, [sp]\n\ - subs r4, 0xD\n\ - ldrb r0, [r0]\n\ - cmp r1, r0\n\ - bge _08042504\n\ - ldr r2, _080424C8 @ =gBattlerPartyIndexes\n\ - lsls r0, r1, 1\n\ - adds r0, r2\n\ - ldrh r3, [r0]\n\ - ldr r1, [sp, 0x4]\n\ - lsls r0, r1, 16\n\ - lsrs r1, r0, 16\n\ - adds r5, r0, 0\n\ - cmp r3, r1\n\ - bne _080424CC\n\ - ldr r2, [sp, 0xC]\n\ - str r2, [sp, 0x1C]\n\ - b _08042504\n\ - .align 2, 0\n\ -_080424B0: .4byte gPotentialItemEffectBattler\n\ -_080424B4: .4byte gBattlerInMenuId\n\ -_080424B8: .4byte gMain\n\ -_080424BC: .4byte 0x00000439\n\ -_080424C0: .4byte gActiveBattler\n\ -_080424C4: .4byte gBattlersCount\n\ -_080424C8: .4byte gBattlerPartyIndexes\n\ -_080424CC:\n\ - ldr r0, [sp, 0xC]\n\ - adds r0, 0x2\n\ - str r0, [sp, 0xC]\n\ - ldr r0, _080424F4 @ =gBattlersCount\n\ - ldr r1, [sp, 0xC]\n\ - ldrb r0, [r0]\n\ - cmp r1, r0\n\ - bge _08042504\n\ - lsls r0, r1, 1\n\ - adds r0, r2\n\ - ldrh r1, [r0]\n\ - lsrs r0, r5, 16\n\ - cmp r1, r0\n\ - bne _080424CC\n\ - ldr r2, [sp, 0xC]\n\ - lsls r0, r2, 24\n\ - lsrs r0, 24\n\ - str r0, [sp, 0x1C]\n\ - b _08042504\n\ - .align 2, 0\n\ -_080424F4: .4byte gBattlersCount\n\ -_080424F8:\n\ - ldr r0, _08042520 @ =gActiveBattler\n\ - strb r1, [r0]\n\ - movs r0, 0x4\n\ - str r0, [sp, 0x1C]\n\ - ldr r4, [sp]\n\ - subs r4, 0xD\n\ -_08042504:\n\ - lsls r0, r4, 16\n\ - lsrs r0, 16\n\ - cmp r0, 0xA5\n\ - bhi _08042578\n\ - ldr r1, _08042524 @ =gItemEffectTable\n\ - lsls r0, r4, 2\n\ - adds r0, r1\n\ - ldr r0, [r0]\n\ - cmp r0, 0\n\ - bne _08042528\n\ - ldr r1, [sp]\n\ - cmp r1, 0xAF\n\ - beq _0804252E\n\ - b _08042578\n\ - .align 2, 0\n\ -_08042520: .4byte gActiveBattler\n\ -_08042524: .4byte gItemEffectTable\n\ -_08042528:\n\ - ldr r2, [sp]\n\ - cmp r2, 0xAF\n\ - bne _0804257C\n\ -_0804252E:\n\ - ldr r0, _08042550 @ =gMain\n\ - ldr r1, _08042554 @ =0x00000439\n\ - adds r0, r1\n\ - ldrb r1, [r0]\n\ - movs r0, 0x2\n\ - ands r0, r1\n\ - cmp r0, 0\n\ - beq _08042560\n\ - ldr r0, _08042558 @ =gActiveBattler\n\ - ldrb r1, [r0]\n\ - lsls r0, r1, 3\n\ - subs r0, r1\n\ - lsls r0, 2\n\ - ldr r1, _0804255C @ =gEnigmaBerries+0x8\n\ - adds r0, r1\n\ - b _0804257C\n\ - .align 2, 0\n\ -_08042550: .4byte gMain\n\ -_08042554: .4byte 0x00000439\n\ -_08042558: .4byte gActiveBattler\n\ -_0804255C: .4byte gEnigmaBerries+0x8\n\ -_08042560:\n\ - ldr r0, _0804256C @ =gSaveBlock1Ptr\n\ - ldr r0, [r0]\n\ - ldr r2, _08042570 @ =0x00003108\n\ - adds r2, r0, r2\n\ - str r2, [sp, 0x14]\n\ - b _0804257E\n\ - .align 2, 0\n\ -_0804256C: .4byte gSaveBlock1Ptr\n\ -_08042570: .4byte 0x00003108\n\ -_08042574:\n\ - movs r0, 0\n\ - b _08042BD8\n\ -_08042578:\n\ - movs r0, 0x1\n\ - b _08042BD8\n\ -_0804257C:\n\ - str r0, [sp, 0x14]\n\ -_0804257E:\n\ - movs r0, 0\n\ - str r0, [sp, 0xC]\n\ -_08042582:\n\ - ldr r1, [sp, 0xC]\n\ - cmp r1, 0x5\n\ - bls _0804258A\n\ - b _08042BCA\n\ -_0804258A:\n\ - lsls r0, r1, 2\n\ - ldr r1, _08042594 @ =_08042598\n\ - adds r0, r1\n\ - ldr r0, [r0]\n\ - mov pc, r0\n\ - .align 2, 0\n\ -_08042594: .4byte _08042598\n\ - .align 2, 0\n\ -_08042598:\n\ - .4byte _080425B0\n\ - .4byte _0804264C\n\ - .4byte _080426A8\n\ - .4byte _08042708\n\ - .4byte _08042850\n\ - .4byte _08042A6A\n\ -_080425B0:\n\ - ldr r0, [sp, 0x14]\n\ - ldr r1, [sp, 0xC]\n\ - adds r2, r0, r1\n\ - ldrb r1, [r2]\n\ - movs r0, 0x80\n\ - ands r0, r1\n\ - adds r5, r2, 0\n\ - cmp r0, 0\n\ - beq _080425F4\n\ - ldr r0, _0804263C @ =gMain\n\ - ldr r2, _08042640 @ =0x00000439\n\ - adds r0, r2\n\ - ldrb r1, [r0]\n\ - movs r0, 0x2\n\ - ands r0, r1\n\ - cmp r0, 0\n\ - beq _080425F4\n\ - ldr r0, [sp, 0x1C]\n\ - cmp r0, 0x4\n\ - beq _080425F4\n\ - ldr r1, _08042644 @ =gBattleMons\n\ - movs r0, 0x58\n\ - ldr r2, [sp, 0x1C]\n\ - muls r0, r2\n\ - adds r1, 0x50\n\ - adds r0, r1\n\ - ldr r0, [r0]\n\ - movs r1, 0xF0\n\ - lsls r1, 12\n\ - ands r0, r1\n\ - cmp r0, 0\n\ - beq _080425F4\n\ - movs r0, 0\n\ - str r0, [sp, 0x10]\n\ -_080425F4:\n\ - ldrb r1, [r5]\n\ - movs r0, 0x30\n\ - ands r0, r1\n\ - cmp r0, 0\n\ - beq _0804261C\n\ - ldr r1, _08042644 @ =gBattleMons\n\ - ldr r0, _08042648 @ =gActiveBattler\n\ - ldrb r2, [r0]\n\ - movs r0, 0x58\n\ - muls r0, r2\n\ - adds r1, 0x50\n\ - adds r0, r1\n\ - ldr r0, [r0]\n\ - movs r1, 0x80\n\ - lsls r1, 13\n\ - ands r0, r1\n\ - cmp r0, 0\n\ - bne _0804261C\n\ - movs r1, 0\n\ - str r1, [sp, 0x10]\n\ -_0804261C:\n\ - ldrb r1, [r5]\n\ - movs r0, 0xF\n\ - ands r0, r1\n\ - cmp r0, 0\n\ - bne _08042628\n\ - b _08042BCA\n\ -_08042628:\n\ - ldr r2, _08042644 @ =gBattleMons\n\ - ldr r0, _08042648 @ =gActiveBattler\n\ - ldrb r1, [r0]\n\ - movs r0, 0x58\n\ - muls r0, r1\n\ - adds r0, r2\n\ - ldrb r0, [r0, 0x19]\n\ - lsls r0, 24\n\ - asrs r0, 24\n\ - b _080426F2\n\ - .align 2, 0\n\ -_0804263C: .4byte gMain\n\ -_08042640: .4byte 0x00000439\n\ -_08042644: .4byte gBattleMons\n\ -_08042648: .4byte gActiveBattler\n\ -_0804264C:\n\ - ldr r0, [sp, 0x14]\n\ - ldr r1, [sp, 0xC]\n\ - adds r2, r0, r1\n\ - ldrb r1, [r2]\n\ - movs r0, 0xF0\n\ - ands r0, r1\n\ - adds r5, r2, 0\n\ - cmp r0, 0\n\ - beq _08042678\n\ - ldr r2, _080426A0 @ =gBattleMons\n\ - ldr r0, _080426A4 @ =gActiveBattler\n\ - ldrb r1, [r0]\n\ - movs r0, 0x58\n\ - muls r0, r1\n\ - adds r0, r2\n\ - ldrb r0, [r0, 0x1A]\n\ - lsls r0, 24\n\ - asrs r0, 24\n\ - cmp r0, 0xB\n\ - bgt _08042678\n\ - movs r2, 0\n\ - str r2, [sp, 0x10]\n\ -_08042678:\n\ - ldrb r1, [r5]\n\ - movs r0, 0xF\n\ - ands r0, r1\n\ - cmp r0, 0\n\ - bne _08042684\n\ - b _08042BCA\n\ -_08042684:\n\ - ldr r2, _080426A0 @ =gBattleMons\n\ - ldr r0, _080426A4 @ =gActiveBattler\n\ - ldrb r1, [r0]\n\ - movs r0, 0x58\n\ - muls r0, r1\n\ - adds r0, r2\n\ - ldrb r0, [r0, 0x1B]\n\ - lsls r0, 24\n\ - asrs r0, 24\n\ - cmp r0, 0xB\n\ - ble _0804269C\n\ - b _08042BCA\n\ -_0804269C:\n\ - b _08042832\n\ - .align 2, 0\n\ -_080426A0: .4byte gBattleMons\n\ -_080426A4: .4byte gActiveBattler\n\ -_080426A8:\n\ - ldr r1, [sp, 0x14]\n\ - ldr r0, [sp, 0xC]\n\ - adds r2, r1, r0\n\ - ldrb r1, [r2]\n\ - movs r0, 0xF0\n\ - ands r0, r1\n\ - adds r5, r2, 0\n\ - cmp r0, 0\n\ - beq _080426D4\n\ - ldr r2, _08042700 @ =gBattleMons\n\ - ldr r0, _08042704 @ =gActiveBattler\n\ - ldrb r1, [r0]\n\ - movs r0, 0x58\n\ - muls r0, r1\n\ - adds r0, r2\n\ - ldrb r0, [r0, 0x1E]\n\ - lsls r0, 24\n\ - asrs r0, 24\n\ - cmp r0, 0xB\n\ - bgt _080426D4\n\ - movs r1, 0\n\ - str r1, [sp, 0x10]\n\ -_080426D4:\n\ - ldrb r1, [r5]\n\ - movs r0, 0xF\n\ - ands r0, r1\n\ - cmp r0, 0\n\ - bne _080426E0\n\ - b _08042BCA\n\ -_080426E0:\n\ - ldr r2, _08042700 @ =gBattleMons\n\ - ldr r0, _08042704 @ =gActiveBattler\n\ - ldrb r1, [r0]\n\ - movs r0, 0x58\n\ - muls r0, r1\n\ - adds r0, r2\n\ - ldrb r0, [r0, 0x1C]\n\ - lsls r0, 24\n\ - asrs r0, 24\n\ -_080426F2:\n\ - cmp r0, 0xB\n\ - ble _080426F8\n\ - b _08042BCA\n\ -_080426F8:\n\ - movs r2, 0\n\ - str r2, [sp, 0x10]\n\ - b _08042BCA\n\ - .align 2, 0\n\ -_08042700: .4byte gBattleMons\n\ -_08042704: .4byte gActiveBattler\n\ -_08042708:\n\ - ldr r0, [sp, 0x14]\n\ - ldr r1, [sp, 0xC]\n\ - adds r2, r0, r1\n\ - ldrb r1, [r2]\n\ - movs r0, 0x80\n\ - ands r0, r1\n\ - adds r5, r2, 0\n\ - cmp r0, 0\n\ - beq _0804273A\n\ - ldr r4, _08042838 @ =gSideTimers\n\ - ldr r0, _0804283C @ =gActiveBattler\n\ - ldrb r0, [r0]\n\ - bl GetBattlerSide\n\ - lsls r0, 24\n\ - lsrs r0, 24\n\ - lsls r1, r0, 1\n\ - adds r1, r0\n\ - lsls r1, 2\n\ - adds r1, r4\n\ - ldrb r0, [r1, 0x4]\n\ - cmp r0, 0\n\ - bne _0804273A\n\ - movs r2, 0\n\ - str r2, [sp, 0x10]\n\ -_0804273A:\n\ - ldrb r1, [r5]\n\ - movs r0, 0x40\n\ - ands r0, r1\n\ - cmp r0, 0\n\ - beq _08042756\n\ - mov r0, r8\n\ - movs r1, 0x38\n\ - movs r2, 0\n\ - bl GetMonData\n\ - cmp r0, 0x64\n\ - beq _08042756\n\ - movs r0, 0\n\ - str r0, [sp, 0x10]\n\ -_08042756:\n\ - ldrb r1, [r5]\n\ - movs r0, 0x20\n\ - ands r0, r1\n\ - cmp r0, 0\n\ - beq _08042776\n\ - mov r0, r8\n\ - ldr r1, [sp, 0x4]\n\ - movs r2, 0x7\n\ - ldr r3, [sp, 0x1C]\n\ - bl sub_8042BE8\n\ - lsls r0, 24\n\ - cmp r0, 0\n\ - beq _08042776\n\ - movs r1, 0\n\ - str r1, [sp, 0x10]\n\ -_08042776:\n\ - ldrb r1, [r5]\n\ - movs r0, 0x10\n\ - ands r0, r1\n\ - cmp r0, 0\n\ - beq _08042796\n\ - ldr r2, _08042840 @ =0x00000f88\n\ - mov r0, r8\n\ - ldr r1, [sp, 0x4]\n\ - ldr r3, [sp, 0x1C]\n\ - bl sub_8042BE8\n\ - lsls r0, 24\n\ - cmp r0, 0\n\ - beq _08042796\n\ - movs r2, 0\n\ - str r2, [sp, 0x10]\n\ -_08042796:\n\ - ldrb r1, [r5]\n\ - movs r0, 0x8\n\ - ands r0, r1\n\ - cmp r0, 0\n\ - beq _080427B6\n\ - mov r0, r8\n\ - ldr r1, [sp, 0x4]\n\ - movs r2, 0x10\n\ - ldr r3, [sp, 0x1C]\n\ - bl sub_8042BE8\n\ - lsls r0, 24\n\ - cmp r0, 0\n\ - beq _080427B6\n\ - movs r0, 0\n\ - str r0, [sp, 0x10]\n\ -_080427B6:\n\ - ldrb r1, [r5]\n\ - movs r0, 0x4\n\ - ands r0, r1\n\ - cmp r0, 0\n\ - beq _080427D6\n\ - mov r0, r8\n\ - ldr r1, [sp, 0x4]\n\ - movs r2, 0x20\n\ - ldr r3, [sp, 0x1C]\n\ - bl sub_8042BE8\n\ - lsls r0, 24\n\ - cmp r0, 0\n\ - beq _080427D6\n\ - movs r1, 0\n\ - str r1, [sp, 0x10]\n\ -_080427D6:\n\ - ldrb r1, [r5]\n\ - movs r0, 0x2\n\ - ands r0, r1\n\ - cmp r0, 0\n\ - beq _080427F6\n\ - mov r0, r8\n\ - ldr r1, [sp, 0x4]\n\ - movs r2, 0x40\n\ - ldr r3, [sp, 0x1C]\n\ - bl sub_8042BE8\n\ - lsls r0, 24\n\ - cmp r0, 0\n\ - beq _080427F6\n\ - movs r2, 0\n\ - str r2, [sp, 0x10]\n\ -_080427F6:\n\ - ldrb r1, [r5]\n\ - movs r0, 0x1\n\ - ands r0, r1\n\ - cmp r0, 0\n\ - bne _08042802\n\ - b _08042BCA\n\ -_08042802:\n\ - ldr r0, _08042844 @ =gMain\n\ - ldr r1, _08042848 @ =0x00000439\n\ - adds r0, r1\n\ - ldrb r1, [r0]\n\ - movs r0, 0x2\n\ - ands r0, r1\n\ - cmp r0, 0\n\ - bne _08042814\n\ - b _08042BCA\n\ -_08042814:\n\ - ldr r2, [sp, 0x1C]\n\ - cmp r2, 0x4\n\ - bne _0804281C\n\ - b _08042BCA\n\ -_0804281C:\n\ - ldr r1, _0804284C @ =gBattleMons\n\ - movs r0, 0x58\n\ - muls r0, r2\n\ - adds r1, 0x50\n\ - adds r0, r1\n\ - ldr r0, [r0]\n\ - movs r1, 0x7\n\ - ands r0, r1\n\ - cmp r0, 0\n\ - bne _08042832\n\ - b _08042BCA\n\ -_08042832:\n\ - movs r0, 0\n\ - str r0, [sp, 0x10]\n\ - b _08042BCA\n\ - .align 2, 0\n\ -_08042838: .4byte gSideTimers\n\ -_0804283C: .4byte gActiveBattler\n\ -_08042840: .4byte 0x00000f88\n\ -_08042844: .4byte gMain\n\ -_08042848: .4byte 0x00000439\n\ -_0804284C: .4byte gBattleMons\n\ -_08042850:\n\ - ldr r1, [sp, 0x14]\n\ - ldr r2, [sp, 0xC]\n\ - adds r0, r1, r2\n\ - ldrb r7, [r0]\n\ - movs r0, 0x20\n\ - ands r0, r7\n\ - cmp r0, 0\n\ - beq _080428B6\n\ - movs r0, 0xDF\n\ - ands r7, r0\n\ - mov r0, r8\n\ - movs r1, 0x15\n\ - movs r2, 0\n\ - bl GetMonData\n\ - adds r5, r0, 0\n\ - ldr r0, _080428DC @ =gPPUpGetMask\n\ - ldr r1, [sp, 0x8]\n\ - adds r0, r1, r0\n\ - ldrb r0, [r0]\n\ - ands r5, r0\n\ - lsls r0, r1, 1\n\ - lsrs r5, r0\n\ - adds r1, 0xD\n\ - mov r0, r8\n\ - movs r2, 0\n\ - bl GetMonData\n\ - adds r4, r0, 0\n\ - lsls r4, 16\n\ - lsrs r4, 16\n\ - mov r0, r8\n\ - movs r1, 0x15\n\ - movs r2, 0\n\ - bl GetMonData\n\ - adds r1, r0, 0\n\ - lsls r1, 24\n\ - lsrs r1, 24\n\ - adds r0, r4, 0\n\ - ldr r2, [sp, 0x8]\n\ - bl CalculatePPWithBonus\n\ - lsls r0, 24\n\ - lsrs r0, 24\n\ - cmp r5, 0x2\n\ - bhi _080428B6\n\ - cmp r0, 0x4\n\ - bls _080428B6\n\ - movs r2, 0\n\ - str r2, [sp, 0x10]\n\ -_080428B6:\n\ - movs r0, 0\n\ - mov r9, r0\n\ - cmp r7, 0\n\ - bne _080428C0\n\ - b _08042BCA\n\ -_080428C0:\n\ - movs r0, 0x1\n\ - ands r0, r7\n\ - cmp r0, 0\n\ - bne _080428CA\n\ - b _08042A5C\n\ -_080428CA:\n\ - mov r1, r9\n\ - cmp r1, 0x7\n\ - bls _080428D2\n\ - b _08042A5C\n\ -_080428D2:\n\ - lsls r0, r1, 2\n\ - ldr r1, _080428E0 @ =_080428E4\n\ - adds r0, r1\n\ - ldr r0, [r0]\n\ - mov pc, r0\n\ - .align 2, 0\n\ -_080428DC: .4byte gPPUpGetMask\n\ -_080428E0: .4byte _080428E4\n\ - .align 2, 0\n\ -_080428E4:\n\ - .4byte _08042904\n\ - .4byte _08042904\n\ - .4byte _08042934\n\ - .4byte _08042996\n\ - .4byte _08042A5C\n\ - .4byte _08042A5C\n\ - .4byte _08042A5C\n\ - .4byte _08042A4A\n\ -_08042904:\n\ - mov r0, r8\n\ - bl GetMonEVCount\n\ - lsls r0, 16\n\ - ldr r1, _0804292C @ =0x01fd0000\n\ - cmp r0, r1\n\ - bls _08042914\n\ - b _08042578\n\ -_08042914:\n\ - ldr r0, _08042930 @ =sGetMonDataEVConstants\n\ - add r0, r9\n\ - ldrb r1, [r0]\n\ - mov r0, r8\n\ - movs r2, 0\n\ - bl GetMonData\n\ - adds r5, r0, 0\n\ - cmp r5, 0x63\n\ - bls _0804292A\n\ - b _08042A5C\n\ -_0804292A:\n\ - b _08042A3A\n\ - .align 2, 0\n\ -_0804292C: .4byte 0x01fd0000\n\ -_08042930: .4byte sGetMonDataEVConstants\n\ -_08042934:\n\ - movs r0, 0x10\n\ - ands r0, r7\n\ - cmp r0, 0\n\ - beq _08042952\n\ - mov r0, r8\n\ - movs r1, 0x39\n\ - movs r2, 0\n\ - bl GetMonData\n\ - cmp r0, 0\n\ - beq _08042968\n\ - mov r0, r10\n\ - adds r0, 0x1\n\ - lsls r0, 24\n\ - b _080429F4\n\ -_08042952:\n\ - mov r0, r8\n\ - movs r1, 0x39\n\ - movs r2, 0\n\ - bl GetMonData\n\ - cmp r0, 0\n\ - bne _08042968\n\ - mov r0, r10\n\ - adds r0, 0x1\n\ - lsls r0, 24\n\ - b _080429F4\n\ -_08042968:\n\ - mov r0, r8\n\ - movs r1, 0x3A\n\ - movs r2, 0\n\ - bl GetMonData\n\ - adds r4, r0, 0\n\ - mov r0, r8\n\ - movs r1, 0x39\n\ - movs r2, 0\n\ - bl GetMonData\n\ - cmp r4, r0\n\ - beq _08042986\n\ - movs r0, 0\n\ - str r0, [sp, 0x10]\n\ -_08042986:\n\ - mov r0, r10\n\ - adds r0, 0x1\n\ - lsls r0, 24\n\ - lsrs r0, 24\n\ - mov r10, r0\n\ - movs r0, 0xEF\n\ - ands r7, r0\n\ - b _08042A5C\n\ -_08042996:\n\ - movs r0, 0x2\n\ - ands r0, r7\n\ - cmp r0, 0\n\ - bne _080429FA\n\ - movs r6, 0\n\ - movs r1, 0x1\n\ - add r10, r1\n\ -_080429A4:\n\ - adds r1, r6, 0\n\ - adds r1, 0x11\n\ - mov r0, r8\n\ - movs r2, 0\n\ - bl GetMonData\n\ - adds r5, r0, 0\n\ - adds r1, r6, 0\n\ - adds r1, 0xD\n\ - mov r0, r8\n\ - movs r2, 0\n\ - bl GetMonData\n\ - adds r4, r0, 0\n\ - lsls r4, 16\n\ - lsrs r4, 16\n\ - mov r0, r8\n\ - movs r1, 0x15\n\ - movs r2, 0\n\ - bl GetMonData\n\ - adds r1, r0, 0\n\ - lsls r1, 24\n\ - lsrs r1, 24\n\ - lsls r2, r6, 24\n\ - lsrs r2, 24\n\ - adds r0, r4, 0\n\ - bl CalculatePPWithBonus\n\ - lsls r0, 24\n\ - lsrs r0, 24\n\ - cmp r5, r0\n\ - beq _080429EA\n\ - movs r2, 0\n\ - str r2, [sp, 0x10]\n\ -_080429EA:\n\ - adds r6, 0x1\n\ - cmp r6, 0x3\n\ - ble _080429A4\n\ - mov r1, r10\n\ - lsls r0, r1, 24\n\ -_080429F4:\n\ - lsrs r0, 24\n\ - mov r10, r0\n\ - b _08042A5C\n\ -_080429FA:\n\ - ldr r1, [sp, 0x8]\n\ - adds r1, 0x11\n\ - mov r0, r8\n\ - movs r2, 0\n\ - bl GetMonData\n\ - adds r5, r0, 0\n\ - ldr r1, [sp, 0x8]\n\ - adds r1, 0xD\n\ - mov r0, r8\n\ - movs r2, 0\n\ - bl GetMonData\n\ - adds r4, r0, 0\n\ - lsls r4, 16\n\ - lsrs r4, 16\n\ - mov r0, r8\n\ - movs r1, 0x15\n\ - movs r2, 0\n\ - bl GetMonData\n\ - adds r1, r0, 0\n\ - lsls r1, 24\n\ - lsrs r1, 24\n\ - adds r0, r4, 0\n\ - ldr r2, [sp, 0x8]\n\ - bl CalculatePPWithBonus\n\ - lsls r0, 24\n\ - lsrs r0, 24\n\ - cmp r5, r0\n\ - beq _08042A5C\n\ -_08042A3A:\n\ - mov r0, r10\n\ - adds r0, 0x1\n\ - lsls r0, 24\n\ - lsrs r0, 24\n\ - mov r10, r0\n\ - movs r2, 0\n\ - str r2, [sp, 0x10]\n\ - b _08042A5C\n\ -_08042A4A:\n\ - mov r0, r8\n\ - movs r1, 0x2\n\ - ldr r2, [sp]\n\ - bl GetEvolutionTargetSpecies\n\ - lsls r0, 16\n\ - cmp r0, 0\n\ - beq _08042A5C\n\ - b _08042574\n\ -_08042A5C:\n\ - movs r0, 0x1\n\ - add r9, r0\n\ - lsrs r7, 1\n\ - cmp r7, 0\n\ - beq _08042A68\n\ - b _080428C0\n\ -_08042A68:\n\ - b _08042BCA\n\ -_08042A6A:\n\ - ldr r1, [sp, 0x14]\n\ - ldr r2, [sp, 0xC]\n\ - adds r0, r1, r2\n\ - ldrb r7, [r0]\n\ - movs r0, 0\n\ - mov r9, r0\n\ - cmp r7, 0\n\ - bne _08042A7C\n\ - b _08042BCA\n\ -_08042A7C:\n\ - movs r0, 0x1\n\ - ands r0, r7\n\ - cmp r0, 0\n\ - bne _08042A86\n\ - b _08042BBE\n\ -_08042A86:\n\ - mov r1, r9\n\ - cmp r1, 0x7\n\ - bls _08042A8E\n\ - b _08042BBE\n\ -_08042A8E:\n\ - lsls r0, r1, 2\n\ - ldr r1, _08042A98 @ =_08042A9C\n\ - adds r0, r1\n\ - ldr r0, [r0]\n\ - mov pc, r0\n\ - .align 2, 0\n\ -_08042A98: .4byte _08042A9C\n\ - .align 2, 0\n\ -_08042A9C:\n\ - .4byte _08042ABC\n\ - .4byte _08042ABC\n\ - .4byte _08042ABC\n\ - .4byte _08042ABC\n\ - .4byte _08042AF4\n\ - .4byte _08042B4C\n\ - .4byte _08042B68\n\ - .4byte _08042B92\n\ -_08042ABC:\n\ - mov r0, r8\n\ - bl GetMonEVCount\n\ - lsls r0, 16\n\ - ldr r1, _08042AEC @ =0x01fd0000\n\ - cmp r0, r1\n\ - bls _08042ACC\n\ - b _08042578\n\ -_08042ACC:\n\ - ldr r0, _08042AF0 @ =sGetMonDataEVConstants\n\ - mov r1, r9\n\ - adds r1, 0x2\n\ - adds r1, r0\n\ - ldrb r1, [r1]\n\ - mov r0, r8\n\ - movs r2, 0\n\ - bl GetMonData\n\ - adds r5, r0, 0\n\ - cmp r5, 0x63\n\ - bhi _08042BBE\n\ - movs r2, 0\n\ - str r2, [sp, 0x10]\n\ - b _08042BB4\n\ - .align 2, 0\n\ -_08042AEC: .4byte 0x01fd0000\n\ -_08042AF0: .4byte sGetMonDataEVConstants\n\ -_08042AF4:\n\ - mov r0, r8\n\ - movs r1, 0x15\n\ - movs r2, 0\n\ - bl GetMonData\n\ - adds r5, r0, 0\n\ - ldr r0, _08042B48 @ =gPPUpGetMask\n\ - ldr r1, [sp, 0x8]\n\ - adds r0, r1, r0\n\ - ldrb r0, [r0]\n\ - ands r5, r0\n\ - lsls r0, r1, 1\n\ - lsrs r5, r0\n\ - adds r1, 0xD\n\ - mov r0, r8\n\ - movs r2, 0\n\ - bl GetMonData\n\ - adds r4, r0, 0\n\ - lsls r4, 16\n\ - lsrs r4, 16\n\ - mov r0, r8\n\ - movs r1, 0x15\n\ - movs r2, 0\n\ - bl GetMonData\n\ - adds r1, r0, 0\n\ - lsls r1, 24\n\ - lsrs r1, 24\n\ - adds r0, r4, 0\n\ - ldr r2, [sp, 0x8]\n\ - bl CalculatePPWithBonus\n\ - lsls r0, 24\n\ - lsrs r6, r0, 24\n\ - cmp r5, 0x2\n\ - bhi _08042BBE\n\ - cmp r6, 0x4\n\ - ble _08042BBE\n\ - movs r2, 0\n\ - str r2, [sp, 0x10]\n\ - b _08042BBE\n\ - .align 2, 0\n\ -_08042B48: .4byte gPPUpGetMask\n\ -_08042B4C:\n\ - mov r0, r8\n\ - movs r1, 0x20\n\ - movs r2, 0\n\ - bl GetMonData\n\ - cmp r0, 0x63\n\ - bhi _08042BB4\n\ - ldr r0, [sp, 0x10]\n\ - cmp r0, 0\n\ - bne _08042BB4\n\ - ldr r1, [sp, 0x18]\n\ - cmp r1, 0\n\ - bne _08042BB4\n\ - b _08042BAC\n\ -_08042B68:\n\ - mov r0, r8\n\ - movs r1, 0x20\n\ - movs r2, 0\n\ - bl GetMonData\n\ - cmp r0, 0x63\n\ - bls _08042BB4\n\ - mov r0, r8\n\ - movs r1, 0x20\n\ - movs r2, 0\n\ - bl GetMonData\n\ - cmp r0, 0xC7\n\ - bhi _08042BB4\n\ - ldr r2, [sp, 0x10]\n\ - cmp r2, 0\n\ - bne _08042BB4\n\ - ldr r0, [sp, 0x18]\n\ - cmp r0, 0\n\ - bne _08042BB4\n\ - b _08042BAC\n\ -_08042B92:\n\ - mov r0, r8\n\ - movs r1, 0x20\n\ - movs r2, 0\n\ - bl GetMonData\n\ - cmp r0, 0xC7\n\ - bls _08042BB4\n\ - ldr r1, [sp, 0x10]\n\ - cmp r1, 0\n\ - bne _08042BB4\n\ - ldr r2, [sp, 0x18]\n\ - cmp r2, 0\n\ - bne _08042BB4\n\ -_08042BAC:\n\ - ldr r0, [sp, 0x14]\n\ - add r0, r10\n\ - ldrb r0, [r0]\n\ - str r0, [sp, 0x18]\n\ -_08042BB4:\n\ - mov r0, r10\n\ - adds r0, 0x1\n\ - lsls r0, 24\n\ - lsrs r0, 24\n\ - mov r10, r0\n\ -_08042BBE:\n\ - movs r0, 0x1\n\ - add r9, r0\n\ - lsrs r7, 1\n\ - cmp r7, 0\n\ - beq _08042BCA\n\ - b _08042A7C\n\ -_08042BCA:\n\ - ldr r1, [sp, 0xC]\n\ - adds r1, 0x1\n\ - str r1, [sp, 0xC]\n\ - cmp r1, 0x5\n\ - bgt _08042BD6\n\ - b _08042582\n\ -_08042BD6:\n\ - ldr r0, [sp, 0x10]\n\ -_08042BD8:\n\ - add sp, 0x20\n\ - pop {r3-r5}\n\ - mov r8, r3\n\ - mov r9, r4\n\ - mov r10, r5\n\ - pop {r4-r7}\n\ - pop {r1}\n\ - bx r1\n\ - .syntax divided\n"); -} -#endif static bool8 sub_8042BE8(struct Pokemon *mon, u32 unused, u32 healMask, u8 battleId) { @@ -6106,7 +4836,7 @@ const u8 *Battle_PrintStatBoosterEffectMessage(u16 itemId) } else { - sBattler_AI = gBattlerInMenuId; + gBattlerAttacker = gBattlerInMenuId; BattleStringExpandPlaceholdersToDisplayedString(BattleText_GetPumped); } } @@ -6114,7 +4844,7 @@ const u8 *Battle_PrintStatBoosterEffectMessage(u16 itemId) if (itemEffect[3] & 0x80) { - sBattler_AI = gBattlerInMenuId; + gBattlerAttacker = gBattlerInMenuId; BattleStringExpandPlaceholdersToDisplayedString(BattleText_MistShroud); } @@ -6231,7 +4961,7 @@ u16 GetEvolutionTargetSpecies(struct Pokemon *mon, u8 type, u16 evolutionItem) if (gEvolutionTable[species][i].param == heldItem) { targetSpecies = gEvolutionTable[species][i].targetSpecies; - if (sub_806E25C() || targetSpecies <= 151) + if (IsNationalPokedexEnabled() || targetSpecies <= 151) { heldItem = 0; SetMonData(mon, MON_DATA_HELD_ITEM, &heldItem); @@ -6466,9 +5196,9 @@ bool8 sub_80435E0(void) return retVal; } -bool8 GetLinkTrainerFlankId(u8 linkPlayerId) +bool16 GetLinkTrainerFlankId(u8 linkPlayerId) { - bool8 retVal = FALSE; + bool16 retVal = FALSE; switch (gLinkPlayers[linkPlayerId].id) { case 0: @@ -6483,7 +5213,7 @@ bool8 GetLinkTrainerFlankId(u8 linkPlayerId) return retVal; } -s32 GetBankMultiplayerId(u16 a1) +s32 GetBattlerMultiplayerId(u16 a1) { s32 id; for (id = 0; id < MAX_LINK_PLAYERS; id++) @@ -6899,7 +5629,7 @@ u16 sub_8043F90(u16 species) { species = SpeciesToNationalPokedexNum(species); - if (!sub_806E25C() && species > 151) + if (!IsNationalPokedexEnabled() && species > 151) return 0xFFFF; return species; } @@ -6962,10 +5692,10 @@ const u32 *GetMonFrontSpritePal(struct Pokemon *mon) u16 species = GetMonData(mon, MON_DATA_SPECIES2, 0); u32 otId = GetMonData(mon, MON_DATA_OT_ID, 0); u32 personality = GetMonData(mon, MON_DATA_PERSONALITY, 0); - return GetFrontSpritePalFromSpeciesAndPersonality(species, otId, personality); + return GetMonSpritePalFromSpeciesAndPersonality(species, otId, personality); } -const u32 *GetFrontSpritePalFromSpeciesAndPersonality(u16 species, u32 otId, u32 personality) +const u32 *GetMonSpritePalFromSpeciesAndPersonality(u16 species, u32 otId, u32 personality) { u32 shinyValue; @@ -7075,15 +5805,9 @@ void BoxMonRestorePP(struct BoxPokemon *boxMon) } } -// SetMonPreventsSwitchingString -void sub_8044348(void) +void SetMonPreventsSwitchingString(void) { -#ifdef NONMATCHING - gLastUsedAbility = gBattleStruct -> abilityPreventingSwitchout; // fixed from the original -#else - gLastUsedAbility = ((u8 *) gBattleStruct)[0xac]; // huh? why is this wrong? -#endif - + gLastUsedAbility = gBattleStruct -> abilityPreventingSwitchout; gBattleTextBuff1[0] = B_BUFF_PLACEHOLDER_BEGIN; gBattleTextBuff1[1] = B_BUFF_MON_NICK_WITH_PREFIX; gBattleTextBuff1[2] = gBattleStruct->battlerPreventingSwitchout; @@ -7140,7 +5864,7 @@ static bool8 IsShinyOtIdPersonality(u32 otId, u32 personality) u8 *GetTrainerPartnerName(void) { u8 id = GetMultiplayerId(); - return gLinkPlayers[GetBankMultiplayerId(gLinkPlayers[id].id ^ 2)].name; + return gLinkPlayers[GetBattlerMultiplayerId(gLinkPlayers[id].id ^ 2)].name; } u8 GetPlayerPartyHighestLevel(void) diff --git a/src/prof_pc.c b/src/prof_pc.c index 35566e714..aeabc8644 100644 --- a/src/prof_pc.c +++ b/src/prof_pc.c @@ -33,7 +33,7 @@ u16 Special_GetPokedexCount(void) gSpecialVar_0x8005 = GetNationalPokedexCount(0); gSpecialVar_0x8006 = GetNationalPokedexCount(1); } - return sub_806E25C(); + return IsNationalPokedexEnabled(); } const u8 * sub_80CA424(u16 count) diff --git a/src/quest_log.c b/src/quest_log.c index 0d1cb7984..065b42cef 100644 --- a/src/quest_log.c +++ b/src/quest_log.c @@ -1,7 +1,7 @@ #include "global.h" #include "constants/species.h" #include "constants/items.h" -#include "data2.h" +#include "data.h" #include "malloc.h" #include "main.h" #include "task.h" @@ -410,7 +410,7 @@ const struct WindowTemplate gUnknown_845661C[3] = { { 0, 0, 14, 30, 6, 15, 0x14c } }; -const struct TextColor gUnknown_8456634 = {15, 1, 12}; +const u8 gUnknown_8456634[3] = {15, 1, 12}; const u16 gUnknown_8456638[] = INCBIN_U16("data/graphics/unknown_8456638.bin"); @@ -871,7 +871,7 @@ void sub_8110F90(u8 unused) gSaveBlock1Ptr->location.mapNum = 19; gSaveBlock1Ptr->location.warpId = -1; gUnknown_203ADF8 = 0; - gUnknown_2031DD8 = 1; + gDisableMapMusicChangeOnMapLoad = 1; sub_8082740(1); sub_8111368(); } @@ -923,7 +923,7 @@ void sub_8111070(u8 a0) StringAppend(gStringVar4, gStringVar1); } - AddTextPrinterParameterized4(gUnknown_203ADFE[0], 2, 2, 2, 1, 2, &gUnknown_8456634, 0, gStringVar4); + AddTextPrinterParameterized4(gUnknown_203ADFE[0], 2, 2, 2, 1, 2, gUnknown_8456634, 0, gStringVar4); PutWindowTilemap(gUnknown_203ADFE[0]); PutWindowTilemap(gUnknown_203ADFE[1]); CopyWindowToVram(gUnknown_203ADFE[0], 2); @@ -986,7 +986,7 @@ void sub_8111368(void) { gUnknown_203ADFA = 2; sub_806E6FC(); - ClearItemSlotsInAllBagPockets(); + ClearBag(); ClearPCItemSlots(); if (sub_8110AC8() == 1) { @@ -1418,7 +1418,7 @@ void sub_8111D10(void) PutWindowTilemap(gUnknown_203ADFE[2]); sub_8111D90(gUnknown_203ADFE[2]); - AddTextPrinterParameterized4(gUnknown_203ADFE[2], 2, 2, gUnknown_8456698[count], 1, 0, &gUnknown_8456634, 0, gStringVar4); + AddTextPrinterParameterized4(gUnknown_203ADFE[2], 2, 2, gUnknown_8456698[count], 1, 0, gUnknown_8456634, 0, gStringVar4); ScheduleBgCopyTilemapToVram(0); } @@ -1567,7 +1567,7 @@ void sub_81120AC(u8 taskId) switch (data[0]) { case 0: - gUnknown_2031DD8 = 0; + gDisableMapMusicChangeOnMapLoad = 0; Overworld_PlaySpecialMapMusic(); sub_811229C(); FillWindowPixelRect(gUnknown_203ADFE[0], 0xF, 0, 0, gUnknown_845661C[0].width * 8, gUnknown_845661C[0].height * 8); @@ -2463,13 +2463,13 @@ void sub_8112FD0(void) sub_8112F18(gUnknown_203B020); } -const struct TextColor gUnknown_8456930 = { +const u8 gUnknown_8456930[3] = { 0, 10, 2 }; void sub_8112FE4(const u8 * a0) { - AddTextPrinterParameterized4(gUnknown_203B020, 0x02, 2, 5, 1, 1, &gUnknown_8456930, -1, a0); + AddTextPrinterParameterized4(gUnknown_203B020, 0x02, 2, 5, 1, 1, gUnknown_8456930, -1, a0); } void sub_8113018(const u8 * text, u8 mode) diff --git a/src/quest_log_battle.c b/src/quest_log_battle.c index 3dfc2eb57..2687e4ea5 100644 --- a/src/quest_log_battle.c +++ b/src/quest_log_battle.c @@ -26,7 +26,7 @@ void sub_812C334(s32 *, s32 *); void sub_812BFDC(void) { - if (!(gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_WALLY_TUTORIAL | BATTLE_TYPE_POKEDUDE)) && (gBattleOutcome == B_OUTCOME_WON || gBattleOutcome == B_OUTCOME_CAUGHT)) + if (!(gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_OLDMAN_TUTORIAL | BATTLE_TYPE_POKEDUDE)) && (gBattleOutcome == B_OUTCOME_WON || gBattleOutcome == B_OUTCOME_CAUGHT)) { struct QuestLogStruct_TrainerBattleRecord * questLogTrainerBattleRecord = Alloc(sizeof(struct QuestLogStruct_TrainerBattleRecord)); struct QuestLogStruct_WildBattleRecord * questLogWildBattleRecord = Alloc(sizeof(struct QuestLogStruct_WildBattleRecord)); diff --git a/src/reshow_battle_screen.c b/src/reshow_battle_screen.c new file mode 100644 index 000000000..6dd743176 --- /dev/null +++ b/src/reshow_battle_screen.c @@ -0,0 +1,322 @@ +#include "global.h" +#include "bg.h" +#include "palette.h" +#include "pokemon.h" +#include "main.h" +#include "link.h" +#include "data.h" +#include "sprite.h" +#include "text.h" +#include "gpu_regs.h" +#include "scanline_effect.h" +#include "help_system.h" +#include "battle.h" +#include "battle_interface.h" +#include "battle_anim.h" +#include "battle_controllers.h" +#include "reshow_battle_screen.h" +#include "constants/species.h" + +static void CB2_ReshowBattleScreenAfterMenu(void); +static void sub_8077AAC(void); +static bool8 LoadBattlerSpriteGfx(u8 battlerId); +static void CreateBattlerSprite(u8 battlerId); +static void CreateHealthboxSprite(u8 battlerId); + +void nullsub_44(void) +{ +} + +void ReshowBattleScreenAfterMenu(void) +{ + gPaletteFade.bufferTransferDisabled = 1; + SetHBlankCallback(NULL); + SetGpuReg(REG_OFFSET_MOSAIC, 0); + gBattleScripting.reshowMainState = 0; + gBattleScripting.reshowHelperState = 0; + if (!(gBattleTypeFlags & BATTLE_TYPE_LINK)) + { + if (gBattleTypeFlags & BATTLE_TYPE_TRAINER) + { + if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE) + HelpSystem_SetSomeVariable2(0x19); + else + HelpSystem_SetSomeVariable2(0x18); + } + else if (gBattleTypeFlags & BATTLE_TYPE_SAFARI) + { + HelpSystem_SetSomeVariable2(0x1A); + } + else + { + HelpSystem_SetSomeVariable2(0x17); + } + } + SetMainCallback2(CB2_ReshowBattleScreenAfterMenu); +} + +static void CB2_ReshowBattleScreenAfterMenu(void) +{ + u8 opponentBattler; + u16 species; + + switch (gBattleScripting.reshowMainState) + { + case 0: + ResetSpriteData(); + break; + case 1: + SetVBlankCallback(NULL); + ScanlineEffect_Clear(); + sub_800F324(); + SetBgAttribute(1, BG_ATTR_CHARBASEINDEX, 0); + SetBgAttribute(2, BG_ATTR_CHARBASEINDEX, 0); + ShowBg(0); + ShowBg(1); + ShowBg(2); + ShowBg(3); + ResetPaletteFade(); + gBattle_BG0_X = 0; + gBattle_BG0_Y = 0; + gBattle_BG1_X = 0; + gBattle_BG1_Y = 0; + gBattle_BG2_X = 0; + gBattle_BG2_Y = 0; + gBattle_BG3_X = 0; + gBattle_BG3_Y = 0; + break; + case 2: + CpuFastFill(0, (void *)VRAM, VRAM_SIZE); + break; + case 3: + LoadBattleTextboxAndBackground(); + break; + case 4: + FreeAllSpritePalettes(); + gReservedSpritePaletteCount = 4; + break; + case 5: + ClearSpritesHealthboxAnimData(); + break; + case 6: + if (BattleLoadAllHealthBoxesGfx(gBattleScripting.reshowHelperState)) + { + gBattleScripting.reshowHelperState = 0; + } + else + { + ++gBattleScripting.reshowHelperState; + --gBattleScripting.reshowMainState; + } + break; + case 7: + if (!LoadBattlerSpriteGfx(0)) + --gBattleScripting.reshowMainState; + break; + case 8: + if (!LoadBattlerSpriteGfx(1)) + --gBattleScripting.reshowMainState; + break; + case 9: + if (!LoadBattlerSpriteGfx(2)) + --gBattleScripting.reshowMainState; + break; + case 0xA: + if (!LoadBattlerSpriteGfx(3)) + --gBattleScripting.reshowMainState; + break; + case 0xB: + CreateBattlerSprite(0); + break; + case 0xC: + CreateBattlerSprite(1); + break; + case 0xD: + CreateBattlerSprite(2); + break; + case 0xE: + CreateBattlerSprite(3); + break; + case 0xF: + CreateHealthboxSprite(0); + break; + case 0x10: + CreateHealthboxSprite(1); + break; + case 0x11: + CreateHealthboxSprite(2); + break; + case 0x12: + CreateHealthboxSprite(3); + break; + case 0x13: + LoadAndCreateEnemyShadowSprites(); + opponentBattler = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT); + species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[opponentBattler]], MON_DATA_SPECIES); + SetBattlerShadowSpriteCallback(opponentBattler, species); + if (IsDoubleBattle()) + { + opponentBattler = GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT); + species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[opponentBattler]], MON_DATA_SPECIES); + SetBattlerShadowSpriteCallback(opponentBattler, species); + } + ActionSelectionCreateCursorAt(gActionSelectionCursor[gBattlerInMenuId], 0); + if (gWirelessCommType && gReceivedRemoteLinkPlayers) + { + LoadWirelessStatusIndicatorSpriteGfx(); + CreateWirelessStatusIndicatorSprite(0, 0); + } + break; + case 0x14: + SetVBlankCallback(VBlankCB_Battle); + sub_8077AAC(); + BeginHardwarePaletteFade(0xFF, 0, 0x10, 0, 1); + gPaletteFade.bufferTransferDisabled = 0; + SetMainCallback2(BattleMainCB2); + sub_80357C8(); + break; + default: + break; + } + ++gBattleScripting.reshowMainState; +} + +static void sub_8077AAC(void) +{ + EnableInterrupts(INTR_FLAG_VBLANK); + SetGpuReg(REG_OFFSET_BLDCNT, 0); + SetGpuReg(REG_OFFSET_BLDALPHA, 0); + SetGpuReg(REG_OFFSET_BLDY, 0); + SetGpuReg(REG_OFFSET_WININ, 0x3F); + SetGpuReg(REG_OFFSET_WINOUT, 0x3F); + SetGpuReg(REG_OFFSET_WIN0H, 0); + SetGpuReg(REG_OFFSET_WIN0V, 0); + SetGpuReg(REG_OFFSET_WIN1H, 0); + SetGpuReg(REG_OFFSET_WIN1V, 0); + SetGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_OBJ_1D_MAP | DISPCNT_OBJ_ON | DISPCNT_WIN0_ON | DISPCNT_OBJWIN_ON); +} + +static bool8 LoadBattlerSpriteGfx(u8 battler) +{ + if (battler < gBattlersCount) + { + if (GetBattlerSide(battler) != B_SIDE_PLAYER) + { + if ((gBattleTypeFlags & (BATTLE_TYPE_LEGENDARY | BATTLE_TYPE_GHOST)) == BATTLE_TYPE_GHOST) + DecompressGhostFrontPic(&gEnemyParty[gBattlerPartyIndexes[battler]], battler); + else if (!gBattleSpritesDataPtr->battlerData[battler].behindSubstitute) + BattleLoadOpponentMonSpriteGfx(&gEnemyParty[gBattlerPartyIndexes[battler]], battler); + else + BattleLoadSubstituteOrMonSpriteGfx(battler, FALSE); + } + else if (gBattleTypeFlags & BATTLE_TYPE_SAFARI && battler == B_POSITION_PLAYER_LEFT) // Should be checking position, not battler. + DecompressTrainerBackPalette(gSaveBlock2Ptr->playerGender, battler); + else if (gBattleTypeFlags & BATTLE_TYPE_OLDMAN_TUTORIAL && battler == B_POSITION_PLAYER_LEFT) // Should be checking position, not battler. + DecompressTrainerBackPalette(5, battler); + else if (!gBattleSpritesDataPtr->battlerData[battler].behindSubstitute) + BattleLoadPlayerMonSpriteGfx(&gPlayerParty[gBattlerPartyIndexes[battler]], battler); + else + BattleLoadSubstituteOrMonSpriteGfx(battler, FALSE); + gBattleScripting.reshowHelperState = 0; + } + return TRUE; +} + +static void CreateBattlerSprite(u8 battler) +{ + if (battler < gBattlersCount) + { + u8 posY; + + if ((gBattleTypeFlags & (BATTLE_TYPE_LEGENDARY | BATTLE_TYPE_GHOST)) == BATTLE_TYPE_GHOST) + posY = GetGhostSpriteDefault_Y(battler); + else if (gBattleSpritesDataPtr->battlerData[battler].behindSubstitute) + posY = GetSubstituteSpriteDefault_Y(battler); + else + posY = GetBattlerSpriteDefault_Y(battler); + if (GetBattlerSide(battler) != B_SIDE_PLAYER) + { + if (GetMonData(&gEnemyParty[gBattlerPartyIndexes[battler]], MON_DATA_HP) == 0) + return; + SetMultiuseSpriteTemplateToPokemon(GetMonData(&gEnemyParty[gBattlerPartyIndexes[battler]], MON_DATA_SPECIES), GetBattlerPosition(battler)); + gBattlerSpriteIds[battler] = CreateSprite(&gMultiuseSpriteTemplate, GetBattlerSpriteCoord(battler, 2), posY, GetBattlerSpriteSubpriority(battler)); + gSprites[gBattlerSpriteIds[battler]].oam.paletteNum = battler; + gSprites[gBattlerSpriteIds[battler]].callback = SpriteCallbackDummy; + gSprites[gBattlerSpriteIds[battler]].data[0] = battler; + gSprites[gBattlerSpriteIds[battler]].data[2] = GetMonData(&gEnemyParty[gBattlerPartyIndexes[battler]], MON_DATA_SPECIES); + StartSpriteAnim(&gSprites[gBattlerSpriteIds[battler]], gBattleMonForms[battler]); + } + else if (gBattleTypeFlags & BATTLE_TYPE_SAFARI && battler == B_POSITION_PLAYER_LEFT) + { + SetMultiuseSpriteTemplateToTrainerBack(gSaveBlock2Ptr->playerGender, GetBattlerPosition(B_POSITION_PLAYER_LEFT)); + gBattlerSpriteIds[battler] = CreateSprite(&gMultiuseSpriteTemplate, 0x50, + (8 - gTrainerBackPicCoords[gSaveBlock2Ptr->playerGender].size) * 4 + 80, + GetBattlerSpriteSubpriority(0)); + gSprites[gBattlerSpriteIds[battler]].oam.paletteNum = battler; + gSprites[gBattlerSpriteIds[battler]].callback = SpriteCallbackDummy; + gSprites[gBattlerSpriteIds[battler]].data[0] = battler; + } + else if (gBattleTypeFlags & BATTLE_TYPE_OLDMAN_TUTORIAL && battler == B_POSITION_PLAYER_LEFT) + { + SetMultiuseSpriteTemplateToTrainerBack(5, GetBattlerPosition(0)); + gBattlerSpriteIds[battler] = CreateSprite(&gMultiuseSpriteTemplate, 0x50, + (8 - gTrainerBackPicCoords[5].size) * 4 + 80, + GetBattlerSpriteSubpriority(0)); + gSprites[gBattlerSpriteIds[battler]].oam.paletteNum = battler; + gSprites[gBattlerSpriteIds[battler]].callback = SpriteCallbackDummy; + gSprites[gBattlerSpriteIds[battler]].data[0] = battler; + } + else if (GetMonData(&gPlayerParty[gBattlerPartyIndexes[battler]], MON_DATA_HP) == 0) + { + return; + } + else + { + SetMultiuseSpriteTemplateToPokemon(GetMonData(&gPlayerParty[gBattlerPartyIndexes[battler]], MON_DATA_SPECIES), GetBattlerPosition(battler)); + gBattlerSpriteIds[battler] = CreateSprite(&gMultiuseSpriteTemplate, GetBattlerSpriteCoord(battler, 2), posY, GetBattlerSpriteSubpriority(battler)); + gSprites[gBattlerSpriteIds[battler]].oam.paletteNum = battler; + gSprites[gBattlerSpriteIds[battler]].callback = SpriteCallbackDummy; + gSprites[gBattlerSpriteIds[battler]].data[0] = battler; + gSprites[gBattlerSpriteIds[battler]].data[2] = GetMonData(&gPlayerParty[gBattlerPartyIndexes[battler]], MON_DATA_SPECIES); + StartSpriteAnim(&gSprites[gBattlerSpriteIds[battler]], gBattleMonForms[battler]); + } + gSprites[gBattlerSpriteIds[battler]].invisible = gBattleSpritesDataPtr->battlerData[battler].invisible; + } +} + +static void CreateHealthboxSprite(u8 battler) +{ + if (battler < gBattlersCount) + { + u8 healthboxSpriteId; + + if (gBattleTypeFlags & BATTLE_TYPE_SAFARI && battler == B_POSITION_PLAYER_LEFT) + healthboxSpriteId = CreateSafariPlayerHealthboxSprites(); + else if (gBattleTypeFlags & BATTLE_TYPE_OLDMAN_TUTORIAL && battler == B_POSITION_PLAYER_LEFT) + return; + else + healthboxSpriteId = CreateBattlerHealthboxSprites(battler); + gHealthboxSpriteIds[battler] = healthboxSpriteId; + InitBattlerHealthboxCoords(battler); + SetHealthboxSpriteVisible(healthboxSpriteId); + if (GetBattlerSide(battler) != B_SIDE_PLAYER) + UpdateHealthboxAttribute(gHealthboxSpriteIds[battler], &gEnemyParty[gBattlerPartyIndexes[battler]], HEALTHBOX_ALL); + else if (gBattleTypeFlags & BATTLE_TYPE_SAFARI) + UpdateHealthboxAttribute(gHealthboxSpriteIds[battler], &gPlayerParty[gBattlerPartyIndexes[battler]], HEALTHBOX_SAFARI_ALL_TEXT); + else + UpdateHealthboxAttribute(gHealthboxSpriteIds[battler], &gPlayerParty[gBattlerPartyIndexes[battler]], HEALTHBOX_ALL); + if (GetBattlerPosition(battler) == B_POSITION_OPPONENT_RIGHT || GetBattlerPosition(battler) == B_POSITION_PLAYER_RIGHT) + DummyBattleInterfaceFunc(gHealthboxSpriteIds[battler], TRUE); + else + DummyBattleInterfaceFunc(gHealthboxSpriteIds[battler], FALSE); + if (GetBattlerSide(battler) != B_SIDE_PLAYER) + { + if (GetMonData(&gEnemyParty[gBattlerPartyIndexes[battler]], MON_DATA_HP) == 0) + SetHealthboxSpriteInvisible(healthboxSpriteId); + } + else if (!(gBattleTypeFlags & BATTLE_TYPE_SAFARI) && GetMonData(&gPlayerParty[gBattlerPartyIndexes[battler]], MON_DATA_HP) == 0) + { + SetHealthboxSpriteInvisible(healthboxSpriteId); + } + } +} diff --git a/src/save.c b/src/save.c index d3d31a22e..9f580477b 100644 --- a/src/save.c +++ b/src/save.c @@ -68,7 +68,7 @@ const struct SaveSectionOffsets gSaveSectionOffsets[] = extern void DoSaveFailedScreen(u8 saveType); // save_failed_screen extern void sub_800AB9C(void); // link -extern bool8 sub_800A4BC(void); // link +extern bool8 IsLinkTaskFinished(void); // link extern void save_serialize_map(void); // fieldmap extern void sub_804C1C0(void); // load_save extern void sav2_gender2_inplace_and_xFE(void); // load_save @@ -865,7 +865,7 @@ void sub_80DA634(u8 taskId) gTasks[taskId].data[0] = 2; break; case 2: - if (sub_800A4BC()) + if (IsLinkTaskFinished()) { save_serialize_map(); gTasks[taskId].data[0] = 3; @@ -899,7 +899,7 @@ void sub_80DA634(u8 taskId) gTasks[taskId].data[0] = 8; break; case 8: - if (sub_800A4BC()) + if (IsLinkTaskFinished()) { sub_80DA434(); gTasks[taskId].data[0] = 9; @@ -910,7 +910,7 @@ void sub_80DA634(u8 taskId) gTasks[taskId].data[0] = 10; break; case 10: - if (sub_800A4BC()) + if (IsLinkTaskFinished()) gTasks[taskId].data[0]++; break; case 11: diff --git a/src/scrcmd.c b/src/scrcmd.c index cef1a1eb7..85059691f 100644 --- a/src/scrcmd.c +++ b/src/scrcmd.c @@ -25,7 +25,7 @@ #include "start_menu.h" #include "script_menu.h" #include "string_util.h" -#include "data2.h" +#include "data.h" #include "field_specials.h" #include "constants/items.h" #include "script_pokemon_util_80A0058.h" @@ -733,7 +733,7 @@ bool8 ScrCmd_warp(struct ScriptContext *ctx) u16 x = VarGet(ScriptReadHalfword(ctx)); u16 y = VarGet(ScriptReadHalfword(ctx)); - Overworld_SetWarpDestination(mapGroup, mapNum, warpId, x, y); + SetWarpDestination(mapGroup, mapNum, warpId, x, y); DoWarp(); ResetInitialPlayerAvatarState(); return TRUE; @@ -747,7 +747,7 @@ bool8 ScrCmd_warpsilent(struct ScriptContext *ctx) u16 x = VarGet(ScriptReadHalfword(ctx)); u16 y = VarGet(ScriptReadHalfword(ctx)); - Overworld_SetWarpDestination(mapGroup, mapNum, warpId, x, y); + SetWarpDestination(mapGroup, mapNum, warpId, x, y); DoDiveWarp(); ResetInitialPlayerAvatarState(); return TRUE; @@ -761,7 +761,7 @@ bool8 ScrCmd_warpdoor(struct ScriptContext *ctx) u16 x = VarGet(ScriptReadHalfword(ctx)); u16 y = VarGet(ScriptReadHalfword(ctx)); - Overworld_SetWarpDestination(mapGroup, mapNum, warpId, x, y); + SetWarpDestination(mapGroup, mapNum, warpId, x, y); DoDoorWarp(); ResetInitialPlayerAvatarState(); return TRUE; @@ -778,7 +778,7 @@ bool8 ScrCmd_warphole(struct ScriptContext *ctx) if (mapGroup == 0xFF && mapNum == 0xFF) SetWarpDestinationToFixedHoleWarp(x - 7, y - 7); else - Overworld_SetWarpDestination(mapGroup, mapNum, -1, x - 7, y - 7); + SetWarpDestination(mapGroup, mapNum, -1, x - 7, y - 7); DoFallWarp(); ResetInitialPlayerAvatarState(); return TRUE; @@ -792,7 +792,7 @@ bool8 ScrCmd_warpteleport(struct ScriptContext *ctx) u16 x = VarGet(ScriptReadHalfword(ctx)); u16 y = VarGet(ScriptReadHalfword(ctx)); - Overworld_SetWarpDestination(mapGroup, mapNum, warpId, x, y); + SetWarpDestination(mapGroup, mapNum, warpId, x, y); sub_807E59C(); ResetInitialPlayerAvatarState(); return TRUE; @@ -806,7 +806,7 @@ bool8 ScrCmd_warpteleport2(struct ScriptContext *ctx) u16 x = VarGet(ScriptReadHalfword(ctx)); u16 y = VarGet(ScriptReadHalfword(ctx)); - Overworld_SetWarpDestination(mapGroup, mapNum, warpId, x, y); + SetWarpDestination(mapGroup, mapNum, warpId, x, y); sub_805DAE4(GetPlayerFacingDirection()); sub_807E500(); ResetInitialPlayerAvatarState(); @@ -821,7 +821,7 @@ bool8 ScrCmd_setwarp(struct ScriptContext *ctx) u16 x = VarGet(ScriptReadHalfword(ctx)); u16 y = VarGet(ScriptReadHalfword(ctx)); - Overworld_SetWarpDestination(mapGroup, mapNum, warpId, x, y); + SetWarpDestination(mapGroup, mapNum, warpId, x, y); return FALSE; } diff --git a/src/seagallop.c b/src/seagallop.c index e3333ef32..5374f7bac 100644 --- a/src/seagallop.c +++ b/src/seagallop.c @@ -319,7 +319,7 @@ static void Task_SeaGallop_3(void) gSpecialVar_0x8006 = 0; warpInfo = sSeaGallopSpawnTable[gSpecialVar_0x8006]; - Overworld_SetWarpDestination(warpInfo[0], warpInfo[1], -1, warpInfo[2], warpInfo[3]); + SetWarpDestination(warpInfo[0], warpInfo[1], -1, warpInfo[2], warpInfo[3]); PlayRainStoppingSoundEffect(); PlaySE(SE_KAIDAN); gFieldCallback = sub_807DF64; diff --git a/src/slot_machine.c b/src/slot_machine.c index 740234d95..28292902f 100644 --- a/src/slot_machine.c +++ b/src/slot_machine.c @@ -2074,7 +2074,7 @@ static bool32 sub_8141180(u8 a0) static bool8 sub_8141198(u8 * state, struct SlotMachineSetupTaskData * ptr) { u16 pal; - struct TextColor textColor; + u8 textColor[3]; u32 x; switch (*state) @@ -2125,10 +2125,10 @@ static bool8 sub_8141198(u8 * state, struct SlotMachineSetupTaskData * ptr) PutWindowTilemap(1); x = 0xEC - GetStringWidth(0, gString_SlotMachineControls, 0); - textColor.fgColor = 15; - textColor.bgColor = 1; - textColor.shadowColor = 2; - AddTextPrinterParameterized3(1, 0, x, 0, &textColor, 0, gString_SlotMachineControls); + textColor[0] = 15; + textColor[1] = 1; + textColor[2] = 2; + AddTextPrinterParameterized3(1, 0, x, 0, textColor, 0, gString_SlotMachineControls); CopyBgTilemapBufferToVram(0); SetGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_MODE_0 | 0x20 | DISPCNT_OBJ_1D_MAP | DISPCNT_OBJ_ON); diff --git a/src/sound.c b/src/sound.c index dc4b9f604..41b9f5b7d 100644 --- a/src/sound.c +++ b/src/sound.c @@ -15,7 +15,7 @@ struct Fanfare }; // TODO: what are these -extern u8 gUnknown_2031DD8; +extern u8 gDisableMapMusicChangeOnMapLoad; extern u8 gUnknown_203ADFA; extern u8 gUnknown_203F174; @@ -571,7 +571,7 @@ void PlayBGM(u16 songNum) void PlaySE(u16 songNum) { - if(gUnknown_2031DD8 == 0 && gUnknown_203ADFA != 2) + if(gDisableMapMusicChangeOnMapLoad == 0 && gUnknown_203ADFA != 2) m4aSongNumStart(songNum); } diff --git a/src/string_util.c b/src/string_util.c index e1129a5a5..d5b5202df 100644 --- a/src/string_util.c +++ b/src/string_util.c @@ -2,6 +2,10 @@ #include "string_util.h" #include "text.h" +EWRAM_DATA u8 gStringVar1[32] = {}; +EWRAM_DATA u8 gStringVar2[20] = {}; +EWRAM_DATA u8 gStringVar3[20] = {}; +EWRAM_DATA u8 gStringVar4[1000] = {}; EWRAM_DATA u8 gUnknownStringVar[16] = {0}; static const u8 sDigits[] = __("0123456789ABCDEF"); diff --git a/src/teachy_tv.c b/src/teachy_tv.c index 3594c79a2..fa687fbef 100644 --- a/src/teachy_tv.c +++ b/src/teachy_tv.c @@ -23,7 +23,7 @@ #include "event_data.h" #include "load_save.h" #include "battle_transition.h" -#include "battle_2.h" +#include "battle_main.h" #include "battle.h" #include "global.fieldmap.h" #include "teachy_tv.h" diff --git a/src/text.c b/src/text.c index d36a448ad..5b88e9f75 100644 --- a/src/text.c +++ b/src/text.c @@ -6,19 +6,18 @@ #include "text.h" #include "sprite.h" #include "blit.h" +#include "sound.h" +#include "m4a.h" +#include "quest_log.h" +#include "window.h" +#include "graphics.h" +#include "dynamic_placeholder_text_util.h" extern u8 gGlyphInfo[0x90]; -extern u8 gUnknown_203ADFA; -extern u16 gTMCaseMainWindowPalette[]; extern const struct OamData gOamData_83AC9D0; -extern void FillWindowPixelRect(u8 windowId, u8 fillValue, u16 x, u16 y, u16 width, u16 height); -extern void BlitBitmapRectToWindow(u8 windowId, const u8 *pixels, u16 srcX, u16 srcY, u16 srcWidth, int srcHeight, u16 destX, u16 destY, u16 rectWidth, u16 rectHeight); -extern u8 GetKeypadIconWidth(u8 keypadIconId); -extern void CopyWindowToVram(u8 windowId, u8 mode); -extern s32 GetGlyphWidthFont6(u16 glyphId, bool32 isJapanese); -extern void PlaySE(u16 songNum); -extern u8* DynamicPlaceholderTextUtil_GetPlaceholderPtr(u8 a1); +static void DecompressGlyphFont3(u16 glyphId, bool32 isJapanese); +static void DecompressGlyphFont4(u16 glyphId, bool32 isJapanese); TextFlags gTextFlags; @@ -378,107 +377,107 @@ const u16 gFont9JapaneseGlyphs[] = INCBIN_U16("data/graphics/fonts/font9_jap.fwj u16 Font0Func(struct TextPrinter *textPrinter) { - struct TextPrinterSubStruct *subStruct = &textPrinter->sub_union.sub; + struct TextPrinterSubStruct *subStruct = &textPrinter->subUnion.sub; - if (subStruct->field_1_top == 0) + if (subStruct->hasGlyphIdBeenSet == 0) { - textPrinter->sub_union.sub.font_type = 0; - subStruct->field_1_top = 1; + textPrinter->subUnion.sub.glyphId = 0; + subStruct->hasGlyphIdBeenSet = 1; } return RenderText(textPrinter); } u16 Font1Func(struct TextPrinter *textPrinter) { - struct TextPrinterSubStruct *subStruct = &textPrinter->sub_union.sub; + struct TextPrinterSubStruct *subStruct = &textPrinter->subUnion.sub; - if (subStruct->field_1_top == 0) + if (subStruct->hasGlyphIdBeenSet == 0) { - textPrinter->sub_union.sub.font_type = 1; - subStruct->field_1_top = 1; + textPrinter->subUnion.sub.glyphId = 1; + subStruct->hasGlyphIdBeenSet = 1; } return RenderText(textPrinter); } u16 Font2Func(struct TextPrinter *textPrinter) { - struct TextPrinterSubStruct *subStruct = &textPrinter->sub_union.sub; + struct TextPrinterSubStruct *subStruct = &textPrinter->subUnion.sub; - if (subStruct->field_1_top == 0) + if (subStruct->hasGlyphIdBeenSet == 0) { - textPrinter->sub_union.sub.font_type = 2; - subStruct->field_1_top = 1; + textPrinter->subUnion.sub.glyphId = 2; + subStruct->hasGlyphIdBeenSet = 1; } return RenderText(textPrinter); } u16 Font3Func(struct TextPrinter *textPrinter) { - struct TextPrinterSubStruct *subStruct = &textPrinter->sub_union.sub; + struct TextPrinterSubStruct *subStruct = &textPrinter->subUnion.sub; - if (subStruct->field_1_top == 0) + if (subStruct->hasGlyphIdBeenSet == 0) { - textPrinter->sub_union.sub.font_type = 3; - subStruct->field_1_top = 1; + textPrinter->subUnion.sub.glyphId = 3; + subStruct->hasGlyphIdBeenSet = 1; } return RenderText(textPrinter); } u16 Font4Func(struct TextPrinter *textPrinter) { - struct TextPrinterSubStruct *subStruct = &textPrinter->sub_union.sub; + struct TextPrinterSubStruct *subStruct = &textPrinter->subUnion.sub; - if (subStruct->field_1_top == 0) + if (subStruct->hasGlyphIdBeenSet == 0) { - textPrinter->sub_union.sub.font_type = 4; - subStruct->field_1_top = 1; + textPrinter->subUnion.sub.glyphId = 4; + subStruct->hasGlyphIdBeenSet = 1; } return RenderText(textPrinter); } u16 Font5Func(struct TextPrinter *textPrinter) { - struct TextPrinterSubStruct *subStruct = &textPrinter->sub_union.sub; + struct TextPrinterSubStruct *subStruct = &textPrinter->subUnion.sub; - if (subStruct->field_1_top == 0) + if (subStruct->hasGlyphIdBeenSet == 0) { - textPrinter->sub_union.sub.font_type = 5; - subStruct->field_1_top = 1; + textPrinter->subUnion.sub.glyphId = 5; + subStruct->hasGlyphIdBeenSet = 1; } return RenderText(textPrinter); } void TextPrinterInitDownArrowCounters(struct TextPrinter *textPrinter) { - struct TextPrinterSubStruct *subStruct = &textPrinter->sub_union.sub; + struct TextPrinterSubStruct *subStruct = &textPrinter->subUnion.sub; if (gTextFlags.autoScroll == 1) - subStruct->frames_visible_counter = 0; + subStruct->autoScrollDelay = 0; else { - subStruct->field_1_upmid = 0; - subStruct->field_1 = 0; + subStruct->downArrowYPosIdx = 0; + subStruct->downArrowDelay = 0; } } void TextPrinterDrawDownArrow(struct TextPrinter *textPrinter) { - struct TextPrinterSubStruct *subStruct = &textPrinter->sub_union.sub; + struct TextPrinterSubStruct *subStruct = &textPrinter->subUnion.sub; const u8 *arrowTiles; if (gTextFlags.autoScroll == 0) { - if (subStruct->field_1 != 0) + if (subStruct->downArrowDelay != 0) { - subStruct->field_1 = ((*(u32*)&textPrinter->sub_union.sub) << 19 >> 27) - 1; // convoluted way of getting field_1, necessary to match + subStruct->downArrowDelay = ((*(u32*)&textPrinter->subUnion.sub) << 19 >> 27) - 1; // convoluted way of getting field_1, necessary to match } else { FillWindowPixelRect( - textPrinter->subPrinter.windowId, - textPrinter->subPrinter.bgColor << 4 | textPrinter->subPrinter.bgColor, - textPrinter->subPrinter.currentX, - textPrinter->subPrinter.currentY, + textPrinter->printerTemplate.windowId, + textPrinter->printerTemplate.bgColor << 4 | textPrinter->printerTemplate.bgColor, + textPrinter->printerTemplate.currentX, + textPrinter->printerTemplate.currentY, 10, 12); @@ -494,20 +493,20 @@ void TextPrinterDrawDownArrow(struct TextPrinter *textPrinter) } BlitBitmapRectToWindow( - textPrinter->subPrinter.windowId, + textPrinter->printerTemplate.windowId, arrowTiles, - gDownArrowYCoords[*(u32*)subStruct << 17 >> 30], // subStruct->field_1_upmid but again, stupidly retrieved + gDownArrowYCoords[*(u32*)subStruct << 17 >> 30], // subStruct->downArrowYPosIdx but again, stupidly retrieved 0, 0x80, 0x10, - textPrinter->subPrinter.currentX, - textPrinter->subPrinter.currentY, + textPrinter->printerTemplate.currentX, + textPrinter->printerTemplate.currentY, 10, 12); - CopyWindowToVram(textPrinter->subPrinter.windowId, 0x2); + CopyWindowToVram(textPrinter->printerTemplate.windowId, 0x2); - subStruct->field_1 = 0x8; - subStruct->field_1_upmid = (*(u32*)subStruct << 17 >> 30) + 1; + subStruct->downArrowDelay = 0x8; + subStruct->downArrowYPosIdx = (*(u32*)subStruct << 17 >> 30) + 1; } } } @@ -515,27 +514,27 @@ void TextPrinterDrawDownArrow(struct TextPrinter *textPrinter) void TextPrinterClearDownArrow(struct TextPrinter *textPrinter) { FillWindowPixelRect( - textPrinter->subPrinter.windowId, - textPrinter->subPrinter.bgColor << 4 | textPrinter->subPrinter.bgColor, - textPrinter->subPrinter.currentX, - textPrinter->subPrinter.currentY, + textPrinter->printerTemplate.windowId, + textPrinter->printerTemplate.bgColor << 4 | textPrinter->printerTemplate.bgColor, + textPrinter->printerTemplate.currentX, + textPrinter->printerTemplate.currentY, 10, 12); - CopyWindowToVram(textPrinter->subPrinter.windowId, 0x2); + CopyWindowToVram(textPrinter->printerTemplate.windowId, 0x2); } bool8 TextPrinterWaitAutoMode(struct TextPrinter *textPrinter) { - struct TextPrinterSubStruct *subStruct = &textPrinter->sub_union.sub; + struct TextPrinterSubStruct *subStruct = &textPrinter->subUnion.sub; u8 delay = (gUnknown_203ADFA == 2) ? 50 : 120; - if (subStruct->frames_visible_counter == delay) + if (subStruct->autoScrollDelay == delay) { return TRUE; } else { - subStruct->frames_visible_counter++; + subStruct->autoScrollDelay++; return FALSE; } } @@ -550,7 +549,7 @@ bool16 TextPrinterWaitWithDownArrow(struct TextPrinter *textPrinter) else { TextPrinterDrawDownArrow(textPrinter); - if (gMain.newKeys & (A_BUTTON | B_BUTTON)) + if (JOY_NEW(A_BUTTON | B_BUTTON)) { result = TRUE; PlaySE(5); @@ -568,7 +567,7 @@ bool16 TextPrinterWait(struct TextPrinter *textPrinter) } else { - if (gMain.newKeys & (A_BUTTON | B_BUTTON)) + if (JOY_NEW(A_BUTTON | B_BUTTON)) { result = TRUE; PlaySE(5); @@ -619,772 +618,291 @@ void DrawDownArrow(u8 windowId, u16 x, u16 y, u8 bgColor, bool8 drawArrow, u8 *c } } -__attribute__((naked)) u16 RenderText(struct TextPrinter *textPrinter) { - asm(".syntax unified\n\ - push {r4-r6,lr}\n\ - adds r6, r0, 0\n\ - adds r4, r6, 0\n\ - adds r4, 0x14\n\ - ldrb r0, [r6, 0x1C]\n\ - cmp r0, 0x6\n\ - bls _080057A0\n\ - b _08005D68\n\ -_080057A0:\n\ - lsls r0, 2\n\ - ldr r1, _080057AC @ =_080057B0\n\ - adds r0, r1\n\ - ldr r0, [r0]\n\ - mov pc, r0\n\ - .align 2, 0\n\ -_080057AC: .4byte _080057B0\n\ - .align 2, 0\n\ -_080057B0:\n\ - .4byte _080057CC\n\ - .4byte _08005C58\n\ - .4byte _08005C6C\n\ - .4byte _08005C98\n\ - .4byte _08005CD0\n\ - .4byte _08005D44\n\ - .4byte _08005D56\n\ -_080057CC:\n\ - ldr r2, _08005820 @ =gMain\n\ - ldrh r1, [r2, 0x2C]\n\ - movs r0, 0x3\n\ - ands r0, r1\n\ - cmp r0, 0\n\ - beq _080057E6\n\ - ldrb r1, [r4]\n\ - movs r0, 0x10\n\ - ands r0, r1\n\ - cmp r0, 0\n\ - beq _080057E6\n\ - movs r0, 0\n\ - strb r0, [r6, 0x1E]\n\ -_080057E6:\n\ - ldrb r1, [r6, 0x1E]\n\ - cmp r1, 0\n\ - beq _08005828\n\ - ldrb r0, [r6, 0x1D]\n\ - cmp r0, 0\n\ - beq _08005828\n\ - subs r0, r1, 0x1\n\ - strb r0, [r6, 0x1E]\n\ - ldr r0, _08005824 @ =gTextFlags\n\ - ldrb r1, [r0]\n\ - movs r0, 0x1\n\ - ands r0, r1\n\ - cmp r0, 0\n\ - bne _08005804\n\ - b _08005B30\n\ -_08005804:\n\ - ldrh r1, [r2, 0x2E]\n\ - movs r0, 0x3\n\ - ands r0, r1\n\ - cmp r0, 0\n\ - bne _08005810\n\ - b _08005B30\n\ -_08005810:\n\ - ldrb r0, [r4]\n\ - movs r1, 0x10\n\ - orrs r0, r1\n\ - strb r0, [r4]\n\ - movs r0, 0\n\ - strb r0, [r6, 0x1E]\n\ - b _08005B30\n\ - .align 2, 0\n\ -_08005820: .4byte gMain\n\ -_08005824: .4byte gTextFlags\n\ -_08005828:\n\ - ldr r2, _08005838 @ =gTextFlags\n\ - ldrb r1, [r2]\n\ - movs r0, 0x4\n\ - ands r0, r1\n\ - cmp r0, 0\n\ - beq _0800583C\n\ - movs r0, 0x1\n\ - b _0800583E\n\ - .align 2, 0\n\ -_08005838: .4byte gTextFlags\n\ -_0800583C:\n\ - ldrb r0, [r6, 0x1D]\n\ -_0800583E:\n\ - strb r0, [r6, 0x1E]\n\ - ldr r0, [r6]\n\ - ldrb r3, [r0]\n\ - adds r0, 0x1\n\ - str r0, [r6]\n\ - adds r0, r3, 0\n\ - subs r0, 0xF8\n\ - cmp r0, 0x7\n\ - bls _08005852\n\ - b _08005B6C\n\ -_08005852:\n\ - lsls r0, 2\n\ - ldr r1, _0800585C @ =_08005860\n\ - adds r0, r1\n\ - ldr r0, [r0]\n\ - mov pc, r0\n\ - .align 2, 0\n\ -_0800585C: .4byte _08005860\n\ - .align 2, 0\n\ -_08005860:\n\ - .4byte _08005B46\n\ - .4byte _08005B34\n\ - .4byte _08005B26\n\ - .4byte _08005B22\n\ - .4byte _080058AC\n\ - .4byte _080058A8\n\ - .4byte _08005880\n\ - .4byte _08005D68\n\ -_08005880:\n\ - ldrb r0, [r6, 0x6]\n\ - strb r0, [r6, 0x8]\n\ - ldrb r1, [r6, 0x5]\n\ - ldr r0, _080058A4 @ =gFonts\n\ - ldr r2, [r0]\n\ - lsls r0, r1, 1\n\ - adds r0, r1\n\ - lsls r0, 2\n\ - adds r0, r2\n\ - ldrb r1, [r6, 0xB]\n\ - ldrb r0, [r0, 0x5]\n\ - adds r1, r0\n\ - ldrb r0, [r6, 0x9]\n\ - adds r0, r1\n\ - strb r0, [r6, 0x9]\n\ -_0800589E:\n\ - movs r0, 0x2\n\ - b _08005D6A\n\ - .align 2, 0\n\ -_080058A4: .4byte gFonts\n\ -_080058A8:\n\ - ldr r0, [r6]\n\ - b _08005B0A\n\ -_080058AC:\n\ - ldr r0, [r6]\n\ - ldrb r3, [r0]\n\ - adds r0, 0x1\n\ - str r0, [r6]\n\ - subs r0, r3, 0x1\n\ - cmp r0, 0x17\n\ - bls _080058BC\n\ - b _08005B6C\n\ -_080058BC:\n\ - lsls r0, 2\n\ - ldr r1, _080058C8 @ =_080058CC\n\ - adds r0, r1\n\ - ldr r0, [r0]\n\ - mov pc, r0\n\ - .align 2, 0\n\ -_080058C8: .4byte _080058CC\n\ - .align 2, 0\n\ -_080058CC:\n\ - .4byte _0800592C\n\ - .4byte _0800594E\n\ - .4byte _08005972\n\ - .4byte _0800598C\n\ - .4byte _080059D8\n\ - .4byte _080059DC\n\ - .4byte _0800589E\n\ - .4byte _080059F4\n\ - .4byte _08005A04\n\ - .4byte _08005A1A\n\ - .4byte _08005A1E\n\ - .4byte _08005A66\n\ - .4byte _08005A70\n\ - .4byte _08005A78\n\ - .4byte _08005A84\n\ - .4byte _08005A4C\n\ - .4byte _08005AB0\n\ - .4byte _08005ACC\n\ - .4byte _08005ADC\n\ - .4byte _08005B00\n\ - .4byte _08005B10\n\ - .4byte _08005B18\n\ - .4byte _08005A96\n\ - .4byte _08005AA4\n\ -_0800592C:\n\ - ldr r2, [r6]\n\ - ldrb r1, [r2]\n\ - lsls r1, 4\n\ - ldrb r3, [r6, 0xC]\n\ - movs r0, 0xF\n\ - ands r0, r3\n\ - orrs r0, r1\n\ - strb r0, [r6, 0xC]\n\ - adds r2, 0x1\n\ - str r2, [r6]\n\ - lsls r0, 24\n\ - lsrs r0, 28\n\ - ldrb r2, [r6, 0xD]\n\ - lsls r1, r2, 28\n\ - lsrs r1, 28\n\ - lsrs r2, 4\n\ - b _080059D2\n\ -_0800594E:\n\ - ldr r1, [r6]\n\ - ldrb r2, [r1]\n\ - movs r0, 0xF\n\ - ands r0, r2\n\ - ldrb r3, [r6, 0xD]\n\ - movs r2, 0x10\n\ - negs r2, r2\n\ - ands r2, r3\n\ - orrs r2, r0\n\ - strb r2, [r6, 0xD]\n\ - adds r1, 0x1\n\ - str r1, [r6]\n\ - ldrb r0, [r6, 0xC]\n\ - lsrs r0, 4\n\ - lsls r1, r2, 28\n\ - lsrs r1, 28\n\ - lsrs r2, 4\n\ - b _080059D2\n\ -_08005972:\n\ - ldr r1, [r6]\n\ - ldrb r0, [r1]\n\ - lsls r0, 4\n\ - ldrb r3, [r6, 0xD]\n\ - movs r2, 0xF\n\ - ands r2, r3\n\ - orrs r2, r0\n\ - strb r2, [r6, 0xD]\n\ - adds r1, 0x1\n\ - str r1, [r6]\n\ - ldrb r0, [r6, 0xC]\n\ - lsrs r0, 4\n\ - b _080059CA\n\ -_0800598C:\n\ - ldr r3, [r6]\n\ - ldrb r1, [r3]\n\ - lsls r1, 4\n\ - ldrb r4, [r6, 0xC]\n\ - movs r2, 0xF\n\ - adds r0, r2, 0\n\ - ands r0, r4\n\ - orrs r0, r1\n\ - strb r0, [r6, 0xC]\n\ - adds r5, r3, 0x1\n\ - str r5, [r6]\n\ - ldrb r3, [r3, 0x1]\n\ - adds r1, r2, 0\n\ - ands r1, r3\n\ - ldrb r4, [r6, 0xD]\n\ - movs r3, 0x10\n\ - negs r3, r3\n\ - ands r3, r4\n\ - orrs r3, r1\n\ - strb r3, [r6, 0xD]\n\ - adds r4, r5, 0x1\n\ - str r4, [r6]\n\ - ldrb r1, [r5, 0x1]\n\ - lsls r1, 4\n\ - ands r2, r3\n\ - orrs r2, r1\n\ - strb r2, [r6, 0xD]\n\ - adds r4, 0x1\n\ - str r4, [r6]\n\ - lsls r0, 24\n\ - lsrs r0, 28\n\ -_080059CA:\n\ - lsls r1, r2, 28\n\ - lsrs r1, 28\n\ - lsls r2, 24\n\ - lsrs r2, 28\n\ -_080059D2:\n\ - bl GenerateFontHalfRowLookupTable\n\ - b _0800589E\n\ -_080059D8:\n\ - ldr r0, [r6]\n\ - b _08005B0A\n\ -_080059DC:\n\ - ldr r0, [r6]\n\ - ldrb r0, [r0]\n\ - movs r1, 0xF\n\ - ands r1, r0\n\ - ldrb r2, [r4]\n\ - movs r0, 0x10\n\ - negs r0, r0\n\ - ands r0, r2\n\ - orrs r0, r1\n\ - strb r0, [r4]\n\ - ldr r0, [r6]\n\ - b _08005B0A\n\ -_080059F4:\n\ - ldr r0, [r6]\n\ - ldrb r1, [r0]\n\ - strb r1, [r6, 0x1E]\n\ - adds r0, 0x1\n\ - str r0, [r6]\n\ - movs r0, 0x6\n\ - strb r0, [r6, 0x1C]\n\ - b _0800589E\n\ -_08005A04:\n\ - movs r0, 0x1\n\ - strb r0, [r6, 0x1C]\n\ - ldrb r1, [r2]\n\ - movs r0, 0x4\n\ - ands r0, r1\n\ - cmp r0, 0\n\ - bne _08005A14\n\ - b _08005B30\n\ -_08005A14:\n\ - movs r0, 0\n\ - strb r0, [r4, 0x2]\n\ - b _08005B30\n\ -_08005A1A:\n\ - movs r0, 0x5\n\ - b _08005D52\n\ -_08005A1E:\n\ - ldr r0, [r6]\n\ - ldrb r3, [r0]\n\ - adds r1, r0, 0x1\n\ - str r1, [r6]\n\ - ldrb r0, [r0, 0x1]\n\ - lsls r0, 8\n\ - orrs r3, r0\n\ - adds r1, 0x1\n\ - str r1, [r6]\n\ - ldr r0, _08005A48 @ =gUnknown_203ADFA\n\ - ldrb r0, [r0]\n\ - subs r0, 0x2\n\ - lsls r0, 24\n\ - lsrs r0, 24\n\ - cmp r0, 0x1\n\ - bhi _08005A40\n\ - b _0800589E\n\ -_08005A40:\n\ - adds r0, r3, 0\n\ - bl PlayBGM\n\ - b _0800589E\n\ - .align 2, 0\n\ -_08005A48: .4byte gUnknown_203ADFA\n\ -_08005A4C:\n\ - ldr r0, [r6]\n\ - ldrb r3, [r0]\n\ - adds r1, r0, 0x1\n\ - str r1, [r6]\n\ - ldrb r0, [r0, 0x1]\n\ - lsls r0, 8\n\ - orrs r3, r0\n\ - adds r1, 0x1\n\ - str r1, [r6]\n\ - adds r0, r3, 0\n\ - bl PlaySE\n\ - b _0800589E\n\ -_08005A66:\n\ - ldr r1, [r6]\n\ - adds r0, r1, 0x1\n\ - str r0, [r6]\n\ - ldrb r3, [r1, 0x1]\n\ - b _08005B6C\n\ -_08005A70:\n\ - ldr r1, [r6]\n\ - ldrb r0, [r1]\n\ - ldrb r2, [r6, 0x6]\n\ - b _08005AD2\n\ -_08005A78:\n\ - ldr r1, [r6]\n\ - ldrb r0, [r1]\n\ - ldrb r3, [r6, 0x7]\n\ - adds r0, r3\n\ - strb r0, [r6, 0x9]\n\ - b _08005AD6\n\ -_08005A84:\n\ - ldrb r0, [r6, 0x4]\n\ - ldrb r2, [r6, 0xD]\n\ - lsls r2, 28\n\ - lsrs r1, r2, 4\n\ - orrs r1, r2\n\ - lsrs r1, 24\n\ - bl FillWindowPixelBuffer\n\ - b _0800589E\n\ -_08005A96:\n\ - ldr r0, _08005AA0 @ =gMPlayInfo_BGM\n\ - bl m4aMPlayStop\n\ - b _0800589E\n\ - .align 2, 0\n\ -_08005AA0: .4byte gMPlayInfo_BGM\n\ -_08005AA4:\n\ - ldr r0, _08005AAC @ =gMPlayInfo_BGM\n\ - bl m4aMPlayContinue\n\ - b _0800589E\n\ - .align 2, 0\n\ -_08005AAC: .4byte gMPlayInfo_BGM\n\ -_08005AB0:\n\ - ldr r0, [r6]\n\ - ldrb r4, [r0]\n\ - adds r0, 0x1\n\ - str r0, [r6]\n\ - cmp r4, 0\n\ - bgt _08005ABE\n\ - b _0800589E\n\ -_08005ABE:\n\ - adds r0, r6, 0\n\ - adds r1, r4, 0\n\ - bl ClearTextSpan\n\ - ldrb r0, [r6, 0x8]\n\ - adds r0, r4\n\ - b _08005C4E\n\ -_08005ACC:\n\ - ldr r1, [r6]\n\ - ldrb r0, [r6, 0x6]\n\ - ldrb r2, [r1]\n\ -_08005AD2:\n\ - adds r0, r2\n\ - strb r0, [r6, 0x8]\n\ -_08005AD6:\n\ - adds r1, 0x1\n\ - str r1, [r6]\n\ - b _0800589E\n\ -_08005ADC:\n\ - ldr r0, [r6]\n\ - ldrb r2, [r0]\n\ - ldrb r1, [r6, 0x6]\n\ - adds r2, r1\n\ - adds r0, 0x1\n\ - str r0, [r6]\n\ - ldrb r0, [r6, 0x8]\n\ - subs r4, r2, r0\n\ - cmp r4, 0\n\ - bgt _08005AF2\n\ - b _0800589E\n\ -_08005AF2:\n\ - adds r0, r6, 0\n\ - adds r1, r4, 0\n\ - bl ClearTextSpan\n\ - ldrb r0, [r6, 0x8]\n\ - adds r0, r4\n\ - b _08005C4E\n\ -_08005B00:\n\ - ldr r0, [r6]\n\ - ldrb r2, [r0]\n\ - adds r1, r6, 0\n\ - adds r1, 0x20\n\ - strb r2, [r1]\n\ -_08005B0A:\n\ - adds r0, 0x1\n\ - str r0, [r6]\n\ - b _0800589E\n\ -_08005B10:\n\ - adds r1, r6, 0\n\ - adds r1, 0x21\n\ - movs r0, 0x1\n\ - b _08005B1E\n\ -_08005B18:\n\ - adds r1, r6, 0\n\ - adds r1, 0x21\n\ - movs r0, 0\n\ -_08005B1E:\n\ - strb r0, [r1]\n\ - b _0800589E\n\ -_08005B22:\n\ - movs r0, 0x2\n\ - b _08005B28\n\ -_08005B26:\n\ - movs r0, 0x3\n\ -_08005B28:\n\ - strb r0, [r6, 0x1C]\n\ - adds r0, r6, 0\n\ - bl TextPrinterInitDownArrowCounters\n\ -_08005B30:\n\ - movs r0, 0x3\n\ - b _08005D6A\n\ -_08005B34:\n\ - ldr r0, [r6]\n\ - ldrb r3, [r0]\n\ - movs r2, 0x80\n\ - lsls r2, 1\n\ - adds r1, r2, 0\n\ - orrs r3, r1\n\ - adds r0, 0x1\n\ - str r0, [r6]\n\ - b _08005B6C\n\ -_08005B46:\n\ - ldr r0, [r6]\n\ - ldrb r3, [r0]\n\ - adds r0, 0x1\n\ - str r0, [r6]\n\ - ldrb r0, [r6, 0x4]\n\ - adds r1, r3, 0\n\ - ldrb r2, [r6, 0x8]\n\ - ldrb r3, [r6, 0x9]\n\ - bl DrawKeypadIcon\n\ - ldr r1, _08005B68 @ =gGlyphInfo\n\ - adds r1, 0x80\n\ - strb r0, [r1]\n\ - ldrb r3, [r6, 0xA]\n\ - adds r0, r3\n\ - b _08005C4A\n\ - .align 2, 0\n\ -_08005B68: .4byte gGlyphInfo\n\ -_08005B6C:\n\ - ldr r0, [r4]\n\ - lsls r0, 28\n\ - lsrs r0, 28\n\ - cmp r0, 0x5\n\ - bhi _08005BEE\n\ - lsls r0, 2\n\ - ldr r1, _08005B80 @ =_08005B84\n\ - adds r0, r1\n\ - ldr r0, [r0]\n\ - mov pc, r0\n\ - .align 2, 0\n\ -_08005B80: .4byte _08005B84\n\ - .align 2, 0\n\ -_08005B84:\n\ - .4byte _08005B9C\n\ - .4byte _08005BAA\n\ - .4byte _08005BB8\n\ - .4byte _08005BC6\n\ - .4byte _08005BD4\n\ - .4byte _08005BE2\n\ -_08005B9C:\n\ - adds r0, r6, 0\n\ - adds r0, 0x21\n\ - ldrb r1, [r0]\n\ - adds r0, r3, 0\n\ - bl DecompressGlyphFont0\n\ - b _08005BEE\n\ -_08005BAA:\n\ - adds r0, r6, 0\n\ - adds r0, 0x21\n\ - ldrb r1, [r0]\n\ - adds r0, r3, 0\n\ - bl DecompressGlyphFont1\n\ - b _08005BEE\n\ -_08005BB8:\n\ - adds r0, r6, 0\n\ - adds r0, 0x21\n\ - ldrb r1, [r0]\n\ - adds r0, r3, 0\n\ - bl DecompressGlyphFont2\n\ - b _08005BEE\n\ -_08005BC6:\n\ - adds r0, r6, 0\n\ - adds r0, 0x21\n\ - ldrb r1, [r0]\n\ - adds r0, r3, 0\n\ - bl DecompressGlyphFont3\n\ - b _08005BEE\n\ -_08005BD4:\n\ - adds r0, r6, 0\n\ - adds r0, 0x21\n\ - ldrb r1, [r0]\n\ - adds r0, r3, 0\n\ - bl DecompressGlyphFont4\n\ - b _08005BEE\n\ -_08005BE2:\n\ - adds r0, r6, 0\n\ - adds r0, 0x21\n\ - ldrb r1, [r0]\n\ - adds r0, r3, 0\n\ - bl DecompressGlyphFont5\n\ -_08005BEE:\n\ - adds r0, r6, 0\n\ - bl CopyGlyphToWindow\n\ - adds r2, r6, 0\n\ - adds r2, 0x20\n\ - ldrb r0, [r2]\n\ - cmp r0, 0\n\ - beq _08005C28\n\ - ldr r1, _08005C24 @ =gGlyphInfo\n\ - adds r1, 0x80\n\ - ldrb r0, [r1]\n\ - ldrb r3, [r6, 0x8]\n\ - adds r0, r3\n\ - strb r0, [r6, 0x8]\n\ - ldrb r2, [r2]\n\ - ldrb r0, [r1]\n\ - subs r4, r2, r0\n\ - cmp r4, 0\n\ - ble _08005C50\n\ - adds r0, r6, 0\n\ - adds r1, r4, 0\n\ - bl ClearTextSpan\n\ - ldrb r0, [r6, 0x8]\n\ - adds r0, r4\n\ - b _08005C4E\n\ - .align 2, 0\n\ -_08005C24: .4byte gGlyphInfo\n\ -_08005C28:\n\ - adds r0, r6, 0\n\ - adds r0, 0x21\n\ - ldrb r0, [r0]\n\ - cmp r0, 0\n\ - beq _08005C44\n\ - ldr r0, _08005C40 @ =gGlyphInfo\n\ - adds r0, 0x80\n\ - ldrb r1, [r6, 0xA]\n\ - ldrb r0, [r0]\n\ - adds r1, r0\n\ - ldrb r0, [r6, 0x8]\n\ - b _08005C4C\n\ - .align 2, 0\n\ -_08005C40: .4byte gGlyphInfo\n\ -_08005C44:\n\ - ldr r0, _08005C54 @ =gGlyphInfo\n\ - adds r0, 0x80\n\ - ldrb r0, [r0]\n\ -_08005C4A:\n\ - ldrb r1, [r6, 0x8]\n\ -_08005C4C:\n\ - adds r0, r1\n\ -_08005C4E:\n\ - strb r0, [r6, 0x8]\n\ -_08005C50:\n\ - movs r0, 0\n\ - b _08005D6A\n\ - .align 2, 0\n\ -_08005C54: .4byte gGlyphInfo\n\ -_08005C58:\n\ - adds r0, r6, 0\n\ - bl TextPrinterWait\n\ - lsls r0, 16\n\ - cmp r0, 0\n\ - bne _08005C66\n\ - b _08005B30\n\ -_08005C66:\n\ - movs r0, 0\n\ - strb r0, [r6, 0x1C]\n\ - b _08005B30\n\ -_08005C6C:\n\ - adds r0, r6, 0\n\ - bl TextPrinterWaitWithDownArrow\n\ - lsls r0, 16\n\ - cmp r0, 0\n\ - bne _08005C7A\n\ - b _08005B30\n\ -_08005C7A:\n\ - ldrb r0, [r6, 0x4]\n\ - ldrb r2, [r6, 0xD]\n\ - lsls r2, 28\n\ - lsrs r1, r2, 4\n\ - orrs r1, r2\n\ - lsrs r1, 24\n\ - bl FillWindowPixelBuffer\n\ - ldrb r0, [r6, 0x6]\n\ - movs r1, 0\n\ - strb r0, [r6, 0x8]\n\ - ldrb r0, [r6, 0x7]\n\ - strb r0, [r6, 0x9]\n\ - strb r1, [r6, 0x1C]\n\ - b _08005B30\n\ -_08005C98:\n\ - adds r0, r6, 0\n\ - bl TextPrinterWaitWithDownArrow\n\ - lsls r0, 16\n\ - cmp r0, 0\n\ - bne _08005CA6\n\ - b _08005B30\n\ -_08005CA6:\n\ - adds r0, r6, 0\n\ - bl TextPrinterClearDownArrow\n\ - ldrb r1, [r6, 0x5]\n\ - ldr r0, _08005CCC @ =gFonts\n\ - ldr r2, [r0]\n\ - lsls r0, r1, 1\n\ - adds r0, r1\n\ - lsls r0, 2\n\ - adds r0, r2\n\ - ldrb r1, [r6, 0xB]\n\ - ldrb r0, [r0, 0x5]\n\ - adds r1, r0\n\ - strb r1, [r6, 0x1F]\n\ - ldrb r0, [r6, 0x6]\n\ - strb r0, [r6, 0x8]\n\ - movs r0, 0x4\n\ - strb r0, [r6, 0x1C]\n\ - b _08005B30\n\ - .align 2, 0\n\ -_08005CCC: .4byte gFonts\n\ -_08005CD0:\n\ - ldrb r2, [r6, 0x1F]\n\ - cmp r2, 0\n\ - beq _08005D40\n\ - ldr r4, _08005D04 @ =gWindowVerticalScrollSpeeds\n\ - ldr r5, _08005D08 @ =gSaveBlock2Ptr\n\ - ldr r0, [r5]\n\ - ldrb r0, [r0, 0x14]\n\ - lsls r1, r0, 29\n\ - lsrs r0, r1, 29\n\ - adds r0, r4\n\ - ldrb r0, [r0]\n\ - cmp r2, r0\n\ - bcs _08005D0C\n\ - ldrb r0, [r6, 0x4]\n\ - ldrb r1, [r6, 0xD]\n\ - lsls r1, 28\n\ - lsrs r3, r1, 4\n\ - orrs r3, r1\n\ - lsrs r3, 24\n\ - movs r1, 0\n\ - bl ScrollWindow\n\ - movs r0, 0\n\ - strb r0, [r6, 0x1F]\n\ - b _08005D36\n\ - .align 2, 0\n\ -_08005D04: .4byte gWindowVerticalScrollSpeeds\n\ -_08005D08: .4byte gSaveBlock2Ptr\n\ -_08005D0C:\n\ - ldrb r0, [r6, 0x4]\n\ - lsrs r1, 29\n\ - adds r1, r4\n\ - ldrb r2, [r1]\n\ - ldrb r1, [r6, 0xD]\n\ - lsls r1, 28\n\ - lsrs r3, r1, 4\n\ - orrs r3, r1\n\ - lsrs r3, 24\n\ - movs r1, 0\n\ - bl ScrollWindow\n\ - ldr r0, [r5]\n\ - ldrb r0, [r0, 0x14]\n\ - lsls r0, 29\n\ - lsrs r0, 29\n\ - adds r0, r4\n\ - ldrb r1, [r6, 0x1F]\n\ - ldrb r0, [r0]\n\ - subs r1, r0\n\ - strb r1, [r6, 0x1F]\n\ -_08005D36:\n\ - ldrb r0, [r6, 0x4]\n\ - movs r1, 0x2\n\ - bl CopyWindowToVram\n\ - b _08005B30\n\ -_08005D40:\n\ - strb r2, [r6, 0x1C]\n\ - b _08005B30\n\ -_08005D44:\n\ - bl IsSEPlaying\n\ - lsls r0, 24\n\ - lsrs r0, 24\n\ - cmp r0, 0\n\ - beq _08005D52\n\ - b _08005B30\n\ -_08005D52:\n\ - strb r0, [r6, 0x1C]\n\ - b _08005B30\n\ -_08005D56:\n\ - ldrb r0, [r6, 0x1E]\n\ - adds r1, r0, 0\n\ - cmp r1, 0\n\ - beq _08005D64\n\ - subs r0, 0x1\n\ - strb r0, [r6, 0x1E]\n\ - b _08005B30\n\ -_08005D64:\n\ - strb r1, [r6, 0x1C]\n\ - b _08005B30\n\ -_08005D68:\n\ - movs r0, 0x1\n\ -_08005D6A:\n\ - pop {r4-r6}\n\ - pop {r1}\n\ - bx r1\n\ - .syntax divided"); + struct TextPrinterSubStruct *subStruct = &textPrinter->subUnion.sub; + u16 currChar; + s32 width; + s32 widthHelper; + + switch (textPrinter->state) + { + case 0: + if (JOY_HELD(A_BUTTON | B_BUTTON) && subStruct->hasPrintBeenSpedUp) + textPrinter->delayCounter = 0; + + if (textPrinter->delayCounter && textPrinter->textSpeed) + { + textPrinter->delayCounter--; + if (gTextFlags.canABSpeedUpPrint && JOY_NEW(A_BUTTON | B_BUTTON)) + { + subStruct->hasPrintBeenSpedUp = TRUE; + textPrinter->delayCounter = 0; + } + return 3; + } + + if (gTextFlags.autoScroll) + textPrinter->delayCounter = 1; + else + textPrinter->delayCounter = textPrinter->textSpeed; + + currChar = *textPrinter->printerTemplate.currentChar; + textPrinter->printerTemplate.currentChar++; + + switch (currChar) + { + case CHAR_NEWLINE: + textPrinter->printerTemplate.currentX = textPrinter->printerTemplate.x; + textPrinter->printerTemplate.currentY += gFonts[textPrinter->printerTemplate.fontId].maxLetterHeight + textPrinter->printerTemplate.lineSpacing; + return 2; + case PLACEHOLDER_BEGIN: + textPrinter->printerTemplate.currentChar++; + return 2; + case EXT_CTRL_CODE_BEGIN: + currChar = *textPrinter->printerTemplate.currentChar; + textPrinter->printerTemplate.currentChar++; + switch (currChar) + { + case 1: + textPrinter->printerTemplate.fgColor = *textPrinter->printerTemplate.currentChar; + textPrinter->printerTemplate.currentChar++; + GenerateFontHalfRowLookupTable(textPrinter->printerTemplate.fgColor, textPrinter->printerTemplate.bgColor, textPrinter->printerTemplate.shadowColor); + return 2; + case 2: + textPrinter->printerTemplate.bgColor = *textPrinter->printerTemplate.currentChar; + textPrinter->printerTemplate.currentChar++; + GenerateFontHalfRowLookupTable(textPrinter->printerTemplate.fgColor, textPrinter->printerTemplate.bgColor, textPrinter->printerTemplate.shadowColor); + return 2; + case 3: + textPrinter->printerTemplate.shadowColor = *textPrinter->printerTemplate.currentChar; + textPrinter->printerTemplate.currentChar++; + GenerateFontHalfRowLookupTable(textPrinter->printerTemplate.fgColor, textPrinter->printerTemplate.bgColor, textPrinter->printerTemplate.shadowColor); + return 2; + case 4: + textPrinter->printerTemplate.fgColor = *textPrinter->printerTemplate.currentChar; + textPrinter->printerTemplate.currentChar++; + textPrinter->printerTemplate.bgColor = *textPrinter->printerTemplate.currentChar; + textPrinter->printerTemplate.currentChar++; + textPrinter->printerTemplate.shadowColor = *textPrinter->printerTemplate.currentChar; + textPrinter->printerTemplate.currentChar++; + GenerateFontHalfRowLookupTable(textPrinter->printerTemplate.fgColor, textPrinter->printerTemplate.bgColor, textPrinter->printerTemplate.shadowColor); + return 2; + case 5: + textPrinter->printerTemplate.currentChar++; + return 2; + case 6: + subStruct->glyphId = *textPrinter->printerTemplate.currentChar; + textPrinter->printerTemplate.currentChar++; + return 2; + case EXT_CTRL_CODE_UNKNOWN_7: + return 2; + case 8: + textPrinter->delayCounter = *textPrinter->printerTemplate.currentChar; + textPrinter->printerTemplate.currentChar++; + textPrinter->state = 6; + return 2; + case 9: + textPrinter->state = 1; + if (gTextFlags.autoScroll) + subStruct->autoScrollDelay = 0; + return 3; + case 10: + textPrinter->state = 5; + return 3; + case 11: + currChar = *textPrinter->printerTemplate.currentChar; + textPrinter->printerTemplate.currentChar++; + currChar |= *textPrinter->printerTemplate.currentChar << 8; + textPrinter->printerTemplate.currentChar++; + if ((u8)(gUnknown_203ADFA - 2u) > 1) + PlayBGM(currChar); + return 2; + case 16: + currChar = *textPrinter->printerTemplate.currentChar; + textPrinter->printerTemplate.currentChar++; + currChar |= (*textPrinter->printerTemplate.currentChar << 8); + textPrinter->printerTemplate.currentChar++; + PlaySE(currChar); + return 2; + case 12: + textPrinter->printerTemplate.currentChar++; + currChar = *textPrinter->printerTemplate.currentChar; + break; + case 13: + textPrinter->printerTemplate.currentX = textPrinter->printerTemplate.x + *textPrinter->printerTemplate.currentChar; + textPrinter->printerTemplate.currentChar++; + return 2; + case 14: + textPrinter->printerTemplate.currentY = textPrinter->printerTemplate.y + *textPrinter->printerTemplate.currentChar; + textPrinter->printerTemplate.currentChar++; + return 2; + case 15: + FillWindowPixelBuffer(textPrinter->printerTemplate.windowId, PIXEL_FILL(textPrinter->printerTemplate.bgColor)); + return 2; + case 23: + m4aMPlayStop(&gMPlayInfo_BGM); + return 2; + case 24: + m4aMPlayContinue(&gMPlayInfo_BGM); + return 2; + case EXT_CTRL_CODE_CLEAR: + width = *textPrinter->printerTemplate.currentChar; + textPrinter->printerTemplate.currentChar++; + if (width > 0) + { + ClearTextSpan(textPrinter, width); + textPrinter->printerTemplate.currentX += width; + return 0; + } + return 2; + case 18: + textPrinter->printerTemplate.currentX = *textPrinter->printerTemplate.currentChar + textPrinter->printerTemplate.x; + textPrinter->printerTemplate.currentChar++; + return 2; + case EXT_CTRL_CODE_CLEAR_TO: + { + widthHelper = *textPrinter->printerTemplate.currentChar; + widthHelper += textPrinter->printerTemplate.x; + textPrinter->printerTemplate.currentChar++; + width = widthHelper - textPrinter->printerTemplate.currentX; + if (width > 0) + { + ClearTextSpan(textPrinter, width); + textPrinter->printerTemplate.currentX += width; + return 0; + } + } + return 2; + case EXT_CTRL_CODE_MIN_LETTER_SPACING: + textPrinter->minLetterSpacing = *textPrinter->printerTemplate.currentChar++; + return 2; + case EXT_CTRL_CODE_JPN: + textPrinter->japanese = 1; + return 2; + case EXT_CTRL_CODE_ENG: + textPrinter->japanese = 0; + return 2; + } + break; + case CHAR_PROMPT_CLEAR: + textPrinter->state = 2; + TextPrinterInitDownArrowCounters(textPrinter); + return 3; + case CHAR_PROMPT_SCROLL: + textPrinter->state = 3; + TextPrinterInitDownArrowCounters(textPrinter); + return 3; + case CHAR_EXTRA_EMOJI: + currChar = *textPrinter->printerTemplate.currentChar | 0x100; + textPrinter->printerTemplate.currentChar++; + break; + case CHAR_KEYPAD_ICON: + currChar = *textPrinter->printerTemplate.currentChar++; + gGlyphInfo[0x80] = DrawKeypadIcon(textPrinter->printerTemplate.windowId, currChar, textPrinter->printerTemplate.currentX, textPrinter->printerTemplate.currentY); + textPrinter->printerTemplate.currentX += gGlyphInfo[0x80] + textPrinter->printerTemplate.letterSpacing; + return 0; + case EOS: + return 1; + } + + switch (subStruct->glyphId) + { + case 0: + DecompressGlyphFont0(currChar, textPrinter->japanese); + break; + case 1: + DecompressGlyphFont1(currChar, textPrinter->japanese); + break; + case 2: + DecompressGlyphFont2(currChar, textPrinter->japanese); + break; + case 3: + DecompressGlyphFont3(currChar, textPrinter->japanese); + break; + case 4: + DecompressGlyphFont4(currChar, textPrinter->japanese); + break; + case 5: + DecompressGlyphFont5(currChar, textPrinter->japanese); + } + + CopyGlyphToWindow(textPrinter); + + if (textPrinter->minLetterSpacing) + { + textPrinter->printerTemplate.currentX += gGlyphInfo[0x80]; + width = textPrinter->minLetterSpacing - gGlyphInfo[0x80]; + if (width > 0) + { + ClearTextSpan(textPrinter, width); + textPrinter->printerTemplate.currentX += width; + } + } + else + { + if (textPrinter->japanese) + textPrinter->printerTemplate.currentX += (gGlyphInfo[0x80] + textPrinter->printerTemplate.letterSpacing); + else + textPrinter->printerTemplate.currentX += gGlyphInfo[0x80]; + } + return 0; + case 1: + if (TextPrinterWait(textPrinter)) + textPrinter->state = 0; + return 3; + case 2: + if (TextPrinterWaitWithDownArrow(textPrinter)) + { + FillWindowPixelBuffer(textPrinter->printerTemplate.windowId, PIXEL_FILL(textPrinter->printerTemplate.bgColor)); + textPrinter->printerTemplate.currentX = textPrinter->printerTemplate.x; + textPrinter->printerTemplate.currentY = textPrinter->printerTemplate.y; + textPrinter->state = 0; + } + return 3; + case 3: + if (TextPrinterWaitWithDownArrow(textPrinter)) + { + TextPrinterClearDownArrow(textPrinter); + textPrinter->scrollDistance = gFonts[textPrinter->printerTemplate.fontId].maxLetterHeight + textPrinter->printerTemplate.lineSpacing; + textPrinter->printerTemplate.currentX = textPrinter->printerTemplate.x; + textPrinter->state = 4; + } + return 3; + case 4: + if (textPrinter->scrollDistance) + { + + if (textPrinter->scrollDistance < gWindowVerticalScrollSpeeds[gSaveBlock2Ptr->optionsTextSpeed]) + { + ScrollWindow(textPrinter->printerTemplate.windowId, 0, textPrinter->scrollDistance, PIXEL_FILL(textPrinter->printerTemplate.bgColor)); + textPrinter->scrollDistance = 0; + } + else + { + ScrollWindow(textPrinter->printerTemplate.windowId, 0, gWindowVerticalScrollSpeeds[gSaveBlock2Ptr->optionsTextSpeed], PIXEL_FILL(textPrinter->printerTemplate.bgColor)); + textPrinter->scrollDistance -= gWindowVerticalScrollSpeeds[gSaveBlock2Ptr->optionsTextSpeed]; + } + CopyWindowToVram(textPrinter->printerTemplate.windowId, 2); + } + else + { + textPrinter->state = 0; + } + return 3; + case 5: + if (!IsSEPlaying()) + textPrinter->state = 0; + return 3; + case 6: + if (textPrinter->delayCounter != 0) + textPrinter->delayCounter--; + else + textPrinter->state = 0; + return 3; + } + + return 1; } s32 GetStringWidthFixedWidthFont(const u8 *str, u8 fontId, u8 letterSpacing) @@ -1484,7 +1002,7 @@ s32 (*GetFontWidthFunc(u8 glyphId))(u16 _glyphId, bool32 _isJapanese) for (i = 0; i < 7; ++i) { - if (glyphId == gGlyphWidthFuncs[i].font_id) + if (glyphId == gGlyphWidthFuncs[i].fontId) return *gGlyphWidthFuncs[i].func; } @@ -1498,7 +1016,7 @@ s32 GetStringWidth(u8 fontId, const u8 *str, s16 letterSpacing) s32 (*func)(u16 glyphId, bool32 isJapanese); int localLetterSpacing; register u32 lineWidth asm("r5"); - u8 *bufferPointer; + const u8 *bufferPointer; int glyphWidth; u32 width; @@ -1516,7 +1034,7 @@ s32 GetStringWidth(u8 fontId, const u8 *str, s16 letterSpacing) width = 0; lineWidth = 0; - bufferPointer = 0; + bufferPointer = NULL; while (*str != 0xFF) { @@ -1559,7 +1077,7 @@ s32 GetStringWidth(u8 fontId, const u8 *str, s16 letterSpacing) } lineWidth += glyphWidth; } - bufferPointer = 0; + bufferPointer = NULL; break; case 0xFC: switch (*++str) @@ -1813,7 +1331,7 @@ u8 DrawKeypadIcon(u8 windowId, u8 keypadIconId, u16 x, u16 y) { BlitBitmapRectToWindow( windowId, - gKeypadIconTiles + (gKeypadIcons[keypadIconId].tile_offset * 0x20), + gKeypadIconTiles + (gKeypadIcons[keypadIconId].tileOffset * 0x20), 0, 0, 0x80, @@ -1827,7 +1345,7 @@ u8 DrawKeypadIcon(u8 windowId, u8 keypadIconId, u16 x, u16 y) u8 GetKeypadIconTileOffset(u8 keypadIconId) { - return gKeypadIcons[keypadIconId].tile_offset; + return gKeypadIcons[keypadIconId].tileOffset; } u8 GetKeypadIconWidth(u8 keypadIconId) @@ -1976,7 +1494,7 @@ s32 GetGlyphWidthFont2(u16 glyphId, bool32 isJapanese) } } -void DecompressGlyphFont3(u16 glyphId, bool32 isJapanese) +static void DecompressGlyphFont3(u16 glyphId, bool32 isJapanese) { const u16* glyphs; int i; @@ -2019,7 +1537,7 @@ s32 GetGlyphWidthFont3(u16 glyphId, bool32 isJapanese) return gFont2LatinGlyphWidths[glyphId]; } -void DecompressGlyphFont4(u16 glyphId, bool32 isJapanese) +static void DecompressGlyphFont4(u16 glyphId, bool32 isJapanese) { const u16* glyphs; int i; diff --git a/src/text_printer.c b/src/text_printer.c index 6c124b448..28377b55a 100644 --- a/src/text_printer.c +++ b/src/text_printer.c @@ -45,27 +45,27 @@ void DeactivateAllTextPrinters (void) { int printer; for (printer = 0; printer < NUM_TEXT_PRINTERS; ++printer) - sTextPrinters[printer].sub_union.sub.active = 0; + sTextPrinters[printer].active = 0; } u16 AddTextPrinterParameterized(u8 windowId, u8 fontId, const u8 *str, u8 x, u8 y, u8 speed, void (*callback)(struct TextPrinterTemplate *, u16)) { - struct TextPrinterTemplate subPrinter; - - subPrinter.currentChar = str; - subPrinter.windowId = windowId; - subPrinter.fontId = fontId; - subPrinter.x = x; - subPrinter.y = y; - subPrinter.currentX = x; - subPrinter.currentY = y; - subPrinter.letterSpacing = gFonts[fontId].letterSpacing; - subPrinter.lineSpacing = gFonts[fontId].lineSpacing; - subPrinter.unk = gFonts[fontId].unk; - subPrinter.fgColor = gFonts[fontId].fgColor; - subPrinter.bgColor = gFonts[fontId].bgColor; - subPrinter.shadowColor = gFonts[fontId].shadowColor; - return AddTextPrinter(&subPrinter, speed, callback); + struct TextPrinterTemplate printerTemplate; + + printerTemplate.currentChar = str; + printerTemplate.windowId = windowId; + printerTemplate.fontId = fontId; + printerTemplate.x = x; + printerTemplate.y = y; + printerTemplate.currentX = x; + printerTemplate.currentY = y; + printerTemplate.letterSpacing = gFonts[fontId].letterSpacing; + printerTemplate.lineSpacing = gFonts[fontId].lineSpacing; + printerTemplate.unk = gFonts[fontId].unk; + printerTemplate.fgColor = gFonts[fontId].fgColor; + printerTemplate.bgColor = gFonts[fontId].bgColor; + printerTemplate.shadowColor = gFonts[fontId].shadowColor; + return AddTextPrinter(&printerTemplate, speed, callback); } bool16 AddTextPrinter(struct TextPrinterTemplate *textSubPrinter, u8 speed, void (*callback)(struct TextPrinterTemplate *, u16)) @@ -76,18 +76,18 @@ bool16 AddTextPrinter(struct TextPrinterTemplate *textSubPrinter, u8 speed, void if (!gFonts) return FALSE; - sTempTextPrinter.sub_union.sub.active = 1; + sTempTextPrinter.active = 1; sTempTextPrinter.state = 0; - sTempTextPrinter.text_speed = speed; + sTempTextPrinter.textSpeed = speed; sTempTextPrinter.delayCounter = 0; sTempTextPrinter.scrollDistance = 0; for (i = 0; i < 7; ++i) { - sTempTextPrinter.sub_union.sub_fields[i] = 0; + sTempTextPrinter.subUnion.fields[i] = 0; } - sTempTextPrinter.subPrinter = *textSubPrinter; + sTempTextPrinter.printerTemplate = *textSubPrinter; sTempTextPrinter.callback = callback; sTempTextPrinter.minLetterSpacing = 0; sTempTextPrinter.japanese = 0; @@ -95,12 +95,12 @@ bool16 AddTextPrinter(struct TextPrinterTemplate *textSubPrinter, u8 speed, void GenerateFontHalfRowLookupTable(textSubPrinter->fgColor, textSubPrinter->bgColor, textSubPrinter->shadowColor); if (speed != TEXT_SPEED_FF && speed != 0x0) { - --sTempTextPrinter.text_speed; + --sTempTextPrinter.textSpeed; sTextPrinters[textSubPrinter->windowId] = sTempTextPrinter; } else { - sTempTextPrinter.text_speed = 0; + sTempTextPrinter.textSpeed = 0; for (j = 0; j < 0x400; ++j) { if ((u32)RenderFont(&sTempTextPrinter) == 1) @@ -108,8 +108,8 @@ bool16 AddTextPrinter(struct TextPrinterTemplate *textSubPrinter, u8 speed, void } if (speed != TEXT_SPEED_FF) - CopyWindowToVram(sTempTextPrinter.subPrinter.windowId, 2); - sTextPrinters[textSubPrinter->windowId].sub_union.sub.active = 0; + CopyWindowToVram(sTempTextPrinter.printerTemplate.windowId, 2); + sTextPrinters[textSubPrinter->windowId].active = 0; } return TRUE; } @@ -121,18 +121,18 @@ void RunTextPrinters(void) for (i = 0; i < 0x20; ++i) { - if (sTextPrinters[i].sub_union.sub.active != 0) + if (sTextPrinters[i].active != 0) { temp = RenderFont(&sTextPrinters[i]); switch (temp) { case 0: - CopyWindowToVram(sTextPrinters[i].subPrinter.windowId, 2); + CopyWindowToVram(sTextPrinters[i].printerTemplate.windowId, 2); case 3: if (sTextPrinters[i].callback != 0) - sTextPrinters[i].callback(&sTextPrinters[i].subPrinter, temp); + sTextPrinters[i].callback(&sTextPrinters[i].printerTemplate, temp); break; case 1: - sTextPrinters[i].sub_union.sub.active = 0; + sTextPrinters[i].active = 0; break; } } @@ -141,7 +141,7 @@ void RunTextPrinters(void) bool16 IsTextPrinterActive(u8 id) { - return sTextPrinters[id].sub_union.sub.active; + return sTextPrinters[id].active; } u32 RenderFont(struct TextPrinter *textPrinter) @@ -149,7 +149,7 @@ u32 RenderFont(struct TextPrinter *textPrinter) u32 ret; while (TRUE) { - ret = gFonts[textPrinter->subPrinter.fontId].fontFunction(textPrinter); + ret = gFonts[textPrinter->printerTemplate.fontId].fontFunction(textPrinter); if (ret != 2) return ret; } diff --git a/src/tm_case.c b/src/tm_case.c index 79e10bcfc..b9c89b6b3 100644 --- a/src/tm_case.c +++ b/src/tm_case.c @@ -21,7 +21,7 @@ #include "pokemon_storage_system.h" #include "string_util.h" #include "party_menu.h" -#include "data2.h" +#include "data.h" #include "scanline_effect.h" #include "sound.h" #include "strings.h" @@ -185,7 +185,7 @@ static const u8 sText_SingleSpace[] = _(" "); static ALIGNED(4) const u16 sPal3Override[] = {RGB(8, 8, 8), RGB(30, 16, 6)}; -static const struct TextColor sTextColors[] = { +static const u8 sTextColors[][3] = { {0, 1, 2}, {0, 2, 3}, {0, 3, 6}, @@ -1317,7 +1317,7 @@ static void InitWindowTemplatesAndPals(void) static void AddTextPrinterParameterized_ColorByIndex(u8 windowId, u8 fontId, const u8 * str, u8 x, u8 y, u8 letterSpacing, u8 lineSpacing, u8 speed, u8 colorIdx) { - AddTextPrinterParameterized4(windowId, fontId, x, y, letterSpacing, lineSpacing, &sTextColors[colorIdx], speed, str); + AddTextPrinterParameterized4(windowId, fontId, x, y, letterSpacing, lineSpacing, sTextColors[colorIdx], speed, str); } static void TMCase_SetWindowBorder1(u8 windowId) @@ -1339,7 +1339,7 @@ static void TMCase_PrintMessageWithFollowupTask(u8 taskId, u8 windowId, const u8 static void PrintStringTMCaseOnWindow3(void) { u32 distance = 72 - GetStringWidth(1, gText_TMCase, 0); - AddTextPrinterParameterized3(3, 1, distance / 2, 1, &sTextColors[0], 0, gText_TMCase); + AddTextPrinterParameterized3(3, 1, distance / 2, 1, sTextColors[0], 0, gText_TMCase); } static void DrawMoveInfoUIMarkers(void) diff --git a/src/trainer_pokemon_sprites.c b/src/trainer_pokemon_sprites.c index 25a8d4515..2ef5e02f0 100644 --- a/src/trainer_pokemon_sprites.c +++ b/src/trainer_pokemon_sprites.c @@ -104,7 +104,7 @@ void LoadPicPaletteByTagOrSlot(u16 species, u32 otId, u32 personality, u8 palett if (paletteTag == 0xFFFF) { sCreatingSpriteTemplate.paletteTag = 0xFFFF; - LoadCompressedPalette(GetFrontSpritePalFromSpeciesAndPersonality(species, otId, personality), 0x100 + paletteSlot * 0x10, 0x20); + LoadCompressedPalette(GetMonSpritePalFromSpeciesAndPersonality(species, otId, personality), 0x100 + paletteSlot * 0x10, 0x20); } else { @@ -130,7 +130,7 @@ void LoadPicPaletteByTagOrSlot(u16 species, u32 otId, u32 personality, u8 palett void LoadPicPaletteBySlot(u16 species, u32 otId, u32 personality, u8 paletteSlot, bool8 isTrainer) { if (!isTrainer) - LoadCompressedPalette(GetFrontSpritePalFromSpeciesAndPersonality(species, otId, personality), paletteSlot * 0x10, 0x20); + LoadCompressedPalette(GetMonSpritePalFromSpeciesAndPersonality(species, otId, personality), paletteSlot * 0x10, 0x20); else LoadCompressedPalette(gTrainerFrontPicPaletteTable[species].data, paletteSlot * 0x10, 0x20); } @@ -278,7 +278,7 @@ u16 FreeAndDestroyMonPicSprite(u16 spriteId) return FreeAndDestroyPicSpriteInternal(spriteId); } -u16 sub_810C228(u16 species, u32 otId, u32 personality, bool8 isFrontPic, u8 paletteSlot, u8 windowId) +u16 LoadMonPicInWindow(u16 species, u32 otId, u32 personality, bool8 isFrontPic, u8 paletteSlot, u8 windowId) { return sub_810C0C0(species, otId, personality, isFrontPic, 0, 0, paletteSlot, windowId, FALSE); } diff --git a/src/trainer_tower.c b/src/trainer_tower.c index d80be781d..17f6b9e09 100644 --- a/src/trainer_tower.c +++ b/src/trainer_tower.c @@ -17,7 +17,7 @@ #include "battle_setup.h" #include "battle_transition.h" #include "battle.h" -#include "battle_2.h" +#include "battle_main.h" #include "overworld.h" #include "item.h" #include "window.h" @@ -423,7 +423,7 @@ const struct WindowTemplate gUnknown_847A218[] = { const u32 gUnknown_847A228 = 0x70; // unused -const struct TextColor gUnknown_847A22C = {0, 2, 3}; +const u8 gUnknown_847A22C[3] = {0, 2, 3}; void (*const gUnknown_847A230[])(void) = { sub_815DD44, @@ -626,12 +626,12 @@ void sub_815DA28(u8 * dest) StringCopyN(dest, gUnknown_203F45C->unk_00, 11); } -u8 sub_815DA3C(void) +u8 GetTrainerTowerTrainerFrontSpriteId(void) { return gFacilityClassToPicIndex[gUnknown_203F45C->unk_3D]; } -void sub_815DA54(void) +void InitTrainerTowerBattleStruct(void) { u16 r10; s32 r9; @@ -660,7 +660,7 @@ void sub_815DA54(void) sub_815DD2C(); } -void sub_815DBDC(void) +void FreeTrainerTowerBattleStruct(void) { Free(gUnknown_203F45C); gUnknown_203F45C = NULL; @@ -1122,7 +1122,7 @@ void sub_815E124(u8 taskId) void sub_815E160(void) { - gBattleTypeFlags = BATTLE_TYPE_TRAINER | BATTLE_TYPE_FACTORY; + gBattleTypeFlags = BATTLE_TYPE_TRAINER | BATTLE_TYPE_TRAINER_TOWER; if (gUnknown_203F458->unk_0004.trainers[gUnknown_203F458->unk_0000].unk_002 == 1) gBattleTypeFlags |= BATTLE_TYPE_DOUBLE; gTrainerBattleOpponent_A = 0; @@ -1433,14 +1433,14 @@ void PrintTrainerTowerRecords(void) sub_815DC8C(); FillWindowPixelRect(0, 0, 0, 0, 0xd8, 0x90); sub_815EC0C(); - AddTextPrinterParameterized3(0, 2, 0x4a, 0, &gUnknown_847A22C, 0, gUnknown_83FE982); + AddTextPrinterParameterized3(0, 2, 0x4a, 0, gUnknown_847A22C, 0, gUnknown_83FE982); for (i = 0; i < 4; i++) { PRINT_TOWER_TIME(sub_815EDDC(&gSaveBlock1Ptr->unkArray[i].unk4)); StringExpandPlaceholders(gStringVar4, gUnknown_83FE998); - AddTextPrinterParameterized3(windowId, 2, 0x18, 0x24 + 0x14 * i, &gUnknown_847A22C, 0, gUnknown_83FE9C4[i]); - AddTextPrinterParameterized3(windowId, 2, 0x60, 0x24 + 0x14 * i, &gUnknown_847A22C, 0, gStringVar4); + AddTextPrinterParameterized3(windowId, 2, 0x18, 0x24 + 0x14 * i, gUnknown_847A22C, 0, gUnknown_83FE9C4[i]); + AddTextPrinterParameterized3(windowId, 2, 0x60, 0x24 + 0x14 * i, gUnknown_847A22C, 0, gStringVar4); } PutWindowTilemap(windowId); @@ -1458,7 +1458,7 @@ void sub_815EDF4(u32 * counter, u32 value) *counter = value ^ gSaveBlock2Ptr->encryptionKey; } -void sub_815EE0C(void) +void ResetTrainerTowerResults(void) { s32 i; diff --git a/src/wild_pokemon_area.c b/src/wild_pokemon_area.c new file mode 100644 index 000000000..5ea9d1610 --- /dev/null +++ b/src/wild_pokemon_area.c @@ -0,0 +1,308 @@ +#include "global.h" +#include "field_specials.h" +#include "event_data.h" +#include "wild_encounter.h" +#include "roamer.h" +#include "overworld.h" +#include "pokedex_area_markers.h" +#include "constants/vars.h" +#include "constants/region_map.h" +#include "constants/species.h" + +struct SeviiDexArea +{ + const u16 (*lut)[2]; + s32 count; +}; + +struct RoamerPair +{ + u16 roamer; + u16 starter; +}; + +static s32 GetRoamerIndex(u16 species); +static s32 CountRoamerNests(u16 species, struct Subsprite * subsprites); +static bool32 PokemonInAnyEncounterTableInMap(const struct WildPokemonHeader * data, s32 species); +static bool32 PokemonInEncounterTable(const struct WildPokemonInfo * pokemon, s32 species, s32 count); +static u16 GetMapSecIdFromWildMonHeader(const struct WildPokemonHeader * header); +static bool32 TryGetMapSecPokedexAreaEntry(u16 mapSecId, const u16 (*lut)[2], s32 count, s32 * lutIdx_p, u16 * tableIdx_p); + +static const u16 sDexAreas_Kanto[][2] = { + { MAPSEC_PALLET_TOWN, 1 }, + { MAPSEC_VIRIDIAN_CITY, 2 }, + { MAPSEC_PEWTER_CITY, 3 }, + { MAPSEC_CERULEAN_CITY, 4 }, + { MAPSEC_LAVENDER_TOWN, 5 }, + { MAPSEC_VERMILION_CITY, 6 }, + { MAPSEC_CELADON_CITY, 7 }, + { MAPSEC_FUCHSIA_CITY, 8 }, + { MAPSEC_CINNABAR_ISLAND, 9 }, + { MAPSEC_INDIGO_PLATEAU, 10 }, + { MAPSEC_SAFFRON_CITY, 11 }, + { MAPSEC_ROUTE_4_FLYDUP, 15 }, + { MAPSEC_ROUTE_10_FLYDUP, 21 }, + { MAPSEC_ROUTE_1, 12 }, + { MAPSEC_ROUTE_2, 13 }, + { MAPSEC_ROUTE_3, 14 }, + { MAPSEC_ROUTE_4, 15 }, + { MAPSEC_ROUTE_5, 16 }, + { MAPSEC_ROUTE_6, 17 }, + { MAPSEC_ROUTE_7, 18 }, + { MAPSEC_ROUTE_8, 19 }, + { MAPSEC_ROUTE_9, 20 }, + { MAPSEC_ROUTE_10, 21 }, + { MAPSEC_ROUTE_11, 22 }, + { MAPSEC_ROUTE_12, 23 }, + { MAPSEC_ROUTE_13, 24 }, + { MAPSEC_ROUTE_14, 25 }, + { MAPSEC_ROUTE_15, 26 }, + { MAPSEC_ROUTE_16, 27 }, + { MAPSEC_ROUTE_17, 28 }, + { MAPSEC_ROUTE_18, 29 }, + { MAPSEC_ROUTE_19, 30 }, + { MAPSEC_ROUTE_20, 31 }, + { MAPSEC_ROUTE_21, 32 }, + { MAPSEC_ROUTE_22, 33 }, + { MAPSEC_ROUTE_23, 34 }, + { MAPSEC_ROUTE_24, 35 }, + { MAPSEC_ROUTE_25, 36 }, + { MAPSEC_VIRIDIAN_FOREST, 37 }, + { MAPSEC_MT_MOON, 39 }, + { MAPSEC_S_S_ANNE, 6 }, + { MAPSEC_UNDERGROUND_PATH, 11 }, + { MAPSEC_UNDERGROUND_PATH_2, 11 }, + { MAPSEC_DIGLETTS_CAVE, 38 }, + { MAPSEC_KANTO_VICTORY_ROAD, 47 }, + { MAPSEC_ROCKET_HIDEOUT, 7 }, + { MAPSEC_SILPH_CO, 11 }, + { MAPSEC_POKEMON_MANSION, 46 }, + { MAPSEC_KANTO_SAFARI_ZONE, 44 }, + { MAPSEC_POKEMON_LEAGUE, 47 }, + { MAPSEC_ROCK_TUNNEL, 41 }, + { MAPSEC_SEAFOAM_ISLANDS, 45 }, + { MAPSEC_POKEMON_TOWER, 43 }, + { MAPSEC_CERULEAN_CAVE, 40 }, + { MAPSEC_POWER_PLANT, 42 } +}; + +static const u16 sDexAreas_Sevii1[][2] = { + { MAPSEC_KINDLE_ROAD, 55 }, + { MAPSEC_TREASURE_BEACH, 56 }, + { MAPSEC_ONE_ISLAND, 48 }, + { MAPSEC_MT_EMBER, 72 } +}; + +static const u16 sDexAreas_Sevii2[][2] = { + { MAPSEC_CAPE_BRINK, 57 }, + { MAPSEC_TWO_ISLAND, 49 } +}; + +static const u16 sDexAreas_Sevii3[][2] = { + { MAPSEC_BOND_BRIDGE, 58 }, + { MAPSEC_THREE_ISLE_PORT, 59 }, + { MAPSEC_THREE_ISLAND, 50 }, + { MAPSEC_BERRY_FOREST, 73 }, + { MAPSEC_THREE_ISLE_PATH, 59 } +}; + +static const u16 sDexAreas_Sevii4[][2] = { + { MAPSEC_FOUR_ISLAND, 51 }, + { MAPSEC_ICEFALL_CAVE, 74 } +}; + +static const u16 sDexAreas_Sevii5[][2] = { + { MAPSEC_RESORT_GORGEOUS, 60 }, + { MAPSEC_WATER_LABYRINTH, 61 }, + { MAPSEC_FIVE_ISLE_MEADOW, 62 }, + { MAPSEC_MEMORIAL_PILLAR, 63 }, + { MAPSEC_FIVE_ISLAND, 52 }, + { MAPSEC_ROCKET_WAREHOUSE, 62 }, + { MAPSEC_LOST_CAVE, 75 } +}; + +static const u16 sDexAreas_Sevii6[][2] = { + { MAPSEC_OUTCAST_ISLAND, 64 }, + { MAPSEC_GREEN_PATH, 65 }, + { MAPSEC_WATER_PATH, 66 }, + { MAPSEC_RUIN_VALLEY, 67 }, + { MAPSEC_DOTTED_HOLE, 78 }, + { MAPSEC_PATTERN_BUSH, 77 }, + { MAPSEC_ALTERING_CAVE, 76 } +}; + +static const u16 sDexAreas_Sevii7[][2] = { + { MAPSEC_TRAINER_TOWER, 68 }, + { MAPSEC_CANYON_ENTRANCE, 69 }, + { MAPSEC_SEVAULT_CANYON, 70 }, + { MAPSEC_TANOBY_RUINS, 71 }, + { MAPSEC_MONEAN_CHAMBER, 79 }, + { MAPSEC_LIPTOO_CHAMBER, 79 }, + { MAPSEC_WEEPTH_CHAMBER, 79 }, + { MAPSEC_DILFORD_CHAMBER, 79 }, + { MAPSEC_SCUFIB_CHAMBER, 79 }, + { MAPSEC_RIXY_CHAMBER, 79 }, + { MAPSEC_VIAPOIS_CHAMBER, 79 } +}; + +static const struct SeviiDexArea sSeviiDexAreas[] = { + { sDexAreas_Sevii1, 4 }, + { sDexAreas_Sevii2, 2 }, + { sDexAreas_Sevii3, 5 }, + { sDexAreas_Sevii4, 2 }, + { sDexAreas_Sevii5, 7 }, + { sDexAreas_Sevii6, 7 }, + { sDexAreas_Sevii7, 11 } +}; + +static const struct RoamerPair sRoamerPairs[] = { + { SPECIES_ENTEI, SPECIES_BULBASAUR }, + { SPECIES_SUICUNE, SPECIES_CHARMANDER }, + { SPECIES_RAIKOU, SPECIES_SQUIRTLE } +}; + +s32 BuildPokedexAreaSubspriteBuffer(u16 species, struct Subsprite * subsprites) +{ + s32 areaCount; + s32 j; + s32 mapSecId; + u16 dexAreaSubspriteIdx; + s32 dexAreaEntryLUTidx; + s32 seviiAreas; + s32 alteringCaveCount; + s32 alteringCaveNum; + s32 i; + + if (GetRoamerIndex(species) >= SPECIES_NONE) + { + return CountRoamerNests(species, subsprites); + } + + seviiAreas = GetUnlockedSeviiAreas(); + alteringCaveCount = 0; + alteringCaveNum = VarGet(VAR_0x4024); + if (alteringCaveNum > 8) + alteringCaveNum = 0; + for (i = 0, areaCount = 0; gWildMonHeaders[i].mapGroup != 0xFF; i++) + { + mapSecId = GetMapSecIdFromWildMonHeader(&gWildMonHeaders[i]); + if (mapSecId == MAPSEC_ALTERING_CAVE) + { + alteringCaveCount++; + if (alteringCaveNum != alteringCaveCount - 1) + continue; + } + if (PokemonInAnyEncounterTableInMap(&gWildMonHeaders[i], species)) + { + dexAreaEntryLUTidx = 0; + while (TryGetMapSecPokedexAreaEntry(mapSecId, sDexAreas_Kanto, 55, &dexAreaEntryLUTidx, &dexAreaSubspriteIdx)) + { + if (dexAreaSubspriteIdx != 0) + { + SetAreaSubsprite(areaCount++, dexAreaSubspriteIdx, subsprites); + } + } + for (j = 0; j < NELEMS(sSeviiDexAreas); j++) + { + if ((seviiAreas >> j) & 1) + { + dexAreaEntryLUTidx = 0; + while (TryGetMapSecPokedexAreaEntry(mapSecId, sSeviiDexAreas[j].lut, sSeviiDexAreas[j].count, &dexAreaEntryLUTidx, &dexAreaSubspriteIdx)) + { + if (dexAreaSubspriteIdx != 0) + { + SetAreaSubsprite(areaCount++, dexAreaSubspriteIdx, subsprites); + } + } + } + } + } + } + + return areaCount; +} + +static s32 GetRoamerIndex(u16 species) +{ + s32 i; + for (i = 0; i < NELEMS(sRoamerPairs); i++) + { + if (sRoamerPairs[i].roamer == species) + return i; + } + + return -1; +} + +static s32 CountRoamerNests(u16 species, struct Subsprite * subsprites) +{ + u16 roamerLocation; + s32 roamerIdx; + u16 dexAreaSubspriteIdx; + s32 dexAreaEntryLUTidx; + + roamerIdx = GetRoamerIndex(species); + if (roamerIdx < 0) + return 0; + if (sRoamerPairs[roamerIdx].starter != ScrSpecial_GetStarter()) + return 0; + roamerLocation = GetRoamerLocationMapSectionId(); + dexAreaEntryLUTidx = 0; + if (TryGetMapSecPokedexAreaEntry(roamerLocation, sDexAreas_Kanto, 55, &dexAreaEntryLUTidx, &dexAreaSubspriteIdx)) + { + if (dexAreaSubspriteIdx != 0) + { + SetAreaSubsprite(0, dexAreaSubspriteIdx, subsprites); + return 1; + } + } + return 0; +} + +static bool32 PokemonInAnyEncounterTableInMap(const struct WildPokemonHeader * data, s32 species) +{ + if (PokemonInEncounterTable(data->landMonsInfo, species, 12)) + return TRUE; + if (PokemonInEncounterTable(data->waterMonsInfo, species, 5)) + return TRUE; + if (PokemonInEncounterTable(data->fishingMonsInfo, species, 12)) + return TRUE; + if (PokemonInEncounterTable(data->rockSmashMonsInfo, species, 5)) + return TRUE; + + return FALSE; +} + +static bool32 PokemonInEncounterTable(const struct WildPokemonInfo * info, s32 species, s32 count) +{ + s32 i; + if (info != NULL) + { + for (i = 0; i < count; i++) + { + if (info->wildPokemon[i].species == species) + return TRUE; + } + } + return FALSE; +} + +static u16 GetMapSecIdFromWildMonHeader(const struct WildPokemonHeader * header) +{ + return get_mapheader_by_bank_and_number(header->mapGroup, header->mapNum)->regionMapSectionId; +} + +static bool32 TryGetMapSecPokedexAreaEntry(u16 mapSecId, const u16 (*lut)[2], s32 count, s32 * lutIdx_p, u16 * tableIdx_p) +{ + s32 i; + for (i = *lutIdx_p; i < count; i++) + { + if (lut[i][0] == mapSecId) + { + *tableIdx_p = lut[i][1]; + *lutIdx_p = i + 1; + return TRUE; + } + } + return FALSE; +} diff --git a/src/window.c b/src/window.c index 5ccd05f35..4aaa6d9b4 100644 --- a/src/window.c +++ b/src/window.c @@ -364,7 +364,7 @@ void FillWindowPixelRect(u8 windowId, u8 fillValue, u16 x, u16 y, u16 width, u16 FillBitmapRect4Bit(&pixelRect, x, y, width, height, fillValue); } -void CopyToWindowPixelBuffer(u8 windowId, const u8 *src, u16 size, u16 tileOffset) +void CopyToWindowPixelBuffer(u8 windowId, const void *src, u16 size, u16 tileOffset) { if (size != 0) CpuCopy16(src, gWindows[windowId].tileData + (0x20 * tileOffset), size); diff --git a/src/wireless_communication_status_screen.c b/src/wireless_communication_status_screen.c index cc80d37b6..1c355c3ba 100644 --- a/src/wireless_communication_status_screen.c +++ b/src/wireless_communication_status_screen.c @@ -329,37 +329,37 @@ void sub_814F46C(u8 taskId) void sub_814F65C(u8 windowId, u8 fontId, const u8 * str, u8 x, u8 y, u8 palIdx) { - struct TextColor textColor; + u8 textColor[3]; switch (palIdx) { case 0: - textColor.fgColor = 0; - textColor.bgColor = 2; - textColor.shadowColor = 3; + textColor[0] = 0; + textColor[1] = 2; + textColor[2] = 3; break; case 1: - textColor.fgColor = 0; - textColor.bgColor = 1; - textColor.shadowColor = 3; + textColor[0] = 0; + textColor[1] = 1; + textColor[2] = 3; break; case 2: - textColor.fgColor = 0; - textColor.bgColor = 4; - textColor.shadowColor = 5; + textColor[0] = 0; + textColor[1] = 4; + textColor[2] = 5; break; case 3: - textColor.fgColor = 0; - textColor.bgColor = 7; - textColor.shadowColor = 6; + textColor[0] = 0; + textColor[1] = 7; + textColor[2] = 6; break; case 4: - textColor.fgColor = 0; - textColor.bgColor = 1; - textColor.shadowColor = 2; + textColor[0] = 0; + textColor[1] = 1; + textColor[2] = 2; break; // default: UB } - AddTextPrinterParameterized4(windowId, fontId,x, y, fontId == 0 ? 0 : 1, 0, &textColor, -1, str); + AddTextPrinterParameterized4(windowId, fontId,x, y, fontId == 0 ? 0 : 1, 0, textColor, -1, str); } u32 sub_814F714(struct UnkStruct_x20 * unk20, u32 * arg1) |