diff options
author | PikalaxALT <PikalaxALT@gmail.com> | 2020-03-26 17:07:52 -0400 |
---|---|---|
committer | PikalaxALT <PikalaxALT@gmail.com> | 2020-03-26 17:07:52 -0400 |
commit | 402f2643bd9159638002b18010d09fa3309c1f9f (patch) | |
tree | 2ccf4cd24a17630ed107bc5749eaf998927d5476 /src | |
parent | d69a051df50232dbc0c2d0b595d5eeb0d5fb3133 (diff) | |
parent | 7a6d4525c4066038832d85a45ed6df6ab4660309 (diff) |
Merge branch 'master' of github.com:pret/pokefirered into field_player_avatar
Diffstat (limited to 'src')
-rw-r--r-- | src/data/field_effects/field_effect_object_template_pointers.h | 74 | ||||
-rw-r--r-- | src/data/field_effects/field_effect_objects.h | 1306 | ||||
-rw-r--r-- | src/data/object_events/base_oam.h | 53 | ||||
-rw-r--r-- | src/data/object_events/movement_action_func_tables.h | 1645 | ||||
-rw-r--r-- | src/data/object_events/movement_type_func_tables.h | 613 | ||||
-rw-r--r-- | src/data/object_events/object_event_anims.h | 1298 | ||||
-rw-r--r-- | src/data/object_events/object_event_graphics.h | 261 | ||||
-rw-r--r-- | src/data/object_events/object_event_graphics_info.h | 154 | ||||
-rw-r--r-- | src/data/object_events/object_event_graphics_info_pointers.h | 308 | ||||
-rw-r--r-- | src/data/object_events/object_event_pic_tables.h | 1754 | ||||
-rw-r--r-- | src/data/object_events/object_event_subsprites.h | 1641 | ||||
-rw-r--r-- | src/dynamic_placeholder_text_util.c | 10 | ||||
-rw-r--r-- | src/event_object_movement.c | 2203 | ||||
-rw-r--r-- | src/field_player_avatar.c | 12 | ||||
-rw-r--r-- | src/trainer_see.c | 2 | ||||
-rw-r--r-- | src/trainer_tower.c | 6 | ||||
-rw-r--r-- | src/vs_seeker.c | 2 |
17 files changed, 10641 insertions, 701 deletions
diff --git a/src/data/field_effects/field_effect_object_template_pointers.h b/src/data/field_effects/field_effect_object_template_pointers.h new file mode 100644 index 000000000..39321bb3d --- /dev/null +++ b/src/data/field_effects/field_effect_object_template_pointers.h @@ -0,0 +1,74 @@ +const struct SpriteTemplate gUnknown_83A537C; +const struct SpriteTemplate gUnknown_83A5394; +const struct SpriteTemplate gUnknown_83A53AC; +const struct SpriteTemplate gUnknown_83A53C4; +const struct SpriteTemplate gUnknown_83A5420; +const struct SpriteTemplate gUnknown_83A5488; +const struct SpriteTemplate gUnknown_83A54E4; +const struct SpriteTemplate gUnknown_83A556C; +const struct SpriteTemplate gUnknown_83A5604; +const struct SpriteTemplate gUnknown_83A5648; +const struct SpriteTemplate gUnknown_83A5698; +const struct SpriteTemplate gUnknown_83A56F4; +const struct SpriteTemplate gUnknown_83A583C; +const struct SpriteTemplate gUnknown_83A589C; +const struct SpriteTemplate gUnknown_83A58E0; +const struct SpriteTemplate gUnknown_83A593C; +const struct SpriteTemplate gUnknown_83A59A4; +const struct SpriteTemplate gUnknown_83A5A30; +const struct SpriteTemplate gUnknown_83A5A88; +const struct SpriteTemplate gUnknown_83A5AD8; +const struct SpriteTemplate gUnknown_83A5B74; +const struct SpriteTemplate gUnknown_83A5C34; +const struct SpriteTemplate gUnknown_83A5750; +const struct SpriteTemplate gUnknown_83A5CB4; +const struct SpriteTemplate gUnknown_83A5D34; +const struct SpriteTemplate gUnknown_83A5E00; +const struct SpriteTemplate gUnknown_83A57EC; +const struct SpriteTemplate gUnknown_83A5D84; +const struct SpriteTemplate gUnknown_83A5B1C; +const struct SpriteTemplate gUnknown_83A5E38; +const struct SpriteTemplate gUnknown_83A5E64; +const struct SpriteTemplate gUnknown_83A5EC0; +const struct SpriteTemplate gUnknown_83A5F24; +const struct SpriteTemplate gUnknown_83A5FA4; +const struct SpriteTemplate gUnknown_83A5FE0; + +const struct SpriteTemplate *const gFieldEffectObjectTemplatePointers[] = { + &gUnknown_83A537C, + &gUnknown_83A5394, + &gUnknown_83A53AC, + &gUnknown_83A53C4, + &gUnknown_83A5420, + &gUnknown_83A5488, + &gUnknown_83A54E4, + &gUnknown_83A556C, + &gUnknown_83A5604, + &gUnknown_83A5648, + &gUnknown_83A5698, + &gUnknown_83A56F4, + &gUnknown_83A583C, + &gUnknown_83A589C, + &gUnknown_83A58E0, + &gUnknown_83A593C, + &gUnknown_83A59A4, + &gUnknown_83A5A30, + &gUnknown_83A5A88, + &gUnknown_83A5AD8, + &gUnknown_83A5B74, + &gUnknown_83A5C34, + NULL, + &gUnknown_83A5750, + &gUnknown_83A5CB4, + &gUnknown_83A5D34, + &gUnknown_83A5E00, + &gUnknown_83A57EC, + &gUnknown_83A5D84, + &gUnknown_83A5B1C, + &gUnknown_83A5E38, + &gUnknown_83A5E64, + &gUnknown_83A5EC0, + &gUnknown_83A5F24, + &gUnknown_83A5FA4, + &gUnknown_83A5FE0, +}; diff --git a/src/data/field_effects/field_effect_objects.h b/src/data/field_effects/field_effect_objects.h new file mode 100644 index 000000000..0f2694de2 --- /dev/null +++ b/src/data/field_effects/field_effect_objects.h @@ -0,0 +1,1306 @@ +const struct SpritePalette gUnknown_83A5340 = { .data = gUnknown_8398FA8, .tag = 0x1004 }; +const struct SpritePalette gUnknown_83A5348 = { .data = gUnknown_8398FC8, .tag = 0x1005 }; + +const union AnimCmd gUnknown_83A5350[] = +{ + ANIMCMD_FRAME(0, 1), + ANIMCMD_END, +}; + +const union AnimCmd *const gUnknown_83A5358[] = +{ + gUnknown_83A5350, +}; + +const struct SpriteFrameImage gUnknown_83A535C[] = { obj_frame_tiles(gUnknown_8398048) }; +const struct SpriteFrameImage gUnknown_83A5364[] = { obj_frame_tiles(gUnknown_8398068) }; +const struct SpriteFrameImage gUnknown_83A536C[] = { obj_frame_tiles(gUnknown_83980A8) }; +const struct SpriteFrameImage gUnknown_83A5374[] = { obj_frame_tiles(gUnknown_8398128) }; + +const struct SpriteTemplate gUnknown_83A537C = +{ + .tileTag = SPRITE_INVALID_TAG, + .paletteTag = SPRITE_INVALID_TAG, + .oam = &gObjectEventBaseOam_8x8, + .anims = gUnknown_83A5358, + .images = gUnknown_83A535C, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = UpdateShadowFieldEffect, +}; + +const struct SpriteTemplate gUnknown_83A5394 = +{ + .tileTag = SPRITE_INVALID_TAG, + .paletteTag = SPRITE_INVALID_TAG, + .oam = &gObjectEventBaseOam_16x8, + .anims = gUnknown_83A5358, + .images = gUnknown_83A5364, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = UpdateShadowFieldEffect, +}; + +const struct SpriteTemplate gUnknown_83A53AC = +{ + .tileTag = SPRITE_INVALID_TAG, + .paletteTag = SPRITE_INVALID_TAG, + .oam = &gObjectEventBaseOam_32x8, + .anims = gUnknown_83A5358, + .images = gUnknown_83A536C, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = UpdateShadowFieldEffect, +}; + +const struct SpriteTemplate gUnknown_83A53C4 = +{ + .tileTag = SPRITE_INVALID_TAG, + .paletteTag = SPRITE_INVALID_TAG, + .oam = &gObjectEventBaseOam_64x32, + .anims = gUnknown_83A5358, + .images = gUnknown_83A5374, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = UpdateShadowFieldEffect, +}; + +const struct SpriteFrameImage gUnknown_83A53DC[] = +{ + overworld_frame(gUnknown_839A008, 2, 2, 0), + overworld_frame(gUnknown_839A008, 2, 2, 1), + overworld_frame(gUnknown_839A008, 2, 2, 2), + overworld_frame(gUnknown_839A008, 2, 2, 3), + overworld_frame(gUnknown_839A008, 2, 2, 4), +}; + +const union AnimCmd gUnknown_83A5404[] = +{ + ANIMCMD_FRAME(1, 10), + ANIMCMD_FRAME(2, 10), + ANIMCMD_FRAME(3, 10), + ANIMCMD_FRAME(4, 10), + ANIMCMD_FRAME(0, 10), + ANIMCMD_END, +}; + +const union AnimCmd *const gUnknown_83A541C[] = +{ + gUnknown_83A5404, +}; + +const struct SpriteTemplate gUnknown_83A5420 = +{ + .tileTag = SPRITE_INVALID_TAG, + .paletteTag = 0x1005, + .oam = &gObjectEventBaseOam_16x16, + .anims = gUnknown_83A541C, + .images = gUnknown_83A53DC, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = UpdateTallGrassFieldEffect, +}; + +const struct SpriteFrameImage gUnknown_83A5438[] = +{ + overworld_frame(gUnknown_83986A8, 2, 2, 0), + overworld_frame(gUnknown_83986A8, 2, 2, 1), + overworld_frame(gUnknown_83986A8, 2, 2, 2), + overworld_frame(gUnknown_83986A8, 2, 2, 3), + overworld_frame(gUnknown_83986A8, 2, 2, 4), +}; + +const union AnimCmd gUnknown_83A5460[] = +{ + ANIMCMD_FRAME(0, 12), + ANIMCMD_FRAME(1, 9), + ANIMCMD_FRAME(2, 9), + ANIMCMD_FRAME(3, 9), + ANIMCMD_FRAME(0, 9), + ANIMCMD_FRAME(1, 9), + ANIMCMD_FRAME(2, 11), + ANIMCMD_FRAME(4, 11), + ANIMCMD_END, +}; + +const union AnimCmd *const gUnknown_83A5484[] = +{ + gUnknown_83A5460, +}; + +const struct SpriteTemplate gUnknown_83A5488 = +{ + .tileTag = SPRITE_INVALID_TAG, + .paletteTag = 0x1005, + .oam = &gObjectEventBaseOam_16x16, + .anims = gUnknown_83A5484, + .images = gUnknown_83A5438, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = WaitFieldEffectSpriteAnim, +}; + +const struct SpriteFrameImage gUnknown_83A54A0[] = +{ + overworld_frame(gUnknown_8398928, 2, 2, 0), + overworld_frame(gUnknown_8398928, 2, 2, 1), + overworld_frame(gUnknown_8398928, 2, 2, 2), + overworld_frame(gUnknown_8398928, 2, 2, 3), + overworld_frame(gUnknown_8398928, 2, 2, 4), +}; + +const union AnimCmd gUnknown_83A54C8[] = +{ + ANIMCMD_FRAME(0, 12), + ANIMCMD_FRAME(1, 12), + ANIMCMD_FRAME(2, 8), + ANIMCMD_FRAME(3, 12), + ANIMCMD_FRAME(4, 12), + ANIMCMD_END, +}; + +const union AnimCmd *const gUnknown_83A54E0[] = +{ + gUnknown_83A54C8, +}; + +const struct SpriteTemplate gUnknown_83A54E4 = +{ + .tileTag = SPRITE_INVALID_TAG, + .paletteTag = 0x1005, + .oam = &gObjectEventBaseOam_16x16, + .anims = gUnknown_83A54E0, + .images = gUnknown_83A54A0, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = UpdateAshFieldEffect, +}; + +const struct SpriteFrameImage gObjectEventPicTable_SurfBlob[] = +{ + overworld_frame(gObjectEventPic_SurfBlob, 2, 8, 0), + overworld_frame(gObjectEventPic_SurfBlob, 2, 8, 1), + overworld_frame(gObjectEventPic_SurfBlob, 2, 8, 2), + overworld_frame(gObjectEventPic_SurfBlob, 2, 8, 3), + overworld_frame(gObjectEventPic_SurfBlob, 2, 8, 4), + overworld_frame(gObjectEventPic_SurfBlob, 2, 8, 5), +}; + +const union AnimCmd gUnknown_83A552C[] = +{ + ANIMCMD_FRAME(0, 48), + ANIMCMD_FRAME(1, 48), + ANIMCMD_JUMP(0), +}; + +const union AnimCmd gUnknown_83A5538[] = +{ + ANIMCMD_FRAME(2, 48), + ANIMCMD_FRAME(3, 48), + ANIMCMD_JUMP(0), +}; + +const union AnimCmd gUnknown_83A5544[] = +{ + ANIMCMD_FRAME(4, 48), + ANIMCMD_FRAME(5, 48), + ANIMCMD_JUMP(0), +}; + +const union AnimCmd gUnknown_83A5550[] = +{ + ANIMCMD_FRAME(4, 48, .hFlip = TRUE), + ANIMCMD_FRAME(5, 48, .hFlip = TRUE), + ANIMCMD_JUMP(0), +}; + +const union AnimCmd *const gUnknown_83A555C[] = +{ + gUnknown_83A552C, + gUnknown_83A5538, + gUnknown_83A5544, + gUnknown_83A5550, +}; + +const struct SpriteTemplate gUnknown_83A556C = +{ + .tileTag = SPRITE_INVALID_TAG, + .paletteTag = SPRITE_INVALID_TAG, + .oam = &gObjectEventBaseOam_32x32, + .anims = gUnknown_83A555C, + .images = gObjectEventPicTable_SurfBlob, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = UpdateSurfBlobFieldEffect, +}; + +const struct SpriteFrameImage gUnknown_83A5584[] = +{ + overworld_frame(gUnknown_8398BA8, 2, 2, 0), + overworld_frame(gUnknown_8398BA8, 2, 2, 1), + overworld_frame(gUnknown_8398BA8, 2, 2, 2), + overworld_frame(gUnknown_8398BA8, 2, 2, 3), + overworld_frame(gUnknown_8398BA8, 2, 2, 4), + overworld_frame(gUnknown_8398BA8, 2, 2, 5), + overworld_frame(gUnknown_8398BA8, 2, 2, 6), + overworld_frame(gUnknown_8398BA8, 2, 2, 7), +}; + +const union AnimCmd gUnknown_83A55C4[] = +{ + ANIMCMD_FRAME(2, 32), + ANIMCMD_FRAME(3, 32), + ANIMCMD_JUMP(0), +}; + +const union AnimCmd gUnknown_83A55D0[] = +{ + ANIMCMD_FRAME(0, 32), + ANIMCMD_FRAME(1, 32), + ANIMCMD_JUMP(0), +}; + +const union AnimCmd gUnknown_83A55DC[] = +{ + ANIMCMD_FRAME(4, 32), + ANIMCMD_FRAME(5, 32), + ANIMCMD_JUMP(0), +}; + +const union AnimCmd gUnknown_83A55E8[] = +{ + ANIMCMD_FRAME(6, 32), + ANIMCMD_FRAME(7, 32), + ANIMCMD_JUMP(0), +}; + +const union AnimCmd *const gUnknown_83A55F4[] = +{ + gUnknown_83A55C4, + gUnknown_83A55D0, + gUnknown_83A55DC, + gUnknown_83A55E8, +}; + +const struct SpriteTemplate gUnknown_83A5604 = +{ + .tileTag = SPRITE_INVALID_TAG, + .paletteTag = SPRITE_INVALID_TAG, + .oam = &gObjectEventBaseOam_16x16, + .anims = gUnknown_83A55F4, + .images = gUnknown_83A5584, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = SpriteCallbackDummy, +}; + +const struct SpriteFrameImage gUnknown_83A561C[] = +{ + overworld_frame(gUnknown_8399008, 2, 1, 0), + overworld_frame(gUnknown_8399008, 2, 1, 1), + overworld_frame(gUnknown_8399008, 2, 1, 2), +}; + +const union AnimCmd gUnknown_83A5634[] = +{ + ANIMCMD_FRAME(0, 8), + ANIMCMD_FRAME(1, 8), + ANIMCMD_FRAME(2, 8), + ANIMCMD_END, +}; + +const union AnimCmd *const gUnknown_83A5644[] = +{ + gUnknown_83A5634, +}; + +const struct SpriteTemplate gUnknown_83A5648 = +{ + .tileTag = SPRITE_INVALID_TAG, + .paletteTag = 0x1004, + .oam = &gObjectEventBaseOam_16x8, + .anims = gUnknown_83A5644, + .images = gUnknown_83A561C, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_80DCCE0, +}; + +const struct SpriteFrameImage gUnknown_83A5660[] = +{ + overworld_frame(gUnknown_8399188, 2, 1, 0), + overworld_frame(gUnknown_8399188, 2, 1, 1), + overworld_frame(gUnknown_8399188, 2, 1, 2), + overworld_frame(gUnknown_8399188, 2, 1, 3), +}; + +const union AnimCmd gUnknown_83A5680[] = +{ + ANIMCMD_FRAME(0, 8), + ANIMCMD_FRAME(1, 8), + ANIMCMD_FRAME(2, 8), + ANIMCMD_FRAME(3, 8), + ANIMCMD_END, +}; + +const union AnimCmd *const gUnknown_83A5694[] = +{ + gUnknown_83A5680, +}; + +const struct SpriteTemplate gUnknown_83A5698 = +{ + .tileTag = SPRITE_INVALID_TAG, + .paletteTag = 0x1005, + .oam = &gObjectEventBaseOam_16x8, + .anims = gUnknown_83A5694, + .images = gUnknown_83A5660, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_80DCCE0, +}; + +const struct SpriteFrameImage gUnknown_83A56B0[] = +{ + overworld_frame(gUnknown_839A388, 2, 2, 0), + overworld_frame(gUnknown_839A388, 2, 2, 1), +}; + +const union AnimCmd gUnknown_83A56C0[] = +{ + ANIMCMD_FRAME(0, 1, .vFlip = TRUE), + ANIMCMD_END, +}; + +const union AnimCmd gUnknown_83A56C8[] = +{ + ANIMCMD_FRAME(0, 1), + ANIMCMD_END, +}; + +const union AnimCmd gUnknown_83A56D0[] = +{ + ANIMCMD_FRAME(1, 1), + ANIMCMD_END, +}; + +const union AnimCmd gUnknown_83A56D8[] = +{ + ANIMCMD_FRAME(1, 1, .hFlip = TRUE), + ANIMCMD_END, +}; + +const union AnimCmd *const gUnknown_83A56E0[] = +{ + gUnknown_83A56C0, + gUnknown_83A56C0, + gUnknown_83A56C8, + gUnknown_83A56D0, + gUnknown_83A56D8, +}; + +const struct SpriteTemplate gUnknown_83A56F4 = +{ + .tileTag = SPRITE_INVALID_TAG, + .paletteTag = 0x1004, + .oam = &gObjectEventBaseOam_16x16, + .anims = gUnknown_83A56E0, + .images = gUnknown_83A56B0, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = UpdateFootprintsTireTracksFieldEffect, +}; + +const struct SpriteFrameImage gUnknown_83A570C[] = +{ + overworld_frame(gUnknown_839A488, 2, 2, 0), + overworld_frame(gUnknown_839A488, 2, 2, 1), +}; + +const union AnimCmd gUnknown_83A571C[] = +{ + ANIMCMD_FRAME(0, 1, .vFlip = TRUE), + ANIMCMD_END, +}; + +const union AnimCmd gUnknown_83A5724[] = +{ + ANIMCMD_FRAME(0, 1), + ANIMCMD_END, +}; + +const union AnimCmd gUnknown_83A572C[] = +{ + ANIMCMD_FRAME(1, 1), + ANIMCMD_END, +}; + +const union AnimCmd gUnknown_83A5734[] = +{ + ANIMCMD_FRAME(1, 1, .hFlip = TRUE), + ANIMCMD_END, +}; + +const union AnimCmd *const gUnknown_83A573C[] = +{ + gUnknown_83A571C, + gUnknown_83A571C, + gUnknown_83A5724, + gUnknown_83A572C, + gUnknown_83A5734, +}; + +const struct SpriteTemplate gUnknown_83A5750 = +{ + .tileTag = SPRITE_INVALID_TAG, + .paletteTag = 0x1004, + .oam = &gObjectEventBaseOam_16x16, + .anims = gUnknown_83A573C, + .images = gUnknown_83A570C, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = UpdateFootprintsTireTracksFieldEffect, +}; + +const struct SpriteFrameImage gUnknown_83A5768[] = +{ + overworld_frame(gUnknown_839A588, 2, 2, 0), + overworld_frame(gUnknown_839A588, 2, 2, 1), + overworld_frame(gUnknown_839A588, 2, 2, 2), + overworld_frame(gUnknown_839A588, 2, 2, 3), +}; + +const union AnimCmd gUnknown_83A5788[] = +{ + ANIMCMD_FRAME(2, 1), + ANIMCMD_END, +}; + +const union AnimCmd gUnknown_83A5790[] = +{ + ANIMCMD_FRAME(2, 1), + ANIMCMD_END, +}; + +const union AnimCmd gUnknown_83A5798[] = +{ + ANIMCMD_FRAME(1, 1), + ANIMCMD_END, +}; + +const union AnimCmd gUnknown_83A57A0[] = +{ + ANIMCMD_FRAME(1, 1), + ANIMCMD_END, +}; + +const union AnimCmd gUnknown_83A57A8[] = +{ + ANIMCMD_FRAME(0, 1), + ANIMCMD_END, +}; + +const union AnimCmd gUnknown_83A57B0[] = +{ + ANIMCMD_FRAME(0, 1, .hFlip = TRUE), + ANIMCMD_END, +}; + +const union AnimCmd gUnknown_83A57B8[] = +{ + ANIMCMD_FRAME(3, 1, .hFlip = TRUE), + ANIMCMD_END, +}; + +const union AnimCmd gUnknown_83A57C0[] = +{ + ANIMCMD_FRAME(3, 1), + ANIMCMD_END, +}; + +const union AnimCmd *const gUnknown_83A57C8[] = +{ + gUnknown_83A5788, + gUnknown_83A5788, + gUnknown_83A5790, + gUnknown_83A5798, + gUnknown_83A57A0, + gUnknown_83A57A8, + gUnknown_83A57B0, + gUnknown_83A57B8, + gUnknown_83A57C0, +}; + +const struct SpriteTemplate gUnknown_83A57EC = +{ + .tileTag = SPRITE_INVALID_TAG, + .paletteTag = 0x1004, + .oam = &gObjectEventBaseOam_16x16, + .anims = gUnknown_83A57C8, + .images = gUnknown_83A5768, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = UpdateFootprintsTireTracksFieldEffect, +}; + +const struct SpriteFrameImage gUnknown_83A5804[] = +{ + overworld_frame(gUnknown_839AA48, 2, 2, 0), + overworld_frame(gUnknown_839AA48, 2, 2, 1), + overworld_frame(gUnknown_839AA48, 2, 2, 2), + overworld_frame(gUnknown_839AA48, 2, 2, 3), +}; + +const union AnimCmd gUnknown_83A5824[] = +{ + ANIMCMD_FRAME(0, 8), + ANIMCMD_FRAME(1, 8), + ANIMCMD_FRAME(2, 8), + ANIMCMD_FRAME(3, 8), + ANIMCMD_END, +}; + +const union AnimCmd *const gUnknown_83A5838[] = +{ + gUnknown_83A5824, +}; + +const struct SpriteTemplate gUnknown_83A583C = +{ + .tileTag = SPRITE_INVALID_TAG, + .paletteTag = 0x1004, + .oam = &gObjectEventBaseOam_16x16, + .anims = gUnknown_83A5838, + .images = gUnknown_83A5804, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_80DCCE0, +}; + +const struct SpriteFrameImage gUnknown_83A5854[] = +{ + overworld_frame(gUnknown_839AC48, 2, 1, 0), + overworld_frame(gUnknown_839AC48, 2, 1, 1), +}; + +const union AnimCmd gUnknown_83A5864[] = +{ + ANIMCMD_FRAME(0, 4), + ANIMCMD_FRAME(1, 4), + ANIMCMD_END, +}; + +const union AnimCmd gUnknown_83A5870[] = +{ + ANIMCMD_FRAME(0, 4), + ANIMCMD_FRAME(1, 4), + ANIMCMD_FRAME(0, 6), + ANIMCMD_FRAME(1, 6), + ANIMCMD_FRAME(0, 8), + ANIMCMD_FRAME(1, 8), + ANIMCMD_FRAME(0, 6), + ANIMCMD_FRAME(1, 6), + ANIMCMD_JUMP(0), +}; + +const union AnimCmd *const gUnknown_83A5894[] = +{ + gUnknown_83A5864, + gUnknown_83A5870, +}; + +const struct SpriteTemplate gUnknown_83A589C = +{ + .tileTag = SPRITE_INVALID_TAG, + .paletteTag = 0x1004, + .oam = &gObjectEventBaseOam_16x8, + .anims = gUnknown_83A5894, + .images = gUnknown_83A5854, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = UpdateSplashFieldEffect, +}; + +const struct SpriteFrameImage gUnknown_83A58B4[] = +{ + overworld_frame(gUnknown_839ACC8, 2, 1, 0), + overworld_frame(gUnknown_839ACC8, 2, 1, 1), + overworld_frame(gUnknown_839ACC8, 2, 1, 2), +}; + +const union AnimCmd gUnknown_83A58CC[] = +{ + ANIMCMD_FRAME(0, 4), + ANIMCMD_FRAME(1, 4), + ANIMCMD_FRAME(2, 4), + ANIMCMD_END, +}; + +const union AnimCmd *const gUnknown_83A58DC[] = +{ + gUnknown_83A58CC, +}; + +const struct SpriteTemplate gUnknown_83A58E0 = +{ + .tileTag = SPRITE_INVALID_TAG, + .paletteTag = 0x1004, + .oam = &gObjectEventBaseOam_16x8, + .anims = gUnknown_83A58DC, + .images = gUnknown_83A58B4, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_80DCCE0, +}; + +const struct SpriteFrameImage gUnknown_83A58F8[] = +{ + overworld_frame(gUnknown_8399E08, 2, 2, 0), + overworld_frame(gUnknown_8399E08, 2, 2, 1), + overworld_frame(gUnknown_8399E08, 2, 2, 2), + overworld_frame(gUnknown_8399E08, 2, 2, 3), +}; + +const union AnimCmd gUnknown_83A5918[] = +{ + ANIMCMD_FRAME(1, 3), + ANIMCMD_FRAME(2, 3), + ANIMCMD_FRAME(0, 4), + ANIMCMD_FRAME(3, 4), + ANIMCMD_FRAME(0, 4), + ANIMCMD_FRAME(3, 4), + ANIMCMD_FRAME(0, 4), + ANIMCMD_END, +}; + +const union AnimCmd *const gUnknown_83A5938[] = +{ + gUnknown_83A5918, +}; + +const struct SpriteTemplate gUnknown_83A593C = +{ + .tileTag = SPRITE_INVALID_TAG, + .paletteTag = 0x1005, + .oam = &gObjectEventBaseOam_16x16, + .anims = gUnknown_83A5938, + .images = gUnknown_83A58F8, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = UpdateLongGrassFieldEffect, +}; + +const struct SpriteFrameImage gUnknown_83A5954[] = +{ + overworld_frame(gUnknown_8399488, 2, 2, 0), + overworld_frame(gUnknown_8399488, 2, 2, 1), + overworld_frame(gUnknown_8399488, 2, 2, 2), + overworld_frame(gUnknown_8399488, 2, 2, 3), + overworld_frame(gUnknown_8399488, 2, 2, 4), + overworld_frame(gUnknown_8399488, 2, 2, 6), +}; + +const union AnimCmd gUnknown_83A5984[] = +{ + ANIMCMD_FRAME(0, 4), + ANIMCMD_FRAME(1, 4), + ANIMCMD_FRAME(2, 8), + ANIMCMD_FRAME(3, 8), + ANIMCMD_FRAME(4, 8), + ANIMCMD_FRAME(5, 8), + ANIMCMD_END, +}; + +const union AnimCmd *const gUnknown_83A59A0[] = +{ + gUnknown_83A5984, +}; + +const struct SpriteTemplate gUnknown_83A59A4 = +{ + .tileTag = SPRITE_INVALID_TAG, + .paletteTag = 0x1005, + .oam = &gObjectEventBaseOam_16x16, + .anims = gUnknown_83A59A0, + .images = gUnknown_83A5954, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_80DCCE0, +}; + +const struct SpriteFrameImage gUnknown_83A59BC[] = +{ + overworld_frame(gUnknown_8399788, 2, 2, 0), + overworld_frame(gUnknown_8399788, 2, 2, 1), + overworld_frame(gUnknown_8399788, 2, 2, 2), + overworld_frame(gUnknown_8399788, 2, 2, 3), + overworld_frame(gUnknown_8399788, 2, 2, 4), + overworld_frame(gUnknown_8399788, 2, 2, 5), + overworld_frame(gUnknown_8399788, 2, 2, 6), + overworld_frame(gUnknown_8399788, 2, 2, 7), + overworld_frame(gUnknown_8399788, 2, 2, 8), +}; + +const union AnimCmd gUnknown_83A5A04[] = +{ + ANIMCMD_FRAME(0, 10), + ANIMCMD_FRAME(1, 4), + ANIMCMD_FRAME(2, 4), + ANIMCMD_FRAME(3, 4), + ANIMCMD_FRAME(4, 4), + ANIMCMD_FRAME(5, 4), + ANIMCMD_FRAME(6, 4), + ANIMCMD_FRAME(7, 4), + ANIMCMD_FRAME(8, 4), + ANIMCMD_JUMP(7), +}; + +const union AnimCmd *const gUnknown_83A5A2C[] = +{ + gUnknown_83A5A04, +}; + +const struct SpriteTemplate gUnknown_83A5A30 = +{ + .tileTag = SPRITE_INVALID_TAG, + .paletteTag = 0x1005, + .oam = &gObjectEventBaseOam_16x16, + .anims = gUnknown_83A5A2C, + .images = gUnknown_83A59BC, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = WaitFieldEffectSpriteAnim, +}; + +const struct SpriteFrameImage gUnknown_83A5A48[] = +{ + overworld_frame(gUnknown_8399C08, 2, 2, 0), + overworld_frame(gUnknown_8399C08, 2, 2, 1), + overworld_frame(gUnknown_8399C08, 2, 2, 2), + overworld_frame(gUnknown_8399C08, 2, 2, 3), +}; + +const union AnimCmd gUnknown_83A5A68[] = +{ + ANIMCMD_FRAME(0, 4), + ANIMCMD_FRAME(1, 4), + ANIMCMD_FRAME(2, 4), + ANIMCMD_FRAME(3, 4), + ANIMCMD_FRAME(2, 4), + ANIMCMD_FRAME(1, 4), + ANIMCMD_JUMP(0), +}; + +const union AnimCmd *const gUnknown_83A5A84[] = +{ + gUnknown_83A5A68, +}; + +const struct SpriteTemplate gUnknown_83A5A88 = +{ + .tileTag = SPRITE_INVALID_TAG, + .paletteTag = 0x1005, + .oam = &gObjectEventBaseOam_16x16, + .anims = gUnknown_83A5A84, + .images = gUnknown_83A5A48, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = WaitFieldEffectSpriteAnim, +}; + +const struct SpriteFrameImage gUnknown_83A5AA0[] = +{ + overworld_frame(gUnknown_839A788, 2, 2, 0), + overworld_frame(gUnknown_839A788, 2, 2, 1), + overworld_frame(gUnknown_839A788, 2, 2, 2), + overworld_frame(gUnknown_839A788, 2, 2, 3), +}; + +const union AnimCmd gUnknown_83A5AC0[] = +{ + ANIMCMD_FRAME(0, 4), + ANIMCMD_FRAME(1, 4), + ANIMCMD_FRAME(2, 4), + ANIMCMD_FRAME(3, 4), + ANIMCMD_JUMP(0), +}; + +const union AnimCmd *const gUnknown_83A5AD4[] = +{ + gUnknown_83A5AC0, +}; + +const struct SpriteTemplate gUnknown_83A5AD8 = +{ + .tileTag = SPRITE_INVALID_TAG, + .paletteTag = 0x1004, + .oam = &gObjectEventBaseOam_16x16, + .anims = gUnknown_83A5AD4, + .images = gUnknown_83A5AA0, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = WaitFieldEffectSpriteAnim, +}; + +const struct SpriteFrameImage gUnknown_83A5AF0[] = +{ + overworld_frame(gUnknown_839A988, 2, 1, 0), + overworld_frame(gUnknown_839A988, 2, 1, 1), + overworld_frame(gUnknown_839A988, 2, 1, 2), +}; + +const union AnimCmd gUnknown_83A5B08[] = +{ + ANIMCMD_FRAME(0, 4), + ANIMCMD_FRAME(1, 4), + ANIMCMD_FRAME(2, 4), + ANIMCMD_END, +}; + +const union AnimCmd *const gUnknown_83A5B18[] = +{ + gUnknown_83A5B08, +}; + +const struct SpriteTemplate gUnknown_83A5B1C = +{ + .tileTag = SPRITE_INVALID_TAG, + .paletteTag = 0x1004, + .oam = &gObjectEventBaseOam_16x8, + .anims = gUnknown_83A5B18, + .images = gUnknown_83A5AF0, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = UpdateSandPileFieldEffect, +}; + +const struct SpriteFrameImage gUnknown_83A5B34[] = +{ + overworld_frame(gUnknown_839AD88, 2, 2, 0), + overworld_frame(gUnknown_839AD88, 2, 2, 1), + overworld_frame(gUnknown_839AD88, 2, 2, 2), + overworld_frame(gUnknown_839AD88, 2, 2, 3), +}; + +const union AnimCmd gUnknown_83A5B54[] = +{ + ANIMCMD_FRAME(0, 4), + ANIMCMD_FRAME(1, 4), + ANIMCMD_FRAME(2, 4), + ANIMCMD_FRAME(3, 4), + ANIMCMD_FRAME(2, 4), + ANIMCMD_FRAME(1, 4), + ANIMCMD_JUMP(0), +}; + +const union AnimCmd *const gUnknown_83A5B70[] = +{ + gUnknown_83A5B54, +}; + +const struct SpriteTemplate gUnknown_83A5B74 = +{ + .tileTag = SPRITE_INVALID_TAG, + .paletteTag = 0x1004, + .oam = &gObjectEventBaseOam_16x16, + .anims = gUnknown_83A5B70, + .images = gUnknown_83A5B34, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = WaitFieldEffectSpriteAnim, +}; + +const union AffineAnimCmd gUnknown_83A5B8C[] = +{ + AFFINEANIMCMD_FRAME(-256, 256, 128, 0), + AFFINEANIMCMD_FRAME(1, 0, 0, 4), + AFFINEANIMCMD_FRAME(0, 0, 0, 8), + AFFINEANIMCMD_FRAME(-1, 0, 0, 4), + AFFINEANIMCMD_FRAME(0, 0, 0, 8), + AFFINEANIMCMD_FRAME(-1, 0, 0, 4), + AFFINEANIMCMD_FRAME(0, 0, 0, 8), + AFFINEANIMCMD_FRAME(1, 0, 0, 4), + AFFINEANIMCMD_FRAME(0, 0, 0, 8), + AFFINEANIMCMD_JUMP(1), +}; + +const union AffineAnimCmd gUnknown_83A5BDC[] = +{ + AFFINEANIMCMD_FRAME(256, 256, 128, 0), + AFFINEANIMCMD_FRAME(-1, 0, 0, 4), + AFFINEANIMCMD_FRAME(0, 0, 0, 8), + AFFINEANIMCMD_FRAME(1, 0, 0, 4), + AFFINEANIMCMD_FRAME(0, 0, 0, 8), + AFFINEANIMCMD_FRAME(1, 0, 0, 4), + AFFINEANIMCMD_FRAME(0, 0, 0, 8), + AFFINEANIMCMD_FRAME(-1, 0, 0, 4), + AFFINEANIMCMD_FRAME(0, 0, 0, 8), + AFFINEANIMCMD_JUMP(1), +}; + +const union AffineAnimCmd *const gUnknown_83A5C2C[] = +{ + gUnknown_83A5B8C, + gUnknown_83A5BDC, +}; + +const struct SpriteTemplate gUnknown_83A5C34 = +{ + .tileTag = 0x0, + .paletteTag = SPRITE_INVALID_TAG, + .oam = &gDummyOamData, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gUnknown_83A5C2C, + .callback = SpriteCallbackDummy, +}; + +const struct SpriteFrameImage gUnknown_83A5C4C[] = +{ + overworld_frame(gUnknown_839B008, 2, 4, 0), + overworld_frame(gUnknown_839B008, 2, 4, 1), + overworld_frame(gUnknown_839B008, 2, 4, 2), + overworld_frame(gUnknown_839B008, 2, 4, 3), + overworld_frame(gUnknown_839B008, 2, 4, 4), + overworld_frame(gUnknown_839B008, 2, 4, 5), + overworld_frame(gUnknown_839B008, 2, 4, 6), +}; + +const union AnimCmd gUnknown_83A5C84[] = +{ + ANIMCMD_FRAME(0, 16), + ANIMCMD_END, +}; + +const union AnimCmd gUnknown_83A5C8C[] = +{ + ANIMCMD_FRAME(0, 4), + ANIMCMD_FRAME(1, 4), + ANIMCMD_FRAME(2, 4), + ANIMCMD_FRAME(3, 4), + ANIMCMD_FRAME(4, 4), + ANIMCMD_FRAME(5, 4), + ANIMCMD_FRAME(6, 4), + ANIMCMD_END, +}; + +const union AnimCmd *const gUnknown_83A5CAC[] = +{ + gUnknown_83A5C84, + gUnknown_83A5C8C, +}; + +const struct SpriteTemplate gUnknown_83A5CB4 = +{ + .tileTag = SPRITE_INVALID_TAG, + .paletteTag = SPRITE_INVALID_TAG, + .oam = &gObjectEventBaseOam_16x32, + .anims = gUnknown_83A5CAC, + .images = gUnknown_83A5C4C, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = UpdateDisguiseFieldEffect, +}; + +const struct SpriteFrameImage gUnknown_83A5CCC[] = +{ + overworld_frame(gUnknown_839B708, 2, 4, 0), + overworld_frame(gUnknown_839B708, 2, 4, 1), + overworld_frame(gUnknown_839B708, 2, 4, 2), + overworld_frame(gUnknown_839B708, 2, 4, 3), + overworld_frame(gUnknown_839B708, 2, 4, 4), + overworld_frame(gUnknown_839B708, 2, 4, 5), + overworld_frame(gUnknown_839B708, 2, 4, 6), +}; + +const union AnimCmd gUnknown_83A5D04[] = +{ + ANIMCMD_FRAME(0, 16), + ANIMCMD_END, +}; + +const union AnimCmd gUnknown_83A5D0C[] = +{ + ANIMCMD_FRAME(0, 4), + ANIMCMD_FRAME(1, 4), + ANIMCMD_FRAME(2, 4), + ANIMCMD_FRAME(3, 4), + ANIMCMD_FRAME(4, 4), + ANIMCMD_FRAME(5, 4), + ANIMCMD_FRAME(6, 4), + ANIMCMD_END, +}; + +const union AnimCmd *const gUnknown_83A5D2C[] = +{ + gUnknown_83A5D04, + gUnknown_83A5D0C, +}; + +const struct SpriteTemplate gUnknown_83A5D34 = +{ + .tileTag = SPRITE_INVALID_TAG, + .paletteTag = SPRITE_INVALID_TAG, + .oam = &gObjectEventBaseOam_16x32, + .anims = gUnknown_83A5D2C, + .images = gUnknown_83A5CCC, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = UpdateDisguiseFieldEffect, +}; + +const struct SpriteFrameImage gUnknown_83A5D4C[] = +{ + overworld_frame(gUnknown_839BE08, 2, 4, 0), + overworld_frame(gUnknown_839BE08, 2, 4, 1), + overworld_frame(gUnknown_839BE08, 2, 4, 2), + overworld_frame(gUnknown_839BE08, 2, 4, 3), + overworld_frame(gUnknown_839BE08, 2, 4, 4), + overworld_frame(gUnknown_839BE08, 2, 4, 5), + overworld_frame(gUnknown_839BE08, 2, 4, 6), +}; + +const struct SpriteTemplate gUnknown_83A5D84 = +{ + .tileTag = SPRITE_INVALID_TAG, + .paletteTag = SPRITE_INVALID_TAG, + .oam = &gObjectEventBaseOam_16x32, + .anims = gUnknown_83A5CAC, + .images = gUnknown_83A5D4C, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = UpdateDisguiseFieldEffect, +}; + +const struct SpriteFrameImage gUnknown_83A5D9C[] = +{ + overworld_frame(gUnknown_839D3C8, 8, 8, 0), + overworld_frame(gUnknown_839D3C8, 8, 8, 1), + overworld_frame(gUnknown_839D3C8, 8, 8, 2), + overworld_frame(gUnknown_839D3C8, 8, 8, 3), + overworld_frame(gUnknown_839D3C8, 8, 8, 4), +}; + +const union AnimCmd gUnknown_83A5DC4[] = +{ + ANIMCMD_FRAME(0, 1), + ANIMCMD_END, +}; + +const union AnimCmd gUnknown_83A5DCC[] = +{ + ANIMCMD_FRAME(1, 1), + ANIMCMD_END, +}; + +const union AnimCmd gUnknown_83A5DD4[] = +{ + ANIMCMD_FRAME(2, 1), + ANIMCMD_END, +}; + +const union AnimCmd gUnknown_83A5DDC[] = +{ + ANIMCMD_FRAME(3, 1), + ANIMCMD_END, +}; + +const union AnimCmd gUnknown_83A5DE4[] = +{ + ANIMCMD_FRAME(4, 1), + ANIMCMD_END, +}; + +const union AnimCmd *const gUnknown_83A5DEC[] = +{ + gUnknown_83A5DC4, + gUnknown_83A5DCC, + gUnknown_83A5DD4, + gUnknown_83A5DDC, + gUnknown_83A5DE4, +}; + +const struct SpriteTemplate gUnknown_83A5E00 = +{ + .tileTag = SPRITE_INVALID_TAG, + .paletteTag = SPRITE_INVALID_TAG, + .oam = &gObjectEventBaseOam_64x64, + .anims = gUnknown_83A5DEC, + .images = gUnknown_83A5D9C, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = SpriteCallbackDummy, +}; + +const struct SpriteFrameImage gUnknown_83A5E18[] = +{ + overworld_frame(gUnknown_839A288, 2, 2, 0), + overworld_frame(gUnknown_839A288, 2, 2, 1), +}; + +const union AnimCmd gUnknown_83A5E28[] = +{ + ANIMCMD_FRAME(0, 4), + ANIMCMD_FRAME(1, 4), + ANIMCMD_END, +}; + +const union AnimCmd *const gUnknown_83A5E34[] = +{ + gUnknown_83A5E28, +}; + +const struct SpriteTemplate gUnknown_83A5E38 = +{ + .tileTag = SPRITE_INVALID_TAG, + .paletteTag = 0x1005, + .oam = &gObjectEventBaseOam_16x16, + .anims = gUnknown_83A5E34, + .images = gUnknown_83A5E18, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = UpdateShortGrassFieldEffect, +}; + +const struct SpriteFrameImage gUnknown_83A5E50[] = +{ + overworld_frame(gUnknown_839C508, 2, 2, 0), +}; + +const union AnimCmd gUnknown_83A5E58[] = +{ + ANIMCMD_FRAME(0, 4), + ANIMCMD_END, +}; + +const union AnimCmd *const gUnknown_83A5E60[] = +{ + gUnknown_83A5E58, +}; + +const struct SpriteTemplate gUnknown_83A5E64 = +{ + .tileTag = SPRITE_INVALID_TAG, + .paletteTag = 0x1005, + .oam = &gObjectEventBaseOam_16x16, + .anims = gUnknown_83A5E60, + .images = gUnknown_83A5E50, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = UpdateHotSpringsWaterFieldEffect, +}; + +const struct SpriteFrameImage gUnknown_83A5E7C[] = +{ + overworld_frame(gUnknown_839C5A8, 2, 2, 0), + overworld_frame(gUnknown_839C5A8, 2, 2, 1), + overworld_frame(gUnknown_839C5A8, 2, 2, 2), + overworld_frame(gUnknown_839C5A8, 2, 2, 3), + overworld_frame(gUnknown_839C5A8, 2, 2, 4), +}; + +const union AnimCmd gUnknown_83A5EA4[] = +{ + ANIMCMD_FRAME(0, 6), + ANIMCMD_FRAME(1, 6), + ANIMCMD_FRAME(2, 6), + ANIMCMD_FRAME(3, 6), + ANIMCMD_FRAME(4, 6), + ANIMCMD_END, +}; + +const union AnimCmd *const gUnknown_83A5EBC[] = +{ + gUnknown_83A5EA4, +}; + +const struct SpriteTemplate gUnknown_83A5EC0 = +{ + .tileTag = SPRITE_INVALID_TAG, + .paletteTag = 0x100D, + .oam = &gObjectEventBaseOam_16x16, + .anims = gUnknown_83A5EBC, + .images = gUnknown_83A5E7C, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = SpriteCB_PopOutOfAsh, +}; + +const struct SpritePalette gUnknown_83A5ED8 = { .data = gUnknown_839C588, .tag = 0x100D }; + +const struct SpriteFrameImage gUnknown_83A5EE0[] = +{ + overworld_frame(gUnknown_839C828, 2, 2, 0), + overworld_frame(gUnknown_839C828, 2, 2, 1), + overworld_frame(gUnknown_839C828, 2, 2, 2), + overworld_frame(gUnknown_839C828, 2, 2, 3), + overworld_frame(gUnknown_839C828, 2, 2, 4), +}; + +const union AnimCmd gUnknown_83A5F08[] = +{ + ANIMCMD_FRAME(0, 6), + ANIMCMD_FRAME(1, 6), + ANIMCMD_FRAME(2, 6), + ANIMCMD_FRAME(3, 6), + ANIMCMD_FRAME(4, 6), + ANIMCMD_END, +}; + +const union AnimCmd *const gUnknown_83A5F20[] = +{ + gUnknown_83A5F08, +}; + +const struct SpriteTemplate gUnknown_83A5F24 = +{ + .tileTag = SPRITE_INVALID_TAG, + .paletteTag = 0x100D, + .oam = &gObjectEventBaseOam_16x16, + .anims = gUnknown_83A5F20, + .images = gUnknown_83A5EE0, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = SpriteCB_LavaridgeGymWarp, +}; + +const struct SpriteFrameImage gUnknown_83A5F3C[] = +{ + overworld_frame(gUnknown_839CAA8, 2, 4, 0), + overworld_frame(gUnknown_839CAA8, 2, 4, 1), + overworld_frame(gUnknown_839CAA8, 2, 4, 2), + overworld_frame(gUnknown_839CAA8, 2, 4, 3), + overworld_frame(gUnknown_839CAA8, 2, 4, 4), + overworld_frame(gUnknown_839CAA8, 2, 4, 5), + overworld_frame(gUnknown_839CAA8, 2, 4, 6), + overworld_frame(gUnknown_839CAA8, 2, 4, 7), +}; + +const union AnimCmd gUnknown_83A5F7C[] = +{ + ANIMCMD_FRAME(0, 4), + ANIMCMD_FRAME(1, 4), + ANIMCMD_FRAME(2, 4), + ANIMCMD_FRAME(3, 6), + ANIMCMD_FRAME(4, 6), + ANIMCMD_FRAME(5, 4), + ANIMCMD_FRAME(6, 4), + ANIMCMD_FRAME(7, 4), + ANIMCMD_END, +}; + +const union AnimCmd *const gUnknown_83A5FA0[] = +{ + gUnknown_83A5F7C, +}; + +const struct SpriteTemplate gUnknown_83A5FA4 = +{ + .tileTag = SPRITE_INVALID_TAG, + .paletteTag = 0x1004, + .oam = &gObjectEventBaseOam_16x32, + .anims = gUnknown_83A5FA0, + .images = gUnknown_83A5F3C, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = UpdateBubblesFieldEffect, +}; + +const struct SpriteFrameImage gUnknown_83A5FBC[] = +{ + overworld_frame(gUnknown_839D2A8, 2, 2, 0), + overworld_frame(gUnknown_839D2A8, 2, 2, 1), +}; + +const union AnimCmd gUnknown_83A5FCC[] = +{ + ANIMCMD_FRAME(0, 3), + ANIMCMD_FRAME(1, 5), + ANIMCMD_FRAME(0, 5), + ANIMCMD_END, +}; + +const union AnimCmd *const gUnknown_83A5FDC[] = +{ + gUnknown_83A5FCC, +}; + +const struct SpriteTemplate gUnknown_83A5FE0 = +{ + .tileTag = SPRITE_INVALID_TAG, + .paletteTag = 0x100F, + .oam = &gObjectEventBaseOam_16x16, + .anims = gUnknown_83A5FDC, + .images = gUnknown_83A5FBC, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = UpdateSparkleFieldEffect, +}; + +const struct SpritePalette gUnknown_83A5FF8 = { .data = gUnknown_839D3A8, .tag = 0x100F }; diff --git a/src/data/object_events/base_oam.h b/src/data/object_events/base_oam.h new file mode 100644 index 000000000..94b0b09af --- /dev/null +++ b/src/data/object_events/base_oam.h @@ -0,0 +1,53 @@ +const struct OamData gObjectEventBaseOam_8x8 = { + .shape = SPRITE_SHAPE(8x8), + .size = SPRITE_SIZE(8x8), + .priority = 2 +}; + +const struct OamData gObjectEventBaseOam_16x8 = { + .shape = SPRITE_SHAPE(16x8), + .size = SPRITE_SIZE(16x8), + .priority = 2 +}; + +const struct OamData gObjectEventBaseOam_16x16 = { + .shape = SPRITE_SHAPE(16x16), + .size = SPRITE_SIZE(16x16), + .priority = 2 +}; + +const struct OamData gObjectEventBaseOam_32x16 = { + .shape = SPRITE_SHAPE(32x16), + .size = SPRITE_SIZE(32x16), + .priority = 2 +}; + +const struct OamData gObjectEventBaseOam_32x8 = { + .shape = SPRITE_SHAPE(32x8), + .size = SPRITE_SIZE(32x8), + .priority = 2 +}; + +const struct OamData gObjectEventBaseOam_64x32 = { + .shape = SPRITE_SHAPE(64x32), + .size = SPRITE_SIZE(64x32), + .priority = 2 +}; + +const struct OamData gObjectEventBaseOam_16x32 = { + .shape = SPRITE_SHAPE(16x32), + .size = SPRITE_SIZE(16x32), + .priority = 2 +}; + +const struct OamData gObjectEventBaseOam_32x32 = { + .shape = SPRITE_SHAPE(32x32), + .size = SPRITE_SIZE(32x32), + .priority = 2 +}; + +const struct OamData gObjectEventBaseOam_64x64 = { + .shape = SPRITE_SHAPE(64x64), + .size = SPRITE_SIZE(64x64), + .priority = 2 +}; diff --git a/src/data/object_events/movement_action_func_tables.h b/src/data/object_events/movement_action_func_tables.h new file mode 100644 index 000000000..701167500 --- /dev/null +++ b/src/data/object_events/movement_action_func_tables.h @@ -0,0 +1,1645 @@ +static bool8 MovementActionFunc_x04_0(struct ObjectEvent *, struct Sprite *); +static bool8 MovementActionFunc_x05_0(struct ObjectEvent *, struct Sprite *); +static bool8 MovementActionFunc_x06_0(struct ObjectEvent *, struct Sprite *); +static bool8 MovementActionFunc_x07_0(struct ObjectEvent *, struct Sprite *); +static bool8 MovementActionFunc_x08_0(struct ObjectEvent *, struct Sprite *); +static bool8 MovementActionFunc_x08_1(struct ObjectEvent *, struct Sprite *); +static bool8 MovementActionFunc_x09_0(struct ObjectEvent *, struct Sprite *); +static bool8 MovementActionFunc_x09_1(struct ObjectEvent *, struct Sprite *); +static bool8 MovementActionFunc_x0A_0(struct ObjectEvent *, struct Sprite *); +static bool8 MovementActionFunc_x0A_1(struct ObjectEvent *, struct Sprite *); +static bool8 MovementActionFunc_x0B_0(struct ObjectEvent *, struct Sprite *); +static bool8 MovementActionFunc_x0B_1(struct ObjectEvent *, struct Sprite *); +static bool8 MovementActionFunc_x0C_0(struct ObjectEvent *, struct Sprite *); +static bool8 MovementActionFunc_x0C_1(struct ObjectEvent *, struct Sprite *); +static bool8 MovementActionFunc_x0D_0(struct ObjectEvent *, struct Sprite *); +static bool8 MovementActionFunc_x0D_1(struct ObjectEvent *, struct Sprite *); +static bool8 MovementActionFunc_x0E_0(struct ObjectEvent *, struct Sprite *); +static bool8 MovementActionFunc_x0E_1(struct ObjectEvent *, struct Sprite *); +static bool8 MovementActionFunc_x0F_0(struct ObjectEvent *, struct Sprite *); +static bool8 MovementActionFunc_x0F_1(struct ObjectEvent *, struct Sprite *); +static bool8 MovementActionFunc_x41_0(struct ObjectEvent *, struct Sprite *); +static bool8 MovementActionFunc_x41_1(struct ObjectEvent *, struct Sprite *); +static bool8 MovementActionFunc_x42_0(struct ObjectEvent *, struct Sprite *); +static bool8 MovementActionFunc_x42_1(struct ObjectEvent *, struct Sprite *); +static bool8 MovementActionFunc_x43_0(struct ObjectEvent *, struct Sprite *); +static bool8 MovementActionFunc_x43_1(struct ObjectEvent *, struct Sprite *); +static bool8 MovementActionFunc_x44_0(struct ObjectEvent *, struct Sprite *); +static bool8 MovementActionFunc_x44_1(struct ObjectEvent *, struct Sprite *); +static bool8 MovementActionFunc_x70_0(struct ObjectEvent *, struct Sprite *); +static bool8 MovementActionFunc_x71_0(struct ObjectEvent *, struct Sprite *); +static bool8 MovementActionFunc_x72_0(struct ObjectEvent *, struct Sprite *); +static bool8 MovementActionFunc_x73_0(struct ObjectEvent *, struct Sprite *); +static bool8 MovementActionFunc_x88_0(struct ObjectEvent *, struct Sprite *); +static bool8 MovementActionFunc_x89_0(struct ObjectEvent *, struct Sprite *); +static bool8 MovementActionFunc_x8A_0(struct ObjectEvent *, struct Sprite *); +static bool8 MovementActionFunc_x8B_0(struct ObjectEvent *, struct Sprite *); +static bool8 MovementActionFunc_x94_0(struct ObjectEvent *, struct Sprite *); +static bool8 MovementActionFunc_x94_1(struct ObjectEvent *, struct Sprite *); +static bool8 MovementActionFunc_x95_0(struct ObjectEvent *, struct Sprite *); +static bool8 MovementActionFunc_x95_1(struct ObjectEvent *, struct Sprite *); +static bool8 MovementActionFunc_x96_0(struct ObjectEvent *, struct Sprite *); +static bool8 MovementActionFunc_x96_1(struct ObjectEvent *, struct Sprite *); +static bool8 MovementActionFunc_x97_0(struct ObjectEvent *, struct Sprite *); +static bool8 MovementActionFunc_x97_1(struct ObjectEvent *, struct Sprite *); +static bool8 MovementActionFunc_x98_0(struct ObjectEvent *, struct Sprite *); +static bool8 MovementActionFunc_x98_1(struct ObjectEvent *, struct Sprite *); +static bool8 MovementActionFunc_x99_1(struct ObjectEvent *, struct Sprite *); +static bool8 MovementActionFunc_x9A_1(struct ObjectEvent *, struct Sprite *); +static bool8 MovementActionFunc_x9B_0(struct ObjectEvent *, struct Sprite *); +static bool8 MovementActionFunc_x9B_1(struct ObjectEvent *, struct Sprite *); +static bool8 MovementActionFunc_x9C_0(struct ObjectEvent *, struct Sprite *); +static bool8 MovementActionFunc_x9C_1(struct ObjectEvent *, struct Sprite *); +static bool8 MovementActionFunc_x9D_0(struct ObjectEvent *, struct Sprite *); +static bool8 MovementActionFunc_x9D_1(struct ObjectEvent *, struct Sprite *); +static bool8 MovementActionFunc_x9E_0(struct ObjectEvent *, struct Sprite *); +static bool8 MovementActionFunc_x9E_1(struct ObjectEvent *, struct Sprite *); +static bool8 MovementActionFunc_x9F_0(struct ObjectEvent *, struct Sprite *); +static bool8 MovementActionFunc_x9F_1(struct ObjectEvent *, struct Sprite *); +static bool8 MovementActionFunc_xA0_0(struct ObjectEvent *, struct Sprite *); +static bool8 MovementActionFunc_xA0_1(struct ObjectEvent *, struct Sprite *); +static bool8 MovementActionFunc_xA1_0(struct ObjectEvent *, struct Sprite *); +static bool8 MovementActionFunc_xA1_1(struct ObjectEvent *, struct Sprite *); +static bool8 MovementActionFunc_xA2_0(struct ObjectEvent *, struct Sprite *); +static bool8 MovementActionFunc_xA2_1(struct ObjectEvent *, struct Sprite *); +static bool8 MovementActionFunc_xA3_0(struct ObjectEvent *, struct Sprite *); +static bool8 MovementActionFunc_xA3_1(struct ObjectEvent *, struct Sprite *); +static bool8 MovementActionFunc_xA4_0(struct ObjectEvent *, struct Sprite *); +static bool8 MovementActionFunc_xA4_1(struct ObjectEvent *, struct Sprite *); +static bool8 MovementActionFunc_xA4_2(struct ObjectEvent *, struct Sprite *); +static bool8 MovementActionFunc_xA5_0(struct ObjectEvent *, struct Sprite *); +static bool8 MovementActionFunc_xA5_1(struct ObjectEvent *, struct Sprite *); +static bool8 MovementActionFunc_xA6_0(struct ObjectEvent *, struct Sprite *); +static bool8 MovementActionFunc_xA6_1(struct ObjectEvent *, struct Sprite *); +static bool8 MovementActionFunc_xA7_0(struct ObjectEvent *, struct Sprite *); +static bool8 MovementActionFunc_xA7_1(struct ObjectEvent *, struct Sprite *); +static bool8 MovementActionFunc_xA8_0(struct ObjectEvent *, struct Sprite *); +static bool8 MovementActionFunc_xA8_1(struct ObjectEvent *, struct Sprite *); +static bool8 MovementActionFunc_xA9_0(struct ObjectEvent *, struct Sprite *); +static bool8 MovementActionFunc_xA9_1(struct ObjectEvent *, struct Sprite *); +static bool8 MovementAction_FaceDown_Step0(struct ObjectEvent *, struct Sprite *); +static bool8 MovementAction_FaceUp_Step0(struct ObjectEvent *, struct Sprite *); +static bool8 MovementAction_FaceLeft_Step0(struct ObjectEvent *, struct Sprite *); +static bool8 MovementAction_FaceRight_Step0(struct ObjectEvent *, struct Sprite *); +static bool8 MovementAction_PauseSpriteAnim(struct ObjectEvent *, struct Sprite *); +static bool8 MovementAction_WalkNormalDown_Step0(struct ObjectEvent *, struct Sprite *); +static bool8 MovementAction_WalkNormalDown_Step1(struct ObjectEvent *, struct Sprite *); +static bool8 MovementAction_WalkNormalUp_Step0(struct ObjectEvent *, struct Sprite *); +static bool8 MovementAction_WalkNormalUp_Step1(struct ObjectEvent *, struct Sprite *); +static bool8 MovementAction_WalkNormalLeft_Step0(struct ObjectEvent *, struct Sprite *); +static bool8 MovementAction_WalkNormalLeft_Step1(struct ObjectEvent *, struct Sprite *); +static bool8 MovementAction_WalkNormalRight_Step0(struct ObjectEvent *, struct Sprite *); +static bool8 MovementAction_WalkNormalRight_Step1(struct ObjectEvent *, struct Sprite *); +static bool8 MovementAction_WalkInPlaceSlowDown_Step0(struct ObjectEvent *, struct Sprite *); +static bool8 MovementAction_WalkInPlaceSlowUp_Step0(struct ObjectEvent *, struct Sprite *); +static bool8 MovementAction_WalkInPlaceSlowLeft_Step0(struct ObjectEvent *, struct Sprite *); +static bool8 MovementAction_WalkInPlaceSlowRight_Step0(struct ObjectEvent *, struct Sprite *); +static bool8 MovementAction_WalkInPlaceSlow_Step1(struct ObjectEvent *, struct Sprite *); +static bool8 MovementAction_WalkInPlaceNormalDown_Step0(struct ObjectEvent *, struct Sprite *); +static bool8 MovementAction_WalkInPlaceNormalUp_Step0(struct ObjectEvent *, struct Sprite *); +static bool8 MovementAction_WalkInPlaceNormalLeft_Step0(struct ObjectEvent *, struct Sprite *); +static bool8 MovementAction_WalkInPlaceNormalRight_Step0(struct ObjectEvent *, struct Sprite *); +static bool8 MovementAction_WalkInPlace_Step1(struct ObjectEvent *, struct Sprite *); +static bool8 MovementAction_WalkInPlaceFastDown_Step0(struct ObjectEvent *, struct Sprite *); +static bool8 MovementAction_WalkInPlaceFastUp_Step0(struct ObjectEvent *, struct Sprite *); +static bool8 MovementAction_WalkInPlaceFastLeft_Step0(struct ObjectEvent *, struct Sprite *); +static bool8 MovementAction_WalkInPlaceFastRight_Step0(struct ObjectEvent *, struct Sprite *); +static bool8 MovementAction_WalkInPlaceFastestDown_Step0(struct ObjectEvent *, struct Sprite *); +static bool8 MovementAction_WalkInPlaceFastestUp_Step0(struct ObjectEvent *, struct Sprite *); +static bool8 MovementAction_WalkInPlaceFastestLeft_Step0(struct ObjectEvent *, struct Sprite *); +static bool8 MovementAction_WalkInPlaceFastestRight_Step0(struct ObjectEvent *, struct Sprite *); +static bool8 MovementAction_Jump2Down_Step0(struct ObjectEvent *, struct Sprite *); +static bool8 MovementAction_Jump2Down_Step1(struct ObjectEvent *, struct Sprite *); +static bool8 MovementAction_Jump2Up_Step0(struct ObjectEvent *, struct Sprite *); +static bool8 MovementAction_Jump2Up_Step1(struct ObjectEvent *, struct Sprite *); +static bool8 MovementAction_Jump2Left_Step0(struct ObjectEvent *, struct Sprite *); +static bool8 MovementAction_Jump2Left_Step1(struct ObjectEvent *, struct Sprite *); +static bool8 MovementAction_Jump2Right_Step0(struct ObjectEvent *, struct Sprite *); +static bool8 MovementAction_Jump2Right_Step1(struct ObjectEvent *, struct Sprite *); +static bool8 MovementAction_WalkFastDown_Step0(struct ObjectEvent *, struct Sprite *); +static bool8 MovementAction_WalkFastDown_Step1(struct ObjectEvent *, struct Sprite *); +static bool8 MovementAction_WalkFastUp_Step0(struct ObjectEvent *, struct Sprite *); +static bool8 MovementAction_WalkFastUp_Step1(struct ObjectEvent *, struct Sprite *); +static bool8 MovementAction_WalkFastLeft_Step0(struct ObjectEvent *, struct Sprite *); +static bool8 MovementAction_WalkFastLeft_Step1(struct ObjectEvent *, struct Sprite *); +static bool8 MovementAction_WalkFastRight_Step0(struct ObjectEvent *, struct Sprite *); +static bool8 MovementAction_WalkFastRight_Step1(struct ObjectEvent *, struct Sprite *); +static bool8 MovementAction_RideWaterCurrentDown_Step0(struct ObjectEvent *, struct Sprite *); +static bool8 MovementAction_RideWaterCurrentDown_Step1(struct ObjectEvent *, struct Sprite *); +static bool8 MovementAction_RideWaterCurrentUp_Step0(struct ObjectEvent *, struct Sprite *); +static bool8 MovementAction_RideWaterCurrentUp_Step1(struct ObjectEvent *, struct Sprite *); +static bool8 MovementAction_RideWaterCurrentLeft_Step0(struct ObjectEvent *, struct Sprite *); +static bool8 MovementAction_RideWaterCurrentLeft_Step1(struct ObjectEvent *, struct Sprite *); +static bool8 MovementAction_RideWaterCurrentRight_Step0(struct ObjectEvent *, struct Sprite *); +static bool8 MovementAction_RideWaterCurrentRight_Step1(struct ObjectEvent *, struct Sprite *); +static bool8 MovementAction_WalkFastestDown_Step0(struct ObjectEvent *, struct Sprite *); +static bool8 MovementAction_WalkFastestDown_Step1(struct ObjectEvent *, struct Sprite *); +static bool8 MovementAction_WalkFastestUp_Step0(struct ObjectEvent *, struct Sprite *); +static bool8 MovementAction_WalkFastestUp_Step1(struct ObjectEvent *, struct Sprite *); +static bool8 MovementAction_WalkFastestLeft_Step0(struct ObjectEvent *, struct Sprite *); +static bool8 MovementAction_WalkFastestLeft_Step1(struct ObjectEvent *, struct Sprite *); +static bool8 MovementAction_WalkFastestRight_Step0(struct ObjectEvent *, struct Sprite *); +static bool8 MovementAction_WalkFastestRight_Step1(struct ObjectEvent *, struct Sprite *); +static bool8 MovementAction_SlideDown_Step0(struct ObjectEvent *, struct Sprite *); +static bool8 MovementAction_SlideDown_Step1(struct ObjectEvent *, struct Sprite *); +static bool8 MovementAction_SlideUp_Step0(struct ObjectEvent *, struct Sprite *); +static bool8 MovementAction_SlideUp_Step1(struct ObjectEvent *, struct Sprite *); +static bool8 MovementAction_SlideLeft_Step0(struct ObjectEvent *, struct Sprite *); +static bool8 MovementAction_SlideLeft_Step1(struct ObjectEvent *, struct Sprite *); +static bool8 MovementAction_SlideRight_Step0(struct ObjectEvent *, struct Sprite *); +static bool8 MovementAction_SlideRight_Step1(struct ObjectEvent *, struct Sprite *); +static bool8 MovementAction_PlayerRunDown_Step0(struct ObjectEvent *, struct Sprite *); +static bool8 MovementAction_PlayerRunDown_Step1(struct ObjectEvent *, struct Sprite *); +static bool8 MovementAction_PlayerRunUp_Step0(struct ObjectEvent *, struct Sprite *); +static bool8 MovementAction_PlayerRunUp_Step1(struct ObjectEvent *, struct Sprite *); +static bool8 MovementAction_PlayerRunLeft_Step0(struct ObjectEvent *, struct Sprite *); +static bool8 MovementAction_PlayerRunLeft_Step1(struct ObjectEvent *, struct Sprite *); +static bool8 MovementAction_PlayerRunRight_Step0(struct ObjectEvent *, struct Sprite *); +static bool8 MovementAction_PlayerRunRight_Step1(struct ObjectEvent *, struct Sprite *); +static bool8 MovementAction_JumpSpecialDown_Step0(struct ObjectEvent *, struct Sprite *); +static bool8 MovementAction_JumpSpecialDown_Step1(struct ObjectEvent *, struct Sprite *); +static bool8 MovementAction_JumpSpecialUp_Step0(struct ObjectEvent *, struct Sprite *); +static bool8 MovementAction_JumpSpecialUp_Step1(struct ObjectEvent *, struct Sprite *); +static bool8 MovementAction_JumpSpecialLeft_Step0(struct ObjectEvent *, struct Sprite *); +static bool8 MovementAction_JumpSpecialLeft_Step1(struct ObjectEvent *, struct Sprite *); +static bool8 MovementAction_JumpSpecialRight_Step0(struct ObjectEvent *, struct Sprite *); +static bool8 MovementAction_JumpSpecialRight_Step1(struct ObjectEvent *, struct Sprite *); +static bool8 MovementAction_JumpDown_Step0(struct ObjectEvent *, struct Sprite *); +static bool8 MovementAction_JumpDown_Step1(struct ObjectEvent *, struct Sprite *); +static bool8 MovementAction_JumpUp_Step0(struct ObjectEvent *, struct Sprite *); +static bool8 MovementAction_JumpUp_Step1(struct ObjectEvent *, struct Sprite *); +static bool8 MovementAction_JumpLeft_Step0(struct ObjectEvent *, struct Sprite *); +static bool8 MovementAction_JumpLeft_Step1(struct ObjectEvent *, struct Sprite *); +static bool8 MovementAction_JumpRight_Step0(struct ObjectEvent *, struct Sprite *); +static bool8 MovementAction_JumpRight_Step1(struct ObjectEvent *, struct Sprite *); +static bool8 MovementAction_JumpInPlaceDown_Step0(struct ObjectEvent *, struct Sprite *); +static bool8 MovementAction_JumpInPlaceDown_Step1(struct ObjectEvent *, struct Sprite *); +static bool8 MovementAction_JumpInPlaceUp_Step0(struct ObjectEvent *, struct Sprite *); +static bool8 MovementAction_JumpInPlaceUp_Step1(struct ObjectEvent *, struct Sprite *); +static bool8 MovementAction_JumpInPlaceLeft_Step0(struct ObjectEvent *, struct Sprite *); +static bool8 MovementAction_JumpInPlaceLeft_Step1(struct ObjectEvent *, struct Sprite *); +static bool8 MovementAction_JumpInPlaceRight_Step0(struct ObjectEvent *, struct Sprite *); +static bool8 MovementAction_JumpInPlaceRight_Step1(struct ObjectEvent *, struct Sprite *); +static bool8 MovementAction_JumpInPlaceDownUp_Step0(struct ObjectEvent *, struct Sprite *); +static bool8 MovementAction_JumpInPlaceDownUp_Step1(struct ObjectEvent *, struct Sprite *); +static bool8 MovementAction_JumpInPlaceUpDown_Step0(struct ObjectEvent *, struct Sprite *); +static bool8 MovementAction_JumpInPlaceUpDown_Step1(struct ObjectEvent *, struct Sprite *); +static bool8 MovementAction_JumpInPlaceLeftRight_Step0(struct ObjectEvent *, struct Sprite *); +static bool8 MovementAction_JumpInPlaceLeftRight_Step1(struct ObjectEvent *, struct Sprite *); +static bool8 MovementAction_JumpInPlaceRightLeft_Step0(struct ObjectEvent *, struct Sprite *); +static bool8 MovementAction_JumpInPlaceRightLeft_Step1(struct ObjectEvent *, struct Sprite *); +static bool8 MovementAction_RevealTrainer_Step0(struct ObjectEvent *, struct Sprite *); +static bool8 MovementAction_RevealTrainer_Step1(struct ObjectEvent *, struct Sprite *); +static bool8 MovementAction_WalkDownStartAffine_Step0(struct ObjectEvent *, struct Sprite *); +static bool8 MovementAction_WalkDownStartAffine_Step1(struct ObjectEvent *, struct Sprite *); +static bool8 MovementAction_WalkDownAffine_Step0(struct ObjectEvent *, struct Sprite *); +static bool8 MovementAction_WalkDownAffine_Step1(struct ObjectEvent *, struct Sprite *); +static bool8 MovementAction_AcroWheelieHopFaceDown_Step0(struct ObjectEvent *, struct Sprite *); +static bool8 MovementAction_AcroWheelieHopFaceDown_Step1(struct ObjectEvent *, struct Sprite *); +static bool8 MovementAction_AcroWheelieHopFaceUp_Step0(struct ObjectEvent *, struct Sprite *); +static bool8 MovementAction_AcroWheelieHopFaceUp_Step1(struct ObjectEvent *, struct Sprite *); +static bool8 MovementAction_AcroWheelieHopFaceLeft_Step0(struct ObjectEvent *, struct Sprite *); +static bool8 MovementAction_AcroWheelieHopFaceLeft_Step1(struct ObjectEvent *, struct Sprite *); +static bool8 MovementAction_AcroWheelieHopFaceRight_Step0(struct ObjectEvent *, struct Sprite *); +static bool8 MovementAction_AcroWheelieHopFaceRight_Step1(struct ObjectEvent *, struct Sprite *); +static bool8 MovementAction_AcroWheelieHopDown_Step0(struct ObjectEvent *, struct Sprite *); +static bool8 MovementAction_AcroWheelieHopDown_Step1(struct ObjectEvent *, struct Sprite *); +static bool8 MovementAction_AcroWheelieHopUp_Step0(struct ObjectEvent *, struct Sprite *); +static bool8 MovementAction_AcroWheelieHopUp_Step1(struct ObjectEvent *, struct Sprite *); +static bool8 MovementAction_AcroWheelieHopLeft_Step0(struct ObjectEvent *, struct Sprite *); +static bool8 MovementAction_AcroWheelieHopLeft_Step1(struct ObjectEvent *, struct Sprite *); +static bool8 MovementAction_AcroWheelieHopRight_Step0(struct ObjectEvent *, struct Sprite *); +static bool8 MovementAction_AcroWheelieHopRight_Step1(struct ObjectEvent *, struct Sprite *); +static bool8 MovementAction_AcroWheelieJumpDown_Step0(struct ObjectEvent *, struct Sprite *); +static bool8 MovementAction_AcroWheelieJumpDown_Step1(struct ObjectEvent *, struct Sprite *); +static bool8 MovementAction_AcroWheelieJumpUp_Step0(struct ObjectEvent *, struct Sprite *); +static bool8 MovementAction_AcroWheelieJumpUp_Step1(struct ObjectEvent *, struct Sprite *); +static bool8 MovementAction_AcroWheelieJumpLeft_Step0(struct ObjectEvent *, struct Sprite *); +static bool8 MovementAction_AcroWheelieJumpLeft_Step1(struct ObjectEvent *, struct Sprite *); +static bool8 MovementAction_AcroWheelieJumpRight_Step0(struct ObjectEvent *, struct Sprite *); +static bool8 MovementAction_AcroWheelieJumpRight_Step1(struct ObjectEvent *, struct Sprite *); +static bool8 MovementAction_AcroPopWheelieDown_Step0(struct ObjectEvent *, struct Sprite *); +static bool8 MovementAction_AcroPopWheelieDown_Step1(struct ObjectEvent *, struct Sprite *); +static bool8 MovementAction_AcroPopWheelieUp_Step0(struct ObjectEvent *, struct Sprite *); +static bool8 MovementAction_AcroPopWheelieUp_Step1(struct ObjectEvent *, struct Sprite *); +static bool8 MovementAction_AcroPopWheelieLeft_Step0(struct ObjectEvent *, struct Sprite *); +static bool8 MovementAction_AcroPopWheelieLeft_Step1(struct ObjectEvent *, struct Sprite *); +static bool8 MovementAction_AcroPopWheelieRight_Step0(struct ObjectEvent *, struct Sprite *); +static bool8 MovementAction_AcroPopWheelieRight_Step1(struct ObjectEvent *, struct Sprite *); +static bool8 MovementAction_AcroPopWheelieMoveDown_Step0(struct ObjectEvent *, struct Sprite *); +static bool8 MovementAction_AcroPopWheelieMoveDown_Step1(struct ObjectEvent *, struct Sprite *); +static bool8 MovementAction_AcroPopWheelieMoveUp_Step0(struct ObjectEvent *, struct Sprite *); +static bool8 MovementAction_AcroPopWheelieMoveUp_Step1(struct ObjectEvent *, struct Sprite *); +static bool8 MovementAction_AcroPopWheelieMoveLeft_Step0(struct ObjectEvent *, struct Sprite *); +static bool8 MovementAction_AcroPopWheelieMoveLeft_Step1(struct ObjectEvent *, struct Sprite *); +static bool8 MovementAction_AcroPopWheelieMoveRight_Step0(struct ObjectEvent *, struct Sprite *); +static bool8 MovementAction_AcroPopWheelieMoveRight_Step1(struct ObjectEvent *, struct Sprite *); +static bool8 MovementAction_AcroWheelieMoveDown_Step0(struct ObjectEvent *, struct Sprite *); +static bool8 MovementAction_AcroWheelieMoveDown_Step1(struct ObjectEvent *, struct Sprite *); +static bool8 MovementAction_AcroWheelieMoveUp_Step0(struct ObjectEvent *, struct Sprite *); +static bool8 MovementAction_AcroWheelieMoveUp_Step1(struct ObjectEvent *, struct Sprite *); +static bool8 MovementAction_AcroWheelieMoveLeft_Step0(struct ObjectEvent *, struct Sprite *); +static bool8 MovementAction_AcroWheelieMoveLeft_Step1(struct ObjectEvent *, struct Sprite *); +static bool8 MovementAction_AcroWheelieMoveRight_Step0(struct ObjectEvent *, struct Sprite *); +static bool8 MovementAction_AcroWheelieMoveRight_Step1(struct ObjectEvent *, struct Sprite *); +static bool8 MovementAction_AcroEndWheelieFaceDown_Step0(struct ObjectEvent *, struct Sprite *); +static bool8 MovementAction_AcroEndWheelieFaceUp_Step0(struct ObjectEvent *, struct Sprite *); +static bool8 MovementAction_AcroEndWheelieFaceLeft_Step0(struct ObjectEvent *, struct Sprite *); +static bool8 MovementAction_AcroEndWheelieFaceRight_Step0(struct ObjectEvent *, struct Sprite *); +static bool8 MovementAction_UnusedAcroActionDown_Step0(struct ObjectEvent *, struct Sprite *); +static bool8 MovementAction_UnusedAcroActionUp_Step0(struct ObjectEvent *, struct Sprite *); +static bool8 MovementAction_UnusedAcroActionLeft_Step0(struct ObjectEvent *, struct Sprite *); +static bool8 MovementAction_UnusedAcroActionRight_Step0(struct ObjectEvent *, struct Sprite *); +static bool8 MovementAction_RockSmashBreak_Step0(struct ObjectEvent *, struct Sprite *); +static bool8 MovementAction_RockSmashBreak_Step1(struct ObjectEvent *, struct Sprite *); +static bool8 MovementAction_RockSmashBreak_Step2(struct ObjectEvent *, struct Sprite *); +static bool8 MovementAction_CutTree_Step0(struct ObjectEvent *, struct Sprite *); +static bool8 MovementAction_CutTree_Step1(struct ObjectEvent *, struct Sprite *); +static bool8 MovementAction_CutTree_Step2(struct ObjectEvent *, struct Sprite *); +static bool8 MovementAction_WaitSpriteAnim(struct ObjectEvent *, struct Sprite *); +static bool8 MovementAction_Finish(struct ObjectEvent *, struct Sprite *); +static bool8 MovementAction_Delay_Step1(struct ObjectEvent *, struct Sprite *); +static bool8 MovementAction_Delay1_Step0(struct ObjectEvent *, struct Sprite *); +static bool8 MovementAction_Delay2_Step0(struct ObjectEvent *, struct Sprite *); +static bool8 MovementAction_Delay4_Step0(struct ObjectEvent *, struct Sprite *); +static bool8 MovementAction_Delay8_Step0(struct ObjectEvent *, struct Sprite *); +static bool8 MovementAction_Delay16_Step0(struct ObjectEvent *, struct Sprite *); +static bool8 MovementAction_FacePlayer_Step0(struct ObjectEvent *, struct Sprite *); +static bool8 MovementAction_FaceAwayPlayer_Step0(struct ObjectEvent *, struct Sprite *); +static bool8 MovementAction_FaceOriginalDirection_Step0(struct ObjectEvent *, struct Sprite *); +static bool8 MovementAction_LockFacingDirection_Step0(struct ObjectEvent *, struct Sprite *); +static bool8 MovementAction_UnlockFacingDirection_Step0(struct ObjectEvent *, struct Sprite *); +static bool8 MovementAction_DisableAnimation_Step0(struct ObjectEvent *, struct Sprite *); +static bool8 MovementAction_RestoreAnimation_Step0(struct ObjectEvent *, struct Sprite *); +static bool8 MovementAction_SetInvisible_Step0(struct ObjectEvent *, struct Sprite *); +static bool8 MovementAction_SetVisible_Step0(struct ObjectEvent *, struct Sprite *); +static bool8 MovementAction_StartAnimInDirection_Step0(struct ObjectEvent *, struct Sprite *); +static bool8 MovementAction_NurseJoyBowDown_Step0(struct ObjectEvent *, struct Sprite *); +static bool8 MovementAction_EnableJumpLandingGroundEffect_Step0(struct ObjectEvent *, struct Sprite *); +static bool8 MovementAction_DisableJumpLandingGroundEffect_Step0(struct ObjectEvent *, struct Sprite *); +static bool8 MovementAction_EmoteExclamationMark_Step0(struct ObjectEvent *, struct Sprite *); +static bool8 MovementAction_EmoteQuestionMark_Step0(struct ObjectEvent *, struct Sprite *); +static bool8 MovementAction_EmoteHeart_Step0(struct ObjectEvent *, struct Sprite *); +static bool8 do_double_excl_bubble(struct ObjectEvent *, struct Sprite *); +static bool8 do_smile_bubble(struct ObjectEvent *, struct Sprite *); +static bool8 MovementAction_SetFixedPriority_Step0(struct ObjectEvent *, struct Sprite *); +static bool8 MovementAction_ClearFixedPriority_Step0(struct ObjectEvent *, struct Sprite *); +static bool8 MovementAction_InitAffineAnim_Step0(struct ObjectEvent *, struct Sprite *); +static bool8 MovementAction_ClearAffineAnim_Step0(struct ObjectEvent *, struct Sprite *); + +static bool8 (*const sMovementActionFuncs_x00[])(struct ObjectEvent *, struct Sprite *); +static bool8 (*const sMovementActionFuncs_x01[])(struct ObjectEvent *, struct Sprite *); +static bool8 (*const sMovementActionFuncs_x02[])(struct ObjectEvent *, struct Sprite *); +static bool8 (*const sMovementActionFuncs_x03[])(struct ObjectEvent *, struct Sprite *); +static bool8 (*const sMovementActionFuncs_x04[])(struct ObjectEvent *, struct Sprite *); +static bool8 (*const sMovementActionFuncs_x05[])(struct ObjectEvent *, struct Sprite *); +static bool8 (*const sMovementActionFuncs_x06[])(struct ObjectEvent *, struct Sprite *); +static bool8 (*const sMovementActionFuncs_x07[])(struct ObjectEvent *, struct Sprite *); +static bool8 (*const sMovementActionFuncs_x08[])(struct ObjectEvent *, struct Sprite *); +static bool8 (*const sMovementActionFuncs_x09[])(struct ObjectEvent *, struct Sprite *); +static bool8 (*const sMovementActionFuncs_x0A[])(struct ObjectEvent *, struct Sprite *); +static bool8 (*const sMovementActionFuncs_x0B[])(struct ObjectEvent *, struct Sprite *); +static bool8 (*const sMovementActionFuncs_x0D[])(struct ObjectEvent *, struct Sprite *); +static bool8 (*const sMovementActionFuncs_x0C[])(struct ObjectEvent *, struct Sprite *); +static bool8 (*const sMovementActionFuncs_x0E[])(struct ObjectEvent *, struct Sprite *); +static bool8 (*const sMovementActionFuncs_x0F[])(struct ObjectEvent *, struct Sprite *); +static bool8 (*const sMovementActionFuncs_x10[])(struct ObjectEvent *, struct Sprite *); +static bool8 (*const sMovementActionFuncs_x11[])(struct ObjectEvent *, struct Sprite *); +static bool8 (*const sMovementActionFuncs_x12[])(struct ObjectEvent *, struct Sprite *); +static bool8 (*const sMovementActionFuncs_x13[])(struct ObjectEvent *, struct Sprite *); +static bool8 (*const sMovementActionFuncs_x14[])(struct ObjectEvent *, struct Sprite *); +static bool8 (*const sMovementActionFuncs_x15[])(struct ObjectEvent *, struct Sprite *); +static bool8 (*const sMovementActionFuncs_x16[])(struct ObjectEvent *, struct Sprite *); +static bool8 (*const sMovementActionFuncs_x17[])(struct ObjectEvent *, struct Sprite *); +static bool8 (*const sMovementActionFuncs_x18[])(struct ObjectEvent *, struct Sprite *); +static bool8 (*const sMovementActionFuncs_x19[])(struct ObjectEvent *, struct Sprite *); +static bool8 (*const sMovementActionFuncs_x1A[])(struct ObjectEvent *, struct Sprite *); +static bool8 (*const sMovementActionFuncs_x1B[])(struct ObjectEvent *, struct Sprite *); +static bool8 (*const sMovementActionFuncs_x1C[])(struct ObjectEvent *, struct Sprite *); +static bool8 (*const sMovementActionFuncs_x1D[])(struct ObjectEvent *, struct Sprite *); +static bool8 (*const sMovementActionFuncs_x1E[])(struct ObjectEvent *, struct Sprite *); +static bool8 (*const sMovementActionFuncs_x1F[])(struct ObjectEvent *, struct Sprite *); +static bool8 (*const sMovementActionFuncs_x20[])(struct ObjectEvent *, struct Sprite *); +static bool8 (*const sMovementActionFuncs_x21[])(struct ObjectEvent *, struct Sprite *); +static bool8 (*const sMovementActionFuncs_x22[])(struct ObjectEvent *, struct Sprite *); +static bool8 (*const sMovementActionFuncs_x23[])(struct ObjectEvent *, struct Sprite *); +static bool8 (*const sMovementActionFuncs_x24[])(struct ObjectEvent *, struct Sprite *); +static bool8 (*const sMovementActionFuncs_x25[])(struct ObjectEvent *, struct Sprite *); +static bool8 (*const sMovementActionFuncs_x26[])(struct ObjectEvent *, struct Sprite *); +static bool8 (*const sMovementActionFuncs_x27[])(struct ObjectEvent *, struct Sprite *); +static bool8 (*const sMovementActionFuncs_x28[])(struct ObjectEvent *, struct Sprite *); +static bool8 (*const sMovementActionFuncs_x29[])(struct ObjectEvent *, struct Sprite *); +static bool8 (*const sMovementActionFuncs_x2A[])(struct ObjectEvent *, struct Sprite *); +static bool8 (*const sMovementActionFuncs_x2B[])(struct ObjectEvent *, struct Sprite *); +static bool8 (*const sMovementActionFuncs_x2C[])(struct ObjectEvent *, struct Sprite *); +static bool8 (*const sMovementActionFuncs_x2D[])(struct ObjectEvent *, struct Sprite *); +static bool8 (*const sMovementActionFuncs_x2E[])(struct ObjectEvent *, struct Sprite *); +static bool8 (*const sMovementActionFuncs_x2F[])(struct ObjectEvent *, struct Sprite *); +static bool8 (*const sMovementActionFuncs_x30[])(struct ObjectEvent *, struct Sprite *); +static bool8 (*const sMovementActionFuncs_x31[])(struct ObjectEvent *, struct Sprite *); +static bool8 (*const sMovementActionFuncs_x32[])(struct ObjectEvent *, struct Sprite *); +static bool8 (*const sMovementActionFuncs_x33[])(struct ObjectEvent *, struct Sprite *); +static bool8 (*const sMovementActionFuncs_x34[])(struct ObjectEvent *, struct Sprite *); +static bool8 (*const sMovementActionFuncs_x35[])(struct ObjectEvent *, struct Sprite *); +static bool8 (*const sMovementActionFuncs_x36[])(struct ObjectEvent *, struct Sprite *); +static bool8 (*const sMovementActionFuncs_x37[])(struct ObjectEvent *, struct Sprite *); +static bool8 (*const sMovementActionFuncs_x38[])(struct ObjectEvent *, struct Sprite *); +static bool8 (*const sMovementActionFuncs_x39[])(struct ObjectEvent *, struct Sprite *); +static bool8 (*const sMovementActionFuncs_x3A[])(struct ObjectEvent *, struct Sprite *); +static bool8 (*const sMovementActionFuncs_x3B[])(struct ObjectEvent *, struct Sprite *); +static bool8 (*const sMovementActionFuncs_x3C[])(struct ObjectEvent *, struct Sprite *); +static bool8 (*const sMovementActionFuncs_x3D[])(struct ObjectEvent *, struct Sprite *); +static bool8 (*const sMovementActionFuncs_x3E[])(struct ObjectEvent *, struct Sprite *); +static bool8 (*const sMovementActionFuncs_x3F[])(struct ObjectEvent *, struct Sprite *); +static bool8 (*const sMovementActionFuncs_x40[])(struct ObjectEvent *, struct Sprite *); +static bool8 (*const sMovementActionFuncs_x41[])(struct ObjectEvent *, struct Sprite *); +static bool8 (*const sMovementActionFuncs_x42[])(struct ObjectEvent *, struct Sprite *); +static bool8 (*const sMovementActionFuncs_x43[])(struct ObjectEvent *, struct Sprite *); +static bool8 (*const sMovementActionFuncs_x44[])(struct ObjectEvent *, struct Sprite *); +static bool8 (*const sMovementActionFuncs_x45[])(struct ObjectEvent *, struct Sprite *); +static bool8 (*const sMovementActionFuncs_x46[])(struct ObjectEvent *, struct Sprite *); +static bool8 (*const sMovementActionFuncs_x47[])(struct ObjectEvent *, struct Sprite *); +static bool8 (*const sMovementActionFuncs_x48[])(struct ObjectEvent *, struct Sprite *); +static bool8 (*const sMovementActionFuncs_x49[])(struct ObjectEvent *, struct Sprite *); +static bool8 (*const sMovementActionFuncs_x4A[])(struct ObjectEvent *, struct Sprite *); +static bool8 (*const sMovementActionFuncs_x4B[])(struct ObjectEvent *, struct Sprite *); +static bool8 (*const sMovementActionFuncs_x4C[])(struct ObjectEvent *, struct Sprite *); +static bool8 (*const sMovementActionFuncs_x4D[])(struct ObjectEvent *, struct Sprite *); +static bool8 (*const sMovementActionFuncs_x4E[])(struct ObjectEvent *, struct Sprite *); +static bool8 (*const sMovementActionFuncs_x4F[])(struct ObjectEvent *, struct Sprite *); +static bool8 (*const sMovementActionFuncs_x50[])(struct ObjectEvent *, struct Sprite *); +static bool8 (*const sMovementActionFuncs_x51[])(struct ObjectEvent *, struct Sprite *); +static bool8 (*const sMovementActionFuncs_x52[])(struct ObjectEvent *, struct Sprite *); +static bool8 (*const sMovementActionFuncs_x53[])(struct ObjectEvent *, struct Sprite *); +static bool8 (*const sMovementActionFuncs_x54[])(struct ObjectEvent *, struct Sprite *); +static bool8 (*const sMovementActionFuncs_x55[])(struct ObjectEvent *, struct Sprite *); +static bool8 (*const sMovementActionFuncs_x56[])(struct ObjectEvent *, struct Sprite *); +static bool8 (*const sMovementActionFuncs_x57[])(struct ObjectEvent *, struct Sprite *); +static bool8 (*const sMovementActionFuncs_x58[])(struct ObjectEvent *, struct Sprite *); +static bool8 (*const sMovementActionFuncs_x59[])(struct ObjectEvent *, struct Sprite *); +static bool8 (*const sMovementActionFuncs_x5A[])(struct ObjectEvent *, struct Sprite *); +static bool8 (*const sMovementActionFuncs_x5B[])(struct ObjectEvent *, struct Sprite *); +static bool8 (*const sMovementActionFuncs_x5C[])(struct ObjectEvent *, struct Sprite *); +static bool8 (*const sMovementActionFuncs_x5D[])(struct ObjectEvent *, struct Sprite *); +static bool8 (*const sMovementActionFuncs_x5E[])(struct ObjectEvent *, struct Sprite *); +static bool8 (*const sMovementActionFuncs_x5F[])(struct ObjectEvent *, struct Sprite *); +static bool8 (*const sMovementActionFuncs_x60[])(struct ObjectEvent *, struct Sprite *); +static bool8 (*const sMovementActionFuncs_x61[])(struct ObjectEvent *, struct Sprite *); +static bool8 (*const sMovementActionFuncs_x62[])(struct ObjectEvent *, struct Sprite *); +static bool8 (*const sMovementActionFuncs_x63[])(struct ObjectEvent *, struct Sprite *); +static bool8 (*const sMovementActionFuncs_x64[])(struct ObjectEvent *, struct Sprite *); +static bool8 (*const sMovementActionFuncs_x65[])(struct ObjectEvent *, struct Sprite *); +static bool8 (*const sMovementActionFuncs_x66[])(struct ObjectEvent *, struct Sprite *); +static bool8 (*const sMovementActionFuncs_x67[])(struct ObjectEvent *, struct Sprite *); +static bool8 (*const sMovementActionFuncs_x68[])(struct ObjectEvent *, struct Sprite *); +static bool8 (*const sMovementActionFuncs_x69[])(struct ObjectEvent *, struct Sprite *); +static bool8 (*const sMovementActionFuncs_x6A[])(struct ObjectEvent *, struct Sprite *); +static bool8 (*const sMovementActionFuncs_x6B[])(struct ObjectEvent *, struct Sprite *); +static bool8 (*const sMovementActionFuncs_x6C[])(struct ObjectEvent *, struct Sprite *); +static bool8 (*const sMovementActionFuncs_x6D[])(struct ObjectEvent *, struct Sprite *); +static bool8 (*const sMovementActionFuncs_x6E[])(struct ObjectEvent *, struct Sprite *); +static bool8 (*const sMovementActionFuncs_x6F[])(struct ObjectEvent *, struct Sprite *); +static bool8 (*const sMovementActionFuncs_x70[])(struct ObjectEvent *, struct Sprite *); +static bool8 (*const sMovementActionFuncs_x71[])(struct ObjectEvent *, struct Sprite *); +static bool8 (*const sMovementActionFuncs_x72[])(struct ObjectEvent *, struct Sprite *); +static bool8 (*const sMovementActionFuncs_x73[])(struct ObjectEvent *, struct Sprite *); +static bool8 (*const sMovementActionFuncs_x74[])(struct ObjectEvent *, struct Sprite *); +static bool8 (*const sMovementActionFuncs_x75[])(struct ObjectEvent *, struct Sprite *); +static bool8 (*const sMovementActionFuncs_x76[])(struct ObjectEvent *, struct Sprite *); +static bool8 (*const sMovementActionFuncs_x77[])(struct ObjectEvent *, struct Sprite *); +static bool8 (*const sMovementActionFuncs_x78[])(struct ObjectEvent *, struct Sprite *); +static bool8 (*const sMovementActionFuncs_x79[])(struct ObjectEvent *, struct Sprite *); +static bool8 (*const sMovementActionFuncs_x7A[])(struct ObjectEvent *, struct Sprite *); +static bool8 (*const sMovementActionFuncs_x7B[])(struct ObjectEvent *, struct Sprite *); +static bool8 (*const sMovementActionFuncs_x7C[])(struct ObjectEvent *, struct Sprite *); +static bool8 (*const sMovementActionFuncs_x7D[])(struct ObjectEvent *, struct Sprite *); +static bool8 (*const sMovementActionFuncs_x7E[])(struct ObjectEvent *, struct Sprite *); +static bool8 (*const sMovementActionFuncs_x7F[])(struct ObjectEvent *, struct Sprite *); +static bool8 (*const sMovementActionFuncs_x80[])(struct ObjectEvent *, struct Sprite *); +static bool8 (*const sMovementActionFuncs_x81[])(struct ObjectEvent *, struct Sprite *); +static bool8 (*const sMovementActionFuncs_x82[])(struct ObjectEvent *, struct Sprite *); +static bool8 (*const sMovementActionFuncs_x83[])(struct ObjectEvent *, struct Sprite *); +static bool8 (*const sMovementActionFuncs_x84[])(struct ObjectEvent *, struct Sprite *); +static bool8 (*const sMovementActionFuncs_x85[])(struct ObjectEvent *, struct Sprite *); +static bool8 (*const sMovementActionFuncs_x86[])(struct ObjectEvent *, struct Sprite *); +static bool8 (*const sMovementActionFuncs_x87[])(struct ObjectEvent *, struct Sprite *); +static bool8 (*const sMovementActionFuncs_x88[])(struct ObjectEvent *, struct Sprite *); +static bool8 (*const sMovementActionFuncs_x89[])(struct ObjectEvent *, struct Sprite *); +static bool8 (*const sMovementActionFuncs_x8A[])(struct ObjectEvent *, struct Sprite *); +static bool8 (*const sMovementActionFuncs_x8B[])(struct ObjectEvent *, struct Sprite *); +static bool8 (*const sMovementActionFuncs_x8C[])(struct ObjectEvent *, struct Sprite *); +static bool8 (*const sMovementActionFuncs_x8D[])(struct ObjectEvent *, struct Sprite *); +static bool8 (*const sMovementActionFuncs_x8E[])(struct ObjectEvent *, struct Sprite *); +static bool8 (*const sMovementActionFuncs_x8F[])(struct ObjectEvent *, struct Sprite *); +static bool8 (*const sMovementActionFuncs_x90[])(struct ObjectEvent *, struct Sprite *); +static bool8 (*const sMovementActionFuncs_x91[])(struct ObjectEvent *, struct Sprite *); +static bool8 (*const sMovementActionFuncs_x92[])(struct ObjectEvent *, struct Sprite *); +static bool8 (*const sMovementActionFuncs_x93[])(struct ObjectEvent *, struct Sprite *); +static bool8 (*const sMovementActionFuncs_x94[])(struct ObjectEvent *, struct Sprite *); +static bool8 (*const sMovementActionFuncs_x95[])(struct ObjectEvent *, struct Sprite *); +static bool8 (*const sMovementActionFuncs_x96[])(struct ObjectEvent *, struct Sprite *); +static bool8 (*const sMovementActionFuncs_x97[])(struct ObjectEvent *, struct Sprite *); +static bool8 (*const sMovementActionFuncs_x98[])(struct ObjectEvent *, struct Sprite *); +static bool8 (*const sMovementActionFuncs_x99[])(struct ObjectEvent *, struct Sprite *); +static bool8 (*const sMovementActionFuncs_x9A[])(struct ObjectEvent *, struct Sprite *); +static bool8 (*const sMovementActionFuncs_x9B[])(struct ObjectEvent *, struct Sprite *); +static bool8 (*const sMovementActionFuncs_x9C[])(struct ObjectEvent *, struct Sprite *); +static bool8 (*const sMovementActionFuncs_x9D[])(struct ObjectEvent *, struct Sprite *); +static bool8 (*const sMovementActionFuncs_x9E[])(struct ObjectEvent *, struct Sprite *); +static bool8 (*const sMovementActionFuncs_x9F[])(struct ObjectEvent *, struct Sprite *); +static bool8 (*const sMovementActionFuncs_xA0[])(struct ObjectEvent *, struct Sprite *); +static bool8 (*const sMovementActionFuncs_xA1[])(struct ObjectEvent *, struct Sprite *); +static bool8 (*const sMovementActionFuncs_xA2[])(struct ObjectEvent *, struct Sprite *); +static bool8 (*const sMovementActionFuncs_xA3[])(struct ObjectEvent *, struct Sprite *); +static bool8 (*const sMovementActionFuncs_xA4[])(struct ObjectEvent *, struct Sprite *); +static bool8 (*const sMovementActionFuncs_xA5[])(struct ObjectEvent *, struct Sprite *); +static bool8 (*const sMovementActionFuncs_xA6[])(struct ObjectEvent *, struct Sprite *); +static bool8 (*const sMovementActionFuncs_xA7[])(struct ObjectEvent *, struct Sprite *); +static bool8 (*const sMovementActionFuncs_xA8[])(struct ObjectEvent *, struct Sprite *); +static bool8 (*const sMovementActionFuncs_xA9[])(struct ObjectEvent *, struct Sprite *); + +static u8 GetMoveDirectionFastAnimNum(u8 direction); +static u8 GetMoveDirectionFasterAnimNum(u8 direction); +static u8 GetMoveDirectionFastestAnimNum(u8 direction); + +bool8 (*const *const gMovementActionFuncs[])(struct ObjectEvent *, struct Sprite *) = { + sMovementActionFuncs_x00, + sMovementActionFuncs_x01, + sMovementActionFuncs_x02, + sMovementActionFuncs_x03, + sMovementActionFuncs_x04, + sMovementActionFuncs_x05, + sMovementActionFuncs_x06, + sMovementActionFuncs_x07, + sMovementActionFuncs_x08, + sMovementActionFuncs_x09, + sMovementActionFuncs_x0A, + sMovementActionFuncs_x0B, + sMovementActionFuncs_x0C, + sMovementActionFuncs_x0D, + sMovementActionFuncs_x0E, + sMovementActionFuncs_x0F, + sMovementActionFuncs_x10, + sMovementActionFuncs_x11, + sMovementActionFuncs_x12, + sMovementActionFuncs_x13, + sMovementActionFuncs_x14, + sMovementActionFuncs_x15, + sMovementActionFuncs_x16, + sMovementActionFuncs_x17, + sMovementActionFuncs_x18, + sMovementActionFuncs_x19, + sMovementActionFuncs_x1A, + sMovementActionFuncs_x1B, + sMovementActionFuncs_x1C, + sMovementActionFuncs_x1D, + sMovementActionFuncs_x1E, + sMovementActionFuncs_x1F, + sMovementActionFuncs_x20, + sMovementActionFuncs_x21, + sMovementActionFuncs_x22, + sMovementActionFuncs_x23, + sMovementActionFuncs_x24, + sMovementActionFuncs_x25, + sMovementActionFuncs_x26, + sMovementActionFuncs_x27, + sMovementActionFuncs_x28, + sMovementActionFuncs_x29, + sMovementActionFuncs_x2A, + sMovementActionFuncs_x2B, + sMovementActionFuncs_x2C, + sMovementActionFuncs_x2D, + sMovementActionFuncs_x2E, + sMovementActionFuncs_x2F, + sMovementActionFuncs_x30, + sMovementActionFuncs_x31, + sMovementActionFuncs_x32, + sMovementActionFuncs_x33, + sMovementActionFuncs_x34, + sMovementActionFuncs_x35, + sMovementActionFuncs_x36, + sMovementActionFuncs_x37, + sMovementActionFuncs_x38, + sMovementActionFuncs_x39, + sMovementActionFuncs_x3A, + sMovementActionFuncs_x3B, + sMovementActionFuncs_x3C, + sMovementActionFuncs_x3D, + sMovementActionFuncs_x3E, + sMovementActionFuncs_x3F, + sMovementActionFuncs_x40, + sMovementActionFuncs_x41, + sMovementActionFuncs_x42, + sMovementActionFuncs_x43, + sMovementActionFuncs_x44, + sMovementActionFuncs_x45, + sMovementActionFuncs_x46, + sMovementActionFuncs_x47, + sMovementActionFuncs_x48, + sMovementActionFuncs_x49, + sMovementActionFuncs_x4A, + sMovementActionFuncs_x4B, + sMovementActionFuncs_x4C, + sMovementActionFuncs_x4D, + sMovementActionFuncs_x4E, + sMovementActionFuncs_x4F, + sMovementActionFuncs_x50, + sMovementActionFuncs_x51, + sMovementActionFuncs_x52, + sMovementActionFuncs_x53, + sMovementActionFuncs_x54, + sMovementActionFuncs_x55, + sMovementActionFuncs_x56, + sMovementActionFuncs_x57, + sMovementActionFuncs_x58, + sMovementActionFuncs_x59, + sMovementActionFuncs_x5A, + sMovementActionFuncs_x5B, + sMovementActionFuncs_x5C, + sMovementActionFuncs_x5D, + sMovementActionFuncs_x5E, + sMovementActionFuncs_x5F, + sMovementActionFuncs_x60, + sMovementActionFuncs_x61, + sMovementActionFuncs_x62, + sMovementActionFuncs_x63, + sMovementActionFuncs_x64, + sMovementActionFuncs_x65, + sMovementActionFuncs_x66, + sMovementActionFuncs_x67, + sMovementActionFuncs_x68, + sMovementActionFuncs_x69, + sMovementActionFuncs_x6A, + sMovementActionFuncs_x6B, + sMovementActionFuncs_x6C, + sMovementActionFuncs_x6D, + sMovementActionFuncs_x6E, + sMovementActionFuncs_x6F, + sMovementActionFuncs_x70, + sMovementActionFuncs_x71, + sMovementActionFuncs_x72, + sMovementActionFuncs_x73, + sMovementActionFuncs_x74, + sMovementActionFuncs_x75, + sMovementActionFuncs_x76, + sMovementActionFuncs_x77, + sMovementActionFuncs_x78, + sMovementActionFuncs_x79, + sMovementActionFuncs_x7A, + sMovementActionFuncs_x7B, + sMovementActionFuncs_x7C, + sMovementActionFuncs_x7D, + sMovementActionFuncs_x7E, + sMovementActionFuncs_x7F, + sMovementActionFuncs_x80, + sMovementActionFuncs_x81, + sMovementActionFuncs_x82, + sMovementActionFuncs_x83, + sMovementActionFuncs_x84, + sMovementActionFuncs_x85, + sMovementActionFuncs_x86, + sMovementActionFuncs_x87, + sMovementActionFuncs_x88, + sMovementActionFuncs_x89, + sMovementActionFuncs_x8A, + sMovementActionFuncs_x8B, + sMovementActionFuncs_x8C, + sMovementActionFuncs_x8D, + sMovementActionFuncs_x8E, + sMovementActionFuncs_x8F, + sMovementActionFuncs_x90, + sMovementActionFuncs_x91, + sMovementActionFuncs_x92, + sMovementActionFuncs_x93, + sMovementActionFuncs_x94, + sMovementActionFuncs_x95, + sMovementActionFuncs_x96, + sMovementActionFuncs_x97, + sMovementActionFuncs_x98, + sMovementActionFuncs_x99, + sMovementActionFuncs_x9A, + sMovementActionFuncs_x9B, + sMovementActionFuncs_x9C, + sMovementActionFuncs_x9D, + sMovementActionFuncs_x9E, + sMovementActionFuncs_x9F, + sMovementActionFuncs_xA0, + sMovementActionFuncs_xA1, + sMovementActionFuncs_xA2, + sMovementActionFuncs_xA3, + sMovementActionFuncs_xA4, + sMovementActionFuncs_xA5, + sMovementActionFuncs_xA6, + sMovementActionFuncs_xA7, + sMovementActionFuncs_xA8, + sMovementActionFuncs_xA9, +}; + +static bool8 (*const sMovementActionFuncs_x00[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_FaceDown_Step0, + MovementAction_PauseSpriteAnim, +}; + +static bool8 (*const sMovementActionFuncs_x01[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_FaceUp_Step0, + MovementAction_PauseSpriteAnim, +}; + +static bool8 (*const sMovementActionFuncs_x02[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_FaceLeft_Step0, + MovementAction_PauseSpriteAnim, +}; + +static bool8 (*const sMovementActionFuncs_x03[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_FaceRight_Step0, + MovementAction_PauseSpriteAnim, +}; + +static bool8 (*const gUnknown_83A6884[])(u8) = { + GetMoveDirectionAnimNum, + GetMoveDirectionFastAnimNum, + GetMoveDirectionFastAnimNum, + GetMoveDirectionFasterAnimNum, + GetMoveDirectionFastestAnimNum, +}; + +static bool8 (*const sMovementActionFuncs_x9B[])(struct ObjectEvent *, struct Sprite *) = { + MovementActionFunc_x9B_0, + MovementActionFunc_x9B_1, + MovementAction_PauseSpriteAnim, +}; + +static bool8 (*const sMovementActionFuncs_x9C[])(struct ObjectEvent *, struct Sprite *) = { + MovementActionFunc_x9C_0, + MovementActionFunc_x9C_1, + MovementAction_PauseSpriteAnim, +}; + +static bool8 (*const sMovementActionFuncs_x9D[])(struct ObjectEvent *, struct Sprite *) = { + MovementActionFunc_x9D_0, + MovementActionFunc_x9D_1, + MovementAction_PauseSpriteAnim, +}; + +static bool8 (*const sMovementActionFuncs_x9E[])(struct ObjectEvent *, struct Sprite *) = { + MovementActionFunc_x9E_0, + MovementActionFunc_x9E_1, + MovementAction_PauseSpriteAnim, +}; + +static bool8 (*const sMovementActionFuncs_x08[])(struct ObjectEvent *, struct Sprite *) = { + MovementActionFunc_x08_0, + MovementActionFunc_x08_1, + MovementAction_PauseSpriteAnim, +}; + +static bool8 (*const sMovementActionFuncs_x09[])(struct ObjectEvent *, struct Sprite *) = { + MovementActionFunc_x09_0, + MovementActionFunc_x09_1, + MovementAction_PauseSpriteAnim, +}; + +static bool8 (*const sMovementActionFuncs_x0A[])(struct ObjectEvent *, struct Sprite *) = { + MovementActionFunc_x0A_0, + MovementActionFunc_x0A_1, + MovementAction_PauseSpriteAnim, +}; + +static bool8 (*const sMovementActionFuncs_x0B[])(struct ObjectEvent *, struct Sprite *) = { + MovementActionFunc_x0B_0, + MovementActionFunc_x0B_1, + MovementAction_PauseSpriteAnim, +}; + +static bool8 (*const sMovementActionFuncs_x0D[])(struct ObjectEvent *, struct Sprite *) = { + MovementActionFunc_x0D_0, + MovementActionFunc_x0D_1, + MovementAction_PauseSpriteAnim, +}; + +static bool8 (*const sMovementActionFuncs_x0C[])(struct ObjectEvent *, struct Sprite *) = { + MovementActionFunc_x0C_0, + MovementActionFunc_x0C_1, + MovementAction_PauseSpriteAnim, +}; + +static bool8 (*const sMovementActionFuncs_x0E[])(struct ObjectEvent *, struct Sprite *) = { + MovementActionFunc_x0E_0, + MovementActionFunc_x0E_1, + MovementAction_PauseSpriteAnim, +}; + +static bool8 (*const sMovementActionFuncs_x0F[])(struct ObjectEvent *, struct Sprite *) = { + MovementActionFunc_x0F_0, + MovementActionFunc_x0F_1, + MovementAction_PauseSpriteAnim, +}; + +static bool8 (*const sMovementActionFuncs_x10[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_WalkNormalDown_Step0, + MovementAction_WalkNormalDown_Step1, + MovementAction_PauseSpriteAnim, +}; + +static bool8 (*const sMovementActionFuncs_x11[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_WalkNormalUp_Step0, + MovementAction_WalkNormalUp_Step1, + MovementAction_PauseSpriteAnim, +}; + +static bool8 (*const sMovementActionFuncs_x12[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_WalkNormalLeft_Step0, + MovementAction_WalkNormalLeft_Step1, + MovementAction_PauseSpriteAnim, +}; + +static bool8 (*const sMovementActionFuncs_x13[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_WalkNormalRight_Step0, + MovementAction_WalkNormalRight_Step1, + MovementAction_PauseSpriteAnim, +}; + +const s16 gUnknown_83A6958[] = {0, 1, 1}; +const s16 gUnknown_83A695E[] = {0, 0, 1}; + +static bool8 (*const sMovementActionFuncs_x14[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_Jump2Down_Step0, + MovementAction_Jump2Down_Step1, + MovementAction_PauseSpriteAnim, +}; + +static bool8 (*const sMovementActionFuncs_x15[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_Jump2Up_Step0, + MovementAction_Jump2Up_Step1, + MovementAction_PauseSpriteAnim, +}; + +static bool8 (*const sMovementActionFuncs_x16[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_Jump2Left_Step0, + MovementAction_Jump2Left_Step1, + MovementAction_PauseSpriteAnim, +}; + +static bool8 (*const sMovementActionFuncs_x17[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_Jump2Right_Step0, + MovementAction_Jump2Right_Step1, + MovementAction_PauseSpriteAnim, +}; + +static bool8 (*const sMovementActionFuncs_x18[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_Delay1_Step0, + MovementAction_Delay_Step1, + MovementAction_Finish, +}; + +static bool8 (*const sMovementActionFuncs_x19[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_Delay2_Step0, + MovementAction_Delay_Step1, + MovementAction_Finish, +}; + +static bool8 (*const sMovementActionFuncs_x1A[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_Delay4_Step0, + MovementAction_Delay_Step1, + MovementAction_Finish, +}; + +static bool8 (*const sMovementActionFuncs_x1B[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_Delay8_Step0, + MovementAction_Delay_Step1, + MovementAction_Finish, +}; + +static bool8 (*const sMovementActionFuncs_x1C[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_Delay16_Step0, + MovementAction_Delay_Step1, + MovementAction_Finish, +}; + +static bool8 (*const sMovementActionFuncs_x1D[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_WalkFastDown_Step0, + MovementAction_WalkFastDown_Step1, + MovementAction_PauseSpriteAnim, +}; + +static bool8 (*const sMovementActionFuncs_x1E[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_WalkFastUp_Step0, + MovementAction_WalkFastUp_Step1, + MovementAction_PauseSpriteAnim, +}; + +static bool8 (*const sMovementActionFuncs_x1F[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_WalkFastLeft_Step0, + MovementAction_WalkFastLeft_Step1, + MovementAction_PauseSpriteAnim, +}; + +static bool8 (*const sMovementActionFuncs_x20[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_WalkFastRight_Step0, + MovementAction_WalkFastRight_Step1, + MovementAction_PauseSpriteAnim, +}; + +static bool8 (*const sMovementActionFuncs_xA0[])(struct ObjectEvent *, struct Sprite *) = { + MovementActionFunc_xA0_0, + MovementActionFunc_xA0_1, + MovementAction_Finish, +}; + +static bool8 (*const sMovementActionFuncs_xA1[])(struct ObjectEvent *, struct Sprite *) = { + MovementActionFunc_xA1_0, + MovementActionFunc_xA1_1, + MovementAction_Finish, +}; + +static bool8 (*const sMovementActionFuncs_xA2[])(struct ObjectEvent *, struct Sprite *) = { + MovementActionFunc_xA2_0, + MovementActionFunc_xA2_1, + MovementAction_Finish, +}; + +static bool8 (*const sMovementActionFuncs_xA3[])(struct ObjectEvent *, struct Sprite *) = { + MovementActionFunc_xA3_0, + MovementActionFunc_xA3_1, + MovementAction_Finish, +}; + +static bool8 (*const sMovementActionFuncs_x04[])(struct ObjectEvent *, struct Sprite *) = { + MovementActionFunc_x04_0, + MovementAction_Finish, +}; + +static bool8 (*const sMovementActionFuncs_x05[])(struct ObjectEvent *, struct Sprite *) = { + MovementActionFunc_x05_0, + MovementAction_Finish, +}; + +static bool8 (*const sMovementActionFuncs_x06[])(struct ObjectEvent *, struct Sprite *) = { + MovementActionFunc_x06_0, + MovementAction_Finish, +}; + +static bool8 (*const sMovementActionFuncs_x07[])(struct ObjectEvent *, struct Sprite *) = { + MovementActionFunc_x07_0, + MovementAction_Finish, +}; + +static bool8 (*const sMovementActionFuncs_x21[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_WalkInPlaceSlowDown_Step0, + MovementAction_WalkInPlaceSlow_Step1, + MovementAction_PauseSpriteAnim, +}; + +static bool8 (*const sMovementActionFuncs_x22[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_WalkInPlaceSlowUp_Step0, + MovementAction_WalkInPlaceSlow_Step1, + MovementAction_PauseSpriteAnim, +}; + +static bool8 (*const sMovementActionFuncs_x23[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_WalkInPlaceSlowLeft_Step0, + MovementAction_WalkInPlaceSlow_Step1, + MovementAction_PauseSpriteAnim, +}; + +static bool8 (*const sMovementActionFuncs_x24[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_WalkInPlaceSlowRight_Step0, + MovementAction_WalkInPlaceSlow_Step1, + MovementAction_PauseSpriteAnim, +}; + +static bool8 (*const sMovementActionFuncs_x25[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_WalkInPlaceNormalDown_Step0, + MovementAction_WalkInPlace_Step1, + MovementAction_PauseSpriteAnim, +}; + +static bool8 (*const sMovementActionFuncs_x26[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_WalkInPlaceNormalUp_Step0, + MovementAction_WalkInPlace_Step1, + MovementAction_PauseSpriteAnim, +}; + +static bool8 (*const sMovementActionFuncs_x27[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_WalkInPlaceNormalLeft_Step0, + MovementAction_WalkInPlace_Step1, + MovementAction_PauseSpriteAnim, +}; + +static bool8 (*const sMovementActionFuncs_x28[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_WalkInPlaceNormalRight_Step0, + MovementAction_WalkInPlace_Step1, + MovementAction_PauseSpriteAnim, +}; + +static bool8 (*const sMovementActionFuncs_x29[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_WalkInPlaceFastDown_Step0, + MovementAction_WalkInPlace_Step1, + MovementAction_PauseSpriteAnim, +}; + +static bool8 (*const sMovementActionFuncs_x2A[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_WalkInPlaceFastUp_Step0, + MovementAction_WalkInPlace_Step1, + MovementAction_PauseSpriteAnim, +}; + +static bool8 (*const sMovementActionFuncs_x2B[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_WalkInPlaceFastLeft_Step0, + MovementAction_WalkInPlace_Step1, + MovementAction_PauseSpriteAnim, +}; + +static bool8 (*const sMovementActionFuncs_x2C[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_WalkInPlaceFastRight_Step0, + MovementAction_WalkInPlace_Step1, + MovementAction_PauseSpriteAnim, +}; + +static bool8 (*const sMovementActionFuncs_x2D[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_WalkInPlaceFastestDown_Step0, + MovementAction_WalkInPlace_Step1, + MovementAction_PauseSpriteAnim, +}; + +static bool8 (*const sMovementActionFuncs_x2E[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_WalkInPlaceFastestUp_Step0, + MovementAction_WalkInPlace_Step1, + MovementAction_PauseSpriteAnim, +}; + +static bool8 (*const sMovementActionFuncs_x2F[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_WalkInPlaceFastestLeft_Step0, + MovementAction_WalkInPlace_Step1, + MovementAction_PauseSpriteAnim, +}; + +static bool8 (*const sMovementActionFuncs_x30[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_WalkInPlaceFastestRight_Step0, + MovementAction_WalkInPlace_Step1, + MovementAction_PauseSpriteAnim, +}; + +static bool8 (*const sMovementActionFuncs_x31[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_RideWaterCurrentDown_Step0, + MovementAction_RideWaterCurrentDown_Step1, + MovementAction_PauseSpriteAnim, +}; + +static bool8 (*const sMovementActionFuncs_x32[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_RideWaterCurrentUp_Step0, + MovementAction_RideWaterCurrentUp_Step1, + MovementAction_PauseSpriteAnim, +}; + +static bool8 (*const sMovementActionFuncs_x33[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_RideWaterCurrentLeft_Step0, + MovementAction_RideWaterCurrentLeft_Step1, + MovementAction_PauseSpriteAnim, +}; + +static bool8 (*const sMovementActionFuncs_x34[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_RideWaterCurrentRight_Step0, + MovementAction_RideWaterCurrentRight_Step1, + MovementAction_PauseSpriteAnim, +}; + +static bool8 (*const sMovementActionFuncs_x35[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_WalkFastestDown_Step0, + MovementAction_WalkFastestDown_Step1, + MovementAction_PauseSpriteAnim, +}; + +static bool8 (*const sMovementActionFuncs_x36[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_WalkFastestUp_Step0, + MovementAction_WalkFastestUp_Step1, + MovementAction_PauseSpriteAnim, +}; + +static bool8 (*const sMovementActionFuncs_x37[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_WalkFastestLeft_Step0, + MovementAction_WalkFastestLeft_Step1, + MovementAction_PauseSpriteAnim, +}; + +static bool8 (*const sMovementActionFuncs_x38[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_WalkFastestRight_Step0, + MovementAction_WalkFastestRight_Step1, + MovementAction_PauseSpriteAnim, +}; + +static bool8 (*const sMovementActionFuncs_x39[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_SlideDown_Step0, + MovementAction_SlideDown_Step1, + MovementAction_PauseSpriteAnim, +}; + +static bool8 (*const sMovementActionFuncs_x3A[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_SlideUp_Step0, + MovementAction_SlideUp_Step1, + MovementAction_PauseSpriteAnim, +}; + +static bool8 (*const sMovementActionFuncs_x3B[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_SlideLeft_Step0, + MovementAction_SlideLeft_Step1, + MovementAction_PauseSpriteAnim, +}; + +static bool8 (*const sMovementActionFuncs_x3C[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_SlideRight_Step0, + MovementAction_SlideRight_Step1, + MovementAction_PauseSpriteAnim, +}; + +static bool8 (*const sMovementActionFuncs_x3D[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_PlayerRunDown_Step0, + MovementAction_PlayerRunDown_Step1, + MovementAction_PauseSpriteAnim, +}; + +static bool8 (*const sMovementActionFuncs_x3E[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_PlayerRunUp_Step0, + MovementAction_PlayerRunUp_Step1, + MovementAction_PauseSpriteAnim, +}; + +static bool8 (*const sMovementActionFuncs_x3F[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_PlayerRunLeft_Step0, + MovementAction_PlayerRunLeft_Step1, + MovementAction_PauseSpriteAnim, +}; + +static bool8 (*const sMovementActionFuncs_x40[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_PlayerRunRight_Step0, + MovementAction_PlayerRunRight_Step1, + MovementAction_PauseSpriteAnim, +}; + +static bool8 (*const sMovementActionFuncs_x41[])(struct ObjectEvent *, struct Sprite *) = { + MovementActionFunc_x41_0, + MovementActionFunc_x41_1, + MovementAction_PauseSpriteAnim, +}; + +static bool8 (*const sMovementActionFuncs_x42[])(struct ObjectEvent *, struct Sprite *) = { + MovementActionFunc_x42_0, + MovementActionFunc_x42_1, + MovementAction_PauseSpriteAnim, +}; + +static bool8 (*const sMovementActionFuncs_x43[])(struct ObjectEvent *, struct Sprite *) = { + MovementActionFunc_x43_0, + MovementActionFunc_x43_1, + MovementAction_PauseSpriteAnim, +}; + +static bool8 (*const sMovementActionFuncs_x44[])(struct ObjectEvent *, struct Sprite *) = { + MovementActionFunc_x44_0, + MovementActionFunc_x44_1, + MovementAction_PauseSpriteAnim, +}; + +static bool8 (*const sMovementActionFuncs_x45[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_StartAnimInDirection_Step0, + MovementAction_WaitSpriteAnim, + MovementAction_PauseSpriteAnim, +}; + +static bool8 (*const sMovementActionFuncs_x46[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_JumpSpecialDown_Step0, + MovementAction_JumpSpecialDown_Step1, + MovementAction_PauseSpriteAnim, +}; + +static bool8 (*const sMovementActionFuncs_x47[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_JumpSpecialUp_Step0, + MovementAction_JumpSpecialUp_Step1, + MovementAction_PauseSpriteAnim, +}; + +static bool8 (*const sMovementActionFuncs_x48[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_JumpSpecialLeft_Step0, + MovementAction_JumpSpecialLeft_Step1, + MovementAction_PauseSpriteAnim, +}; + +static bool8 (*const sMovementActionFuncs_x49[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_JumpSpecialRight_Step0, + MovementAction_JumpSpecialRight_Step1, + MovementAction_PauseSpriteAnim, +}; + +static bool8 (*const sMovementActionFuncs_xA6[])(struct ObjectEvent *, struct Sprite *) = { + MovementActionFunc_xA6_0, + MovementActionFunc_xA6_1, + MovementAction_PauseSpriteAnim, +}; + +static bool8 (*const sMovementActionFuncs_xA7[])(struct ObjectEvent *, struct Sprite *) = { + MovementActionFunc_xA7_0, + MovementActionFunc_xA7_1, + MovementAction_PauseSpriteAnim, +}; + +static bool8 (*const sMovementActionFuncs_xA8[])(struct ObjectEvent *, struct Sprite *) = { + MovementActionFunc_xA8_0, + MovementActionFunc_xA8_1, + MovementAction_PauseSpriteAnim, +}; + +static bool8 (*const sMovementActionFuncs_xA9[])(struct ObjectEvent *, struct Sprite *) = { + MovementActionFunc_xA9_0, + MovementActionFunc_xA9_1, + MovementAction_PauseSpriteAnim, +}; + +static bool8 (*const sMovementActionFuncs_x4A[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_FacePlayer_Step0, + MovementAction_PauseSpriteAnim, +}; + +static bool8 (*const sMovementActionFuncs_x4B[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_FaceAwayPlayer_Step0, + MovementAction_PauseSpriteAnim, +}; + +static bool8 (*const sMovementActionFuncs_x4C[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_LockFacingDirection_Step0, + MovementAction_PauseSpriteAnim, +}; + +static bool8 (*const sMovementActionFuncs_x4D[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_UnlockFacingDirection_Step0, + MovementAction_PauseSpriteAnim, +}; + +static bool8 (*const sMovementActionFuncs_x4E[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_JumpDown_Step0, + MovementAction_JumpDown_Step1, + MovementAction_PauseSpriteAnim, +}; + +static bool8 (*const sMovementActionFuncs_x4F[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_JumpUp_Step0, + MovementAction_JumpUp_Step1, + MovementAction_PauseSpriteAnim, +}; + +static bool8 (*const sMovementActionFuncs_x50[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_JumpLeft_Step0, + MovementAction_JumpLeft_Step1, + MovementAction_PauseSpriteAnim, +}; + +static bool8 (*const sMovementActionFuncs_x51[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_JumpRight_Step0, + MovementAction_JumpRight_Step1, + MovementAction_PauseSpriteAnim, +}; + +static bool8 (*const sMovementActionFuncs_x52[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_JumpInPlaceDown_Step0, + MovementAction_JumpInPlaceDown_Step1, + MovementAction_PauseSpriteAnim, +}; + +static bool8 (*const sMovementActionFuncs_x53[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_JumpInPlaceUp_Step0, + MovementAction_JumpInPlaceUp_Step1, + MovementAction_PauseSpriteAnim, +}; + +static bool8 (*const sMovementActionFuncs_x54[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_JumpInPlaceLeft_Step0, + MovementAction_JumpInPlaceLeft_Step1, + MovementAction_PauseSpriteAnim, +}; + +static bool8 (*const sMovementActionFuncs_x55[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_JumpInPlaceRight_Step0, + MovementAction_JumpInPlaceRight_Step1, + MovementAction_PauseSpriteAnim, +}; + +static bool8 (*const sMovementActionFuncs_x56[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_JumpInPlaceDownUp_Step0, + MovementAction_JumpInPlaceDownUp_Step1, + MovementAction_PauseSpriteAnim, +}; + +static bool8 (*const sMovementActionFuncs_x57[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_JumpInPlaceUpDown_Step0, + MovementAction_JumpInPlaceUpDown_Step1, + MovementAction_PauseSpriteAnim, +}; + +static bool8 (*const sMovementActionFuncs_x58[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_JumpInPlaceLeftRight_Step0, + MovementAction_JumpInPlaceLeftRight_Step1, + MovementAction_PauseSpriteAnim, +}; + +static bool8 (*const sMovementActionFuncs_x59[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_JumpInPlaceRightLeft_Step0, + MovementAction_JumpInPlaceRightLeft_Step1, + MovementAction_PauseSpriteAnim, +}; + +static bool8 (*const sMovementActionFuncs_x5A[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_FaceOriginalDirection_Step0, + MovementAction_PauseSpriteAnim, +}; + +static bool8 (*const sMovementActionFuncs_x5B[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_NurseJoyBowDown_Step0, + MovementAction_WaitSpriteAnim, + MovementAction_PauseSpriteAnim, +}; + +static bool8 (*const sMovementActionFuncs_x5C[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_EnableJumpLandingGroundEffect_Step0, + MovementAction_Finish, +}; + +static bool8 (*const sMovementActionFuncs_x5D[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_DisableJumpLandingGroundEffect_Step0, + MovementAction_Finish, +}; + +static bool8 (*const sMovementActionFuncs_x5E[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_DisableAnimation_Step0, + MovementAction_Finish, +}; + +static bool8 (*const sMovementActionFuncs_x5F[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_RestoreAnimation_Step0, + MovementAction_Finish, +}; + +static bool8 (*const sMovementActionFuncs_x60[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_SetInvisible_Step0, + MovementAction_Finish, +}; + +static bool8 (*const sMovementActionFuncs_x61[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_SetVisible_Step0, + MovementAction_Finish, +}; + +static bool8 (*const sMovementActionFuncs_x62[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_EmoteExclamationMark_Step0, + MovementAction_Finish, +}; + +static bool8 (*const sMovementActionFuncs_x63[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_EmoteQuestionMark_Step0, + MovementAction_Finish, +}; + +static bool8 (*const sMovementActionFuncs_x64[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_EmoteHeart_Step0, + MovementAction_Finish, +}; + +static bool8 (*const sMovementActionFuncs_x65[])(struct ObjectEvent *, struct Sprite *) = { + do_double_excl_bubble, + MovementAction_Finish, +}; + +static bool8 (*const sMovementActionFuncs_x66[])(struct ObjectEvent *, struct Sprite *) = { + do_smile_bubble, + MovementAction_Finish, +}; + +static bool8 (*const sMovementActionFuncs_x67[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_RevealTrainer_Step0, + MovementAction_RevealTrainer_Step1, + MovementAction_Finish, +}; + +static bool8 (*const sMovementActionFuncs_x68[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_RockSmashBreak_Step0, + MovementAction_RockSmashBreak_Step1, + MovementAction_RockSmashBreak_Step2, + MovementAction_Finish, +}; + +static bool8 (*const sMovementActionFuncs_x69[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_CutTree_Step0, + MovementAction_CutTree_Step1, + MovementAction_CutTree_Step2, + MovementAction_Finish, +}; + +static bool8 (*const sMovementActionFuncs_x6A[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_SetFixedPriority_Step0, + MovementAction_Finish, +}; + +static bool8 (*const sMovementActionFuncs_x6B[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_ClearFixedPriority_Step0, + MovementAction_Finish, +}; + +static bool8 (*const sMovementActionFuncs_x6C[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_InitAffineAnim_Step0, + MovementAction_Finish, +}; + +static bool8 (*const sMovementActionFuncs_x6D[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_ClearAffineAnim_Step0, + MovementAction_Finish, +}; + +static bool8 (*const sMovementActionFuncs_x6E[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_WalkDownStartAffine_Step0, + MovementAction_WalkDownStartAffine_Step1, + MovementAction_PauseSpriteAnim, +}; + +static bool8 (*const sMovementActionFuncs_x6F[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_WalkDownAffine_Step0, + MovementAction_WalkDownAffine_Step1, + MovementAction_PauseSpriteAnim, +}; + +static bool8 (*const sMovementActionFuncs_x70[])(struct ObjectEvent *, struct Sprite *) = { + MovementActionFunc_x70_0, + MovementAction_PauseSpriteAnim, +}; + +static bool8 (*const sMovementActionFuncs_x71[])(struct ObjectEvent *, struct Sprite *) = { + MovementActionFunc_x71_0, + MovementAction_PauseSpriteAnim, +}; + +static bool8 (*const sMovementActionFuncs_x72[])(struct ObjectEvent *, struct Sprite *) = { + MovementActionFunc_x72_0, + MovementAction_PauseSpriteAnim, +}; + +static bool8 (*const sMovementActionFuncs_x73[])(struct ObjectEvent *, struct Sprite *) = { + MovementActionFunc_x73_0, + MovementAction_PauseSpriteAnim, +}; + +static bool8 (*const sMovementActionFuncs_x74[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_AcroPopWheelieDown_Step0, + MovementAction_WaitSpriteAnim, + MovementAction_PauseSpriteAnim, +}; + +static bool8 (*const sMovementActionFuncs_x75[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_AcroPopWheelieUp_Step0, + MovementAction_WaitSpriteAnim, + MovementAction_PauseSpriteAnim, +}; + +static bool8 (*const sMovementActionFuncs_x76[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_AcroPopWheelieLeft_Step0, + MovementAction_WaitSpriteAnim, + MovementAction_PauseSpriteAnim, +}; + +static bool8 (*const sMovementActionFuncs_x77[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_AcroPopWheelieRight_Step0, + MovementAction_WaitSpriteAnim, + MovementAction_PauseSpriteAnim, +}; + +static bool8 (*const sMovementActionFuncs_x78[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_AcroEndWheelieFaceDown_Step0, + MovementAction_WaitSpriteAnim, + MovementAction_PauseSpriteAnim, +}; + +static bool8 (*const sMovementActionFuncs_x79[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_AcroEndWheelieFaceUp_Step0, + MovementAction_WaitSpriteAnim, + MovementAction_PauseSpriteAnim, +}; + +static bool8 (*const sMovementActionFuncs_x7A[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_AcroEndWheelieFaceLeft_Step0, + MovementAction_WaitSpriteAnim, + MovementAction_PauseSpriteAnim, +}; + +static bool8 (*const sMovementActionFuncs_x7B[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_AcroEndWheelieFaceRight_Step0, + MovementAction_WaitSpriteAnim, + MovementAction_PauseSpriteAnim, + MovementAction_UnusedAcroActionDown_Step0, + MovementAction_WaitSpriteAnim, + MovementAction_PauseSpriteAnim, + MovementAction_UnusedAcroActionUp_Step0, + MovementAction_WaitSpriteAnim, + MovementAction_PauseSpriteAnim, + MovementAction_UnusedAcroActionLeft_Step0, + MovementAction_WaitSpriteAnim, + MovementAction_PauseSpriteAnim, + MovementAction_UnusedAcroActionRight_Step0, + MovementAction_WaitSpriteAnim, + MovementAction_PauseSpriteAnim, +}; + +static bool8 (*const sMovementActionFuncs_x7C[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_AcroWheelieHopFaceDown_Step0, + MovementAction_AcroWheelieHopFaceDown_Step1, + MovementAction_PauseSpriteAnim, +}; + +static bool8 (*const sMovementActionFuncs_x7D[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_AcroWheelieHopFaceUp_Step0, + MovementAction_AcroWheelieHopFaceUp_Step1, + MovementAction_PauseSpriteAnim, +}; + +static bool8 (*const sMovementActionFuncs_x7E[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_AcroWheelieHopFaceLeft_Step0, + MovementAction_AcroWheelieHopFaceLeft_Step1, + MovementAction_PauseSpriteAnim, +}; + +static bool8 (*const sMovementActionFuncs_x7F[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_AcroWheelieHopFaceRight_Step0, + MovementAction_AcroWheelieHopFaceRight_Step1, + MovementAction_PauseSpriteAnim, +}; + +static bool8 (*const sMovementActionFuncs_x80[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_AcroWheelieHopDown_Step0, + MovementAction_AcroWheelieHopDown_Step1, + MovementAction_PauseSpriteAnim, +}; + +static bool8 (*const sMovementActionFuncs_x81[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_AcroWheelieHopUp_Step0, + MovementAction_AcroWheelieHopUp_Step1, + MovementAction_PauseSpriteAnim, +}; + +static bool8 (*const sMovementActionFuncs_x82[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_AcroWheelieHopLeft_Step0, + MovementAction_AcroWheelieHopLeft_Step1, + MovementAction_PauseSpriteAnim, +}; + +static bool8 (*const sMovementActionFuncs_x83[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_AcroWheelieHopRight_Step0, + MovementAction_AcroWheelieHopRight_Step1, + MovementAction_PauseSpriteAnim, +}; + +static bool8 (*const sMovementActionFuncs_x84[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_AcroWheelieJumpDown_Step0, + MovementAction_AcroWheelieJumpDown_Step1, + MovementAction_PauseSpriteAnim, +}; + +static bool8 (*const sMovementActionFuncs_x85[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_AcroWheelieJumpUp_Step0, + MovementAction_AcroWheelieJumpUp_Step1, + MovementAction_PauseSpriteAnim, +}; + +static bool8 (*const sMovementActionFuncs_x86[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_AcroWheelieJumpLeft_Step0, + MovementAction_AcroWheelieJumpLeft_Step1, + MovementAction_PauseSpriteAnim, +}; + +static bool8 (*const sMovementActionFuncs_x87[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_AcroWheelieJumpRight_Step0, + MovementAction_AcroWheelieJumpRight_Step1, + MovementAction_PauseSpriteAnim, +}; + +static bool8 (*const sMovementActionFuncs_x88[])(struct ObjectEvent *, struct Sprite *) = { + MovementActionFunc_x88_0, + MovementAction_WalkInPlace_Step1, + MovementAction_PauseSpriteAnim, +}; + +static bool8 (*const sMovementActionFuncs_x89[])(struct ObjectEvent *, struct Sprite *) = { + MovementActionFunc_x89_0, + MovementAction_WalkInPlace_Step1, + MovementAction_PauseSpriteAnim, +}; + +static bool8 (*const sMovementActionFuncs_x8A[])(struct ObjectEvent *, struct Sprite *) = { + MovementActionFunc_x8A_0, + MovementAction_WalkInPlace_Step1, + MovementAction_PauseSpriteAnim, +}; + +static bool8 (*const sMovementActionFuncs_x8B[])(struct ObjectEvent *, struct Sprite *) = { + MovementActionFunc_x8B_0, + MovementAction_WalkInPlace_Step1, + MovementAction_PauseSpriteAnim, +}; + +static bool8 (*const sMovementActionFuncs_x8C[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_AcroPopWheelieMoveDown_Step0, + MovementAction_AcroPopWheelieMoveDown_Step1, + MovementAction_PauseSpriteAnim, +}; + +static bool8 (*const sMovementActionFuncs_x8D[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_AcroPopWheelieMoveUp_Step0, + MovementAction_AcroPopWheelieMoveUp_Step1, + MovementAction_PauseSpriteAnim, +}; + +static bool8 (*const sMovementActionFuncs_x8E[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_AcroPopWheelieMoveLeft_Step0, + MovementAction_AcroPopWheelieMoveLeft_Step1, + MovementAction_PauseSpriteAnim, +}; + +static bool8 (*const sMovementActionFuncs_x8F[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_AcroPopWheelieMoveRight_Step0, + MovementAction_AcroPopWheelieMoveRight_Step1, + MovementAction_PauseSpriteAnim, +}; + +static bool8 (*const sMovementActionFuncs_x90[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_AcroWheelieMoveDown_Step0, + MovementAction_AcroWheelieMoveDown_Step1, + MovementAction_PauseSpriteAnim, +}; + +static bool8 (*const sMovementActionFuncs_x91[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_AcroWheelieMoveUp_Step0, + MovementAction_AcroWheelieMoveUp_Step1, + MovementAction_PauseSpriteAnim, +}; + +static bool8 (*const sMovementActionFuncs_x92[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_AcroWheelieMoveLeft_Step0, + MovementAction_AcroWheelieMoveLeft_Step1, + MovementAction_PauseSpriteAnim, +}; + +static bool8 (*const sMovementActionFuncs_x93[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_AcroWheelieMoveRight_Step0, + MovementAction_AcroWheelieMoveRight_Step1, + MovementAction_PauseSpriteAnim, +}; + +static bool8 (*const sMovementActionFuncs_x94[])(struct ObjectEvent *, struct Sprite *) = { + MovementActionFunc_x94_0, + MovementActionFunc_x94_1, + MovementAction_PauseSpriteAnim, +}; + +static bool8 (*const sMovementActionFuncs_x95[])(struct ObjectEvent *, struct Sprite *) = { + MovementActionFunc_x95_0, + MovementActionFunc_x95_1, + MovementAction_PauseSpriteAnim, +}; + +static bool8 (*const sMovementActionFuncs_x96[])(struct ObjectEvent *, struct Sprite *) = { + MovementActionFunc_x96_0, + MovementActionFunc_x96_1, + MovementAction_PauseSpriteAnim, +}; + +static bool8 (*const sMovementActionFuncs_x97[])(struct ObjectEvent *, struct Sprite *) = { + MovementActionFunc_x97_0, + MovementActionFunc_x97_1, + MovementAction_PauseSpriteAnim, +}; + +static bool8 (*const sMovementActionFuncs_x98[])(struct ObjectEvent *, struct Sprite *) = { + MovementActionFunc_x98_0, + MovementActionFunc_x98_1, +}; + +static bool8 (*const sMovementActionFuncs_x99[])(struct ObjectEvent *, struct Sprite *) = { + MovementActionFunc_x98_0, + MovementActionFunc_x99_1, +}; + +static bool8 (*const sMovementActionFuncs_x9A[])(struct ObjectEvent *, struct Sprite *) = { + MovementActionFunc_x98_0, + MovementActionFunc_x9A_1, +}; + +static bool8 (*const sMovementActionFuncs_x9F[])(struct ObjectEvent *, struct Sprite *) = { + MovementActionFunc_x9F_0, + MovementActionFunc_x9F_1, +}; + +static bool8 (*const sMovementActionFuncs_xA4[])(struct ObjectEvent *, struct Sprite *) = { + MovementActionFunc_xA4_0, + MovementActionFunc_xA4_1, + MovementActionFunc_xA4_2, +}; + +static bool8 (*const sMovementActionFuncs_xA5[])(struct ObjectEvent *, struct Sprite *) = { + MovementActionFunc_xA5_0, + MovementActionFunc_xA5_1, + MovementActionFunc_xA4_2, +}; diff --git a/src/data/object_events/movement_type_func_tables.h b/src/data/object_events/movement_type_func_tables.h new file mode 100644 index 000000000..7f5ad4d11 --- /dev/null +++ b/src/data/object_events/movement_type_func_tables.h @@ -0,0 +1,613 @@ +static bool8 MovementType_WanderAround_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite); +static bool8 MovementType_WanderAround_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite); +static bool8 MovementType_WanderAround_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite); +static bool8 MovementType_WanderAround_Step3(struct ObjectEvent *objectEvent, struct Sprite *sprite); +static bool8 MovementType_WanderAround_Step4(struct ObjectEvent *objectEvent, struct Sprite *sprite); +static bool8 MovementType_WanderAround_Step5(struct ObjectEvent *objectEvent, struct Sprite *sprite); +static bool8 MovementType_WanderAround_Step5Duplicate(struct ObjectEvent *objectEvent, struct Sprite *sprite); +static bool8 MovementType_WanderAround_Step6(struct ObjectEvent *objectEvent, struct Sprite *sprite); +static bool8 MovementType_LookAround_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite); +static bool8 MovementType_LookAround_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite); +static bool8 MovementType_LookAround_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite); +static bool8 MovementType_LookAround_Step3(struct ObjectEvent *objectEvent, struct Sprite *sprite); +static bool8 MovementType_LookAround_Step4(struct ObjectEvent *objectEvent, struct Sprite *sprite); +static bool8 MovementType_WanderUpAndDown_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite); +static bool8 MovementType_WanderUpAndDown_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite); +static bool8 MovementType_WanderUpAndDown_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite); +static bool8 MovementType_WanderUpAndDown_Step3(struct ObjectEvent *objectEvent, struct Sprite *sprite); +static bool8 MovementType_WanderUpAndDown_Step4(struct ObjectEvent *objectEvent, struct Sprite *sprite); +static bool8 MovementType_WanderUpAndDown_Step5(struct ObjectEvent *objectEvent, struct Sprite *sprite); +static bool8 MovementType_WanderUpAndDown_Step6(struct ObjectEvent *objectEvent, struct Sprite *sprite); +static bool8 MovementType_WanderLeftAndRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite); +static bool8 MovementType_WanderLeftAndRight_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite); +static bool8 MovementType_WanderLeftAndRight_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite); +static bool8 MovementType_WanderLeftAndRight_Step3(struct ObjectEvent *objectEvent, struct Sprite *sprite); +static bool8 MovementType_WanderLeftAndRight_Step4(struct ObjectEvent *objectEvent, struct Sprite *sprite); +static bool8 MovementType_WanderLeftAndRight_Step5(struct ObjectEvent *objectEvent, struct Sprite *sprite); +static bool8 MovementType_WanderLeftAndRight_Step6(struct ObjectEvent *objectEvent, struct Sprite *sprite); +static bool8 MovementType_FaceDirection_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite); +static bool8 MovementType_FaceDirection_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite); +static bool8 MovementType_FaceDirection_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite); +static bool8 MovementType_FaceDownAndUp_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite); +static bool8 MovementType_FaceDownAndUp_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite); +static bool8 MovementType_FaceDownAndUp_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite); +static bool8 MovementType_FaceDownAndUp_Step3(struct ObjectEvent *objectEvent, struct Sprite *sprite); +static bool8 MovementType_FaceDownAndUp_Step4(struct ObjectEvent *objectEvent, struct Sprite *sprite); +static bool8 MovementType_FaceLeftAndRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite); +static bool8 MovementType_FaceLeftAndRight_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite); +static bool8 MovementType_FaceLeftAndRight_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite); +static bool8 MovementType_FaceLeftAndRight_Step3(struct ObjectEvent *objectEvent, struct Sprite *sprite); +static bool8 MovementType_FaceLeftAndRight_Step4(struct ObjectEvent *objectEvent, struct Sprite *sprite); +static bool8 MovementType_FaceUpAndLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite); +static bool8 MovementType_FaceUpAndLeft_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite); +static bool8 MovementType_FaceUpAndLeft_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite); +static bool8 MovementType_FaceUpAndLeft_Step3(struct ObjectEvent *objectEvent, struct Sprite *sprite); +static bool8 MovementType_FaceUpAndLeft_Step4(struct ObjectEvent *objectEvent, struct Sprite *sprite); +static bool8 MovementType_FaceUpAndRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite); +static bool8 MovementType_FaceUpAndRight_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite); +static bool8 MovementType_FaceUpAndRight_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite); +static bool8 MovementType_FaceUpAndRight_Step3(struct ObjectEvent *objectEvent, struct Sprite *sprite); +static bool8 MovementType_FaceUpAndRight_Step4(struct ObjectEvent *objectEvent, struct Sprite *sprite); +static bool8 MovementType_FaceDownAndLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite); +static bool8 MovementType_FaceDownAndLeft_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite); +static bool8 MovementType_FaceDownAndLeft_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite); +static bool8 MovementType_FaceDownAndLeft_Step3(struct ObjectEvent *objectEvent, struct Sprite *sprite); +static bool8 MovementType_FaceDownAndLeft_Step4(struct ObjectEvent *objectEvent, struct Sprite *sprite); +static bool8 MovementType_FaceDownAndRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite); +static bool8 MovementType_FaceDownAndRight_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite); +static bool8 MovementType_FaceDownAndRight_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite); +static bool8 MovementType_FaceDownAndRight_Step3(struct ObjectEvent *objectEvent, struct Sprite *sprite); +static bool8 MovementType_FaceDownAndRight_Step4(struct ObjectEvent *objectEvent, struct Sprite *sprite); +static bool8 MovementType_FaceDownUpAndLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite); +static bool8 MovementType_FaceDownUpAndLeft_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite); +static bool8 MovementType_FaceDownUpAndLeft_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite); +static bool8 MovementType_FaceDownUpAndLeft_Step3(struct ObjectEvent *objectEvent, struct Sprite *sprite); +static bool8 MovementType_FaceDownUpAndLeft_Step4(struct ObjectEvent *objectEvent, struct Sprite *sprite); +static bool8 MovementType_FaceDownUpAndRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite); +static bool8 MovementType_FaceDownUpAndRight_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite); +static bool8 MovementType_FaceDownUpAndRight_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite); +static bool8 MovementType_FaceDownUpAndRight_Step3(struct ObjectEvent *objectEvent, struct Sprite *sprite); +static bool8 MovementType_FaceDownUpAndRight_Step4(struct ObjectEvent *objectEvent, struct Sprite *sprite); +static bool8 MovementType_FaceUpLeftAndRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite); +static bool8 MovementType_FaceUpLeftAndRight_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite); +static bool8 MovementType_FaceUpLeftAndRight_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite); +static bool8 MovementType_FaceUpLeftAndRight_Step3(struct ObjectEvent *objectEvent, struct Sprite *sprite); +static bool8 MovementType_FaceUpLeftAndRight_Step4(struct ObjectEvent *objectEvent, struct Sprite *sprite); +static bool8 MovementType_FaceDownLeftAndRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite); +static bool8 MovementType_FaceDownLeftAndRight_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite); +static bool8 MovementType_FaceDownLeftAndRight_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite); +static bool8 MovementType_FaceDownLeftAndRight_Step3(struct ObjectEvent *objectEvent, struct Sprite *sprite); +static bool8 MovementType_FaceDownLeftAndRight_Step4(struct ObjectEvent *objectEvent, struct Sprite *sprite); +static bool8 MovementType_RotateCounterclockwise_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite); +static bool8 MovementType_RotateCounterclockwise_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite); +static bool8 MovementType_RotateCounterclockwise_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite); +static bool8 MovementType_RotateCounterclockwise_Step3(struct ObjectEvent *objectEvent, struct Sprite *sprite); +static bool8 MovementType_RotateClockwise_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite); +static bool8 MovementType_RotateClockwise_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite); +static bool8 MovementType_RotateClockwise_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite); +static bool8 MovementType_RotateClockwise_Step3(struct ObjectEvent *objectEvent, struct Sprite *sprite); +static bool8 MovementType_WalkBackAndForth_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite); +static bool8 MovementType_WalkBackAndForth_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite); +static bool8 MovementType_WalkBackAndForth_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite); +static bool8 MovementType_WalkBackAndForth_Step3(struct ObjectEvent *objectEvent, struct Sprite *sprite); +static bool8 MovementType_WalkSequence_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite); +static bool8 MovementType_WalkSequence_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite); +static bool8 MovementType_WalkSequenceUpRightLeftDown_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite); +static bool8 MovementType_WalkSequenceRightLeftDownUp_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite); +static bool8 MovementType_WalkSequenceDownUpRightLeft_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite); +static bool8 MovementType_WalkSequenceLeftDownUpRight_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite); +static bool8 MovementType_WalkSequenceUpLeftRightDown_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite); +static bool8 MovementType_WalkSequenceLeftRightDownUp_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite); +static bool8 MovementType_WalkSequenceDownUpLeftRight_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite); +static bool8 MovementType_WalkSequenceRightDownUpLeft_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite); +static bool8 MovementType_WalkSequenceLeftUpDownRight_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite); +static bool8 MovementType_WalkSequenceUpDownRightLeft_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite); +static bool8 MovementType_WalkSequenceRightLeftUpDown_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite); +static bool8 MovementType_WalkSequenceDownRightLeftUp_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite); +static bool8 MovementType_WalkSequenceRightUpDownLeft_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite); +static bool8 MovementType_WalkSequenceUpDownLeftRight_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite); +static bool8 MovementType_WalkSequenceLeftRightUpDown_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite); +static bool8 MovementType_WalkSequenceDownLeftRightUp_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite); +static bool8 MovementType_WalkSequenceUpLeftDownRight_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite); +static bool8 MovementType_WalkSequenceDownRightUpLeft_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite); +static bool8 MovementType_WalkSequenceLeftDownRightUp_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite); +static bool8 MovementType_WalkSequenceRightUpLeftDown_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite); +static bool8 MovementType_WalkSequenceUpRightDownLeft_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite); +static bool8 MovementType_WalkSequenceDownLeftUpRight_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite); +static bool8 MovementType_WalkSequenceLeftUpRightDown_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite); +static bool8 MovementType_WalkSequenceRightDownLeftUp_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite); +static bool8 MovementType_CopyPlayer_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite); +static bool8 MovementType_CopyPlayer_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite); +static bool8 MovementType_CopyPlayer_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite); +static bool8 CopyablePlayerMovement_None(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 playerDirection, bool8 tileCallback(u8)); +static bool8 CopyablePlayerMovement_FaceDirection(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 playerDirection, bool8 tileCallback(u8)); +static bool8 CopyablePlayerMovement_GoSpeed0(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 playerDirection, bool8 tileCallback(u8)); +static bool8 CopyablePlayerMovement_GoSpeed1(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 playerDirection, bool8 tileCallback(u8)); +static bool8 CopyablePlayerMovement_GoSpeed2(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 playerDirection, bool8 tileCallback(u8)); +static bool8 CopyablePlayerMovement_Slide(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 playerDirection, bool8 tileCallback(u8)); +static bool8 cph_IM_DIFFERENT(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 playerDirection, bool8 tileCallback(u8)); +static bool8 CopyablePlayerMovement_GoSpeed4(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 playerDirection, bool8 tileCallback(u8)); +static bool8 CopyablePlayerMovement_Jump(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 playerDirection, bool8 tileCallback(u8)); +static bool8 MovementType_CopyPlayer_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite); +static bool8 MovementType_CopyPlayerInGrass_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite); +static bool8 MovementType_CopyPlayer_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite); +static bool8 MovementType_Hidden_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite); +static bool8 MovementType_WalkInPlace_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite); +static bool8 MovementType_MoveInPlace_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite); +static bool8 MovementType_WalkSlowlyInPlace_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite); +static bool8 MovementType_MoveInPlace_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite); +static bool8 MovementType_JogInPlace_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite); +static bool8 MovementType_MoveInPlace_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite); +static bool8 MovementType_Invisible_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite); +static bool8 MovementType_Invisible_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite); +static bool8 MovementType_Invisible_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite); +static bool8 sub_8063364(struct ObjectEvent *objectEvent, struct Sprite *sprite); +static bool8 sub_8063384(struct ObjectEvent *objectEvent, struct Sprite *sprite); +static bool8 sub_80633A4(struct ObjectEvent *objectEvent, struct Sprite *sprite); +static bool8 sub_80633B4(struct ObjectEvent *objectEvent, struct Sprite *sprite); +static bool8 sub_80633D4(struct ObjectEvent *objectEvent, struct Sprite *sprite); +static bool8 sub_80633F4(struct ObjectEvent *objectEvent, struct Sprite *sprite); + +static u8 GetVectorDirection(s16 dx, s16 dy, s16 absdx, s16 absdy); +static u8 GetLimitedVectorDirection_SouthNorth(s16 dx, s16 dy, s16 absdx, s16 absdy); +static u8 GetLimitedVectorDirection_WestEast(s16 dx, s16 dy, s16 absdx, s16 absdy); +static u8 GetLimitedVectorDirection_WestNorth(s16 dx, s16 dy, s16 absdx, s16 absdy); +static u8 GetLimitedVectorDirection_EastNorth(s16 dx, s16 dy, s16 absdx, s16 absdy); +static u8 GetLimitedVectorDirection_WestSouth(s16 dx, s16 dy, s16 absdx, s16 absdy); +static u8 GetLimitedVectorDirection_EastSouth(s16 dx, s16 dy, s16 absdx, s16 absdy); +static u8 GetLimitedVectorDirection_SouthNorthWest(s16 dx, s16 dy, s16 absdx, s16 absdy); +static u8 GetLimitedVectorDirection_SouthNorthEast(s16 dx, s16 dy, s16 absdx, s16 absdy); +static u8 GetLimitedVectorDirection_NorthWestEast(s16 dx, s16 dy, s16 absdx, s16 absdy); +static u8 GetLimitedVectorDirection_SouthWestEast(s16 dx, s16 dy, s16 absdx, s16 absdy); + +u8 (*const gMovementTypeFuncs_WanderAround[])(struct ObjectEvent *, struct Sprite *) = { + MovementType_WanderAround_Step0, + MovementType_WanderAround_Step1, + MovementType_WanderAround_Step2, + MovementType_WanderAround_Step3, + MovementType_WanderAround_Step4, + MovementType_WanderAround_Step5, + MovementType_WanderAround_Step6, +}; + +u8 (*const gMovementTypeFuncs_WanderAroundDuplicate[])(struct ObjectEvent *, struct Sprite *) = { + MovementType_WanderAround_Step0, + MovementType_WanderAround_Step1, + MovementType_WanderAround_Step2, + MovementType_WanderAround_Step3, + MovementType_WanderAround_Step4, + MovementType_WanderAround_Step5Duplicate, + MovementType_WanderAround_Step6, +}; + +const u8 gStandardDirections[] = {DIR_SOUTH, DIR_NORTH, DIR_WEST, DIR_EAST}; + +u8 (*const gGetVectorDirectionFuncs[])(s16, s16, s16, s16) = { + GetVectorDirection, + GetLimitedVectorDirection_SouthNorth, + GetLimitedVectorDirection_WestEast, + GetLimitedVectorDirection_WestNorth, + GetLimitedVectorDirection_EastNorth, + GetLimitedVectorDirection_WestSouth, + GetLimitedVectorDirection_EastSouth, + GetLimitedVectorDirection_SouthNorthWest, + GetLimitedVectorDirection_SouthNorthEast, + GetLimitedVectorDirection_NorthWestEast, + GetLimitedVectorDirection_SouthWestEast, +}; + +u8 (*const gMovementTypeFuncs_LookAround[])(struct ObjectEvent *, struct Sprite *) = { + MovementType_LookAround_Step0, + MovementType_LookAround_Step1, + MovementType_LookAround_Step2, + MovementType_LookAround_Step3, + MovementType_LookAround_Step4, +}; + +u8 (*const gMovementTypeFuncs_WanderUpAndDown[])(struct ObjectEvent *, struct Sprite *) = { + MovementType_WanderUpAndDown_Step0, + MovementType_WanderUpAndDown_Step1, + MovementType_WanderUpAndDown_Step2, + MovementType_WanderUpAndDown_Step3, + MovementType_WanderUpAndDown_Step4, + MovementType_WanderUpAndDown_Step5, + MovementType_WanderUpAndDown_Step6, +}; + +const u8 gUpAndDownDirections[] = {DIR_SOUTH, DIR_NORTH}; + +u8 (*const gMovementTypeFuncs_WanderLeftAndRight[])(struct ObjectEvent *, struct Sprite *) = { + MovementType_WanderLeftAndRight_Step0, + MovementType_WanderLeftAndRight_Step1, + MovementType_WanderLeftAndRight_Step2, + MovementType_WanderLeftAndRight_Step3, + MovementType_WanderLeftAndRight_Step4, + MovementType_WanderLeftAndRight_Step5, + MovementType_WanderLeftAndRight_Step6, +}; + +const u8 gLeftAndRightDirections[] = {DIR_WEST, DIR_EAST}; + +u8 (*const gMovementTypeFuncs_FaceDirection[])(struct ObjectEvent *, struct Sprite *) = { + MovementType_FaceDirection_Step0, + MovementType_FaceDirection_Step1, + MovementType_FaceDirection_Step2, +}; + +u8 (*const gMovementTypeFuncs_FaceDownAndUp[])(struct ObjectEvent *, struct Sprite *) = { + MovementType_FaceDownAndUp_Step0, + MovementType_FaceDownAndUp_Step1, + MovementType_FaceDownAndUp_Step2, + MovementType_FaceDownAndUp_Step3, + MovementType_FaceDownAndUp_Step4, +}; + +u8 (*const gMovementTypeFuncs_FaceLeftAndRight[])(struct ObjectEvent *, struct Sprite *) = { + MovementType_FaceLeftAndRight_Step0, + MovementType_FaceLeftAndRight_Step1, + MovementType_FaceLeftAndRight_Step2, + MovementType_FaceLeftAndRight_Step3, + MovementType_FaceLeftAndRight_Step4, +}; + +u8 (*const gMovementTypeFuncs_FaceUpAndLeft[])(struct ObjectEvent *, struct Sprite *) = { + MovementType_FaceUpAndLeft_Step0, + MovementType_FaceUpAndLeft_Step1, + MovementType_FaceUpAndLeft_Step2, + MovementType_FaceUpAndLeft_Step3, + MovementType_FaceUpAndLeft_Step4, +}; + +const u8 gUpAndLeftDirections[] = {DIR_NORTH, DIR_WEST}; + +u8 (*const gMovementTypeFuncs_FaceUpAndRight[])(struct ObjectEvent *, struct Sprite *) = { + MovementType_FaceUpAndRight_Step0, + MovementType_FaceUpAndRight_Step1, + MovementType_FaceUpAndRight_Step2, + MovementType_FaceUpAndRight_Step3, + MovementType_FaceUpAndRight_Step4, +}; + +const u8 gUpAndRightDirections[] = {DIR_NORTH, DIR_EAST}; + +u8 (*const gMovementTypeFuncs_FaceDownAndLeft[])(struct ObjectEvent *, struct Sprite *) = { + MovementType_FaceDownAndLeft_Step0, + MovementType_FaceDownAndLeft_Step1, + MovementType_FaceDownAndLeft_Step2, + MovementType_FaceDownAndLeft_Step3, + MovementType_FaceDownAndLeft_Step4, +}; + +const u8 gDownAndLeftDirections[] = {DIR_SOUTH, DIR_WEST}; + +u8 (*const gMovementTypeFuncs_FaceDownAndRight[])(struct ObjectEvent *, struct Sprite *) = { + MovementType_FaceDownAndRight_Step0, + MovementType_FaceDownAndRight_Step1, + MovementType_FaceDownAndRight_Step2, + MovementType_FaceDownAndRight_Step3, + MovementType_FaceDownAndRight_Step4, +}; + +const u8 gDownAndRightDirections[] = {DIR_SOUTH, DIR_EAST}; + +u8 (*const gMovementTypeFuncs_FaceDownUpAndLeft[])(struct ObjectEvent *, struct Sprite *) = { + MovementType_FaceDownUpAndLeft_Step0, + MovementType_FaceDownUpAndLeft_Step1, + MovementType_FaceDownUpAndLeft_Step2, + MovementType_FaceDownUpAndLeft_Step3, + MovementType_FaceDownUpAndLeft_Step4, +}; + +const u8 gDownUpAndLeftDirections[] = {DIR_NORTH, DIR_SOUTH, DIR_WEST, DIR_SOUTH}; + +u8 (*const gMovementTypeFuncs_FaceDownUpAndRight[])(struct ObjectEvent *, struct Sprite *) = { + MovementType_FaceDownUpAndRight_Step0, + MovementType_FaceDownUpAndRight_Step1, + MovementType_FaceDownUpAndRight_Step2, + MovementType_FaceDownUpAndRight_Step3, + MovementType_FaceDownUpAndRight_Step4, +}; + +const u8 gDownUpAndRightDirections[] = {DIR_SOUTH, DIR_NORTH, DIR_EAST, DIR_SOUTH}; + +u8 (*const gMovementTypeFuncs_FaceUpLeftAndRight[])(struct ObjectEvent *, struct Sprite *) = { + MovementType_FaceUpLeftAndRight_Step0, + MovementType_FaceUpLeftAndRight_Step1, + MovementType_FaceUpLeftAndRight_Step2, + MovementType_FaceUpLeftAndRight_Step3, + MovementType_FaceUpLeftAndRight_Step4, +}; + +const u8 gUpLeftAndRightDirections[] = {DIR_NORTH, DIR_WEST, DIR_EAST, DIR_NORTH}; + +u8 (*const gMovementTypeFuncs_FaceDownLeftAndRight[])(struct ObjectEvent *, struct Sprite *) = { + MovementType_FaceDownLeftAndRight_Step0, + MovementType_FaceDownLeftAndRight_Step1, + MovementType_FaceDownLeftAndRight_Step2, + MovementType_FaceDownLeftAndRight_Step3, + MovementType_FaceDownLeftAndRight_Step4, +}; + +const u8 gDownLeftAndRightDirections[] = {DIR_WEST, DIR_EAST, DIR_SOUTH, DIR_SOUTH}; + +u8 (*const gMovementTypeFuncs_RotateCounterclockwise[])(struct ObjectEvent *, struct Sprite *) = { + MovementType_RotateCounterclockwise_Step0, + MovementType_RotateCounterclockwise_Step1, + MovementType_RotateCounterclockwise_Step2, + MovementType_RotateCounterclockwise_Step3, +}; + +const u8 gCounterclockwiseDirections[] = {DIR_SOUTH, DIR_EAST, DIR_WEST, DIR_SOUTH, DIR_NORTH}; + +u8 (*const gMovementTypeFuncs_RotateClockwise[])(struct ObjectEvent *, struct Sprite *) = { + MovementType_RotateClockwise_Step0, + MovementType_RotateClockwise_Step1, + MovementType_RotateClockwise_Step2, + MovementType_RotateClockwise_Step3, +}; + +const u8 gClockwiseDirections[] = {DIR_SOUTH, DIR_WEST, DIR_EAST, DIR_NORTH, DIR_SOUTH}; + +u8 (*const gMovementTypeFuncs_WalkBackAndForth[])(struct ObjectEvent *, struct Sprite *) = { + MovementType_WalkBackAndForth_Step0, + MovementType_WalkBackAndForth_Step1, + MovementType_WalkBackAndForth_Step2, + MovementType_WalkBackAndForth_Step3, +}; + +u8 (*const gMovementTypeFuncs_WalkSequenceUpRightLeftDown[])(struct ObjectEvent *, struct Sprite *) = { + MovementType_WalkSequence_Step0, + MovementType_WalkSequenceUpRightLeftDown_Step1, + MovementType_WalkSequence_Step2, +}; + +const u8 gUpRightLeftDownDirections[] = {DIR_NORTH, DIR_EAST, DIR_WEST, DIR_SOUTH}; + +u8 (*const gMovementTypeFuncs_WalkSequenceRightLeftDownUp[])(struct ObjectEvent *, struct Sprite *) = { + MovementType_WalkSequence_Step0, + MovementType_WalkSequenceRightLeftDownUp_Step1, + MovementType_WalkSequence_Step2, +}; + +const u8 gRightLeftDownUpDirections[] = {DIR_EAST, DIR_WEST, DIR_SOUTH, DIR_NORTH}; + +u8 (*const gMovementTypeFuncs_WalkSequenceDownUpRightLeft[])(struct ObjectEvent *, struct Sprite *) = { + MovementType_WalkSequence_Step0, + MovementType_WalkSequenceDownUpRightLeft_Step1, + MovementType_WalkSequence_Step2, +}; + +const u8 gDownUpRightLeftDirections[] = {DIR_SOUTH, DIR_NORTH, DIR_EAST, DIR_WEST}; + +u8 (*const gMovementTypeFuncs_WalkSequenceLeftDownUpRight[])(struct ObjectEvent *, struct Sprite *) = { + MovementType_WalkSequence_Step0, + MovementType_WalkSequenceLeftDownUpRight_Step1, + MovementType_WalkSequence_Step2, +}; + +const u8 gLeftDownUpRightDirections[] = {DIR_WEST, DIR_SOUTH, DIR_NORTH, DIR_EAST}; + +u8 (*const gMovementTypeFuncs_WalkSequenceUpLeftRightDown[])(struct ObjectEvent *, struct Sprite *) = { + MovementType_WalkSequence_Step0, + MovementType_WalkSequenceUpLeftRightDown_Step1, + MovementType_WalkSequence_Step2, +}; + +const u8 gUpLeftRightDownDirections[] = {DIR_NORTH, DIR_WEST, DIR_EAST, DIR_SOUTH}; + +u8 (*const gMovementTypeFuncs_WalkSequenceLeftRightDownUp[])(struct ObjectEvent *, struct Sprite *) = { + MovementType_WalkSequence_Step0, + MovementType_WalkSequenceLeftRightDownUp_Step1, + MovementType_WalkSequence_Step2, +}; + +const u8 gLeftRightDownUpDirections[] = {DIR_WEST, DIR_EAST, DIR_SOUTH, DIR_NORTH}; + +u8 (*const gMovementTypeFuncs_WalkSequenceDownUpLeftRight[])(struct ObjectEvent *, struct Sprite *) = { + MovementType_WalkSequence_Step0, + MovementType_WalkSequenceDownUpLeftRight_Step1, + MovementType_WalkSequence_Step2, +}; + +u8 (*const gMovementTypeFuncs_WalkSequenceRightDownUpLeft[])(struct ObjectEvent *, struct Sprite *) = { + MovementType_WalkSequence_Step0, + MovementType_WalkSequenceRightDownUpLeft_Step1, + MovementType_WalkSequence_Step2, +}; + +const u8 gRightDownUpLeftDirections[] = {DIR_EAST, DIR_SOUTH, DIR_NORTH, DIR_WEST}; + +u8 (*const gMovementTypeFuncs_WalkSequenceLeftUpDownRight[])(struct ObjectEvent *, struct Sprite *) = { + MovementType_WalkSequence_Step0, + MovementType_WalkSequenceLeftUpDownRight_Step1, + MovementType_WalkSequence_Step2, +}; + +const u8 gLeftUpDownRightDirections[] = {DIR_WEST, DIR_NORTH, DIR_SOUTH, DIR_EAST}; + +u8 (*const gMovementTypeFuncs_WalkSequenceUpDownRightLeft[])(struct ObjectEvent *, struct Sprite *) = { + MovementType_WalkSequence_Step0, + MovementType_WalkSequenceUpDownRightLeft_Step1, + MovementType_WalkSequence_Step2, +}; + +const u8 gUpDownRightLeftDirections[] = {DIR_NORTH, DIR_SOUTH, DIR_EAST, DIR_WEST}; + +u8 (*const gMovementTypeFuncs_WalkSequenceRightLeftUpDown[])(struct ObjectEvent *, struct Sprite *) = { + MovementType_WalkSequence_Step0, + MovementType_WalkSequenceRightLeftUpDown_Step1, + MovementType_WalkSequence_Step2, +}; + +const u8 gRightLeftUpDownDirections[] = {DIR_EAST, DIR_WEST, DIR_NORTH, DIR_SOUTH}; + +u8 (*const gMovementTypeFuncs_WalkSequenceDownRightLeftUp[])(struct ObjectEvent *, struct Sprite *) = { + MovementType_WalkSequence_Step0, + MovementType_WalkSequenceDownRightLeftUp_Step1, + MovementType_WalkSequence_Step2, +}; + +const u8 gDownRightLeftUpDirections[] = {DIR_SOUTH, DIR_EAST, DIR_WEST, DIR_NORTH}; + +u8 (*const gMovementTypeFuncs_WalkSequenceRightUpDownLeft[])(struct ObjectEvent *, struct Sprite *) = { + MovementType_WalkSequence_Step0, + MovementType_WalkSequenceRightUpDownLeft_Step1, + MovementType_WalkSequence_Step2, +}; + +const u8 gRightUpDownLeftDirections[] = {DIR_EAST, DIR_NORTH, DIR_SOUTH, DIR_WEST}; + +u8 (*const gMovementTypeFuncs_WalkSequenceUpDownLeftRight[])(struct ObjectEvent *, struct Sprite *) = { + MovementType_WalkSequence_Step0, + MovementType_WalkSequenceUpDownLeftRight_Step1, + MovementType_WalkSequence_Step2, +}; + +const u8 gUpDownLeftRightDirections[] = {DIR_NORTH, DIR_SOUTH, DIR_WEST, DIR_EAST}; + +u8 (*const gMovementTypeFuncs_WalkSequenceLeftRightUpDown[])(struct ObjectEvent *, struct Sprite *) = { + MovementType_WalkSequence_Step0, + MovementType_WalkSequenceLeftRightUpDown_Step1, + MovementType_WalkSequence_Step2, +}; + +const u8 gLeftRightUpDownDirections[] = {DIR_WEST, DIR_EAST, DIR_NORTH, DIR_SOUTH}; + +u8 (*const gMovementTypeFuncs_WalkSequenceDownLeftRightUp[])(struct ObjectEvent *, struct Sprite *) = { + MovementType_WalkSequence_Step0, + MovementType_WalkSequenceDownLeftRightUp_Step1, + MovementType_WalkSequence_Step2, +}; + +const u8 gDownLeftRightUpDirections[] = {DIR_SOUTH, DIR_WEST, DIR_EAST, DIR_NORTH}; + +u8 (*const gMovementTypeFuncs_WalkSequenceUpLeftDownRight[])(struct ObjectEvent *, struct Sprite *) = { + MovementType_WalkSequence_Step0, + MovementType_WalkSequenceUpLeftDownRight_Step1, + MovementType_WalkSequence_Step2, +}; + +const u8 gUpLeftDownRightDirections[] = {DIR_NORTH, DIR_WEST, DIR_SOUTH, DIR_EAST}; + +u8 (*const gMovementTypeFuncs_WalkSequenceDownRightUpLeft[])(struct ObjectEvent *, struct Sprite *) = { + MovementType_WalkSequence_Step0, + MovementType_WalkSequenceDownRightUpLeft_Step1, + MovementType_WalkSequence_Step2, +}; + +const u8 gDownRightUpLeftDirections[] = {DIR_SOUTH, DIR_EAST, DIR_NORTH, DIR_WEST}; + +u8 (*const gMovementTypeFuncs_WalkSequenceLeftDownRightUp[])(struct ObjectEvent *, struct Sprite *) = { + MovementType_WalkSequence_Step0, + MovementType_WalkSequenceLeftDownRightUp_Step1, + MovementType_WalkSequence_Step2, +}; + +const u8 gLeftDownRightUpDirections[] = {DIR_WEST, DIR_SOUTH, DIR_EAST, DIR_NORTH}; + +u8 (*const gMovementTypeFuncs_WalkSequenceRightUpLeftDown[])(struct ObjectEvent *, struct Sprite *) = { + MovementType_WalkSequence_Step0, + MovementType_WalkSequenceRightUpLeftDown_Step1, + MovementType_WalkSequence_Step2, +}; + +const u8 gRightUpLeftDownDirections[] = {DIR_EAST, DIR_NORTH, DIR_WEST, DIR_SOUTH}; + +u8 (*const gMovementTypeFuncs_WalkSequenceUpRightDownLeft[])(struct ObjectEvent *, struct Sprite *) = { + MovementType_WalkSequence_Step0, + MovementType_WalkSequenceUpRightDownLeft_Step1, + MovementType_WalkSequence_Step2, +}; + +const u8 gUpRightDownLeftDirections[] = {DIR_NORTH, DIR_EAST, DIR_SOUTH, DIR_WEST}; + +u8 (*const gMovementTypeFuncs_WalkSequenceDownLeftUpRight[])(struct ObjectEvent *, struct Sprite *) = { + MovementType_WalkSequence_Step0, + MovementType_WalkSequenceDownLeftUpRight_Step1, + MovementType_WalkSequence_Step2, +}; + +const u8 gDownLeftUpRightDirections[] = {DIR_SOUTH, DIR_WEST, DIR_NORTH, DIR_EAST}; + +u8 (*const gMovementTypeFuncs_WalkSequenceLeftUpRightDown[])(struct ObjectEvent *, struct Sprite *) = { + MovementType_WalkSequence_Step0, + MovementType_WalkSequenceLeftUpRightDown_Step1, + MovementType_WalkSequence_Step2, +}; + +const u8 gLeftUpRightDownDirections[] = {DIR_WEST, DIR_NORTH, DIR_EAST, DIR_SOUTH}; + +u8 (*const gMovementTypeFuncs_WalkSequenceRightDownLeftUp[])(struct ObjectEvent *, struct Sprite *) = { + MovementType_WalkSequence_Step0, + MovementType_WalkSequenceRightDownLeftUp_Step1, + MovementType_WalkSequence_Step2, +}; + +const u8 gRightDownLeftUpDirections[] = {DIR_EAST, DIR_SOUTH, DIR_WEST, DIR_NORTH}; + +u8 (*const gMovementTypeFuncs_CopyPlayer[])(struct ObjectEvent *, struct Sprite *) = { + MovementType_CopyPlayer_Step0, + MovementType_CopyPlayer_Step1, + MovementType_CopyPlayer_Step2, +}; + +bool8 (*const gCopyPlayerMovementFuncs[])(struct ObjectEvent *, struct Sprite *, u8, bool8(u8)) = { + CopyablePlayerMovement_None, + CopyablePlayerMovement_FaceDirection, + CopyablePlayerMovement_GoSpeed0, + CopyablePlayerMovement_GoSpeed1, + CopyablePlayerMovement_GoSpeed2, + CopyablePlayerMovement_Slide, + cph_IM_DIFFERENT, + CopyablePlayerMovement_GoSpeed4, + CopyablePlayerMovement_Jump, + CopyablePlayerMovement_None, + CopyablePlayerMovement_None, +}; + +u8 (*const gMovementTypeFuncs_CopyPlayerInGrass[])(struct ObjectEvent *, struct Sprite *) = { + MovementType_CopyPlayer_Step0, + MovementType_CopyPlayerInGrass_Step1, + MovementType_CopyPlayer_Step2, +}; + +u8 (*const gMovementTypeFuncs_Hidden[])(struct ObjectEvent *, struct Sprite *) = { + MovementType_Hidden_Step0, +}; + +u8 (*const gMovementTypeFuncs_WalkInPlace[])(struct ObjectEvent *, struct Sprite *) = { + MovementType_WalkInPlace_Step0, + MovementType_MoveInPlace_Step1, +}; + +u8 (*const gMovementTypeFuncs_WalkSlowlyInPlace[])(struct ObjectEvent *, struct Sprite *) = { + MovementType_WalkSlowlyInPlace_Step0, + MovementType_MoveInPlace_Step1, +}; + +u8 (*const gMovementTypeFuncs_JogInPlace[])(struct ObjectEvent *, struct Sprite *) = { + MovementType_JogInPlace_Step0, + MovementType_MoveInPlace_Step1, +}; + +u8 (*const gMovementTypeFuncs_Invisible[])(struct ObjectEvent *, struct Sprite *) = { + MovementType_Invisible_Step0, + MovementType_Invisible_Step1, + MovementType_Invisible_Step2, +}; + +u8 (*const gUnknown_83A63F0[])(struct ObjectEvent *, struct Sprite *) = { + sub_8063364, + sub_8063384, + sub_80633A4, +}; + +u8 (*const gUnknown_83A63FC[])(struct ObjectEvent *, struct Sprite *) = { + sub_80633B4, + sub_80633F4, +}; + +u8 (*const gUnknown_83A6404[])(struct ObjectEvent *, struct Sprite *) = { + sub_80633D4, + sub_80633F4, +}; diff --git a/src/data/object_events/object_event_anims.h b/src/data/object_events/object_event_anims.h new file mode 100644 index 000000000..ae79226e3 --- /dev/null +++ b/src/data/object_events/object_event_anims.h @@ -0,0 +1,1298 @@ +const union AnimCmd gAnimCmd_83A2950[] = { + ANIMCMD_FRAME(0, 8), + ANIMCMD_FRAME(0, 8), + ANIMCMD_FRAME(0, 8), + ANIMCMD_FRAME(0, 8), + ANIMCMD_JUMP(0), +}; + +const union AnimCmd gAnimCmd_83A2964[] = { + ANIMCMD_FRAME(0, 16), + ANIMCMD_JUMP(0), +}; + +const union AnimCmd gAnimCmd_83A296C[] = { + ANIMCMD_FRAME(1, 16), + ANIMCMD_JUMP(0), +}; + +const union AnimCmd gAnimCmd_83A2974[] = { + ANIMCMD_FRAME(2, 16), + ANIMCMD_JUMP(0), +}; + +const union AnimCmd gAnimCmd_83A297C[] = { + ANIMCMD_FRAME(2, 16, .hFlip = TRUE), + ANIMCMD_JUMP(0), +}; + +const union AnimCmd gAnimCmd_83A2984[] = { + ANIMCMD_FRAME(3, 8), + ANIMCMD_FRAME(0, 8), + ANIMCMD_FRAME(3, 8, .hFlip = TRUE), + ANIMCMD_FRAME(0, 8), + ANIMCMD_JUMP(0), +}; + +const union AnimCmd gAnimCmd_83A2998[] = { + ANIMCMD_FRAME(4, 8), + ANIMCMD_FRAME(1, 8), + ANIMCMD_FRAME(4, 8, .hFlip = TRUE), + ANIMCMD_FRAME(1, 8), + ANIMCMD_JUMP(0), +}; + +const union AnimCmd gAnimCmd_83A29AC[] = { + ANIMCMD_FRAME(5, 8), + ANIMCMD_FRAME(2, 8), + ANIMCMD_FRAME(6, 8), + ANIMCMD_FRAME(2, 8), + ANIMCMD_JUMP(0), +}; + +const union AnimCmd gAnimCmd_83A29C0[] = { + ANIMCMD_FRAME(5, 8, .hFlip = TRUE), + ANIMCMD_FRAME(2, 8, .hFlip = TRUE), + ANIMCMD_FRAME(6, 8, .hFlip = TRUE), + ANIMCMD_FRAME(2, 8, .hFlip = TRUE), + ANIMCMD_JUMP(0), +}; + +const union AnimCmd gAnimCmd_83A29D4[] = { + ANIMCMD_FRAME(3, 4), + ANIMCMD_FRAME(0, 4), + ANIMCMD_FRAME(3, 4, .hFlip = TRUE), + ANIMCMD_FRAME(0, 4), + ANIMCMD_JUMP(0), +}; + +const union AnimCmd gAnimCmd_83A29E8[] = { + ANIMCMD_FRAME(4, 4), + ANIMCMD_FRAME(1, 4), + ANIMCMD_FRAME(4, 4, .hFlip = TRUE), + ANIMCMD_FRAME(1, 4), + ANIMCMD_JUMP(0), +}; + +const union AnimCmd gAnimCmd_83A29FC[] = { + ANIMCMD_FRAME(5, 4), + ANIMCMD_FRAME(2, 4), + ANIMCMD_FRAME(6, 4), + ANIMCMD_FRAME(2, 4), + ANIMCMD_JUMP(0), +}; + +const union AnimCmd gAnimCmd_83A2A10[] = { + ANIMCMD_FRAME(5, 4, .hFlip = TRUE), + ANIMCMD_FRAME(2, 4, .hFlip = TRUE), + ANIMCMD_FRAME(6, 4, .hFlip = TRUE), + ANIMCMD_FRAME(2, 4, .hFlip = TRUE), + ANIMCMD_JUMP(0), +}; + +const union AnimCmd gAnimCmd_83A2A24[] = { + ANIMCMD_FRAME(3, 2), + ANIMCMD_FRAME(0, 2), + ANIMCMD_FRAME(3, 2, .hFlip = TRUE), + ANIMCMD_FRAME(0, 2), + ANIMCMD_JUMP(0), +}; + +const union AnimCmd gAnimCmd_83A2A38[] = { + ANIMCMD_FRAME(4, 2), + ANIMCMD_FRAME(1, 2), + ANIMCMD_FRAME(4, 2, .hFlip = TRUE), + ANIMCMD_FRAME(1, 2), + ANIMCMD_JUMP(0), +}; + +const union AnimCmd gAnimCmd_83A2A4C[] = { + ANIMCMD_FRAME(5, 2), + ANIMCMD_FRAME(2, 2), + ANIMCMD_FRAME(6, 2), + ANIMCMD_FRAME(2, 2), + ANIMCMD_JUMP(0), +}; + +const union AnimCmd gAnimCmd_83A2A60[] = { + ANIMCMD_FRAME(5, 2, .hFlip = TRUE), + ANIMCMD_FRAME(2, 2, .hFlip = TRUE), + ANIMCMD_FRAME(6, 2, .hFlip = TRUE), + ANIMCMD_FRAME(2, 2, .hFlip = TRUE), + ANIMCMD_JUMP(0), +}; + +const union AnimCmd gAnimCmd_83A2A74[] = { + ANIMCMD_FRAME(3, 1), + ANIMCMD_FRAME(0, 1), + ANIMCMD_FRAME(3, 1, .hFlip = TRUE), + ANIMCMD_FRAME(0, 1), + ANIMCMD_JUMP(0), +}; + +const union AnimCmd gAnimCmd_83A2A88[] = { + ANIMCMD_FRAME(4, 1), + ANIMCMD_FRAME(1, 1), + ANIMCMD_FRAME(4, 1, .hFlip = TRUE), + ANIMCMD_FRAME(1, 1), + ANIMCMD_JUMP(0), +}; + +const union AnimCmd gAnimCmd_83A2A9C[] = { + ANIMCMD_FRAME(5, 1), + ANIMCMD_FRAME(2, 1), + ANIMCMD_FRAME(6, 1), + ANIMCMD_FRAME(2, 1), + ANIMCMD_JUMP(0), +}; + +const union AnimCmd gAnimCmd_83A2AB0[] = { + ANIMCMD_FRAME(5, 1, .hFlip = TRUE), + ANIMCMD_FRAME(2, 1, .hFlip = TRUE), + ANIMCMD_FRAME(6, 1, .hFlip = TRUE), + ANIMCMD_FRAME(2, 1, .hFlip = TRUE), + ANIMCMD_JUMP(0), +}; + +const union AnimCmd gAnimCmd_83A2AC4[] = { + ANIMCMD_FRAME(0, 16), + ANIMCMD_JUMP(0), +}; + +const union AnimCmd gAnimCmd_83A2ACC[] = { + ANIMCMD_FRAME(1, 16), + ANIMCMD_JUMP(0), +}; + +const union AnimCmd gAnimCmd_83A2AD4[] = { + ANIMCMD_FRAME(2, 16), + ANIMCMD_JUMP(0), +}; + +const union AnimCmd gAnimCmd_83A2ADC[] = { + ANIMCMD_FRAME(2, 16, .hFlip = TRUE), + ANIMCMD_JUMP(0), +}; + +const union AnimCmd gAnimCmd_83A2AE4[] = { + ANIMCMD_FRAME(3, 8), + ANIMCMD_FRAME(0, 8), + ANIMCMD_FRAME(4, 8), + ANIMCMD_FRAME(0, 8), + ANIMCMD_JUMP(0), +}; + +const union AnimCmd gAnimCmd_83A2AF8[] = { + ANIMCMD_FRAME(5, 8), + ANIMCMD_FRAME(1, 8), + ANIMCMD_FRAME(6, 8), + ANIMCMD_FRAME(1, 8), + ANIMCMD_JUMP(0), +}; + +const union AnimCmd gAnimCmd_83A2B0C[] = { + ANIMCMD_FRAME(7, 8), + ANIMCMD_FRAME(2, 8), + ANIMCMD_FRAME(8, 8), + ANIMCMD_FRAME(2, 8), + ANIMCMD_JUMP(0), +}; + +const union AnimCmd gAnimCmd_83A2B20[] = { + ANIMCMD_FRAME(7, 8, .hFlip = TRUE), + ANIMCMD_FRAME(2, 8, .hFlip = TRUE), + ANIMCMD_FRAME(8, 8, .hFlip = TRUE), + ANIMCMD_FRAME(2, 8, .hFlip = TRUE), + ANIMCMD_JUMP(0), +}; + +const union AnimCmd gAnimCmd_83A2B34[] = { + ANIMCMD_FRAME(3, 4), + ANIMCMD_FRAME(0, 4), + ANIMCMD_FRAME(4, 4), + ANIMCMD_FRAME(0, 4), + ANIMCMD_JUMP(0), +}; + +const union AnimCmd gAnimCmd_83A2B48[] = { + ANIMCMD_FRAME(5, 4), + ANIMCMD_FRAME(1, 4), + ANIMCMD_FRAME(6, 4), + ANIMCMD_FRAME(1, 4), + ANIMCMD_JUMP(0), +}; + +const union AnimCmd gAnimCmd_83A2B5C[] = { + ANIMCMD_FRAME(7, 4), + ANIMCMD_FRAME(2, 4), + ANIMCMD_FRAME(8, 4), + ANIMCMD_FRAME(2, 4), + ANIMCMD_JUMP(0), +}; + +const union AnimCmd gAnimCmd_83A2B70[] = { + ANIMCMD_FRAME(7, 4, .hFlip = TRUE), + ANIMCMD_FRAME(2, 4, .hFlip = TRUE), + ANIMCMD_FRAME(8, 4, .hFlip = TRUE), + ANIMCMD_FRAME(2, 4, .hFlip = TRUE), + ANIMCMD_JUMP(0), +}; + +const union AnimCmd gAnimCmd_83A2B84[] = { + ANIMCMD_FRAME(3, 2), + ANIMCMD_FRAME(0, 2), + ANIMCMD_FRAME(4, 2), + ANIMCMD_FRAME(0, 2), + ANIMCMD_JUMP(0), +}; + +const union AnimCmd gAnimCmd_83A2B98[] = { + ANIMCMD_FRAME(5, 2), + ANIMCMD_FRAME(1, 2), + ANIMCMD_FRAME(6, 2), + ANIMCMD_FRAME(1, 2), + ANIMCMD_JUMP(0), +}; + +const union AnimCmd gAnimCmd_83A2BAC[] = { + ANIMCMD_FRAME(7, 2), + ANIMCMD_FRAME(2, 2), + ANIMCMD_FRAME(8, 2), + ANIMCMD_FRAME(2, 2), + ANIMCMD_JUMP(0), +}; + +const union AnimCmd gAnimCmd_83A2BC0[] = { + ANIMCMD_FRAME(7, 2, .hFlip = TRUE), + ANIMCMD_FRAME(2, 2, .hFlip = TRUE), + ANIMCMD_FRAME(8, 2, .hFlip = TRUE), + ANIMCMD_FRAME(2, 2, .hFlip = TRUE), + ANIMCMD_JUMP(0), +}; + +const union AnimCmd gAnimCmd_83A2BD4[] = { + ANIMCMD_FRAME(3, 1), + ANIMCMD_FRAME(0, 1), + ANIMCMD_FRAME(4, 1), + ANIMCMD_FRAME(0, 1), + ANIMCMD_JUMP(0), +}; + +const union AnimCmd gAnimCmd_83A2BE8[] = { + ANIMCMD_FRAME(5, 1), + ANIMCMD_FRAME(1, 1), + ANIMCMD_FRAME(6, 1), + ANIMCMD_FRAME(1, 1), + ANIMCMD_JUMP(0), +}; + +const union AnimCmd gAnimCmd_83A2BFC[] = { + ANIMCMD_FRAME(7, 1), + ANIMCMD_FRAME(2, 1), + ANIMCMD_FRAME(8, 1), + ANIMCMD_FRAME(2, 1), + ANIMCMD_JUMP(0), +}; + +const union AnimCmd gAnimCmd_83A2C10[] = { + ANIMCMD_FRAME(7, 1, .hFlip = TRUE), + ANIMCMD_FRAME(2, 1, .hFlip = TRUE), + ANIMCMD_FRAME(8, 1, .hFlip = TRUE), + ANIMCMD_FRAME(2, 1, .hFlip = TRUE), + ANIMCMD_JUMP(0), +}; + +const union AnimCmd gAnimCmd_83A2C24[] = { + ANIMCMD_FRAME(9, 0), + ANIMCMD_END, +}; + +const union AnimCmd gAnimCmd_83A2C2C[] = { + ANIMCMD_FRAME(3, 8), + ANIMCMD_FRAME(4, 8), + ANIMCMD_FRAME(3, 8), + ANIMCMD_FRAME(4, 8), + ANIMCMD_JUMP(0), +}; + +const union AnimCmd gAnimCmd_83A2C40[] = { + ANIMCMD_FRAME(3, 16), + ANIMCMD_JUMP(0), +}; + +const union AnimCmd gAnimCmd_83A2C48[] = { + ANIMCMD_FRAME(0, 60), + ANIMCMD_JUMP(0), +}; + +const union AnimCmd gAnimCmd_83A2C50[] = { + ANIMCMD_FRAME(1, 60), + ANIMCMD_JUMP(0), +}; + +const union AnimCmd gAnimCmd_83A2C58[] = { + ANIMCMD_FRAME(2, 60), + ANIMCMD_JUMP(0), +}; + +const union AnimCmd gAnimCmd_83A2C60[] = { + ANIMCMD_FRAME(2, 60, .hFlip = TRUE), + ANIMCMD_JUMP(0), +}; + +const union AnimCmd gAnimCmd_83A2C68[] = { + ANIMCMD_FRAME(0, 16), + ANIMCMD_JUMP(0), +}; + +const union AnimCmd gAnimCmd_83A2C70[] = { + ANIMCMD_FRAME(1, 16), + ANIMCMD_JUMP(0), +}; + +const union AnimCmd gAnimCmd_83A2C78[] = { + ANIMCMD_FRAME(2, 16), + ANIMCMD_JUMP(0), +}; + +const union AnimCmd gAnimCmd_83A2C80[] = { + ANIMCMD_FRAME(2, 16, .hFlip = TRUE), + ANIMCMD_JUMP(0), +}; + +const union AnimCmd gAnimCmd_83A2C88[] = { + ANIMCMD_FRAME(3, 4), + ANIMCMD_FRAME(4, 4), + ANIMCMD_FRAME(3, 4), + ANIMCMD_FRAME(0, 4), + ANIMCMD_FRAME(5, 4), + ANIMCMD_FRAME(6, 4), + ANIMCMD_FRAME(5, 4), + ANIMCMD_FRAME(0, 4), + ANIMCMD_JUMP(0), +}; + +const union AnimCmd gAnimCmd_83A2CAC[] = { + ANIMCMD_FRAME(7, 4), + ANIMCMD_FRAME(8, 4), + ANIMCMD_FRAME(7, 4), + ANIMCMD_FRAME(1, 4), + ANIMCMD_FRAME(9, 4), + ANIMCMD_FRAME(10, 4), + ANIMCMD_FRAME(9, 4), + ANIMCMD_FRAME(1, 4), + ANIMCMD_JUMP(0), +}; + +const union AnimCmd gAnimCmd_83A2CD0[] = { + ANIMCMD_FRAME(11, 4), + ANIMCMD_FRAME(12, 4), + ANIMCMD_FRAME(11, 4), + ANIMCMD_FRAME(2, 4), + ANIMCMD_FRAME(13, 4), + ANIMCMD_FRAME(14, 4), + ANIMCMD_FRAME(13, 4), + ANIMCMD_FRAME(2, 4), + ANIMCMD_JUMP(0), +}; + +const union AnimCmd gAnimCmd_83A2CF4[] = { + ANIMCMD_FRAME(11, 4, .hFlip = TRUE), + ANIMCMD_FRAME(12, 4, .hFlip = TRUE), + ANIMCMD_FRAME(11, 4, .hFlip = TRUE), + ANIMCMD_FRAME(2, 4, .hFlip = TRUE), + ANIMCMD_FRAME(13, 4, .hFlip = TRUE), + ANIMCMD_FRAME(14, 4, .hFlip = TRUE), + ANIMCMD_FRAME(13, 4, .hFlip = TRUE), + ANIMCMD_FRAME(2, 4, .hFlip = TRUE), + ANIMCMD_JUMP(0), +}; + +const union AnimCmd gAnimCmd_83A2D18[] = { + ANIMCMD_FRAME(3, 2), + ANIMCMD_FRAME(4, 2), + ANIMCMD_FRAME(3, 2), + ANIMCMD_FRAME(0, 2), + ANIMCMD_FRAME(5, 2), + ANIMCMD_FRAME(6, 2), + ANIMCMD_FRAME(5, 2), + ANIMCMD_FRAME(0, 2), + ANIMCMD_JUMP(0), +}; + +const union AnimCmd gAnimCmd_83A2D3C[] = { + ANIMCMD_FRAME(7, 2), + ANIMCMD_FRAME(8, 2), + ANIMCMD_FRAME(7, 2), + ANIMCMD_FRAME(1, 2), + ANIMCMD_FRAME(9, 2), + ANIMCMD_FRAME(10, 2), + ANIMCMD_FRAME(9, 2), + ANIMCMD_FRAME(1, 2), + ANIMCMD_JUMP(0), +}; + +const union AnimCmd gAnimCmd_83A2D60[] = { + ANIMCMD_FRAME(11, 2), + ANIMCMD_FRAME(12, 2), + ANIMCMD_FRAME(11, 2), + ANIMCMD_FRAME(2, 2), + ANIMCMD_FRAME(13, 2), + ANIMCMD_FRAME(14, 2), + ANIMCMD_FRAME(13, 2), + ANIMCMD_FRAME(2, 2), + ANIMCMD_JUMP(0), +}; + +const union AnimCmd gAnimCmd_83A2D84[] = { + ANIMCMD_FRAME(11, 2, .hFlip = TRUE), + ANIMCMD_FRAME(12, 2, .hFlip = TRUE), + ANIMCMD_FRAME(11, 2, .hFlip = TRUE), + ANIMCMD_FRAME(2, 2, .hFlip = TRUE), + ANIMCMD_FRAME(13, 2, .hFlip = TRUE), + ANIMCMD_FRAME(14, 2, .hFlip = TRUE), + ANIMCMD_FRAME(13, 2, .hFlip = TRUE), + ANIMCMD_FRAME(2, 2, .hFlip = TRUE), + ANIMCMD_JUMP(0), +}; + +const union AnimCmd gAnimCmd_83A2DA8[] = { + ANIMCMD_FRAME(3, 1), + ANIMCMD_FRAME(4, 1), + ANIMCMD_FRAME(3, 1), + ANIMCMD_FRAME(0, 1), + ANIMCMD_FRAME(5, 1), + ANIMCMD_FRAME(6, 1), + ANIMCMD_FRAME(5, 1), + ANIMCMD_FRAME(0, 1), + ANIMCMD_JUMP(0), +}; + +const union AnimCmd gAnimCmd_83A2DCC[] = { + ANIMCMD_FRAME(7, 1), + ANIMCMD_FRAME(8, 1), + ANIMCMD_FRAME(7, 1), + ANIMCMD_FRAME(1, 1), + ANIMCMD_FRAME(9, 1), + ANIMCMD_FRAME(10, 1), + ANIMCMD_FRAME(9, 1), + ANIMCMD_FRAME(1, 1), + ANIMCMD_JUMP(0), +}; + +const union AnimCmd gAnimCmd_83A2DF0[] = { + ANIMCMD_FRAME(11, 1), + ANIMCMD_FRAME(12, 1), + ANIMCMD_FRAME(11, 1), + ANIMCMD_FRAME(2, 1), + ANIMCMD_FRAME(13, 1), + ANIMCMD_FRAME(14, 1), + ANIMCMD_FRAME(13, 1), + ANIMCMD_FRAME(2, 1), + ANIMCMD_JUMP(0), +}; + +const union AnimCmd gAnimCmd_83A2E14[] = { + ANIMCMD_FRAME(11, 1, .hFlip = TRUE), + ANIMCMD_FRAME(12, 1, .hFlip = TRUE), + ANIMCMD_FRAME(11, 1, .hFlip = TRUE), + ANIMCMD_FRAME(2, 1, .hFlip = TRUE), + ANIMCMD_FRAME(13, 1, .hFlip = TRUE), + ANIMCMD_FRAME(14, 1, .hFlip = TRUE), + ANIMCMD_FRAME(13, 1, .hFlip = TRUE), + ANIMCMD_FRAME(2, 1, .hFlip = TRUE), + ANIMCMD_JUMP(0), +}; + +const union AnimCmd gAnimCmd_83A2E38[] = { + ANIMCMD_FRAME(3, 0), + ANIMCMD_FRAME(4, 0), + ANIMCMD_FRAME(3, 0), + ANIMCMD_FRAME(0, 0), + ANIMCMD_FRAME(5, 0), + ANIMCMD_FRAME(6, 0), + ANIMCMD_FRAME(5, 0), + ANIMCMD_FRAME(0, 0), + ANIMCMD_JUMP(0), +}; + +const union AnimCmd gAnimCmd_83A2E5C[] = { + ANIMCMD_FRAME(7, 0), + ANIMCMD_FRAME(8, 0), + ANIMCMD_FRAME(7, 0), + ANIMCMD_FRAME(1, 0), + ANIMCMD_FRAME(9, 0), + ANIMCMD_FRAME(10, 0), + ANIMCMD_FRAME(9, 0), + ANIMCMD_FRAME(1, 0), + ANIMCMD_JUMP(0), +}; + +const union AnimCmd gAnimCmd_83A2E80[] = { + ANIMCMD_FRAME(11, 0), + ANIMCMD_FRAME(12, 0), + ANIMCMD_FRAME(11, 0), + ANIMCMD_FRAME(2, 0), + ANIMCMD_FRAME(13, 0), + ANIMCMD_FRAME(14, 0), + ANIMCMD_FRAME(13, 0), + ANIMCMD_FRAME(2, 0), + ANIMCMD_JUMP(0), +}; + +const union AnimCmd gAnimCmd_83A2EA4[] = { + ANIMCMD_FRAME(11, 0, .hFlip = TRUE), + ANIMCMD_FRAME(12, 0, .hFlip = TRUE), + ANIMCMD_FRAME(11, 0, .hFlip = TRUE), + ANIMCMD_FRAME(2, 0, .hFlip = TRUE), + ANIMCMD_FRAME(13, 0, .hFlip = TRUE), + ANIMCMD_FRAME(14, 0, .hFlip = TRUE), + ANIMCMD_FRAME(13, 0, .hFlip = TRUE), + ANIMCMD_FRAME(2, 0, .hFlip = TRUE), + ANIMCMD_JUMP(0), +}; + +const union AnimCmd gAnimCmd_83A2EC8[] = { + ANIMCMD_FRAME(0, 2), + ANIMCMD_FRAME(2, 2, .hFlip = TRUE), + ANIMCMD_FRAME(1, 2), + ANIMCMD_FRAME(2, 2), + ANIMCMD_LOOP(1), + ANIMCMD_END, +}; + +const union AnimCmd gAnimCmd_83A2EE0[] = { + ANIMCMD_FRAME(1, 2), + ANIMCMD_FRAME(2, 2), + ANIMCMD_FRAME(0, 2), + ANIMCMD_FRAME(2, 2, .hFlip = TRUE), + ANIMCMD_LOOP(1), + ANIMCMD_END, +}; + +const union AnimCmd gAnimCmd_83A2EF8[] = { + ANIMCMD_FRAME(2, 2, .hFlip = TRUE), + ANIMCMD_FRAME(1, 2), + ANIMCMD_FRAME(2, 2), + ANIMCMD_FRAME(0, 2), + ANIMCMD_LOOP(1), + ANIMCMD_END, +}; + +const union AnimCmd gAnimCmd_83A2F10[] = { + ANIMCMD_FRAME(2, 2), + ANIMCMD_FRAME(0, 2), + ANIMCMD_FRAME(2, 2, .hFlip = TRUE), + ANIMCMD_FRAME(1, 2), + ANIMCMD_LOOP(1), + ANIMCMD_END, +}; + +const union AnimCmd gAnimCmd_83A2F28[] = { + ANIMCMD_FRAME(18, 16), + ANIMCMD_FRAME(0, 16), + ANIMCMD_FRAME(19, 16), + ANIMCMD_FRAME(0, 32), + ANIMCMD_LOOP(1), + ANIMCMD_END, +}; + +const union AnimCmd gAnimCmd_83A2F40[] = { + ANIMCMD_FRAME(9, 5), + ANIMCMD_FRAME(10, 3), + ANIMCMD_FRAME(9, 5), + ANIMCMD_FRAME(11, 3), + ANIMCMD_JUMP(0), +}; + +const union AnimCmd gAnimCmd_83A2F54[] = { + ANIMCMD_FRAME(12, 5), + ANIMCMD_FRAME(13, 3), + ANIMCMD_FRAME(12, 5), + ANIMCMD_FRAME(14, 3), + ANIMCMD_JUMP(0), +}; + +const union AnimCmd gAnimCmd_83A2F68[] = { + ANIMCMD_FRAME(15, 5), + ANIMCMD_FRAME(16, 3), + ANIMCMD_FRAME(15, 5), + ANIMCMD_FRAME(17, 3), + ANIMCMD_JUMP(0), +}; + +const union AnimCmd gAnimCmd_83A2F7C[] = { + ANIMCMD_FRAME(15, 5, .hFlip = TRUE), + ANIMCMD_FRAME(16, 3, .hFlip = TRUE), + ANIMCMD_FRAME(15, 5, .hFlip = TRUE), + ANIMCMD_FRAME(17, 3, .hFlip = TRUE), + ANIMCMD_JUMP(0), +}; + +const union AnimCmd gAnimCmd_83A2F90[] = { + ANIMCMD_FRAME(0, 4), + ANIMCMD_FRAME(1, 4), + ANIMCMD_FRAME(2, 4), + ANIMCMD_FRAME(3, 4), + ANIMCMD_FRAME(4, 8), + ANIMCMD_END, +}; + +const union AnimCmd gAnimCmd_83A2FA8[] = { + ANIMCMD_FRAME(0, 4), + ANIMCMD_FRAME(1, 4), + ANIMCMD_FRAME(5, 4), + ANIMCMD_FRAME(6, 4), + ANIMCMD_LOOP(0), + ANIMCMD_FRAME(7, 4), + ANIMCMD_FRAME(8, 4), + ANIMCMD_LOOP(6), + ANIMCMD_FRAME(6, 4), + ANIMCMD_FRAME(1, 4), + ANIMCMD_FRAME(0, 4), + ANIMCMD_END, +}; + +const union AnimCmd gAnimCmd_83A2FD8[] = { + ANIMCMD_FRAME(0, 4), + ANIMCMD_FRAME(1, 4), + ANIMCMD_FRAME(2, 4), + ANIMCMD_FRAME(3, 4), + ANIMCMD_LOOP(0), + ANIMCMD_FRAME(4, 4), + ANIMCMD_FRAME(5, 4), + ANIMCMD_LOOP(6), + ANIMCMD_FRAME(3, 4), + ANIMCMD_FRAME(2, 4), + ANIMCMD_FRAME(1, 4), + ANIMCMD_FRAME(0, 4), + ANIMCMD_END, +}; + +const union AnimCmd gAnimCmd_83A300C[] = { + ANIMCMD_FRAME(9, 32), + ANIMCMD_JUMP(0), +}; + +const union AnimCmd gAnimCmd_83A3014[] = { + ANIMCMD_FRAME(10, 32), + ANIMCMD_JUMP(0), +}; + +const union AnimCmd gAnimCmd_83A301C[] = { + ANIMCMD_FRAME(11, 32), + ANIMCMD_JUMP(0), +}; + +const union AnimCmd gAnimCmd_83A3024[] = { + ANIMCMD_FRAME(11, 32, .hFlip = TRUE), + ANIMCMD_JUMP(0), +}; + +const union AnimCmd gAnimCmd_83A302C[] = { + ANIMCMD_FRAME(15, 4), + ANIMCMD_FRAME(16, 4), + ANIMCMD_END, +}; + +const union AnimCmd gAnimCmd_83A3038[] = { + ANIMCMD_FRAME(19, 4), + ANIMCMD_FRAME(20, 4), + ANIMCMD_END, +}; + +const union AnimCmd gAnimCmd_83A3044[] = { + ANIMCMD_FRAME(23, 4), + ANIMCMD_FRAME(24, 4), + ANIMCMD_END, +}; + +const union AnimCmd gAnimCmd_83A3050[] = { + ANIMCMD_FRAME(23, 4, .hFlip = TRUE), + ANIMCMD_FRAME(24, 4, .hFlip = TRUE), + ANIMCMD_END, +}; + +const union AnimCmd gAnimCmd_83A305C[] = { + ANIMCMD_FRAME(17, 4), + ANIMCMD_FRAME(18, 4), + ANIMCMD_END, +}; + +const union AnimCmd gAnimCmd_83A3068[] = { + ANIMCMD_FRAME(21, 4), + ANIMCMD_FRAME(22, 4), + ANIMCMD_END, +}; + +const union AnimCmd gAnimCmd_83A3074[] = { + ANIMCMD_FRAME(25, 4), + ANIMCMD_FRAME(26, 4), + ANIMCMD_END, +}; + +const union AnimCmd gAnimCmd_83A3080[] = { + ANIMCMD_FRAME(25, 4, .hFlip = TRUE), + ANIMCMD_FRAME(26, 4, .hFlip = TRUE), + ANIMCMD_END, +}; + +const union AnimCmd gAnimCmd_83A308C[] = { + ANIMCMD_FRAME(15, 4), + ANIMCMD_FRAME(0, 4), + ANIMCMD_END, +}; + +const union AnimCmd gAnimCmd_83A3098[] = { + ANIMCMD_FRAME(19, 4), + ANIMCMD_FRAME(1, 4), + ANIMCMD_END, +}; + +const union AnimCmd gAnimCmd_83A30A4[] = { + ANIMCMD_FRAME(23, 4), + ANIMCMD_FRAME(2, 4), + ANIMCMD_END, +}; + +const union AnimCmd gAnimCmd_83A30B0[] = { + ANIMCMD_FRAME(23, 4, .hFlip = TRUE), + ANIMCMD_FRAME(2, 4, .hFlip = TRUE), + ANIMCMD_END, +}; + +const union AnimCmd gAnimCmd_83A30BC[] = { + ANIMCMD_FRAME(17, 4), + ANIMCMD_FRAME(0, 4), + ANIMCMD_END, +}; + +const union AnimCmd gAnimCmd_83A30C8[] = { + ANIMCMD_FRAME(21, 4), + ANIMCMD_FRAME(1, 4), + ANIMCMD_END, +}; + +const union AnimCmd gAnimCmd_83A30D4[] = { + ANIMCMD_FRAME(25, 4), + ANIMCMD_FRAME(2, 4), + ANIMCMD_END, +}; + +const union AnimCmd gAnimCmd_83A30E0[] = { + ANIMCMD_FRAME(25, 4, .hFlip = TRUE), + ANIMCMD_FRAME(2, 4, .hFlip = TRUE), + ANIMCMD_END, +}; + +const union AnimCmd gAnimCmd_83A30EC[] = { + ANIMCMD_FRAME(27, 4), + ANIMCMD_FRAME(16, 4), + ANIMCMD_FRAME(28, 4), + ANIMCMD_FRAME(16, 4), + ANIMCMD_JUMP(0), +}; + +const union AnimCmd gAnimCmd_83A3100[] = { + ANIMCMD_FRAME(29, 4), + ANIMCMD_FRAME(20, 4), + ANIMCMD_FRAME(30, 4), + ANIMCMD_FRAME(20, 4), + ANIMCMD_JUMP(0), +}; + +const union AnimCmd gAnimCmd_83A3114[] = { + ANIMCMD_FRAME(31, 4), + ANIMCMD_FRAME(24, 4), + ANIMCMD_FRAME(32, 4), + ANIMCMD_FRAME(24, 4), + ANIMCMD_JUMP(0), +}; + +const union AnimCmd gAnimCmd_83A3128[] = { + ANIMCMD_FRAME(31, 4, .hFlip = TRUE), + ANIMCMD_FRAME(24, 4, .hFlip = TRUE), + ANIMCMD_FRAME(32, 4, .hFlip = TRUE), + ANIMCMD_FRAME(24, 4, .hFlip = TRUE), + ANIMCMD_JUMP(0), +}; + +const union AnimCmd gAnimCmd_83A313C[] = { + ANIMCMD_FRAME(0, 32), + ANIMCMD_END, +}; + +const union AnimCmd gAnimCmd_83A3144[] = { + ANIMCMD_FRAME(1, 32), + ANIMCMD_FRAME(2, 32), + ANIMCMD_END, +}; + +const union AnimCmd gAnimCmd_83A3150[] = { + ANIMCMD_FRAME(3, 48), + ANIMCMD_FRAME(4, 48), + ANIMCMD_END, +}; + +const union AnimCmd gAnimCmd_83A315C[] = { + ANIMCMD_FRAME(5, 32), + ANIMCMD_FRAME(5, 32), + ANIMCMD_FRAME(6, 32), + ANIMCMD_FRAME(6, 32), + ANIMCMD_END, +}; + +const union AnimCmd gAnimCmd_83A3170[] = { + ANIMCMD_FRAME(7, 48), + ANIMCMD_FRAME(7, 48), + ANIMCMD_FRAME(8, 48), + ANIMCMD_FRAME(8, 48), + ANIMCMD_END, +}; + +const union AnimCmd gAnimCmd_83A3184[] = { + ANIMCMD_FRAME(0, 8), + ANIMCMD_FRAME(9, 32), + ANIMCMD_FRAME(0, 8), + ANIMCMD_END, +}; + +const union AnimCmd gAnimCmd_83A3194[] = { + ANIMCMD_FRAME(0, 8), + ANIMCMD_FRAME(1, 8), + ANIMCMD_FRAME(2, 8), + ANIMCMD_FRAME(3, 8), + ANIMCMD_END, +}; + +const union AnimCmd gAnimCmd_83A31A8[] = { + ANIMCMD_FRAME(0, 6), + ANIMCMD_FRAME(1, 6), + ANIMCMD_FRAME(2, 6), + ANIMCMD_FRAME(3, 6), + ANIMCMD_END, +}; + +const union AnimCmd gAnimCmd_83A31BC[] = { + ANIMCMD_FRAME(8, 4), + ANIMCMD_FRAME(9, 4), + ANIMCMD_FRAME(10, 4), + ANIMCMD_FRAME(11, 4), + ANIMCMD_END, +}; + +const union AnimCmd gAnimCmd_83A31D0[] = { + ANIMCMD_FRAME(4, 4), + ANIMCMD_FRAME(5, 4), + ANIMCMD_FRAME(6, 4), + ANIMCMD_FRAME(7, 4), + ANIMCMD_END, +}; + +const union AnimCmd gAnimCmd_83A31E4[] = { + ANIMCMD_FRAME(0, 4), + ANIMCMD_FRAME(1, 4), + ANIMCMD_FRAME(2, 4), + ANIMCMD_FRAME(3, 4), + ANIMCMD_END, +}; + +const union AnimCmd gAnimCmd_83A31F8[] = { + ANIMCMD_FRAME(0, 4, .hFlip = TRUE), + ANIMCMD_FRAME(1, 4, .hFlip = TRUE), + ANIMCMD_FRAME(2, 4, .hFlip = TRUE), + ANIMCMD_FRAME(3, 4, .hFlip = TRUE), + ANIMCMD_END, +}; + +const union AnimCmd gAnimCmd_83A320C[] = { + ANIMCMD_FRAME(11, 4), + ANIMCMD_FRAME(10, 6), + ANIMCMD_FRAME(9, 6), + ANIMCMD_FRAME(8, 6), + ANIMCMD_END, +}; + +const union AnimCmd gAnimCmd_83A3220[] = { + ANIMCMD_FRAME(7, 4), + ANIMCMD_FRAME(6, 6), + ANIMCMD_FRAME(5, 6), + ANIMCMD_FRAME(4, 6), + ANIMCMD_END, +}; + +const union AnimCmd gAnimCmd_83A3234[] = { + ANIMCMD_FRAME(3, 4), + ANIMCMD_FRAME(2, 4), + ANIMCMD_FRAME(1, 4), + ANIMCMD_FRAME(0, 4), + ANIMCMD_END, +}; + +const union AnimCmd gAnimCmd_83A3248[] = { + ANIMCMD_FRAME(3, 4, .hFlip = TRUE), + ANIMCMD_FRAME(2, 4, .hFlip = TRUE), + ANIMCMD_FRAME(1, 4, .hFlip = TRUE), + ANIMCMD_FRAME(0, 4, .hFlip = TRUE), + ANIMCMD_END, +}; + +const union AnimCmd gAnimCmd_83A325C[] = { + ANIMCMD_FRAME(10, 6), + ANIMCMD_FRAME(11, 6), + ANIMCMD_LOOP(1), + ANIMCMD_FRAME(11, 30), + ANIMCMD_JUMP(0), +}; + +const union AnimCmd gAnimCmd_83A3270[] = { + ANIMCMD_FRAME(6, 6), + ANIMCMD_FRAME(7, 6), + ANIMCMD_LOOP(1), + ANIMCMD_FRAME(7, 30), + ANIMCMD_JUMP(0), +}; + +const union AnimCmd gAnimCmd_83A3284[] = { + ANIMCMD_FRAME(2, 6), + ANIMCMD_FRAME(3, 6), + ANIMCMD_LOOP(1), + ANIMCMD_FRAME(3, 30), + ANIMCMD_JUMP(0), +}; + +const union AnimCmd gAnimCmd_83A3298[] = { + ANIMCMD_FRAME(2, 6, .hFlip = TRUE), + ANIMCMD_FRAME(3, 6, .hFlip = TRUE), + ANIMCMD_LOOP(1), + ANIMCMD_FRAME(3, 30, .hFlip = TRUE), + ANIMCMD_JUMP(0), +}; + +const union AffineAnimCmd gUnknown_83A32AC[] = { + AFFINEANIMCMD_FRAME(0, 0, 1, 1), + AFFINEANIMCMD_FRAME(0, 0, 0, 1), + AFFINEANIMCMD_FRAME(0, 0, 0, 1), + AFFINEANIMCMD_FRAME(0, 0, 0, 1), + AFFINEANIMCMD_LOOP(7), + AFFINEANIMCMD_JUMP(0), +}; + +const union AffineAnimCmd gUnknown_83A32DC[] = { + AFFINEANIMCMD_FRAME(0, 0, -1, 1), + AFFINEANIMCMD_FRAME(0, 0, 0, 1), + AFFINEANIMCMD_LOOP(15), + AFFINEANIMCMD_FRAME(0, 0, 1, 1), + AFFINEANIMCMD_FRAME(0, 0, 0, 1), + AFFINEANIMCMD_LOOP(15), + AFFINEANIMCMD_JUMP(0), +}; + +const union AnimCmd *const gObjectEventImageAnimTable_Inanimate[] = { + gAnimCmd_83A2950 +}; + +const union AnimCmd *const gAnimTable_83A3318[] = { + gAnimCmd_83A2964, + gAnimCmd_83A296C, + gAnimCmd_83A2974, + gAnimCmd_83A297C, + gAnimCmd_83A2984, + gAnimCmd_83A2998, + gAnimCmd_83A29AC, + gAnimCmd_83A29C0, + gAnimCmd_83A29D4, + gAnimCmd_83A29E8, + gAnimCmd_83A29FC, + gAnimCmd_83A2A10, + gAnimCmd_83A2A24, + gAnimCmd_83A2A38, + gAnimCmd_83A2A4C, + gAnimCmd_83A2A60, + gAnimCmd_83A2A74, + gAnimCmd_83A2A88, + gAnimCmd_83A2A9C, + gAnimCmd_83A2AB0, +}; + +const union AnimCmd *const gObjectEventImageAnimTable_Standard[] = { + gAnimCmd_83A2AC4, + gAnimCmd_83A2ACC, + gAnimCmd_83A2AD4, + gAnimCmd_83A2ADC, + gAnimCmd_83A2AE4, + gAnimCmd_83A2AF8, + gAnimCmd_83A2B0C, + gAnimCmd_83A2B20, + gAnimCmd_83A2B34, + gAnimCmd_83A2B48, + gAnimCmd_83A2B5C, + gAnimCmd_83A2B70, + gAnimCmd_83A2B84, + gAnimCmd_83A2B98, + gAnimCmd_83A2BAC, + gAnimCmd_83A2BC0, + gAnimCmd_83A2BD4, + gAnimCmd_83A2BE8, + gAnimCmd_83A2BFC, + gAnimCmd_83A2C10, + gAnimCmd_83A2C24, +}; + +const union AnimCmd *const gObjectEventImageAnimTable_HoOh[] = { + gAnimCmd_83A2AC4, + gAnimCmd_83A2ACC, + gAnimCmd_83A2AD4, + gAnimCmd_83A2ADC, + gAnimCmd_83A2C2C, + gAnimCmd_83A2C40, + gAnimCmd_83A2B0C, + gAnimCmd_83A2B20, + gAnimCmd_83A2B34, + gAnimCmd_83A2B48, + gAnimCmd_83A2B5C, + gAnimCmd_83A2B70, + gAnimCmd_83A2B84, + gAnimCmd_83A2B98, + gAnimCmd_83A2BAC, + gAnimCmd_83A2BC0, + gAnimCmd_83A2BD4, + gAnimCmd_83A2BE8, + gAnimCmd_83A2BFC, + gAnimCmd_83A2C10, + gAnimCmd_83A2C24, +}; + +const union AnimCmd *const gAnimTable_83A3410[] = { + gAnimCmd_83A2C68, + gAnimCmd_83A2C70, + gAnimCmd_83A2C78, + gAnimCmd_83A2C80, + gAnimCmd_83A2C88, + gAnimCmd_83A2CAC, + gAnimCmd_83A2CD0, + gAnimCmd_83A2CF4, + gAnimCmd_83A2D18, + gAnimCmd_83A2D3C, + gAnimCmd_83A2D60, + gAnimCmd_83A2D84, + gAnimCmd_83A2DA8, + gAnimCmd_83A2DCC, + gAnimCmd_83A2DF0, + gAnimCmd_83A2E14, + gAnimCmd_83A2E38, + gAnimCmd_83A2E5C, + gAnimCmd_83A2E80, + gAnimCmd_83A2EA4, + gAnimCmd_83A2F40, + gAnimCmd_83A2F54, + gAnimCmd_83A2F68, + gAnimCmd_83A2F7C, +}; + +const union AnimCmd *const gObjectEventImageAnimTable_RedGreenNormal[] = { + gAnimCmd_83A2AC4, + gAnimCmd_83A2ACC, + gAnimCmd_83A2AD4, + gAnimCmd_83A2ADC, + gAnimCmd_83A2AE4, + gAnimCmd_83A2AF8, + gAnimCmd_83A2B0C, + gAnimCmd_83A2B20, + gAnimCmd_83A2B34, + gAnimCmd_83A2B48, + gAnimCmd_83A2B5C, + gAnimCmd_83A2B70, + gAnimCmd_83A2B84, + gAnimCmd_83A2B98, + gAnimCmd_83A2BAC, + gAnimCmd_83A2BC0, + gAnimCmd_83A2BD4, + gAnimCmd_83A2BE8, + gAnimCmd_83A2BFC, + gAnimCmd_83A2C10, + gAnimCmd_83A2F40, + gAnimCmd_83A2F54, + gAnimCmd_83A2F68, + gAnimCmd_83A2F7C, + gAnimCmd_83A2EC8, + gAnimCmd_83A2EE0, + gAnimCmd_83A2EF8, + gAnimCmd_83A2F10, + gAnimCmd_83A2F28, +}; + +const union AnimCmd *const gAnimTable_83A34E4[] = { + gAnimCmd_83A2AC4, + gAnimCmd_83A2ACC, + gAnimCmd_83A2AD4, + gAnimCmd_83A2ADC, + gAnimCmd_83A2AE4, + gAnimCmd_83A2AF8, + gAnimCmd_83A2B0C, + gAnimCmd_83A2B20, + gAnimCmd_83A2B34, + gAnimCmd_83A2B48, + gAnimCmd_83A2B5C, + gAnimCmd_83A2B70, + gAnimCmd_83A2B84, + gAnimCmd_83A2B98, + gAnimCmd_83A2BAC, + gAnimCmd_83A2BC0, + gAnimCmd_83A2BD4, + gAnimCmd_83A2BE8, + gAnimCmd_83A2BFC, + gAnimCmd_83A2C10, + gAnimCmd_83A302C, + gAnimCmd_83A3038, + gAnimCmd_83A3044, + gAnimCmd_83A3050, + gAnimCmd_83A305C, + gAnimCmd_83A3068, + gAnimCmd_83A3074, + gAnimCmd_83A3080, + gAnimCmd_83A308C, + gAnimCmd_83A3098, + gAnimCmd_83A30A4, + gAnimCmd_83A30B0, + gAnimCmd_83A30BC, + gAnimCmd_83A30C8, + gAnimCmd_83A30D4, + gAnimCmd_83A30E0, + gAnimCmd_83A30EC, + gAnimCmd_83A3100, + gAnimCmd_83A3114, + gAnimCmd_83A3128, +}; + +const union AnimCmd *const gObjectEventImageAnimTable_RedGreenSurf[] = { + gAnimCmd_83A2C48, + gAnimCmd_83A2C50, + gAnimCmd_83A2C58, + gAnimCmd_83A2C60, + gAnimCmd_83A2C48, + gAnimCmd_83A2C50, + gAnimCmd_83A2C58, + gAnimCmd_83A2C60, + gAnimCmd_83A2C48, + gAnimCmd_83A2C50, + gAnimCmd_83A2C58, + gAnimCmd_83A2C60, + gAnimCmd_83A2C48, + gAnimCmd_83A2C50, + gAnimCmd_83A2C58, + gAnimCmd_83A2C60, + gAnimCmd_83A2C48, + gAnimCmd_83A2C50, + gAnimCmd_83A2C58, + gAnimCmd_83A2C60, + gAnimCmd_83A300C, + gAnimCmd_83A3014, + gAnimCmd_83A301C, + gAnimCmd_83A3024, +}; + +const union AnimCmd *const gObjectEventImageAnimTable_Nurse[] = { + gAnimCmd_83A2AC4, + gAnimCmd_83A2ACC, + gAnimCmd_83A2AD4, + gAnimCmd_83A2ADC, + gAnimCmd_83A2AE4, + gAnimCmd_83A2AF8, + gAnimCmd_83A2B0C, + gAnimCmd_83A2B20, + gAnimCmd_83A2B34, + gAnimCmd_83A2B48, + gAnimCmd_83A2B5C, + gAnimCmd_83A2B70, + gAnimCmd_83A2B84, + gAnimCmd_83A2B98, + gAnimCmd_83A2BAC, + gAnimCmd_83A2BC0, + gAnimCmd_83A2BD4, + gAnimCmd_83A2BE8, + gAnimCmd_83A2BFC, + gAnimCmd_83A2C10, + gAnimCmd_83A3184, +}; + +const union AnimCmd *const gObjectEventImageAnimTable_RedGreenItem[] = { + gAnimCmd_83A2F90, +}; + +const union AnimCmd *const gObjectEventImageAnimTable_RedGreenVSSeeker[] = { + gAnimCmd_83A2FA8, +}; + +const union AnimCmd *const gObjectEventImageAnimTable_RedGreenVSSeekerBike[] = { + gAnimCmd_83A2FD8, + gAnimCmd_83A313C, + gAnimCmd_83A3144, + gAnimCmd_83A3150, + gAnimCmd_83A315C, + gAnimCmd_83A3170, +}; + +const union AnimCmd *const gObjectEventImageAnimTable_RockSmashRock[] = { + gAnimCmd_83A2950, + gAnimCmd_83A3194, +}; + +const union AnimCmd *const gObjectEventImageAnimTable_CutTree[] = { + gAnimCmd_83A2950, + gAnimCmd_83A31A8, +}; + +const union AnimCmd *const gObjectEventImageAnimTable_RedGreenFish[] = { + gAnimCmd_83A31BC, + gAnimCmd_83A31D0, + gAnimCmd_83A31E4, + gAnimCmd_83A31F8, + gAnimCmd_83A320C, + gAnimCmd_83A3220, + gAnimCmd_83A3234, + gAnimCmd_83A3248, + gAnimCmd_83A325C, + gAnimCmd_83A3270, + gAnimCmd_83A3284, + gAnimCmd_83A3298, +}; + +const struct UnkStruct_083A3698 gUnknown_83A3698[] = { + { + .anims = gAnimTable_83A3318, + .animPos = {1, 3, 0, 2}, + }, + { + .anims = gObjectEventImageAnimTable_Standard, + .animPos = {1, 3, 0, 2}, + }, + { + .anims = gObjectEventImageAnimTable_RedGreenNormal, + .animPos = {1, 3, 0, 2}, + }, + { + .anims = gAnimTable_83A34E4, + .animPos = {1, 3, 0, 2}, + }, + { + .anims = gObjectEventImageAnimTable_RedGreenSurf, + .animPos = {1, 3, 0, 2}, + }, + { + .anims = gObjectEventImageAnimTable_Nurse, + .animPos = {1, 3, 0, 2}, + }, + { + .anims = gObjectEventImageAnimTable_RedGreenFish, + .animPos = {1, 3, 0, 2}, + }, + { + .anims = gAnimTable_83A3410, + .animPos = {3, 7, 0, 4}, + }, + { + .anims = NULL, + .animPos = {0, 0, 0, 0}, + } +}; diff --git a/src/data/object_events/object_event_graphics.h b/src/data/object_events/object_event_graphics.h new file mode 100644 index 000000000..53490bab7 --- /dev/null +++ b/src/data/object_events/object_event_graphics.h @@ -0,0 +1,261 @@ +const u16 gUnknown_835B968[] = INCBIN_U16("graphics/object_events/palettes/0.gbapal"); +const u16 gUnknown_835B988[] = INCBIN_U16("graphics/object_events/palettes/unk_835B988.gbapal"); +const u16 gObjectEventPaletteNull1[16] = {}; +const u16 gObjectEventPaletteNull2[16] = {}; +const u16 gObjectEventPaletteNull3[16] = {}; +const u16 gObjectEventPaletteNull4[16] = {}; +const u16 gObjectEventPaletteNull5[16] = {}; +const u16 gObjectEventPaletteNull6[16] = {}; +const u16 gObjectEventPaletteNull7[16] = {}; +const u16 gObjectEventPaletteNull8[16] = {}; +const u16 gObjectEventPaletteNull9[16] = {}; +const u16 gObjectEventPaletteNull10[16] = {}; +const u16 gObjectEventPaletteNull11[16] = {}; +const u16 gObjectEventPaletteNull12[16] = {}; +const u16 gObjectEventPaletteNull13[16] = {}; +const u16 gObjectEventPaletteNull14[16] = {}; +const u32 gObjectEventPic_RedNormal[] = INCBIN_U32("graphics/object_events/pics/people/red_normal.4bpp"); +const u32 gObjectEventPic_RedSurfRun[] = INCBIN_U32("graphics/object_events/pics/people/red_surf_run.4bpp"); +const u32 gObjectEventPic_GreenNormal[] = INCBIN_U32("graphics/object_events/pics/people/green_normal.4bpp"); +const u32 gObjectEventPic_GreenSurfRun[] = INCBIN_U32("graphics/object_events/pics/people/green_surf_run.4bpp"); +const u16 gUnknown_835E968[] = INCBIN_U16("graphics/object_events/palettes/1.gbapal"); +const u16 gUnknown_835E988[] = INCBIN_U16("graphics/object_events/palettes/2.gbapal"); +const u32 gObjectEventPic_RedItem[] = INCBIN_U32("graphics/object_events/pics/people/red_item.4bpp"); +const u32 gObjectEventPic_GreenItem[] = INCBIN_U32("graphics/object_events/pics/people/green_item.4bpp"); +const u32 gObjectEventPic_MaleSurfing[] = INCBIN_U32("graphics/object_events/pics/people/male_surf.4bpp"); +const u32 gObjectEventPic_FemaleSurfing[] = INCBIN_U32("graphics/object_events/pics/people/female_surf.4bpp"); +const u32 gObjectEventPic_RedBike[] = INCBIN_U32("graphics/object_events/pics/people/red_bike.4bpp"); +const u32 gObjectEventPic_RedVSSeekerBike[] = INCBIN_U32("graphics/object_events/pics/people/red_vs_seeker_bike.4bpp"); +const u32 gObjectEventPic_GreenBike[] = INCBIN_U32("graphics/object_events/pics/people/green_bike.4bpp"); +const u32 gObjectEventPic_GreenVSSeekerBike[] = INCBIN_U32("graphics/object_events/pics/people/green_vs_seeker_bike.4bpp"); +const u32 gObjectEventPic_RSBrendan[] = INCBIN_U32("graphics/object_events/pics/people/rs_brendan.4bpp"); +const u32 gObjectEventPic_RSMay[] = INCBIN_U32("graphics/object_events/pics/people/rs_may.4bpp"); +const u32 gObjectEventPic_RedFish[] = INCBIN_U32("graphics/object_events/pics/people/red_fish.4bpp"); +const u32 gObjectEventPic_GreenFish[] = INCBIN_U32("graphics/object_events/pics/people/green_fish.4bpp"); +const u32 gObjectEventPic_Pokedex[] = INCBIN_U32("graphics/object_events/pics/misc/pokedex.4bpp"); +const u32 gObjectEventPic_TownMap[] = INCBIN_U32("graphics/object_events/pics/misc/town_map.4bpp"); +const u32 gObjectEventPic_UnusedMan[] = INCBIN_U32("graphics/object_events/pics/people/unused_man.4bpp"); // Unused +const u32 gObjectEventPic_Giovanni[] = INCBIN_U32("graphics/object_events/pics/people/giovanni.4bpp"); +const u32 gObjectEventPic_Blaine[] = INCBIN_U32("graphics/object_events/pics/people/blaine.4bpp"); +const u32 gObjectEventPic_Sabrina[] = INCBIN_U32("graphics/object_events/pics/people/sabrina.4bpp"); +const u32 gObjectEventPic_Daisy[] = INCBIN_U32("graphics/object_events/pics/people/daisy.4bpp"); +const u32 gObjectEventPic_Lorelei[] = INCBIN_U32("graphics/object_events/pics/people/lorelei.4bpp"); +const u32 gObjectEventPic_Erika[] = INCBIN_U32("graphics/object_events/pics/people/erika.4bpp"); +const u32 gObjectEventPic_Koga[] = INCBIN_U32("graphics/object_events/pics/people/koga.4bpp"); +const u32 gObjectEventPic_Brock[] = INCBIN_U32("graphics/object_events/pics/people/brock.4bpp"); +const u32 gObjectEventPic_LtSurge[] = INCBIN_U32("graphics/object_events/pics/people/lt_surge.4bpp"); +const u32 gObjectEventPic_Bill[] = INCBIN_U32("graphics/object_events/pics/people/bill.4bpp"); +const u16 gUnknown_836D828[] = INCBIN_U16("graphics/object_events/palettes/3.gbapal"); +const u16 gUnknown_836D848[] = INCBIN_U16("graphics/object_events/palettes/4.gbapal"); +const u16 gUnknown_836D868[] = INCBIN_U16("graphics/object_events/palettes/5.gbapal"); +const u16 gUnknown_836D888[] = INCBIN_U16("graphics/object_events/palettes/6.gbapal"); +const u16 gUnknown_836D8A8[] = INCBIN_U16("graphics/object_events/palettes/7.gbapal"); +const u16 gUnknown_836D8C8[] = INCBIN_U16("graphics/object_events/palettes/8.gbapal"); +const u16 gUnknown_836D8E8[] = INCBIN_U16("graphics/object_events/palettes/9.gbapal"); +const u16 gUnknown_836D908[] = INCBIN_U16("graphics/object_events/palettes/10.gbapal"); +const u32 gObjectEventPic_LittleBoy[] = INCBIN_U32("graphics/object_events/pics/people/little_boy.4bpp"); +const u32 gObjectEventPic_LittleGirl[] = INCBIN_U32("graphics/object_events/pics/people/little_girl.4bpp"); +const u32 gObjectEventPic_SittingBoy[] = INCBIN_U32("graphics/object_events/pics/people/sitting_boy.4bpp"); +const u32 gObjectEventPic_Lass[] = INCBIN_U32("graphics/object_events/pics/people/lass.4bpp"); +const u32 gObjectEventPic_Youngster[] = INCBIN_U32("graphics/object_events/pics/people/youngster.4bpp"); +const u32 gObjectEventPic_Boy[] = INCBIN_U32("graphics/object_events/pics/people/boy.4bpp"); +const u32 gObjectEventPic_Woman1[] = INCBIN_U32("graphics/object_events/pics/people/woman_1.4bpp"); +const u32 gObjectEventPic_Woman3[] = INCBIN_U32("graphics/object_events/pics/people/woman_3.4bpp"); +const u32 gObjectEventPic_BugCatcher[] = INCBIN_U32("graphics/object_events/pics/people/bug_catcher.4bpp"); +const u32 gObjectEventPic_BattleGirl[] = INCBIN_U32("graphics/object_events/pics/people/battle_girl.4bpp"); +const u32 gObjectEventPic_RichBoy[] = INCBIN_U32("graphics/object_events/pics/people/rich_boy.4bpp"); // Unused +const u32 gObjectEventPic_FatMan[] = INCBIN_U32("graphics/object_events/pics/people/fat_man.4bpp"); +const u32 gObjectEventPic_BaldingMan[] = INCBIN_U32("graphics/object_events/pics/people/balding_man.4bpp"); +const u32 gObjectEventPic_Woman2[] = INCBIN_U32("graphics/object_events/pics/people/woman_2.4bpp"); +const u32 gObjectEventPic_OldMan1[] = INCBIN_U32("graphics/object_events/pics/people/old_man_1.4bpp"); +const u32 gObjectEventPic_OldManLyingDown[] = INCBIN_U32("graphics/object_events/pics/people/old_man_lying_down.4bpp"); +const u32 gObjectEventPic_WorkerM[] = INCBIN_U32("graphics/object_events/pics/people/worker_m.4bpp"); +const u32 gObjectEventPic_WorkerF[] = INCBIN_U32("graphics/object_events/pics/people/worker_f.4bpp"); +const u32 gObjectEventPic_Beauty[] = INCBIN_U32("graphics/object_events/pics/people/beauty.4bpp"); +const u32 gObjectEventPic_Chef[] = INCBIN_U32("graphics/object_events/pics/people/chef.4bpp"); +const u32 gObjectEventPic_OldMan2[] = INCBIN_U32("graphics/object_events/pics/people/old_man_2.4bpp"); +const u32 gObjectEventPic_OldWoman[] = INCBIN_U32("graphics/object_events/pics/people/old_woman.4bpp"); +const u32 gObjectEventPic_Camper[] = INCBIN_U32("graphics/object_events/pics/people/camper.4bpp"); +const u32 gObjectEventPic_Picnicker[] = INCBIN_U32("graphics/object_events/pics/people/picnicker.4bpp"); +const u32 gObjectEventPic_CooltrainerM[] = INCBIN_U32("graphics/object_events/pics/people/cooltrainer_m.4bpp"); +const u32 gObjectEventPic_CooltrainerF[] = INCBIN_U32("graphics/object_events/pics/people/cooltrainer_f.4bpp"); +const u32 gObjectEventPic_Psyduck[] = INCBIN_U32("graphics/object_events/pics/pokemon/psyduck.4bpp"); +const u32 gObjectEventPic_SuperNerd[] = INCBIN_U32("graphics/object_events/pics/people/super_nerd.4bpp"); +const u32 gObjectEventPic_Channeler[] = INCBIN_U32("graphics/object_events/pics/people/channeler.4bpp"); +const u32 gObjectEventPic_RocketF[] = INCBIN_U32("graphics/object_events/pics/people/rocket_f.4bpp"); +const u32 gObjectEventPic_SwimmerMWater[] = INCBIN_U32("graphics/object_events/pics/people/swimmer_m_water.4bpp"); +const u32 gObjectEventPic_SwimmerFWater[] = INCBIN_U32("graphics/object_events/pics/people/swimmer_f_water.4bpp"); +const u32 gObjectEventPic_SwimmerMLand[] = INCBIN_U32("graphics/object_events/pics/people/swimmer_m_land.4bpp"); +const u32 gObjectEventPic_SwimmerFLand[] = INCBIN_U32("graphics/object_events/pics/people/swimmer_f_land.4bpp"); +const u32 gObjectEventPic_Blackbelt[] = INCBIN_U32("graphics/object_events/pics/people/blackbelt.4bpp"); +const u32 gObjectEventPic_Scientist[] = INCBIN_U32("graphics/object_events/pics/people/scientist.4bpp"); +const u32 gObjectEventPic_Gentleman[] = INCBIN_U32("graphics/object_events/pics/people/gentleman.4bpp"); +const u32 gObjectEventPic_Sailor[] = INCBIN_U32("graphics/object_events/pics/people/sailor.4bpp"); +const u32 gObjectEventPic_Captain[] = INCBIN_U32("graphics/object_events/pics/people/captain.4bpp"); +const u32 gObjectEventPic_Fisher[] = INCBIN_U32("graphics/object_events/pics/people/fisher.4bpp"); +const u32 gObjectEventPic_TeachyTVHost[] = INCBIN_U32("graphics/object_events/pics/people/teachy_tv_host.4bpp"); +const u32 gObjectEventPic_UnusedWoman[] = INCBIN_U32("graphics/object_events/pics/people/unused_woman.4bpp"); +const u32 gObjectEventPic_TuberF[] = INCBIN_U32("graphics/object_events/pics/people/tuber_f.4bpp"); +const u32 gObjectEventPic_TuberMWater[] = INCBIN_U32("graphics/object_events/pics/people/tuber_m_water.4bpp"); +const u32 gObjectEventPic_TuberMLand[] = INCBIN_U32("graphics/object_events/pics/people/tuber_m_land.4bpp"); +const u32 gObjectEventPic_Hiker[] = INCBIN_U32("graphics/object_events/pics/people/hiker.4bpp"); +const u32 gObjectEventPic_Biker[] = INCBIN_U32("graphics/object_events/pics/people/biker.4bpp"); +const u32 gObjectEventPic_GymGuy[] = INCBIN_U32("graphics/object_events/pics/people/gym_guy.4bpp"); +const u32 gObjectEventPic_Man[] = INCBIN_U32("graphics/object_events/pics/people/man.4bpp"); +const u32 gObjectEventPic_Rocker[] = INCBIN_U32("graphics/object_events/pics/people/rocker.4bpp"); +const u32 gObjectEventPic_ProfOak[] = INCBIN_U32("graphics/object_events/pics/people/prof_oak.4bpp"); +const u32 gObjectEventPic_Blue[] = INCBIN_U32("graphics/object_events/pics/people/blue.4bpp"); +const u32 gObjectEventPic_Nurse[] = INCBIN_U32("graphics/object_events/pics/people/nurse.4bpp"); +const u32 gObjectEventPic_CableClubReceptionist[] = INCBIN_U32("graphics/object_events/pics/people/cable_club_receptionist.4bpp"); +const u32 gObjectEventPic_UnionRoomReceptionist[] = INCBIN_U32("graphics/object_events/pics/people/union_room_receptionist.4bpp"); +const u32 gObjectEventPic_UnusedMaleReceptionist[] = INCBIN_U32("graphics/object_events/pics/people/unused_male_receptionist.4bpp"); +const u32 gObjectEventPic_ItemBall[] = INCBIN_U32("graphics/object_events/pics/misc/item_ball.4bpp"); +const u32 gObjectEventPic_MrFuji[] = INCBIN_U32("graphics/object_events/pics/people/mr_fuji.4bpp"); +const u32 gObjectEventPic_Bruno[] = INCBIN_U32("graphics/object_events/pics/people/bruno.4bpp"); +const u32 gObjectEventPic_Clerk[] = INCBIN_U32("graphics/object_events/pics/people/clerk.4bpp"); +const u32 gObjectEventPic_MGDeliveryman[] = INCBIN_U32("graphics/object_events/pics/people/mg_deliveryman.4bpp"); +const u32 gObjectEventPic_TrainerTowerDude[] = INCBIN_U32("graphics/object_events/pics/people/trainer_tower_dude.4bpp"); +const u32 gObjectEventPic_Cameraman[] = INCBIN_U32("graphics/object_events/pics/people/cameraman.4bpp"); // Unused +const u32 gObjectEventPic_RocketM[] = INCBIN_U32("graphics/object_events/pics/people/rocket_m.4bpp"); +const u32 gObjectEventPic_Celio[] = INCBIN_U32("graphics/object_events/pics/people/celio.4bpp"); +const u32 gObjectEventPic_Lapras[] = INCBIN_U32("graphics/object_events/pics/pokemon/lapras.4bpp"); +const u32 gObjectEventPic_Zapdos[] = INCBIN_U32("graphics/object_events/pics/pokemon/zapdos.4bpp"); +const u32 gObjectEventPic_Moltres[] = INCBIN_U32("graphics/object_events/pics/pokemon/moltres.4bpp"); +const u32 gObjectEventPic_Articuno[] = INCBIN_U32("graphics/object_events/pics/pokemon/articuno.4bpp"); +const u32 gObjectEventPic_Mewtwo[] = INCBIN_U32("graphics/object_events/pics/pokemon/mewtwo.4bpp"); +const u32 gObjectEventPic_Mew[] = INCBIN_U32("graphics/object_events/pics/pokemon/mew.4bpp"); +const u32 gObjectEventPic_Entei[] = INCBIN_U32("graphics/object_events/pics/pokemon/entei.4bpp"); +const u32 gObjectEventPic_Raikou[] = INCBIN_U32("graphics/object_events/pics/pokemon/raikou.4bpp"); +const u32 gObjectEventPic_Suicune[] = INCBIN_U32("graphics/object_events/pics/pokemon/suicune.4bpp"); +const u32 gObjectEventPic_Lugia[] = INCBIN_U32("graphics/object_events/pics/pokemon/lugia.4bpp"); +const u32 gObjectEventPic_HoOh[] = INCBIN_U32("graphics/object_events/pics/pokemon/ho_oh.4bpp"); +const u32 gObjectEventPic_Celebi[] = INCBIN_U32("graphics/object_events/pics/pokemon/celebi.4bpp"); +const u32 gObjectEventPic_DeoxysD[] = INCBIN_U32("graphics/object_events/pics/pokemon/deoxys_d.4bpp"); +const u32 gObjectEventPic_DeoxysA[] = INCBIN_U32("graphics/object_events/pics/pokemon/deoxys_a.4bpp"); +const u32 gObjectEventPic_DeoxysN[] = INCBIN_U32("graphics/object_events/pics/pokemon/deoxys_n.4bpp"); +const u32 gObjectEventPic_Agatha[] = INCBIN_U32("graphics/object_events/pics/people/agatha.4bpp"); +const u32 gObjectEventPic_Misty[] = INCBIN_U32("graphics/object_events/pics/people/misty.4bpp"); +const u32 gObjectEventPic_Lance[] = INCBIN_U32("graphics/object_events/pics/people/lance.4bpp"); +const u32 gObjectEventPic_GBAKid[] = INCBIN_U32("graphics/object_events/pics/people/gba_kid.4bpp"); +const u32 gObjectEventPic_Mom[] = INCBIN_U32("graphics/object_events/pics/people/mom.4bpp"); +const u32 gObjectEventPic_Pidgeot[] = INCBIN_U32("graphics/object_events/pics/pokemon/pidgeot.4bpp"); +const u32 gObjectEventPic_Omanyte[] = INCBIN_U32("graphics/object_events/pics/pokemon/omanyte.4bpp"); +const u32 gObjectEventPic_Kangaskhan[] = INCBIN_U32("graphics/object_events/pics/pokemon/kangaskhan.4bpp"); +const u32 gObjectEventPic_NidoranF[] = INCBIN_U32("graphics/object_events/pics/pokemon/nidoran_f.4bpp"); +const u32 gObjectEventPic_NidoranM[] = INCBIN_U32("graphics/object_events/pics/pokemon/nidoran_m.4bpp"); +const u32 gObjectEventPic_Nidorino[] = INCBIN_U32("graphics/object_events/pics/pokemon/nidorino.4bpp"); +const u32 gObjectEventPic_Meowth[] = INCBIN_U32("graphics/object_events/pics/pokemon/meowth.4bpp"); +const u32 gObjectEventPic_Seel[] = INCBIN_U32("graphics/object_events/pics/pokemon/seel.4bpp"); +const u32 gObjectEventPic_Voltorb[] = INCBIN_U32("graphics/object_events/pics/pokemon/voltorb.4bpp"); +const u32 gObjectEventPic_Slowpoke[] = INCBIN_U32("graphics/object_events/pics/pokemon/slowpoke.4bpp"); +const u32 gObjectEventPic_Slowbro[] = INCBIN_U32("graphics/object_events/pics/pokemon/slowbro.4bpp"); +const u32 gObjectEventPic_Machop[] = INCBIN_U32("graphics/object_events/pics/pokemon/machop.4bpp"); +const u32 gObjectEventPic_Wigglytuff[] = INCBIN_U32("graphics/object_events/pics/pokemon/wigglytuff.4bpp"); +const u32 gObjectEventPic_Doduo[] = INCBIN_U32("graphics/object_events/pics/pokemon/doduo.4bpp"); +const u32 gObjectEventPic_Fearow[] = INCBIN_U32("graphics/object_events/pics/pokemon/fearow.4bpp"); +const u32 gObjectEventPic_Kabuto[] = INCBIN_U32("graphics/object_events/pics/pokemon/kabuto.4bpp"); +const u32 gObjectEventPic_Machoke[] = INCBIN_U32("graphics/object_events/pics/pokemon/machoke.4bpp"); +const u32 gObjectEventPic_Snorlax[] = INCBIN_U32("graphics/object_events/pics/pokemon/snorlax.4bpp"); +const u32 gObjectEventPic_Spearow[] = INCBIN_U32("graphics/object_events/pics/pokemon/spearow.4bpp"); +const u32 gObjectEventPic_Cubone[] = INCBIN_U32("graphics/object_events/pics/pokemon/cubone.4bpp"); +const u32 gObjectEventPic_Poliwrath[] = INCBIN_U32("graphics/object_events/pics/pokemon/poliwrath.4bpp"); +const u32 gObjectEventPic_Chansey[] = INCBIN_U32("graphics/object_events/pics/pokemon/chansey.4bpp"); +const u32 gObjectEventPic_Pikachu[] = INCBIN_U32("graphics/object_events/pics/pokemon/pikachu.4bpp"); +const u32 gObjectEventPic_Jigglypuff[] = INCBIN_U32("graphics/object_events/pics/pokemon/jigglypuff.4bpp"); +const u32 gObjectEventPic_Pidgey[] = INCBIN_U32("graphics/object_events/pics/pokemon/pidgey.4bpp"); +const u32 gObjectEventPic_Clefairy[] = INCBIN_U32("graphics/object_events/pics/pokemon/clefairy.4bpp"); +const u32 gObjectEventPic_CutTree[] = INCBIN_U32("graphics/object_events/pics/misc/cut_tree.4bpp"); +const u32 gObjectEventPic_RockSmashRock[] = INCBIN_U32("graphics/object_events/pics/misc/rock_smash_rock.4bpp"); +const u32 gObjectEventPic_StrengthBoulder[] = INCBIN_U32("graphics/object_events/pics/misc/strength_boulder.4bpp"); +const u32 gObjectEventPic_Fossil[] = INCBIN_U32("graphics/object_events/pics/misc/fossil.4bpp"); +const u32 gObjectEventPic_Ruby[] = INCBIN_U32("graphics/object_events/pics/misc/ruby.4bpp"); +const u32 gObjectEventPic_Sapphire[] = INCBIN_U32("graphics/object_events/pics/misc/sapphire.4bpp"); +const u32 gObjectEventPic_OldAmber[] = INCBIN_U32("graphics/object_events/pics/misc/old_amber.4bpp"); +const u32 gObjectEventPic_GymSign[] = INCBIN_U32("graphics/object_events/pics/misc/gym_sign.4bpp"); +const u32 gObjectEventPic_Sign[] = INCBIN_U32("graphics/object_events/pics/misc/sign.4bpp"); +const u32 gObjectEventPic_WoodenSign[] = INCBIN_U32("graphics/object_events/pics/misc/wooden_sign.4bpp"); +const u32 gObjectEventPic_Clipboard[] = INCBIN_U32("graphics/object_events/pics/misc/clipboard.4bpp"); +const u16 gUnknown_8394EA8[] = INCBIN_U16("graphics/object_events/palettes/19.gbapal"); +const u32 gObjectEventPic_BirthIslandStone[] = INCBIN_U32("graphics/object_events/pics/misc/birth_island_stone.4bpp"); +const u32 gObjectEventPic_LaprasDoll[] = INCBIN_U32("graphics/object_events/pics/misc/lapras_doll.4bpp"); +const u16 gUnknown_83952C8[] = INCBIN_U16("graphics/object_events/palettes/20.gbapal"); +const u32 gObjectEventPic_Seagallop[] = INCBIN_U32("graphics/object_events/pics/misc/seagallop.4bpp"); +const u16 gUnknown_8395AE8[] = INCBIN_U16("graphics/object_events/palettes/21.gbapal"); +const u32 gObjectEventPic_SSAnne[] = INCBIN_U32("graphics/object_events/pics/misc/ss_anne.4bpp"); +const u32 gObjectEventPic_SurfBlob[] = INCBIN_U32("graphics/object_events/pics/misc/surf_blob.4bpp"); +const u32 gObjectEventPic_Policeman[] = INCBIN_U32("graphics/object_events/pics/people/policeman.4bpp"); +const u16 gUnknown_8398008[] = INCBIN_U16("graphics/object_events/palettes/11.gbapal"); +const u16 gUnknown_8398028[] = INCBIN_U16("graphics/object_events/palettes/12.gbapal"); +const u32 gUnknown_8398048[] = INCBIN_U32("graphics/object_events/pics/effects/shadow_small.4bpp"); +const u32 gUnknown_8398068[] = INCBIN_U32("graphics/object_events/pics/effects/shadow_medium.4bpp"); +const u32 gUnknown_83980A8[] = INCBIN_U32("graphics/object_events/pics/effects/shadow_large.4bpp"); +const u32 gUnknown_8398128[] = INCBIN_U32("graphics/object_events/pics/effects/shadow_extra_large.4bpp"); +const u32 filler_8398188[0x48] = {}; +const u16 gUnknown_8398648[] = INCBIN_U16("graphics/object_events/pics/misc/fldeff_cut.4bpp"); +const u32 gUnknown_8398668[] = INCBIN_U32("graphics/object_events/pics/misc/fldeff_cut.4bpp"); +const u16 gUnknown_8398688[] = INCBIN_U16("graphics/object_events/pics/misc/fldeff_cut.gbapal"); +const u32 gUnknown_83986A8[] = INCBIN_U32("graphics/object_events/pics/unknown/83986A8.4bpp"); +const u32 gUnknown_8398928[] = INCBIN_U32("graphics/object_events/pics/unknown/8398928.4bpp"); +const u32 gUnknown_8398BA8[] = INCBIN_U32("graphics/object_events/pics/unknown/8398BA8.4bpp"); +const u16 gUnknown_8398FA8[] = INCBIN_U16("graphics/object_events/palettes/8398FA8.gbapal"); +const u16 gUnknown_8398FC8[] = INCBIN_U16("graphics/object_events/palettes/8398FC8.gbapal"); +const u32 gUnknown_8399008[] = INCBIN_U32("graphics/object_events/pics/unknown/8399008.4bpp"); +const u32 gUnknown_83990C8[] = INCBIN_U32("graphics/object_events/pics/unknown/83990C8.4bpp"); +const u32 gUnknown_8399188[] = INCBIN_U32("graphics/object_events/pics/unknown/8399188.4bpp"); +const u32 gUnknown_8399288[] = INCBIN_U32("graphics/object_events/pics/unknown/8399288.4bpp"); +const u32 gUnknown_8399488[] = INCBIN_U32("graphics/object_events/pics/unknown/8399488.4bpp"); +const u32 gUnknown_8399788[] = INCBIN_U32("graphics/object_events/pics/unknown/8399788.4bpp"); +const u32 gUnknown_8399C08[] = INCBIN_U32("graphics/object_events/pics/unknown/8399C08.4bpp"); +const u32 gUnknown_8399E08[] = INCBIN_U32("graphics/object_events/pics/unknown/8399E08.4bpp"); +const u32 gUnknown_8399E88[] = INCBIN_U32("graphics/object_events/pics/unknown/8399E88.4bpp"); +const u32 gUnknown_8399F08[] = INCBIN_U32("graphics/object_events/pics/unknown/8399F08.4bpp"); +const u32 gUnknown_8399F88[] = INCBIN_U32("graphics/object_events/pics/unknown/8399F88.4bpp"); +const u32 gUnknown_839A008[] = INCBIN_U32("graphics/object_events/pics/unknown/839A008.4bpp"); +const u32 gUnknown_839A288[] = INCBIN_U32("graphics/object_events/pics/unknown/839A288.4bpp"); +const u32 gUnknown_839A388[] = INCBIN_U32("graphics/object_events/pics/unknown/839A388.4bpp"); +const u32 gUnknown_839A408[] = INCBIN_U32("graphics/object_events/pics/unknown/839A408.4bpp"); +const u32 gUnknown_839A488[] = INCBIN_U32("graphics/object_events/pics/unknown/839A488.4bpp"); +const u32 gUnknown_839A508[] = INCBIN_U32("graphics/object_events/pics/unknown/839A508.4bpp"); +const u32 gUnknown_839A588[] = INCBIN_U32("graphics/object_events/pics/unknown/839A588.4bpp"); +const u32 gUnknown_839A608[] = INCBIN_U32("graphics/object_events/pics/unknown/839A608.4bpp"); +const u32 gUnknown_839A688[] = INCBIN_U32("graphics/object_events/pics/unknown/839A688.4bpp"); +const u32 gUnknown_839A708[] = INCBIN_U32("graphics/object_events/pics/unknown/839A708.4bpp"); +const u32 gUnknown_839A788[] = INCBIN_U32("graphics/object_events/pics/unknown/839A788.4bpp"); +const u32 gUnknown_839A988[] = INCBIN_U32("graphics/object_events/pics/unknown/839A988.4bpp"); +const u32 gUnknown_839AA48[] = INCBIN_U32("graphics/object_events/pics/unknown/839AA48.4bpp"); +const u32 gUnknown_839AAC8[] = INCBIN_U32("graphics/object_events/pics/unknown/839AAC8.4bpp"); +const u32 gUnknown_839AB48[] = INCBIN_U32("graphics/object_events/pics/unknown/839AB48.4bpp"); +const u32 gUnknown_839ABC8[] = INCBIN_U32("graphics/object_events/pics/unknown/839ABC8.4bpp"); +const u32 gUnknown_839AC48[] = INCBIN_U32("graphics/object_events/pics/unknown/839AC48.4bpp"); +const u32 gUnknown_839AC88[] = INCBIN_U32("graphics/object_events/pics/unknown/839AC88.4bpp"); +const u32 gUnknown_839ACC8[] = INCBIN_U32("graphics/object_events/pics/unknown/839ACC8.4bpp"); +const u32 gUnknown_839AD08[] = INCBIN_U32("graphics/object_events/pics/unknown/839AD08.4bpp"); +const u32 gUnknown_839AD48[] = INCBIN_U32("graphics/object_events/pics/unknown/839AD48.4bpp"); +const u32 gUnknown_839AD88[] = INCBIN_U32("graphics/object_events/pics/unknown/839AD88.4bpp"); +const u32 gUnknown_839B008[] = INCBIN_U32("graphics/object_events/pics/unknown/839B008.4bpp"); +const u32 gUnknown_839B708[] = INCBIN_U32("graphics/object_events/pics/unknown/839B708.4bpp"); +const u32 gUnknown_839BE08[] = INCBIN_U32("graphics/object_events/pics/unknown/839BE08.4bpp"); +const u32 gUnknown_839C508[] = INCBIN_U32("graphics/object_events/pics/unknown/839C508.4bpp"); +const u16 gUnknown_839C588[] = INCBIN_U16("graphics/object_events/palettes/839C588.gbapal"); +const u32 gUnknown_839C5A8[] = INCBIN_U32("graphics/object_events/pics/unknown/839C5A8.4bpp"); +const u32 gUnknown_839C628[] = INCBIN_U32("graphics/object_events/pics/unknown/839C628.4bpp"); +const u32 gUnknown_839C6A8[] = INCBIN_U32("graphics/object_events/pics/unknown/839C6A8.4bpp"); +const u32 gUnknown_839C728[] = INCBIN_U32("graphics/object_events/pics/unknown/839C728.4bpp"); +const u32 gUnknown_839C7A8[] = INCBIN_U32("graphics/object_events/pics/unknown/839C7A8.4bpp"); +const u32 gUnknown_839C828[] = INCBIN_U32("graphics/object_events/pics/unknown/839C828.4bpp"); +const u32 gUnknown_839C8A8[] = INCBIN_U32("graphics/object_events/pics/unknown/839C8A8.4bpp"); +const u32 gUnknown_839C928[] = INCBIN_U32("graphics/object_events/pics/unknown/839C928.4bpp"); +const u32 gUnknown_839C9A8[] = INCBIN_U32("graphics/object_events/pics/unknown/839C9A8.4bpp"); +const u32 gUnknown_839CA28[] = INCBIN_U32("graphics/object_events/pics/unknown/839CA28.4bpp"); +const u32 gUnknown_839CAA8[] = INCBIN_U32("graphics/object_events/pics/unknown/839CAA8.4bpp"); +const u32 gUnknown_839CBA8[] = INCBIN_U32("graphics/object_events/pics/unknown/839CBA8.4bpp"); +const u32 gUnknown_839CCA8[] = INCBIN_U32("graphics/object_events/pics/unknown/839CCA8.4bpp"); +const u32 gUnknown_839CDA8[] = INCBIN_U32("graphics/object_events/pics/unknown/839CDA8.4bpp"); +const u32 gUnknown_839CEA8[] = INCBIN_U32("graphics/object_events/pics/unknown/839CEA8.4bpp"); +const u32 gUnknown_839CFA8[] = INCBIN_U32("graphics/object_events/pics/unknown/839CFA8.4bpp"); +const u32 gUnknown_839D0A8[] = INCBIN_U32("graphics/object_events/pics/unknown/839D0A8.4bpp"); +const u32 gUnknown_839D1A8[] = INCBIN_U32("graphics/object_events/pics/unknown/839D1A8.4bpp"); +const u32 gUnknown_839D2A8[] = INCBIN_U32("graphics/object_events/pics/unknown/839D2A8.4bpp"); +const u32 gUnknown_839D328[] = INCBIN_U32("graphics/object_events/pics/unknown/839D328.4bpp"); +const u16 gUnknown_839D3A8[] = INCBIN_U16("graphics/object_events/palettes/839D3A8.gbapal"); +const u32 gUnknown_839D3C8[] = INCBIN_U32("graphics/object_events/pics/unknown/839D3C8.4bpp"); diff --git a/src/data/object_events/object_event_graphics_info.h b/src/data/object_events/object_event_graphics_info.h new file mode 100644 index 000000000..f43e6f628 --- /dev/null +++ b/src/data/object_events/object_event_graphics_info.h @@ -0,0 +1,154 @@ +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_RedNormal = {SPRITE_INVALID_TAG, OBJ_EVENT_PAL_TAG_8, OBJ_EVENT_PAL_TAG_10, 512, 16, 32, 0, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, gObjectEventSpriteOamTables_16x32, gObjectEventImageAnimTable_RedGreenNormal, gObjectEventPicTable_RedNormal, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_RedBike = {SPRITE_INVALID_TAG, OBJ_EVENT_PAL_TAG_8, OBJ_EVENT_PAL_TAG_10, 512, 32, 32, 0, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_BIKE_TIRE, &gObjectEventBaseOam_32x32, gObjectEventSpriteOamTables_32x32, gObjectEventImageAnimTable_Standard, gObjectEventPicTable_RedBike, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_RedSurf = {SPRITE_INVALID_TAG, OBJ_EVENT_PAL_TAG_8, OBJ_EVENT_PAL_TAG_NONE, 256, 16, 32, 0, SHADOW_SIZE_M, FALSE, TRUE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, gObjectEventSpriteOamTables_16x32, gObjectEventImageAnimTable_RedGreenSurf, gObjectEventPicTable_RedSurf, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_RedItem = {SPRITE_INVALID_TAG, OBJ_EVENT_PAL_TAG_8, OBJ_EVENT_PAL_TAG_10, 256, 16, 32, 0, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, gObjectEventSpriteOamTables_16x32, gObjectEventImageAnimTable_RedGreenItem, gObjectEventPicTable_RedItem, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Policeman = {SPRITE_INVALID_TAG, OBJ_EVENT_PAL_TAG_0, OBJ_EVENT_PAL_TAG_NONE, 256, 16, 32, 2, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, gObjectEventSpriteOamTables_16x32, gObjectEventImageAnimTable_Standard, gObjectEventPicTable_Policeman, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_RSBrendan = {SPRITE_INVALID_TAG, OBJ_EVENT_PAL_TAG_3, OBJ_EVENT_PAL_TAG_NONE, 256, 16, 32, 5, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, gObjectEventSpriteOamTables_16x32, gObjectEventImageAnimTable_Standard, gObjectEventPicTable_RSBrendan, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_RSMay = {SPRITE_INVALID_TAG, OBJ_EVENT_PAL_TAG_3, OBJ_EVENT_PAL_TAG_NONE, 256, 16, 32, 5, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, gObjectEventSpriteOamTables_16x32, gObjectEventImageAnimTable_Standard, gObjectEventPicTable_RSMay, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_LittleBoy = {SPRITE_INVALID_TAG, OBJ_EVENT_PAL_TAG_3, OBJ_EVENT_PAL_TAG_NONE, 128, 16, 16, 5, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x16, gObjectEventSpriteOamTables_16x16, gObjectEventImageAnimTable_Standard, gObjectEventPicTable_LittleBoy, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_LittleGirl = {SPRITE_INVALID_TAG, OBJ_EVENT_PAL_TAG_1, OBJ_EVENT_PAL_TAG_NONE, 128, 16, 16, 3, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x16, gObjectEventSpriteOamTables_16x16, gObjectEventImageAnimTable_Standard, gObjectEventPicTable_LittleGirl, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_SittingBoy = {SPRITE_INVALID_TAG, OBJ_EVENT_PAL_TAG_3, OBJ_EVENT_PAL_TAG_NONE, 256, 16, 32, 5, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, gObjectEventSpriteOamTables_16x32, gObjectEventImageAnimTable_Standard, gObjectEventPicTable_SittingBoy, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Lass = {SPRITE_INVALID_TAG, OBJ_EVENT_PAL_TAG_0, OBJ_EVENT_PAL_TAG_NONE, 256, 16, 32, 2, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, gObjectEventSpriteOamTables_16x32, gObjectEventImageAnimTable_Standard, gObjectEventPicTable_Lass, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Youngster = {SPRITE_INVALID_TAG, OBJ_EVENT_PAL_TAG_0, OBJ_EVENT_PAL_TAG_NONE, 256, 16, 32, 2, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, gObjectEventSpriteOamTables_16x32, gObjectEventImageAnimTable_Standard, gObjectEventPicTable_Youngster, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Woman1 = {SPRITE_INVALID_TAG, OBJ_EVENT_PAL_TAG_2, OBJ_EVENT_PAL_TAG_NONE, 256, 16, 32, 4, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, gObjectEventSpriteOamTables_16x32, gObjectEventImageAnimTable_Standard, gObjectEventPicTable_Woman1, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Woman3 = {SPRITE_INVALID_TAG, OBJ_EVENT_PAL_TAG_3, OBJ_EVENT_PAL_TAG_NONE, 256, 16, 32, 5, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, gObjectEventSpriteOamTables_16x32, gObjectEventImageAnimTable_Standard, gObjectEventPicTable_Woman3, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Boy = {SPRITE_INVALID_TAG, OBJ_EVENT_PAL_TAG_2, OBJ_EVENT_PAL_TAG_NONE, 256, 16, 32, 4, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, gObjectEventSpriteOamTables_16x32, gObjectEventImageAnimTable_Standard, gObjectEventPicTable_Boy, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_BattleGirl = {SPRITE_INVALID_TAG, OBJ_EVENT_PAL_TAG_3, OBJ_EVENT_PAL_TAG_NONE, 256, 16, 32, 5, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, gObjectEventSpriteOamTables_16x32, gObjectEventImageAnimTable_Standard, gObjectEventPicTable_BattleGirl, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_BugCatcher = {SPRITE_INVALID_TAG, OBJ_EVENT_PAL_TAG_2, OBJ_EVENT_PAL_TAG_NONE, 256, 16, 32, 4, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, gObjectEventSpriteOamTables_16x32, gObjectEventImageAnimTable_Standard, gObjectEventPicTable_BugCatcher, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_FatMan = {SPRITE_INVALID_TAG, OBJ_EVENT_PAL_TAG_3, OBJ_EVENT_PAL_TAG_NONE, 256, 16, 32, 5, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, gObjectEventSpriteOamTables_16x32, gObjectEventImageAnimTable_Standard, gObjectEventPicTable_FatMan, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_BaldingMan = {SPRITE_INVALID_TAG, OBJ_EVENT_PAL_TAG_3, OBJ_EVENT_PAL_TAG_NONE, 256, 16, 32, 5, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, gObjectEventSpriteOamTables_16x32, gObjectEventImageAnimTable_Standard, gObjectEventPicTable_BaldingMan, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Woman2 = {SPRITE_INVALID_TAG, OBJ_EVENT_PAL_TAG_3, OBJ_EVENT_PAL_TAG_NONE, 256, 16, 32, 5, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, gObjectEventSpriteOamTables_16x32, gObjectEventImageAnimTable_Standard, gObjectEventPicTable_Woman2, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_OldMan1 = {SPRITE_INVALID_TAG, OBJ_EVENT_PAL_TAG_1, OBJ_EVENT_PAL_TAG_NONE, 256, 16, 32, 3, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, gObjectEventSpriteOamTables_16x32, gObjectEventImageAnimTable_Standard, gObjectEventPicTable_OldMan1, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_WorkerM = {SPRITE_INVALID_TAG, OBJ_EVENT_PAL_TAG_3, OBJ_EVENT_PAL_TAG_NONE, 256, 16, 32, 5, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, gObjectEventSpriteOamTables_16x32, gObjectEventImageAnimTable_Standard, gObjectEventPicTable_WorkerM, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_WorkerF = {SPRITE_INVALID_TAG, OBJ_EVENT_PAL_TAG_2, OBJ_EVENT_PAL_TAG_NONE, 256, 16, 32, 4, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, gObjectEventSpriteOamTables_16x32, gObjectEventImageAnimTable_Standard, gObjectEventPicTable_WorkerF, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Beauty = {SPRITE_INVALID_TAG, OBJ_EVENT_PAL_TAG_0, OBJ_EVENT_PAL_TAG_NONE, 256, 16, 32, 2, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, gObjectEventSpriteOamTables_16x32, gObjectEventImageAnimTable_Standard, gObjectEventPicTable_Beauty, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Chef = {SPRITE_INVALID_TAG, OBJ_EVENT_PAL_TAG_3, OBJ_EVENT_PAL_TAG_NONE, 256, 16, 32, 5, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, gObjectEventSpriteOamTables_16x32, gObjectEventImageAnimTable_Standard, gObjectEventPicTable_Chef, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_OldMan2 = {SPRITE_INVALID_TAG, OBJ_EVENT_PAL_TAG_3, OBJ_EVENT_PAL_TAG_NONE, 256, 16, 32, 5, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, gObjectEventSpriteOamTables_16x32, gObjectEventImageAnimTable_Standard, gObjectEventPicTable_OldMan2, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_OldWoman = {SPRITE_INVALID_TAG, OBJ_EVENT_PAL_TAG_1, OBJ_EVENT_PAL_TAG_NONE, 256, 16, 32, 3, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, gObjectEventSpriteOamTables_16x32, gObjectEventImageAnimTable_Standard, gObjectEventPicTable_OldWoman, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Camper = {SPRITE_INVALID_TAG, OBJ_EVENT_PAL_TAG_2, OBJ_EVENT_PAL_TAG_NONE, 256, 16, 32, 4, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, gObjectEventSpriteOamTables_16x32, gObjectEventImageAnimTable_Standard, gObjectEventPicTable_Camper, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Picnicker = {SPRITE_INVALID_TAG, OBJ_EVENT_PAL_TAG_2, OBJ_EVENT_PAL_TAG_NONE, 256, 16, 32, 4, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, gObjectEventSpriteOamTables_16x32, gObjectEventImageAnimTable_Standard, gObjectEventPicTable_Picnicker, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_CooltrainerM = {SPRITE_INVALID_TAG, OBJ_EVENT_PAL_TAG_0, OBJ_EVENT_PAL_TAG_NONE, 256, 16, 32, 2, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, gObjectEventSpriteOamTables_16x32, gObjectEventImageAnimTable_Standard, gObjectEventPicTable_CooltrainerM, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_CooltrainerF = {SPRITE_INVALID_TAG, OBJ_EVENT_PAL_TAG_0, OBJ_EVENT_PAL_TAG_NONE, 256, 16, 32, 2, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, gObjectEventSpriteOamTables_16x32, gObjectEventImageAnimTable_Standard, gObjectEventPicTable_CooltrainerF, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_SuperNerd = {SPRITE_INVALID_TAG, OBJ_EVENT_PAL_TAG_1, OBJ_EVENT_PAL_TAG_NONE, 256, 16, 32, 3, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, gObjectEventSpriteOamTables_16x32, gObjectEventImageAnimTable_Standard, gObjectEventPicTable_SuperNerd, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Channeler = {SPRITE_INVALID_TAG, OBJ_EVENT_PAL_TAG_3, OBJ_EVENT_PAL_TAG_NONE, 256, 16, 32, 5, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, gObjectEventSpriteOamTables_16x32, gObjectEventImageAnimTable_Standard, gObjectEventPicTable_Channeler, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_RocketF = {SPRITE_INVALID_TAG, OBJ_EVENT_PAL_TAG_3, OBJ_EVENT_PAL_TAG_NONE, 256, 16, 32, 5, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, gObjectEventSpriteOamTables_16x32, gObjectEventImageAnimTable_Standard, gObjectEventPicTable_RocketF, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_SwimmerMWater = {SPRITE_INVALID_TAG, OBJ_EVENT_PAL_TAG_3, OBJ_EVENT_PAL_TAG_NONE, 256, 16, 32, 5, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, gObjectEventSpriteOamTables_16x32, gObjectEventImageAnimTable_Standard, gObjectEventPicTable_SwimmerMWater, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_SwimmerFWater = {SPRITE_INVALID_TAG, OBJ_EVENT_PAL_TAG_2, OBJ_EVENT_PAL_TAG_NONE, 256, 16, 32, 4, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, gObjectEventSpriteOamTables_16x32, gObjectEventImageAnimTable_Standard, gObjectEventPicTable_SwimmerFWater, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_SwimmerMLand = {SPRITE_INVALID_TAG, OBJ_EVENT_PAL_TAG_3, OBJ_EVENT_PAL_TAG_NONE, 256, 16, 32, 5, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, gObjectEventSpriteOamTables_16x32, gObjectEventImageAnimTable_Standard, gObjectEventPicTable_SwimmerMLand, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_SwimmerFLand = {SPRITE_INVALID_TAG, OBJ_EVENT_PAL_TAG_0, OBJ_EVENT_PAL_TAG_NONE, 256, 16, 32, 2, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, gObjectEventSpriteOamTables_16x32, gObjectEventImageAnimTable_Standard, gObjectEventPicTable_SwimmerFLand, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Blackbelt = {SPRITE_INVALID_TAG, OBJ_EVENT_PAL_TAG_3, OBJ_EVENT_PAL_TAG_NONE, 256, 16, 32, 5, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, gObjectEventSpriteOamTables_16x32, gObjectEventImageAnimTable_Standard, gObjectEventPicTable_Blackbelt, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Scientist = {SPRITE_INVALID_TAG, OBJ_EVENT_PAL_TAG_3, OBJ_EVENT_PAL_TAG_NONE, 256, 16, 32, 5, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, gObjectEventSpriteOamTables_16x32, gObjectEventImageAnimTable_Standard, gObjectEventPicTable_Scientist, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Gentleman = {SPRITE_INVALID_TAG, OBJ_EVENT_PAL_TAG_3, OBJ_EVENT_PAL_TAG_NONE, 256, 16, 32, 5, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, gObjectEventSpriteOamTables_16x32, gObjectEventImageAnimTable_Standard, gObjectEventPicTable_Gentleman, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Sailor = {SPRITE_INVALID_TAG, OBJ_EVENT_PAL_TAG_1, OBJ_EVENT_PAL_TAG_NONE, 256, 16, 32, 3, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, gObjectEventSpriteOamTables_16x32, gObjectEventImageAnimTable_Standard, gObjectEventPicTable_Sailor, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Captain = {SPRITE_INVALID_TAG, OBJ_EVENT_PAL_TAG_3, OBJ_EVENT_PAL_TAG_NONE, 256, 16, 32, 5, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, gObjectEventSpriteOamTables_16x32, gObjectEventImageAnimTable_Standard, gObjectEventPicTable_Captain, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Fisher = {SPRITE_INVALID_TAG, OBJ_EVENT_PAL_TAG_3, OBJ_EVENT_PAL_TAG_NONE, 256, 16, 32, 5, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, gObjectEventSpriteOamTables_16x32, gObjectEventImageAnimTable_Standard, gObjectEventPicTable_Fisher, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_TeachyTVHost = {SPRITE_INVALID_TAG, OBJ_EVENT_PAL_TAG_3, OBJ_EVENT_PAL_TAG_NONE, 256, 16, 32, 5, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, gObjectEventSpriteOamTables_16x32, gObjectEventImageAnimTable_Standard, gObjectEventPicTable_TeachyTVHost, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_UnusedWoman = {SPRITE_INVALID_TAG, OBJ_EVENT_PAL_TAG_1, OBJ_EVENT_PAL_TAG_NONE, 256, 16, 32, 3, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, gObjectEventSpriteOamTables_16x32, gObjectEventImageAnimTable_Standard, gObjectEventPicTable_UnusedWoman, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_TuberF = {SPRITE_INVALID_TAG, OBJ_EVENT_PAL_TAG_3, OBJ_EVENT_PAL_TAG_NONE, 128, 16, 16, 5, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x16, gObjectEventSpriteOamTables_16x16, gObjectEventImageAnimTable_Standard, gObjectEventPicTable_TuberF, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_TuberMWater = {SPRITE_INVALID_TAG, OBJ_EVENT_PAL_TAG_0, OBJ_EVENT_PAL_TAG_NONE, 128, 16, 16, 2, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x16, gObjectEventSpriteOamTables_16x16, gObjectEventImageAnimTable_Standard, gObjectEventPicTable_TuberMWater, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_TuberMLand = {SPRITE_INVALID_TAG, OBJ_EVENT_PAL_TAG_0, OBJ_EVENT_PAL_TAG_NONE, 128, 16, 16, 2, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x16, gObjectEventSpriteOamTables_16x16, gObjectEventImageAnimTable_Standard, gObjectEventPicTable_TuberMLand, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Hiker = {SPRITE_INVALID_TAG, OBJ_EVENT_PAL_TAG_3, OBJ_EVENT_PAL_TAG_NONE, 256, 16, 32, 5, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, gObjectEventSpriteOamTables_16x32, gObjectEventImageAnimTable_Standard, gObjectEventPicTable_Hiker, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Biker = {SPRITE_INVALID_TAG, OBJ_EVENT_PAL_TAG_1, OBJ_EVENT_PAL_TAG_NONE, 512, 32, 32, 3, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_BIKE_TIRE, &gObjectEventBaseOam_32x32, gObjectEventSpriteOamTables_32x32, gObjectEventImageAnimTable_Standard, gObjectEventPicTable_Biker, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_GymGuy = {SPRITE_INVALID_TAG, OBJ_EVENT_PAL_TAG_1, OBJ_EVENT_PAL_TAG_NONE, 256, 16, 32, 3, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_BIKE_TIRE, &gObjectEventBaseOam_16x32, gObjectEventSpriteOamTables_16x32, gObjectEventImageAnimTable_Standard, gObjectEventPicTable_GymGuy, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Nurse = {SPRITE_INVALID_TAG, OBJ_EVENT_PAL_TAG_1, OBJ_EVENT_PAL_TAG_NONE, 256, 16, 32, 3, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, gObjectEventSpriteOamTables_16x32, gObjectEventImageAnimTable_Nurse, gObjectEventPicTable_Nurse, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_UnusedMaleReceptionist = {SPRITE_INVALID_TAG, OBJ_EVENT_PAL_TAG_3, OBJ_EVENT_PAL_TAG_NONE, 256, 16, 32, 5, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, gObjectEventSpriteOamTables_16x32, gObjectEventImageAnimTable_Standard, gObjectEventPicTable_UnusedMaleReceptionist, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_ItemBall = {SPRITE_INVALID_TAG, OBJ_EVENT_PAL_TAG_3, OBJ_EVENT_PAL_TAG_NONE, 128, 16, 16, 5, SHADOW_SIZE_S, TRUE, FALSE, TRACKS_NONE, &gObjectEventBaseOam_16x16, gObjectEventSpriteOamTables_16x16, gObjectEventImageAnimTable_Inanimate, gObjectEventPicTable_ItemBall, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_ProfOak = {SPRITE_INVALID_TAG, OBJ_EVENT_PAL_TAG_3, OBJ_EVENT_PAL_TAG_NONE, 256, 16, 32, 5, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, gObjectEventSpriteOamTables_16x32, gObjectEventImageAnimTable_Standard, gObjectEventPicTable_ProfOak, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Man = {SPRITE_INVALID_TAG, OBJ_EVENT_PAL_TAG_3, OBJ_EVENT_PAL_TAG_NONE, 256, 16, 32, 5, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, gObjectEventSpriteOamTables_16x32, gObjectEventImageAnimTable_Standard, gObjectEventPicTable_Man, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Rocker = {SPRITE_INVALID_TAG, OBJ_EVENT_PAL_TAG_0, OBJ_EVENT_PAL_TAG_NONE, 256, 16, 32, 2, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, gObjectEventSpriteOamTables_16x32, gObjectEventImageAnimTable_Standard, gObjectEventPicTable_Rocker, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_MrFuji = {SPRITE_INVALID_TAG, OBJ_EVENT_PAL_TAG_3, OBJ_EVENT_PAL_TAG_NONE, 256, 16, 32, 5, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, gObjectEventSpriteOamTables_16x32, gObjectEventImageAnimTable_Standard, gObjectEventPicTable_MrFuji, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Bruno = {SPRITE_INVALID_TAG, OBJ_EVENT_PAL_TAG_3, OBJ_EVENT_PAL_TAG_NONE, 256, 16, 32, 5, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, gObjectEventSpriteOamTables_16x32, gObjectEventImageAnimTable_Standard, gObjectEventPicTable_Bruno, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_OldManLyingDown = {SPRITE_INVALID_TAG, OBJ_EVENT_PAL_TAG_1, OBJ_EVENT_PAL_TAG_NONE, 512, 32, 32, 3, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_32x32, gObjectEventSpriteOamTables_32x32, gObjectEventImageAnimTable_Standard, gObjectEventPicTable_OldManLyingDown, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_CutTree = {SPRITE_INVALID_TAG, OBJ_EVENT_PAL_TAG_2, OBJ_EVENT_PAL_TAG_NONE, 128, 16, 16, 4, SHADOW_SIZE_S, TRUE, FALSE, TRACKS_NONE, &gObjectEventBaseOam_16x16, gObjectEventSpriteOamTables_16x16, gObjectEventImageAnimTable_CutTree, gObjectEventPicTable_CutTree, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Clerk = {SPRITE_INVALID_TAG, OBJ_EVENT_PAL_TAG_3, OBJ_EVENT_PAL_TAG_NONE, 256, 16, 32, 5, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, gObjectEventSpriteOamTables_16x32, gObjectEventImageAnimTable_Standard, gObjectEventPicTable_Clerk, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_MGDeliveryman = {SPRITE_INVALID_TAG, OBJ_EVENT_PAL_TAG_2, OBJ_EVENT_PAL_TAG_NONE, 256, 16, 32, 4, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, gObjectEventSpriteOamTables_16x32, gObjectEventImageAnimTable_Standard, gObjectEventPicTable_MGDeliveryman, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_TrainerTowerDude = {SPRITE_INVALID_TAG, OBJ_EVENT_PAL_TAG_3, OBJ_EVENT_PAL_TAG_NONE, 256, 16, 32, 5, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, gObjectEventSpriteOamTables_16x32, gObjectEventImageAnimTable_Standard, gObjectEventPicTable_TrainerTowerDude, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_CableClubReceptionist = {SPRITE_INVALID_TAG, OBJ_EVENT_PAL_TAG_3, OBJ_EVENT_PAL_TAG_NONE, 256, 16, 32, 5, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, gObjectEventSpriteOamTables_16x32, gObjectEventImageAnimTable_Standard, gObjectEventPicTable_CableClubReceptionist, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_UnionRoomReceptionist = {SPRITE_INVALID_TAG, OBJ_EVENT_PAL_TAG_3, OBJ_EVENT_PAL_TAG_NONE, 256, 16, 32, 5, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, gObjectEventSpriteOamTables_16x32, gObjectEventImageAnimTable_Standard, gObjectEventPicTable_UnionRoomReceptionist, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_RockSmashRock = {SPRITE_INVALID_TAG, OBJ_EVENT_PAL_TAG_3, OBJ_EVENT_PAL_TAG_NONE, 128, 16, 16, 5, SHADOW_SIZE_S, TRUE, FALSE, TRACKS_NONE, &gObjectEventBaseOam_16x16, gObjectEventSpriteOamTables_16x16, gObjectEventImageAnimTable_RockSmashRock, gObjectEventPicTable_RockSmashRock, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_StrengthBoulder = {SPRITE_INVALID_TAG, OBJ_EVENT_PAL_TAG_3, OBJ_EVENT_PAL_TAG_NONE, 128, 16, 16, 5, SHADOW_SIZE_S, TRUE, FALSE, TRACKS_NONE, &gObjectEventBaseOam_16x16, gObjectEventSpriteOamTables_16x16, gObjectEventImageAnimTable_Inanimate, gObjectEventPicTable_StrengthBoulder, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_GreenNormal = {SPRITE_INVALID_TAG, OBJ_EVENT_PAL_TAG_17, OBJ_EVENT_PAL_TAG_10, 512, 16, 32, 0, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, gObjectEventSpriteOamTables_16x32, gObjectEventImageAnimTable_RedGreenNormal, gObjectEventPicTable_GreenNormal, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_GreenBike = {SPRITE_INVALID_TAG, OBJ_EVENT_PAL_TAG_17, OBJ_EVENT_PAL_TAG_10, 512, 32, 32, 0, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_BIKE_TIRE, &gObjectEventBaseOam_32x32, gObjectEventSpriteOamTables_32x32, gObjectEventImageAnimTable_Standard, gObjectEventPicTable_GreenBike, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_GreenSurf = {SPRITE_INVALID_TAG, OBJ_EVENT_PAL_TAG_17, OBJ_EVENT_PAL_TAG_NONE, 256, 16, 32, 0, SHADOW_SIZE_M, FALSE, TRUE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, gObjectEventSpriteOamTables_16x32, gObjectEventImageAnimTable_RedGreenSurf, gObjectEventPicTable_GreenSurf, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_GreenItem = {SPRITE_INVALID_TAG, OBJ_EVENT_PAL_TAG_17, OBJ_EVENT_PAL_TAG_10, 256, 16, 32, 0, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, gObjectEventSpriteOamTables_16x32, gObjectEventImageAnimTable_RedGreenItem, gObjectEventPicTable_GreenItem, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_83A45F4 = {SPRITE_INVALID_TAG, OBJ_EVENT_PAL_TAG_8, OBJ_EVENT_PAL_TAG_10, 512, 32, 32, 10, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_BIKE_TIRE, &gObjectEventBaseOam_32x32, gObjectEventSpriteOamTables_32x32, gObjectEventImageAnimTable_Standard, gObjectEventPicTable_RedBike, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_RocketM = {SPRITE_INVALID_TAG, OBJ_EVENT_PAL_TAG_3, OBJ_EVENT_PAL_TAG_NONE, 256, 16, 32, 5, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, gObjectEventSpriteOamTables_16x32, gObjectEventImageAnimTable_Standard, gObjectEventPicTable_RocketM, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Celio = {SPRITE_INVALID_TAG, OBJ_EVENT_PAL_TAG_3, OBJ_EVENT_PAL_TAG_NONE, 256, 16, 32, 5, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, gObjectEventSpriteOamTables_16x32, gObjectEventImageAnimTable_Standard, gObjectEventPicTable_Celio, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Agatha = {SPRITE_INVALID_TAG, OBJ_EVENT_PAL_TAG_1, OBJ_EVENT_PAL_TAG_NONE, 256, 16, 32, 3, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, gObjectEventSpriteOamTables_16x32, gObjectEventImageAnimTable_Standard, gObjectEventPicTable_Agatha, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Brock = {SPRITE_INVALID_TAG, OBJ_EVENT_PAL_TAG_2, OBJ_EVENT_PAL_TAG_NONE, 256, 16, 32, 4, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, gObjectEventSpriteOamTables_16x32, gObjectEventImageAnimTable_Standard, gObjectEventPicTable_Brock, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Misty = {SPRITE_INVALID_TAG, OBJ_EVENT_PAL_TAG_0, OBJ_EVENT_PAL_TAG_NONE, 256, 16, 32, 2, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, gObjectEventSpriteOamTables_16x32, gObjectEventImageAnimTable_Standard, gObjectEventPicTable_Misty, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_LtSurge = {SPRITE_INVALID_TAG, OBJ_EVENT_PAL_TAG_2, OBJ_EVENT_PAL_TAG_NONE, 256, 16, 32, 4, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, gObjectEventSpriteOamTables_16x32, gObjectEventImageAnimTable_Standard, gObjectEventPicTable_LtSurge, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Erika = {SPRITE_INVALID_TAG, OBJ_EVENT_PAL_TAG_0, OBJ_EVENT_PAL_TAG_NONE, 256, 16, 32, 2, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, gObjectEventSpriteOamTables_16x32, gObjectEventImageAnimTable_Standard, gObjectEventPicTable_Erika, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Koga = {SPRITE_INVALID_TAG, OBJ_EVENT_PAL_TAG_3, OBJ_EVENT_PAL_TAG_NONE, 256, 16, 32, 5, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, gObjectEventSpriteOamTables_16x32, gObjectEventImageAnimTable_Standard, gObjectEventPicTable_Koga, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Giovanni = {SPRITE_INVALID_TAG, OBJ_EVENT_PAL_TAG_3, OBJ_EVENT_PAL_TAG_NONE, 256, 16, 32, 5, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, gObjectEventSpriteOamTables_16x32, gObjectEventImageAnimTable_Standard, gObjectEventPicTable_Giovanni, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Blaine = {SPRITE_INVALID_TAG, OBJ_EVENT_PAL_TAG_1, OBJ_EVENT_PAL_TAG_NONE, 256, 16, 32, 3, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, gObjectEventSpriteOamTables_16x32, gObjectEventImageAnimTable_Standard, gObjectEventPicTable_Blaine, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Sabrina = {SPRITE_INVALID_TAG, OBJ_EVENT_PAL_TAG_0, OBJ_EVENT_PAL_TAG_NONE, 256, 16, 32, 2, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, gObjectEventSpriteOamTables_16x32, gObjectEventImageAnimTable_Standard, gObjectEventPicTable_Sabrina, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Bill = {SPRITE_INVALID_TAG, OBJ_EVENT_PAL_TAG_0, OBJ_EVENT_PAL_TAG_NONE, 256, 16, 32, 2, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, gObjectEventSpriteOamTables_16x32, gObjectEventImageAnimTable_Standard, gObjectEventPicTable_Bill, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Daisy = {SPRITE_INVALID_TAG, OBJ_EVENT_PAL_TAG_2, OBJ_EVENT_PAL_TAG_NONE, 256, 16, 32, 4, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, gObjectEventSpriteOamTables_16x32, gObjectEventImageAnimTable_Standard, gObjectEventPicTable_Daisy, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Lorelei = {SPRITE_INVALID_TAG, OBJ_EVENT_PAL_TAG_3, OBJ_EVENT_PAL_TAG_NONE, 256, 16, 32, 5, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, gObjectEventSpriteOamTables_16x32, gObjectEventImageAnimTable_Standard, gObjectEventPicTable_Lorelei, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Lance = {SPRITE_INVALID_TAG, OBJ_EVENT_PAL_TAG_3, OBJ_EVENT_PAL_TAG_NONE, 256, 16, 32, 5, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, gObjectEventSpriteOamTables_16x32, gObjectEventImageAnimTable_Standard, gObjectEventPicTable_Lance, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Blue = {SPRITE_INVALID_TAG, OBJ_EVENT_PAL_TAG_2, OBJ_EVENT_PAL_TAG_NONE, 256, 16, 32, 4, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, gObjectEventSpriteOamTables_16x32, gObjectEventImageAnimTable_Standard, gObjectEventPicTable_Blue, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_RedFish = {SPRITE_INVALID_TAG, OBJ_EVENT_PAL_TAG_8, OBJ_EVENT_PAL_TAG_10, 512, 32, 32, 0, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_32x32, gObjectEventSpriteOamTables_32x32, gObjectEventImageAnimTable_RedGreenFish, gObjectEventPicTable_RedFish, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_GreenFish = {SPRITE_INVALID_TAG, OBJ_EVENT_PAL_TAG_17, OBJ_EVENT_PAL_TAG_10, 512, 32, 32, 0, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_32x32, gObjectEventSpriteOamTables_32x32, gObjectEventImageAnimTable_RedGreenFish, gObjectEventPicTable_GreenFish, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_RedVSSeeker = {SPRITE_INVALID_TAG, OBJ_EVENT_PAL_TAG_8, OBJ_EVENT_PAL_TAG_10, 256, 16, 32, 0, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, gObjectEventSpriteOamTables_16x32, gObjectEventImageAnimTable_RedGreenVSSeeker, gObjectEventPicTable_RedItem, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_RedVSSeekerBike = {SPRITE_INVALID_TAG, OBJ_EVENT_PAL_TAG_8, OBJ_EVENT_PAL_TAG_10, 512, 32, 32, 0, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_32x32, gObjectEventSpriteOamTables_32x32, gObjectEventImageAnimTable_RedGreenVSSeekerBike, gObjectEventPicTable_RedVSSeekerBike, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_GreenVSSeeker = {SPRITE_INVALID_TAG, OBJ_EVENT_PAL_TAG_8, OBJ_EVENT_PAL_TAG_10, 256, 16, 32, 0, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, gObjectEventSpriteOamTables_16x32, gObjectEventImageAnimTable_RedGreenVSSeeker, gObjectEventPicTable_GreenItem, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_GreenVSSeekerBike = {SPRITE_INVALID_TAG, OBJ_EVENT_PAL_TAG_8, OBJ_EVENT_PAL_TAG_10, 512, 32, 32, 0, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_32x32, gObjectEventSpriteOamTables_32x32, gObjectEventImageAnimTable_RedGreenVSSeekerBike, gObjectEventPicTable_GreenVSSeekerBike, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_TownMap = {SPRITE_INVALID_TAG, OBJ_EVENT_PAL_TAG_0, OBJ_EVENT_PAL_TAG_NONE, 256, 32, 16, 2, SHADOW_SIZE_S, TRUE, FALSE, TRACKS_NONE, &gObjectEventBaseOam_32x16, gObjectEventSpriteOamTables_16x16, gObjectEventImageAnimTable_Inanimate, gObjectEventPicTable_TownMap, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Pokedex = {SPRITE_INVALID_TAG, OBJ_EVENT_PAL_TAG_0, OBJ_EVENT_PAL_TAG_NONE, 128, 16, 16, 2, SHADOW_SIZE_S, TRUE, FALSE, TRACKS_NONE, &gObjectEventBaseOam_16x16, gObjectEventSpriteOamTables_16x16, gObjectEventImageAnimTable_Inanimate, gObjectEventPicTable_Pokedex, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_GBAKid = {SPRITE_INVALID_TAG, OBJ_EVENT_PAL_TAG_1, OBJ_EVENT_PAL_TAG_NONE, 256, 16, 32, 3, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, gObjectEventSpriteOamTables_16x32, gObjectEventImageAnimTable_Standard, gObjectEventPicTable_GBAKid, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Snorlax = {SPRITE_INVALID_TAG, OBJ_EVENT_PAL_TAG_0, OBJ_EVENT_PAL_TAG_NONE, 512, 32, 32, 2, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_32x32, gObjectEventSpriteOamTables_32x32, gObjectEventImageAnimTable_Standard, gObjectEventPicTable_Snorlax, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Fossil = {SPRITE_INVALID_TAG, OBJ_EVENT_PAL_TAG_3, OBJ_EVENT_PAL_TAG_NONE, 128, 16, 16, 5, SHADOW_SIZE_S, TRUE, FALSE, TRACKS_NONE, &gObjectEventBaseOam_16x16, gObjectEventSpriteOamTables_16x16, gObjectEventImageAnimTable_Inanimate, gObjectEventPicTable_Fossil, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Ruby = {SPRITE_INVALID_TAG, OBJ_EVENT_PAL_TAG_0, OBJ_EVENT_PAL_TAG_NONE, 128, 16, 16, 2, SHADOW_SIZE_S, TRUE, FALSE, TRACKS_NONE, &gObjectEventBaseOam_16x16, gObjectEventSpriteOamTables_16x16, gObjectEventImageAnimTable_Inanimate, gObjectEventPicTable_Ruby, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Sapphire = {SPRITE_INVALID_TAG, OBJ_EVENT_PAL_TAG_0, OBJ_EVENT_PAL_TAG_NONE, 128, 16, 16, 2, SHADOW_SIZE_S, TRUE, FALSE, TRACKS_NONE, &gObjectEventBaseOam_16x16, gObjectEventSpriteOamTables_16x16, gObjectEventImageAnimTable_Inanimate, gObjectEventPicTable_Sapphire, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_OldAmber = {SPRITE_INVALID_TAG, OBJ_EVENT_PAL_TAG_0, OBJ_EVENT_PAL_TAG_NONE, 128, 16, 16, 2, SHADOW_SIZE_S, TRUE, FALSE, TRACKS_NONE, &gObjectEventBaseOam_16x16, gObjectEventSpriteOamTables_16x16, gObjectEventImageAnimTable_Inanimate, gObjectEventPicTable_OldAmber, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_GymSign = {SPRITE_INVALID_TAG, OBJ_EVENT_PAL_TAG_3, OBJ_EVENT_PAL_TAG_NONE, 256, 16, 32, 5, SHADOW_SIZE_S, TRUE, FALSE, TRACKS_NONE, &gObjectEventBaseOam_16x32, gObjectEventSpriteOamTables_16x32, gObjectEventImageAnimTable_Inanimate, gObjectEventPicTable_GymSign, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Sign = {SPRITE_INVALID_TAG, OBJ_EVENT_PAL_TAG_3, OBJ_EVENT_PAL_TAG_NONE, 128, 16, 16, 5, SHADOW_SIZE_S, TRUE, FALSE, TRACKS_NONE, &gObjectEventBaseOam_16x16, gObjectEventSpriteOamTables_16x16, gObjectEventImageAnimTable_Inanimate, gObjectEventPicTable_Sign, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_TrainerTips = {SPRITE_INVALID_TAG, OBJ_EVENT_PAL_TAG_3, OBJ_EVENT_PAL_TAG_NONE, 128, 16, 16, 5, SHADOW_SIZE_S, TRUE, FALSE, TRACKS_NONE, &gObjectEventBaseOam_16x16, gObjectEventSpriteOamTables_16x16, gObjectEventImageAnimTable_Inanimate, gObjectEventPicTable_WoodenSign, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Clipboard = {SPRITE_INVALID_TAG, OBJ_EVENT_PAL_TAG_3, OBJ_EVENT_PAL_TAG_NONE, 128, 16, 16, 5, SHADOW_SIZE_S, TRUE, FALSE, TRACKS_NONE, &gObjectEventBaseOam_16x16, gObjectEventSpriteOamTables_16x16, gObjectEventImageAnimTable_Inanimate, gObjectEventPicTable_Clipboard, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Meteorite = {SPRITE_INVALID_TAG, OBJ_EVENT_PAL_TAG_20, OBJ_EVENT_PAL_TAG_NONE, 512, 32, 32, 10, SHADOW_SIZE_S, TRUE, FALSE, TRACKS_NONE, &gObjectEventBaseOam_32x32, gObjectEventSpriteOamTables_32x32, gObjectEventImageAnimTable_Inanimate, gObjectEventPicTable_BirthIslandStone, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_LaprasDoll = {SPRITE_INVALID_TAG, OBJ_EVENT_PAL_TAG_1, OBJ_EVENT_PAL_TAG_NONE, 512, 32, 32, 3, SHADOW_SIZE_S, TRUE, FALSE, TRACKS_NONE, &gObjectEventBaseOam_32x32, gObjectEventSpriteOamTables_32x32, gObjectEventImageAnimTable_Inanimate, gObjectEventPicTable_LaprasDoll, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Spearow = {SPRITE_INVALID_TAG, OBJ_EVENT_PAL_TAG_3, OBJ_EVENT_PAL_TAG_NONE, 128, 16, 16, 5, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x16, gObjectEventSpriteOamTables_16x16, gObjectEventImageAnimTable_Standard, gObjectEventPicTable_Spearow, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Omanyte = {SPRITE_INVALID_TAG, OBJ_EVENT_PAL_TAG_0, OBJ_EVENT_PAL_TAG_NONE, 128, 16, 16, 2, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x16, gObjectEventSpriteOamTables_16x16, gObjectEventImageAnimTable_Standard, gObjectEventPicTable_Omanyte, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Kangaskhan = {SPRITE_INVALID_TAG, OBJ_EVENT_PAL_TAG_0, OBJ_EVENT_PAL_TAG_NONE, 128, 16, 16, 2, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x16, gObjectEventSpriteOamTables_16x16, gObjectEventImageAnimTable_Standard, gObjectEventPicTable_Kangaskhan, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Psyduck = {SPRITE_INVALID_TAG, OBJ_EVENT_PAL_TAG_0, OBJ_EVENT_PAL_TAG_NONE, 128, 16, 16, 2, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x16, gObjectEventSpriteOamTables_16x16, gObjectEventImageAnimTable_Standard, gObjectEventPicTable_Psyduck, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_NidoranF = {SPRITE_INVALID_TAG, OBJ_EVENT_PAL_TAG_1, OBJ_EVENT_PAL_TAG_NONE, 128, 16, 16, 3, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x16, gObjectEventSpriteOamTables_16x16, gObjectEventImageAnimTable_Standard, gObjectEventPicTable_NidoranF, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_NidoranM = {SPRITE_INVALID_TAG, OBJ_EVENT_PAL_TAG_2, OBJ_EVENT_PAL_TAG_NONE, 128, 16, 16, 4, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x16, gObjectEventSpriteOamTables_16x16, gObjectEventImageAnimTable_Standard, gObjectEventPicTable_NidoranM, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Nidorino = {SPRITE_INVALID_TAG, OBJ_EVENT_PAL_TAG_2, OBJ_EVENT_PAL_TAG_NONE, 128, 16, 16, 4, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x16, gObjectEventSpriteOamTables_16x16, gObjectEventImageAnimTable_Standard, gObjectEventPicTable_Nidorino, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Meowth = {SPRITE_INVALID_TAG, OBJ_EVENT_PAL_TAG_0, OBJ_EVENT_PAL_TAG_NONE, 128, 16, 16, 2, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x16, gObjectEventSpriteOamTables_16x16, gObjectEventImageAnimTable_Standard, gObjectEventPicTable_Meowth, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Seel = {SPRITE_INVALID_TAG, OBJ_EVENT_PAL_TAG_1, OBJ_EVENT_PAL_TAG_NONE, 128, 16, 16, 3, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x16, gObjectEventSpriteOamTables_16x16, gObjectEventImageAnimTable_Standard, gObjectEventPicTable_Seel, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Voltorb = {SPRITE_INVALID_TAG, OBJ_EVENT_PAL_TAG_3, OBJ_EVENT_PAL_TAG_NONE, 128, 16, 16, 5, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x16, gObjectEventSpriteOamTables_16x16, gObjectEventImageAnimTable_Standard, gObjectEventPicTable_Voltorb, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Slowpoke = {SPRITE_INVALID_TAG, OBJ_EVENT_PAL_TAG_1, OBJ_EVENT_PAL_TAG_NONE, 128, 16, 16, 3, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x16, gObjectEventSpriteOamTables_16x16, gObjectEventImageAnimTable_Standard, gObjectEventPicTable_Slowpoke, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Slowbro = {SPRITE_INVALID_TAG, OBJ_EVENT_PAL_TAG_1, OBJ_EVENT_PAL_TAG_NONE, 128, 16, 16, 3, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x16, gObjectEventSpriteOamTables_16x16, gObjectEventImageAnimTable_Standard, gObjectEventPicTable_Slowbro, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Machop = {SPRITE_INVALID_TAG, OBJ_EVENT_PAL_TAG_1, OBJ_EVENT_PAL_TAG_NONE, 128, 16, 16, 3, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x16, gObjectEventSpriteOamTables_16x16, gObjectEventImageAnimTable_Standard, gObjectEventPicTable_Machop, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Wigglytuff = {SPRITE_INVALID_TAG, OBJ_EVENT_PAL_TAG_1, OBJ_EVENT_PAL_TAG_NONE, 128, 16, 16, 3, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x16, gObjectEventSpriteOamTables_16x16, gObjectEventImageAnimTable_Standard, gObjectEventPicTable_Wigglytuff, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Doduo = {SPRITE_INVALID_TAG, OBJ_EVENT_PAL_TAG_0, OBJ_EVENT_PAL_TAG_NONE, 128, 16, 16, 2, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x16, gObjectEventSpriteOamTables_16x16, gObjectEventImageAnimTable_Standard, gObjectEventPicTable_Doduo, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Fearow = {SPRITE_INVALID_TAG, OBJ_EVENT_PAL_TAG_3, OBJ_EVENT_PAL_TAG_NONE, 128, 16, 16, 5, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x16, gObjectEventSpriteOamTables_16x16, gObjectEventImageAnimTable_Standard, gObjectEventPicTable_Fearow, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Lapras = {SPRITE_INVALID_TAG, OBJ_EVENT_PAL_TAG_1, OBJ_EVENT_PAL_TAG_NONE, 128, 16, 16, 3, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x16, gObjectEventSpriteOamTables_16x16, gObjectEventImageAnimTable_Standard, gObjectEventPicTable_Lapras, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Zapdos = {SPRITE_INVALID_TAG, OBJ_EVENT_PAL_TAG_0, OBJ_EVENT_PAL_TAG_NONE, 512, 32, 32, 2, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_32x32, gObjectEventSpriteOamTables_32x32, gObjectEventImageAnimTable_Standard, gObjectEventPicTable_Zapdos, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Moltres = {SPRITE_INVALID_TAG, OBJ_EVENT_PAL_TAG_0, OBJ_EVENT_PAL_TAG_NONE, 512, 32, 32, 2, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_32x32, gObjectEventSpriteOamTables_32x32, gObjectEventImageAnimTable_Standard, gObjectEventPicTable_Moltres, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Articuno = {SPRITE_INVALID_TAG, OBJ_EVENT_PAL_TAG_1, OBJ_EVENT_PAL_TAG_NONE, 512, 32, 32, 3, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_32x32, gObjectEventSpriteOamTables_32x32, gObjectEventImageAnimTable_Standard, gObjectEventPicTable_Articuno, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_DeoxysD = {SPRITE_INVALID_TAG, OBJ_EVENT_PAL_TAG_0, OBJ_EVENT_PAL_TAG_NONE, 512, 32, 32, 2, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_32x32, gObjectEventSpriteOamTables_32x32, gObjectEventImageAnimTable_Standard, gObjectEventPicTable_DeoxysD, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_DeoxysA = {SPRITE_INVALID_TAG, OBJ_EVENT_PAL_TAG_0, OBJ_EVENT_PAL_TAG_NONE, 512, 32, 32, 2, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_32x32, gObjectEventSpriteOamTables_32x32, gObjectEventImageAnimTable_Standard, gObjectEventPicTable_DeoxysA, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_DeoxysN = {SPRITE_INVALID_TAG, OBJ_EVENT_PAL_TAG_0, OBJ_EVENT_PAL_TAG_NONE, 512, 32, 32, 2, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_32x32, gObjectEventSpriteOamTables_32x32, gObjectEventImageAnimTable_Standard, gObjectEventPicTable_DeoxysN, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Mewtwo = {SPRITE_INVALID_TAG, OBJ_EVENT_PAL_TAG_1, OBJ_EVENT_PAL_TAG_NONE, 128, 16, 16, 3, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x16, gObjectEventSpriteOamTables_16x16, gObjectEventImageAnimTable_Standard, gObjectEventPicTable_Mewtwo, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Mew = {SPRITE_INVALID_TAG, OBJ_EVENT_PAL_TAG_2, OBJ_EVENT_PAL_TAG_NONE, 128, 16, 16, 4, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x16, gObjectEventSpriteOamTables_16x16, gObjectEventImageAnimTable_Standard, gObjectEventPicTable_Mew, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Entei = {SPRITE_INVALID_TAG, OBJ_EVENT_PAL_TAG_0, OBJ_EVENT_PAL_TAG_NONE, 128, 16, 16, 2, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x16, gObjectEventSpriteOamTables_16x16, gObjectEventImageAnimTable_Standard, gObjectEventPicTable_Entei, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Raikou = {SPRITE_INVALID_TAG, OBJ_EVENT_PAL_TAG_2, OBJ_EVENT_PAL_TAG_NONE, 128, 16, 16, 4, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x16, gObjectEventSpriteOamTables_16x16, gObjectEventImageAnimTable_Standard, gObjectEventPicTable_Raikou, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Suicune = {SPRITE_INVALID_TAG, OBJ_EVENT_PAL_TAG_1, OBJ_EVENT_PAL_TAG_NONE, 128, 16, 16, 3, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x16, gObjectEventSpriteOamTables_16x16, gObjectEventImageAnimTable_Standard, gObjectEventPicTable_Suicune, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Lugia = {SPRITE_INVALID_TAG, OBJ_EVENT_PAL_TAG_1, OBJ_EVENT_PAL_TAG_NONE, 512, 32, 32, 3, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_32x32, gObjectEventSpriteOamTables_32x32, gObjectEventImageAnimTable_Standard, gObjectEventPicTable_Lugia, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_HoOh = {SPRITE_INVALID_TAG, OBJ_EVENT_PAL_TAG_0, OBJ_EVENT_PAL_TAG_NONE, 512, 32, 32, 2, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_32x32, gObjectEventSpriteOamTables_32x32, gObjectEventImageAnimTable_HoOh, gObjectEventPicTable_HoOh, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Celebi = {SPRITE_INVALID_TAG, OBJ_EVENT_PAL_TAG_2, OBJ_EVENT_PAL_TAG_NONE, 128, 16, 16, 4, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x16, gObjectEventSpriteOamTables_16x16, gObjectEventImageAnimTable_Standard, gObjectEventPicTable_Celebi, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Cubone = {SPRITE_INVALID_TAG, OBJ_EVENT_PAL_TAG_3, OBJ_EVENT_PAL_TAG_NONE, 128, 16, 16, 5, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x16, gObjectEventSpriteOamTables_16x16, gObjectEventImageAnimTable_Standard, gObjectEventPicTable_Cubone, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Machoke = {SPRITE_INVALID_TAG, OBJ_EVENT_PAL_TAG_0, OBJ_EVENT_PAL_TAG_NONE, 128, 16, 16, 2, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x16, gObjectEventSpriteOamTables_16x16, gObjectEventImageAnimTable_Standard, gObjectEventPicTable_Machoke, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Kabuto = {SPRITE_INVALID_TAG, OBJ_EVENT_PAL_TAG_0, OBJ_EVENT_PAL_TAG_NONE, 128, 16, 16, 2, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x16, gObjectEventSpriteOamTables_16x16, gObjectEventImageAnimTable_Standard, gObjectEventPicTable_Kabuto, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Poliwrath = {SPRITE_INVALID_TAG, OBJ_EVENT_PAL_TAG_0, OBJ_EVENT_PAL_TAG_NONE, 128, 16, 16, 2, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x16, gObjectEventSpriteOamTables_16x16, gObjectEventImageAnimTable_Standard, gObjectEventPicTable_Poliwrath, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Pidgeot = {SPRITE_INVALID_TAG, OBJ_EVENT_PAL_TAG_0, OBJ_EVENT_PAL_TAG_NONE, 128, 16, 16, 2, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x16, gObjectEventSpriteOamTables_16x16, gObjectEventImageAnimTable_Standard, gObjectEventPicTable_Pidgeot, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Chansey = {SPRITE_INVALID_TAG, OBJ_EVENT_PAL_TAG_1, OBJ_EVENT_PAL_TAG_NONE, 128, 16, 16, 3, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x16, gObjectEventSpriteOamTables_16x16, gObjectEventImageAnimTable_Standard, gObjectEventPicTable_Chansey, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Pikachu = {SPRITE_INVALID_TAG, OBJ_EVENT_PAL_TAG_0, OBJ_EVENT_PAL_TAG_NONE, 128, 16, 16, 2, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x16, gObjectEventSpriteOamTables_16x16, gObjectEventImageAnimTable_Standard, gObjectEventPicTable_Pikachu, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Jigglypuff = {SPRITE_INVALID_TAG, OBJ_EVENT_PAL_TAG_1, OBJ_EVENT_PAL_TAG_NONE, 128, 16, 16, 3, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x16, gObjectEventSpriteOamTables_16x16, gObjectEventImageAnimTable_Standard, gObjectEventPicTable_Jigglypuff, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Pidgey = {SPRITE_INVALID_TAG, OBJ_EVENT_PAL_TAG_0, OBJ_EVENT_PAL_TAG_NONE, 128, 16, 16, 2, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x16, gObjectEventSpriteOamTables_16x16, gObjectEventImageAnimTable_Standard, gObjectEventPicTable_Pidgey, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Clefairy = {SPRITE_INVALID_TAG, OBJ_EVENT_PAL_TAG_1, OBJ_EVENT_PAL_TAG_NONE, 128, 16, 16, 3, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x16, gObjectEventSpriteOamTables_16x16, gObjectEventImageAnimTable_Standard, gObjectEventPicTable_Clefairy, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Mom = {SPRITE_INVALID_TAG, OBJ_EVENT_PAL_TAG_0, OBJ_EVENT_PAL_TAG_NONE, 256, 16, 32, 2, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, gObjectEventSpriteOamTables_16x32, gObjectEventImageAnimTable_Standard, gObjectEventPicTable_Mom, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Seagallop = {SPRITE_INVALID_TAG, OBJ_EVENT_PAL_TAG_21, OBJ_EVENT_PAL_TAG_NONE, 2048, 64, 64, 10, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_NONE, &gObjectEventBaseOam_64x64, gObjectEventSpriteOamTables_64x64, gObjectEventImageAnimTable_Standard, gObjectEventPicTable_Seagallop, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_SSAnne = {SPRITE_INVALID_TAG, OBJ_EVENT_PAL_TAG_11, OBJ_EVENT_PAL_TAG_NONE, 4096, 128, 64, 10, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_NONE, &gObjectEventBaseOam_8x8, gObjectEventSpriteOamTables_128x64, gObjectEventImageAnimTable_Standard, gObjectEventPicTable_SSAnne, gDummySpriteAffineAnimTable}; diff --git a/src/data/object_events/object_event_graphics_info_pointers.h b/src/data/object_events/object_event_graphics_info_pointers.h new file mode 100644 index 000000000..164199089 --- /dev/null +++ b/src/data/object_events/object_event_graphics_info_pointers.h @@ -0,0 +1,308 @@ +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_RedNormal; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_RedBike; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_RedSurf; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_RedItem; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_RedFish; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_RedVSSeeker; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_RedVSSeekerBike; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_GreenNormal; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_GreenBike; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_GreenSurf; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_GreenItem; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_GreenFish; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_GreenVSSeeker; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_GreenVSSeekerBike; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_RSBrendan; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_RSMay; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_LittleBoy; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_LittleGirl; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Youngster; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Boy; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_BugCatcher; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_SittingBoy; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Lass; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Woman1; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_BattleGirl; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Man; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Rocker; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_FatMan; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Woman2; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Beauty; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_BaldingMan; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Woman3; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_OldMan1; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_OldMan2; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_OldManLyingDown; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_OldWoman; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_TuberMWater; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_TuberF; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_TuberMLand; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Camper; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Picnicker; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_CooltrainerM; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_CooltrainerF; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_SwimmerMWater; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_SwimmerFWater; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_SwimmerMLand; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_SwimmerFLand; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_WorkerM; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_WorkerF; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_RocketM; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_RocketF; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_GBAKid; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_SuperNerd; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Biker; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Blackbelt; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Scientist; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Hiker; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Fisher; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Channeler; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Chef; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Policeman; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Gentleman; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Sailor; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Captain; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Nurse; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_CableClubReceptionist; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_UnionRoomReceptionist; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_UnusedMaleReceptionist; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Clerk; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_MGDeliveryman; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_TrainerTowerDude; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_ProfOak; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Blue; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Bill; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Lance; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Agatha; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Daisy; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Lorelei; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_MrFuji; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Bruno; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Brock; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Misty; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_LtSurge; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Erika; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Koga; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Sabrina; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Blaine; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Giovanni; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Mom; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Celio; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_TeachyTVHost; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_GymGuy; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_ItemBall; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_TownMap; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Pokedex; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_CutTree; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_RockSmashRock; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_StrengthBoulder; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Fossil; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Ruby; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Sapphire; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_OldAmber; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_GymSign; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Sign; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_TrainerTips; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Clipboard; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Meteorite; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_LaprasDoll; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Seagallop; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Snorlax; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Spearow; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Cubone; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Poliwrath; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Clefairy; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Pidgeot; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Jigglypuff; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Pidgey; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Chansey; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Omanyte; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Kangaskhan; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Pikachu; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Psyduck; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_NidoranF; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_NidoranM; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Nidorino; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Meowth; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Seel; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Voltorb; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Slowpoke; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Slowbro; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Machop; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Wigglytuff; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Doduo; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Fearow; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Machoke; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Lapras; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Zapdos; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Moltres; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Articuno; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Mewtwo; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Mew; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Entei; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Suicune; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Raikou; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Lugia; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_HoOh; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Celebi; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Kabuto; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_DeoxysD; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_DeoxysA; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_DeoxysN; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_SSAnne; + + +const struct ObjectEventGraphicsInfo *const gObjectEventGraphicsInfoPointers[NUM_OBJ_EVENT_GFX] = { + [OBJ_EVENT_GFX_RED_NORMAL] = &gObjectEventGraphicsInfo_RedNormal, + [OBJ_EVENT_GFX_RED_BIKE] = &gObjectEventGraphicsInfo_RedBike, + [OBJ_EVENT_GFX_RED_SURF] = &gObjectEventGraphicsInfo_RedSurf, + [OBJ_EVENT_GFX_RED_ITEM] = &gObjectEventGraphicsInfo_RedItem, + [OBJ_EVENT_GFX_RED_FISH] = &gObjectEventGraphicsInfo_RedFish, + [OBJ_EVENT_GFX_RED_VS_SEEKER] = &gObjectEventGraphicsInfo_RedVSSeeker, + [OBJ_EVENT_GFX_RED_VS_SEEKER_BIKE] = &gObjectEventGraphicsInfo_RedVSSeekerBike, + [OBJ_EVENT_GFX_GREEN_NORMAL] = &gObjectEventGraphicsInfo_GreenNormal, + [OBJ_EVENT_GFX_GREEN_BIKE] = &gObjectEventGraphicsInfo_GreenBike, + [OBJ_EVENT_GFX_GREEN_SURF] = &gObjectEventGraphicsInfo_GreenSurf, + [OBJ_EVENT_GFX_GREEN_ITEM] = &gObjectEventGraphicsInfo_GreenItem, + [OBJ_EVENT_GFX_GREEN_FISH] = &gObjectEventGraphicsInfo_GreenFish, + [OBJ_EVENT_GFX_GREEN_VS_SEEKER] = &gObjectEventGraphicsInfo_GreenVSSeeker, + [OBJ_EVENT_GFX_GREEN_VS_SEEKER_BIKE] = &gObjectEventGraphicsInfo_GreenVSSeekerBike, + [OBJ_EVENT_GFX_RS_BRENDAN] = &gObjectEventGraphicsInfo_RSBrendan, + [OBJ_EVENT_GFX_RS_MAY] = &gObjectEventGraphicsInfo_RSMay, + [OBJ_EVENT_GFX_LITTLE_BOY] = &gObjectEventGraphicsInfo_LittleBoy, + [OBJ_EVENT_GFX_LITTLE_GIRL] = &gObjectEventGraphicsInfo_LittleGirl, + [OBJ_EVENT_GFX_YOUNGSTER] = &gObjectEventGraphicsInfo_Youngster, + [OBJ_EVENT_GFX_BOY] = &gObjectEventGraphicsInfo_Boy, + [OBJ_EVENT_GFX_BUG_CATCHER] = &gObjectEventGraphicsInfo_BugCatcher, + [OBJ_EVENT_GFX_SITTING_BOY] = &gObjectEventGraphicsInfo_SittingBoy, + [OBJ_EVENT_GFX_LASS] = &gObjectEventGraphicsInfo_Lass, + [OBJ_EVENT_GFX_WOMAN_1] = &gObjectEventGraphicsInfo_Woman1, + [OBJ_EVENT_GFX_BATTLE_GIRL] = &gObjectEventGraphicsInfo_BattleGirl, + [OBJ_EVENT_GFX_MAN] = &gObjectEventGraphicsInfo_Man, + [OBJ_EVENT_GFX_ROCKER] = &gObjectEventGraphicsInfo_Rocker, + [OBJ_EVENT_GFX_FAT_MAN] = &gObjectEventGraphicsInfo_FatMan, + [OBJ_EVENT_GFX_WOMAN_2] = &gObjectEventGraphicsInfo_Woman2, + [OBJ_EVENT_GFX_BEAUTY] = &gObjectEventGraphicsInfo_Beauty, + [OBJ_EVENT_GFX_BALDING_MAN] = &gObjectEventGraphicsInfo_BaldingMan, + [OBJ_EVENT_GFX_WOMAN_3] = &gObjectEventGraphicsInfo_Woman3, + [OBJ_EVENT_GFX_OLD_MAN_1] = &gObjectEventGraphicsInfo_OldMan1, + [OBJ_EVENT_GFX_OLD_MAN_2] = &gObjectEventGraphicsInfo_OldMan2, + [OBJ_EVENT_GFX_OLD_MAN_LYING_DOWN] = &gObjectEventGraphicsInfo_OldManLyingDown, + [OBJ_EVENT_GFX_OLD_WOMAN] = &gObjectEventGraphicsInfo_OldWoman, + [OBJ_EVENT_GFX_TUBER_M_WATER] = &gObjectEventGraphicsInfo_TuberMWater, + [OBJ_EVENT_GFX_TUBER_F] = &gObjectEventGraphicsInfo_TuberF, + [OBJ_EVENT_GFX_TUBER_M_LAND] = &gObjectEventGraphicsInfo_TuberMLand, + [OBJ_EVENT_GFX_CAMPER] = &gObjectEventGraphicsInfo_Camper, + [OBJ_EVENT_GFX_PICNICKER] = &gObjectEventGraphicsInfo_Picnicker, + [OBJ_EVENT_GFX_COOLTRAINER_M] = &gObjectEventGraphicsInfo_CooltrainerM, + [OBJ_EVENT_GFX_COOLTRAINER_F] = &gObjectEventGraphicsInfo_CooltrainerF, + [OBJ_EVENT_GFX_SWIMMER_M_WATER] = &gObjectEventGraphicsInfo_SwimmerMWater, + [OBJ_EVENT_GFX_SWIMMER_F_WATER] = &gObjectEventGraphicsInfo_SwimmerFWater, + [OBJ_EVENT_GFX_SWIMMER_M_LAND] = &gObjectEventGraphicsInfo_SwimmerMLand, + [OBJ_EVENT_GFX_SWIMMER_F_LAND] = &gObjectEventGraphicsInfo_SwimmerFLand, + [OBJ_EVENT_GFX_WORKER_M] = &gObjectEventGraphicsInfo_WorkerM, + [OBJ_EVENT_GFX_WORKER_F] = &gObjectEventGraphicsInfo_WorkerF, + [OBJ_EVENT_GFX_ROCKET_M] = &gObjectEventGraphicsInfo_RocketM, + [OBJ_EVENT_GFX_ROCKET_F] = &gObjectEventGraphicsInfo_RocketF, + [OBJ_EVENT_GFX_GBA_KID] = &gObjectEventGraphicsInfo_GBAKid, + [OBJ_EVENT_GFX_SUPER_NERD] = &gObjectEventGraphicsInfo_SuperNerd, + [OBJ_EVENT_GFX_BIKER] = &gObjectEventGraphicsInfo_Biker, + [OBJ_EVENT_GFX_BLACKBELT] = &gObjectEventGraphicsInfo_Blackbelt, + [OBJ_EVENT_GFX_SCIENTIST] = &gObjectEventGraphicsInfo_Scientist, + [OBJ_EVENT_GFX_HIKER] = &gObjectEventGraphicsInfo_Hiker, + [OBJ_EVENT_GFX_FISHER] = &gObjectEventGraphicsInfo_Fisher, + [OBJ_EVENT_GFX_CHANNELER] = &gObjectEventGraphicsInfo_Channeler, + [OBJ_EVENT_GFX_CHEF] = &gObjectEventGraphicsInfo_Chef, + [OBJ_EVENT_GFX_POLICEMAN] = &gObjectEventGraphicsInfo_Policeman, + [OBJ_EVENT_GFX_GENTLEMAN] = &gObjectEventGraphicsInfo_Gentleman, + [OBJ_EVENT_GFX_SAILOR] = &gObjectEventGraphicsInfo_Sailor, + [OBJ_EVENT_GFX_CAPTAIN] = &gObjectEventGraphicsInfo_Captain, + [OBJ_EVENT_GFX_NURSE] = &gObjectEventGraphicsInfo_Nurse, + [OBJ_EVENT_GFX_CABLE_CLUB_RECEPTIONIST] = &gObjectEventGraphicsInfo_CableClubReceptionist, + [OBJ_EVENT_GFX_UNION_ROOM_RECEPTIONIST] = &gObjectEventGraphicsInfo_UnionRoomReceptionist, + [OBJ_EVENT_GFX_UNUSED_MALE_RECEPTIONIST] = &gObjectEventGraphicsInfo_UnusedMaleReceptionist, + [OBJ_EVENT_GFX_CLERK] = &gObjectEventGraphicsInfo_Clerk, + [OBJ_EVENT_GFX_MG_DELIVERYMAN] = &gObjectEventGraphicsInfo_MGDeliveryman, + [OBJ_EVENT_GFX_TRAINER_TOWER_DUDE] = &gObjectEventGraphicsInfo_TrainerTowerDude, + [OBJ_EVENT_GFX_PROF_OAK] = &gObjectEventGraphicsInfo_ProfOak, + [OBJ_EVENT_GFX_BLUE] = &gObjectEventGraphicsInfo_Blue, + [OBJ_EVENT_GFX_BILL] = &gObjectEventGraphicsInfo_Bill, + [OBJ_EVENT_GFX_LANCE] = &gObjectEventGraphicsInfo_Lance, + [OBJ_EVENT_GFX_AGATHA] = &gObjectEventGraphicsInfo_Agatha, + [OBJ_EVENT_GFX_DAISY] = &gObjectEventGraphicsInfo_Daisy, + [OBJ_EVENT_GFX_LORELEI] = &gObjectEventGraphicsInfo_Lorelei, + [OBJ_EVENT_GFX_MR_FUJI] = &gObjectEventGraphicsInfo_MrFuji, + [OBJ_EVENT_GFX_BRUNO] = &gObjectEventGraphicsInfo_Bruno, + [OBJ_EVENT_GFX_BROCK] = &gObjectEventGraphicsInfo_Brock, + [OBJ_EVENT_GFX_MISTY] = &gObjectEventGraphicsInfo_Misty, + [OBJ_EVENT_GFX_LT_SURGE] = &gObjectEventGraphicsInfo_LtSurge, + [OBJ_EVENT_GFX_ERIKA] = &gObjectEventGraphicsInfo_Erika, + [OBJ_EVENT_GFX_KOGA] = &gObjectEventGraphicsInfo_Koga, + [OBJ_EVENT_GFX_SABRINA] = &gObjectEventGraphicsInfo_Sabrina, + [OBJ_EVENT_GFX_BLAINE] = &gObjectEventGraphicsInfo_Blaine, + [OBJ_EVENT_GFX_GIOVANNI] = &gObjectEventGraphicsInfo_Giovanni, + [OBJ_EVENT_GFX_MOM] = &gObjectEventGraphicsInfo_Mom, + [OBJ_EVENT_GFX_CELIO] = &gObjectEventGraphicsInfo_Celio, + [OBJ_EVENT_GFX_TEACHY_TV_HOST] = &gObjectEventGraphicsInfo_TeachyTVHost, + [OBJ_EVENT_GFX_GYM_GUY] = &gObjectEventGraphicsInfo_GymGuy, + [OBJ_EVENT_GFX_ITEM_BALL] = &gObjectEventGraphicsInfo_ItemBall, + [OBJ_EVENT_GFX_TOWN_MAP] = &gObjectEventGraphicsInfo_TownMap, + [OBJ_EVENT_GFX_POKEDEX] = &gObjectEventGraphicsInfo_Pokedex, + [OBJ_EVENT_GFX_CUT_TREE] = &gObjectEventGraphicsInfo_CutTree, + [OBJ_EVENT_GFX_ROCK_SMASH_ROCK] = &gObjectEventGraphicsInfo_RockSmashRock, + [OBJ_EVENT_GFX_PUSHABLE_BOULDER] = &gObjectEventGraphicsInfo_StrengthBoulder, + [OBJ_EVENT_GFX_FOSSIL] = &gObjectEventGraphicsInfo_Fossil, + [OBJ_EVENT_GFX_RUBY] = &gObjectEventGraphicsInfo_Ruby, + [OBJ_EVENT_GFX_SAPPHIRE] = &gObjectEventGraphicsInfo_Sapphire, + [OBJ_EVENT_GFX_OLD_AMBER] = &gObjectEventGraphicsInfo_OldAmber, + [OBJ_EVENT_GFX_GYM_SIGN] = &gObjectEventGraphicsInfo_GymSign, + [OBJ_EVENT_GFX_SIGN] = &gObjectEventGraphicsInfo_Sign, + [OBJ_EVENT_GFX_TRAINER_TIPS] = &gObjectEventGraphicsInfo_TrainerTips, + [OBJ_EVENT_GFX_CLIPBOARD] = &gObjectEventGraphicsInfo_Clipboard, + [OBJ_EVENT_GFX_METEORITE] = &gObjectEventGraphicsInfo_Meteorite, + [OBJ_EVENT_GFX_LAPRAS_DOLL] = &gObjectEventGraphicsInfo_LaprasDoll, + [OBJ_EVENT_GFX_SEAGALLOP] = &gObjectEventGraphicsInfo_Seagallop, + [OBJ_EVENT_GFX_SNORLAX] = &gObjectEventGraphicsInfo_Snorlax, + [OBJ_EVENT_GFX_SPEAROW] = &gObjectEventGraphicsInfo_Spearow, + [OBJ_EVENT_GFX_CUBONE] = &gObjectEventGraphicsInfo_Cubone, + [OBJ_EVENT_GFX_POLIWRATH] = &gObjectEventGraphicsInfo_Poliwrath, + [OBJ_EVENT_GFX_CLEFAIRY] = &gObjectEventGraphicsInfo_Clefairy, + [OBJ_EVENT_GFX_PIDGEOT] = &gObjectEventGraphicsInfo_Pidgeot, + [OBJ_EVENT_GFX_JIGGLYPUFF] = &gObjectEventGraphicsInfo_Jigglypuff, + [OBJ_EVENT_GFX_PIDGEY] = &gObjectEventGraphicsInfo_Pidgey, + [OBJ_EVENT_GFX_CHANSEY] = &gObjectEventGraphicsInfo_Chansey, + [OBJ_EVENT_GFX_OMANYTE] = &gObjectEventGraphicsInfo_Omanyte, + [OBJ_EVENT_GFX_KANGASKHAN] = &gObjectEventGraphicsInfo_Kangaskhan, + [OBJ_EVENT_GFX_PIKACHU] = &gObjectEventGraphicsInfo_Pikachu, + [OBJ_EVENT_GFX_PSYDUCK] = &gObjectEventGraphicsInfo_Psyduck, + [OBJ_EVENT_GFX_NIDORAN_F] = &gObjectEventGraphicsInfo_NidoranF, + [OBJ_EVENT_GFX_NIDORAN_M] = &gObjectEventGraphicsInfo_NidoranM, + [OBJ_EVENT_GFX_NIDORINO] = &gObjectEventGraphicsInfo_Nidorino, + [OBJ_EVENT_GFX_MEOWTH] = &gObjectEventGraphicsInfo_Meowth, + [OBJ_EVENT_GFX_SEEL] = &gObjectEventGraphicsInfo_Seel, + [OBJ_EVENT_GFX_VOLTORB] = &gObjectEventGraphicsInfo_Voltorb, + [OBJ_EVENT_GFX_SLOWPOKE] = &gObjectEventGraphicsInfo_Slowpoke, + [OBJ_EVENT_GFX_SLOWBRO] = &gObjectEventGraphicsInfo_Slowbro, + [OBJ_EVENT_GFX_MACHOP] = &gObjectEventGraphicsInfo_Machop, + [OBJ_EVENT_GFX_WIGGLYTUFF] = &gObjectEventGraphicsInfo_Wigglytuff, + [OBJ_EVENT_GFX_DODUO] = &gObjectEventGraphicsInfo_Doduo, + [OBJ_EVENT_GFX_FEAROW] = &gObjectEventGraphicsInfo_Fearow, + [OBJ_EVENT_GFX_MACHOKE] = &gObjectEventGraphicsInfo_Machoke, + [OBJ_EVENT_GFX_LAPRAS] = &gObjectEventGraphicsInfo_Lapras, + [OBJ_EVENT_GFX_ZAPDOS] = &gObjectEventGraphicsInfo_Zapdos, + [OBJ_EVENT_GFX_MOLTRES] = &gObjectEventGraphicsInfo_Moltres, + [OBJ_EVENT_GFX_ARTICUNO] = &gObjectEventGraphicsInfo_Articuno, + [OBJ_EVENT_GFX_MEWTWO] = &gObjectEventGraphicsInfo_Mewtwo, + [OBJ_EVENT_GFX_MEW] = &gObjectEventGraphicsInfo_Mew, + [OBJ_EVENT_GFX_ENTEI] = &gObjectEventGraphicsInfo_Entei, + [OBJ_EVENT_GFX_SUICUNE] = &gObjectEventGraphicsInfo_Suicune, + [OBJ_EVENT_GFX_RAIKOU] = &gObjectEventGraphicsInfo_Raikou, + [OBJ_EVENT_GFX_LUGIA] = &gObjectEventGraphicsInfo_Lugia, + [OBJ_EVENT_GFX_HO_OH] = &gObjectEventGraphicsInfo_HoOh, + [OBJ_EVENT_GFX_CELEBI] = &gObjectEventGraphicsInfo_Celebi, + [OBJ_EVENT_GFX_KABUTO] = &gObjectEventGraphicsInfo_Kabuto, + [OBJ_EVENT_GFX_DEOXYS_D] = &gObjectEventGraphicsInfo_DeoxysD, + [OBJ_EVENT_GFX_DEOXYS_A] = &gObjectEventGraphicsInfo_DeoxysA, + [OBJ_EVENT_GFX_DEOXYS_N] = &gObjectEventGraphicsInfo_DeoxysN, + [OBJ_EVENT_GFX_SS_ANNE] = &gObjectEventGraphicsInfo_SSAnne, +}; diff --git a/src/data/object_events/object_event_pic_tables.h b/src/data/object_events/object_event_pic_tables.h new file mode 100644 index 000000000..9c0abfba4 --- /dev/null +++ b/src/data/object_events/object_event_pic_tables.h @@ -0,0 +1,1754 @@ +const struct SpriteFrameImage gObjectEventPicTable_RedNormal[] = { + overworld_frame(gObjectEventPic_RedNormal, 2, 4, 0), + overworld_frame(gObjectEventPic_RedNormal, 2, 4, 1), + overworld_frame(gObjectEventPic_RedNormal, 2, 4, 2), + overworld_frame(gObjectEventPic_RedNormal, 2, 4, 3), + overworld_frame(gObjectEventPic_RedNormal, 2, 4, 4), + overworld_frame(gObjectEventPic_RedNormal, 2, 4, 5), + overworld_frame(gObjectEventPic_RedNormal, 2, 4, 6), + overworld_frame(gObjectEventPic_RedNormal, 2, 4, 7), + overworld_frame(gObjectEventPic_RedNormal, 2, 4, 8), + overworld_frame(gObjectEventPic_RedSurfRun, 2, 4, 3), + overworld_frame(gObjectEventPic_RedSurfRun, 2, 4, 4), + overworld_frame(gObjectEventPic_RedSurfRun, 2, 4, 5), + overworld_frame(gObjectEventPic_RedSurfRun, 2, 4, 6), + overworld_frame(gObjectEventPic_RedSurfRun, 2, 4, 7), + overworld_frame(gObjectEventPic_RedSurfRun, 2, 4, 8), + overworld_frame(gObjectEventPic_RedSurfRun, 2, 4, 9), + overworld_frame(gObjectEventPic_RedSurfRun, 2, 4, 10), + overworld_frame(gObjectEventPic_RedSurfRun, 2, 4, 11), + overworld_frame(gObjectEventPic_RedSurfRun, 2, 4, 12), + overworld_frame(gObjectEventPic_RedSurfRun, 2, 4, 13), +}; + +const struct SpriteFrameImage gObjectEventPicTable_RedBike[] = { + overworld_frame(gObjectEventPic_RedBike, 4, 4, 0), + overworld_frame(gObjectEventPic_RedBike, 4, 4, 1), + overworld_frame(gObjectEventPic_RedBike, 4, 4, 2), + overworld_frame(gObjectEventPic_RedBike, 4, 4, 3), + overworld_frame(gObjectEventPic_RedBike, 4, 4, 4), + overworld_frame(gObjectEventPic_RedBike, 4, 4, 5), + overworld_frame(gObjectEventPic_RedBike, 4, 4, 6), + overworld_frame(gObjectEventPic_RedBike, 4, 4, 7), + overworld_frame(gObjectEventPic_RedBike, 4, 4, 8), +}; + +const struct SpriteFrameImage gObjectEventPicTable_GreenNormal[] = { + overworld_frame(gObjectEventPic_GreenNormal, 2, 4, 0), + overworld_frame(gObjectEventPic_GreenNormal, 2, 4, 1), + overworld_frame(gObjectEventPic_GreenNormal, 2, 4, 2), + overworld_frame(gObjectEventPic_GreenNormal, 2, 4, 3), + overworld_frame(gObjectEventPic_GreenNormal, 2, 4, 4), + overworld_frame(gObjectEventPic_GreenNormal, 2, 4, 5), + overworld_frame(gObjectEventPic_GreenNormal, 2, 4, 6), + overworld_frame(gObjectEventPic_GreenNormal, 2, 4, 7), + overworld_frame(gObjectEventPic_GreenNormal, 2, 4, 8), + overworld_frame(gObjectEventPic_GreenSurfRun, 2, 4, 3), + overworld_frame(gObjectEventPic_GreenSurfRun, 2, 4, 4), + overworld_frame(gObjectEventPic_GreenSurfRun, 2, 4, 5), + overworld_frame(gObjectEventPic_GreenSurfRun, 2, 4, 6), + overworld_frame(gObjectEventPic_GreenSurfRun, 2, 4, 7), + overworld_frame(gObjectEventPic_GreenSurfRun, 2, 4, 8), + overworld_frame(gObjectEventPic_GreenSurfRun, 2, 4, 9), + overworld_frame(gObjectEventPic_GreenSurfRun, 2, 4, 10), + overworld_frame(gObjectEventPic_GreenSurfRun, 2, 4, 11), + overworld_frame(gObjectEventPic_GreenSurfRun, 2, 4, 12), + overworld_frame(gObjectEventPic_GreenSurfRun, 2, 4, 13), +}; + +const struct SpriteFrameImage gObjectEventPicTable_GreenBike[] = { + overworld_frame(gObjectEventPic_GreenBike, 4, 4, 0), + overworld_frame(gObjectEventPic_GreenBike, 4, 4, 1), + overworld_frame(gObjectEventPic_GreenBike, 4, 4, 2), + overworld_frame(gObjectEventPic_GreenBike, 4, 4, 3), + overworld_frame(gObjectEventPic_GreenBike, 4, 4, 4), + overworld_frame(gObjectEventPic_GreenBike, 4, 4, 5), + overworld_frame(gObjectEventPic_GreenBike, 4, 4, 6), + overworld_frame(gObjectEventPic_GreenBike, 4, 4, 7), + overworld_frame(gObjectEventPic_GreenBike, 4, 4, 8), +}; + +const struct SpriteFrameImage gObjectEventPicTable_RedSurf[] = { + overworld_frame(gObjectEventPic_RedSurfRun, 2, 4, 0), + overworld_frame(gObjectEventPic_RedSurfRun, 2, 4, 1), + overworld_frame(gObjectEventPic_RedSurfRun, 2, 4, 2), + overworld_frame(gObjectEventPic_RedSurfRun, 2, 4, 0), + overworld_frame(gObjectEventPic_RedSurfRun, 2, 4, 0), + overworld_frame(gObjectEventPic_RedSurfRun, 2, 4, 1), + overworld_frame(gObjectEventPic_RedSurfRun, 2, 4, 1), + overworld_frame(gObjectEventPic_RedSurfRun, 2, 4, 2), + overworld_frame(gObjectEventPic_RedSurfRun, 2, 4, 2), + overworld_frame(gObjectEventPic_RedSurfRun, 2, 4, 0), + overworld_frame(gObjectEventPic_RedSurfRun, 2, 4, 1), + overworld_frame(gObjectEventPic_RedSurfRun, 2, 4, 2), +}; + +const struct SpriteFrameImage gObjectEventPicTable_GreenSurf[] = { + overworld_frame(gObjectEventPic_GreenSurfRun, 2, 4, 0), + overworld_frame(gObjectEventPic_GreenSurfRun, 2, 4, 1), + overworld_frame(gObjectEventPic_GreenSurfRun, 2, 4, 2), + overworld_frame(gObjectEventPic_GreenSurfRun, 2, 4, 0), + overworld_frame(gObjectEventPic_GreenSurfRun, 2, 4, 0), + overworld_frame(gObjectEventPic_GreenSurfRun, 2, 4, 1), + overworld_frame(gObjectEventPic_GreenSurfRun, 2, 4, 1), + overworld_frame(gObjectEventPic_GreenSurfRun, 2, 4, 2), + overworld_frame(gObjectEventPic_GreenSurfRun, 2, 4, 2), + overworld_frame(gObjectEventPic_GreenSurfRun, 2, 4, 0), + overworld_frame(gObjectEventPic_GreenSurfRun, 2, 4, 1), + overworld_frame(gObjectEventPic_GreenSurfRun, 2, 4, 2), +}; + +const struct SpriteFrameImage gObjectEventPicTable_RedItem[] = { + overworld_frame(gObjectEventPic_RedItem, 2, 4, 0), + overworld_frame(gObjectEventPic_RedItem, 2, 4, 1), + overworld_frame(gObjectEventPic_RedItem, 2, 4, 2), + overworld_frame(gObjectEventPic_RedItem, 2, 4, 3), + overworld_frame(gObjectEventPic_RedItem, 2, 4, 4), + overworld_frame(gObjectEventPic_RedItem, 2, 4, 5), + overworld_frame(gObjectEventPic_RedItem, 2, 4, 6), + overworld_frame(gObjectEventPic_RedItem, 2, 4, 7), + overworld_frame(gObjectEventPic_RedItem, 2, 4, 8), +}; + +const struct SpriteFrameImage gObjectEventPicTable_GreenItem[] = { + overworld_frame(gObjectEventPic_GreenItem, 2, 4, 0), + overworld_frame(gObjectEventPic_GreenItem, 2, 4, 1), + overworld_frame(gObjectEventPic_GreenItem, 2, 4, 2), + overworld_frame(gObjectEventPic_GreenItem, 2, 4, 3), + overworld_frame(gObjectEventPic_GreenItem, 2, 4, 4), + overworld_frame(gObjectEventPic_GreenItem, 2, 4, 5), + overworld_frame(gObjectEventPic_GreenItem, 2, 4, 6), + overworld_frame(gObjectEventPic_GreenItem, 2, 4, 7), + overworld_frame(gObjectEventPic_GreenItem, 2, 4, 8), +}; + +const struct SpriteFrameImage gObjectEventPicTable_RedVSSeekerBike[] = { + overworld_frame(gObjectEventPic_RedVSSeekerBike, 4, 4, 0), + overworld_frame(gObjectEventPic_RedVSSeekerBike, 4, 4, 1), + overworld_frame(gObjectEventPic_RedVSSeekerBike, 4, 4, 2), + overworld_frame(gObjectEventPic_RedVSSeekerBike, 4, 4, 3), + overworld_frame(gObjectEventPic_RedVSSeekerBike, 4, 4, 4), + overworld_frame(gObjectEventPic_RedVSSeekerBike, 4, 4, 5), +}; + +const struct SpriteFrameImage gObjectEventPicTable_GreenVSSeekerBike[] = { + overworld_frame(gObjectEventPic_GreenVSSeekerBike, 4, 4, 0), + overworld_frame(gObjectEventPic_GreenVSSeekerBike, 4, 4, 1), + overworld_frame(gObjectEventPic_GreenVSSeekerBike, 4, 4, 2), + overworld_frame(gObjectEventPic_GreenVSSeekerBike, 4, 4, 3), + overworld_frame(gObjectEventPic_GreenVSSeekerBike, 4, 4, 4), + overworld_frame(gObjectEventPic_GreenVSSeekerBike, 4, 4, 5), +}; + +const struct SpriteFrameImage gObjectEventPicTable_RSBrendan[] = { + overworld_frame(gObjectEventPic_RSBrendan, 2, 4, 0), + overworld_frame(gObjectEventPic_RSBrendan, 2, 4, 1), + overworld_frame(gObjectEventPic_RSBrendan, 2, 4, 2), + overworld_frame(gObjectEventPic_RSBrendan, 2, 4, 3), + overworld_frame(gObjectEventPic_RSBrendan, 2, 4, 4), + overworld_frame(gObjectEventPic_RSBrendan, 2, 4, 5), + overworld_frame(gObjectEventPic_RSBrendan, 2, 4, 6), + overworld_frame(gObjectEventPic_RSBrendan, 2, 4, 7), + overworld_frame(gObjectEventPic_RSBrendan, 2, 4, 8), + overworld_frame(gObjectEventPic_RSMay, 2, 4, 0), +}; + +const struct SpriteFrameImage gObjectEventPicTable_RSMay[] = { + overworld_frame(gObjectEventPic_RSMay, 2, 4, 0), + overworld_frame(gObjectEventPic_RSMay, 2, 4, 1), + overworld_frame(gObjectEventPic_RSMay, 2, 4, 2), + overworld_frame(gObjectEventPic_RSMay, 2, 4, 3), + overworld_frame(gObjectEventPic_RSMay, 2, 4, 4), + overworld_frame(gObjectEventPic_RSMay, 2, 4, 5), + overworld_frame(gObjectEventPic_RSMay, 2, 4, 6), + overworld_frame(gObjectEventPic_RSMay, 2, 4, 7), + overworld_frame(gObjectEventPic_RSMay, 2, 4, 8), + overworld_frame(gObjectEventPic_RedFish, 2, 4, 0), +}; + +const struct SpriteFrameImage gObjectEventPicTable_Policeman[] = { + overworld_frame(gObjectEventPic_Policeman, 2, 4, 0), + overworld_frame(gObjectEventPic_Policeman, 2, 4, 1), + overworld_frame(gObjectEventPic_Policeman, 2, 4, 2), + overworld_frame(gObjectEventPic_Policeman, 2, 4, 3), + overworld_frame(gObjectEventPic_Policeman, 2, 4, 4), + overworld_frame(gObjectEventPic_Policeman, 2, 4, 5), + overworld_frame(gObjectEventPic_Policeman, 2, 4, 6), + overworld_frame(gObjectEventPic_Policeman, 2, 4, 7), + overworld_frame(gObjectEventPic_Policeman, 2, 4, 8), +}; + +const struct SpriteFrameImage gObjectEventPicTable_LittleBoy[] = { + overworld_frame(gObjectEventPic_LittleBoy, 2, 2, 0), + overworld_frame(gObjectEventPic_LittleBoy, 2, 2, 1), + overworld_frame(gObjectEventPic_LittleBoy, 2, 2, 2), + overworld_frame(gObjectEventPic_LittleBoy, 2, 2, 3), + overworld_frame(gObjectEventPic_LittleBoy, 2, 2, 4), + overworld_frame(gObjectEventPic_LittleBoy, 2, 2, 5), + overworld_frame(gObjectEventPic_LittleBoy, 2, 2, 6), + overworld_frame(gObjectEventPic_LittleBoy, 2, 2, 7), + overworld_frame(gObjectEventPic_LittleBoy, 2, 2, 8), +}; + +const struct SpriteFrameImage gObjectEventPicTable_LittleGirl[] = { + overworld_frame(gObjectEventPic_LittleGirl, 2, 2, 0), + overworld_frame(gObjectEventPic_LittleGirl, 2, 2, 1), + overworld_frame(gObjectEventPic_LittleGirl, 2, 2, 2), + overworld_frame(gObjectEventPic_LittleGirl, 2, 2, 3), + overworld_frame(gObjectEventPic_LittleGirl, 2, 2, 4), + overworld_frame(gObjectEventPic_LittleGirl, 2, 2, 5), + overworld_frame(gObjectEventPic_LittleGirl, 2, 2, 6), + overworld_frame(gObjectEventPic_LittleGirl, 2, 2, 7), + overworld_frame(gObjectEventPic_LittleGirl, 2, 2, 8), + overworld_frame(gObjectEventPic_LittleGirl, 2, 2, 9), +}; + +const struct SpriteFrameImage gObjectEventPicTable_SittingBoy[] = { + overworld_frame(gObjectEventPic_SittingBoy, 2, 4, 0), + overworld_frame(gObjectEventPic_SittingBoy, 2, 4, 2), + overworld_frame(gObjectEventPic_SittingBoy, 2, 4, 1), + overworld_frame(gObjectEventPic_SittingBoy, 2, 4, 0), + overworld_frame(gObjectEventPic_SittingBoy, 2, 4, 0), + overworld_frame(gObjectEventPic_SittingBoy, 2, 4, 2), + overworld_frame(gObjectEventPic_SittingBoy, 2, 4, 2), + overworld_frame(gObjectEventPic_SittingBoy, 2, 4, 1), + overworld_frame(gObjectEventPic_SittingBoy, 2, 4, 1), +}; + +const struct SpriteFrameImage gObjectEventPicTable_Lass[] = { + overworld_frame(gObjectEventPic_Lass, 2, 4, 0), + overworld_frame(gObjectEventPic_Lass, 2, 4, 1), + overworld_frame(gObjectEventPic_Lass, 2, 4, 2), + overworld_frame(gObjectEventPic_Lass, 2, 4, 3), + overworld_frame(gObjectEventPic_Lass, 2, 4, 4), + overworld_frame(gObjectEventPic_Lass, 2, 4, 5), + overworld_frame(gObjectEventPic_Lass, 2, 4, 6), + overworld_frame(gObjectEventPic_Lass, 2, 4, 7), + overworld_frame(gObjectEventPic_Lass, 2, 4, 8), + overworld_frame(gObjectEventPic_Lass, 2, 4, 9), +}; + +const struct SpriteFrameImage gObjectEventPicTable_Youngster[] = { + overworld_frame(gObjectEventPic_Youngster, 2, 4, 0), + overworld_frame(gObjectEventPic_Youngster, 2, 4, 1), + overworld_frame(gObjectEventPic_Youngster, 2, 4, 2), + overworld_frame(gObjectEventPic_Youngster, 2, 4, 3), + overworld_frame(gObjectEventPic_Youngster, 2, 4, 4), + overworld_frame(gObjectEventPic_Youngster, 2, 4, 5), + overworld_frame(gObjectEventPic_Youngster, 2, 4, 6), + overworld_frame(gObjectEventPic_Youngster, 2, 4, 7), + overworld_frame(gObjectEventPic_Youngster, 2, 4, 8), + overworld_frame(gObjectEventPic_Youngster, 2, 4, 9), +}; + +const struct SpriteFrameImage gObjectEventPicTable_Woman1[] = { + overworld_frame(gObjectEventPic_Woman1, 2, 4, 0), + overworld_frame(gObjectEventPic_Woman1, 2, 4, 1), + overworld_frame(gObjectEventPic_Woman1, 2, 4, 2), + overworld_frame(gObjectEventPic_Woman1, 2, 4, 3), + overworld_frame(gObjectEventPic_Woman1, 2, 4, 4), + overworld_frame(gObjectEventPic_Woman1, 2, 4, 5), + overworld_frame(gObjectEventPic_Woman1, 2, 4, 6), + overworld_frame(gObjectEventPic_Woman1, 2, 4, 7), + overworld_frame(gObjectEventPic_Woman1, 2, 4, 8), + overworld_frame(gObjectEventPic_Woman1, 2, 4, 9), +}; + +const struct SpriteFrameImage gObjectEventPicTable_Woman3[] = { + overworld_frame(gObjectEventPic_Woman3, 2, 4, 0), + overworld_frame(gObjectEventPic_Woman3, 2, 4, 1), + overworld_frame(gObjectEventPic_Woman3, 2, 4, 2), + overworld_frame(gObjectEventPic_Woman3, 2, 4, 3), + overworld_frame(gObjectEventPic_Woman3, 2, 4, 4), + overworld_frame(gObjectEventPic_Woman3, 2, 4, 5), + overworld_frame(gObjectEventPic_Woman3, 2, 4, 6), + overworld_frame(gObjectEventPic_Woman3, 2, 4, 7), + overworld_frame(gObjectEventPic_Woman3, 2, 4, 8), +}; + +const struct SpriteFrameImage gObjectEventPicTable_BattleGirl[] = { + overworld_frame(gObjectEventPic_BattleGirl, 2, 4, 0), + overworld_frame(gObjectEventPic_BattleGirl, 2, 4, 1), + overworld_frame(gObjectEventPic_BattleGirl, 2, 4, 2), + overworld_frame(gObjectEventPic_BattleGirl, 2, 4, 3), + overworld_frame(gObjectEventPic_BattleGirl, 2, 4, 4), + overworld_frame(gObjectEventPic_BattleGirl, 2, 4, 5), + overworld_frame(gObjectEventPic_BattleGirl, 2, 4, 6), + overworld_frame(gObjectEventPic_BattleGirl, 2, 4, 7), + overworld_frame(gObjectEventPic_BattleGirl, 2, 4, 8), + overworld_frame(gObjectEventPic_BattleGirl, 2, 4, 9), +}; + +const struct SpriteFrameImage gObjectEventPicTable_BugCatcher[] = { + overworld_frame(gObjectEventPic_BugCatcher, 2, 4, 0), + overworld_frame(gObjectEventPic_BugCatcher, 2, 4, 1), + overworld_frame(gObjectEventPic_BugCatcher, 2, 4, 2), + overworld_frame(gObjectEventPic_BugCatcher, 2, 4, 3), + overworld_frame(gObjectEventPic_BugCatcher, 2, 4, 4), + overworld_frame(gObjectEventPic_BugCatcher, 2, 4, 5), + overworld_frame(gObjectEventPic_BugCatcher, 2, 4, 6), + overworld_frame(gObjectEventPic_BugCatcher, 2, 4, 7), + overworld_frame(gObjectEventPic_BugCatcher, 2, 4, 8), + overworld_frame(gObjectEventPic_BugCatcher, 2, 4, 9), +}; + +const struct SpriteFrameImage gObjectEventPicTable_FatMan[] = { + overworld_frame(gObjectEventPic_FatMan, 2, 4, 0), + overworld_frame(gObjectEventPic_FatMan, 2, 4, 1), + overworld_frame(gObjectEventPic_FatMan, 2, 4, 2), + overworld_frame(gObjectEventPic_FatMan, 2, 4, 3), + overworld_frame(gObjectEventPic_FatMan, 2, 4, 4), + overworld_frame(gObjectEventPic_FatMan, 2, 4, 5), + overworld_frame(gObjectEventPic_FatMan, 2, 4, 6), + overworld_frame(gObjectEventPic_FatMan, 2, 4, 7), + overworld_frame(gObjectEventPic_FatMan, 2, 4, 8), +}; + +const struct SpriteFrameImage gObjectEventPicTable_BaldingMan[] = { + overworld_frame(gObjectEventPic_BaldingMan, 2, 4, 0), + overworld_frame(gObjectEventPic_BaldingMan, 2, 4, 1), + overworld_frame(gObjectEventPic_BaldingMan, 2, 4, 2), + overworld_frame(gObjectEventPic_BaldingMan, 2, 4, 3), + overworld_frame(gObjectEventPic_BaldingMan, 2, 4, 4), + overworld_frame(gObjectEventPic_BaldingMan, 2, 4, 5), + overworld_frame(gObjectEventPic_BaldingMan, 2, 4, 6), + overworld_frame(gObjectEventPic_BaldingMan, 2, 4, 7), + overworld_frame(gObjectEventPic_BaldingMan, 2, 4, 8), + overworld_frame(gObjectEventPic_BaldingMan, 2, 4, 9), +}; + +const struct SpriteFrameImage gObjectEventPicTable_Woman2[] = { + overworld_frame(gObjectEventPic_Woman2, 2, 4, 0), + overworld_frame(gObjectEventPic_Woman2, 2, 4, 1), + overworld_frame(gObjectEventPic_Woman2, 2, 4, 2), + overworld_frame(gObjectEventPic_Woman2, 2, 4, 3), + overworld_frame(gObjectEventPic_Woman2, 2, 4, 4), + overworld_frame(gObjectEventPic_Woman2, 2, 4, 5), + overworld_frame(gObjectEventPic_Woman2, 2, 4, 6), + overworld_frame(gObjectEventPic_Woman2, 2, 4, 7), + overworld_frame(gObjectEventPic_Woman2, 2, 4, 8), + overworld_frame(gObjectEventPic_Woman2, 2, 4, 9), +}; + +const struct SpriteFrameImage gObjectEventPicTable_OldMan1[] = { + overworld_frame(gObjectEventPic_OldMan1, 2, 4, 0), + overworld_frame(gObjectEventPic_OldMan1, 2, 4, 1), + overworld_frame(gObjectEventPic_OldMan1, 2, 4, 2), + overworld_frame(gObjectEventPic_OldMan1, 2, 4, 3), + overworld_frame(gObjectEventPic_OldMan1, 2, 4, 4), + overworld_frame(gObjectEventPic_OldMan1, 2, 4, 5), + overworld_frame(gObjectEventPic_OldMan1, 2, 4, 6), + overworld_frame(gObjectEventPic_OldMan1, 2, 4, 7), + overworld_frame(gObjectEventPic_OldMan1, 2, 4, 8), + overworld_frame(gObjectEventPic_OldMan1, 2, 4, 9), +}; + +const struct SpriteFrameImage gObjectEventPicTable_WorkerM[] = { + overworld_frame(gObjectEventPic_WorkerM, 2, 4, 0), + overworld_frame(gObjectEventPic_WorkerM, 2, 4, 1), + overworld_frame(gObjectEventPic_WorkerM, 2, 4, 2), + overworld_frame(gObjectEventPic_WorkerM, 2, 4, 3), + overworld_frame(gObjectEventPic_WorkerM, 2, 4, 4), + overworld_frame(gObjectEventPic_WorkerM, 2, 4, 5), + overworld_frame(gObjectEventPic_WorkerM, 2, 4, 6), + overworld_frame(gObjectEventPic_WorkerM, 2, 4, 7), + overworld_frame(gObjectEventPic_WorkerM, 2, 4, 8), +}; + +const struct SpriteFrameImage gObjectEventPicTable_WorkerF[] = { + overworld_frame(gObjectEventPic_WorkerF, 2, 4, 0), + overworld_frame(gObjectEventPic_WorkerF, 2, 4, 1), + overworld_frame(gObjectEventPic_WorkerF, 2, 4, 2), + overworld_frame(gObjectEventPic_WorkerF, 2, 4, 3), + overworld_frame(gObjectEventPic_WorkerF, 2, 4, 4), + overworld_frame(gObjectEventPic_WorkerF, 2, 4, 5), + overworld_frame(gObjectEventPic_WorkerF, 2, 4, 6), + overworld_frame(gObjectEventPic_WorkerF, 2, 4, 7), + overworld_frame(gObjectEventPic_WorkerF, 2, 4, 8), +}; + +const struct SpriteFrameImage gObjectEventPicTable_Beauty[] = { + overworld_frame(gObjectEventPic_Beauty, 2, 4, 0), + overworld_frame(gObjectEventPic_Beauty, 2, 4, 1), + overworld_frame(gObjectEventPic_Beauty, 2, 4, 2), + overworld_frame(gObjectEventPic_Beauty, 2, 4, 3), + overworld_frame(gObjectEventPic_Beauty, 2, 4, 4), + overworld_frame(gObjectEventPic_Beauty, 2, 4, 5), + overworld_frame(gObjectEventPic_Beauty, 2, 4, 6), + overworld_frame(gObjectEventPic_Beauty, 2, 4, 7), + overworld_frame(gObjectEventPic_Beauty, 2, 4, 8), + overworld_frame(gObjectEventPic_Beauty, 2, 4, 9), +}; + +const struct SpriteFrameImage gObjectEventPicTable_Chef[] = { + overworld_frame(gObjectEventPic_Chef, 2, 4, 0), + overworld_frame(gObjectEventPic_Chef, 2, 4, 1), + overworld_frame(gObjectEventPic_Chef, 2, 4, 2), + overworld_frame(gObjectEventPic_Chef, 2, 4, 3), + overworld_frame(gObjectEventPic_Chef, 2, 4, 4), + overworld_frame(gObjectEventPic_Chef, 2, 4, 5), + overworld_frame(gObjectEventPic_Chef, 2, 4, 6), + overworld_frame(gObjectEventPic_Chef, 2, 4, 7), + overworld_frame(gObjectEventPic_Chef, 2, 4, 8), +}; + +const struct SpriteFrameImage gObjectEventPicTable_OldMan2[] = { + overworld_frame(gObjectEventPic_OldMan2, 2, 4, 0), + overworld_frame(gObjectEventPic_OldMan2, 2, 4, 1), + overworld_frame(gObjectEventPic_OldMan2, 2, 4, 2), + overworld_frame(gObjectEventPic_OldMan2, 2, 4, 0), + overworld_frame(gObjectEventPic_OldMan2, 2, 4, 0), + overworld_frame(gObjectEventPic_OldMan2, 2, 4, 1), + overworld_frame(gObjectEventPic_OldMan2, 2, 4, 1), + overworld_frame(gObjectEventPic_OldMan2, 2, 4, 2), + overworld_frame(gObjectEventPic_OldMan2, 2, 4, 2), + overworld_frame(gObjectEventPic_OldWoman, 2, 4, 0), +}; + +const struct SpriteFrameImage gObjectEventPicTable_OldManLyingDown[] = { + overworld_frame(gObjectEventPic_OldManLyingDown, 4, 4, 0), + overworld_frame(gObjectEventPic_OldManLyingDown, 4, 4, 0), + overworld_frame(gObjectEventPic_OldManLyingDown, 4, 4, 0), + overworld_frame(gObjectEventPic_OldManLyingDown, 4, 4, 0), + overworld_frame(gObjectEventPic_OldManLyingDown, 4, 4, 0), + overworld_frame(gObjectEventPic_OldManLyingDown, 4, 4, 0), + overworld_frame(gObjectEventPic_OldManLyingDown, 4, 4, 0), + overworld_frame(gObjectEventPic_OldManLyingDown, 4, 4, 0), + overworld_frame(gObjectEventPic_OldManLyingDown, 4, 4, 0), +}; + +const struct SpriteFrameImage gObjectEventPicTable_OldWoman[] = { + overworld_frame(gObjectEventPic_OldWoman, 2, 4, 0), + overworld_frame(gObjectEventPic_OldWoman, 2, 4, 1), + overworld_frame(gObjectEventPic_OldWoman, 2, 4, 2), + overworld_frame(gObjectEventPic_OldWoman, 2, 4, 3), + overworld_frame(gObjectEventPic_OldWoman, 2, 4, 4), + overworld_frame(gObjectEventPic_OldWoman, 2, 4, 5), + overworld_frame(gObjectEventPic_OldWoman, 2, 4, 6), + overworld_frame(gObjectEventPic_OldWoman, 2, 4, 7), + overworld_frame(gObjectEventPic_OldWoman, 2, 4, 8), +}; + +const struct SpriteFrameImage gObjectEventPicTable_Camper[] = { + overworld_frame(gObjectEventPic_Camper, 2, 4, 0), + overworld_frame(gObjectEventPic_Camper, 2, 4, 1), + overworld_frame(gObjectEventPic_Camper, 2, 4, 2), + overworld_frame(gObjectEventPic_Camper, 2, 4, 3), + overworld_frame(gObjectEventPic_Camper, 2, 4, 4), + overworld_frame(gObjectEventPic_Camper, 2, 4, 5), + overworld_frame(gObjectEventPic_Camper, 2, 4, 6), + overworld_frame(gObjectEventPic_Camper, 2, 4, 7), + overworld_frame(gObjectEventPic_Camper, 2, 4, 8), + overworld_frame(gObjectEventPic_Camper, 2, 4, 9), +}; + +const struct SpriteFrameImage gObjectEventPicTable_Picnicker[] = { + overworld_frame(gObjectEventPic_Picnicker, 2, 4, 0), + overworld_frame(gObjectEventPic_Picnicker, 2, 4, 1), + overworld_frame(gObjectEventPic_Picnicker, 2, 4, 2), + overworld_frame(gObjectEventPic_Picnicker, 2, 4, 3), + overworld_frame(gObjectEventPic_Picnicker, 2, 4, 4), + overworld_frame(gObjectEventPic_Picnicker, 2, 4, 5), + overworld_frame(gObjectEventPic_Picnicker, 2, 4, 6), + overworld_frame(gObjectEventPic_Picnicker, 2, 4, 7), + overworld_frame(gObjectEventPic_Picnicker, 2, 4, 8), + overworld_frame(gObjectEventPic_Picnicker, 2, 4, 9), +}; + +const struct SpriteFrameImage gObjectEventPicTable_CooltrainerM[] = { + overworld_frame(gObjectEventPic_CooltrainerM, 2, 4, 0), + overworld_frame(gObjectEventPic_CooltrainerM, 2, 4, 1), + overworld_frame(gObjectEventPic_CooltrainerM, 2, 4, 2), + overworld_frame(gObjectEventPic_CooltrainerM, 2, 4, 3), + overworld_frame(gObjectEventPic_CooltrainerM, 2, 4, 4), + overworld_frame(gObjectEventPic_CooltrainerM, 2, 4, 5), + overworld_frame(gObjectEventPic_CooltrainerM, 2, 4, 6), + overworld_frame(gObjectEventPic_CooltrainerM, 2, 4, 7), + overworld_frame(gObjectEventPic_CooltrainerM, 2, 4, 8), + overworld_frame(gObjectEventPic_CooltrainerM, 2, 4, 9), +}; + +const struct SpriteFrameImage gObjectEventPicTable_CooltrainerF[] = { + overworld_frame(gObjectEventPic_CooltrainerF, 2, 4, 0), + overworld_frame(gObjectEventPic_CooltrainerF, 2, 4, 1), + overworld_frame(gObjectEventPic_CooltrainerF, 2, 4, 2), + overworld_frame(gObjectEventPic_CooltrainerF, 2, 4, 3), + overworld_frame(gObjectEventPic_CooltrainerF, 2, 4, 4), + overworld_frame(gObjectEventPic_CooltrainerF, 2, 4, 5), + overworld_frame(gObjectEventPic_CooltrainerF, 2, 4, 6), + overworld_frame(gObjectEventPic_CooltrainerF, 2, 4, 7), + overworld_frame(gObjectEventPic_CooltrainerF, 2, 4, 8), + overworld_frame(gObjectEventPic_CooltrainerF, 2, 4, 9), +}; + +const struct SpriteFrameImage gObjectEventPicTable_Boy[] = { + overworld_frame(gObjectEventPic_Boy, 2, 4, 0), + overworld_frame(gObjectEventPic_Boy, 2, 4, 1), + overworld_frame(gObjectEventPic_Boy, 2, 4, 2), + overworld_frame(gObjectEventPic_Boy, 2, 4, 3), + overworld_frame(gObjectEventPic_Boy, 2, 4, 4), + overworld_frame(gObjectEventPic_Boy, 2, 4, 5), + overworld_frame(gObjectEventPic_Boy, 2, 4, 6), + overworld_frame(gObjectEventPic_Boy, 2, 4, 7), + overworld_frame(gObjectEventPic_Boy, 2, 4, 8), + overworld_frame(gObjectEventPic_Boy, 2, 4, 9), +}; + +const struct SpriteFrameImage gObjectEventPicTable_SuperNerd[] = { + overworld_frame(gObjectEventPic_SuperNerd, 2, 4, 0), + overworld_frame(gObjectEventPic_SuperNerd, 2, 4, 1), + overworld_frame(gObjectEventPic_SuperNerd, 2, 4, 2), + overworld_frame(gObjectEventPic_SuperNerd, 2, 4, 3), + overworld_frame(gObjectEventPic_SuperNerd, 2, 4, 4), + overworld_frame(gObjectEventPic_SuperNerd, 2, 4, 5), + overworld_frame(gObjectEventPic_SuperNerd, 2, 4, 6), + overworld_frame(gObjectEventPic_SuperNerd, 2, 4, 7), + overworld_frame(gObjectEventPic_SuperNerd, 2, 4, 8), + overworld_frame(gObjectEventPic_SuperNerd, 2, 4, 9), +}; + +const struct SpriteFrameImage gObjectEventPicTable_Channeler[] = { + overworld_frame(gObjectEventPic_Channeler, 2, 4, 0), + overworld_frame(gObjectEventPic_Channeler, 2, 4, 1), + overworld_frame(gObjectEventPic_Channeler, 2, 4, 2), + overworld_frame(gObjectEventPic_Channeler, 2, 4, 3), + overworld_frame(gObjectEventPic_Channeler, 2, 4, 4), + overworld_frame(gObjectEventPic_Channeler, 2, 4, 5), + overworld_frame(gObjectEventPic_Channeler, 2, 4, 6), + overworld_frame(gObjectEventPic_Channeler, 2, 4, 7), + overworld_frame(gObjectEventPic_Channeler, 2, 4, 8), + overworld_frame(gObjectEventPic_Channeler, 2, 4, 9), +}; + +const struct SpriteFrameImage gObjectEventPicTable_RocketF[] = { + overworld_frame(gObjectEventPic_RocketF, 2, 4, 0), + overworld_frame(gObjectEventPic_RocketF, 2, 4, 1), + overworld_frame(gObjectEventPic_RocketF, 2, 4, 2), + overworld_frame(gObjectEventPic_RocketF, 2, 4, 3), + overworld_frame(gObjectEventPic_RocketF, 2, 4, 4), + overworld_frame(gObjectEventPic_RocketF, 2, 4, 5), + overworld_frame(gObjectEventPic_RocketF, 2, 4, 6), + overworld_frame(gObjectEventPic_RocketF, 2, 4, 7), + overworld_frame(gObjectEventPic_RocketF, 2, 4, 8), +}; + +const struct SpriteFrameImage gObjectEventPicTable_SwimmerMWater[] = { + overworld_frame(gObjectEventPic_SwimmerMWater, 2, 4, 0), + overworld_frame(gObjectEventPic_SwimmerMWater, 2, 4, 1), + overworld_frame(gObjectEventPic_SwimmerMWater, 2, 4, 2), + overworld_frame(gObjectEventPic_SwimmerMWater, 2, 4, 3), + overworld_frame(gObjectEventPic_SwimmerMWater, 2, 4, 4), + overworld_frame(gObjectEventPic_SwimmerMWater, 2, 4, 5), + overworld_frame(gObjectEventPic_SwimmerMWater, 2, 4, 6), + overworld_frame(gObjectEventPic_SwimmerMWater, 2, 4, 7), + overworld_frame(gObjectEventPic_SwimmerMWater, 2, 4, 8), + overworld_frame(gObjectEventPic_SwimmerMWater, 2, 4, 9), +}; + +const struct SpriteFrameImage gObjectEventPicTable_SwimmerFWater[] = { + overworld_frame(gObjectEventPic_SwimmerFWater, 2, 4, 0), + overworld_frame(gObjectEventPic_SwimmerFWater, 2, 4, 1), + overworld_frame(gObjectEventPic_SwimmerFWater, 2, 4, 2), + overworld_frame(gObjectEventPic_SwimmerFWater, 2, 4, 3), + overworld_frame(gObjectEventPic_SwimmerFWater, 2, 4, 4), + overworld_frame(gObjectEventPic_SwimmerFWater, 2, 4, 5), + overworld_frame(gObjectEventPic_SwimmerFWater, 2, 4, 6), + overworld_frame(gObjectEventPic_SwimmerFWater, 2, 4, 7), + overworld_frame(gObjectEventPic_SwimmerFWater, 2, 4, 8), + overworld_frame(gObjectEventPic_SwimmerFWater, 2, 4, 9), +}; + +const struct SpriteFrameImage gObjectEventPicTable_SwimmerMLand[] = { + overworld_frame(gObjectEventPic_SwimmerMLand, 2, 4, 0), + overworld_frame(gObjectEventPic_SwimmerMLand, 2, 4, 1), + overworld_frame(gObjectEventPic_SwimmerMLand, 2, 4, 2), + overworld_frame(gObjectEventPic_SwimmerMLand, 2, 4, 3), + overworld_frame(gObjectEventPic_SwimmerMLand, 2, 4, 4), + overworld_frame(gObjectEventPic_SwimmerMLand, 2, 4, 5), + overworld_frame(gObjectEventPic_SwimmerMLand, 2, 4, 6), + overworld_frame(gObjectEventPic_SwimmerMLand, 2, 4, 7), + overworld_frame(gObjectEventPic_SwimmerMLand, 2, 4, 8), + overworld_frame(gObjectEventPic_SwimmerMLand, 2, 4, 9), +}; + +const struct SpriteFrameImage gObjectEventPicTable_SwimmerFLand[] = { + overworld_frame(gObjectEventPic_SwimmerFLand, 2, 4, 0), + overworld_frame(gObjectEventPic_SwimmerFLand, 2, 4, 1), + overworld_frame(gObjectEventPic_SwimmerFLand, 2, 4, 2), + overworld_frame(gObjectEventPic_SwimmerFLand, 2, 4, 3), + overworld_frame(gObjectEventPic_SwimmerFLand, 2, 4, 4), + overworld_frame(gObjectEventPic_SwimmerFLand, 2, 4, 5), + overworld_frame(gObjectEventPic_SwimmerFLand, 2, 4, 6), + overworld_frame(gObjectEventPic_SwimmerFLand, 2, 4, 7), + overworld_frame(gObjectEventPic_SwimmerFLand, 2, 4, 8), + overworld_frame(gObjectEventPic_SwimmerFLand, 2, 4, 9), +}; + +const struct SpriteFrameImage gObjectEventPicTable_Blackbelt[] = { + overworld_frame(gObjectEventPic_Blackbelt, 2, 4, 0), + overworld_frame(gObjectEventPic_Blackbelt, 2, 4, 1), + overworld_frame(gObjectEventPic_Blackbelt, 2, 4, 2), + overworld_frame(gObjectEventPic_Blackbelt, 2, 4, 3), + overworld_frame(gObjectEventPic_Blackbelt, 2, 4, 4), + overworld_frame(gObjectEventPic_Blackbelt, 2, 4, 5), + overworld_frame(gObjectEventPic_Blackbelt, 2, 4, 6), + overworld_frame(gObjectEventPic_Blackbelt, 2, 4, 7), + overworld_frame(gObjectEventPic_Blackbelt, 2, 4, 8), + overworld_frame(gObjectEventPic_Blackbelt, 2, 4, 9), +}; + +const struct SpriteFrameImage gObjectEventPicTable_Scientist[] = { + overworld_frame(gObjectEventPic_Scientist, 2, 4, 0), + overworld_frame(gObjectEventPic_Scientist, 2, 4, 1), + overworld_frame(gObjectEventPic_Scientist, 2, 4, 2), + overworld_frame(gObjectEventPic_Scientist, 2, 4, 3), + overworld_frame(gObjectEventPic_Scientist, 2, 4, 4), + overworld_frame(gObjectEventPic_Scientist, 2, 4, 5), + overworld_frame(gObjectEventPic_Scientist, 2, 4, 6), + overworld_frame(gObjectEventPic_Scientist, 2, 4, 7), + overworld_frame(gObjectEventPic_Scientist, 2, 4, 8), + overworld_frame(gObjectEventPic_Scientist, 2, 4, 9), +}; + +const struct SpriteFrameImage gObjectEventPicTable_Gentleman[] = { + overworld_frame(gObjectEventPic_Gentleman, 2, 4, 0), + overworld_frame(gObjectEventPic_Gentleman, 2, 4, 1), + overworld_frame(gObjectEventPic_Gentleman, 2, 4, 2), + overworld_frame(gObjectEventPic_Gentleman, 2, 4, 3), + overworld_frame(gObjectEventPic_Gentleman, 2, 4, 4), + overworld_frame(gObjectEventPic_Gentleman, 2, 4, 5), + overworld_frame(gObjectEventPic_Gentleman, 2, 4, 6), + overworld_frame(gObjectEventPic_Gentleman, 2, 4, 7), + overworld_frame(gObjectEventPic_Gentleman, 2, 4, 8), + overworld_frame(gObjectEventPic_Gentleman, 2, 4, 9), +}; + +const struct SpriteFrameImage gObjectEventPicTable_Sailor[] = { + overworld_frame(gObjectEventPic_Sailor, 2, 4, 0), + overworld_frame(gObjectEventPic_Sailor, 2, 4, 1), + overworld_frame(gObjectEventPic_Sailor, 2, 4, 2), + overworld_frame(gObjectEventPic_Sailor, 2, 4, 3), + overworld_frame(gObjectEventPic_Sailor, 2, 4, 4), + overworld_frame(gObjectEventPic_Sailor, 2, 4, 5), + overworld_frame(gObjectEventPic_Sailor, 2, 4, 6), + overworld_frame(gObjectEventPic_Sailor, 2, 4, 7), + overworld_frame(gObjectEventPic_Sailor, 2, 4, 8), + overworld_frame(gObjectEventPic_Sailor, 2, 4, 9), +}; + +const struct SpriteFrameImage gObjectEventPicTable_Captain[] = { + overworld_frame(gObjectEventPic_Captain, 2, 4, 0), + overworld_frame(gObjectEventPic_Captain, 2, 4, 1), + overworld_frame(gObjectEventPic_Captain, 2, 4, 2), + overworld_frame(gObjectEventPic_Captain, 2, 4, 3), + overworld_frame(gObjectEventPic_Captain, 2, 4, 4), + overworld_frame(gObjectEventPic_Captain, 2, 4, 5), + overworld_frame(gObjectEventPic_Captain, 2, 4, 6), + overworld_frame(gObjectEventPic_Captain, 2, 4, 7), + overworld_frame(gObjectEventPic_Captain, 2, 4, 8), +}; + +const struct SpriteFrameImage gObjectEventPicTable_Fisher[] = { + overworld_frame(gObjectEventPic_Fisher, 2, 4, 0), + overworld_frame(gObjectEventPic_Fisher, 2, 4, 1), + overworld_frame(gObjectEventPic_Fisher, 2, 4, 2), + overworld_frame(gObjectEventPic_Fisher, 2, 4, 3), + overworld_frame(gObjectEventPic_Fisher, 2, 4, 4), + overworld_frame(gObjectEventPic_Fisher, 2, 4, 5), + overworld_frame(gObjectEventPic_Fisher, 2, 4, 6), + overworld_frame(gObjectEventPic_Fisher, 2, 4, 7), + overworld_frame(gObjectEventPic_Fisher, 2, 4, 8), + overworld_frame(gObjectEventPic_Fisher, 2, 4, 9), +}; + +const struct SpriteFrameImage gObjectEventPicTable_TeachyTVHost[] = { + overworld_frame(gObjectEventPic_TeachyTVHost, 2, 4, 0), + overworld_frame(gObjectEventPic_TeachyTVHost, 2, 4, 1), + overworld_frame(gObjectEventPic_TeachyTVHost, 2, 4, 2), + overworld_frame(gObjectEventPic_TeachyTVHost, 2, 4, 3), + overworld_frame(gObjectEventPic_TeachyTVHost, 2, 4, 4), + overworld_frame(gObjectEventPic_TeachyTVHost, 2, 4, 5), + overworld_frame(gObjectEventPic_TeachyTVHost, 2, 4, 6), + overworld_frame(gObjectEventPic_TeachyTVHost, 2, 4, 7), + overworld_frame(gObjectEventPic_TeachyTVHost, 2, 4, 8), +}; + +const struct SpriteFrameImage gObjectEventPicTable_UnusedWoman[] = { + overworld_frame(gObjectEventPic_UnusedWoman, 2, 4, 0), + overworld_frame(gObjectEventPic_UnusedWoman, 2, 4, 1), + overworld_frame(gObjectEventPic_UnusedWoman, 2, 4, 2), + overworld_frame(gObjectEventPic_UnusedWoman, 2, 4, 3), + overworld_frame(gObjectEventPic_UnusedWoman, 2, 4, 4), + overworld_frame(gObjectEventPic_UnusedWoman, 2, 4, 5), + overworld_frame(gObjectEventPic_UnusedWoman, 2, 4, 6), + overworld_frame(gObjectEventPic_UnusedWoman, 2, 4, 7), + overworld_frame(gObjectEventPic_UnusedWoman, 2, 4, 8), +}; + +const struct SpriteFrameImage gObjectEventPicTable_TuberF[] = { + overworld_frame(gObjectEventPic_TuberF, 2, 2, 0), + overworld_frame(gObjectEventPic_TuberF, 2, 2, 1), + overworld_frame(gObjectEventPic_TuberF, 2, 2, 2), + overworld_frame(gObjectEventPic_TuberF, 2, 2, 3), + overworld_frame(gObjectEventPic_TuberF, 2, 2, 4), + overworld_frame(gObjectEventPic_TuberF, 2, 2, 5), + overworld_frame(gObjectEventPic_TuberF, 2, 2, 6), + overworld_frame(gObjectEventPic_TuberF, 2, 2, 7), + overworld_frame(gObjectEventPic_TuberF, 2, 2, 8), + overworld_frame(gObjectEventPic_TuberF, 2, 2, 9), +}; + +const struct SpriteFrameImage gObjectEventPicTable_TuberMWater[] = { + overworld_frame(gObjectEventPic_TuberMWater, 2, 2, 0), + overworld_frame(gObjectEventPic_TuberMWater, 2, 2, 1), + overworld_frame(gObjectEventPic_TuberMWater, 2, 2, 2), + overworld_frame(gObjectEventPic_TuberMWater, 2, 2, 3), + overworld_frame(gObjectEventPic_TuberMWater, 2, 2, 4), + overworld_frame(gObjectEventPic_TuberMWater, 2, 2, 5), + overworld_frame(gObjectEventPic_TuberMWater, 2, 2, 6), + overworld_frame(gObjectEventPic_TuberMWater, 2, 2, 7), + overworld_frame(gObjectEventPic_TuberMWater, 2, 2, 8), + overworld_frame(gObjectEventPic_TuberMWater, 2, 2, 9), +}; + +const struct SpriteFrameImage gObjectEventPicTable_TuberMLand[] = { + overworld_frame(gObjectEventPic_TuberMLand, 2, 2, 0), + overworld_frame(gObjectEventPic_TuberMLand, 2, 2, 1), + overworld_frame(gObjectEventPic_TuberMLand, 2, 2, 2), + overworld_frame(gObjectEventPic_TuberMLand, 2, 2, 3), + overworld_frame(gObjectEventPic_TuberMLand, 2, 2, 4), + overworld_frame(gObjectEventPic_TuberMLand, 2, 2, 5), + overworld_frame(gObjectEventPic_TuberMLand, 2, 2, 6), + overworld_frame(gObjectEventPic_TuberMLand, 2, 2, 7), + overworld_frame(gObjectEventPic_TuberMLand, 2, 2, 8), + overworld_frame(gObjectEventPic_TuberMLand, 2, 2, 9), +}; + +const struct SpriteFrameImage gObjectEventPicTable_Hiker[] = { + overworld_frame(gObjectEventPic_Hiker, 2, 4, 0), + overworld_frame(gObjectEventPic_Hiker, 2, 4, 1), + overworld_frame(gObjectEventPic_Hiker, 2, 4, 2), + overworld_frame(gObjectEventPic_Hiker, 2, 4, 3), + overworld_frame(gObjectEventPic_Hiker, 2, 4, 4), + overworld_frame(gObjectEventPic_Hiker, 2, 4, 5), + overworld_frame(gObjectEventPic_Hiker, 2, 4, 6), + overworld_frame(gObjectEventPic_Hiker, 2, 4, 7), + overworld_frame(gObjectEventPic_Hiker, 2, 4, 8), + overworld_frame(gObjectEventPic_Hiker, 2, 4, 9), +}; + +const struct SpriteFrameImage gObjectEventPicTable_Biker[] = { + overworld_frame(gObjectEventPic_Biker, 4, 4, 0), + overworld_frame(gObjectEventPic_Biker, 4, 4, 1), + overworld_frame(gObjectEventPic_Biker, 4, 4, 2), + overworld_frame(gObjectEventPic_Biker, 4, 4, 3), + overworld_frame(gObjectEventPic_Biker, 4, 4, 4), + overworld_frame(gObjectEventPic_Biker, 4, 4, 5), + overworld_frame(gObjectEventPic_Biker, 4, 4, 6), + overworld_frame(gObjectEventPic_Biker, 4, 4, 7), + overworld_frame(gObjectEventPic_Biker, 4, 4, 8), + overworld_frame(gObjectEventPic_Biker, 4, 4, 9), +}; + +const struct SpriteFrameImage gObjectEventPicTable_GymGuy[] = { + overworld_frame(gObjectEventPic_GymGuy, 2, 4, 0), + overworld_frame(gObjectEventPic_GymGuy, 2, 4, 1), + overworld_frame(gObjectEventPic_GymGuy, 2, 4, 2), + overworld_frame(gObjectEventPic_GymGuy, 2, 4, 3), + overworld_frame(gObjectEventPic_GymGuy, 2, 4, 4), + overworld_frame(gObjectEventPic_GymGuy, 2, 4, 5), + overworld_frame(gObjectEventPic_GymGuy, 2, 4, 6), + overworld_frame(gObjectEventPic_GymGuy, 2, 4, 7), + overworld_frame(gObjectEventPic_GymGuy, 2, 4, 8), +}; + +const struct SpriteFrameImage gObjectEventPicTable_Nurse[] = { + overworld_frame(gObjectEventPic_Nurse, 2, 4, 0), + overworld_frame(gObjectEventPic_Nurse, 2, 4, 1), + overworld_frame(gObjectEventPic_Nurse, 2, 4, 2), + overworld_frame(gObjectEventPic_Nurse, 2, 4, 0), + overworld_frame(gObjectEventPic_Nurse, 2, 4, 0), + overworld_frame(gObjectEventPic_Nurse, 2, 4, 1), + overworld_frame(gObjectEventPic_Nurse, 2, 4, 1), + overworld_frame(gObjectEventPic_Nurse, 2, 4, 2), + overworld_frame(gObjectEventPic_Nurse, 2, 4, 2), + overworld_frame(gObjectEventPic_Nurse, 2, 4, 3), +}; + +const struct SpriteFrameImage gObjectEventPicTable_UnusedMaleReceptionist[] = { + overworld_frame(gObjectEventPic_UnusedMaleReceptionist, 2, 4, 0), + overworld_frame(gObjectEventPic_UnusedMaleReceptionist, 2, 4, 1), + overworld_frame(gObjectEventPic_UnusedMaleReceptionist, 2, 4, 2), + overworld_frame(gObjectEventPic_UnusedMaleReceptionist, 2, 4, 0), + overworld_frame(gObjectEventPic_UnusedMaleReceptionist, 2, 4, 0), + overworld_frame(gObjectEventPic_UnusedMaleReceptionist, 2, 4, 1), + overworld_frame(gObjectEventPic_UnusedMaleReceptionist, 2, 4, 1), + overworld_frame(gObjectEventPic_UnusedMaleReceptionist, 2, 4, 2), + overworld_frame(gObjectEventPic_UnusedMaleReceptionist, 2, 4, 2), +}; + +const struct SpriteFrameImage gObjectEventPicTable_ItemBall[] = { + overworld_frame(gObjectEventPic_ItemBall, 2, 2, 0), +}; + +const struct SpriteFrameImage gObjectEventPicTable_ProfOak[] = { + overworld_frame(gObjectEventPic_ProfOak, 2, 4, 0), + overworld_frame(gObjectEventPic_ProfOak, 2, 4, 1), + overworld_frame(gObjectEventPic_ProfOak, 2, 4, 2), + overworld_frame(gObjectEventPic_ProfOak, 2, 4, 3), + overworld_frame(gObjectEventPic_ProfOak, 2, 4, 4), + overworld_frame(gObjectEventPic_ProfOak, 2, 4, 5), + overworld_frame(gObjectEventPic_ProfOak, 2, 4, 6), + overworld_frame(gObjectEventPic_ProfOak, 2, 4, 7), + overworld_frame(gObjectEventPic_ProfOak, 2, 4, 8), +}; + +const struct SpriteFrameImage gObjectEventPicTable_Man[] = { + overworld_frame(gObjectEventPic_Man, 2, 4, 0), + overworld_frame(gObjectEventPic_Man, 2, 4, 1), + overworld_frame(gObjectEventPic_Man, 2, 4, 2), + overworld_frame(gObjectEventPic_Man, 2, 4, 3), + overworld_frame(gObjectEventPic_Man, 2, 4, 4), + overworld_frame(gObjectEventPic_Man, 2, 4, 5), + overworld_frame(gObjectEventPic_Man, 2, 4, 6), + overworld_frame(gObjectEventPic_Man, 2, 4, 7), + overworld_frame(gObjectEventPic_Man, 2, 4, 8), + overworld_frame(gObjectEventPic_Man, 2, 4, 9), +}; + +const struct SpriteFrameImage gObjectEventPicTable_Rocker[] = { + overworld_frame(gObjectEventPic_Rocker, 2, 4, 0), + overworld_frame(gObjectEventPic_Rocker, 2, 4, 1), + overworld_frame(gObjectEventPic_Rocker, 2, 4, 2), + overworld_frame(gObjectEventPic_Rocker, 2, 4, 3), + overworld_frame(gObjectEventPic_Rocker, 2, 4, 4), + overworld_frame(gObjectEventPic_Rocker, 2, 4, 5), + overworld_frame(gObjectEventPic_Rocker, 2, 4, 6), + overworld_frame(gObjectEventPic_Rocker, 2, 4, 7), + overworld_frame(gObjectEventPic_Rocker, 2, 4, 8), + overworld_frame(gObjectEventPic_Rocker, 2, 4, 9), +}; + +const struct SpriteFrameImage gObjectEventPicTable_MrFuji[] = { + overworld_frame(gObjectEventPic_MrFuji, 2, 4, 0), + overworld_frame(gObjectEventPic_MrFuji, 2, 4, 1), + overworld_frame(gObjectEventPic_MrFuji, 2, 4, 2), + overworld_frame(gObjectEventPic_MrFuji, 2, 4, 3), + overworld_frame(gObjectEventPic_MrFuji, 2, 4, 4), + overworld_frame(gObjectEventPic_MrFuji, 2, 4, 5), + overworld_frame(gObjectEventPic_MrFuji, 2, 4, 6), + overworld_frame(gObjectEventPic_MrFuji, 2, 4, 7), + overworld_frame(gObjectEventPic_MrFuji, 2, 4, 8), +}; + +const struct SpriteFrameImage gObjectEventPicTable_Bruno[] = { + overworld_frame(gObjectEventPic_Bruno, 2, 4, 0), + overworld_frame(gObjectEventPic_Bruno, 2, 4, 1), + overworld_frame(gObjectEventPic_Bruno, 2, 4, 2), + overworld_frame(gObjectEventPic_Bruno, 2, 4, 0), + overworld_frame(gObjectEventPic_Bruno, 2, 4, 0), + overworld_frame(gObjectEventPic_Bruno, 2, 4, 1), + overworld_frame(gObjectEventPic_Bruno, 2, 4, 1), + overworld_frame(gObjectEventPic_Bruno, 2, 4, 2), + overworld_frame(gObjectEventPic_Bruno, 2, 4, 2), +}; + +const struct SpriteFrameImage gObjectEventPicTable_CutTree[] = { + overworld_frame(gObjectEventPic_CutTree, 2, 2, 0), + overworld_frame(gObjectEventPic_CutTree, 2, 2, 1), + overworld_frame(gObjectEventPic_CutTree, 2, 2, 2), + overworld_frame(gObjectEventPic_CutTree, 2, 2, 3), +}; + +const struct SpriteFrameImage gObjectEventPicTable_Clerk[] = { + overworld_frame(gObjectEventPic_Clerk, 2, 4, 0), + overworld_frame(gObjectEventPic_Clerk, 2, 4, 1), + overworld_frame(gObjectEventPic_Clerk, 2, 4, 2), + overworld_frame(gObjectEventPic_Clerk, 2, 4, 3), + overworld_frame(gObjectEventPic_Clerk, 2, 4, 4), + overworld_frame(gObjectEventPic_Clerk, 2, 4, 5), + overworld_frame(gObjectEventPic_Clerk, 2, 4, 6), + overworld_frame(gObjectEventPic_Clerk, 2, 4, 7), + overworld_frame(gObjectEventPic_Clerk, 2, 4, 8), +}; + +const struct SpriteFrameImage gObjectEventPicTable_MGDeliveryman[] = { + overworld_frame(gObjectEventPic_MGDeliveryman, 2, 4, 0), + overworld_frame(gObjectEventPic_MGDeliveryman, 2, 4, 1), + overworld_frame(gObjectEventPic_MGDeliveryman, 2, 4, 2), + overworld_frame(gObjectEventPic_MGDeliveryman, 2, 4, 0), + overworld_frame(gObjectEventPic_MGDeliveryman, 2, 4, 0), + overworld_frame(gObjectEventPic_MGDeliveryman, 2, 4, 1), + overworld_frame(gObjectEventPic_MGDeliveryman, 2, 4, 1), + overworld_frame(gObjectEventPic_MGDeliveryman, 2, 4, 2), + overworld_frame(gObjectEventPic_MGDeliveryman, 2, 4, 2), +}; + +const struct SpriteFrameImage gObjectEventPicTable_TrainerTowerDude[] = { + overworld_frame(gObjectEventPic_TrainerTowerDude, 2, 4, 0), + overworld_frame(gObjectEventPic_TrainerTowerDude, 2, 4, 1), + overworld_frame(gObjectEventPic_TrainerTowerDude, 2, 4, 2), + overworld_frame(gObjectEventPic_TrainerTowerDude, 2, 4, 0), + overworld_frame(gObjectEventPic_TrainerTowerDude, 2, 4, 0), + overworld_frame(gObjectEventPic_TrainerTowerDude, 2, 4, 1), + overworld_frame(gObjectEventPic_TrainerTowerDude, 2, 4, 1), + overworld_frame(gObjectEventPic_TrainerTowerDude, 2, 4, 2), + overworld_frame(gObjectEventPic_TrainerTowerDude, 2, 4, 2), +}; + +const struct SpriteFrameImage gObjectEventPicTable_CableClubReceptionist[] = { + overworld_frame(gObjectEventPic_CableClubReceptionist, 2, 4, 0), + overworld_frame(gObjectEventPic_CableClubReceptionist, 2, 4, 1), + overworld_frame(gObjectEventPic_CableClubReceptionist, 2, 4, 2), + overworld_frame(gObjectEventPic_CableClubReceptionist, 2, 4, 0), + overworld_frame(gObjectEventPic_CableClubReceptionist, 2, 4, 0), + overworld_frame(gObjectEventPic_CableClubReceptionist, 2, 4, 1), + overworld_frame(gObjectEventPic_CableClubReceptionist, 2, 4, 1), + overworld_frame(gObjectEventPic_CableClubReceptionist, 2, 4, 2), + overworld_frame(gObjectEventPic_CableClubReceptionist, 2, 4, 2), +}; + +const struct SpriteFrameImage gObjectEventPicTable_UnionRoomReceptionist[] = { + overworld_frame(gObjectEventPic_UnionRoomReceptionist, 2, 4, 0), + overworld_frame(gObjectEventPic_UnionRoomReceptionist, 2, 4, 1), + overworld_frame(gObjectEventPic_UnionRoomReceptionist, 2, 4, 2), + overworld_frame(gObjectEventPic_UnionRoomReceptionist, 2, 4, 0), + overworld_frame(gObjectEventPic_UnionRoomReceptionist, 2, 4, 0), + overworld_frame(gObjectEventPic_UnionRoomReceptionist, 2, 4, 1), + overworld_frame(gObjectEventPic_UnionRoomReceptionist, 2, 4, 1), + overworld_frame(gObjectEventPic_UnionRoomReceptionist, 2, 4, 2), + overworld_frame(gObjectEventPic_UnionRoomReceptionist, 2, 4, 2), +}; + +const struct SpriteFrameImage gObjectEventPicTable_RockSmashRock[] = { + overworld_frame(gObjectEventPic_RockSmashRock, 2, 2, 0), + overworld_frame(gObjectEventPic_RockSmashRock, 2, 2, 1), + overworld_frame(gObjectEventPic_RockSmashRock, 2, 2, 2), + overworld_frame(gObjectEventPic_RockSmashRock, 2, 2, 3), +}; + +const struct SpriteFrameImage gObjectEventPicTable_StrengthBoulder[] = { + overworld_frame(gObjectEventPic_StrengthBoulder, 2, 2, 0), +}; + +const struct SpriteFrameImage gObjectEventPicTable_RocketM[] = { + overworld_frame(gObjectEventPic_RocketM, 2, 4, 0), + overworld_frame(gObjectEventPic_RocketM, 2, 4, 1), + overworld_frame(gObjectEventPic_RocketM, 2, 4, 2), + overworld_frame(gObjectEventPic_RocketM, 2, 4, 3), + overworld_frame(gObjectEventPic_RocketM, 2, 4, 4), + overworld_frame(gObjectEventPic_RocketM, 2, 4, 5), + overworld_frame(gObjectEventPic_RocketM, 2, 4, 6), + overworld_frame(gObjectEventPic_RocketM, 2, 4, 7), + overworld_frame(gObjectEventPic_RocketM, 2, 4, 8), +}; + +const struct SpriteFrameImage gObjectEventPicTable_Celio[] = { + overworld_frame(gObjectEventPic_Celio, 2, 4, 0), + overworld_frame(gObjectEventPic_Celio, 2, 4, 1), + overworld_frame(gObjectEventPic_Celio, 2, 4, 2), + overworld_frame(gObjectEventPic_Celio, 2, 4, 3), + overworld_frame(gObjectEventPic_Celio, 2, 4, 4), + overworld_frame(gObjectEventPic_Celio, 2, 4, 5), + overworld_frame(gObjectEventPic_Celio, 2, 4, 6), + overworld_frame(gObjectEventPic_Celio, 2, 4, 7), + overworld_frame(gObjectEventPic_Celio, 2, 4, 8), +}; + +const struct SpriteFrameImage gObjectEventPicTable_Agatha[] = { + overworld_frame(gObjectEventPic_Agatha, 2, 4, 0), + overworld_frame(gObjectEventPic_Agatha, 2, 4, 1), + overworld_frame(gObjectEventPic_Agatha, 2, 4, 2), + overworld_frame(gObjectEventPic_Agatha, 2, 4, 0), + overworld_frame(gObjectEventPic_Agatha, 2, 4, 0), + overworld_frame(gObjectEventPic_Agatha, 2, 4, 1), + overworld_frame(gObjectEventPic_Agatha, 2, 4, 1), + overworld_frame(gObjectEventPic_Agatha, 2, 4, 2), + overworld_frame(gObjectEventPic_Agatha, 2, 4, 2), +}; + +const struct SpriteFrameImage gObjectEventPicTable_Brock[] = { + overworld_frame(gObjectEventPic_Brock, 2, 4, 0), + overworld_frame(gObjectEventPic_Brock, 2, 4, 1), + overworld_frame(gObjectEventPic_Brock, 2, 4, 2), + overworld_frame(gObjectEventPic_Brock, 2, 4, 0), + overworld_frame(gObjectEventPic_Brock, 2, 4, 0), + overworld_frame(gObjectEventPic_Brock, 2, 4, 1), + overworld_frame(gObjectEventPic_Brock, 2, 4, 1), + overworld_frame(gObjectEventPic_Brock, 2, 4, 2), + overworld_frame(gObjectEventPic_Brock, 2, 4, 2), +}; + +const struct SpriteFrameImage gObjectEventPicTable_Misty[] = { + overworld_frame(gObjectEventPic_Misty, 2, 4, 0), + overworld_frame(gObjectEventPic_Misty, 2, 4, 1), + overworld_frame(gObjectEventPic_Misty, 2, 4, 2), + overworld_frame(gObjectEventPic_Misty, 2, 4, 0), + overworld_frame(gObjectEventPic_Misty, 2, 4, 0), + overworld_frame(gObjectEventPic_Misty, 2, 4, 1), + overworld_frame(gObjectEventPic_Misty, 2, 4, 1), + overworld_frame(gObjectEventPic_Misty, 2, 4, 2), + overworld_frame(gObjectEventPic_Misty, 2, 4, 2), +}; + +const struct SpriteFrameImage gObjectEventPicTable_LtSurge[] = { + overworld_frame(gObjectEventPic_LtSurge, 2, 4, 0), + overworld_frame(gObjectEventPic_LtSurge, 2, 4, 1), + overworld_frame(gObjectEventPic_LtSurge, 2, 4, 2), + overworld_frame(gObjectEventPic_LtSurge, 2, 4, 0), + overworld_frame(gObjectEventPic_LtSurge, 2, 4, 0), + overworld_frame(gObjectEventPic_LtSurge, 2, 4, 1), + overworld_frame(gObjectEventPic_LtSurge, 2, 4, 1), + overworld_frame(gObjectEventPic_LtSurge, 2, 4, 2), + overworld_frame(gObjectEventPic_LtSurge, 2, 4, 2), +}; + +const struct SpriteFrameImage gObjectEventPicTable_Erika[] = { + overworld_frame(gObjectEventPic_Erika, 2, 4, 0), + overworld_frame(gObjectEventPic_Erika, 2, 4, 1), + overworld_frame(gObjectEventPic_Erika, 2, 4, 2), + overworld_frame(gObjectEventPic_Erika, 2, 4, 0), + overworld_frame(gObjectEventPic_Erika, 2, 4, 0), + overworld_frame(gObjectEventPic_Erika, 2, 4, 1), + overworld_frame(gObjectEventPic_Erika, 2, 4, 1), + overworld_frame(gObjectEventPic_Erika, 2, 4, 2), + overworld_frame(gObjectEventPic_Erika, 2, 4, 2), +}; + +const struct SpriteFrameImage gObjectEventPicTable_Koga[] = { + overworld_frame(gObjectEventPic_Koga, 2, 4, 0), + overworld_frame(gObjectEventPic_Koga, 2, 4, 1), + overworld_frame(gObjectEventPic_Koga, 2, 4, 2), + overworld_frame(gObjectEventPic_Koga, 2, 4, 0), + overworld_frame(gObjectEventPic_Koga, 2, 4, 0), + overworld_frame(gObjectEventPic_Koga, 2, 4, 1), + overworld_frame(gObjectEventPic_Koga, 2, 4, 1), + overworld_frame(gObjectEventPic_Koga, 2, 4, 2), + overworld_frame(gObjectEventPic_Koga, 2, 4, 2), +}; + +const struct SpriteFrameImage gObjectEventPicTable_Giovanni[] = { + overworld_frame(gObjectEventPic_Giovanni, 2, 4, 0), + overworld_frame(gObjectEventPic_Giovanni, 2, 4, 1), + overworld_frame(gObjectEventPic_Giovanni, 2, 4, 2), + overworld_frame(gObjectEventPic_Giovanni, 2, 4, 3), + overworld_frame(gObjectEventPic_Giovanni, 2, 4, 4), + overworld_frame(gObjectEventPic_Giovanni, 2, 4, 5), + overworld_frame(gObjectEventPic_Giovanni, 2, 4, 6), + overworld_frame(gObjectEventPic_Giovanni, 2, 4, 7), + overworld_frame(gObjectEventPic_Giovanni, 2, 4, 8), +}; + +const struct SpriteFrameImage gObjectEventPicTable_Blaine[] = { + overworld_frame(gObjectEventPic_Blaine, 2, 4, 0), + overworld_frame(gObjectEventPic_Blaine, 2, 4, 1), + overworld_frame(gObjectEventPic_Blaine, 2, 4, 2), + overworld_frame(gObjectEventPic_Blaine, 2, 4, 0), + overworld_frame(gObjectEventPic_Blaine, 2, 4, 0), + overworld_frame(gObjectEventPic_Blaine, 2, 4, 1), + overworld_frame(gObjectEventPic_Blaine, 2, 4, 1), + overworld_frame(gObjectEventPic_Blaine, 2, 4, 2), + overworld_frame(gObjectEventPic_Blaine, 2, 4, 2), +}; + +const struct SpriteFrameImage gObjectEventPicTable_Sabrina[] = { + overworld_frame(gObjectEventPic_Sabrina, 2, 4, 0), + overworld_frame(gObjectEventPic_Sabrina, 2, 4, 1), + overworld_frame(gObjectEventPic_Sabrina, 2, 4, 2), + overworld_frame(gObjectEventPic_Sabrina, 2, 4, 0), + overworld_frame(gObjectEventPic_Sabrina, 2, 4, 0), + overworld_frame(gObjectEventPic_Sabrina, 2, 4, 1), + overworld_frame(gObjectEventPic_Sabrina, 2, 4, 1), + overworld_frame(gObjectEventPic_Sabrina, 2, 4, 2), + overworld_frame(gObjectEventPic_Sabrina, 2, 4, 2), +}; + +const struct SpriteFrameImage gObjectEventPicTable_Bill[] = { + overworld_frame(gObjectEventPic_Bill, 2, 4, 0), + overworld_frame(gObjectEventPic_Bill, 2, 4, 1), + overworld_frame(gObjectEventPic_Bill, 2, 4, 2), + overworld_frame(gObjectEventPic_Bill, 2, 4, 3), + overworld_frame(gObjectEventPic_Bill, 2, 4, 4), + overworld_frame(gObjectEventPic_Bill, 2, 4, 5), + overworld_frame(gObjectEventPic_Bill, 2, 4, 6), + overworld_frame(gObjectEventPic_Bill, 2, 4, 7), + overworld_frame(gObjectEventPic_Bill, 2, 4, 8), +}; + +const struct SpriteFrameImage gObjectEventPicTable_Daisy[] = { + overworld_frame(gObjectEventPic_Daisy, 2, 4, 0), + overworld_frame(gObjectEventPic_Daisy, 2, 4, 1), + overworld_frame(gObjectEventPic_Daisy, 2, 4, 2), + overworld_frame(gObjectEventPic_Daisy, 2, 4, 3), + overworld_frame(gObjectEventPic_Daisy, 2, 4, 4), + overworld_frame(gObjectEventPic_Daisy, 2, 4, 5), + overworld_frame(gObjectEventPic_Daisy, 2, 4, 6), + overworld_frame(gObjectEventPic_Daisy, 2, 4, 7), + overworld_frame(gObjectEventPic_Daisy, 2, 4, 8), +}; + +const struct SpriteFrameImage gObjectEventPicTable_Lorelei[] = { + overworld_frame(gObjectEventPic_Lorelei, 2, 4, 0), + overworld_frame(gObjectEventPic_Lorelei, 2, 4, 1), + overworld_frame(gObjectEventPic_Lorelei, 2, 4, 2), + overworld_frame(gObjectEventPic_Lorelei, 2, 4, 3), + overworld_frame(gObjectEventPic_Lorelei, 2, 4, 4), + overworld_frame(gObjectEventPic_Lorelei, 2, 4, 5), + overworld_frame(gObjectEventPic_Lorelei, 2, 4, 6), + overworld_frame(gObjectEventPic_Lorelei, 2, 4, 7), + overworld_frame(gObjectEventPic_Lorelei, 2, 4, 8), +}; + +const struct SpriteFrameImage gObjectEventPicTable_Lance[] = { + overworld_frame(gObjectEventPic_Lance, 2, 4, 0), + overworld_frame(gObjectEventPic_Lance, 2, 4, 1), + overworld_frame(gObjectEventPic_Lance, 2, 4, 2), + overworld_frame(gObjectEventPic_Lance, 2, 4, 0), + overworld_frame(gObjectEventPic_Lance, 2, 4, 0), + overworld_frame(gObjectEventPic_Lance, 2, 4, 1), + overworld_frame(gObjectEventPic_Lance, 2, 4, 1), + overworld_frame(gObjectEventPic_Lance, 2, 4, 2), + overworld_frame(gObjectEventPic_Lance, 2, 4, 2), +}; + +const struct SpriteFrameImage gObjectEventPicTable_Blue[] = { + overworld_frame(gObjectEventPic_Blue, 2, 4, 0), + overworld_frame(gObjectEventPic_Blue, 2, 4, 1), + overworld_frame(gObjectEventPic_Blue, 2, 4, 2), + overworld_frame(gObjectEventPic_Blue, 2, 4, 3), + overworld_frame(gObjectEventPic_Blue, 2, 4, 4), + overworld_frame(gObjectEventPic_Blue, 2, 4, 5), + overworld_frame(gObjectEventPic_Blue, 2, 4, 6), + overworld_frame(gObjectEventPic_Blue, 2, 4, 7), + overworld_frame(gObjectEventPic_Blue, 2, 4, 8), +}; + +const struct SpriteFrameImage gObjectEventPicTable_RedFish[] = { + overworld_frame(gObjectEventPic_RedFish, 4, 4, 0), + overworld_frame(gObjectEventPic_RedFish, 4, 4, 1), + overworld_frame(gObjectEventPic_RedFish, 4, 4, 2), + overworld_frame(gObjectEventPic_RedFish, 4, 4, 3), + overworld_frame(gObjectEventPic_RedFish, 4, 4, 4), + overworld_frame(gObjectEventPic_RedFish, 4, 4, 5), + overworld_frame(gObjectEventPic_RedFish, 4, 4, 6), + overworld_frame(gObjectEventPic_RedFish, 4, 4, 7), + overworld_frame(gObjectEventPic_RedFish, 4, 4, 8), + overworld_frame(gObjectEventPic_RedFish, 4, 4, 9), + overworld_frame(gObjectEventPic_RedFish, 4, 4, 10), + overworld_frame(gObjectEventPic_RedFish, 4, 4, 11), +}; + +const struct SpriteFrameImage gObjectEventPicTable_GreenFish[] = { + overworld_frame(gObjectEventPic_GreenFish, 4, 4, 0), + overworld_frame(gObjectEventPic_GreenFish, 4, 4, 1), + overworld_frame(gObjectEventPic_GreenFish, 4, 4, 2), + overworld_frame(gObjectEventPic_GreenFish, 4, 4, 3), + overworld_frame(gObjectEventPic_GreenFish, 4, 4, 4), + overworld_frame(gObjectEventPic_GreenFish, 4, 4, 5), + overworld_frame(gObjectEventPic_GreenFish, 4, 4, 6), + overworld_frame(gObjectEventPic_GreenFish, 4, 4, 7), + overworld_frame(gObjectEventPic_GreenFish, 4, 4, 8), + overworld_frame(gObjectEventPic_GreenFish, 4, 4, 9), + overworld_frame(gObjectEventPic_GreenFish, 4, 4, 10), + overworld_frame(gObjectEventPic_GreenFish, 4, 4, 11), +}; + +const struct SpriteFrameImage gObjectEventPicTable_TownMap[] = { + overworld_frame(gObjectEventPic_TownMap, 2, 4, 0), +}; + +const struct SpriteFrameImage gObjectEventPicTable_Pokedex[] = { + overworld_frame(gObjectEventPic_Pokedex, 2, 2, 0), +}; + +const struct SpriteFrameImage gObjectEventPicTable_GBAKid[] = { + overworld_frame(gObjectEventPic_GBAKid, 2, 4, 0), + overworld_frame(gObjectEventPic_GBAKid, 2, 4, 1), + overworld_frame(gObjectEventPic_GBAKid, 2, 4, 2), + overworld_frame(gObjectEventPic_GBAKid, 2, 4, 0), + overworld_frame(gObjectEventPic_GBAKid, 2, 4, 0), + overworld_frame(gObjectEventPic_GBAKid, 2, 4, 1), + overworld_frame(gObjectEventPic_GBAKid, 2, 4, 1), + overworld_frame(gObjectEventPic_GBAKid, 2, 4, 2), + overworld_frame(gObjectEventPic_GBAKid, 2, 4, 2), +}; + +const struct SpriteFrameImage gObjectEventPicTable_Fossil[] = { + overworld_frame(gObjectEventPic_Fossil, 2, 2, 0), +}; + +const struct SpriteFrameImage gObjectEventPicTable_Ruby[] = { + overworld_frame(gObjectEventPic_Ruby, 2, 2, 0), +}; + +const struct SpriteFrameImage gObjectEventPicTable_Sapphire[] = { + overworld_frame(gObjectEventPic_Sapphire, 2, 2, 0), +}; + +const struct SpriteFrameImage gObjectEventPicTable_OldAmber[] = { + overworld_frame(gObjectEventPic_OldAmber, 2, 2, 0), +}; + +const struct SpriteFrameImage gObjectEventPicTable_GymSign[] = { + overworld_frame(gObjectEventPic_GymSign, 2, 4, 0), +}; + +const struct SpriteFrameImage gObjectEventPicTable_Sign[] = { + overworld_frame(gObjectEventPic_Sign, 2, 2, 0), +}; + +const struct SpriteFrameImage gObjectEventPicTable_WoodenSign[] = { + overworld_frame(gObjectEventPic_WoodenSign, 2, 2, 0), +}; + +const struct SpriteFrameImage gObjectEventPicTable_Clipboard[] = { + overworld_frame(gObjectEventPic_Clipboard, 2, 2, 0), +}; + +const struct SpriteFrameImage gObjectEventPicTable_BirthIslandStone[] = { + overworld_frame(gObjectEventPic_BirthIslandStone, 4, 4, 0), +}; + +const struct SpriteFrameImage gObjectEventPicTable_LaprasDoll[] = { + overworld_frame(gObjectEventPic_LaprasDoll, 4, 4, 0), +}; + +const struct SpriteFrameImage gObjectEventPicTable_Seagallop[] = { + overworld_frame(gObjectEventPic_Seagallop, 4, 16, 0), + overworld_frame(gObjectEventPic_Seagallop, 4, 16, 0), + overworld_frame(gObjectEventPic_Seagallop, 4, 16, 0), + overworld_frame(gObjectEventPic_Seagallop, 4, 16, 0), + overworld_frame(gObjectEventPic_Seagallop, 4, 16, 0), + overworld_frame(gObjectEventPic_Seagallop, 4, 16, 0), + overworld_frame(gObjectEventPic_Seagallop, 4, 16, 0), + overworld_frame(gObjectEventPic_Seagallop, 4, 16, 0), + overworld_frame(gObjectEventPic_Seagallop, 4, 16, 0), +}; + +const struct SpriteFrameImage gObjectEventPicTable_SSAnne[] = { + overworld_frame(gObjectEventPic_SSAnne, 8, 16, 0), + overworld_frame(gObjectEventPic_SSAnne, 8, 16, 0), + overworld_frame(gObjectEventPic_SSAnne, 8, 16, 0), + overworld_frame(gObjectEventPic_SSAnne, 8, 16, 0), + overworld_frame(gObjectEventPic_SSAnne, 8, 16, 0), + overworld_frame(gObjectEventPic_SSAnne, 8, 16, 0), + overworld_frame(gObjectEventPic_SSAnne, 8, 16, 0), + overworld_frame(gObjectEventPic_SSAnne, 8, 16, 0), + overworld_frame(gObjectEventPic_SSAnne, 8, 16, 0), +}; + +const struct SpriteFrameImage gObjectEventPicTable_Snorlax[] = { + overworld_frame(gObjectEventPic_Snorlax, 4, 4, 0), + overworld_frame(gObjectEventPic_Snorlax, 4, 4, 0), + overworld_frame(gObjectEventPic_Snorlax, 4, 4, 0), + overworld_frame(gObjectEventPic_Snorlax, 4, 4, 0), + overworld_frame(gObjectEventPic_Snorlax, 4, 4, 0), + overworld_frame(gObjectEventPic_Snorlax, 4, 4, 0), + overworld_frame(gObjectEventPic_Snorlax, 4, 4, 0), + overworld_frame(gObjectEventPic_Snorlax, 4, 4, 0), + overworld_frame(gObjectEventPic_Snorlax, 4, 4, 0), +}; + +const struct SpriteFrameImage gObjectEventPicTable_Spearow[] = { + overworld_frame(gObjectEventPic_Spearow, 2, 2, 0), + overworld_frame(gObjectEventPic_Spearow, 2, 2, 1), + overworld_frame(gObjectEventPic_Spearow, 2, 2, 2), + overworld_frame(gObjectEventPic_Spearow, 2, 2, 0), + overworld_frame(gObjectEventPic_Spearow, 2, 2, 0), + overworld_frame(gObjectEventPic_Spearow, 2, 2, 1), + overworld_frame(gObjectEventPic_Spearow, 2, 2, 1), + overworld_frame(gObjectEventPic_Spearow, 2, 2, 2), + overworld_frame(gObjectEventPic_Spearow, 2, 2, 2), +}; + +const struct SpriteFrameImage gObjectEventPicTable_Pidgeot[] = { + overworld_frame(gObjectEventPic_Pidgeot, 2, 2, 0), + overworld_frame(gObjectEventPic_Pidgeot, 2, 2, 1), + overworld_frame(gObjectEventPic_Pidgeot, 2, 2, 2), + overworld_frame(gObjectEventPic_Pidgeot, 2, 2, 0), + overworld_frame(gObjectEventPic_Pidgeot, 2, 2, 0), + overworld_frame(gObjectEventPic_Pidgeot, 2, 2, 1), + overworld_frame(gObjectEventPic_Pidgeot, 2, 2, 1), + overworld_frame(gObjectEventPic_Pidgeot, 2, 2, 2), + overworld_frame(gObjectEventPic_Pidgeot, 2, 2, 2), +}; + +const struct SpriteFrameImage gObjectEventPicTable_Omanyte[] = { + overworld_frame(gObjectEventPic_Omanyte, 2, 2, 0), + overworld_frame(gObjectEventPic_Omanyte, 2, 2, 1), + overworld_frame(gObjectEventPic_Omanyte, 2, 2, 2), + overworld_frame(gObjectEventPic_Omanyte, 2, 2, 0), + overworld_frame(gObjectEventPic_Omanyte, 2, 2, 0), + overworld_frame(gObjectEventPic_Omanyte, 2, 2, 1), + overworld_frame(gObjectEventPic_Omanyte, 2, 2, 1), + overworld_frame(gObjectEventPic_Omanyte, 2, 2, 2), + overworld_frame(gObjectEventPic_Omanyte, 2, 2, 2), +}; + +const struct SpriteFrameImage gObjectEventPicTable_Kangaskhan[] = { + overworld_frame(gObjectEventPic_Kangaskhan, 2, 2, 0), + overworld_frame(gObjectEventPic_Kangaskhan, 2, 2, 1), + overworld_frame(gObjectEventPic_Kangaskhan, 2, 2, 2), + overworld_frame(gObjectEventPic_Kangaskhan, 2, 2, 0), + overworld_frame(gObjectEventPic_Kangaskhan, 2, 2, 0), + overworld_frame(gObjectEventPic_Kangaskhan, 2, 2, 1), + overworld_frame(gObjectEventPic_Kangaskhan, 2, 2, 1), + overworld_frame(gObjectEventPic_Kangaskhan, 2, 2, 2), + overworld_frame(gObjectEventPic_Kangaskhan, 2, 2, 2), +}; + +const struct SpriteFrameImage gObjectEventPicTable_Psyduck[] = { + overworld_frame(gObjectEventPic_Psyduck, 2, 2, 0), + overworld_frame(gObjectEventPic_Psyduck, 2, 2, 1), + overworld_frame(gObjectEventPic_Psyduck, 2, 2, 2), + overworld_frame(gObjectEventPic_Psyduck, 2, 2, 0), + overworld_frame(gObjectEventPic_Psyduck, 2, 2, 0), + overworld_frame(gObjectEventPic_Psyduck, 2, 2, 1), + overworld_frame(gObjectEventPic_Psyduck, 2, 2, 1), + overworld_frame(gObjectEventPic_Psyduck, 2, 2, 2), + overworld_frame(gObjectEventPic_Psyduck, 2, 2, 2), +}; + +const struct SpriteFrameImage gObjectEventPicTable_NidoranF[] = { + overworld_frame(gObjectEventPic_NidoranF, 2, 2, 0), + overworld_frame(gObjectEventPic_NidoranF, 2, 2, 1), + overworld_frame(gObjectEventPic_NidoranF, 2, 2, 2), + overworld_frame(gObjectEventPic_NidoranF, 2, 2, 0), + overworld_frame(gObjectEventPic_NidoranF, 2, 2, 0), + overworld_frame(gObjectEventPic_NidoranF, 2, 2, 1), + overworld_frame(gObjectEventPic_NidoranF, 2, 2, 1), + overworld_frame(gObjectEventPic_NidoranF, 2, 2, 2), + overworld_frame(gObjectEventPic_NidoranF, 2, 2, 2), +}; + +const struct SpriteFrameImage gObjectEventPicTable_NidoranM[] = { + overworld_frame(gObjectEventPic_NidoranM, 2, 2, 0), + overworld_frame(gObjectEventPic_NidoranM, 2, 2, 1), + overworld_frame(gObjectEventPic_NidoranM, 2, 2, 2), + overworld_frame(gObjectEventPic_NidoranM, 2, 2, 0), + overworld_frame(gObjectEventPic_NidoranM, 2, 2, 0), + overworld_frame(gObjectEventPic_NidoranM, 2, 2, 1), + overworld_frame(gObjectEventPic_NidoranM, 2, 2, 1), + overworld_frame(gObjectEventPic_NidoranM, 2, 2, 2), + overworld_frame(gObjectEventPic_NidoranM, 2, 2, 2), +}; + +const struct SpriteFrameImage gObjectEventPicTable_Nidorino[] = { + overworld_frame(gObjectEventPic_Nidorino, 2, 2, 0), + overworld_frame(gObjectEventPic_Nidorino, 2, 2, 1), + overworld_frame(gObjectEventPic_Nidorino, 2, 2, 2), + overworld_frame(gObjectEventPic_Nidorino, 2, 2, 0), + overworld_frame(gObjectEventPic_Nidorino, 2, 2, 0), + overworld_frame(gObjectEventPic_Nidorino, 2, 2, 1), + overworld_frame(gObjectEventPic_Nidorino, 2, 2, 1), + overworld_frame(gObjectEventPic_Nidorino, 2, 2, 2), + overworld_frame(gObjectEventPic_Nidorino, 2, 2, 2), +}; + +const struct SpriteFrameImage gObjectEventPicTable_Meowth[] = { + overworld_frame(gObjectEventPic_Meowth, 2, 2, 0), + overworld_frame(gObjectEventPic_Meowth, 2, 2, 1), + overworld_frame(gObjectEventPic_Meowth, 2, 2, 2), + overworld_frame(gObjectEventPic_Meowth, 2, 2, 0), + overworld_frame(gObjectEventPic_Meowth, 2, 2, 0), + overworld_frame(gObjectEventPic_Meowth, 2, 2, 1), + overworld_frame(gObjectEventPic_Meowth, 2, 2, 1), + overworld_frame(gObjectEventPic_Meowth, 2, 2, 2), + overworld_frame(gObjectEventPic_Meowth, 2, 2, 2), +}; + +const struct SpriteFrameImage gObjectEventPicTable_Seel[] = { + overworld_frame(gObjectEventPic_Seel, 2, 2, 0), + overworld_frame(gObjectEventPic_Seel, 2, 2, 1), + overworld_frame(gObjectEventPic_Seel, 2, 2, 2), + overworld_frame(gObjectEventPic_Seel, 2, 2, 0), + overworld_frame(gObjectEventPic_Seel, 2, 2, 0), + overworld_frame(gObjectEventPic_Seel, 2, 2, 1), + overworld_frame(gObjectEventPic_Seel, 2, 2, 1), + overworld_frame(gObjectEventPic_Seel, 2, 2, 2), + overworld_frame(gObjectEventPic_Seel, 2, 2, 2), +}; + +const struct SpriteFrameImage gObjectEventPicTable_Voltorb[] = { + overworld_frame(gObjectEventPic_Voltorb, 2, 2, 0), + overworld_frame(gObjectEventPic_Voltorb, 2, 2, 1), + overworld_frame(gObjectEventPic_Voltorb, 2, 2, 2), + overworld_frame(gObjectEventPic_Voltorb, 2, 2, 0), + overworld_frame(gObjectEventPic_Voltorb, 2, 2, 0), + overworld_frame(gObjectEventPic_Voltorb, 2, 2, 1), + overworld_frame(gObjectEventPic_Voltorb, 2, 2, 1), + overworld_frame(gObjectEventPic_Voltorb, 2, 2, 2), + overworld_frame(gObjectEventPic_Voltorb, 2, 2, 2), +}; + +const struct SpriteFrameImage gObjectEventPicTable_Slowpoke[] = { + overworld_frame(gObjectEventPic_Slowpoke, 2, 2, 0), + overworld_frame(gObjectEventPic_Slowpoke, 2, 2, 1), + overworld_frame(gObjectEventPic_Slowpoke, 2, 2, 2), + overworld_frame(gObjectEventPic_Slowpoke, 2, 2, 0), + overworld_frame(gObjectEventPic_Slowpoke, 2, 2, 0), + overworld_frame(gObjectEventPic_Slowpoke, 2, 2, 1), + overworld_frame(gObjectEventPic_Slowpoke, 2, 2, 1), + overworld_frame(gObjectEventPic_Slowpoke, 2, 2, 2), + overworld_frame(gObjectEventPic_Slowpoke, 2, 2, 2), +}; + +const struct SpriteFrameImage gObjectEventPicTable_Slowbro[] = { + overworld_frame(gObjectEventPic_Slowbro, 2, 2, 0), + overworld_frame(gObjectEventPic_Slowbro, 2, 2, 1), + overworld_frame(gObjectEventPic_Slowbro, 2, 2, 2), + overworld_frame(gObjectEventPic_Slowbro, 2, 2, 0), + overworld_frame(gObjectEventPic_Slowbro, 2, 2, 0), + overworld_frame(gObjectEventPic_Slowbro, 2, 2, 1), + overworld_frame(gObjectEventPic_Slowbro, 2, 2, 1), + overworld_frame(gObjectEventPic_Slowbro, 2, 2, 2), + overworld_frame(gObjectEventPic_Slowbro, 2, 2, 2), +}; + +const struct SpriteFrameImage gObjectEventPicTable_Machop[] = { + overworld_frame(gObjectEventPic_Machop, 2, 2, 0), + overworld_frame(gObjectEventPic_Machop, 2, 2, 1), + overworld_frame(gObjectEventPic_Machop, 2, 2, 2), + overworld_frame(gObjectEventPic_Machop, 2, 2, 0), + overworld_frame(gObjectEventPic_Machop, 2, 2, 0), + overworld_frame(gObjectEventPic_Machop, 2, 2, 1), + overworld_frame(gObjectEventPic_Machop, 2, 2, 1), + overworld_frame(gObjectEventPic_Machop, 2, 2, 2), + overworld_frame(gObjectEventPic_Machop, 2, 2, 2), +}; + +const struct SpriteFrameImage gObjectEventPicTable_Wigglytuff[] = { + overworld_frame(gObjectEventPic_Wigglytuff, 2, 2, 0), + overworld_frame(gObjectEventPic_Wigglytuff, 2, 2, 1), + overworld_frame(gObjectEventPic_Wigglytuff, 2, 2, 2), + overworld_frame(gObjectEventPic_Wigglytuff, 2, 2, 0), + overworld_frame(gObjectEventPic_Wigglytuff, 2, 2, 0), + overworld_frame(gObjectEventPic_Wigglytuff, 2, 2, 1), + overworld_frame(gObjectEventPic_Wigglytuff, 2, 2, 1), + overworld_frame(gObjectEventPic_Wigglytuff, 2, 2, 2), + overworld_frame(gObjectEventPic_Wigglytuff, 2, 2, 2), +}; + +const struct SpriteFrameImage gObjectEventPicTable_Doduo[] = { + overworld_frame(gObjectEventPic_Doduo, 2, 2, 0), + overworld_frame(gObjectEventPic_Doduo, 2, 2, 1), + overworld_frame(gObjectEventPic_Doduo, 2, 2, 2), + overworld_frame(gObjectEventPic_Doduo, 2, 2, 0), + overworld_frame(gObjectEventPic_Doduo, 2, 2, 0), + overworld_frame(gObjectEventPic_Doduo, 2, 2, 1), + overworld_frame(gObjectEventPic_Doduo, 2, 2, 1), + overworld_frame(gObjectEventPic_Doduo, 2, 2, 2), + overworld_frame(gObjectEventPic_Doduo, 2, 2, 2), +}; + +const struct SpriteFrameImage gObjectEventPicTable_Fearow[] = { + overworld_frame(gObjectEventPic_Fearow, 2, 2, 0), + overworld_frame(gObjectEventPic_Fearow, 2, 2, 1), + overworld_frame(gObjectEventPic_Fearow, 2, 2, 2), + overworld_frame(gObjectEventPic_Fearow, 2, 2, 0), + overworld_frame(gObjectEventPic_Fearow, 2, 2, 0), + overworld_frame(gObjectEventPic_Fearow, 2, 2, 1), + overworld_frame(gObjectEventPic_Fearow, 2, 2, 1), + overworld_frame(gObjectEventPic_Fearow, 2, 2, 2), + overworld_frame(gObjectEventPic_Fearow, 2, 2, 2), +}; + +const struct SpriteFrameImage gObjectEventPicTable_Lapras[] = { + overworld_frame(gObjectEventPic_Lapras, 2, 2, 0), + overworld_frame(gObjectEventPic_Lapras, 2, 2, 1), + overworld_frame(gObjectEventPic_Lapras, 2, 2, 2), + overworld_frame(gObjectEventPic_Lapras, 2, 2, 0), + overworld_frame(gObjectEventPic_Lapras, 2, 2, 0), + overworld_frame(gObjectEventPic_Lapras, 2, 2, 1), + overworld_frame(gObjectEventPic_Lapras, 2, 2, 1), + overworld_frame(gObjectEventPic_Lapras, 2, 2, 2), + overworld_frame(gObjectEventPic_Lapras, 2, 2, 2), +}; + +const struct SpriteFrameImage gObjectEventPicTable_Zapdos[] = { + overworld_frame(gObjectEventPic_Zapdos, 4, 4, 0), + overworld_frame(gObjectEventPic_Zapdos, 4, 4, 0), + overworld_frame(gObjectEventPic_Zapdos, 4, 4, 0), + overworld_frame(gObjectEventPic_Zapdos, 4, 4, 0), + overworld_frame(gObjectEventPic_Zapdos, 4, 4, 0), + overworld_frame(gObjectEventPic_Zapdos, 4, 4, 0), + overworld_frame(gObjectEventPic_Zapdos, 4, 4, 0), + overworld_frame(gObjectEventPic_Zapdos, 4, 4, 0), + overworld_frame(gObjectEventPic_Zapdos, 4, 4, 0), +}; + +const struct SpriteFrameImage gObjectEventPicTable_Moltres[] = { + overworld_frame(gObjectEventPic_Moltres, 4, 4, 0), + overworld_frame(gObjectEventPic_Moltres, 4, 4, 0), + overworld_frame(gObjectEventPic_Moltres, 4, 4, 0), + overworld_frame(gObjectEventPic_Moltres, 4, 4, 0), + overworld_frame(gObjectEventPic_Moltres, 4, 4, 0), + overworld_frame(gObjectEventPic_Moltres, 4, 4, 0), + overworld_frame(gObjectEventPic_Moltres, 4, 4, 0), + overworld_frame(gObjectEventPic_Moltres, 4, 4, 0), + overworld_frame(gObjectEventPic_Moltres, 4, 4, 0), +}; + +const struct SpriteFrameImage gObjectEventPicTable_Articuno[] = { + overworld_frame(gObjectEventPic_Articuno, 4, 4, 0), + overworld_frame(gObjectEventPic_Articuno, 4, 4, 0), + overworld_frame(gObjectEventPic_Articuno, 4, 4, 0), + overworld_frame(gObjectEventPic_Articuno, 4, 4, 0), + overworld_frame(gObjectEventPic_Articuno, 4, 4, 0), + overworld_frame(gObjectEventPic_Articuno, 4, 4, 0), + overworld_frame(gObjectEventPic_Articuno, 4, 4, 0), + overworld_frame(gObjectEventPic_Articuno, 4, 4, 0), + overworld_frame(gObjectEventPic_Articuno, 4, 4, 0), +}; + +const struct SpriteFrameImage gObjectEventPicTable_DeoxysD[] = { + overworld_frame(gObjectEventPic_DeoxysD, 4, 4, 0), + overworld_frame(gObjectEventPic_DeoxysD, 4, 4, 0), + overworld_frame(gObjectEventPic_DeoxysD, 4, 4, 0), + overworld_frame(gObjectEventPic_DeoxysD, 4, 4, 0), + overworld_frame(gObjectEventPic_DeoxysD, 4, 4, 1), + overworld_frame(gObjectEventPic_DeoxysD, 4, 4, 0), + overworld_frame(gObjectEventPic_DeoxysD, 4, 4, 1), + overworld_frame(gObjectEventPic_DeoxysD, 4, 4, 0), + overworld_frame(gObjectEventPic_DeoxysD, 4, 4, 1), +}; + +const struct SpriteFrameImage gObjectEventPicTable_DeoxysA[] = { + overworld_frame(gObjectEventPic_DeoxysA, 4, 4, 0), + overworld_frame(gObjectEventPic_DeoxysA, 4, 4, 0), + overworld_frame(gObjectEventPic_DeoxysA, 4, 4, 0), + overworld_frame(gObjectEventPic_DeoxysA, 4, 4, 0), + overworld_frame(gObjectEventPic_DeoxysA, 4, 4, 1), + overworld_frame(gObjectEventPic_DeoxysA, 4, 4, 0), + overworld_frame(gObjectEventPic_DeoxysA, 4, 4, 1), + overworld_frame(gObjectEventPic_DeoxysA, 4, 4, 0), + overworld_frame(gObjectEventPic_DeoxysA, 4, 4, 1), +}; + +const struct SpriteFrameImage gObjectEventPicTable_DeoxysN[] = { + overworld_frame(gObjectEventPic_DeoxysN, 4, 4, 0), + overworld_frame(gObjectEventPic_DeoxysN, 4, 4, 0), + overworld_frame(gObjectEventPic_DeoxysN, 4, 4, 0), + overworld_frame(gObjectEventPic_DeoxysN, 4, 4, 0), + overworld_frame(gObjectEventPic_DeoxysN, 4, 4, 1), + overworld_frame(gObjectEventPic_DeoxysN, 4, 4, 0), + overworld_frame(gObjectEventPic_DeoxysN, 4, 4, 1), + overworld_frame(gObjectEventPic_DeoxysN, 4, 4, 0), + overworld_frame(gObjectEventPic_DeoxysN, 4, 4, 1), +}; + +const struct SpriteFrameImage gObjectEventPicTable_Mewtwo[] = { + overworld_frame(gObjectEventPic_Mewtwo, 2, 2, 0), + overworld_frame(gObjectEventPic_Mewtwo, 2, 2, 0), + overworld_frame(gObjectEventPic_Mewtwo, 2, 2, 0), + overworld_frame(gObjectEventPic_Mewtwo, 2, 2, 0), + overworld_frame(gObjectEventPic_Mewtwo, 2, 2, 0), + overworld_frame(gObjectEventPic_Mewtwo, 2, 2, 0), + overworld_frame(gObjectEventPic_Mewtwo, 2, 2, 0), + overworld_frame(gObjectEventPic_Mewtwo, 2, 2, 0), + overworld_frame(gObjectEventPic_Mewtwo, 2, 2, 0), +}; + +const struct SpriteFrameImage gObjectEventPicTable_Mew[] = { + overworld_frame(gObjectEventPic_Mew, 2, 2, 0), + overworld_frame(gObjectEventPic_Mew, 2, 2, 0), + overworld_frame(gObjectEventPic_Mew, 2, 2, 0), + overworld_frame(gObjectEventPic_Mew, 2, 2, 0), + overworld_frame(gObjectEventPic_Mew, 2, 2, 0), + overworld_frame(gObjectEventPic_Mew, 2, 2, 0), + overworld_frame(gObjectEventPic_Mew, 2, 2, 0), + overworld_frame(gObjectEventPic_Mew, 2, 2, 0), + overworld_frame(gObjectEventPic_Mew, 2, 2, 0), +}; + +const struct SpriteFrameImage gObjectEventPicTable_Entei[] = { + overworld_frame(gObjectEventPic_Entei, 2, 2, 0), + overworld_frame(gObjectEventPic_Entei, 2, 2, 0), + overworld_frame(gObjectEventPic_Entei, 2, 2, 0), + overworld_frame(gObjectEventPic_Entei, 2, 2, 0), + overworld_frame(gObjectEventPic_Entei, 2, 2, 0), + overworld_frame(gObjectEventPic_Entei, 2, 2, 0), + overworld_frame(gObjectEventPic_Entei, 2, 2, 0), + overworld_frame(gObjectEventPic_Entei, 2, 2, 0), + overworld_frame(gObjectEventPic_Entei, 2, 2, 0), +}; + +const struct SpriteFrameImage gObjectEventPicTable_Raikou[] = { + overworld_frame(gObjectEventPic_Raikou, 2, 2, 0), + overworld_frame(gObjectEventPic_Raikou, 2, 2, 0), + overworld_frame(gObjectEventPic_Raikou, 2, 2, 0), + overworld_frame(gObjectEventPic_Raikou, 2, 2, 0), + overworld_frame(gObjectEventPic_Raikou, 2, 2, 0), + overworld_frame(gObjectEventPic_Raikou, 2, 2, 0), + overworld_frame(gObjectEventPic_Raikou, 2, 2, 0), + overworld_frame(gObjectEventPic_Raikou, 2, 2, 0), + overworld_frame(gObjectEventPic_Raikou, 2, 2, 0), +}; + +const struct SpriteFrameImage gObjectEventPicTable_Suicune[] = { + overworld_frame(gObjectEventPic_Suicune, 2, 2, 0), + overworld_frame(gObjectEventPic_Suicune, 2, 2, 0), + overworld_frame(gObjectEventPic_Suicune, 2, 2, 0), + overworld_frame(gObjectEventPic_Suicune, 2, 2, 0), + overworld_frame(gObjectEventPic_Suicune, 2, 2, 0), + overworld_frame(gObjectEventPic_Suicune, 2, 2, 0), + overworld_frame(gObjectEventPic_Suicune, 2, 2, 0), + overworld_frame(gObjectEventPic_Suicune, 2, 2, 0), + overworld_frame(gObjectEventPic_Suicune, 2, 2, 0), +}; + +const struct SpriteFrameImage gObjectEventPicTable_Lugia[] = { + overworld_frame(gObjectEventPic_Lugia, 4, 4, 0), + overworld_frame(gObjectEventPic_Lugia, 4, 4, 0), + overworld_frame(gObjectEventPic_Lugia, 4, 4, 0), + overworld_frame(gObjectEventPic_Lugia, 4, 4, 0), + overworld_frame(gObjectEventPic_Lugia, 4, 4, 1), + overworld_frame(gObjectEventPic_Lugia, 4, 4, 0), + overworld_frame(gObjectEventPic_Lugia, 4, 4, 1), + overworld_frame(gObjectEventPic_Lugia, 4, 4, 0), + overworld_frame(gObjectEventPic_Lugia, 4, 4, 1), +}; + +const struct SpriteFrameImage gObjectEventPicTable_HoOh[] = { + overworld_frame(gObjectEventPic_HoOh, 4, 4, 0), + overworld_frame(gObjectEventPic_HoOh, 4, 4, 0), + overworld_frame(gObjectEventPic_HoOh, 4, 4, 0), + overworld_frame(gObjectEventPic_HoOh, 4, 4, 0), + overworld_frame(gObjectEventPic_HoOh, 4, 4, 1), + overworld_frame(gObjectEventPic_HoOh, 4, 4, 0), + overworld_frame(gObjectEventPic_HoOh, 4, 4, 1), + overworld_frame(gObjectEventPic_HoOh, 4, 4, 0), + overworld_frame(gObjectEventPic_HoOh, 4, 4, 1), +}; + +const struct SpriteFrameImage gObjectEventPicTable_Celebi[] = { + overworld_frame(gObjectEventPic_Celebi, 2, 2, 0), + overworld_frame(gObjectEventPic_Celebi, 2, 2, 0), + overworld_frame(gObjectEventPic_Celebi, 2, 2, 0), + overworld_frame(gObjectEventPic_Celebi, 2, 2, 0), + overworld_frame(gObjectEventPic_Celebi, 2, 2, 0), + overworld_frame(gObjectEventPic_Celebi, 2, 2, 0), + overworld_frame(gObjectEventPic_Celebi, 2, 2, 0), + overworld_frame(gObjectEventPic_Celebi, 2, 2, 0), + overworld_frame(gObjectEventPic_Celebi, 2, 2, 0), +}; + +const struct SpriteFrameImage gObjectEventPicTable_Cubone[] = { + overworld_frame(gObjectEventPic_Cubone, 2, 2, 0), + overworld_frame(gObjectEventPic_Cubone, 2, 2, 1), + overworld_frame(gObjectEventPic_Cubone, 2, 2, 2), + overworld_frame(gObjectEventPic_Cubone, 2, 2, 0), + overworld_frame(gObjectEventPic_Cubone, 2, 2, 0), + overworld_frame(gObjectEventPic_Cubone, 2, 2, 1), + overworld_frame(gObjectEventPic_Cubone, 2, 2, 1), + overworld_frame(gObjectEventPic_Cubone, 2, 2, 2), + overworld_frame(gObjectEventPic_Cubone, 2, 2, 2), +}; + +const struct SpriteFrameImage gObjectEventPicTable_Poliwrath[] = { + overworld_frame(gObjectEventPic_Poliwrath, 2, 2, 0), + overworld_frame(gObjectEventPic_Poliwrath, 2, 2, 1), + overworld_frame(gObjectEventPic_Poliwrath, 2, 2, 2), + overworld_frame(gObjectEventPic_Poliwrath, 2, 2, 0), + overworld_frame(gObjectEventPic_Poliwrath, 2, 2, 0), + overworld_frame(gObjectEventPic_Poliwrath, 2, 2, 1), + overworld_frame(gObjectEventPic_Poliwrath, 2, 2, 1), + overworld_frame(gObjectEventPic_Poliwrath, 2, 2, 2), + overworld_frame(gObjectEventPic_Poliwrath, 2, 2, 2), +}; + +const struct SpriteFrameImage gObjectEventPicTable_Chansey[] = { + overworld_frame(gObjectEventPic_Chansey, 2, 2, 0), + overworld_frame(gObjectEventPic_Chansey, 2, 2, 1), + overworld_frame(gObjectEventPic_Chansey, 2, 2, 2), + overworld_frame(gObjectEventPic_Chansey, 2, 2, 0), + overworld_frame(gObjectEventPic_Chansey, 2, 2, 0), + overworld_frame(gObjectEventPic_Chansey, 2, 2, 1), + overworld_frame(gObjectEventPic_Chansey, 2, 2, 1), + overworld_frame(gObjectEventPic_Chansey, 2, 2, 2), + overworld_frame(gObjectEventPic_Chansey, 2, 2, 2), +}; + +const struct SpriteFrameImage gObjectEventPicTable_Pikachu[] = { + overworld_frame(gObjectEventPic_Pikachu, 2, 2, 0), + overworld_frame(gObjectEventPic_Pikachu, 2, 2, 1), + overworld_frame(gObjectEventPic_Pikachu, 2, 2, 2), + overworld_frame(gObjectEventPic_Pikachu, 2, 2, 0), + overworld_frame(gObjectEventPic_Pikachu, 2, 2, 0), + overworld_frame(gObjectEventPic_Pikachu, 2, 2, 1), + overworld_frame(gObjectEventPic_Pikachu, 2, 2, 1), + overworld_frame(gObjectEventPic_Pikachu, 2, 2, 2), + overworld_frame(gObjectEventPic_Pikachu, 2, 2, 2), +}; + +const struct SpriteFrameImage gObjectEventPicTable_Jigglypuff[] = { + overworld_frame(gObjectEventPic_Jigglypuff, 2, 2, 0), + overworld_frame(gObjectEventPic_Jigglypuff, 2, 2, 1), + overworld_frame(gObjectEventPic_Jigglypuff, 2, 2, 2), + overworld_frame(gObjectEventPic_Jigglypuff, 2, 2, 0), + overworld_frame(gObjectEventPic_Jigglypuff, 2, 2, 0), + overworld_frame(gObjectEventPic_Jigglypuff, 2, 2, 1), + overworld_frame(gObjectEventPic_Jigglypuff, 2, 2, 1), + overworld_frame(gObjectEventPic_Jigglypuff, 2, 2, 2), + overworld_frame(gObjectEventPic_Jigglypuff, 2, 2, 2), +}; + +const struct SpriteFrameImage gObjectEventPicTable_Pidgey[] = { + overworld_frame(gObjectEventPic_Pidgey, 2, 2, 0), + overworld_frame(gObjectEventPic_Pidgey, 2, 2, 1), + overworld_frame(gObjectEventPic_Pidgey, 2, 2, 2), + overworld_frame(gObjectEventPic_Pidgey, 2, 2, 0), + overworld_frame(gObjectEventPic_Pidgey, 2, 2, 0), + overworld_frame(gObjectEventPic_Pidgey, 2, 2, 1), + overworld_frame(gObjectEventPic_Pidgey, 2, 2, 1), + overworld_frame(gObjectEventPic_Pidgey, 2, 2, 2), + overworld_frame(gObjectEventPic_Pidgey, 2, 2, 2), +}; + +const struct SpriteFrameImage gObjectEventPicTable_Clefairy[] = { + overworld_frame(gObjectEventPic_Clefairy, 2, 2, 0), + overworld_frame(gObjectEventPic_Clefairy, 2, 2, 1), + overworld_frame(gObjectEventPic_Clefairy, 2, 2, 2), + overworld_frame(gObjectEventPic_Clefairy, 2, 2, 0), + overworld_frame(gObjectEventPic_Clefairy, 2, 2, 0), + overworld_frame(gObjectEventPic_Clefairy, 2, 2, 1), + overworld_frame(gObjectEventPic_Clefairy, 2, 2, 1), + overworld_frame(gObjectEventPic_Clefairy, 2, 2, 2), + overworld_frame(gObjectEventPic_Clefairy, 2, 2, 2), +}; + +const struct SpriteFrameImage gObjectEventPicTable_Machoke[] = { + overworld_frame(gObjectEventPic_Machoke, 2, 2, 0), + overworld_frame(gObjectEventPic_Machoke, 2, 2, 1), + overworld_frame(gObjectEventPic_Machoke, 2, 2, 2), + overworld_frame(gObjectEventPic_Machoke, 2, 2, 0), + overworld_frame(gObjectEventPic_Machoke, 2, 2, 0), + overworld_frame(gObjectEventPic_Machoke, 2, 2, 1), + overworld_frame(gObjectEventPic_Machoke, 2, 2, 1), + overworld_frame(gObjectEventPic_Machoke, 2, 2, 2), + overworld_frame(gObjectEventPic_Machoke, 2, 2, 2), +}; + +const struct SpriteFrameImage gObjectEventPicTable_Kabuto[] = { + overworld_frame(gObjectEventPic_Kabuto, 2, 2, 0), + overworld_frame(gObjectEventPic_Kabuto, 2, 2, 1), + overworld_frame(gObjectEventPic_Kabuto, 2, 2, 2), + overworld_frame(gObjectEventPic_Kabuto, 2, 2, 0), + overworld_frame(gObjectEventPic_Kabuto, 2, 2, 0), + overworld_frame(gObjectEventPic_Kabuto, 2, 2, 1), + overworld_frame(gObjectEventPic_Kabuto, 2, 2, 1), + overworld_frame(gObjectEventPic_Kabuto, 2, 2, 2), + overworld_frame(gObjectEventPic_Kabuto, 2, 2, 2), +}; + +const struct SpriteFrameImage gObjectEventPicTable_Mom[] = { + overworld_frame(gObjectEventPic_Mom, 2, 4, 0), + overworld_frame(gObjectEventPic_Mom, 2, 4, 1), + overworld_frame(gObjectEventPic_Mom, 2, 4, 2), + overworld_frame(gObjectEventPic_Mom, 2, 4, 0), + overworld_frame(gObjectEventPic_Mom, 2, 4, 0), + overworld_frame(gObjectEventPic_Mom, 2, 4, 1), + overworld_frame(gObjectEventPic_Mom, 2, 4, 1), + overworld_frame(gObjectEventPic_Mom, 2, 4, 2), + overworld_frame(gObjectEventPic_Mom, 2, 4, 2), +}; diff --git a/src/data/object_events/object_event_subsprites.h b/src/data/object_events/object_event_subsprites.h new file mode 100644 index 000000000..b1cad9852 --- /dev/null +++ b/src/data/object_events/object_event_subsprites.h @@ -0,0 +1,1641 @@ +const struct Subsprite gSubsprites_83A3728[] = { + { + .x = -8, + .y = -8, + .shape = SPRITE_SHAPE(16x16), + .size = SPRITE_SIZE(16x16), + .tileOffset = 0, + .priority = 2 + } +}; + +const struct Subsprite gSubsprites_83A372C[] = { + { + .x = -8, + .y = -8, + .shape = SPRITE_SHAPE(16x16), + .size = SPRITE_SIZE(16x16), + .tileOffset = 0, + .priority = 1 + } +}; + +const struct Subsprite gSubsprites_83A3730[] = { + { + .x = -8, + .y = -8, + .shape = SPRITE_SHAPE(16x8), + .size = SPRITE_SIZE(16x8), + .tileOffset = 0, + .priority = 2 + }, + { + .x = -8, + .y = 0, + .shape = SPRITE_SHAPE(16x8), + .size = SPRITE_SIZE(16x8), + .tileOffset = 2, + .priority = 3 + } +}; + +const struct Subsprite gSubsprites_83A3738[] = { + { + .x = -8, + .y = -8, + .shape = SPRITE_SHAPE(16x16), + .size = SPRITE_SIZE(16x16), + .tileOffset = 0, + .priority = 2 + }, + { + .x = -8, + .y = -8, + .shape = SPRITE_SHAPE(16x16), + .size = SPRITE_SIZE(16x16), + .tileOffset = 0, + .priority = 3 + } +}; + +const struct Subsprite gSubsprites_83A3740[] = { + { + .x = -8, + .y = -8, + .shape = SPRITE_SHAPE(16x16), + .size = SPRITE_SIZE(16x16), + .tileOffset = 0, + .priority = 1 + }, + { + .x = -8, + .y = -8, + .shape = SPRITE_SHAPE(16x16), + .size = SPRITE_SIZE(16x16), + .tileOffset = 0, + .priority = 3 + } +}; + +const struct SubspriteTable gObjectEventSpriteOamTables_16x16[] = { + {0, NULL}, + {1, gSubsprites_83A3728}, + {1, gSubsprites_83A372C}, + {2, gSubsprites_83A3730}, + {2, gSubsprites_83A3738}, + {2, gSubsprites_83A3740}, +}; + +const struct Subsprite gSubsprites_83A3778[] = { + { + .x = -8, + .y = -16, + .shape = SPRITE_SHAPE(16x32), + .size = SPRITE_SIZE(16x32), + .tileOffset = 0, + .priority = 2 + } +}; + +const struct Subsprite gSubsprites_83A377C[] = { + { + .x = -8, + .y = -16, + .shape = SPRITE_SHAPE(16x32), + .size = SPRITE_SIZE(16x32), + .tileOffset = 0, + .priority = 1 + } +}; + +const struct Subsprite gSubsprites_83A3780[] = { + { + .x = -8, + .y = -16, + .shape = SPRITE_SHAPE(16x16), + .size = SPRITE_SIZE(16x16), + .tileOffset = 0, + .priority = 2 + }, + { + .x = -8, + .y = 0, + .shape = SPRITE_SHAPE(16x8), + .size = SPRITE_SIZE(16x8), + .tileOffset = 4, + .priority = 2 + }, + { + .x = -8, + .y = 8, + .shape = SPRITE_SHAPE(16x8), + .size = SPRITE_SIZE(16x8), + .tileOffset = 6, + .priority = 3 + } +}; + +const struct Subsprite gSubsprites_83A378C[] = { + { + .x = -8, + .y = -16, + .shape = SPRITE_SHAPE(16x16), + .size = SPRITE_SIZE(16x16), + .tileOffset = 0, + .priority = 2 + }, + { + .x = -8, + .y = 0, + .shape = SPRITE_SHAPE(16x16), + .size = SPRITE_SIZE(16x16), + .tileOffset = 4, + .priority = 3 + } +}; + +const struct Subsprite gSubsprites_83A3794[] = { + { + .x = -8, + .y = -16, + .shape = SPRITE_SHAPE(16x16), + .size = SPRITE_SIZE(16x16), + .tileOffset = 0, + .priority = 1 + }, + { + .x = -8, + .y = 0, + .shape = SPRITE_SHAPE(16x16), + .size = SPRITE_SIZE(16x16), + .tileOffset = 4, + .priority = 3 + } +}; + +const struct SubspriteTable gObjectEventSpriteOamTables_16x32[] = { + {0, NULL}, + {1, gSubsprites_83A3778}, + {1, gSubsprites_83A377C}, + {3, gSubsprites_83A3780}, + {2, gSubsprites_83A378C}, + {2, gSubsprites_83A3794}, +}; + +const struct Subsprite gSubsprites_83A37CC[] = { + { + .x = -16, + .y = -16, + .shape = SPRITE_SHAPE(32x32), + .size = SPRITE_SIZE(32x32), + .tileOffset = 0, + .priority = 2 + } +}; + +const struct Subsprite gSubsprites_83A37D0[] = { + { + .x = -16, + .y = -16, + .shape = SPRITE_SHAPE(32x32), + .size = SPRITE_SIZE(32x32), + .tileOffset = 0, + .priority = 1 + } +}; + +const struct Subsprite gSubsprites_83A37D4[] = { + { + .x = -16, + .y = -16, + .shape = SPRITE_SHAPE(32x16), + .size = SPRITE_SIZE(32x16), + .tileOffset = 0, + .priority = 2 + }, + { + .x = -16, + .y = 0, + .shape = SPRITE_SHAPE(32x8), + .size = SPRITE_SIZE(32x8), + .tileOffset = 8, + .priority = 2 + }, + { + .x = -16, + .y = 8, + .shape = SPRITE_SHAPE(32x8), + .size = SPRITE_SIZE(32x8), + .tileOffset = 12, + .priority = 3 + } +}; + +const struct Subsprite gSubsprites_83A37E0[] = { + { + .x = -16, + .y = -16, + .shape = SPRITE_SHAPE(32x16), + .size = SPRITE_SIZE(32x16), + .tileOffset = 0, + .priority = 2 + }, + { + .x = -16, + .y = 0, + .shape = SPRITE_SHAPE(32x16), + .size = SPRITE_SIZE(32x16), + .tileOffset = 8, + .priority = 3 + } +}; + +const struct Subsprite gSubsprites_83A37E8[] = { + { + .x = -16, + .y = -16, + .shape = SPRITE_SHAPE(32x16), + .size = SPRITE_SIZE(32x16), + .tileOffset = 0, + .priority = 1 + }, + { + .x = -16, + .y = 0, + .shape = SPRITE_SHAPE(32x16), + .size = SPRITE_SIZE(32x16), + .tileOffset = 8, + .priority = 3 + } +}; + +const struct SubspriteTable gObjectEventSpriteOamTables_32x32[] = { + {0, NULL}, + {1, gSubsprites_83A37CC}, + {1, gSubsprites_83A37D0}, + {3, gSubsprites_83A37D4}, + {2, gSubsprites_83A37E0}, + {2, gSubsprites_83A37E8}, +}; + +const struct Subsprite gUnknown_83A3820[] = { + { + .x = -24, + .y = -24, + .shape = SPRITE_SHAPE(32x8), + .size = SPRITE_SIZE(32x8), + .tileOffset = 0, + .priority = 2 + }, + { + .x = 8, + .y = -24, + .shape = SPRITE_SHAPE(16x8), + .size = SPRITE_SIZE(16x8), + .tileOffset = 4, + .priority = 2 + }, + { + .x = -24, + .y = -16, + .shape = SPRITE_SHAPE(32x8), + .size = SPRITE_SIZE(32x8), + .tileOffset = 6, + .priority = 2 + }, + { + .x = 8, + .y = -16, + .shape = SPRITE_SHAPE(16x8), + .size = SPRITE_SIZE(16x8), + .tileOffset = 10, + .priority = 2 + }, + { + .x = -24, + .y = -8, + .shape = SPRITE_SHAPE(32x8), + .size = SPRITE_SIZE(32x8), + .tileOffset = 12, + .priority = 2 + }, + { + .x = 8, + .y = -8, + .shape = SPRITE_SHAPE(16x8), + .size = SPRITE_SIZE(16x8), + .tileOffset = 16, + .priority = 2 + }, + { + .x = -24, + .y = 0, + .shape = SPRITE_SHAPE(32x8), + .size = SPRITE_SIZE(32x8), + .tileOffset = 18, + .priority = 2 + }, + { + .x = 8, + .y = 0, + .shape = SPRITE_SHAPE(16x8), + .size = SPRITE_SIZE(16x8), + .tileOffset = 22, + .priority = 2 + }, + { + .x = -24, + .y = 8, + .shape = SPRITE_SHAPE(32x8), + .size = SPRITE_SIZE(32x8), + .tileOffset = 24, + .priority = 2 + }, + { + .x = 8, + .y = 8, + .shape = SPRITE_SHAPE(16x8), + .size = SPRITE_SIZE(16x8), + .tileOffset = 28, + .priority = 2 + }, + { + .x = -24, + .y = 16, + .shape = SPRITE_SHAPE(32x8), + .size = SPRITE_SIZE(32x8), + .tileOffset = 30, + .priority = 2 + }, + { + .x = 8, + .y = 16, + .shape = SPRITE_SHAPE(16x8), + .size = SPRITE_SIZE(16x8), + .tileOffset = 34, + .priority = 2 + } +}; + +const struct SubspriteTable gUnknown_83A3850[] = { + {12, gUnknown_83A3820}, + {12, gUnknown_83A3820}, + {12, gUnknown_83A3820}, + {12, gUnknown_83A3820}, + {12, gUnknown_83A3820}, + {12, gUnknown_83A3820}, +}; + +const struct Subsprite gUnknown_83A3880[] = { + { + .x = -32, + .y = -16, + .shape = SPRITE_SHAPE(64x32), + .size = SPRITE_SIZE(64x32), + .tileOffset = 0, + .priority = 2 + } +}; + +const struct Subsprite gUnknown_83A3884[] = { + { + .x = -32, + .y = -16, + .shape = SPRITE_SHAPE(64x32), + .size = SPRITE_SIZE(64x32), + .tileOffset = 0, + .priority = 1 + } +}; + +const struct Subsprite gUnknown_83A3888[] = { + { + .x = -32, + .y = -16, + .shape = SPRITE_SHAPE(64x32), + .size = SPRITE_SIZE(64x32), + .tileOffset = 0, + .priority = 2 + } +}; + +const struct Subsprite gUnknown_83A388C[] = { + { + .x = -32, + .y = -16, + .shape = SPRITE_SHAPE(64x32), + .size = SPRITE_SIZE(64x32), + .tileOffset = 0, + .priority = 2 + } +}; + +const struct SubspriteTable gUnknown_83A3890[] = { + {0, NULL}, + {1, gUnknown_83A3880}, + {1, gUnknown_83A3884}, + {1, gUnknown_83A3888}, + {1, gUnknown_83A388C}, + {1, gUnknown_83A388C}, +}; + +const struct Subsprite gSubsprites_83A38C0[] = { + { + .x = -32, + .y = -32, + .shape = SPRITE_SHAPE(64x64), + .size = SPRITE_SIZE(64x64), + .tileOffset = 0, + .priority = 2 + } +}; + +const struct Subsprite gSubsprites_83A38C4[] = { + { + .x = -32, + .y = -32, + .shape = SPRITE_SHAPE(64x64), + .size = SPRITE_SIZE(64x64), + .tileOffset = 0, + .priority = 1 + } +}; + +const struct Subsprite gSubsprites_83A38C8[] = { + { + .x = -32, + .y = -32, + .shape = SPRITE_SHAPE(64x64), + .size = SPRITE_SIZE(64x64), + .tileOffset = 0, + .priority = 2 + } +}; + +const struct Subsprite gSubsprites_83A38CC[] = { + { + .x = -32, + .y = -32, + .shape = SPRITE_SHAPE(64x64), + .size = SPRITE_SIZE(64x64), + .tileOffset = 0, + .priority = 2 + } +}; + +const struct SubspriteTable gObjectEventSpriteOamTables_64x64[] = { + {0, NULL}, + {1, gSubsprites_83A38C0}, + {1, gSubsprites_83A38C4}, + {1, gSubsprites_83A38C8}, + {1, gSubsprites_83A38CC}, + {1, gSubsprites_83A38CC}, +}; + +const struct Subsprite gUnknown_83A3900[] = { + { + .x = -48, + .y = -20, + .shape = SPRITE_SHAPE(32x8), + .size = SPRITE_SIZE(32x8), + .tileOffset = 0, + .priority = 2 + }, + { + .x = -16, + .y = -20, + .shape = SPRITE_SHAPE(32x8), + .size = SPRITE_SIZE(32x8), + .tileOffset = 4, + .priority = 2 + }, + { + .x = 16, + .y = -20, + .shape = SPRITE_SHAPE(32x8), + .size = SPRITE_SIZE(32x8), + .tileOffset = 8, + .priority = 2 + }, + { + .x = -48, + .y = -12, + .shape = SPRITE_SHAPE(32x8), + .size = SPRITE_SIZE(32x8), + .tileOffset = 12, + .priority = 2 + }, + { + .x = -16, + .y = -12, + .shape = SPRITE_SHAPE(32x8), + .size = SPRITE_SIZE(32x8), + .tileOffset = 16, + .priority = 2 + }, + { + .x = 16, + .y = -12, + .shape = SPRITE_SHAPE(32x8), + .size = SPRITE_SIZE(32x8), + .tileOffset = 20, + .priority = 2 + }, + { + .x = -48, + .y = -4, + .shape = SPRITE_SHAPE(32x8), + .size = SPRITE_SIZE(32x8), + .tileOffset = 24, + .priority = 2 + }, + { + .x = -16, + .y = -4, + .shape = SPRITE_SHAPE(32x8), + .size = SPRITE_SIZE(32x8), + .tileOffset = 28, + .priority = 2 + }, + { + .x = 16, + .y = -4, + .shape = SPRITE_SHAPE(32x8), + .size = SPRITE_SIZE(32x8), + .tileOffset = 32, + .priority = 2 + }, + { + .x = -48, + .y = 4, + .shape = SPRITE_SHAPE(32x8), + .size = SPRITE_SIZE(32x8), + .tileOffset = 36, + .priority = 2 + }, + { + .x = -16, + .y = 4, + .shape = SPRITE_SHAPE(32x8), + .size = SPRITE_SIZE(32x8), + .tileOffset = 40, + .priority = 2 + }, + { + .x = 16, + .y = 4, + .shape = SPRITE_SHAPE(32x8), + .size = SPRITE_SIZE(32x8), + .tileOffset = 44, + .priority = 2 + }, + { + .x = -48, + .y = 12, + .shape = SPRITE_SHAPE(32x8), + .size = SPRITE_SIZE(32x8), + .tileOffset = 48, + .priority = 2 + }, + { + .x = -16, + .y = 12, + .shape = SPRITE_SHAPE(32x8), + .size = SPRITE_SIZE(32x8), + .tileOffset = 52, + .priority = 2 + }, + { + .x = 16, + .y = 12, + .shape = SPRITE_SHAPE(32x8), + .size = SPRITE_SIZE(32x8), + .tileOffset = 56, + .priority = 2 + } +}; + +const struct Subsprite gUnknown_83A393C[] = { + { + .x = -48, + .y = -20, + .shape = SPRITE_SHAPE(32x8), + .size = SPRITE_SIZE(32x8), + .tileOffset = 0, + .priority = 1 + }, + { + .x = -16, + .y = -20, + .shape = SPRITE_SHAPE(32x8), + .size = SPRITE_SIZE(32x8), + .tileOffset = 4, + .priority = 1 + }, + { + .x = 16, + .y = -20, + .shape = SPRITE_SHAPE(32x8), + .size = SPRITE_SIZE(32x8), + .tileOffset = 8, + .priority = 1 + }, + { + .x = -48, + .y = -12, + .shape = SPRITE_SHAPE(32x8), + .size = SPRITE_SIZE(32x8), + .tileOffset = 12, + .priority = 1 + }, + { + .x = -16, + .y = -12, + .shape = SPRITE_SHAPE(32x8), + .size = SPRITE_SIZE(32x8), + .tileOffset = 16, + .priority = 1 + }, + { + .x = 16, + .y = -12, + .shape = SPRITE_SHAPE(32x8), + .size = SPRITE_SIZE(32x8), + .tileOffset = 20, + .priority = 1 + }, + { + .x = -48, + .y = -4, + .shape = SPRITE_SHAPE(32x8), + .size = SPRITE_SIZE(32x8), + .tileOffset = 24, + .priority = 1 + }, + { + .x = -16, + .y = -4, + .shape = SPRITE_SHAPE(32x8), + .size = SPRITE_SIZE(32x8), + .tileOffset = 28, + .priority = 1 + }, + { + .x = 16, + .y = -4, + .shape = SPRITE_SHAPE(32x8), + .size = SPRITE_SIZE(32x8), + .tileOffset = 32, + .priority = 1 + }, + { + .x = -48, + .y = 4, + .shape = SPRITE_SHAPE(32x8), + .size = SPRITE_SIZE(32x8), + .tileOffset = 36, + .priority = 1 + }, + { + .x = -16, + .y = 4, + .shape = SPRITE_SHAPE(32x8), + .size = SPRITE_SIZE(32x8), + .tileOffset = 40, + .priority = 1 + }, + { + .x = 16, + .y = 4, + .shape = SPRITE_SHAPE(32x8), + .size = SPRITE_SIZE(32x8), + .tileOffset = 44, + .priority = 1 + }, + { + .x = -48, + .y = 12, + .shape = SPRITE_SHAPE(32x8), + .size = SPRITE_SIZE(32x8), + .tileOffset = 48, + .priority = 1 + }, + { + .x = -16, + .y = 12, + .shape = SPRITE_SHAPE(32x8), + .size = SPRITE_SIZE(32x8), + .tileOffset = 52, + .priority = 1 + }, + { + .x = 16, + .y = 12, + .shape = SPRITE_SHAPE(32x8), + .size = SPRITE_SIZE(32x8), + .tileOffset = 56, + .priority = 1 + } +}; + +const struct Subsprite gUnknown_83A3978[] = { + { + .x = -48, + .y = -20, + .shape = SPRITE_SHAPE(32x8), + .size = SPRITE_SIZE(32x8), + .tileOffset = 0, + .priority = 2 + }, + { + .x = -16, + .y = -20, + .shape = SPRITE_SHAPE(32x8), + .size = SPRITE_SIZE(32x8), + .tileOffset = 4, + .priority = 2 + }, + { + .x = 16, + .y = -20, + .shape = SPRITE_SHAPE(32x8), + .size = SPRITE_SIZE(32x8), + .tileOffset = 8, + .priority = 2 + }, + { + .x = -48, + .y = -12, + .shape = SPRITE_SHAPE(32x8), + .size = SPRITE_SIZE(32x8), + .tileOffset = 12, + .priority = 2 + }, + { + .x = -16, + .y = -12, + .shape = SPRITE_SHAPE(32x8), + .size = SPRITE_SIZE(32x8), + .tileOffset = 16, + .priority = 2 + }, + { + .x = 16, + .y = -12, + .shape = SPRITE_SHAPE(32x8), + .size = SPRITE_SIZE(32x8), + .tileOffset = 20, + .priority = 2 + }, + { + .x = -48, + .y = -4, + .shape = SPRITE_SHAPE(32x8), + .size = SPRITE_SIZE(32x8), + .tileOffset = 24, + .priority = 2 + }, + { + .x = -16, + .y = -4, + .shape = SPRITE_SHAPE(32x8), + .size = SPRITE_SIZE(32x8), + .tileOffset = 28, + .priority = 2 + }, + { + .x = 16, + .y = -4, + .shape = SPRITE_SHAPE(32x8), + .size = SPRITE_SIZE(32x8), + .tileOffset = 32, + .priority = 2 + }, + { + .x = -48, + .y = 4, + .shape = SPRITE_SHAPE(32x8), + .size = SPRITE_SIZE(32x8), + .tileOffset = 36, + .priority = 2 + }, + { + .x = -16, + .y = 4, + .shape = SPRITE_SHAPE(32x8), + .size = SPRITE_SIZE(32x8), + .tileOffset = 40, + .priority = 2 + }, + { + .x = 16, + .y = 4, + .shape = SPRITE_SHAPE(32x8), + .size = SPRITE_SIZE(32x8), + .tileOffset = 44, + .priority = 2 + }, + { + .x = -48, + .y = 12, + .shape = SPRITE_SHAPE(32x8), + .size = SPRITE_SIZE(32x8), + .tileOffset = 48, + .priority = 2 + }, + { + .x = -16, + .y = 12, + .shape = SPRITE_SHAPE(32x8), + .size = SPRITE_SIZE(32x8), + .tileOffset = 52, + .priority = 2 + }, + { + .x = 16, + .y = 12, + .shape = SPRITE_SHAPE(32x8), + .size = SPRITE_SIZE(32x8), + .tileOffset = 56, + .priority = 2 + } +}; + +const struct Subsprite gUnknown_83A39B4[] = { + { + .x = -48, + .y = -20, + .shape = SPRITE_SHAPE(32x8), + .size = SPRITE_SIZE(32x8), + .tileOffset = 0, + .priority = 1 + }, + { + .x = -16, + .y = -20, + .shape = SPRITE_SHAPE(32x8), + .size = SPRITE_SIZE(32x8), + .tileOffset = 4, + .priority = 1 + }, + { + .x = 16, + .y = -20, + .shape = SPRITE_SHAPE(32x8), + .size = SPRITE_SIZE(32x8), + .tileOffset = 8, + .priority = 1 + }, + { + .x = -48, + .y = -12, + .shape = SPRITE_SHAPE(32x8), + .size = SPRITE_SIZE(32x8), + .tileOffset = 12, + .priority = 1 + }, + { + .x = -16, + .y = -12, + .shape = SPRITE_SHAPE(32x8), + .size = SPRITE_SIZE(32x8), + .tileOffset = 16, + .priority = 1 + }, + { + .x = 16, + .y = -12, + .shape = SPRITE_SHAPE(32x8), + .size = SPRITE_SIZE(32x8), + .tileOffset = 20, + .priority = 1 + }, + { + .x = -48, + .y = -4, + .shape = SPRITE_SHAPE(32x8), + .size = SPRITE_SIZE(32x8), + .tileOffset = 24, + .priority = 2 + }, + { + .x = -16, + .y = -4, + .shape = SPRITE_SHAPE(32x8), + .size = SPRITE_SIZE(32x8), + .tileOffset = 28, + .priority = 2 + }, + { + .x = 16, + .y = -4, + .shape = SPRITE_SHAPE(32x8), + .size = SPRITE_SIZE(32x8), + .tileOffset = 32, + .priority = 2 + }, + { + .x = -48, + .y = 4, + .shape = SPRITE_SHAPE(32x8), + .size = SPRITE_SIZE(32x8), + .tileOffset = 36, + .priority = 2 + }, + { + .x = -16, + .y = 4, + .shape = SPRITE_SHAPE(32x8), + .size = SPRITE_SIZE(32x8), + .tileOffset = 40, + .priority = 2 + }, + { + .x = 16, + .y = 4, + .shape = SPRITE_SHAPE(32x8), + .size = SPRITE_SIZE(32x8), + .tileOffset = 44, + .priority = 2 + }, + { + .x = -48, + .y = 12, + .shape = SPRITE_SHAPE(32x8), + .size = SPRITE_SIZE(32x8), + .tileOffset = 48, + .priority = 2 + }, + { + .x = -16, + .y = 12, + .shape = SPRITE_SHAPE(32x8), + .size = SPRITE_SIZE(32x8), + .tileOffset = 52, + .priority = 2 + }, + { + .x = 16, + .y = 12, + .shape = SPRITE_SHAPE(32x8), + .size = SPRITE_SIZE(32x8), + .tileOffset = 56, + .priority = 2 + } +}; + +const struct SubspriteTable gUnknown_83A39F0[] = { + {15, gUnknown_83A3900}, + {15, gUnknown_83A3900}, + {15, gUnknown_83A393C}, + {15, gUnknown_83A3978}, + {15, gUnknown_83A39B4}, + {15, gUnknown_83A39B4}, +}; + +const struct Subsprite gSubsprites_83A3A20[] = { + { + .x = -32, + .y = -16, + .shape = SPRITE_SHAPE(64x32), + .size = SPRITE_SIZE(64x32), + .tileOffset = 0, + .priority = 2 + }, + { + .x = 32, + .y = -16, + .shape = SPRITE_SHAPE(64x32), + .size = SPRITE_SIZE(64x32), + .tileOffset = 32, + .priority = 2 + }, + { + .x = -32, + .y = 16, + .shape = SPRITE_SHAPE(64x32), + .size = SPRITE_SIZE(64x32), + .tileOffset = 64, + .priority = 2 + }, + { + .x = 32, + .y = 16, + .shape = SPRITE_SHAPE(64x32), + .size = SPRITE_SIZE(64x32), + .tileOffset = 96, + .priority = 2 + } +}; + +const struct Subsprite gSubsprites_83A3A30[] = { + { + .x = -32, + .y = -16, + .shape = SPRITE_SHAPE(64x32), + .size = SPRITE_SIZE(64x32), + .tileOffset = 0, + .priority = 1 + }, + { + .x = 32, + .y = -16, + .shape = SPRITE_SHAPE(64x32), + .size = SPRITE_SIZE(64x32), + .tileOffset = 32, + .priority = 1 + }, + { + .x = -32, + .y = 16, + .shape = SPRITE_SHAPE(64x32), + .size = SPRITE_SIZE(64x32), + .tileOffset = 64, + .priority = 1 + }, + { + .x = 32, + .y = 16, + .shape = SPRITE_SHAPE(64x32), + .size = SPRITE_SIZE(64x32), + .tileOffset = 96, + .priority = 1 + } +}; + +const struct Subsprite gSubsprites_83A3A40[] = { + { + .x = -32, + .y = -16, + .shape = SPRITE_SHAPE(64x32), + .size = SPRITE_SIZE(64x32), + .tileOffset = 0, + .priority = 1 + }, + { + .x = 32, + .y = -16, + .shape = SPRITE_SHAPE(64x32), + .size = SPRITE_SIZE(64x32), + .tileOffset = 32, + .priority = 1 + }, + { + .x = -32, + .y = 16, + .shape = SPRITE_SHAPE(64x32), + .size = SPRITE_SIZE(64x32), + .tileOffset = 64, + .priority = 2 + }, + { + .x = 32, + .y = 16, + .shape = SPRITE_SHAPE(64x32), + .size = SPRITE_SIZE(64x32), + .tileOffset = 96, + .priority = 2 + } +}; + +const struct SubspriteTable gObjectEventSpriteOamTables_128x64[] = { + {4, gSubsprites_83A3A20}, + {4, gSubsprites_83A3A20}, + {4, gSubsprites_83A3A30}, + {4, gSubsprites_83A3A40}, + {4, gSubsprites_83A3A40}, + {4, gSubsprites_83A3A40}, +}; + +const struct Subsprite gUnknown_83A3A80[] = { + { + .x = -48, + .y = -20, + .shape = SPRITE_SHAPE(32x8), + .size = SPRITE_SIZE(32x8), + .tileOffset = 0, + .priority = 2 + }, + { + .x = -16, + .y = -20, + .shape = SPRITE_SHAPE(32x8), + .size = SPRITE_SIZE(32x8), + .tileOffset = 4, + .priority = 2 + }, + { + .x = 16, + .y = -20, + .shape = SPRITE_SHAPE(16x8), + .size = SPRITE_SIZE(16x8), + .tileOffset = 8, + .priority = 2 + }, + { + .x = 32, + .y = -20, + .shape = SPRITE_SHAPE(8x8), + .size = SPRITE_SIZE(8x8), + .tileOffset = 10, + .priority = 2 + }, + { + .x = -48, + .y = -12, + .shape = SPRITE_SHAPE(32x8), + .size = SPRITE_SIZE(32x8), + .tileOffset = 11, + .priority = 2 + }, + { + .x = -16, + .y = -12, + .shape = SPRITE_SHAPE(32x8), + .size = SPRITE_SIZE(32x8), + .tileOffset = 15, + .priority = 2 + }, + { + .x = 16, + .y = -12, + .shape = SPRITE_SHAPE(16x8), + .size = SPRITE_SIZE(16x8), + .tileOffset = 19, + .priority = 2 + }, + { + .x = 32, + .y = -12, + .shape = SPRITE_SHAPE(8x8), + .size = SPRITE_SIZE(8x8), + .tileOffset = 21, + .priority = 2 + }, + { + .x = -48, + .y = -4, + .shape = SPRITE_SHAPE(32x8), + .size = SPRITE_SIZE(32x8), + .tileOffset = 22, + .priority = 2 + }, + { + .x = -16, + .y = -4, + .shape = SPRITE_SHAPE(32x8), + .size = SPRITE_SIZE(32x8), + .tileOffset = 26, + .priority = 2 + }, + { + .x = 16, + .y = -4, + .shape = SPRITE_SHAPE(16x8), + .size = SPRITE_SIZE(16x8), + .tileOffset = 30, + .priority = 2 + }, + { + .x = 32, + .y = -4, + .shape = SPRITE_SHAPE(8x8), + .size = SPRITE_SIZE(8x8), + .tileOffset = 32, + .priority = 2 + }, + { + .x = -48, + .y = 4, + .shape = SPRITE_SHAPE(32x8), + .size = SPRITE_SIZE(32x8), + .tileOffset = 33, + .priority = 2 + }, + { + .x = -16, + .y = 4, + .shape = SPRITE_SHAPE(32x8), + .size = SPRITE_SIZE(32x8), + .tileOffset = 37, + .priority = 2 + }, + { + .x = 16, + .y = 4, + .shape = SPRITE_SHAPE(16x8), + .size = SPRITE_SIZE(16x8), + .tileOffset = 41, + .priority = 2 + }, + { + .x = 32, + .y = 4, + .shape = SPRITE_SHAPE(8x8), + .size = SPRITE_SIZE(8x8), + .tileOffset = 43, + .priority = 2 + } +}; + +const struct Subsprite gUnknown_83A3AC0[] = { + { + .x = -48, + .y = -20, + .shape = SPRITE_SHAPE(32x8), + .size = SPRITE_SIZE(32x8), + .tileOffset = 0, + .priority = 1 + }, + { + .x = -16, + .y = -20, + .shape = SPRITE_SHAPE(32x8), + .size = SPRITE_SIZE(32x8), + .tileOffset = 4, + .priority = 1 + }, + { + .x = 16, + .y = -20, + .shape = SPRITE_SHAPE(16x8), + .size = SPRITE_SIZE(16x8), + .tileOffset = 8, + .priority = 1 + }, + { + .x = 32, + .y = -20, + .shape = SPRITE_SHAPE(8x8), + .size = SPRITE_SIZE(8x8), + .tileOffset = 10, + .priority = 1 + }, + { + .x = -48, + .y = -12, + .shape = SPRITE_SHAPE(32x8), + .size = SPRITE_SIZE(32x8), + .tileOffset = 11, + .priority = 1 + }, + { + .x = -16, + .y = -12, + .shape = SPRITE_SHAPE(32x8), + .size = SPRITE_SIZE(32x8), + .tileOffset = 15, + .priority = 1 + }, + { + .x = 16, + .y = -12, + .shape = SPRITE_SHAPE(16x8), + .size = SPRITE_SIZE(16x8), + .tileOffset = 19, + .priority = 1 + }, + { + .x = 32, + .y = -12, + .shape = SPRITE_SHAPE(8x8), + .size = SPRITE_SIZE(8x8), + .tileOffset = 21, + .priority = 1 + }, + { + .x = -48, + .y = -4, + .shape = SPRITE_SHAPE(32x8), + .size = SPRITE_SIZE(32x8), + .tileOffset = 22, + .priority = 1 + }, + { + .x = -16, + .y = -4, + .shape = SPRITE_SHAPE(32x8), + .size = SPRITE_SIZE(32x8), + .tileOffset = 26, + .priority = 1 + }, + { + .x = 16, + .y = -4, + .shape = SPRITE_SHAPE(16x8), + .size = SPRITE_SIZE(16x8), + .tileOffset = 30, + .priority = 1 + }, + { + .x = 32, + .y = -4, + .shape = SPRITE_SHAPE(8x8), + .size = SPRITE_SIZE(8x8), + .tileOffset = 32, + .priority = 1 + }, + { + .x = -48, + .y = 4, + .shape = SPRITE_SHAPE(32x8), + .size = SPRITE_SIZE(32x8), + .tileOffset = 33, + .priority = 1 + }, + { + .x = -16, + .y = 4, + .shape = SPRITE_SHAPE(32x8), + .size = SPRITE_SIZE(32x8), + .tileOffset = 37, + .priority = 1 + }, + { + .x = 16, + .y = 4, + .shape = SPRITE_SHAPE(16x8), + .size = SPRITE_SIZE(16x8), + .tileOffset = 41, + .priority = 1 + }, + { + .x = 32, + .y = 4, + .shape = SPRITE_SHAPE(8x8), + .size = SPRITE_SIZE(8x8), + .tileOffset = 43, + .priority = 1 + } +}; + +const struct Subsprite gUnknown_83A3B00[] = { + { + .x = -48, + .y = -20, + .shape = SPRITE_SHAPE(32x8), + .size = SPRITE_SIZE(32x8), + .tileOffset = 0, + .priority = 2 + }, + { + .x = -16, + .y = -20, + .shape = SPRITE_SHAPE(32x8), + .size = SPRITE_SIZE(32x8), + .tileOffset = 4, + .priority = 2 + }, + { + .x = 16, + .y = -20, + .shape = SPRITE_SHAPE(16x8), + .size = SPRITE_SIZE(16x8), + .tileOffset = 8, + .priority = 2 + }, + { + .x = 32, + .y = -20, + .shape = SPRITE_SHAPE(8x8), + .size = SPRITE_SIZE(8x8), + .tileOffset = 10, + .priority = 2 + }, + { + .x = -48, + .y = -12, + .shape = SPRITE_SHAPE(32x8), + .size = SPRITE_SIZE(32x8), + .tileOffset = 11, + .priority = 2 + }, + { + .x = -16, + .y = -12, + .shape = SPRITE_SHAPE(32x8), + .size = SPRITE_SIZE(32x8), + .tileOffset = 15, + .priority = 2 + }, + { + .x = 16, + .y = -12, + .shape = SPRITE_SHAPE(16x8), + .size = SPRITE_SIZE(16x8), + .tileOffset = 19, + .priority = 2 + }, + { + .x = 32, + .y = -12, + .shape = SPRITE_SHAPE(8x8), + .size = SPRITE_SIZE(8x8), + .tileOffset = 21, + .priority = 2 + }, + { + .x = -48, + .y = -4, + .shape = SPRITE_SHAPE(32x8), + .size = SPRITE_SIZE(32x8), + .tileOffset = 22, + .priority = 2 + }, + { + .x = -16, + .y = -4, + .shape = SPRITE_SHAPE(32x8), + .size = SPRITE_SIZE(32x8), + .tileOffset = 26, + .priority = 2 + }, + { + .x = 16, + .y = -4, + .shape = SPRITE_SHAPE(16x8), + .size = SPRITE_SIZE(16x8), + .tileOffset = 30, + .priority = 2 + }, + { + .x = 32, + .y = -4, + .shape = SPRITE_SHAPE(8x8), + .size = SPRITE_SIZE(8x8), + .tileOffset = 32, + .priority = 2 + }, + { + .x = -48, + .y = 4, + .shape = SPRITE_SHAPE(32x8), + .size = SPRITE_SIZE(32x8), + .tileOffset = 33, + .priority = 2 + }, + { + .x = -16, + .y = 4, + .shape = SPRITE_SHAPE(32x8), + .size = SPRITE_SIZE(32x8), + .tileOffset = 37, + .priority = 2 + }, + { + .x = 16, + .y = 4, + .shape = SPRITE_SHAPE(16x8), + .size = SPRITE_SIZE(16x8), + .tileOffset = 41, + .priority = 2 + }, + { + .x = 32, + .y = 4, + .shape = SPRITE_SHAPE(8x8), + .size = SPRITE_SIZE(8x8), + .tileOffset = 43, + .priority = 2 + } +}; + +const struct Subsprite gUnknown_83A3B40[] = { + { + .x = -48, + .y = -20, + .shape = SPRITE_SHAPE(32x8), + .size = SPRITE_SIZE(32x8), + .tileOffset = 0, + .priority = 1 + }, + { + .x = -16, + .y = -20, + .shape = SPRITE_SHAPE(32x8), + .size = SPRITE_SIZE(32x8), + .tileOffset = 4, + .priority = 1 + }, + { + .x = 16, + .y = -20, + .shape = SPRITE_SHAPE(16x8), + .size = SPRITE_SIZE(16x8), + .tileOffset = 8, + .priority = 1 + }, + { + .x = 32, + .y = -20, + .shape = SPRITE_SHAPE(8x8), + .size = SPRITE_SIZE(8x8), + .tileOffset = 10, + .priority = 1 + }, + { + .x = -48, + .y = -12, + .shape = SPRITE_SHAPE(32x8), + .size = SPRITE_SIZE(32x8), + .tileOffset = 11, + .priority = 1 + }, + { + .x = -16, + .y = -12, + .shape = SPRITE_SHAPE(32x8), + .size = SPRITE_SIZE(32x8), + .tileOffset = 15, + .priority = 1 + }, + { + .x = 16, + .y = -12, + .shape = SPRITE_SHAPE(16x8), + .size = SPRITE_SIZE(16x8), + .tileOffset = 19, + .priority = 1 + }, + { + .x = 32, + .y = -12, + .shape = SPRITE_SHAPE(8x8), + .size = SPRITE_SIZE(8x8), + .tileOffset = 21, + .priority = 1 + }, + { + .x = -48, + .y = -4, + .shape = SPRITE_SHAPE(32x8), + .size = SPRITE_SIZE(32x8), + .tileOffset = 22, + .priority = 2 + }, + { + .x = -16, + .y = -4, + .shape = SPRITE_SHAPE(32x8), + .size = SPRITE_SIZE(32x8), + .tileOffset = 26, + .priority = 2 + }, + { + .x = 16, + .y = -4, + .shape = SPRITE_SHAPE(16x8), + .size = SPRITE_SIZE(16x8), + .tileOffset = 30, + .priority = 2 + }, + { + .x = 32, + .y = -4, + .shape = SPRITE_SHAPE(8x8), + .size = SPRITE_SIZE(8x8), + .tileOffset = 32, + .priority = 2 + }, + { + .x = -48, + .y = 4, + .shape = SPRITE_SHAPE(32x8), + .size = SPRITE_SIZE(32x8), + .tileOffset = 33, + .priority = 2 + }, + { + .x = -16, + .y = 4, + .shape = SPRITE_SHAPE(32x8), + .size = SPRITE_SIZE(32x8), + .tileOffset = 37, + .priority = 2 + }, + { + .x = 16, + .y = 4, + .shape = SPRITE_SHAPE(16x8), + .size = SPRITE_SIZE(16x8), + .tileOffset = 41, + .priority = 2 + }, + { + .x = 32, + .y = 4, + .shape = SPRITE_SHAPE(8x8), + .size = SPRITE_SIZE(8x8), + .tileOffset = 43, + .priority = 2 + } +}; + +const struct SubspriteTable gUnknown_83A3B80[] = { + {16, gUnknown_83A3A80}, + {16, gUnknown_83A3A80}, + {16, gUnknown_83A3AC0}, + {16, gUnknown_83A3B00}, + {16, gUnknown_83A3B40}, + {16, gUnknown_83A3B40}, +}; diff --git a/src/dynamic_placeholder_text_util.c b/src/dynamic_placeholder_text_util.c index b0e689501..174a1c5d5 100644 --- a/src/dynamic_placeholder_text_util.c +++ b/src/dynamic_placeholder_text_util.c @@ -10,11 +10,11 @@ static const u8 sTextColorTable[] = // [LOW_NYBBLE / 2] = 0xXY, // HIGH_NYBBLE [OBJ_EVENT_GFX_RED_NORMAL / 2] = 0x00, // OBJ_EVENT_GFX_RED_BIKE [OBJ_EVENT_GFX_RED_SURF / 2] = 0x00, // OBJ_EVENT_GFX_RED_ITEM - [OBJ_EVENT_GFX_RED_FISH / 2] = 0x00, // OBJ_EVENT_GFX_RED_ITEM_COPY - [OBJ_EVENT_GFX_RED_FIELD_MOVE_BIKE / 2] = 0x10, // OBJ_EVENT_GFX_GREEN_NORMAL + [OBJ_EVENT_GFX_RED_FISH / 2] = 0x00, // OBJ_EVENT_GFX_RED_VS_SEEKER + [OBJ_EVENT_GFX_RED_VS_SEEKER_BIKE / 2] = 0x10, // OBJ_EVENT_GFX_GREEN_NORMAL [OBJ_EVENT_GFX_GREEN_BIKE / 2] = 0x11, // OBJ_EVENT_GFX_GREEN_SURF [OBJ_EVENT_GFX_GREEN_ITEM / 2] = 0x11, // OBJ_EVENT_GFX_GREEN_FISH - [OBJ_EVENT_GFX_GREEN_ITEM_COPY / 2] = 0x11, // OBJ_EVENT_GFX_GREEN_FIELD_MOVE_BIKE + [OBJ_EVENT_GFX_GREEN_VS_SEEKER / 2] = 0x11, // OBJ_EVENT_GFX_GREEN_VS_SEEKER_BIKE [OBJ_EVENT_GFX_RS_BRENDAN / 2] = 0x10, // OBJ_EVENT_GFX_RS_MAY [OBJ_EVENT_GFX_LITTLE_BOY / 2] = 0x10, // OBJ_EVENT_GFX_LITTLE_GIRL [OBJ_EVENT_GFX_YOUNGSTER / 2] = 0x00, // OBJ_EVENT_GFX_BOY @@ -26,8 +26,8 @@ static const u8 sTextColorTable[] = [OBJ_EVENT_GFX_BALDING_MAN / 2] = 0x10, // OBJ_EVENT_GFX_WOMAN_3 [OBJ_EVENT_GFX_OLD_MAN_1 / 2] = 0x00, // OBJ_EVENT_GFX_OLD_MAN_2 [OBJ_EVENT_GFX_OLD_MAN_LYING_DOWN / 2] = 0x10, // OBJ_EVENT_GFX_OLD_WOMAN - [OBJ_EVENT_GFX_TUBER_M_1 / 2] = 0x10, // OBJ_EVENT_GFX_TUBER_F - [OBJ_EVENT_GFX_TUBER_M_2 / 2] = 0x00, // OBJ_EVENT_GFX_CAMPER + [OBJ_EVENT_GFX_TUBER_M_WATER / 2] = 0x10, // OBJ_EVENT_GFX_TUBER_F + [OBJ_EVENT_GFX_TUBER_M_LAND / 2] = 0x00, // OBJ_EVENT_GFX_CAMPER [OBJ_EVENT_GFX_PICNICKER / 2] = 0x01, // OBJ_EVENT_GFX_COOLTRAINER_M [OBJ_EVENT_GFX_COOLTRAINER_F / 2] = 0x01, // OBJ_EVENT_GFX_SWIMMER_M_WATER [OBJ_EVENT_GFX_SWIMMER_F_WATER / 2] = 0x01, // OBJ_EVENT_GFX_SWIMMER_M_LAND diff --git a/src/event_object_movement.c b/src/event_object_movement.c index 11d15ea98..8c029822f 100644 --- a/src/event_object_movement.c +++ b/src/event_object_movement.c @@ -78,10 +78,10 @@ static void sub_805EFF4(struct ObjectEvent *); static u8 sub_805F510(const struct SpritePalette *); static u8 FindObjectEventPaletteIndexByTag(u16); static bool8 ObjectEventDoesZCoordMatch(struct ObjectEvent *, u8); -/*static*/ void ObjectCB_CameraObject(struct Sprite *); -/*static*/ void CameraObject_0(struct Sprite *); -/*static*/ void CameraObject_1(struct Sprite *); -/*static*/ void CameraObject_2(struct Sprite *); +static void ObjectCB_CameraObject(struct Sprite *); +static void CameraObject_0(struct Sprite *); +static void CameraObject_1(struct Sprite *); +static void CameraObject_2(struct Sprite *); static struct ObjectEventTemplate *FindObjectEventTemplateByLocalId(u8 localId, struct ObjectEventTemplate *templates, u8 count); static void ClearObjectEventMovement(struct ObjectEvent *, struct Sprite *); static void ObjectEventSetSingleMovement(struct ObjectEvent *, struct Sprite *, u8); @@ -95,102 +95,65 @@ static u8 sub_8063304(struct ObjectEvent *, struct Sprite *); static u8 sub_8063324(struct ObjectEvent *, struct Sprite *); static u8 sub_8063344(struct ObjectEvent *, struct Sprite *); static void sub_8064544(struct ObjectEvent *, struct Sprite *); -u8 MovementActionFunc_x9B_1(struct ObjectEvent *, struct Sprite *); -u8 MovementActionFunc_x9C_1(struct ObjectEvent *, struct Sprite *); -u8 MovementActionFunc_x9D_1(struct ObjectEvent *, struct Sprite *); -u8 MovementActionFunc_x9E_1(struct ObjectEvent *, struct Sprite *); -u8 MovementActionFunc_x08_1(struct ObjectEvent *, struct Sprite *); -u8 MovementActionFunc_x09_1(struct ObjectEvent *, struct Sprite *); -u8 MovementActionFunc_x0A_1(struct ObjectEvent *, struct Sprite *); -u8 MovementActionFunc_x0B_1(struct ObjectEvent *, struct Sprite *); -u8 MovementActionFunc_x0D_1(struct ObjectEvent *, struct Sprite *); -u8 MovementActionFunc_x0C_1(struct ObjectEvent *, struct Sprite *); -u8 MovementActionFunc_x0E_1(struct ObjectEvent *, struct Sprite *); -u8 MovementActionFunc_x0F_1(struct ObjectEvent *, struct Sprite *); -u8 MovementAction_WalkNormalDown_Step1(struct ObjectEvent *, struct Sprite *); -u8 MovementAction_WalkNormalUp_Step1(struct ObjectEvent *, struct Sprite *); -u8 MovementAction_WalkNormalLeft_Step1(struct ObjectEvent *, struct Sprite *); -u8 MovementAction_WalkNormalRight_Step1(struct ObjectEvent *, struct Sprite *); -u8 MovementAction_Jump2Down_Step1(struct ObjectEvent *, struct Sprite *); -u8 MovementAction_Jump2Up_Step1(struct ObjectEvent *, struct Sprite *); -u8 MovementAction_Jump2Left_Step1(struct ObjectEvent *, struct Sprite *); -u8 MovementAction_Jump2Right_Step1(struct ObjectEvent *, struct Sprite *); -u8 MovementAction_WalkFastDown_Step1(struct ObjectEvent *, struct Sprite *); -u8 MovementAction_WalkFastUp_Step1(struct ObjectEvent *, struct Sprite *); -u8 MovementAction_WalkFastLeft_Step1(struct ObjectEvent *, struct Sprite *); -u8 MovementAction_WalkFastRight_Step1(struct ObjectEvent *, struct Sprite *); -bool8 MovementActionFunc_xA0_1(struct ObjectEvent *, struct Sprite *); -bool8 MovementActionFunc_xA1_1(struct ObjectEvent *, struct Sprite *); -bool8 MovementActionFunc_xA2_1(struct ObjectEvent *, struct Sprite *); -bool8 MovementActionFunc_xA3_1(struct ObjectEvent *, struct Sprite *); -u8 MovementAction_RideWaterCurrentDown_Step1(struct ObjectEvent *, struct Sprite *); -u8 MovementAction_RideWaterCurrentUp_Step1(struct ObjectEvent *, struct Sprite *); -u8 MovementAction_RideWaterCurrentLeft_Step1(struct ObjectEvent *, struct Sprite *); -u8 MovementAction_RideWaterCurrentRight_Step1(struct ObjectEvent *, struct Sprite *); -u8 MovementAction_WalkFastestDown_Step1(struct ObjectEvent *, struct Sprite *); -u8 MovementAction_WalkFastestUp_Step1(struct ObjectEvent *, struct Sprite *); -u8 MovementAction_WalkFastestLeft_Step1(struct ObjectEvent *, struct Sprite *); -u8 MovementAction_WalkFastestRight_Step1(struct ObjectEvent *, struct Sprite *); -u8 MovementAction_SlideDown_Step1(struct ObjectEvent *, struct Sprite *); -u8 MovementAction_SlideUp_Step1(struct ObjectEvent *, struct Sprite *); -u8 MovementAction_SlideLeft_Step1(struct ObjectEvent *, struct Sprite *); -u8 MovementAction_SlideRight_Step1(struct ObjectEvent *, struct Sprite *); -u8 MovementAction_PlayerRunDown_Step1(struct ObjectEvent *, struct Sprite *); -u8 MovementAction_PlayerRunUp_Step1(struct ObjectEvent *, struct Sprite *); -u8 MovementAction_PlayerRunLeft_Step1(struct ObjectEvent *, struct Sprite *); -u8 MovementAction_PlayerRunRight_Step1(struct ObjectEvent *, struct Sprite *); -bool8 MovementActionFunc_x41_1(struct ObjectEvent *, struct Sprite *); -bool8 MovementActionFunc_x42_1(struct ObjectEvent *, struct Sprite *); -bool8 MovementActionFunc_x43_1(struct ObjectEvent *, struct Sprite *); -bool8 MovementActionFunc_x44_1(struct ObjectEvent *, struct Sprite *); -u8 MovementAction_JumpSpecialDown_Step1(struct ObjectEvent *, struct Sprite *); -u8 MovementAction_JumpSpecialUp_Step1(struct ObjectEvent *, struct Sprite *); -u8 MovementAction_JumpSpecialLeft_Step1(struct ObjectEvent *, struct Sprite *); -u8 MovementAction_JumpSpecialRight_Step1(struct ObjectEvent *, struct Sprite *); -bool8 MovementActionFunc_xA6_1(struct ObjectEvent *, struct Sprite *); -bool8 MovementActionFunc_xA7_1(struct ObjectEvent *, struct Sprite *); -bool8 MovementActionFunc_xA8_1(struct ObjectEvent *, struct Sprite *); -bool8 MovementActionFunc_xA9_1(struct ObjectEvent *, struct Sprite *); -u8 MovementAction_JumpDown_Step1(struct ObjectEvent *, struct Sprite *); -u8 MovementAction_JumpUp_Step1(struct ObjectEvent *, struct Sprite *); -u8 MovementAction_JumpLeft_Step1(struct ObjectEvent *, struct Sprite *); -u8 MovementAction_JumpRight_Step1(struct ObjectEvent *, struct Sprite *); -u8 MovementAction_JumpInPlaceDown_Step1(struct ObjectEvent *, struct Sprite *); -u8 MovementAction_JumpInPlaceUp_Step1(struct ObjectEvent *, struct Sprite *); -u8 MovementAction_JumpInPlaceLeft_Step1(struct ObjectEvent *, struct Sprite *); -u8 MovementAction_JumpInPlaceRight_Step1(struct ObjectEvent *, struct Sprite *); -u8 MovementAction_JumpInPlaceDownUp_Step1(struct ObjectEvent *, struct Sprite *); -u8 MovementAction_JumpInPlaceUpDown_Step1(struct ObjectEvent *, struct Sprite *); -u8 MovementAction_JumpInPlaceLeftRight_Step1(struct ObjectEvent *, struct Sprite *); -u8 MovementAction_JumpInPlaceRightLeft_Step1(struct ObjectEvent *, struct Sprite *); -u8 MovementAction_RevealTrainer_Step1(struct ObjectEvent *, struct Sprite *); -u8 MovementAction_WalkDownStartAffine_Step1(struct ObjectEvent *, struct Sprite *); -u8 MovementAction_WalkDownAffine_Step1(struct ObjectEvent *, struct Sprite *); -u8 MovementAction_AcroWheelieHopFaceDown_Step1(struct ObjectEvent *, struct Sprite *); -u8 MovementAction_AcroWheelieHopFaceUp_Step1(struct ObjectEvent *, struct Sprite *); -u8 MovementAction_AcroWheelieHopFaceLeft_Step1(struct ObjectEvent *, struct Sprite *); -u8 MovementAction_AcroWheelieHopFaceRight_Step1(struct ObjectEvent *, struct Sprite *); -u8 MovementAction_AcroWheelieHopDown_Step1(struct ObjectEvent *, struct Sprite *); -u8 MovementAction_AcroWheelieHopUp_Step1(struct ObjectEvent *, struct Sprite *); -u8 MovementAction_AcroWheelieHopLeft_Step1(struct ObjectEvent *, struct Sprite *); -u8 MovementAction_AcroWheelieHopRight_Step1(struct ObjectEvent *, struct Sprite *); -u8 MovementAction_AcroWheelieJumpDown_Step1(struct ObjectEvent *, struct Sprite *); -u8 MovementAction_AcroWheelieJumpUp_Step1(struct ObjectEvent *, struct Sprite *); -u8 MovementAction_AcroWheelieJumpLeft_Step1(struct ObjectEvent *, struct Sprite *); -u8 MovementAction_AcroWheelieJumpRight_Step1(struct ObjectEvent *, struct Sprite *); -u8 MovementAction_AcroPopWheelieMoveDown_Step1(struct ObjectEvent *, struct Sprite *); -u8 MovementAction_AcroPopWheelieMoveUp_Step1(struct ObjectEvent *, struct Sprite *); -u8 MovementAction_AcroPopWheelieMoveLeft_Step1(struct ObjectEvent *, struct Sprite *); -u8 MovementAction_AcroPopWheelieMoveRight_Step1(struct ObjectEvent *, struct Sprite *); -u8 MovementAction_AcroWheelieMoveDown_Step1(struct ObjectEvent *, struct Sprite *); -u8 MovementAction_AcroWheelieMoveUp_Step1(struct ObjectEvent *, struct Sprite *); -u8 MovementAction_AcroWheelieMoveLeft_Step1(struct ObjectEvent *, struct Sprite *); -u8 MovementAction_AcroWheelieMoveRight_Step1(struct ObjectEvent *, struct Sprite *);; -bool8 MovementActionFunc_x94_1(struct ObjectEvent *, struct Sprite *); -bool8 MovementActionFunc_x95_1(struct ObjectEvent *, struct Sprite *); -bool8 MovementActionFunc_x96_1(struct ObjectEvent *, struct Sprite *); -bool8 MovementActionFunc_x97_1(struct ObjectEvent *, struct Sprite *); static void DoObjectUnionRoomWarpYDisplacement(struct Sprite * sprite); +static void MovementType_None(struct Sprite *); +static void MovementType_LookAround(struct Sprite *); +static void MovementType_WanderAround(struct Sprite *); +static void MovementType_WanderUpAndDown(struct Sprite *); +static void MovementType_WanderLeftAndRight(struct Sprite *); +static void MovementType_FaceDirection(struct Sprite *); +static void MovementType_FaceDownAndUp(struct Sprite *); +static void MovementType_FaceLeftAndRight(struct Sprite *); +static void MovementType_FaceUpAndLeft(struct Sprite *); +static void MovementType_FaceUpAndRight(struct Sprite *); +static void MovementType_FaceDownAndLeft(struct Sprite *); +static void MovementType_FaceDownAndRight(struct Sprite *); +static void MovementType_FaceDownUpAndLeft(struct Sprite *); +static void MovementType_FaceDownUpAndRight(struct Sprite *); +static void MovementType_FaceUpRightAndLeft(struct Sprite *); +static void MovementType_FaceDownRightAndLeft(struct Sprite *); +static void MovementType_RotateCounterclockwise(struct Sprite *); +static void MovementType_RotateClockwise(struct Sprite *); +static void MovementType_WalkBackAndForth(struct Sprite *); +static void MovementType_WalkSequenceUpRightLeftDown(struct Sprite *); +static void MovementType_WalkSequenceRightLeftDownUp(struct Sprite *); +static void MovementType_WalkSequenceDownUpRightLeft(struct Sprite *); +static void MovementType_WalkSequenceLeftDownUpRight(struct Sprite *); +static void MovementType_WalkSequenceUpLeftRightDown(struct Sprite *); +static void MovementType_WalkSequenceLeftRightDownUp(struct Sprite *); +static void MovementType_WalkSequenceDownUpLeftRight(struct Sprite *); +static void MovementType_WalkSequenceRightDownUpLeft(struct Sprite *); +static void MovementType_WalkSequenceLeftUpDownRight(struct Sprite *); +static void MovementType_WalkSequenceUpDownRightLeft(struct Sprite *); +static void MovementType_WalkSequenceRightLeftUpDown(struct Sprite *); +static void MovementType_WalkSequenceDownRightLeftUp(struct Sprite *); +static void MovementType_WalkSequenceRightUpDownLeft(struct Sprite *); +static void MovementType_WalkSequenceUpDownLeftRight(struct Sprite *); +static void MovementType_WalkSequenceLeftRightUpDown(struct Sprite *); +static void MovementType_WalkSequenceDownLeftRightUp(struct Sprite *); +static void MovementType_WalkSequenceUpLeftDownRight(struct Sprite *); +static void MovementType_WalkSequenceDownRightUpLeft(struct Sprite *); +static void MovementType_WalkSequenceLeftDownRightUp(struct Sprite *); +static void MovementType_WalkSequenceRightUpLeftDown(struct Sprite *); +static void MovementType_WalkSequenceUpRightDownLeft(struct Sprite *); +static void MovementType_WalkSequenceDownLeftUpRight(struct Sprite *); +static void MovementType_WalkSequenceLeftUpRightDown(struct Sprite *); +static void MovementType_WalkSequenceRightDownLeftUp(struct Sprite *); +static void MovementType_CopyPlayer(struct Sprite *); +static void MovementType_TreeDisguise(struct Sprite *); +static void MovementType_MountainDisguise(struct Sprite *); +static void MovementType_CopyPlayerInGrass(struct Sprite *); +static void MovementType_Hidden(struct Sprite *); +static void MovementType_WalkInPlace(struct Sprite *); +static void MovementType_WalkSlowlyInPlace(struct Sprite *); +static void MovementType_JogInPlace(struct Sprite *); +static void MovementType_Invisible(struct Sprite *); +static void sub_8063298(struct Sprite *); +static void sub_80632BC(struct Sprite *); +static void sub_80632E0(struct Sprite *); +static void MovementType_WanderAroundDuplicate(struct Sprite *); + +extern void MovementType_Player(struct Sprite *); #define movement_type_def(setup, table) \ static u8 setup##_callback(struct ObjectEvent *, struct Sprite *); \ @@ -217,175 +180,1045 @@ static u8 setup##_callback(struct ObjectEvent *objectEvent, struct Sprite *sprit EWRAM_DATA u8 sCurrentReflectionType = 0; EWRAM_DATA u16 sCurrentSpecialObjectPaletteTag = 0; -extern const u8 gRangedMovementTypes[NUM_FIELD_MAP_OBJECT_TEMPLATES]; -extern const u8 gInitialMovementTypeFacingDirections[NUM_FIELD_MAP_OBJECT_TEMPLATES]; -extern void (*const sMovementTypeCallbacks[])(struct Sprite *); -extern const struct ObjectEventGraphicsInfo *const gObjectEventGraphicsInfoPointers[NUM_OBJ_EVENT_GFX]; -extern const struct SpritePalette sObjectEventSpritePalettes[]; -extern const struct PairedPalettes gPlayerReflectionPaletteSets[]; -extern const u8 gReflectionEffectPaletteMap[]; -extern const struct PairedPalettes gSpecialObjectReflectionPaletteSets[]; -extern const struct SpriteTemplate gCameraSpriteTemplate; -extern void (*const gCameraObjectFuncs[3])(struct Sprite *); -extern const u16 *const gObjectPaletteTagSets[]; - -extern u8 (*const gMovementTypeFuncs_WanderAround[])(struct ObjectEvent *, struct Sprite *); -extern u8 (*const gMovementTypeFuncs_WanderAroundDuplicate[])(struct ObjectEvent *, struct Sprite *); -extern const s16 gMovementDelaysMedium[]; -extern const u8 gStandardDirections[4]; -extern u8 (*const gGetVectorDirectionFuncs[])(s16, s16, s16, s16); -extern u8 (*const gMovementTypeFuncs_LookAround[])(struct ObjectEvent *, struct Sprite *); -extern u8 (*const gMovementTypeFuncs_WanderUpAndDown[])(struct ObjectEvent *, struct Sprite *); -extern const u8 gUpAndDownDirections[2]; -extern u8 (*const gMovementTypeFuncs_WanderLeftAndRight[])(struct ObjectEvent *, struct Sprite *); -extern const u8 gLeftAndRightDirections[2]; -extern u8 (*const gMovementTypeFuncs_FaceDirection[])(struct ObjectEvent *, struct Sprite *); -extern u8 (*const gMovementTypeFuncs_FaceDownAndUp[])(struct ObjectEvent *, struct Sprite *); -extern u8 (*const gMovementTypeFuncs_FaceLeftAndRight[])(struct ObjectEvent *, struct Sprite *); -extern u8 (*const gMovementTypeFuncs_FaceUpAndLeft[])(struct ObjectEvent *, struct Sprite *); -extern const s16 gMovementDelaysShort[]; -extern const u8 gUpAndLeftDirections[2]; -extern u8 (*const gMovementTypeFuncs_FaceUpAndRight[])(struct ObjectEvent *, struct Sprite *); -extern const u8 gUpAndRightDirections[2]; -extern u8 (*const gMovementTypeFuncs_FaceDownAndLeft[])(struct ObjectEvent *, struct Sprite *); -extern const u8 gDownAndLeftDirections[2]; -extern u8 (*const gMovementTypeFuncs_FaceDownAndRight[])(struct ObjectEvent *, struct Sprite *); -extern const u8 gDownAndRightDirections[2]; -extern u8 (*const gMovementTypeFuncs_FaceDownUpAndLeft[])(struct ObjectEvent *, struct Sprite *); -extern const u8 gDownUpAndLeftDirections[4]; -extern u8 (*const gMovementTypeFuncs_FaceDownUpAndRight[])(struct ObjectEvent *, struct Sprite *); -extern const u8 gDownUpAndRightDirections[4]; -extern u8 (*const gMovementTypeFuncs_FaceUpLeftAndRight[])(struct ObjectEvent *, struct Sprite *); -extern const u8 gUpLeftAndRightDirections[4]; -extern u8 (*const gMovementTypeFuncs_FaceDownLeftAndRight[])(struct ObjectEvent *, struct Sprite *); -extern const u8 gDownLeftAndRightDirections[4]; -extern u8 (*const gMovementTypeFuncs_RotateCounterclockwise[])(struct ObjectEvent *, struct Sprite *); -extern const u8 gCounterclockwiseDirections[5]; -extern u8 (*const gMovementTypeFuncs_RotateClockwise[])(struct ObjectEvent *, struct Sprite *); -extern const u8 gClockwiseDirections[5]; -extern u8 (*const gMovementTypeFuncs_WalkBackAndForth[])(struct ObjectEvent *, struct Sprite *); -extern u8 (*const gMovementTypeFuncs_WalkSequenceUpRightLeftDown[])(struct ObjectEvent *, struct Sprite *); -extern const u8 gUpRightLeftDownDirections[4]; -extern u8 (*const gMovementTypeFuncs_WalkSequenceRightLeftDownUp[])(struct ObjectEvent *, struct Sprite *); -extern const u8 gRightLeftDownUpDirections[4]; -extern u8 (*const gMovementTypeFuncs_WalkSequenceDownUpRightLeft[])(struct ObjectEvent *, struct Sprite *); -extern const u8 gDownUpRightLeftDirections[4]; -extern u8 (*const gMovementTypeFuncs_WalkSequenceLeftDownUpRight[])(struct ObjectEvent *, struct Sprite *); -extern const u8 gLeftDownUpRightDirections[4]; -extern u8 (*const gMovementTypeFuncs_WalkSequenceUpLeftRightDown[])(struct ObjectEvent *, struct Sprite *); -extern const u8 gUpLeftRightDownDirections[4]; -extern u8 (*const gMovementTypeFuncs_WalkSequenceLeftRightDownUp[])(struct ObjectEvent *, struct Sprite *); -extern const u8 gLeftRightDownUpDirections[4]; -extern u8 (*const gMovementTypeFuncs_WalkSequenceDownUpLeftRight[])(struct ObjectEvent *, struct Sprite *); -extern u8 (*const gMovementTypeFuncs_WalkSequenceRightDownUpLeft[])(struct ObjectEvent *, struct Sprite *); -extern const u8 gRightDownUpLeftDirections[4]; -extern u8 (*const gMovementTypeFuncs_WalkSequenceLeftUpDownRight[])(struct ObjectEvent *, struct Sprite *); -extern const u8 gLeftUpDownRightDirections[4]; -extern u8 (*const gMovementTypeFuncs_WalkSequenceUpDownRightLeft[])(struct ObjectEvent *, struct Sprite *); -extern const u8 gUpDownRightLeftDirections[4]; -extern u8 (*const gMovementTypeFuncs_WalkSequenceRightLeftUpDown[])(struct ObjectEvent *, struct Sprite *); -extern const u8 gRightLeftUpDownDirections[4]; -extern u8 (*const gMovementTypeFuncs_WalkSequenceDownRightLeftUp[])(struct ObjectEvent *, struct Sprite *); -extern const u8 gDownRightLeftUpDirections[4]; -extern u8 (*const gMovementTypeFuncs_WalkSequenceRightUpDownLeft[])(struct ObjectEvent *, struct Sprite *); -extern const u8 gRightUpDownLeftDirections[4]; -extern u8 (*const gMovementTypeFuncs_WalkSequenceUpDownLeftRight[])(struct ObjectEvent *, struct Sprite *); -extern const u8 gUpDownLeftRightDirections[4]; -extern u8 (*const gMovementTypeFuncs_WalkSequenceLeftRightUpDown[])(struct ObjectEvent *, struct Sprite *); -extern const u8 gLeftRightUpDownDirections[4]; -extern u8 (*const gMovementTypeFuncs_WalkSequenceDownLeftRightUp[])(struct ObjectEvent *, struct Sprite *); -extern const u8 gDownLeftRightUpDirections[4]; -extern u8 (*const gMovementTypeFuncs_WalkSequenceUpLeftDownRight[])(struct ObjectEvent *, struct Sprite *); -extern const u8 gUpLeftDownRightDirections[4]; -extern u8 (*const gMovementTypeFuncs_WalkSequenceDownRightUpLeft[])(struct ObjectEvent *, struct Sprite *); -extern const u8 gDownRightUpLeftDirections[4]; -extern u8 (*const gMovementTypeFuncs_WalkSequenceLeftDownRightUp[])(struct ObjectEvent *, struct Sprite *); -extern const u8 gLeftDownRightUpDirections[4]; -extern u8 (*const gMovementTypeFuncs_WalkSequenceRightUpLeftDown[])(struct ObjectEvent *, struct Sprite *); -extern const u8 gRightUpLeftDownDirections[4]; -extern u8 (*const gMovementTypeFuncs_WalkSequenceUpRightDownLeft[])(struct ObjectEvent *, struct Sprite *); -extern const u8 gUpRightDownLeftDirections[4]; -extern u8 (*const gMovementTypeFuncs_WalkSequenceDownLeftUpRight[])(struct ObjectEvent *, struct Sprite *); -extern const u8 gDownLeftUpRightDirections[4]; -extern u8 (*const gMovementTypeFuncs_WalkSequenceLeftUpRightDown[])(struct ObjectEvent *, struct Sprite *); -extern const u8 gLeftUpRightDownDirections[4]; -extern u8 (*const gMovementTypeFuncs_WalkSequenceRightDownLeftUp[])(struct ObjectEvent *, struct Sprite *); -extern const u8 gRightDownLeftUpDirections[4]; -extern u8 (*const gMovementTypeFuncs_CopyPlayer[])(struct ObjectEvent *, struct Sprite *); -extern bool8 (*const gCopyPlayerMovementFuncs[])(struct ObjectEvent *, struct Sprite *, u8, bool8(u8)); -extern u8 (*const gMovementTypeFuncs_CopyPlayerInGrass[])(struct ObjectEvent *, struct Sprite *); -extern u8 (*const gMovementTypeFuncs_Hidden[])(struct ObjectEvent *, struct Sprite *); -extern u8 (*const gMovementTypeFuncs_WalkInPlace[])(struct ObjectEvent *, struct Sprite *); -extern u8 (*const gMovementTypeFuncs_WalkSlowlyInPlace[])(struct ObjectEvent *, struct Sprite *); -extern u8 (*const gMovementTypeFuncs_JogInPlace[])(struct ObjectEvent *, struct Sprite *); -extern u8 (*const gMovementTypeFuncs_Invisible[])(struct ObjectEvent *, struct Sprite *); -extern u8 (*const gUnknown_83A63F0[])(struct ObjectEvent *, struct Sprite *); -extern u8 (*const gUnknown_83A63FC[])(struct ObjectEvent *, struct Sprite *); -extern u8 (*const gUnknown_83A6404[])(struct ObjectEvent *, struct Sprite *); -extern const u8 gFaceDirectionAnimNums[]; -extern const u8 gMoveDirectionAnimNums[]; -extern const u8 gMoveDirectionFastAnimNums[]; -extern const u8 gMoveDirectionFasterAnimNums[]; -extern const u8 gMoveDirectionFastestAnimNums[]; -extern const u8 gJumpSpecialDirectionAnimNums[]; -extern const u8 gAcroWheelieDirectionAnimNums[]; -extern const u8 gUnrefAnimNums_080634A0[]; -extern const u8 gAcroEndWheelieDirectionAnimNums[]; -extern const u8 gAcroUnusedActionDirectionAnimNums[]; -extern const u8 gAcroWheeliePedalDirectionAnimNums[]; -extern const u8 gFishingDirectionAnimNums[]; -extern const u8 gFishingNoCatchDirectionAnimNums[]; -extern const u8 gFishingBiteDirectionAnimNums[]; -extern const u8 gUnknown_83A648A[]; -extern const u8 gRunningDirectionAnimNums[]; -extern const struct UnkStruct_083A3698 gUnknown_83A3698[]; -extern const u8 gTrainerFacingDirectionMovementTypes[]; -extern bool8 (*const gOppositeDirectionBlockedMetatileFuncs[])(u8); -extern bool8 (*const gDirectionBlockedMetatileFuncs[])(u8); -extern const struct Coords16 sDirectionToVectors[]; -extern const u8 gFaceDirectionMovementActions[5]; -extern const u8 gWalkSlowMovementActions[5]; -extern const u8 gUnknown_83A64F6[]; -extern const u8 gUnknown_83A64FB[5]; -extern const u8 gUnknown_83A6500[5]; -extern const u8 gUnknown_83A6505[5]; -extern const u8 gUnknown_83A650A[5]; -extern const u8 gUnknown_83A650F[5]; -extern const u8 gUnknown_83A6514[5]; -extern const u8 gUnknown_83A6519[5]; -extern const u8 gUnknown_83A651E[5]; -extern const u8 gUnknown_83A6523[5]; -extern const u8 gUnknown_83A6528[5]; -extern const u8 gUnknown_83A652D[5]; -extern const u8 gUnknown_83A6532[5]; -extern const u8 gUnknown_83A6537[5]; -extern const u8 gUnknown_83A653C[5]; -extern const u8 gUnknown_83A6541[5]; -extern const u8 gUnknown_83A6546[5]; -extern const u8 gUnknown_83A654B[5]; -extern const u8 gUnknown_83A6550[5]; -extern const u8 gUnknown_83A6555[5]; -extern const u8 gUnknown_83A655A[5]; -extern const u8 gUnknown_83A655F[5]; -extern const u8 gUnknown_83A6564[5]; -extern const u8 gUnknown_83A6569[5]; -extern const u8 gUnknown_83A656E[5]; -extern const u8 gUnknown_83A6573[5]; -extern const u8 gUnknown_83A6578[5]; -extern const u8 gUnknown_83A657D[5]; -extern const u8 gUnknown_83A6582[5]; -extern const u8 gUnknown_83A6587[5]; -extern const u8 gUnknown_83A658C[5]; -extern const u8 gOppositeDirections[8]; -extern const u8 gUnknown_83A6599[][4]; -extern const u8 gUnknown_83A65A9[][4]; -extern u8 (*const *const gMovementActionFuncs[])(struct ObjectEvent *, struct Sprite *); -extern u8 (*const gUnknown_83A6884[5])(u8); -extern const s16 gUnknown_83A6958[3]; -extern const s16 gUnknown_83A695E[3]; +const u8 gReflectionEffectPaletteMap[] = {1, 1, 6, 7, 8, 9, 6, 7, 8, 9, 11, 11, 0, 0, 0, 0}; +const struct SpriteTemplate gCameraSpriteTemplate = { + .tileTag = 0, + .paletteTag = 0xFFFF, + .oam = &gDummyOamData, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = ObjectCB_CameraObject +}; + +void (*const gCameraObjectFuncs[])(struct Sprite *) = { + CameraObject_0, + CameraObject_1, + CameraObject_2, +}; + +#include "data/object_events/object_event_graphics.h" + +static void (*const sMovementTypeCallbacks[])(struct Sprite *) = { + MovementType_None, + MovementType_LookAround, + MovementType_WanderAround, + MovementType_WanderUpAndDown, + MovementType_WanderUpAndDown, + MovementType_WanderLeftAndRight, + MovementType_WanderLeftAndRight, + MovementType_FaceDirection, + MovementType_FaceDirection, + MovementType_FaceDirection, + MovementType_FaceDirection, + MovementType_Player, + NULL, + MovementType_FaceDownAndUp, + MovementType_FaceLeftAndRight, + MovementType_FaceUpAndLeft, + MovementType_FaceUpAndRight, + MovementType_FaceDownAndLeft, + MovementType_FaceDownAndRight, + MovementType_FaceDownUpAndLeft, + MovementType_FaceDownUpAndRight, + MovementType_FaceUpRightAndLeft, + MovementType_FaceDownRightAndLeft, + MovementType_RotateCounterclockwise, + MovementType_RotateClockwise, + MovementType_WalkBackAndForth, + MovementType_WalkBackAndForth, + MovementType_WalkBackAndForth, + MovementType_WalkBackAndForth, + MovementType_WalkSequenceUpRightLeftDown, + MovementType_WalkSequenceRightLeftDownUp, + MovementType_WalkSequenceDownUpRightLeft, + MovementType_WalkSequenceLeftDownUpRight, + MovementType_WalkSequenceUpLeftRightDown, + MovementType_WalkSequenceLeftRightDownUp, + MovementType_WalkSequenceDownUpLeftRight, + MovementType_WalkSequenceRightDownUpLeft, + MovementType_WalkSequenceLeftUpDownRight, + MovementType_WalkSequenceUpDownRightLeft, + MovementType_WalkSequenceRightLeftUpDown, + MovementType_WalkSequenceDownRightLeftUp, + MovementType_WalkSequenceRightUpDownLeft, + MovementType_WalkSequenceUpDownLeftRight, + MovementType_WalkSequenceLeftRightUpDown, + MovementType_WalkSequenceDownLeftRightUp, + MovementType_WalkSequenceUpLeftDownRight, + MovementType_WalkSequenceDownRightUpLeft, + MovementType_WalkSequenceLeftDownRightUp, + MovementType_WalkSequenceRightUpLeftDown, + MovementType_WalkSequenceUpRightDownLeft, + MovementType_WalkSequenceDownLeftUpRight, + MovementType_WalkSequenceLeftUpRightDown, + MovementType_WalkSequenceRightDownLeftUp, + MovementType_CopyPlayer, + MovementType_CopyPlayer, + MovementType_CopyPlayer, + MovementType_CopyPlayer, + MovementType_TreeDisguise, + MovementType_MountainDisguise, + MovementType_CopyPlayerInGrass, + MovementType_CopyPlayerInGrass, + MovementType_CopyPlayerInGrass, + MovementType_CopyPlayerInGrass, + MovementType_Hidden, + MovementType_WalkInPlace, + MovementType_WalkInPlace, + MovementType_WalkInPlace, + MovementType_WalkInPlace, + MovementType_WalkSlowlyInPlace, + MovementType_WalkSlowlyInPlace, + MovementType_WalkSlowlyInPlace, + MovementType_WalkSlowlyInPlace, + MovementType_JogInPlace, + MovementType_JogInPlace, + MovementType_JogInPlace, + MovementType_JogInPlace, + MovementType_Invisible, + sub_8063298, + sub_80632BC, + sub_80632E0, + MovementType_WanderAroundDuplicate, +}; + +const bool8 gRangedMovementTypes[NUM_FIELD_MAP_OBJECT_TEMPLATES] = { + [MOVEMENT_TYPE_NONE] = FALSE, + [MOVEMENT_TYPE_LOOK_AROUND] = FALSE, + [MOVEMENT_TYPE_WANDER_AROUND] = TRUE, + [MOVEMENT_TYPE_WANDER_UP_AND_DOWN] = TRUE, + [MOVEMENT_TYPE_WANDER_DOWN_AND_UP] = TRUE, + [MOVEMENT_TYPE_WANDER_LEFT_AND_RIGHT] = TRUE, + [MOVEMENT_TYPE_WANDER_RIGHT_AND_LEFT] = TRUE, + [MOVEMENT_TYPE_FACE_UP] = FALSE, + [MOVEMENT_TYPE_FACE_DOWN] = FALSE, + [MOVEMENT_TYPE_FACE_LEFT] = FALSE, + [MOVEMENT_TYPE_FACE_RIGHT] = FALSE, + [MOVEMENT_TYPE_PLAYER] = FALSE, + [MOVEMENT_TYPE_BERRY_TREE_GROWTH] = FALSE, + [MOVEMENT_TYPE_FACE_DOWN_AND_UP] = FALSE, + [MOVEMENT_TYPE_FACE_LEFT_AND_RIGHT] = FALSE, + [MOVEMENT_TYPE_FACE_UP_AND_LEFT] = FALSE, + [MOVEMENT_TYPE_FACE_UP_AND_RIGHT] = FALSE, + [MOVEMENT_TYPE_FACE_DOWN_AND_LEFT] = FALSE, + [MOVEMENT_TYPE_FACE_DOWN_AND_RIGHT] = FALSE, + [MOVEMENT_TYPE_FACE_DOWN_UP_AND_LEFT] = FALSE, + [MOVEMENT_TYPE_FACE_DOWN_UP_AND_RIGHT] = FALSE, + [MOVEMENT_TYPE_FACE_UP_LEFT_AND_RIGHT] = FALSE, + [MOVEMENT_TYPE_FACE_DOWN_LEFT_AND_RIGHT] = FALSE, + [MOVEMENT_TYPE_ROTATE_COUNTERCLOCKWISE] = FALSE, + [MOVEMENT_TYPE_ROTATE_CLOCKWISE] = FALSE, + [MOVEMENT_TYPE_WALK_UP_AND_DOWN] = TRUE, + [MOVEMENT_TYPE_WALK_DOWN_AND_UP] = TRUE, + [MOVEMENT_TYPE_WALK_LEFT_AND_RIGHT] = TRUE, + [MOVEMENT_TYPE_WALK_RIGHT_AND_LEFT] = TRUE, + [MOVEMENT_TYPE_WALK_SEQUENCE_UP_RIGHT_LEFT_DOWN] = TRUE, + [MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_LEFT_DOWN_UP] = TRUE, + [MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_UP_RIGHT_LEFT] = TRUE, + [MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_DOWN_UP_RIGHT] = TRUE, + [MOVEMENT_TYPE_WALK_SEQUENCE_UP_LEFT_RIGHT_DOWN] = TRUE, + [MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_RIGHT_DOWN_UP] = TRUE, + [MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_UP_LEFT_RIGHT] = TRUE, + [MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_DOWN_UP_LEFT] = TRUE, + [MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_UP_DOWN_RIGHT] = TRUE, + [MOVEMENT_TYPE_WALK_SEQUENCE_UP_DOWN_RIGHT_LEFT] = TRUE, + [MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_LEFT_UP_DOWN] = TRUE, + [MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_RIGHT_LEFT_UP] = TRUE, + [MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_UP_DOWN_LEFT] = TRUE, + [MOVEMENT_TYPE_WALK_SEQUENCE_UP_DOWN_LEFT_RIGHT] = TRUE, + [MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_RIGHT_UP_DOWN] = TRUE, + [MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_LEFT_RIGHT_UP] = TRUE, + [MOVEMENT_TYPE_WALK_SEQUENCE_UP_LEFT_DOWN_RIGHT] = TRUE, + [MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_RIGHT_UP_LEFT] = TRUE, + [MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_DOWN_RIGHT_UP] = TRUE, + [MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_UP_LEFT_DOWN] = TRUE, + [MOVEMENT_TYPE_WALK_SEQUENCE_UP_RIGHT_DOWN_LEFT] = TRUE, + [MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_LEFT_UP_RIGHT] = TRUE, + [MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_UP_RIGHT_DOWN] = TRUE, + [MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_DOWN_LEFT_UP] = TRUE, + [MOVEMENT_TYPE_COPY_PLAYER] = TRUE, + [MOVEMENT_TYPE_COPY_PLAYER_OPPOSITE] = TRUE, + [MOVEMENT_TYPE_COPY_PLAYER_COUNTERCLOCKWISE] = TRUE, + [MOVEMENT_TYPE_COPY_PLAYER_CLOCKWISE] = TRUE, + [MOVEMENT_TYPE_TREE_DISGUISE] = FALSE, + [MOVEMENT_TYPE_MOUNTAIN_DISGUISE] = FALSE, + [MOVEMENT_TYPE_COPY_PLAYER_IN_GRASS] = TRUE, + [MOVEMENT_TYPE_COPY_PLAYER_OPPOSITE_IN_GRASS] = TRUE, + [MOVEMENT_TYPE_COPY_PLAYER_COUNTERCLOCKWISE_IN_GRASS] = TRUE, + [MOVEMENT_TYPE_COPY_PLAYER_CLOCKWISE_IN_GRASS] = TRUE, + [MOVEMENT_TYPE_HIDDEN] = FALSE, + [MOVEMENT_TYPE_WALK_IN_PLACE_DOWN] = FALSE, + [MOVEMENT_TYPE_WALK_IN_PLACE_UP] = FALSE, + [MOVEMENT_TYPE_WALK_IN_PLACE_LEFT] = FALSE, + [MOVEMENT_TYPE_WALK_IN_PLACE_RIGHT] = FALSE, + [MOVEMENT_TYPE_JOG_IN_PLACE_DOWN] = FALSE, + [MOVEMENT_TYPE_JOG_IN_PLACE_UP] = FALSE, + [MOVEMENT_TYPE_JOG_IN_PLACE_LEFT] = FALSE, + [MOVEMENT_TYPE_JOG_IN_PLACE_RIGHT] = FALSE, + [MOVEMENT_TYPE_RUN_IN_PLACE_DOWN] = FALSE, + [MOVEMENT_TYPE_RUN_IN_PLACE_UP] = FALSE, + [MOVEMENT_TYPE_RUN_IN_PLACE_LEFT] = FALSE, + [MOVEMENT_TYPE_RUN_IN_PLACE_RIGHT] = FALSE, + [MOVEMENT_TYPE_INVISIBLE] = FALSE, + [MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_DOWN] = FALSE, + [MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_UP] = FALSE, + [MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_LEFT] = FALSE, + [MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_RIGHT] = TRUE, +}; + +const u8 gInitialMovementTypeFacingDirections[NUM_FIELD_MAP_OBJECT_TEMPLATES] = { + [MOVEMENT_TYPE_NONE] = DIR_SOUTH, + [MOVEMENT_TYPE_LOOK_AROUND] = DIR_SOUTH, + [MOVEMENT_TYPE_WANDER_AROUND] = DIR_SOUTH, + [MOVEMENT_TYPE_WANDER_UP_AND_DOWN] = DIR_NORTH, + [MOVEMENT_TYPE_WANDER_DOWN_AND_UP] = DIR_SOUTH, + [MOVEMENT_TYPE_WANDER_LEFT_AND_RIGHT] = DIR_WEST, + [MOVEMENT_TYPE_WANDER_RIGHT_AND_LEFT] = DIR_EAST, + [MOVEMENT_TYPE_FACE_UP] = DIR_NORTH, + [MOVEMENT_TYPE_FACE_DOWN] = DIR_SOUTH, + [MOVEMENT_TYPE_FACE_LEFT] = DIR_WEST, + [MOVEMENT_TYPE_FACE_RIGHT] = DIR_EAST, + [MOVEMENT_TYPE_PLAYER] = DIR_SOUTH, + [MOVEMENT_TYPE_BERRY_TREE_GROWTH] = DIR_SOUTH, + [MOVEMENT_TYPE_FACE_DOWN_AND_UP] = DIR_SOUTH, + [MOVEMENT_TYPE_FACE_LEFT_AND_RIGHT] = DIR_WEST, + [MOVEMENT_TYPE_FACE_UP_AND_LEFT] = DIR_NORTH, + [MOVEMENT_TYPE_FACE_UP_AND_RIGHT] = DIR_NORTH, + [MOVEMENT_TYPE_FACE_DOWN_AND_LEFT] = DIR_SOUTH, + [MOVEMENT_TYPE_FACE_DOWN_AND_RIGHT] = DIR_SOUTH, + [MOVEMENT_TYPE_FACE_DOWN_UP_AND_LEFT] = DIR_SOUTH, + [MOVEMENT_TYPE_FACE_DOWN_UP_AND_RIGHT] = DIR_SOUTH, + [MOVEMENT_TYPE_FACE_UP_LEFT_AND_RIGHT] = DIR_NORTH, + [MOVEMENT_TYPE_FACE_DOWN_LEFT_AND_RIGHT] = DIR_SOUTH, + [MOVEMENT_TYPE_ROTATE_COUNTERCLOCKWISE] = DIR_SOUTH, + [MOVEMENT_TYPE_ROTATE_CLOCKWISE] = DIR_SOUTH, + [MOVEMENT_TYPE_WALK_UP_AND_DOWN] = DIR_NORTH, + [MOVEMENT_TYPE_WALK_DOWN_AND_UP] = DIR_SOUTH, + [MOVEMENT_TYPE_WALK_LEFT_AND_RIGHT] = DIR_WEST, + [MOVEMENT_TYPE_WALK_RIGHT_AND_LEFT] = DIR_EAST, + [MOVEMENT_TYPE_WALK_SEQUENCE_UP_RIGHT_LEFT_DOWN] = DIR_NORTH, + [MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_LEFT_DOWN_UP] = DIR_EAST, + [MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_UP_RIGHT_LEFT] = DIR_SOUTH, + [MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_DOWN_UP_RIGHT] = DIR_WEST, + [MOVEMENT_TYPE_WALK_SEQUENCE_UP_LEFT_RIGHT_DOWN] = DIR_NORTH, + [MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_RIGHT_DOWN_UP] = DIR_WEST, + [MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_UP_LEFT_RIGHT] = DIR_SOUTH, + [MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_DOWN_UP_LEFT] = DIR_EAST, + [MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_UP_DOWN_RIGHT] = DIR_WEST, + [MOVEMENT_TYPE_WALK_SEQUENCE_UP_DOWN_RIGHT_LEFT] = DIR_NORTH, + [MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_LEFT_UP_DOWN] = DIR_EAST, + [MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_RIGHT_LEFT_UP] = DIR_SOUTH, + [MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_UP_DOWN_LEFT] = DIR_EAST, + [MOVEMENT_TYPE_WALK_SEQUENCE_UP_DOWN_LEFT_RIGHT] = DIR_NORTH, + [MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_RIGHT_UP_DOWN] = DIR_WEST, + [MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_LEFT_RIGHT_UP] = DIR_SOUTH, + [MOVEMENT_TYPE_WALK_SEQUENCE_UP_LEFT_DOWN_RIGHT] = DIR_NORTH, + [MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_RIGHT_UP_LEFT] = DIR_SOUTH, + [MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_DOWN_RIGHT_UP] = DIR_WEST, + [MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_UP_LEFT_DOWN] = DIR_EAST, + [MOVEMENT_TYPE_WALK_SEQUENCE_UP_RIGHT_DOWN_LEFT] = DIR_NORTH, + [MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_LEFT_UP_RIGHT] = DIR_SOUTH, + [MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_UP_RIGHT_DOWN] = DIR_WEST, + [MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_DOWN_LEFT_UP] = DIR_EAST, + [MOVEMENT_TYPE_COPY_PLAYER] = DIR_NORTH, + [MOVEMENT_TYPE_COPY_PLAYER_OPPOSITE] = DIR_SOUTH, + [MOVEMENT_TYPE_COPY_PLAYER_COUNTERCLOCKWISE] = DIR_WEST, + [MOVEMENT_TYPE_COPY_PLAYER_CLOCKWISE] = DIR_EAST, + [MOVEMENT_TYPE_TREE_DISGUISE] = DIR_SOUTH, + [MOVEMENT_TYPE_MOUNTAIN_DISGUISE] = DIR_SOUTH, + [MOVEMENT_TYPE_COPY_PLAYER_IN_GRASS] = DIR_NORTH, + [MOVEMENT_TYPE_COPY_PLAYER_OPPOSITE_IN_GRASS] = DIR_SOUTH, + [MOVEMENT_TYPE_COPY_PLAYER_COUNTERCLOCKWISE_IN_GRASS] = DIR_WEST, + [MOVEMENT_TYPE_COPY_PLAYER_CLOCKWISE_IN_GRASS] = DIR_EAST, + [MOVEMENT_TYPE_HIDDEN] = DIR_SOUTH, + [MOVEMENT_TYPE_WALK_IN_PLACE_DOWN] = DIR_SOUTH, + [MOVEMENT_TYPE_WALK_IN_PLACE_UP] = DIR_NORTH, + [MOVEMENT_TYPE_WALK_IN_PLACE_LEFT] = DIR_WEST, + [MOVEMENT_TYPE_WALK_IN_PLACE_RIGHT] = DIR_EAST, + [MOVEMENT_TYPE_JOG_IN_PLACE_DOWN] = DIR_SOUTH, + [MOVEMENT_TYPE_JOG_IN_PLACE_UP] = DIR_NORTH, + [MOVEMENT_TYPE_JOG_IN_PLACE_LEFT] = DIR_WEST, + [MOVEMENT_TYPE_JOG_IN_PLACE_RIGHT] = DIR_EAST, + [MOVEMENT_TYPE_RUN_IN_PLACE_DOWN] = DIR_SOUTH, + [MOVEMENT_TYPE_RUN_IN_PLACE_UP] = DIR_NORTH, + [MOVEMENT_TYPE_RUN_IN_PLACE_LEFT] = DIR_WEST, + [MOVEMENT_TYPE_RUN_IN_PLACE_RIGHT] = DIR_EAST, + [MOVEMENT_TYPE_INVISIBLE] = DIR_SOUTH, + [MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_DOWN] = DIR_SOUTH, + [MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_UP] = DIR_SOUTH, + [MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_LEFT] = DIR_SOUTH, + [MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_RIGHT] = DIR_SOUTH, +}; + +#define OBJ_EVENT_PAL_TAG_0 0x1103 +#define OBJ_EVENT_PAL_TAG_1 0x1104 +#define OBJ_EVENT_PAL_TAG_2 0x1105 +#define OBJ_EVENT_PAL_TAG_3 0x1106 +#define OBJ_EVENT_PAL_TAG_4 0x1107 +#define OBJ_EVENT_PAL_TAG_5 0x1108 +#define OBJ_EVENT_PAL_TAG_6 0x1109 +#define OBJ_EVENT_PAL_TAG_7 0x110A +#define OBJ_EVENT_PAL_TAG_8 0x1100 +#define OBJ_EVENT_PAL_TAG_9 0x1101 +#define OBJ_EVENT_PAL_TAG_10 0x1102 +#define OBJ_EVENT_PAL_TAG_11 0x1115 +#define OBJ_EVENT_PAL_TAG_12 0x110B +#define OBJ_EVENT_PAL_TAG_13 0x110C +#define OBJ_EVENT_PAL_TAG_14 0x110D +#define OBJ_EVENT_PAL_TAG_15 0x110E +#define OBJ_EVENT_PAL_TAG_16 0x110F +#define OBJ_EVENT_PAL_TAG_17 0x1110 +#define OBJ_EVENT_PAL_TAG_18 0x1111 +#define OBJ_EVENT_PAL_TAG_19 0x1112 +#define OBJ_EVENT_PAL_TAG_20 0x1113 +#define OBJ_EVENT_PAL_TAG_21 0x1114 +#define OBJ_EVENT_PAL_TAG_22 0x1116 +#define OBJ_EVENT_PAL_TAG_23 0x1117 +#define OBJ_EVENT_PAL_TAG_24 0x1118 +#define OBJ_EVENT_PAL_TAG_25 0x1119 +#define OBJ_EVENT_PAL_TAG_26 0x111B +#define OBJ_EVENT_PAL_TAG_27 0x111C +#define OBJ_EVENT_PAL_TAG_28 0x111D +#define OBJ_EVENT_PAL_TAG_29 0x111E +#define OBJ_EVENT_PAL_TAG_30 0x111F +#define OBJ_EVENT_PAL_TAG_31 0x1120 +#define OBJ_EVENT_PAL_TAG_32 0x1121 +#define OBJ_EVENT_PAL_TAG_33 0x1122 +#define OBJ_EVENT_PAL_TAG_34 0x1123 #define OBJ_EVENT_PAL_TAG_NONE 0x11FF +#include "data/object_events/object_event_graphics_info_pointers.h" +#include "data/field_effects/field_effect_object_template_pointers.h" +#include "data/object_events/object_event_pic_tables.h" +#include "data/object_events/object_event_anims.h" +#include "data/object_events/base_oam.h" +#include "data/object_events/object_event_subsprites.h" +#include "data/object_events/object_event_graphics_info.h" + +static const struct SpritePalette sObjectEventSpritePalettes[] = { + {gUnknown_836D828, OBJ_EVENT_PAL_TAG_0}, + {gUnknown_836D848, OBJ_EVENT_PAL_TAG_1}, + {gUnknown_836D868, OBJ_EVENT_PAL_TAG_2}, + {gUnknown_836D888, OBJ_EVENT_PAL_TAG_3}, + {gUnknown_836D8A8, OBJ_EVENT_PAL_TAG_4}, + {gUnknown_836D8C8, OBJ_EVENT_PAL_TAG_5}, + {gUnknown_836D8E8, OBJ_EVENT_PAL_TAG_6}, + {gUnknown_836D908, OBJ_EVENT_PAL_TAG_7}, + {gUnknown_835B968, OBJ_EVENT_PAL_TAG_8}, + {gUnknown_835E968, OBJ_EVENT_PAL_TAG_9}, + {gUnknown_835E988, OBJ_EVENT_PAL_TAG_10}, + {gUnknown_8398008, OBJ_EVENT_PAL_TAG_12}, + {gUnknown_8398028, OBJ_EVENT_PAL_TAG_13}, + {gUnknown_835B968, OBJ_EVENT_PAL_TAG_17}, + {gUnknown_835E968, OBJ_EVENT_PAL_TAG_18}, + {gUnknown_8394EA8, OBJ_EVENT_PAL_TAG_20}, + {gUnknown_8395AE8, OBJ_EVENT_PAL_TAG_11}, + {gUnknown_83952C8, OBJ_EVENT_PAL_TAG_21}, + {}, +}; + +const u16 gPlayerReflectionPaletteTags[] = { + OBJ_EVENT_PAL_TAG_9, + OBJ_EVENT_PAL_TAG_9, + OBJ_EVENT_PAL_TAG_9, + OBJ_EVENT_PAL_TAG_9, + OBJ_EVENT_PAL_TAG_18, + OBJ_EVENT_PAL_TAG_18, + OBJ_EVENT_PAL_TAG_18, + OBJ_EVENT_PAL_TAG_18, +}; + +const u16 gUnknownPaletteTags_83A5200[] = { + OBJ_EVENT_PAL_TAG_22, + OBJ_EVENT_PAL_TAG_22, + OBJ_EVENT_PAL_TAG_22, + OBJ_EVENT_PAL_TAG_22, +}; + +const struct PairedPalettes gPlayerReflectionPaletteSets[] = { + {OBJ_EVENT_PAL_TAG_8, gPlayerReflectionPaletteTags}, + {OBJ_EVENT_PAL_TAG_17, gPlayerReflectionPaletteTags}, + {OBJ_EVENT_PAL_TAG_22, gUnknownPaletteTags_83A5200}, + {OBJ_EVENT_PAL_TAG_NONE, NULL}, +}; + +const u16 gUnknownPaletteTags_83A5228[] = { + OBJ_EVENT_PAL_TAG_13, + OBJ_EVENT_PAL_TAG_13, + OBJ_EVENT_PAL_TAG_13, + OBJ_EVENT_PAL_TAG_13, +}; + +const u16 gUnknownPaletteTags_83A5230[] = { + OBJ_EVENT_PAL_TAG_14, + OBJ_EVENT_PAL_TAG_14, + OBJ_EVENT_PAL_TAG_14, + OBJ_EVENT_PAL_TAG_14, +}; + +const u16 gUnknownPaletteTags_83A5238[] = { + OBJ_EVENT_PAL_TAG_15, + OBJ_EVENT_PAL_TAG_15, + OBJ_EVENT_PAL_TAG_15, + OBJ_EVENT_PAL_TAG_15, +}; + +const u16 gUnknownPaletteTags_83A5240[] = { + OBJ_EVENT_PAL_TAG_19, + OBJ_EVENT_PAL_TAG_19, + OBJ_EVENT_PAL_TAG_19, + OBJ_EVENT_PAL_TAG_19, +}; + +const u16 gUnknownPaletteTags_83A5248[] = { + OBJ_EVENT_PAL_TAG_20, + OBJ_EVENT_PAL_TAG_20, + OBJ_EVENT_PAL_TAG_20, + OBJ_EVENT_PAL_TAG_20, +}; + +const u16 gUnknownPaletteTags_83A5250[] = { + OBJ_EVENT_PAL_TAG_21, + OBJ_EVENT_PAL_TAG_21, + OBJ_EVENT_PAL_TAG_21, + OBJ_EVENT_PAL_TAG_21, +}; + +const u16 gUnknownPaletteTags_83A5258[] = { + OBJ_EVENT_PAL_TAG_26, + OBJ_EVENT_PAL_TAG_26, + OBJ_EVENT_PAL_TAG_26, + OBJ_EVENT_PAL_TAG_26, +}; + +const u16 gUnknownPaletteTags_83A5260[] = { + OBJ_EVENT_PAL_TAG_24, + OBJ_EVENT_PAL_TAG_24, + OBJ_EVENT_PAL_TAG_24, + OBJ_EVENT_PAL_TAG_24, +}; + +const u16 gUnknownPaletteTags_83A5268[] = { + 0x111a, + 0x111a, + 0x111a, + 0x111a, +}; + +const u16 gUnknownPaletteTags_83A5270[] = { + OBJ_EVENT_PAL_TAG_6, + OBJ_EVENT_PAL_TAG_6, + OBJ_EVENT_PAL_TAG_6, + OBJ_EVENT_PAL_TAG_6, +}; + +const struct PairedPalettes gSpecialObjectReflectionPaletteSets[] = { + {OBJ_EVENT_PAL_TAG_8, gPlayerReflectionPaletteTags}, + {OBJ_EVENT_PAL_TAG_17, gPlayerReflectionPaletteTags}, + {OBJ_EVENT_PAL_TAG_12, gUnknownPaletteTags_83A5228}, + {OBJ_EVENT_PAL_TAG_14, gUnknownPaletteTags_83A5230}, + {OBJ_EVENT_PAL_TAG_15, gUnknownPaletteTags_83A5238}, + {OBJ_EVENT_PAL_TAG_19, gUnknownPaletteTags_83A5240}, + {OBJ_EVENT_PAL_TAG_20, gUnknownPaletteTags_83A5248}, + {OBJ_EVENT_PAL_TAG_21, gUnknownPaletteTags_83A5250}, + {OBJ_EVENT_PAL_TAG_23, gUnknownPaletteTags_83A5260}, + {OBJ_EVENT_PAL_TAG_25, gUnknownPaletteTags_83A5268}, + {OBJ_EVENT_PAL_TAG_2, gUnknownPaletteTags_83A5270}, + {OBJ_EVENT_PAL_TAG_26, gUnknownPaletteTags_83A5258}, + {OBJ_EVENT_PAL_TAG_NONE, NULL}, +}; + +const u16 gUnknownPaletteTags_83A52E0[] = { + OBJ_EVENT_PAL_TAG_8, + OBJ_EVENT_PAL_TAG_9, + OBJ_EVENT_PAL_TAG_0, + OBJ_EVENT_PAL_TAG_1, + OBJ_EVENT_PAL_TAG_2, + OBJ_EVENT_PAL_TAG_3, + OBJ_EVENT_PAL_TAG_4, + OBJ_EVENT_PAL_TAG_5, + OBJ_EVENT_PAL_TAG_6, + OBJ_EVENT_PAL_TAG_7, +}; + +const u16 gUnknownPaletteTags_83A52F4[] = { + OBJ_EVENT_PAL_TAG_8, + OBJ_EVENT_PAL_TAG_17, + OBJ_EVENT_PAL_TAG_0, + OBJ_EVENT_PAL_TAG_1, + OBJ_EVENT_PAL_TAG_2, + OBJ_EVENT_PAL_TAG_3, + OBJ_EVENT_PAL_TAG_4, + OBJ_EVENT_PAL_TAG_5, + OBJ_EVENT_PAL_TAG_6, + OBJ_EVENT_PAL_TAG_7, +}; + +const u16 gUnknownPaletteTags_83A5308[] = { + OBJ_EVENT_PAL_TAG_8, + OBJ_EVENT_PAL_TAG_9, + OBJ_EVENT_PAL_TAG_0, + OBJ_EVENT_PAL_TAG_1, + OBJ_EVENT_PAL_TAG_2, + OBJ_EVENT_PAL_TAG_3, + OBJ_EVENT_PAL_TAG_4, + OBJ_EVENT_PAL_TAG_5, + OBJ_EVENT_PAL_TAG_6, + OBJ_EVENT_PAL_TAG_7, +}; + +const u16 gUnknownPaletteTags_83A531C[] = { + OBJ_EVENT_PAL_TAG_8, + OBJ_EVENT_PAL_TAG_9, + OBJ_EVENT_PAL_TAG_0, + OBJ_EVENT_PAL_TAG_1, + OBJ_EVENT_PAL_TAG_2, + OBJ_EVENT_PAL_TAG_3, + OBJ_EVENT_PAL_TAG_4, + OBJ_EVENT_PAL_TAG_5, + OBJ_EVENT_PAL_TAG_6, + OBJ_EVENT_PAL_TAG_7, +}; + +const u16 *const gObjectPaletteTagSets[] = { + gUnknownPaletteTags_83A52E0, + gUnknownPaletteTags_83A52F4, + gUnknownPaletteTags_83A5308, + gUnknownPaletteTags_83A531C, +}; + +//#include "data/object_events/berry_tree_graphics_tables.h" +#include "data/field_effects/field_effect_objects.h" + +const s16 gMovementDelaysMedium[] = {32, 64, 96, 128}; +const s16 gMovementDelaysLong[] = {32, 64, 128, 192}; +const s16 gMovementDelaysShort[] = {32, 48, 64, 80}; + +#include "data/object_events/movement_type_func_tables.h" + +const u8 gFaceDirectionAnimNums[] = { + [DIR_NONE] = 0x00, + [DIR_SOUTH] = 0x00, + [DIR_NORTH] = 0x01, + [DIR_WEST] = 0x02, + [DIR_EAST] = 0x03, + [DIR_SOUTHWEST] = 0x00, + [DIR_SOUTHEAST] = 0x00, + [DIR_NORTHWEST] = 0x01, + [DIR_NORTHEAST] = 0x01, +}; + +const u8 gMoveDirectionAnimNums[] = { + [DIR_NONE] = 0x4, + [DIR_SOUTH] = 0x4, + [DIR_NORTH] = 0x5, + [DIR_WEST] = 0x6, + [DIR_EAST] = 0x7, + [DIR_SOUTHWEST] = 0x4, + [DIR_SOUTHEAST] = 0x4, + [DIR_NORTHWEST] = 0x5, + [DIR_NORTHEAST] = 0x5, +}; + +const u8 gMoveDirectionFastAnimNums[] = { + [DIR_NONE] = 0x8, + [DIR_SOUTH] = 0x8, + [DIR_NORTH] = 0x9, + [DIR_WEST] = 0xA, + [DIR_EAST] = 0xB, + [DIR_SOUTHWEST] = 0x8, + [DIR_SOUTHEAST] = 0x8, + [DIR_NORTHWEST] = 0x9, + [DIR_NORTHEAST] = 0x9, +}; + +const u8 gMoveDirectionFasterAnimNums[] = { + [DIR_NONE] = 0xC, + [DIR_SOUTH] = 0xC, + [DIR_NORTH] = 0xD, + [DIR_WEST] = 0xE, + [DIR_EAST] = 0xF, + [DIR_SOUTHWEST] = 0xC, + [DIR_SOUTHEAST] = 0xC, + [DIR_NORTHWEST] = 0xD, + [DIR_NORTHEAST] = 0xD, +}; + +const u8 gMoveDirectionFastestAnimNums[] = { + [DIR_NONE] = 0x10, + [DIR_SOUTH] = 0x10, + [DIR_NORTH] = 0x11, + [DIR_WEST] = 0x12, + [DIR_EAST] = 0x13, + [DIR_SOUTHWEST] = 0x10, + [DIR_SOUTHEAST] = 0x10, + [DIR_NORTHWEST] = 0x11, + [DIR_NORTHEAST] = 0x11, +}; + +const u8 gJumpSpecialDirectionAnimNums[] = { + [DIR_NONE] = 0x14, + [DIR_SOUTH] = 0x14, + [DIR_NORTH] = 0x15, + [DIR_WEST] = 0x16, + [DIR_EAST] = 0x17, + [DIR_SOUTHWEST] = 0x14, + [DIR_SOUTHEAST] = 0x14, + [DIR_NORTHWEST] = 0x15, + [DIR_NORTHEAST] = 0x15, +}; + +const u8 gAcroWheelieDirectionAnimNums[] = { + [DIR_NONE] = 0x14, + [DIR_SOUTH] = 0x14, + [DIR_NORTH] = 0x15, + [DIR_WEST] = 0x16, + [DIR_EAST] = 0x17, + [DIR_SOUTHWEST] = 0x14, + [DIR_SOUTHEAST] = 0x14, + [DIR_NORTHWEST] = 0x15, + [DIR_NORTHEAST] = 0x15, +}; + +const u8 gUnrefAnimNums_080634A0[] = { + [DIR_NONE] = 0x18, + [DIR_SOUTH] = 0x18, + [DIR_NORTH] = 0x19, + [DIR_WEST] = 0x1A, + [DIR_EAST] = 0x1B, + [DIR_SOUTHWEST] = 0x18, + [DIR_SOUTHEAST] = 0x18, + [DIR_NORTHWEST] = 0x19, + [DIR_NORTHEAST] = 0x19, +}; + +const u8 gAcroEndWheelieDirectionAnimNums[] = { + [DIR_NONE] = 0x1C, + [DIR_SOUTH] = 0x1C, + [DIR_NORTH] = 0x1D, + [DIR_WEST] = 0x1E, + [DIR_EAST] = 0x1F, + [DIR_SOUTHWEST] = 0x1C, + [DIR_SOUTHEAST] = 0x1C, + [DIR_NORTHWEST] = 0x1D, + [DIR_NORTHEAST] = 0x1D, +}; + +const u8 gAcroUnusedActionDirectionAnimNums[] = { + [DIR_NONE] = 0x18, + [DIR_SOUTH] = 0x18, + [DIR_NORTH] = 0x19, + [DIR_WEST] = 0x1A, + [DIR_EAST] = 0x1B, + [DIR_SOUTHWEST] = 0x18, + [DIR_SOUTHEAST] = 0x19, + [DIR_NORTHWEST] = 0x1A, + [DIR_NORTHEAST] = 0x1B, +}; + +const u8 gAcroWheeliePedalDirectionAnimNums[] = { + [DIR_NONE] = 0x20, + [DIR_SOUTH] = 0x20, + [DIR_NORTH] = 0x21, + [DIR_WEST] = 0x22, + [DIR_EAST] = 0x23, + [DIR_SOUTHWEST] = 0x20, + [DIR_SOUTHEAST] = 0x20, + [DIR_NORTHWEST] = 0x21, + [DIR_NORTHEAST] = 0x21, +}; + +const u8 gFishingDirectionAnimNums[] = { + [DIR_NONE] = 0x24, + [DIR_SOUTH] = 0x24, + [DIR_NORTH] = 0x25, + [DIR_WEST] = 0x26, + [DIR_EAST] = 0x27, + [DIR_SOUTHWEST] = 0x24, + [DIR_SOUTHEAST] = 0x24, + [DIR_NORTHWEST] = 0x25, + [DIR_NORTHEAST] = 0x25, +}; + +const u8 gFishingNoCatchDirectionAnimNums[] = { + [DIR_NONE] = 0x0, + [DIR_SOUTH] = 0x0, + [DIR_NORTH] = 0x1, + [DIR_WEST] = 0x2, + [DIR_EAST] = 0x3, + [DIR_SOUTHWEST] = 0x0, + [DIR_SOUTHEAST] = 0x0, + [DIR_NORTHWEST] = 0x1, + [DIR_NORTHEAST] = 0x1, +}; + +const u8 gFishingBiteDirectionAnimNums[] = { + [DIR_NONE] = 0x4, + [DIR_SOUTH] = 0x4, + [DIR_NORTH] = 0x5, + [DIR_WEST] = 0x6, + [DIR_EAST] = 0x7, + [DIR_SOUTHWEST] = 0x4, + [DIR_SOUTHEAST] = 0x4, + [DIR_NORTHWEST] = 0x5, + [DIR_NORTHEAST] = 0x5, +}; + +const u8 gUnknown_83A648A[] = { + [DIR_NONE] = 0x8, + [DIR_SOUTH] = 0x8, + [DIR_NORTH] = 0x9, + [DIR_WEST] = 0xA, + [DIR_EAST] = 0xB, + [DIR_SOUTHWEST] = 0x8, + [DIR_SOUTHEAST] = 0x8, + [DIR_NORTHWEST] = 0x9, + [DIR_NORTHEAST] = 0x9, +}; + +const u8 gRunningDirectionAnimNums[] = { + [DIR_NONE] = 0x14, + [DIR_SOUTH] = 0x14, + [DIR_NORTH] = 0x15, + [DIR_WEST] = 0x16, + [DIR_EAST] = 0x17, + [DIR_SOUTHWEST] = 0x14, + [DIR_SOUTHEAST] = 0x14, + [DIR_NORTHWEST] = 0x15, + [DIR_NORTHEAST] = 0x15, +}; + +const u8 gTrainerFacingDirectionMovementTypes[] = { + [DIR_NONE] = 0x08, + [DIR_SOUTH] = 0x08, + [DIR_NORTH] = 0x07, + [DIR_WEST] = 0x09, + [DIR_EAST] = 0x0A, + [DIR_SOUTHWEST] = 0x08, + [DIR_SOUTHEAST] = 0x08, + [DIR_NORTHWEST] = 0x07, + [DIR_NORTHEAST] = 0x07, +}; + +bool8 (*const gOppositeDirectionBlockedMetatileFuncs[])(u8) = { + MetatileBehavior_IsSouthBlocked, + MetatileBehavior_IsNorthBlocked, + MetatileBehavior_IsWestBlocked, + MetatileBehavior_IsEastBlocked +}; + +bool8 (*const gDirectionBlockedMetatileFuncs[])(u8) = { + MetatileBehavior_IsNorthBlocked, + MetatileBehavior_IsSouthBlocked, + MetatileBehavior_IsEastBlocked, + MetatileBehavior_IsWestBlocked +}; + +static const struct Coords16 sDirectionToVectors[] = { + [DIR_NONE] = { 0, 0}, + [DIR_SOUTH] = { 0, 1}, + [DIR_NORTH] = { 0, -1}, + [DIR_WEST] = {-1, 0}, + [DIR_EAST] = { 1, 0}, + [DIR_SOUTHWEST] = {-1, 1}, + [DIR_SOUTHEAST] = { 1, 1}, + [DIR_NORTHWEST] = {-1, -1}, + [DIR_NORTHEAST] = { 1, -1}, +}; + +const u8 gFaceDirectionMovementActions[] = { + [DIR_NONE] = MOVEMENT_ACTION_FACE_DOWN, + [DIR_SOUTH] = MOVEMENT_ACTION_FACE_DOWN, + [DIR_NORTH] = MOVEMENT_ACTION_FACE_UP, + [DIR_WEST] = MOVEMENT_ACTION_FACE_LEFT, + [DIR_EAST] = MOVEMENT_ACTION_FACE_RIGHT, +}; + +const u8 gFaceDirectionFastMovementActions[] = { + [DIR_NONE] = MOVEMENT_ACTION_FACE_DOWN_FAST, + [DIR_SOUTH] = MOVEMENT_ACTION_FACE_DOWN_FAST, + [DIR_NORTH] = MOVEMENT_ACTION_FACE_UP_FAST, + [DIR_WEST] = MOVEMENT_ACTION_FACE_LEFT_FAST, + [DIR_EAST] = MOVEMENT_ACTION_FACE_RIGHT_FAST, +}; + +const u8 gUnknown_83A64F6[] = { + [DIR_NONE] = MOVEMENT_ACTION_0x9B, + [DIR_SOUTH] = MOVEMENT_ACTION_0x9B, + [DIR_NORTH] = MOVEMENT_ACTION_0x9C, + [DIR_WEST] = MOVEMENT_ACTION_0x9D, + [DIR_EAST] = MOVEMENT_ACTION_0x9E, +}; + +const u8 gUnknown_83A64FB[] = { + [DIR_NONE] = MOVEMENT_ACTION_WALK_SLOWEST_DOWN, + [DIR_SOUTH] = MOVEMENT_ACTION_WALK_SLOWEST_DOWN, + [DIR_NORTH] = MOVEMENT_ACTION_WALK_SLOWEST_UP, + [DIR_WEST] = MOVEMENT_ACTION_WALK_SLOWEST_LEFT, + [DIR_EAST] = MOVEMENT_ACTION_WALK_SLOWEST_RIGHT, +}; + +const u8 gUnknown_83A6500[] = { + [DIR_NONE] = MOVEMENT_ACTION_WALK_SLOW_DOWN, + [DIR_SOUTH] = MOVEMENT_ACTION_WALK_SLOW_DOWN, + [DIR_NORTH] = MOVEMENT_ACTION_WALK_SLOW_UP, + [DIR_WEST] = MOVEMENT_ACTION_WALK_SLOW_LEFT, + [DIR_EAST] = MOVEMENT_ACTION_WALK_SLOW_RIGHT, +}; + +const u8 gUnknown_83A6505[] = { + [DIR_NONE] = MOVEMENT_ACTION_WALK_NORMAL_DOWN, + [DIR_SOUTH] = MOVEMENT_ACTION_WALK_NORMAL_DOWN, + [DIR_NORTH] = MOVEMENT_ACTION_WALK_NORMAL_UP, + [DIR_WEST] = MOVEMENT_ACTION_WALK_NORMAL_LEFT, + [DIR_EAST] = MOVEMENT_ACTION_WALK_NORMAL_RIGHT, +}; + +const u8 gUnknown_83A650A[] = { + [DIR_NONE] = MOVEMENT_ACTION_WALK_FAST_DOWN, + [DIR_SOUTH] = MOVEMENT_ACTION_WALK_FAST_DOWN, + [DIR_NORTH] = MOVEMENT_ACTION_WALK_FAST_UP, + [DIR_WEST] = MOVEMENT_ACTION_WALK_FAST_LEFT, + [DIR_EAST] = MOVEMENT_ACTION_WALK_FAST_RIGHT, +}; + +const u8 gUnknown_83A650F[] = { + [DIR_NONE] = MOVEMENT_ACTION_0xA0, + [DIR_SOUTH] = MOVEMENT_ACTION_0xA0, + [DIR_NORTH] = MOVEMENT_ACTION_0xA1, + [DIR_WEST] = MOVEMENT_ACTION_0xA2, + [DIR_EAST] = MOVEMENT_ACTION_0xA3, +}; + +const u8 gUnknown_83A6514[] = { + [DIR_NONE] = MOVEMENT_ACTION_FACE_DOWN_SLOW, + [DIR_SOUTH] = MOVEMENT_ACTION_FACE_DOWN_SLOW, + [DIR_NORTH] = MOVEMENT_ACTION_FACE_UP_SLOW, + [DIR_WEST] = MOVEMENT_ACTION_FACE_LEFT_SLOW, + [DIR_EAST] = MOVEMENT_ACTION_FACE_RIGHT_SLOW, +}; + +const u8 gUnknown_83A6519[] = { + [DIR_NONE] = MOVEMENT_ACTION_WALK_FASTEST_DOWN, + [DIR_SOUTH] = MOVEMENT_ACTION_WALK_FASTEST_DOWN, + [DIR_NORTH] = MOVEMENT_ACTION_WALK_FASTEST_UP, + [DIR_WEST] = MOVEMENT_ACTION_WALK_FASTEST_LEFT, + [DIR_EAST] = MOVEMENT_ACTION_WALK_FASTEST_RIGHT, +}; + +const u8 gUnknown_83A651E[] = { + [DIR_NONE] = MOVEMENT_ACTION_SLIDE_DOWN, + [DIR_SOUTH] = MOVEMENT_ACTION_SLIDE_DOWN, + [DIR_NORTH] = MOVEMENT_ACTION_SLIDE_UP, + [DIR_WEST] = MOVEMENT_ACTION_SLIDE_LEFT, + [DIR_EAST] = MOVEMENT_ACTION_SLIDE_RIGHT, +}; + +const u8 gUnknown_83A6523[] = { + [DIR_NONE] = MOVEMENT_ACTION_PLAYER_RUN_DOWN, + [DIR_SOUTH] = MOVEMENT_ACTION_PLAYER_RUN_DOWN, + [DIR_NORTH] = MOVEMENT_ACTION_PLAYER_RUN_UP, + [DIR_WEST] = MOVEMENT_ACTION_PLAYER_RUN_LEFT, + [DIR_EAST] = MOVEMENT_ACTION_PLAYER_RUN_RIGHT, +}; + +const u8 gUnknown_83A6528[] = { + [DIR_NONE] = MOVEMENT_ACTION_PLAYER_RUN_DOWN_SLOW, + [DIR_SOUTH] = MOVEMENT_ACTION_PLAYER_RUN_DOWN_SLOW, + [DIR_NORTH] = MOVEMENT_ACTION_PLAYER_RUN_UP_SLOW, + [DIR_WEST] = MOVEMENT_ACTION_PLAYER_RUN_LEFT_SLOW, + [DIR_EAST] = MOVEMENT_ACTION_PLAYER_RUN_RIGHT_SLOW, +}; + +const u8 gUnknown_83A652D[] = { + [DIR_NONE] = MOVEMENT_ACTION_ACRO_END_WHEELIE_MOVE_DOWN, + [DIR_SOUTH] = MOVEMENT_ACTION_ACRO_END_WHEELIE_MOVE_DOWN, + [DIR_NORTH] = MOVEMENT_ACTION_ACRO_END_WHEELIE_MOVE_UP, + [DIR_WEST] = MOVEMENT_ACTION_ACRO_END_WHEELIE_MOVE_LEFT, + [DIR_EAST] = MOVEMENT_ACTION_ACRO_END_WHEELIE_MOVE_RIGHT, +}; + +const u8 gUnknown_83A6532[] = { + [DIR_NONE] = MOVEMENT_ACTION_JUMP_2_DOWN, + [DIR_SOUTH] = MOVEMENT_ACTION_JUMP_2_DOWN, + [DIR_NORTH] = MOVEMENT_ACTION_JUMP_2_UP, + [DIR_WEST] = MOVEMENT_ACTION_JUMP_2_LEFT, + [DIR_EAST] = MOVEMENT_ACTION_JUMP_2_RIGHT, +}; + +const u8 gUnknown_83A6537[] = { + [DIR_NONE] = MOVEMENT_ACTION_JUMP_IN_PLACE_DOWN, + [DIR_SOUTH] = MOVEMENT_ACTION_JUMP_IN_PLACE_DOWN, + [DIR_NORTH] = MOVEMENT_ACTION_JUMP_IN_PLACE_UP, + [DIR_WEST] = MOVEMENT_ACTION_JUMP_IN_PLACE_LEFT, + [DIR_EAST] = MOVEMENT_ACTION_JUMP_IN_PLACE_RIGHT, +}; + +const u8 gUnknown_83A653C[] = { + [DIR_NONE] = MOVEMENT_ACTION_JUMP_IN_PLACE_UP_DOWN, + [DIR_SOUTH] = MOVEMENT_ACTION_JUMP_IN_PLACE_UP_DOWN, + [DIR_NORTH] = MOVEMENT_ACTION_JUMP_IN_PLACE_DOWN_UP, + [DIR_WEST] = MOVEMENT_ACTION_JUMP_IN_PLACE_RIGHT_LEFT, + [DIR_EAST] = MOVEMENT_ACTION_JUMP_IN_PLACE_LEFT_RIGHT, +}; + +const u8 gUnknown_83A6541[] = { + [DIR_NONE] = MOVEMENT_ACTION_JUMP_DOWN, + [DIR_SOUTH] = MOVEMENT_ACTION_JUMP_DOWN, + [DIR_NORTH] = MOVEMENT_ACTION_JUMP_UP, + [DIR_WEST] = MOVEMENT_ACTION_JUMP_LEFT, + [DIR_EAST] = MOVEMENT_ACTION_JUMP_RIGHT, +}; + +const u8 gUnknown_83A6546[] = { + [DIR_NONE] = MOVEMENT_ACTION_JUMP_SPECIAL_DOWN, + [DIR_SOUTH] = MOVEMENT_ACTION_JUMP_SPECIAL_DOWN, + [DIR_NORTH] = MOVEMENT_ACTION_JUMP_SPECIAL_UP, + [DIR_WEST] = MOVEMENT_ACTION_JUMP_SPECIAL_LEFT, + [DIR_EAST] = MOVEMENT_ACTION_JUMP_SPECIAL_RIGHT, +}; + +const u8 gUnknown_83A654B[] = { + [DIR_NONE] = MOVEMENT_ACTION_0xA6, + [DIR_SOUTH] = MOVEMENT_ACTION_0xA6, + [DIR_NORTH] = MOVEMENT_ACTION_0xA7, + [DIR_WEST] = MOVEMENT_ACTION_0xA8, + [DIR_EAST] = MOVEMENT_ACTION_0xA9, +}; + +const u8 gUnknown_83A6550[] = { + [DIR_NONE] = MOVEMENT_ACTION_WALK_IN_PLACE_SLOW_DOWN, + [DIR_SOUTH] = MOVEMENT_ACTION_WALK_IN_PLACE_SLOW_DOWN, + [DIR_NORTH] = MOVEMENT_ACTION_WALK_IN_PLACE_SLOW_UP, + [DIR_WEST] = MOVEMENT_ACTION_WALK_IN_PLACE_SLOW_LEFT, + [DIR_EAST] = MOVEMENT_ACTION_WALK_IN_PLACE_SLOW_RIGHT, +}; + +const u8 gUnknown_83A6555[] = { + [DIR_NONE] = MOVEMENT_ACTION_WALK_IN_PLACE_NORMAL_DOWN, + [DIR_SOUTH] = MOVEMENT_ACTION_WALK_IN_PLACE_NORMAL_DOWN, + [DIR_NORTH] = MOVEMENT_ACTION_WALK_IN_PLACE_NORMAL_UP, + [DIR_WEST] = MOVEMENT_ACTION_WALK_IN_PLACE_NORMAL_LEFT, + [DIR_EAST] = MOVEMENT_ACTION_WALK_IN_PLACE_NORMAL_RIGHT, +}; + +const u8 gUnknown_83A655A[] = { + [DIR_NONE] = MOVEMENT_ACTION_WALK_IN_PLACE_FAST_DOWN, + [DIR_SOUTH] = MOVEMENT_ACTION_WALK_IN_PLACE_FAST_DOWN, + [DIR_NORTH] = MOVEMENT_ACTION_WALK_IN_PLACE_FAST_UP, + [DIR_WEST] = MOVEMENT_ACTION_WALK_IN_PLACE_FAST_LEFT, + [DIR_EAST] = MOVEMENT_ACTION_WALK_IN_PLACE_FAST_RIGHT, +}; + +const u8 gUnknown_83A655F[] = { + [DIR_NONE] = MOVEMENT_ACTION_WALK_IN_PLACE_FASTEST_DOWN, + [DIR_SOUTH] = MOVEMENT_ACTION_WALK_IN_PLACE_FASTEST_DOWN, + [DIR_NORTH] = MOVEMENT_ACTION_WALK_IN_PLACE_FASTEST_UP, + [DIR_WEST] = MOVEMENT_ACTION_WALK_IN_PLACE_FASTEST_LEFT, + [DIR_EAST] = MOVEMENT_ACTION_WALK_IN_PLACE_FASTEST_RIGHT, +}; + +const u8 gUnknown_83A6564[] = { + [DIR_NONE] = MOVEMENT_ACTION_ACRO_WHEELIE_FACE_DOWN, + [DIR_SOUTH] = MOVEMENT_ACTION_ACRO_WHEELIE_FACE_DOWN, + [DIR_NORTH] = MOVEMENT_ACTION_ACRO_WHEELIE_FACE_UP, + [DIR_WEST] = MOVEMENT_ACTION_ACRO_WHEELIE_FACE_LEFT, + [DIR_EAST] = MOVEMENT_ACTION_ACRO_WHEELIE_FACE_RIGHT, +}; + +const u8 gUnknown_83A6569[] = { + [DIR_NONE] = MOVEMENT_ACTION_ACRO_POP_WHEELIE_DOWN, + [DIR_SOUTH] = MOVEMENT_ACTION_ACRO_POP_WHEELIE_DOWN, + [DIR_NORTH] = MOVEMENT_ACTION_ACRO_POP_WHEELIE_UP, + [DIR_WEST] = MOVEMENT_ACTION_ACRO_POP_WHEELIE_LEFT, + [DIR_EAST] = MOVEMENT_ACTION_ACRO_POP_WHEELIE_RIGHT, +}; + +const u8 gUnknown_83A656E[] = { + [DIR_NONE] = MOVEMENT_ACTION_ACRO_END_WHEELIE_FACE_DOWN, + [DIR_SOUTH] = MOVEMENT_ACTION_ACRO_END_WHEELIE_FACE_DOWN, + [DIR_NORTH] = MOVEMENT_ACTION_ACRO_END_WHEELIE_FACE_UP, + [DIR_WEST] = MOVEMENT_ACTION_ACRO_END_WHEELIE_FACE_LEFT, + [DIR_EAST] = MOVEMENT_ACTION_ACRO_END_WHEELIE_FACE_RIGHT, +}; + +const u8 gUnknown_83A6573[] = { + [DIR_NONE] = MOVEMENT_ACTION_ACRO_WHEELIE_HOP_FACE_DOWN, + [DIR_SOUTH] = MOVEMENT_ACTION_ACRO_WHEELIE_HOP_FACE_DOWN, + [DIR_NORTH] = MOVEMENT_ACTION_ACRO_WHEELIE_HOP_FACE_UP, + [DIR_WEST] = MOVEMENT_ACTION_ACRO_WHEELIE_HOP_FACE_LEFT, + [DIR_EAST] = MOVEMENT_ACTION_ACRO_WHEELIE_HOP_FACE_RIGHT, +}; + +const u8 gUnknown_83A6578[] = { + [DIR_NONE] = MOVEMENT_ACTION_ACRO_WHEELIE_HOP_DOWN, + [DIR_SOUTH] = MOVEMENT_ACTION_ACRO_WHEELIE_HOP_DOWN, + [DIR_NORTH] = MOVEMENT_ACTION_ACRO_WHEELIE_HOP_UP, + [DIR_WEST] = MOVEMENT_ACTION_ACRO_WHEELIE_HOP_LEFT, + [DIR_EAST] = MOVEMENT_ACTION_ACRO_WHEELIE_HOP_RIGHT, +}; + +const u8 gUnknown_83A657D[] = { + [DIR_NONE] = MOVEMENT_ACTION_ACRO_WHEELIE_JUMP_DOWN, + [DIR_SOUTH] = MOVEMENT_ACTION_ACRO_WHEELIE_JUMP_DOWN, + [DIR_NORTH] = MOVEMENT_ACTION_ACRO_WHEELIE_JUMP_UP, + [DIR_WEST] = MOVEMENT_ACTION_ACRO_WHEELIE_JUMP_LEFT, + [DIR_EAST] = MOVEMENT_ACTION_ACRO_WHEELIE_JUMP_RIGHT, +}; + +const u8 gUnknown_83A6582[] = { + [DIR_NONE] = MOVEMENT_ACTION_ACRO_WHEELIE_IN_PLACE_DOWN, + [DIR_SOUTH] = MOVEMENT_ACTION_ACRO_WHEELIE_IN_PLACE_DOWN, + [DIR_NORTH] = MOVEMENT_ACTION_ACRO_WHEELIE_IN_PLACE_UP, + [DIR_WEST] = MOVEMENT_ACTION_ACRO_WHEELIE_IN_PLACE_LEFT, + [DIR_EAST] = MOVEMENT_ACTION_ACRO_WHEELIE_IN_PLACE_RIGHT, +}; + +const u8 gUnknown_83A6587[] = { + [DIR_NONE] = MOVEMENT_ACTION_ACRO_POP_WHEELIE_MOVE_DOWN, + [DIR_SOUTH] = MOVEMENT_ACTION_ACRO_POP_WHEELIE_MOVE_DOWN, + [DIR_NORTH] = MOVEMENT_ACTION_ACRO_POP_WHEELIE_MOVE_UP, + [DIR_WEST] = MOVEMENT_ACTION_ACRO_POP_WHEELIE_MOVE_LEFT, + [DIR_EAST] = MOVEMENT_ACTION_ACRO_POP_WHEELIE_MOVE_RIGHT, +}; + +const u8 gUnknown_83A658C[] = { + [DIR_NONE] = MOVEMENT_ACTION_ACRO_WHEELIE_MOVE_DOWN, + [DIR_SOUTH] = MOVEMENT_ACTION_ACRO_WHEELIE_MOVE_DOWN, + [DIR_NORTH] = MOVEMENT_ACTION_ACRO_WHEELIE_MOVE_UP, + [DIR_WEST] = MOVEMENT_ACTION_ACRO_WHEELIE_MOVE_LEFT, + [DIR_EAST] = MOVEMENT_ACTION_ACRO_WHEELIE_MOVE_RIGHT, +}; + +const u8 gOppositeDirections[] = { + DIR_NORTH, + DIR_SOUTH, + DIR_EAST, + DIR_WEST, + DIR_NORTHEAST, + DIR_NORTHWEST, + DIR_SOUTHEAST, + DIR_SOUTHWEST, +}; + +const u8 gUnknown_83A6599[][4] = { + {2, 1, 4, 3}, + {1, 2, 3, 4}, + {3, 4, 2, 1}, + {4, 3, 1, 2} +}; + +const u8 gUnknown_83A65A9[][4] = { + {2, 1, 4, 3}, + {1, 2, 3, 4}, + {4, 3, 1, 2}, + {3, 4, 2, 1} +}; + +#include "data/object_events/movement_action_func_tables.h" + static void ClearObjectEvent(struct ObjectEvent *objectEvent) { *objectEvent = (struct ObjectEvent){}; @@ -1491,8 +2324,8 @@ const struct ObjectEventGraphicsInfo *GetObjectEventGraphicsInfo(u8 graphicsId) if (graphicsId >= OBJ_EVENT_GFX_VARS) graphicsId = VarGetObjectEventGraphicsId(graphicsId - OBJ_EVENT_GFX_VARS); - if (graphicsId >= 152) - graphicsId = 16; + if (graphicsId >= NUM_OBJ_EVENT_GFX) + graphicsId = OBJ_EVENT_GFX_LITTLE_BOY; return gObjectEventGraphicsInfoPointers[graphicsId]; } @@ -1804,7 +2637,7 @@ u8 AddCameraObject(u8 linkedSpriteId) return spriteId; } -/*static*/ void ObjectCB_CameraObject(struct Sprite *sprite) +static void ObjectCB_CameraObject(struct Sprite *sprite) { void (*callbacks[NELEMS(gCameraObjectFuncs)])(struct Sprite *); @@ -1812,7 +2645,7 @@ u8 AddCameraObject(u8 linkedSpriteId) callbacks[sprite->data[1]](sprite); } -/*static*/ void CameraObject_0(struct Sprite *sprite) +static void CameraObject_0(struct Sprite *sprite) { sprite->pos1.x = gSprites[sprite->data[0]].pos1.x; sprite->pos1.y = gSprites[sprite->data[0]].pos1.y; @@ -1821,7 +2654,7 @@ u8 AddCameraObject(u8 linkedSpriteId) CameraObject_1(sprite); } -/*static*/ void CameraObject_1(struct Sprite *sprite) +static void CameraObject_1(struct Sprite *sprite) { s16 x = gSprites[sprite->data[0]].pos1.x; s16 y = gSprites[sprite->data[0]].pos1.y; @@ -1832,7 +2665,7 @@ u8 AddCameraObject(u8 linkedSpriteId) sprite->pos1.y = y; } -/*static*/ void CameraObject_2(struct Sprite *sprite) +static void CameraObject_2(struct Sprite *sprite) { sprite->pos1.x = gSprites[sprite->data[0]].pos1.x; sprite->pos1.y = gSprites[sprite->data[0]].pos1.y; @@ -2120,21 +2953,21 @@ movement_type_empty_callback(MovementType_None) movement_type_def(MovementType_WanderAround, gMovementTypeFuncs_WanderAround) movement_type_def(MovementType_WanderAroundDuplicate, gMovementTypeFuncs_WanderAroundDuplicate) -bool8 MovementType_WanderAround_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementType_WanderAround_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { ClearObjectEventMovement(objectEvent, sprite); sprite->data[1] = 1; return TRUE; } -bool8 MovementType_WanderAround_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementType_WanderAround_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { ObjectEventSetSingleMovement(objectEvent, sprite, GetFaceDirectionMovementAction(objectEvent->facingDirection)); sprite->data[1] = 2; return TRUE; } -bool8 MovementType_WanderAround_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementType_WanderAround_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite) { if (!ObjectEventExecSingleMovementAction(objectEvent, sprite)) { @@ -2145,7 +2978,7 @@ bool8 MovementType_WanderAround_Step2(struct ObjectEvent *objectEvent, struct Sp return TRUE; } -bool8 MovementType_WanderAround_Step3(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementType_WanderAround_Step3(struct ObjectEvent *objectEvent, struct Sprite *sprite) { if (WaitForMovementDelay(sprite)) { @@ -2155,7 +2988,7 @@ bool8 MovementType_WanderAround_Step3(struct ObjectEvent *objectEvent, struct Sp return FALSE; } -bool8 MovementType_WanderAround_Step4(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementType_WanderAround_Step4(struct ObjectEvent *objectEvent, struct Sprite *sprite) { u8 directions[4]; u8 chosenDirection; @@ -2170,7 +3003,7 @@ bool8 MovementType_WanderAround_Step4(struct ObjectEvent *objectEvent, struct Sp return TRUE; } -bool8 MovementType_WanderAround_Step5(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementType_WanderAround_Step5(struct ObjectEvent *objectEvent, struct Sprite *sprite) { ObjectEventSetSingleMovement(objectEvent, sprite, GetWalkNormalMovementAction(objectEvent->movementDirection)); objectEvent->singleMovementActive = TRUE; @@ -2178,7 +3011,7 @@ bool8 MovementType_WanderAround_Step5(struct ObjectEvent *objectEvent, struct Sp return TRUE; } -bool8 MovementType_WanderAround_Step5Duplicate(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementType_WanderAround_Step5Duplicate(struct ObjectEvent *objectEvent, struct Sprite *sprite) { ObjectEventSetSingleMovement(objectEvent, sprite, sub_8063F2C(objectEvent->movementDirection)); objectEvent->singleMovementActive = TRUE; @@ -2186,7 +3019,7 @@ bool8 MovementType_WanderAround_Step5Duplicate(struct ObjectEvent *objectEvent, return TRUE; } -bool8 MovementType_WanderAround_Step6(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementType_WanderAround_Step6(struct ObjectEvent *objectEvent, struct Sprite *sprite) { if (ObjectEventExecSingleMovementAction(objectEvent, sprite)) { @@ -2229,7 +3062,7 @@ bool8 ObjectEventIsTrainerAndCloseToPlayer(struct ObjectEvent *objectEvent) return TRUE; } -u8 GetVectorDirection(s16 dx, s16 dy, s16 absdx, s16 absdy) +static u8 GetVectorDirection(s16 dx, s16 dy, s16 absdx, s16 absdy) { u8 direction; @@ -2252,7 +3085,7 @@ u8 GetVectorDirection(s16 dx, s16 dy, s16 absdx, s16 absdy) return direction; } -u8 GetLimitedVectorDirection_SouthNorth(s16 dx, s16 dy, s16 absdx, s16 absdy) +static u8 GetLimitedVectorDirection_SouthNorth(s16 dx, s16 dy, s16 absdx, s16 absdy) { u8 direction; @@ -2264,7 +3097,7 @@ u8 GetLimitedVectorDirection_SouthNorth(s16 dx, s16 dy, s16 absdx, s16 absdy) return direction; } -u8 GetLimitedVectorDirection_WestEast(s16 dx, s16 dy, s16 absdx, s16 absdy) +static u8 GetLimitedVectorDirection_WestEast(s16 dx, s16 dy, s16 absdx, s16 absdy) { u8 direction; @@ -2276,7 +3109,7 @@ u8 GetLimitedVectorDirection_WestEast(s16 dx, s16 dy, s16 absdx, s16 absdy) return direction; } -u8 GetLimitedVectorDirection_WestNorth(s16 dx, s16 dy, s16 absdx, s16 absdy) +static u8 GetLimitedVectorDirection_WestNorth(s16 dx, s16 dy, s16 absdx, s16 absdy) { u8 direction; @@ -2300,7 +3133,7 @@ u8 GetLimitedVectorDirection_WestNorth(s16 dx, s16 dy, s16 absdx, s16 absdy) return direction; } -u8 GetLimitedVectorDirection_EastNorth(s16 dx, s16 dy, s16 absdx, s16 absdy) +static u8 GetLimitedVectorDirection_EastNorth(s16 dx, s16 dy, s16 absdx, s16 absdy) { u8 direction; @@ -2324,7 +3157,7 @@ u8 GetLimitedVectorDirection_EastNorth(s16 dx, s16 dy, s16 absdx, s16 absdy) return direction; } -u8 GetLimitedVectorDirection_WestSouth(s16 dx, s16 dy, s16 absdx, s16 absdy) +static u8 GetLimitedVectorDirection_WestSouth(s16 dx, s16 dy, s16 absdx, s16 absdy) { u8 direction; @@ -2348,7 +3181,7 @@ u8 GetLimitedVectorDirection_WestSouth(s16 dx, s16 dy, s16 absdx, s16 absdy) return direction; } -u8 GetLimitedVectorDirection_EastSouth(s16 dx, s16 dy, s16 absdx, s16 absdy) +static u8 GetLimitedVectorDirection_EastSouth(s16 dx, s16 dy, s16 absdx, s16 absdy) { u8 direction; @@ -2372,7 +3205,7 @@ u8 GetLimitedVectorDirection_EastSouth(s16 dx, s16 dy, s16 absdx, s16 absdy) return direction; } -u8 GetLimitedVectorDirection_SouthNorthWest(s16 dx, s16 dy, s16 absdx, s16 absdy) +static u8 GetLimitedVectorDirection_SouthNorthWest(s16 dx, s16 dy, s16 absdx, s16 absdy) { u8 direction; @@ -2384,7 +3217,7 @@ u8 GetLimitedVectorDirection_SouthNorthWest(s16 dx, s16 dy, s16 absdx, s16 absdy return direction; } -u8 GetLimitedVectorDirection_SouthNorthEast(s16 dx, s16 dy, s16 absdx, s16 absdy) +static u8 GetLimitedVectorDirection_SouthNorthEast(s16 dx, s16 dy, s16 absdx, s16 absdy) { u8 direction; @@ -2396,7 +3229,7 @@ u8 GetLimitedVectorDirection_SouthNorthEast(s16 dx, s16 dy, s16 absdx, s16 absdy return direction; } -u8 GetLimitedVectorDirection_NorthWestEast(s16 dx, s16 dy, s16 absdx, s16 absdy) +static u8 GetLimitedVectorDirection_NorthWestEast(s16 dx, s16 dy, s16 absdx, s16 absdy) { u8 direction; @@ -2408,7 +3241,7 @@ u8 GetLimitedVectorDirection_NorthWestEast(s16 dx, s16 dy, s16 absdx, s16 absdy) return direction; } -u8 GetLimitedVectorDirection_SouthWestEast(s16 dx, s16 dy, s16 absdx, s16 absdy) +static u8 GetLimitedVectorDirection_SouthWestEast(s16 dx, s16 dy, s16 absdx, s16 absdy) { u8 direction; @@ -2447,21 +3280,21 @@ u8 TryGetTrainerEncounterDirection(struct ObjectEvent *objectEvent, u8 movementT movement_type_def(MovementType_LookAround, gMovementTypeFuncs_LookAround) -bool8 MovementType_LookAround_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementType_LookAround_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { ClearObjectEventMovement(objectEvent, sprite); sprite->data[1] = 1; return TRUE; } -bool8 MovementType_LookAround_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementType_LookAround_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { ObjectEventSetSingleMovement(objectEvent, sprite, GetFaceDirectionMovementAction(objectEvent->facingDirection)); sprite->data[1] = 2; return TRUE; } -bool8 MovementType_LookAround_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementType_LookAround_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite) { if (ObjectEventExecSingleMovementAction(objectEvent, sprite)) { @@ -2472,7 +3305,7 @@ bool8 MovementType_LookAround_Step2(struct ObjectEvent *objectEvent, struct Spri return FALSE; } -bool8 MovementType_LookAround_Step3(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementType_LookAround_Step3(struct ObjectEvent *objectEvent, struct Sprite *sprite) { if (WaitForMovementDelay(sprite) || ObjectEventIsTrainerAndCloseToPlayer(objectEvent)) { @@ -2482,7 +3315,7 @@ bool8 MovementType_LookAround_Step3(struct ObjectEvent *objectEvent, struct Spri return FALSE; } -bool8 MovementType_LookAround_Step4(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementType_LookAround_Step4(struct ObjectEvent *objectEvent, struct Sprite *sprite) { u8 direction; u8 directions[4]; @@ -2498,21 +3331,21 @@ bool8 MovementType_LookAround_Step4(struct ObjectEvent *objectEvent, struct Spri movement_type_def(MovementType_WanderUpAndDown, gMovementTypeFuncs_WanderUpAndDown) -bool8 MovementType_WanderUpAndDown_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementType_WanderUpAndDown_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { ClearObjectEventMovement(objectEvent, sprite); sprite->data[1] = 1; return TRUE; } -bool8 MovementType_WanderUpAndDown_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementType_WanderUpAndDown_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { ObjectEventSetSingleMovement(objectEvent, sprite, GetFaceDirectionMovementAction(objectEvent->facingDirection)); sprite->data[1] = 2; return TRUE; } -bool8 MovementType_WanderUpAndDown_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementType_WanderUpAndDown_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite) { if (!ObjectEventExecSingleMovementAction(objectEvent, sprite)) { @@ -2523,7 +3356,7 @@ bool8 MovementType_WanderUpAndDown_Step2(struct ObjectEvent *objectEvent, struct return TRUE; } -bool8 MovementType_WanderUpAndDown_Step3(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementType_WanderUpAndDown_Step3(struct ObjectEvent *objectEvent, struct Sprite *sprite) { if (WaitForMovementDelay(sprite)) { @@ -2533,7 +3366,7 @@ bool8 MovementType_WanderUpAndDown_Step3(struct ObjectEvent *objectEvent, struct return FALSE; } -bool8 MovementType_WanderUpAndDown_Step4(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementType_WanderUpAndDown_Step4(struct ObjectEvent *objectEvent, struct Sprite *sprite) { u8 direction; u8 directions[2]; @@ -2547,7 +3380,7 @@ bool8 MovementType_WanderUpAndDown_Step4(struct ObjectEvent *objectEvent, struct return TRUE; } -bool8 MovementType_WanderUpAndDown_Step5(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementType_WanderUpAndDown_Step5(struct ObjectEvent *objectEvent, struct Sprite *sprite) { ObjectEventSetSingleMovement(objectEvent, sprite, GetWalkNormalMovementAction(objectEvent->movementDirection)); objectEvent->singleMovementActive = TRUE; @@ -2555,7 +3388,7 @@ bool8 MovementType_WanderUpAndDown_Step5(struct ObjectEvent *objectEvent, struct return TRUE; } -bool8 MovementType_WanderUpAndDown_Step6(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementType_WanderUpAndDown_Step6(struct ObjectEvent *objectEvent, struct Sprite *sprite) { if (ObjectEventExecSingleMovementAction(objectEvent, sprite)) { @@ -2567,21 +3400,21 @@ bool8 MovementType_WanderUpAndDown_Step6(struct ObjectEvent *objectEvent, struct movement_type_def(MovementType_WanderLeftAndRight, gMovementTypeFuncs_WanderLeftAndRight) -bool8 MovementType_WanderLeftAndRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementType_WanderLeftAndRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { ClearObjectEventMovement(objectEvent, sprite); sprite->data[1] = 1; return TRUE; } -bool8 MovementType_WanderLeftAndRight_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementType_WanderLeftAndRight_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { ObjectEventSetSingleMovement(objectEvent, sprite, GetFaceDirectionMovementAction(objectEvent->facingDirection)); sprite->data[1] = 2; return TRUE; } -bool8 MovementType_WanderLeftAndRight_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementType_WanderLeftAndRight_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite) { if (!ObjectEventExecSingleMovementAction(objectEvent, sprite)) { @@ -2592,7 +3425,7 @@ bool8 MovementType_WanderLeftAndRight_Step2(struct ObjectEvent *objectEvent, str return TRUE; } -bool8 MovementType_WanderLeftAndRight_Step3(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementType_WanderLeftAndRight_Step3(struct ObjectEvent *objectEvent, struct Sprite *sprite) { if (WaitForMovementDelay(sprite)) { @@ -2602,7 +3435,7 @@ bool8 MovementType_WanderLeftAndRight_Step3(struct ObjectEvent *objectEvent, str return FALSE; } -bool8 MovementType_WanderLeftAndRight_Step4(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementType_WanderLeftAndRight_Step4(struct ObjectEvent *objectEvent, struct Sprite *sprite) { u8 direction; u8 directions[2]; @@ -2616,7 +3449,7 @@ bool8 MovementType_WanderLeftAndRight_Step4(struct ObjectEvent *objectEvent, str return TRUE; } -bool8 MovementType_WanderLeftAndRight_Step5(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementType_WanderLeftAndRight_Step5(struct ObjectEvent *objectEvent, struct Sprite *sprite) { ObjectEventSetSingleMovement(objectEvent, sprite, GetWalkNormalMovementAction(objectEvent->movementDirection)); objectEvent->singleMovementActive = TRUE; @@ -2624,7 +3457,7 @@ bool8 MovementType_WanderLeftAndRight_Step5(struct ObjectEvent *objectEvent, str return TRUE; } -bool8 MovementType_WanderLeftAndRight_Step6(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementType_WanderLeftAndRight_Step6(struct ObjectEvent *objectEvent, struct Sprite *sprite) { if (ObjectEventExecSingleMovementAction(objectEvent, sprite)) { @@ -2636,7 +3469,7 @@ bool8 MovementType_WanderLeftAndRight_Step6(struct ObjectEvent *objectEvent, str movement_type_def(MovementType_FaceDirection, gMovementTypeFuncs_FaceDirection) -bool8 MovementType_FaceDirection_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementType_FaceDirection_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { ClearObjectEventMovement(objectEvent, sprite); ObjectEventSetSingleMovement(objectEvent, sprite, GetFaceDirectionMovementAction(objectEvent->facingDirection)); @@ -2644,7 +3477,7 @@ bool8 MovementType_FaceDirection_Step0(struct ObjectEvent *objectEvent, struct S return TRUE; } -bool8 MovementType_FaceDirection_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementType_FaceDirection_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { if (ObjectEventExecSingleMovementAction(objectEvent, sprite)) { @@ -2654,7 +3487,7 @@ bool8 MovementType_FaceDirection_Step1(struct ObjectEvent *objectEvent, struct S return FALSE; } -bool8 MovementType_FaceDirection_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementType_FaceDirection_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite) { objectEvent->singleMovementActive = FALSE; return FALSE; @@ -2662,21 +3495,21 @@ bool8 MovementType_FaceDirection_Step2(struct ObjectEvent *objectEvent, struct S movement_type_def(MovementType_FaceDownAndUp, gMovementTypeFuncs_FaceDownAndUp) -bool8 MovementType_FaceDownAndUp_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementType_FaceDownAndUp_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { ClearObjectEventMovement(objectEvent, sprite); sprite->data[1] = 1; return TRUE; } -bool8 MovementType_FaceDownAndUp_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementType_FaceDownAndUp_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { ObjectEventSetSingleMovement(objectEvent, sprite, GetFaceDirectionMovementAction(objectEvent->facingDirection)); sprite->data[1] = 2; return TRUE; } -bool8 MovementType_FaceDownAndUp_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementType_FaceDownAndUp_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite) { if (ObjectEventExecSingleMovementAction(objectEvent, sprite)) { @@ -2687,7 +3520,7 @@ bool8 MovementType_FaceDownAndUp_Step2(struct ObjectEvent *objectEvent, struct S return FALSE; } -bool8 MovementType_FaceDownAndUp_Step3(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementType_FaceDownAndUp_Step3(struct ObjectEvent *objectEvent, struct Sprite *sprite) { if (WaitForMovementDelay(sprite) || ObjectEventIsTrainerAndCloseToPlayer(objectEvent)) { @@ -2697,7 +3530,7 @@ bool8 MovementType_FaceDownAndUp_Step3(struct ObjectEvent *objectEvent, struct S return FALSE; } -bool8 MovementType_FaceDownAndUp_Step4(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementType_FaceDownAndUp_Step4(struct ObjectEvent *objectEvent, struct Sprite *sprite) { u8 direction; u8 directions[2]; @@ -2714,21 +3547,21 @@ bool8 MovementType_FaceDownAndUp_Step4(struct ObjectEvent *objectEvent, struct S movement_type_def(MovementType_FaceLeftAndRight, gMovementTypeFuncs_FaceLeftAndRight) -bool8 MovementType_FaceLeftAndRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementType_FaceLeftAndRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { ClearObjectEventMovement(objectEvent, sprite); sprite->data[1] = 1; return TRUE; } -bool8 MovementType_FaceLeftAndRight_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementType_FaceLeftAndRight_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { ObjectEventSetSingleMovement(objectEvent, sprite, GetFaceDirectionMovementAction(objectEvent->facingDirection)); sprite->data[1] = 2; return TRUE; } -bool8 MovementType_FaceLeftAndRight_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementType_FaceLeftAndRight_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite) { if (ObjectEventExecSingleMovementAction(objectEvent, sprite)) { @@ -2739,7 +3572,7 @@ bool8 MovementType_FaceLeftAndRight_Step2(struct ObjectEvent *objectEvent, struc return FALSE; } -bool8 MovementType_FaceLeftAndRight_Step3(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementType_FaceLeftAndRight_Step3(struct ObjectEvent *objectEvent, struct Sprite *sprite) { if (WaitForMovementDelay(sprite) || ObjectEventIsTrainerAndCloseToPlayer(objectEvent)) { @@ -2749,7 +3582,7 @@ bool8 MovementType_FaceLeftAndRight_Step3(struct ObjectEvent *objectEvent, struc return FALSE; } -bool8 MovementType_FaceLeftAndRight_Step4(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementType_FaceLeftAndRight_Step4(struct ObjectEvent *objectEvent, struct Sprite *sprite) { u8 direction; u8 directions[2]; @@ -2766,21 +3599,21 @@ bool8 MovementType_FaceLeftAndRight_Step4(struct ObjectEvent *objectEvent, struc movement_type_def(MovementType_FaceUpAndLeft, gMovementTypeFuncs_FaceUpAndLeft) -bool8 MovementType_FaceUpAndLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementType_FaceUpAndLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { ClearObjectEventMovement(objectEvent, sprite); sprite->data[1] = 1; return TRUE; } -bool8 MovementType_FaceUpAndLeft_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementType_FaceUpAndLeft_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { ObjectEventSetSingleMovement(objectEvent, sprite, GetFaceDirectionMovementAction(objectEvent->facingDirection)); sprite->data[1] = 2; return TRUE; } -bool8 MovementType_FaceUpAndLeft_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementType_FaceUpAndLeft_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite) { if (ObjectEventExecSingleMovementAction(objectEvent, sprite)) { @@ -2791,7 +3624,7 @@ bool8 MovementType_FaceUpAndLeft_Step2(struct ObjectEvent *objectEvent, struct S return FALSE; } -bool8 MovementType_FaceUpAndLeft_Step3(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementType_FaceUpAndLeft_Step3(struct ObjectEvent *objectEvent, struct Sprite *sprite) { if (WaitForMovementDelay(sprite) || ObjectEventIsTrainerAndCloseToPlayer(objectEvent)) { @@ -2801,7 +3634,7 @@ bool8 MovementType_FaceUpAndLeft_Step3(struct ObjectEvent *objectEvent, struct S return FALSE; } -bool8 MovementType_FaceUpAndLeft_Step4(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementType_FaceUpAndLeft_Step4(struct ObjectEvent *objectEvent, struct Sprite *sprite) { u8 direction; u8 directions[2]; @@ -2818,21 +3651,21 @@ bool8 MovementType_FaceUpAndLeft_Step4(struct ObjectEvent *objectEvent, struct S movement_type_def(MovementType_FaceUpAndRight, gMovementTypeFuncs_FaceUpAndRight) -bool8 MovementType_FaceUpAndRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementType_FaceUpAndRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { ClearObjectEventMovement(objectEvent, sprite); sprite->data[1] = 1; return TRUE; } -bool8 MovementType_FaceUpAndRight_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementType_FaceUpAndRight_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { ObjectEventSetSingleMovement(objectEvent, sprite, GetFaceDirectionMovementAction(objectEvent->facingDirection)); sprite->data[1] = 2; return TRUE; } -bool8 MovementType_FaceUpAndRight_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementType_FaceUpAndRight_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite) { if (ObjectEventExecSingleMovementAction(objectEvent, sprite)) { @@ -2843,7 +3676,7 @@ bool8 MovementType_FaceUpAndRight_Step2(struct ObjectEvent *objectEvent, struct return FALSE; } -bool8 MovementType_FaceUpAndRight_Step3(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementType_FaceUpAndRight_Step3(struct ObjectEvent *objectEvent, struct Sprite *sprite) { if (WaitForMovementDelay(sprite) || ObjectEventIsTrainerAndCloseToPlayer(objectEvent)) { @@ -2853,7 +3686,7 @@ bool8 MovementType_FaceUpAndRight_Step3(struct ObjectEvent *objectEvent, struct return FALSE; } -bool8 MovementType_FaceUpAndRight_Step4(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementType_FaceUpAndRight_Step4(struct ObjectEvent *objectEvent, struct Sprite *sprite) { u8 direction; u8 directions[2]; @@ -2870,21 +3703,21 @@ bool8 MovementType_FaceUpAndRight_Step4(struct ObjectEvent *objectEvent, struct movement_type_def(MovementType_FaceDownAndLeft, gMovementTypeFuncs_FaceDownAndLeft) -bool8 MovementType_FaceDownAndLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementType_FaceDownAndLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { ClearObjectEventMovement(objectEvent, sprite); sprite->data[1] = 1; return TRUE; } -bool8 MovementType_FaceDownAndLeft_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementType_FaceDownAndLeft_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { ObjectEventSetSingleMovement(objectEvent, sprite, GetFaceDirectionMovementAction(objectEvent->facingDirection)); sprite->data[1] = 2; return TRUE; } -bool8 MovementType_FaceDownAndLeft_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementType_FaceDownAndLeft_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite) { if (ObjectEventExecSingleMovementAction(objectEvent, sprite)) { @@ -2895,7 +3728,7 @@ bool8 MovementType_FaceDownAndLeft_Step2(struct ObjectEvent *objectEvent, struct return FALSE; } -bool8 MovementType_FaceDownAndLeft_Step3(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementType_FaceDownAndLeft_Step3(struct ObjectEvent *objectEvent, struct Sprite *sprite) { if (WaitForMovementDelay(sprite) || ObjectEventIsTrainerAndCloseToPlayer(objectEvent)) { @@ -2905,7 +3738,7 @@ bool8 MovementType_FaceDownAndLeft_Step3(struct ObjectEvent *objectEvent, struct return FALSE; } -bool8 MovementType_FaceDownAndLeft_Step4(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementType_FaceDownAndLeft_Step4(struct ObjectEvent *objectEvent, struct Sprite *sprite) { u8 direction; u8 directions[2]; @@ -2922,21 +3755,21 @@ bool8 MovementType_FaceDownAndLeft_Step4(struct ObjectEvent *objectEvent, struct movement_type_def(MovementType_FaceDownAndRight, gMovementTypeFuncs_FaceDownAndRight) -bool8 MovementType_FaceDownAndRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementType_FaceDownAndRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { ClearObjectEventMovement(objectEvent, sprite); sprite->data[1] = 1; return TRUE; } -bool8 MovementType_FaceDownAndRight_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementType_FaceDownAndRight_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { ObjectEventSetSingleMovement(objectEvent, sprite, GetFaceDirectionMovementAction(objectEvent->facingDirection)); sprite->data[1] = 2; return TRUE; } -bool8 MovementType_FaceDownAndRight_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementType_FaceDownAndRight_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite) { if (ObjectEventExecSingleMovementAction(objectEvent, sprite)) { @@ -2947,7 +3780,7 @@ bool8 MovementType_FaceDownAndRight_Step2(struct ObjectEvent *objectEvent, struc return FALSE; } -bool8 MovementType_FaceDownAndRight_Step3(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementType_FaceDownAndRight_Step3(struct ObjectEvent *objectEvent, struct Sprite *sprite) { if (WaitForMovementDelay(sprite) || ObjectEventIsTrainerAndCloseToPlayer(objectEvent)) { @@ -2957,7 +3790,7 @@ bool8 MovementType_FaceDownAndRight_Step3(struct ObjectEvent *objectEvent, struc return FALSE; } -bool8 MovementType_FaceDownAndRight_Step4(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementType_FaceDownAndRight_Step4(struct ObjectEvent *objectEvent, struct Sprite *sprite) { u8 direction; u8 directions[2]; @@ -2974,21 +3807,21 @@ bool8 MovementType_FaceDownAndRight_Step4(struct ObjectEvent *objectEvent, struc movement_type_def(MovementType_FaceDownUpAndLeft, gMovementTypeFuncs_FaceDownUpAndLeft) -bool8 MovementType_FaceDownUpAndLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementType_FaceDownUpAndLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { ClearObjectEventMovement(objectEvent, sprite); sprite->data[1] = 1; return TRUE; } -bool8 MovementType_FaceDownUpAndLeft_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementType_FaceDownUpAndLeft_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { ObjectEventSetSingleMovement(objectEvent, sprite, GetFaceDirectionMovementAction(objectEvent->facingDirection)); sprite->data[1] = 2; return TRUE; } -bool8 MovementType_FaceDownUpAndLeft_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementType_FaceDownUpAndLeft_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite) { if (ObjectEventExecSingleMovementAction(objectEvent, sprite)) { @@ -2999,7 +3832,7 @@ bool8 MovementType_FaceDownUpAndLeft_Step2(struct ObjectEvent *objectEvent, stru return FALSE; } -bool8 MovementType_FaceDownUpAndLeft_Step3(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementType_FaceDownUpAndLeft_Step3(struct ObjectEvent *objectEvent, struct Sprite *sprite) { if (WaitForMovementDelay(sprite) || ObjectEventIsTrainerAndCloseToPlayer(objectEvent)) { @@ -3009,7 +3842,7 @@ bool8 MovementType_FaceDownUpAndLeft_Step3(struct ObjectEvent *objectEvent, stru return FALSE; } -bool8 MovementType_FaceDownUpAndLeft_Step4(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementType_FaceDownUpAndLeft_Step4(struct ObjectEvent *objectEvent, struct Sprite *sprite) { u8 direction; u8 directions[4]; @@ -3026,21 +3859,21 @@ bool8 MovementType_FaceDownUpAndLeft_Step4(struct ObjectEvent *objectEvent, stru movement_type_def(MovementType_FaceDownUpAndRight, gMovementTypeFuncs_FaceDownUpAndRight) -bool8 MovementType_FaceDownUpAndRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementType_FaceDownUpAndRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { ClearObjectEventMovement(objectEvent, sprite); sprite->data[1] = 1; return TRUE; } -bool8 MovementType_FaceDownUpAndRight_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementType_FaceDownUpAndRight_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { ObjectEventSetSingleMovement(objectEvent, sprite, GetFaceDirectionMovementAction(objectEvent->facingDirection)); sprite->data[1] = 2; return TRUE; } -bool8 MovementType_FaceDownUpAndRight_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementType_FaceDownUpAndRight_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite) { if (ObjectEventExecSingleMovementAction(objectEvent, sprite)) { @@ -3051,7 +3884,7 @@ bool8 MovementType_FaceDownUpAndRight_Step2(struct ObjectEvent *objectEvent, str return FALSE; } -bool8 MovementType_FaceDownUpAndRight_Step3(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementType_FaceDownUpAndRight_Step3(struct ObjectEvent *objectEvent, struct Sprite *sprite) { if (WaitForMovementDelay(sprite) || ObjectEventIsTrainerAndCloseToPlayer(objectEvent)) { @@ -3061,7 +3894,7 @@ bool8 MovementType_FaceDownUpAndRight_Step3(struct ObjectEvent *objectEvent, str return FALSE; } -bool8 MovementType_FaceDownUpAndRight_Step4(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementType_FaceDownUpAndRight_Step4(struct ObjectEvent *objectEvent, struct Sprite *sprite) { u8 direction; u8 directions[4]; @@ -3078,21 +3911,21 @@ bool8 MovementType_FaceDownUpAndRight_Step4(struct ObjectEvent *objectEvent, str movement_type_def(MovementType_FaceUpRightAndLeft, gMovementTypeFuncs_FaceUpLeftAndRight) -bool8 MovementType_FaceUpLeftAndRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementType_FaceUpLeftAndRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { ClearObjectEventMovement(objectEvent, sprite); sprite->data[1] = 1; return TRUE; } -bool8 MovementType_FaceUpLeftAndRight_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementType_FaceUpLeftAndRight_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { ObjectEventSetSingleMovement(objectEvent, sprite, GetFaceDirectionMovementAction(objectEvent->facingDirection)); sprite->data[1] = 2; return TRUE; } -bool8 MovementType_FaceUpLeftAndRight_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementType_FaceUpLeftAndRight_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite) { if (ObjectEventExecSingleMovementAction(objectEvent, sprite)) { @@ -3103,7 +3936,7 @@ bool8 MovementType_FaceUpLeftAndRight_Step2(struct ObjectEvent *objectEvent, str return FALSE; } -bool8 MovementType_FaceUpLeftAndRight_Step3(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementType_FaceUpLeftAndRight_Step3(struct ObjectEvent *objectEvent, struct Sprite *sprite) { if (WaitForMovementDelay(sprite) || ObjectEventIsTrainerAndCloseToPlayer(objectEvent)) { @@ -3113,7 +3946,7 @@ bool8 MovementType_FaceUpLeftAndRight_Step3(struct ObjectEvent *objectEvent, str return FALSE; } -bool8 MovementType_FaceUpLeftAndRight_Step4(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementType_FaceUpLeftAndRight_Step4(struct ObjectEvent *objectEvent, struct Sprite *sprite) { u8 direction; u8 directions[4]; @@ -3130,21 +3963,21 @@ bool8 MovementType_FaceUpLeftAndRight_Step4(struct ObjectEvent *objectEvent, str movement_type_def(MovementType_FaceDownRightAndLeft, gMovementTypeFuncs_FaceDownLeftAndRight) -bool8 MovementType_FaceDownLeftAndRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementType_FaceDownLeftAndRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { ClearObjectEventMovement(objectEvent, sprite); sprite->data[1] = 1; return TRUE; } -bool8 MovementType_FaceDownLeftAndRight_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementType_FaceDownLeftAndRight_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { ObjectEventSetSingleMovement(objectEvent, sprite, GetFaceDirectionMovementAction(objectEvent->facingDirection)); sprite->data[1] = 2; return TRUE; } -bool8 MovementType_FaceDownLeftAndRight_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementType_FaceDownLeftAndRight_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite) { if (ObjectEventExecSingleMovementAction(objectEvent, sprite)) { @@ -3155,7 +3988,7 @@ bool8 MovementType_FaceDownLeftAndRight_Step2(struct ObjectEvent *objectEvent, s return FALSE; } -bool8 MovementType_FaceDownLeftAndRight_Step3(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementType_FaceDownLeftAndRight_Step3(struct ObjectEvent *objectEvent, struct Sprite *sprite) { if (WaitForMovementDelay(sprite) || ObjectEventIsTrainerAndCloseToPlayer(objectEvent)) { @@ -3165,7 +3998,7 @@ bool8 MovementType_FaceDownLeftAndRight_Step3(struct ObjectEvent *objectEvent, s return FALSE; } -bool8 MovementType_FaceDownLeftAndRight_Step4(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementType_FaceDownLeftAndRight_Step4(struct ObjectEvent *objectEvent, struct Sprite *sprite) { u8 direction; u8 directions[4]; @@ -3182,7 +4015,7 @@ bool8 MovementType_FaceDownLeftAndRight_Step4(struct ObjectEvent *objectEvent, s movement_type_def(MovementType_RotateCounterclockwise, gMovementTypeFuncs_RotateCounterclockwise) -bool8 MovementType_RotateCounterclockwise_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementType_RotateCounterclockwise_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { ClearObjectEventMovement(objectEvent, sprite); ObjectEventSetSingleMovement(objectEvent, sprite, GetFaceDirectionMovementAction(objectEvent->facingDirection)); @@ -3190,7 +4023,7 @@ bool8 MovementType_RotateCounterclockwise_Step0(struct ObjectEvent *objectEvent, return TRUE; } -bool8 MovementType_RotateCounterclockwise_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementType_RotateCounterclockwise_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { if (ObjectEventExecSingleMovementAction(objectEvent, sprite)) { @@ -3200,7 +4033,7 @@ bool8 MovementType_RotateCounterclockwise_Step1(struct ObjectEvent *objectEvent, return FALSE; } -bool8 MovementType_RotateCounterclockwise_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementType_RotateCounterclockwise_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite) { if (WaitForMovementDelay(sprite) || ObjectEventIsTrainerAndCloseToPlayer(objectEvent)) { @@ -3209,7 +4042,7 @@ bool8 MovementType_RotateCounterclockwise_Step2(struct ObjectEvent *objectEvent, return FALSE; } -bool8 MovementType_RotateCounterclockwise_Step3(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementType_RotateCounterclockwise_Step3(struct ObjectEvent *objectEvent, struct Sprite *sprite) { u8 direction; u8 directions[5]; @@ -3226,7 +4059,7 @@ bool8 MovementType_RotateCounterclockwise_Step3(struct ObjectEvent *objectEvent, movement_type_def(MovementType_RotateClockwise, gMovementTypeFuncs_RotateClockwise) -bool8 MovementType_RotateClockwise_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementType_RotateClockwise_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { ClearObjectEventMovement(objectEvent, sprite); ObjectEventSetSingleMovement(objectEvent, sprite, GetFaceDirectionMovementAction(objectEvent->facingDirection)); @@ -3234,7 +4067,7 @@ bool8 MovementType_RotateClockwise_Step0(struct ObjectEvent *objectEvent, struct return TRUE; } -bool8 MovementType_RotateClockwise_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementType_RotateClockwise_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { if (ObjectEventExecSingleMovementAction(objectEvent, sprite)) { @@ -3244,7 +4077,7 @@ bool8 MovementType_RotateClockwise_Step1(struct ObjectEvent *objectEvent, struct return FALSE; } -bool8 MovementType_RotateClockwise_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementType_RotateClockwise_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite) { if (WaitForMovementDelay(sprite) || ObjectEventIsTrainerAndCloseToPlayer(objectEvent)) { @@ -3253,7 +4086,7 @@ bool8 MovementType_RotateClockwise_Step2(struct ObjectEvent *objectEvent, struct return FALSE; } -bool8 MovementType_RotateClockwise_Step3(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementType_RotateClockwise_Step3(struct ObjectEvent *objectEvent, struct Sprite *sprite) { u8 direction; u8 directions[5]; @@ -3270,14 +4103,14 @@ bool8 MovementType_RotateClockwise_Step3(struct ObjectEvent *objectEvent, struct movement_type_def(MovementType_WalkBackAndForth, gMovementTypeFuncs_WalkBackAndForth) -bool8 MovementType_WalkBackAndForth_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementType_WalkBackAndForth_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { ClearObjectEventMovement(objectEvent, sprite); sprite->data[1] = 1; return TRUE; } -bool8 MovementType_WalkBackAndForth_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementType_WalkBackAndForth_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { u8 direction; @@ -3291,7 +4124,7 @@ bool8 MovementType_WalkBackAndForth_Step1(struct ObjectEvent *objectEvent, struc return TRUE; } -bool8 MovementType_WalkBackAndForth_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementType_WalkBackAndForth_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite) { bool8 collision; u8 movementActionId; @@ -3320,7 +4153,7 @@ bool8 MovementType_WalkBackAndForth_Step2(struct ObjectEvent *objectEvent, struc return TRUE; } -bool8 MovementType_WalkBackAndForth_Step3(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementType_WalkBackAndForth_Step3(struct ObjectEvent *objectEvent, struct Sprite *sprite) { if (ObjectEventExecSingleMovementAction(objectEvent, sprite)) { @@ -3330,7 +4163,7 @@ bool8 MovementType_WalkBackAndForth_Step3(struct ObjectEvent *objectEvent, struc return FALSE; } -bool8 MovementType_WalkSequence_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementType_WalkSequence_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { ClearObjectEventMovement(objectEvent, sprite); sprite->data[1] = 1; @@ -3365,7 +4198,7 @@ bool8 MoveNextDirectionInSequence(struct ObjectEvent *objectEvent, struct Sprite return TRUE; } -bool8 MovementType_WalkSequence_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementType_WalkSequence_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite) { if (ObjectEventExecSingleMovementAction(objectEvent, sprite)) { @@ -3689,7 +4522,7 @@ u8 MovementType_WalkSequenceRightDownLeftUp_Step1(struct ObjectEvent *objectEven movement_type_def(MovementType_CopyPlayer, gMovementTypeFuncs_CopyPlayer) -bool8 MovementType_CopyPlayer_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementType_CopyPlayer_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { ClearObjectEventMovement(objectEvent, sprite); if (objectEvent->directionSequenceIndex == 0) @@ -3700,7 +4533,7 @@ bool8 MovementType_CopyPlayer_Step0(struct ObjectEvent *objectEvent, struct Spri return TRUE; } -bool8 MovementType_CopyPlayer_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementType_CopyPlayer_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { if (gObjectEvents[gPlayerAvatar.objectEventId].movementActionId == 0xFF || gPlayerAvatar.tileTransitionState == T_TILE_CENTER) { @@ -3709,7 +4542,7 @@ bool8 MovementType_CopyPlayer_Step1(struct ObjectEvent *objectEvent, struct Spri return gCopyPlayerMovementFuncs[PlayerGetCopyableMovement()](objectEvent, sprite, GetPlayerMovementDirection(), NULL); } -bool8 MovementType_CopyPlayer_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementType_CopyPlayer_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite) { if (ObjectEventExecSingleMovementAction(objectEvent, sprite)) { @@ -3719,12 +4552,12 @@ bool8 MovementType_CopyPlayer_Step2(struct ObjectEvent *objectEvent, struct Spri return FALSE; } -bool8 CopyablePlayerMovement_None(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 playerDirection, bool8 tileCallback(u8)) +static bool8 CopyablePlayerMovement_None(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 playerDirection, bool8 tileCallback(u8)) { return FALSE; } -bool8 CopyablePlayerMovement_FaceDirection(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 playerDirection, bool8 tileCallback(u8)) +static bool8 CopyablePlayerMovement_FaceDirection(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 playerDirection, bool8 tileCallback(u8)) { ObjectEventSetSingleMovement(objectEvent, sprite, GetFaceDirectionMovementAction(state_to_direction(gInitialMovementTypeFacingDirections[objectEvent->movementType], objectEvent->directionSequenceIndex, playerDirection))); objectEvent->singleMovementActive = TRUE; @@ -3732,7 +4565,7 @@ bool8 CopyablePlayerMovement_FaceDirection(struct ObjectEvent *objectEvent, stru return TRUE; } -bool8 CopyablePlayerMovement_GoSpeed0(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 playerDirection, bool8 tileCallback(u8)) +static bool8 CopyablePlayerMovement_GoSpeed0(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 playerDirection, bool8 tileCallback(u8)) { u32 direction; s16 x; @@ -3751,7 +4584,7 @@ bool8 CopyablePlayerMovement_GoSpeed0(struct ObjectEvent *objectEvent, struct Sp return TRUE; } -bool8 CopyablePlayerMovement_GoSpeed1(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 playerDirection, bool8 tileCallback(u8)) +static bool8 CopyablePlayerMovement_GoSpeed1(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 playerDirection, bool8 tileCallback(u8)) { u32 direction; s16 x; @@ -3770,7 +4603,7 @@ bool8 CopyablePlayerMovement_GoSpeed1(struct ObjectEvent *objectEvent, struct Sp return TRUE; } -bool8 CopyablePlayerMovement_GoSpeed2(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 playerDirection, bool8 tileCallback(u8)) +static bool8 CopyablePlayerMovement_GoSpeed2(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 playerDirection, bool8 tileCallback(u8)) { u32 direction; s16 x; @@ -3789,7 +4622,7 @@ bool8 CopyablePlayerMovement_GoSpeed2(struct ObjectEvent *objectEvent, struct Sp return TRUE; } -bool8 CopyablePlayerMovement_Slide(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 playerDirection, bool8 tileCallback(u8)) +static bool8 CopyablePlayerMovement_Slide(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 playerDirection, bool8 tileCallback(u8)) { u32 direction; s16 x; @@ -3808,7 +4641,7 @@ bool8 CopyablePlayerMovement_Slide(struct ObjectEvent *objectEvent, struct Sprit return TRUE; } -bool8 cph_IM_DIFFERENT(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 playerDirection, bool8 tileCallback(u8)) +static bool8 cph_IM_DIFFERENT(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 playerDirection, bool8 tileCallback(u8)) { u32 direction; @@ -3820,7 +4653,7 @@ bool8 cph_IM_DIFFERENT(struct ObjectEvent *objectEvent, struct Sprite *sprite, u return TRUE; } -bool8 CopyablePlayerMovement_GoSpeed4(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 playerDirection, bool8 tileCallback(u8)) +static bool8 CopyablePlayerMovement_GoSpeed4(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 playerDirection, bool8 tileCallback(u8)) { u32 direction; s16 x; @@ -3839,7 +4672,7 @@ bool8 CopyablePlayerMovement_GoSpeed4(struct ObjectEvent *objectEvent, struct Sp return TRUE; } -bool8 CopyablePlayerMovement_Jump(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 playerDirection, bool8 tileCallback(u8)) +static bool8 CopyablePlayerMovement_Jump(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 playerDirection, bool8 tileCallback(u8)) { u32 direction; s16 x; @@ -3862,7 +4695,7 @@ bool8 CopyablePlayerMovement_Jump(struct ObjectEvent *objectEvent, struct Sprite movement_type_def(MovementType_CopyPlayerInGrass, gMovementTypeFuncs_CopyPlayerInGrass) -bool8 MovementType_CopyPlayerInGrass_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementType_CopyPlayerInGrass_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { if (gObjectEvents[gPlayerAvatar.objectEventId].movementActionId == 0xFF || gPlayerAvatar.tileTransitionState == T_TILE_CENTER) { @@ -3871,7 +4704,7 @@ bool8 MovementType_CopyPlayerInGrass_Step1(struct ObjectEvent *objectEvent, stru return gCopyPlayerMovementFuncs[PlayerGetCopyableMovement()](objectEvent, sprite, GetPlayerMovementDirection(), MetatileBehavior_IsPokeGrass); } -void MovementType_TreeDisguise(struct Sprite *sprite) +static void MovementType_TreeDisguise(struct Sprite *sprite) { struct ObjectEvent *objectEvent; @@ -3892,7 +4725,7 @@ static bool8 MovementType_Disguise_Callback(struct ObjectEvent *objectEvent, str return FALSE; } -void MovementType_MountainDisguise(struct Sprite *sprite) +static void MovementType_MountainDisguise(struct Sprite *sprite) { struct ObjectEvent *objectEvent; @@ -3907,7 +4740,7 @@ void MovementType_MountainDisguise(struct Sprite *sprite) UpdateObjectEventCurrentMovement(&gObjectEvents[sprite->data[0]], sprite, MovementType_Disguise_Callback); } -void MovementType_Hidden(struct Sprite *sprite) +static void MovementType_Hidden(struct Sprite *sprite) { if (!sprite->data[7]) { @@ -3924,13 +4757,13 @@ static bool8 MovementType_Hidden_Callback(struct ObjectEvent *objectEvent, struc return gMovementTypeFuncs_Hidden[sprite->data[1]](objectEvent, sprite); } -bool8 MovementType_Hidden_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementType_Hidden_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { ClearObjectEventMovement(objectEvent, sprite); return FALSE; } -bool8 MovementType_MoveInPlace_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementType_MoveInPlace_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { if (ObjectEventExecSingleMovementAction(objectEvent, sprite)) { @@ -3941,7 +4774,7 @@ bool8 MovementType_MoveInPlace_Step1(struct ObjectEvent *objectEvent, struct Spr movement_type_def(MovementType_WalkInPlace, gMovementTypeFuncs_WalkInPlace) -bool8 MovementType_WalkInPlace_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementType_WalkInPlace_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { ClearObjectEventMovement(objectEvent, sprite); ObjectEventSetSingleMovement(objectEvent, sprite, GetWalkInPlaceNormalMovementAction(objectEvent->facingDirection)); @@ -3951,7 +4784,7 @@ bool8 MovementType_WalkInPlace_Step0(struct ObjectEvent *objectEvent, struct Spr movement_type_def(MovementType_WalkSlowlyInPlace, gMovementTypeFuncs_WalkSlowlyInPlace) -bool8 MovementType_WalkSlowlyInPlace_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementType_WalkSlowlyInPlace_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { ClearObjectEventMovement(objectEvent, sprite); ObjectEventSetSingleMovement(objectEvent, sprite, GetWalkInPlaceSlowMovementAction(objectEvent->facingDirection)); @@ -3961,7 +4794,7 @@ bool8 MovementType_WalkSlowlyInPlace_Step0(struct ObjectEvent *objectEvent, stru movement_type_def(MovementType_JogInPlace, gMovementTypeFuncs_JogInPlace) -bool8 MovementType_JogInPlace_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementType_JogInPlace_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { ClearObjectEventMovement(objectEvent, sprite); ObjectEventSetSingleMovement(objectEvent, sprite, GetWalkInPlaceFastMovementAction(objectEvent->facingDirection)); @@ -3971,7 +4804,7 @@ bool8 MovementType_JogInPlace_Step0(struct ObjectEvent *objectEvent, struct Spri movement_type_def(MovementType_Invisible, gMovementTypeFuncs_Invisible) -bool8 MovementType_Invisible_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementType_Invisible_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { ClearObjectEventMovement(objectEvent, sprite); ObjectEventSetSingleMovement(objectEvent, sprite, GetFaceDirectionMovementAction(objectEvent->facingDirection)); @@ -3980,7 +4813,7 @@ bool8 MovementType_Invisible_Step0(struct ObjectEvent *objectEvent, struct Sprit return TRUE; } -bool8 MovementType_Invisible_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementType_Invisible_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { if (ObjectEventExecSingleMovementAction(objectEvent, sprite)) { @@ -3990,7 +4823,7 @@ bool8 MovementType_Invisible_Step1(struct ObjectEvent *objectEvent, struct Sprit return FALSE; } -bool8 MovementType_Invisible_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementType_Invisible_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite) { objectEvent->singleMovementActive = FALSE; return FALSE; @@ -4026,7 +4859,7 @@ static u8 sub_8063344(struct ObjectEvent *objectEvent, struct Sprite *sprite) return gUnknown_83A6404[sprite->data[1]](objectEvent, sprite); } -bool8 sub_8063364(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 sub_8063364(struct ObjectEvent *objectEvent, struct Sprite *sprite) { ClearObjectEventMovement(objectEvent, sprite); ObjectEventSetSingleMovement(objectEvent, sprite, 0x98); @@ -4034,7 +4867,7 @@ bool8 sub_8063364(struct ObjectEvent *objectEvent, struct Sprite *sprite) return TRUE; } -bool8 sub_8063384(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 sub_8063384(struct ObjectEvent *objectEvent, struct Sprite *sprite) { if (ObjectEventExecSingleMovementAction(objectEvent, sprite)) { @@ -4044,13 +4877,13 @@ bool8 sub_8063384(struct ObjectEvent *objectEvent, struct Sprite *sprite) return FALSE; } -bool8 sub_80633A4(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 sub_80633A4(struct ObjectEvent *objectEvent, struct Sprite *sprite) { objectEvent->singleMovementActive = FALSE; return FALSE; } -bool8 sub_80633B4(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 sub_80633B4(struct ObjectEvent *objectEvent, struct Sprite *sprite) { ClearObjectEventMovement(objectEvent, sprite); ObjectEventSetSingleMovement(objectEvent, sprite, 0x99); @@ -4058,7 +4891,7 @@ bool8 sub_80633B4(struct ObjectEvent *objectEvent, struct Sprite *sprite) return FALSE; } -bool8 sub_80633D4(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 sub_80633D4(struct ObjectEvent *objectEvent, struct Sprite *sprite) { ClearObjectEventMovement(objectEvent, sprite); ObjectEventSetSingleMovement(objectEvent, sprite, 0x9A); @@ -4066,7 +4899,7 @@ bool8 sub_80633D4(struct ObjectEvent *objectEvent, struct Sprite *sprite) return FALSE; } -bool8 sub_80633F4(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 sub_80633F4(struct ObjectEvent *objectEvent, struct Sprite *sprite) { if (ObjectEventExecSingleMovementAction(objectEvent, sprite)) { @@ -4096,17 +4929,17 @@ u8 GetMoveDirectionAnimNum(u8 direction) return gMoveDirectionAnimNums[direction]; } -u8 GetMoveDirectionFastAnimNum(u8 direction) +static u8 GetMoveDirectionFastAnimNum(u8 direction) { return gMoveDirectionFastAnimNums[direction]; } -u8 GetMoveDirectionFasterAnimNum(u8 direction) +static u8 GetMoveDirectionFasterAnimNum(u8 direction) { return gMoveDirectionFasterAnimNums[direction]; } -u8 GetMoveDirectionFastestAnimNum(u8 direction) +static u8 GetMoveDirectionFastestAnimNum(u8 direction) { return gMoveDirectionFastestAnimNums[direction]; } @@ -4604,7 +5437,7 @@ u8 name(u32 idx) \ } dirn_to_anim(GetFaceDirectionMovementAction, gFaceDirectionMovementActions); -dirn_to_anim(GetWalkSlowMovementAction, gWalkSlowMovementActions); +dirn_to_anim(GetFaceDirectionFastMovementAction, gFaceDirectionFastMovementActions); u8 sub_8063F10(u32 idx) { @@ -4618,7 +5451,7 @@ u8 sub_8063F10(u32 idx) } dirn_to_anim(sub_8063F2C, gUnknown_83A64FB); -dirn_to_anim(sub_8063F58, gUnknown_83A6500); +dirn_to_anim(GetWalkSlowMovementAction, gUnknown_83A6500); dirn_to_anim(GetWalkNormalMovementAction, gUnknown_83A6505); dirn_to_anim(GetWalkFastMovementAction, gUnknown_83A650A); dirn_to_anim(sub_8063FDC, gUnknown_83A650F); @@ -4736,25 +5569,25 @@ static void FaceDirection(struct ObjectEvent *objectEvent, struct Sprite *sprite sprite->data[2] = 1; } -bool8 MovementAction_FaceDown_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_FaceDown_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { FaceDirection(objectEvent, sprite, DIR_SOUTH); return TRUE; } -bool8 MovementAction_FaceUp_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_FaceUp_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { FaceDirection(objectEvent, sprite, DIR_NORTH); return TRUE; } -bool8 MovementAction_FaceLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_FaceLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { FaceDirection(objectEvent, sprite, DIR_WEST); return TRUE; } -bool8 MovementAction_FaceRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_FaceRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { FaceDirection(objectEvent, sprite, DIR_EAST); return TRUE; @@ -4871,13 +5704,13 @@ bool8 sub_8064930(struct ObjectEvent *objectEvent, struct Sprite *sprite) return FALSE; } -bool8 MovementActionFunc_x9B_0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementActionFunc_x9B_0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { sub_8064904(objectEvent, sprite, DIR_SOUTH); return MovementActionFunc_x9B_1(objectEvent, sprite); } -bool8 MovementActionFunc_x9B_1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementActionFunc_x9B_1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { if (sub_8064930(objectEvent, sprite)) { @@ -4887,13 +5720,13 @@ bool8 MovementActionFunc_x9B_1(struct ObjectEvent *objectEvent, struct Sprite *s return FALSE; } -bool8 MovementActionFunc_x9C_0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementActionFunc_x9C_0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { sub_8064904(objectEvent, sprite, DIR_NORTH); return MovementActionFunc_x9C_1(objectEvent, sprite); } -bool8 MovementActionFunc_x9C_1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementActionFunc_x9C_1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { if (sub_8064930(objectEvent, sprite)) { @@ -4903,13 +5736,13 @@ bool8 MovementActionFunc_x9C_1(struct ObjectEvent *objectEvent, struct Sprite *s return FALSE; } -bool8 MovementActionFunc_x9D_0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementActionFunc_x9D_0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { sub_8064904(objectEvent, sprite, DIR_WEST); return MovementActionFunc_x9D_1(objectEvent, sprite); } -bool8 MovementActionFunc_x9D_1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementActionFunc_x9D_1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { if (sub_8064930(objectEvent, sprite)) { @@ -4919,13 +5752,13 @@ bool8 MovementActionFunc_x9D_1(struct ObjectEvent *objectEvent, struct Sprite *s return FALSE; } -bool8 MovementActionFunc_x9E_0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementActionFunc_x9E_0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { sub_8064904(objectEvent, sprite, DIR_EAST); return MovementActionFunc_x9E_1(objectEvent, sprite); } -bool8 MovementActionFunc_x9E_1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementActionFunc_x9E_1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { if (sub_8064930(objectEvent, sprite)) { @@ -4935,13 +5768,13 @@ bool8 MovementActionFunc_x9E_1(struct ObjectEvent *objectEvent, struct Sprite *s return FALSE; } -bool8 MovementActionFunc_x08_0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementActionFunc_x08_0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { sub_8064830(objectEvent, sprite, DIR_SOUTH); return MovementActionFunc_x08_1(objectEvent, sprite); } -bool8 MovementActionFunc_x08_1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementActionFunc_x08_1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { if (an_walk_any_2(objectEvent, sprite)) { @@ -4951,13 +5784,13 @@ bool8 MovementActionFunc_x08_1(struct ObjectEvent *objectEvent, struct Sprite *s return FALSE; } -bool8 MovementActionFunc_x09_0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementActionFunc_x09_0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { sub_8064830(objectEvent, sprite, DIR_NORTH); return MovementActionFunc_x09_1(objectEvent, sprite); } -bool8 MovementActionFunc_x09_1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementActionFunc_x09_1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { if (an_walk_any_2(objectEvent, sprite)) { @@ -4967,13 +5800,13 @@ bool8 MovementActionFunc_x09_1(struct ObjectEvent *objectEvent, struct Sprite *s return FALSE; } -bool8 MovementActionFunc_x0A_0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementActionFunc_x0A_0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { sub_8064830(objectEvent, sprite, DIR_WEST); return MovementActionFunc_x0A_1(objectEvent, sprite); } -bool8 MovementActionFunc_x0A_1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementActionFunc_x0A_1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { if (an_walk_any_2(objectEvent, sprite)) { @@ -4983,13 +5816,13 @@ bool8 MovementActionFunc_x0A_1(struct ObjectEvent *objectEvent, struct Sprite *s return FALSE; } -bool8 MovementActionFunc_x0B_0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementActionFunc_x0B_0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { sub_8064830(objectEvent, sprite, DIR_EAST); return MovementActionFunc_x0B_1(objectEvent, sprite); } -bool8 MovementActionFunc_x0B_1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementActionFunc_x0B_1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { if (an_walk_any_2(objectEvent, sprite)) { @@ -5033,13 +5866,13 @@ bool8 sub_8064C04(struct ObjectEvent *objectEvent, struct Sprite *sprite) return FALSE; } -bool8 MovementActionFunc_x0D_0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementActionFunc_x0D_0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { sub_8064BD8(objectEvent, sprite, DIR_NORTH); return MovementActionFunc_x0D_1(objectEvent, sprite); } -bool8 MovementActionFunc_x0D_1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementActionFunc_x0D_1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { if (sub_8064C04(objectEvent, sprite)) { @@ -5049,13 +5882,13 @@ bool8 MovementActionFunc_x0D_1(struct ObjectEvent *objectEvent, struct Sprite *s return FALSE; } -bool8 MovementActionFunc_x0C_0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementActionFunc_x0C_0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { sub_8064BD8(objectEvent, sprite, DIR_SOUTH); return MovementActionFunc_x0C_1(objectEvent, sprite); } -bool8 MovementActionFunc_x0C_1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementActionFunc_x0C_1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { if (sub_8064C04(objectEvent, sprite)) { @@ -5065,13 +5898,13 @@ bool8 MovementActionFunc_x0C_1(struct ObjectEvent *objectEvent, struct Sprite *s return FALSE; } -bool8 MovementActionFunc_x0E_0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementActionFunc_x0E_0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { sub_8064BD8(objectEvent, sprite, DIR_WEST); return MovementActionFunc_x0E_1(objectEvent, sprite); } -bool8 MovementActionFunc_x0E_1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementActionFunc_x0E_1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { if (sub_8064C04(objectEvent, sprite)) { @@ -5081,13 +5914,13 @@ bool8 MovementActionFunc_x0E_1(struct ObjectEvent *objectEvent, struct Sprite *s return FALSE; } -bool8 MovementActionFunc_x0F_0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementActionFunc_x0F_0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { sub_8064BD8(objectEvent, sprite, DIR_EAST); return MovementActionFunc_x0F_1(objectEvent, sprite); } -bool8 MovementActionFunc_x0F_1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementActionFunc_x0F_1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { if (sub_8064C04(objectEvent, sprite)) { @@ -5097,13 +5930,13 @@ bool8 MovementActionFunc_x0F_1(struct ObjectEvent *objectEvent, struct Sprite *s return FALSE; } -bool8 MovementAction_WalkNormalDown_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_WalkNormalDown_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { do_go_anim(objectEvent, sprite, DIR_SOUTH, 0); return MovementAction_WalkNormalDown_Step1(objectEvent, sprite); } -bool8 MovementAction_WalkNormalDown_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_WalkNormalDown_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { if (npc_obj_ministep_stop_on_arrival(objectEvent, sprite)) { @@ -5113,13 +5946,13 @@ bool8 MovementAction_WalkNormalDown_Step1(struct ObjectEvent *objectEvent, struc return FALSE; } -bool8 MovementAction_WalkNormalUp_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_WalkNormalUp_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { do_go_anim(objectEvent, sprite, DIR_NORTH, 0); return MovementAction_WalkNormalUp_Step1(objectEvent, sprite); } -bool8 MovementAction_WalkNormalUp_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_WalkNormalUp_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { if (npc_obj_ministep_stop_on_arrival(objectEvent, sprite)) { @@ -5129,13 +5962,13 @@ bool8 MovementAction_WalkNormalUp_Step1(struct ObjectEvent *objectEvent, struct return FALSE; } -bool8 MovementAction_WalkNormalLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_WalkNormalLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { do_go_anim(objectEvent, sprite, DIR_WEST, 0); return MovementAction_WalkNormalLeft_Step1(objectEvent, sprite); } -bool8 MovementAction_WalkNormalLeft_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_WalkNormalLeft_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { if (npc_obj_ministep_stop_on_arrival(objectEvent, sprite)) { @@ -5145,13 +5978,13 @@ bool8 MovementAction_WalkNormalLeft_Step1(struct ObjectEvent *objectEvent, struc return FALSE; } -bool8 MovementAction_WalkNormalRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_WalkNormalRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { do_go_anim(objectEvent, sprite, DIR_EAST, 0); return MovementAction_WalkNormalRight_Step1(objectEvent, sprite); } -bool8 MovementAction_WalkNormalRight_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_WalkNormalRight_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { if (npc_obj_ministep_stop_on_arrival(objectEvent, sprite)) { @@ -5257,13 +6090,13 @@ bool8 sub_8065058(struct ObjectEvent *objectEvent, struct Sprite *sprite) } } -bool8 MovementAction_Jump2Down_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_Jump2Down_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { maybe_shadow_1(objectEvent, sprite, DIR_SOUTH, 2, 0); return MovementAction_Jump2Down_Step1(objectEvent, sprite); } -bool8 MovementAction_Jump2Down_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_Jump2Down_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { if (sub_8065028(objectEvent, sprite)) { @@ -5274,13 +6107,13 @@ bool8 MovementAction_Jump2Down_Step1(struct ObjectEvent *objectEvent, struct Spr return FALSE; } -bool8 MovementAction_Jump2Up_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_Jump2Up_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { maybe_shadow_1(objectEvent, sprite, DIR_NORTH, 2, 0); return MovementAction_Jump2Up_Step1(objectEvent, sprite); } -bool8 MovementAction_Jump2Up_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_Jump2Up_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { if (sub_8065028(objectEvent, sprite)) { @@ -5291,13 +6124,13 @@ bool8 MovementAction_Jump2Up_Step1(struct ObjectEvent *objectEvent, struct Sprit return FALSE; } -bool8 MovementAction_Jump2Left_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_Jump2Left_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { maybe_shadow_1(objectEvent, sprite, DIR_WEST, 2, 0); return MovementAction_Jump2Left_Step1(objectEvent, sprite); } -bool8 MovementAction_Jump2Left_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_Jump2Left_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { if (sub_8065028(objectEvent, sprite)) { @@ -5308,13 +6141,13 @@ bool8 MovementAction_Jump2Left_Step1(struct ObjectEvent *objectEvent, struct Spr return FALSE; } -bool8 MovementAction_Jump2Right_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_Jump2Right_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { maybe_shadow_1(objectEvent, sprite, DIR_EAST, 2, 0); return MovementAction_Jump2Right_Step1(objectEvent, sprite); } -bool8 MovementAction_Jump2Right_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_Jump2Right_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { if (sub_8065028(objectEvent, sprite)) { @@ -5331,7 +6164,7 @@ void sub_8065208(struct Sprite *sprite, u16 duration) sprite->data[3] = duration; } -bool8 MovementAction_Delay_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_Delay_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { if (--sprite->data[3] == 0) { @@ -5341,43 +6174,43 @@ bool8 MovementAction_Delay_Step1(struct ObjectEvent *objectEvent, struct Sprite return FALSE; } -bool8 MovementAction_Delay1_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_Delay1_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { sub_8065208(sprite, 1); return MovementAction_Delay_Step1(objectEvent, sprite); } -bool8 MovementAction_Delay2_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_Delay2_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { sub_8065208(sprite, 2); return MovementAction_Delay_Step1(objectEvent, sprite); } -bool8 MovementAction_Delay4_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_Delay4_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { sub_8065208(sprite, 4); return MovementAction_Delay_Step1(objectEvent, sprite); } -bool8 MovementAction_Delay8_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_Delay8_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { sub_8065208(sprite, 8); return MovementAction_Delay_Step1(objectEvent, sprite); } -bool8 MovementAction_Delay16_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_Delay16_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { sub_8065208(sprite, 16); return MovementAction_Delay_Step1(objectEvent, sprite); } -bool8 MovementAction_WalkFastDown_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_WalkFastDown_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { do_go_anim(objectEvent, sprite, DIR_SOUTH, 1); return MovementAction_WalkFastDown_Step1(objectEvent, sprite); } -bool8 MovementAction_WalkFastDown_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_WalkFastDown_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { if (npc_obj_ministep_stop_on_arrival(objectEvent, sprite)) { @@ -5387,13 +6220,13 @@ bool8 MovementAction_WalkFastDown_Step1(struct ObjectEvent *objectEvent, struct return FALSE; } -bool8 MovementAction_WalkFastUp_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_WalkFastUp_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { do_go_anim(objectEvent, sprite, DIR_NORTH, 1); return MovementAction_WalkFastUp_Step1(objectEvent, sprite); } -bool8 MovementAction_WalkFastUp_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_WalkFastUp_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { if (npc_obj_ministep_stop_on_arrival(objectEvent, sprite)) { @@ -5403,13 +6236,13 @@ bool8 MovementAction_WalkFastUp_Step1(struct ObjectEvent *objectEvent, struct Sp return FALSE; } -bool8 MovementAction_WalkFastLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_WalkFastLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { do_go_anim(objectEvent, sprite, DIR_WEST, 1); return MovementAction_WalkFastLeft_Step1(objectEvent, sprite); } -bool8 MovementAction_WalkFastLeft_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_WalkFastLeft_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { if (npc_obj_ministep_stop_on_arrival(objectEvent, sprite)) { @@ -5419,13 +6252,13 @@ bool8 MovementAction_WalkFastLeft_Step1(struct ObjectEvent *objectEvent, struct return FALSE; } -bool8 MovementAction_WalkFastRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_WalkFastRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { do_go_anim(objectEvent, sprite, DIR_EAST, 1); return MovementAction_WalkFastRight_Step1(objectEvent, sprite); } -bool8 MovementAction_WalkFastRight_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_WalkFastRight_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { if (npc_obj_ministep_stop_on_arrival(objectEvent, sprite)) { @@ -5455,7 +6288,7 @@ u8 MovementActionFunc_xA0_0(struct ObjectEvent *objectEvent, struct Sprite *spri return MovementActionFunc_xA0_1(objectEvent, sprite); } -bool8 MovementActionFunc_xA0_1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementActionFunc_xA0_1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { AnimateSprite(sprite); if (sub_80653CC(objectEvent, sprite)) @@ -5475,7 +6308,7 @@ u8 MovementActionFunc_xA1_0(struct ObjectEvent *objectEvent, struct Sprite *spri return MovementActionFunc_xA1_1(objectEvent, sprite); } -bool8 MovementActionFunc_xA1_1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementActionFunc_xA1_1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { AnimateSprite(sprite); if (sub_80653CC(objectEvent, sprite)) @@ -5495,7 +6328,7 @@ u8 MovementActionFunc_xA2_0(struct ObjectEvent *objectEvent, struct Sprite *spri return MovementActionFunc_xA2_1(objectEvent, sprite); } -bool8 MovementActionFunc_xA2_1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementActionFunc_xA2_1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { AnimateSprite(sprite); if (sub_80653CC(objectEvent, sprite)) @@ -5515,7 +6348,7 @@ u8 MovementActionFunc_xA3_0(struct ObjectEvent *objectEvent, struct Sprite *spri return MovementActionFunc_xA3_1(objectEvent, sprite); } -bool8 MovementActionFunc_xA3_1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementActionFunc_xA3_1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { AnimateSprite(sprite); if (sub_80653CC(objectEvent, sprite)) @@ -5583,7 +6416,7 @@ void sub_80656C4(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 dire sprite->data[3] = duration; } -bool8 MovementAction_WalkInPlace_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_WalkInPlace_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { if (--sprite->data[3] == 0) { @@ -5594,7 +6427,7 @@ bool8 MovementAction_WalkInPlace_Step1(struct ObjectEvent *objectEvent, struct S return FALSE; } -bool8 MovementAction_WalkInPlaceSlow_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_WalkInPlaceSlow_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { if (sprite->data[3] & 1) { @@ -5603,109 +6436,109 @@ bool8 MovementAction_WalkInPlaceSlow_Step1(struct ObjectEvent *objectEvent, stru return MovementAction_WalkInPlace_Step1(objectEvent, sprite); } -bool8 MovementAction_WalkInPlaceSlowDown_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_WalkInPlaceSlowDown_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { sub_80656C4(objectEvent, sprite, DIR_SOUTH, GetMoveDirectionAnimNum(DIR_SOUTH), 32); return MovementAction_WalkInPlaceSlow_Step1(objectEvent, sprite); } -bool8 MovementAction_WalkInPlaceSlowUp_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_WalkInPlaceSlowUp_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { sub_80656C4(objectEvent, sprite, DIR_NORTH, GetMoveDirectionAnimNum(DIR_NORTH), 32); return MovementAction_WalkInPlaceSlow_Step1(objectEvent, sprite); } -bool8 MovementAction_WalkInPlaceSlowLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_WalkInPlaceSlowLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { sub_80656C4(objectEvent, sprite, DIR_WEST, GetMoveDirectionAnimNum(DIR_WEST), 32); return MovementAction_WalkInPlaceSlow_Step1(objectEvent, sprite); } -bool8 MovementAction_WalkInPlaceSlowRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_WalkInPlaceSlowRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { sub_80656C4(objectEvent, sprite, DIR_EAST, GetMoveDirectionAnimNum(DIR_EAST), 32); return MovementAction_WalkInPlaceSlow_Step1(objectEvent, sprite); } -bool8 MovementAction_WalkInPlaceNormalDown_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_WalkInPlaceNormalDown_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { sub_80656C4(objectEvent, sprite, DIR_SOUTH, GetMoveDirectionAnimNum(DIR_SOUTH), 16); return MovementAction_WalkInPlace_Step1(objectEvent, sprite); } -bool8 MovementAction_WalkInPlaceNormalUp_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_WalkInPlaceNormalUp_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { sub_80656C4(objectEvent, sprite, DIR_NORTH, GetMoveDirectionAnimNum(DIR_NORTH), 16); return MovementAction_WalkInPlace_Step1(objectEvent, sprite); } -bool8 MovementAction_WalkInPlaceNormalLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_WalkInPlaceNormalLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { sub_80656C4(objectEvent, sprite, DIR_WEST, GetMoveDirectionAnimNum(DIR_WEST), 16); return MovementAction_WalkInPlace_Step1(objectEvent, sprite); } -bool8 MovementAction_WalkInPlaceNormalRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_WalkInPlaceNormalRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { sub_80656C4(objectEvent, sprite, DIR_EAST, GetMoveDirectionAnimNum(DIR_EAST), 16); return MovementAction_WalkInPlace_Step1(objectEvent, sprite); } -bool8 MovementAction_WalkInPlaceFastDown_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_WalkInPlaceFastDown_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { sub_80656C4(objectEvent, sprite, DIR_SOUTH, GetMoveDirectionFastAnimNum(DIR_SOUTH), 8); return MovementAction_WalkInPlace_Step1(objectEvent, sprite); } -bool8 MovementAction_WalkInPlaceFastUp_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_WalkInPlaceFastUp_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { sub_80656C4(objectEvent, sprite, DIR_NORTH, GetMoveDirectionFastAnimNum(DIR_NORTH), 8); return MovementAction_WalkInPlace_Step1(objectEvent, sprite); } -bool8 MovementAction_WalkInPlaceFastLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_WalkInPlaceFastLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { sub_80656C4(objectEvent, sprite, DIR_WEST, GetMoveDirectionFastAnimNum(DIR_WEST), 8); return MovementAction_WalkInPlace_Step1(objectEvent, sprite); } -bool8 MovementAction_WalkInPlaceFastRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_WalkInPlaceFastRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { sub_80656C4(objectEvent, sprite, DIR_EAST, GetMoveDirectionFastAnimNum(DIR_EAST), 8); return MovementAction_WalkInPlace_Step1(objectEvent, sprite); } -bool8 MovementAction_WalkInPlaceFastestDown_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_WalkInPlaceFastestDown_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { sub_80656C4(objectEvent, sprite, DIR_SOUTH, GetMoveDirectionFasterAnimNum(DIR_SOUTH), 4); return MovementAction_WalkInPlace_Step1(objectEvent, sprite); } -bool8 MovementAction_WalkInPlaceFastestUp_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_WalkInPlaceFastestUp_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { sub_80656C4(objectEvent, sprite, DIR_NORTH, GetMoveDirectionFasterAnimNum(DIR_NORTH), 4); return MovementAction_WalkInPlace_Step1(objectEvent, sprite); } -bool8 MovementAction_WalkInPlaceFastestLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_WalkInPlaceFastestLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { sub_80656C4(objectEvent, sprite, DIR_WEST, GetMoveDirectionFasterAnimNum(DIR_WEST), 4); return MovementAction_WalkInPlace_Step1(objectEvent, sprite); } -bool8 MovementAction_WalkInPlaceFastestRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_WalkInPlaceFastestRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { sub_80656C4(objectEvent, sprite, DIR_EAST, GetMoveDirectionFasterAnimNum(DIR_EAST), 4); return MovementAction_WalkInPlace_Step1(objectEvent, sprite); } -bool8 MovementAction_RideWaterCurrentDown_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_RideWaterCurrentDown_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { do_go_anim(objectEvent, sprite, DIR_SOUTH, 2); return MovementAction_RideWaterCurrentDown_Step1(objectEvent, sprite); } -bool8 MovementAction_RideWaterCurrentDown_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_RideWaterCurrentDown_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { if (npc_obj_ministep_stop_on_arrival(objectEvent, sprite)) { @@ -5715,13 +6548,13 @@ bool8 MovementAction_RideWaterCurrentDown_Step1(struct ObjectEvent *objectEvent, return FALSE; } -bool8 MovementAction_RideWaterCurrentUp_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_RideWaterCurrentUp_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { do_go_anim(objectEvent, sprite, DIR_NORTH, 2); return MovementAction_RideWaterCurrentUp_Step1(objectEvent, sprite); } -bool8 MovementAction_RideWaterCurrentUp_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_RideWaterCurrentUp_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { if (npc_obj_ministep_stop_on_arrival(objectEvent, sprite)) { @@ -5731,13 +6564,13 @@ bool8 MovementAction_RideWaterCurrentUp_Step1(struct ObjectEvent *objectEvent, s return FALSE; } -bool8 MovementAction_RideWaterCurrentLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_RideWaterCurrentLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { do_go_anim(objectEvent, sprite, DIR_WEST, 2); return MovementAction_RideWaterCurrentLeft_Step1(objectEvent, sprite); } -bool8 MovementAction_RideWaterCurrentLeft_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_RideWaterCurrentLeft_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { if (npc_obj_ministep_stop_on_arrival(objectEvent, sprite)) { @@ -5747,13 +6580,13 @@ bool8 MovementAction_RideWaterCurrentLeft_Step1(struct ObjectEvent *objectEvent, return FALSE; } -bool8 MovementAction_RideWaterCurrentRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_RideWaterCurrentRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { do_go_anim(objectEvent, sprite, DIR_EAST, 2); return MovementAction_RideWaterCurrentRight_Step1(objectEvent, sprite); } -bool8 MovementAction_RideWaterCurrentRight_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_RideWaterCurrentRight_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { if (npc_obj_ministep_stop_on_arrival(objectEvent, sprite)) { @@ -5763,13 +6596,13 @@ bool8 MovementAction_RideWaterCurrentRight_Step1(struct ObjectEvent *objectEvent return FALSE; } -bool8 MovementAction_WalkFastestDown_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_WalkFastestDown_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { do_go_anim(objectEvent, sprite, DIR_SOUTH, 3); return MovementAction_WalkFastestDown_Step1(objectEvent, sprite); } -bool8 MovementAction_WalkFastestDown_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_WalkFastestDown_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { if (npc_obj_ministep_stop_on_arrival(objectEvent, sprite)) { @@ -5779,13 +6612,13 @@ bool8 MovementAction_WalkFastestDown_Step1(struct ObjectEvent *objectEvent, stru return FALSE; } -bool8 MovementAction_WalkFastestUp_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_WalkFastestUp_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { do_go_anim(objectEvent, sprite, DIR_NORTH, 3); return MovementAction_WalkFastestUp_Step1(objectEvent, sprite); } -bool8 MovementAction_WalkFastestUp_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_WalkFastestUp_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { if (npc_obj_ministep_stop_on_arrival(objectEvent, sprite)) { @@ -5795,13 +6628,13 @@ bool8 MovementAction_WalkFastestUp_Step1(struct ObjectEvent *objectEvent, struct return FALSE; } -bool8 MovementAction_WalkFastestLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_WalkFastestLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { do_go_anim(objectEvent, sprite, DIR_WEST, 3); return MovementAction_WalkFastestLeft_Step1(objectEvent, sprite); } -bool8 MovementAction_WalkFastestLeft_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_WalkFastestLeft_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { if (npc_obj_ministep_stop_on_arrival(objectEvent, sprite)) { @@ -5811,13 +6644,13 @@ bool8 MovementAction_WalkFastestLeft_Step1(struct ObjectEvent *objectEvent, stru return FALSE; } -bool8 MovementAction_WalkFastestRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_WalkFastestRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { do_go_anim(objectEvent, sprite, DIR_EAST, 3); return MovementAction_WalkFastestRight_Step1(objectEvent, sprite); } -bool8 MovementAction_WalkFastestRight_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_WalkFastestRight_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { if (npc_obj_ministep_stop_on_arrival(objectEvent, sprite)) { @@ -5827,13 +6660,13 @@ bool8 MovementAction_WalkFastestRight_Step1(struct ObjectEvent *objectEvent, str return FALSE; } -bool8 MovementAction_SlideDown_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_SlideDown_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { do_go_anim(objectEvent, sprite, DIR_SOUTH, 4); return MovementAction_SlideDown_Step1(objectEvent, sprite); } -bool8 MovementAction_SlideDown_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_SlideDown_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { if (npc_obj_ministep_stop_on_arrival(objectEvent, sprite)) { @@ -5843,13 +6676,13 @@ bool8 MovementAction_SlideDown_Step1(struct ObjectEvent *objectEvent, struct Spr return FALSE; } -bool8 MovementAction_SlideUp_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_SlideUp_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { do_go_anim(objectEvent, sprite, DIR_NORTH, 4); return MovementAction_SlideUp_Step1(objectEvent, sprite); } -bool8 MovementAction_SlideUp_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_SlideUp_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { if (npc_obj_ministep_stop_on_arrival(objectEvent, sprite)) { @@ -5859,13 +6692,13 @@ bool8 MovementAction_SlideUp_Step1(struct ObjectEvent *objectEvent, struct Sprit return FALSE; } -bool8 MovementAction_SlideLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_SlideLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { do_go_anim(objectEvent, sprite, DIR_WEST, 4); return MovementAction_SlideLeft_Step1(objectEvent, sprite); } -bool8 MovementAction_SlideLeft_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_SlideLeft_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { if (npc_obj_ministep_stop_on_arrival(objectEvent, sprite)) { @@ -5875,13 +6708,13 @@ bool8 MovementAction_SlideLeft_Step1(struct ObjectEvent *objectEvent, struct Spr return FALSE; } -bool8 MovementAction_SlideRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_SlideRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { do_go_anim(objectEvent, sprite, DIR_EAST, 4); return MovementAction_SlideRight_Step1(objectEvent, sprite); } -bool8 MovementAction_SlideRight_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_SlideRight_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { if (npc_obj_ministep_stop_on_arrival(objectEvent, sprite)) { @@ -5891,13 +6724,13 @@ bool8 MovementAction_SlideRight_Step1(struct ObjectEvent *objectEvent, struct Sp return FALSE; } -bool8 MovementAction_PlayerRunDown_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_PlayerRunDown_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { StartRunningAnim(objectEvent, sprite, DIR_SOUTH); return MovementAction_PlayerRunDown_Step1(objectEvent, sprite); } -bool8 MovementAction_PlayerRunDown_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_PlayerRunDown_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { if (npc_obj_ministep_stop_on_arrival(objectEvent, sprite)) { @@ -5907,13 +6740,13 @@ bool8 MovementAction_PlayerRunDown_Step1(struct ObjectEvent *objectEvent, struct return FALSE; } -bool8 MovementAction_PlayerRunUp_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_PlayerRunUp_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { StartRunningAnim(objectEvent, sprite, DIR_NORTH); return MovementAction_PlayerRunUp_Step1(objectEvent, sprite); } -bool8 MovementAction_PlayerRunUp_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_PlayerRunUp_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { if (npc_obj_ministep_stop_on_arrival(objectEvent, sprite)) { @@ -5923,13 +6756,13 @@ bool8 MovementAction_PlayerRunUp_Step1(struct ObjectEvent *objectEvent, struct S return FALSE; } -bool8 MovementAction_PlayerRunLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_PlayerRunLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { StartRunningAnim(objectEvent, sprite, DIR_WEST); return MovementAction_PlayerRunLeft_Step1(objectEvent, sprite); } -bool8 MovementAction_PlayerRunLeft_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_PlayerRunLeft_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { if (npc_obj_ministep_stop_on_arrival(objectEvent, sprite)) { @@ -5939,13 +6772,13 @@ bool8 MovementAction_PlayerRunLeft_Step1(struct ObjectEvent *objectEvent, struct return FALSE; } -bool8 MovementAction_PlayerRunRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_PlayerRunRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { StartRunningAnim(objectEvent, sprite, DIR_EAST); return MovementAction_PlayerRunRight_Step1(objectEvent, sprite); } -bool8 MovementAction_PlayerRunRight_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_PlayerRunRight_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { if (npc_obj_ministep_stop_on_arrival(objectEvent, sprite)) { @@ -5989,13 +6822,13 @@ bool8 sub_8065F8C(struct ObjectEvent *objectEvent, struct Sprite *sprite) return FALSE; } -bool8 MovementActionFunc_x41_0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementActionFunc_x41_0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { sub_8065F60(objectEvent, sprite, DIR_SOUTH); return MovementActionFunc_x41_1(objectEvent, sprite); } -bool8 MovementActionFunc_x41_1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementActionFunc_x41_1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { if (sub_8065F8C(objectEvent, sprite)) { @@ -6005,13 +6838,13 @@ bool8 MovementActionFunc_x41_1(struct ObjectEvent *objectEvent, struct Sprite *s return FALSE; } -bool8 MovementActionFunc_x42_0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementActionFunc_x42_0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { sub_8065F60(objectEvent, sprite, DIR_NORTH); return MovementActionFunc_x42_1(objectEvent, sprite); } -bool8 MovementActionFunc_x42_1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementActionFunc_x42_1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { if (sub_8065F8C(objectEvent, sprite)) { @@ -6021,13 +6854,13 @@ bool8 MovementActionFunc_x42_1(struct ObjectEvent *objectEvent, struct Sprite *s return FALSE; } -bool8 MovementActionFunc_x43_0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementActionFunc_x43_0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { sub_8065F60(objectEvent, sprite, DIR_WEST); return MovementActionFunc_x43_1(objectEvent, sprite); } -bool8 MovementActionFunc_x43_1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementActionFunc_x43_1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { if (sub_8065F8C(objectEvent, sprite)) { @@ -6037,13 +6870,13 @@ bool8 MovementActionFunc_x43_1(struct ObjectEvent *objectEvent, struct Sprite *s return FALSE; } -bool8 MovementActionFunc_x44_0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementActionFunc_x44_0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { sub_8065F60(objectEvent, sprite, DIR_SOUTH); return MovementActionFunc_x44_1(objectEvent, sprite); } -bool8 MovementActionFunc_x44_1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementActionFunc_x44_1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { if (sub_8065F8C(objectEvent, sprite)) { @@ -6060,13 +6893,13 @@ void StartSpriteAnimInDirection(struct ObjectEvent *objectEvent, struct Sprite * sprite->data[2] = 1; } -bool8 MovementAction_StartAnimInDirection_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_StartAnimInDirection_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { StartSpriteAnimInDirection(objectEvent, sprite, objectEvent->movementDirection, sprite->animNum); return FALSE; } -bool8 MovementAction_WaitSpriteAnim(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_WaitSpriteAnim(struct ObjectEvent *objectEvent, struct Sprite *sprite) { if (SpriteAnimEnded(sprite)) { @@ -6082,13 +6915,13 @@ void sub_8066128(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 dire StartSpriteAnim(sprite, GetJumpSpecialDirectionAnimNum(direction)); } -bool8 MovementAction_JumpSpecialDown_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_JumpSpecialDown_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { sub_8066128(objectEvent, sprite, DIR_SOUTH); return MovementAction_JumpSpecialDown_Step1(objectEvent, sprite); } -bool8 MovementAction_JumpSpecialDown_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_JumpSpecialDown_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { if (sub_8065040(objectEvent, sprite)) { @@ -6099,13 +6932,13 @@ bool8 MovementAction_JumpSpecialDown_Step1(struct ObjectEvent *objectEvent, stru return FALSE; } -bool8 MovementAction_JumpSpecialUp_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_JumpSpecialUp_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { sub_8066128(objectEvent, sprite, DIR_NORTH); return MovementAction_JumpSpecialUp_Step1(objectEvent, sprite); } -bool8 MovementAction_JumpSpecialUp_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_JumpSpecialUp_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { if (sub_8065040(objectEvent, sprite)) { @@ -6116,13 +6949,13 @@ bool8 MovementAction_JumpSpecialUp_Step1(struct ObjectEvent *objectEvent, struct return FALSE; } -bool8 MovementAction_JumpSpecialLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_JumpSpecialLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { sub_8066128(objectEvent, sprite, DIR_WEST); return MovementAction_JumpSpecialLeft_Step1(objectEvent, sprite); } -bool8 MovementAction_JumpSpecialLeft_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_JumpSpecialLeft_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { if (sub_8065040(objectEvent, sprite)) { @@ -6133,13 +6966,13 @@ bool8 MovementAction_JumpSpecialLeft_Step1(struct ObjectEvent *objectEvent, stru return FALSE; } -bool8 MovementAction_JumpSpecialRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_JumpSpecialRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { sub_8066128(objectEvent, sprite, DIR_EAST); return MovementAction_JumpSpecialRight_Step1(objectEvent, sprite); } -bool8 MovementAction_JumpSpecialRight_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_JumpSpecialRight_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { if (sub_8065040(objectEvent, sprite)) { @@ -6150,13 +6983,13 @@ bool8 MovementAction_JumpSpecialRight_Step1(struct ObjectEvent *objectEvent, str return FALSE; } -bool8 MovementActionFunc_xA6_0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementActionFunc_xA6_0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { sub_8066128(objectEvent, sprite, DIR_SOUTH); return MovementActionFunc_xA6_1(objectEvent, sprite); } -bool8 MovementActionFunc_xA6_1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementActionFunc_xA6_1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { if (sub_8065040(objectEvent, sprite)) { @@ -6166,13 +6999,13 @@ bool8 MovementActionFunc_xA6_1(struct ObjectEvent *objectEvent, struct Sprite *s return FALSE; } -bool8 MovementActionFunc_xA7_0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementActionFunc_xA7_0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { sub_8066128(objectEvent, sprite, DIR_NORTH); return MovementActionFunc_xA7_1(objectEvent, sprite); } -bool8 MovementActionFunc_xA7_1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementActionFunc_xA7_1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { if (sub_8065040(objectEvent, sprite)) { @@ -6182,13 +7015,13 @@ bool8 MovementActionFunc_xA7_1(struct ObjectEvent *objectEvent, struct Sprite *s return FALSE; } -bool8 MovementActionFunc_xA8_0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementActionFunc_xA8_0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { sub_8066128(objectEvent, sprite, DIR_WEST); return MovementActionFunc_xA8_1(objectEvent, sprite); } -bool8 MovementActionFunc_xA8_1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementActionFunc_xA8_1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { if (sub_8065040(objectEvent, sprite)) { @@ -6198,13 +7031,13 @@ bool8 MovementActionFunc_xA8_1(struct ObjectEvent *objectEvent, struct Sprite *s return FALSE; } -bool8 MovementActionFunc_xA9_0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementActionFunc_xA9_0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { sub_8066128(objectEvent, sprite, DIR_EAST); return MovementActionFunc_xA9_1(objectEvent, sprite); } -bool8 MovementActionFunc_xA9_1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementActionFunc_xA9_1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { if (sub_8065040(objectEvent, sprite)) { @@ -6214,7 +7047,7 @@ bool8 MovementActionFunc_xA9_1(struct ObjectEvent *objectEvent, struct Sprite *s return FALSE; } -bool8 MovementAction_FacePlayer_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_FacePlayer_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { u8 playerObjectId; @@ -6226,7 +7059,7 @@ bool8 MovementAction_FacePlayer_Step0(struct ObjectEvent *objectEvent, struct Sp return TRUE; } -bool8 MovementAction_FaceAwayPlayer_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_FaceAwayPlayer_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { u8 playerObjectId; @@ -6238,27 +7071,27 @@ bool8 MovementAction_FaceAwayPlayer_Step0(struct ObjectEvent *objectEvent, struc return TRUE; } -bool8 MovementAction_LockFacingDirection_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_LockFacingDirection_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { objectEvent->facingDirectionLocked = TRUE; sprite->data[2] = 1; return TRUE; } -bool8 MovementAction_UnlockFacingDirection_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_UnlockFacingDirection_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { objectEvent->facingDirectionLocked = FALSE; sprite->data[2] = 1; return TRUE; } -bool8 MovementAction_JumpDown_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_JumpDown_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { maybe_shadow_1(objectEvent, sprite, DIR_SOUTH, 1, 2); return MovementAction_JumpDown_Step1(objectEvent, sprite); } -bool8 MovementAction_JumpDown_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_JumpDown_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { if (sub_8065028(objectEvent, sprite)) { @@ -6269,13 +7102,13 @@ bool8 MovementAction_JumpDown_Step1(struct ObjectEvent *objectEvent, struct Spri return FALSE; } -bool8 MovementAction_JumpUp_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_JumpUp_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { maybe_shadow_1(objectEvent, sprite, DIR_NORTH, 1, 2); return MovementAction_JumpUp_Step1(objectEvent, sprite); } -bool8 MovementAction_JumpUp_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_JumpUp_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { if (sub_8065028(objectEvent, sprite)) { @@ -6286,13 +7119,13 @@ bool8 MovementAction_JumpUp_Step1(struct ObjectEvent *objectEvent, struct Sprite return FALSE; } -bool8 MovementAction_JumpLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_JumpLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { maybe_shadow_1(objectEvent, sprite, DIR_WEST, 1, 2); return MovementAction_JumpLeft_Step1(objectEvent, sprite); } -bool8 MovementAction_JumpLeft_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_JumpLeft_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { if (sub_8065028(objectEvent, sprite)) { @@ -6303,13 +7136,13 @@ bool8 MovementAction_JumpLeft_Step1(struct ObjectEvent *objectEvent, struct Spri return FALSE; } -bool8 MovementAction_JumpRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_JumpRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { maybe_shadow_1(objectEvent, sprite, DIR_EAST, 1, 2); return MovementAction_JumpRight_Step1(objectEvent, sprite); } -bool8 MovementAction_JumpRight_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_JumpRight_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { if (sub_8065028(objectEvent, sprite)) { @@ -6320,13 +7153,13 @@ bool8 MovementAction_JumpRight_Step1(struct ObjectEvent *objectEvent, struct Spr return FALSE; } -bool8 MovementAction_JumpInPlaceDown_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_JumpInPlaceDown_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { maybe_shadow_1(objectEvent, sprite, DIR_SOUTH, 0, 0); return MovementAction_JumpInPlaceDown_Step1(objectEvent, sprite); } -bool8 MovementAction_JumpInPlaceDown_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_JumpInPlaceDown_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { if (sub_8065028(objectEvent, sprite)) { @@ -6337,13 +7170,13 @@ bool8 MovementAction_JumpInPlaceDown_Step1(struct ObjectEvent *objectEvent, stru return FALSE; } -bool8 MovementAction_JumpInPlaceUp_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_JumpInPlaceUp_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { maybe_shadow_1(objectEvent, sprite, DIR_NORTH, 0, 0); return MovementAction_JumpInPlaceUp_Step1(objectEvent, sprite); } -bool8 MovementAction_JumpInPlaceUp_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_JumpInPlaceUp_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { if (sub_8065028(objectEvent, sprite)) { @@ -6354,13 +7187,13 @@ bool8 MovementAction_JumpInPlaceUp_Step1(struct ObjectEvent *objectEvent, struct return FALSE; } -bool8 MovementAction_JumpInPlaceLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_JumpInPlaceLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { maybe_shadow_1(objectEvent, sprite, DIR_WEST, 0, 0); return MovementAction_JumpInPlaceLeft_Step1(objectEvent, sprite); } -bool8 MovementAction_JumpInPlaceLeft_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_JumpInPlaceLeft_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { if (sub_8065028(objectEvent, sprite)) { @@ -6371,13 +7204,13 @@ bool8 MovementAction_JumpInPlaceLeft_Step1(struct ObjectEvent *objectEvent, stru return FALSE; } -bool8 MovementAction_JumpInPlaceRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_JumpInPlaceRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { maybe_shadow_1(objectEvent, sprite, DIR_EAST, 0, 0); return MovementAction_JumpInPlaceRight_Step1(objectEvent, sprite); } -bool8 MovementAction_JumpInPlaceRight_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_JumpInPlaceRight_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { if (sub_8065028(objectEvent, sprite)) { @@ -6388,13 +7221,13 @@ bool8 MovementAction_JumpInPlaceRight_Step1(struct ObjectEvent *objectEvent, str return FALSE; } -bool8 MovementAction_JumpInPlaceDownUp_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_JumpInPlaceDownUp_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { maybe_shadow_1(objectEvent, sprite, DIR_SOUTH, 0, 2); return MovementAction_JumpInPlaceDownUp_Step1(objectEvent, sprite); } -bool8 MovementAction_JumpInPlaceDownUp_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_JumpInPlaceDownUp_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { if (sub_8065058(objectEvent, sprite)) { @@ -6405,13 +7238,13 @@ bool8 MovementAction_JumpInPlaceDownUp_Step1(struct ObjectEvent *objectEvent, st return FALSE; } -bool8 MovementAction_JumpInPlaceUpDown_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_JumpInPlaceUpDown_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { maybe_shadow_1(objectEvent, sprite, DIR_NORTH, 0, 2); return MovementAction_JumpInPlaceUpDown_Step1(objectEvent, sprite); } -bool8 MovementAction_JumpInPlaceUpDown_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_JumpInPlaceUpDown_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { if (sub_8065058(objectEvent, sprite)) { @@ -6422,13 +7255,13 @@ bool8 MovementAction_JumpInPlaceUpDown_Step1(struct ObjectEvent *objectEvent, st return FALSE; } -bool8 MovementAction_JumpInPlaceLeftRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_JumpInPlaceLeftRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { maybe_shadow_1(objectEvent, sprite, DIR_WEST, 0, 2); return MovementAction_JumpInPlaceLeftRight_Step1(objectEvent, sprite); } -bool8 MovementAction_JumpInPlaceLeftRight_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_JumpInPlaceLeftRight_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { if (sub_8065058(objectEvent, sprite)) { @@ -6439,13 +7272,13 @@ bool8 MovementAction_JumpInPlaceLeftRight_Step1(struct ObjectEvent *objectEvent, return FALSE; } -bool8 MovementAction_JumpInPlaceRightLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_JumpInPlaceRightLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { maybe_shadow_1(objectEvent, sprite, DIR_EAST, 0, 2); return MovementAction_JumpInPlaceRightLeft_Step1(objectEvent, sprite); } -bool8 MovementAction_JumpInPlaceRightLeft_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_JumpInPlaceRightLeft_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { if (sub_8065058(objectEvent, sprite)) { @@ -6456,61 +7289,61 @@ bool8 MovementAction_JumpInPlaceRightLeft_Step1(struct ObjectEvent *objectEvent, return FALSE; } -bool8 MovementAction_FaceOriginalDirection_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_FaceOriginalDirection_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { FaceDirection(objectEvent, sprite, gInitialMovementTypeFacingDirections[objectEvent->movementType]); return TRUE; } -bool8 MovementAction_NurseJoyBowDown_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_NurseJoyBowDown_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { StartSpriteAnimInDirection(objectEvent, sprite, DIR_SOUTH, 0x14); return FALSE; } -bool8 MovementAction_EnableJumpLandingGroundEffect_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_EnableJumpLandingGroundEffect_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { objectEvent->disableJumpLandingGroundEffect = FALSE; sprite->data[2] = 1; return TRUE; } -bool8 MovementAction_DisableJumpLandingGroundEffect_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_DisableJumpLandingGroundEffect_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { objectEvent->disableJumpLandingGroundEffect = TRUE; sprite->data[2] = 1; return TRUE; } -bool8 MovementAction_DisableAnimation_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_DisableAnimation_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { objectEvent->inanimate = TRUE; sprite->data[2] = 1; return TRUE; } -bool8 MovementAction_RestoreAnimation_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_RestoreAnimation_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { objectEvent->inanimate = GetObjectEventGraphicsInfo(objectEvent->graphicsId)->inanimate; sprite->data[2] = 1; return TRUE; } -bool8 MovementAction_SetInvisible_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_SetInvisible_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { objectEvent->invisible = TRUE; sprite->data[2] = 1; return TRUE; } -bool8 MovementAction_SetVisible_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_SetVisible_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { objectEvent->invisible = FALSE; sprite->data[2] = 1; return TRUE; } -bool8 MovementAction_EmoteExclamationMark_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_EmoteExclamationMark_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { ObjectEventGetLocalIdAndMap(objectEvent, &gFieldEffectArguments[0], &gFieldEffectArguments[1], &gFieldEffectArguments[2]); FieldEffectStart(FLDEFF_EXCLAMATION_MARK_ICON); @@ -6518,7 +7351,7 @@ bool8 MovementAction_EmoteExclamationMark_Step0(struct ObjectEvent *objectEvent, return TRUE; } -bool8 MovementAction_EmoteQuestionMark_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_EmoteQuestionMark_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { ObjectEventGetLocalIdAndMap(objectEvent, &gFieldEffectArguments[0], &gFieldEffectArguments[1], &gFieldEffectArguments[2]); FieldEffectStart(FLDEFF_QUESTION_MARK_ICON); @@ -6526,7 +7359,7 @@ bool8 MovementAction_EmoteQuestionMark_Step0(struct ObjectEvent *objectEvent, st return TRUE; } -bool8 MovementAction_EmoteHeart_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_EmoteHeart_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { ObjectEventGetLocalIdAndMap(objectEvent, &gFieldEffectArguments[0], &gFieldEffectArguments[1], &gFieldEffectArguments[2]); FieldEffectStart(FLDEFF_X_ICON); @@ -6534,7 +7367,7 @@ bool8 MovementAction_EmoteHeart_Step0(struct ObjectEvent *objectEvent, struct Sp return TRUE; } -bool8 do_double_excl_bubble(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 do_double_excl_bubble(struct ObjectEvent *objectEvent, struct Sprite *sprite) { ObjectEventGetLocalIdAndMap(objectEvent, &gFieldEffectArguments[0], &gFieldEffectArguments[1], &gFieldEffectArguments[2]); FieldEffectStart(FLDEFF_DOUBLE_EXCL_MARK_ICON); @@ -6542,7 +7375,7 @@ bool8 do_double_excl_bubble(struct ObjectEvent *objectEvent, struct Sprite *spri return TRUE; } -bool8 do_smile_bubble(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 do_smile_bubble(struct ObjectEvent *objectEvent, struct Sprite *sprite) { ObjectEventGetLocalIdAndMap(objectEvent, &gFieldEffectArguments[0], &gFieldEffectArguments[1], &gFieldEffectArguments[2]); FieldEffectStart(FLDEFF_SMILEY_FACE_ICON); @@ -6550,7 +7383,7 @@ bool8 do_smile_bubble(struct ObjectEvent *objectEvent, struct Sprite *sprite) return TRUE; } -bool8 MovementAction_RevealTrainer_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_RevealTrainer_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { if (objectEvent->movementType == MOVEMENT_TYPE_HIDDEN) { @@ -6567,7 +7400,7 @@ bool8 MovementAction_RevealTrainer_Step0(struct ObjectEvent *objectEvent, struct return MovementAction_RevealTrainer_Step1(objectEvent, sprite); } -bool8 MovementAction_RevealTrainer_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_RevealTrainer_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { if (sub_80DCBE0(objectEvent)) { @@ -6577,14 +7410,14 @@ bool8 MovementAction_RevealTrainer_Step1(struct ObjectEvent *objectEvent, struct return FALSE; } -bool8 MovementAction_RockSmashBreak_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_RockSmashBreak_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { SetAndStartSpriteAnim(sprite, 1, 0); sprite->data[2] = 1; return FALSE; } -bool8 MovementAction_RockSmashBreak_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_RockSmashBreak_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { if (SpriteAnimEnded(sprite)) { @@ -6594,7 +7427,7 @@ bool8 MovementAction_RockSmashBreak_Step1(struct ObjectEvent *objectEvent, struc return FALSE; } -bool8 MovementAction_RockSmashBreak_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_RockSmashBreak_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite) { objectEvent->invisible ^= TRUE; if (WaitForMovementDelay(sprite)) @@ -6605,14 +7438,14 @@ bool8 MovementAction_RockSmashBreak_Step2(struct ObjectEvent *objectEvent, struc return FALSE; } -bool8 MovementAction_CutTree_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_CutTree_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { SetAndStartSpriteAnim(sprite, 1, 0); sprite->data[2] = 1; return FALSE; } -bool8 MovementAction_CutTree_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_CutTree_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { if (SpriteAnimEnded(sprite)) { @@ -6622,7 +7455,7 @@ bool8 MovementAction_CutTree_Step1(struct ObjectEvent *objectEvent, struct Sprit return FALSE; } -bool8 MovementAction_CutTree_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_CutTree_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite) { objectEvent->invisible ^= TRUE; if (WaitForMovementDelay(sprite)) @@ -6633,21 +7466,21 @@ bool8 MovementAction_CutTree_Step2(struct ObjectEvent *objectEvent, struct Sprit return FALSE; } -bool8 MovementAction_SetFixedPriority_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_SetFixedPriority_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { objectEvent->fixedPriority = TRUE; sprite->data[2] = 1; return TRUE; } -bool8 MovementAction_ClearFixedPriority_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_ClearFixedPriority_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { objectEvent->fixedPriority = FALSE; sprite->data[2] = 1; return TRUE; } -bool8 MovementAction_InitAffineAnim_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_InitAffineAnim_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { sprite->oam.affineMode = ST_OAM_AFFINE_DOUBLE; InitSpriteAffineAnim(sprite); @@ -6656,7 +7489,7 @@ bool8 MovementAction_InitAffineAnim_Step0(struct ObjectEvent *objectEvent, struc return TRUE; } -bool8 MovementAction_ClearAffineAnim_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_ClearAffineAnim_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { FreeOamMatrix(sprite->oam.matrixNum); sprite->oam.affineMode = ST_OAM_AFFINE_OFF; @@ -6664,7 +7497,7 @@ bool8 MovementAction_ClearAffineAnim_Step0(struct ObjectEvent *objectEvent, stru return TRUE; } -bool8 MovementAction_WalkDownStartAffine_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_WalkDownStartAffine_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { sub_8064830(objectEvent, sprite, DIR_SOUTH); sprite->affineAnimPaused = FALSE; @@ -6672,7 +7505,7 @@ bool8 MovementAction_WalkDownStartAffine_Step0(struct ObjectEvent *objectEvent, return MovementAction_WalkDownStartAffine_Step1(objectEvent, sprite); } -bool8 MovementAction_WalkDownStartAffine_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_WalkDownStartAffine_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { if (an_walk_any_2(objectEvent, sprite)) { @@ -6683,7 +7516,7 @@ bool8 MovementAction_WalkDownStartAffine_Step1(struct ObjectEvent *objectEvent, return FALSE; } -bool8 MovementAction_WalkDownAffine_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_WalkDownAffine_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { sub_8064830(objectEvent, sprite, DIR_SOUTH); sprite->affineAnimPaused = FALSE; @@ -6691,7 +7524,7 @@ bool8 MovementAction_WalkDownAffine_Step0(struct ObjectEvent *objectEvent, struc return MovementAction_WalkDownAffine_Step1(objectEvent, sprite); } -bool8 MovementAction_WalkDownAffine_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_WalkDownAffine_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { if (an_walk_any_2(objectEvent, sprite)) { @@ -6711,97 +7544,97 @@ void sub_8066C70(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 dire sprite->data[2] = 1; } -bool8 MovementActionFunc_x70_0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementActionFunc_x70_0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { sub_8066C70(objectEvent, sprite, DIR_SOUTH); return TRUE; } -bool8 MovementActionFunc_x71_0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementActionFunc_x71_0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { sub_8066C70(objectEvent, sprite, DIR_NORTH); return TRUE; } -bool8 MovementActionFunc_x72_0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementActionFunc_x72_0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { sub_8066C70(objectEvent, sprite, DIR_WEST); return TRUE; } -bool8 MovementActionFunc_x73_0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementActionFunc_x73_0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { sub_8066C70(objectEvent, sprite, DIR_EAST); return TRUE; } -bool8 MovementAction_AcroPopWheelieDown_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_AcroPopWheelieDown_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { StartSpriteAnimInDirection(objectEvent, sprite, DIR_SOUTH, GetAcroWheelieDirectionAnimNum(DIR_SOUTH)); return FALSE; } -bool8 MovementAction_AcroPopWheelieUp_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_AcroPopWheelieUp_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { StartSpriteAnimInDirection(objectEvent, sprite, DIR_NORTH, GetAcroWheelieDirectionAnimNum(DIR_NORTH)); return FALSE; } -bool8 MovementAction_AcroPopWheelieLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_AcroPopWheelieLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { StartSpriteAnimInDirection(objectEvent, sprite, DIR_WEST, GetAcroWheelieDirectionAnimNum(DIR_WEST)); return FALSE; } -bool8 MovementAction_AcroPopWheelieRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_AcroPopWheelieRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { StartSpriteAnimInDirection(objectEvent, sprite, DIR_EAST, GetAcroWheelieDirectionAnimNum(DIR_EAST)); return FALSE; } -bool8 MovementAction_AcroEndWheelieFaceDown_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_AcroEndWheelieFaceDown_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { StartSpriteAnimInDirection(objectEvent, sprite, DIR_SOUTH, GetAcroEndWheelieDirectionAnimNum(DIR_SOUTH)); return FALSE; } -bool8 MovementAction_AcroEndWheelieFaceUp_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_AcroEndWheelieFaceUp_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { StartSpriteAnimInDirection(objectEvent, sprite, DIR_NORTH, GetAcroEndWheelieDirectionAnimNum(DIR_NORTH)); return FALSE; } -bool8 MovementAction_AcroEndWheelieFaceLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_AcroEndWheelieFaceLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { StartSpriteAnimInDirection(objectEvent, sprite, DIR_WEST, GetAcroEndWheelieDirectionAnimNum(DIR_WEST)); return FALSE; } -bool8 MovementAction_AcroEndWheelieFaceRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_AcroEndWheelieFaceRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { StartSpriteAnimInDirection(objectEvent, sprite, DIR_EAST, GetAcroEndWheelieDirectionAnimNum(DIR_EAST)); return FALSE; } -bool8 MovementAction_UnusedAcroActionDown_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_UnusedAcroActionDown_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { StartSpriteAnimInDirection(objectEvent, sprite, DIR_SOUTH, GetAcroWheeliePedalDirectionAnimNum(DIR_SOUTH)); return FALSE; } -bool8 MovementAction_UnusedAcroActionUp_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_UnusedAcroActionUp_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { StartSpriteAnimInDirection(objectEvent, sprite, DIR_NORTH, GetAcroWheeliePedalDirectionAnimNum(DIR_NORTH)); return FALSE; } -bool8 MovementAction_UnusedAcroActionLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_UnusedAcroActionLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { StartSpriteAnimInDirection(objectEvent, sprite, DIR_WEST, GetAcroWheeliePedalDirectionAnimNum(DIR_WEST)); return FALSE; } -bool8 MovementAction_UnusedAcroActionRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_UnusedAcroActionRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { StartSpriteAnimInDirection(objectEvent, sprite, DIR_EAST, GetAcroWheeliePedalDirectionAnimNum(DIR_EAST)); return FALSE; @@ -6814,13 +7647,13 @@ void sub_8066EA0(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 dire DoShadowFieldEffect(objectEvent); } -bool8 MovementAction_AcroWheelieHopFaceDown_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_AcroWheelieHopFaceDown_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { sub_8066EA0(objectEvent, sprite, DIR_SOUTH, 0, 1); return MovementAction_AcroWheelieHopFaceDown_Step1(objectEvent, sprite); } -bool8 MovementAction_AcroWheelieHopFaceDown_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_AcroWheelieHopFaceDown_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { if (sub_8065028(objectEvent, sprite)) { @@ -6831,13 +7664,13 @@ bool8 MovementAction_AcroWheelieHopFaceDown_Step1(struct ObjectEvent *objectEven return FALSE; } -bool8 MovementAction_AcroWheelieHopFaceUp_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_AcroWheelieHopFaceUp_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { sub_8066EA0(objectEvent, sprite, DIR_NORTH, 0, 1); return MovementAction_AcroWheelieHopFaceUp_Step1(objectEvent, sprite); } -bool8 MovementAction_AcroWheelieHopFaceUp_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_AcroWheelieHopFaceUp_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { if (sub_8065028(objectEvent, sprite)) { @@ -6848,13 +7681,13 @@ bool8 MovementAction_AcroWheelieHopFaceUp_Step1(struct ObjectEvent *objectEvent, return FALSE; } -bool8 MovementAction_AcroWheelieHopFaceLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_AcroWheelieHopFaceLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { sub_8066EA0(objectEvent, sprite, DIR_WEST, 0, 1); return MovementAction_AcroWheelieHopFaceLeft_Step1(objectEvent, sprite); } -bool8 MovementAction_AcroWheelieHopFaceLeft_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_AcroWheelieHopFaceLeft_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { if (sub_8065028(objectEvent, sprite)) { @@ -6865,13 +7698,13 @@ bool8 MovementAction_AcroWheelieHopFaceLeft_Step1(struct ObjectEvent *objectEven return FALSE; } -bool8 MovementAction_AcroWheelieHopFaceRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_AcroWheelieHopFaceRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { sub_8066EA0(objectEvent, sprite, DIR_EAST, 0, 1); return MovementAction_AcroWheelieHopFaceRight_Step1(objectEvent, sprite); } -bool8 MovementAction_AcroWheelieHopFaceRight_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_AcroWheelieHopFaceRight_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { if (sub_8065028(objectEvent, sprite)) { @@ -6882,13 +7715,13 @@ bool8 MovementAction_AcroWheelieHopFaceRight_Step1(struct ObjectEvent *objectEve return FALSE; } -bool8 MovementAction_AcroWheelieHopDown_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_AcroWheelieHopDown_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { sub_8066EA0(objectEvent, sprite, DIR_SOUTH, 1, 1); return MovementAction_AcroWheelieHopDown_Step1(objectEvent, sprite); } -bool8 MovementAction_AcroWheelieHopDown_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_AcroWheelieHopDown_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { if (sub_8065028(objectEvent, sprite)) { @@ -6899,13 +7732,13 @@ bool8 MovementAction_AcroWheelieHopDown_Step1(struct ObjectEvent *objectEvent, s return FALSE; } -bool8 MovementAction_AcroWheelieHopUp_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_AcroWheelieHopUp_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { sub_8066EA0(objectEvent, sprite, DIR_NORTH, 1, 1); return MovementAction_AcroWheelieHopUp_Step1(objectEvent, sprite); } -bool8 MovementAction_AcroWheelieHopUp_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_AcroWheelieHopUp_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { if (sub_8065028(objectEvent, sprite)) { @@ -6916,13 +7749,13 @@ bool8 MovementAction_AcroWheelieHopUp_Step1(struct ObjectEvent *objectEvent, str return FALSE; } -bool8 MovementAction_AcroWheelieHopLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_AcroWheelieHopLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { sub_8066EA0(objectEvent, sprite, DIR_WEST, 1, 1); return MovementAction_AcroWheelieHopLeft_Step1(objectEvent, sprite); } -bool8 MovementAction_AcroWheelieHopLeft_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_AcroWheelieHopLeft_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { if (sub_8065028(objectEvent, sprite)) { @@ -6933,13 +7766,13 @@ bool8 MovementAction_AcroWheelieHopLeft_Step1(struct ObjectEvent *objectEvent, s return FALSE; } -bool8 MovementAction_AcroWheelieHopRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_AcroWheelieHopRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { sub_8066EA0(objectEvent, sprite, DIR_EAST, 1, 1); return MovementAction_AcroWheelieHopRight_Step1(objectEvent, sprite); } -bool8 MovementAction_AcroWheelieHopRight_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_AcroWheelieHopRight_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { if (sub_8065028(objectEvent, sprite)) { @@ -6950,13 +7783,13 @@ bool8 MovementAction_AcroWheelieHopRight_Step1(struct ObjectEvent *objectEvent, return FALSE; } -bool8 MovementAction_AcroWheelieJumpDown_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_AcroWheelieJumpDown_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { sub_8066EA0(objectEvent, sprite, DIR_SOUTH, 2, 0); return MovementAction_AcroWheelieJumpDown_Step1(objectEvent, sprite); } -bool8 MovementAction_AcroWheelieJumpDown_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_AcroWheelieJumpDown_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { if (sub_8065028(objectEvent, sprite)) { @@ -6967,13 +7800,13 @@ bool8 MovementAction_AcroWheelieJumpDown_Step1(struct ObjectEvent *objectEvent, return FALSE; } -bool8 MovementAction_AcroWheelieJumpUp_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_AcroWheelieJumpUp_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { sub_8066EA0(objectEvent, sprite, DIR_NORTH, 2, 0); return MovementAction_AcroWheelieJumpUp_Step1(objectEvent, sprite); } -bool8 MovementAction_AcroWheelieJumpUp_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_AcroWheelieJumpUp_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { if (sub_8065028(objectEvent, sprite)) { @@ -6984,13 +7817,13 @@ bool8 MovementAction_AcroWheelieJumpUp_Step1(struct ObjectEvent *objectEvent, st return FALSE; } -bool8 MovementAction_AcroWheelieJumpLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_AcroWheelieJumpLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { sub_8066EA0(objectEvent, sprite, DIR_WEST, 2, 0); return MovementAction_AcroWheelieJumpLeft_Step1(objectEvent, sprite); } -bool8 MovementAction_AcroWheelieJumpLeft_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_AcroWheelieJumpLeft_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { if (sub_8065028(objectEvent, sprite)) { @@ -7001,13 +7834,13 @@ bool8 MovementAction_AcroWheelieJumpLeft_Step1(struct ObjectEvent *objectEvent, return FALSE; } -bool8 MovementAction_AcroWheelieJumpRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_AcroWheelieJumpRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { sub_8066EA0(objectEvent, sprite, DIR_EAST, 2, 0); return MovementAction_AcroWheelieJumpRight_Step1(objectEvent, sprite); } -bool8 MovementAction_AcroWheelieJumpRight_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_AcroWheelieJumpRight_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { if (sub_8065028(objectEvent, sprite)) { @@ -7018,25 +7851,25 @@ bool8 MovementAction_AcroWheelieJumpRight_Step1(struct ObjectEvent *objectEvent, return FALSE; } -bool8 MovementActionFunc_x88_0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementActionFunc_x88_0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { sub_80656C4(objectEvent, sprite, DIR_SOUTH, GetFishingDirectionAnimNum(DIR_SOUTH), 8); return MovementAction_WalkInPlace_Step1(objectEvent, sprite); } -bool8 MovementActionFunc_x89_0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementActionFunc_x89_0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { sub_80656C4(objectEvent, sprite, DIR_NORTH, GetFishingDirectionAnimNum(DIR_NORTH), 8); return MovementAction_WalkInPlace_Step1(objectEvent, sprite); } -bool8 MovementActionFunc_x8A_0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementActionFunc_x8A_0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { sub_80656C4(objectEvent, sprite, DIR_WEST, GetFishingDirectionAnimNum(DIR_WEST), 8); return MovementAction_WalkInPlace_Step1(objectEvent, sprite); } -bool8 MovementActionFunc_x8B_0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementActionFunc_x8B_0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { sub_80656C4(objectEvent, sprite, DIR_EAST, GetFishingDirectionAnimNum(DIR_EAST), 8); return MovementAction_WalkInPlace_Step1(objectEvent, sprite); @@ -7049,13 +7882,13 @@ void sub_80673E4(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 dire SeekSpriteAnim(sprite, 0); } -bool8 MovementAction_AcroPopWheelieMoveDown_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_AcroPopWheelieMoveDown_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { sub_80673E4(objectEvent, sprite, DIR_SOUTH, 1); return MovementAction_AcroPopWheelieMoveDown_Step1(objectEvent, sprite); } -bool8 MovementAction_AcroPopWheelieMoveDown_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_AcroPopWheelieMoveDown_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { if (npc_obj_ministep_stop_on_arrival(objectEvent, sprite)) { @@ -7065,13 +7898,13 @@ bool8 MovementAction_AcroPopWheelieMoveDown_Step1(struct ObjectEvent *objectEven return FALSE; } -bool8 MovementAction_AcroPopWheelieMoveUp_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_AcroPopWheelieMoveUp_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { sub_80673E4(objectEvent, sprite, DIR_NORTH, 1); return MovementAction_AcroPopWheelieMoveUp_Step1(objectEvent, sprite); } -bool8 MovementAction_AcroPopWheelieMoveUp_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_AcroPopWheelieMoveUp_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { if (npc_obj_ministep_stop_on_arrival(objectEvent, sprite)) { @@ -7081,13 +7914,13 @@ bool8 MovementAction_AcroPopWheelieMoveUp_Step1(struct ObjectEvent *objectEvent, return FALSE; } -bool8 MovementAction_AcroPopWheelieMoveLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_AcroPopWheelieMoveLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { sub_80673E4(objectEvent, sprite, DIR_WEST, 1); return MovementAction_AcroPopWheelieMoveLeft_Step1(objectEvent, sprite); } -bool8 MovementAction_AcroPopWheelieMoveLeft_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_AcroPopWheelieMoveLeft_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { if (npc_obj_ministep_stop_on_arrival(objectEvent, sprite)) { @@ -7097,13 +7930,13 @@ bool8 MovementAction_AcroPopWheelieMoveLeft_Step1(struct ObjectEvent *objectEven return FALSE; } -bool8 MovementAction_AcroPopWheelieMoveRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_AcroPopWheelieMoveRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { sub_80673E4(objectEvent, sprite, DIR_EAST, 1); return MovementAction_AcroPopWheelieMoveRight_Step1(objectEvent, sprite); } -bool8 MovementAction_AcroPopWheelieMoveRight_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_AcroPopWheelieMoveRight_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { if (npc_obj_ministep_stop_on_arrival(objectEvent, sprite)) { @@ -7119,13 +7952,13 @@ void sub_806751C(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 dire npc_apply_anim_looping(objectEvent, sprite, GetFishingDirectionAnimNum(objectEvent->facingDirection)); } -bool8 MovementAction_AcroWheelieMoveDown_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_AcroWheelieMoveDown_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { sub_806751C(objectEvent, sprite, DIR_SOUTH, 1); return MovementAction_AcroWheelieMoveDown_Step1(objectEvent, sprite); } -bool8 MovementAction_AcroWheelieMoveDown_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_AcroWheelieMoveDown_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { if (npc_obj_ministep_stop_on_arrival(objectEvent, sprite)) { @@ -7135,13 +7968,13 @@ bool8 MovementAction_AcroWheelieMoveDown_Step1(struct ObjectEvent *objectEvent, return FALSE; } -bool8 MovementAction_AcroWheelieMoveUp_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_AcroWheelieMoveUp_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { sub_806751C(objectEvent, sprite, DIR_NORTH, 1); return MovementAction_AcroWheelieMoveUp_Step1(objectEvent, sprite); } -bool8 MovementAction_AcroWheelieMoveUp_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_AcroWheelieMoveUp_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { if (npc_obj_ministep_stop_on_arrival(objectEvent, sprite)) { @@ -7151,13 +7984,13 @@ bool8 MovementAction_AcroWheelieMoveUp_Step1(struct ObjectEvent *objectEvent, st return FALSE; } -bool8 MovementAction_AcroWheelieMoveLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_AcroWheelieMoveLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { sub_806751C(objectEvent, sprite, DIR_WEST, 1); return MovementAction_AcroWheelieMoveLeft_Step1(objectEvent, sprite); } -bool8 MovementAction_AcroWheelieMoveLeft_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_AcroWheelieMoveLeft_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { if (npc_obj_ministep_stop_on_arrival(objectEvent, sprite)) { @@ -7167,13 +8000,13 @@ bool8 MovementAction_AcroWheelieMoveLeft_Step1(struct ObjectEvent *objectEvent, return FALSE; } -bool8 MovementAction_AcroWheelieMoveRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_AcroWheelieMoveRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { sub_806751C(objectEvent, sprite, DIR_EAST, 1); return MovementAction_AcroWheelieMoveRight_Step1(objectEvent, sprite); } -bool8 MovementAction_AcroWheelieMoveRight_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_AcroWheelieMoveRight_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { if (npc_obj_ministep_stop_on_arrival(objectEvent, sprite)) { @@ -7190,13 +8023,13 @@ void sub_806764C(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 dire SeekSpriteAnim(sprite, 0); } -bool8 MovementActionFunc_x94_0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementActionFunc_x94_0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { sub_806764C(objectEvent, sprite, DIR_SOUTH, 1); return MovementActionFunc_x94_1(objectEvent, sprite); } -bool8 MovementActionFunc_x94_1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementActionFunc_x94_1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { if (npc_obj_ministep_stop_on_arrival(objectEvent, sprite)) { @@ -7206,13 +8039,13 @@ bool8 MovementActionFunc_x94_1(struct ObjectEvent *objectEvent, struct Sprite *s return FALSE; } -bool8 MovementActionFunc_x95_0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementActionFunc_x95_0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { sub_806764C(objectEvent, sprite, DIR_NORTH, 1); return MovementActionFunc_x95_1(objectEvent, sprite); } -bool8 MovementActionFunc_x95_1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementActionFunc_x95_1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { if (npc_obj_ministep_stop_on_arrival(objectEvent, sprite)) { @@ -7222,13 +8055,13 @@ bool8 MovementActionFunc_x95_1(struct ObjectEvent *objectEvent, struct Sprite *s return FALSE; } -bool8 MovementActionFunc_x96_0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementActionFunc_x96_0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { sub_806764C(objectEvent, sprite, DIR_WEST, 1); return MovementActionFunc_x96_1(objectEvent, sprite); } -bool8 MovementActionFunc_x96_1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementActionFunc_x96_1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { if (npc_obj_ministep_stop_on_arrival(objectEvent, sprite)) { @@ -7238,13 +8071,13 @@ bool8 MovementActionFunc_x96_1(struct ObjectEvent *objectEvent, struct Sprite *s return FALSE; } -bool8 MovementActionFunc_x97_0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementActionFunc_x97_0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { sub_806764C(objectEvent, sprite, DIR_EAST, 1); return MovementActionFunc_x97_1(objectEvent, sprite); } -bool8 MovementActionFunc_x97_1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementActionFunc_x97_1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { if (npc_obj_ministep_stop_on_arrival(objectEvent, sprite)) { @@ -7254,7 +8087,7 @@ bool8 MovementActionFunc_x97_1(struct ObjectEvent *objectEvent, struct Sprite *s return FALSE; } -bool8 MovementActionFunc_x98_0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementActionFunc_x98_0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { StartSpriteAnim(sprite, 20); sprite->animPaused = FALSE; @@ -7267,12 +8100,12 @@ bool8 MovementActionFunc_x98_0(struct ObjectEvent *objectEvent, struct Sprite *s return FALSE; } -bool8 MovementActionFunc_x98_1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementActionFunc_x98_1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { return sprite->animEnded; } -bool8 MovementActionFunc_x99_1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementActionFunc_x99_1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { s32 y; switch (sprite->data[7]) @@ -7319,7 +8152,7 @@ bool8 MovementActionFunc_x99_1(struct ObjectEvent *objectEvent, struct Sprite *s return FALSE; } -bool8 MovementActionFunc_x9A_1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementActionFunc_x9A_1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { bool8 ret; sprite->data[7] = (sprite->data[7] + 4) & 0xFF; @@ -7331,7 +8164,7 @@ bool8 MovementActionFunc_x9A_1(struct ObjectEvent *objectEvent, struct Sprite *s return ret; } -bool8 MovementActionFunc_x9F_0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementActionFunc_x9F_0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { StartSpriteAnim(sprite, 28); sprite->animPaused = FALSE; @@ -7340,7 +8173,7 @@ bool8 MovementActionFunc_x9F_0(struct ObjectEvent *objectEvent, struct Sprite *s return FALSE; } -bool8 MovementActionFunc_x9F_1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementActionFunc_x9F_1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { return sprite->animEnded; } @@ -7350,20 +8183,20 @@ u8 MovementAction_Finish(struct ObjectEvent *objectEvent, struct Sprite *sprite) return TRUE; } -bool8 MovementAction_PauseSpriteAnim(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_PauseSpriteAnim(struct ObjectEvent *objectEvent, struct Sprite *sprite) { sprite->animPaused = TRUE; return TRUE; } -bool8 MovementActionFunc_xA4_0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementActionFunc_xA4_0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { sprite->pos2.y = 0; sprite->data[2]++; return FALSE; } -bool8 MovementActionFunc_xA4_1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementActionFunc_xA4_1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { sprite->pos2.y -= 8; if (sprite->pos2.y == -160) @@ -7371,14 +8204,14 @@ bool8 MovementActionFunc_xA4_1(struct ObjectEvent *objectEvent, struct Sprite *s return FALSE; } -bool8 MovementActionFunc_xA5_0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementActionFunc_xA5_0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { sprite->pos2.y = -160; sprite->data[2]++; return FALSE; } -bool8 MovementActionFunc_xA5_1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementActionFunc_xA5_1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { sprite->pos2.y += 8; if (sprite->pos2.y == 0) diff --git a/src/field_player_avatar.c b/src/field_player_avatar.c index d308dcaba..b301f4e22 100644 --- a/src/field_player_avatar.c +++ b/src/field_player_avatar.c @@ -835,7 +835,7 @@ void sub_805C0D4(u8 direction) void PlayerGoSlow(u8 direction) { - PlayerSetAnimId(sub_8063F58(direction), 2); + PlayerSetAnimId(GetWalkSlowMovementAction(direction), 2); } void PlayerGoSpeed1(u8 direction) @@ -890,9 +890,9 @@ void PlayerFaceDirection(u8 direction) PlayerSetAnimId(GetFaceDirectionMovementAction(direction), 1); } -void sub_805C20C(u8 direction) +void PlayerFaceDirectionFast(u8 direction) { - PlayerSetAnimId(GetWalkSlowMovementAction(direction), 1); + PlayerSetAnimId(GetFaceDirectionFastMovementAction(direction), 1); } void PlayerTurnInPlace(u8 direction) @@ -1134,7 +1134,7 @@ static const u8 sPlayerAvatarGfxIds[][2] = { {OBJ_EVENT_GFX_RED_SURF, OBJ_EVENT_GFX_GREEN_SURF}, {OBJ_EVENT_GFX_RED_ITEM, OBJ_EVENT_GFX_GREEN_ITEM}, {OBJ_EVENT_GFX_RED_FISH, OBJ_EVENT_GFX_GREEN_FISH}, - {OBJ_EVENT_GFX_RED_ITEM_COPY, OBJ_EVENT_GFX_GREEN_ITEM_COPY}, + {OBJ_EVENT_GFX_RED_VS_SEEKER, OBJ_EVENT_GFX_GREEN_VS_SEEKER}, }; static const u8 sHoennLinkPartnerGfxIds[] = { @@ -1327,8 +1327,8 @@ void sub_805CB70(void) } static const u8 gUnknown_835B88E[] = { - OBJ_EVENT_GFX_RED_FIELD_MOVE_BIKE, - OBJ_EVENT_GFX_GREEN_FIELD_MOVE_BIKE + OBJ_EVENT_GFX_RED_VS_SEEKER_BIKE, + OBJ_EVENT_GFX_GREEN_VS_SEEKER_BIKE }; u8 sub_805CBB8(void) diff --git a/src/trainer_see.c b/src/trainer_see.c index 6fad80468..5681c4344 100644 --- a/src/trainer_see.c +++ b/src/trainer_see.c @@ -42,7 +42,7 @@ static void Task_DestroyTrainerApproachTask(u8 taskId); static void SpriteCB_TrainerIcons(struct Sprite * sprite); static void SetIconSpriteData(struct Sprite *sprite, u16 fldEffId, u8 spriteAnimNum); -static const u16 sGfx_Emoticons[] = INCBIN_U16("graphics/object_events/emoticons.4bpp"); +static const u16 sGfx_Emoticons[] = INCBIN_U16("graphics/misc/emoticons.4bpp"); // u8 func(struct ObjectEvent * trainerObj, s16 range, s16 x, s16 y) // range is the maximum distance the trainer can see diff --git a/src/trainer_tower.c b/src/trainer_tower.c index 0c673b5aa..64acbacd8 100644 --- a/src/trainer_tower.c +++ b/src/trainer_tower.c @@ -115,7 +115,7 @@ static const struct SinglesTrainerInfo sSingleBattleTrainerInfo[] = { {OBJ_EVENT_GFX_WOMAN_2, FACILITY_CLASS_AROMA_LADY, FEMALE}, {OBJ_EVENT_GFX_HIKER, FACILITY_CLASS_RUIN_MANIAC, MALE}, {OBJ_EVENT_GFX_TUBER_F, FACILITY_CLASS_TUBER, FEMALE}, - {OBJ_EVENT_GFX_TUBER_M_2, FACILITY_CLASS_TUBER_2, MALE}, + {OBJ_EVENT_GFX_TUBER_M_LAND, FACILITY_CLASS_TUBER_2, MALE}, {OBJ_EVENT_GFX_COOLTRAINER_M, FACILITY_CLASS_COOLTRAINER, MALE}, {OBJ_EVENT_GFX_COOLTRAINER_F, FACILITY_CLASS_COOLTRAINER_2, FEMALE}, {OBJ_EVENT_GFX_SUPER_NERD, FACILITY_CLASS_HEX_MANIAC, MALE}, @@ -202,12 +202,12 @@ static const struct DoublesTrainerInfo sDoubleBattleTrainerInfo[] = { {OBJ_EVENT_GFX_LITTLE_GIRL, OBJ_EVENT_GFX_LITTLE_GIRL, FACILITY_CLASS_TWINS, FEMALE, FEMALE}, {OBJ_EVENT_GFX_BEAUTY, OBJ_EVENT_GFX_MAN, FACILITY_CLASS_YOUNG_COUPLE, FEMALE, MALE}, {OBJ_EVENT_GFX_OLD_MAN_1, OBJ_EVENT_GFX_OLD_WOMAN, FACILITY_CLASS_OLD_COUPLE, MALE, FEMALE}, - {OBJ_EVENT_GFX_TUBER_M_2, OBJ_EVENT_GFX_SWIMMER_F_LAND, FACILITY_CLASS_SIS_AND_BRO, MALE, FEMALE}, + {OBJ_EVENT_GFX_TUBER_M_LAND, OBJ_EVENT_GFX_SWIMMER_F_LAND, FACILITY_CLASS_SIS_AND_BRO, MALE, FEMALE}, {OBJ_EVENT_GFX_LITTLE_GIRL, OBJ_EVENT_GFX_LITTLE_GIRL, FACILITY_CLASS_TWINS_2, FEMALE, FEMALE}, {OBJ_EVENT_GFX_COOLTRAINER_M, OBJ_EVENT_GFX_COOLTRAINER_F, FACILITY_CLASS_COOL_COUPLE, MALE, FEMALE}, {OBJ_EVENT_GFX_BEAUTY, OBJ_EVENT_GFX_MAN, FACILITY_CLASS_YOUNG_COUPLE_2, FEMALE, MALE}, {OBJ_EVENT_GFX_BATTLE_GIRL, OBJ_EVENT_GFX_BLACKBELT, FACILITY_CLASS_CRUSH_KIN, FEMALE, MALE}, - {OBJ_EVENT_GFX_SWIMMER_F_LAND, OBJ_EVENT_GFX_TUBER_M_2, FACILITY_CLASS_SIS_AND_BRO_2, FEMALE, MALE} + {OBJ_EVENT_GFX_SWIMMER_F_LAND, OBJ_EVENT_GFX_TUBER_M_LAND, FACILITY_CLASS_SIS_AND_BRO_2, FEMALE, MALE} }; static const struct TrainerEncounterMusicPairs sTrainerEncounterMusicLUT[105] = { diff --git a/src/vs_seeker.c b/src/vs_seeker.c index 7b67ea8b0..599e4f9b4 100644 --- a/src/vs_seeker.c +++ b/src/vs_seeker.c @@ -1159,7 +1159,7 @@ static u8 GetRunningBehaviorFromGraphicsId(u8 graphicsId) case OBJ_EVENT_GFX_HIKER: case OBJ_EVENT_GFX_SAILOR: return 0x4e; - case OBJ_EVENT_GFX_TUBER_M_1: + case OBJ_EVENT_GFX_TUBER_M_WATER: case OBJ_EVENT_GFX_SWIMMER_M_WATER: case OBJ_EVENT_GFX_SWIMMER_F_WATER: return 0x4f; |