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authorPikalaxALT <PikalaxALT@gmail.com>2020-03-16 20:37:51 -0400
committerPikalaxALT <PikalaxALT@gmail.com>2020-03-16 20:37:51 -0400
commit51eac4e14bc75f2b3d925b46d63969cfabf0d48e (patch)
treec79b9d5b88c1ddf8b81e4ccaf343ba19b8452786 /src
parent6e00e822101c4c3f68bce0789ba56133b24b586b (diff)
field_weather_util
Diffstat (limited to 'src')
-rw-r--r--src/field_weather.c191
-rw-r--r--src/field_weather_util.c105
-rw-r--r--src/title_screen.c16
3 files changed, 136 insertions, 176 deletions
diff --git a/src/field_weather.c b/src/field_weather.c
index fb5f4eee7..192ec8f44 100644
--- a/src/field_weather.c
+++ b/src/field_weather.c
@@ -4,6 +4,7 @@
#include "field_effect.h"
#include "field_weather.h"
#include "field_weather_util.h"
+#include "field_weather_effects.h"
#include "task.h"
#include "trig.h"
#include "constants/field_weather.h"
@@ -39,116 +40,6 @@ struct WeatherCallbacks
bool8 (*finish)(void);
};
-struct Weather
-{
- union
- {
- struct
- {
- struct Sprite *rainSprites[MAX_RAIN_SPRITES];
- struct Sprite *snowflakeSprites[101];
- struct Sprite *cloudSprites[NUM_CLOUD_SPRITES];
- } s1;
- struct
- {
- u8 filler0[0xA0];
- struct Sprite *fogHSprites[NUM_FOG_HORIZONTAL_SPRITES];
- struct Sprite *ashSprites[NUM_ASH_SPRITES];
- struct Sprite *fogDSprites[NUM_FOG_DIAGONAL_SPRITES];
- struct Sprite *sandstormSprites1[NUM_SANDSTORM_SPRITES];
- struct Sprite *sandstormSprites2[NUM_SWIRL_SANDSTORM_SPRITES];
- } s2;
- } sprites;
- u8 gammaShifts[19][32];
- u8 altGammaShifts[19][32];
- s8 gammaIndex;
- s8 gammaTargetIndex;
- u8 gammaStepDelay;
- u8 gammaStepFrameCounter;
- u16 fadeDestColor;
- /*0x6C6*/ u8 palProcessingState;
- /*0x6C7*/ u8 fadeScreenCounter;
- /*0x6C8*/ bool8 readyForInit;
- /*0x6C9*/ u8 taskId;
- /*0x6CA*/ u8 unknown_6CA;
- u8 unknown_6CB;
- u16 initStep;
- u16 finishStep;
- u8 currWeather;
- u8 nextWeather;
- u8 weatherGfxLoaded;
- bool8 weatherChangeComplete;
- u8 weatherPicSpritePalIndex;
- u8 altGammaSpritePalIndex;
- u16 rainSpriteVisibleCounter;
- u8 curRainSpriteIndex;
- u8 targetRainSpriteCount;
- u8 rainSpriteCount;
- u8 rainSpriteVisibleDelay;
- u8 isDownpour;
- u8 rainStrength;
- /*0x6DE*/ u8 cloudSpritesCreated;
- u8 filler_6DF[1];
- u16 snowflakeVisibleCounter;
- u16 unknown_6E2;
- u8 snowflakeSpriteCount;
- u8 targetSnowflakeSpriteCount;
- u16 unknown_6E6;
- u16 thunderCounter;
- u8 unknown_6EA;
- u8 unknown_6EB;
- u8 unknown_6EC;
- u8 thunderTriggered;
- u16 fogHScrollPosX;
- u16 fogHScrollCounter;
- u16 fogHScrollOffset;
- u8 lightenedFogSpritePals[6];
- u8 lightenedFogSpritePalsCount;
- u8 fogHSpritesCreated;
- u16 ashBaseSpritesX;
- u16 unknown_6FE;
- u8 ashSpritesCreated;
- u8 filler_701[3];
- u32 sandstormXOffset;
- u32 sandstormYOffset;
- u8 filler_70C[2];
- u16 sandstormBaseSpritesX;
- u16 sandstormPosY;
- u16 sandstormWaveIndex;
- u16 sandstormWaveCounter;
- u8 sandstormSpritesCreated;
- u8 sandstormSwirlSpritesCreated;
- u16 fogDBaseSpritesX;
- u16 fogDPosY;
- u16 fogDScrollXCounter;
- u16 fogDScrollYCounter;
- u16 fogDXOffset;
- u16 fogDYOffset;
- u8 fogDSpritesCreated;
- u8 filler_725[1];
- u16 bubblesDelayCounter;
- u16 bubblesDelayIndex;
- u16 bubblesCoordsIndex;
- u16 bubblesSpriteCount;
- u8 bubblesSpritesCreated;
- u8 filler_72F;
- u16 currBlendEVA;
- u16 currBlendEVB;
- u16 targetBlendEVA;
- u16 targetBlendEVB;
- u8 blendUpdateCounter;
- u8 blendFrameCounter;
- u8 blendDelay;
- u8 filler_73B[0x3C-0x3B];
- s16 unknown_73C;
- s16 unknown_73E;
- s16 unknown_740;
- s16 unknown_742;
- u8 filler_744[0xD-4];
- s8 loadDroughtPalsIndex;
- u8 loadDroughtPalsOffset;
-};
-
EWRAM_DATA struct Weather gWeather = {};
EWRAM_DATA u8 sFieldEffectPaletteGammaTypes[32] = {};
EWRAM_DATA const u8 *sPaletteGammaTypes = NULL;
@@ -172,72 +63,6 @@ void DoNothing(void);
void ApplyFogBlend(u8 blendCoeff, u16 blendColor);
bool8 LightenSpritePaletteInFog(u8 paletteIndex);
void Weather_SetBlendCoeffs(u8, u8);
-bool8 Ash_Finish(void);
-bool8 Bubbles_Finish(void);
-bool8 Clouds_Finish(void);
-bool8 Fog1_Finish(void);
-bool8 Fog2_Finish(void);
-bool8 LightRain_Finish(void);
-bool8 Rain_Finish(void);
-bool8 Sandstorm_Finish(void);
-bool8 Snow_Finish(void);
-bool8 sub_807B434(void);
-bool8 sub_807B6BC(void);
-bool8 sub_807D8D0(void);
-void Ash_InitAll(void);
-void Ash_InitVars(void);
-void Ash_Main(void);
-void Bubbles_InitAll(void);
-void Bubbles_InitVars(void);
-void Bubbles_Main(void);
-void Clouds_InitAll(void);
-void Clouds_InitVars(void);
-void Clouds_Main(void);
-void Drought_InitAll(void);
-void Drought_InitVars(void);
-void Drought_Main(void);
-void Fog1_InitAll(void);
-void Fog1_InitVars(void);
-void Fog1_Main(void);
-void Fog2_InitAll(void);
-void Fog2_InitVars(void);
-void Fog2_Main(void);
-void LightRain_InitAll(void);
-void LightRain_InitVars(void);
-void LightRain_Main(void);
-void Rain_Main(void);
-void Sandstorm_InitAll(void);
-void Sandstorm_InitVars(void);
-void Sandstorm_Main(void);
-void Snow_InitAll(void);
-void Snow_InitVars(void);
-void Weather11_InitAll(void);
-void Weather11_InitVars(void);
-void Weather2_InitAll(void);
-void Weather2_InitVars(void);
-void nullsub_48(void);
-void nullsub_49(void);
-void snowflakes_progress2(void);
-void sub_807C2E4(void);
-void sub_807C358(void);
-void sub_807C388(void);
-void sub_807C3F4(void);
-
-const u32 gUnknown_83BFBE4[] = INCBIN_U32("graphics/field_effects/unk_83BFBE4.bin.lz");
-const u32 gUnknown_83C0408[] = INCBIN_U32("graphics/field_effects/unk_83C0408.bin.lz");
-const u32 gUnknown_83C0C00[] = INCBIN_U32("graphics/field_effects/unk_83C0C00.bin.lz");
-const u32 gUnknown_83C139C[] = INCBIN_U32("graphics/field_effects/unk_83C139C.bin.lz");
-const u32 gUnknown_83C1BB8[] = INCBIN_U32("graphics/field_effects/unk_83C1BB8.bin.lz");
-const u32 gUnknown_83C2380[] = INCBIN_U32("graphics/field_effects/unk_83C2380.bin.lz");
-
-const u32 *const gUnknown_83C2BA4[] = {
- gUnknown_83BFBE4,
- gUnknown_83C0408,
- gUnknown_83C0C00,
- gUnknown_83C139C,
- gUnknown_83C1BB8,
- gUnknown_83C2380
-};
struct Weather *const gWeatherPtr = &gWeather;
@@ -1318,3 +1143,17 @@ void ResetPreservedPalettesInWeather(void)
{
sPaletteGammaTypes = sBasePaletteGammaTypes;
}
+
+void sub_807B0C4(u16 *palbuf, u16 *unused, u32 size)
+{
+ switch (gWeatherPtr->currWeather)
+ {
+ case WEATHER_RAIN:
+ case WEATHER_SNOW:
+ case WEATHER_RAIN_THUNDERSTORM:
+ case WEATHER_SHADE:
+ case WEATHER_DOWNPOUR:
+ sub_8045314(palbuf, RGB_BLACK, 3, size);
+ break;
+ }
+}
diff --git a/src/field_weather_util.c b/src/field_weather_util.c
index ed1ce5236..40c5fbe4d 100644
--- a/src/field_weather_util.c
+++ b/src/field_weather_util.c
@@ -1,4 +1,10 @@
#include "global.h"
+#include "field_weather.h"
+#include "overworld.h"
+#include "constants/weather.h"
+
+u8 TranslateWeatherNum(u8 weather);
+void UpdateRainCounter(u8 newWeather, u8 oldWeather);
const u16 gUnknown_83C2D00[] = INCBIN_U16("graphics/field_effects/unk_83C2D00.gbapal");
const u16 gUnknown_83C2D20[] = INCBIN_U16("graphics/field_effects/unk_83C2D20.gbapal");
@@ -10,3 +16,102 @@ const u16 gUnknown_83C4580[] = INCBIN_U16("graphics/field_effects/unk_83C4580.4b
const u16 gUnknown_83C45C0[] = INCBIN_U16("graphics/field_effects/unk_83C45C0.4bpp");
const u16 gUnknown_83C55C0[] = INCBIN_U16("graphics/field_effects/unk_83C55C0.4bpp");
const u16 gUnknown_83C5BC0[] = INCBIN_U16("graphics/field_effects/unk_83C5BC0.4bpp");
+
+void SetSav1Weather(u32 weather)
+{
+ u8 oldWeather = gSaveBlock1Ptr->weather;
+ gSaveBlock1Ptr->weather = TranslateWeatherNum(weather);
+ UpdateRainCounter(gSaveBlock1Ptr->weather, oldWeather);
+}
+
+u8 GetSav1Weather(void)
+{
+ return gSaveBlock1Ptr->weather;
+}
+
+void SetSav1WeatherFromCurrMapHeader(void)
+{
+ u8 oldWeather = gSaveBlock1Ptr->weather;
+ gSaveBlock1Ptr->weather = TranslateWeatherNum(gMapHeader.weather);
+ UpdateRainCounter(gSaveBlock1Ptr->weather, oldWeather);
+}
+
+void SetWeather(u32 weather)
+{
+ SetSav1Weather(weather);
+ SetNextWeather(GetSav1Weather());
+}
+
+void SetWeather_Unused(u32 weather)
+{
+ SetSav1Weather(weather);
+ SetCurrentAndNextWeather(GetSav1Weather());
+}
+
+void DoCurrentWeather(void)
+{
+ u8 weather = GetSav1Weather();
+
+ SetNextWeather(weather);
+}
+
+void ResumePausedWeather(void)
+{
+ u8 weather = GetSav1Weather();
+
+ SetCurrentAndNextWeather(weather);
+}
+
+const u8 sWeatherCycleRoute119[] =
+ {
+ WEATHER_SUNNY,
+ WEATHER_RAIN,
+ WEATHER_RAIN_THUNDERSTORM,
+ WEATHER_RAIN,
+ };
+const u8 sWeatherCycleRoute123[] =
+ {
+ WEATHER_SUNNY,
+ WEATHER_SUNNY,
+ WEATHER_RAIN,
+ WEATHER_SUNNY,
+ };
+
+u8 TranslateWeatherNum(u8 weather)
+{
+ switch (weather)
+ {
+ case WEATHER_NONE: return WEATHER_NONE;
+ case WEATHER_SUNNY_CLOUDS: return WEATHER_SUNNY_CLOUDS;
+ case WEATHER_SUNNY: return WEATHER_SUNNY;
+ case WEATHER_RAIN: return WEATHER_RAIN;
+ case WEATHER_SNOW: return WEATHER_SNOW;
+ case WEATHER_RAIN_THUNDERSTORM: return WEATHER_RAIN_THUNDERSTORM;
+ case WEATHER_FOG_HORIZONTAL: return WEATHER_FOG_HORIZONTAL;
+ case WEATHER_VOLCANIC_ASH: return WEATHER_VOLCANIC_ASH;
+ case WEATHER_SANDSTORM: return WEATHER_SANDSTORM;
+ case WEATHER_FOG_DIAGONAL: return WEATHER_FOG_DIAGONAL;
+ case WEATHER_UNDERWATER: return WEATHER_UNDERWATER;
+ case WEATHER_SHADE: return WEATHER_SHADE;
+ case WEATHER_DROUGHT: return WEATHER_DROUGHT;
+ case WEATHER_DOWNPOUR: return WEATHER_DOWNPOUR;
+ case WEATHER_UNDERWATER_BUBBLES: return WEATHER_UNDERWATER_BUBBLES;
+ case WEATHER_ROUTE119_CYCLE: return sWeatherCycleRoute119[gSaveBlock1Ptr->weatherCycleStage];
+ case WEATHER_ROUTE123_CYCLE: return sWeatherCycleRoute123[gSaveBlock1Ptr->weatherCycleStage];
+ default: return WEATHER_NONE;
+ }
+}
+
+void UpdateWeatherPerDay(u16 increment)
+{
+ u16 weatherStage = gSaveBlock1Ptr->weatherCycleStage + increment;
+ weatherStage %= 4;
+ gSaveBlock1Ptr->weatherCycleStage = weatherStage;
+}
+
+void UpdateRainCounter(u8 newWeather, u8 oldWeather)
+{
+ if (newWeather != oldWeather
+ && (newWeather == WEATHER_RAIN || newWeather == WEATHER_RAIN_THUNDERSTORM))
+ IncrementGameStat(GAME_STAT_GOT_RAINED_ON);
+}
diff --git a/src/title_screen.c b/src/title_screen.c
index 0ff0a6b96..555b58e8f 100644
--- a/src/title_screen.c
+++ b/src/title_screen.c
@@ -305,6 +305,22 @@ static const u16 gUnknown_LG_83BFA10[] = {
};
#endif
+const u32 gUnknown_83BFBE4[] = INCBIN_U32("graphics/field_effects/unk_83BFBE4.bin.lz");
+const u32 gUnknown_83C0408[] = INCBIN_U32("graphics/field_effects/unk_83C0408.bin.lz");
+const u32 gUnknown_83C0C00[] = INCBIN_U32("graphics/field_effects/unk_83C0C00.bin.lz");
+const u32 gUnknown_83C139C[] = INCBIN_U32("graphics/field_effects/unk_83C139C.bin.lz");
+const u32 gUnknown_83C1BB8[] = INCBIN_U32("graphics/field_effects/unk_83C1BB8.bin.lz");
+const u32 gUnknown_83C2380[] = INCBIN_U32("graphics/field_effects/unk_83C2380.bin.lz");
+
+const u32 *const gUnknown_83C2BA4[] = {
+ gUnknown_83BFBE4,
+ gUnknown_83C0408,
+ gUnknown_83C0C00,
+ gUnknown_83C139C,
+ gUnknown_83C1BB8,
+ gUnknown_83C2380
+};
+
void CB2_InitTitleScreen(void)
{
switch (gMain.state)