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authorPikalaxALT <pikalaxalt@gmail.com>2020-02-21 15:46:19 -0500
committerPikalaxALT <pikalaxalt@gmail.com>2020-02-21 15:46:19 -0500
commit540c33405a3f44334b35711bd52273dc2a0fe94b (patch)
treeac8eb52e729423071eaa6fb8578a4acee45ce57f /src
parent2ed0c4b1803336b5e419a42682c5197d9c36de32 (diff)
Remove constants/movement_commands.h
Diffstat (limited to 'src')
-rw-r--r--src/vs_seeker.c34
1 files changed, 20 insertions, 14 deletions
diff --git a/src/vs_seeker.c b/src/vs_seeker.c
index 7852e4429..35357b037 100644
--- a/src/vs_seeker.c
+++ b/src/vs_seeker.c
@@ -21,7 +21,7 @@
#include "field_player_avatar.h"
#include "event_object_8097404.h"
#include "vs_seeker.h"
-#include "constants/movement_commands.h"
+#include "constants/event_object_movement.h"
#include "constants/object_events.h"
#include "constants/trainers.h"
#include "constants/maps.h"
@@ -545,29 +545,35 @@ static const VsSeekerData sVsSeekerData[] = {
};
static const u8 gUnknown_8453F5C[] = {
- delay_16,
- delay_16,
- delay_16,
- step_end
+ MOVEMENT_ACTION_DELAY_16,
+ MOVEMENT_ACTION_DELAY_16,
+ MOVEMENT_ACTION_DELAY_16,
+ MOVEMENT_ACTION_STEP_END
};
static const u8 gUnknown_8453F60[] = {
- emote_exclamation_mark,
- step_end
+ MOVEMENT_ACTION_EMOTE_EXCLAMATION_MARK,
+ MOVEMENT_ACTION_STEP_END
};
static const u8 sMovementScript_TrainerNoRematch[] = {
- emote_x,
- step_end
+ MOVEMENT_ACTION_EMOTE_X,
+ MOVEMENT_ACTION_STEP_END
};
static const u8 sMovementScript_TrainerRematch[] = {
- walk_in_place_fastest_down,
- emote_double_exclamation_mark,
- step_end
+ MOVEMENT_ACTION_WALK_IN_PLACE_FASTEST_DOWN,
+ MOVEMENT_ACTION_EMOTE_DOUBLE_EXCL_MARK,
+ MOVEMENT_ACTION_STEP_END
};
-static const u8 gUnknown_8453F67[] = { 0x08, 0x08, 0x07, 0x09, 0x0a };
+static const u8 gUnknown_8453F67[] = {
+ MOVEMENT_TYPE_FACE_DOWN,
+ MOVEMENT_TYPE_FACE_DOWN,
+ MOVEMENT_TYPE_FACE_UP,
+ MOVEMENT_TYPE_FACE_LEFT,
+ MOVEMENT_TYPE_FACE_RIGHT
+};
// text
@@ -954,7 +960,7 @@ void sub_810CB90(void)
if (gSelectedObjectEvent == sp0)
r4_2->animPattern = gUnknown_8453F67[r4_2->facingDirection];
else
- r4_2->animPattern = 0x08;
+ r4_2->animPattern = MOVEMENT_TYPE_FACE_DOWN;
}
}
}