diff options
author | GriffinR <griffin.g.richards@gmail.com> | 2021-05-08 11:20:06 -0400 |
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committer | GitHub <noreply@github.com> | 2021-05-08 11:20:06 -0400 |
commit | 608194c53db3d2f6446dfb3f498da9a03244e134 (patch) | |
tree | 25ebeecdcc7a0f5b2ec01474ad3849753d247c11 /src | |
parent | f4130c59323b6a010e66ec50deffaa97bb084931 (diff) | |
parent | 11acb9adc74e0b6430043c8ea2e65ab203a8043a (diff) |
Merge pull request #433 from PikalaxALT/move_desc_to_c
Finish porting data_8479668.s to C
Diffstat (limited to 'src')
-rw-r--r-- | src/move_descriptions.c | 714 |
1 files changed, 714 insertions, 0 deletions
diff --git a/src/move_descriptions.c b/src/move_descriptions.c new file mode 100644 index 000000000..8ece0e12d --- /dev/null +++ b/src/move_descriptions.c @@ -0,0 +1,714 @@ +#include "global.h" +#include "constants/moves.h" + +const u8 gMoveDescription_Pound[] = _("A physical attack\ndelivered with a\nlong tail or a\nforeleg, etc."); +const u8 gMoveDescription_KarateChop[] = _("The foe is attacked\nwith a sharp chop.\nIt has a high\ncritical-hit ratio."); +const u8 gMoveDescription_DoubleSlap[] = _("The foe is slapped\nrepeatedly, back\nand forth, two to\nfive times."); +const u8 gMoveDescription_CometPunch[] = _("The foe is hit with\na flurry of punches\nthat strike two to\nfive times."); +const u8 gMoveDescription_MegaPunch[] = _("The foe is slugged\nby a punch thrown\nwith muscle-packed\npower."); +const u8 gMoveDescription_PayDay[] = _("Numerous coins are\nhurled at the foe.\nMoney is earned\nafter battle."); +const u8 gMoveDescription_FirePunch[] = _("The foe is punched\nwith a fiery fist.\nIt may leave the\nfoe with a burn."); +const u8 gMoveDescription_IcePunch[] = _("The foe is punched\nwith an icy fist.\nIt may leave the\nfoe frozen."); +const u8 gMoveDescription_ThunderPunch[] = _("The foe is punched\nwith an electrified\nfist. It may leave\nthe foe paralyzed."); +const u8 gMoveDescription_Scratch[] = _("Hard, pointed, and\nsharp claws rake\nthe foe."); +const u8 gMoveDescription_ViceGrip[] = _("Huge, impressive\npincers grip and\nsqueeze the foe."); +const u8 gMoveDescription_Guillotine[] = _("A vicious tearing\nattack with pincers.\nThe foe will faint\nif it hits."); +const u8 gMoveDescription_RazorWind[] = _("Blades of wind hit\nthe foe on the 2nd\nturn. It has a high\ncritical-hit ratio."); +const u8 gMoveDescription_SwordsDance[] = _("A frenetic dance of\nfighting. It sharply\nraises the ATTACK\nstat."); +const u8 gMoveDescription_Cut[] = _("A basic attack.\nIt can be used to\ncut down thin trees\nand grass."); +const u8 gMoveDescription_Gust[] = _("Strikes the foe\nwith a gust of wind\nwhipped up by\nwings."); +const u8 gMoveDescription_WingAttack[] = _("The foe is struck\nwith large, imposing\nwings spread wide."); +const u8 gMoveDescription_Whirlwind[] = _("The foe is made to\nswitch out with an\nally. In the wild,\nthe battle ends."); +const u8 gMoveDescription_Fly[] = _("A 2-turn move that\nhits on the 2nd\nturn. Use it to fly\nto any known town."); +const u8 gMoveDescription_Bind[] = _("A long body or\ntentacles are used\nto bind the foe for\ntwo to five turns."); +const u8 gMoveDescription_Slam[] = _("The foe is struck\nwith a long tail,\nvines, etc."); +const u8 gMoveDescription_VineWhip[] = _("The foe is struck\nwith slender, whip-\nlike vines."); +const u8 gMoveDescription_Stomp[] = _("The foe is stomped\nwith a big foot.\nIt may make the\nfoe flinch."); +const u8 gMoveDescription_DoubleKick[] = _("Two legs are used\nto quickly kick the\nfoe twice in one\nturn."); +const u8 gMoveDescription_MegaKick[] = _("The foe is attacked\nby a kick fired\nwith muscle-packed\npower."); +const u8 gMoveDescription_JumpKick[] = _("The user jumps up\nhigh, then kicks.\nIf it misses, the\nuser hurts itself."); +const u8 gMoveDescription_RollingKick[] = _("A quick kick from a\nrolling spin.\nIt may make the\nfoe flinch."); +const u8 gMoveDescription_SandAttack[] = _("A lot of sand is\nhurled in the foe's\nface, reducing its\naccuracy."); +const u8 gMoveDescription_Headbutt[] = _("The user sticks its\nhead out and rams.\nIt may make the\nfoe flinch."); +const u8 gMoveDescription_HornAttack[] = _("The foe is jabbed\nwith a sharply\npointed horn to\ninflict damage."); +const u8 gMoveDescription_FuryAttack[] = _("The foe is jabbed\nrepeatedly with a\nhorn or beak two to\nfive times."); +const u8 gMoveDescription_HornDrill[] = _("The horn is rotated\nlike a drill to ram.\nThe foe will faint\nif it hits."); +const u8 gMoveDescription_Tackle[] = _("A physical attack\nin which the user\ncharges, full body,\ninto the foe."); +const u8 gMoveDescription_BodySlam[] = _("The user drops its\nfull body on the\nfoe. It may leave\nthe foe paralyzed."); +const u8 gMoveDescription_Wrap[] = _("A long body or\nvines are used to\nwrap the foe for\ntwo to five turns."); +const u8 gMoveDescription_TakeDown[] = _("A reckless, full-\nbody charge attack\nthat also hurts the\nuser a little."); +const u8 gMoveDescription_Thrash[] = _("The user rampages\nabout for two to\nthree turns, then\nbecomes confused."); +const u8 gMoveDescription_DoubleEdge[] = _("A reckless, life-\nrisking tackle that\nalso hurts the user\na little."); +const u8 gMoveDescription_TailWhip[] = _("The user wags its\ntail cutely, making\nthe foe lower its\nDEFENSE stat."); +const u8 gMoveDescription_PoisonSting[] = _("The foe is stabbed\nwith a toxic barb,\netc. It may poison\nthe foe."); +const u8 gMoveDescription_Twineedle[] = _("The foe is stabbed\ntwice with foreleg\nstingers. It may\npoison the foe."); +const u8 gMoveDescription_PinMissile[] = _("Sharp pins are shot\nat the foe and hit\ntwo to five times\nat once."); +const u8 gMoveDescription_Leer[] = _("The foe is given an\nintimidating look\nthat lowers its\nDEFENSE stat."); +const u8 gMoveDescription_Bite[] = _("The user bites with\nvicious fangs.\nIt may make the\nfoe flinch."); +const u8 gMoveDescription_Growl[] = _("The user growls in\na cute way, making\nthe foe lower its\nATTACK stat."); +const u8 gMoveDescription_Roar[] = _("The foe is made to\nswitch out with an\nally. In the wild,\nthe battle ends."); +const u8 gMoveDescription_Sing[] = _("A soothing song\nin a calming voice\nlulls the foe into\na deep slumber."); +const u8 gMoveDescription_Supersonic[] = _("The user generates\nodd sound waves.\nIt may confuse the\nfoe."); +const u8 gMoveDescription_SonicBoom[] = _("The foe is hit with\na shock wave that\nalways inflicts 20-\nHP damage."); +const u8 gMoveDescription_Disable[] = _("For a few turns,\nit prevents the foe\nfrom using the move\nit last used."); +const u8 gMoveDescription_Acid[] = _("The foe is sprayed\nwith a harsh, hide-\nmelting acid that\nmay lower DEFENSE."); +const u8 gMoveDescription_Ember[] = _("The foe is attacked\nwith small flames.\nThe foe may suffer\na burn."); +const u8 gMoveDescription_Flamethrower[] = _("The foe is scorched\nwith intense flames.\nThe foe may suffer\na burn."); +const u8 gMoveDescription_Mist[] = _("The ally party is\nprotected by a\nmist that prevents\nstat reductions."); +const u8 gMoveDescription_WaterGun[] = _("The foe is struck\nwith a lot of water\nexpelled forcibly\nfrom the mouth."); +const u8 gMoveDescription_HydroPump[] = _("A high volume of\nwater is blasted at\nthe foe under great\npressure."); +const u8 gMoveDescription_Surf[] = _("A big wave crashes\ndown on the foe.\nCan also be used\nfor crossing water."); +const u8 gMoveDescription_IceBeam[] = _("The foe is struck\nwith an icy beam.\nIt may freeze the\nfoe solid."); +const u8 gMoveDescription_Blizzard[] = _("The foe is blasted\nwith a blizzard.\nIt may freeze the\nfoe solid."); +const u8 gMoveDescription_Psybeam[] = _("A peculiar ray is\nshot at the foe.\nIt may leave the\nfoe confused."); +const u8 gMoveDescription_BubbleBeam[] = _("A spray of bubbles\nstrikes the foe.\nIt may lower the\nfoe's SPEED stat."); +const u8 gMoveDescription_AuroraBeam[] = _("A rainbow-colored\nattack beam.\nIt may lower the\nfoe's ATTACK stat."); +const u8 gMoveDescription_HyperBeam[] = _("A severely damaging\nattack that makes\nthe user rest on\nthe next turn."); +const u8 gMoveDescription_Peck[] = _("The foe is jabbed\nwith a sharply\npointed beak or\nhorn."); +const u8 gMoveDescription_DrillPeck[] = _("A corkscrewing\nattack with the\nsharp beak acting\nas a drill."); +const u8 gMoveDescription_Submission[] = _("A reckless, full-\nbody throw attack\nthat also hurts the\nuser a little."); +const u8 gMoveDescription_LowKick[] = _("A low, tripping kick\nthat inflicts more\ndamage on heavier\nfoes."); +const u8 gMoveDescription_Counter[] = _("A retaliation move\nthat counters any\nphysical hit with\ndouble the damage."); +const u8 gMoveDescription_SeismicToss[] = _("A gravity-fed throw\nthat causes damage\nmatching the user's\nlevel."); +const u8 gMoveDescription_Strength[] = _("The foe is slugged\nat maximum power.\nCan also be used\nto move boulders."); +const u8 gMoveDescription_Absorb[] = _("An attack that\nabsorbs half the\ndamage it inflicted\nto restore HP."); +const u8 gMoveDescription_MegaDrain[] = _("A tough attack that\ndrains half the\ndamage it inflicted\nto restore HP."); +const u8 gMoveDescription_LeechSeed[] = _("A seed is planted\non the foe to steal\nsome HP for the \nuser on every turn."); +const u8 gMoveDescription_Growth[] = _("The user's body is\nforced to grow,\nraising the SP.\nATK stat."); +const u8 gMoveDescription_RazorLeaf[] = _("The foe is hit with\na cutting leaf.\nIt has a high\ncritical-hit ratio."); +const u8 gMoveDescription_SolarBeam[] = _("A 2-turn move that\nblasts the foe with\nabsorbed energy in\nthe 2nd turn."); +const u8 gMoveDescription_PoisonPowder[] = _("A cloud of toxic\ndust is scattered.\nIt may poison the\nfoe."); +const u8 gMoveDescription_StunSpore[] = _("Paralyzing dust is\nscattered wildly.\nIt may paralyze\nthe foe."); +const u8 gMoveDescription_SleepPowder[] = _("A sleep-inducing\ndust is scattered\nin high volume\naround a foe."); +const u8 gMoveDescription_PetalDance[] = _("The user attacks\nwith petals for two\nto three turns,\nthen gets confused."); +const u8 gMoveDescription_StringShot[] = _("The foe is bound\nwith strings shot\nfrom the mouth to\nreduce its SPEED."); +const u8 gMoveDescription_DragonRage[] = _("The foe is hit with\na shock wave that\nalways inflicts 40-\nHP damage."); +const u8 gMoveDescription_FireSpin[] = _("The foe is trapped\nin an intense spiral\nof fire that rages\ntwo to five turns."); +const u8 gMoveDescription_ThunderShock[] = _("An electric shock\nattack that may\nalso leave the foe\nparalyzed."); +const u8 gMoveDescription_Thunderbolt[] = _("A strong electrical\nattack that may\nalso leave the foe\nparalyzed."); +const u8 gMoveDescription_ThunderWave[] = _("A weak electric\nshock that is sure\nto cause paralysis\nif it hits."); +const u8 gMoveDescription_Thunder[] = _("A brutal lightning\nattack that may\nalso leave the foe\nparalyzed."); +const u8 gMoveDescription_RockThrow[] = _("The foe is attacked\nwith a shower of\nsmall, easily\nthrown rocks."); +const u8 gMoveDescription_Earthquake[] = _("An earthquake that\nstrikes all POKéMON\nin battle excluding\nthe user."); +const u8 gMoveDescription_Fissure[] = _("The foe is dropped\ninto a fissure.\nThe foe faints if it\nhits."); +const u8 gMoveDescription_Dig[] = _("An attack that hits\non the 2nd turn.\nCan also be used\nto exit dungeons."); +const u8 gMoveDescription_Toxic[] = _("A move that badly\npoisons the foe.\nIts poison damage\nworsens every turn."); +const u8 gMoveDescription_Confusion[] = _("A weak telekinetic\nattack that may\nalso leave the foe\nconfused."); +const u8 gMoveDescription_Psychic[] = _("A strong telekinetic\nattack. It may also\nlower the foe's\nSP. DEF stat."); +const u8 gMoveDescription_Hypnosis[] = _("Hypnotic suggestion\nis used to make the\nfoe fall into a\ndeep sleep."); +const u8 gMoveDescription_Meditate[] = _("The user meditates\nto awaken its power\nand raise its\nATTACK stat."); +const u8 gMoveDescription_Agility[] = _("The user relaxes\nand lightens its\nbody to sharply\nboost its SPEED."); +const u8 gMoveDescription_QuickAttack[] = _("An almost invisibly\nfast attack that\nis certain to strike\nfirst."); +const u8 gMoveDescription_Rage[] = _("An attack that\nbecomes stronger\neach time the user\nis hit in battle."); +const u8 gMoveDescription_Teleport[] = _("Use it to flee from\nany wild POKéMON.\nAlso warps to the\nlast POKé CENTER."); +const u8 gMoveDescription_NightShade[] = _("An attack with a\nmirage that inflicts\ndamage matching\nthe user's level."); +const u8 gMoveDescription_Mimic[] = _("The user copies the\nmove last used by\nthe foe for the\nrest of the battle."); +const u8 gMoveDescription_Screech[] = _("An ear-splitting\nscreech is emitted\nto sharply reduce\nthe foe's DEFENSE."); +const u8 gMoveDescription_DoubleTeam[] = _("The user creates\nillusory copies of\nitself to raise its\nevasiveness."); +const u8 gMoveDescription_Recover[] = _("A self-healing move\nthat restores HP by\nup to half of the\nuser's maximum HP."); +const u8 gMoveDescription_Harden[] = _("The user stiffens\nall the muscles in\nits body to raise\nits DEFENSE stat."); +const u8 gMoveDescription_Minimize[] = _("The user compresses\nall the cells in its\nbody to raise its\nevasiveness."); +const u8 gMoveDescription_Smokescreen[] = _("An obscuring cloud\nof smoke or ink\nreduces the foe's\naccuracy."); +const u8 gMoveDescription_ConfuseRay[] = _("The foe is exposed\nto a sinister ray\nthat triggers\nconfusion."); +const u8 gMoveDescription_Withdraw[] = _("The user withdraws\nits body in its hard\nshell, raising its\nDEFENSE stat."); +const u8 gMoveDescription_DefenseCurl[] = _("The user curls up\nto conceal weak\nspots and raise its\nDEFENSE stat."); +const u8 gMoveDescription_Barrier[] = _("The user creates a\nsturdy wall that\nsharply raises its\nDEFENSE stat."); +const u8 gMoveDescription_LightScreen[] = _("A wall of light\ncuts damage from\nSP. ATK attacks\nfor five turns."); +const u8 gMoveDescription_Haze[] = _("Eliminates all stat\nchanges among all\nPOKéMON engaged in\nbattle."); +const u8 gMoveDescription_Reflect[] = _("A wall of light\ncuts damage from\nphysical attacks\nfor five turns."); +const u8 gMoveDescription_FocusEnergy[] = _("The user takes a\ndeep breath and\nfocuses to raise its\ncritical-hit ratio."); +const u8 gMoveDescription_Bide[] = _("The user endures\nattacks for two\nturns, then strikes\nback double."); +const u8 gMoveDescription_Metronome[] = _("Waggles a finger\nand stimulates the\nbrain into using any\nmove at random."); +const u8 gMoveDescription_MirrorMove[] = _("The user counters\nthe move last used\nby the foe with the\nsame move."); +const u8 gMoveDescription_SelfDestruct[] = _("The user blows up\nto inflict severe\ndamage, even\nmaking itself faint."); +const u8 gMoveDescription_EggBomb[] = _("A large egg is\nhurled with great\nforce at the foe to\ninflict damage."); +const u8 gMoveDescription_Lick[] = _("The foe is licked\nand hit with a long\ntongue. It may\nalso paralyze."); +const u8 gMoveDescription_Smog[] = _("The foe is attacked\nwith exhaust gases.\nIt may also poison\nthe foe."); +const u8 gMoveDescription_Sludge[] = _("Toxic sludge is\nhurled at the foe.\nIt may poison the\ntarget."); +const u8 gMoveDescription_BoneClub[] = _("The foe is clubbed\nwith a bone held in\nhand. It may make\nthe foe flinch."); +const u8 gMoveDescription_FireBlast[] = _("The foe is hit with\nan intense flame.\nIt may leave the\ntarget with a burn."); +const u8 gMoveDescription_Waterfall[] = _("A powerful charge\nattack. It can also\nbe used to climb\na waterfall."); +const u8 gMoveDescription_Clamp[] = _("The foe is clamped\nand squeezed by\nthe user's shell for\ntwo to five turns."); +const u8 gMoveDescription_Swift[] = _("Star-shaped rays\nthat never miss are\nfired at all foes in\nbattle."); +const u8 gMoveDescription_SkullBash[] = _("The user raises its\nDEFENSE in the 1st\nturn, then attacks\nin the 2nd turn."); +const u8 gMoveDescription_SpikeCannon[] = _("Sharp spikes are\nfired at the foe to\nstrike two to five\ntimes."); +const u8 gMoveDescription_Constrict[] = _("The foe is attacked\nwith long tentacles\nor vines. It may\nlower SPEED."); +const u8 gMoveDescription_Amnesia[] = _("Forgets about\nsomething and\nsharply raises\nSP. DEF."); +const u8 gMoveDescription_Kinesis[] = _("The user distracts\nthe foe by bending\na spoon. It may\nlower accuracy."); +const u8 gMoveDescription_SoftBoiled[] = _("Heals the user by\nup to half its full\nHP. It can be used\nto heal an ally."); +const u8 gMoveDescription_HiJumpKick[] = _("A strong jumping\nknee kick. If it\nmisses, the user is\nhurt."); +const u8 gMoveDescription_Glare[] = _("The user intimidates\nthe foe with the\ndesign on its belly\nto cause paralysis."); +const u8 gMoveDescription_DreamEater[] = _("Absorbs half the\ndamage it inflicted\non a sleeping foe\nto restore HP."); +const u8 gMoveDescription_PoisonGas[] = _("The foe is sprayed\nwith a cloud of\ntoxic gas that may\npoison the foe."); +const u8 gMoveDescription_Barrage[] = _("Round objects are\nhurled at the foe\nto strike two to\nfive times."); +const u8 gMoveDescription_LeechLife[] = _("An attack that\nabsorbs half the\ndamage it inflicted\nto restore HP."); +const u8 gMoveDescription_LovelyKiss[] = _("The user forces a\nkiss on the foe\nwith a scary face\nthat induces sleep."); +const u8 gMoveDescription_SkyAttack[] = _("A 2nd-turn attack\nmove with a high\ncritical-hit ratio.\nThe foe may flinch."); +const u8 gMoveDescription_Transform[] = _("The user transforms\ninto a copy of the\nfoe with even the\nsame move set."); +const u8 gMoveDescription_Bubble[] = _("A spray of bubbles\nhits the foe.\nIt may lower the\nfoe's SPEED stat."); +const u8 gMoveDescription_DizzyPunch[] = _("The foe is hit with\na rhythmic punch\nthat may leave it\nconfused."); +const u8 gMoveDescription_Spore[] = _("The user scatters\nbursts of fine\nspores that induce\nsleep."); +const u8 gMoveDescription_Flash[] = _("A blast of light\nthat cuts the foe's\naccuracy. It also\nilluminates caves."); +const u8 gMoveDescription_Psywave[] = _("The foe is attacked\nwith an odd, hot\nenergy wave that\nvaries in intensity."); +const u8 gMoveDescription_Splash[] = _("The user just flops\nand splashes around\nwithout having any\neffect."); +const u8 gMoveDescription_AcidArmor[] = _("The user alters its\ncells to liquefy\nitself and sharply\nraise DEFENSE."); +const u8 gMoveDescription_Crabhammer[] = _("A large pincer is\nused to hammer the\nfoe. It has a high\ncritical-hit ratio."); +const u8 gMoveDescription_Explosion[] = _("The user explodes\nto inflict terrible\ndamage even while\nfainting itself."); +const u8 gMoveDescription_FurySwipes[] = _("The foe is raked\nwith sharp claws or\nscythes two to five\ntimes."); +const u8 gMoveDescription_Bonemerang[] = _("The user throws a\nbone that hits the\nfoe once, then once\nagain on return."); +const u8 gMoveDescription_Rest[] = _("The user sleeps for\ntwo turns to fully\nrestore HP and heal\nany status problem."); +const u8 gMoveDescription_RockSlide[] = _("Large boulders are\nhurled at the foe.\nIt may make the\nfoe flinch."); +const u8 gMoveDescription_HyperFang[] = _("The foe is attacked\nwith sharp fangs.\nIt may make the\nfoe flinch."); +const u8 gMoveDescription_Sharpen[] = _("The user reduces\nits polygon count\nto sharpen edges\nand raise ATTACK."); +const u8 gMoveDescription_Conversion[] = _("The user changes\nits type to match\nthe type of one of\nits moves."); +const u8 gMoveDescription_TriAttack[] = _("A simultaneous\n3-beam attack that\nmay paralyze, burn,\nor freeze the foe."); +const u8 gMoveDescription_SuperFang[] = _("The user attacks\nwith sharp fangs\nand halves the\nfoe's HP."); +const u8 gMoveDescription_Slash[] = _("The foe is slashed\nwith claws, etc.\nIt has a high\ncritical-hit ratio."); +const u8 gMoveDescription_Substitute[] = _("The user creates a\ndecoy using one-\nquarter of its full\nHP."); +const u8 gMoveDescription_Struggle[] = _("An attack that is\nused only if there\nis no PP. It also\nhurts the user."); +const u8 gMoveDescription_Sketch[] = _("This move copies\nthe move last used\nby the foe, then\ndisappears."); +const u8 gMoveDescription_TripleKick[] = _("A 3-kick attack\nthat becomes more\npowerful with each\nsuccessive hit."); +const u8 gMoveDescription_Thief[] = _("An attack that may\ntake the foe's held\nitem if the user\nisn't holding one."); +const u8 gMoveDescription_SpiderWeb[] = _("Ensnares the foe \nwith sticky string\nso it doesn't flee\nor switch out."); +const u8 gMoveDescription_MindReader[] = _("The user predicts\nthe foe's action to\nensure its next\nattack hits."); +const u8 gMoveDescription_Nightmare[] = _("A sleeping foe is\nshown a nightmare\nthat inflicts some\ndamage every turn."); +const u8 gMoveDescription_FlameWheel[] = _("The user makes a\nfiery charge at the\nfoe. It may cause\na burn."); +const u8 gMoveDescription_Snore[] = _("An attack that can\nbe used only while\nasleep. It may\ncause flinching."); +const u8 gMoveDescription_Curse[] = _("A move that works\ndifferently for the\nGHOST-type and all\nthe other types."); +const u8 gMoveDescription_Flail[] = _("A desperate attack\nthat becomes more\npowerful the less\nHP the user has."); +const u8 gMoveDescription_Conversion2[] = _("The user changes\ntype to make itself\nresistant to the\nlast attack it took."); +const u8 gMoveDescription_Aeroblast[] = _("A vortex of air is\nshot at the foe.\nIt has a high\ncritical-hit ratio."); +const u8 gMoveDescription_CottonSpore[] = _("Cotton-like spores\ncling to the foe,\nsharply reducing\nits SPEED stat."); +const u8 gMoveDescription_Reversal[] = _("An all-out attack\nthat becomes more\npowerful the less\nHP the user has."); +const u8 gMoveDescription_Spite[] = _("A move that cuts\n2 to 5 PP from the\nmove last used by\nthe foe."); +const u8 gMoveDescription_PowderSnow[] = _("Blasts the foe with\na snowy gust.\nIt may cause\nfreezing."); +const u8 gMoveDescription_Protect[] = _("Enables the user to\nevade all attacks.\nIt may fail if used\nin succession."); +const u8 gMoveDescription_MachPunch[] = _("A punch thrown at\nblinding speed.\nIt is certain to\nstrike first."); +const u8 gMoveDescription_ScaryFace[] = _("Frightens the foe\nwith a scary face\nto sharply reduce\nits SPEED."); +const u8 gMoveDescription_FaintAttack[] = _("The user draws up\nclose to the foe\ndisarmingly, then\nhits without fail."); +const u8 gMoveDescription_SweetKiss[] = _("The user kisses\nthe foe with sweet\ncuteness that\ncauses confusion."); +const u8 gMoveDescription_BellyDrum[] = _("The user maximizes\nits ATTACK stat at\nthe cost of half\nits full HP."); +const u8 gMoveDescription_SludgeBomb[] = _("Filthy sludge is\nhurled at the foe.\nIt may poison the\ntarget."); +const u8 gMoveDescription_MudSlap[] = _("Mud is hurled in\nthe foe's face to\ninflict damage and\nlower its accuracy."); +const u8 gMoveDescription_Octazooka[] = _("Ink is blasted in\nthe foe's face or\neyes to damage and\nlower accuracy."); +const u8 gMoveDescription_Spikes[] = _("A trap of spikes is\nlaid around the\nfoe's party to hurt\nfoes switching in."); +const u8 gMoveDescription_ZapCannon[] = _("An electric blast is\nfired like a cannon\nto inflict damage\nand paralyze."); +const u8 gMoveDescription_Foresight[] = _("Completely negates\nthe foe's efforts to\nheighten its ability\nto evade."); +const u8 gMoveDescription_DestinyBond[] = _("If the user faints,\nthe foe delivering\nthe final hit also\nfaints."); +const u8 gMoveDescription_PerishSong[] = _("Any battler that\nhears this faints\nin three turns\nunless it switches."); +const u8 gMoveDescription_IcyWind[] = _("A chilling wind is\nused to attack.\nIt also lowers the\nSPEED stat."); +const u8 gMoveDescription_Detect[] = _("Enables the user to\nevade all attacks.\nIt may fail if used\nin succession."); +const u8 gMoveDescription_BoneRush[] = _("The user strikes\nthe foe with a bone\nin hand two to five\ntimes."); +const u8 gMoveDescription_LockOn[] = _("The user locks on\nto the foe, making\nthe next move sure\nto hit."); +const u8 gMoveDescription_Outrage[] = _("The user thrashes\nabout for two to\nthree turns, then\nbecomes confused."); +const u8 gMoveDescription_Sandstorm[] = _("A 5-turn sandstorm\nthat damages all\ntypes except ROCK,\nGROUND, and STEEL."); +const u8 gMoveDescription_GigaDrain[] = _("A harsh attack that\nabsorbs half the\ndamage it inflicted\nto restore HP."); +const u8 gMoveDescription_Endure[] = _("The user endures\nany hit with 1 HP\nleft. It may fail if\nused in succession."); +const u8 gMoveDescription_Charm[] = _("The foe is charmed\nby the user's cute\nappeals, sharply\ncutting its ATTACK."); +const u8 gMoveDescription_Rollout[] = _("A 5-turn rolling\nattack that becomes\nstronger each time\nit hits."); +const u8 gMoveDescription_FalseSwipe[] = _("A restrained attack\nthat always leaves\nthe foe with at\nleast 1 HP."); +const u8 gMoveDescription_Swagger[] = _("A move that makes\nthe foe confused,\nbut also sharply\nraises its ATTACK."); +const u8 gMoveDescription_MilkDrink[] = _("Heals the user by\nup to half its full\nHP. It can be used\nto heal an ally."); +const u8 gMoveDescription_Spark[] = _("An electrically\ncharged tackle that\nmay also paralyze\nthe foe."); +const u8 gMoveDescription_FuryCutter[] = _("An attack that\ngrows stronger on\neach successive\nhit."); +const u8 gMoveDescription_SteelWing[] = _("The foe is hit with\nwings of steel.\nIt may also raise\nthe user's DEFENSE."); +const u8 gMoveDescription_MeanLook[] = _("The foe is fixed\nwith a mean look\nthat prevents it\nfrom escaping."); +const u8 gMoveDescription_Attract[] = _("If it is the other\ngender, the foe is\nmade infatuated and\nunlikely to attack."); +const u8 gMoveDescription_SleepTalk[] = _("While asleep, the\nuser randomly uses\none of the moves it\nknows."); +const u8 gMoveDescription_HealBell[] = _("A soothing bell\nchimes to heal the\nstatus problems of\nall allies."); +const u8 gMoveDescription_Return[] = _("This attack move\ngrows more powerful\nthe more the user\nlikes its TRAINER."); +const u8 gMoveDescription_Present[] = _("The foe is given a\nbooby-trapped gift.\nIt restores HP\nsometimes, however."); +const u8 gMoveDescription_Frustration[] = _("This attack move\ngrows more powerful\nthe less the user\nlikes its TRAINER."); +const u8 gMoveDescription_Safeguard[] = _("It protects the\nuser's party from\nall status problems\nfor five turns."); +const u8 gMoveDescription_PainSplit[] = _("The user adds its\nHP to the foe's HP,\nthen equally shares\nthe total HP."); +const u8 gMoveDescription_SacredFire[] = _("A mystical and\npowerful fire\nattack that may\ninflict a burn."); +const u8 gMoveDescription_Magnitude[] = _("A ground-shaking\nattack against all\nstanding POKéMON.\nIts power varies."); +const u8 gMoveDescription_DynamicPunch[] = _("The foe is punched\nwith the user's full\npower. It confuses\nthe foe if it hits."); +const u8 gMoveDescription_Megahorn[] = _("A brutal ramming\nattack delivered\nwith a tough and\nimpressive horn."); +const u8 gMoveDescription_DragonBreath[] = _("The foe is hit with\nan incredible blast\nof breath that may\nalso paralyze."); +const u8 gMoveDescription_BatonPass[] = _("The user switches\nout, passing along\nany stat changes\nto the new battler."); +const u8 gMoveDescription_Encore[] = _("Makes the foe use\nthe move it last\nused repeatedly for\ntwo to six turns."); +const u8 gMoveDescription_Pursuit[] = _("An attack move that\nworks especially\nwell on a foe that\nis switching out."); +const u8 gMoveDescription_RapidSpin[] = _("An attack that\nfrees the user from\nBIND, WRAP, LEECH\nSEED, and SPIKES."); +const u8 gMoveDescription_SweetScent[] = _("Allures the foe to\nreduce evasiveness.\nIt also attracts\nwild POKéMON."); +const u8 gMoveDescription_IronTail[] = _("An attack with a\nsteel-hard tail.\nIt may lower the\nfoe's DEFENSE stat."); +const u8 gMoveDescription_MetalClaw[] = _("The foe is attacked\nwith steel claws.\nIt may also raise\nthe user's ATTACK."); +const u8 gMoveDescription_VitalThrow[] = _("Makes the user\nattack after the\nfoe. In return,\nit will not miss."); +const u8 gMoveDescription_MorningSun[] = _("Restores the user's\nHP. The amount of\nHP regained varies\nwith the weather."); +const u8 gMoveDescription_Synthesis[] = _("Restores the user's\nHP. The amount of\nHP regained varies\nwith the weather."); +const u8 gMoveDescription_Moonlight[] = _("Restores the user's\nHP. The amount of\nHP regained varies\nwith the weather."); +const u8 gMoveDescription_HiddenPower[] = _("An attack that\nvaries in type and\nintensity depending\non the user."); +const u8 gMoveDescription_CrossChop[] = _("The foe is hit with\ndouble chops.\nIt has a high\ncritical-hit ratio."); +const u8 gMoveDescription_Twister[] = _("A vicious twister\nattacks the foe.\nIt may make the\nfoe flinch."); +const u8 gMoveDescription_RainDance[] = _("A heavy rain falls\nfor five turns,\npowering up WATER-\ntype moves."); +const u8 gMoveDescription_SunnyDay[] = _("The sun blazes for\nfive turns, powering\nup FIRE-type\nmoves."); +const u8 gMoveDescription_Crunch[] = _("The foe is crunched\nwith sharp fangs.\nIt may lower the\nfoe's SP. DEF."); +const u8 gMoveDescription_MirrorCoat[] = _("A retaliation move\nthat pays back the\nfoe's special attack\ndouble."); +const u8 gMoveDescription_PsychUp[] = _("The user hypnotizes\nitself into copying\nany stat change\nmade by the foe."); +const u8 gMoveDescription_ExtremeSpeed[] = _("A blindingly speedy\ncharge attack that\nalways goes before\nany other."); +const u8 gMoveDescription_AncientPower[] = _("An ancient power is\nused to attack. It\nmay also raise all\nthe user's stats."); +const u8 gMoveDescription_ShadowBall[] = _("A shadowy blob is\nhurled at the foe.\nMay also lower the\nfoe's SP. DEF."); +const u8 gMoveDescription_FutureSight[] = _("Two turns after\nthis move is used,\nthe foe is attacked\npsychically."); +const u8 gMoveDescription_RockSmash[] = _("An attack that may\nalso cut DEFENSE.\nIt can also smash\ncracked boulders."); +const u8 gMoveDescription_Whirlpool[] = _("The foe is trapped\nin a fast, vicious\nwhirlpool for two\nto five turns."); +const u8 gMoveDescription_BeatUp[] = _("All party POKéMON\njoin in the attack.\nThe more allies,\nthe more damage."); +const u8 gMoveDescription_FakeOut[] = _("An attack that hits\nfirst and causes\nflinching. Usable\nonly on 1st turn."); +const u8 gMoveDescription_Uproar[] = _("The user attacks in\nan uproar that\nprevents sleep for\ntwo to five turns."); +const u8 gMoveDescription_Stockpile[] = _("The user charges\nup power for use\nlater. It can be\nused three times."); +const u8 gMoveDescription_SpitUp[] = _("The power built\nusing STOCKPILE is\nreleased at once\nfor attack."); +const u8 gMoveDescription_Swallow[] = _("The energy it built\nusing STOCKPILE is\nabsorbed to restore\nHP."); +const u8 gMoveDescription_HeatWave[] = _("The user exhales a\nheated breath to\nattack. It may also\ninflict a burn."); +const u8 gMoveDescription_Hail[] = _("A hailstorm lasting\nfive turns damages\nall POKéMON except\nthe ICE-type."); +const u8 gMoveDescription_Torment[] = _("It enrages the foe,\nmaking it incapable\nof using the same\nmove successively."); +const u8 gMoveDescription_Flatter[] = _("Flattery is used to\nconfuse the foe,\nbut its SP. ATK\nalso rises."); +const u8 gMoveDescription_WillOWisp[] = _("A sinister, bluish\nwhite flame is shot\nat the foe to\ninflict a burn."); +const u8 gMoveDescription_Memento[] = _("The user faints,\nbut sharply lowers\nthe foe's ATTACK\nand SP. ATK."); +const u8 gMoveDescription_Facade[] = _("An attack that is\nboosted if user is\nburned, poisoned,\nor paralyzed."); +const u8 gMoveDescription_FocusPunch[] = _("An attack that is\nexecuted last.\nThe user flinches\nif hit beforehand."); +const u8 gMoveDescription_SmellingSalt[] = _("Doubly effective on\na paralyzed foe,\nbut it also cures\nthe foe's paralysis."); +const u8 gMoveDescription_FollowMe[] = _("The user draws\nattention to itself,\nmaking foes attack\nonly the user."); +const u8 gMoveDescription_NaturePower[] = _("An attack that\nchanges type\ndepending on the\nuser's location."); +const u8 gMoveDescription_Charge[] = _("The user charges\npower to boost the\nELECTRIC move it\nuses next."); +const u8 gMoveDescription_Taunt[] = _("The foe is taunted\ninto a rage that\nallows it to use\nonly attack moves."); +const u8 gMoveDescription_HelpingHand[] = _("A move that boosts\nthe power of the\nally's attack in a\nbattle."); +const u8 gMoveDescription_Trick[] = _("A move that tricks\nthe foe into\ntrading held items\nwith the user."); +const u8 gMoveDescription_RolePlay[] = _("The user mimics the\nfoe completely and\ncopies the foe's\nability."); +const u8 gMoveDescription_Wish[] = _("A self-healing move\nthat restores half\nthe full HP on the\nnext turn."); +const u8 gMoveDescription_Assist[] = _("The user randomly\npicks and uses a\nmove of an allied\nPOKéMON."); +const u8 gMoveDescription_Ingrain[] = _("The user lays roots\nthat restore HP on\nevery turn.\nIt can't switch out."); +const u8 gMoveDescription_Superpower[] = _("A powerful attack,\nbut it also lowers\nthe user's ATTACK\nand DEFENSE stats."); +const u8 gMoveDescription_MagicCoat[] = _("Reflects back the\nfoe's LEECH SEED\nand any status-\ndamaging move."); +const u8 gMoveDescription_Recycle[] = _("A move that\nrecycles a used\nitem for use once\nmore."); +const u8 gMoveDescription_Revenge[] = _("An attack move that\ngains in intensity if\nthe target has hurt\nthe user."); +const u8 gMoveDescription_BrickBreak[] = _("An attack that also\nbreaks any barrier\nlike LIGHT SCREEN\nand REFLECT."); +const u8 gMoveDescription_Yawn[] = _("A huge yawn lulls\nthe foe into falling\nasleep on the next\nturn."); +const u8 gMoveDescription_KnockOff[] = _("Knocks down the\nfoe's held item to\nprevent its use\nduring the battle."); +const u8 gMoveDescription_Endeavor[] = _("Gains power the\nfewer HP the user\nhas compared with\nthe foe."); +const u8 gMoveDescription_Eruption[] = _("The higher the\nuser's HP, the more\npowerful this\nattack becomes."); +const u8 gMoveDescription_SkillSwap[] = _("The user employs\nits psychic power\nto swap abilities\nwith the foe."); +const u8 gMoveDescription_Imprison[] = _("Prevents foes from\nusing any move\nthat is also known\nby the user."); +const u8 gMoveDescription_Refresh[] = _("A self-healing move\nthat cures the user\nof a poisoning,\nburn, or paralysis."); +const u8 gMoveDescription_Grudge[] = _("If the user faints,\nthis move deletes\nthe PP of the move\nthat finished it."); +const u8 gMoveDescription_Snatch[] = _("Steals the effects\nof the foe's\nhealing or status-\nchanging move."); +const u8 gMoveDescription_SecretPower[] = _("An attack that may\nhave an additional\neffect that varies\nwith the terrain."); +const u8 gMoveDescription_Dive[] = _("The user dives\nunderwater on the\nfirst turn and\nstrikes next turn."); +const u8 gMoveDescription_ArmThrust[] = _("A quick flurry of\nstraight-arm\npunches that hit\ntwo to five times."); +const u8 gMoveDescription_Camouflage[] = _("Alters the user's\ntype depending on\nthe location's\nterrain."); +const u8 gMoveDescription_TailGlow[] = _("The user flashes a\nlight that sharply\nraises its SP. ATK\nstat."); +const u8 gMoveDescription_LusterPurge[] = _("A burst of light\ninjures the foe. It\nmay also lower the\nfoe's SP. DEF."); +const u8 gMoveDescription_MistBall[] = _("A flurry of down\nhits the foe. It\nmay also lower the\nfoe's SP. ATK."); +const u8 gMoveDescription_FeatherDance[] = _("The foe is covered\nwith a mass of down\nthat sharply cuts\nthe ATTACK stat."); +const u8 gMoveDescription_TeeterDance[] = _("A wobbly dance\nthat confuses all\nthe POKéMON in\nbattle."); +const u8 gMoveDescription_BlazeKick[] = _("A fiery kick with a\nhigh critical-hit\nratio. It may also\nburn the foe."); +const u8 gMoveDescription_MudSport[] = _("Weakens ELECTRIC-\ntype attacks while\nthe user is in the\nbattle."); +const u8 gMoveDescription_IceBall[] = _("A 5-turn rolling\nattack that becomes\nstronger each time\nit rolls."); +const u8 gMoveDescription_NeedleArm[] = _("An attack using\nthorny arms.\nIt may make the\nfoe flinch."); +const u8 gMoveDescription_SlackOff[] = _("The user slacks off\nand restores its HP\nby half its full\nHP."); +const u8 gMoveDescription_HyperVoice[] = _("The user lets loose\na horribly loud\nshout with the\npower to damage."); +const u8 gMoveDescription_PoisonFang[] = _("The foe is bitten\nwith toxic fangs.\nIt may also badly\npoison the foe."); +const u8 gMoveDescription_CrushClaw[] = _("The foe is attacked\nwith sharp claws.\nIt may also lower\nthe foe's DEFENSE."); +const u8 gMoveDescription_BlastBurn[] = _("The foe is hit with\na huge explosion.\nThe user can't move\non the next turn."); +const u8 gMoveDescription_HydroCannon[] = _("The foe is hit with\na watery cannon.\nThe user can't move\non the next turn."); +const u8 gMoveDescription_MeteorMash[] = _("The foe is hit with\na hard, fast punch.\nIt may also raise\nthe user's ATTACK."); +const u8 gMoveDescription_Astonish[] = _("An attack using a\nstartling shout.\nIt also may make\nthe foe flinch."); +const u8 gMoveDescription_WeatherBall[] = _("An attack that\nvaries in power and\ntype depending on\nthe weather."); +const u8 gMoveDescription_Aromatherapy[] = _("A soothing scent is\nreleased to heal\nall status problems\nin the user's party."); +const u8 gMoveDescription_FakeTears[] = _("The user feigns\ncrying to sharply\nlower the foe's\nSP. DEF stat."); +const u8 gMoveDescription_AirCutter[] = _("The foe is hit with\nrazor-like wind.\nIt has a high\ncritical-hit ratio."); +const u8 gMoveDescription_Overheat[] = _("An intense attack\nthat also sharply\nreduces the user's\nSP. ATK stat."); +const u8 gMoveDescription_OdorSleuth[] = _("Completely negates\nthe foe's efforts to\nheighten its ability\nto evade."); +const u8 gMoveDescription_RockTomb[] = _("Boulders are hurled\nat the foe. It also\nlowers the foe's\nSPEED if it hits."); +const u8 gMoveDescription_SilverWind[] = _("The foe is attacked\nwith a silver dust.\nIt may raise all\nthe user's stats."); +const u8 gMoveDescription_MetalSound[] = _("A horrible metallic\nscreech is used to\nsharply lower the\nfoe's SP. DEF."); +const u8 gMoveDescription_GrassWhistle[] = _("A pleasant melody\nis played to lull\nthe foe into a deep\nsleep."); +const u8 gMoveDescription_Tickle[] = _("The foe is made to\nlaugh, reducing its\nATTACK and DEFENSE\nstats."); +const u8 gMoveDescription_CosmicPower[] = _("The user absorbs a\nmystic power to\nraise its DEFENSE\nand SP. DEF."); +const u8 gMoveDescription_WaterSpout[] = _("The higher the\nuser's HP, the more\npowerful this\nattack becomes."); +const u8 gMoveDescription_SignalBeam[] = _("The foe is hit with\na flashing beam\nthat may also\ncause confusion."); +const u8 gMoveDescription_ShadowPunch[] = _("The user throws a\npunch from the\nshadows. It cannot\nbe evaded."); +const u8 gMoveDescription_Extrasensory[] = _("The user attacks\nwith an odd power\nthat may make the\nfoe flinch."); +const u8 gMoveDescription_SkyUppercut[] = _("The user attacks\nwith an uppercut\nthrown skywards\nwith force."); +const u8 gMoveDescription_SandTomb[] = _("The foe is trapped\ninside a painful\nsandstorm for two\nto five turns."); +const u8 gMoveDescription_SheerCold[] = _("The foe is attacked\nwith ultimate cold\nthat causes fainting\nif it hits."); +const u8 gMoveDescription_MuddyWater[] = _("The user attacks\nwith muddy water.\nIt may also lower\nthe foe's accuracy."); +const u8 gMoveDescription_BulletSeed[] = _("The user shoots\nseeds at the foe.\nTwo to five seeds\nare shot at once."); +const u8 gMoveDescription_AerialAce[] = _("An extremely fast\nattack against one\ntarget. It can't be\nevaded."); +const u8 gMoveDescription_IcicleSpear[] = _("Sharp icicles are\nfired at the foe.\nIt strikes two to\nfive times."); +const u8 gMoveDescription_IronDefense[] = _("The user hardens\nits body's surface\nto sharply raise its\nDEFENSE stat."); +const u8 gMoveDescription_Block[] = _("The user blocks the\nfoe's way with arms\nspread wide to\nprevent escape."); +const u8 gMoveDescription_Howl[] = _("The user howls to\nraise its spirit and\nboost its ATTACK\nstat."); +const u8 gMoveDescription_DragonClaw[] = _("Sharp, huge claws\nhook and slash the\nfoe quickly and\nwith great power."); +const u8 gMoveDescription_FrenzyPlant[] = _("The foe is hit with\nan enormous branch.\nThe user can't move\non the next turn."); +const u8 gMoveDescription_BulkUp[] = _("The user bulks up\nits body to boost\nboth its ATTACK and\nDEFENSE stats."); +const u8 gMoveDescription_Bounce[] = _("The user bounces\non the foe on the\n2nd turn. It may\nparalyze the foe."); +const u8 gMoveDescription_MudShot[] = _("The user attacks by\nhurling mud.\nIt also reduces the\nfoe's SPEED."); +const u8 gMoveDescription_PoisonTail[] = _("An attack with a\nhigh critical-hit\nratio. It may also\npoison the foe."); +const u8 gMoveDescription_Covet[] = _("A cutely executed\nattack that also\nsteals the foe's\nhold item."); +const u8 gMoveDescription_VoltTackle[] = _("The user throws an\nelectrified tackle.\nIt hurts the user\na little."); +const u8 gMoveDescription_MagicalLeaf[] = _("The foe is attacked\nwith a strange leaf\nthat cannot be\nevaded."); +const u8 gMoveDescription_WaterSport[] = _("Weakens FIRE-type\nattacks while the\nuser is in the\nbattle."); +const u8 gMoveDescription_CalmMind[] = _("The user focuses\nits mind to raise\nthe SP. ATK and\nSP. DEF stats."); +const u8 gMoveDescription_LeafBlade[] = _("The foe is slashed\nwith a sharp leaf.\nIt has a high\ncritical-hit ratio."); +const u8 gMoveDescription_DragonDance[] = _("A mystic, powerful\ndance that boosts\nthe user's ATTACK\nand SPEED stats."); +const u8 gMoveDescription_RockBlast[] = _("The user hurls two\nto five hard rocks\nat the foe to\nattack."); +const u8 gMoveDescription_ShockWave[] = _("A rapid jolt of\nelectricity strikes\nthe foe. It can't\nbe evaded."); +const u8 gMoveDescription_WaterPulse[] = _("An attack with a\npulsing blast of\nwater. It may also\nconfuse the foe."); +const u8 gMoveDescription_DoomDesire[] = _("A move that attacks\nthe foe with a\nblast of light two\nturns after use."); +const u8 gMoveDescription_PsychoBoost[] = _("An intense attack\nthat also sharply\nreduces the user's\nSP. ATK stat."); + +const u8 *const gMoveDescriptionPointers[MOVES_COUNT - 1] = { + [MOVE_POUND - 1] = gMoveDescription_Pound, + [MOVE_KARATE_CHOP - 1] = gMoveDescription_KarateChop, + [MOVE_DOUBLE_SLAP - 1] = gMoveDescription_DoubleSlap, + [MOVE_COMET_PUNCH - 1] = gMoveDescription_CometPunch, + [MOVE_MEGA_PUNCH - 1] = gMoveDescription_MegaPunch, + [MOVE_PAY_DAY - 1] = gMoveDescription_PayDay, + [MOVE_FIRE_PUNCH - 1] = gMoveDescription_FirePunch, + [MOVE_ICE_PUNCH - 1] = gMoveDescription_IcePunch, + [MOVE_THUNDER_PUNCH - 1] = gMoveDescription_ThunderPunch, + [MOVE_SCRATCH - 1] = gMoveDescription_Scratch, + [MOVE_VICE_GRIP - 1] = gMoveDescription_ViceGrip, + [MOVE_GUILLOTINE - 1] = gMoveDescription_Guillotine, + [MOVE_RAZOR_WIND - 1] = gMoveDescription_RazorWind, + [MOVE_SWORDS_DANCE - 1] = gMoveDescription_SwordsDance, + [MOVE_CUT - 1] = gMoveDescription_Cut, + [MOVE_GUST - 1] = gMoveDescription_Gust, + [MOVE_WING_ATTACK - 1] = gMoveDescription_WingAttack, + [MOVE_WHIRLWIND - 1] = gMoveDescription_Whirlwind, + [MOVE_FLY - 1] = gMoveDescription_Fly, + [MOVE_BIND - 1] = gMoveDescription_Bind, + [MOVE_SLAM - 1] = gMoveDescription_Slam, + [MOVE_VINE_WHIP - 1] = gMoveDescription_VineWhip, + [MOVE_STOMP - 1] = gMoveDescription_Stomp, + [MOVE_DOUBLE_KICK - 1] = gMoveDescription_DoubleKick, + [MOVE_MEGA_KICK - 1] = gMoveDescription_MegaKick, + [MOVE_JUMP_KICK - 1] = gMoveDescription_JumpKick, + [MOVE_ROLLING_KICK - 1] = gMoveDescription_RollingKick, + [MOVE_SAND_ATTACK - 1] = gMoveDescription_SandAttack, + [MOVE_HEADBUTT - 1] = gMoveDescription_Headbutt, + [MOVE_HORN_ATTACK - 1] = gMoveDescription_HornAttack, + [MOVE_FURY_ATTACK - 1] = gMoveDescription_FuryAttack, + [MOVE_HORN_DRILL - 1] = gMoveDescription_HornDrill, + [MOVE_TACKLE - 1] = gMoveDescription_Tackle, + [MOVE_BODY_SLAM - 1] = gMoveDescription_BodySlam, + [MOVE_WRAP - 1] = gMoveDescription_Wrap, + [MOVE_TAKE_DOWN - 1] = gMoveDescription_TakeDown, + [MOVE_THRASH - 1] = gMoveDescription_Thrash, + [MOVE_DOUBLE_EDGE - 1] = gMoveDescription_DoubleEdge, + [MOVE_TAIL_WHIP - 1] = gMoveDescription_TailWhip, + [MOVE_POISON_STING - 1] = gMoveDescription_PoisonSting, + [MOVE_TWINEEDLE - 1] = gMoveDescription_Twineedle, + [MOVE_PIN_MISSILE - 1] = gMoveDescription_PinMissile, + [MOVE_LEER - 1] = gMoveDescription_Leer, + [MOVE_BITE - 1] = gMoveDescription_Bite, + [MOVE_GROWL - 1] = gMoveDescription_Growl, + [MOVE_ROAR - 1] = gMoveDescription_Roar, + [MOVE_SING - 1] = gMoveDescription_Sing, + [MOVE_SUPERSONIC - 1] = gMoveDescription_Supersonic, + [MOVE_SONIC_BOOM - 1] = gMoveDescription_SonicBoom, + [MOVE_DISABLE - 1] = gMoveDescription_Disable, + [MOVE_ACID - 1] = gMoveDescription_Acid, + [MOVE_EMBER - 1] = gMoveDescription_Ember, + [MOVE_FLAMETHROWER - 1] = gMoveDescription_Flamethrower, + [MOVE_MIST - 1] = gMoveDescription_Mist, + [MOVE_WATER_GUN - 1] = gMoveDescription_WaterGun, + [MOVE_HYDRO_PUMP - 1] = gMoveDescription_HydroPump, + [MOVE_SURF - 1] = gMoveDescription_Surf, + [MOVE_ICE_BEAM - 1] = gMoveDescription_IceBeam, + [MOVE_BLIZZARD - 1] = gMoveDescription_Blizzard, + [MOVE_PSYBEAM - 1] = gMoveDescription_Psybeam, + [MOVE_BUBBLE_BEAM - 1] = gMoveDescription_BubbleBeam, + [MOVE_AURORA_BEAM - 1] = gMoveDescription_AuroraBeam, + [MOVE_HYPER_BEAM - 1] = gMoveDescription_HyperBeam, + [MOVE_PECK - 1] = gMoveDescription_Peck, + [MOVE_DRILL_PECK - 1] = gMoveDescription_DrillPeck, + [MOVE_SUBMISSION - 1] = gMoveDescription_Submission, + [MOVE_LOW_KICK - 1] = gMoveDescription_LowKick, + [MOVE_COUNTER - 1] = gMoveDescription_Counter, + [MOVE_SEISMIC_TOSS - 1] = gMoveDescription_SeismicToss, + [MOVE_STRENGTH - 1] = gMoveDescription_Strength, + [MOVE_ABSORB - 1] = gMoveDescription_Absorb, + [MOVE_MEGA_DRAIN - 1] = gMoveDescription_MegaDrain, + [MOVE_LEECH_SEED - 1] = gMoveDescription_LeechSeed, + [MOVE_GROWTH - 1] = gMoveDescription_Growth, + [MOVE_RAZOR_LEAF - 1] = gMoveDescription_RazorLeaf, + [MOVE_SOLAR_BEAM - 1] = gMoveDescription_SolarBeam, + [MOVE_POISON_POWDER - 1] = gMoveDescription_PoisonPowder, + [MOVE_STUN_SPORE - 1] = gMoveDescription_StunSpore, + [MOVE_SLEEP_POWDER - 1] = gMoveDescription_SleepPowder, + [MOVE_PETAL_DANCE - 1] = gMoveDescription_PetalDance, + [MOVE_STRING_SHOT - 1] = gMoveDescription_StringShot, + [MOVE_DRAGON_RAGE - 1] = gMoveDescription_DragonRage, + [MOVE_FIRE_SPIN - 1] = gMoveDescription_FireSpin, + [MOVE_THUNDER_SHOCK - 1] = gMoveDescription_ThunderShock, + [MOVE_THUNDERBOLT - 1] = gMoveDescription_Thunderbolt, + [MOVE_THUNDER_WAVE - 1] = gMoveDescription_ThunderWave, + [MOVE_THUNDER - 1] = gMoveDescription_Thunder, + [MOVE_ROCK_THROW - 1] = gMoveDescription_RockThrow, + [MOVE_EARTHQUAKE - 1] = gMoveDescription_Earthquake, + [MOVE_FISSURE - 1] = gMoveDescription_Fissure, + [MOVE_DIG - 1] = gMoveDescription_Dig, + [MOVE_TOXIC - 1] = gMoveDescription_Toxic, + [MOVE_CONFUSION - 1] = gMoveDescription_Confusion, + [MOVE_PSYCHIC - 1] = gMoveDescription_Psychic, + [MOVE_HYPNOSIS - 1] = gMoveDescription_Hypnosis, + [MOVE_MEDITATE - 1] = gMoveDescription_Meditate, + [MOVE_AGILITY - 1] = gMoveDescription_Agility, + [MOVE_QUICK_ATTACK - 1] = gMoveDescription_QuickAttack, + [MOVE_RAGE - 1] = gMoveDescription_Rage, + [MOVE_TELEPORT - 1] = gMoveDescription_Teleport, + [MOVE_NIGHT_SHADE - 1] = gMoveDescription_NightShade, + [MOVE_MIMIC - 1] = gMoveDescription_Mimic, + [MOVE_SCREECH - 1] = gMoveDescription_Screech, + [MOVE_DOUBLE_TEAM - 1] = gMoveDescription_DoubleTeam, + [MOVE_RECOVER - 1] = gMoveDescription_Recover, + [MOVE_HARDEN - 1] = gMoveDescription_Harden, + [MOVE_MINIMIZE - 1] = gMoveDescription_Minimize, + [MOVE_SMOKESCREEN - 1] = gMoveDescription_Smokescreen, + [MOVE_CONFUSE_RAY - 1] = gMoveDescription_ConfuseRay, + [MOVE_WITHDRAW - 1] = gMoveDescription_Withdraw, + [MOVE_DEFENSE_CURL - 1] = gMoveDescription_DefenseCurl, + [MOVE_BARRIER - 1] = gMoveDescription_Barrier, + [MOVE_LIGHT_SCREEN - 1] = gMoveDescription_LightScreen, + [MOVE_HAZE - 1] = gMoveDescription_Haze, + [MOVE_REFLECT - 1] = gMoveDescription_Reflect, + [MOVE_FOCUS_ENERGY - 1] = gMoveDescription_FocusEnergy, + [MOVE_BIDE - 1] = gMoveDescription_Bide, + [MOVE_METRONOME - 1] = gMoveDescription_Metronome, + [MOVE_MIRROR_MOVE - 1] = gMoveDescription_MirrorMove, + [MOVE_SELF_DESTRUCT - 1] = gMoveDescription_SelfDestruct, + [MOVE_EGG_BOMB - 1] = gMoveDescription_EggBomb, + [MOVE_LICK - 1] = gMoveDescription_Lick, + [MOVE_SMOG - 1] = gMoveDescription_Smog, + [MOVE_SLUDGE - 1] = gMoveDescription_Sludge, + [MOVE_BONE_CLUB - 1] = gMoveDescription_BoneClub, + [MOVE_FIRE_BLAST - 1] = gMoveDescription_FireBlast, + [MOVE_WATERFALL - 1] = gMoveDescription_Waterfall, + [MOVE_CLAMP - 1] = gMoveDescription_Clamp, + [MOVE_SWIFT - 1] = gMoveDescription_Swift, + [MOVE_SKULL_BASH - 1] = gMoveDescription_SkullBash, + [MOVE_SPIKE_CANNON - 1] = gMoveDescription_SpikeCannon, + [MOVE_CONSTRICT - 1] = gMoveDescription_Constrict, + [MOVE_AMNESIA - 1] = gMoveDescription_Amnesia, + [MOVE_KINESIS - 1] = gMoveDescription_Kinesis, + [MOVE_SOFT_BOILED - 1] = gMoveDescription_SoftBoiled, + [MOVE_HI_JUMP_KICK - 1] = gMoveDescription_HiJumpKick, + [MOVE_GLARE - 1] = gMoveDescription_Glare, + [MOVE_DREAM_EATER - 1] = gMoveDescription_DreamEater, + [MOVE_POISON_GAS - 1] = gMoveDescription_PoisonGas, + [MOVE_BARRAGE - 1] = gMoveDescription_Barrage, + [MOVE_LEECH_LIFE - 1] = gMoveDescription_LeechLife, + [MOVE_LOVELY_KISS - 1] = gMoveDescription_LovelyKiss, + [MOVE_SKY_ATTACK - 1] = gMoveDescription_SkyAttack, + [MOVE_TRANSFORM - 1] = gMoveDescription_Transform, + [MOVE_BUBBLE - 1] = gMoveDescription_Bubble, + [MOVE_DIZZY_PUNCH - 1] = gMoveDescription_DizzyPunch, + [MOVE_SPORE - 1] = gMoveDescription_Spore, + [MOVE_FLASH - 1] = gMoveDescription_Flash, + [MOVE_PSYWAVE - 1] = gMoveDescription_Psywave, + [MOVE_SPLASH - 1] = gMoveDescription_Splash, + [MOVE_ACID_ARMOR - 1] = gMoveDescription_AcidArmor, + [MOVE_CRABHAMMER - 1] = gMoveDescription_Crabhammer, + [MOVE_EXPLOSION - 1] = gMoveDescription_Explosion, + [MOVE_FURY_SWIPES - 1] = gMoveDescription_FurySwipes, + [MOVE_BONEMERANG - 1] = gMoveDescription_Bonemerang, + [MOVE_REST - 1] = gMoveDescription_Rest, + [MOVE_ROCK_SLIDE - 1] = gMoveDescription_RockSlide, + [MOVE_HYPER_FANG - 1] = gMoveDescription_HyperFang, + [MOVE_SHARPEN - 1] = gMoveDescription_Sharpen, + [MOVE_CONVERSION - 1] = gMoveDescription_Conversion, + [MOVE_TRI_ATTACK - 1] = gMoveDescription_TriAttack, + [MOVE_SUPER_FANG - 1] = gMoveDescription_SuperFang, + [MOVE_SLASH - 1] = gMoveDescription_Slash, + [MOVE_SUBSTITUTE - 1] = gMoveDescription_Substitute, + [MOVE_STRUGGLE - 1] = gMoveDescription_Struggle, + [MOVE_SKETCH - 1] = gMoveDescription_Sketch, + [MOVE_TRIPLE_KICK - 1] = gMoveDescription_TripleKick, + [MOVE_THIEF - 1] = gMoveDescription_Thief, + [MOVE_SPIDER_WEB - 1] = gMoveDescription_SpiderWeb, + [MOVE_MIND_READER - 1] = gMoveDescription_MindReader, + [MOVE_NIGHTMARE - 1] = gMoveDescription_Nightmare, + [MOVE_FLAME_WHEEL - 1] = gMoveDescription_FlameWheel, + [MOVE_SNORE - 1] = gMoveDescription_Snore, + [MOVE_CURSE - 1] = gMoveDescription_Curse, + [MOVE_FLAIL - 1] = gMoveDescription_Flail, + [MOVE_CONVERSION_2 - 1] = gMoveDescription_Conversion2, + [MOVE_AEROBLAST - 1] = gMoveDescription_Aeroblast, + [MOVE_COTTON_SPORE - 1] = gMoveDescription_CottonSpore, + [MOVE_REVERSAL - 1] = gMoveDescription_Reversal, + [MOVE_SPITE - 1] = gMoveDescription_Spite, + [MOVE_POWDER_SNOW - 1] = gMoveDescription_PowderSnow, + [MOVE_PROTECT - 1] = gMoveDescription_Protect, + [MOVE_MACH_PUNCH - 1] = gMoveDescription_MachPunch, + [MOVE_SCARY_FACE - 1] = gMoveDescription_ScaryFace, + [MOVE_FAINT_ATTACK - 1] = gMoveDescription_FaintAttack, + [MOVE_SWEET_KISS - 1] = gMoveDescription_SweetKiss, + [MOVE_BELLY_DRUM - 1] = gMoveDescription_BellyDrum, + [MOVE_SLUDGE_BOMB - 1] = gMoveDescription_SludgeBomb, + [MOVE_MUD_SLAP - 1] = gMoveDescription_MudSlap, + [MOVE_OCTAZOOKA - 1] = gMoveDescription_Octazooka, + [MOVE_SPIKES - 1] = gMoveDescription_Spikes, + [MOVE_ZAP_CANNON - 1] = gMoveDescription_ZapCannon, + [MOVE_FORESIGHT - 1] = gMoveDescription_Foresight, + [MOVE_DESTINY_BOND - 1] = gMoveDescription_DestinyBond, + [MOVE_PERISH_SONG - 1] = gMoveDescription_PerishSong, + [MOVE_ICY_WIND - 1] = gMoveDescription_IcyWind, + [MOVE_DETECT - 1] = gMoveDescription_Detect, + [MOVE_BONE_RUSH - 1] = gMoveDescription_BoneRush, + [MOVE_LOCK_ON - 1] = gMoveDescription_LockOn, + [MOVE_OUTRAGE - 1] = gMoveDescription_Outrage, + [MOVE_SANDSTORM - 1] = gMoveDescription_Sandstorm, + [MOVE_GIGA_DRAIN - 1] = gMoveDescription_GigaDrain, + [MOVE_ENDURE - 1] = gMoveDescription_Endure, + [MOVE_CHARM - 1] = gMoveDescription_Charm, + [MOVE_ROLLOUT - 1] = gMoveDescription_Rollout, + [MOVE_FALSE_SWIPE - 1] = gMoveDescription_FalseSwipe, + [MOVE_SWAGGER - 1] = gMoveDescription_Swagger, + [MOVE_MILK_DRINK - 1] = gMoveDescription_MilkDrink, + [MOVE_SPARK - 1] = gMoveDescription_Spark, + [MOVE_FURY_CUTTER - 1] = gMoveDescription_FuryCutter, + [MOVE_STEEL_WING - 1] = gMoveDescription_SteelWing, + [MOVE_MEAN_LOOK - 1] = gMoveDescription_MeanLook, + [MOVE_ATTRACT - 1] = gMoveDescription_Attract, + [MOVE_SLEEP_TALK - 1] = gMoveDescription_SleepTalk, + [MOVE_HEAL_BELL - 1] = gMoveDescription_HealBell, + [MOVE_RETURN - 1] = gMoveDescription_Return, + [MOVE_PRESENT - 1] = gMoveDescription_Present, + [MOVE_FRUSTRATION - 1] = gMoveDescription_Frustration, + [MOVE_SAFEGUARD - 1] = gMoveDescription_Safeguard, + [MOVE_PAIN_SPLIT - 1] = gMoveDescription_PainSplit, + [MOVE_SACRED_FIRE - 1] = gMoveDescription_SacredFire, + [MOVE_MAGNITUDE - 1] = gMoveDescription_Magnitude, + [MOVE_DYNAMIC_PUNCH - 1] = gMoveDescription_DynamicPunch, + [MOVE_MEGAHORN - 1] = gMoveDescription_Megahorn, + [MOVE_DRAGON_BREATH - 1] = gMoveDescription_DragonBreath, + [MOVE_BATON_PASS - 1] = gMoveDescription_BatonPass, + [MOVE_ENCORE - 1] = gMoveDescription_Encore, + [MOVE_PURSUIT - 1] = gMoveDescription_Pursuit, + [MOVE_RAPID_SPIN - 1] = gMoveDescription_RapidSpin, + [MOVE_SWEET_SCENT - 1] = gMoveDescription_SweetScent, + [MOVE_IRON_TAIL - 1] = gMoveDescription_IronTail, + [MOVE_METAL_CLAW - 1] = gMoveDescription_MetalClaw, + [MOVE_VITAL_THROW - 1] = gMoveDescription_VitalThrow, + [MOVE_MORNING_SUN - 1] = gMoveDescription_MorningSun, + [MOVE_SYNTHESIS - 1] = gMoveDescription_Synthesis, + [MOVE_MOONLIGHT - 1] = gMoveDescription_Moonlight, + [MOVE_HIDDEN_POWER - 1] = gMoveDescription_HiddenPower, + [MOVE_CROSS_CHOP - 1] = gMoveDescription_CrossChop, + [MOVE_TWISTER - 1] = gMoveDescription_Twister, + [MOVE_RAIN_DANCE - 1] = gMoveDescription_RainDance, + [MOVE_SUNNY_DAY - 1] = gMoveDescription_SunnyDay, + [MOVE_CRUNCH - 1] = gMoveDescription_Crunch, + [MOVE_MIRROR_COAT - 1] = gMoveDescription_MirrorCoat, + [MOVE_PSYCH_UP - 1] = gMoveDescription_PsychUp, + [MOVE_EXTREME_SPEED - 1] = gMoveDescription_ExtremeSpeed, + [MOVE_ANCIENT_POWER - 1] = gMoveDescription_AncientPower, + [MOVE_SHADOW_BALL - 1] = gMoveDescription_ShadowBall, + [MOVE_FUTURE_SIGHT - 1] = gMoveDescription_FutureSight, + [MOVE_ROCK_SMASH - 1] = gMoveDescription_RockSmash, + [MOVE_WHIRLPOOL - 1] = gMoveDescription_Whirlpool, + [MOVE_BEAT_UP - 1] = gMoveDescription_BeatUp, + [MOVE_FAKE_OUT - 1] = gMoveDescription_FakeOut, + [MOVE_UPROAR - 1] = gMoveDescription_Uproar, + [MOVE_STOCKPILE - 1] = gMoveDescription_Stockpile, + [MOVE_SPIT_UP - 1] = gMoveDescription_SpitUp, + [MOVE_SWALLOW - 1] = gMoveDescription_Swallow, + [MOVE_HEAT_WAVE - 1] = gMoveDescription_HeatWave, + [MOVE_HAIL - 1] = gMoveDescription_Hail, + [MOVE_TORMENT - 1] = gMoveDescription_Torment, + [MOVE_FLATTER - 1] = gMoveDescription_Flatter, + [MOVE_WILL_O_WISP - 1] = gMoveDescription_WillOWisp, + [MOVE_MEMENTO - 1] = gMoveDescription_Memento, + [MOVE_FACADE - 1] = gMoveDescription_Facade, + [MOVE_FOCUS_PUNCH - 1] = gMoveDescription_FocusPunch, + [MOVE_SMELLING_SALT - 1] = gMoveDescription_SmellingSalt, + [MOVE_FOLLOW_ME - 1] = gMoveDescription_FollowMe, + [MOVE_NATURE_POWER - 1] = gMoveDescription_NaturePower, + [MOVE_CHARGE - 1] = gMoveDescription_Charge, + [MOVE_TAUNT - 1] = gMoveDescription_Taunt, + [MOVE_HELPING_HAND - 1] = gMoveDescription_HelpingHand, + [MOVE_TRICK - 1] = gMoveDescription_Trick, + [MOVE_ROLE_PLAY - 1] = gMoveDescription_RolePlay, + [MOVE_WISH - 1] = gMoveDescription_Wish, + [MOVE_ASSIST - 1] = gMoveDescription_Assist, + [MOVE_INGRAIN - 1] = gMoveDescription_Ingrain, + [MOVE_SUPERPOWER - 1] = gMoveDescription_Superpower, + [MOVE_MAGIC_COAT - 1] = gMoveDescription_MagicCoat, + [MOVE_RECYCLE - 1] = gMoveDescription_Recycle, + [MOVE_REVENGE - 1] = gMoveDescription_Revenge, + [MOVE_BRICK_BREAK - 1] = gMoveDescription_BrickBreak, + [MOVE_YAWN - 1] = gMoveDescription_Yawn, + [MOVE_KNOCK_OFF - 1] = gMoveDescription_KnockOff, + [MOVE_ENDEAVOR - 1] = gMoveDescription_Endeavor, + [MOVE_ERUPTION - 1] = gMoveDescription_Eruption, + [MOVE_SKILL_SWAP - 1] = gMoveDescription_SkillSwap, + [MOVE_IMPRISON - 1] = gMoveDescription_Imprison, + [MOVE_REFRESH - 1] = gMoveDescription_Refresh, + [MOVE_GRUDGE - 1] = gMoveDescription_Grudge, + [MOVE_SNATCH - 1] = gMoveDescription_Snatch, + [MOVE_SECRET_POWER - 1] = gMoveDescription_SecretPower, + [MOVE_DIVE - 1] = gMoveDescription_Dive, + [MOVE_ARM_THRUST - 1] = gMoveDescription_ArmThrust, + [MOVE_CAMOUFLAGE - 1] = gMoveDescription_Camouflage, + [MOVE_TAIL_GLOW - 1] = gMoveDescription_TailGlow, + [MOVE_LUSTER_PURGE - 1] = gMoveDescription_LusterPurge, + [MOVE_MIST_BALL - 1] = gMoveDescription_MistBall, + [MOVE_FEATHER_DANCE - 1] = gMoveDescription_FeatherDance, + [MOVE_TEETER_DANCE - 1] = gMoveDescription_TeeterDance, + [MOVE_BLAZE_KICK - 1] = gMoveDescription_BlazeKick, + [MOVE_MUD_SPORT - 1] = gMoveDescription_MudSport, + [MOVE_ICE_BALL - 1] = gMoveDescription_IceBall, + [MOVE_NEEDLE_ARM - 1] = gMoveDescription_NeedleArm, + [MOVE_SLACK_OFF - 1] = gMoveDescription_SlackOff, + [MOVE_HYPER_VOICE - 1] = gMoveDescription_HyperVoice, + [MOVE_POISON_FANG - 1] = gMoveDescription_PoisonFang, + [MOVE_CRUSH_CLAW - 1] = gMoveDescription_CrushClaw, + [MOVE_BLAST_BURN - 1] = gMoveDescription_BlastBurn, + [MOVE_HYDRO_CANNON - 1] = gMoveDescription_HydroCannon, + [MOVE_METEOR_MASH - 1] = gMoveDescription_MeteorMash, + [MOVE_ASTONISH - 1] = gMoveDescription_Astonish, + [MOVE_WEATHER_BALL - 1] = gMoveDescription_WeatherBall, + [MOVE_AROMATHERAPY - 1] = gMoveDescription_Aromatherapy, + [MOVE_FAKE_TEARS - 1] = gMoveDescription_FakeTears, + [MOVE_AIR_CUTTER - 1] = gMoveDescription_AirCutter, + [MOVE_OVERHEAT - 1] = gMoveDescription_Overheat, + [MOVE_ODOR_SLEUTH - 1] = gMoveDescription_OdorSleuth, + [MOVE_ROCK_TOMB - 1] = gMoveDescription_RockTomb, + [MOVE_SILVER_WIND - 1] = gMoveDescription_SilverWind, + [MOVE_METAL_SOUND - 1] = gMoveDescription_MetalSound, + [MOVE_GRASS_WHISTLE - 1] = gMoveDescription_GrassWhistle, + [MOVE_TICKLE - 1] = gMoveDescription_Tickle, + [MOVE_COSMIC_POWER - 1] = gMoveDescription_CosmicPower, + [MOVE_WATER_SPOUT - 1] = gMoveDescription_WaterSpout, + [MOVE_SIGNAL_BEAM - 1] = gMoveDescription_SignalBeam, + [MOVE_SHADOW_PUNCH - 1] = gMoveDescription_ShadowPunch, + [MOVE_EXTRASENSORY - 1] = gMoveDescription_Extrasensory, + [MOVE_SKY_UPPERCUT - 1] = gMoveDescription_SkyUppercut, + [MOVE_SAND_TOMB - 1] = gMoveDescription_SandTomb, + [MOVE_SHEER_COLD - 1] = gMoveDescription_SheerCold, + [MOVE_MUDDY_WATER - 1] = gMoveDescription_MuddyWater, + [MOVE_BULLET_SEED - 1] = gMoveDescription_BulletSeed, + [MOVE_AERIAL_ACE - 1] = gMoveDescription_AerialAce, + [MOVE_ICICLE_SPEAR - 1] = gMoveDescription_IcicleSpear, + [MOVE_IRON_DEFENSE - 1] = gMoveDescription_IronDefense, + [MOVE_BLOCK - 1] = gMoveDescription_Block, + [MOVE_HOWL - 1] = gMoveDescription_Howl, + [MOVE_DRAGON_CLAW - 1] = gMoveDescription_DragonClaw, + [MOVE_FRENZY_PLANT - 1] = gMoveDescription_FrenzyPlant, + [MOVE_BULK_UP - 1] = gMoveDescription_BulkUp, + [MOVE_BOUNCE - 1] = gMoveDescription_Bounce, + [MOVE_MUD_SHOT - 1] = gMoveDescription_MudShot, + [MOVE_POISON_TAIL - 1] = gMoveDescription_PoisonTail, + [MOVE_COVET - 1] = gMoveDescription_Covet, + [MOVE_VOLT_TACKLE - 1] = gMoveDescription_VoltTackle, + [MOVE_MAGICAL_LEAF - 1] = gMoveDescription_MagicalLeaf, + [MOVE_WATER_SPORT - 1] = gMoveDescription_WaterSport, + [MOVE_CALM_MIND - 1] = gMoveDescription_CalmMind, + [MOVE_LEAF_BLADE - 1] = gMoveDescription_LeafBlade, + [MOVE_DRAGON_DANCE - 1] = gMoveDescription_DragonDance, + [MOVE_ROCK_BLAST - 1] = gMoveDescription_RockBlast, + [MOVE_SHOCK_WAVE - 1] = gMoveDescription_ShockWave, + [MOVE_WATER_PULSE - 1] = gMoveDescription_WaterPulse, + [MOVE_DOOM_DESIRE - 1] = gMoveDescription_DoomDesire, + [MOVE_PSYCHO_BOOST - 1] = gMoveDescription_PsychoBoost, +}; |